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	<updated>2026-04-04T09:58:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Merchant_ErisEn&amp;diff=6027</id>
		<title>Merchant ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Merchant_ErisEn&amp;diff=6027"/>
		<updated>2023-04-11T18:53:42Z</updated>

		<summary type="html">&lt;p&gt;Diaframe: Fixing and complementing previous edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Guild merchant.png&lt;br /&gt;
|jobtitle = Guild Merchant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Represent the Asters Merchant Guild to the best of your ability on the Eris, and maximize profits.&lt;br /&gt;
|guides = [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]], [[Banking_ErisEn|Guide to Banking]]&lt;br /&gt;
|quote = Best I can do is 50 credits for the RPG.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{{divhide|Job Description Ingame|color=black|88%|}}&lt;br /&gt;
''“You are the head of the local branch of Asters Merchant Guild, and Eris' guild representative''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''A staunch entrepreneur, you are motivated by profit, for the guild and especially for yourself. You are here firstly to make as much money as you can, and secondly to keep the crew supplied. You can order things at cargo using the local guild funds, these will not magically replenish so you will run out of money quickly if you don't charge. Take payments by card or cash, and deposit them into the guild account to enable more purchases.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''The guild also operates all the vendors on the ship, every credit paid into them goes to your guild account. Naturally operating is a two way street, you are expected, when necessary, to refill those vendors. Or send a technician to do it.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''You do not receive a salary, but the local guild funds are yours to use. You may pay yourself as much as you like from that account, take the funds and use them for any purpose. Bribery is a good one, you can get people to do a lot of things if you flash some cash, and its a good idea to keep a few thousand credits on hand in-cash to bribe your way through potentially difficult situations.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Things to bear in mind'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Nobody has a right to free stuff. You are well within your rights to charge for anything you distribute, and you won't make a penny if you don't.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Eris has few laws on contraband. If someone wants something and they can afford it, you get it for them. Don't try to play moral guardian and don't ask questions. You are not responsible for whatever they do with your products.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Loyalty is a priceless resource, yet cheap to maintain. Don't screw over the miners and technicians working under you.'' &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Charity is a weapon. Used correctly, it can do wonders for your public image. A few gifts spread around makes for good returning customers&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Duties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;Keep the crew supplied with anything they might need, at a healthy profit to you of course.&lt;br /&gt;
Buy up valuable items from scavengers, and make a profit reselling them.&lt;br /&gt;
Deploy your mining staff to harvest matter and materials.&lt;br /&gt;
Counsel the captain on directing the ship towards profitable opportunities&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Loyalties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;As a merchant, your first loyalty is to money. You should be unscrupulous, willing to sell anything to anyone if they can pay your prices. Direct the ship towards profitable endeavors, and press the captain to make choices that will be financially lucrative.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your second loyalty is to the guild. Ensure it retains good relations with privateers like the captain of Eris, and don't embarrass it. This means limiting your price gouging to only moderate levels. If you make an enemy of everyone, it may prove a costly mistake&amp;quot;''{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
The Guild Merchant is the head of the Cargo Department on the Eris. He is a direct member of the Aster’s Guild organization which controls most trade ports in the known universe. It is the Merchants responsibility to create profit for the company while supplying the ship with necessities as required by the crew. He has access to the Guild bank account, and is the only one with the knowledge of the account number and pin for purchasing cargo.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Guild Merchant is the role you pick when you are interested in cargo roles, but more specifically in dealing with customers and customer service. If you like setting up a storefront, buying odds and ends from vagabonds, and haggling over and fulfilling orders for profit; this is the job for you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Guide==&lt;br /&gt;
As a Aster's Guild member, you are the backbone of the CEV Eris economy. Although you're characterised as a greedy miser, being the only reasonable way to obtain money means that you have the power to ruin the economy for everybody else. Demanding a huge cut of the profits from exports can make people unable to buy anything, and slow the flow of the game for everyone else. As long as you keep that in mind and don't demand a unreasonable cut of the profits, you may otherwise conduct business as you see fit. &lt;br /&gt;
&lt;br /&gt;
Keep in mind other members of the ship. IH is there to help quell any riots by entitled customers. Miners double as personal muscle while they're not on their proper job. The Captain and First Officer are fellow Guild Members who may be interested in a profitable venture. &lt;br /&gt;
&lt;br /&gt;
==='''Office'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
In your office, you will have available to you: a shotgun, some bean bag shells, an export scanner, a supply console and regular console, and an EFTPOS scanner. There is also a Cargo Lockdown button which will shutter the windows and doors to the department with reinforced blast shutters in case of emergency. You will have a full view of the cargo lobby below you, to spot any trouble. Feel free to download the Command app on the console, or on your PDA which will let you call an evacuation and make ship wide announcements. You are a department head, after all.&lt;br /&gt;
==='''Cargo Department Bank Account'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''In the Notes section of your IC tab, you will find your personal bank account number and pin; there you will also find the ''departments bank information''. You are the only one that has this information. The only way to deposit and withdraw money(directly) from the department account ''IS IN YOUR HEAD!'' This is very important to note if you are leaving the round. If you are going to cryogenic sleep, please ''write down'' the information on a piece of paper or ''divulge'' it to the person you trust most in your department. They can get promoted to merchant after you are gone, and will require this information.'''&lt;br /&gt;
=='''Exports and Imports'''==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You can use the ATM in the cargo lobby to withdraw some capital to use for purchases; Use the supply console to use the money in the cargo account to order crates of goodies. Once you order and authorize something(type your signature when it asks for reason), you can load up crates full of cargo that you want to export for profit onto the bluespace teleporters on the bottom floor of the guild.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
To use the Cargo Export scanner found in your locker, just click on the Cargo Supply console to link it. Then you can use the scanner on goods and materials to find out how much money you will receive for its export on the shuttle.&lt;br /&gt;
=='''Running a business'''==&lt;br /&gt;
[[Guide_to_Profits_ErisEn|See Guide to Profits]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Diaframe</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guild_Technician_ErisEn&amp;diff=6026</id>
		<title>Guild Technician ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guild_Technician_ErisEn&amp;diff=6026"/>
		<updated>2023-04-11T00:38:22Z</updated>

		<summary type="html">&lt;p&gt;Diaframe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Guild technician.png&lt;br /&gt;
|jobtitle = Guild Technician&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Guild Merchant and Captain&lt;br /&gt;
|duties = Maintain the storefront for the merchant, and salvage valuable loot from ship maintenance, Ruins, and Beyond.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Hey boss, I found a nuclear authentication disk.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{{divhide|Job Description Ingame|color=black|88%|}}&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You are a low ranking member of the Asters Merchant Guild, and an apprentice to the local merchant. You may one day take over his position. You are equal parts scavenger, loader, shopkeeper and salesman. Remember the guild's core role here. To keep everyone supplied with everything they could need, and to profit from this endeavour.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your main duties are to keep the local guild branch operational and profitable. To that end you should look out for all of the following tasks:''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Duties'''''&lt;br /&gt;
*''Delivering goods to persons or departments that ordered them.''&lt;br /&gt;
*''Staffing the front desk, taking payments and orders, buying up items from scavengers that come to sell things.''&lt;br /&gt;
*''Visiting departments to take orders in person, ask if there's anything they need, and try to sell them unusual items that may aid their efforts.''&lt;br /&gt;
*''Providing lesser services. Busted lights? Broken vendors? The guild can be there to help, for a small fee.''&lt;br /&gt;
*''In quieter times, head into maintenance areas and scavenge for useful goods to resell.''&lt;br /&gt;
'''''Loyalties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your first loyalty is to yourself and survival. This ship is mostly just a paycheck to you.&lt;br /&gt;
''Your second loyalty is to the merchant, he ensures you're well paid and respected, in a universe where workers are often treated as interchangeable parts.&amp;quot;'' {{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
As a Guild Technician, you are an initiate of the Asters Guild. You are not yet a fully-fledged member however, and do not actually hold any authority. The Technicians work tirelessly at the mercy of the [[Merchant_ErisEn|Guild Merchant]] in hopes of achieving a recommendation from a recognized member of the Guild; so that they themselves can reach for their wildest dreams of running cargo and making dollars hand-over-fist. &lt;br /&gt;
==Duties==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your main duty is to assist the [[Merchant_ErisEn|Guild Merchant]] in any way they need. This usually takes form in the way of:&lt;br /&gt;
&lt;br /&gt;
*Tending to customers in the shop.&lt;br /&gt;
*Cleaning up materials and purchased goods.&lt;br /&gt;
*Sorting cargo into crates.&lt;br /&gt;
*Loading and unloading the shuttle for exports and imports. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Cargo section aboard the Eris is a bustling hub of activity, so make sure you are ready for your responsibilities of dealing with many customers in a single shift. People will require goods to purchase, and to be purchased from them. It is up to you to be self-sufficient in case you are the only one tending the shop (In which case looking at the [[Merchant_ErisEn|Guild Merchant]] page may be helpful); otherwise make sure you consult the merchant for big transactions or anything you might be unsure about.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Available to you is a Cargo Export Scanner found in your locker inside of the Cargo area. Use this item on the supply console to link it. Now you can use it on items and materials that people will bring you to estimate the value of the items when exported through the shuttle. This can help greatly in making sure you are treating customers fairly (or otherwise).&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a Guild Technician you also have full service maintenance access. If the shop is taken care of and you find yourself with nary a way to make a profit; feel free to explore the maintenance for valuables. You never know what kind of item can net you a bonus and favour from the Merchant.&lt;br /&gt;
Remember, the Captain and the First Officer are also members of the Asters Guild. It can go a long way in the Guild if more than one member can vouch for your competency and reliability. Making yourself useful to these people might be a smart thing to do depending on your situation.&lt;br /&gt;
==Reading Material==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Do you have ambitions on this cold, massive hulk of a ship? Then consider reading these pages to inform yourself of things you would need to know, in case of sudden changes in the departments management.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Profits_ErisEn|See Guide to Profits page]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Merchant_ErisEn|See Guild Merchant page]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Diaframe</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Merchant_ErisEn&amp;diff=6025</id>
		<title>Merchant ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Merchant_ErisEn&amp;diff=6025"/>
		<updated>2023-04-11T00:36:40Z</updated>

		<summary type="html">&lt;p&gt;Diaframe: Told to keep in mind the economy/gameplay loop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Guild merchant.png&lt;br /&gt;
|jobtitle = Guild Merchant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Represent the Asters Merchant Guild to the best of your ability on the Eris, and maximize profits.&lt;br /&gt;
|guides = [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]], [[Banking_ErisEn|Guide to Banking]]&lt;br /&gt;
|quote = Best I can do is 50 credits for the RPG.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{{divhide|Job Description Ingame|color=black|88%|}}&lt;br /&gt;
''“You are the head of the local branch of Asters Merchant Guild, and Eris' guild representative''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''A staunch entrepreneur, you are motivated by profit, for the guild and especially for yourself. You are here firstly to make as much money as you can, and secondly to keep the crew supplied. You can order things at cargo using the local guild funds, these will not magically replenish so you will run out of money quickly if you don't charge. Take payments by card or cash, and deposit them into the guild account to enable more purchases.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''The guild also operates all the vendors on the ship, every credit paid into them goes to your guild account. Naturally operating is a two way street, you are expected, when necessary, to refill those vendors. Or send a technician to do it.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''You do not receive a salary, but the local guild funds are yours to use. You may pay yourself as much as you like from that account, take the funds and use them for any purpose. Bribery is a good one, you can get people to do a lot of things if you flash some cash, and its a good idea to keep a few thousand credits on hand in-cash to bribe your way through potentially difficult situations.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Things to bear in mind'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Nobody has a right to free stuff. You are well within your rights to charge for anything you distribute, and you won't make a penny if you don't.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Eris has few laws on contraband. If someone wants something and they can afford it, you get it for them. Don't try to play moral guardian and don't ask questions. You are not responsible for whatever they do with your products.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Loyalty is a priceless resource, yet cheap to maintain. Don't screw over the miners and technicians working under you.'' &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Charity is a weapon. Used correctly, it can do wonders for your public image. A few gifts spread around makes for good returning customers&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Duties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;Keep the crew supplied with anything they might need, at a healthy profit to you of course.&lt;br /&gt;
Buy up valuable items from scavengers, and make a profit reselling them.&lt;br /&gt;
Deploy your mining staff to harvest matter and materials.&lt;br /&gt;
Counsel the captain on directing the ship towards profitable opportunities&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Loyalties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;As a merchant, your first loyalty is to money. You should be unscrupulous, willing to sell anything to anyone if they can pay your prices. Direct the ship towards profitable endeavors, and press the captain to make choices that will be financially lucrative.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your second loyalty is to the guild. Ensure it retains good relations with privateers like the captain of Eris, and don't embarrass it. This means limiting your price gouging to only moderate levels. If you make an enemy of everyone, it may prove a costly mistake&amp;quot;''{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
The Guild Merchant is the head of the Cargo Department on the Eris. He is a direct member of the Aster’s Guild organization which controls most trade ports in the known universe. It is the Merchants responsibility to create profit for the company while supplying the ship with necessities as required by the crew. He has access to the Guild bank account, and is the only one with the knowledge of the account number and pin for purchasing cargo.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Guild Merchant is the role you pick when you are interested in cargo roles, but more specifically in dealing with customers and customer service. If you like setting up a storefront, buying odds and ends from vagabonds, and haggling over and fulfilling orders for profit; this is the job for you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Guide==&lt;br /&gt;
As a Aster's Guild member, you are the backbone of the CEV Eris economy. Although you're characterised as a greedy miser, being the only reasonable way to obtain money means that you have the power to ruin the economy for everybody else. Demanding a huge cut of the profits from exports can make people unable to buy anything, and slow the flow of the game for everyone else. &lt;br /&gt;
&lt;br /&gt;
Otherwise, you may conduct business as you see fit. Keep in mind other members of the ship. IH is likely to be willing to help quell any riots by entitled customers, while your Miners may be willing to act more as your personal goons. &lt;br /&gt;
&lt;br /&gt;
==='''Office'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
In your office, you will have available to you: a shotgun, some bean bag shells, an export scanner, a supply console and regular console, and an EFTPOS scanner. There is also a Cargo Lockdown button which will shutter the windows and doors to the department with reinforced blast shutters in case of emergency. You will have a full view of the cargo lobby below you, to spot any trouble. Feel free to download the Command app on the console, or on your PDA which will let you call an evacuation and make ship wide announcements. You are a department head, after all.&lt;br /&gt;
==='''Cargo Department Bank Account'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''In the Notes section of your IC tab, you will find your personal bank account number and pin; there you will also find the ''departments bank information''. You are the only one that has this information. The only way to deposit and withdraw money(directly) from the department account ''IS IN YOUR HEAD!'' This is very important to note if you are leaving the round. If you are going to cryogenic sleep, please ''write down'' the information on a piece of paper or ''divulge'' it to the person you trust most in your department. They can get promoted to merchant after you are gone, and will require this information.'''&lt;br /&gt;
=='''Exports and Imports'''==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You can use the ATM in the cargo lobby to withdraw some capital to use for purchases; Use the supply console to use the money in the cargo account to order crates of goodies. Once you order and authorize something(type your signature when it asks for reason), you can load up crates full of cargo that you want to export for profit onto the bluespace teleporters on the bottom floor of the guild.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
To use the Cargo Export scanner found in your locker, just click on the Cargo Supply console to link it. Then you can use the scanner on goods and materials to find out how much money you will receive for its export on the shuttle.&lt;br /&gt;
=='''Running a business'''==&lt;br /&gt;
[[Guide_to_Profits_ErisEn|See Guide to Profits]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Diaframe</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=5921</id>
		<title>Inquisitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=5921"/>
		<updated>2022-11-22T00:31:19Z</updated>

		<summary type="html">&lt;p&gt;Diaframe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Placeholder.png&lt;br /&gt;
|jobtitle = Inquisitor&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = God&lt;br /&gt;
|duties = Complete your objectives and make sure the church doesn't stray from the path of the lord&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;May the lord cast judgement on you, heretic&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Inquisitor[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A high ranking member of the clergy and Deus Ex Machina placed on board in order to monitor the flock of the Preacher and keep the faith sacred. Their duty is to ensure that the church and the members of it remain pure, and to cleanse any corruption that springs up, subtly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Guide:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As an Inquisitor, your tasks are threefold. &lt;br /&gt;
&lt;br /&gt;
First, you must accomplish any tasks handed to you by New Rome. Those are your in-game objectives, viewable through the &amp;quot;Notes&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
Second, you must guard the flock. Ensure the ship has a acting Preacher, and if a NT member ends up being a [[Contractor ErisEn|Contractor]] or a Godblooded Mutant, dispose of them. &lt;br /&gt;
&lt;br /&gt;
Third, you must enforce the law of Deus Ex Machina. This is humanity's last chance, and you cannot allow destruction to spread throughout space, even if enforcing his will requires the deaths of a few.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To help accomplish your goals, you have an expanded list of Inquisitor litanies, as well as all the [[NeoTheology_Preacher_ErisEn|Preacher]] litanies and an upgraded Cruciform with 100 power in it. This means that not only can you perform the duties of the preacher, but you also have extra tools to help you carry out your holy work.&lt;br /&gt;
&lt;br /&gt;
Reading the Preacher's page may be helpful to you, and it is heavily advised that you [[Lore_basics_ErisEn#NeoTheology|read up on church lore]] in general if you roll Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Inquisitor litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Convalescence''' || A decent heal which soothes burns, bruises and restores oxygen, while dampening pain. || Dominus autem dirigat corda vestra in caritate Dei et patientia Christi&lt;br /&gt;
|-&lt;br /&gt;
| '''Succour''' || Has the same effect as Convalescence on the faithful. Must touch the target disciple. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vo&lt;br /&gt;
|-&lt;br /&gt;
| '''Scrying''' || Allows you to see through the eyes of the faithful for 30 seconds. || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sending''' || Send a message to one of the faithful. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
| '''Initiation''' || Completes the upgrade of a Disciple's cruciform into that of a Preacher's. Requires a Preacher Ascension Kit (from your uplink) to have been used on a normal member's cruciform beforehand. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos&lt;br /&gt;
|-&lt;br /&gt;
| '''Knowledge''' || Tells you how many telecrystals you currently have. || Cor sapientis quaerit doctrinam, et os stultorum pascetur inperitia&lt;br /&gt;
|-&lt;br /&gt;
| '''Penance''' || Inflicts a massive amount of pain on a cruciform bearer. || Mihi vindicta [Victim]&lt;br /&gt;
|-&lt;br /&gt;
| '''Bounty''' || Allows you to access a special uplink with a number of NT tools and guns that are reduced in price. || Supra Domini, bona de te peto. Audi me, et libera vocationem ad me munera tua&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Like the preacher, litanies can be used without the [[File:Bible.png]] as they can be just spoken. &lt;br /&gt;
*Inquisitors are at their peak when interacting with NeoTheology members. You can draw a lot of power from followers, and should a different faction be causing consistent trouble, a open crusade is a reasonable option. &lt;br /&gt;
* You can choose to not get your hands dirty and instead covertly manipulate the church into doing your bidding through use of Scrying and Sending litanies. Note that though followers are not forced to follow your orders, you can enforce their obedience through use of the penance litany. This allows you to not reveal yourself, or to reveal yourself in a safe way. Preachers would be well advised to follow your orders, lest you take their power from them. They are your only real subordinates other than those below you ship-wise.&lt;br /&gt;
*Do keep in mind that litanies like Penance and Deprivation should be used sparingly, however, else you may get a talking to.&lt;br /&gt;
* Remember that you can perform all the duties of the Preacher, and more. You can even remove the current preacher from power and replace them, or upgrade all disciples into preachers to share out the workload. &lt;br /&gt;
*NT members are eager to hunt for Carrions, but less so to hunt other Mutants. You will need to encourage them, or hunt alone. It may be helpful to check the [[Genetics ErisEn|Genetic]] and [[Aberrant Organs ErisEn|Aberrant Organ]] pages to learn what mutations do and how to detect them, or take note of which machines you need to destroy in order to stop the flood of mutants once and for all.&lt;br /&gt;
* It is very useful to whisper your litanies, particularly ones that you shouldn't have access to, such as your preacher litanies and your inquisitor litanies.&lt;br /&gt;
* Don't be afraid to punish NT followers who step out of line or threaten to bring trouble to the church, this is literally your job.&lt;br /&gt;
*Don't be afraid to eschew one or multiple of your tasks for the sake of fun. Sometimes antag objectives rolled by the game aren't conductive to a fun round, and maybe there is bigger meat going around than random mutants wandering the halls.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Diaframe</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Marshal_ErisEn&amp;diff=5895</id>
		<title>Marshal ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Marshal_ErisEn&amp;diff=5895"/>
		<updated>2022-10-18T20:22:53Z</updated>

		<summary type="html">&lt;p&gt;Diaframe: Corrects important stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Placeholder.png&lt;br /&gt;
|jobtitle = Ironhammer Marshal&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Ironhammer High Command&lt;br /&gt;
|duties = Follow your objectives and protect the crew&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;Hunt down the threat at any cost&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ironhammer Marshal==&lt;br /&gt;
Marshals are enforcers hired by Ironhammer to deal with high ranking threats, which they themselves may not wish to personally handle.&lt;br /&gt;
&lt;br /&gt;
You have likely been handed information about a existing target. Find and kill them, even if it means breaking into somewhere you shouldn't be, or interrogating crewmembers to force information out of them. Just keep in mind you're not here to exploit the ship like other Antagonists: You may be allowed to act more rashly than a normal IH Operative, but going too far by damaging the ship and killing innocent crewmembers may just lead to your higher ups replacing your paycheck with a live grenade. &lt;br /&gt;
&lt;br /&gt;
After you're done, new problems may crop up. Be sure to deal with them as well.&lt;br /&gt;
&lt;br /&gt;
Do note revealing yourself to non-IH is unwise. Crewmembers feel more relaxed not knowing that the person they're talking to is a Marshal, and may end up revealing something useful...&lt;br /&gt;
&lt;br /&gt;
==Uplink==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Uplink_ErisEn|See Uplink page]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will be granted an uplink you may use to acquire unique equipment, from weapons to stealth devices you wouldn't find anywhere else. Your badge is also available for 1 TC. Its your only way to identify yourself as a Ironhammer Marshal, so it's best that you buy it immediately if you don't want to be classed as a possible hostile contractor by the local Ironhammer forces. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink wont have contracts available, and instead you will slowly gain Telecrystals over the course of a round. Do not use this as a excuse to idle about.&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Diaframe</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=5892</id>
		<title>Inquisitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=5892"/>
		<updated>2022-10-12T19:01:47Z</updated>

		<summary type="html">&lt;p&gt;Diaframe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Placeholder.png&lt;br /&gt;
|jobtitle = Inquisitor&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = God&lt;br /&gt;
|duties = Complete your objectives and make sure the church doesn't stray from the path of the lord&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;May the lord cast judgement on you, heretic&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Inquisitor[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A high ranking member of the clergy and Deus Ex Machina placed on board in order to monitor the flock of the Preacher and keep the faith sacred. Their duty is to ensure that the church and the members of it remain pure, and to cleanse any corruption that springs up, subtly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Guide:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As an Inquisitor, your tasks are threefold. &lt;br /&gt;
&lt;br /&gt;
First, you must accomplish any tasks handed to you by New Rome. Those are your in-game objectives, viewable through the &amp;quot;Notes&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
Second, you must guard the flock. Ensure the ship has a acting Preacher, and if a NT member ends up being a [[Contractor ErisEn|Contractor]] or a Godblooded Mutant, dispose of them. &lt;br /&gt;
&lt;br /&gt;
Third, you must enforce the law of Deus Ex Machina. This is humanity's last chance, and you cannot allow mutation and bluespace entropy to spread throughout space. Even if enforcing his will requires the deaths of a few.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To help accomplish your goals, you have an expanded list of Inquisitor litanies, as well as all the [[NeoTheology_Preacher_ErisEn|Preacher]] litanies and an upgraded Cruciform with 100 power in it. This means that not only can you perform the duties of the preacher, but you also have extra tools to help you carry out your holy work.&lt;br /&gt;
&lt;br /&gt;
Reading the Preacher's page may be helpful to you, and it is advised that you [[Lore_basics_ErisEn#NeoTheology|read up on church lore]] in general if you roll Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Inquisitor litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Convalescence''' || A decent heal which soothes burns, bruises and restores oxygen, while dampening pain. || Dominus autem dirigat corda vestra in caritate Dei et patientia Christi&lt;br /&gt;
|-&lt;br /&gt;
| '''Succour''' || Has the same effect as Convalescence on the faithful. Must touch the target disciple. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vo&lt;br /&gt;
|-&lt;br /&gt;
| '''Scrying''' || Allows you to see through the eyes of the faithful for 30 seconds. || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sending''' || Send a message to one of the faithful. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
| '''Initiation''' || Completes the upgrade of a Disciple's cruciform into that of a Preacher's. Requires a Preacher Ascension Kit (from your uplink) to have been used on a normal member's cruciform beforehand. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos&lt;br /&gt;
|-&lt;br /&gt;
| '''Knowledge''' || Tells you how many telecrystals you currently have. || Cor sapientis quaerit doctrinam, et os stultorum pascetur inperitia&lt;br /&gt;
|-&lt;br /&gt;
| '''Penance''' || Inflicts a massive amount of pain on a cruciform bearer. || Mihi vindicta [Victim]&lt;br /&gt;
|-&lt;br /&gt;
| '''Bounty''' || Allows you to access a special uplink with a number of NT tools and guns that are reduced in price. || Supra Domini, bona de te peto. Audi me, et libera vocationem ad me munera tua&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Like the preacher, litanies can be used without the [[File:Bible.png]] as they can be just spoken. &lt;br /&gt;
* You can choose to not get your hands dirty and instead covertly manipulate the church into doing your bidding through use of Scrying and Sending litanies. Note that though followers are not forced to follow your orders, you can enforce their obedience through use of the penance litany. This allows you to not reveal yourself, or to reveal yourself in a safe way. Preachers would be well advised to follow your orders, lest you take their power from them. They are your only real subordinates other than those below you ship-wise.&lt;br /&gt;
*Do keep in mind that litanies like Penance and Deprivation shouldn't be used sparingly, however, else you may get a talking to.&lt;br /&gt;
* Remember that you can perform all the duties of the Preacher, and more. You can even remove the current preacher from power and replace them, or upgrade all disciples into preachers to share out the workload. &lt;br /&gt;
* Interacting with the church is advised. You can draw a lot of power from followers, and improve the church's efficiency vastly.&lt;br /&gt;
*NT members are eager to hunt for Carrions, but less so to hunt other Mutants. You will need to encourage them, or hunt alone. It may be helpful to check the [[Genetics ErisEn|Genetic]] and [[Aberrant Organs ErisEn|Aberrant Organ]] pages to learn what mutations do and how to detect them, or take note of which machines you need to destroy in order to stop the flood of mutants once and for all.&lt;br /&gt;
* It is very useful to whisper your litanies, particularly ones that you shouldn't have access to, such as your preacher litanies and your inquisitor litanies.&lt;br /&gt;
* Don't be afraid to punish NT followers who step out of line or threaten to bring trouble to the church, this is literally your job.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Diaframe</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=5891</id>
		<title>Inquisitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=5891"/>
		<updated>2022-10-12T10:50:19Z</updated>

		<summary type="html">&lt;p&gt;Diaframe: Tips updated: Kill the mutants. Kill them all.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Placeholder.png&lt;br /&gt;
|jobtitle = Inquisitor&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = God&lt;br /&gt;
|duties = Complete your objectives and make sure the church doesn't stray from the path of the lord&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;May the lord cast judgement on you, heretic&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Inquisitor[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A high ranking member of the clergy and Deus Ex Machina placed on board in order to monitor the flock of the Preacher and keep the faith sacred. Their duty is to ensure that the church and the members of it remain pure, and to cleanse any corruption that springs up, subtly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Guide:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As an Inquisitor, your tasks are threefold. &lt;br /&gt;
&lt;br /&gt;
First, you must accomplish any tasks handed to you by New Rome. Those are your in-game objectives, viewable through the &amp;quot;Notes&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
Second, you must guard the flock. Ensure the ship has a acting Preacher, and if a NT member ends up being a [[Contractor ErisEn|Contractor]] or a Godblooded Mutant, dispose of them. &lt;br /&gt;
&lt;br /&gt;
Third, you must enforce the law of Deus Ex Machina. This is humanity's last chance, and you cannot allow mutation and bluespace entropy to spread throughout space. Even if enforcing his will requires the deaths of a few.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To help accomplish your goals, you have an expanded list of Inquisitor litanies, as well as all the [[NeoTheology_Preacher_ErisEn|Preacher]] litanies and an upgraded Cruciform with 100 power in it. This means that not only can you perform the duties of the preacher, but you also have extra tools to help you carry out your holy work.&lt;br /&gt;
&lt;br /&gt;
Reading the Preacher's page may be helpful to you, and it is advised that you [[Lore_basics_ErisEn#NeoTheology|read up on church lore]] in general if you roll Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Inquisitor litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Convalescence''' || A decent heal which soothes burns, bruises and restores oxygen, while dampening pain. || Dominus autem dirigat corda vestra in caritate Dei et patientia Christi&lt;br /&gt;
|-&lt;br /&gt;
| '''Succour''' || Has the same effect as Convalescence on the faithful. Must touch the target disciple. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vo&lt;br /&gt;
|-&lt;br /&gt;
| '''Scrying''' || Allows you to see through the eyes of the faithful for 30 seconds. || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sending''' || Send a message to one of the faithful. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
| '''Initiation''' || Completes the upgrade of a Disciple's cruciform into that of a Preacher's. Requires a Preacher Ascension Kit (from your uplink) to have been used on a normal member's cruciform beforehand. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos&lt;br /&gt;
|-&lt;br /&gt;
| '''Knowledge''' || Tells you how many telecrystals you currently have. || Cor sapientis quaerit doctrinam, et os stultorum pascetur inperitia&lt;br /&gt;
|-&lt;br /&gt;
| '''Penance''' || Inflicts a massive amount of pain on a cruciform bearer. || Mihi vindicta [Victim]&lt;br /&gt;
|-&lt;br /&gt;
| '''Bounty''' || Allows you to access a special uplink with a number of NT tools and guns that are reduced in price. || Supra Domini, bona de te peto. Audi me, et libera vocationem ad me munera tua&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Like the preacher, litanies can be used without the [[File:Bible.png]] as they can be just spoken. &lt;br /&gt;
* You can choose to not get your hands dirty and instead covertly manipulate the church into doing your bidding through use of Scrying and Sending litanies. Note that though followers are not forced to follow your orders, you can enforce their obedience through use of the penance litany. This allows you to not reveal yourself, or to reveal yourself in a safe way. Preachers would be well advised to follow your orders, lest you take their power from them. They are your only real subordinates other than those below you ship-wise.&lt;br /&gt;
*Do keep in mind that litanies like Penance and Deprivation shouldn't be used sparingly, however, else you may get a talking to.&lt;br /&gt;
* Remember that you can perform all the duties of the Preacher, and more. You can even remove the current preacher from power and replace them, or upgrade all disciples into preachers to share out the workload. &lt;br /&gt;
* Interacting with the church is advised. You can draw a lot of power from followers, and improve the church's efficiency vastly.&lt;br /&gt;
*NT members are happy to hunt for Carrions, but may still see other mutants as fellow crewmembers. You will either need to encourage them to do so, or get rid of them yourself. &lt;br /&gt;
*It may be helpful to check the [[Genetics ErisEn|Genetic]] and [[Aberrant Organs ErisEn|Aberrant Organ]] pages for information on what Moebius mutations do, and how to detect them.&lt;br /&gt;
* It is very useful to whisper your litanies, particularly ones that you shouldn't have access to, such as your preacher litanies and your inquisitor litanies.&lt;br /&gt;
* Don't be afraid to punish NT followers who step out of line or threaten to bring trouble to the church, this is literally your job.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Diaframe</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Marshal_ErisEn&amp;diff=5890</id>
		<title>Marshal ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Marshal_ErisEn&amp;diff=5890"/>
		<updated>2022-10-12T09:49:54Z</updated>

		<summary type="html">&lt;p&gt;Diaframe: Reworked pretty much the entire page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Placeholder.png&lt;br /&gt;
|jobtitle = Ironhammer Marshal&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = Ironhammer High Command&lt;br /&gt;
|duties = Follow your objectives and protect the crew&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;Hunt down the threat at any cost&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Ironhammer Marshal==&lt;br /&gt;
Marshals are enforcers hired by Ironhammer to deal with high ranking threats.&lt;br /&gt;
&lt;br /&gt;
You have likely been handed information about a existing target. Find and kill them, even if it means breaking into somewhere you shouldn't be and interrogating crewmembers to force information out of them. Just keep in mind you're not here to exploit the ship like other Antagonists: You may be allowed to act more rashly than a normal IH Operative, but going too far by damaging the ship and killing innocent crewmembers may just lead to your higher ups replacing your paycheck with a live grenade. Regardless, after you're done, new problems may crop up. Be sure to deal with them as well.&lt;br /&gt;
&lt;br /&gt;
Do note that Ironhammer Marshals are not covered by the Agreement, as Marshals were never officially hired by the Captain to be part of the ship's security forces. Revealing yourself to the local IH forces is optional, and revealing yourself to the Captain unwise.&lt;br /&gt;
&lt;br /&gt;
==Uplink==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Uplink_ErisEn|See Uplink page]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will be granted an uplink you may use to acquire unique equipment, from weapons to stealth devices you wouldn't find anywhere else. Your badge is also available for 1 TC. Its your only way to identify yourself as a Ironhammer Marshal, so it's best that you buy it immediately if you don't want to be classed as a possible hostile contractor by the local Ironhammer forces. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink wont have contracts available and you will work with a fixed amount of telecrystals, so choose wisely.&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Diaframe</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=5889</id>
		<title>Inquisitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=5889"/>
		<updated>2022-10-12T08:46:35Z</updated>

		<summary type="html">&lt;p&gt;Diaframe: &amp;quot;This is good&amp;quot; - Firefox, Project Leader. (Small rework to encouage Inquisitors to play more aggressively).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Placeholder.png&lt;br /&gt;
|jobtitle = Inquisitor&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = God&lt;br /&gt;
|duties = Complete your objectives and make sure the church doesn't stray from the path of the lord&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;May the lord cast judgement on you, heretic&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Inquisitor[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A high ranking member of the clergy and Deus Ex Machina placed on board in order to monitor the flock of the Preacher and keep the faith sacred. Their duty is to ensure that the church and the members of it remain pure, and to cleanse any corruption that springs up, subtly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Guide:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As an Inquisitor, your tasks are threefold. &lt;br /&gt;
&lt;br /&gt;
First, you must accomplish any tasks handed to you by New Rome. Those are your in-game objectives, viewable through the &amp;quot;Notes&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
Second, you must guard the flock. Ensure the ship has a acting Preacher, and if a NT member ends up being a [[Contractor ErisEn|Contractor]] or a Godblooded Mutant, dispose of them. &lt;br /&gt;
&lt;br /&gt;
Third, you must enforce the law of Deus Ex Machina. This is humanity's last chance, and you cannot allow mutation and bluespace entropy to spread throughout space. Even if enforcing his will requires the deaths of a few.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To help accomplish your goals, you have an expanded list of Inquisitor litanies, as well as all the [[NeoTheology_Preacher_ErisEn|Preacher]] litanies and an upgraded Cruciform with 100 power in it. This means that not only can you perform the duties of the preacher, but you also have extra tools to help you carry out your holy work.&lt;br /&gt;
&lt;br /&gt;
Reading the Preacher's page may be helpful to you, and it is advised that you [[Lore_basics_ErisEn#NeoTheology|read up on church lore]] in general if you roll Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Inquisitor litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Convalescence''' || A decent heal which soothes burns, bruises and restores oxygen, while dampening pain. || Dominus autem dirigat corda vestra in caritate Dei et patientia Christi&lt;br /&gt;
|-&lt;br /&gt;
| '''Succour''' || Has the same effect as Convalescence on the faithful. Must touch the target disciple. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vo&lt;br /&gt;
|-&lt;br /&gt;
| '''Scrying''' || Allows you to see through the eyes of the faithful for 30 seconds. || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sending''' || Send a message to one of the faithful. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
| '''Initiation''' || Completes the upgrade of a Disciple's cruciform into that of a Preacher's. Requires a Preacher Ascension Kit (from your uplink) to have been used on a normal member's cruciform beforehand. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos&lt;br /&gt;
|-&lt;br /&gt;
| '''Knowledge''' || Tells you how many telecrystals you currently have. || Cor sapientis quaerit doctrinam, et os stultorum pascetur inperitia&lt;br /&gt;
|-&lt;br /&gt;
| '''Penance''' || Inflicts a massive amount of pain on a cruciform bearer. || Mihi vindicta [Victim]&lt;br /&gt;
|-&lt;br /&gt;
| '''Bounty''' || Allows you to access a special uplink with a number of NT tools and guns that are reduced in price. || Supra Domini, bona de te peto. Audi me, et libera vocationem ad me munera tua&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Like the preacher, litanies can be used without the [[File:Bible.png]] as they can be just spoken. &lt;br /&gt;
* You can choose to not get your hands dirty and instead covertly manipulate the church into doing your bidding through use of Scrying and Sending litanies. Note though, while followers are not forced to follow your orders, you can enforce their obedience through use of the penance litany. This allows you to not reveal yourself, or to reveal yourself in a safe way. Preachers would be well advised to follow your orders, lest you take their power from them. They are your only real subordinates other than those below you ship-wise.&lt;br /&gt;
* Remember that you can perform all the duties of the Preacher, and more. You can even remove the current preacher from power and replace them, or upgrade all disciples into preachers to share out the workload. &lt;br /&gt;
* Interacting with the church is advised. You can draw a lot of power from followers, and improve the church's efficiency vastly.&lt;br /&gt;
* Although you have the tools to do so, you should not go out all-guns blazing and burn the ship down. You are a guardian of the church, and the church should be your focus. Don't get your head lost in the power.&lt;br /&gt;
* It is very useful to whisper your litanies, particularly ones that you shouldn't have access to, such as your preacher litanies and your inquisitor litanies.&lt;br /&gt;
* Don't be afraid to punish NT followers who step out of line or threaten to bring trouble to the church, this is literally your job. Your focus is on the internal, not the external.&lt;br /&gt;
* Two uses of penance will put a follower into pain crit. You can copy-paste their name to rapidly do this, though it is advised that you don't abuse this too much. The same goes for any other litany, including Deprivation, which allows you to rip the cruciform out of any follower. Don't abuse this either, or you might get a talking to.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Diaframe</name></author>
	</entry>
</feed>