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	<updated>2026-04-20T06:28:37Z</updated>
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		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=631</id>
		<title>Roles ErisEn</title>
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		<updated>2019-04-25T15:13:43Z</updated>

		<summary type="html">&lt;p&gt;Awruw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&amp;lt;!-- General summary of job roles upon the CEV Eris. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Staff ===&lt;br /&gt;
''One of the most important people on the ship, whose role is only to command. They regulate finances earned from the investments of NeoTheology and Mobius, feeding Technomants, Ironhammer and other crews with credits.''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:CaptainFancy.png|34px]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Command the ship because your life depends on it. Keep the various factions onboard from becoming openly hostile. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|[[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:First OfficerFancy.png|34px|]]&amp;lt;br&amp;gt;[[First Officer]]&lt;br /&gt;
|Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|[[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Ironhammer.png|32px|frameless]] Ironhammer Security ===&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and maintain the execution of the agreement. Basically - carry out the orders of the Captain, however the Commanders word is the final word.''&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#97B0BE;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#97B0BE;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#97B0BE;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#97B0BE;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ih commander.png|64px|]]&amp;lt;br&amp;gt;[[Irhonammer Commander]]&lt;br /&gt;
|Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ih sergeant.png|64px|]]&amp;lt;br&amp;gt;[[Ironhammer Gunnery Sergeant]]&lt;br /&gt;
|Maintain the brig and armoury.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:InspectorFancy.png|34px|link=Ironhammer Inspector_ErisEn]]&amp;lt;br&amp;gt;[[Ironhammer Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
|Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Medical SpecialistFancy.png|34px|]]&amp;lt;br&amp;gt;[[Ironhammer Medical Specialist]]&lt;br /&gt;
|Keep the operatives alive and well.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
![[File: Ih operative.png|64px|]]&amp;lt;br&amp;gt;[[Ironhammer Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
|Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Moebius.png|32px|frameless]] Moebius Laboratories ===&lt;br /&gt;
''One of the first factions who allocated funds for an expedition. They conduct expeditions on abandoned technologies, supply the crew with innovative, and experimental, gadgets for a lump sum, and heal wounds.''&lt;br /&gt;
==== Medical ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A8B69A;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A8B69A;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A8B69A;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A8B69A;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:MBiolabFancy.png|34px|]]&amp;lt;br&amp;gt;[[Moebious Biolab Officer]]&lt;br /&gt;
|Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorFancy.png|37px|]]&amp;lt;br&amp;gt;[[Moebius Doctor]]&lt;br /&gt;
|Treat the hordes of wounded and dying patients.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Medicine_ErisEn | Guide to Medicine]], [[Surgery_ErisEn | Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:MChemistFancy.png|34px|]]&amp;lt;br&amp;gt;[[Moebius Chemist]]&lt;br /&gt;
|Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|[[Guide_to_Chemistry_ErisEn | Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:PsychiatristFancy.png|34px|]]&amp;lt;br&amp;gt;[[Moebius Psychiatrist]]&lt;br /&gt;
|Treat patients who suffer from problems of the mind.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:MParamedicFancy.png|34px|]]&amp;lt;br&amp;gt;[[Moebius Paramedic]]&lt;br /&gt;
|Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Medicine_ErisEn | Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Research ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:MEOFancy.png|34px|]]&amp;lt;br&amp;gt;[[Moebious Expedition Overseer]]&lt;br /&gt;
|Direct and manage your team of scientists onboard the Eris. Expand the knowledge of humanity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:MScientistFancy.png|34px|]]&amp;lt;br&amp;gt;[[Moebious Scientist]]&lt;br /&gt;
|Conduct cutting edge research and development. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:MRoboticistFancy.png|34px|]]&amp;lt;br&amp;gt;[[Moebious Roboticist]]&lt;br /&gt;
|Construct and maintain the miraid of Cyborgs and Mechs onboard.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Technomancers.png|32px|frameless]] Technomancer League ===&lt;br /&gt;
''Technological anarchists, hired by the funds received from the Moebius and NeoTheology investments, known for their love for all mechanical things, they ensure the functioning of the ship, periodically stuffing themselves with a large abundance of implants and prostheses, as well as improving the ship in accordance with the new engineering thought, if it does not go contrary to the captain.''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:TechExultantFancy.png|34px|]]&amp;lt;br&amp;gt;[[Technomancer Exultant]]&lt;br /&gt;
|Keep the ship running and habitable. Protect and manage the rest of the Technomancer clan onboard.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Supermatter_Engine_ErisEn|Guide to the Engine]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:TechnomancerFancy.png|34px|]]&amp;lt;br&amp;gt;[[Technomancer]]&lt;br /&gt;
|Set up the engine. Make sure it keeps running, along with atmospherics, shields, and thrusters.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Supermatter_Engine_ErisEn|Guide to the Engine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Guild.png|32px|frameless]] Asters Guild ===&lt;br /&gt;
''The Guild of Merchants, (where also consist Captain), honestly sharing a ship with him, and providing the crew with everything they need - provisions, equipment, credits, as well as a smack of capitalist ideas, and action-packed adventures of greedy to the teeth traders.''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e09f5c;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e09f5c;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e09f5c;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e09f5c;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guild MerchantFancy.png|34px|]]&amp;lt;br&amp;gt;[[Guild Merchant]]&lt;br /&gt;
|Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain, to pursue profitable ventures.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guild TechnicianFancy.png|34px|]]&amp;lt;br&amp;gt;[[Guild Technician]]&lt;br /&gt;
|Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guild MinerFancy.png|34px|]]&amp;lt;br&amp;gt;[[Guild Miner]]&lt;br /&gt;
|Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to earn their way.''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:AssistantFancy.png|34px]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Assist anywhere you are needed on the station. Good for new players, as no skill is assumed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:BartenderFancy.png|29px|]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Make drinks, oversee the bar. Listen to the complaints of the crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChefFancy.png|34px|]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|Cook food, serve the crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:GardenerFancy.png|34px|]]&amp;lt;br&amp;gt;[[Gardener]]&lt;br /&gt;
|Grow plants, mostly food, in hydroponics. Tend the cow and chickens.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Actor.png|64px|]]&amp;lt;br&amp;gt;[[Actor]]&lt;br /&gt;
|Entertain the crew. Try to earn some money as an artist on a dying spaceship.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:JanitorFancy.png|34px|]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Keep the station clean of blood, oil, dirt, and trash. Don't clean up crime scenes until the inspector is done.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:NeoTheology.png|31px|frameless]] Church of NeoTheology ====&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space, promote the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ECD37D;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ECD37D;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ECD37D;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ECD37D;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:NeoTheology PreacherFancy.png|34px|]]&amp;lt;br&amp;gt;[[NeoTheology Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
|Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Synthetics ===&lt;br /&gt;
''Extremely limited mechanical assistants of the crew, providing not only great comfort, but also a threat, which the crew has always watched, everyone knows the threat - it has long been repaid, and played a cruel joke with many corporations.&lt;br /&gt;
''&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#B5B7CB;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#B5B7CB;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#B5B7CB;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#B5B7CB;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:AIgif.gif|64px|]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Serve the station. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borg.png|64px|]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Obey your laws, under the guidance of the AI.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:drone.png|64px|]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
{{Main | Special Roles ErisEn | Special Roles}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:gray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:gray;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:gray;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:gray;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mouse.png|64px|]]&amp;lt;br&amp;gt;[[Mouse]]&lt;br /&gt;
|Eat all the cheese.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost.png|64px|]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other dead people. Complain about the living.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;None&lt;br /&gt;
| - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antagonists ===&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Who knows what goals they pursue?''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:darkred;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:SerbMerc.png|64px|]]&amp;lt;br&amp;gt;[[Serbian Mercenary]]&lt;br /&gt;
|Finish your contract.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:ExcelsiorArmour.png|64px|]]&amp;lt;br&amp;gt;[[File:Excelsior.png|32px]] [[Excelsior Infiltrator]]&lt;br /&gt;
|Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:Placeholder.png|64px|]]&amp;lt;br&amp;gt;[[File:NeoTheology.png|32px]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
|Control believers, give them tasks, punish sinful believers, watch over them from their eyes. NeoTheology should stay pure, and perfect. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
| - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crew-aligned ===&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Placeholder.png|64px|]]&amp;lt;br&amp;gt;[[File:Ironhammer.png|32px|frameless]] [[Ironhammer Marshal]]&lt;br /&gt;
|Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Roles]]&lt;/div&gt;</summary>
		<author><name>Awruw</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=General_Guides_ErisEn&amp;diff=630</id>
		<title>General Guides ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=General_Guides_ErisEn&amp;diff=630"/>
		<updated>2019-04-25T15:08:38Z</updated>

		<summary type="html">&lt;p&gt;Awruw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;1&amp;quot; style=&amp;quot;background:  #F5F5FF; text-align: center; width: 100%&amp;quot;&lt;br /&gt;
|style=&amp;quot;background: #898787;&amp;quot; colspan=&amp;quot;4&amp;quot;   | '''Guides'''&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:25%&amp;quot;|[[File:ship.png|38px|link=Agreement_ErisEn]]&amp;lt;br&amp;gt; [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|style=&amp;quot;width:25%&amp;quot;|[[File:PaperTray.png|PaperTray.png]]&amp;lt;br&amp;gt; [[Paperwork]]&lt;br /&gt;
|style=&amp;quot;width:25%&amp;quot;|[[File:Health_2.PNG|60px|link=Medicine_ErisEn]]&amp;lt;br&amp;gt; [[Medicine_ErisEn|Medicine]]&lt;br /&gt;
|style=&amp;quot;width:25%&amp;quot;|[[File:Brain2.PNG|45px|link=Surgery_ErisEn]]&amp;lt;br&amp;gt; [[Surgery_ErisEn|Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chemistry.png|30px|link=Guide_to_Chemistry_ErisEn]]&amp;lt;br&amp;gt;[[Guide_to_Chemistry_ErisEn|Pharmacy]]&lt;br /&gt;
|[[File:Borg.png|38px|link=Guide_to_Robotics_ErisEn]]&amp;lt;br&amp;gt; [[Guide_to_Robotics_ErisEn|Robotics]]&lt;br /&gt;
|[[File:Supermattersmall.gif|19px|link=Supermatter_Engine_ErisEn]]&amp;lt;br&amp;gt; [[Supermatter_Engine_ErisEn|Guide to Supermatter]]&lt;br /&gt;
|[[File:StatsbookBigger.png|24px|link=Stats_ErisEn]]&amp;lt;br&amp;gt; [[Stats_ErisEn|Stats]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|[[File:Akms.png|link=List_of_Firearms|45px]]&amp;lt;br&amp;gt; [[List_of_Firearms|List of Firearms]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Awruw</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=387</id>
		<title>Inquisitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=387"/>
		<updated>2019-04-14T18:33:47Z</updated>

		<summary type="html">&lt;p&gt;Awruw: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Inquisitor&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A high ranking member of the clergy and Deus Ex Machina placed on board in order to monitor the flock of the Preacher and keep the faith sacred. Her duty is to ensure that the church and the members of it remain pure, and to cleanse any corruption that springs up, subtly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Guide:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As an Inquisitor, your job is to wipe out antagonists within NT and those that threaten them, in a subtle way. Starting crusades or taking part in them should be a last resort, if done at all. One of your main priorities is to keep the reputation of the Church pristine, and this is done better from behind the scenes. Revealing yourself to command is most likely a bad idea, though if done strategically, could be beneficial to your cause.&lt;br /&gt;
&lt;br /&gt;
As an Inquisitor, you have an expanded list of Inquisitor litanies, as well as all the [[NeoTheology_Preacher_ErisEn|Preacher]] litanies and an upgraded Cruciform with 100 power in it. This means that not only can you perform the duties of the preacher, but you also have extra tools to help you carry out your holy work.&lt;br /&gt;
&lt;br /&gt;
Reading the Preacher's page may be helpful to you, and it is advised that you read up on [[Lore_basics_ErisEn#NeoTheology|Neotheology]] in general if you roll Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Inquisitor litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Convalescence''' || A decent heal which soothes burns, bruises and restores oxygen, while dampening pain. || Dominus autem dirigat corda vestra in caritate Dei et patientia Christi&lt;br /&gt;
|-&lt;br /&gt;
| '''Succour''' || Has the same effect as Convalescence on the faithful. Must touch the target disciple. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vo&lt;br /&gt;
|-&lt;br /&gt;
| '''Scrying''' || Allows you to see through the eyes of the faithful for 30 seconds. || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sending''' || Send a message to one of the faithful. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
| '''Initiation''' || Completes the upgrade of a Disciple's cruciform into a Preacher's. Requires a preacher upgrade kit first. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos&lt;br /&gt;
|-&lt;br /&gt;
| '''Knowledge''' || Tells you how many telecrystals you currently have. || Cor sapientis quaerit doctrinam, et os stultorum pascetur inperitia&lt;br /&gt;
|-&lt;br /&gt;
| '''Penance''' || Inflicts a massive amount of pain on a cruciform bearer. || Mihi vindicta [Victim]&lt;br /&gt;
|-&lt;br /&gt;
| '''Bounty''' || Allows you to access a special uplink with a number of NT tools and guns that are reduced in price. || Supra Domini, bona de te peto. Audi me, et libera vocationem ad me munera tua&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
* Like the preacher, litanies can be used without the [[File:Bible.png]] as they can be just spoken. &lt;br /&gt;
* You can choose to not get your hands dirty and instead covertly manipulate the church into doing your bidding through use of Scrying and Sending litanies. Note though, while followers are not forced to follow your orders, you can enforce their obedience through use of the penance litany. This allows you to not reveal yourself, or to reveal yourself in a safe way. Preachers would be well advised to follow your orders, lest you take their power from them. They are your only real subordinates other than those below you ship-wise.&lt;br /&gt;
* Remember that you can perform all the duties of the Preacher, and more. You can even remove the current preacher from power and replace them, or upgrade all disciples into preachers to share out the workload. &lt;br /&gt;
* Interacting with the church is advised. You can draw a lot of power from followers, and improve the church's efficiency vastly.&lt;br /&gt;
* Although you have the tools to do so, you should not go out all-guns blazing and burn the ship down. You are a guardian of the church, and the church should be your focus. Don't get your head lost in the power.&lt;br /&gt;
* It is very useful to whisper your litanies, particularly ones that you shouldn't have access to, such as your preacher litanies and your inquisitor litanies.&lt;br /&gt;
* Don't be afraid to punish NT followers who step out of line or threaten to bring trouble to the church, this is literally your job. Your focus is on the internal, not the external.&lt;br /&gt;
* Two uses of penance will put a follower into pain crit. You can copy-paste their name to rapidly do this, though it is advised that you don't abuse this too much. The same goes for any other litany, including Deprivation, which allows you to rip the cruciform out of any follower. Don't abuse this either, or you might get a talking to.&lt;/div&gt;</summary>
		<author><name>Awruw</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=386</id>
		<title>Inquisitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=386"/>
		<updated>2019-04-14T18:29:19Z</updated>

		<summary type="html">&lt;p&gt;Awruw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Inquisitor&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A high ranking member of the clergy and Deus Ex Machina placed on board in order to monitor the flock of the Preacher and keep the faith sacred. Her duty is to ensure that the church and the members of it remain pure, and to cleanse any corruption that springs up, subtly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Guide:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As an Inquisitor, your job is to wipe out antagonists within NT and those that threaten them, in a subtle way. Starting crusades or taking part in them should be a last resort, if done at all. One of your main priorities is to keep the reputation of the Church pristine, and this is done better from behind the scenes. Revealing yourself to command is most likely a bad idea, though if done strategically, could be beneficial to your cause.&lt;br /&gt;
&lt;br /&gt;
As an Inquisitor, you have an expanded list of Inquisitor litanies, as well as all the [[NeoTheology_Preacher_ErisEn|Preacher]] litanies and an upgraded Cruciform with 100 power in it. This means that not only can you perform the duties of the preacher, but you also have extra tools to help you carry out your holy work.&lt;br /&gt;
&lt;br /&gt;
Reading the Preacher's page may be helpful to you, and it is advised that you read up on [[Lore_basics_ErisEn#NeoTheology|Neotheology]] in general if you roll Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Inquisitor litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Convalescence''' || A decent heal which soothes burns, bruises and restores oxygen, while dampening pain. || Dominus autem dirigat corda vestra in caritate Dei et patientia Christi&lt;br /&gt;
|-&lt;br /&gt;
| '''Succour''' || Has the same effect as Convalescence on the faithful. Must touch the target disciple. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vo&lt;br /&gt;
|-&lt;br /&gt;
| '''Scrying''' || Allows you to see through the eyes of the faithful for 30 seconds. || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sending''' || Send a message to one of the faithful. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
| '''Initiation''' || Completes the upgrade of a Disciple's cruciform into a Preacher's. Requires a preacher upgrade kit first. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos&lt;br /&gt;
|-&lt;br /&gt;
| '''Knowledge''' || Tells you how many telecrystals you currently have. || Cor sapientis quaerit doctrinam, et os stultorum pascetur inperitia&lt;br /&gt;
|-&lt;br /&gt;
| '''Penance''' || Inflicts a massive amount of pain on a cruciform bearer. || Mihi vindicta [Victim]&lt;br /&gt;
|-&lt;br /&gt;
| '''Bounty''' || Allows you to access a special uplink with a number of NT tools and guns that are reduced in price. || Supra Domini, bona de te peto. Audi me, et libera vocationem ad me munera tua&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
* Like the preacher, litanies can be used without the [[File:Bible.png]] as they can be just spoken. &lt;br /&gt;
* You can choose to not get your hands dirty and instead covertly manipulate the church into doing your bidding through use of Scrying and Sending litanies. Note though, while followers are not forced to follow your orders, you can enforce their obedience through use of the penance litany. This allows you to not reveal yourself, or to reveal yourself in a safe way. Preachers would be well advised to follow your orders, lest you take their power from them. They are your only real subordinates other than those below you ship-wise.&lt;br /&gt;
* Remember that you can perform all the duties of the Preacher, and more. You can even remove the current preacher from power and replace them, or upgrade all disciples into preachers to share out the workload. &lt;br /&gt;
* Interacting with the church is advised. You can draw a lot of power from followers, and improve the church's efficiency vastly.&lt;br /&gt;
* Although you have the tools to do so, you should not go out all-guns blazing and burn the ship down. You are a guardian of the church, and the church should be your focus. Don't get your head lost in the power.&lt;br /&gt;
* It is very useful to whisper your litanies, particularly ones that you shouldn't have access to, such as your preacher litanies and your inquisitor litanies.&lt;br /&gt;
* Don't be afraid to punish NT followers who step out of line or threaten to bring trouble to the church, this is literally your job. Your focus is on the internal, not the external.&lt;/div&gt;</summary>
		<author><name>Awruw</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=385</id>
		<title>Inquisitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=385"/>
		<updated>2019-04-14T18:28:16Z</updated>

		<summary type="html">&lt;p&gt;Awruw: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Inquisitor&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A high ranking member of the clergy and Deus Ex Machina placed on board in order to monitor the flock of the Preacher and keep the faith sacred. Her duty is to ensure that the church and the members of it remain pure, and to cleanse any corruption that springs up, subtly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Guide:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As an Inquisitor, your job is to wipe out antagonists within NT and those that threaten them, in a subtle way. Starting crusades or taking part in them should be a last resort, if done at all. One of your main priorities is to keep the reputation of the Church pristine, and this is done better from behind the scenes. Revealing yourself to command is most likely a bad idea, though if done strategically, could be beneficial to your cause.&lt;br /&gt;
&lt;br /&gt;
As an Inquisitor, you have an expanded list of Inquisitor litanies, as well as all the [[NeoTheology_Preacher_ErisEn|Preacher]] litanies and an upgraded Cruciform with 100 power in it. This means that not only can you perform the duties of the preacher, but you also have extra tools to help you carry out your holy work.&lt;br /&gt;
&lt;br /&gt;
Reading the Preacher's page may be helpful to you, and it is advised that you read up on [[Lore_basics_ErisEn#NeoTheology|Neotheology]] in general if you roll Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Inquisitor litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Convalescence''' || A decent heal which soothes burns, bruises and restores oxygen, while dampening pain. || Dominus autem dirigat corda vestra in caritate Dei et patientia Christi&lt;br /&gt;
|-&lt;br /&gt;
| '''Succour''' || Has the same effect as Convalescence on the faithful. Must touch the target disciple. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vo&lt;br /&gt;
|-&lt;br /&gt;
| '''Scrying''' || Allows you to see through the eyes of the faithful for 30 seconds. || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sending''' || Send a message to one of the faithful. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
| '''Initiation''' || Completes the upgrade of a Disciple's cruciform into a Preacher's. Requires a preacher upgrade kit first. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos&lt;br /&gt;
|-&lt;br /&gt;
| '''Knowledge''' || Tells you how many telecrystals you currently have. || Cor sapientis quaerit doctrinam, et os stultorum pascetur inperitia&lt;br /&gt;
|-&lt;br /&gt;
| '''Penance''' || Inflicts a massive amount of pain on a cruciform bearer. || Mihi vindicta [Victim]&lt;br /&gt;
|-&lt;br /&gt;
| '''Bounty''' || Allows you to access a special uplink with a number of NT tools and guns that are reduced in price. || Supra Domini, bona de te peto. Audi me, et libera vocationem ad me munera tua&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
* Like the preacher, litanies can be used without the [[File:Bible.png]] as they can be just spoken. &lt;br /&gt;
* You can choose to not get your hands dirty and instead covertly manipulate the church into doing your bidding through use of Scrying and Sending litanies. Note though, while are not forced to follow your orders, though you can enforce their obedience through use of the penance litany. This allows you to not reveal yourself, or to reveal yourself in a safe way. Preachers would be well advised to follow your orders, lest you take their power from them. They are your only real subordinates other than those below you ship-wise.&lt;br /&gt;
* Remember that you can perform all the duties of the Preacher, and more. You can even remove the current preacher from power and replace them, or upgrade all disciples into preachers to share out the workload. &lt;br /&gt;
* Interacting with the church is advised. You can draw a lot of power from followers, and improve the church's efficiency vastly.&lt;br /&gt;
* Although you have the tools to do so, you should not go out all-guns blazing and burn the ship down. You are a guardian of the church, and the church should be your focus. Don't get your head lost in the power.&lt;br /&gt;
* It is very useful to whisper your litanies, particularly ones that you shouldn't have access to, such as your preacher litanies and your inquisitor litanies.&lt;br /&gt;
* Don't be afraid to punish NT followers who step out of line or threaten to bring trouble to the church, this is literally your job. Your focus is on the internal, not the external.&lt;/div&gt;</summary>
		<author><name>Awruw</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=384</id>
		<title>Inquisitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=384"/>
		<updated>2019-04-14T18:22:55Z</updated>

		<summary type="html">&lt;p&gt;Awruw: Created page with &amp;quot;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Inquisitor&amp;lt;/h1&amp;gt; &amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;A high ranking member of the clergy and Deus Ex Machina placed on board in order to moni...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Inquisitor&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A high ranking member of the clergy and Deus Ex Machina placed on board in order to monitor the flock of the Preacher and keep the faith sacred. Her duty is to ensure that the church and the members of it remain pure, and to cleanse any corruption that springs up, subtly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Guide:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As an Inquisitor, your job is to wipe out antagonists within NT and those that threaten them, in a subtle way. Starting crusades or taking part in them should be a last resort, if done at all. One of your main priorities is to keep the reputation of the Church pristine, and this is done better from behind the scenes. Revealing yourself to command is most likely a bad idea, though if done strategically, could be beneficial to your cause.&lt;br /&gt;
&lt;br /&gt;
As an Inquisitor, you have an expanded list of Inquisitor litanies, as well as all the [[NeoTheology_Preacher_ErisEn|Preacher]] litanies and an upgraded Cruciform with 100 power in it. This means that not only can you perform the duties of the preacher, but you also have extra tools to help you carry out your holy work.&lt;br /&gt;
&lt;br /&gt;
Reading the Preacher's page may be helpful to you, and it is advised that you read up on [[Lore_basics_ErisEn#NeoTheology|Neotheology]] in general if you roll Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Inquisitor litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Convalescence''' || A decent heal which soothes burns, bruises and restores oxygen, while dampening pain. || Dominus autem dirigat corda vestra in caritate Dei et patientia Christi&lt;br /&gt;
|-&lt;br /&gt;
| '''Succour''' || Has the same effect as Convalescence on the faithful. Must touch the target disciple. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vo&lt;br /&gt;
|-&lt;br /&gt;
| '''Scrying''' || Allows you to see through the eyes of the faithful for 30 seconds. || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sending''' || Send a message to one of the faithful. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
| '''Initiation''' || Completes the upgrade of a Disciple's cruciform into a Preacher's. Requires a preacher upgrade kit first. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos&lt;br /&gt;
|-&lt;br /&gt;
| '''Knowledge''' || Tells you how many telecrystals you currently have. || Cor sapientis quaerit doctrinam, et os stultorum pascetur inperitia&lt;br /&gt;
|-&lt;br /&gt;
| '''Penance''' || Inflicts a massive amount of pain on a cruciform bearer. || Mihi vindicta [Victim]&lt;br /&gt;
|-&lt;br /&gt;
| '''Bounty''' || Allows you to access a special uplink with a number of NT tools and guns that are reduced in price. || Supra Domini, bona de te peto. Audi me, et libera vocationem ad me munera tua&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
* Like the preacher, litanies can be used without the [[File:Bible.png]] as they can be just spoken. &lt;br /&gt;
* You can choose to not get your hands dirty and instead covertly manipulate the church into doing your bidding through use of Scrying and Sending litanies. Note though, they are not forced to follow your orders, though you can enforce their obedience through use of the penance litany. This allows you to not reveal yourself, or to reveal yourself in a safe way. Preachers would be well advised to follow your orders, lest you take their power from them, they are your only real subordinates other than those below you ship-wise.&lt;br /&gt;
* Remember that you can perform all the duties of the Preacher, and more. You can even remove the current preacher from power and replace them, or upgrade all disciples into preachers to share out the workload. &lt;br /&gt;
* Interacting with the church is advised. You can draw a lot of power from followers, and improve the church's efficiency vastly.&lt;br /&gt;
* Although you have the tools to do so, you should not go out all-guns blazing and burn the ship down. You are a guardian of the church, and the church should be your focus. Don't get your head lost in the power.&lt;br /&gt;
* It is very useful to whisper your litanies, particularly ones that you shouldn't have access to, such as your preacher litanies and your inquisitor litanies.&lt;br /&gt;
* Don't be afraid to punish NT followers who step out of line or threaten to bring trouble to the church, this is literally your job. Your focus is on the internal, not the external.&lt;/div&gt;</summary>
		<author><name>Awruw</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=383</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=383"/>
		<updated>2019-04-14T17:15:14Z</updated>

		<summary type="html">&lt;p&gt;Awruw: /* Antagonists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&amp;lt;!-- General summary of job roles upon the CEV Eris. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Staff ===&lt;br /&gt;
{| style = &amp;quot;width: 100%;border-collapse:separate;border-spacing:0.2em&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{Jobcard | image = Captain.png | guide = Captain_ErisEn | title = Captain |&lt;br /&gt;
  duties =  Command the ship since your life depends on it. Keep the various factions onboard from becoming openly hostile. |&lt;br /&gt;
  difficulty = Very Hard | deptcolor = #CCCCFF | access = Everywhere}}&lt;br /&gt;
| {{Jobcard | image = First officer.png | guide = First Officer_ErisEn | title = First Officer |&lt;br /&gt;
  duties = Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do. |&lt;br /&gt;
  difficulty = Very Hard | deptcolor = #DDDDFF | access = Everywhere}}&lt;br /&gt;
| {{Jobcard | image = Guild merchant.png | guide = Guild Merchant_ErisEn | title = Guild Merchant |&lt;br /&gt;
  duties = Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain, to pursue profitable ventures. |&lt;br /&gt;
  difficulty = Hard | deptcolor = #B3A68C | access = Everywhere}}&lt;br /&gt;
| {{Jobcard | image = Technomancer exultant.png | guide = Technomancer Exultant_ErisEn | title = Technomancer Exultant |&lt;br /&gt;
  duties = Keep the ship running and habitable. Protect and manage the rest of the Technomancer clan onboard. |&lt;br /&gt;
  difficulty = Hard | deptcolor = #C7B97B | access = Everywhere | related = [[Supermatter_Engine_ErisEn|Guide to the Engine]]}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{Jobcard | image = Expedition overseer.png | guide = Expedition Overseer_ErisEn | title = Expedition Overseer |&lt;br /&gt;
  duties = Direct and manage your team of scientists onboard the Eris. Expand the knowledge of humanity. |&lt;br /&gt;
  difficulty = Hard | deptcolor = #B39AAF | access = Everywhere}}&lt;br /&gt;
| {{Jobcard | image = Biolab officer.png | guide = Biolab Officer_ErisEn | title = Biolab Officer |&lt;br /&gt;
  duties = Desperately try to prevent medbay from descending into chaos. Direct the general medical staff onboard. |&lt;br /&gt;
  difficulty = Hard | deptcolor = #94A87F | access = Everywhere}}&lt;br /&gt;
| {{Jobcard | image = Ih commander.png | guide = Ironhammer Commander_ErisEn | title = Ironhammer Commander |&lt;br /&gt;
  duties = Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force. |&lt;br /&gt;
  difficulty = Hard | deptcolor = #97B0BE | access = Everywhere}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ironhammer Security ===&lt;br /&gt;
&lt;br /&gt;
{| style = &amp;quot;width: 100%;border-collapse:separate;border-spacing:0.2em&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{Jobcard | image = Ih sergeant.png | guide = Ironhammer Gunnery Sergeant_ErisEn | title = Ironhammer Gunnery Sergeant |&lt;br /&gt;
  duties = Something |&lt;br /&gt;
  difficulty = Hard | deptcolor = #A7BBC6 | access = Security}}&lt;br /&gt;
| {{Jobcard | image = Ih inspector.png | guide = Ironhammer Inspector_ErisEn | title = Ironhammer Inspector |&lt;br /&gt;
  duties = Something |&lt;br /&gt;
  difficulty = Hard | deptcolor = #A7BBC6 | access = Security}}&lt;br /&gt;
| {{Jobcard | image = Ih medic.png | guide = Ironhammer Medical Specialist_ErisEn | title = Ironhammer Medical Specialist |&lt;br /&gt;
  duties = Something |&lt;br /&gt;
  difficulty = Hard | deptcolor = #A7BBC6 | access = Security}}&lt;br /&gt;
| {{Jobcard | image = Ih operative.png | guide = Ironhammer Operative_ErisEn | title = Ironhammer Operative |&lt;br /&gt;
  duties = Something |&lt;br /&gt;
  difficulty = Hard | deptcolor = #A7BBC6 | access = Security}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Moebius Laboratories ===&lt;br /&gt;
&amp;lt;!-- Short-text describing the close relation between Medical and Research. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Medical ====&lt;br /&gt;
{| style = &amp;quot;width: 100%;border-collapse:separate;border-spacing:0.2em&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{Jobcard | image = Moebius doctor.png | guide = Moebius Doctor_ErisEn | title = Moebius Doctor |&lt;br /&gt;
  duties = Treat the hordes of wounded and dying patients. |&lt;br /&gt;
  difficulty = Hard | deptcolor = #A8B69A | access = Medbay | related = [[Medicine_ErisEn | Guide to Medicine]], [[Surgery_ErisEn | Guide to Surgery]]}}&lt;br /&gt;
| {{Jobcard | image = Moebius chemist.png | guide = Moebius Chemist_ErisEn | title = Moebius Chemist |&lt;br /&gt;
  duties = Produce chemical mixtures, primarily for medicine. |&lt;br /&gt;
  difficulty = Medium | deptcolor = #A8B69A | access = Medbay | related = [[Guide_to_Chemistry_ErisEn | Guide to Chemistry]]}}&lt;br /&gt;
| {{Jobcard | image = Moebius psychiatrist.png | guide = Moebius Psychiatrist_ErisEn | title = Moebius Psychiatrist |&lt;br /&gt;
  duties = Treat patients who suffer from problems of the mind. |&lt;br /&gt;
  difficulty = Medium | deptcolor = #A8B69A | access = Medbay}}&lt;br /&gt;
| {{Jobcard | image = Moeibus paramedic.png | guide = Moebius Paramedic_ErisEn | title = Moebius Paramedic |&lt;br /&gt;
  duties = Triage and transport patients to and within medbay to ensure all who need treatment make it. |&lt;br /&gt;
  difficulty = Hard | deptcolor = #A8B69A | access = Medbay | related = [[Medicine_ErisEn | Guide to Medicine]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Research ====&lt;br /&gt;
{| style = &amp;quot;width: 100%;border-collapse:separate;border-spacing:0.2em&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{Jobcard | image = Moebius scientist.png | guide = Moebius Scientist_ErisEn | title = Moebius Scientist |&lt;br /&gt;
  duties = Something |&lt;br /&gt;
  difficulty = Hard | deptcolor = #BDB1BB | access = Science}}&lt;br /&gt;
| {{Jobcard | image = Moebius roboticist.png | guide = Moebius Roboticist_ErisEn | title = Moebius Roboticist |&lt;br /&gt;
  duties = Something |&lt;br /&gt;
  difficulty = Hard | deptcolor = #BDB1BB | access = Science}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Technomancer League ===&lt;br /&gt;
{| style = &amp;quot;width: 100%;border-collapse:separate;border-spacing:0.2em&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{Jobcard | image = Technomancer.png | guide = Technomancer_ErisEn | title = Technomancer |&lt;br /&gt;
  duties = Set up the engine. Make sure it keeps running, along with atmospherics, shields, and thrusters. |&lt;br /&gt;
  difficulty = Hard | deptcolor = #D5C88F | access = Engineering | related = [[Supermatter_Engine_ErisEn|Guide to the Engine]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Asters Guild ===&lt;br /&gt;
{| style = &amp;quot;width: 100%;border-collapse:separate;border-spacing:0.2em&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{Jobcard | image = Guild technician.png | guide = Guild Technician_ErisEn | title = Guild Technician |&lt;br /&gt;
  duties = Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit. |&lt;br /&gt;
  difficulty = Medium | deptcolor = #C3B9A6 | access = Cargo}}&lt;br /&gt;
| {{Jobcard | image = Guild miner.png | guide = Guild Miner_ErisEn | title = Guild Miner |&lt;br /&gt;
  duties = Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station. |&lt;br /&gt;
  difficulty = Medium | deptcolor = #C3B9A6 | access = Cargo}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
{| style = &amp;quot;width: 100%;border-collapse:separate;border-spacing:0.2em&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{Jobcard | image = Assistant.png | guide = Assistant_ErisEn | title = Assistant | &lt;br /&gt;
  duties = Assist anywhere you are needed on the station. Good for new players, as no skill is assumed.  |&lt;br /&gt;
  difficulty = Easy | deptcolor = #DDDDDD | access = Minimal}}&lt;br /&gt;
|}&lt;br /&gt;
==== Service ====&lt;br /&gt;
&lt;br /&gt;
{| style = &amp;quot;width: 100%;border-collapse:separate;border-spacing:0.2em&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{Jobcard | image = Bartender.png | guide = Bartender_ErisEn | title = Bartender |&lt;br /&gt;
  duties = Make drinks, oversee the bar. Listen to the complaints of the crew. |&lt;br /&gt;
  difficulty = Medium | deptcolor = #DDDDDD | access = Service}}&lt;br /&gt;
| {{Jobcard | image = Chef.png | guide = Chef_ErisEn | title = Chef |&lt;br /&gt;
  duties = Cook food, serve the crew. |&lt;br /&gt;
  difficulty = Medium | deptcolor = #DDDDDD | access = Service}}&lt;br /&gt;
| {{Jobcard | image = Gardener.png | guide = Gardener_ErisEn | title = Gardener |&lt;br /&gt;
  duties = Grow plants, mostly food, in hydroponics. Tend the cow and chickens. |&lt;br /&gt;
  difficulty = Medium | deptcolor = #DDDDDD | access = Service}}&lt;br /&gt;
| {{Jobcard | image = Actor.png | guide = Actor_ErisEn | title = Actor |&lt;br /&gt;
  duties = Entertain the crew. Try to earn some money as an artist on a dying spaceship. |&lt;br /&gt;
  difficulty = Hard | deptcolor = #DDDDDD | access = Service}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{Jobcard | image = Janitor.png | guide = Janitor_ErisEn | title = Janitor |&lt;br /&gt;
  duties = Keep the station clean of blood, oil, dirt, and trash. Don't clean up crime scenes until the inspector is done.  |&lt;br /&gt;
  difficulty = Easy | deptcolor = #DDDDDD | access = Service}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Church of NeoTheology ====&lt;br /&gt;
&amp;lt;!-- Text describing them. --&amp;gt;&lt;br /&gt;
{| style = &amp;quot;width: 100%;border-collapse:separate;border-spacing:0.2em&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{Jobcard | image = NeoTheology Preacher.png | guide = NeoTheology Preacher_ErisEn | title = NeoTheology Preacher |&lt;br /&gt;
  duties = Spread the good word of NeoTheology. Clone believers with cruciforms. Preform litanies. |&lt;br /&gt;
  difficulty = Hard | deptcolor = #ECD37D | access = Chapel}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Synthetics ===&lt;br /&gt;
&lt;br /&gt;
{| style = &amp;quot;width: 100%;border-collapse:separate;border-spacing:0.2em&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
! style = &amp;quot;width: 25%;&amp;quot; |&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| {{Jobcard | image = AI.png | guide = AI_ErisEn | title = AI |&lt;br /&gt;
  duties = Serve the station. Obey your laws. Protect the vessel and the crew. |&lt;br /&gt;
  difficulty = Very Hard | deptcolor = #B5B7CB | access = Everywhere}}&lt;br /&gt;
| {{Jobcard | image = Borg.png | guide = Cyborg_ErisEn | title = Cyborg |&lt;br /&gt;
  duties = Obey your laws, under the guidance of the AI. |&lt;br /&gt;
  difficulty = Hard | deptcolor = #CDCFE0 | access = Everywhere | alternate_title = Borg}}&lt;br /&gt;
| {{Jobcard | image = drone.png | guide = Maintenance Drone_ErisEn | title = Maintenance Drone |&lt;br /&gt;
  duties = Repair and maintain the station. Do not interfere with the business of non-drones. |&lt;br /&gt;
  difficulty = Medium | deptcolor = #CDCFE0 | access = Everywhere}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
{{Main | Special Roles ErisEn | Special Roles}}&lt;br /&gt;
&lt;br /&gt;
Ghosts&lt;br /&gt;
Mice&lt;br /&gt;
Golems&lt;br /&gt;
&lt;br /&gt;
=== Antagonists ===&lt;br /&gt;
&lt;br /&gt;
[[Serbians_ErisEn|Serbians]]&lt;br /&gt;
&lt;br /&gt;
[[Excelsior_ErisEn|Excelsior]]&lt;br /&gt;
&lt;br /&gt;
[[Inquisitor_ErisEn|Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
=== Crew-aligned ===&lt;br /&gt;
&lt;br /&gt;
Marshal&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Roles]]&lt;/div&gt;</summary>
		<author><name>Awruw</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=382</id>
		<title>Lore basics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=382"/>
		<updated>2019-04-13T11:15:10Z</updated>

		<summary type="html">&lt;p&gt;Awruw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lore basics=&lt;br /&gt;
&lt;br /&gt;
==Canis Major==&lt;br /&gt;
The Canis Major Dwarf Galaxy is the closest neighbouring galaxy to the Milky Way, which had been colonized by the Alliance shortly before its ruin. This is why humans in Canis Major’s borders had escaped the Milky Way's mournful destiny. Now, humanity mostly dwells here, broken out of Alliance’s chains.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
Cosmic Exploration Vessel “Eris” is a private ship, owned only by its captain. This old spaceship, which was used to transfer prisoners, had been restructured on Asters Guild’s shipyard. Stuffed with relatively expensive modern equipment, it is perfectly suited to deep space research missions.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Technological level varies from area to area, but in general is rather low because of Alliance’s policies of research crackdown for several ages. After the Alliance had fallen, things became worse with the disappearance of some technologies. For instance, microelectronics are at the level of the 90s in the 21st century. Firearms are more widely used than energy weapons. Cloning technology is available only with mysterious Neo-Theology implants — Cruciforms, and no one really knows how those actually work. Interstellar travels are provided using bluespace technologies. Short travels can be carried out by vessel engines, for long travels two-sided gates are used.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Hansa Trade Union===&lt;br /&gt;
Hansa Trade Union (aka HTU) is a territorial unity of several trade corporations, which protect their rules, interests and monopolies. Formed from reshaped Syndicate, four main corporations have monopolized the most crucial and most profitable markets, but leave minor sectors for small businesses and enterprises. CEV “Eris” is registered as one of Hansa’s Free Vessels. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: HTU is rather pragmatic in diplomacy, it is ready for trade with everyone who doesn't encroach its rules, integrity and independences. That’s why Cyberchristianity's expansion annoys them, and the communistic cult of Excelsior must be eviscerated. In general, they do not care about the rest of humanity. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: Only simple, law-approved models are allowed, but Main Corporations can create much more efficient AI’s. &lt;br /&gt;
&lt;br /&gt;
Civil rights: Drugs and weapons are allowed literally everywhere, though planets and stations may have restrictions. Drug consumption at work has also been regulated. Slavery is restricted, but civilians can sign a contract with a corporation in order to be enslaved by it (which is really not that rare). There is no “universal” passport for Hansa, or citizenship, instead there are many different passports of organizations, planets, stations, which have different types of insurance, protection, rules and duties. &lt;br /&gt;
&lt;br /&gt;
HTU was inspired from a romanticised hypercapitalism: pirates after each asteroid, half-cyborgized corporate elite, which measure&lt;br /&gt;
people in money, and overcrowded hive cities. There are gray fumes, which are filtered by old-fashioned terraforming systems, the last chance for humanity to save itself.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Ironhammer Security===&lt;br /&gt;
Private Military Corporation which performs police functions at HTU’s vessels, stations and planets. Provides a large amount of services, from hunting criminals to escorting convoys. About fifty years ago Ironhammer Security was the Military Forces of Syndicate. &lt;br /&gt;
Ironhammer Security has several departments, which fulfil different tasks. Here are five most important divisions:&lt;br /&gt;
&lt;br /&gt;
Expeditionary fleet: Created from the money of remaining planetary states and major corporations. These are the main military power of Hansa, the protection from an external invasion.&lt;br /&gt;
&lt;br /&gt;
Marshals: These people are bounty hunters. They capture and eliminate targets by the order of their contractor, an organization or a state, outside the contractor's area of influence. Despite all the Central Command’s efforts, Marshals often conflict with the local Ironhammer forces for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
Special Anomalistic Unit (S.A.U.): This department is responsible for seeking, securing, suppressing and destroying anomalistic objects. S.A.U. protects Hansa from the communistic cult called Excelsior, from NeoTheology agents, changelings, and other threats beyond one’s understanding. A pair of operatives from this division are among CEV “Eris” crew, hired in order to protect ship from various dangers on derelicts.&lt;br /&gt;
&lt;br /&gt;
Corporate Security: This division secures property, buildings, space stations and vessels. CEV “Eris” guards are a part of this division.&lt;br /&gt;
&lt;br /&gt;
Turing Police: They deal with lawless synthetics and cyborgs, or with powerful AIs without license. This department is one of the few that acts under their own rules. These guys are very influential. Their financing comes directly from Hansa, as well as their orders.&lt;br /&gt;
Equipment that operatives use depends on tasks they complete, and also from places where operatives are located. However, most of their weaponry is kinetic. They are severe and discreet professionals when it comes to business.&lt;br /&gt;
&lt;br /&gt;
[HTU] Frosen Star&lt;br /&gt;
Company that provides huge variety of cheap weapons and ammunition, required among the Galaxy. A lot of their guns are kinetic, however, they also have energy ones. Naming of the weaponry comes from sci-fi of the Old Earth: books, films etc. In their advertisement they make references on Earth archetypes or specific works. The guns are mostly modern, but they also make replicas of 21st century weapons.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Asters Guild===&lt;br /&gt;
Asters Guild is the unity of spaceports, trade stations, shipyards and factories. Majestic organization, which target is to control the market of deep space travels and shipments. Only Guild’s members have access to most advanced engines, navigation devices, AIs, and some prothesis for direct connection to a vessel. It’s nearly impossible to become a member of Asters Guild, and people usually get into only by commercial or related connections. The Captain, First Officer and Merchant of CEV “Eris” are Asters. Moreover, Merchant and Cargo are independent part of the ship, which are not directly subordinated to Captain.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Moebius Laboratories===&lt;br /&gt;
This company produces pharmaceuticals, drugs, prosthesis, and provides genetical operations. They also have the most advanced hospitals. &lt;br /&gt;
A significant part of their business is rather mysterious, though it is known that they are involved in secret genetic experiments, using people as consumable material. &lt;br /&gt;
&lt;br /&gt;
Due to all this, and because of some stories of abductions, Moebius Laboratories are rather infamous. In their marketing policy they emphasize, by modern and sterile style, on “new mind horizons” when they sell drugs, on hide potential that prosthesis can provide. Compared to their main rival, NeoTheology, they are absolutely lambs.&lt;br /&gt;
&lt;br /&gt;
===NeoTheology===&lt;br /&gt;
Nano Trasen was, perhaps, the most successful megacorporation in human's history. The key to their success was in two things: first, for a long period of time, they were the only company who had an access to the Alliance' worlds, thus being the first ones to claim their technologies. Secondly — they had a full control of systems with plasma giants, which made them the biggest and the most powerful monopoly company out there. With such power in their hands they grew more and more majestic, just as more dangerous. The more they grew — the more dangerous they were. They even managed to provide researches in the arcane spheres of wormholes and biological AI (using pure and modified brains of humans). &lt;br /&gt;
&lt;br /&gt;
They also created their own weapons, which are being used by Ironhammer, among other organizations. &lt;br /&gt;
One of the most important achievments of the Corporation was the establishment the basics of Cyberspace technology, using bluespace for information transfer, creating constructs of pure energy which could perform various tasks, even connect with machines and devices through wormholes. &lt;br /&gt;
&lt;br /&gt;
Years gone by, and NanoTrasen become huge, as a state. Corporation had suffered a period of stagnation… &lt;br /&gt;
And then the rebellion happened. Suddenly, almost all the directors were eliminated in a couple of hours, and NT Military Forces were under rebel control. The next day the Church Of Cyber-Christianity stated that corporation was purified, and would be reforged by the hand of the Church. Thus, the corporation had got a new name — NeoTheology. &lt;br /&gt;
&lt;br /&gt;
The point of Cyber-Christianity is that Judgement Day is approaching. But God gave them technologies in order to create the civilization of righteous people, giving them the Last Chance. &lt;br /&gt;
&lt;br /&gt;
Cruciform — a Tau Cross-like implant, which embeds into one’s chest. The Church assures that it keeps one’s soul for cloning. Biological age always drops to 33-35 years during a cloning process, and those who implanted with Cruciform age much more slowly. That means, that, in theory, the life of an implanted human being is... everlasting. &lt;br /&gt;
&lt;br /&gt;
In addition to that, The Church has the Angel's technology. Angels are energetical constructs, which are created in bluespace after one’s death. According to information that we know, so-called Angels are early prototype of cloning technology. If one dies, his mind transfers to this construct. But this amount of information is not enough to actually perform cloning process. Angels are used like autonomic bots to work in cyberspace, to fix errors and to make repairs, or, for instance, to jam enemy’s communications. &lt;br /&gt;
Angels stations are spread across the Galaxy, guaranteeing an access to after-death consciousness of the humanity to the Church. That’s a rather terrific thing. &lt;br /&gt;
&lt;br /&gt;
Generally speaking, Angel's technology, Cruciform and cloning are beyond human comprehension. All attempts of other factions led to nothing when they tried to create something similar. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: being in a cold war with Hansa, The Church, however, has some kind of partnership with the Trade Union in several fields. The cause of cold war is Church’s expansion inside Hansa. Cruciforms become more and more popular, and the Trade Union thinks that it can be a dangerous factor when it comes to internal integrity, that’s why Hansa has a propagandist company against Cruciforms — for example, implanted Cyberchristians cannot be on head vacations in the Trade Union’s. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: restricted everywhere, with only few exceptions. &lt;br /&gt;
&lt;br /&gt;
Civil rights: religion is crucial for Christians, but the Church cannot control everything yet. There is a huge gap between social layers in hive cities, between righteous civillians and lowlife. In slums, where lawlessness, drugs and guns (illegally imported from Hansa, by the way), people live from day to day without any hopes and expectations. However, the quantity of righteous plodders is increasing gradually. &lt;br /&gt;
&lt;br /&gt;
When it comes to the Church’s laws, among others holy commandments, Christians can’t have any implants except Cruciform. &lt;br /&gt;
A Cyberchristian’s body will deny other implants, or Cruciform itself, which is much worse. &lt;br /&gt;
&lt;br /&gt;
Deus Ex Machina stand out and constantly look upon its flock, read their thoughts, look through their souls. The Inquisition purifies other factions’ influence from NT territory, slum areas are being rebuilt into beautiful gardens, the fleet is being refreshed with the latest technology. Worlds are getting clearer and decent, but humans barely understand what is actually happening. Bulky machines activated by litanies do not reveal their inner secrets, police officers don’t know where do their orders come from, new vessels have minimal crew amount because of the miracle machines of the Church. When science comes to the background, people do not ask questions anymore. Reality slips through their fingers.&lt;br /&gt;
&lt;br /&gt;
===Excelsior===&lt;br /&gt;
It’s hard to be sure where do these people come from. But they are not descendants of Canis Major colonists for sure. Their simple technologies are based on Alliance’s: austere and unwieldy, they do, however, outdo Hansa’s in some ways. &lt;br /&gt;
The ideology of this faction is radical communism. Without any private property, they live in simple communes on ships and stations throughout the Space, and implants in their minds connect them in order to communicate and coordinate. Their families are neither nuclear nor extended — they have no families at all. Monogamy is restricted and despised. &lt;br /&gt;
&lt;br /&gt;
The core of Excelsior — Haven, half-mythical station, the largest hive, commune, which is building ships and doing intellectual researches. Access to Haven is impossible, only few scientists and commune leaders can be found there from an “outer commune”. People from outer communes mainly excavate resources for Haven’s projects. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: Excelsior has hostile relationships with other factions. Because of communists’ aggressive expansion, denial of private property (they dig resources literally everywhere on others’ territory) and their agents (who are to embed on neutral mining station and to convert miners into new Excelsior commune by using implants), they are called Communism Cult. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: the creation of AI is restricted everywhere exept Haven (it is unknown which kind of AI is there). Ship systems have basic AI. &lt;br /&gt;
&lt;br /&gt;
Civil rights: commune controls people, Haven controls communes. Those who are against commune are to be destroyed. If someone will commit a crime against Haven — his commune will be… submitted for responsibility. Austere laws with a severe ambience made people of Excelsior ready to protect their lives and their commune any second. Their society is deeply militaristic. &lt;br /&gt;
The goals of Excelsior are mysterious. In the propaganda of theirs they talk about the creation of an utopia, where everybody are equal and important, which is attract many people. On the other hand, the web of secret communes widens, Haven builds more and more ships. Things like this can’t end well.&lt;br /&gt;
&lt;br /&gt;
===Technomancers League===&lt;br /&gt;
The colonists who had survived in an anomalous space filled with asteroids, became known as Technomancers. &lt;br /&gt;
Dead asteroids were their colonies, and they built their under-dome cities on depleted planets. An aggressive vacuum environment moved their science forward. After one and a half of the century the state of Technomancers became technological utopia. They prolong human life for several centuries, and, generally, had things that humanity can’t create now… &lt;br /&gt;
But it could not last long. Bluespace's peculiar properties were the double-edged sword: they disrupted teleportation, protecting Technomancers from an invade from the outside, but also trapping Technomancers in their sector, leaving them little variety. Soon enough, Technomancers started to fight each other for resources and space for living. This quake cracked the League, and it drowned in anarchy and internecine conflicts. This crisis is lasting now: clan leaders die like flies, territories change owners daily, and any unions are unstable. &lt;br /&gt;
&lt;br /&gt;
Many technologies have been lost or forgotten intentionally. Prejudices and illogical conviction fill the science, and the the tendency to create everything with excessive luxury has ruined many originally perfect technologies. But, however, Technomancers technological level is higher than Hansa’s. &lt;br /&gt;
&lt;br /&gt;
The lady calling herself the Empress managed to bring together most clans, when one of her’s scientists figured out how to break the trap of the abnormal bluespace, and when the Gates were created. Now Technomancers League has only one purpose — to colonize systems in order to no longer fight for resources. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: it’s rather difficult to be a diplomat in the Technomancer League. Despite the fact that the Empress provides sort of stability, chaotic atmosphere among League clan leaders (and their frequent death too) provides diversity. One part of the society can freely declare war against Hansa in the morning, but change their mind in the evening. But because of huge technological potential, which is a bargain, both HTU and NeoTheology keep their patience. The main enemy of the Empress is Excelsior, with whom she and her state fight for a few systems of destroyed Alliance, which are still good for living. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence is a crucial thing in League’s culture. AI can only exist together with a human, and this connection called Covenant. AI without owners are to be annihilated, and Technomancers without AI is considered to be a beggar person. Technomancers use their AI to perform a huge variety of purposes. &lt;br /&gt;
&lt;br /&gt;
Civil rights: depends on clan and differs greatly, but the laws of the Covenant are equal among the state. The justice is performing by many assassins’ guilds, or by clan’s forces. &lt;br /&gt;
&lt;br /&gt;
The Empress promised a great and honorable future for the nation. Technomants are awakening. They fill stations and Alliance’s territory. Sooner or later League is going to be majestic. But by what cost?&lt;/div&gt;</summary>
		<author><name>Awruw</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=381</id>
		<title>Lore basics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=381"/>
		<updated>2019-04-13T11:14:43Z</updated>

		<summary type="html">&lt;p&gt;Awruw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lore basics=&lt;br /&gt;
&lt;br /&gt;
==Canis Major==&lt;br /&gt;
The Canis Major Dwarf Galaxy is the closest neighbouring galaxy to the Milky Way, which had been colonized by the Alliance shortly before its ruin. This is why humans in Canis Major’s borders had escaped the Milky Way's mournful destiny. Now, humanity mostly dwells here, broken out of Alliance’s chains.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
Cosmic Exploration Vessel “Eris” is a private ship, owned only by its captain. This old spaceship, which was used to transfer prisoners, had been restructured on Asters Guild’s shipyard. Stuffed with relatively expensive modern equipment, it is perfectly suited to deep space research missions.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Technological level varies from area to area, but in general is rather low because of Alliance’s policies of research crackdown for several ages. After the Alliance had fallen, things became worse with the disappearance of some technologies. For instance, microelectronics are at the level of the 90s in the 21st century. Firearms are more widely used than energy weapons. Cloning technology is available only with mysterious Neo-Theology implants — Cruciforms, and no one really knows how those actually work. Interstellar travels are provided using bluespace technologies. Short travels can be carried out by vessel engines, for long travels two-sided gates are used.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Hansa Trade Union===&lt;br /&gt;
Hansa Trade Union (aka HTU) is a territorial unity of several trade corporations, which protect their rules, interests and monopolies. Formed from reshaped Syndicate, four main corporations have monopolized the most crucial and most profitable markets, but leave minor sectors for small businesses and enterprises. CEV “Eris” is registered as one of Hansa’s Free Vessels. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: HTU is rather pragmatic in diplomacy, it is ready for trade with everyone who doesn't encroach its rules, integrity and independences. That’s why Cyberchristianity's expansion annoys them, and the communistic cult of Excelsior must be eviscerated. In general, they do not care about the rest of humanity. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: Only simple, law-approved models are allowed, but Main Corporations can create much more efficient AI’s. &lt;br /&gt;
&lt;br /&gt;
Civil rights: Drugs and weapons are allowed literally everywhere, though planets and stations may have restrictions. Drug consumption at work has also been regulated. Slavery is restricted, but civilians can sign a contract with a corporation in order to be enslaved by it (which is really not that rare). There is no “universal” passport for Hansa, or citizenship, instead there are many different passports of organizations, planets, stations, which have different types of insurance, protection, rules and duties. &lt;br /&gt;
&lt;br /&gt;
HTU was inspired from a romanticised hypercapitalism: pirates after each asteroid, half-cyborgized corporate elite, which measure&lt;br /&gt;
 people in money, and overcrowded hive cities. There are gray fumes, which are filtered by old-fashioned terraforming systems, the last chance for humanity to save itself.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Ironhammer Security===&lt;br /&gt;
Private Military Corporation which performs police functions at HTU’s vessels, stations and planets. Provides a large amount of services, from hunting criminals to escorting convoys. About fifty years ago Ironhammer Security was the Military Forces of Syndicate. &lt;br /&gt;
Ironhammer Security has several departments, which fulfil different tasks. Here are five most important divisions:&lt;br /&gt;
&lt;br /&gt;
Expeditionary fleet: Created from the money of remaining planetary states and major corporations. These are the main military power of Hansa, the protection from an external invasion.&lt;br /&gt;
&lt;br /&gt;
Marshals: These people are bounty hunters. They capture and eliminate targets by the order of their contractor, an organization or a state, outside the contractor's area of influence. Despite all the Central Command’s efforts, Marshals often conflict with the local Ironhammer forces for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
Special Anomalistic Unit (S.A.U.): This department is responsible for seeking, securing, suppressing and destroying anomalistic objects. S.A.U. protects Hansa from the communistic cult called Excelsior, from NeoTheology agents, changelings, and other threats beyond one’s understanding. A pair of operatives from this division are among CEV “Eris” crew, hired in order to protect ship from various dangers on derelicts.&lt;br /&gt;
&lt;br /&gt;
Corporate Security: This division secures property, buildings, space stations and vessels. CEV “Eris” guards are a part of this division.&lt;br /&gt;
&lt;br /&gt;
Turing Police: They deal with lawless synthetics and cyborgs, or with powerful AIs without license. This department is one of the few that acts under their own rules. These guys are very influential. Their financing comes directly from Hansa, as well as their orders.&lt;br /&gt;
Equipment that operatives use depends on tasks they complete, and also from places where operatives are located. However, most of their weaponry is kinetic. They are severe and discreet professionals when it comes to business.&lt;br /&gt;
&lt;br /&gt;
[HTU] Frosen Star&lt;br /&gt;
Company that provides huge variety of cheap weapons and ammunition, required among the Galaxy. A lot of their guns are kinetic, however, they also have energy ones. Naming of the weaponry comes from sci-fi of the Old Earth: books, films etc. In their advertisement they make references on Earth archetypes or specific works. The guns are mostly modern, but they also make replicas of 21st century weapons.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Asters Guild===&lt;br /&gt;
Asters Guild is the unity of spaceports, trade stations, shipyards and factories. Majestic organization, which target is to control the market of deep space travels and shipments. Only Guild’s members have access to most advanced engines, navigation devices, AIs, and some prothesis for direct connection to a vessel. It’s nearly impossible to become a member of Asters Guild, and people usually get into only by commercial or related connections. The Captain, First Officer and Merchant of CEV “Eris” are Asters. Moreover, Merchant and Cargo are independent part of the ship, which are not directly subordinated to Captain.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Moebius Laboratories===&lt;br /&gt;
This company produces pharmaceuticals, drugs, prosthesis, and provides genetical operations. They also have the most advanced hospitals. &lt;br /&gt;
A significant part of their business is rather mysterious, though it is known that they are involved in secret genetic experiments, using people as consumable material. &lt;br /&gt;
&lt;br /&gt;
Due to all this, and because of some stories of abductions, Moebius Laboratories are rather infamous. In their marketing policy they emphasize, by modern and sterile style, on “new mind horizons” when they sell drugs, on hide potential that prosthesis can provide. Compared to their main rival, NeoTheology, they are absolutely lambs.&lt;br /&gt;
&lt;br /&gt;
===NeoTheology===&lt;br /&gt;
Nano Trasen was, perhaps, the most successful megacorporation in human's history. The key to their success was in two things: first, for a long period of time, they were the only company who had an access to the Alliance' worlds, thus being the first ones to claim their technologies. Secondly — they had a full control of systems with plasma giants, which made them the biggest and the most powerful monopoly company out there. With such power in their hands they grew more and more majestic, just as more dangerous. The more they grew — the more dangerous they were. They even managed to provide researches in the arcane spheres of wormholes and biological AI (using pure and modified brains of humans). &lt;br /&gt;
&lt;br /&gt;
They also created their own weapons, which are being used by Ironhammer, among other organizations. &lt;br /&gt;
One of the most important achievments of the Corporation was the establishment the basics of Cyberspace technology, using bluespace for information transfer, creating constructs of pure energy which could perform various tasks, even connect with machines and devices through wormholes. &lt;br /&gt;
&lt;br /&gt;
Years gone by, and NanoTrasen become huge, as a state. Corporation had suffered a period of stagnation… &lt;br /&gt;
And then the rebellion happened. Suddenly, almost all the directors were eliminated in a couple of hours, and NT Military Forces were under rebel control. The next day the Church Of Cyber-Christianity stated that corporation was purified, and would be reforged by the hand of the Church. Thus, the corporation had got a new name — NeoTheology. &lt;br /&gt;
&lt;br /&gt;
The point of Cyber-Christianity is that Judgement Day is approaching. But God gave them technologies in order to create the civilization of righteous people, giving them the Last Chance. &lt;br /&gt;
&lt;br /&gt;
Cruciform — a Tau Cross-like implant, which embeds into one’s chest. The Church assures that it keeps one’s soul for cloning. Biological age always drops to 33-35 years during a cloning process, and those who implanted with Cruciform age much more slowly. That means, that, in theory, the life of an implanted human being is... everlasting. &lt;br /&gt;
&lt;br /&gt;
In addition to that, The Church has the Angel's technology. Angels are energetical constructs, which are created in bluespace after one’s death. According to information that we know, so-called Angels are early prototype of cloning technology. If one dies, his mind transfers to this construct. But this amount of information is not enough to actually perform cloning process. Angels are used like autonomic bots to work in cyberspace, to fix errors and to make repairs, or, for instance, to jam enemy’s communications. &lt;br /&gt;
Angels stations are spread across the Galaxy, guaranteeing an access to after-death consciousness of the humanity to the Church. That’s a rather terrific thing. &lt;br /&gt;
&lt;br /&gt;
Generally speaking, Angel's technology, Cruciform and cloning are beyond human comprehension. All attempts of other factions led to nothing when they tried to create something similar. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: being in a cold war with Hansa, The Church, however, has some kind of partnership with the Trade Union in several fields. The cause of cold war is Church’s expansion inside Hansa. Cruciforms become more and more popular, and the Trade Union thinks that it can be a dangerous factor when it comes to internal integrity, that’s why Hansa has a propagandist company against Cruciforms — for example, implanted Cyberchristians cannot be on head vacations in the Trade Union’s. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: restricted everywhere, with only few exceptions. &lt;br /&gt;
&lt;br /&gt;
Civil rights: religion is crucial for Christians, but the Church cannot control everything yet. There is a huge gap between social layers in hive cities, between righteous civillians and lowlife. In slums, where lawlessness, drugs and guns (illegally imported from Hansa, by the way), people live from day to day without any hopes and expectations. However, the quantity of righteous plodders is increasing gradually. &lt;br /&gt;
&lt;br /&gt;
When it comes to the Church’s laws, among others holy commandments, Christians can’t have any implants except Cruciform. &lt;br /&gt;
A Cyberchristian’s body will deny other implants, or Cruciform itself, which is much worse. &lt;br /&gt;
&lt;br /&gt;
Deus Ex Machina stand out and constantly look upon its flock, read their thoughts, look through their souls. The Inquisition purifies other factions’ influence from NT territory, slum areas are being rebuilt into beautiful gardens, the fleet is being refreshed with the latest technology. Worlds are getting clearer and decent, but humans barely understand what is actually happening. Bulky machines activated by litanies do not reveal their inner secrets, police officers don’t know where do their orders come from, new vessels have minimal crew amount because of the miracle machines of the Church. When science comes to the background, people do not ask questions anymore. Reality slips through their fingers.&lt;br /&gt;
&lt;br /&gt;
===Excelsior===&lt;br /&gt;
It’s hard to be sure where do these people come from. But they are not descendants of Canis Major colonists for sure. Their simple technologies are based on Alliance’s: austere and unwieldy, they do, however, outdo Hansa’s in some ways. &lt;br /&gt;
The ideology of this faction is radical communism. Without any private property, they live in simple communes on ships and stations throughout the Space, and implants in their minds connect them in order to communicate and coordinate. Their families are neither nuclear nor extended — they have no families at all. Monogamy is restricted and despised. &lt;br /&gt;
&lt;br /&gt;
The core of Excelsior — Haven, half-mythical station, the largest hive, commune, which is building ships and doing intellectual researches. Access to Haven is impossible, only few scientists and commune leaders can be found there from an “outer commune”. People from outer communes mainly excavate resources for Haven’s projects. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: Excelsior has hostile relationships with other factions. Because of communists’ aggressive expansion, denial of private property (they dig resources literally everywhere on others’ territory) and their agents (who are to embed on neutral mining station and to convert miners into new Excelsior commune by using implants), they are called Communism Cult. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: the creation of AI is restricted everywhere exept Haven (it is unknown which kind of AI is there). Ship systems have basic AI. &lt;br /&gt;
&lt;br /&gt;
Civil rights: commune controls people, Haven controls communes. Those who are against commune are to be destroyed. If someone will commit a crime against Haven — his commune will be… submitted for responsibility. Austere laws with a severe ambience made people of Excelsior ready to protect their lives and their commune any second. Their society is deeply militaristic. &lt;br /&gt;
The goals of Excelsior are mysterious. In the propaganda of theirs they talk about the creation of an utopia, where everybody are equal and important, which is attract many people. On the other hand, the web of secret communes widens, Haven builds more and more ships. Things like this can’t end well.&lt;br /&gt;
&lt;br /&gt;
===Technomancers League===&lt;br /&gt;
The colonists who had survived in an anomalous space filled with asteroids, became known as Technomancers. &lt;br /&gt;
Dead asteroids were their colonies, and they built their under-dome cities on depleted planets. An aggressive vacuum environment moved their science forward. After one and a half of the century the state of Technomancers became technological utopia. They prolong human life for several centuries, and, generally, had things that humanity can’t create now… &lt;br /&gt;
But it could not last long. Bluespace's peculiar properties were the double-edged sword: they disrupted teleportation, protecting Technomancers from an invade from the outside, but also trapping Technomancers in their sector, leaving them little variety. Soon enough, Technomancers started to fight each other for resources and space for living. This quake cracked the League, and it drowned in anarchy and internecine conflicts. This crisis is lasting now: clan leaders die like flies, territories change owners daily, and any unions are unstable. &lt;br /&gt;
&lt;br /&gt;
Many technologies have been lost or forgotten intentionally. Prejudices and illogical conviction fill the science, and the the tendency to create everything with excessive luxury has ruined many originally perfect technologies. But, however, Technomancers technological level is higher than Hansa’s. &lt;br /&gt;
&lt;br /&gt;
The lady calling herself the Empress managed to bring together most clans, when one of her’s scientists figured out how to break the trap of the abnormal bluespace, and when the Gates were created. Now Technomancers League has only one purpose — to colonize systems in order to no longer fight for resources. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: it’s rather difficult to be a diplomat in the Technomancer League. Despite the fact that the Empress provides sort of stability, chaotic atmosphere among League clan leaders (and their frequent death too) provides diversity. One part of the society can freely declare war against Hansa in the morning, but change their mind in the evening. But because of huge technological potential, which is a bargain, both HTU and NeoTheology keep their patience. The main enemy of the Empress is Excelsior, with whom she and her state fight for a few systems of destroyed Alliance, which are still good for living. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence is a crucial thing in League’s culture. AI can only exist together with a human, and this connection called Covenant. AI without owners are to be annihilated, and Technomancers without AI is considered to be a beggar person. Technomancers use their AI to perform a huge variety of purposes. &lt;br /&gt;
&lt;br /&gt;
Civil rights: depends on clan and differs greatly, but the laws of the Covenant are equal among the state. The justice is performing by many assassins’ guilds, or by clan’s forces. &lt;br /&gt;
&lt;br /&gt;
The Empress promised a great and honorable future for the nation. Technomants are awakening. They fill stations and Alliance’s territory. Sooner or later League is going to be majestic. But by what cost?&lt;/div&gt;</summary>
		<author><name>Awruw</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=380</id>
		<title>Lore basics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=380"/>
		<updated>2019-04-12T21:58:40Z</updated>

		<summary type="html">&lt;p&gt;Awruw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lore basics=&lt;br /&gt;
&lt;br /&gt;
==Canis Major==&lt;br /&gt;
The Canis Major Dwarf Galaxy is the closest neighbouring galaxy to the Milky Way. It had been colonized by the Alliance shortly before its ruin. That’s why human beings in Canis Major’s borders had escaped other systems’ mournful destiny. Now, humanity mostly dwells here, broken out of Alliance’s chains.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
Cosmic Exploration Vessel “Eris” is a private ship, owned only by its captain. This old spaceship, which was used to transfer prisoners, had been restructured on Asters Guild’s shipyard. Stuffed with pretty expensive modern equipment, it is perfectly suited to deep space research missions.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Technological level varies from area to area, but in general is rather low because of Alliance’s policies of researches' crackdown for several ages. After the Alliance had fallen, things became worse with the disappearance of some technologies. For instance, microelectronics are at the level of the 90s in the 21st century. Firearms are more widely used than energy weapons. Cloning technology is available only with mysterious Neo-Theology implants — Cruciforms, and no one really knows how it actually works. Interstellar travels are provided using bluespace technologies. Short travels can be carried out by vessel engines, for long travels two-sided gates are used.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Hansa Trade Union===&lt;br /&gt;
Hansa Trade Union (aka HTU) is a territorial unity of several trade corporations, which protect their rules, interests and monopolies. Formed from reshaped Syndicate, four main corporations have monopolized the most crucial and most profitable markets, but leave minor sectors for small businesses and enterprises. CEV “Eris” is registered as one of Hansa’s Free Vessels. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: HTU is rather pragmatic in diplomacy, it is ready for trade with everyone, who are not to encroach its rules, integrity and independences. That’s why Cyberchristians expansion annoy them, and communistic cult of Excelsior must have been eviscerated. But, in general, they do not care about the rest of humanity. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: only simple, law-approved models are allowed, but Main Corporations can create much more efficient AI’s. &lt;br /&gt;
&lt;br /&gt;
Civil rights: drugs and weapons are allowed literally everywhere, though planets and stations may have restrictions. Drug consumption at work are also been regulated. Slavery is restricted, but civilian can sign a contract with corporation in order to be enslaved by it (which is really not that rare). There is no “universal” passport of Hansa, or citizenship, instead there are many different passports of organizations, planets, stations, that have different types of insurance, protection, rules and duties. &lt;br /&gt;
&lt;br /&gt;
HTU literally made from wild capitalism romance: pirates after each asteroid, half-cyborgized corporate elite, which measures people in money, and overcrowded hive cities. That’s a gray fumes, which are filtered by old-fashioned terraforming systems. That’s the last chance for humanity to save itself.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Ironhammer Security===&lt;br /&gt;
Private Military Corporation, which performs police functions at HTU’s vessels, stations and planets. Provides a large amount of services, from criminals hunting to escort of convoys. About fifty years ago Ironhammer Security was the Military Forces of Syndicate. &lt;br /&gt;
Ironhammer Security has several departments, which fulfil different tasks. Here are five most important divisions:&lt;br /&gt;
&lt;br /&gt;
Expeditionary fleet: Created on the money of remained planetary states and major corporations. That’s the main military power of Hansa, the protection from an external invade.&lt;br /&gt;
&lt;br /&gt;
Marshals: These people are bounty hunters. They capture and eliminate targets by the order of their hirer, an organization or a state, outside the hirer’s area of influence. Despite all the Central Command’s efforts, Marshals often conflict with the local Ironhammer forces, because of obvious reasons.&lt;br /&gt;
&lt;br /&gt;
Special Anomalistic Unit (S.A.U.): This department is responsible for seeking, securing, supressing and destroying anomalistic objects. S.A.U. protects Hansa from the communistic cult called Excelsion, from NeoTheology agents, changelings, and other threats that beyong one’s understanding. A pair of operatives from this division can be among CEV “Eris” crew, hired in order to protect ship from various dangers on derelicts.&lt;br /&gt;
&lt;br /&gt;
Corporate Security: This division secures property, buildings, space stations and vessels. CEV “Eris” guards are a part of this division.&lt;br /&gt;
&lt;br /&gt;
Turing Police: They deal with lawless synthetics and cyborgs, or with powerful AIs without license. This department is one of the few that acts under their own rules. These guys are very influential. Their financing comes directly from Hansa, as well as their orders.&lt;br /&gt;
Equipment that operatives use depends on tasks they complete, and also from places where operatives are located. However, most of their weaponry is kinetical. They are severe and discreet professionals when it comes to business.&lt;br /&gt;
&lt;br /&gt;
[HTU] Frosen Star&lt;br /&gt;
Company that provides huge variety of cheap weapons and ammunition, required among the Galaxy. A lot of their guns are kinetical, however, they also have energy ones. Namings of the weaponry comes from sci-fi of the Old Earth: books, films etc. In their advertisement they make references on Earth archetypes or specific works. The guns are mostly modern, but they also make replicas of 21st century weapons.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Asters Guild===&lt;br /&gt;
Asters Guild is the unity of spaceports, trade stations, shipyards and factories. Majestic organization, which target is to control the market of deep space travels and shipments. Only Guild’s members have access to most advanced engines, navigation devices, AIs, and some prothesis for direct connection to a vessel. It’s nearly impossible to become a member of Asters Guild, and people usually get into only by commercial or related connections. Captain, First Officer and Merchant of CEV “Eris” are Asters. Moreover, Merchant and Cargo are independent part of the ship, which are not directly subordinated to Captain.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Moebius Laboratories===&lt;br /&gt;
This company produces medicaments, drugs and prosthesises, provides genetical operations. They also have the most advanced hospitals. &lt;br /&gt;
Significant part of their business is rather mysterious, though it is known that they are involved in secret genetical experiments, using people as consumable material. &lt;br /&gt;
&lt;br /&gt;
Due to all this, and because of some stories of abductions, Moebius Laboratories are rather infamous. In their marketing policy they emphasize, by modern and sterile style, on “new mind horizons” when they sell drugs, on hide potential that prosthesises can provide. Though, compare to their main rival, NeoTheology, they are absolutely lambs.&lt;br /&gt;
&lt;br /&gt;
===NeoTheology===&lt;br /&gt;
Nano Trasen was, perhaps, the most successfull megacorporation in human's history. The key to success was in two things: first, for a long period of time, they were the only company who had an access to the Alliance' worlds, thus being the first ones to claim their technologies. Second — they had a full control of systems with plasma giants, which made them the biggest and the most powerful monopoly company out there. With such power in their hands they grew more and more majestic, just as more dangerous. The more they grew — the more dangerous they were. They even managed to provide researches in arcane spheres of wormholes and bionical AI (using pure and modified brains of humans). &lt;br /&gt;
&lt;br /&gt;
They also created their own weapons, which is being used by Ironhammer, among other organizations. &lt;br /&gt;
One of the most important achievments of the Corporation was the establishment the basics of Cyberspace technology, using bluespace for information transfer, creating constructs of pure energy which could perform various tasks, even connect with machines and devices through wormholes. &lt;br /&gt;
&lt;br /&gt;
Years gone by, and NanoTrasen become huge, as a state. Corporation had suffered a period of stagnation… &lt;br /&gt;
And then the rebellion happened. Suddenly, almost all the directors were eliminated in a couple of hours, and NT Military Forces were under rebels’ control. The next day Church Of Cyber-Christianity statened that corporation was purified, and will be reforged by the hand of Church. Thus, corporation had got a new naming — NeoTheology. &lt;br /&gt;
&lt;br /&gt;
The point of Cyber-Christianity is that the Judgement Day is approaching. But God gave them technologes in order to create the civilization of righteous people, giving them the Last Chance. &lt;br /&gt;
&lt;br /&gt;
Cruciform — a Tau Cross-like implant, which embeds into one’s chest. The Church assures that it keeps one’s soul for cloning. Biological age is always drops to 33-35 years during a cloning process, and those who implanted with Cruciform are age much more slowly. That means, that, in theory, the life of an implanted human being is… everlasting? &lt;br /&gt;
&lt;br /&gt;
In addition to that, The Church has the Angels technology. Angels are energetical constructs, which are created in bluespace after one’s death. According to information that we know, so-called Angels are early prototype of cloning technology. If one’s die, his mind transfers to this construct. But this amount of information is not enough to actually perform cloning process. Angels are used like autonomic bots to work in cyberspace, to fix errors and to make repairs, or, for instance, to jam enemy’s communications. &lt;br /&gt;
Angels stations are spread across the Galaxy, guaranteing an access to after-death consciousness of the humanity to the Church. That’s rather terrific thing. &lt;br /&gt;
&lt;br /&gt;
Generally speaking, Angels technology, Cruciform and cloning are beyond human comprehension. All attempts of other fractions leaded to nothing when they tried to create something similar. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: being in a cold war with Hansa, The Church, however, has some kind of partnership with the Trade Union in several fields. The cause of cold war is Church’s expansion inside Hansa. Cruciforms become more and more popular, and the Trade Union thinks that it can be a dangerous factor when it comes to internal integrity, that’s why Hansa has a propagandistic company against Cruciforms — for example, implanted Cyberchristians cannot be on head vacations in the Trade Union’s. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: restricted everywhere, with only few exeptions. &lt;br /&gt;
&lt;br /&gt;
Civil rights: religion is crucial for Christians, but the Church cannot control everything yet. There is a huge gap between social layers in hive cities, between righteous civillians and lowlife. In slums, where lawlessness, drugs and guns (illegaly imported from Hansa, by the way), people live from day to day without any hopes and expectations. However, the quantity of righteous plodders is increasing gradually. &lt;br /&gt;
&lt;br /&gt;
When it comes to the Church’s laws, among others holy commandments, Christians can’t have any implants except Cruciform. Cyberchristian’s body will deny other implants, or Cruciform itself, which is much worse. &lt;br /&gt;
&lt;br /&gt;
Deus Ex Machina stands out and constantly look upon its flock, read their thoughts, look through their souls. The Inquisition purifies other factions’ influence from NT territory, slum areas are being rebuilded to beautiful gardens, fleet is being refreshed with the latest technology. Worlds are getting clearer and decent, but humans barely understand what is actually happening. Bulky machines activate by litanies and do not reveal their inner secrets, police officers don’t know where do their orders come from, new vessels have minimal crew amount because of miracle machines of the Church. When science comes to the background, people do not ask questions anymore. Reality slips through their fingers.&lt;br /&gt;
&lt;br /&gt;
===Excelsior===&lt;br /&gt;
It’s hard to definite where do these people come from. But they are not descendants of Canis Major colonists for sure. Their simple technologies are based on Alliance’s: austere and unwieldy, they are, however, may outdo Hansa’s in some ways. &lt;br /&gt;
The ideology of this faction is radical communism. Without any private property, they live in simple communes on ships and stations throughout the Space, and implants in their minds are connect them, in order to communicate and coordinate. Their families are neither nuclear nor extended — they have no families at all. Monogamy is restricted and despised. &lt;br /&gt;
&lt;br /&gt;
The core of Excelsior — Haven, half-mythical station, the largest hive, commune, which is building ships and doing intellectual researches. Access to Haven is impossible, only few scientists and commune leaders can be got there from an “outer commune”. People from outer communes mainly excavate resources for Haven’s projects. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: Excelsior has hostile relationships with other factions. Because of communists’ aggressive expansion, denial of private propery (they dig resources literally everywhere on others’ territory) and their agents (who are to embed on neutral mining station and to convert miners into new Excelsior commune by using implants), they are called Communism Cult. &lt;br /&gt;
Artificial Intelligence: the creation of AI is restricted everywhere exept Haven (it is unknown which kind of AI is there). Ship systems have basic AI. &lt;br /&gt;
&lt;br /&gt;
Civil rights: commune controls people, Haven controls communes. The one who is against commune is to destroy. If someone will commit a crime against Haven — his commune will be… submitted for responsibility. Austere laws with severe ambience made people of Excelsior ready to protect their lives and their commune any second. Their society is deeply militaristic. &lt;br /&gt;
The goals of Excelsior are mysterious. In the propaganda of theirs they talk about the creation of an utopia, where everybody are equal and important, which is attract many people. On the other hand, the web of secret communes widens, Haven builds more and more ships. Things like this can’t end well.&lt;br /&gt;
&lt;br /&gt;
===Technomancers League===&lt;br /&gt;
The colonists who had survived in an anomal space filled with asteroids, became known as Technomancers. &lt;br /&gt;
Dead asteroids were their colonies, and they built their under-dome cities on depleted planets. An aggressive vacuum enviroment moved their science forward. After one and a half of the century the state of Technomancers became technological utopia. They prolong human life for several centuries, and, generally, had things that humanity can’t create now… &lt;br /&gt;
But it could not lasts long. Bluespace peculiar properties were the double-edged sword: they disrupted teleportation, protecting Technomancers from an invade from the outside, but also trapping Technomancers in their sector, leaving them little variety. Soon enough, Technomancers started to fight each other for resouses and space for living. This quake cracked the League, and it drowned in anarchy and internecine conflicts. This crisis is lasting now: clan leaders die like flies, territories changes their wielders daily, and any unions are unstable. &lt;br /&gt;
&lt;br /&gt;
Many technologies have been lost or forgotten intentionally. Prejudices and illogical conviсtions fill the science, and the the tendency to create everything with excessive luxury has ruined many originally perfect technologies. But, however, Technomancers technological level is higher than Hansa’s. &lt;br /&gt;
&lt;br /&gt;
The lady calling herself the Empress managed to bring together most clans, when one of her’s scientists figuried out how to break the trap of the abnormal bluespace, and when the Gates were created. Now Technomancers League has only one purpouse — to colonize systems in order to no longer fight for resources. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: it’s rather difficult to be a diplomate in Technomancer League. Despite the fact that the Empress provides sort of stability, chaotic atmosphere among League clan leaders (and their frequent death too) provides diversity. One part of the society can freely declare war against Hansa in the morning, but change their mind in the evening. But because of huge technological potential, which is a bargain, both HTU and NeoTheology keep their patience. The main enemy of the Empress is Excelsior, with whom she and her state fight for a few systems of destroyed Alliance, which are still good for living. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence is a crutial thing in League’s culture. AI can only exist together with a human, and this connection called Covenant. AI without owner is to annihilate, and Technomancer without AI is considered to be a beggar person. Technomancers use their AI to perform a huge variety of purposes. &lt;br /&gt;
&lt;br /&gt;
Civil rights: depends on clan and differs greatly, but the laws of the Covenant are equal among the state. The justice is performing by many assassins’ guilds, or by clan’s forces. &lt;br /&gt;
&lt;br /&gt;
The Empress promised a great and honorable future for the nation. Technomants are awakening. They fill stations and Alliance’s territory. Sooner or later League is going to be majestic. But by what cost?&lt;/div&gt;</summary>
		<author><name>Awruw</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Ironhammer_Inspector_ErisEn&amp;diff=373</id>
		<title>Ironhammer Inspector ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Ironhammer_Inspector_ErisEn&amp;diff=373"/>
		<updated>2019-04-12T19:45:28Z</updated>

		<summary type="html">&lt;p&gt;Awruw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Ironhammer Inspector&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Ironhammer Inspector on Board the [[CEV_Eris_ErisEn|CEV Eris]] carries out investigative activities and manages legal proceedings.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Guide:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[File:IHInspection.jpg|300px|thumb|right|Ironhammer Inspector at work]]&lt;br /&gt;
You are issued a reception and an office, where there are various consoles necessary for work, as well as your personal belongings, neatly folded in a locker next to the table. Get equipped and get started. And for God's sake, bring a crime scene tape. Better yet, ask the operatives that probably arrived there before you to restrict access to the crime scene with their tapes, and find witnesses from the crowd.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;em&amp;gt;Your power gloves — the latest development of Frozen Star are powered by standard &amp;quot;M&amp;quot; power cells. Periodically check the charge and, if necessary, replace the power source, if you don't want to get into the an unpleasant situation.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sub&amp;gt;Please note: the revolver that is on your belt is empty. Don't forget to reload it.&amp;lt;/sub&amp;gt; &amp;lt;/em&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Investigating a crime scene is impossible without your suitcase of specific tools, the purpose of which is clear only to you. &amp;lt;/strong&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Fiber collection kit —&amp;lt;/strong&amp;gt; magnifying glass and tweezers to collect clothing fibers. Want to know what the burglar was wearing? Explore the gateway to the fibers.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Fingerprint powder —&amp;lt;/strong&amp;gt; Aluminum powder and a special brush — to detect fingerprints. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt; Luminol bottle &amp;amp; UV light —&amp;lt;/strong&amp;gt; A bottle of luminol and a black light bulb will help you detect traces of blood at the crime scene.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Fingerprint cards — &amp;lt;/strong&amp;gt; Fingerprint cards. Just don't forget to take your gloves off...&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Swab kits — &amp;lt;/strong&amp;gt;Kits (test tube + cotton swab) for collecting various &amp;quot;samples&amp;quot;. Blood, saliva, gunpowder... To collect saliva, aim for the mouth. Powder particles — aim for the hands.  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
But to collect evidence (which should be placed in evidence bags from your locker) at the crime scene is only half of the work. Next, you will analyze the fibers, prints and samples in the laboratory with the help of your colleague, the [[Ironhammer_Medical_Specialist_ErisEn|Medical Specialist]]. You should get to know them in order to facilitate further work.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
To analyze the evidence, use a high-tech microscope — it will immediately give you a report. To study the samples that you collected using a swab kit, use a DNA analyzer.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Keep track of everything that happens on board.&amp;lt;/strong&amp;gt;&lt;br /&gt;
Pay attention to the radio traffic. Ask your partner, if one is present, to monitor the cameras and coordinate with him if the situation requires it.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Always wear gloves when working at a crime scene.&amp;lt;/strong&amp;gt; otherwise, you'll be in your own way, leaving your fingerprints all over the place.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;It's not such a bad idea to recruit an informant.&amp;lt;/strong&amp;gt; Believe me, there are always people on board who do not mind an additional fee to &amp;quot;help&amp;quot; the guardians of order. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;strong&amp;gt;Interact with your Department.&amp;lt;/strong&amp;gt; if you have to go to a dangerous place — ask an [[Ironhammer_Operative_ErisEn|operative]] to accompany you.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Awruw</name></author>
	</entry>
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