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	<updated>2026-04-20T06:29:21Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Excelsior_Infiltrator_ErisEn&amp;diff=6250</id>
		<title>Excelsior Infiltrator ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Excelsior_Infiltrator_ErisEn&amp;diff=6250"/>
		<updated>2024-02-25T02:30:04Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: /* Notification about excelsior */ They don't have a timer anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = ExcelsiorArmour.png&lt;br /&gt;
|jobtitle = Excelsior Infiltrator&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Excelsior Leaders&lt;br /&gt;
|duties = Convert the crew to communism, build or take a ship&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = &amp;quot;Together we are strong&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Excelsior&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;... it’s difficult to indicate where they are coming from. They began to be noticed right after the Galactic War, and they are definitely not descendants of the colonists of the Great Dog galaxy ...&amp;quot; - excerpt from the History of Discord, chapter eight''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
=History=&lt;br /&gt;
Excelsior is a radical communist organization. They live in small communes on stations and ships scattered throughout space. Everyone who is in a commune has an implant, which forms a peculiar gestalt-consciousness and connects the members of the commune into a single network for communication and cooperation. Among Excelsior monogamy is considered shameful - there are no separate families, and children are brought up by the whole commune. As a result, private property is not recognized.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The center of Excelsior is a semi-mythical station called Haven - the largest commune engaged in intellectual work and the production of spacecraft. All other communes are called external, and their members are informally dubbed &amp;quot;outsiders.&amp;quot; Outsiders are mainly engaged in mining work throughout the galaxy, extracting a huge amount of resources for the needs of Haven. &lt;br /&gt;
The location of this station is carefully hidden; not everyone can get there from outsiders, as a rule, only communal leaders or scientists have such a privilege.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Communists have extremely hostile relations with other factions. There are two reasons for this, the first is the denial of any private property, and as a result, the use of foreign territory for the extraction of resources, as well as a kind of privateering - the robbery of civil courts and stations. &lt;br /&gt;
The second reason is the way the Excelsior expands: an agent implanted at a neutral station often begins to force the crew to “convert”, creating a commune, and exerting control over it. &lt;br /&gt;
Circumstances forced Ironhammer and the Church of NeoTheology to unite against this phenomenon, called the “Cult of Communism”.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As for artificial intelligence, its creation is forbidden everywhere outside Haven. How AI is equipped Heven - a mystery. Excelsior spaceships have only basic AI.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
On the issue of citizens' rights, the commune regulates everything, and Haven directs the commune. &lt;br /&gt;
Those who went against the community must be destroyed, and the whole commune is responsible for the crime against Haven. Such laws are complemented by the harsh living conditions and hostile attitudes of the rest of humanity, forcing the communists to lead a militaristic lifestyle, while in constant readiness to protect the community.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The goals of Excelsior are not too clear. In their propaganda, they speak of creating utopia, where everyone is equal and everyone is important, which captivates many. The network of secret communes is growing throughout the galaxy, Haven is producing more and more ships, and it cannot end well for the galactic community.&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
''Get up, accursed ...''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
So, you've infiltrated the CEV &amp;quot;Eris&amp;quot; in order to seize the ship (and if possible convert the crew) for the needs of Haven. Your first step is to find a cache with the necessary equipment. To do this, check the Notes in the IC tab - it shows its approximate location and your tasks as Excelsior's saboteur. It contains machine boards and disks that you will need to get the revolution going. After checking, use your excelsior communications (under the cybernetics tab) to check in with your fellow comrades! &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
After deciding who is going to recover the stash, start on getting the materials together and finding a spot to build a base. To setup your machines you will need, at bare minimum:&lt;br /&gt;
*3 matter bins&lt;br /&gt;
*1 micro manipulator&lt;br /&gt;
*1 console screen&lt;br /&gt;
*10 units of silicone&lt;br /&gt;
*cable coil&lt;br /&gt;
Most of these parts can be bought from a tool vendor, located outside engineering and in tool storage, while silicone can be acquired from chemistry or scrapping old machine boards in an autolathe. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
After the stash has been recovered, you are now ready to construct a base. Make sure the location where you construct it is easy to access for your team, yet hidden away from prying eyes. An excellent way to do this is to build in a department of one of your comrades, while they create guest passes to allow you and your friends to access it. &lt;br /&gt;
==Base Setup==&lt;br /&gt;
''To overthrow the bend with a skilled hand ...&lt;br /&gt;
''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
To build the base, use steel sheets to create at least two machine frames, and wire them with your cable coil. Use the Excelsior autolathe board on one of the machine frames (only make the teleporter if you really want to, save the other frame if you don't think you need it.) Then use 3 matter bins and a micro manipulator to construct the autolathe. Next, insert your materials and silicone, and create a Implant Reconstructor board. Place the board in the other machine frame, insert the console screen and print off two micro-manipulators from your new autolathe.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Implants==&lt;br /&gt;
''Unfurl the forge and strike boldly while the iron is hot!''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
With the Implant Reconstructor setup, you can now start creating new implants. Place any robotic limb, or implants such as a death alarm into the Reconstructor, and it will turn it into a compliance implant(complant). This implant will convert anyone who is not cruciformed to Excelsior. To convert someone you must implant it into the eyes, mouth or head.&lt;br /&gt;
Confused on where to get limbs or implants for the reconstructor? Medical has a box of death alarms, you may print robotic limbs at exosuit fabricators, and &amp;quot;old container&amp;quot; machines in maintenance may be deconstructed with a crowbar for scrap implants.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;But how will I ever force my ideology on people that don't like it?&amp;quot;'', you may ask.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Well, first you must stun them for long enough to implant them. Popular options are include flashes from the Frozen Star vendor, or Tasers and stun weapons like the Martin, Spider Rose, or Counselor.Also consider using Stun batons or Stun prods which may be made by hand, and Rubber bullets will also work, preferably fired out of a automatic weapon.&lt;br /&gt;
After downing someone, aim for the mouth(if you press Num8 3 times,mouth will be targeted in hotkey mode), and grab them until you get a message about covering their mouth. After you attempt to implant them, if you get a message about them rejecting the implant. This means they are cruciformed and you should promptly kill them, remove their cross and use it to make more implants. Rinse and repeat until the whole ship is converted, hopefully.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Excelsior Machines=&lt;br /&gt;
The following is a summary of the machines available to the infiltrators and their uses.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Machine&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Excel_Turret.png]] &amp;lt;br/&amp;gt;Excelsior Turret&lt;br /&gt;
|An automated gun platform, chambered with .30 rifle, reloadable using .30 rifle boxes, printed from your means of production disc, these turrets will automatically fire at anyone without an excelsior implant, and will still fire even if you are in the way, so be careful! The turret requires a nearby Excelsior teleporter to function.Note that the turret will still work on on different z levels from the teleporter but the same distance limits apply(30 tiles)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_teleporter_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Teleporter&lt;br /&gt;
|A teleporter for materials. Slowly charges with power, and that power may be spent on requesting materials for your base, like uranium and gold. Useful if you have access to RnD.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_shield_gen_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Shield Walls&lt;br /&gt;
|A shield wall that allows only people with Excelsior implants to pass through, while completely blocking anyone else. Also doubles as a tesla tower, toggleable via the &amp;quot;toggle stun mode&amp;quot; verb. &lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_generator_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Generator&lt;br /&gt;
|Powered by welding fuel, this Pac-man like generator can create power for you as long as you have access to welding fuel, a fairly common resource. Useful if power goes down, or wires are cut. &lt;br /&gt;
|-&lt;br /&gt;
|[[file:Ex_mine_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior mine &lt;br /&gt;
|An explosive that goes off if someone without an implant steps on it, or if picked up when unanchored, they can be placed and anchored like bear traps and disarmed with multitools.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_implantreconstractor_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Implant Reconstructor  &lt;br /&gt;
|Used to convert implants into Excelsior ones, also works on cruiforms (with or without souls tied to them) and mechanical limbs. Essential for Excelsior growth.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_autolat_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Autolathe&lt;br /&gt;
|An autolathe with upgraded construction speed and matter storage.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:samovar.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Autodoc&lt;br /&gt;
|An autodoc, which allows you to treat various types of injuries to your comrades, as well as implants an implant if it is not placed in your new comrade. Does not work with NT members.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boombox_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Boombox&lt;br /&gt;
|An Boombox, supports comrades and weakens opponents. Comrades get a buff of 25 TGH and 15 VIG for 20 seconds, opponents get a debuff of 15 TGH for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Excelsior_terrorist_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Main_Page_ErisRu&amp;diff=6225</id>
		<title>Main Page ErisRu</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Main_Page_ErisRu&amp;diff=6225"/>
		<updated>2023-09-23T19:57:39Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Reverted edits by Kirov (talk) to last revision by Animavilis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Добро пожаловать на русскую секцию вики!&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:JobsButton.png|frameless|upright=1|link=Jobs ErisRu|Профессии|alt=|200px]]&amp;lt;br&amp;gt;[[Jobs ErisRu|'''Профессии''']] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:GameplayButton.png|frameless|upright=1|link=Quick-start_guide_for_beginners ErisRu|Гайд для новичков. Как начать играть?|alt=|200px]]&amp;lt;br&amp;gt;[[Quick-start_guide_for_beginners ErisRu|'''Гайд для новичков''']] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RulesButton.png|frameless|upright=1|link=Rules ErisRu|Правила сервера|alt=|200px]]&amp;lt;br&amp;gt;[[Rules ErisRu|'''Правила сервера''']] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisRu|Общеигровые руководства|alt=|200px]]&amp;lt;br&amp;gt;[[General Guides ErisRu|'''Общеигровые руководства''']] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:WorldButton.png|frameless|upright=1|link=Lore ErisRu|Описание мира|alt=|200px]]&amp;lt;br&amp;gt;[[Lore ErisRu|'''Описание мира''']] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:RolesButton.png|frameless|upright=1|link=Special roles ErisRu|Спецроли и антагонисты|alt=|200px]]&amp;lt;br&amp;gt;[[Special roles ErisRu|'''Спецроли и антагонисты''']] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:GuideforallButton.png|frameless|upright=1|link=Guides_for_Volunteers ErisRu|Гайды для тех, кто хочет помочь|alt=|200px]]&amp;lt;br&amp;gt;[[Guides_for_Volunteers ErisRu|'''Гайды для тех, кто хочет помочь''']] &amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[en:Main_Page_ErisEn]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=6065</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=6065"/>
		<updated>2023-08-28T14:31:12Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: /* Shields */ added info in input cap for shield gen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide explains the basic roundstart requirements to get the ship running - Supermatter Engine, powergrid settings, Shield Generator and Thrusters setup.&lt;br /&gt;
&lt;br /&gt;
==Preparations==&lt;br /&gt;
To set everything up you need:&lt;br /&gt;
&lt;br /&gt;
*Radiation protection - you need complete full-body protection to avoid radiation poisoning from Supermatter. Technomancer voidsuit will do - examine your armor to see its protection values.&lt;br /&gt;
**If the &amp;quot;rad&amp;quot; value in the menu is anything but 100 - it will not be enough.&lt;br /&gt;
*Optical Meson Scanner - glasses that protect you from Supermatter hallucinations. They do not have to be turned on.&lt;br /&gt;
* Tools - only wrench is required.&lt;br /&gt;
*Some '''[[Stats ErisEn|MEC]]''' stat - without it you will fail numerous times using your tools.&lt;br /&gt;
&lt;br /&gt;
=Supermatter Setup=&lt;br /&gt;
[[File:NewEngine.png|thumb|Main Coolant Pipes]]&lt;br /&gt;
[[File:Engine upper.png|none|thumb|632x632px|Upper Engine Floor]]&lt;br /&gt;
#Wrench the '''Plasma''' canisters in the ports marked with &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; '''(1)''' squares.[[File:Enginenew.png|thumb|445x445px|Waste and Cooling pipes]]&lt;br /&gt;
#*'''Plasma''' is a superior option as it has highest heat capacity. Using other gases is highly unrecommended.&lt;br /&gt;
#Max out and turn on the pumps marked in &amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;'''Light Blue'''&amp;lt;/span&amp;gt; '''(2)''' so that the gas flows freely through the loops.&lt;br /&gt;
#Make sure that omni-filters, shown in &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;'''Dark Blue'''&amp;lt;/span&amp;gt;'''(3)''' squares, do not filter '''Plasma'''. These filters should be in the correct configuration on round start.&lt;br /&gt;
#Wrench the two '''waste''' (empty) canisters onto the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt; '''(4)''' squares and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(4)''' pump to max and turn it on.&lt;br /&gt;
#Wrench a '''Nitrogen''' canister to the port in the &amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;'''Red'''&amp;lt;/span&amp;gt; '''(5)''' square, turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(5)''' pump to max and turn it on. Open the &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;'''Cyan'''&amp;lt;/span&amp;gt; '''(6)''' valve.&lt;br /&gt;
#Once the canisters in the &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; squares are empty, replace with four more canisters of the same gas.&lt;br /&gt;
#Turn on the emitter using one of the switches upstairs or interact with the emitter manually.&lt;br /&gt;
&lt;br /&gt;
This setup ensures that Supermatter is running.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Power grid==&lt;br /&gt;
Head to the upper floor and interact with the console closest to the switches (&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt;). Exit the Power Monitoring and open RCON Remote Control.&lt;br /&gt;
&lt;br /&gt;
* Set every Substation '''Input to 450 - AUTO''' and '''Output 400 - ONLINE ''EXCEPT''''' Engineering substation - turn on its bypass instead.&lt;br /&gt;
** Instead of turning on Engineering substation bypass you can upgrade the '''SMES''' (explained below) unit, located somewhere in lower decks of engineering maintenance. Doing neither is '''highly''' unrecommended - whole ship is powered through Engineering substation.&lt;br /&gt;
*Exit the console and interact with SMES units in the room corner (upper right). Max each one's input and output and ensure that they are on.&lt;br /&gt;
[[File:Rcon.png|thumb|This is how approximately most of your RCON setups should look once you're done with it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
[[File:Shield gen.png|thumb|335x335px|This is how your setup should approximately look once you've done.Logging console registers impacts and remote control coordinates.]]&lt;br /&gt;
Shield generator is located east of the lobby (go on the catwalk, then upstairs and north into airlock dubbed &amp;quot;Generator Room&amp;quot;) but it is possible to edit Shield Generator settings using remote control program using one of the upper floor consoles or a laptop.&lt;br /&gt;
&lt;br /&gt;
* Set '''Field Range''' to maximum possible - '''200'''.&lt;br /&gt;
**This ensures that whole ship is covered by shield. Using lower settings is unrecommended as it may leave parts of ship unprotected.&lt;br /&gt;
* Set '''Input Cap''' to something big - '''3000''' kW is usually enough&lt;br /&gt;
** '''Very''' low input cap (lower than current &amp;quot;Upkeep Energy Use&amp;quot;) will make shield generator passively lose power.&lt;br /&gt;
**Low input cap will make the shield generator charge very, ''very'' slowly.&lt;br /&gt;
* Turn on the following modesː&lt;br /&gt;
** '''Hyperkinetic Projectiles''' to stop incoming meteors.&lt;br /&gt;
** '''Unknown Lifeforms''' to stop angry mobs.&lt;br /&gt;
** '''Hull Shielding''' to make shield envelop the ship instead of projecting a large bubble.&lt;br /&gt;
** '''Multi-Dimensional Field Warp''' to make shield cover the whole ship instead of single deck.&lt;br /&gt;
** '''Atmospheric Containment''' to stop breaches from depressurizing the ship.&lt;br /&gt;
&lt;br /&gt;
Most modes have self-explanatory names, but they also have descriptions.&lt;br /&gt;
&lt;br /&gt;
Multipliers are power multipliers - having too many modes enabled will make shield generator consume a lot of power.&lt;br /&gt;
&lt;br /&gt;
And finally, press the '''Turn on''' button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Principles==&lt;br /&gt;
&lt;br /&gt;
===The Generators===&lt;br /&gt;
[[File:TEGworking.gif|thumb|right|A TEG during setup. Note the turbines spinning slowly.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
===Gas Loops===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;br /&gt;
Oxygen in the hot loop is a very bad idea - it leads to fires, which can rapidly raise the core temperature to dangerous levels.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400. Setups with other gases aren't as safe - you'll want to do a few shots, maybe 6-12 depending on the gas.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on the difference between the temperature of the loops, and the heat capacity of the gas mix in the loops. While the hot loop doesn't get particularly hot with a pure plasma setup, it still generates vastly more power due to the high heat capacity, meaning it's bother safer and outputs more energy.&lt;br /&gt;
&lt;br /&gt;
If you want to upgrade a SMES [[File:SMES.png|32x32px]] unit, follow the guide belowː   &lt;br /&gt;
&lt;br /&gt;
*Turn off the charge mode for both SMES units and wait for it to hit zero.&lt;br /&gt;
* Power off the SMES unit completely and open the maintenance hatch with a screwdriver&lt;br /&gt;
*Stuff one of each of the given SMES coils into both units&lt;br /&gt;
* Close the maintenance hatch&lt;br /&gt;
* Power on both SMES and max out both the charge and output levels&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap. Enabling the engineering section bypass allows the SMES units to charge the shields much faster, and is recommended - but it might be best left till later, as it can be a bit of a power hog while it charges to maximum capacity.&lt;br /&gt;
&lt;br /&gt;
Entering the lower floor once the engine has started should be avoided unless absolutely necessary - the supermatter emits '''serious''' amounts of radiation.&lt;br /&gt;
&lt;br /&gt;
===Fighting the Delamination===&lt;br /&gt;
It is typically intensely difficult to completely undo a delamination, but it can be substantially delayed by following a few principles.   &lt;br /&gt;
&lt;br /&gt;
*The SM is cooled by gas. The more cool gas it has available, the more stable it will be. If the engine begins to delaminate within the chamber, pumping more cool/room temperature gas will help.&lt;br /&gt;
*Plasma fire tends to rapidly accelerate the delam process. It is advisable to keep oxygen as far away as possible from the SM. If not shut down or welded, the air pumps in the engine room will perpetually pump more O2 to fuel the fire.&lt;br /&gt;
*The engine room SMES running out of power is a near death sentence - the blast doors will no longer move, the powered pipes will not work, and the emitter will not fire. Use the Pacman in the engine room by wrenching it onto a wire knot, but watch out for overheat.&lt;br /&gt;
*In atmos, there is a pipe labelled &amp;quot;n2 to core.&amp;quot; This pipe will be able to pump large amounts of n2 straight into the SM which will abate all but the worst delams. However, atmos runs out of power very fast and is a distance away from the SM.&lt;br /&gt;
&lt;br /&gt;
=The Thrusters=&lt;br /&gt;
&lt;br /&gt;
The CEV &amp;quot;Eris&amp;quot; is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.&lt;br /&gt;
&lt;br /&gt;
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refueling==&lt;br /&gt;
&lt;br /&gt;
When the time comes of CEV &amp;quot;Eris&amp;quot; drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images. &lt;br /&gt;
&lt;br /&gt;
*Red: Your fuel&lt;br /&gt;
* Light Blue: Main Pump&lt;br /&gt;
* Blue: Vent Pump&lt;br /&gt;
* Pink: Fuel Valve&lt;br /&gt;
&lt;br /&gt;
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]&lt;br /&gt;
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]&lt;br /&gt;
&lt;br /&gt;
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.&lt;br /&gt;
&lt;br /&gt;
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.&lt;br /&gt;
&lt;br /&gt;
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.&lt;br /&gt;
&lt;br /&gt;
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''&lt;br /&gt;
&lt;br /&gt;
===Refuelling Plasma Canisters===&lt;br /&gt;
&lt;br /&gt;
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.&lt;br /&gt;
&lt;br /&gt;
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''&lt;br /&gt;
&lt;br /&gt;
=Tips =&lt;br /&gt;
&lt;br /&gt;
*Should you accidentally unwrench the Emitter, simply wrench it back in place and weld it onto the platform. It should work again.&lt;br /&gt;
*Opening the 'Waste to Space' valve in the Engine room can offset the issue of the waste canister getting full.&lt;br /&gt;
*Placing the shield on atmospheric containment can alleviate many issue when someone create holes in the ship and reduce the need of using inflatables.&lt;br /&gt;
&lt;br /&gt;
[[ru:Suppermatter_engine_ErisRu]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Guide to Gases ErisEN]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Rules_ErisEn&amp;diff=6062</id>
		<title>Rules ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Rules_ErisEn&amp;diff=6062"/>
		<updated>2023-07-18T20:02:40Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#d33&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''Admins apply these rules at their own discretion, and they may ignore the enforcement of specific rules if it is considered necessary.'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  Community Rules ===&lt;br /&gt;
&lt;br /&gt;
Community rules apply in Discord, OOS channels, repositories and all sites under our control. IC relations are not governed by these rules, but there is one caveat. Blocking on community platforms can be carried over to the game, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Each rule has refinements and details available when opening the spoiler.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Asshole.png |50px|left]] '''0. Do not be an asshole'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a game, and we all came here to enjoy it. Prolonged conflict and toxic behavior are not permitted. Try to be adequate or at least seem so.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
*If it was proved that the motivation of the person is to only harm the community, or if player even admits that directly, then the player will be expelled from the community forever.&lt;br /&gt;
*If you put yourself in opposition to the whole community, then you better leave the server and look for another place to play. Otherwise, we will show you the door by force.&lt;br /&gt;
*Attempts to harm the community by disrupting the operation of any of its platforms, by doing things like DoS or using harmful exploits will lead to permanent ban.&lt;br /&gt;
*It is forbidden to use exploits and game bugs to your own advantage. There is a difference in rotating your character 15 degrees to the right and installing weapon mods in a certain way that your katana starts dealing infinity damage in melee.&lt;br /&gt;
*Raiders with clear goal to harm the community will be permanently banned without minimum bureaucracy involved. We don't negotiate or even communicate with raiders, and if you are a part of raiding group or a community that have purpose of harming and harassing other servers, you can be banned without right to appeal.&lt;br /&gt;
*It is also forbidden to organize raids in order to harm another community. Even if this happened outside our platforms. We do not need stupid drama and conflicts with other communities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Content.png|50px|left]] '''1. Inappropriate Content'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please communicate in a way that doesn't make community members endlessly cringe, and so that we don't get banned from our platforms.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
*Your speech should not go beyond the scope of socially acceptable humor and memes, and should also be readable. In simpler terms: don't be a cancer.&lt;br /&gt;
*The use of slurs or insults that are targeted towards group are only permitted in the context of in game lore. Any use of OOC slurs that target OOC groups is not permitted. If you can't tell the difference, then don't use these slurs.&lt;br /&gt;
*However, harassment of community members on ethnic, religious, or racial grounds, discussions about race superiority, direct calls to violence towards certain group based on their race, ethnicity, religion, position or wealth, will lead you to a ban. Everything from range starting to &amp;quot;people of certain race are not humans&amp;quot; and ending at &amp;quot;murder your local landlord/all cops are pigs&amp;quot; is not welcome here.&lt;br /&gt;
*Same applied to any political discussions and discussions regarding politically-adjacent recent events. Take those somewhere else.&lt;br /&gt;
*As a matter of fact, don't openly and aggressively harass anyone here on any grounds.&lt;br /&gt;
*NSFW and malicious content are prohibited. Also prohibited are videos with sound that can damage your hearing (earrape content).&lt;br /&gt;
*It is forbidden to publish personal information without the permission of the user or voluntary public publication of this information. This is especially true of photographs and information about their place of residence. This rule applies not only to members of our community but everyone, we do not want to be the center of someone’s bullying, and we can be punished for this by the user agreement of the platforms we use.&lt;br /&gt;
*Don't post content that can create problems with our platforms. For example, violating the Terms of Service Discord, as well as other platforms where we are. Keep in mind, GitHub is extremely sensitive to the use of words such as &amp;quot;retard&amp;quot; and &amp;quot;nigger&amp;quot;, and can be banned for it as well as the user and the entire repository. Let's not shoot ourselves in the foot.&lt;br /&gt;
*It is impossible to determine the NSFW standard, which means to put it in the rules and use it instead of a ruler, we cannot determine the openness of female breasts in art. This means that you need to think for yourself what you are posting, for example you should understand that if sexual act is completely covered by clothing is still a sexual act, and explicit NSFW.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Talk.png|50px|left]] '''2. Offtopic and channel rules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each topic on our platforms a corresponding section or channel has been created. While offtopic is not punished in most channels (although you should listen when admins tells you to take this topic somewhere else), development channels, Github pull requests and other channels have more severe restrictions.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
*Applications for ban appeals and complaints to the administration should be submitted only in the [https://forum.cev-eris.com/viewtopic.php?f=6&amp;amp;t=6 appropriate forum]. Spam in the administration’s DMs, begging for your unban in the channels, and other attempts to bypass the form will be suppressed. Attempts to create drama from your ban on all possible platforms will not lead to anything productive.&lt;br /&gt;
*Spam is not allowed. Advertising for other communities is allowed until it becomes spam.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Game Rules ===&lt;br /&gt;
These rules apply only in the game itself and enforced only by the administration of the game server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_ERP.png|50px|left]] '''0. ERP'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erotic roleplaying is prohibited on the server. Violators will be punished severely.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*There are special servers for this, do it there, and do not drag it to us please.&lt;br /&gt;
*Hugs and kisses are allowed, as long as nothing sexual is going on. Don't try to test the waters there.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_murder.png|50px|left]] '''1. Murder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Intentional murder\isolation\grievous harm without reason. You must have a good reason to kill another player. This may be: self-defense, a long-running conflict, the execution of an order (the person who ordered it will be responsible for the murder) or the execution of a sentence.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*The violation will always be seen in the context of events that came before it. Usually the responsibility lies with the creator of the situation.&lt;br /&gt;
*Complete isolation of the player without the ability to get out is equivalent to killing.&lt;br /&gt;
*Forcefully mindswapping with someone is also equivalent to killing.&lt;br /&gt;
*The infliction of grievous harm, as a result of which the victim spent a long (half an hour or more) time in the medical bay, is punishable by a term of half the murder in a similar situation.&lt;br /&gt;
*If you doubt your right to use lethal force, ask the administration. You cannot be punished for the violence that the administrator allowed.&lt;br /&gt;
*Conflict with an adequate reason, which was played out during 15-20 minutes of the round (minimum), is considered to be a long-term conflict. At the same time, a conflict with the entire station or the entire Ironhammer department cannot be considered an excuse.&lt;br /&gt;
*At the same time, an adequately played long-term conflict is not considered if:&lt;br /&gt;
**Someone just walked into the area.&lt;br /&gt;
**You do not like how someone dresses.&lt;br /&gt;
**Someone does not do their job as you would like.&lt;br /&gt;
*An adequate reason for killing could be:&lt;br /&gt;
**Someone ran into the arsenal and is actively touching lethal weapons.&lt;br /&gt;
**Someone has Excelsior armor, during the uprising of Excelsior.&lt;br /&gt;
**Someone is trying to blow up the whole ship.&lt;br /&gt;
*Some mechanics, such as sanity, can provide you with reason to assault one person even while not being an antag. However, make sure it will not escalate in lethal conflict with whole crew, as you will be punished for that.&lt;br /&gt;
*When you have an antag role - you are allowed to kill people as much as you need, provided they are not your allies. But you don't need to be asshole about it, don't murder whole server on low population, for example. It's totally not fun for others.&lt;br /&gt;
*Disconnected players (&amp;quot;''He is fast asleep''.&amp;quot; on examine, something about S.S.D. when you try to wake them up) are treated differently: as a general rule it's best to leave them alone, but there are exceptions:&lt;br /&gt;
**Conflict - if they log off during arrest, firefight, brawl or hiding in maintenance while evading Security they are free game to arrest and loot. This still applies for other conflicts, but to a lesser degree - if a guild technician pissed you off and refused to serve you in guild you can take his items, but not muzzle-cuff them and wall them in somewhere far in maintenance. The last case is just an example, common sense and sympathy for disconnected players should still apply.&lt;br /&gt;
**Immediate, unavoidable danger - if there's a ton of roaches outside trying to break in and only that SSD person has a gun/ID card to escape you can loot them, but it's crucial you return items to them afterwards and make sure they are safe.&lt;br /&gt;
**Moving disconnected players - as a general rule, it's recommended to leave disconnected characters on their own - put them back into cryo only if you have their permission beforehand as they may still come back. '''I'''f they're gone for more than 15 minutes, feel free to put them in cryo. It's also recommended you pull them out of danger's way (hiding them from a radiation storm in maintenance).&lt;br /&gt;
**Stuck - you can take SSD person items if there's no other way out (inspector interrogating you suddenly falls asleep), but not murder them or loot them naked.&lt;br /&gt;
**Faction conflict - During mass inter-departmental conflict most protection is void given their nature, but it's still unacceptable to flat out decapitate a sleeping scientist who you never saw the whole shift - take them prisoner at the very least.&lt;br /&gt;
**Antagonists - antagonists are mostly exempt from this rule: they may loot SSD people and kill them if their target is disconnected, but they may not murder a random sleeping vagabond they found in maintenance.&lt;br /&gt;
**On the other hand, ''ghosted players'' (''&amp;quot;He is fast asleep. It doesn't look like he is waking up anytime soon.&amp;quot;'' on examine) are a free game as they have left the body and won't be coming back.&lt;br /&gt;
**Be respectful and use common sense - wait a minute or two if a chemist you were just talking to suddenly fell asleep before you loot them - not everyone has a stable internet connection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Immersion.png|50px|left]] '''2. Violation of the atmosphere and rules of communication'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your speech should correspond to the role played, and not your usual chat behavior. Ideally, it should match the way the characters in films and books speak. Internet slang, emoticons and text abbreviations are prohibited, your characters speak in a voice.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*Do not break the immersion, do not act out something that goes against the background and lore.&lt;br /&gt;
*When using flavor text (character descriptions), it is forbidden to write a story, character, etc. Only appearance.&lt;br /&gt;
*Do not use names of celebrities (Adolf Hitler) and too popular characters (Luke Skywalker). You may play some not very popular heroes of books and films, but it is best to ask the administration in advance. Also, your name should not disturb the atmosphere and should not be too meme (Chad Wojak).&lt;br /&gt;
**Characters with Lowborn perk are allowed more leeway with this, but only to a certain limit. Straight-up references, nomenclatures, or memes such as Inter Continental Ballistic Missile, Main Battle tank, etc.&lt;br /&gt;
*Communicate correctly. It is difficult to talk about any role atmosphere in general, when adult characters, the crew of the spacecraft, talk like sixth graders at a break. Try to make as few mistakes as possible, and speak a language that is pleasant to read. It does not matter whether the server language is native to you or not, equal demands are made on everyone.&lt;br /&gt;
*Heads of staff and security personnel are held to higher roleplay standards.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_ICinOOC.png|50px|left]] '''3. IC in OOC and metagaming'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our server is an RP server, and despite the presence of some concessions in comparison with other servers, the minimum requirements for metagaming are still present.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*Discussion or mention of the events of the current round in the OOC channel is punishable. Please keep the intrigue for other players. This also applies to conferences, forums and other ways of communicating and disseminating information.&lt;br /&gt;
*The use of information about the events of the round received by OOC methods is punishable.&lt;br /&gt;
*It is forbidden to use off-game means of communication to coordinate actions in the game. This violates the metagaming rule and is severely punished.&lt;br /&gt;
*The capabilities of your character are determined by his characteristics, and you can TRY to do things like performing surgery, unlike other servers. An exception is if you take away someone’s work, as described in rule 4.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Jobs.png|50px|left]] '''4. Perform basic job duties'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The engine should be started in an acceptable time frame, people should not die in the medical lobby, while doctors drink tea, and the like. Remember that the life of the entire ship depends on the work of key jobs. Heads and AIs should not exit the game after the start of the round.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*It's okay if you have a serious reason why you cannot do your job. This is a game about a catastrophe on a spaceship, in the end, and sooner or later something will go wrong. But at the beginning of the round you need to fulfill your duties.&lt;br /&gt;
*Despite the fact that rule 3 allows you to do everything your character is capable of according to characteristics, if you interfere in the work of a living and active department, and do their work for them, you can be punished. Instead of breaking into the chemistry and making the medicine yourself, pay the chemist who sits there.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Multiacc.png|50px|left]] '''5. Using multiple accounts'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This greatly complicates the work of the administration and is punished quite seriously. If you want to switch to another account, coordinate this with the server administration.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*The server administration has the right to use several accounts for its own purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Administration Rules ===&lt;br /&gt;
These can serve as the basis for complaints, or for internal proceedings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Hammer.png|50px|left]] '''0. Follow your own rules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The administration should not only comply with its own rules, but also be an example to follow.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*If the administrator, or a permanent member of the development (a person with the role of Staff Developer) violates the rules, the heads of the project, servers and the secretary can get together and give this person a warning. In case of accumulation of 2 or 3 of such warnings, the person will be removed from the server command, and may be additionally banned. In addition to the warning, a ban is not issued, an active member of the server team cannot be banned so that he has the ability to fulfill his responsibilities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Ok.png |50px|left]] '''1. Be an adequate adult'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is perhaps the most important. You should never forget that this is just a game, people come here to have fun, and you want to help them in this.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Do not make yourself God and lord over this game, communicate normally with the community. In general, be calm, solve problems with a cool head and ass.&lt;br /&gt;
*Talk to trouble makers. Never give out a ban in silence. If the player has not left the server and you are able to talk with them, then you are obligated to talk with them. Listen to his opinion, think, interrogate other players, issue a verdict. And then the most important thing: make sure that the player understands it. This will save a lot of complaints and questions in the future.&lt;br /&gt;
*We are not call center operators on salaries. It is obvious. Nobody forbids you to swear or tell special children what they deserve. But this is a matter of general community atmosphere. If you cover the players with obscenities, they will see enemies in the administration, actively gather in groups against the administration, weave intrigues. We should not allow this, and it is worth starting with ourselves.&lt;br /&gt;
*Have a sense of humor and don’t burn. In this game absolutely crazy things can happen, players can consistently insult your kin to the seventh generation, and the build can break in all places. The ability to neigh in time will save you and others, and a cold ass will allow you to endure fair bans in any situation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Drama_Hungry_Idiot.png |50px|left]] '''2. Do not harm your own server'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do not shit inside where you live. This would seem quite obvious, but it is sometimes easy to forget in a fit of anger.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Do not be an intriguer. Do not use admin rights to pit groups of players, administrators, against each other, and do not try to split the administration into separate groups, do not play dirty politics. If there are problems in the community, they need to be voiced and resolved, and not thrown at each other to such an extent that problems will not be resolvable.&lt;br /&gt;
*Do not harm the server and the community in order to prove something. In the end, if you really do not like what is happening, you can just calmly leave. No problem is worth the split or death of the community.&lt;br /&gt;
*If you are personally involved in a violation, it concerns your friends, or your ass just burns - pass the problem to another. Failure to do this can lead to huge problems with the community, and even to the circus and drama.&lt;br /&gt;
*Do not expose the community badly in the eyes of others. Do not conflict with other communities so that this can create problems for the entire server, or even involve a full-blown conflict with someone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Observe.png |50px|left]] '''3. We are a server with the minimum possible admin intervention'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is one of the basics of the server. We understand that the rules are necessary to maintain an adequate community life, however we do not directly intervene in the events of the round.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*If it is reasonable, players should be banned for their violations at the end of the round, having the opportunity to play their role in the round. Interrupting a chain of murders of an outright attacker by a ban, however, is possible and necessary.&lt;br /&gt;
*We do not revive the players even if they were killed by a banned griefer. However, we can provide a reduction in respawn time for the victim. To do it or not is strictly on the conscience of the administrator.&lt;br /&gt;
*Reducing respawn time is the most organic way to return a player to the game, and if the situation is right, this can be done in large quantities. But then again, all this is at the discretion of the administration.&lt;br /&gt;
*Helping players who fall victim to bugs is one of the duties of the administration. The build is not stable even in its best times, in case something broke the rule of non-intervention should be forgotten.&lt;br /&gt;
*Events, or other ways to diversify the rounds should be coordinated with the heads of the servers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_NAP.png |50px|left]] '''4. N.A.P.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:NAPviolation.mp3|auto]]&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Admins have a prerogative to deal with in-game problems, and developers should not interfere with bans, notes and appeals, or try to vouch someone out of trouble.&lt;br /&gt;
*Development process is regulated by Maintainers in terms of quality, and by Project Leader/Head Dev in terms of balance, direction and lore. Admins don't have any privilege in this process.&lt;br /&gt;
*It is, however, guaranteed that admins will communicate with Head Dev before applying any sanctions to developers or contributors. It's not for covering up their violations, but to allow Dev team to adapt, civilly resolve a problem, and ensure that damage to development itself is minimal.&lt;br /&gt;
*As for player feedback and admin tools, it's also expected for admins to be the main source of information, and while current dev priorities are established by Head Dev, development team will listen to admins concern.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Advice.png |50px|left]] '''Other tips'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not the rules as such, these are recommendations for directing the administration in the right direction.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Not everything can be brought to the public. If the administrator took off the whore, got drunk and let her administer the server, it’s definitely not worth disclosing such details of her personal life.&lt;br /&gt;
*Still, playerbase should be informed on the reasoning of our decisions or actions, both in administration and development.&lt;br /&gt;
*Ask for help if necessary. If you are in doubt about the solution, ask other administrators. If there is no one to call for help, give a kick to your head for the lack of administration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Structure.png |50px|left]] '''Admin and Development Ranks'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CEV Eris admin structure:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[file:NAP.png|800px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Rules_ErisRu]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:4.png|80px|center|link=Main_Page_ErisEn|Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Agreement_ErisRu&amp;diff=6038</id>
		<title>Agreement ErisRu</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Agreement_ErisRu&amp;diff=6038"/>
		<updated>2023-04-21T19:33:03Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: /* Ironhammer Security */ Изменение договора по поводу IH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Капитан и его экипаж==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Command&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Капитан и его экипаж&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; CEV &amp;quot;Eris&amp;quot; принадлежит капитану, но в случае его окончательной смерти старший помощник может принять командование над кораблём. В случае отсутствия оного, Командор Айронхаммера может принять командование над кораблём. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*Капитан не имеет права нанимать людей на работу в организации на борту без одобрения глав этих организаций;&lt;br /&gt;
*Окончательное решение касательно исполнения приказа капитана стоит за главой организации-исполнителя;&lt;br /&gt;
*Ни капитан, ни его уполномоченный представитель, не могут вносить изменения в этот договор;&lt;br /&gt;
*Однако, капитан может отступать от выполнения пунктов этого договора, если это обусловлено чрезвычайной ситуацией.&lt;br /&gt;
&lt;br /&gt;
Экипаж корабля, включая всех наёмных рабочих любой организации, имеет право:&lt;br /&gt;
&lt;br /&gt;
*Носить и хранить любые виды оружия и боеприпасов;&lt;br /&gt;
*Осуществлять коммерческую деятельность, не противоречащую этому документу, и не связанную с продажей собственности других членов экипажа или организаций на борту;&lt;br /&gt;
*Защищать себя и других членов экипажа в случае прямой угрозы жизни или здоровью;&lt;br /&gt;
*Присваивать всё, что было найдено в необитаемых частях судна, если найденное не является собственностью экипажа или организаций на борту.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ironhammer Security==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Ironhammer&lt;br /&gt;
 | color      = 000080&lt;br /&gt;
 | title      = Ironhammer Security&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; Капитан заключил с этой организацией контракт на обеспечение безопасности на борту судна, включая обеспечение соблюдения данного соглашения и различных общих законов Гильдии, которые должны соблюдаться всюду на территории Ганзы. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*Капитан имеет право привлекать охранный персонал для решения любых задач, которые одобрит Командор Айронхаммера или Командор-Сержант Айронхаммера; &lt;br /&gt;
*Любые нарушители порядка должны быть задержаны с применением нелетального оборудования. Применение летального вооружения разрешается в случае угрозы жизни сотрудника Ironhammer Security или членов экипажа, в случае чрезвычайной ситуации (например, красный код), или в случае прямого указания капитана или главы организации на борту. &amp;lt;br&amp;gt;&lt;br /&gt;
Все сотрудники службы безопасности Айронхаммера должны придерживаться самых высоких стандартов поведения:&lt;br /&gt;
&lt;br /&gt;
*Ко всем людям на борту CEV &amp;quot;Eris&amp;quot; следует относиться с уважением, пока они его не потеряют.&lt;br /&gt;
**Не ведите себя как вор или разбойник, не избивайте людей почём зря на службе и не используйте летал при аресте, если он не требуется.&lt;br /&gt;
&lt;br /&gt;
*Относитесь к другим отделам с уважением, так же, как вы бы относились к людям. &lt;br /&gt;
**Вы - правоприменитель, а не бог. То, что в другом отделе все делается по-другому, не дает вам права вторгаться в их дела. Проконсультируйтесь с лейтенантом или капитаном для дипломатических переговоров.&lt;br /&gt;
&lt;br /&gt;
*Используйте только необходимую силу.&lt;br /&gt;
**У вас есть широкий выбор оборудования - не везде нужны шоковые перчатки, но и не везде нужна штурмовая винтовка. Выбирайте инструменты соответствующим образом.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
На корабле действует свод законов, стандартный для объектов под охраной Ironhammer Security. Экипажу надлежит выполнять его. Свод подразделяется на Синий раздел и Красный раздел. &amp;lt;br&amp;gt;&lt;br /&gt;
Главы и капитан не могут арестованы за нарушения Синего раздела, но могут быть освобождены от своих обязанностей в результате голосования или иного общественного решения, в таком случае на них может быть наложен штраф. За преступления из Красного раздела несёт полную ответственность каждый на борту. Арестованный имеет право выбора между тюремным заключением и оплатой штрафа. Важно отметить, что за преступления, совершенные по чьему бы то ни было приказу, несёт ответственность тот, кто отдал преступный приказ.&lt;br /&gt;
'''Срок заключения не должен превышать 30 минут. В случае, если суммарный срок заключения превысит 30 минут, назначается штраф нарушителю или, если это возможно, его организации.''' &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;Синий раздел&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Преступление&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Описание&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Наказание&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Кража || Незаконное владение или захват собственности любого члена экипажа или организации на борту Эриса. || 7 минут&lt;br /&gt;
1000 кредитов&lt;br /&gt;
За каждый украденный предмет, независимо от времени заключения, накладывается отдельный штраф, а вся украденная собственность должна быть возвращена владельцу.&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Нападение || Нападение на члена экипажа или оскорбление действием, не являющееся самообороной, вне зависимости от нанесённого вреда здоровью. || 10 минут&lt;br /&gt;
1000 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Нападение с отягчающими обстоятельствами || Нападение с применением летального оружия, нападение на сотрудника Ironhammer Security при исполнении, а также нанесение травм, потребовавших длительного медицинского вмешательства. || 20 минут&lt;br /&gt;
1900 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Вандализм || Повреждение чужой собственности, будь то окна или важное оборудование. || 7 минут&lt;br /&gt;
500 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Проникновение || Проникновение в отсеки без нужного доступа или разрешения, с помощью взлома или иным способом. || 5 минут&lt;br /&gt;
650 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Преступная халатность || Уклонение от обязанностей, невыполнение приказа, совершение преступления против организации-нанимателя. Может быть применено только по запросу главы организации-нанимателя. || 7 минут&lt;br /&gt;
650 кредитов&lt;br /&gt;
&lt;br /&gt;
При увольнении необходимо произвести конфискацию имущества, принадлежащего организации-нанимателю.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;Красный раздел&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Убийство || Доведение до клинической смерти, вне зависимости от того, была после этого жертва возвращена к жизни или нет. || Заключение в карцер.&lt;br /&gt;
Смертная казнь по решению капитана и/или главы организации обвиняемого.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Принудительное обращение || Принудительное обращение в НеоТеологию без явного согласия обращённого. || 20 минут&lt;br /&gt;
5000 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Саботаж|| Широкомасштабное нарушение структурной целостности судна, порча критически важного оборудования. || 25 минут&lt;br /&gt;
50-60000 кредитов в зависимости от ущерба.&lt;br /&gt;
&lt;br /&gt;
Смертная казнь по решению капитана и/или главы организации обвиняемого, если ущерб обширен.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Сотрудничество с запрещенными организациями, мятеж || Сотрудничество с любой запрещённой организацией, включая Эксельсиор и другие террористические организации, а равно не санкционированное командным составом использование запрещённого оборудования. || Заключение в карцер.&lt;br /&gt;
Смертная казнь по решению капитана и/или главы организации обвиняемого.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Несанкционированные организмы || Создание мутанта, а равно существование на борту мутантов, падали и подобных, создание нелицензированных бортовых ИИ или противозаконных синтетиков. Обратимый генетический ущерб не считается мутацией в контексте этого закона. || Бескомпромиссное уничтожение организма.&lt;br /&gt;
Смертная казнь создателя по решению капитана, в ином случае - постоянное заключение.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moebius Laboratories==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Moebius&lt;br /&gt;
 | color      = 8B008B&lt;br /&gt;
 | title      = Moebius Laboratories&lt;br /&gt;
 | content    = &lt;br /&gt;
Лаборатории Мёбиус — главный спонсор Экспедиции. Эта организация занимается медициной и наукой, и имеет исключительное право осуществлять исследования, запрещенные для других организаций на территории Ганзы.&lt;br /&gt;
Любые изобретения, созданные на CEV &amp;quot;Eris&amp;quot;, являются собственностью Лабораторий Мебиус. Они могут быть проданы экипажу, если глава организации сочтет это необходимым;&lt;br /&gt;
*Лаборатории Мебиус берут на себя ответственность за здоровье экипажа. Персонал этой организации должен поддерживать экипаж здоровым, и не должен взимать плату за необходимые медицинские мероприятия и материалы, использованные для их проведения;&lt;br /&gt;
*При этом, разрешена продажа стимуляторов, протезов, бионики, мероприятий, не назначаемых по состоянию здоровья, и любой медицинской продукции;&lt;br /&gt;
*Лаборатории Мёбиус имеют право на проведение генетических изменений в определённых рамках.&lt;br /&gt;
Таковыми считаются незначительные изменения генетического кода, не оказывающие негативного влияния на внешний вид, или необходимые для выживания в среде. Опасные или нежелательные мутации могут быть проведены в лабораториях, только если лаборатории имеют намерение и возможность содержать мутанта, не подвергая опасности экипаж. &lt;br /&gt;
*Шаттл “Василий Докучаев” является собственностью Лабораторий Мёбиус &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NeoTheology==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{NeoTheology&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Church of NeoTheology&lt;br /&gt;
 | content    = &lt;br /&gt;
Церковь НеоТеологии является одним из спонсоров этой экспедиции, и предоставляет свои услуги экипажу.&lt;br /&gt;
*Любой член экипажа, кроме занимающих должности, на которых ношение крестоформов запрещено внутренними распорядками организации, может бесплатно получить крещение и воскрешение;&lt;br /&gt;
*Церковь может свободно проводить любые традиционные ритуалы. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Merchant==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Guild&lt;br /&gt;
 | color      = FF8C00&lt;br /&gt;
 | title      = Aster's Guild&lt;br /&gt;
 | content    = &lt;br /&gt;
Торговец является таким же полноправным членом Гильдии, как и капитан. Он независим, и его персонал подчиняется только ему. &amp;lt;br&amp;gt;&lt;br /&gt;
*Баржа “Халк” является собственностью Торговца;&lt;br /&gt;
*Всё, добытое на астероидах и дереликтах силами персонала торговца, является собственностью торговца.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technomancers==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Technomancer&lt;br /&gt;
 | color      = FFD700&lt;br /&gt;
 | title      = &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Techomancer League&amp;lt;/span&amp;gt;&lt;br /&gt;
 | content    = &lt;br /&gt;
Клан Техномантов обживает часть судна под свои нужды. Он находится под предводительством Экзультанта.&lt;br /&gt;
&lt;br /&gt;
*Техноманты обязуются бесплатно поддерживать питание на судне, его целостность и герметичность;&lt;br /&gt;
*Техноманты имеют право назначать цену за косметический ремонт или оказание иных услуг, не являющихся необходимыми для обеспечения работы судна.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisRu|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Agreement_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Agreement_ErisEn&amp;diff=6037</id>
		<title>Agreement ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Agreement_ErisEn&amp;diff=6037"/>
		<updated>2023-04-21T19:32:34Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: /* Ironhammer Security */ Added the new SoP for now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Captain and their Crew==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Command&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Captain and his ship&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; The CEV &amp;quot;Eris&amp;quot; belongs only to the Captain, but in case of his irreversible death, the First Officer can assume command of the ship. If there is no First Officer, the Ironhammer Security Commander can assume command instead. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*The Captain or his representative may not legally assign personnel to organizations on board without the approval of the relevant organizational head;&lt;br /&gt;
*A final decision on whether to follow the Captain’s orders or not should be left to organizational heads;&lt;br /&gt;
*Neither the Captain nor his representative can make changes to this agreement;&lt;br /&gt;
*However, the Captain may secede from the agreement in case of emergency.&lt;br /&gt;
&lt;br /&gt;
The Ship's crew, including all hired employees of any organization, shall have the right to:&lt;br /&gt;
&lt;br /&gt;
*Store and bear any kind of weapon and ammunition;&lt;br /&gt;
*Conduct business which is not inconsistent with the agreement, and is not connected with selling other crew's or organization's property;&lt;br /&gt;
*Protect themselves and any other crew in case of immediate risk of loss of life or severe bodily harm;&lt;br /&gt;
*Appropriate everything found within uninhabited sections of the vessel, if it is not the property of any crew or organization on board.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ironhammer Security==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Ironhammer&lt;br /&gt;
 | color      = 000080&lt;br /&gt;
 | title      = Ironhammer Security&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; This organization has been contracted by the Captain to provide safety and security arrangements on board the vessel, including enforcement of the agreement and a variety of the Guild’s general laws, which are to be upheld everywhere in Hansa territory. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*The Captain may order Ironhammer troops to solve any task with approval from the IHS Commander or Gunnery Sergeant; &lt;br /&gt;
*Any troublemaker should be arrested using non-lethal equipment. Lethal force may be used if there is a life-threatening hazard to operatives or civilians, in an emergency situation (i.e. Code Red), or if directly ordered by a Head or the Captain. &amp;lt;br&amp;gt;&lt;br /&gt;
Ironhammer Security personnel is expected to uphold the highest standards of conduct at all times:&lt;br /&gt;
&lt;br /&gt;
*All individuals on board the CEV Eris must be treated with respect until they lose it.&lt;br /&gt;
**Don't act like a thief or a rogue. Don't beat people up on duty and try to be less lethal in an arrest if lethality is not required.&lt;br /&gt;
*Treat other departments with respect, the same way you would treat people. &lt;br /&gt;
**You are an enforcer, not a god. Just because another department does things differently, does not give you the right to invade them. Consult your IHC or Captain for diplomacy talks.&lt;br /&gt;
*Only necessary force should be used when carrying out duties.&lt;br /&gt;
**You are equipped with a wide range of equipment - not everything needs power gloves, but not everything needs an assault rifle either. Choose your tools appropriately.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A standard statute-book for any object under guard of IHS is in force aboard CEV “Eris” and should be obeyed by the ship's crew. The statute-book is divided into two paragraphs: The Blue Paragraph, and The Red Paragraph. &amp;lt;br&amp;gt;&lt;br /&gt;
Organization Heads and the Captain can not be taken into custody over Blue Paragraph violations, but can be removed from their posts through a vote, or similar public decision, and a fine may still be applied. Everyone on board is held fully liable for Red Paragraph violations. Arrested person may choose between paying a fine or imprisonment.&lt;br /&gt;
It is important to note, that if a crime was committed by order of someone, that someone takes full responsibility for the crime.&lt;br /&gt;
'''Maximum term of imprisonment must not be more than thirty minutes. In the event that this limit is exceeded, apply a fine to the prisoner or their parent organization if applicable.''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lamia.png|frameless|upright=1|link=Enforcement Guide ErisEn|IHS Enforcement Handbook|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Enforcement Guide ErisEn|IHS Handbook]] &amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Blue Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Theft || Unlawful possession or seizure of property of any crew or organization aboard the CEV Eris. || 7 minutes&lt;br /&gt;
1000 credits&lt;br /&gt;
&lt;br /&gt;
Fine should be applied to every consecutive stolen item regardless of brig time, and property should be returned to its rightful owner or parent organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Battery || Any attack or unwanted intrusion on another person not considered self-defense, regardless of injury caused. || 10 minutes&lt;br /&gt;
1000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Felony assault || Attack on person using lethal weaponry and equipment, attack on Ironhammer personnel, assault causing serious body harm and prolonged medical treatment. || 20 minutes&lt;br /&gt;
1900 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Vandalism || Damage to any property - windows, airlocks, vital equipment - etc. || 7 minutes&lt;br /&gt;
500 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Infiltration || Infiltration into restricted areas without access or permission, breaking and entering. || 5 minutes&lt;br /&gt;
650 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Culpable Negligence || Dereliction of duty, disobedience of orders, commission of crime against employing organization. May only be enforced at the specific request of an organizational head || 7 minutes&lt;br /&gt;
650 credits&lt;br /&gt;
&lt;br /&gt;
In case of dismissal forfeiture of property should be accomplished.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Red Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Murder || Bringing to clinical death, regardless of whether a person was brought back to life or not. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Forced Conversion || Conversion to NeoTheology without express consent. || 20 minutes&lt;br /&gt;
5000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Sabotage || Wide-scale damage to hull plating, destruction of crucial equipment or other severe damage to the vessel. || 25 minutes&lt;br /&gt;
50-60000 credits dependent on damage.&lt;br /&gt;
&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization if damage is extensive.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Collaboration with prohibited organizations, mutiny || Any prohibited organization, such as Excelsior and other terrorist groups, this includes the use of prohibited equipment that is not authorized. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Unsanctioned Organisms || Creation of or existence as a mutant, changelings and the likes of, creation of unlicensed shipboard AI or lawless synthetics. Reversible genetic damage is not equivalent to mutation for the purposes of this law. || Uncompromising termination of organism.&lt;br /&gt;
Capital punishment of Creator at the discretion of the Captain, otherwise permanent incarceration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moebius Laboratories==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Moebius&lt;br /&gt;
 | color      = 8B008B&lt;br /&gt;
 | title      = Moebius Laboratories&lt;br /&gt;
 | content    = &lt;br /&gt;
Moebius Laboratories is the primary financier of the Expedition. This organization pursues science and medicine, and has the exceptional prerogative to perform research which is forbidden for any other organization within Hansa borders.&lt;br /&gt;
Any inventions which are created aboard CEV “Eris” belong only to Moebius Laboratories. The organizational head may sell them to the ship's crew if deemed necessary;&lt;br /&gt;
*Moebius Laboratories is in charge of the ship's crew health condition. All Moebius personnel should maintain health of the ship's crew, and must not collect payment for necessary medical care and supplies used to provide that care;&lt;br /&gt;
*The sale of stimulators, prostheses, bionics, nonessential surgical treatments, and any medical supplies is allowed with reasonable pricing;&lt;br /&gt;
*Moebius Laboratories is authorized to perform genetic alteration within a certain limit.&lt;br /&gt;
Minor alterations to genetic code that do not negatively impact appearance or that are otherwise considered necessary for environmental survival.&lt;br /&gt;
Dangerous or otherwise unwanted mutations may be performed within the laboratory only if they are capable of, and willing to contain the mutant without harming the ship's crew or Eris.&lt;br /&gt;
*Shuttle “Vasily Dokuchaev” is owned by Moebius Laboratories. &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NeoTheology==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{NeoTheology&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Church of NeoTheology&lt;br /&gt;
 | content    = &lt;br /&gt;
The Church of NeoTheology is a backer of the Expedition, and may render its services to the ship's crew.&lt;br /&gt;
*Any crew, except jobs where keeping a cruciform is restricted by the corporate (organizational) code of conduct, may be baptized and resurrected for free;&lt;br /&gt;
*Neotheologists may freely perform any traditional ritual. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Merchant==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Guild&lt;br /&gt;
 | color      = FF8C00&lt;br /&gt;
 | title      = Aster's Guild&lt;br /&gt;
 | content    = &lt;br /&gt;
The Guild Merchant is a fully legitimate member of the Guild, just like the Captain or First officer. He is independent, and all his personnel is purely subordinate to him. &amp;lt;br&amp;gt;&lt;br /&gt;
*The mining barge “Hulk” is owned by the Guild Merchant;&lt;br /&gt;
All materials and objects obtained on any asteroid or derelict by the power of the Merchant’s personnel are owned by him.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technomancers==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Technomancer&lt;br /&gt;
 | color      = FFD700&lt;br /&gt;
 | title      = &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Techomancer League&amp;lt;/span&amp;gt;&lt;br /&gt;
 | content    = &lt;br /&gt;
Technomancer kindred settled down within their own designated portion of CEV “Eris”. Exultant is their leader.&lt;br /&gt;
&lt;br /&gt;
*Technomancers are in charge of maintaining the vessel’s power supply, hull plating and leak integrity. In addition to that, they must do it on a non-repayable basis;&lt;br /&gt;
*Technomancers may charge for service such as cosmetic repairs, or any other unnecessary works.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Agreement_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Rules_ErisEn&amp;diff=6036</id>
		<title>Rules ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Rules_ErisEn&amp;diff=6036"/>
		<updated>2023-04-21T19:32:19Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Added the dot about higher standard for heads of staff and IH personnel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#d33&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''Admins apply these rules at their own discretion, and they may ignore the enforcement of specific rules if it is considered necessary.'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  Community Rules ===&lt;br /&gt;
&lt;br /&gt;
Community rules apply in Discord, OOS channels, repositories and all sites under our control. IC relations are not governed by these rules, but there is one caveat. Blocking on community platforms can be carried over to the game, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Each rule has refinements and details available when opening the spoiler.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Asshole.png |50px|left]] '''0. Do not be an asshole'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a game, and we all came here to enjoy it. Prolonged conflict and toxic behavior are not permitted. Try to be adequate or at least seem so.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
*If it was proved that the motivation of the person is to only harm the community, or if player even admits that directly, then the player will be expelled from the community forever.&lt;br /&gt;
*If you put yourself in opposition to the whole community, then you better leave the server and look for another place to play. Otherwise, we will show you the door by force.&lt;br /&gt;
*Attempts to harm the community by disrupting the operation of any of its platforms, by doing things like DoS or using harmful exploits will lead to permanent ban.&lt;br /&gt;
*It is forbidden to use exploits and game bugs to your own advantage. There is a difference in rotating your character 15 degrees to the right and installing weapon mods in a certain way that your katana starts dealing infinity damage in melee.&lt;br /&gt;
*Raiders with clear goal to harm the community will be permanently banned without minimum bureaucracy involved. We don't negotiate or even communicate with raiders, and if you are a part of raiding group or a community that have purpose of harming and harassing other servers, you can be banned without right to appeal.&lt;br /&gt;
*It is also forbidden to organize raids in order to harm another community. Even if this happened outside our platforms. We do not need stupid drama and conflicts with other communities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Content.png|50px|left]] '''1. Inappropriate Content'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please communicate in a way that doesn't make community members endlessly cringe, and so that we don't get banned from our platforms.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
*Your speech should not go beyond the scope of socially acceptable humor and memes, and should also be readable. In simpler terms: don't be a cancer.&lt;br /&gt;
*The use of slurs or insults that are targeted towards group are only permitted in the context of in game lore. Any use of OOC slurs that target OOC groups is not permitted. If you can't tell the difference, then don't use these slurs.&lt;br /&gt;
*However, harassment of community members on ethnic, religious, or racial grounds, discussions about race superiority, direct calls to violence towards certain group based on their race, ethnicity, religion, position or wealth, will lead you to a ban. Everything from range starting to &amp;quot;people of certain race are not humans&amp;quot; and ending at &amp;quot;murder your local landlord/all cops are pigs&amp;quot; is not welcome here.&lt;br /&gt;
*Same applied to /pol/ tier content that promote such discussions. Just take it somewhere else.&lt;br /&gt;
*As a matter of fact, don't openly and aggressively harass anyone here on any grounds.&lt;br /&gt;
*Politics discussions are permitted as long as they don't broke any rules. This is international server, keep it civil towards other people from around the world.&lt;br /&gt;
*NSFW and malicious content are prohibited. Also prohibited are videos with sound that can damage your hearing (earrape content).&lt;br /&gt;
*It is forbidden to publish personal information without the permission of the user or voluntary public publication of this information. This is especially true of photographs and information about their place of residence. This rule applies not only to members of our community but everyone, we do not want to be the center of someone’s bullying, and we can be punished for this by the user agreement of the platforms we use.&lt;br /&gt;
*Don't post content that can create problems with our platforms. For example, violating the Terms of Service Discord, as well as other platforms where we are. Keep in mind, GitHub is extremely sensitive to the use of words such as &amp;quot;retard&amp;quot; and &amp;quot;nigger&amp;quot;, and can be banned for it as well as the user and the entire repository. Let's not shoot ourselves in the foot.&lt;br /&gt;
*It is impossible to determine the NSFW standard, which means to put it in the rules and use it instead of a ruler, we cannot determine the openness of female breasts in art. This means that you need to think for yourself what you are posting, for example you should understand that if sexual act is completely covered by clothing is still a sexual act, and explicit NSFW.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Talk.png|50px|left]] '''2. Offtopic and channel rules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each topic on our platforms a corresponding section or channel has been created. While offtopic is not punished in most channels (although you should listen when admins tells you to take this topic somewhere else), development channels, Github pull requests and other channels have more severe restrictions.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
*Applications for ban appeals and complaints to the administration should be submitted only in the [https://forum.cev-eris.com/viewtopic.php?f=6&amp;amp;t=6 appropriate forum]. Spam in the administration’s DMs, begging for your unban in the channels, and other attempts to bypass the form will be suppressed. Attempts to create drama from your ban on all possible platforms will not lead to anything productive.&lt;br /&gt;
*Spam is not allowed. Advertising for other communities is allowed until it becomes spam.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Game Rules ===&lt;br /&gt;
These rules apply only in the game itself and enforced only by the administration of the game server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_ERP.png|50px|left]] '''0. ERP'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erotic roleplaying is prohibited on the server. Violators will be punished severely.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*There are special servers for this, do it there, and do not drag it to us please.&lt;br /&gt;
*Hugs and kisses are allowed, as long as nothing sexual is going on. Don't try to test the waters there.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_murder.png|50px|left]] '''1. Murder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Intentional murder\isolation\grievous harm without reason. You must have a good reason to kill another player. This may be: self-defense, a long-running conflict, the execution of an order (the person who ordered it will be responsible for the murder) or the execution of a sentence.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*The violation will always be seen in the context of events that came before it. Usually the responsibility lies with the creator of the situation.&lt;br /&gt;
*Complete isolation of the player without the ability to get out is equivalent to killing.&lt;br /&gt;
*Forcefully mindswapping with someone is also equivalent to killing.&lt;br /&gt;
*The infliction of grievous harm, as a result of which the victim spent a long (half an hour or more) time in the medical bay, is punishable by a term of half the murder in a similar situation.&lt;br /&gt;
*If you doubt your right to use lethal force, ask the administration. You cannot be punished for the violence that the administrator allowed.&lt;br /&gt;
*Conflict with an adequate reason, which was played out during 15-20 minutes of the round (minimum), is considered to be a long-term conflict. At the same time, a conflict with the entire station or the entire Ironhammer department cannot be considered an excuse.&lt;br /&gt;
*At the same time, an adequately played long-term conflict is not considered if:&lt;br /&gt;
**Someone just walked into the area.&lt;br /&gt;
**You do not like how someone dresses.&lt;br /&gt;
**Someone does not do their job as you would like.&lt;br /&gt;
*An adequate reason for killing could be:&lt;br /&gt;
**Someone ran into the arsenal and is actively touching lethal weapons.&lt;br /&gt;
**Someone has Excelsior armor, during the uprising of Excelsior.&lt;br /&gt;
**Someone is trying to blow up the whole ship.&lt;br /&gt;
*Some mechanics, such as sanity, can provide you with reason to assault one person even while not being an antag. However, make sure it will not escalate in lethal conflict with whole crew, as you will be punished for that.&lt;br /&gt;
*When you have an antag role - you are allowed to kill people as much as you need, provided they are not your allies. But you don't need to be asshole about it, don't murder whole server on low population, for example. It's totally not fun for others.&lt;br /&gt;
*Disconnected players (&amp;quot;''He is fast asleep''.&amp;quot; on examine, something about S.S.D. when you try to wake them up) are treated differently: as a general rule it's best to leave them alone, but there are exceptions:&lt;br /&gt;
**Conflict - if they log off during arrest, firefight, brawl or hiding in maintenance while evading Security they are free game to arrest and loot. This still applies for other conflicts, but to a lesser degree - if a guild technician pissed you off and refused to serve you in guild you can take his items, but not muzzle-cuff them and wall them in somewhere far in maintenance. The last case is just an example, common sense and sympathy for disconnected players should still apply.&lt;br /&gt;
**Immediate, unavoidable danger - if there's a ton of roaches outside trying to break in and only that SSD person has a gun/ID card to escape you can loot them, but it's crucial you return items to them afterwards and make sure they are safe.&lt;br /&gt;
**Moving disconnected players - as a general rule, it's recommended to leave disconnected characters on their own - put them back into cryo only if you have their permission beforehand as they may still come back. '''I'''f they're gone for more than 15 minutes, feel free to put them in cryo. It's also recommended you pull them out of danger's way (hiding them from a radiation storm in maintenance).&lt;br /&gt;
**Stuck - you can take SSD person items if there's no other way out (inspector interrogating you suddenly falls asleep), but not murder them or loot them naked.&lt;br /&gt;
**Faction conflict - During mass inter-departmental conflict most protection is void given their nature, but it's still unacceptable to flat out decapitate a sleeping scientist who you never saw the whole shift - take them prisoner at the very least.&lt;br /&gt;
**Antagonists - antagonists are mostly exempt from this rule: they may loot SSD people and kill them if their target is disconnected, but they may not murder a random sleeping vagabond they found in maintenance.&lt;br /&gt;
**On the other hand, ''ghosted players'' (''&amp;quot;He is fast asleep. It doesn't look like he is waking up anytime soon.&amp;quot;'' on examine) are a free game as they have left the body and won't be coming back.&lt;br /&gt;
**Be respectful and use common sense - wait a minute or two if a chemist you were just talking to suddenly fell asleep before you loot them - not everyone has a stable internet connection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Immersion.png|50px|left]] '''2. Violation of the atmosphere and rules of communication'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your speech should correspond to the role played, and not your usual chat behavior. Ideally, it should match the way the characters in films and books speak. Internet slang, emoticons and text abbreviations are prohibited, your characters speak in a voice.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*Do not break the immersion, do not act out something that goes against the background and lore.&lt;br /&gt;
*When using flavor text (character descriptions), it is forbidden to write a story, character, etc. Only appearance.&lt;br /&gt;
*Do not use names of celebrities (Adolf Hitler) and too popular characters (Luke Skywalker). You may play some not very popular heroes of books and films, but it is best to ask the administration in advance. Also, your name should not disturb the atmosphere and should not be too meme (Chad Wojak).&lt;br /&gt;
**Characters with Lowborn perk are allowed more leeway with this, but only to a certain limit. Straight-up references, nomenclatures, or memes such as Inter Continental Ballistic Missile, Main Battle tank, etc.&lt;br /&gt;
*Communicate correctly. It is difficult to talk about any role atmosphere in general, when adult characters, the crew of the spacecraft, talk like sixth graders at a break. Try to make as few mistakes as possible, and speak a language that is pleasant to read. It does not matter whether the server language is native to you or not, equal demands are made on everyone.&lt;br /&gt;
*Heads of staff and security personnel are held to higher roleplay standards.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_ICinOOC.png|50px|left]] '''3. IC in OOC and metagaming'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our server is an RP server, and despite the presence of some concessions in comparison with other servers, the minimum requirements for metagaming are still present.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*Discussion or mention of the events of the current round in the OOC channel is punishable. Please keep the intrigue for other players. This also applies to conferences, forums and other ways of communicating and disseminating information.&lt;br /&gt;
*The use of information about the events of the round received by OOC methods is punishable.&lt;br /&gt;
*It is forbidden to use off-game means of communication to coordinate actions in the game. This violates the metagaming rule and is severely punished.&lt;br /&gt;
*The capabilities of your character are determined by his characteristics, and you can TRY to do things like performing surgery, unlike other servers. An exception is if you take away someone’s work, as described in rule 4.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Jobs.png|50px|left]] '''4. Perform basic job duties'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The engine should be started in an acceptable time frame, people should not die in the medical lobby, while doctors drink tea, and the like. Remember that the life of the entire ship depends on the work of key jobs. Heads and AIs should not exit the game after the start of the round.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*It's okay if you have a serious reason why you cannot do your job. This is a game about a catastrophe on a spaceship, in the end, and sooner or later something will go wrong. But at the beginning of the round you need to fulfill your duties.&lt;br /&gt;
*Despite the fact that rule 3 allows you to do everything your character is capable of according to characteristics, if you interfere in the work of a living and active department, and do their work for them, you can be punished. Instead of breaking into the chemistry and making the medicine yourself, pay the chemist who sits there.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Multiacc.png|50px|left]] '''5. Using multiple accounts'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This greatly complicates the work of the administration and is punished quite seriously. If you want to switch to another account, coordinate this with the server administration.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*The server administration has the right to use several accounts for its own purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Administration Rules ===&lt;br /&gt;
These can serve as the basis for complaints, or for internal proceedings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Hammer.png|50px|left]] '''0. Follow your own rules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The administration should not only comply with its own rules, but also be an example to follow.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*If the administrator, or a permanent member of the development (a person with the role of Staff Developer) violates the rules, the heads of the project, servers and the secretary can get together and give this person a warning. In case of accumulation of 2 or 3 of such warnings, the person will be removed from the server command, and may be additionally banned. In addition to the warning, a ban is not issued, an active member of the server team cannot be banned so that he has the ability to fulfill his responsibilities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Ok.png |50px|left]] '''1. Be an adequate adult'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is perhaps the most important. You should never forget that this is just a game, people come here to have fun, and you want to help them in this.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Do not make yourself God and lord over this game, communicate normally with the community. In general, be calm, solve problems with a cool head and ass.&lt;br /&gt;
*Talk to trouble makers. Never give out a ban in silence. If the player has not left the server and you are able to talk with them, then you are obligated to talk with them. Listen to his opinion, think, interrogate other players, issue a verdict. And then the most important thing: make sure that the player understands it. This will save a lot of complaints and questions in the future.&lt;br /&gt;
*We are not call center operators on salaries. It is obvious. Nobody forbids you to swear or tell special children what they deserve. But this is a matter of general community atmosphere. If you cover the players with obscenities, they will see enemies in the administration, actively gather in groups against the administration, weave intrigues. We should not allow this, and it is worth starting with ourselves.&lt;br /&gt;
*Have a sense of humor and don’t burn. In this game absolutely crazy things can happen, players can consistently insult your kin to the seventh generation, and the build can break in all places. The ability to neigh in time will save you and others, and a cold ass will allow you to endure fair bans in any situation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Drama_Hungry_Idiot.png |50px|left]] '''2. Do not harm your own server'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do not shit inside where you live. This would seem quite obvious, but it is sometimes easy to forget in a fit of anger.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Do not be an intriguer. Do not use admin rights to pit groups of players, administrators, against each other, and do not try to split the administration into separate groups, do not play dirty politics. If there are problems in the community, they need to be voiced and resolved, and not thrown at each other to such an extent that problems will not be resolvable.&lt;br /&gt;
*Do not harm the server and the community in order to prove something. In the end, if you really do not like what is happening, you can just calmly leave. No problem is worth the split or death of the community.&lt;br /&gt;
*If you are personally involved in a violation, it concerns your friends, or your ass just burns - pass the problem to another. Failure to do this can lead to huge problems with the community, and even to the circus and drama.&lt;br /&gt;
*Do not expose the community badly in the eyes of others. Do not conflict with other communities so that this can create problems for the entire server, or even involve a full-blown conflict with someone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Observe.png |50px|left]] '''3. We are a server with the minimum possible admin intervention'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is one of the basics of the server. We understand that the rules are necessary to maintain an adequate community life, however we do not directly intervene in the events of the round.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*If it is reasonable, players should be banned for their violations at the end of the round, having the opportunity to play their role in the round. Interrupting a chain of murders of an outright attacker by a ban, however, is possible and necessary.&lt;br /&gt;
*We do not revive the players even if they were killed by a banned griefer. However, we can provide a reduction in respawn time for the victim. To do it or not is strictly on the conscience of the administrator.&lt;br /&gt;
*Reducing respawn time is the most organic way to return a player to the game, and if the situation is right, this can be done in large quantities. But then again, all this is at the discretion of the administration.&lt;br /&gt;
*Helping players who fall victim to bugs is one of the duties of the administration. The build is not stable even in its best times, in case something broke the rule of non-intervention should be forgotten.&lt;br /&gt;
*Events, or other ways to diversify the rounds should be coordinated with the heads of the servers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_NAP.png |50px|left]] '''4. N.A.P.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:NAPviolation.mp3|auto]]&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Admins have a prerogative to deal with in-game problems, and developers should not interfere with bans, notes and appeals, or try to vouch someone out of trouble.&lt;br /&gt;
*Development process is regulated by Maintainers in terms of quality, and by Project Leader/Head Dev in terms of balance, direction and lore. Admins don't have any privilege in this process.&lt;br /&gt;
*It is, however, guaranteed that admins will communicate with Head Dev before applying any sanctions to developers or contributors. It's not for covering up their violations, but to allow Dev team to adapt, civilly resolve a problem, and ensure that damage to development itself is minimal.&lt;br /&gt;
*As for player feedback and admin tools, it's also expected for admins to be the main source of information, and while current dev priorities are established by Head Dev, development team will listen to admins concern.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Advice.png |50px|left]] '''Other tips'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not the rules as such, these are recommendations for directing the administration in the right direction.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Not everything can be brought to the public. If the administrator took off the whore, got drunk and let her administer the server, it’s definitely not worth disclosing such details of her personal life.&lt;br /&gt;
*Still, playerbase should be informed on the reasoning of our decisions or actions, both in administration and development.&lt;br /&gt;
*Ask for help if necessary. If you are in doubt about the solution, ask other administrators. If there is no one to call for help, give a kick to your head for the lack of administration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Structure.png |50px|left]] '''Admin and Development Ranks'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CEV Eris admin structure:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[file:NAP.png|800px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Rules_ErisRu]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:4.png|80px|center|link=Main_Page_ErisEn|Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Rules_ErisRu&amp;diff=6035</id>
		<title>Rules ErisRu</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Rules_ErisRu&amp;diff=6035"/>
		<updated>2023-04-21T19:31:53Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: /* Правила игры */ Добавил пункт в правила отыгрыша про высокие стандарты IH и глав&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#d33&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''Администрация применяет эти правила по своему усмотрению и может не наказывать, если сочтет это необходимым.'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Правила сообщества ===&lt;br /&gt;
Правила сообщества применяются в Дискорде, ООС-каналах, репозиториях и всех подконтрольных нам площадках. IC-отношения не регулируются этими правилами, но есть один нюанс. Блокировка на платформах сообщества может быть перенесена в игру, и наоборот.&lt;br /&gt;
&lt;br /&gt;
Каждое правило имеет уточнения и детали, доступные при открытии спойлера.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Asshole.png |50px|left]] '''0. Не будь мудаком'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Это игра, и все мы пришли сюда получить удовольствие от неё. Продолжительные конфликты и токсичное поведение не допускаются. Старайтесь быть адекватным или хотя бы казаться таковым.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
* Если было доказано, что мотивация пребывающего на сервере игрока несёт лишь негативный характер, и его целью является нанесение всяческого вреда серверу, то игрок будет исключен из сообщества навсегда.&lt;br /&gt;
* Если вы ставите себя в оппозицию '''всему сообществу''' то вам лучше покинуть сервер и поискать другое место для игры. Иначе на дверь вам укажут насильно.&lt;br /&gt;
* Запрещены попытки навредить сообществу, нарушая работу любых из его платформ, будь то попытки вывести из строя игровой сервер или же взлом иных систем.&lt;br /&gt;
*Запрещено использовать эксплойты и игровые баги в своих интересах. Есть разница между поворотом персонажа на 15 градусов вправо и модификацией оружия таким образом, чтобы оно мгновенно взрывало тех, по кому попадает.&lt;br /&gt;
* Рейды c явным намерением повредить нашему сообществу приведут к перманентным банам всем участникам с минимальной бюрократией. Мы не ведем переговоров с рейдерами. Если вы член группы или сообщества, чья цель рейдить другие сервера с целью грифа или преследования членов других сообществ, вы будете забанены без право на оправдание.&lt;br /&gt;
* Запрещена организация набегов (рейдов) с целью навредить любому другому сообществу как таковая. Даже если это происходило вне наших платформ. Глупая драма и конфликты с другими сообществами нам не нужны.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Content.png|50px|left]] '''1. Неприемлемый контент'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Пожалуйста, общайтесь так чтобы участники сообщества могли находится у нас не умирая от бесконечного кукожа, а нас не забанили с наших платформ. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
* Ваша речь не должна выходить за рамки общественно приемлемого юмора и мемов, а также должна быть читабельной. Говоря более простым языком: '''не ракуй.'''&lt;br /&gt;
* Использование ругательств или оскорблений, направленных на определённые группы, разрешено только в контексте игрового сюжета. Любое использование OOC-ругательств, направленных на OOC-группы, не допускается. Если вы не видите разницы, то не используйте эти оскорбления.&lt;br /&gt;
* Однако, преследование членов сообщества по расовому, религиозному и национальному признакам, дискуссии о расовом превосходстве, а так же прямые призывы к насилию к группам людей по признаку их расы, нации, религии, положению или имуществу приведут к бану. Все в спектре от призывов к погромам до &amp;quot;нового раскулачивания&amp;quot; не приветствуется в этом сообществе. &lt;br /&gt;
* Так же запрещен контент служащий целью разжечь дискуссию на эти темы. Пожалуйста, размещайте его в другом месте.&lt;br /&gt;
* Обсуждение политики допускается только в отведенных местах, и без расовых/национальных нападок на других членов сообщества.&lt;br /&gt;
* Открытое и агрессивное преследование членов сообщества запрещено как таковое. &lt;br /&gt;
* Запрещен NSFW и вредоносный (вирусный) контент. Так же запрещены видео со звуком способным навредить слуху (earrape контент).&lt;br /&gt;
* Запрещена публикация личной информации без разрешения пользователя или же добровольной публичной публикации этой информации. В особенности это касается фотографий и информации о месте проживания. Это правило касается не только членов нашего сообщества, мы не хотим быть центром чье либо травли, и можем понести за это наказание по пользовательскому соглашению используемых нами платформ.&lt;br /&gt;
* Также запрещен контент, за который приходится отвечать нам. Например, нарушающий Terms of Service Дискорда, равно как и других платформ, где мы находимся. Например, GitHub крайне чувствителен с употребление таких слов как &amp;quot;retard&amp;quot; и &amp;quot;nigger&amp;quot;, и способен забанить за это как и пользователя, так и весь репозиторий. Давайте не будем стрелять себе в ногу.&lt;br /&gt;
* Невозможно определить эталон NSFW, а значит поставить его в правила и использовать его вместо линейки, определяя открытость женских грудей на арте мы не можем. Это означает что вам нужно самим думать что вы постите, и то что сексуальный акт полностью закрытый одеждой это все еще сексуальный акт, и явное NSFW. Это так же относится к другим правилам контента.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Talk.png|50px|left]] '''2. Оффтоп и правила каналов'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
На каждую тему на наших платформах создан соответствующий раздел или канал. В то время как оффтоп не наказывается в большинстве каналов (хотя может быть устранен администрацией), каналы для разработки, пулл реквесты Гитхаба и другие каналы имеют более строгие ограничения.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
* Заявки на разбан и жалобы на администрацию должны подаваться только по [http://forum.syndi-cat.com/t/topic/62 соответствующей форме]. Спам в ЛС администрации, выпрашивание в каналах дискорда и иные попытки обойти форму будут пресекаться. Попытки создать драму из вашего бана на всех возможных платформах не приведут к чему-то продуктивному.&lt;br /&gt;
* Некоторые каналы могут представлять из себя исключение из одного или нескольких правил, о чем должно быть четко написано в их описании или закрепах.&lt;br /&gt;
* Запрещен спам. Рекламирование других сообществ разрешено, пока оно не переходит в спам.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Правила игры ===&lt;br /&gt;
Эти правила применяются только в самой игре и только администрацией игрового сервера.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_ERP.png|50px|left]] '''0. ERP'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Отыгрыш эротического характера на сервере запрещен. Нарушители будут наказаны жестоко. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Для этого есть специальные сервера, занимайтесь этим там, и не тащите это сюда.&lt;br /&gt;
* Обнимашки и поцелуи допускаются, пока это не несет в себе явный сексуальный оттенок. Лучше не пытайтесь нащупать тонкую грань допустимого. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_murder.png|50px|left]] '''1. Убийство'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Намеренное убийство\изоляция\причинение тяжкого вреда без основания. Вы должны иметь вескую причину для убийства другого игрока. Это может быть: самооборона, продолжительно отыгранный конфликт, выполнение приказа (за убийство будет отвечать отдавший приказ) или выполнение приговора. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Нарушение всегда будет рассматриваться в контексте событий, которые были до него. Обычно ответственность несет создавший ситуацию.&lt;br /&gt;
* Полная изоляция игрока без возможности выбраться приравнивается к убийству.&lt;br /&gt;
* Причинение тяжкого вреда, в результате которого жертва провела продолжительное (от получаса и больше) время в медотсеке, наказывается сроком вдвое меньшим убийства в аналогичной ситуации.&lt;br /&gt;
* '''Если вы сомневаетесь в вашем праве применять летальную силу, спросите администрацию.''' Вас не могут наказать за насилие, которое разрешил администратор.&lt;br /&gt;
* Продолжительно отыгранным конфликтом считается конфликт с адекватной причиной, который был отыгран на протяжении 15-20 минут раунда (минимум). При этом конфликт со всей станцией или всей охраной оправданием считаться не может.&lt;br /&gt;
&lt;br /&gt;
* При этом, адекватно отыгранным конфликтом не считается если:&lt;br /&gt;
:* Кто-то просто зашел в отсек.&lt;br /&gt;
:* Вам не нравится как кто-то одевается.&lt;br /&gt;
:* Кто-то делает свою работу не так как вы хотели бы.&lt;br /&gt;
&lt;br /&gt;
* Адекватной причиной для убийства может быть:&lt;br /&gt;
:* Кто-то забежал в арсенал и активно трогает летальное вооружение.&lt;br /&gt;
:* Кто-то имеет на себе броню коммунистов во время восстания коммунистов.&lt;br /&gt;
:* Кто-то пытается взорвать весь корабль.&lt;br /&gt;
&lt;br /&gt;
* Некоторые игровые механики, например Sanity, могут дать вам возможность нападать на одного человека. Однако, постарайтесь чтобы это не вышло в летальный конфликт со всем экипажем, иначе вы будете наказаны.&lt;br /&gt;
* Когда у вас роль антагониста - вы можете убивать столько, сколько вам нужно, за исключением ваших союзников. Однако стоит помнить что у других игроков на сервере тоже должно быть удовольствие от игрового процесса, и делать такие вещи как вырезание экипажв при малой популяции сервера нельзя.&lt;br /&gt;
*С другой стороны, к отсоединённым игрокам (&amp;quot;''He is fast asleep''.&amp;quot; при осмотре, что-то про S.S.D. при попытке разбудить) стоит относится по-другому - лучше их не трогать и оставить там где они есть, но разумеется есть исключения:&lt;br /&gt;
*:* Конфликт - если человека вышел из игры во время ареста, перестрелки, драки, во время пряток в техтоннелях от службы безопасности или схожего конфликта - эта защита не накладывается. Данное правило в меньшей мере накладывается и на схожие конфликты - если вы застали спящего работника гильдии, который ранее вас оскорбил и отказался обслуживать, то можно своровать его вещи, но никак не отобрать радио и замуровать в четыре стены глубоко в техтоннелях. Этот случай служит лишь примером - здравый смысл и сочувствие к отключенным игрокам все равно должны применяться.&lt;br /&gt;
*:* Непосредственная, неизбежная опасность - если снаружи тонна тараканов пытается проникнуть внутрь, и только у SSD-человека есть оружие/карточка чтобы сбежать, вы можете их слутать, но крайне важно после этого вернуть ему вещи и убедиться, что он в безопасности.&lt;br /&gt;
*:*Перемещение отключенных игроков - как правило, рекомендуется оставлять отключенных персонажей одних - помещайте их обратно в крио только с их предварительного разрешения, так как они могут вернуться. Но, если они отсутствуют более 15 минут, не стесняйтесь поместить их в обратно крио. Также рекомендуется убирать их с пути опасности (прятать от радиационной бури в техтоннели).&lt;br /&gt;
*:*Если вы застряли - вы можете забрать у SSD-человека предметы, если нет другого выхода (допрашивающий вас инспектор внезапно заснул), но не убивать его и не грабить голым.&lt;br /&gt;
*:*Конфликт между фракциями - во время массового конфликта, учитывая их природу, данная защита не действуют, но все же неприемлемо обезглавить спящего ученого, которого вы вобще не видели всю смену - по крайней мере, возьмите его в плен или оставьте его.&lt;br /&gt;
*:*Антагонисты - антаги в целом освобождены от этого правила: они могут грабить отключённых игроков и убивать их, если это их цель, но всё же не стоит убивать случайного уснувшего вагабонда, которого вы нашли при шкафу в техтоннеле.&lt;br /&gt;
*:*С другой стороны, на ''гостнувшихся'' игроков (''&amp;quot;He is fast asleep. It doesn't look like he is waking up anytime soon.&amp;quot;'' при осмотре) данное правило также не распространяется - игрок покинул тело персонажа и уж точно не вернётся.&lt;br /&gt;
*:*Cледуйте здравому смыслу - подождите минуту или две, если химик, с которым вы только что говорили, вдруг заснул, прежде чем грабить его - не у всех есть стабильное интернет-соединение.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Immersion.png|50px|left]] '''2. Нарушение атмосферы и правила общения'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ваша речь должна соответствовать отыгрываемой роли, а не вашему обычному поведению в чатах. В идеале она должна соответствовать тому, как разговаривают персонажи фильмов и книг. Интернет-слэнг, смайлики и текстовые сокращения запрещены, ваши персонажи говорят голосом. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Не выходите за пределы сеттинга, не отыгрывайте нечто идущее вразрез с предысторией.&lt;br /&gt;
* При использовании flavor текста (описания персонажа) запрещено писать историю, характер и прочее. Только внешность.&lt;br /&gt;
* Не используйте имена знаменитостей (Адольф Гитлер) и слишком популярных персонажей (Люк Скайуокер). Вы можете отыгрывать не самых популярных героев книг и фильмов, но лучше всего заранее спросить мнение администрации. Также ваше имя не должно нарушать атмосферу и не быть слишком мемным (Саслан Параши).&lt;br /&gt;
*:* Персонажи, взявшие перк &amp;quot;Lowborn&amp;quot;, имеют большую свободу действий в плане выбора имени, но здравый смысл имеет место быть - Прямые отсылки, странные номенклатуры или мемы (Основной Боевой Танк, Межконтинентальная Баллистическая ракета, Абольф Витлер) всё ещё запрещены.&lt;br /&gt;
* Общайтесь грамотно. Сложно говорить о какой-либо ролевой атмосфере вообще, когда взрослые персонажи, экипаж космического корабля, разговаривают как шестиклассники на перемене. Старайтесь допускать как можно меньше ошибок, и говорить на приятном для чтения языке, без слов вроде &amp;quot;плз&amp;quot;, &amp;quot;спс&amp;quot;, и прочих &amp;quot;прив&amp;quot;. Неважно, является ли язык сервера вам родным или нет, ко всем предъявляются равные требования.&lt;br /&gt;
* К главам отделов и сотрудникам службы безопасности предъявляются более высокие требования по отыгрышу.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_ICinOOC.png|50px|left]] '''3. IC в OOC и метагейм'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Наш сервер является ролевым, и не смотря на наличие некоторых послаблений по сравнению с другими серверами, минимальные требования по метагейму все равно присутствуют.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Обсуждение или упоминание событий текущего раунда в канале OOC карается. Пожалуйста, сохраняйте интригу для других игроков. Это так же касается конференций, форумов и иных способов общения и распространения информации.&lt;br /&gt;
* Использование информации о событиях раунда полученной ООС способами карается. &lt;br /&gt;
* Запрещено использование внеигровых средств общения для координации действий в игре. Это нарушает правило о метагейме и наказывается серьезно.&lt;br /&gt;
* Возможности вашего персонажа определяются его характеристиками, и совершение таких действий как проведение хирургии охранником '''не карается''', в отличии от других серверов. Исключением является если вы отнимаете чью-то работу, что описано в правиле 4.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Jobs.png|50px|left]] '''4. Выполняйте базовые должностные обязанности'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Двигатель должен быть запущен в приемлемые сроки, люди не должны умирать в приёмной медотсека, пока врачи пьют чай, и тому подобное. Помните, что от работы ключевых должностей зависит жизнь всего корабля. Главы и ИИ не должны выходить из игры после начала раунда.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Ничего страшного, если у вас есть серьезная причина, по которой вы не можете выполнять свою работу. Это игра про катастрофу на космическом корабле, в конце концов, и рано или поздно что-то пойдет не так. Но в начале раунда к вам необходимо выполнять свои обязаности.&lt;br /&gt;
* Не смотря на то, что правило 3 разрешает вам делать все, на что способен ваш персонаж по характеристикам, если вы вмешиваетесь в работу живого и активного отсека, и выполняете их работу за них, вы можете быть наказаны. Вместо того чтобы вламываться в химию и делать лекарства самому, заплатите химику который там сидит.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Multiacc.png|50px|left]] '''5. Использование нескольких аккаунтов'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Это сильно затрудняет работу администрации и наказывается достаточно серьезно. Если вы хотите перейти на другой аккаунт, согласуйте это с администрацией сервера.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Администрация сервера вправе использовать несколько аккаунтов для своих целей.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Правила администрации ===&lt;br /&gt;
Они могут выступать основой для подачи жалоб, или для внутренних разбирательств. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Hammer.png|50px|left]] '''0. Соблюдай свои же правила'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Администрация должна не только исполнять собственные правила, но и быть примером для подражания. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* В случае если администратор, или постоянный член разработки (человек с ролью Staff Developer) нарушает правила, главы проекта, серверов и секретарь могут собраться и вынести этому человеку предупреждение. В случае накопления 2 или 3 таких предупреждений, человек будет удален из команды сервера, и может быть дополнительно забанен. В дополнении к предупреждению бан не выносится, действующий член команды сервера забанен быть не может, дабы он имел возможность выполнять взятые на себя обязанности. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Ok.png |50px|left]] '''1. Будь адекватным, взрослым человеком'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Это, пожалуй, самое важное. Никогда не стоит забывать, что это просто игра, люди приходят сюда развлекаться, и ты хочешь им в этом помочь. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* Не строй из себя царя и Бога над этой игрой, нормально общайся с комьюнити. В целом будь спокойным, решай проблемы на холодную голову и задницу.&lt;br /&gt;
* Разговаривай с нарушителями. Никогда не выдавай бан молча. Если игрок не ливнул и является способным разговаривать существом, беседу провести необходимо. Выслушай его мнение, подумай, опроси других игроков, вынеси вердикт. А затем самое главное: убедись, что игрок его понял. Это избавит от кучи жалоб и вопросов в дальнейшем.&lt;br /&gt;
* Мы не операторы коллцентра на зарплате. Это очевидно. Никто не запрещает вам материться или говорить особым детям то, что они заслуживают. Но это вопрос общей атмосферы сообщества. Если крыть игроков матом, они будут видеть в администрации врагов, активно собираться в группы против администрации, плести интриги. Мы не должны допускать подобного, и стоит начать с себя.&lt;br /&gt;
* Имей чувство юмора и не гори. В этой игре могут происходить совершенно безумные вещи, игроки могут последовательно оскорблять твою родню до седьмого колена, а билд ломаться во всех местах. Умение вовремя поржать спасёт и тебя, и окружающих, а холодная задница позволит выносить справедливые баны в любой ситуации.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Drama_Hungry_Idiot.png |50px|left]] '''2. Не вреди своему собственному серверу'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Не гадь там, где живешь. Казалось бы, это довольно очевидно, но об этом порой легко забыть в порыве гнева.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* Не будь интриганом. Не используй админские права для стравливания групп игроков, администраторов, не пытайся отколоть администрацию на отдельную группировку, не играй в грязную политику. Если в сообществе есть проблемы, их надо озвучивать и решать, а не закидывать друг друга говном до такой степени, что проблем будет не видно.&lt;br /&gt;
* Не вреди серверу и сообществу с целью того чтобы что-то доказать. В конце концов, если тебе сильно не нравится происходящее, можно просто спокойно уйти. Никакая проблема не стоит раскола или смерти сообщества.&lt;br /&gt;
* Если ты лично вовлечен в нарушение, оно касается твоих друзей, или твоя задница просто горит - передай проблему другому. Отказ сделать это может привести к огромным проблемам с сообществом, и вплоть до цирка и драмы.&lt;br /&gt;
* Не выставляй сообщество плохо в глазах других. Не конфликтуй с другими сообществами так, что это может создать проблемы всему серверу, или даже втянуть с полномасштабный конфликт с кем-то.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Observe.png |50px|left]] '''3. Мы являемся сервером с минимально возможным админским вмешательством'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Это одна из основ сервера. Мы понимаем что правила необходимы для поддержания адекватной жизни сообщества, однако мы не вмешиваемся в события раунда напрямую.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* Если это резонно, игрок должен быть забанен за свои нарушения в конце раунда, имея возможность доиграть свою роль в раунде. Прерывать цепочку убийств откровенного набегателя баном, тем не менее, можно и нужно.&lt;br /&gt;
* Мы не оживляем игроков даже если их убил забаненный грифер. Однако, мы можем предоставить снижение времени респавна жертве. Делать это или нет - строго на совести администратора.&lt;br /&gt;
* Снижение времени респавна это самый органичный способ вернуть игрока в игру, и если ситуация к тому располагает, это можно делать и массово. Но опять же, все это на усмотрение администрации.&lt;br /&gt;
* Помощь игрокам которые стали жертвой багов это одна из обязанностей администрация. Билд не отличается стабильностью даже в лучшие свои времена, в случае если что-то сломалось правило о невмешательстве стоит забыть.&lt;br /&gt;
* Ивенты, или иные способы разнообразить раунды стоит согласовывать с главами серверов.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_NAP.png |50px|left]] '''4. N.A.P.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:NAPviolation.mp3|auto]]&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Администрация сервера имеет прерогативу в решении административных вопросов, и разработчики не должны вмешиваться в баны, или пытаться защитить кого-то от ответственности.&lt;br /&gt;
*Процесс разработки регулируется Мейнтейнерами, Главой Проекта и Главой Разработки. Администрация не может вмешиваться в этот процесс.&lt;br /&gt;
*В случае возникновение проблем с одним из разработчиков, администрация обязана оповестить Главу Разработки о проблемах, дабы дать возможность решить вопрос с минимальным ущербом разработке.&lt;br /&gt;
*Администрация сервера является ключевым источником фидбека от игроков, а так же может просить у разработчиков разрабатывать административные инструменты. Приоритеты все равно решает Глава Разработки, но он обязан как минимум выслушать проблемы администраторов.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Advice.png |50px|left]] '''Другие советы'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Не правила как таковые, это рекомендации для направления администрации в нужное русло.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* Не всё можно выносить на публику. Если администратор снял шлюху, напился и дал ей поадминить сервер, разглашать такие детали личной жизни точно не стоит. Уважай то немногое, что мы скрываем, и не выноси сор из избы.&lt;br /&gt;
* Однако, стоит держать игроков в курсе того что происходит на сервере, и не скрывать слишком много. Причины административных решений и изменений в разработке должны быть публичны.&lt;br /&gt;
* Запрашивай помощь, если нужно.Если ты сомневаешься в решении - спроси у других администраторов. Если некого позвать на помощь, дай пинка своему главе за недобор администрации.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Structure.png |50px|left]] '''Ранги Администрации и Разработки'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Структура администрации сервера:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[file:NAP.png|800px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[en:Rules_ErisEn]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Timeline_ErisEn&amp;diff=5983</id>
		<title>Timeline ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Timeline_ErisEn&amp;diff=5983"/>
		<updated>2023-02-03T19:03:58Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Protected &amp;quot;Timeline ErisEn&amp;quot;: Other lore pages are protected too to prevent tampering with this shit ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following text explains the timeline of the CEV Eris universe with all important events described briefly with very important events highlighted in bold. &lt;br /&gt;
&lt;br /&gt;
''This is how we got here.''&lt;br /&gt;
* '''2070 - Exodus from Eearth started'''&lt;br /&gt;
*'''2073 - Nanotrasen is founded'''&lt;br /&gt;
* 2079 - Russian ark ships escape Earth using Kursalin drives&lt;br /&gt;
* 2094 - First bluespace teleportation performed&lt;br /&gt;
* 2095 - Scandinavian arc ships arrive at Pluto. Foundation of Northern Constellation Primarchy&lt;br /&gt;
* '''2098 - Founding of Technocracy'''&lt;br /&gt;
* '''2152 - Saturn Wars'''&lt;br /&gt;
* '''2173 - The New Man Doctrine and Technocracy civil war'''&lt;br /&gt;
* 2178 - Technomancy Clan doctrine created and Clan of the Eternal Engine rises as non-formal leader of anarchist revolutionaries.&lt;br /&gt;
* 2190 - Technomancer inner revolutionaries conflict, destruction of the Clan of the Eternal Engine, Empress and the Court Clan take control.&lt;br /&gt;
* '''2191 - Collapse of Technocracy'''&lt;br /&gt;
* '''2192 - End of Saturn Wars, Revolutionary government surrenders all territory and escapes to the Danube Sector. Excelsior Seditionists move to Gagarin Sector'''&lt;br /&gt;
* 2238 - Eio Incident. Full-scale war between One Star and the Northern Constellation.&lt;br /&gt;
* 2240 - Destruction of Pluto, eradication of Northern Constellation.&lt;br /&gt;
* '''2257 - One Star golden age, displaced population massively leaves Sol Sector'''&lt;br /&gt;
* 2272 - Vietnamese ark ships arrive at Chunach Sector&lt;br /&gt;
* '''2281 - One Star civil war, massive wave of refugees out of Sol Sector'''&lt;br /&gt;
* 2283 - Arrival of Northern Constellation remnants in Hansa Sector. Creation of Northern Primarchy&lt;br /&gt;
* '''2291 - Massive psionic cataclysm causes One Star to collapse'''&lt;br /&gt;
* 2300 - Balkan Armada arrives at Danube Sector&lt;br /&gt;
* 2301 - Technomancers League arrives at Danube Sector&lt;br /&gt;
* 2302 - War for Primacy between Technomancers League and Balkan Armada&lt;br /&gt;
* 2304 - Treaty of Mutual Understanding and end of War of Primacy: Complete Neutrality established between Balkan Armada and the Technomancers League. Unrest and mutiny tears Balkan internal leadership apart.&lt;br /&gt;
* 2305 - Collapse of Balkan Armada into warlord states.&lt;br /&gt;
* '''2311 - Nanotrasen seed ships arrive to New Rome in Hansa Sector'''&lt;br /&gt;
* 2327 - Proclamation of Dai’s Social Mandate&lt;br /&gt;
* 2342 - First petty Polish Kingdoms rise into prominence in Warminia Sector&lt;br /&gt;
* 2368 - Bankruptcy of Northern Primarchy.&lt;br /&gt;
* 2369 - Jamesons Gambit. Nanotrasen completes the total buyout of Northern Primarchy assets and annexes it into its territory.&lt;br /&gt;
* 2375 - Foundation of Oberth&lt;br /&gt;
* 2388 - Mining Crisis: Border Hostilities between Oberth and Dai Social Mandate&lt;br /&gt;
* 2389 - War between Oberth and Dai Social Mandate&lt;br /&gt;
* '''2394 - Intervention of Nanotrasen. Neutral zone of Flaming Pulsar established between Oberth and Dai Social Mandate'''&lt;br /&gt;
* 2411 - Bulgarian Government proclaims Pan-Danubian manifesto&lt;br /&gt;
* 2421 - First Successful Man Machine Integration test in Nanotrasen.&lt;br /&gt;
* 2426 - Technomancers League performs first matter compression experiment.&lt;br /&gt;
* 2454 - Wars of Danubian Unification&lt;br /&gt;
* 2459 - Pulsars Break: Second War Between Oberth and Dai Social Mandate&lt;br /&gt;
* '''2463 - Second Nanotrasen Intervention. Complete Demilitarization of Oberth Republic'''&lt;br /&gt;
* 2468 - Nowopolska insurgency in Petty Kingdom of Małolzie&lt;br /&gt;
* 2470 - Nowopolska insurgency victorious, proclamation of the Malolzian Heartstars&lt;br /&gt;
* 2473 - End of Danubian Unification wars. Bulgarian Government emerges victorious and consolidates power.&lt;br /&gt;
* '''2474 - Proclamation of Danube Confederation'''&lt;br /&gt;
* 2480 - Complete Corporate dominance. Beginning of Nanotrasen golden age.&lt;br /&gt;
* 2484 - Warminian Hotpot: Malolzian Heartstars begin unification of Warminian Sector&lt;br /&gt;
* '''2487 - Terror Attack on Nanotrasen HQ: First occurence of Founders'''&lt;br /&gt;
* 2495 - Syndicate of Corporations is formed.&lt;br /&gt;
* '''2500 - Founders come into power on Courluçon, complete severance of trade with Nanotrasen'''&lt;br /&gt;
* '''2501 - Famine on Courluçon. Invasion of the Nanotrasen and toppling of the Courluçon Government.'''&lt;br /&gt;
* '''2511 - Formation of the Defensive Prosperity coalition between Danube Confederation and Technomancers League'''&lt;br /&gt;
* 2517 - Sect of Malolzian Fundamentalists destroy Nanotrasens AI Research center on Neo-Baltimore&lt;br /&gt;
* 2522 - Syndicate Summit bombed by Excelsior Terrorists.&lt;br /&gt;
* 2532 - Start of Trade Conflict between Syndicate and Nanotrasen&lt;br /&gt;
* '''2538 - First Star Re-emerges in Null Sector'''&lt;br /&gt;
* '''2549 - Great Rip fiscal crisis in Nanotrasen.'''&lt;br /&gt;
* '''2553 - Bloody Monday incident. Half of the Nanotrasen Corporate board vaporized. Start of Corporate Wars'''&lt;br /&gt;
* 2555 - Syndicate Mercenaries unify into Ironhammer Brigade&lt;br /&gt;
* '''2557 - End of Warminian Hotpot: Proclamation of Galpolkan Tribunal'''&lt;br /&gt;
* '''2560 - Defensive Prosperity coalition intervenes in Corporate Wars'''&lt;br /&gt;
* 2562 - First battle of Sich Prime&lt;br /&gt;
* 2568 - Annihilation of Vladivostok Megashipyard. Destruction and fragmentation of the Rusted Engine clan.&lt;br /&gt;
* 2570 - Battle of Calera. Syndicate Forces destroy Nanotrasen's main biolab facilities.&lt;br /&gt;
* 2576 - Destruction of Neo Sofia. Danubian Confederation government fragments.&lt;br /&gt;
* '''2577 - Danubian Confederation collapses into warlord states.'''&lt;br /&gt;
* '''2580 - Razing of New Rome'''&lt;br /&gt;
* '''2581 - Formation of the cult of Neotheology'''&lt;br /&gt;
* 2582 - Seventh battle of Sich Prime&lt;br /&gt;
* '''2584 - End of the Corporate Wars and Establishment of Hansa'''&lt;br /&gt;
* 2585 - Dai Social Mandate invades Hansa&lt;br /&gt;
* 2587 - Total defeat and demilitarization of Dai Social Mandate. Beginning of the Ironhammer occupation of Chunach Sector&lt;br /&gt;
* 2588 - Serbian Government rises among the Danubian anarchy&lt;br /&gt;
* '''2590 - Nanotrasen Remnants transform into Church of Neotheology''' &lt;br /&gt;
* 2597 - Declaration of the Human Purity doctrine by Galpolkan Tribunal&lt;br /&gt;
* 2612 - Collapse of Oberth&lt;br /&gt;
* '''2622 - Psychic field guarding old One Star territories recedes, allowing exploration.'''&lt;br /&gt;
* 2634 - Corporate dystopia in Oberth&lt;br /&gt;
* '''2642 - CEV Eris expedition'''&lt;br /&gt;
&lt;br /&gt;
== Archived Timeline Articles ==&lt;br /&gt;
Waiting until rewrite.&lt;br /&gt;
*[[Exodus from the ErisEn|Exodus from the Earth]]&lt;br /&gt;
*[[Death is our destination ErisEn|Death is our destination]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Timeline_ErisEn&amp;diff=5982</id>
		<title>Timeline ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Timeline_ErisEn&amp;diff=5982"/>
		<updated>2023-02-03T19:00:26Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following text explains the timeline of the CEV Eris universe with all important events described briefly with very important events highlighted in bold. &lt;br /&gt;
&lt;br /&gt;
''This is how we got here.''&lt;br /&gt;
* '''2070 - Exodus from Eearth started'''&lt;br /&gt;
*'''2073 - Nanotrasen is founded'''&lt;br /&gt;
* 2079 - Russian ark ships escape Earth using Kursalin drives&lt;br /&gt;
* 2094 - First bluespace teleportation performed&lt;br /&gt;
* 2095 - Scandinavian arc ships arrive at Pluto. Foundation of Northern Constellation Primarchy&lt;br /&gt;
* '''2098 - Founding of Technocracy'''&lt;br /&gt;
* '''2152 - Saturn Wars'''&lt;br /&gt;
* '''2173 - The New Man Doctrine and Technocracy civil war'''&lt;br /&gt;
* 2178 - Technomancy Clan doctrine created and Clan of the Eternal Engine rises as non-formal leader of anarchist revolutionaries.&lt;br /&gt;
* 2190 - Technomancer inner revolutionaries conflict, destruction of the Clan of the Eternal Engine, Empress and the Court Clan take control.&lt;br /&gt;
* '''2191 - Collapse of Technocracy'''&lt;br /&gt;
* '''2192 - End of Saturn Wars, Revolutionary government surrenders all territory and escapes to the Danube Sector. Excelsior Seditionists move to Gagarin Sector'''&lt;br /&gt;
* 2238 - Eio Incident. Full-scale war between One Star and the Northern Constellation.&lt;br /&gt;
* 2240 - Destruction of Pluto, eradication of Northern Constellation.&lt;br /&gt;
* '''2257 - One Star golden age, displaced population massively leaves Sol Sector'''&lt;br /&gt;
* 2272 - Vietnamese ark ships arrive at Chunach Sector&lt;br /&gt;
* '''2281 - One Star civil war, massive wave of refugees out of Sol Sector'''&lt;br /&gt;
* 2283 - Arrival of Northern Constellation remnants in Hansa Sector. Creation of Northern Primarchy&lt;br /&gt;
* '''2291 - Massive psionic cataclysm causes One Star to collapse'''&lt;br /&gt;
* 2300 - Balkan Armada arrives at Danube Sector&lt;br /&gt;
* 2301 - Technomancers League arrives at Danube Sector&lt;br /&gt;
* 2302 - War for Primacy between Technomancers League and Balkan Armada&lt;br /&gt;
* 2304 - Treaty of Mutual Understanding and end of War of Primacy: Complete Neutrality established between Balkan Armada and the Technomancers League. Unrest and mutiny tears Balkan internal leadership apart.&lt;br /&gt;
* 2305 - Collapse of Balkan Armada into warlord states.&lt;br /&gt;
* '''2311 - Nanotrasen seed ships arrive to New Rome in Hansa Sector'''&lt;br /&gt;
* 2327 - Proclamation of Dai’s Social Mandate&lt;br /&gt;
* 2342 - First petty Polish Kingdoms rise into prominence in Warminia Sector&lt;br /&gt;
* 2368 - Bankruptcy of Northern Primarchy.&lt;br /&gt;
* 2369 - Jamesons Gambit. Nanotrasen completes the total buyout of Northern Primarchy assets and annexes it into its territory.&lt;br /&gt;
* 2375 - Foundation of Oberth&lt;br /&gt;
* 2388 - Mining Crisis: Border Hostilities between Oberth and Dai Social Mandate&lt;br /&gt;
* 2389 - War between Oberth and Dai Social Mandate&lt;br /&gt;
* '''2394 - Intervention of Nanotrasen. Neutral zone of Flaming Pulsar established between Oberth and Dai Social Mandate'''&lt;br /&gt;
* 2411 - Bulgarian Government proclaims Pan-Danubian manifesto&lt;br /&gt;
* 2421 - First Successful Man Machine Integration test in Nanotrasen.&lt;br /&gt;
* 2426 - Technomancers League performs first matter compression experiment.&lt;br /&gt;
* 2454 - Wars of Danubian Unification&lt;br /&gt;
* 2459 - Pulsars Break: Second War Between Oberth and Dai Social Mandate&lt;br /&gt;
* '''2463 - Second Nanotrasen Intervention. Complete Demilitarization of Oberth Republic'''&lt;br /&gt;
* 2468 - Nowopolska insurgency in Petty Kingdom of Małolzie&lt;br /&gt;
* 2470 - Nowopolska insurgency victorious, proclamation of the Malolzian Heartstars&lt;br /&gt;
* 2473 - End of Danubian Unification wars. Bulgarian Government emerges victorious and consolidates power.&lt;br /&gt;
* '''2474 - Proclamation of Danube Confederation'''&lt;br /&gt;
* 2480 - Complete Corporate dominance. Beginning of Nanotrasen golden age.&lt;br /&gt;
* 2484 - Warminian Hotpot: Malolzian Heartstars begin unification of Warminian Sector&lt;br /&gt;
* '''2487 - Terror Attack on Nanotrasen HQ: First occurence of Founders'''&lt;br /&gt;
* 2495 - Syndicate of Corporations is formed.&lt;br /&gt;
* '''2500 - Founders come into power on Courluçon, complete severance of trade with Nanotrasen'''&lt;br /&gt;
* '''2501 - Famine on Courluçon. Invasion of the Nanotrasen and toppling of the Courluçon Government.'''&lt;br /&gt;
* '''2511 - Formation of the Defensive Prosperity coalition between Danube Confederation and Technomancers League'''&lt;br /&gt;
* 2517 - Sect of Malolzian Fundamentalists destroy Nanotrasens AI Research center on Neo-Baltimore&lt;br /&gt;
* 2522 - Syndicate Summit bombed by Excelsior Terrorists.&lt;br /&gt;
* 2532 - Start of Trade Conflict between Syndicate and Nanotrasen&lt;br /&gt;
* '''2538 - First Star Re-emerges in Null Sector'''&lt;br /&gt;
* '''2549 - Great Rip fiscal crisis in Nanotrasen.'''&lt;br /&gt;
* '''2553 - Bloody Monday incident. Half of the Nanotrasen Corporate board vaporized. Start of Corporate Wars'''&lt;br /&gt;
* 2555 - Syndicate Mercenaries unify into Ironhammer Brigade&lt;br /&gt;
* '''2557 - End of Warminian Hotpot: Proclamation of Galpolkan Tribunal'''&lt;br /&gt;
* '''2560 - Defensive Prosperity coalition intervenes in Corporate Wars'''&lt;br /&gt;
* 2562 - First battle of Sich Prime&lt;br /&gt;
* 2568 - Annihilation of Vladivostok Megashipyard. Destruction and fragmentation of the Rusted Engine clan.&lt;br /&gt;
* 2570 - Battle of Calera. Syndicate Forces destroy Nanotrasen's main biolab facilities.&lt;br /&gt;
* 2576 - Destruction of Neo Sofia. Danubian Confederation government fragments.&lt;br /&gt;
* '''2577 - Danubian Confederation collapses into warlord states.'''&lt;br /&gt;
* '''2580 - Razing of New Rome'''&lt;br /&gt;
* '''2581 - Formation of the cult of Neotheology'''&lt;br /&gt;
* 2582 - Seventh battle of Sich Prime&lt;br /&gt;
* '''2584 - End of the Corporate Wars and Establishment of Hansa'''&lt;br /&gt;
* 2585 - Dai Social Mandate invades Hansa&lt;br /&gt;
* 2587 - Total defeat and demilitarization of Dai Social Mandate. Beginning of the Ironhammer occupation of Chunach Sector&lt;br /&gt;
* 2588 - Serbian Government rises among the Danubian anarchy&lt;br /&gt;
* '''2590 - Nanotrasen Remnants transform into Church of Neotheology''' &lt;br /&gt;
* 2597 - Declaration of the Human Purity doctrine by Galpolkan Tribunal&lt;br /&gt;
* 2612 - Collapse of Oberth&lt;br /&gt;
* '''2622 - Psychic field guarding old One Star territories recedes, allowing exploration.'''&lt;br /&gt;
* 2634 - Corporate dystopia in Oberth&lt;br /&gt;
* '''2642 - CEV Eris expedition'''&lt;br /&gt;
&lt;br /&gt;
== Archived Timeline Articles ==&lt;br /&gt;
Waiting until rewrite.&lt;br /&gt;
*[[Exodus from the ErisEn|Exodus from the Earth]]&lt;br /&gt;
*[[Death is our destination ErisEn|Death is our destination]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Timeline_ErisEn&amp;diff=5981</id>
		<title>Timeline ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Timeline_ErisEn&amp;diff=5981"/>
		<updated>2023-02-03T19:00:16Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: we do a little styling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following text explains the timeline of the CEV Eris universe with all important events described briefly wthery important events highlighted in bold. &lt;br /&gt;
&lt;br /&gt;
''This is how we got here.''&lt;br /&gt;
* '''2070 - Exodus from Eearth started'''&lt;br /&gt;
*'''2073 - Nanotrasen is founded'''&lt;br /&gt;
* 2079 - Russian ark ships escape Earth using Kursalin drives&lt;br /&gt;
* 2094 - First bluespace teleportation performed&lt;br /&gt;
* 2095 - Scandinavian arc ships arrive at Pluto. Foundation of Northern Constellation Primarchy&lt;br /&gt;
* '''2098 - Founding of Technocracy'''&lt;br /&gt;
* '''2152 - Saturn Wars'''&lt;br /&gt;
* '''2173 - The New Man Doctrine and Technocracy civil war'''&lt;br /&gt;
* 2178 - Technomancy Clan doctrine created and Clan of the Eternal Engine rises as non-formal leader of anarchist revolutionaries.&lt;br /&gt;
* 2190 - Technomancer inner revolutionaries conflict, destruction of the Clan of the Eternal Engine, Empress and the Court Clan take control.&lt;br /&gt;
* '''2191 - Collapse of Technocracy'''&lt;br /&gt;
* '''2192 - End of Saturn Wars, Revolutionary government surrenders all territory and escapes to the Danube Sector. Excelsior Seditionists move to Gagarin Sector'''&lt;br /&gt;
* 2238 - Eio Incident. Full-scale war between One Star and the Northern Constellation.&lt;br /&gt;
* 2240 - Destruction of Pluto, eradication of Northern Constellation.&lt;br /&gt;
* '''2257 - One Star golden age, displaced population massively leaves Sol Sector'''&lt;br /&gt;
* 2272 - Vietnamese ark ships arrive at Chunach Sector&lt;br /&gt;
* '''2281 - One Star civil war, massive wave of refugees out of Sol Sector'''&lt;br /&gt;
* 2283 - Arrival of Northern Constellation remnants in Hansa Sector. Creation of Northern Primarchy&lt;br /&gt;
* '''2291 - Massive psionic cataclysm causes One Star to collapse'''&lt;br /&gt;
* 2300 - Balkan Armada arrives at Danube Sector&lt;br /&gt;
* 2301 - Technomancers League arrives at Danube Sector&lt;br /&gt;
* 2302 - War for Primacy between Technomancers League and Balkan Armada&lt;br /&gt;
* 2304 - Treaty of Mutual Understanding and end of War of Primacy: Complete Neutrality established between Balkan Armada and the Technomancers League. Unrest and mutiny tears Balkan internal leadership apart.&lt;br /&gt;
* 2305 - Collapse of Balkan Armada into warlord states.&lt;br /&gt;
* '''2311 - Nanotrasen seed ships arrive to New Rome in Hansa Sector'''&lt;br /&gt;
* 2327 - Proclamation of Dai’s Social Mandate&lt;br /&gt;
* 2342 - First petty Polish Kingdoms rise into prominence in Warminia Sector&lt;br /&gt;
* 2368 - Bankruptcy of Northern Primarchy.&lt;br /&gt;
* 2369 - Jamesons Gambit. Nanotrasen completes the total buyout of Northern Primarchy assets and annexes it into its territory.&lt;br /&gt;
* 2375 - Foundation of Oberth&lt;br /&gt;
* 2388 - Mining Crisis: Border Hostilities between Oberth and Dai Social Mandate&lt;br /&gt;
* 2389 - War between Oberth and Dai Social Mandate&lt;br /&gt;
* '''2394 - Intervention of Nanotrasen. Neutral zone of Flaming Pulsar established between Oberth and Dai Social Mandate'''&lt;br /&gt;
* 2411 - Bulgarian Government proclaims Pan-Danubian manifesto&lt;br /&gt;
* 2421 - First Successful Man Machine Integration test in Nanotrasen.&lt;br /&gt;
* 2426 - Technomancers League performs first matter compression experiment.&lt;br /&gt;
* 2454 - Wars of Danubian Unification&lt;br /&gt;
* 2459 - Pulsars Break: Second War Between Oberth and Dai Social Mandate&lt;br /&gt;
* '''2463 - Second Nanotrasen Intervention. Complete Demilitarization of Oberth Republic'''&lt;br /&gt;
* 2468 - Nowopolska insurgency in Petty Kingdom of Małolzie&lt;br /&gt;
* 2470 - Nowopolska insurgency victorious, proclamation of the Malolzian Heartstars&lt;br /&gt;
* 2473 - End of Danubian Unification wars. Bulgarian Government emerges victorious and consolidates power.&lt;br /&gt;
* '''2474 - Proclamation of Danube Confederation'''&lt;br /&gt;
* 2480 - Complete Corporate dominance. Beginning of Nanotrasen golden age.&lt;br /&gt;
* 2484 - Warminian Hotpot: Malolzian Heartstars begin unification of Warminian Sector&lt;br /&gt;
* '''2487 - Terror Attack on Nanotrasen HQ: First occurence of Founders'''&lt;br /&gt;
* 2495 - Syndicate of Corporations is formed.&lt;br /&gt;
* '''2500 - Founders come into power on Courluçon, complete severance of trade with Nanotrasen'''&lt;br /&gt;
* '''2501 - Famine on Courluçon. Invasion of the Nanotrasen and toppling of the Courluçon Government.'''&lt;br /&gt;
* '''2511 - Formation of the Defensive Prosperity coalition between Danube Confederation and Technomancers League'''&lt;br /&gt;
* 2517 - Sect of Malolzian Fundamentalists destroy Nanotrasens AI Research center on Neo-Baltimore&lt;br /&gt;
* 2522 - Syndicate Summit bombed by Excelsior Terrorists.&lt;br /&gt;
* 2532 - Start of Trade Conflict between Syndicate and Nanotrasen&lt;br /&gt;
* '''2538 - First Star Re-emerges in Null Sector'''&lt;br /&gt;
* '''2549 - Great Rip fiscal crisis in Nanotrasen.'''&lt;br /&gt;
* '''2553 - Bloody Monday incident. Half of the Nanotrasen Corporate board vaporized. Start of Corporate Wars'''&lt;br /&gt;
* 2555 - Syndicate Mercenaries unify into Ironhammer Brigade&lt;br /&gt;
* '''2557 - End of Warminian Hotpot: Proclamation of Galpolkan Tribunal'''&lt;br /&gt;
* '''2560 - Defensive Prosperity coalition intervenes in Corporate Wars'''&lt;br /&gt;
* 2562 - First battle of Sich Prime&lt;br /&gt;
* 2568 - Annihilation of Vladivostok Megashipyard. Destruction and fragmentation of the Rusted Engine clan.&lt;br /&gt;
* 2570 - Battle of Calera. Syndicate Forces destroy Nanotrasen's main biolab facilities.&lt;br /&gt;
* 2576 - Destruction of Neo Sofia. Danubian Confederation government fragments.&lt;br /&gt;
* '''2577 - Danubian Confederation collapses into warlord states.'''&lt;br /&gt;
* '''2580 - Razing of New Rome'''&lt;br /&gt;
* '''2581 - Formation of the cult of Neotheology'''&lt;br /&gt;
* 2582 - Seventh battle of Sich Prime&lt;br /&gt;
* '''2584 - End of the Corporate Wars and Establishment of Hansa'''&lt;br /&gt;
* 2585 - Dai Social Mandate invades Hansa&lt;br /&gt;
* 2587 - Total defeat and demilitarization of Dai Social Mandate. Beginning of the Ironhammer occupation of Chunach Sector&lt;br /&gt;
* 2588 - Serbian Government rises among the Danubian anarchy&lt;br /&gt;
* '''2590 - Nanotrasen Remnants transform into Church of Neotheology''' &lt;br /&gt;
* 2597 - Declaration of the Human Purity doctrine by Galpolkan Tribunal&lt;br /&gt;
* 2612 - Collapse of Oberth&lt;br /&gt;
* '''2622 - Psychic field guarding old One Star territories recedes, allowing exploration.'''&lt;br /&gt;
* 2634 - Corporate dystopia in Oberth&lt;br /&gt;
* '''2642 - CEV Eris expedition'''&lt;br /&gt;
&lt;br /&gt;
== Archived Timeline Articles ==&lt;br /&gt;
Waiting until rewrite.&lt;br /&gt;
*[[Exodus from the ErisEn|Exodus from the Earth]]&lt;br /&gt;
*[[Death is our destination ErisEn|Death is our destination]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Timeline_ErisEn&amp;diff=5972</id>
		<title>Timeline ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Timeline_ErisEn&amp;diff=5972"/>
		<updated>2023-02-03T18:26:41Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;amogus sus sus amogus lore here&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5951</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5951"/>
		<updated>2023-01-03T15:41:23Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: /* Shields */ Fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide explains the basic roundstart requirements to get the ship running - Supermatter Engine, powergrid settings, Shield Generator and Thrusters setup.&lt;br /&gt;
&lt;br /&gt;
==Preparations==&lt;br /&gt;
To set everything up you need:&lt;br /&gt;
&lt;br /&gt;
*Radiation protection - you need complete full-body protection to avoid radiation poisoning from Supermatter. Technomancer voidsuit will do - examine your armor to see its protection values.&lt;br /&gt;
**If the &amp;quot;rad&amp;quot; value in the menu is anything but 100 - it will not be enough.&lt;br /&gt;
*Optical Meson Scanner - glasses that protect you from Supermatter hallucinations. They do not have to be turned on.&lt;br /&gt;
* Tools - only wrench is required.&lt;br /&gt;
*Some '''[[Stats ErisEn|MEC]]''' stat - without it you will fail numerous times using your tools.&lt;br /&gt;
&lt;br /&gt;
=Supermatter Setup=&lt;br /&gt;
[[File:NewEngine.png|thumb|Main Coolant Pipes]]&lt;br /&gt;
[[File:Engine upper.png|none|thumb|632x632px|Upper Engine Floor]]&lt;br /&gt;
#Wrench the '''Plasma''' canisters in the ports marked with &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; '''(1)''' squares.[[File:Enginenew.png|thumb|445x445px|Waste and Cooling pipes]]&lt;br /&gt;
#*'''Plasma''' is a superior option as it has highest heat capacity. Using other gases is highly unrecommended.&lt;br /&gt;
#Max out and turn on the pumps marked in &amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;'''Light Blue'''&amp;lt;/span&amp;gt; '''(2)''' so that the gas flows freely through the loops.&lt;br /&gt;
#Make sure that omni-filters, shown in &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;'''Dark Blue'''&amp;lt;/span&amp;gt;'''(3)''' squares, do not filter '''Plasma'''. These filters should be in the correct configuration on round start.&lt;br /&gt;
#Wrench the two '''waste''' (empty) canisters onto the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt; '''(4)''' squares and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(4)''' pump to max and turn it on.&lt;br /&gt;
#Wrench a '''Nitrogen''' canister to the port in the &amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;'''Red'''&amp;lt;/span&amp;gt; '''(5)''' square, turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(5)''' pump to max and turn it on. Open the &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;'''Cyan'''&amp;lt;/span&amp;gt; '''(6)''' valve.&lt;br /&gt;
#Once the canisters in the &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; squares are empty, replace with four more canisters of the same gas.&lt;br /&gt;
#Turn on the emitter using one of the switches upstairs or interact with the emitter manually.&lt;br /&gt;
&lt;br /&gt;
This setup ensures that Supermatter is running.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Power grid==&lt;br /&gt;
Head to the upper floor and interact with the console closest to the switches (&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt;). Exit the Power Monitoring and open RCON Remote Control.&lt;br /&gt;
&lt;br /&gt;
* Set every Substation '''Input to 450 - AUTO''' and '''Output 400 - ONLINE ''EXCEPT''''' Engineering substation - turn on its bypass instead.&lt;br /&gt;
** Instead of turning on Engineering substation bypass you can upgrade the '''SMES''' (explained below) unit, located somewhere in lower decks of engineering maintenance. Doing neither is '''highly''' unrecommended - whole ship is powered through Engineering substation.&lt;br /&gt;
*Exit the console and interact with SMES units in the room corner (upper right). Max each one's input and output and ensure that they are on.&lt;br /&gt;
[[File:Rcon.png|thumb|This is how approximately most of your RCON setups should look once you're done with it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
[[File:Shield gen.png|thumb|335x335px|This is how your setup should approximately look once you've done.Logging console registers impacts and remote control coordinates.]]&lt;br /&gt;
Shield generator is located east of the lobby (go on the catwalk, then upstairs and north into airlock dubbed &amp;quot;Generator Room&amp;quot;) but it is possible to edit Shield Generator settings using remote control program using one of the upper floor consoles or a laptop.&lt;br /&gt;
&lt;br /&gt;
* Set '''Field Range''' to maximum possible - '''200'''.&lt;br /&gt;
**This ensures that whole ship is covered by shield. Using lower settings is unrecommended as it may leave parts of ship unprotected.&lt;br /&gt;
* Set '''Input Cap''' to something big - '''3000 or 5000''' kW should do.&lt;br /&gt;
** Too low input cap will make shield generator passively lose power.&lt;br /&gt;
* Turn on the following modesː&lt;br /&gt;
** '''Hyperkinetic Projectiles''' to stop incoming meteors.&lt;br /&gt;
** '''Unknown Lifeforms''' to stop angry mobs.&lt;br /&gt;
** '''Hull Shielding''' to make shield envelop the ship instead of projecting a large bubble.&lt;br /&gt;
** '''Multi-Dimensional Field Warp''' to make shield cover the whole ship instead of single deck.&lt;br /&gt;
** '''Atmospheric Containment''' to stop breaches from depressurizing the ship.&lt;br /&gt;
&lt;br /&gt;
Most modes have self-explanatory names, but they also have descriptions.&lt;br /&gt;
&lt;br /&gt;
Multipliers are power multipliers - having too many modes enabled will make shield generator consume a lot of power.&lt;br /&gt;
&lt;br /&gt;
And finally, press the '''Turn on''' button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Principles==&lt;br /&gt;
&lt;br /&gt;
===The Generators===&lt;br /&gt;
[[File:TEGworking.gif|thumb|right|A TEG during setup. Note the turbines spinning slowly.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
===Gas Loops===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;br /&gt;
Oxygen in the hot loop is a very bad idea - it leads to fires, which can rapidly raise the core temperature to dangerous levels.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400. Setups with other gases aren't as safe - you'll want to do a few shots, maybe 6-12 depending on the gas.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on the difference between the temperature of the loops, and the heat capacity of the gas mix in the loops. While the hot loop doesn't get particularly hot with a pure plasma setup, it still generates vastly more power due to the high heat capacity, meaning it's bother safer and outputs more energy.&lt;br /&gt;
&lt;br /&gt;
If you want to upgrade a SMES [[File:SMES.png|32x32px]] unit, follow the guide belowː   &lt;br /&gt;
&lt;br /&gt;
*Turn off the charge mode for both SMES units and wait for it to hit zero.&lt;br /&gt;
* Power off the SMES unit completely and open the maintenance hatch with a screwdriver&lt;br /&gt;
*Stuff one of each of the given SMES coils into both units&lt;br /&gt;
* Close the maintenance hatch&lt;br /&gt;
* Power on both SMES and max out both the charge and output levels&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap. Enabling the engineering section bypass allows the SMES units to charge the shields much faster, and is recommended - but it might be best left till later, as it can be a bit of a power hog while it charges to maximum capacity.&lt;br /&gt;
&lt;br /&gt;
Entering the lower floor once the engine has started should be avoided unless absolutely necessary - the supermatter emits '''serious''' amounts of radiation.&lt;br /&gt;
&lt;br /&gt;
===Fighting the Delamination===&lt;br /&gt;
It is typically intensely difficult to completely undo a delamination, but it can be substantially delayed by following a few principles.   &lt;br /&gt;
&lt;br /&gt;
*The SM is cooled by gas. The more cool gas it has available, the more stable it will be. If the engine begins to delaminate within the chamber, pumping more cool/room temperature gas will help.&lt;br /&gt;
*Plasma fire tends to rapidly accelerate the delam process. It is advisable to keep oxygen as far away as possible from the SM. If not shut down or welded, the air pumps in the engine room will perpetually pump more O2 to fuel the fire.&lt;br /&gt;
*The engine room SMES running out of power is a near death sentence - the blast doors will no longer move, the powered pipes will not work, and the emitter will not fire. Use the Pacman in the engine room by wrenching it onto a wire knot, but watch out for overheat.&lt;br /&gt;
*In atmos, there is a pipe labelled &amp;quot;n2 to core.&amp;quot; This pipe will be able to pump large amounts of n2 straight into the SM which will abate all but the worst delams. However, atmos runs out of power very fast and is a distance away from the SM.&lt;br /&gt;
&lt;br /&gt;
=The Thrusters=&lt;br /&gt;
&lt;br /&gt;
The CEV &amp;quot;Eris&amp;quot; is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.&lt;br /&gt;
&lt;br /&gt;
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refueling==&lt;br /&gt;
&lt;br /&gt;
When the time comes of CEV &amp;quot;Eris&amp;quot; drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images. &lt;br /&gt;
&lt;br /&gt;
*Red: Your fuel&lt;br /&gt;
* Light Blue: Main Pump&lt;br /&gt;
* Blue: Vent Pump&lt;br /&gt;
* Pink: Fuel Valve&lt;br /&gt;
&lt;br /&gt;
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]&lt;br /&gt;
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]&lt;br /&gt;
&lt;br /&gt;
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.&lt;br /&gt;
&lt;br /&gt;
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.&lt;br /&gt;
&lt;br /&gt;
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.&lt;br /&gt;
&lt;br /&gt;
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''&lt;br /&gt;
&lt;br /&gt;
===Refuelling Plasma Canisters===&lt;br /&gt;
&lt;br /&gt;
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.&lt;br /&gt;
&lt;br /&gt;
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''&lt;br /&gt;
&lt;br /&gt;
=Tips =&lt;br /&gt;
&lt;br /&gt;
*Should you accidentally unwrench the Emitter, simply wrench it back in place and weld it onto the platform. It should work again.&lt;br /&gt;
*Opening the 'Waste to Space' valve in the Engine room can offset the issue of the waste canister getting full.&lt;br /&gt;
*Placing the shield on atmospheric containment can alleviate many issue when someone create holes in the ship and reduce the need of using inflatables.&lt;br /&gt;
&lt;br /&gt;
[[ru:Suppermatter_engine_ErisRu]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Guide to Gases ErisEN]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5950</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5950"/>
		<updated>2023-01-03T15:38:07Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: /* Power grid */ Added shield gen image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide explains the basic roundstart requirements to get the ship running - Supermatter Engine, powergrid settings, Shield Generator and Thrusters setup.&lt;br /&gt;
&lt;br /&gt;
==Preparations==&lt;br /&gt;
To set everything up you need:&lt;br /&gt;
&lt;br /&gt;
*Radiation protection - you need complete full-body protection to avoid radiation poisoning from Supermatter. Technomancer voidsuit will do - examine your armor to see its protection values.&lt;br /&gt;
**If the &amp;quot;rad&amp;quot; value in the menu is anything but 100 - it will not be enough.&lt;br /&gt;
*Optical Meson Scanner - glasses that protect you from Supermatter hallucinations. They do not have to be turned on.&lt;br /&gt;
* Tools - only wrench is required.&lt;br /&gt;
*Some '''[[Stats ErisEn|MEC]]''' stat - without it you will fail numerous times using your tools.&lt;br /&gt;
&lt;br /&gt;
=Supermatter Setup=&lt;br /&gt;
[[File:NewEngine.png|thumb|Main Coolant Pipes]]&lt;br /&gt;
[[File:Engine upper.png|none|thumb|632x632px|Upper Engine Floor]]&lt;br /&gt;
#Wrench the '''Plasma''' canisters in the ports marked with &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; '''(1)''' squares.[[File:Enginenew.png|thumb|445x445px|Waste and Cooling pipes]]&lt;br /&gt;
#*'''Plasma''' is a superior option as it has highest heat capacity. Using other gases is highly unrecommended.&lt;br /&gt;
#Max out and turn on the pumps marked in &amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;'''Light Blue'''&amp;lt;/span&amp;gt; '''(2)''' so that the gas flows freely through the loops.&lt;br /&gt;
#Make sure that omni-filters, shown in &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;'''Dark Blue'''&amp;lt;/span&amp;gt;'''(3)''' squares, do not filter '''Plasma'''. These filters should be in the correct configuration on round start.&lt;br /&gt;
#Wrench the two '''waste''' (empty) canisters onto the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt; '''(4)''' squares and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(4)''' pump to max and turn it on.&lt;br /&gt;
#Wrench a '''Nitrogen''' canister to the port in the &amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;'''Red'''&amp;lt;/span&amp;gt; '''(5)''' square, turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(5)''' pump to max and turn it on. Open the &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;'''Cyan'''&amp;lt;/span&amp;gt; '''(6)''' valve.&lt;br /&gt;
#Once the canisters in the &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; squares are empty, replace with four more canisters of the same gas.&lt;br /&gt;
#Turn on the emitter using one of the switches upstairs or interact with the emitter manually.&lt;br /&gt;
&lt;br /&gt;
This setup ensures that Supermatter is running.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Power grid==&lt;br /&gt;
Head to the upper floor and interact with the console closest to the switches (&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt;). Exit the Power Monitoring and open RCON Remote Control.&lt;br /&gt;
&lt;br /&gt;
* Set every Substation '''Input to 450 - AUTO''' and '''Output 400 - ONLINE ''EXCEPT''''' Engineering substation - turn on its bypass instead.&lt;br /&gt;
** Instead of turning on Engineering substation bypass you can upgrade the '''SMES''' (explained below) unit, located somewhere in lower decks of engineering maintenance. Doing neither is '''highly''' unrecommended - whole ship is powered through Engineering substation.&lt;br /&gt;
*Exit the console and interact with SMES units in the room corner (upper right). Max each one's input and output and ensure that they are on.&lt;br /&gt;
[[File:Rcon.png|thumb|This is how approximately most of your RCON setups should look once you're done with it.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
[[File:Shield gen.png|thumb|335x335px|This is how your setup should approximately look once you've done.Logging console registers impacts and remote control coordinates.]]&lt;br /&gt;
Shield generator is located east of the lobby (go on the catwalk, then upstairs and north into airlock dubbed &amp;quot;Generator Room&amp;quot;) but it is possible to edit Shield Generator settings using remote control program using one of the upper floor consoles or a laptop.&lt;br /&gt;
&lt;br /&gt;
* Set '''Field Range''' to maximum possible - '''200'''.&lt;br /&gt;
**This ensures that whole ship is covered by shield. Using lower settings is unrecommended as iy may leave parts of ship unprotected.&lt;br /&gt;
* Set '''Input Cap''' to something big - '''3000 or 5000''' kW should do.&lt;br /&gt;
** Too low input cap will make shield generator passively lose power.&lt;br /&gt;
* Turn on the following modesː&lt;br /&gt;
** '''Hyperkinetic Projectiles''' to stop incoming meteors.&lt;br /&gt;
** '''Unknown Lifeforms''' to stop angry mobs.&lt;br /&gt;
** '''Hull Shielding''' to make shield envelop the ship instead of projecting a large bubble.&lt;br /&gt;
** '''Multi-Dimensional Field Warp''' to make shield cover the whole ship instead of single deck.&lt;br /&gt;
** '''Atmospheric Containment''' to stop breaches from depressurizing the ship.&lt;br /&gt;
&lt;br /&gt;
Most modes have self-explanatory names, but they also have descriptions.&lt;br /&gt;
&lt;br /&gt;
Multipliers are power multipliers - having too many modes enabled will make shield generator consume a lot of power.&lt;br /&gt;
&lt;br /&gt;
And finally, press the '''Turn on''' button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Principles==&lt;br /&gt;
&lt;br /&gt;
===The Generators===&lt;br /&gt;
[[File:TEGworking.gif|thumb|right|A TEG during setup. Note the turbines spinning slowly.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
===Gas Loops===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;br /&gt;
Oxygen in the hot loop is a very bad idea - it leads to fires, which can rapidly raise the core temperature to dangerous levels.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400. Setups with other gases aren't as safe - you'll want to do a few shots, maybe 6-12 depending on the gas.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on the difference between the temperature of the loops, and the heat capacity of the gas mix in the loops. While the hot loop doesn't get particularly hot with a pure plasma setup, it still generates vastly more power due to the high heat capacity, meaning it's bother safer and outputs more energy.&lt;br /&gt;
&lt;br /&gt;
If you want to upgrade a SMES [[File:SMES.png|32x32px]] unit, follow the guide belowː   &lt;br /&gt;
&lt;br /&gt;
*Turn off the charge mode for both SMES units and wait for it to hit zero.&lt;br /&gt;
* Power off the SMES unit completely and open the maintenance hatch with a screwdriver&lt;br /&gt;
*Stuff one of each of the given SMES coils into both units&lt;br /&gt;
* Close the maintenance hatch&lt;br /&gt;
* Power on both SMES and max out both the charge and output levels&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap. Enabling the engineering section bypass allows the SMES units to charge the shields much faster, and is recommended - but it might be best left till later, as it can be a bit of a power hog while it charges to maximum capacity.&lt;br /&gt;
&lt;br /&gt;
Entering the lower floor once the engine has started should be avoided unless absolutely necessary - the supermatter emits '''serious''' amounts of radiation.&lt;br /&gt;
&lt;br /&gt;
===Fighting the Delamination===&lt;br /&gt;
It is typically intensely difficult to completely undo a delamination, but it can be substantially delayed by following a few principles.   &lt;br /&gt;
&lt;br /&gt;
*The SM is cooled by gas. The more cool gas it has available, the more stable it will be. If the engine begins to delaminate within the chamber, pumping more cool/room temperature gas will help.&lt;br /&gt;
*Plasma fire tends to rapidly accelerate the delam process. It is advisable to keep oxygen as far away as possible from the SM. If not shut down or welded, the air pumps in the engine room will perpetually pump more O2 to fuel the fire.&lt;br /&gt;
*The engine room SMES running out of power is a near death sentence - the blast doors will no longer move, the powered pipes will not work, and the emitter will not fire. Use the Pacman in the engine room by wrenching it onto a wire knot, but watch out for overheat.&lt;br /&gt;
*In atmos, there is a pipe labelled &amp;quot;n2 to core.&amp;quot; This pipe will be able to pump large amounts of n2 straight into the SM which will abate all but the worst delams. However, atmos runs out of power very fast and is a distance away from the SM.&lt;br /&gt;
&lt;br /&gt;
=The Thrusters=&lt;br /&gt;
&lt;br /&gt;
The CEV &amp;quot;Eris&amp;quot; is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.&lt;br /&gt;
&lt;br /&gt;
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refueling==&lt;br /&gt;
&lt;br /&gt;
When the time comes of CEV &amp;quot;Eris&amp;quot; drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images. &lt;br /&gt;
&lt;br /&gt;
*Red: Your fuel&lt;br /&gt;
* Light Blue: Main Pump&lt;br /&gt;
* Blue: Vent Pump&lt;br /&gt;
* Pink: Fuel Valve&lt;br /&gt;
&lt;br /&gt;
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]&lt;br /&gt;
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]&lt;br /&gt;
&lt;br /&gt;
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.&lt;br /&gt;
&lt;br /&gt;
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.&lt;br /&gt;
&lt;br /&gt;
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.&lt;br /&gt;
&lt;br /&gt;
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''&lt;br /&gt;
&lt;br /&gt;
===Refuelling Plasma Canisters===&lt;br /&gt;
&lt;br /&gt;
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.&lt;br /&gt;
&lt;br /&gt;
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''&lt;br /&gt;
&lt;br /&gt;
=Tips =&lt;br /&gt;
&lt;br /&gt;
*Should you accidentally unwrench the Emitter, simply wrench it back in place and weld it onto the platform. It should work again.&lt;br /&gt;
*Opening the 'Waste to Space' valve in the Engine room can offset the issue of the waste canister getting full.&lt;br /&gt;
*Placing the shield on atmospheric containment can alleviate many issue when someone create holes in the ship and reduce the need of using inflatables.&lt;br /&gt;
&lt;br /&gt;
[[ru:Suppermatter_engine_ErisRu]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Guide to Gases ErisEN]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Shield_gen.png&amp;diff=5949</id>
		<title>File:Shield gen.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Shield_gen.png&amp;diff=5949"/>
		<updated>2023-01-03T15:34:47Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: shield gen setup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
shield gen setup&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5948</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5948"/>
		<updated>2022-12-28T11:50:58Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: /* Shields */  fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide explains the basic roundstart requirements to get the ship running - Supermatter Engine, powergrid settings, Shield Generator and Thrusters setup.&lt;br /&gt;
&lt;br /&gt;
==Preparations==&lt;br /&gt;
To set everything up you need:&lt;br /&gt;
&lt;br /&gt;
*Radiation protection - you need complete full-body protection to avoid radiation poisoning from Supermatter. Technomancer voidsuit will do - examine your armor to see its protection values.&lt;br /&gt;
**If the &amp;quot;rad&amp;quot; value in the menu is anything but 100 - it will not be enough.&lt;br /&gt;
*Optical Meson Scanner - glasses that protect you from Supermatter hallucinations. They do not have to be turned on.&lt;br /&gt;
* Tools - only wrench is required.&lt;br /&gt;
*Some '''[[Stats ErisEn|MEC]]''' stat - without it you will fail numerous times using your tools.&lt;br /&gt;
&lt;br /&gt;
=Supermatter Setup=&lt;br /&gt;
[[File:NewEngine.png|thumb|Main Coolant Pipes]]&lt;br /&gt;
[[File:Engine upper.png|none|thumb|632x632px|Upper Engine Floor]]&lt;br /&gt;
#Wrench the '''Plasma''' canisters in the ports marked with &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; '''(1)''' squares.[[File:Enginenew.png|thumb|520x520px]]&lt;br /&gt;
#*'''Plasma''' is a superior option as it has highest heat capacity. Using other gases is highly unrecommended.&lt;br /&gt;
#Max out and turn on the pumps marked in &amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;'''Light Blue'''&amp;lt;/span&amp;gt; '''(2)''' so that the gas flows freely through the loops.&lt;br /&gt;
#Make sure that omni-filters, shown in &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;'''Dark Blue'''&amp;lt;/span&amp;gt;'''(3)''' squares, do not filter '''Plasma'''. These filters should be in the correct configuration on round start.&lt;br /&gt;
#Wrench the two '''waste''' (empty) canisters onto the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt; '''(4)''' squares and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(4)''' pump to max and turn it on.&lt;br /&gt;
#Wrench a '''Nitrogen''' canister to the port in the &amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;'''Red'''&amp;lt;/span&amp;gt; '''(5)''' square, turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(5)''' pump to max and turn it on. Open the &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;'''Cyan'''&amp;lt;/span&amp;gt; '''(6)''' valve.&lt;br /&gt;
#Once the canisters in the &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; squares are empty, replace with four more canisters of the same gas.&lt;br /&gt;
#Turn on the emitter using one of the switches upstairs or interact with the emitter manually.&lt;br /&gt;
&lt;br /&gt;
This setup ensures that Supermatter is running.&lt;br /&gt;
==Power grid==&lt;br /&gt;
Head to the upper floor and interact with the console closest to the switches (&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt;). Exit the Power Monitoring and open RCON Remote Control.&lt;br /&gt;
&lt;br /&gt;
* Set every Substation '''Input to 450 - AUTO''' and '''Output 400 - ONLINE ''EXCEPT''''' Engineering substation - turn on its bypass instead.&lt;br /&gt;
** Instead of turning on Engineering substation bypass you can upgrade the '''SMES''' (explained below) unit, located somewhere in lower decks of engineering maintenance. Doing neither is '''highly''' unrecommended - whole ship is powered through Engineering substation.&lt;br /&gt;
*Exit the console and interact with SMES units in the room corner (upper right). Max each one's input and output and ensure that they are on.&lt;br /&gt;
[[File:Rcon.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
Shield generator is located east of the lobby (go on the catwalk, then upstairs and north into airlock dubbed &amp;quot;Generator Room&amp;quot;) but it is possible to edit Shield Generator settings using remote control program using one of the upper floor consoles or a laptop.&lt;br /&gt;
&lt;br /&gt;
* Set '''Field Range''' to maximum possible - '''200'''.&lt;br /&gt;
**This ensures that whole ship is covered by shield. Using lower settings is unrecommended as iy may leave parts of ship unprotected.&lt;br /&gt;
* Set '''Input Cap''' to something big - '''3000 or 5000''' kW should do.&lt;br /&gt;
** Too low input cap will make shield generator passively lose power.&lt;br /&gt;
* Turn on the following modesː&lt;br /&gt;
** '''Hyperkinetic Projectiles''' to stop incoming meteors.&lt;br /&gt;
** '''Unknown Lifeforms''' to stop angry mobs.&lt;br /&gt;
** '''Hull Shielding''' to make shield envelop the ship instead of projecting a large bubble.&lt;br /&gt;
** '''Multi-Dimensional Field Warp''' to make shield cover the whole ship instead of single deck.&lt;br /&gt;
** '''Atmospheric Containment''' to stop breaches from depressurizing the ship.&lt;br /&gt;
&lt;br /&gt;
Most modes have self-explanatory names, but they also have descriptions.&lt;br /&gt;
&lt;br /&gt;
Multipliers are power multipliers - having too many modes enabled will make shield generator consume a lot of power.&lt;br /&gt;
&lt;br /&gt;
And finally, press the '''Turn on''' button.&lt;br /&gt;
&lt;br /&gt;
==The Principles==&lt;br /&gt;
&lt;br /&gt;
===The Generators===&lt;br /&gt;
[[File:TEGworking.gif|thumb|right|A TEG during setup. Note the turbines spinning slowly.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
===Gas Loops===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;br /&gt;
Oxygen in the hot loop is a very bad idea - it leads to fires, which can rapidly raise the core temperature to dangerous levels.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400. Setups with other gases aren't as safe - you'll want to do a few shots, maybe 6-12 depending on the gas.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on the difference between the temperature of the loops, and the heat capacity of the gas mix in the loops. While the hot loop doesn't get particularly hot with a pure plasma setup, it still generates vastly more power due to the high heat capacity, meaning it's bother safer and outputs more energy.&lt;br /&gt;
&lt;br /&gt;
If you want to upgrade a SMES [[File:SMES.png|32x32px]] unit, follow the guide belowː   &lt;br /&gt;
&lt;br /&gt;
*Turn off the charge mode for both SMES units and wait for it to hit zero.&lt;br /&gt;
* Power off the SMES unit completely and open the maintenance hatch with a screwdriver&lt;br /&gt;
*Stuff one of each of the given SMES coils into both units&lt;br /&gt;
* Close the maintenance hatch&lt;br /&gt;
* Power on both SMES and max out both the charge and output levels&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap. Enabling the engineering section bypass allows the SMES units to charge the shields much faster, and is recommended - but it might be best left till later, as it can be a bit of a power hog while it charges to maximum capacity.&lt;br /&gt;
&lt;br /&gt;
Entering the lower floor once the engine has started should be avoided unless absolutely necessary - the supermatter emits '''serious''' amounts of radiation.&lt;br /&gt;
&lt;br /&gt;
===Fighting the Delamination===&lt;br /&gt;
It is typically intensely difficult to completely undo a delamination, but it can be substantially delayed by following a few principles.   &lt;br /&gt;
&lt;br /&gt;
*The SM is cooled by gas. The more cool gas it has available, the more stable it will be. If the engine begins to delaminate within the chamber, pumping more cool/room temperature gas will help.&lt;br /&gt;
*Plasma fire tends to rapidly accelerate the delam process. It is advisable to keep oxygen as far away as possible from the SM. If not shut down or welded, the air pumps in the engine room will perpetually pump more O2 to fuel the fire.&lt;br /&gt;
*The engine room SMES running out of power is a near death sentence - the blast doors will no longer move, the powered pipes will not work, and the emitter will not fire. Use the Pacman in the engine room by wrenching it onto a wire knot, but watch out for overheat.&lt;br /&gt;
*In atmos, there is a pipe labelled &amp;quot;n2 to core.&amp;quot; This pipe will be able to pump large amounts of n2 straight into the SM which will abate all but the worst delams. However, atmos runs out of power very fast and is a distance away from the SM.&lt;br /&gt;
&lt;br /&gt;
=The Thrusters=&lt;br /&gt;
&lt;br /&gt;
The CEV &amp;quot;Eris&amp;quot; is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.&lt;br /&gt;
&lt;br /&gt;
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refueling==&lt;br /&gt;
&lt;br /&gt;
When the time comes of CEV &amp;quot;Eris&amp;quot; drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images. &lt;br /&gt;
&lt;br /&gt;
*Red: Your fuel&lt;br /&gt;
* Light Blue: Main Pump&lt;br /&gt;
* Blue: Vent Pump&lt;br /&gt;
* Pink: Fuel Valve&lt;br /&gt;
&lt;br /&gt;
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]&lt;br /&gt;
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]&lt;br /&gt;
&lt;br /&gt;
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.&lt;br /&gt;
&lt;br /&gt;
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.&lt;br /&gt;
&lt;br /&gt;
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.&lt;br /&gt;
&lt;br /&gt;
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''&lt;br /&gt;
&lt;br /&gt;
===Refuelling Plasma Canisters===&lt;br /&gt;
&lt;br /&gt;
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.&lt;br /&gt;
&lt;br /&gt;
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''&lt;br /&gt;
&lt;br /&gt;
=Tips =&lt;br /&gt;
&lt;br /&gt;
*Should you accidentally unwrench the Emitter, simply wrench it back in place and weld it onto the platform. It should work again.&lt;br /&gt;
*Opening the 'Waste to Space' valve in the Engine room can offset the issue of the waste canister getting full.&lt;br /&gt;
*Placing the shield on atmospheric containment can alleviate many issue when someone create holes in the ship and reduce the need of using inflatables.&lt;br /&gt;
&lt;br /&gt;
[[ru:Suppermatter_engine_ErisRu]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Guide to Gases ErisEN]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5947</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5947"/>
		<updated>2022-12-28T08:56:16Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Added some more descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide explains the basic roundstart requirements to get the ship running - Supermatter Engine, powergrid settings, Shield Generator and Thrusters setup.&lt;br /&gt;
&lt;br /&gt;
==Preparations==&lt;br /&gt;
To set everything up you need:&lt;br /&gt;
&lt;br /&gt;
*Radiation protection - you need complete full-body protection to avoid radiation poisoning from Supermatter. Technomancer voidsuit will do - examine your armor to see its protection values.&lt;br /&gt;
**If the &amp;quot;rad&amp;quot; value in the menu is anything but 100 - it will not be enough.&lt;br /&gt;
*Optical Meson Scanner - glasses that protect you from Supermatter hallucinations. They do not have to be turned on.&lt;br /&gt;
* Tools - only wrench is required.&lt;br /&gt;
*Some '''[[Stats ErisEn|MEC]]''' stat - without it you will fail numerous times using your tools.&lt;br /&gt;
&lt;br /&gt;
=Supermatter Setup=&lt;br /&gt;
[[File:NewEngine.png|thumb|Main Coolant Pipes]]&lt;br /&gt;
[[File:Engine upper.png|none|thumb|632x632px|Upper Engine Floor]]&lt;br /&gt;
#Wrench the '''Plasma''' canisters in the ports marked with &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; '''(1)''' squares.[[File:Enginenew.png|thumb|520x520px]]&lt;br /&gt;
#*'''Plasma''' is a superior option as it has highest heat capacity. Using other gases is highly unrecommended.&lt;br /&gt;
#Max out and turn on the pumps marked in &amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;'''Light Blue'''&amp;lt;/span&amp;gt; '''(2)''' so that the gas flows freely through the loops.&lt;br /&gt;
#Make sure that omni-filters, shown in &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;'''Dark Blue'''&amp;lt;/span&amp;gt;'''(3)''' squares, do not filter '''Plasma'''. These filters should be in the correct configuration on round start.&lt;br /&gt;
#Wrench the two '''waste''' (empty) canisters onto the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt; '''(4)''' squares and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(4)''' pump to max and turn it on.&lt;br /&gt;
#Wrench a '''Nitrogen''' canister to the port in the &amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;'''Red'''&amp;lt;/span&amp;gt; '''(5)''' square, turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(5)''' pump to max and turn it on. Open the &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;'''Cyan'''&amp;lt;/span&amp;gt; '''(6)''' valve.&lt;br /&gt;
#Once the canisters in the &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; squares are empty, replace with four more canisters of the same gas.&lt;br /&gt;
#Turn on the emitter using one of the switches upstairs or interact with the emitter manually.&lt;br /&gt;
&lt;br /&gt;
This setup ensures that Supermatter is running.&lt;br /&gt;
==Power grid==&lt;br /&gt;
Head to the upper floor and interact with the console closest to the switches (&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt;). Exit the Power Monitoring and open RCON Remote Control.&lt;br /&gt;
&lt;br /&gt;
* Set every Substation '''Input to 450 - AUTO''' and '''Output 400 - ONLINE ''EXCEPT''''' Engineering substation - turn on its bypass instead.&lt;br /&gt;
** Instead of turning on Engineering substation bypass you can upgrade the '''SMES''' (explained below) unit, located somewhere in lower decks of engineering maintenance. Doing neither is '''highly''' unrecommended - whole ship is powered through Engineering substation.&lt;br /&gt;
*Exit the console and interact with SMES units in the room corner (upper right). Max each one's input and output and ensure that they are on.&lt;br /&gt;
[[File:Rcon.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
Shield generator is located east of the lobby (go on the catwalk, then upstairs and north into airlock dubbed &amp;quot;Generator Room&amp;quot;) but it is possible to edit Shield Generator settings using remote control program using on of the upper floor consoles or a laptop.&lt;br /&gt;
&lt;br /&gt;
* Set '''Field Range''' to maximum possible - '''200'''.&lt;br /&gt;
**This ensures that whole ship is covered by shield. Using lower settings is unrecommended as iy may leave parts of ship unprotected.&lt;br /&gt;
* Set '''Input Cap''' to something big - '''3000 or 5000''' kW should do.&lt;br /&gt;
** Too low input cap will make shield generator passively lose power.&lt;br /&gt;
* Turn on the following modesː&lt;br /&gt;
** '''Hyperkinetic Projectiles''' to stop incoming meteors.&lt;br /&gt;
** '''Unknown Lifeforms''' to stop angry mobs.&lt;br /&gt;
** '''Hull Shielding''' to make shield envelop the ship instead of projecting a large bubble.&lt;br /&gt;
** '''Multi-Dimensional Field Warp''' to make shield cover the whole ship instead of single deck.&lt;br /&gt;
** '''Atmospheric Containment''' to stop breaches from depressurizing the ship.&lt;br /&gt;
&lt;br /&gt;
Most modes have self-explanatory names, but they also have descriptions.&lt;br /&gt;
&lt;br /&gt;
Multipliers are power multipliers - having too many modes enabled will make shield generator consume a lot of power.&lt;br /&gt;
&lt;br /&gt;
And finally, press the '''Turn on''' button.&lt;br /&gt;
&lt;br /&gt;
==The Principles==&lt;br /&gt;
&lt;br /&gt;
===The Generators===&lt;br /&gt;
[[File:TEGworking.gif|thumb|right|A TEG during setup. Note the turbines spinning slowly.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
===Gas Loops===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;br /&gt;
Oxygen in the hot loop is a very bad idea - it leads to fires, which can rapidly raise the core temperature to dangerous levels.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400. Setups with other gases aren't as safe - you'll want to do a few shots, maybe 6-12 depending on the gas.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on the difference between the temperature of the loops, and the heat capacity of the gas mix in the loops. While the hot loop doesn't get particularly hot with a pure plasma setup, it still generates vastly more power due to the high heat capacity, meaning it's bother safer and outputs more energy.&lt;br /&gt;
&lt;br /&gt;
If you want to upgrade a SMES [[File:SMES.png|32x32px]] unit, follow the guide belowː   &lt;br /&gt;
&lt;br /&gt;
*Turn off the charge mode for both SMES units and wait for it to hit zero.&lt;br /&gt;
* Power off the SMES unit completely and open the maintenance hatch with a screwdriver&lt;br /&gt;
*Stuff one of each of the given SMES coils into both units&lt;br /&gt;
* Close the maintenance hatch&lt;br /&gt;
* Power on both SMES and max out both the charge and output levels&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap. Enabling the engineering section bypass allows the SMES units to charge the shields much faster, and is recommended - but it might be best left till later, as it can be a bit of a power hog while it charges to maximum capacity.&lt;br /&gt;
&lt;br /&gt;
Entering the lower floor once the engine has started should be avoided unless absolutely necessary - the supermatter emits '''serious''' amounts of radiation.&lt;br /&gt;
&lt;br /&gt;
===Fighting the Delamination===&lt;br /&gt;
It is typically intensely difficult to completely undo a delamination, but it can be substantially delayed by following a few principles.   &lt;br /&gt;
&lt;br /&gt;
*The SM is cooled by gas. The more cool gas it has available, the more stable it will be. If the engine begins to delaminate within the chamber, pumping more cool/room temperature gas will help.&lt;br /&gt;
*Plasma fire tends to rapidly accelerate the delam process. It is advisable to keep oxygen as far away as possible from the SM. If not shut down or welded, the air pumps in the engine room will perpetually pump more O2 to fuel the fire.&lt;br /&gt;
*The engine room SMES running out of power is a near death sentence - the blast doors will no longer move, the powered pipes will not work, and the emitter will not fire. Use the Pacman in the engine room by wrenching it onto a wire knot, but watch out for overheat.&lt;br /&gt;
*In atmos, there is a pipe labelled &amp;quot;n2 to core.&amp;quot; This pipe will be able to pump large amounts of n2 straight into the SM which will abate all but the worst delams. However, atmos runs out of power very fast and is a distance away from the SM.&lt;br /&gt;
&lt;br /&gt;
=The Thrusters=&lt;br /&gt;
&lt;br /&gt;
The CEV &amp;quot;Eris&amp;quot; is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.&lt;br /&gt;
&lt;br /&gt;
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refueling==&lt;br /&gt;
&lt;br /&gt;
When the time comes of CEV &amp;quot;Eris&amp;quot; drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images. &lt;br /&gt;
&lt;br /&gt;
*Red: Your fuel&lt;br /&gt;
* Light Blue: Main Pump&lt;br /&gt;
* Blue: Vent Pump&lt;br /&gt;
* Pink: Fuel Valve&lt;br /&gt;
&lt;br /&gt;
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]&lt;br /&gt;
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]&lt;br /&gt;
&lt;br /&gt;
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.&lt;br /&gt;
&lt;br /&gt;
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.&lt;br /&gt;
&lt;br /&gt;
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.&lt;br /&gt;
&lt;br /&gt;
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''&lt;br /&gt;
&lt;br /&gt;
===Refuelling Plasma Canisters===&lt;br /&gt;
&lt;br /&gt;
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.&lt;br /&gt;
&lt;br /&gt;
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''&lt;br /&gt;
&lt;br /&gt;
=Tips =&lt;br /&gt;
&lt;br /&gt;
*Should you accidentally unwrench the Emitter, simply wrench it back in place and weld it onto the platform. It should work again.&lt;br /&gt;
*Opening the 'Waste to Space' valve in the Engine room can offset the issue of the waste canister getting full.&lt;br /&gt;
*Placing the shield on atmospheric containment can alleviate many issue when someone create holes in the ship and reduce the need of using inflatables.&lt;br /&gt;
&lt;br /&gt;
[[ru:Suppermatter_engine_ErisRu]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Guide to Gases ErisEN]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5946</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5946"/>
		<updated>2022-12-28T08:52:57Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: /* Power grid */ Added SMES core swtup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide explains the basic roundstart requirements to get the ship running - Supermatter Engine, powergrid settings, Shield Generator and Thrusters setup.&lt;br /&gt;
&lt;br /&gt;
==Preparations==&lt;br /&gt;
To set everything up you need:&lt;br /&gt;
&lt;br /&gt;
*Radiation protection - you need complete full-body protection to avoid radiation poisoning from Supermatter. Technomancer voidsuit will do - examine your armor to see its protection values.&lt;br /&gt;
**If the &amp;quot;rad&amp;quot; value in the menu is anything but 100 - it will not be enough.&lt;br /&gt;
*Optical Meson Scanner - glasses that protect you from Supermatter hallucinations. They do not have to be turned on.&lt;br /&gt;
* Tools - only wrench is required.&lt;br /&gt;
*Some '''[[Stats ErisEn|MEC]]''' stat - without it you will fail numerous times using your tools.&lt;br /&gt;
&lt;br /&gt;
=Supermatter Setup=&lt;br /&gt;
[[File:NewEngine.png|thumb|Main Coolant Pipes]]&lt;br /&gt;
[[File:Engine upper.png|none|thumb|632x632px|Upper Engine Floor]]&lt;br /&gt;
#Wrench the '''Plasma''' canisters in the ports marked with &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; '''(1)''' squares.[[File:Enginenew.png|thumb|520x520px]]&lt;br /&gt;
#*'''Plasma''' is a superior option as it has highest heat capacity. Using other gases is highly unrecommended.&lt;br /&gt;
#Max out and turn on the pumps marked in &amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;'''Light Blue'''&amp;lt;/span&amp;gt; '''(2)''' so that the gas flows freely through the loops.&lt;br /&gt;
#Make sure that omni-filters, shown in &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;'''Dark Blue'''&amp;lt;/span&amp;gt;'''(3)''' squares, do not filter '''Plasma'''. These filters should be in the correct configuration on round start.&lt;br /&gt;
#Wrench the two '''waste''' (empty) canisters onto the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt; '''(4)''' squares and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(4)''' pump to max and turn it on.&lt;br /&gt;
#Wrench a '''Nitrogen''' canister to the port in the &amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;'''Red'''&amp;lt;/span&amp;gt; '''(5)''' square, turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(5)''' pump to max and turn it on. Open the &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;'''Cyan'''&amp;lt;/span&amp;gt; '''(6)''' valve.&lt;br /&gt;
#Once the canisters in the &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; squares are empty, replace with four more canisters of the same gas.&lt;br /&gt;
#Turn on the emitter using one of the switches upstairs or interact with the emitter manually.&lt;br /&gt;
&lt;br /&gt;
This setup ensures that Supermatter is running.&lt;br /&gt;
==Power grid==&lt;br /&gt;
Head to the upper floor and interact with the console closest to the switches (&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt;). Exit the Power Monitoring and open RCON Remote Control.&lt;br /&gt;
&lt;br /&gt;
* Set every Substation '''Input to 450 - AUTO''' and '''Output 400 - ONLINE ''EXCEPT''''' Engineering substation - turn on its bypass instead.&lt;br /&gt;
** Instead of turning on Engineering substation bypass you can upgrade the '''SMES''' (explained below) unit, located somewhere in lower decks of engineering maintenance. Doing neither is '''highly''' unrecommended - whole ship is powered through Engineering substation.&lt;br /&gt;
*Exit the console and interact with SMES units in the room corner (upper right). Max each one's input and output and ensure that they are on.&lt;br /&gt;
[[File:Rcon.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
Shield generator is located east of the lobby (go on the catwalk, then upstairs and north into airlock dubbed &amp;quot;Generator Room&amp;quot;) but it is possible to edit Shield Generator settings using remote control program using on of the upper floor consoles or a laptop.&lt;br /&gt;
&lt;br /&gt;
* Set '''Field Range''' to maximum possible - '''200'''.&lt;br /&gt;
* Set '''Input Cap''' to something big - '''3000 or 5000''' kW should do.&lt;br /&gt;
** Too low input cap will make shield generator passively lose power.&lt;br /&gt;
* Turn on the following modesː&lt;br /&gt;
** '''Hyperkinetic Projectiles''' to stop incoming meteors.&lt;br /&gt;
** '''Unknown Lifeforms''' to stop angry mobs.&lt;br /&gt;
** '''Hull Shielding''' to make shield envelop the ship instead of projecting a large bubble.&lt;br /&gt;
** '''Multi-Dimensional Field Warp''' to make shield cover the whole ship instead of single deck.&lt;br /&gt;
** '''Atmospheric Containment''' to stop breaches from depressurizing the ship.&lt;br /&gt;
*** Most modes are self-explanatory.&lt;br /&gt;
*** Multiplies are power consumption multipliers - if you use many modes it is recommended to set '''Input Cap''' even higher.&lt;br /&gt;
&lt;br /&gt;
And finally, press the '''Turn on''' button.&lt;br /&gt;
&lt;br /&gt;
==The Principles==&lt;br /&gt;
&lt;br /&gt;
===The Generators===&lt;br /&gt;
[[File:TEGworking.gif|thumb|right|A TEG during setup. Note the turbines spinning slowly.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
===Gas Loops===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;br /&gt;
Oxygen in the hot loop is a very bad idea - it leads to fires, which can rapidly raise the core temperature to dangerous levels.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400. Setups with other gases aren't as safe - you'll want to do a few shots, maybe 6-12 depending on the gas.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on the difference between the temperature of the loops, and the heat capacity of the gas mix in the loops. While the hot loop doesn't get particularly hot with a pure plasma setup, it still generates vastly more power due to the high heat capacity, meaning it's bother safer and outputs more energy.&lt;br /&gt;
&lt;br /&gt;
If you want to upgrade a SMES [[File:SMES.png|32x32px]] unit, follow the guide belowː   &lt;br /&gt;
&lt;br /&gt;
*Turn off the charge mode for both SMES units and wait for it to hit zero.&lt;br /&gt;
* Power off the SMES unit completely and open the maintenance hatch with a screwdriver&lt;br /&gt;
*Stuff one of each of the given SMES coils into both units&lt;br /&gt;
* Close the maintenance hatch&lt;br /&gt;
* Power on both SMES and max out both the charge and output levels&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap. Enabling the engineering section bypass allows the SMES units to charge the shields much faster, and is recommended - but it might be best left till later, as it can be a bit of a power hog while it charges to maximum capacity.&lt;br /&gt;
&lt;br /&gt;
Entering the lower floor once the engine has started should be avoided unless absolutely necessary - the supermatter emits '''serious''' amounts of radiation.&lt;br /&gt;
&lt;br /&gt;
===Fighting the Delamination===&lt;br /&gt;
It is typically intensely difficult to completely undo a delamination, but it can be substantially delayed by following a few principles.   &lt;br /&gt;
&lt;br /&gt;
*The SM is cooled by gas. The more cool gas it has available, the more stable it will be. If the engine begins to delaminate within the chamber, pumping more cool/room temperature gas will help.&lt;br /&gt;
*Plasma fire tends to rapidly accelerate the delam process. It is advisable to keep oxygen as far away as possible from the SM. If not shut down or welded, the air pumps in the engine room will perpetually pump more O2 to fuel the fire.&lt;br /&gt;
*The engine room SMES running out of power is a near death sentence - the blast doors will no longer move, the powered pipes will not work, and the emitter will not fire. Use the Pacman in the engine room by wrenching it onto a wire knot, but watch out for overheat.&lt;br /&gt;
*In atmos, there is a pipe labelled &amp;quot;n2 to core.&amp;quot; This pipe will be able to pump large amounts of n2 straight into the SM which will abate all but the worst delams. However, atmos runs out of power very fast and is a distance away from the SM.&lt;br /&gt;
&lt;br /&gt;
=The Thrusters=&lt;br /&gt;
&lt;br /&gt;
The CEV &amp;quot;Eris&amp;quot; is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.&lt;br /&gt;
&lt;br /&gt;
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refueling==&lt;br /&gt;
&lt;br /&gt;
When the time comes of CEV &amp;quot;Eris&amp;quot; drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images. &lt;br /&gt;
&lt;br /&gt;
*Red: Your fuel&lt;br /&gt;
* Light Blue: Main Pump&lt;br /&gt;
* Blue: Vent Pump&lt;br /&gt;
* Pink: Fuel Valve&lt;br /&gt;
&lt;br /&gt;
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]&lt;br /&gt;
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]&lt;br /&gt;
&lt;br /&gt;
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.&lt;br /&gt;
&lt;br /&gt;
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.&lt;br /&gt;
&lt;br /&gt;
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.&lt;br /&gt;
&lt;br /&gt;
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''&lt;br /&gt;
&lt;br /&gt;
===Refuelling Plasma Canisters===&lt;br /&gt;
&lt;br /&gt;
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.&lt;br /&gt;
&lt;br /&gt;
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''&lt;br /&gt;
&lt;br /&gt;
=Tips =&lt;br /&gt;
&lt;br /&gt;
*Should you accidentally unwrench the Emitter, simply wrench it back in place and weld it onto the platform. It should work again.&lt;br /&gt;
*Opening the 'Waste to Space' valve in the Engine room can offset the issue of the waste canister getting full.&lt;br /&gt;
*Placing the shield on atmospheric containment can alleviate many issue when someone create holes in the ship and reduce the need of using inflatables.&lt;br /&gt;
&lt;br /&gt;
[[ru:Suppermatter_engine_ErisRu]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Guide to Gases ErisEN]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5945</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5945"/>
		<updated>2022-12-27T18:33:21Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: /* Power grid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide explains the basic roundstart requirements to get the ship running - Supermatter Engine, powergrid settings, Shield Generator and Thrusters setup.&lt;br /&gt;
&lt;br /&gt;
==Preparations==&lt;br /&gt;
To set everything up you need:&lt;br /&gt;
&lt;br /&gt;
*Radiation protection - you need complete full-body protection to avoid radiation poisoning from Supermatter. Technomancer voidsuit will do - examine your armor to see its protection values.&lt;br /&gt;
**If the &amp;quot;rad&amp;quot; value in the menu is anything but 100 - it will not be enough.&lt;br /&gt;
*Optical Meson Scanner - glasses that protect you from Supermatter hallucinations. They do not have to be turned on.&lt;br /&gt;
* Tools - only wrench is required.&lt;br /&gt;
*Some '''[[Stats ErisEn|MEC]]''' stat - without it you will fail numerous times using your tools.&lt;br /&gt;
&lt;br /&gt;
=Supermatter Setup=&lt;br /&gt;
[[File:NewEngine.png|thumb|Main Coolant Pipes]]&lt;br /&gt;
[[File:Engine upper.png|none|thumb|632x632px|Upper Engine Floor]]&lt;br /&gt;
#Wrench the '''Plasma''' canisters in the ports marked with &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; '''(1)''' squares.[[File:Enginenew.png|thumb|520x520px]]&lt;br /&gt;
#*'''Plasma''' is a superior option as it has highest heat capacity. Using other gases is highly unrecommended.&lt;br /&gt;
#Max out and turn on the pumps marked in &amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;'''Light Blue'''&amp;lt;/span&amp;gt; '''(2)''' so that the gas flows freely through the loops.&lt;br /&gt;
#Make sure that omni-filters, shown in &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;'''Dark Blue'''&amp;lt;/span&amp;gt;'''(3)''' squares, do not filter '''Plasma'''. These filters should be in the correct configuration on round start.&lt;br /&gt;
#Wrench the two '''waste''' (empty) canisters onto the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt; '''(4)''' squares and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(4)''' pump to max and turn it on.&lt;br /&gt;
#Wrench a '''Nitrogen''' canister to the port in the &amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;'''Red'''&amp;lt;/span&amp;gt; '''(5)''' square, turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(5)''' pump to max and turn it on. Open the &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;'''Cyan'''&amp;lt;/span&amp;gt; '''(6)''' valve.&lt;br /&gt;
#Once the canisters in the &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; squares are empty, replace with four more canisters of the same gas.&lt;br /&gt;
#Turn on the emitter using one of the switches upstairs or interact with the emitter manually.&lt;br /&gt;
&lt;br /&gt;
This setup ensures that Supermatter is running&lt;br /&gt;
==Power grid==&lt;br /&gt;
Head to the upper floor and interact with the console closest to the switches (&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt;). Exit the Power Monitoring and open RCON Remote Control.&lt;br /&gt;
&lt;br /&gt;
* Set every Substation '''Input to 450 - AUTO''' and '''Output 400 - ONLINE ''EXCEPT''''' Engineering substation - turn on its bypass instead.&lt;br /&gt;
** Instead of turning on Engineering substation bypass you can upgrade the '''SMES''' (explained below) unit, located somewhere in lower decks of engineering maintenance. Doing neither is '''highly''' unrecommended - whole ship is powered through Engineering substation.&lt;br /&gt;
[[File:Rcon.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
Shield generator is located east of the lobby (go on the catwalk, then upstairs and north into airlock dubbed &amp;quot;Generator Room&amp;quot;) but it is possible to edit Shield Generator settings using remote control program using on of the upper floor consoles or a laptop.&lt;br /&gt;
&lt;br /&gt;
* Set '''Field Range''' to maximum possible - '''200'''.&lt;br /&gt;
* Set '''Input Cap''' to something big - '''3000 or 5000''' kW should do.&lt;br /&gt;
** Too low input cap will make shield generator passively lose power.&lt;br /&gt;
* Turn on the following modesː&lt;br /&gt;
** '''Hyperkinetic Projectiles''' to stop incoming meteors.&lt;br /&gt;
** '''Unknown Lifeforms''' to stop angry mobs.&lt;br /&gt;
** '''Hull Shielding''' to make shield envelop the ship instead of projecting a large bubble.&lt;br /&gt;
** '''Multi-Dimensional Field Warp''' to make shield cover the whole ship instead of single deck.&lt;br /&gt;
** '''Atmospheric Containment''' to stop breaches from depressurizing the ship.&lt;br /&gt;
*** Most modes are self-explanatory.&lt;br /&gt;
*** Multiplies are power consumption multipliers - if you use many modes it is recommended to set '''Input Cap''' even higher.&lt;br /&gt;
&lt;br /&gt;
And finally, press the '''Turn on''' button.&lt;br /&gt;
&lt;br /&gt;
==The Principles==&lt;br /&gt;
&lt;br /&gt;
===The Generators===&lt;br /&gt;
[[File:TEGworking.gif|thumb|right|A TEG during setup. Note the turbines spinning slowly.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
===Gas Loops===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;br /&gt;
Oxygen in the hot loop is a very bad idea - it leads to fires, which can rapidly raise the core temperature to dangerous levels.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400. Setups with other gases aren't as safe - you'll want to do a few shots, maybe 6-12 depending on the gas.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on the difference between the temperature of the loops, and the heat capacity of the gas mix in the loops. While the hot loop doesn't get particularly hot with a pure plasma setup, it still generates vastly more power due to the high heat capacity, meaning it's bother safer and outputs more energy.&lt;br /&gt;
&lt;br /&gt;
If you want to upgrade a SMES [[File:SMES.png|32x32px]] unit, follow the guide belowː   &lt;br /&gt;
&lt;br /&gt;
*Turn off the charge mode for both SMES units and wait for it to hit zero.&lt;br /&gt;
* Power off the SMES unit completely and open the maintenance hatch with a screwdriver&lt;br /&gt;
*Stuff one of each of the given SMES coils into both units&lt;br /&gt;
* Close the maintenance hatch&lt;br /&gt;
* Power on both SMES and max out both the charge and output levels&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap. Enabling the engineering section bypass allows the SMES units to charge the shields much faster, and is recommended - but it might be best left till later, as it can be a bit of a power hog while it charges to maximum capacity.&lt;br /&gt;
&lt;br /&gt;
Entering the lower floor once the engine has started should be avoided unless absolutely necessary - the supermatter emits '''serious''' amounts of radiation.&lt;br /&gt;
&lt;br /&gt;
===Fighting the Delamination===&lt;br /&gt;
It is typically intensely difficult to completely undo a delamination, but it can be substantially delayed by following a few principles.   &lt;br /&gt;
&lt;br /&gt;
*The SM is cooled by gas. The more cool gas it has available, the more stable it will be. If the engine begins to delaminate within the chamber, pumping more cool/room temperature gas will help.&lt;br /&gt;
*Plasma fire tends to rapidly accelerate the delam process. It is advisable to keep oxygen as far away as possible from the SM. If not shut down or welded, the air pumps in the engine room will perpetually pump more O2 to fuel the fire.&lt;br /&gt;
*The engine room SMES running out of power is a near death sentence - the blast doors will no longer move, the powered pipes will not work, and the emitter will not fire. Use the Pacman in the engine room by wrenching it onto a wire knot, but watch out for overheat.&lt;br /&gt;
*In atmos, there is a pipe labelled &amp;quot;n2 to core.&amp;quot; This pipe will be able to pump large amounts of n2 straight into the SM which will abate all but the worst delams. However, atmos runs out of power very fast and is a distance away from the SM.&lt;br /&gt;
&lt;br /&gt;
=The Thrusters=&lt;br /&gt;
&lt;br /&gt;
The CEV &amp;quot;Eris&amp;quot; is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.&lt;br /&gt;
&lt;br /&gt;
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refueling==&lt;br /&gt;
&lt;br /&gt;
When the time comes of CEV &amp;quot;Eris&amp;quot; drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images. &lt;br /&gt;
&lt;br /&gt;
*Red: Your fuel&lt;br /&gt;
* Light Blue: Main Pump&lt;br /&gt;
* Blue: Vent Pump&lt;br /&gt;
* Pink: Fuel Valve&lt;br /&gt;
&lt;br /&gt;
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]&lt;br /&gt;
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]&lt;br /&gt;
&lt;br /&gt;
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.&lt;br /&gt;
&lt;br /&gt;
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.&lt;br /&gt;
&lt;br /&gt;
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.&lt;br /&gt;
&lt;br /&gt;
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''&lt;br /&gt;
&lt;br /&gt;
===Refuelling Plasma Canisters===&lt;br /&gt;
&lt;br /&gt;
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.&lt;br /&gt;
&lt;br /&gt;
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''&lt;br /&gt;
&lt;br /&gt;
=Tips =&lt;br /&gt;
&lt;br /&gt;
*Should you accidentally unwrench the Emitter, simply wrench it back in place and weld it onto the platform. It should work again.&lt;br /&gt;
*Opening the 'Waste to Space' valve in the Engine room can offset the issue of the waste canister getting full.&lt;br /&gt;
*Placing the shield on atmospheric containment can alleviate many issue when someone create holes in the ship and reduce the need of using inflatables.&lt;br /&gt;
&lt;br /&gt;
[[ru:Suppermatter_engine_ErisRu]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Guide to Gases ErisEN]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5944</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5944"/>
		<updated>2022-12-27T18:27:19Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Fixed images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide explains the basic roundstart requirements to get the ship running - Supermatter Engine, powergrid settings, Shield Generator and Thrusters setup.&lt;br /&gt;
&lt;br /&gt;
==Preparations==&lt;br /&gt;
To set everything up you need:&lt;br /&gt;
&lt;br /&gt;
*Radiation protection - you need complete full-body protection to avoid radiation poisoning from Supermatter. Technomancer voidsuit will do - examine your armor to see its protection values.&lt;br /&gt;
**If the &amp;quot;rad&amp;quot; value in the menu is anything but 100 - it will not be enough.&lt;br /&gt;
*Optical Meson Scanner - glasses that protect you from Supermatter hallucinations. They do not have to be turned on.&lt;br /&gt;
* Tools - only wrench is required.&lt;br /&gt;
*Some '''[[Stats ErisEn|MEC]]''' stat - without it you will fail numerous times using your tools.&lt;br /&gt;
&lt;br /&gt;
=Supermatter Setup=&lt;br /&gt;
[[File:NewEngine.png|thumb|Main Coolant Pipes]]&lt;br /&gt;
[[File:Engine upper.png|none|thumb|632x632px|Upper Engine Floor]]&lt;br /&gt;
#Wrench the '''Plasma''' canisters in the ports marked with &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; '''(1)''' squares.[[File:Enginenew.png|thumb|520x520px]]&lt;br /&gt;
#*'''Plasma''' is a superior option as it has highest heat capacity. Using other gases is highly unrecommended.&lt;br /&gt;
#Max out and turn on the pumps marked in &amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;'''Light Blue'''&amp;lt;/span&amp;gt; '''(2)''' so that the gas flows freely through the loops.&lt;br /&gt;
#Make sure that omni-filters, shown in &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;'''Dark Blue'''&amp;lt;/span&amp;gt;'''(3)''' squares, do not filter '''Plasma'''. These filters should be in the correct configuration on round start.&lt;br /&gt;
#Wrench the two '''waste''' (empty) canisters onto the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt; '''(4)''' squares and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(4)''' pump to max and turn it on.&lt;br /&gt;
#Wrench a '''Nitrogen''' canister to the port in the &amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;'''Red'''&amp;lt;/span&amp;gt; '''(5)''' square, turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(5)''' pump to max and turn it on. Open the &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;'''Cyan'''&amp;lt;/span&amp;gt; '''(6)''' valve.&lt;br /&gt;
#Once the canisters in the &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; squares are empty, replace with four more canisters of the same gas.&lt;br /&gt;
#Turn on the emitter using one of the switches upstairs or interact with the emitter manually.&lt;br /&gt;
&lt;br /&gt;
This setup ensures that Supermatter is running&lt;br /&gt;
==Power grid==&lt;br /&gt;
Head to the upper floor and interact with the console closest to the switches (&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt;). Exit the Power Monitoring and open RCON Remote Control.&lt;br /&gt;
&lt;br /&gt;
* Set every Substation '''Input to 450 - AUTO''' and '''Output 400 - ONLINE ''EXCEPT''''' Engineering substation - turn on its bypass instead.&lt;br /&gt;
** Instead of turning on Engineering substation bypass you can upgrade the '''SMES''' (explained below) unit. Doing neither is '''highly''' unrecommended - whole ship is powered through Engineering substation.&lt;br /&gt;
[[File:Rcon.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
Shield generator is located east of the lobby (go on the catwalk, then upstairs and north into airlock dubbed &amp;quot;Generator Room&amp;quot;) but it is possible to edit Shield Generator settings using remote control program using on of the upper floor consoles or a laptop.&lt;br /&gt;
&lt;br /&gt;
* Set '''Field Range''' to maximum possible - '''200'''.&lt;br /&gt;
* Set '''Input Cap''' to something big - '''3000 or 5000''' kW should do.&lt;br /&gt;
** Too low input cap will make shield generator passively lose power.&lt;br /&gt;
* Turn on the following modesː&lt;br /&gt;
** '''Hyperkinetic Projectiles''' to stop incoming meteors.&lt;br /&gt;
** '''Unknown Lifeforms''' to stop angry mobs.&lt;br /&gt;
** '''Hull Shielding''' to make shield envelop the ship instead of projecting a large bubble.&lt;br /&gt;
** '''Multi-Dimensional Field Warp''' to make shield cover the whole ship instead of single deck.&lt;br /&gt;
** '''Atmospheric Containment''' to stop breaches from depressurizing the ship.&lt;br /&gt;
*** Most modes are self-explanatory.&lt;br /&gt;
*** Multiplies are power consumption multipliers - if you use many modes it is recommended to set '''Input Cap''' even higher.&lt;br /&gt;
&lt;br /&gt;
And finally, press the '''Turn on''' button.&lt;br /&gt;
&lt;br /&gt;
==The Principles==&lt;br /&gt;
&lt;br /&gt;
===The Generators===&lt;br /&gt;
[[File:TEGworking.gif|thumb|right|A TEG during setup. Note the turbines spinning slowly.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
===Gas Loops===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;br /&gt;
Oxygen in the hot loop is a very bad idea - it leads to fires, which can rapidly raise the core temperature to dangerous levels.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400. Setups with other gases aren't as safe - you'll want to do a few shots, maybe 6-12 depending on the gas.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on the difference between the temperature of the loops, and the heat capacity of the gas mix in the loops. While the hot loop doesn't get particularly hot with a pure plasma setup, it still generates vastly more power due to the high heat capacity, meaning it's bother safer and outputs more energy.&lt;br /&gt;
&lt;br /&gt;
If you want to upgrade a SMES [[File:SMES.png|32x32px]] unit, follow the guide belowː   &lt;br /&gt;
&lt;br /&gt;
*Turn off the charge mode for both SMES units and wait for it to hit zero.&lt;br /&gt;
* Power off the SMES unit completely and open the maintenance hatch with a screwdriver&lt;br /&gt;
*Stuff one of each of the given SMES coils into both units&lt;br /&gt;
* Close the maintenance hatch&lt;br /&gt;
* Power on both SMES and max out both the charge and output levels&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap. Enabling the engineering section bypass allows the SMES units to charge the shields much faster, and is recommended - but it might be best left till later, as it can be a bit of a power hog while it charges to maximum capacity.&lt;br /&gt;
&lt;br /&gt;
Entering the lower floor once the engine has started should be avoided unless absolutely necessary - the supermatter emits '''serious''' amounts of radiation.&lt;br /&gt;
&lt;br /&gt;
===Fighting the Delamination===&lt;br /&gt;
It is typically intensely difficult to completely undo a delamination, but it can be substantially delayed by following a few principles.   &lt;br /&gt;
&lt;br /&gt;
*The SM is cooled by gas. The more cool gas it has available, the more stable it will be. If the engine begins to delaminate within the chamber, pumping more cool/room temperature gas will help.&lt;br /&gt;
*Plasma fire tends to rapidly accelerate the delam process. It is advisable to keep oxygen as far away as possible from the SM. If not shut down or welded, the air pumps in the engine room will perpetually pump more O2 to fuel the fire.&lt;br /&gt;
*The engine room SMES running out of power is a near death sentence - the blast doors will no longer move, the powered pipes will not work, and the emitter will not fire. Use the Pacman in the engine room by wrenching it onto a wire knot, but watch out for overheat.&lt;br /&gt;
*In atmos, there is a pipe labelled &amp;quot;n2 to core.&amp;quot; This pipe will be able to pump large amounts of n2 straight into the SM which will abate all but the worst delams. However, atmos runs out of power very fast and is a distance away from the SM.&lt;br /&gt;
&lt;br /&gt;
=The Thrusters=&lt;br /&gt;
&lt;br /&gt;
The CEV &amp;quot;Eris&amp;quot; is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.&lt;br /&gt;
&lt;br /&gt;
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refueling==&lt;br /&gt;
&lt;br /&gt;
When the time comes of CEV &amp;quot;Eris&amp;quot; drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images. &lt;br /&gt;
&lt;br /&gt;
*Red: Your fuel&lt;br /&gt;
* Light Blue: Main Pump&lt;br /&gt;
* Blue: Vent Pump&lt;br /&gt;
* Pink: Fuel Valve&lt;br /&gt;
&lt;br /&gt;
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]&lt;br /&gt;
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]&lt;br /&gt;
&lt;br /&gt;
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.&lt;br /&gt;
&lt;br /&gt;
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.&lt;br /&gt;
&lt;br /&gt;
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.&lt;br /&gt;
&lt;br /&gt;
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''&lt;br /&gt;
&lt;br /&gt;
===Refuelling Plasma Canisters===&lt;br /&gt;
&lt;br /&gt;
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.&lt;br /&gt;
&lt;br /&gt;
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''&lt;br /&gt;
&lt;br /&gt;
=Tips =&lt;br /&gt;
&lt;br /&gt;
*Should you accidentally unwrench the Emitter, simply wrench it back in place and weld it onto the platform. It should work again.&lt;br /&gt;
*Opening the 'Waste to Space' valve in the Engine room can offset the issue of the waste canister getting full.&lt;br /&gt;
*Placing the shield on atmospheric containment can alleviate many issue when someone create holes in the ship and reduce the need of using inflatables.&lt;br /&gt;
&lt;br /&gt;
[[ru:Suppermatter_engine_ErisRu]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Guide to Gases ErisEN]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5943</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5943"/>
		<updated>2022-12-27T18:22:56Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: rewrote it somewhat, made it better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide explains the basic roundstart requirements to get the ship running - Supermatter Engine, powergrid settings, Shield Generator and Thrusters setup.&lt;br /&gt;
&lt;br /&gt;
==Preparations==&lt;br /&gt;
To set everything up you need:&lt;br /&gt;
&lt;br /&gt;
*Radiation protection - you need complete full-body protection to avoid radiation poisoning from Supermatter. Technomancer voidsuit will do - examine your armor to see its protection values.&lt;br /&gt;
**If the &amp;quot;rad&amp;quot; value in the menu is anything but 100 - it will not be enough.&lt;br /&gt;
*Optical Meson Scanner - glasses that protect you from Supermatter hallucinations. They do not have to be turned on.&lt;br /&gt;
* Tools - only wrench is required.&lt;br /&gt;
*Some '''[[Stats ErisEn|MEC]]''' stat - without it you will fail numerous times using your tools.&lt;br /&gt;
&lt;br /&gt;
=Supermatter Setup=&lt;br /&gt;
[[File:NewEngine.png|thumb|Main Coolant Pipes]]&lt;br /&gt;
[[File:Enginenew.png|thumb|Waste Control]]&lt;br /&gt;
[[File:Engine_upper.png|thumb|Upper Floor]]&lt;br /&gt;
#Wrench the '''Plasma''' canisters in the ports marked with &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; '''(1)''' squares.&lt;br /&gt;
#*'''Plasma''' is a superior option as it has highest heat capacity. Using other gases highly unrecommended.&lt;br /&gt;
#Max out and turn on the pumps marked in &amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;'''Light Blue'''&amp;lt;/span&amp;gt; '''(2)''' so that the gas flows freely through the loops.&lt;br /&gt;
#Make sure that omni-filters, shown in &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;'''Dark Blue'''&amp;lt;/span&amp;gt;'''(3)''' squares, do not filter '''Plasma'''. These filters should be in the correct configuration on round start.&lt;br /&gt;
#Wrench the two '''waste''' (empty) canisters onto the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt; '''(4)''' squares and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(4)''' pump to max and turn it on.&lt;br /&gt;
#Wrench a '''Nitrogen''' canister to the port in the &amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;'''Red'''&amp;lt;/span&amp;gt; '''(5)''' square, turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(5)''' pump to max and turn it on. Open the &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;'''Cyan'''&amp;lt;/span&amp;gt; '''(6)''' valve.&lt;br /&gt;
#Once the canisters in the &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; squares are empty, replace with four more canisters of the same gas.&lt;br /&gt;
#Turn on the emitter using one of the switches upstairs or interact with the emitter manually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Power grid==&lt;br /&gt;
Head to the upper floor and interact with the console closest to the switches (&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt;). Exit the Power Monitoring and open RCON Remote Control.&lt;br /&gt;
&lt;br /&gt;
* Set every Substation '''Input to 450 - AUTO''' and '''Output 400 - ONLINE ''EXCEPT''''' Engineering substation - turn on its bypass instead.&lt;br /&gt;
** Instead of turning on Engineering substation bypass you can upgrade the '''SMES''' (explained below) unit. Doing neither is '''highly''' unrecommended - whole ship is powered through Engineering substation.&lt;br /&gt;
&lt;br /&gt;
== Shields ==&lt;br /&gt;
Shield generator is located east of the lobby (go on the catwalk, then upstairs and north into airlock dubbed &amp;quot;Generator Room&amp;quot;) but it is possible to edit Shield Generator settings using remote control program using on of the upper floor consoles or a laptop.&lt;br /&gt;
&lt;br /&gt;
* Set '''Field Range''' to maximum possible - '''200'''.&lt;br /&gt;
* Set '''Input Cap''' to something big - '''3000 or 5000''' kW should do.&lt;br /&gt;
** Too low input cap will make shield generator passively lose power.&lt;br /&gt;
* Turn on the following modesː&lt;br /&gt;
** '''Hyperkinetic Projectiles''' to stop incoming meteors.&lt;br /&gt;
** '''Unknown Lifeforms''' to stop angry mobs.&lt;br /&gt;
** '''Hull Shielding''' to make shield envelop the ship instead of projecting a large bubble.&lt;br /&gt;
** '''Multi-Dimensional Field Warp''' to make shield cover the whole ship instead of single deck.&lt;br /&gt;
** '''Atmospheric Containment''' to stop breaches from depressurizing the ship.&lt;br /&gt;
*** Most modes are self-explanatory.&lt;br /&gt;
*** Multiplies are power consumption multipliers - if you use many modes it is recommended to set '''Input Cap''' even higher.&lt;br /&gt;
&lt;br /&gt;
And finally, press the '''Turn on''' button.&lt;br /&gt;
&lt;br /&gt;
==The Principles==&lt;br /&gt;
&lt;br /&gt;
===The Generators===&lt;br /&gt;
[[File:TEGworking.gif|thumb|right|A TEG during setup. Note the turbines spinning slowly.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
===Gas Loops===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;br /&gt;
Oxygen in the hot loop is a very bad idea - it leads to fires, which can rapidly raise the core temperature to dangerous levels.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400. Setups with other gases aren't as safe - you'll want to do a few shots, maybe 6-12 depending on the gas.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on the difference between the temperature of the loops, and the heat capacity of the gas mix in the loops. While the hot loop doesn't get particularly hot with a pure plasma setup, it still generates vastly more power due to the high heat capacity, meaning it's bother safer and outputs more energy.&lt;br /&gt;
&lt;br /&gt;
If you want to upgrade a SMES [[File:SMES.png|32x32px]] unit, follow the guide belowː   &lt;br /&gt;
&lt;br /&gt;
*Turn off the charge mode for both SMES units and wait for it to hit zero.&lt;br /&gt;
* Power off the SMES unit completely and open the maintenance hatch with a screwdriver&lt;br /&gt;
*Stuff one of each of the given SMES coils into both units&lt;br /&gt;
* Close the maintenance hatch&lt;br /&gt;
* Power on both SMES and max out both the charge and output levels&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap. Enabling the engineering section bypass allows the SMES units to charge the shields much faster, and is recommended - but it might be best left till later, as it can be a bit of a power hog while it charges to maximum capacity.&lt;br /&gt;
&lt;br /&gt;
Entering the lower floor once the engine has started should be avoided unless absolutely necessary - the supermatter emits '''serious''' amounts of radiation.&lt;br /&gt;
&lt;br /&gt;
===Fighting the Delamination===&lt;br /&gt;
It is typically intensely difficult to completely undo a delamination, but it can be substantially delayed by following a few principles.   &lt;br /&gt;
&lt;br /&gt;
*The SM is cooled by gas. The more cool gas it has available, the more stable it will be. If the engine begins to delaminate within the chamber, pumping more cool/room temperature gas will help.&lt;br /&gt;
*Plasma fire tends to rapidly accelerate the delam process. It is advisable to keep oxygen as far away as possible from the SM. If not shut down or welded, the air pumps in the engine room will perpetually pump more O2 to fuel the fire.&lt;br /&gt;
*The engine room SMES running out of power is a near death sentence - the blast doors will no longer move, the powered pipes will not work, and the emitter will not fire. Use the Pacman in the engine room by wrenching it onto a wire knot, but watch out for overheat.&lt;br /&gt;
*In atmos, there is a pipe labelled &amp;quot;n2 to core.&amp;quot; This pipe will be able to pump large amounts of n2 straight into the SM which will abate all but the worst delams. However, atmos runs out of power very fast and is a distance away from the SM.&lt;br /&gt;
&lt;br /&gt;
=The Thrusters=&lt;br /&gt;
&lt;br /&gt;
The CEV &amp;quot;Eris&amp;quot; is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.&lt;br /&gt;
&lt;br /&gt;
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refueling==&lt;br /&gt;
&lt;br /&gt;
When the time comes of CEV &amp;quot;Eris&amp;quot; drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images. &lt;br /&gt;
&lt;br /&gt;
*Red: Your fuel&lt;br /&gt;
* Light Blue: Main Pump&lt;br /&gt;
* Blue: Vent Pump&lt;br /&gt;
* Pink: Fuel Valve&lt;br /&gt;
&lt;br /&gt;
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]&lt;br /&gt;
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]&lt;br /&gt;
&lt;br /&gt;
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.&lt;br /&gt;
&lt;br /&gt;
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.&lt;br /&gt;
&lt;br /&gt;
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.&lt;br /&gt;
&lt;br /&gt;
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''&lt;br /&gt;
&lt;br /&gt;
===Refuelling Plasma Canisters===&lt;br /&gt;
&lt;br /&gt;
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.&lt;br /&gt;
&lt;br /&gt;
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''&lt;br /&gt;
&lt;br /&gt;
=Tips =&lt;br /&gt;
&lt;br /&gt;
*Should you accidentally unwrench the Emitter, simply wrench it back in place and weld it onto the platform. It should work again.&lt;br /&gt;
*Opening the 'Waste to Space' valve in the Engine room can offset the issue of the waste canister getting full.&lt;br /&gt;
*Placing the shield on atmospheric containment can alleviate many issue when someone create holes in the ship and reduce the need of using inflatables.&lt;br /&gt;
&lt;br /&gt;
[[ru:Suppermatter_engine_ErisRu]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Guide to Gases ErisEN]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5942</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5942"/>
		<updated>2022-12-27T18:02:25Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: working on a better guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide explains the basic roundstart requirements to get the ship running - Supermatter Engine, powergrid settings, Shield Generator and Thrusters setup.&lt;br /&gt;
&lt;br /&gt;
==Preparations==&lt;br /&gt;
To set everything up you need:&lt;br /&gt;
&lt;br /&gt;
*Radiation protection - you need complete full-body protection to avoid radiation poisoning from Supermatter. Technomancer voidsuit will do - examine your armor to see its protection values.&lt;br /&gt;
**If the &amp;quot;rad&amp;quot; value in the menu is anything but 100 - it will not be enough.&lt;br /&gt;
*Optical Meson Scanner - glasses that protect you from Supermatter hallucinations. They do not have to be turned on.&lt;br /&gt;
* Tools - only wrench is required.&lt;br /&gt;
*Some '''[[Stats ErisEn|MEC]]''' stat - without it you will fail numerous times using your tools.&lt;br /&gt;
&lt;br /&gt;
=Supermatter Setup=&lt;br /&gt;
[[File:NewEngine.png|thumb|Main Coolant Pipes]]&lt;br /&gt;
[[File:NewEngine2.png|thumb|Waste Control]]&lt;br /&gt;
[[File:Engine_upper.png|thumb|Upper Floor]]&lt;br /&gt;
#Wrench the '''Plasma''' canisters in the ports marked with &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; '''(1)''' squares.&lt;br /&gt;
#Max out and turn on the pumps marked in &amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;'''Light Blue'''&amp;lt;/span&amp;gt; '''(2)''' so that the gas flows freely through the loops.&lt;br /&gt;
#Make sure that omni-filters, shown in &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;'''Dark Blue'''&amp;lt;/span&amp;gt;'''(3)''' squares, do not filter '''Plasma'''. These filters should be in the correct configuration on round start.&lt;br /&gt;
#Wrench the two '''waste''' (empty) canisters onto the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt; '''(4)''' squares and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(4)''' pump to max and turn it on.&lt;br /&gt;
#Wrench a '''Nitrogen''' canister to the port in the &amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;'''Red'''&amp;lt;/span&amp;gt; '''(5)''' square, turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(5)''' pump to max and turn it on. Open the &amp;lt;span style=&amp;quot;color:#00FFFF&amp;quot;&amp;gt;'''Cyan'''&amp;lt;/span&amp;gt; '''(6)''' valve.&lt;br /&gt;
#Once the canisters in the &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; squares are empty, replace with four more canisters of the same gas.&lt;br /&gt;
#Turn on the emitter using one of the switches upstairs or interact with the emitter manually.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Power grid ==&lt;br /&gt;
Head to the upper floor and interact with the console closest to the switches (marked &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt;&lt;br /&gt;
[[File:Rcon.png|thumb|Right|This how your RCON setup should look on most SMES units]]&lt;br /&gt;
Basic Principles&lt;br /&gt;
=== The Generators===&lt;br /&gt;
[[File:TEGworking.gif|thumb|right|A TEG at work.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
===Gas Loops ===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;br /&gt;
Oxygen in the hot loop is a very bad idea - it leads to fires, which can rapidly raise the core temperature to dangerous levels.&lt;br /&gt;
&lt;br /&gt;
=== Notes===&lt;br /&gt;
&lt;br /&gt;
The plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400. Setups with other gases aren't as safe - you'll want to do a few shots, maybe 6-12 depending on the gas.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on the difference between the temperature of the loops, and the heat capacity of the gas mix in the loops. While the hot loop doesn't get particularly hot with a pure plasma setup, it still generates vastly more power due to the high heat capacity, meaning it's bother safer and outputs more energy.&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to upgrade the two SMES units (the ones side by side in the computer picture) using the parts in one of the crates south of them. Otherwise tinkering with shield input power could prevent needed substations from getting proper power applied. To upgrade them, follow the small guide below.[[File:SMES.png]]  &lt;br /&gt;
&lt;br /&gt;
*Turn off the charge mode for both SMES units and wait for it to hit zero.&lt;br /&gt;
*Power off the SMES unit completely and open the maintenance hatch with a screwdriver&lt;br /&gt;
* Stuff one of each of the given SMES coils into both units&lt;br /&gt;
*Close the maintenance hatch&lt;br /&gt;
*Power on both SMES and max out both the charge and output levels&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap. Enabling the engineering section bypass allows the SMES units to charge the shields much faster, and is recommended - but it might be best left till later, as it can be a bit of a power hog while it charges to maximum capacity.&lt;br /&gt;
&lt;br /&gt;
Entering the lower floor once the engine has started should be avoided unless absolutely necessary - the supermatter emits an EXTREME amount of radiation, and it's even been seen to penetrate full protection.&lt;br /&gt;
&lt;br /&gt;
===Fighting the Delamination===&lt;br /&gt;
It is typically intensely difficult to completely undo a delamination, but it can be substantially delayed by following a few principles.   &lt;br /&gt;
&lt;br /&gt;
*The SM is cooled by gas. The more cool gas it has available, the more stable it will be. If the engine begins to delaminate within the chamber, pumping more cool/room temperature gas will help.&lt;br /&gt;
*Plasma fire tends to rapidly accelerate the delam process. It is advisable to keep oxygen as far away as possible from the SM. If not shut down or welded, the air pumps in the engine room will perpetually pump more O2 to fuel the fire.&lt;br /&gt;
*The engine room SMES running out of power is a near death sentence - the blast doors will no longer move, the powered pipes will not work, and the emitter will not fire. Use the Pacman in the engine room by wrenching it onto a wire knot, but watch out for overheat.&lt;br /&gt;
* In atmos, there is a pipe labelled &amp;quot;n2 to core.&amp;quot; This pipe will be able to pump large amounts of n2 straight into the SM which will abate all but the worst delams. However, atmos runs out of power very fast and is a distance away from the SM.&lt;br /&gt;
&lt;br /&gt;
= The Thrusters=&lt;br /&gt;
&lt;br /&gt;
The CEV &amp;quot;Eris&amp;quot; is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.&lt;br /&gt;
&lt;br /&gt;
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refueling==&lt;br /&gt;
&lt;br /&gt;
When the time comes of CEV &amp;quot;Eris&amp;quot; drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images.&lt;br /&gt;
&lt;br /&gt;
*Red: Your fuel&lt;br /&gt;
*Light Blue: Main Pump&lt;br /&gt;
*Blue: Vent Pump&lt;br /&gt;
*Pink: Fuel Valve&lt;br /&gt;
&lt;br /&gt;
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]&lt;br /&gt;
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]&lt;br /&gt;
&lt;br /&gt;
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.&lt;br /&gt;
&lt;br /&gt;
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.&lt;br /&gt;
&lt;br /&gt;
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.&lt;br /&gt;
&lt;br /&gt;
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''&lt;br /&gt;
&lt;br /&gt;
===Refuelling Plasma Canisters===&lt;br /&gt;
&lt;br /&gt;
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.&lt;br /&gt;
&lt;br /&gt;
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
&lt;br /&gt;
* Should you accidentally unwrench the Emitter, simply wrench it back in place and weld it onto the platform. It should work again.&lt;br /&gt;
*Opening the 'Waste to Space' valve in the Engine room can offset the issue of the waste canister getting full.&lt;br /&gt;
*Placing the shield on atmospheric containment can alleviate many issue when someone create holes in the ship and reduce the need of using inflatables.&lt;br /&gt;
&lt;br /&gt;
[[ru:Suppermatter_engine_ErisRu]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Guide to Gases ErisEN]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Rcon.png&amp;diff=5941</id>
		<title>File:Rcon.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Rcon.png&amp;diff=5941"/>
		<updated>2022-12-27T17:57:10Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: RCON setup for engineering guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
RCON setup for engineering guide&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Enginenew.png&amp;diff=5940</id>
		<title>File:Enginenew.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Enginenew.png&amp;diff=5940"/>
		<updated>2022-12-27T17:45:56Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: new file for filters setup because old broke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
new file for filters setup because old broke&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Engine_upper.png&amp;diff=5939</id>
		<title>File:Engine upper.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Engine_upper.png&amp;diff=5939"/>
		<updated>2022-12-27T17:43:25Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Updated upper floor engineering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Updated upper floor engineering&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:NewEngine2.png&amp;diff=5938</id>
		<title>File:NewEngine2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:NewEngine2.png&amp;diff=5938"/>
		<updated>2022-12-27T17:34:34Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Firefox13 uploaded a new version of File:NewEngine2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
OwO wots dis??? newww ewngeiwwwn!!!&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:NewEngine2.png&amp;diff=5937</id>
		<title>File:NewEngine2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:NewEngine2.png&amp;diff=5937"/>
		<updated>2022-12-27T17:31:57Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Firefox13 reverted File:NewEngine2.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
OwO wots dis??? newww ewngeiwwwn!!!&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:NewEngine2.png&amp;diff=5936</id>
		<title>File:NewEngine2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:NewEngine2.png&amp;diff=5936"/>
		<updated>2022-12-27T17:31:22Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Firefox13 uploaded a new version of File:NewEngine2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
OwO wots dis??? newww ewngeiwwwn!!!&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5922</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5922"/>
		<updated>2022-11-27T07:22:47Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: fixed a single letter styling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;The supermatter is the core of power generation aboard the Eris. Don't touch, or even look at it unprotected.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= ''Quick Engine Setup Guide'' =&lt;br /&gt;
[[File:NewEngine.png|thumb|left|Main Coolant Pipes.]]&lt;br /&gt;
[[File:NewEngine2.png|thumb|right|Heat Exchanger and Waste.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Wrench the canisters in the ports marked with &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; '''(1)''' squares. For this guide, use plasma canisters as the vastly higher specific heat (10x that of nitrogen) makes it ideal for generating lots of power while minimizing risk of delamination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Max out and turn on the pumps marked in &amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;'''Light Blue'''&amp;lt;/span&amp;gt; '''(2)''' so that the gas flows freely through the loops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Set up omni-filters, shown in &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;'''Dark Blue'''&amp;lt;/span&amp;gt;'''(3)''' squares. These filters will filter gases '''OUT''' of the coolant loop and into waste canisters. Make sure plasma filter is off - '''we do not need to filter it out''' unless you want to delaminate the engine (albeit very slowly). These filters should be in the correct configuration on round start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Wrench the two waste canisters onto the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt; '''(4)''' squares and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(4)''' pump to max.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Wrench a Nitrogen canister to the port in the &amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;'''Red'''&amp;lt;/span&amp;gt; '''(5)''' square and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(5)''' pump to max.&lt;br /&gt;
&lt;br /&gt;
6. Head to the computers on the main level and look at the middle one (Marked with '''pink''' '''(5)''' square). '''Search for the inject port.'''&lt;br /&gt;
&lt;br /&gt;
[[File:NewEngine3.png|right|thumb|Above Floor.]]&lt;br /&gt;
&lt;br /&gt;
7. Once the canisters in the &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; squares are empty, replace with four more canisters of the same gas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Be sure to use the RCON console (found in the room with the computer in the pink square) to turn on substations that are off back on and allocate more or less power to substations that need it. Most substations can run optimally with 200 input power without having power failures.&lt;br /&gt;
(Optional) Double check everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Turn on the emitter using the switch upstairs. Located south of the RCON console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Principles ==&lt;br /&gt;
=== The Generators ===&lt;br /&gt;
[[File:TEGworking.gif|thumb|right|A TEG at work.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
=== Gas Loops ===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;br /&gt;
Oxygen in the hot loop is a very bad idea - it leads to fires, which can rapidly raise the core temperature to dangerous levels.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400. Setups with other gases aren't as safe - you'll want to do a few shots, maybe 6-12 depending on the gas.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on the difference between the temperature of the loops, and the heat capacity of the gas mix in the loops. While the hot loop doesn't get particularly hot with a pure plasma setup, it still generates vastly more power due to the high heat capacity, meaning it's bother safer and outputs more energy.&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to upgrade the two SMES units (the ones side by side in the computer picture) using the parts in one of the crates south of them. Otherwise tinkering with shield input power could prevent needed substations from getting proper power applied. To upgrade them, follow the small guide below.[[File:SMES.png]]&lt;br /&gt;
&lt;br /&gt;
* Turn off the charge mode for both SMES units and wait for it to hit zero.&lt;br /&gt;
* Power off the SMES unit completely and open the maintenance hatch with a screwdriver&lt;br /&gt;
* Stuff one of each of the given SMES coils into both units&lt;br /&gt;
* Close the maintenance hatch&lt;br /&gt;
* Power on both SMES and max out both the charge and output levels&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap. Enabling the engineering section bypass allows the SMES units to charge the shields much faster, and is recommended - but it might be best left till later, as it can be a bit of a power hog while it charges to maximum capacity.&lt;br /&gt;
&lt;br /&gt;
Entering the lower floor once the engine has started should be avoided unless absolutely necessary - the supermatter emits an EXTREME amount of radiation, and it's even been seen to penetrate full protection.&lt;br /&gt;
&lt;br /&gt;
=== Fighting the Delamination ===&lt;br /&gt;
It is typically intensely difficult to completely undo a delamination, but it can be substantially delayed by following a few principles. &lt;br /&gt;
&lt;br /&gt;
* The SM is cooled by gas. The more cool gas it has available, the more stable it will be. If the engine begins to delaminate within the chamber, pumping more cool/room temperature gas will help. &lt;br /&gt;
* Plasma fire tends to rapidly accelerate the delam process. It is advisable to keep oxygen as far away as possible from the SM. If not shut down or welded, the air pumps in the engine room will perpetually pump more O2 to fuel the fire.&lt;br /&gt;
* The engine room SMES running out of power is a near death sentence - the blast doors will no longer move, the powered pipes will not work, and the emitter will not fire. Use the Pacman in the engine room by wrenching it onto a wire knot, but watch out for overheat. &lt;br /&gt;
* In atmos, there is a pipe labelled &amp;quot;n2 to core.&amp;quot; This pipe will be able to pump large amounts of n2 straight into the SM which will abate all but the worst delams. However, atmos runs out of power very fast and is a distance away from the SM. &lt;br /&gt;
&lt;br /&gt;
=The Thrusters=&lt;br /&gt;
&lt;br /&gt;
The CEV &amp;quot;Eris&amp;quot; is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.&lt;br /&gt;
&lt;br /&gt;
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refueling==&lt;br /&gt;
&lt;br /&gt;
When the time comes of CEV &amp;quot;Eris&amp;quot; drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images.&lt;br /&gt;
&lt;br /&gt;
*Red: Your fuel&lt;br /&gt;
*Light Blue: Main Pump&lt;br /&gt;
*Blue: Vent Pump&lt;br /&gt;
*Pink: Fuel Valve&lt;br /&gt;
&lt;br /&gt;
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]&lt;br /&gt;
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]&lt;br /&gt;
&lt;br /&gt;
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.&lt;br /&gt;
&lt;br /&gt;
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.&lt;br /&gt;
&lt;br /&gt;
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.&lt;br /&gt;
&lt;br /&gt;
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''&lt;br /&gt;
&lt;br /&gt;
===Refuelling Plasma Canisters===&lt;br /&gt;
&lt;br /&gt;
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.&lt;br /&gt;
&lt;br /&gt;
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
&lt;br /&gt;
*Should you accidentally unwrench the Emitter, simply wrench it back in place and weld it onto the platform. It should work again.&lt;br /&gt;
*Opening the 'Waste to Space' valve in the Engine room can offset the issue of the waste canister getting full.&lt;br /&gt;
*Placing the shield on atmospheric containment can alleviate many issue when someone create holes in the ship and reduce the need of using inflatables.&lt;br /&gt;
&lt;br /&gt;
[[ru:Suppermatter_engine_ErisRu]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Guide to Gases ErisEN]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Rules_ErisRu&amp;diff=5920</id>
		<title>Rules ErisRu</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Rules_ErisRu&amp;diff=5920"/>
		<updated>2022-11-18T19:33:15Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: fixed grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#d33&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''Администрация применяет эти правила по своему усмотрению и может не наказывать, если сочтет это необходимым.'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Правила сообщества ===&lt;br /&gt;
Правила сообщества применяются в Дискорде, ООС-каналах, репозиториях и всех подконтрольных нам площадках. IC-отношения не регулируются этими правилами, но есть один нюанс. Блокировка на платформах сообщества может быть перенесена в игру, и наоборот.&lt;br /&gt;
&lt;br /&gt;
Каждое правило имеет уточнения и детали, доступные при открытии спойлера.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Asshole.png |50px|left]] '''0. Не будь мудаком'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Это игра, и все мы пришли сюда получить удовольствие от неё. Продолжительные конфликты и токсичное поведение не допускаются. Старайтесь быть адекватным или хотя бы казаться таковым.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
* Если было доказано, что мотивация пребывающего на сервере игрока несёт лишь негативный характер, и его целью является нанесение всяческого вреда серверу, то игрок будет исключен из сообщества навсегда.&lt;br /&gt;
* Если вы ставите себя в оппозицию '''всему сообществу''' то вам лучше покинуть сервер и поискать другое место для игры. Иначе на дверь вам укажут насильно.&lt;br /&gt;
* Запрещены попытки навредить сообществу, нарушая работу любых из его платформ, будь то попытки вывести из строя игровой сервер или же взлом иных систем.&lt;br /&gt;
*Запрещено использовать эксплойты и игровые баги в своих интересах. Есть разница между поворотом персонажа на 15 градусов вправо и модификацией оружия таким образом, чтобы оно мгновенно взрывало тех, по кому попадает.&lt;br /&gt;
* Рейды c явным намерением повредить нашему сообществу приведут к перманентным банам всем участникам с минимальной бюрократией. Мы не ведем переговоров с рейдерами. Если вы член группы или сообщества, чья цель рейдить другие сервера с целью грифа или преследования членов других сообществ, вы будете забанены без право на оправдание.&lt;br /&gt;
* Запрещена организация набегов (рейдов) с целью навредить любому другому сообществу как таковая. Даже если это происходило вне наших платформ. Глупая драма и конфликты с другими сообществами нам не нужны.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Content.png|50px|left]] '''1. Неприемлемый контент'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Пожалуйста, общайтесь так чтобы участники сообщества могли находится у нас не умирая от бесконечного кукожа, а нас не забанили с наших платформ. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
* Ваша речь не должна выходить за рамки общественно приемлемого юмора и мемов, а также должна быть читабельной. Говоря более простым языком: '''не ракуй.'''&lt;br /&gt;
* Использование ругательств или оскорблений, направленных на определённые группы, разрешено только в контексте игрового сюжета. Любое использование OOC-ругательств, направленных на OOC-группы, не допускается. Если вы не видите разницы, то не используйте эти оскорбления.&lt;br /&gt;
* Однако, преследование членов сообщества по расовому, религиозному и национальному признакам, дискуссии о расовом превосходстве, а так же прямые призывы к насилию к группам людей по признаку их расы, нации, религии, положению или имуществу приведут к бану. Все в спектре от призывов к погромам до &amp;quot;нового раскулачивания&amp;quot; не приветствуется в этом сообществе. &lt;br /&gt;
* Так же запрещен контент служащий целью разжечь дискуссию на эти темы. Пожалуйста, размещайте его в другом месте.&lt;br /&gt;
* Обсуждение политики допускается только в отведенных местах, и без расовых/национальных нападок на других членов сообщества.&lt;br /&gt;
* Открытое и агрессивное преследование членов сообщества запрещено как таковое. &lt;br /&gt;
* Запрещен NSFW и вредоносный (вирусный) контент. Так же запрещены видео со звуком способным навредить слуху (earrape контент).&lt;br /&gt;
* Запрещена публикация личной информации без разрешения пользователя или же добровольной публичной публикации этой информации. В особенности это касается фотографий и информации о месте проживания. Это правило касается не только членов нашего сообщества, мы не хотим быть центром чье либо травли, и можем понести за это наказание по пользовательскому соглашению используемых нами платформ.&lt;br /&gt;
* Также запрещен контент, за который приходится отвечать нам. Например, нарушающий Terms of Service Дискорда, равно как и других платформ, где мы находимся. Например, GitHub крайне чувствителен с употребление таких слов как &amp;quot;retard&amp;quot; и &amp;quot;nigger&amp;quot;, и способен забанить за это как и пользователя, так и весь репозиторий. Давайте не будем стрелять себе в ногу.&lt;br /&gt;
* Невозможно определить эталон NSFW, а значит поставить его в правила и использовать его вместо линейки, определяя открытость женских грудей на арте мы не можем. Это означает что вам нужно самим думать что вы постите, и то что сексуальный акт полностью закрытый одеждой это все еще сексуальный акт, и явное NSFW. Это так же относится к другим правилам контента.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Talk.png|50px|left]] '''2. Оффтоп и правила каналов'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
На каждую тему на наших платформах создан соответствующий раздел или канал. В то время как оффтоп не наказывается в большинстве каналов (хотя может быть устранен администрацией), каналы для разработки, пулл реквесты Гитхаба и другие каналы имеют более строгие ограничения.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
* Заявки на разбан и жалобы на администрацию должны подаваться только по [http://forum.syndi-cat.com/t/topic/62 соответствующей форме]. Спам в ЛС администрации, выпрашивание в каналах дискорда и иные попытки обойти форму будут пресекаться. Попытки создать драму из вашего бана на всех возможных платформах не приведут к чему-то продуктивному.&lt;br /&gt;
* Некоторые каналы могут представлять из себя исключение из одного или нескольких правил, о чем должно быть четко написано в их описании или закрепах.&lt;br /&gt;
* Запрещен спам. Рекламирование других сообществ разрешено, пока оно не переходит в спам.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Правила игры ===&lt;br /&gt;
Эти правила применяются только в самой игре и только администрацией игрового сервера.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_ERP.png|50px|left]] '''0. ERP'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Отыгрыш эротического характера на сервере запрещен. Нарушители будут наказаны жестоко. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Для этого есть специальные сервера, занимайтесь этим там, и не тащите это сюда.&lt;br /&gt;
* Обнимашки и поцелуи допускаются, пока это не несет в себе явный сексуальный оттенок. Лучше не пытайтесь нащупать тонкую грань допустимого. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_murder.png|50px|left]] '''1. Убийство'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Намеренное убийство\изоляция\причинение тяжкого вреда без основания. Вы должны иметь вескую причину для убийства другого игрока. Это может быть: самооборона, продолжительно отыгранный конфликт, выполнение приказа (за убийство будет отвечать отдавший приказ) или выполнение приговора. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Нарушение всегда будет рассматриваться в контексте событий, которые были до него. Обычно ответственность несет создавший ситуацию.&lt;br /&gt;
* Полная изоляция игрока без возможности выбраться приравнивается к убийству.&lt;br /&gt;
* Причинение тяжкого вреда, в результате которого жертва провела продолжительное (от получаса и больше) время в медотсеке, наказывается сроком вдвое меньшим убийства в аналогичной ситуации.&lt;br /&gt;
* '''Если вы сомневаетесь в вашем праве применять летальную силу, спросите администрацию.''' Вас не могут наказать за насилие, которое разрешил администратор.&lt;br /&gt;
* Продолжительно отыгранным конфликтом считается конфликт с адекватной причиной, который был отыгран на протяжении 15-20 минут раунда (минимум). При этом конфликт со всей станцией или всей охраной оправданием считаться не может.&lt;br /&gt;
&lt;br /&gt;
* При этом, адекватно отыгранным конфликтом не считается если:&lt;br /&gt;
:* Кто-то просто зашел в отсек.&lt;br /&gt;
:* Вам не нравится как кто-то одевается.&lt;br /&gt;
:* Кто-то делает свою работу не так как вы хотели бы.&lt;br /&gt;
&lt;br /&gt;
* Адекватной причиной для убийства может быть:&lt;br /&gt;
:* Кто-то забежал в арсенал и активно трогает летальное вооружение.&lt;br /&gt;
:* Кто-то имеет на себе броню коммунистов во время восстания коммунистов.&lt;br /&gt;
:* Кто-то пытается взорвать весь корабль.&lt;br /&gt;
&lt;br /&gt;
* Некоторые игровые механики, например Sanity, могут дать вам возможность нападать на одного человека. Однако, постарайтесь чтобы это не вышло в летальный конфликт со всем экипажем, иначе вы будете наказаны.&lt;br /&gt;
* Когда у вас роль антагониста - вы можете убивать столько, сколько вам нужно, за исключением ваших союзников. Однако стоит помнить что у других игроков на сервере тоже должно быть удовольствие от игрового процесса, и делать такие вещи как вырезание экипажв при малой популяции сервера нельзя.&lt;br /&gt;
*С другой стороны, к отсоединённым игрокам (&amp;quot;''He is fast asleep''.&amp;quot; при осмотре, что-то про S.S.D. при попытке разбудить) стоит относится по-другому - лучше их не трогать и оставить там где они есть, но разумеется есть исключения:&lt;br /&gt;
*:* Конфликт - если человека вышел из игры во время ареста, перестрелки, драки, во время пряток в техтоннелях от службы безопасности или схожего конфликта - эта защита не накладывается. Данное правило в меньшей мере накладывается и на схожие конфликты - если вы застали спящего работника гильдии, который ранее вас оскорбил и отказался обслуживать, то можно своровать его вещи, но никак не отобрать радио и замуровать в четыре стены глубоко в техтоннелях. Этот случай служит лишь примером - здравый смысл и сочувствие к отключенным игрокам все равно должны применяться.&lt;br /&gt;
*:* Непосредственная, неизбежная опасность - если снаружи тонна тараканов пытается проникнуть внутрь, и только у SSD-человека есть оружие/карточка чтобы сбежать, вы можете их слутать, но крайне важно после этого вернуть ему вещи и убедиться, что он в безопасности.&lt;br /&gt;
*:*Перемещение отключенных игроков - как правило, рекомендуется оставлять отключенных персонажей одних - помещайте их обратно в крио только с их предварительного разрешения, так как они могут вернуться. Но, если они отсутствуют более 15 минут, не стесняйтесь поместить их в обратно крио. Также рекомендуется убирать их с пути опасности (прятать от радиационной бури в техтоннели).&lt;br /&gt;
*:*Если вы застряли - вы можете забрать у SSD-человека предметы, если нет другого выхода (допрашивающий вас инспектор внезапно заснул), но не убивать его и не грабить голым.&lt;br /&gt;
*:*Конфликт между фракциями - во время массового конфликта, учитывая их природу, данная защита не действуют, но все же неприемлемо обезглавить спящего ученого, которого вы вобще не видели всю смену - по крайней мере, возьмите его в плен или оставьте его.&lt;br /&gt;
*:*Антагонисты - антаги в целом освобождены от этого правила: они могут грабить отключённых игроков и убивать их, если это их цель, но всё же не стоит убивать случайного уснувшего вагабонда, которого вы нашли при шкафу в техтоннеле.&lt;br /&gt;
*:*С другой стороны, на ''гостнувшихся'' игроков (''&amp;quot;He is fast asleep. It doesn't look like he is waking up anytime soon.&amp;quot;'' при осмотре) данное правило также не распространяется - игрок покинул тело персонажа и уж точно не вернётся.&lt;br /&gt;
*:*Cледуйте здравому смыслу - подождите минуту или две, если химик, с которым вы только что говорили, вдруг заснул, прежде чем грабить его - не у всех есть стабильное интернет-соединение.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Immersion.png|50px|left]] '''2. Нарушение атмосферы и правила общения'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ваша речь должна соответствовать отыгрываемой роли, а не вашему обычному поведению в чатах. В идеале она должна соответствовать тому, как разговаривают персонажи фильмов и книг. Интернет-слэнг, смайлики и текстовые сокращения запрещены, ваши персонажи говорят голосом. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Не выходите за пределы сеттинга, не отыгрывайте нечто идущее вразрез с предысторией.&lt;br /&gt;
* При использовании flavor текста (описания персонажа) запрещено писать историю, характер и прочее. Только внешность.&lt;br /&gt;
* Не используйте имена знаменитостей (Адольф Гитлер) и слишком популярных персонажей (Люк Скайуокер). Вы можете отыгрывать не самых популярных героев книг и фильмов, но лучше всего заранее спросить мнение администрации. Также ваше имя не должно нарушать атмосферу и не быть слишком мемным (Саслан Параши).&lt;br /&gt;
*:* Персонажи, взявшие перк &amp;quot;Lowborn&amp;quot;, имеют большую свободу действий в плане выбора имени, но здравый смысл имеет место быть - Прямые отсылки, странные номенклатуры или мемы (Основной Боевой Танк, Межконтинентальная Баллистическая ракета, Абольф Витлер) всё ещё запрещены.&lt;br /&gt;
* Общайтесь грамотно. Сложно говорить о какой-либо ролевой атмосфере вообще, когда взрослые персонажи, экипаж космического корабля, разговаривают как шестиклассники на перемене. Старайтесь допускать как можно меньше ошибок, и говорить на приятном для чтения языке, без слов вроде &amp;quot;плз&amp;quot;, &amp;quot;спс&amp;quot;, и прочих &amp;quot;прив&amp;quot;. Неважно, является ли язык сервера вам родным или нет, ко всем предъявляются равные требования.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_ICinOOC.png|50px|left]] '''3. IC в OOC и метагейм'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Наш сервер является ролевым, и не смотря на наличие некоторых послаблений по сравнению с другими серверами, минимальные требования по метагейму все равно присутствуют.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Обсуждение или упоминание событий текущего раунда в канале OOC карается. Пожалуйста, сохраняйте интригу для других игроков. Это так же касается конференций, форумов и иных способов общения и распространения информации.&lt;br /&gt;
* Использование информации о событиях раунда полученной ООС способами карается. &lt;br /&gt;
* Запрещено использование внеигровых средств общения для координации действий в игре. Это нарушает правило о метагейме и наказывается серьезно.&lt;br /&gt;
* Возможности вашего персонажа определяются его характеристиками, и совершение таких действий как проведение хирургии охранником '''не карается''', в отличии от других серверов. Исключением является если вы отнимаете чью-то работу, что описано в правиле 4.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Jobs.png|50px|left]] '''4. Выполняйте базовые должностные обязанности'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Двигатель должен быть запущен в приемлемые сроки, люди не должны умирать в приёмной медотсека, пока врачи пьют чай, и тому подобное. Помните, что от работы ключевых должностей зависит жизнь всего корабля. Главы и ИИ не должны выходить из игры после начала раунда.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Ничего страшного, если у вас есть серьезная причина, по которой вы не можете выполнять свою работу. Это игра про катастрофу на космическом корабле, в конце концов, и рано или поздно что-то пойдет не так. Но в начале раунда к вам необходимо выполнять свои обязаности.&lt;br /&gt;
* Не смотря на то, что правило 3 разрешает вам делать все, на что способен ваш персонаж по характеристикам, если вы вмешиваетесь в работу живого и активного отсека, и выполняете их работу за них, вы можете быть наказаны. Вместо того чтобы вламываться в химию и делать лекарства самому, заплатите химику который там сидит.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Multiacc.png|50px|left]] '''5. Использование нескольких аккаунтов'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Это сильно затрудняет работу администрации и наказывается достаточно серьезно. Если вы хотите перейти на другой аккаунт, согласуйте это с администрацией сервера.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Администрация сервера вправе использовать несколько аккаунтов для своих целей.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Правила администрации ===&lt;br /&gt;
Они могут выступать основой для подачи жалоб, или для внутренних разбирательств. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Hammer.png|50px|left]] '''0. Соблюдай свои же правила'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Администрация должна не только исполнять собственные правила, но и быть примером для подражания. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* В случае если администратор, или постоянный член разработки (человек с ролью Staff Developer) нарушает правила, главы проекта, серверов и секретарь могут собраться и вынести этому человеку предупреждение. В случае накопления 2 или 3 таких предупреждений, человек будет удален из команды сервера, и может быть дополнительно забанен. В дополнении к предупреждению бан не выносится, действующий член команды сервера забанен быть не может, дабы он имел возможность выполнять взятые на себя обязанности. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Ok.png |50px|left]] '''1. Будь адекватным, взрослым человеком'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Это, пожалуй, самое важное. Никогда не стоит забывать, что это просто игра, люди приходят сюда развлекаться, и ты хочешь им в этом помочь. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* Не строй из себя царя и Бога над этой игрой, нормально общайся с комьюнити. В целом будь спокойным, решай проблемы на холодную голову и задницу.&lt;br /&gt;
* Разговаривай с нарушителями. Никогда не выдавай бан молча. Если игрок не ливнул и является способным разговаривать существом, беседу провести необходимо. Выслушай его мнение, подумай, опроси других игроков, вынеси вердикт. А затем самое главное: убедись, что игрок его понял. Это избавит от кучи жалоб и вопросов в дальнейшем.&lt;br /&gt;
* Мы не операторы коллцентра на зарплате. Это очевидно. Никто не запрещает вам материться или говорить особым детям то, что они заслуживают. Но это вопрос общей атмосферы сообщества. Если крыть игроков матом, они будут видеть в администрации врагов, активно собираться в группы против администрации, плести интриги. Мы не должны допускать подобного, и стоит начать с себя.&lt;br /&gt;
* Имей чувство юмора и не гори. В этой игре могут происходить совершенно безумные вещи, игроки могут последовательно оскорблять твою родню до седьмого колена, а билд ломаться во всех местах. Умение вовремя поржать спасёт и тебя, и окружающих, а холодная задница позволит выносить справедливые баны в любой ситуации.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Drama_Hungry_Idiot.png |50px|left]] '''2. Не вреди своему собственному серверу'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Не гадь там, где живешь. Казалось бы, это довольно очевидно, но об этом порой легко забыть в порыве гнева.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* Не будь интриганом. Не используй админские права для стравливания групп игроков, администраторов, не пытайся отколоть администрацию на отдельную группировку, не играй в грязную политику. Если в сообществе есть проблемы, их надо озвучивать и решать, а не закидывать друг друга говном до такой степени, что проблем будет не видно.&lt;br /&gt;
* Не вреди серверу и сообществу с целью того чтобы что-то доказать. В конце концов, если тебе сильно не нравится происходящее, можно просто спокойно уйти. Никакая проблема не стоит раскола или смерти сообщества.&lt;br /&gt;
* Если ты лично вовлечен в нарушение, оно касается твоих друзей, или твоя задница просто горит - передай проблему другому. Отказ сделать это может привести к огромным проблемам с сообществом, и вплоть до цирка и драмы.&lt;br /&gt;
* Не выставляй сообщество плохо в глазах других. Не конфликтуй с другими сообществами так, что это может создать проблемы всему серверу, или даже втянуть с полномасштабный конфликт с кем-то.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Observe.png |50px|left]] '''3. Мы являемся сервером с минимально возможным админским вмешательством'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Это одна из основ сервера. Мы понимаем что правила необходимы для поддержания адекватной жизни сообщества, однако мы не вмешиваемся в события раунда напрямую.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* Если это резонно, игрок должен быть забанен за свои нарушения в конце раунда, имея возможность доиграть свою роль в раунде. Прерывать цепочку убийств откровенного набегателя баном, тем не менее, можно и нужно.&lt;br /&gt;
* Мы не оживляем игроков даже если их убил забаненный грифер. Однако, мы можем предоставить снижение времени респавна жертве. Делать это или нет - строго на совести администратора.&lt;br /&gt;
* Снижение времени респавна это самый органичный способ вернуть игрока в игру, и если ситуация к тому располагает, это можно делать и массово. Но опять же, все это на усмотрение администрации.&lt;br /&gt;
* Помощь игрокам которые стали жертвой багов это одна из обязанностей администрация. Билд не отличается стабильностью даже в лучшие свои времена, в случае если что-то сломалось правило о невмешательстве стоит забыть.&lt;br /&gt;
* Ивенты, или иные способы разнообразить раунды стоит согласовывать с главами серверов.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_NAP.png |50px|left]] '''4. N.A.P.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:NAPviolation.mp3|auto]]&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Администрация сервера имеет прерогативу в решении административных вопросов, и разработчики не должны вмешиваться в баны, или пытаться защитить кого-то от ответственности.&lt;br /&gt;
*Процесс разработки регулируется Мейнтейнерами, Главой Проекта и Главой Разработки. Администрация не может вмешиваться в этот процесс.&lt;br /&gt;
*В случае возникновение проблем с одним из разработчиков, администрация обязана оповестить Главу Разработки о проблемах, дабы дать возможность решить вопрос с минимальным ущербом разработке.&lt;br /&gt;
*Администрация сервера является ключевым источником фидбека от игроков, а так же может просить у разработчиков разрабатывать административные инструменты. Приоритеты все равно решает Глава Разработки, но он обязан как минимум выслушать проблемы администраторов.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Advice.png |50px|left]] '''Другие советы'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Не правила как таковые, это рекомендации для направления администрации в нужное русло.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* Не всё можно выносить на публику. Если администратор снял шлюху, напился и дал ей поадминить сервер, разглашать такие детали личной жизни точно не стоит. Уважай то немногое, что мы скрываем, и не выноси сор из избы.&lt;br /&gt;
* Однако, стоит держать игроков в курсе того что происходит на сервере, и не скрывать слишком много. Причины административных решений и изменений в разработке должны быть публичны.&lt;br /&gt;
* Запрашивай помощь, если нужно.Если ты сомневаешься в решении - спроси у других администраторов. Если некого позвать на помощь, дай пинка своему главе за недобор администрации.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Structure.png |50px|left]] '''Ранги Администрации и Разработки'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Структура администрации сервера:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[file:NAP.png|800px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[en:Rules_ErisEn]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Agreement_ErisRu&amp;diff=5919</id>
		<title>Agreement ErisRu</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Agreement_ErisRu&amp;diff=5919"/>
		<updated>2022-11-18T19:19:22Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Понизили штрафы&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Капитан и его экипаж==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Command&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Капитан и его экипаж&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; CEV &amp;quot;Eris&amp;quot; принадлежит капитану, но в случае его окончательной смерти старший помощник может принять командование над кораблём. В случае отсутствия оного, Командор Айронхаммера может принять командование над кораблём. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*Капитан не имеет права нанимать людей на работу в организации на борту без одобрения глав этих организаций;&lt;br /&gt;
*Окончательное решение касательно исполнения приказа капитана стоит за главой организации-исполнителя;&lt;br /&gt;
*Ни капитан, ни его уполномоченный представитель, не могут вносить изменения в этот договор;&lt;br /&gt;
*Однако, капитан может отступать от выполнения пунктов этого договора, если это обусловлено чрезвычайной ситуацией.&lt;br /&gt;
&lt;br /&gt;
Экипаж корабля, включая всех наёмных рабочих любой организации, имеет право:&lt;br /&gt;
&lt;br /&gt;
*Носить и хранить любые виды оружия и боеприпасов;&lt;br /&gt;
*Осуществлять коммерческую деятельность, не противоречащую этому документу, и не связанную с продажей собственности других членов экипажа или организаций на борту;&lt;br /&gt;
*Защищать себя и других членов экипажа в случае прямой угрозы жизни или здоровью;&lt;br /&gt;
*Присваивать всё, что было найдено в необитаемых частях судна, если найденное не является собственностью экипажа или организаций на борту.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ironhammer Security==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Ironhammer&lt;br /&gt;
 | color      = 000080&lt;br /&gt;
 | title      = Ironhammer Security&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; Капитан заключил с этой организацией контракт на обеспечение безопасности на борту судна, включая обеспечение соблюдения данного соглашения и различных общих законов Гильдии, которые должны соблюдаться всюду на территории Ганзы. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*Капитан имеет право привлекать охранный персонал для решения любых задач, которые одобрит Командор Айронхаммера или Командор-Сержант Айронхаммера; &lt;br /&gt;
*Любые нарушители порядка должны быть задержаны с применением нелетального оборудования. Применение летального вооружения разрешается в случае угрозы жизни сотрудника Ironhammer Security или членов экипажа, в случае чрезвычайной ситуации (например, красный код), или в случае прямого указания капитана или главы организации на борту. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
На корабле действует свод законов, стандартный для объектов под охраной Ironhammer Security. Экипажу надлежит выполнять его. Свод подразделяется на Синий раздел и Красный раздел. &amp;lt;br&amp;gt;&lt;br /&gt;
Главы и капитан не могут арестованы за нарушения Синего раздела, но могут быть освобождены от своих обязанностей в результате голосования или иного общественного решения, в таком случае на них может быть наложен штраф. За преступления из Красного раздела несёт полную ответственность каждый на борту. Арестованный имеет право выбора между тюремным заключением и оплатой штрафа. Важно отметить, что за преступления, совершенные по чьему бы то ни было приказу, несёт ответственность тот, кто отдал преступный приказ.&lt;br /&gt;
'''Срок заключения не должен превышать 30 минут. В случае, если суммарный срок заключения превысит 30 минут, назначается штраф нарушителю или, если это возможно, его организации.''' &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;Синий раздел&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Преступление&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Описание&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Наказание&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Кража || Незаконное владение или захват собственности любого члена экипажа или организации на борту Эриса. || 7 минут&lt;br /&gt;
1000 кредитов&lt;br /&gt;
За каждый украденный предмет, независимо от времени заключения, накладывается отдельный штраф, а вся украденная собственность должна быть возвращена владельцу.&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Нападение || Нападение на члена экипажа или оскорбление действием, не являющееся самообороной, вне зависимости от нанесённого вреда здоровью. || 10 минут&lt;br /&gt;
1000 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Нападение с отягчающими обстоятельствами || Нападение с применением летального оружия, нападение на сотрудника Ironhammer Security при исполнении, а также нанесение травм, потребовавших длительного медицинского вмешательства. || 20 минут&lt;br /&gt;
1900 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Вандализм || Повреждение чужой собственности, будь то окна или важное оборудование. || 7 минут&lt;br /&gt;
500 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Проникновение || Проникновение в отсеки без нужного доступа или разрешения, с помощью взлома или иным способом. || 5 минут&lt;br /&gt;
650 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Преступная халатность || Уклонение от обязанностей, невыполнение приказа, совершение преступления против организации-нанимателя. Может быть применено только по запросу главы организации-нанимателя. || 7 минут&lt;br /&gt;
650 кредитов&lt;br /&gt;
&lt;br /&gt;
При увольнении необходимо произвести конфискацию имущества, принадлежащего организации-нанимателю.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;Красный раздел&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Убийство || Доведение до клинической смерти, вне зависимости от того, была после этого жертва возвращена к жизни или нет. || Заключение в карцер.&lt;br /&gt;
Смертная казнь по решению капитана и/или главы организации обвиняемого.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Принудительное обращение || Принудительное обращение в НеоТеологию без явного согласия обращённого. || 20 минут&lt;br /&gt;
5000 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Саботаж|| Широкомасштабное нарушение структурной целостности судна, порча критически важного оборудования. || 25 минут&lt;br /&gt;
50-60000 кредитов в зависимости от ущерба.&lt;br /&gt;
&lt;br /&gt;
Смертная казнь по решению капитана и/или главы организации обвиняемого, если ущерб обширен.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Сотрудничество с запрещенными организациями, мятеж || Сотрудничество с любой запрещённой организацией, включая Эксельсиор и другие террористические организации, а равно не санкционированное командным составом использование запрещённого оборудования. || Заключение в карцер.&lt;br /&gt;
Смертная казнь по решению капитана и/или главы организации обвиняемого.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Несанкционированные организмы || Создание мутанта, а равно существование на борту мутантов, падали и подобных, создание нелицензированных бортовых ИИ или противозаконных синтетиков. Обратимый генетический ущерб не считается мутацией в контексте этого закона. || Бескомпромиссное уничтожение организма.&lt;br /&gt;
Смертная казнь создателя по решению капитана, в ином случае - постоянное заключение.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moebius Laboratories==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Moebius&lt;br /&gt;
 | color      = 8B008B&lt;br /&gt;
 | title      = Moebius Laboratories&lt;br /&gt;
 | content    = &lt;br /&gt;
Лаборатории Мёбиус — главный спонсор Экспедиции. Эта организация занимается медициной и наукой, и имеет исключительное право осуществлять исследования, запрещенные для других организаций на территории Ганзы.&lt;br /&gt;
Любые изобретения, созданные на CEV &amp;quot;Eris&amp;quot;, являются собственностью Лабораторий Мебиус. Они могут быть проданы экипажу, если глава организации сочтет это необходимым;&lt;br /&gt;
*Лаборатории Мебиус берут на себя ответственность за здоровье экипажа. Персонал этой организации должен поддерживать экипаж здоровым, и не должен взимать плату за необходимые медицинские мероприятия и материалы, использованные для их проведения;&lt;br /&gt;
*При этом, разрешена продажа стимуляторов, протезов, бионики, мероприятий, не назначаемых по состоянию здоровья, и любой медицинской продукции;&lt;br /&gt;
*Лаборатории Мёбиус имеют право на проведение генетических изменений в определённых рамках.&lt;br /&gt;
Таковыми считаются незначительные изменения генетического кода, не оказывающие негативного влияния на внешний вид, или необходимые для выживания в среде. Опасные или нежелательные мутации могут быть проведены в лабораториях, только если лаборатории имеют намерение и возможность содержать мутанта, не подвергая опасности экипаж. &lt;br /&gt;
*Шаттл “Василий Докучаев” является собственностью Лабораторий Мёбиус &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NeoTheology==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{NeoTheology&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Church of NeoTheology&lt;br /&gt;
 | content    = &lt;br /&gt;
Церковь НеоТеологии является одним из спонсоров этой экспедиции, и предоставляет свои услуги экипажу.&lt;br /&gt;
*Любой член экипажа, кроме занимающих должности, на которых ношение крестоформов запрещено внутренними распорядками организации, может бесплатно получить крещение и воскрешение;&lt;br /&gt;
*Церковь может свободно проводить любые традиционные ритуалы. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Merchant==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Guild&lt;br /&gt;
 | color      = FF8C00&lt;br /&gt;
 | title      = Aster's Guild&lt;br /&gt;
 | content    = &lt;br /&gt;
Торговец является таким же полноправным членом Гильдии, как и капитан. Он независим, и его персонал подчиняется только ему. &amp;lt;br&amp;gt;&lt;br /&gt;
*Баржа “Халк” является собственностью Торговца;&lt;br /&gt;
*Всё, добытое на астероидах и дереликтах силами персонала торговца, является собственностью торговца.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technomancers==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Technomancer&lt;br /&gt;
 | color      = FFD700&lt;br /&gt;
 | title      = &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Techomancer League&amp;lt;/span&amp;gt;&lt;br /&gt;
 | content    = &lt;br /&gt;
Клан Техномантов обживает часть судна под свои нужды. Он находится под предводительством Экзультанта.&lt;br /&gt;
&lt;br /&gt;
*Техноманты обязуются бесплатно поддерживать питание на судне, его целостность и герметичность;&lt;br /&gt;
*Техноманты имеют право назначать цену за косметический ремонт или оказание иных услуг, не являющихся необходимыми для обеспечения работы судна.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisRu|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Agreement_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Agreement_ErisEn&amp;diff=5918</id>
		<title>Agreement ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Agreement_ErisEn&amp;diff=5918"/>
		<updated>2022-11-18T19:18:15Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: lower fines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Captain and their Crew==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Command&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Captain and his ship&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; The CEV &amp;quot;Eris&amp;quot; belongs only to the Captain, but in case of his irreversible death, the First Officer can assume command of the ship. If there is no First Officer, the Ironhammer Security Commander can assume command instead. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*The Captain or his representative may not legally assign personnel to organizations on board without the approval of the relevant organizational head;&lt;br /&gt;
*A final decision on whether to follow the Captain’s orders or not should be left to organizational heads;&lt;br /&gt;
*Neither the Captain nor his representative can make changes to this agreement;&lt;br /&gt;
*However, the Captain may secede from the agreement in case of emergency.&lt;br /&gt;
&lt;br /&gt;
The Ship's crew, including all hired employees of any organization, shall have the right to:&lt;br /&gt;
&lt;br /&gt;
*Store and bear any kind of weapon and ammunition;&lt;br /&gt;
*Conduct business which is not inconsistent with the agreement, and is not connected with selling other crew's or organization's property;&lt;br /&gt;
*Protect themselves and any other crew in case of immediate risk of loss of life or severe bodily harm;&lt;br /&gt;
*Appropriate everything found within uninhabited sections of the vessel, if it is not the property of any crew or organization on board.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ironhammer Security==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Ironhammer&lt;br /&gt;
 | color      = 000080&lt;br /&gt;
 | title      = Ironhammer Security&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; This organization has been contracted by the Captain to provide safety and security arrangements on board the vessel, including enforcement of the agreement and a variety of the Guild’s general laws, which are to be upheld everywhere in Hansa territory. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*The Captain may order Ironhammer troops to solve any task with approval from the IHS Commander or Gunnery Sergeant; &lt;br /&gt;
*Any troublemaker should be arrested using non-lethal equipment. Lethal force may be used if there is a life-threatening hazard to operatives or civilians, in an emergency situation (i.e. Code Red), or if directly ordered by a Head or the Captain. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A standard statute-book for any object under guard of IHS is in force aboard CEV “Eris” and should be obeyed by the ship's crew. The statute-book is divided into two paragraphs: The Blue Paragraph, and The Red Paragraph. &amp;lt;br&amp;gt;&lt;br /&gt;
Organization Heads and the Captain can not be taken into custody over Blue Paragraph violations, but can be removed from their posts through a vote, or similar public decision, and a fine may still be applied. Everyone on board is held fully liable for Red Paragraph violations. Arrested person may choose between paying a fine or imprisonment.&lt;br /&gt;
It is important to note, that if a crime was committed by order of someone, that someone takes full responsibility for the crime.&lt;br /&gt;
'''Maximum term of imprisonment must not be more than thirty minutes. In the event that this limit is exceeded, apply a fine to the prisoner or their parent organization if applicable.''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lamia.png|frameless|upright=1|link=Enforcement Guide ErisEn|IHS Enforcement Handbook|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Enforcement Guide ErisEn|IHS Handbook]] &amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Blue Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Theft || Unlawful possession or seizure of property of any crew or organization aboard the CEV Eris. || 7 minutes&lt;br /&gt;
1000 credits&lt;br /&gt;
&lt;br /&gt;
Fine should be applied to every consecutive stolen item regardless of brig time, and property should be returned to its rightful owner or parent organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Battery || Any attack or unwanted intrusion on another person not considered self-defense, regardless of injury caused. || 10 minutes&lt;br /&gt;
1000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Felony assault || Attack on person using lethal weaponry and equipment, attack on Ironhammer personnel, assault causing serious body harm and prolonged medical treatment. || 20 minutes&lt;br /&gt;
1900 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Vandalism || Damage to any property - windows, airlocks, vital equipment - etc. || 7 minutes&lt;br /&gt;
500 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Infiltration || Infiltration into restricted areas without access or permission, breaking and entering. || 5 minutes&lt;br /&gt;
650 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Culpable Negligence || Dereliction of duty, disobedience of orders, commission of crime against employing organization. May only be enforced at the specific request of an organizational head || 7 minutes&lt;br /&gt;
650 credits&lt;br /&gt;
&lt;br /&gt;
In case of dismissal forfeiture of property should be accomplished.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Red Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Murder || Bringing to clinical death, regardless of whether a person was brought back to life or not. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Forced Conversion || Conversion to NeoTheology without express consent. || 20 minutes&lt;br /&gt;
5000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Sabotage || Wide-scale damage to hull plating, destruction of crucial equipment or other severe damage to the vessel. || 25 minutes&lt;br /&gt;
50-60000 credits dependent on damage.&lt;br /&gt;
&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization if damage is extensive.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Collaboration with prohibited organizations, mutiny || Any prohibited organization, such as Excelsior and other terrorist groups, this includes the use of prohibited equipment that is not authorized. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Unsanctioned Organisms || Creation of or existence as a mutant, changelings and the likes of, creation of unlicensed shipboard AI or lawless synthetics. Reversible genetic damage is not equivalent to mutation for the purposes of this law. || Uncompromising termination of organism.&lt;br /&gt;
Capital punishment of Creator at the discretion of the Captain, otherwise permanent incarceration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moebius Laboratories==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Moebius&lt;br /&gt;
 | color      = 8B008B&lt;br /&gt;
 | title      = Moebius Laboratories&lt;br /&gt;
 | content    = &lt;br /&gt;
Moebius Laboratories is the primary financier of the Expedition. This organization pursues science and medicine, and has the exceptional prerogative to perform research which is forbidden for any other organization within Hansa borders.&lt;br /&gt;
Any inventions which are created aboard CEV “Eris” belong only to Moebius Laboratories. The organizational head may sell them to the ship's crew if deemed necessary;&lt;br /&gt;
*Moebius Laboratories is in charge of the ship's crew health condition. All Moebius personnel should maintain health of the ship's crew, and must not collect payment for necessary medical care and supplies used to provide that care;&lt;br /&gt;
*The sale of stimulators, prostheses, bionics, nonessential surgical treatments, and any medical supplies is allowed with reasonable pricing;&lt;br /&gt;
*Moebius Laboratories is authorized to perform genetic alteration within a certain limit.&lt;br /&gt;
Minor alterations to genetic code that do not negatively impact appearance or that are otherwise considered necessary for environmental survival.&lt;br /&gt;
Dangerous or otherwise unwanted mutations may be performed within the laboratory only if they are capable of, and willing to contain the mutant without harming the ship's crew or Eris.&lt;br /&gt;
*Shuttle “Vasily Dokuchaev” is owned by Moebius Laboratories. &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NeoTheology==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{NeoTheology&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Church of NeoTheology&lt;br /&gt;
 | content    = &lt;br /&gt;
The Church of NeoTheology is a backer of the Expedition, and may render its services to the ship's crew.&lt;br /&gt;
*Any crew, except jobs where keeping a cruciform is restricted by the corporate (organizational) code of conduct, may be baptized and resurrected for free;&lt;br /&gt;
*Neotheologists may freely perform any traditional ritual. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Merchant==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Guild&lt;br /&gt;
 | color      = FF8C00&lt;br /&gt;
 | title      = Aster's Guild&lt;br /&gt;
 | content    = &lt;br /&gt;
The Guild Merchant is a fully legitimate member of the Guild, just like the Captain or First officer. He is independent, and all his personnel is purely subordinate to him. &amp;lt;br&amp;gt;&lt;br /&gt;
*The mining barge “Hulk” is owned by the Guild Merchant;&lt;br /&gt;
All materials and objects obtained on any asteroid or derelict by the power of the Merchant’s personnel are owned by him.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technomancers==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Technomancer&lt;br /&gt;
 | color      = FFD700&lt;br /&gt;
 | title      = &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Techomancer League&amp;lt;/span&amp;gt;&lt;br /&gt;
 | content    = &lt;br /&gt;
Technomancer kindred settled down within their own designated portion of CEV “Eris”. Exultant is their leader.&lt;br /&gt;
&lt;br /&gt;
*Technomancers are in charge of maintaining the vessel’s power supply, hull plating and leak integrity. In addition to that, they must do it on a non-repayable basis;&lt;br /&gt;
*Technomancers may charge for service such as cosmetic repairs, or any other unnecessary works.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Agreement_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Agreement_ErisRu&amp;diff=5917</id>
		<title>Agreement ErisRu</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Agreement_ErisRu&amp;diff=5917"/>
		<updated>2022-11-18T19:16:17Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Undo revision 3938 by Firefox13 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Капитан и его экипаж==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Command&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Капитан и его экипаж&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; CEV &amp;quot;Eris&amp;quot; принадлежит капитану, но в случае его окончательной смерти старший помощник может принять командование над кораблём. В случае отсутствия оного, Командор Айронхаммера может принять командование над кораблём. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*Капитан не имеет права нанимать людей на работу в организации на борту без одобрения глав этих организаций;&lt;br /&gt;
*Окончательное решение касательно исполнения приказа капитана стоит за главой организации-исполнителя;&lt;br /&gt;
*Ни капитан, ни его уполномоченный представитель, не могут вносить изменения в этот договор;&lt;br /&gt;
*Однако, капитан может отступать от выполнения пунктов этого договора, если это обусловлено чрезвычайной ситуацией.&lt;br /&gt;
&lt;br /&gt;
Экипаж корабля, включая всех наёмных рабочих любой организации, имеет право:&lt;br /&gt;
&lt;br /&gt;
*Носить и хранить любые виды оружия и боеприпасов;&lt;br /&gt;
*Осуществлять коммерческую деятельность, не противоречащую этому документу, и не связанную с продажей собственности других членов экипажа или организаций на борту;&lt;br /&gt;
*Защищать себя и других членов экипажа в случае прямой угрозы жизни или здоровью;&lt;br /&gt;
*Присваивать всё, что было найдено в необитаемых частях судна, если найденное не является собственностью экипажа или организаций на борту.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ironhammer Security==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Ironhammer&lt;br /&gt;
 | color      = 000080&lt;br /&gt;
 | title      = Ironhammer Security&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; Капитан заключил с этой организацией контракт на обеспечение безопасности на борту судна, включая обеспечение соблюдения данного соглашения и различных общих законов Гильдии, которые должны соблюдаться всюду на территории Ганзы. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*Капитан имеет право привлекать охранный персонал для решения любых задач, которые одобрит Командор Айронхаммера или Командор-Сержант Айронхаммера; &lt;br /&gt;
*Любые нарушители порядка должны быть задержаны с применением нелетального оборудования. Применение летального вооружения разрешается в случае угрозы жизни сотрудника Ironhammer Security или членов экипажа, в случае чрезвычайной ситуации (например, красный код), или в случае прямого указания капитана или главы организации на борту. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
На корабле действует свод законов, стандартный для объектов под охраной Ironhammer Security. Экипажу надлежит выполнять его. Свод подразделяется на Синий раздел и Красный раздел. &amp;lt;br&amp;gt;&lt;br /&gt;
Главы и капитан не могут арестованы за нарушения Синего раздела, но могут быть освобождены от своих обязанностей в результате голосования или иного общественного решения, в таком случае на них может быть наложен штраф. За преступления из Красного раздела несёт полную ответственность каждый на борту. Арестованный имеет право выбора между тюремным заключением и оплатой штрафа. Важно отметить, что за преступления, совершенные по чьему бы то ни было приказу, несёт ответственность тот, кто отдал преступный приказ.&lt;br /&gt;
'''Срок заключения не должен превышать 30 минут. В случае, если суммарный срок заключения превысит 30 минут, назначается штраф нарушителю или, если это возможно, его организации.''' &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;Синий раздел&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Преступление&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Описание&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Наказание&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Кража || Незаконное владение или захват собственности любого члена экипажа или организации на борту Эриса. || 7 минут&lt;br /&gt;
1400 кредитов&lt;br /&gt;
За каждый украденный предмет, независимо от времени заключения, накладывается отдельный штраф, а вся украденная собственность должна быть возвращена владельцу.&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Нападение || Нападение на члена экипажа или оскорбление действием, не являющееся самообороной, вне зависимости от нанесённого вреда здоровью. || 10 минут&lt;br /&gt;
3000 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Нападение с отягчающими обстоятельствами || Нападение с применением летального оружия, нападение на сотрудника Ironhammer Security при исполнении, а также нанесение травм, потребовавших длительного медицинского вмешательства. || 20 минут&lt;br /&gt;
8000 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Вандализм || Повреждение чужой собственности, будь то окна или важное оборудование. || 7 минут&lt;br /&gt;
1200 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Проникновение || Проникновение в отсеки без нужного доступа или разрешения, с помощью взлома или иным способом. || 5 минут&lt;br /&gt;
700 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Преступная халатность || Уклонение от обязанностей, невыполнение приказа, совершение преступления против организации-нанимателя. Может быть применено только по запросу главы организации-нанимателя. || 7 минут&lt;br /&gt;
700 кредитов&lt;br /&gt;
&lt;br /&gt;
При увольнении необходимо произвести конфискацию имущества, принадлежащего организации-нанимателю.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;Красный раздел&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Убийство || Доведение до клинической смерти, вне зависимости от того, была после этого жертва возвращена к жизни или нет. || Заключение в карцер.&lt;br /&gt;
Смертная казнь по решению капитана и/или главы организации обвиняемого.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Принудительное обращение || Принудительное обращение в НеоТеологию без явного согласия обращённого. || 20 минут&lt;br /&gt;
14000 кредитов&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Саботаж|| Широкомасштабное нарушение структурной целостности судна, порча критически важного оборудования. || 25 минут&lt;br /&gt;
2000-60000 кредитов в зависимости от ущерба.&lt;br /&gt;
&lt;br /&gt;
Смертная казнь по решению капитана и/или главы организации обвиняемого, если ущерб обширен.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Сотрудничество с запрещенными организациями, мятеж || Сотрудничество с любой запрещённой организацией, включая Эксельсиор и другие террористические организации, а равно не санкционированное командным составом использование запрещённого оборудования. || Заключение в карцер.&lt;br /&gt;
Смертная казнь по решению капитана и/или главы организации обвиняемого.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Несанкционированные организмы || Создание мутанта, а равно существование на борту мутантов, падали и подобных, создание нелицензированных бортовых ИИ или противозаконных синтетиков. Обратимый генетический ущерб не считается мутацией в контексте этого закона. || Бескомпромиссное уничтожение организма.&lt;br /&gt;
Смертная казнь создателя по решению капитана, в ином случае - постоянное заключение.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moebius Laboratories==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Moebius&lt;br /&gt;
 | color      = 8B008B&lt;br /&gt;
 | title      = Moebius Laboratories&lt;br /&gt;
 | content    = &lt;br /&gt;
Лаборатории Мёбиус — главный спонсор Экспедиции. Эта организация занимается медициной и наукой, и имеет исключительное право осуществлять исследования, запрещенные для других организаций на территории Ганзы.&lt;br /&gt;
Любые изобретения, созданные на CEV &amp;quot;Eris&amp;quot;, являются собственностью Лабораторий Мебиус. Они могут быть проданы экипажу, если глава организации сочтет это необходимым;&lt;br /&gt;
*Лаборатории Мебиус берут на себя ответственность за здоровье экипажа. Персонал этой организации должен поддерживать экипаж здоровым, и не должен взимать плату за необходимые медицинские мероприятия и материалы, использованные для их проведения;&lt;br /&gt;
*При этом, разрешена продажа стимуляторов, протезов, бионики, мероприятий, не назначаемых по состоянию здоровья, и любой медицинской продукции;&lt;br /&gt;
*Лаборатории Мёбиус имеют право на проведение генетических изменений в определённых рамках.&lt;br /&gt;
Таковыми считаются незначительные изменения генетического кода, не оказывающие негативного влияния на внешний вид, или необходимые для выживания в среде. Опасные или нежелательные мутации могут быть проведены в лабораториях, только если лаборатории имеют намерение и возможность содержать мутанта, не подвергая опасности экипаж. &lt;br /&gt;
*Шаттл “Василий Докучаев” является собственностью Лабораторий Мёбиус &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NeoTheology==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{NeoTheology&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Church of NeoTheology&lt;br /&gt;
 | content    = &lt;br /&gt;
Церковь НеоТеологии является одним из спонсоров этой экспедиции, и предоставляет свои услуги экипажу.&lt;br /&gt;
*Любой член экипажа, кроме занимающих должности, на которых ношение крестоформов запрещено внутренними распорядками организации, может бесплатно получить крещение и воскрешение;&lt;br /&gt;
*Церковь может свободно проводить любые традиционные ритуалы. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Merchant==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Guild&lt;br /&gt;
 | color      = FF8C00&lt;br /&gt;
 | title      = Aster's Guild&lt;br /&gt;
 | content    = &lt;br /&gt;
Торговец является таким же полноправным членом Гильдии, как и капитан. Он независим, и его персонал подчиняется только ему. &amp;lt;br&amp;gt;&lt;br /&gt;
*Баржа “Халк” является собственностью Торговца;&lt;br /&gt;
*Всё, добытое на астероидах и дереликтах силами персонала торговца, является собственностью торговца.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technomancers==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Technomancer&lt;br /&gt;
 | color      = FFD700&lt;br /&gt;
 | title      = &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Techomancer League&amp;lt;/span&amp;gt;&lt;br /&gt;
 | content    = &lt;br /&gt;
Клан Техномантов обживает часть судна под свои нужды. Он находится под предводительством Экзультанта.&lt;br /&gt;
&lt;br /&gt;
*Техноманты обязуются бесплатно поддерживать питание на судне, его целостность и герметичность;&lt;br /&gt;
*Техноманты имеют право назначать цену за косметический ремонт или оказание иных услуг, не являющихся необходимыми для обеспечения работы судна.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisRu|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Agreement_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Agreement_ErisEn&amp;diff=5916</id>
		<title>Agreement ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Agreement_ErisEn&amp;diff=5916"/>
		<updated>2022-11-18T19:14:13Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: ship's inhabitants -&amp;gt; crew, pls remind me to change it back later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Captain and their Crew==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Command&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Captain and his ship&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; The CEV &amp;quot;Eris&amp;quot; belongs only to the Captain, but in case of his irreversible death, the First Officer can assume command of the ship. If there is no First Officer, the Ironhammer Security Commander can assume command instead. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*The Captain or his representative may not legally assign personnel to organizations on board without the approval of the relevant organizational head;&lt;br /&gt;
*A final decision on whether to follow the Captain’s orders or not should be left to organizational heads;&lt;br /&gt;
*Neither the Captain nor his representative can make changes to this agreement;&lt;br /&gt;
*However, the Captain may secede from the agreement in case of emergency.&lt;br /&gt;
&lt;br /&gt;
The Ship's crew, including all hired employees of any organization, shall have the right to:&lt;br /&gt;
&lt;br /&gt;
*Store and bear any kind of weapon and ammunition;&lt;br /&gt;
*Conduct business which is not inconsistent with the agreement, and is not connected with selling other crew's or organization's property;&lt;br /&gt;
*Protect themselves and any other crew in case of immediate risk of loss of life or severe bodily harm;&lt;br /&gt;
*Appropriate everything found within uninhabited sections of the vessel, if it is not the property of any crew or organization on board.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ironhammer Security==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Ironhammer&lt;br /&gt;
 | color      = 000080&lt;br /&gt;
 | title      = Ironhammer Security&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; This organization has been contracted by the Captain to provide safety and security arrangements on board the vessel, including enforcement of the agreement and a variety of the Guild’s general laws, which are to be upheld everywhere in Hansa territory. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*The Captain may order Ironhammer troops to solve any task with approval from the IHS Commander or Gunnery Sergeant; &lt;br /&gt;
*Any troublemaker should be arrested using non-lethal equipment. Lethal force may be used if there is a life-threatening hazard to operatives or civilians, in an emergency situation (i.e. Code Red), or if directly ordered by a Head or the Captain. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A standard statute-book for any object under guard of IHS is in force aboard CEV “Eris” and should be obeyed by the ship's crew. The statute-book is divided into two paragraphs: The Blue Paragraph, and The Red Paragraph. &amp;lt;br&amp;gt;&lt;br /&gt;
Organization Heads and the Captain can not be taken into custody over Blue Paragraph violations, but can be removed from their posts through a vote, or similar public decision, and a fine may still be applied. Everyone on board is held fully liable for Red Paragraph violations. Arrested person may choose between paying a fine or imprisonment.&lt;br /&gt;
It is important to note, that if a crime was committed by order of someone, that someone takes full responsibility for the crime.&lt;br /&gt;
'''Maximum term of imprisonment must not be more than thirty minutes. In the event that this limit is exceeded, apply a fine to the prisoner or their parent organization if applicable.''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lamia.png|frameless|upright=1|link=Enforcement Guide ErisEn|IHS Enforcement Handbook|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Enforcement Guide ErisEn|IHS Handbook]] &amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Blue Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Theft || Unlawful possession or seizure of property of any crew or organization aboard the CEV Eris. || 7 minutes&lt;br /&gt;
1400 credits&lt;br /&gt;
&lt;br /&gt;
Fine should be applied to every consecutive stolen item regardless of brig time, and property should be returned to its rightful owner or parent organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Battery || Any attack or unwanted intrusion on another person not considered self-defense, regardless of injury caused. || 10 minutes&lt;br /&gt;
3000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Felony assault || Attack on person using lethal weaponry and equipment, attack on Ironhammer personnel, assault causing serious body harm and prolonged medical treatment. || 20 minutes&lt;br /&gt;
8000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Vandalism || Damage to any property - windows, airlocks, vital equipment - etc. || 7 minutes&lt;br /&gt;
1200 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Infiltration || Infiltration into restricted areas without access or permission, breaking and entering. || 5 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Culpable Negligence || Dereliction of duty, disobedience of orders, commission of crime against employing organization. May only be enforced at the specific request of an organizational head || 7 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
&lt;br /&gt;
In case of dismissal forfeiture of property should be accomplished.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Red Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Murder || Bringing to clinical death, regardless of whether a person was brought back to life or not. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Forced Conversion || Conversion to NeoTheology without express consent. || 20 minutes&lt;br /&gt;
14000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Sabotage || Wide-scale damage to hull plating, destruction of crucial equipment or other severe damage to the vessel. || 25 minutes&lt;br /&gt;
2000-60000 credits dependent on damage.&lt;br /&gt;
&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization if damage is extensive.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Collaboration with prohibited organizations, mutiny || Any prohibited organization, such as Excelsior and other terrorist groups, this includes the use of prohibited equipment that is not authorized. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Unsanctioned Organisms || Creation of or existence as a mutant, changelings and the likes of, creation of unlicensed shipboard AI or lawless synthetics. Reversible genetic damage is not equivalent to mutation for the purposes of this law. || Uncompromising termination of organism.&lt;br /&gt;
Capital punishment of Creator at the discretion of the Captain, otherwise permanent incarceration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moebius Laboratories==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Moebius&lt;br /&gt;
 | color      = 8B008B&lt;br /&gt;
 | title      = Moebius Laboratories&lt;br /&gt;
 | content    = &lt;br /&gt;
Moebius Laboratories is the primary financier of the Expedition. This organization pursues science and medicine, and has the exceptional prerogative to perform research which is forbidden for any other organization within Hansa borders.&lt;br /&gt;
Any inventions which are created aboard CEV “Eris” belong only to Moebius Laboratories. The organizational head may sell them to the ship's crew if deemed necessary;&lt;br /&gt;
*Moebius Laboratories is in charge of the ship's crew health condition. All Moebius personnel should maintain health of the ship's crew, and must not collect payment for necessary medical care and supplies used to provide that care;&lt;br /&gt;
*The sale of stimulators, prostheses, bionics, nonessential surgical treatments, and any medical supplies is allowed with reasonable pricing;&lt;br /&gt;
*Moebius Laboratories is authorized to perform genetic alteration within a certain limit.&lt;br /&gt;
Minor alterations to genetic code that do not negatively impact appearance or that are otherwise considered necessary for environmental survival.&lt;br /&gt;
Dangerous or otherwise unwanted mutations may be performed within the laboratory only if they are capable of, and willing to contain the mutant without harming the ship's crew or Eris.&lt;br /&gt;
*Shuttle “Vasily Dokuchaev” is owned by Moebius Laboratories. &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NeoTheology==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{NeoTheology&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Church of NeoTheology&lt;br /&gt;
 | content    = &lt;br /&gt;
The Church of NeoTheology is a backer of the Expedition, and may render its services to the ship's crew.&lt;br /&gt;
*Any crew, except jobs where keeping a cruciform is restricted by the corporate (organizational) code of conduct, may be baptized and resurrected for free;&lt;br /&gt;
*Neotheologists may freely perform any traditional ritual. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Merchant==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Guild&lt;br /&gt;
 | color      = FF8C00&lt;br /&gt;
 | title      = Aster's Guild&lt;br /&gt;
 | content    = &lt;br /&gt;
The Guild Merchant is a fully legitimate member of the Guild, just like the Captain or First officer. He is independent, and all his personnel is purely subordinate to him. &amp;lt;br&amp;gt;&lt;br /&gt;
*The mining barge “Hulk” is owned by the Guild Merchant;&lt;br /&gt;
All materials and objects obtained on any asteroid or derelict by the power of the Merchant’s personnel are owned by him.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technomancers==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Technomancer&lt;br /&gt;
 | color      = FFD700&lt;br /&gt;
 | title      = &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Techomancer League&amp;lt;/span&amp;gt;&lt;br /&gt;
 | content    = &lt;br /&gt;
Technomancer kindred settled down within their own designated portion of CEV “Eris”. Exultant is their leader.&lt;br /&gt;
&lt;br /&gt;
*Technomancers are in charge of maintaining the vessel’s power supply, hull plating and leak integrity. In addition to that, they must do it on a non-repayable basis;&lt;br /&gt;
*Technomancers may charge for service such as cosmetic repairs, or any other unnecessary works.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Agreement_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Rules_ErisRu&amp;diff=5915</id>
		<title>Rules ErisRu</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Rules_ErisRu&amp;diff=5915"/>
		<updated>2022-11-18T19:11:51Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: added stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#d33&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''Администрация применяет эти правила по своему усмотрению и может не наказывать, если сочтет это необходимым.'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===  Правила сообщества ===&lt;br /&gt;
Правила сообщества применяются в Дискорде, ООС-каналах, репозиториях и всех подконтрольных нам площадках. IC-отношения не регулируются этими правилами, но есть один нюанс. Блокировка на платформах сообщества может быть перенесена в игру, и наоборот.&lt;br /&gt;
&lt;br /&gt;
Каждое правило имеет уточнения и детали, доступные при открытии спойлера.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Asshole.png |50px|left]] '''0. Не будь мудаком'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Это игра, и все мы пришли сюда получить удовольствие от неё. Продолжительные конфликты и токсичное поведение не допускаются. Старайтесь быть адекватным или хотя бы казаться таковым.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
* Если было доказано, что мотивация пребывающего на сервере игрока несёт лишь негативный характер, и его целью является нанесение всяческого вреда серверу, то игрок будет исключен из сообщества навсегда.&lt;br /&gt;
* Если вы ставите себя в оппозицию '''всему сообществу''' то вам лучше покинуть сервер и поискать другое место для игры. Иначе на дверь вам укажут насильно.&lt;br /&gt;
* Запрещены попытки навредить сообществу, нарушая работу любых из его платформ, будь то попытки вывести из строя игровой сервер или же взлом иных систем.&lt;br /&gt;
*Запрещено использовать эксплойты и игровые баги в своих интересах. Есть разница между поворотом персонажа на 15 градусов вправо и модификацией оружия таким образом, чтобы оно мгновенно взрывало тех, по кому попадает.&lt;br /&gt;
* Рейды c явным намерением повредить нашему сообществу приведут к перманентным банам всем участникам с минимальной бюрократией. Мы не ведем переговоров с рейдерами. Если вы член группы или сообщества, чья цель рейдить другие сервера с целью грифа или преследования членов других сообществ, вы будете забанены без право на оправдание.&lt;br /&gt;
* Запрещена организация набегов (рейдов) с целью навредить любому другому сообществу как таковая. Даже если это происходило вне наших платформ. Глупая драма и конфликты с другими сообществами нам не нужны.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Content.png|50px|left]] '''1. Неприемлемый контент'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Пожалуйста, общайтесь так чтобы участники сообщества могли находится у нас не умирая от бесконечного кукожа, а нас не забанили с наших платформ. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
* Ваша речь не должна выходить за рамки общественно приемлемого юмора и мемов, а также должна быть читабельной. Говоря более простым языком: '''не ракуй.'''&lt;br /&gt;
* Использование ругательств или оскорблений, направленных на определённые группы, разрешено только в контексте игрового сюжета. Любое использование OOC-ругательств, направленных на OOC-группы, не допускается. Если вы не видите разницы, то не используйте эти оскорбления.&lt;br /&gt;
* Однако, преследование членов сообщества по расовому, религиозному и национальному признакам, дискуссии о расовом превосходстве, а так же прямые призывы к насилию к группам людей по признаку их расы, нации, религии, положению или имуществу приведут к бану. Все в спектре от призывов к погромам до &amp;quot;нового раскулачивания&amp;quot; не приветствуется в этом сообществе. &lt;br /&gt;
* Так же запрещен контент служащий целью разжечь дискуссию на эти темы. Пожалуйста, размещайте его в другом месте.&lt;br /&gt;
* Обсуждение политики допускается только в отведенных местах, и без расовых/национальных нападок на других членов сообщества.&lt;br /&gt;
* Открытое и агрессивное преследование членов сообщества запрещено как таковое. &lt;br /&gt;
* Запрещен NSFW и вредоносный (вирусный) контент. Так же запрещены видео со звуком способным навредить слуху (earrape контент).&lt;br /&gt;
* Запрещена публикация личной информации без разрешения пользователя или же добровольной публичной публикации этой информации. В особенности это касается фотографий и информации о месте проживания. Это правило касается не только членов нашего сообщества, мы не хотим быть центром чье либо травли, и можем понести за это наказание по пользовательскому соглашению используемых нами платформ.&lt;br /&gt;
* Также запрещен контент, за который приходится отвечать нам. Например, нарушающий Terms of Service Дискорда, равно как и других платформ, где мы находимся. Например, GitHub крайне чувствителен с употребление таких слов как &amp;quot;retard&amp;quot; и &amp;quot;nigger&amp;quot;, и способен забанить за это как и пользователя, так и весь репозиторий. Давайте не будем стрелять себе в ногу.&lt;br /&gt;
* Невозможно определить эталон NSFW, а значит поставить его в правила и использовать его вместо линейки, определяя открытость женских грудей на арте мы не можем. Это означает что вам нужно самим думать что вы постите, и то что сексуальный акт полностью закрытый одеждой это все еще сексуальный акт, и явное NSFW. Это так же относится к другим правилам контента.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Talk.png|50px|left]] '''2. Оффтоп и правила каналов'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
На каждую тему на наших платформах создан соответствующий раздел или канал. В то время как оффтоп не наказывается в большинстве каналов (хотя может быть устранен администрацией), каналы для разработки, пулл реквесты Гитхаба и другие каналы имеют более строгие ограничения.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
* Заявки на разбан и жалобы на администрацию должны подаваться только по [http://forum.syndi-cat.com/t/topic/62 соответствующей форме]. Спам в ЛС администрации, выпрашивание в каналах дискорда и иные попытки обойти форму будут пресекаться. Попытки создать драму из вашего бана на всех возможных платформах не приведут к чему-то продуктивному.&lt;br /&gt;
* Некоторые каналы могут представлять из себя исключение из одного или нескольких правил, о чем должно быть четко написано в их описании или закрепах.&lt;br /&gt;
* Запрещен спам. Рекламирование других сообществ разрешено, пока оно не переходит в спам.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Правила игры ===&lt;br /&gt;
Эти правила применяются только в самой игре и только администрацией игрового сервера.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_ERP.png|50px|left]] '''0. ERP'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Отыгрыш эротического характера на сервере запрещен. Нарушители будут наказаны жестоко. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Для этого есть специальные сервера, занимайтесь этим там, и не тащите это сюда.&lt;br /&gt;
* Обнимашки и поцелуи допускаются, пока это не несет в себе явный сексуальный оттенок. Лучше не пытайтесь нащупать тонкую грань допустимого. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_murder.png|50px|left]] '''1. Убийство'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Намеренное убийство\изоляция\причинение тяжкого вреда без основания. Вы должны иметь вескую причину для убийства другого игрока. Это может быть: самооборона, продолжительно отыгранный конфликт, выполнение приказа (за убийство будет отвечать отдавший приказ) или выполнение приговора. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Нарушение всегда будет рассматриваться в контексте событий, которые были до него. Обычно ответственность несет создавший ситуацию.&lt;br /&gt;
* Полная изоляция игрока без возможности выбраться приравнивается к убийству.&lt;br /&gt;
* Причинение тяжкого вреда, в результате которого жертва провела продолжительное (от получаса и больше) время в медотсеке, наказывается сроком вдвое меньшим убийства в аналогичной ситуации.&lt;br /&gt;
* '''Если вы сомневаетесь в вашем праве применять летальную силу, спросите администрацию.''' Вас не могут наказать за насилие, которое разрешил администратор.&lt;br /&gt;
* Продолжительно отыгранным конфликтом считается конфликт с адекватной причиной, который был отыгран на протяжении 15-20 минут раунда (минимум). При этом конфликт со всей станцией или всей охраной оправданием считаться не может.&lt;br /&gt;
&lt;br /&gt;
* При этом, адекватно отыгранным конфликтом не считается если:&lt;br /&gt;
:* Кто-то просто зашел в отсек.&lt;br /&gt;
:* Вам не нравится как кто-то одевается.&lt;br /&gt;
:* Кто-то делает свою работу не так как вы хотели бы.&lt;br /&gt;
&lt;br /&gt;
* Адекватной причиной для убийства может быть:&lt;br /&gt;
:* Кто-то забежал в арсенал и активно трогает летальное вооружение.&lt;br /&gt;
:* Кто-то имеет на себе броню коммунистов во время восстания коммунистов.&lt;br /&gt;
:* Кто-то пытается взорвать весь корабль.&lt;br /&gt;
&lt;br /&gt;
* Некоторые игровые механики, например Sanity, могут дать вам возможность нападать на одного человека. Однако, постарайтесь чтобы это не вышло в летальный конфликт со всем экипажем, иначе вы будете наказаны.&lt;br /&gt;
* Когда у вас роль антагониста - вы можете убивать столько, сколько вам нужно, за исключением ваших союзников. Однако стоит помнить что у других игроков на сервере тоже должно быть удовольствие от игрового процесса, и делать такие вещи как вырезание экипажв при малой популяции сервера нельзя.&lt;br /&gt;
*С другой стороны, к отсоединённым игрокам (&amp;quot;''He is fast asleep''.&amp;quot; при осмотре, что-то про S.S.D. при попытке разбудить) стоит относится по-другому - лучше их не трогать и оставить там где они есть, но разумеется есть исключения:&lt;br /&gt;
*:* Конфликт - если человека вышел из игры во время ареста, перестрелки, драки, во время пряток в техтоннелях от службы безопасности или схожего конфликта - эта защита не накладывается. Данное правило в меньшей мере накладывается и на схожие конфликты - если вы застали спящего работника гильдии, который ранее вас оскорбил и отказался обслуживать, то можно своровать его вещи, но никак не отобрать радио и замуровать в четыре стены глубоко в техтоннелях. Этот случай служит лишь примером - здравый смысл и сочувствие к отключенным игрокам все равно должны применяться.&lt;br /&gt;
*:* Непосредственная, неизбежная опасность - если снаружи тонна тараканов пытается проникнуть внутрь, и только у SSD-человека есть оружие/карточка чтобы сбежать, вы можете их слутать, но крайне важно после этого вернуть ему вещи и убедиться, что он в безопасности.&lt;br /&gt;
*:*Перемещение отключенных игроков - как правило, рекомендуется оставлять отключенных персонажей одних - помещайте их обратно в крио только с их предварительного разрешения, так как они могут вернуться. Но, если они отсутствуют более 15 минут, не стесняйтесь поместить их в обратно крио. Также рекомендуется убирать их с пути опасности (прятать от радиационной бури в техтоннели).&lt;br /&gt;
*:*Если вы застряли - вы можете забрать у SSD-человека предметы, если нет другого выхода (допрашивающий вас инспектор внезапно заснул), но не убивать его и не грабить голым.&lt;br /&gt;
*:*Конфликт между фракциями - во время массового конфликта, учитывая их природу, данная защита не действуют, но все же неприемлемо обезглавить спящего ученого, которого вы вобще не видели всю смену - по крайней мере, возьмите его в плен или оставьте его.&lt;br /&gt;
*:*Антагонисты - антаги в целом освобождены от этого правила: они могут грабить отключённых игроков и убивать их, если это их цель, но всё же не стоит убивать случайного уснувшего вагабонда, которого вы нашли при шкафу в техтоннеле.&lt;br /&gt;
*:*С другой стороны, на ''гостнувшихся'' игроков (''&amp;quot;He is fast asleep. It doesn't look like he is waking up anytime soon.&amp;quot;'' при осмотре) данное правило также не распространяется - игрок покинул тело персонажа и уж точно не вернётся.&lt;br /&gt;
*:*Cледуйте здравому смыслу - подождите минуту или две, если химик, с которым вы только чтj ujdjhbkb, вдруг заснул, прежде чем грабить его - не у всех есть стабильное интернет-соединение.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Immersion.png|50px|left]] '''2. Нарушение атмосферы и правила общения'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ваша речь должна соответствовать отыгрываемой роли, а не вашему обычному поведению в чатах. В идеале она должна соответствовать тому, как разговаривают персонажи фильмов и книг. Интернет-слэнг, смайлики и текстовые сокращения запрещены, ваши персонажи говорят голосом. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Не выходите за пределы сеттинга, не отыгрывайте нечто идущее вразрез с предысторией.&lt;br /&gt;
* При использовании flavor текста (описания персонажа) запрещено писать историю, характер и прочее. Только внешность.&lt;br /&gt;
* Не используйте имена знаменитостей (Адольф Гитлер) и слишком популярных персонажей (Люк Скайуокер). Вы можете отыгрывать не самых популярных героев книг и фильмов, но лучше всего заранее спросить мнение администрации. Также ваше имя не должно нарушать атмосферу и не быть слишком мемным (Саслан Параши).&lt;br /&gt;
*:* Персонажи, взявшие перк &amp;quot;Lowborn&amp;quot;, имеют большую свободу действий в плане выбора имени, но здравый смысл имеет место быть - Прямые отсылки, странные номенклатуры или мемы (Основной Боевой Танк, Межконтинентальная Баллистическая ракета, Абольф Витлер) всё ещё запрещены.&lt;br /&gt;
* Общайтесь грамотно. Сложно говорить о какой-либо ролевой атмосфере вообще, когда взрослые персонажи, экипаж космического корабля, разговаривают как шестиклассники на перемене. Старайтесь допускать как можно меньше ошибок, и говорить на приятном для чтения языке, без слов вроде &amp;quot;плз&amp;quot;, &amp;quot;спс&amp;quot;, и прочих &amp;quot;прив&amp;quot;. Неважно, является ли язык сервера вам родным или нет, ко всем предъявляются равные требования.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_ICinOOC.png|50px|left]] '''3. IC в OOC и метагейм'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Наш сервер является ролевым, и не смотря на наличие некоторых послаблений по сравнению с другими серверами, минимальные требования по метагейму все равно присутствуют.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Обсуждение или упоминание событий текущего раунда в канале OOC карается. Пожалуйста, сохраняйте интригу для других игроков. Это так же касается конференций, форумов и иных способов общения и распространения информации.&lt;br /&gt;
* Использование информации о событиях раунда полученной ООС способами карается. &lt;br /&gt;
* Запрещено использование внеигровых средств общения для координации действий в игре. Это нарушает правило о метагейме и наказывается серьезно.&lt;br /&gt;
* Возможности вашего персонажа определяются его характеристиками, и совершение таких действий как проведение хирургии охранником '''не карается''', в отличии от других серверов. Исключением является если вы отнимаете чью-то работу, что описано в правиле 4.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Jobs.png|50px|left]] '''4. Выполняйте базовые должностные обязанности'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Двигатель должен быть запущен в приемлемые сроки, люди не должны умирать в приёмной медотсека, пока врачи пьют чай, и тому подобное. Помните, что от работы ключевых должностей зависит жизнь всего корабля. Главы и ИИ не должны выходить из игры после начала раунда.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Ничего страшного, если у вас есть серьезная причина, по которой вы не можете выполнять свою работу. Это игра про катастрофу на космическом корабле, в конце концов, и рано или поздно что-то пойдет не так. Но в начале раунда к вам необходимо выполнять свои обязаности.&lt;br /&gt;
* Не смотря на то, что правило 3 разрешает вам делать все, на что способен ваш персонаж по характеристикам, если вы вмешиваетесь в работу живого и активного отсека, и выполняете их работу за них, вы можете быть наказаны. Вместо того чтобы вламываться в химию и делать лекарства самому, заплатите химику который там сидит.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Multiacc.png|50px|left]] '''5. Использование нескольких аккаунтов'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Это сильно затрудняет работу администрации и наказывается достаточно серьезно. Если вы хотите перейти на другой аккаунт, согласуйте это с администрацией сервера.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
* Администрация сервера вправе использовать несколько аккаунтов для своих целей.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Правила администрации ===&lt;br /&gt;
Они могут выступать основой для подачи жалоб, или для внутренних разбирательств. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Hammer.png|50px|left]] '''0. Соблюдай свои же правила'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Администрация должна не только исполнять собственные правила, но и быть примером для подражания. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* В случае если администратор, или постоянный член разработки (человек с ролью Staff Developer) нарушает правила, главы проекта, серверов и секретарь могут собраться и вынести этому человеку предупреждение. В случае накопления 2 или 3 таких предупреждений, человек будет удален из команды сервера, и может быть дополнительно забанен. В дополнении к предупреждению бан не выносится, действующий член команды сервера забанен быть не может, дабы он имел возможность выполнять взятые на себя обязанности. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Ok.png |50px|left]] '''1. Будь адекватным, взрослым человеком'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Это, пожалуй, самое важное. Никогда не стоит забывать, что это просто игра, люди приходят сюда развлекаться, и ты хочешь им в этом помочь. &lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* Не строй из себя царя и Бога над этой игрой, нормально общайся с комьюнити. В целом будь спокойным, решай проблемы на холодную голову и задницу.&lt;br /&gt;
* Разговаривай с нарушителями. Никогда не выдавай бан молча. Если игрок не ливнул и является способным разговаривать существом, беседу провести необходимо. Выслушай его мнение, подумай, опроси других игроков, вынеси вердикт. А затем самое главное: убедись, что игрок его понял. Это избавит от кучи жалоб и вопросов в дальнейшем.&lt;br /&gt;
* Мы не операторы коллцентра на зарплате. Это очевидно. Никто не запрещает вам материться или говорить особым детям то, что они заслуживают. Но это вопрос общей атмосферы сообщества. Если крыть игроков матом, они будут видеть в администрации врагов, активно собираться в группы против администрации, плести интриги. Мы не должны допускать подобного, и стоит начать с себя.&lt;br /&gt;
* Имей чувство юмора и не гори. В этой игре могут происходить совершенно безумные вещи, игроки могут последовательно оскорблять твою родню до седьмого колена, а билд ломаться во всех местах. Умение вовремя поржать спасёт и тебя, и окружающих, а холодная задница позволит выносить справедливые баны в любой ситуации.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Drama_Hungry_Idiot.png |50px|left]] '''2. Не вреди своему собственному серверу'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Не гадь там, где живешь. Казалось бы, это довольно очевидно, но об этом порой легко забыть в порыве гнева.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* Не будь интриганом. Не используй админские права для стравливания групп игроков, администраторов, не пытайся отколоть администрацию на отдельную группировку, не играй в грязную политику. Если в сообществе есть проблемы, их надо озвучивать и решать, а не закидывать друг друга говном до такой степени, что проблем будет не видно.&lt;br /&gt;
* Не вреди серверу и сообществу с целью того чтобы что-то доказать. В конце концов, если тебе сильно не нравится происходящее, можно просто спокойно уйти. Никакая проблема не стоит раскола или смерти сообщества.&lt;br /&gt;
* Если ты лично вовлечен в нарушение, оно касается твоих друзей, или твоя задница просто горит - передай проблему другому. Отказ сделать это может привести к огромным проблемам с сообществом, и вплоть до цирка и драмы.&lt;br /&gt;
* Не выставляй сообщество плохо в глазах других. Не конфликтуй с другими сообществами так, что это может создать проблемы всему серверу, или даже втянуть с полномасштабный конфликт с кем-то.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Observe.png |50px|left]] '''3. Мы являемся сервером с минимально возможным админским вмешательством'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Это одна из основ сервера. Мы понимаем что правила необходимы для поддержания адекватной жизни сообщества, однако мы не вмешиваемся в события раунда напрямую.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* Если это резонно, игрок должен быть забанен за свои нарушения в конце раунда, имея возможность доиграть свою роль в раунде. Прерывать цепочку убийств откровенного набегателя баном, тем не менее, можно и нужно.&lt;br /&gt;
* Мы не оживляем игроков даже если их убил забаненный грифер. Однако, мы можем предоставить снижение времени респавна жертве. Делать это или нет - строго на совести администратора.&lt;br /&gt;
* Снижение времени респавна это самый органичный способ вернуть игрока в игру, и если ситуация к тому располагает, это можно делать и массово. Но опять же, все это на усмотрение администрации.&lt;br /&gt;
* Помощь игрокам которые стали жертвой багов это одна из обязанностей администрация. Билд не отличается стабильностью даже в лучшие свои времена, в случае если что-то сломалось правило о невмешательстве стоит забыть.&lt;br /&gt;
* Ивенты, или иные способы разнообразить раунды стоит согласовывать с главами серверов.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_NAP.png |50px|left]] '''4. N.A.P.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:NAPviolation.mp3|auto]]&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Администрация сервера имеет прерогативу в решении административных вопросов, и разработчики не должны вмешиваться в баны, или пытаться защитить кого-то от ответственности.&lt;br /&gt;
*Процесс разработки регулируется Мейнтейнерами, Главой Проекта и Главой Разработки. Администрация не может вмешиваться в этот процесс.&lt;br /&gt;
*В случае возникновение проблем с одним из разработчиков, администрация обязана оповестить Главу Разработки о проблемах, дабы дать возможность решить вопрос с минимальным ущербом разработке.&lt;br /&gt;
*Администрация сервера является ключевым источником фидбека от игроков, а так же может просить у разработчиков разрабатывать административные инструменты. Приоритеты все равно решает Глава Разработки, но он обязан как минимум выслушать проблемы администраторов.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Advice.png |50px|left]] '''Другие советы'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Не правила как таковые, это рекомендации для направления администрации в нужное русло.&lt;br /&gt;
&lt;br /&gt;
Подробности:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
* Не всё можно выносить на публику. Если администратор снял шлюху, напился и дал ей поадминить сервер, разглашать такие детали личной жизни точно не стоит. Уважай то немногое, что мы скрываем, и не выноси сор из избы.&lt;br /&gt;
* Однако, стоит держать игроков в курсе того что происходит на сервере, и не скрывать слишком много. Причины административных решений и изменений в разработке должны быть публичны.&lt;br /&gt;
* Запрашивай помощь, если нужно.Если ты сомневаешься в решении - спроси у других администраторов. Если некого позвать на помощь, дай пинка своему главе за недобор администрации.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Structure.png |50px|left]] '''Ранги Администрации и Разработки'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Структура администрации сервера:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[file:NAP.png|800px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[en:Rules_ErisEn]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Rules_ErisEn&amp;diff=5914</id>
		<title>Rules ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Rules_ErisEn&amp;diff=5914"/>
		<updated>2022-11-18T19:11:44Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;color:#d33&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;'''Admins apply these rules at their own discretion, and they may ignore the enforcement of specific rules if it is considered necessary.'''&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/span&amp;gt; &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  Community Rules ===&lt;br /&gt;
&lt;br /&gt;
Community rules apply in Discord, OOS channels, repositories and all sites under our control. IC relations are not governed by these rules, but there is one caveat. Blocking on community platforms can be carried over to the game, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Each rule has refinements and details available when opening the spoiler.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Asshole.png |50px|left]] '''0. Do not be an asshole'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a game, and we all came here to enjoy it. Prolonged conflict and toxic behavior are not permitted. Try to be adequate or at least seem so.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
*If it was proved that the motivation of the person is to only harm the community, or if player even admits that directly, then the player will be expelled from the community forever.&lt;br /&gt;
*If you put yourself in opposition to the whole community, then you better leave the server and look for another place to play. Otherwise, we will show you the door by force.&lt;br /&gt;
*Attempts to harm the community by disrupting the operation of any of its platforms, by doing things like DoS or using harmful exploits will lead to permanent ban.&lt;br /&gt;
*It is forbidden to use exploits and game bugs to your own advantage. There is a difference in rotating your character 15 degrees to the right and installing weapon mods in a certain way that your katana starts dealing infinity damage in melee.&lt;br /&gt;
*Raiders with clear goal to harm the community will be permanently banned without minimum bureaucracy involved. We don't negotiate or even communicate with raiders, and if you are a part of raiding group or a community that have purpose of harming and harassing other servers, you can be banned without right to appeal.&lt;br /&gt;
*It is also forbidden to organize raids in order to harm another community. Even if this happened outside our platforms. We do not need stupid drama and conflicts with other communities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Content.png|50px|left]] '''1. Inappropriate Content'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please communicate in a way that doesn't make community members endlessly cringe, and so that we don't get banned from our platforms.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
*Your speech should not go beyond the scope of socially acceptable humor and memes, and should also be readable. In simpler terms: don't be a cancer.&lt;br /&gt;
*The use of slurs or insults that are targeted towards group are only permitted in the context of in game lore. Any use of OOC slurs that target OOC groups is not permitted. If you can't tell the difference, then don't use these slurs.&lt;br /&gt;
*However, harassment of community members on ethnic, religious, or racial grounds, discussions about race superiority, direct calls to violence towards certain group based on their race, ethnicity, religion, position or wealth, will lead you to a ban. Everything from range starting to &amp;quot;people of certain race are not humans&amp;quot; and ending at &amp;quot;murder your local landlord/all cops are pigs&amp;quot; is not welcome here.&lt;br /&gt;
*Same applied to /pol/ tier content that promote such discussions. Just take it somewhere else.&lt;br /&gt;
*As a matter of fact, don't openly and aggressively harass anyone here on any grounds.&lt;br /&gt;
*Politics discussions are permitted as long as they don't broke any rules. This is international server, keep it civil towards other people from around the world.&lt;br /&gt;
*NSFW and malicious content are prohibited. Also prohibited are videos with sound that can damage your hearing (earrape content).&lt;br /&gt;
*It is forbidden to publish personal information without the permission of the user or voluntary public publication of this information. This is especially true of photographs and information about their place of residence. This rule applies not only to members of our community but everyone, we do not want to be the center of someone’s bullying, and we can be punished for this by the user agreement of the platforms we use.&lt;br /&gt;
*Don't post content that can create problems with our platforms. For example, violating the Terms of Service Discord, as well as other platforms where we are. Keep in mind, GitHub is extremely sensitive to the use of words such as &amp;quot;retard&amp;quot; and &amp;quot;nigger&amp;quot;, and can be banned for it as well as the user and the entire repository. Let's not shoot ourselves in the foot.&lt;br /&gt;
*It is impossible to determine the NSFW standard, which means to put it in the rules and use it instead of a ruler, we cannot determine the openness of female breasts in art. This means that you need to think for yourself what you are posting, for example you should understand that if sexual act is completely covered by clothing is still a sexual act, and explicit NSFW.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#314F36;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Talk.png|50px|left]] '''2. Offtopic and channel rules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For each topic on our platforms a corresponding section or channel has been created. While offtopic is not punished in most channels (although you should listen when admins tells you to take this topic somewhere else), development channels, Github pull requests and other channels have more severe restrictions.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#46644B&amp;quot;&amp;gt;&lt;br /&gt;
*Applications for ban appeals and complaints to the administration should be submitted only in the [https://forum.cev-eris.com/viewtopic.php?f=6&amp;amp;t=6 appropriate forum]. Spam in the administration’s DMs, begging for your unban in the channels, and other attempts to bypass the form will be suppressed. Attempts to create drama from your ban on all possible platforms will not lead to anything productive.&lt;br /&gt;
*Spam is not allowed. Advertising for other communities is allowed until it becomes spam.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Game Rules ===&lt;br /&gt;
These rules apply only in the game itself and enforced only by the administration of the game server.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_ERP.png|50px|left]] '''0. ERP'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Erotic roleplaying is prohibited on the server. Violators will be punished severely.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*There are special servers for this, do it there, and do not drag it to us please.&lt;br /&gt;
*Hugs and kisses are allowed, as long as nothing sexual is going on. Don't try to test the waters there.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_murder.png|50px|left]] '''1. Murder'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Intentional murder\isolation\grievous harm without reason. You must have a good reason to kill another player. This may be: self-defense, a long-running conflict, the execution of an order (the person who ordered it will be responsible for the murder) or the execution of a sentence.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*The violation will always be seen in the context of events that came before it. Usually the responsibility lies with the creator of the situation.&lt;br /&gt;
*Complete isolation of the player without the ability to get out is equivalent to killing.&lt;br /&gt;
*Forcefully mindswapping with someone is also equivalent to killing.&lt;br /&gt;
*The infliction of grievous harm, as a result of which the victim spent a long (half an hour or more) time in the medical bay, is punishable by a term of half the murder in a similar situation.&lt;br /&gt;
*If you doubt your right to use lethal force, ask the administration. You cannot be punished for the violence that the administrator allowed.&lt;br /&gt;
*Conflict with an adequate reason, which was played out during 15-20 minutes of the round (minimum), is considered to be a long-term conflict. At the same time, a conflict with the entire station or the entire Ironhammer department cannot be considered an excuse.&lt;br /&gt;
*At the same time, an adequately played long-term conflict is not considered if:&lt;br /&gt;
**Someone just walked into the area.&lt;br /&gt;
**You do not like how someone dresses.&lt;br /&gt;
**Someone does not do their job as you would like.&lt;br /&gt;
*An adequate reason for killing could be:&lt;br /&gt;
**Someone ran into the arsenal and is actively touching lethal weapons.&lt;br /&gt;
**Someone has Excelsior armor, during the uprising of Excelsior.&lt;br /&gt;
**Someone is trying to blow up the whole ship.&lt;br /&gt;
*Some mechanics, such as sanity, can provide you with reason to assault one person even while not being an antag. However, make sure it will not escalate in lethal conflict with whole crew, as you will be punished for that.&lt;br /&gt;
*When you have an antag role - you are allowed to kill people as much as you need, provided they are not your allies. But you don't need to be asshole about it, don't murder whole server on low population, for example. It's totally not fun for others.&lt;br /&gt;
*Disconnected players (&amp;quot;''He is fast asleep''.&amp;quot; on examine, something about S.S.D. when you try to wake them up) are treated differently: as a general rule it's best to leave them alone, but there are exceptions:&lt;br /&gt;
**Conflict - if they log off during arrest, firefight, brawl or hiding in maintenance while evading Security they are free game to arrest and loot. This still applies for other conflicts, but to a lesser degree - if a guild technician pissed you off and refused to serve you in guild you can take his items, but not muzzle-cuff them and wall them in somewhere far in maintenance. The last case is just an example, common sense and sympathy for disconnected players should still apply.&lt;br /&gt;
**Immediate, unavoidable danger - if there's a ton of roaches outside trying to break in and only that SSD person has a gun/ID card to escape you can loot them, but it's crucial you return items to them afterwards and make sure they are safe.&lt;br /&gt;
**Moving disconnected players - as a general rule, it's recommended to leave disconnected characters on their own - put them back into cryo only if you have their permission beforehand as they may still come back. '''I'''f they're gone for more than 15 minutes, feel free to put them in cryo. It's also recommended you pull them out of danger's way (hiding them from a radiation storm in maintenance).&lt;br /&gt;
**Stuck - you can take SSD person items if there's no other way out (inspector interrogating you suddenly falls asleep), but not murder them or loot them naked.&lt;br /&gt;
**Faction conflict - During mass inter-departmental conflict most protection is void given their nature, but it's still unacceptable to flat out decapitate a sleeping scientist who you never saw the whole shift - take them prisoner at the very least.&lt;br /&gt;
**Antagonists - antagonists are mostly exempt from this rule: they may loot SSD people and kill them if their target is disconnected, but they may not murder a random sleeping vagabond they found in maintenance.&lt;br /&gt;
**On the other hand, ''ghosted players'' (''&amp;quot;He is fast asleep. It doesn't look like he is waking up anytime soon.&amp;quot;'' on examine) are a free game as they have left the body and won't be coming back.&lt;br /&gt;
**Be respectful and use common sense - wait a minute or two if a chemist you were just talking to suddenly fell asleep before you loot them - not everyone has a stable internet connection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Immersion.png|50px|left]] '''2. Violation of the atmosphere and rules of communication'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Your speech should correspond to the role played, and not your usual chat behavior. Ideally, it should match the way the characters in films and books speak. Internet slang, emoticons and text abbreviations are prohibited, your characters speak in a voice.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*Do not break the immersion, do not act out something that goes against the background and lore.&lt;br /&gt;
*When using flavor text (character descriptions), it is forbidden to write a story, character, etc. Only appearance.&lt;br /&gt;
*Do not use names of celebrities (Adolf Hitler) and too popular characters (Luke Skywalker). You may play some not very popular heroes of books and films, but it is best to ask the administration in advance. Also, your name should not disturb the atmosphere and should not be too meme (Chad Wojak).&lt;br /&gt;
**Characters with Lowborn perk are allowed more leeway with this, but only to a certain limit. Straight-up references, nomenclatures, or memes such as Inter Continental Ballistic Missile, Main Battle tank, etc.&lt;br /&gt;
*Communicate correctly. It is difficult to talk about any role atmosphere in general, when adult characters, the crew of the spacecraft, talk like sixth graders at a break. Try to make as few mistakes as possible, and speak a language that is pleasant to read. It does not matter whether the server language is native to you or not, equal demands are made on everyone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_ICinOOC.png|50px|left]] '''3. IC in OOC and metagaming'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Our server is an RP server, and despite the presence of some concessions in comparison with other servers, the minimum requirements for metagaming are still present.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*Discussion or mention of the events of the current round in the OOC channel is punishable. Please keep the intrigue for other players. This also applies to conferences, forums and other ways of communicating and disseminating information.&lt;br /&gt;
*The use of information about the events of the round received by OOC methods is punishable.&lt;br /&gt;
*It is forbidden to use off-game means of communication to coordinate actions in the game. This violates the metagaming rule and is severely punished.&lt;br /&gt;
*The capabilities of your character are determined by his characteristics, and you can TRY to do things like performing surgery, unlike other servers. An exception is if you take away someone’s work, as described in rule 4.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Jobs.png|50px|left]] '''4. Perform basic job duties'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The engine should be started in an acceptable time frame, people should not die in the medical lobby, while doctors drink tea, and the like. Remember that the life of the entire ship depends on the work of key jobs. Heads and AIs should not exit the game after the start of the round.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*It's okay if you have a serious reason why you cannot do your job. This is a game about a catastrophe on a spaceship, in the end, and sooner or later something will go wrong. But at the beginning of the round you need to fulfill your duties.&lt;br /&gt;
*Despite the fact that rule 3 allows you to do everything your character is capable of according to characteristics, if you interfere in the work of a living and active department, and do their work for them, you can be punished. Instead of breaking into the chemistry and making the medicine yourself, pay the chemist who sits there.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#041F37;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Multiacc.png|50px|left]] '''5. Using multiple accounts'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This greatly complicates the work of the administration and is punished quite seriously. If you want to switch to another account, coordinate this with the server administration.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#133453&amp;quot;&amp;gt;&lt;br /&gt;
*The server administration has the right to use several accounts for its own purposes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Administration Rules ===&lt;br /&gt;
These can serve as the basis for complaints, or for internal proceedings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Hammer.png|50px|left]] '''0. Follow your own rules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The administration should not only comply with its own rules, but also be an example to follow.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*If the administrator, or a permanent member of the development (a person with the role of Staff Developer) violates the rules, the heads of the project, servers and the secretary can get together and give this person a warning. In case of accumulation of 2 or 3 of such warnings, the person will be removed from the server command, and may be additionally banned. In addition to the warning, a ban is not issued, an active member of the server team cannot be banned so that he has the ability to fulfill his responsibilities.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Ok.png |50px|left]] '''1. Be an adequate adult'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is perhaps the most important. You should never forget that this is just a game, people come here to have fun, and you want to help them in this.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Do not make yourself God and lord over this game, communicate normally with the community. In general, be calm, solve problems with a cool head and ass.&lt;br /&gt;
*Talk to trouble makers. Never give out a ban in silence. If the player has not left the server and you are able to talk with them, then you are obligated to talk with them. Listen to his opinion, think, interrogate other players, issue a verdict. And then the most important thing: make sure that the player understands it. This will save a lot of complaints and questions in the future.&lt;br /&gt;
*We are not call center operators on salaries. It is obvious. Nobody forbids you to swear or tell special children what they deserve. But this is a matter of general community atmosphere. If you cover the players with obscenities, they will see enemies in the administration, actively gather in groups against the administration, weave intrigues. We should not allow this, and it is worth starting with ourselves.&lt;br /&gt;
*Have a sense of humor and don’t burn. In this game absolutely crazy things can happen, players can consistently insult your kin to the seventh generation, and the build can break in all places. The ability to neigh in time will save you and others, and a cold ass will allow you to endure fair bans in any situation.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Drama_Hungry_Idiot.png |50px|left]] '''2. Do not harm your own server'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do not shit inside where you live. This would seem quite obvious, but it is sometimes easy to forget in a fit of anger.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Do not be an intriguer. Do not use admin rights to pit groups of players, administrators, against each other, and do not try to split the administration into separate groups, do not play dirty politics. If there are problems in the community, they need to be voiced and resolved, and not thrown at each other to such an extent that problems will not be resolvable.&lt;br /&gt;
*Do not harm the server and the community in order to prove something. In the end, if you really do not like what is happening, you can just calmly leave. No problem is worth the split or death of the community.&lt;br /&gt;
*If you are personally involved in a violation, it concerns your friends, or your ass just burns - pass the problem to another. Failure to do this can lead to huge problems with the community, and even to the circus and drama.&lt;br /&gt;
*Do not expose the community badly in the eyes of others. Do not conflict with other communities so that this can create problems for the entire server, or even involve a full-blown conflict with someone.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Observe.png |50px|left]] '''3. We are a server with the minimum possible admin intervention'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is one of the basics of the server. We understand that the rules are necessary to maintain an adequate community life, however we do not directly intervene in the events of the round.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*If it is reasonable, players should be banned for their violations at the end of the round, having the opportunity to play their role in the round. Interrupting a chain of murders of an outright attacker by a ban, however, is possible and necessary.&lt;br /&gt;
*We do not revive the players even if they were killed by a banned griefer. However, we can provide a reduction in respawn time for the victim. To do it or not is strictly on the conscience of the administrator.&lt;br /&gt;
*Reducing respawn time is the most organic way to return a player to the game, and if the situation is right, this can be done in large quantities. But then again, all this is at the discretion of the administration.&lt;br /&gt;
*Helping players who fall victim to bugs is one of the duties of the administration. The build is not stable even in its best times, in case something broke the rule of non-intervention should be forgotten.&lt;br /&gt;
*Events, or other ways to diversify the rounds should be coordinated with the heads of the servers.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_NAP.png |50px|left]] '''4. N.A.P.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:NAPviolation.mp3|auto]]&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Admins have a prerogative to deal with in-game problems, and developers should not interfere with bans, notes and appeals, or try to vouch someone out of trouble.&lt;br /&gt;
*Development process is regulated by Maintainers in terms of quality, and by Project Leader/Head Dev in terms of balance, direction and lore. Admins don't have any privilege in this process.&lt;br /&gt;
*It is, however, guaranteed that admins will communicate with Head Dev before applying any sanctions to developers or contributors. It's not for covering up their violations, but to allow Dev team to adapt, civilly resolve a problem, and ensure that damage to development itself is minimal.&lt;br /&gt;
*As for player feedback and admin tools, it's also expected for admins to be the main source of information, and while current dev priorities are established by Head Dev, development team will listen to admins concern.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Advice.png |50px|left]] '''Other tips'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not the rules as such, these are recommendations for directing the administration in the right direction.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
*Not everything can be brought to the public. If the administrator took off the whore, got drunk and let her administer the server, it’s definitely not worth disclosing such details of her personal life.&lt;br /&gt;
*Still, playerbase should be informed on the reasoning of our decisions or actions, both in administration and development.&lt;br /&gt;
*Ask for help if necessary. If you are in doubt about the solution, ask other administrators. If there is no one to call for help, give a kick to your head for the lack of administration.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#671C1E;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Rules_Icon_Structure.png |50px|left]] '''Admin and Development Ranks'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
CEV Eris admin structure:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#7F3638&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[file:NAP.png|800px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Rules_ErisRu]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:4.png|80px|center|link=Main_Page_ErisEn|Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Style_and_Armor_ErisEn&amp;diff=5911</id>
		<title>Style and Armor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Style_and_Armor_ErisEn&amp;diff=5911"/>
		<updated>2022-11-14T21:13:11Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: changed some wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Style and Armor=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:25%;float:right; margin-left: 10px;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! Stylish !! Not Stylish&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Artist..png|64px|center|alt=Drips]]&lt;br /&gt;
 || [[File:Ih_operative.png|64px|center|alt=Drowns]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One of the quirks of the CEV 'Eris' is the style system. This system allows player to have more freedom in clothing options by introducing the ability to dodge incoming shots - if you are cool enough.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;As a general rule clean, unarmored clothing is stylish while clothing that provides some form of protection or utility is not. Only visible layers of clothing are counted for style.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Where do I get Style?==&lt;br /&gt;
&lt;br /&gt;
The best way to gain style is by wearing (stylish) clothing - sunglasses, hats, jackets and the like. Every piece of clothing has a style value between +2 (very stylish) and -2 (very unstylish). The amount of style that an article of clothing plummets if it gets dirty (blood or oil).&lt;br /&gt;
&lt;br /&gt;
Stylish clothes can be found basically everywhere: junk piles, lockers, roundstart loadout, there is even a clothing vendor in locker room. Oldified (&amp;quot;old&amp;quot;, &amp;quot;worn&amp;quot;, &amp;quot;expired&amp;quot;) clothing is very unstylish.&lt;br /&gt;
&lt;br /&gt;
Not wearing gloves/glasses/hat/backpack is also stylish.&lt;br /&gt;
=What does Style do?=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:25%;float:right;&lt;br /&gt;
|+ Slick/Unslick Actions&lt;br /&gt;
|-&lt;br /&gt;
! Slick !! Unslick&lt;br /&gt;
|-&lt;br /&gt;
| Smoking || Puking &lt;br /&gt;
|-&lt;br /&gt;
| Suplexing || Slipping &lt;br /&gt;
|-&lt;br /&gt;
| Dropkicking || Holstering a knife from a boot&lt;br /&gt;
|-&lt;br /&gt;
| Being on fire || Being disarmed&lt;br /&gt;
|-&lt;br /&gt;
| Reloading a Revolver/Double Barrel || Resetting a table&lt;br /&gt;
|-&lt;br /&gt;
| Removing a knife from a boot || Being thrown on a table&lt;br /&gt;
|-&lt;br /&gt;
| Spinning a held item || &lt;br /&gt;
|-&lt;br /&gt;
| Disarming an opponent || &lt;br /&gt;
|-&lt;br /&gt;
| Flipping a table || &lt;br /&gt;
|-&lt;br /&gt;
| Throwing a target on a table || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Style operates differently from armor. Rather than reducing incoming damage as armor does, style allows the user to attempt to negate an entire attack by dodging. &lt;br /&gt;
&lt;br /&gt;
When a character is stylish they generate slickness, up to a cap defined by the amount of style the character has. Slickness can be used to dodge projectiles and ride explosions. Doing so reduces slickness, until the user is no longer able to keep avoiding damage.&lt;br /&gt;
&lt;br /&gt;
In addition to passively regenerating slickness from style, character can gain slickness by doing certain actions and lose slickness by other actions. Each action generates or removes a percentage of the character's maximum slickness.&lt;br /&gt;
&lt;br /&gt;
Style also affects [[Sanity ErisEn|insight]] gain, with positive style speeding it up and negative style slowing it down.&lt;br /&gt;
&lt;br /&gt;
=Countering Style-based defense=&lt;br /&gt;
&lt;br /&gt;
A player with high style isn't invincible. Style can be worn down or even bypassed with the right tools. &lt;br /&gt;
Every shot that is avoided by dodging takes away from the defender's slickness. Once the defender is out of slickness, they can no longer dodge and take the full damage of each hit.&lt;br /&gt;
&lt;br /&gt;
Different ammunition types consumes a different amount of slickness. As a rule of thumb, the larger the caliber the more slickness it will take to dodge.&lt;br /&gt;
&lt;br /&gt;
Style also has no effect on melee attacks or attacks that target terrain rather than a defender. These sorts of attacks bypass slickness entirely, though they have their own drawbacks.&lt;br /&gt;
&lt;br /&gt;
==Special cases==&lt;br /&gt;
&lt;br /&gt;
* One special case is that revolvers deal additional slickness damage based on their wielder's own style. The more stylish a revolver user is, the harder it is for their targets to dodge.&lt;br /&gt;
* Thrown objects also damage slickness - pies in particular are very effective!&lt;br /&gt;
* Sufficiently strong explosions cannot be ridden - an explosion that would gib a person cannot be negated by slickness!&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5883</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=5883"/>
		<updated>2022-10-08T23:41:03Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: made &amp;quot;do not filter plasma&amp;quot; a bit more visible&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;The supermatter is the core of power generation aboard the Eris. Don't touch, or even look at it unprotected.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= ''Quick Engine Setup Guide'' =&lt;br /&gt;
[[File:NewEngine.png|thumb|left|Main Coolant Pipes.]]&lt;br /&gt;
[[File:NewEngine2.png|thumb|right|Heat Exchanger and Waste.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Wrench the canisters in the ports marked with &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; '''(1)''' squares. For this guide, use plasma canisters as the vastly higher specific heat (10x that of nitrogen) makes it ideal for generating lots of power while minimizing risk of delamination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Max out and turn on the pumps marked in &amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;'''Light Blue'''&amp;lt;/span&amp;gt; '''(2)''' so that the gas flows freely through the loops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Set up omni-filters, shown in &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;'''Dark Blue'''&amp;lt;/span&amp;gt;'''(3)''' squares. These filters will filter gases '''OUT''' of the coolant loop and into waste canisters. Make sure plasma filter is off - '''we do not need to filter it ou'''t unless you want to delaminate the engine (albeit very slowly). These filters should be in the correct configuration on round start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Wrench the two waste canisters onto the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt; '''(4)''' squares and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(4)''' pump to max.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Wrench a Nitrogen canister to the port in the &amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;'''Red'''&amp;lt;/span&amp;gt; '''(5)''' square and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(5)''' pump to max.&lt;br /&gt;
&lt;br /&gt;
6. Head to the computers on the main level and look at the middle one (Marked with '''pink''' '''(5)''' square). '''Search for the inject port.'''&lt;br /&gt;
&lt;br /&gt;
[[File:NewEngine3.png|right|thumb|Above Floor.]]&lt;br /&gt;
&lt;br /&gt;
7. Once the canisters in the &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; squares are empty, replace with four more canisters of the same gas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Be sure to use the RCON console (found in the room with the computer in the pink square) to turn on substations that are off back on and allocate more or less power to substations that need it. Most substations can run optimally with 200 input power without having power failures.&lt;br /&gt;
(Optional) Double check everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. Turn on the emitter using the switch upstairs. Located south of the RCON console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Principles ==&lt;br /&gt;
=== The Generators ===&lt;br /&gt;
[[File:TEGworking.gif|thumb|right|A TEG at work.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
=== Gas Loops ===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;br /&gt;
Oxygen in the hot loop is a very bad idea - it leads to fires, which can rapidly raise the core temperature to dangerous levels.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400. Setups with other gases aren't as safe - you'll want to do a few shots, maybe 6-12 depending on the gas.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on the difference between the temperature of the loops, and the heat capacity of the gas mix in the loops. While the hot loop doesn't get particularly hot with a pure plasma setup, it still generates vastly more power due to the high heat capacity, meaning it's bother safer and outputs more energy.&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to upgrade the two SMES units (the ones side by side in the computer picture) using the parts in one of the crates south of them. Otherwise tinkering with shield input power could prevent needed substations from getting proper power applied. To upgrade them, follow the small guide below.[[File:SMES.png]]&lt;br /&gt;
&lt;br /&gt;
* Turn off the charge mode for both SMES units and wait for it to hit zero.&lt;br /&gt;
* Power off the SMES unit completely and open the maintenance hatch with a screwdriver&lt;br /&gt;
* Stuff one of each of the given SMES coils into both units&lt;br /&gt;
* Close the maintenance hatch&lt;br /&gt;
* Power on both SMES and max out both the charge and output levels&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap. Enabling the engineering section bypass allows the SMES units to charge the shields much faster, and is recommended - but it might be best left till later, as it can be a bit of a power hog while it charges to maximum capacity.&lt;br /&gt;
&lt;br /&gt;
Entering the lower floor once the engine has started should be avoided unless absolutely necessary - the supermatter emits an EXTREME amount of radiation, and it's even been seen to penetrate full protection.&lt;br /&gt;
&lt;br /&gt;
=== Fighting the Delamination ===&lt;br /&gt;
It is typically intensely difficult to completely undo a delamination, but it can be substantially delayed by following a few principles. &lt;br /&gt;
&lt;br /&gt;
* The SM is cooled by gas. The more cool gas it has available, the more stable it will be. If the engine begins to delaminate within the chamber, pumping more cool/room temperature gas will help. &lt;br /&gt;
* Plasma fire tends to rapidly accelerate the delam process. It is advisable to keep oxygen as far away as possible from the SM. If not shut down or welded, the air pumps in the engine room will perpetually pump more O2 to fuel the fire.&lt;br /&gt;
* The engine room SMES running out of power is a near death sentence - the blast doors will no longer move, the powered pipes will not work, and the emitter will not fire. Use the Pacman in the engine room by wrenching it onto a wire knot, but watch out for overheat. &lt;br /&gt;
* In atmos, there is a pipe labelled &amp;quot;n2 to core.&amp;quot; This pipe will be able to pump large amounts of n2 straight into the SM which will abate all but the worst delams. However, atmos runs out of power very fast and is a distance away from the SM. &lt;br /&gt;
&lt;br /&gt;
=The Thrusters=&lt;br /&gt;
&lt;br /&gt;
The CEV &amp;quot;Eris&amp;quot; is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.&lt;br /&gt;
&lt;br /&gt;
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refueling==&lt;br /&gt;
&lt;br /&gt;
When the time comes of CEV &amp;quot;Eris&amp;quot; drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images.&lt;br /&gt;
&lt;br /&gt;
*Red: Your fuel&lt;br /&gt;
*Light Blue: Main Pump&lt;br /&gt;
*Blue: Vent Pump&lt;br /&gt;
*Pink: Fuel Valve&lt;br /&gt;
&lt;br /&gt;
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]&lt;br /&gt;
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]&lt;br /&gt;
&lt;br /&gt;
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.&lt;br /&gt;
&lt;br /&gt;
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.&lt;br /&gt;
&lt;br /&gt;
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.&lt;br /&gt;
&lt;br /&gt;
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''&lt;br /&gt;
&lt;br /&gt;
===Refuelling Plasma Canisters===&lt;br /&gt;
&lt;br /&gt;
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.&lt;br /&gt;
&lt;br /&gt;
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
&lt;br /&gt;
*Should you accidentally unwrench the Emitter, simply wrench it back in place and weld it onto the platform. It should work again.&lt;br /&gt;
*Opening the 'Waste to Space' valve in the Engine room can offset the issue of the waste canister getting full.&lt;br /&gt;
*Placing the shield on atmospheric containment can alleviate many issue when someone create holes in the ship and reduce the need of using inflatables.&lt;br /&gt;
&lt;br /&gt;
[[ru:Suppermatter_engine_ErisRu]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Guide to Gases ErisEN]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Nullaurelian/Grab-Fu_ErisEN_Draft&amp;diff=5846</id>
		<title>User:Nullaurelian/Grab-Fu ErisEN Draft</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Nullaurelian/Grab-Fu_ErisEN_Draft&amp;diff=5846"/>
		<updated>2022-09-09T14:43:50Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: trimmed ROBUSTNESS to ROB and similar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Force Grab-Fu is the nickname to the unarmed combat system that focuses on using grabbing (that yellow thing in the intent menu) and targeting various bodyparts with dubious intentions. Grabbing a target opens up a whole range of hostile options, albeit from a mere one-tile range. Here you can see some information about grabbing, as well as all currently possible interactions.&lt;br /&gt;
&lt;br /&gt;
=Levels of Grabs=&lt;br /&gt;
&lt;br /&gt;
The GRAB intent by default grabs with a passive intent - that is to say with no intention of causing harm. This is good for transporting injured characters without causing additional wounds (as opposed to pulling them). Grabbing a player this way also occupies the hand used, meaning that it cannot be used to wield weapons.&lt;br /&gt;
&lt;br /&gt;
There are three (four) levels of grabs: passive[[File:Grab0.png]], aggressive [[File:Grab2.png]], and neck grab [[File:Grab3.png]], also known as yellow, blue and red grab levels.&lt;br /&gt;
&lt;br /&gt;
A passive grab can be upgraded to an aggressive grab by activating the grabbing hand (default key: Z). Aggressive grabs can be chained into hostile actions such as throwing or choking out a target. Activating an aggressive grab again chains it into a neck grab. Neck grabs may be upgraded to a stranglehold, and strangleholds force your victim to lay on the ground and slowly suffocate them. '''Do note that &amp;quot;upgrading&amp;quot; (activating) the grab takes some windup time, the longevity of which depends on your [[Stats ErisEn|ROBUSTNESS]] stat.'''&lt;br /&gt;
&lt;br /&gt;
Grabbed entities take additional damage from melee attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+ Grab Effects&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:33%&amp;quot;|Passive Grab !! style=&amp;quot;width:33%&amp;quot;|Aggressive Grab !!style=&amp;quot;width:33%&amp;quot;| Neck Grab &lt;br /&gt;
|-&lt;br /&gt;
| Allows you to perform first-aid moves, as well as some of the utility-focused damaging moves. || Allows you to perform damaging and utility moves, as well as to throw your victim. || Allows you to perform high-damage moves.&lt;br /&gt;
|-&lt;br /&gt;
| Prevents victim's wounds from opening while moving. || Irish whip can be performed. || Victim may be used as a meat shield to block bullets. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
Certain combinations of attacks can have additional utility besides causing damage. Nearly all of these can be started from a successful aggressive grab on a target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+First-aid moves&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Move name&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Grab level&lt;br /&gt;
!style=&amp;quot;width:20%&amp;quot;|Trigger&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Targeting&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|Inspect bodypart&lt;br /&gt;
|[[File:Grab1.png]] Any &lt;br /&gt;
|Click on victim with HELP intent&lt;br /&gt;
|Any bodypart&lt;br /&gt;
|Inspects chosen bodypart for damage, broken bones and wounds.&lt;br /&gt;
|-&lt;br /&gt;
|Slow bleeding&lt;br /&gt;
|[[File:Grab1.png]] Any &lt;br /&gt;
|Click on victim with HELP intent&lt;br /&gt;
|Any bodypart&lt;br /&gt;
|Bleeding wounds on the targeted bodypart increase their current bleeding stage and lower their bleeding timer.&lt;br /&gt;
|-&lt;br /&gt;
|Force vomit&lt;br /&gt;
|[[File:Grab1.png]] Any &lt;br /&gt;
|Click on victim with HELP intent&lt;br /&gt;
|Mouth&lt;br /&gt;
|Forces victim to vomit, clearing their stomach from reagents. Vomiting has a cooldown of 35 seconds, but the move can be used indefinitely.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+Damaging moves&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Move name&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Grab level&lt;br /&gt;
!style=&amp;quot;width:20%&amp;quot;|Trigger&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Targeting&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|Gut punch&lt;br /&gt;
|[[File:Grab1.png]] Any &lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Lower body&lt;br /&gt;
|Deals damage depending on the target's TGH stat, forces them to vomit. Vomiting has a cooldown of 35 seconds, but the move can be used indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
|Eye gouge&lt;br /&gt;
|[[File:Grab3.png]]Neck&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Eyes&lt;br /&gt;
|Damages victim's eyes if they are not covered.&lt;br /&gt;
|-&lt;br /&gt;
|Headbutt&lt;br /&gt;
|[[File:Grab1.png]] Any &lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Head&lt;br /&gt;
|Deals medium damage to victim and low damage to attacker. Makes the target dizzy. Doesn't work if the target is on the ground. Wear a helmet.&lt;br /&gt;
|-&lt;br /&gt;
|Dropkick&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Chest&lt;br /&gt;
|Sends victim three tiles away from the attacker, forcing them both to lay down for a while. Does not work if the target is on the ground. Regenerates style.&lt;br /&gt;
|-&lt;br /&gt;
|Suplex&lt;br /&gt;
|[[File:Grab3.png]]Neck&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Chest&lt;br /&gt;
|After two seconds of preparation, slams the target on the ground, dealing damage depending on the attacker's ROB stat. Stuns the target. Regenerates style.&lt;br /&gt;
|-&lt;br /&gt;
|Cut throat&lt;br /&gt;
|[[File:Grab3.png]]Neck&lt;br /&gt;
|Click on victim with HARM intent,&lt;br /&gt;
any sharp object in active hand&lt;br /&gt;
|Any bodypart&lt;br /&gt;
|Slices the victim's throat, causing both BRUTE and OXYLOSS damage. Causes bleeding(usually).&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+Utility moves&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Move name&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Grab level&lt;br /&gt;
!style=&amp;quot;width:20%&amp;quot;|Trigger&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Targeting&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|Nerve strike&lt;br /&gt;
|[[File:Grab1.png]] Any &lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Limbs&lt;br /&gt;
|Disables the targeted limb for 10 seconds. Deals low pain damage. Forces victim to drop items held on the limb.&lt;br /&gt;
|-&lt;br /&gt;
|Pin&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Click on victim with DISARM intent&lt;br /&gt;
|Any bodypart&lt;br /&gt;
|Pins target to the ground after a quick preparation. Victim can be released by clicking on them with HELP intent.&lt;br /&gt;
|-&lt;br /&gt;
|Jointlock&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Click on victim with GRAB intent&lt;br /&gt;
|Limbs&lt;br /&gt;
|Deals high pain damage to victim after preparation.&lt;br /&gt;
|-&lt;br /&gt;
|Gag&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Automatic&lt;br /&gt;
|Mouth&lt;br /&gt;
|Prevents victim from speaking. Maintained as long as you target mouth.&lt;br /&gt;
|-&lt;br /&gt;
|Cover eyes&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Automatic&lt;br /&gt;
|Eyes&lt;br /&gt;
|Blinds victim. They can still see around them in a one-tile radius, like most blindness does. Maintained as long as you target eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Architecture==&lt;br /&gt;
&lt;br /&gt;
In addition to the above listed moves, grabbed victims be placed on certain types of furniture and ship architecture for more special moves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+ Contextual moves&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot;|Move name !! style=&amp;quot;width:8%&amp;quot; |Grab level !! style=&amp;quot;width:20%&amp;quot; | Trigger !! style=&amp;quot;width:8%&amp;quot;|Targeting !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| Window smash ||[[File:Grab1.png]] Any &lt;br /&gt;
| Click on window with grabbing hand || Any || Smashes the victim into the window, dealing damage based on the window material and grab level.&lt;br /&gt;
|-&lt;br /&gt;
| Tabling || [[File:Grab2.png]]Aggro || Click on table with grabbing hand || Any || Pushes victim on the table, forcing them to rest for five seconds. Regenerates attacker's style, and depletes the victim's.&lt;br /&gt;
|-&lt;br /&gt;
| Rail drop || [[File:Grab2.png]]Aggro || Click on guard rail with grabbing hand || Any || Throws the victim over a rail, potentially into open space.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Irish whip ==&lt;br /&gt;
Spinning the grab using &amp;lt;code&amp;gt;spin-held-item&amp;lt;/code&amp;gt; verb sends the grabbed walking behind the attacker for 3 tiles; there are unique interactions for walls, windows, tables and railings in the way: walls deal low damage, windows deal medium damage, railings and tables flip over. To do this, your grab needs to be of aggressive level.&lt;br /&gt;
&lt;br /&gt;
==Defending==&lt;br /&gt;
&lt;br /&gt;
Being grabbed is the absolute WORST situation for a player to be in - if someone is initiating a grab against you they probably know what they are doing. Still, there are things the victim can do to prevent things from getting worse. The best defense however is always going to be keeping distance from other players. Under normal circumstances, grabs can only be initiated when both parties are directly adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
===Resist===&lt;br /&gt;
&lt;br /&gt;
The most basic defense, the RESIST action can be used to break free of a grab IF the victim's ROB stat is high enough. The amount of ROB the victim needs to break out of a grab is relative to the attacker's ROBUSTNESS stat; if the attacker's ROB is higher than the victim's then the victim will have a hard time escaping the grab.&lt;br /&gt;
&lt;br /&gt;
===Counter-grabbing===&lt;br /&gt;
&lt;br /&gt;
Whenever someone grabs someone else, their grab is counterable for 3 seconds. During that window, if the attacked clicks on the aggressor with grab intent and empty hand, the attacked can COUNTER the grab and instantly get an aggressive one on the attacker. '''Do note that counter success chance is relative to your ROB stat, just like resisting.'''&lt;br /&gt;
&lt;br /&gt;
Countering requires the attacked to not only click on our aggressor with an active hand, it also needs the aggressor to have a grab in their hands. Which means, if the aggressor quickly grabs the victim, and then drops the grab, but the victim tries to counter that, they would instead grab the aggressor, which would activate their counter timer!&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
[[Sanity_ErisEn#Oddities|Increasing ROBUSTNESS stat]]&lt;br /&gt;
&lt;br /&gt;
[[File:GuidesButton.png|link=General_Guides_ErisEn|alt=|center|frameless|100x100px]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Nullaurelian/Grab-Fu_ErisEN_Draft&amp;diff=5827</id>
		<title>User:Nullaurelian/Grab-Fu ErisEN Draft</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Nullaurelian/Grab-Fu_ErisEN_Draft&amp;diff=5827"/>
		<updated>2022-09-08T18:25:32Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: header editing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grab-Fu is the nickname to the unarmed combat system that focuses on using grabbing (that yellow thing in the intent menu) and targeting various bodyparts with dubious intentions. Grabbing a target opens up a whole range of hostile options, albeit from a mere one-tile range. Here you can see some information about grabbing, as well as all currently possible interactions.&lt;br /&gt;
&lt;br /&gt;
=Levels of Grabs=&lt;br /&gt;
&lt;br /&gt;
The GRAB intent by default grabs with a passive intent - that is to say with no intention of causing harm. This is good for transporting injured characters without causing additional wounds (as opposed to pulling them). Grabbing a player this way also occupies the hand used, meaning that it cannot be used to wield weapons.&lt;br /&gt;
&lt;br /&gt;
There are three (four) levels of grabs: passive[[File:Grab0.png]], aggressive [[File:Grab2.png]], and neck grab [[File:Grab3.png]], also known as yellow, blue and red grab levels.&lt;br /&gt;
&lt;br /&gt;
A passive grab can be upgraded to an aggressive grab by activating the grabbing hand (default key: Z). Aggressive grabs can be chained into hostile actions such as throwing or choking out a target. Activating an aggressive grab again chains it into a neck grab. Neck grabs may be upgraded to a stranglehold, and strangleholds force your victim to lay on the ground and slowly suffocate them. '''Do note that &amp;quot;upgrading&amp;quot; (activating) the grab takes some windup time, the longevity of which depends on your [[Stats ErisEn|ROBUSTNESS]] stat.'''&lt;br /&gt;
&lt;br /&gt;
Grabbed entities take additional damage from melee attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+ Grab Effects&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:33%&amp;quot;|Passive Grab !! style=&amp;quot;width:33%&amp;quot;|Aggressive Grab !!style=&amp;quot;width:33%&amp;quot;| Neck Grab &lt;br /&gt;
|-&lt;br /&gt;
| Allows you to perform first-aid moves, as well as some of the utility-focused damaging moves. || Allows you to perform damaging and utility moves, as well as to throw your victim. || Allows you to perform high-damage moves.&lt;br /&gt;
|-&lt;br /&gt;
| Prevents victim's wounds from opening while moving. || Irish whip can be performed. || Victim may be used as a meat shield to block bullets. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Moves==&lt;br /&gt;
&lt;br /&gt;
Certain combinations of attacks can have additional utility besides causing damage. Nearly all of these can be started from a successful aggressive grab on a target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+First-aid moves&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Grab level&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Move name&lt;br /&gt;
!style=&amp;quot;width:20%&amp;quot;|Trigger&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Targeting&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab1.png]] Any&lt;br /&gt;
|Inspect bodypart&lt;br /&gt;
|Click on victim with HELP intent&lt;br /&gt;
|Any bodypart&lt;br /&gt;
|Inspects chosen bodypart for damage, broken bones and wounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab1.png]]Any&lt;br /&gt;
|Slow bleeding&lt;br /&gt;
|Click on victim with HELP intent&lt;br /&gt;
|Any bodypart&lt;br /&gt;
|Bleeding wounds on the targeted bodypart increase their current bleeding stage and lower their bleeding timer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab1.png]]Any&lt;br /&gt;
|Force vomit&lt;br /&gt;
|Click on victim with HELP intent&lt;br /&gt;
|Mouth&lt;br /&gt;
|Forces victim to vomit, clearing their stomach from reagents. Vomiting has a cooldown of 35 seconds, but the move can be used indefinitely.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+Damaging moves&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Grab level&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Move name&lt;br /&gt;
!style=&amp;quot;width:20%&amp;quot;|Trigger&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Targeting&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab1.png]]Any&lt;br /&gt;
|Gut punch&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Lower body&lt;br /&gt;
|Deals damage depending on the target's TOUGHNESS stat, forces them to vomit. Vomiting has a cooldown of 35 seconds, but the move can be used indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab3.png]]Neck&lt;br /&gt;
|Attack eye&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Eyes&lt;br /&gt;
|Damages victim's eyes if they are not covered.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab1.png]]Any&lt;br /&gt;
|Headbutt&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Head&lt;br /&gt;
|Deals medium damage to victim and low damage to attacker. Makes the target dizzy. Doesn't work if the target is on the ground. Wear a helmet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Dropkick&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Chest&lt;br /&gt;
|Sends victim three tiles away from the attacker, forcing them both to lay down for a while. Does not work if the target is on the ground. Regenerates style.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab3.png]]Neck&lt;br /&gt;
|Suplex&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Chest&lt;br /&gt;
|After two seconds of preparation, slams the target on the ground, dealing damage depending on the attacker's ROBUSTNESS stat. Stuns the target. Regenerates style.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab3.png]]Neck&lt;br /&gt;
|Cut throat&lt;br /&gt;
|Click on victim with HARM intent,&lt;br /&gt;
any sharp object in active hand&lt;br /&gt;
|Head&lt;br /&gt;
|Slices the victim's throat, causing both BRUTE and OXYLOSS damage. Causes bleeding(usually).&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+Utility moves&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Grab level&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Move name&lt;br /&gt;
!style=&amp;quot;width:20%&amp;quot;|Trigger&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Targeting&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab1.png]]Any&lt;br /&gt;
|Nerve strike&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Limbs&lt;br /&gt;
|Disables the targeted limb for 10 seconds. Deals low pain damage. Forces victim to drop items held on the limb.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Pin down&lt;br /&gt;
|Click on victim with DISARM intent&lt;br /&gt;
|Any bodypart&lt;br /&gt;
|Pins target to the ground after a quick preparation. Victim can be released by clicking on them with HELP intent.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Jointlock&lt;br /&gt;
|Click on victim with GRAB intent&lt;br /&gt;
|Limbs&lt;br /&gt;
|Deals high pain damage to victim after preparation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Cover mouth&lt;br /&gt;
|Automatic&lt;br /&gt;
|Mouth&lt;br /&gt;
|Prevents victim from speaking. Maintained as long as you target mouth.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Cover eyes&lt;br /&gt;
|Automatic&lt;br /&gt;
|Eyes&lt;br /&gt;
|Blinds victim. They can still see around them in a one-tile radius, like most blindness does. Maintained as long as you target eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Architecture==&lt;br /&gt;
&lt;br /&gt;
In addition to the above listed moves, grabbed victims be placed on certain types of furniture and ship architecture for more special moves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+ Contextual moves&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot;|Grab level !! style=&amp;quot;width:8%&amp;quot;|Move name !! style=&amp;quot;width:20%&amp;quot; | Trigger !! style=&amp;quot;width:8%&amp;quot;|Targeting !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grab1.png]]Any || Window bash || Click on window with grabbing hand || Any || Smashes the victim into the window, dealing damage based on the window material and grab level.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grab2.png]]Aggro || Tabling || Click on table with grabbing hand || Any || Pushes victim on the table, forcing them to rest for five seconds. Regenerates attacker's style, and depletes the victim's.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grab2.png]]Aggro || Rail drop || Click on guard rail with grabbing hand || Any || Throws the victim over a rail, potentially into open space.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Irish whip ==&lt;br /&gt;
Spinning the grab using &amp;lt;code&amp;gt;spin-held-item&amp;lt;/code&amp;gt; verb sends the grabbed walking behind the attacker for 3 tiles; there are unique interactions for walls, windows, tables and railings in the way: walls deal low damage, windows deal medium damage, railings and tables flip over. To do this, your grab needs to be of aggressive level.&lt;br /&gt;
&lt;br /&gt;
==Defending==&lt;br /&gt;
&lt;br /&gt;
Being grabbed is the absolute WORST situation for a player to be in - if someone is initiating a grab against you they probably know what they are doing. Still, there are things the victim can do to prevent things from getting worse. The best defense however is always going to be keeping distance from other players. Under normal circumstances, grabs can only be initiated when both parties are directly adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
===Resist===&lt;br /&gt;
&lt;br /&gt;
The most basic defense, the RESIST action can be used to break free of a grab IF the victim's ROBUSTNESS stat is high enough. The amount of ROBUSTNESS the victim needs to break out of a grab is relative to the attacker's ROBUSTNESS stat; if the attacker's ROBUSTNESS is higher than the victim's then the victim will have a hard time escaping the grab.&lt;br /&gt;
&lt;br /&gt;
===Counter-grabbing===&lt;br /&gt;
&lt;br /&gt;
Whenever someone grabs someone else, their grab is counterable for 3 seconds. During that window, if the attacked clicks on the aggressor with grab intent and empty hand, the attacked can COUNTER the grab and instantly get an aggressive one on the attacker. '''Do note that counter success chance is relative to your ROBUSTNESS stat, just like resisting.'''&lt;br /&gt;
&lt;br /&gt;
Countering requires the attacked to not only click on our aggressor with an active hand, it also needs the aggressor to have a grab in their hands. Which means, if the aggressor quickly grabs the victim, and then drops the grab, but the victim tries to counter that, they would instead grab the aggressor, which would activate their counter timer!&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
[[Sanity_ErisEn#Oddities|Increasing ROBUSTNESS stat]]&lt;br /&gt;
&lt;br /&gt;
[[File:GuidesButton.png|link=General_Guides_ErisEn|alt=|center|frameless|100x100px]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Nullaurelian/Grab-Fu_ErisEN_Draft&amp;diff=5826</id>
		<title>User:Nullaurelian/Grab-Fu ErisEN Draft</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Nullaurelian/Grab-Fu_ErisEN_Draft&amp;diff=5826"/>
		<updated>2022-09-08T18:22:05Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Fix some errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Grab-Fu is the nickname to the unarmed combat system that focuses on using grabbing (that yellow thing in the intent menu) and targeting various bodyparts with dubious intentions. Grabbing a target opens up a whole range of hostile options, albeit from a mere one-tile range. Here you can see some information about grabbing, as well as all currently possible interactions.&lt;br /&gt;
&lt;br /&gt;
=Levels of Grabs=&lt;br /&gt;
&lt;br /&gt;
The GRAB intent by default grabs with a passive intent - that is to say with no intention of causing harm. This is good for transporting injured characters without causing additional wounds (as opposed to pulling them). Grabbing a player this way also occupies the hand used, meaning that it cannot be used to wield weapons.&lt;br /&gt;
&lt;br /&gt;
There are three (four) levels of grabs: passive[[File:Grab0.png]], aggressive [[File:Grab2.png]], and neck grab [[File:Grab3.png]], also known as yellow, blue and red grab levels.&lt;br /&gt;
&lt;br /&gt;
A passive grab can be upgraded to an aggressive grab by activating the grabbing hand (default key: Z). Aggressive grabs can be chained into hostile actions such as throwing or choking out a target. Activating an aggressive grab again chains it into a neck grab. Neck grabs may be upgraded to a stranglehold, and strangleholds force your victim to lay on the ground and slowly suffocate them. '''Do note that &amp;quot;upgrading&amp;quot; (activating) the grab takes some windup time, the longevity of which depends on your [[Stats ErisEn|ROBUSTNESS]] stat.'''&lt;br /&gt;
&lt;br /&gt;
Grabbed entities take additional damage from melee attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+ Grab Effects&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:33%&amp;quot;|Passive Grab !! style=&amp;quot;width:33%&amp;quot;|Aggressive Grab !!style=&amp;quot;width:33%&amp;quot;| Neck Grab &lt;br /&gt;
|-&lt;br /&gt;
| Allows you to perform first-aid moves, as well as some of the utility-focused damaging moves. || Allows you to perform damaging and utility moves, as well as to throw your victim. || Allows you to perform high-damage moves.&lt;br /&gt;
|-&lt;br /&gt;
| Prevents victim's wounds from opening while moving. || Irish whip can be performed. || Victim may be used as a meat shield to block bullets. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Special Moves=&lt;br /&gt;
&lt;br /&gt;
Certain combinations of attacks can have additional utility besides causing damage. Nearly all of these can be started from a successful aggressive grab on a target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+First-aid moves&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Grab level&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Move name&lt;br /&gt;
!style=&amp;quot;width:20%&amp;quot;|Trigger&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Targeting&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab1.png]] Any&lt;br /&gt;
|Inspect bodypart&lt;br /&gt;
|Click on victim with HELP intent&lt;br /&gt;
|Any bodypart&lt;br /&gt;
|Inspects chosen bodypart for damage, broken bones and wounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab1.png]]Any&lt;br /&gt;
|Slow bleeding&lt;br /&gt;
|Click on victim with HELP intent&lt;br /&gt;
|Any bodypart&lt;br /&gt;
|Bleeding wounds on the targeted bodypart increase their current bleeding stage and lower their bleeding timer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab1.png]]Any&lt;br /&gt;
|Force vomit&lt;br /&gt;
|Click on victim with HELP intent&lt;br /&gt;
|Mouth&lt;br /&gt;
|Forces victim to vomit, clearing their stomach from reagents. Vomiting has a cooldown of 35 seconds, but the move can be used indefinitely.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+Damaging moves&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Grab level&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Move name&lt;br /&gt;
!style=&amp;quot;width:20%&amp;quot;|Trigger&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Targeting&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab1.png]]Any&lt;br /&gt;
|Gut punch&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Lower body&lt;br /&gt;
|Deals damage depending on the target's TOUGHNESS stat, forces them to vomit. Vomiting has a cooldown of 35 seconds, but the move can be used indefinitely.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab3.png]]Neck&lt;br /&gt;
|Attack eye&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Eyes&lt;br /&gt;
|Damages victim's eyes if they are not covered.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab1.png]]Any&lt;br /&gt;
|Headbutt&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Head&lt;br /&gt;
|Deals medium damage to victim and low damage to attacker. Makes the target dizzy. Doesn't work if the target is on the ground. Wear a helmet.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Dropkick&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Chest&lt;br /&gt;
|Sends victim three tiles away from the attacker, forcing them both to lay down for a while. Does not work if the target is on the ground. Regenerates style.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab3.png]]Neck&lt;br /&gt;
|Suplex&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Chest&lt;br /&gt;
|After two seconds of preparation, slams the target on the ground, dealing damage depending on the attacker's ROBUSTNESS stat. Stuns the target. Regenerates style.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab3.png]]Neck&lt;br /&gt;
|Cut throat&lt;br /&gt;
|Click on victim with HARM intent,&lt;br /&gt;
any sharp object in active hand&lt;br /&gt;
|Head&lt;br /&gt;
|Slices the victim's throat, causing both BRUTE and OXYLOSS damage. Causes bleeding(usually).&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+Utility moves&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Grab level&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Move name&lt;br /&gt;
!style=&amp;quot;width:20%&amp;quot;|Trigger&lt;br /&gt;
!style=&amp;quot;width:8%&amp;quot;|Targeting&lt;br /&gt;
!Effects&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab1.png]]Any&lt;br /&gt;
|Nerve strike&lt;br /&gt;
|Click on victim with HARM intent&lt;br /&gt;
|Limbs&lt;br /&gt;
|Disables the targeted limb for 10 seconds. Deals low pain damage. Forces victim to drop items held on the limb.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Pin down&lt;br /&gt;
|Click on victim with DISARM intent&lt;br /&gt;
|Any bodypart&lt;br /&gt;
|Pins target to the ground after a quick preparation. Victim can be released by clicking on them with HELP intent.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Jointlock&lt;br /&gt;
|Click on victim with GRAB intent&lt;br /&gt;
|Limbs&lt;br /&gt;
|Deals high pain damage to victim after preparation.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Cover mouth&lt;br /&gt;
|Automatic&lt;br /&gt;
|Mouth&lt;br /&gt;
|Prevents victim from speaking. Maintained as long as you target mouth.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grab2.png]]Aggro&lt;br /&gt;
|Cover eyes&lt;br /&gt;
|Automatic&lt;br /&gt;
|Eyes&lt;br /&gt;
|Blinds victim. They can still see around them in a one-tile radius, like most blindness does. Maintained as long as you target eyes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hostile Architecture==&lt;br /&gt;
&lt;br /&gt;
In addition to the above listed moves, grabbed victims be placed on certain types of furniture and ship architecture for more special moves.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;  style=&amp;quot;margin:auto;width:85%;&amp;quot;&lt;br /&gt;
|+ Contextual moves&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:8%&amp;quot;|Grab level !! style=&amp;quot;width:8%&amp;quot;|Move name !! style=&amp;quot;width:20%&amp;quot; | Trigger !! style=&amp;quot;width:8%&amp;quot;|Targeting !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grab1.png]]Any || Window bash || Click on window with grabbing hand || Any || Smashes the victim into the window, dealing damage based on the window material and grab level.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grab2.png]]Aggro || Tabling || Click on table with grabbing hand || Any || Pushes victim on the table, forcing them to rest for five seconds. Regenerates attacker's style, and depletes the victim's.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Grab2.png]]Aggro || Rail drop || Click on guard rail with grabbing hand || Any || Throws the victim over a rail, potentially into open space.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Irish whip ==&lt;br /&gt;
Spinning the grab using &amp;lt;code&amp;gt;spin-held-item&amp;lt;/code&amp;gt; verb sends the grabbed walking behind the attacker for 3 tiles; there are unique interactions for walls, windows, tables and railings in the way: walls deal low damage, windows deal medium damage, railings and tables flip over. To do this, your grab needs to be of aggressive level.&lt;br /&gt;
&lt;br /&gt;
=Defending=&lt;br /&gt;
&lt;br /&gt;
Being grabbed is the absolute WORST situation for a player to be in - if someone is initiating a grab against you they probably know what they are doing. Still, there are things the victim can do to prevent things from getting worse. The best defense however is always going to be keeping distance from other players. Under normal circumstances, grabs can only be initiated when both parties are directly adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
==Resist==&lt;br /&gt;
&lt;br /&gt;
The most basic defense, the RESIST action can be used to break free of a grab IF the victim's ROBUSTNESS stat is high enough. The amount of ROBUSTNESS the victim needs to break out of a grab is relative to the attacker's ROBUSTNESS stat; if the attacker's ROBUSTNESS is higher than the victim's then the victim will have a hard time escaping the grab.&lt;br /&gt;
&lt;br /&gt;
==Counter-grabbing==&lt;br /&gt;
&lt;br /&gt;
Whenever someone grabs someone else, their grab is counterable for 3 seconds. During that window, if the attacked clicks on the aggressor with grab intent and empty hand, the attacked can COUNTER the grab and instantly get an aggressive one on the attacker. '''Do note that counter success chance is relative to your ROBUSTNESS stat, just like resisting.'''&lt;br /&gt;
&lt;br /&gt;
Countering requires the attacked to not only click on our aggressor with an active hand, it also needs the aggressor to have a grab in their hands. Which means, if the aggressor quickly grabs the victim, and then drops the grab, but the victim tries to counter that, they would instead grab the aggressor, which would activate their counter timer!&lt;br /&gt;
&lt;br /&gt;
== Further reading ==&lt;br /&gt;
[[Sanity_ErisEn#Oddities|Increasing ROBUSTNESS stat]]&lt;br /&gt;
&lt;br /&gt;
[[File:GuidesButton.png|link=General_Guides_ErisEn|alt=|center|frameless|100x100px]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=List_of_Tools_and_Toolmods&amp;diff=4659</id>
		<title>List of Tools and Toolmods</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=List_of_Tools_and_Toolmods&amp;diff=4659"/>
		<updated>2021-08-31T13:10:37Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Fix a pair of typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;List of Tools and Toolmods&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This page holds the list of all tools you will find on the Eris, ranging from makeshift tools made of scrap you would find anywhere to highly advanced tools that are extremely rare, made by a long forgotton people known as one star, you can find these tools in their ancient ruins that are defended by the machines they left behind, think of it as a dungeon you must clear to gain the most valuable loot with a boss at the end.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Getting back on track, These are the tools you will need to use to contruct and deconstruct a large range of objects, medical and mining tools are also included. Each variant is more effective than the previous, and the best part about CEV Eris' tools is that they can be upgraded with specialised toolmods that can improve the workspeed, tool duration, battery capacity or even make the tool silent for hacking into doors or hacking locked closets, with that all being said here's the list of the tools and toolmods below.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Screwdrivers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_screwdriver.png|centre]]&lt;br /&gt;
|Screwpusher&lt;br /&gt;
|A little metal rod wrapped in tape, barely qualifies as a tool. This can be fixed with enough tool mods, for which it has ample capacity.&lt;br /&gt;
|SCREW_DRIVING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver_tool.png|centre]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|You can use this to open panels, screw stuff and such things.&lt;br /&gt;
|SCREW_DRIVING = 30, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:e-screwdriver.png|centre]]&lt;br /&gt;
|Electric Screwdriver&lt;br /&gt;
|An electrical screwdriver, powered by an S class cell. Can be used as a drilling tool if necessary, though is not well suited to do so.&lt;br /&gt;
|SCREW_DRIVING = 40, DRILLING = 10, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combi_driver.png|centre]]&lt;br /&gt;
|Combi Driver&lt;br /&gt;
|Drive screws, drive bolts, drill bones - you can do everything with it.&lt;br /&gt;
|SCREW_DRIVING = 50, BOLT_TURNING = 50, DRILLING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_combidriver.png|centre]]&lt;br /&gt;
|One Star Combi Driver&lt;br /&gt;
|A One Star combi driver. Does better than the standard combi drivers on the market, but has less slots for tool mods.&lt;br /&gt;
|SCREW_DRIVING = 60, BOLT_TURNING = 60, DRILLING = 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrenches ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_wrench.png|centre]]&lt;br /&gt;
|Sheet Spanner&lt;br /&gt;
|A flat bit of metal with some usefully shaped holes cut into it. Would perform better than a regular wrench with some tool mods investment.&lt;br /&gt;
|BOLT_TURNING = 20, HAMMERING = 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wrench.png|centre]]&lt;br /&gt;
|Wrench&lt;br /&gt;
|A wrench with many common uses. Can be usually found in your hand.&lt;br /&gt;
|BOLT_TURNING = 30, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:big-wrench.png|centre]]&lt;br /&gt;
|Big Wrench&lt;br /&gt;
|If everything else failed - bring a bigger wrench.&lt;br /&gt;
|BOLT_TURNING = 40,HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_saw.png|centre]]&lt;br /&gt;
|Choppa&lt;br /&gt;
|A wicked serrated blade made of whatever nasty sharp things you could find. It would make a pretty decent weapon, given there are more space for some tool mods too.&lt;br /&gt;
|SAWING = 15, CUTTING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:metal_saw.png|centre]]&lt;br /&gt;
|Metal Saw&lt;br /&gt;
|For cutting wood and other objects to pieces. Or sawing bones, in case of emergency.&lt;br /&gt;
|SAWING = 30, CUTTING = 20, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chainsaw.png|centre]]&lt;br /&gt;
|Chainsaw&lt;br /&gt;
|You can cut trees, people, walls and zombies with it, just watch out for fuel.&lt;br /&gt;
|SAWING = 60, CUTTING = 50, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hypersaw.png|centre]]&lt;br /&gt;
|TM Hypersaw&lt;br /&gt;
|This eco-friendly chainsaw will Rip and Tear until it is done.&lt;br /&gt;
|SAWING = 60, CUTTING = 50, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wirecutters ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_cutter.png|centre]]&lt;br /&gt;
|Wiremanglers&lt;br /&gt;
|An improvised monstrosity made of bent rods which can sometimes be used to snip things. Could serve you well if you stuff it with enough tool mods.&lt;br /&gt;
|WIRE_CUTTING = 20, RETRACTING = 10, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cutters.png|centre]]&lt;br /&gt;
|Wirecutters&lt;br /&gt;
|Cuts wires and other objects with it.&lt;br /&gt;
|WIRE_CUTTING = 30, RETRACTING = 15, BONE_SETTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:arm-cutter.png|centre]]&lt;br /&gt;
|Armature Cutter&lt;br /&gt;
|Bigger brother of wirecutter. Can't do much in terms of emergency surgery, but does its main job better.&lt;br /&gt;
|WIRE_CUTTING = 40, CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pliers.png|centre]]&lt;br /&gt;
|Pliers&lt;br /&gt;
|A multitool from the world of maintenance. Useful for pinching, clamping, and occasional bolt turning.&lt;br /&gt;
|WIRE_CUTTING = 10, CLAMPING = 20, BOLT_TURNING = 15, BONE_SETTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weldingtools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghettowelder.png|centre]]&lt;br /&gt;
|Jury-rigged Torch&lt;br /&gt;
|An assembly of pipes attached to a little gas tank. Serves capably as a welder, though a bit risky. Can be improved greatly with large amount of tool mods.&lt;br /&gt;
|WELDING = 15, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:welder.png|centre]]&lt;br /&gt;
|Welding Tool&lt;br /&gt;
|Used to weld or unweld things.&lt;br /&gt;
|WELDING = 30, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adv_welder.png|centre]]&lt;br /&gt;
|Advanced Welding Tool&lt;br /&gt;
|A better version than the welding tool.&lt;br /&gt;
|WELDING = 40, CAUTERIZING = 15, WIRE_CUTTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_welder.png|centre]]&lt;br /&gt;
|One Star Welding Tool&lt;br /&gt;
|An old and legendary One Star welding tool. Very powerful and reliable, but its compact design causes it to suffer from a lack of both fuel storage and efficiency.&lt;br /&gt;
|WELDING = 30, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crowbars ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_crowbar.png|centre]]&lt;br /&gt;
|Rebar&lt;br /&gt;
|A pair of metal rods laboriously twisted into a useful shape. Has more space for tool mods because it's hand-made.&lt;br /&gt;
|PRYING = 10, DIGGING = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crowbar.png|centre]]&lt;br /&gt;
|Crowbar&lt;br /&gt;
|Used to remove floors and to pry open doors.&lt;br /&gt;
|PRYING = 25, DIGGING = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pneumo_crowbar.png|centre]]&lt;br /&gt;
|Pneumatic Crowbar&lt;br /&gt;
|When you really need to crack open something.&lt;br /&gt;
|PRYING = 40, DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_crowbar.png|centre]]&lt;br /&gt;
|One Star Crowbar&lt;br /&gt;
|Looks like a classic one, but more durable. Has more space for mods too.&lt;br /&gt;
|PRYING = 25, DIGGING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer.png|centre]]&lt;br /&gt;
|Hammer &lt;br /&gt;
|Used for applying blunt force to a surface.&lt;br /&gt;
|HAMMERING = 20, PRYING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powererd_hammer.png|centre]]&lt;br /&gt;
|Powered Hammer&lt;br /&gt;
|Used for applying excessive blunt force to a surface. Powered edition.&lt;br /&gt;
|HAMMERING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:onehammer.png|centre]]&lt;br /&gt;
|One Star Sledgehammer&lt;br /&gt;
|A sledgehammer model produced by One Star, used for applying immeasurable blunt force to anything in your way. Capable of breaching even the toughtest obstacles, and cracking the most resilient skulls.&lt;br /&gt;
|HAMMERING = 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:homewrecker0.png|centre]]&lt;br /&gt;
|Homewrecker&lt;br /&gt;
|A large steel chunk welded to a long handle which resembles a sledgehammer. Extremely heavy.&lt;br /&gt;
|HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chargehammer.png|centre]]&lt;br /&gt;
|Charge Hammer&lt;br /&gt;
|After many issues with scientists trying to hammer a nail, one bright individual wondered what could be achieved by attaching a stellar-grade ship engine to the back.&lt;br /&gt;
|switched_on (HAMMERING = 60) switched_off (HAMMERING = 35)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:multitool.png|centre]]&lt;br /&gt;
|Multitool&lt;br /&gt;
|Used for pulsing wires to test which to cut. You can use this on airlocks or APCs to try to hack them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tape and Glue ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Web Tape&lt;br /&gt;
|A strip of fabric covered in an all-natural adhesive. Holds things together with the power of thoughts and prayers.&lt;br /&gt;
|ADHESIVE = 15, SEALING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Duct Tape&lt;br /&gt;
|The technomancer's eternal friend. Fixes just about anything, for a while at least.&lt;br /&gt;
|ADHESIVE = 30, SEALING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fiber_tape.png|centre]]&lt;br /&gt;
|Fiber Tape&lt;br /&gt;
|A roll of flexible adhesive polymer mesh, which sets as strong as welded steel.&lt;br /&gt;
|ADHESIVE = 50, SEALING = 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glue.png|centre]]&lt;br /&gt;
|Superglue&lt;br /&gt;
|A bucket of milky white fluid. Can be used to stick things together, but unlike tape, it cannot be used to seal things.&lt;br /&gt;
|ADHESIVE = 40, CAUTERIZING = 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omnitool.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Munchkin 5000&amp;quot;&lt;br /&gt;
|A fuel powered monster of a tool. Its welding attachment is capable of welding things without an eye-damaging flash, so no eye protection is required.&lt;br /&gt;
|SCREW_DRIVING = 50,BOLT_TURNING = 50, DRILLING = 20, WELDING = 30, CAUTERIZING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:engimplant.png|centre]]&lt;br /&gt;
|Engineering Omnitool&lt;br /&gt;
|An all-in-one engineering tool implant. Convenient to use and more effective than the basics, but much less efficient than customized or more specialized tools.&lt;br /&gt;
|SCREW_DRIVING = 35, BOLT_TURNING = 35, DRILLING = 15, WELDING = 30, CAUTERIZING = 10, PRYING = 25, DIGGING = 20, PULSING = 30,WIRE_CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rcd.png|centre]]&lt;br /&gt;
|Rapid Construction Device&lt;br /&gt;
|A device used to rapidly build walls and floors.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rpd.png|centre]]&lt;br /&gt;
|Rapid Piping Device&lt;br /&gt;
|A device used to rapidly build pipes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
=== Scalpels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shiv.png|centre]]&lt;br /&gt;
|Shiv&lt;br /&gt;
|A pointy piece of glass, abraded to an edge and wrapped in tape for a handle. Could become a decent tool or weapon with right tool mods.&lt;br /&gt;
|CUTTING = 15, WIRE_CUTTING = 5, DRILLING = 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel.png|centre]]&lt;br /&gt;
|Scalpel&lt;br /&gt;
|Cut, cut, and once more cut.&lt;br /&gt;
|CUTTING = 30, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scalpel_t4.png|centre]]&lt;br /&gt;
|Advanced Scalpel&lt;br /&gt;
|Made of more expensive materials, sharper and generally more reliable.&lt;br /&gt;
|CUTTING = 40, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scalpel_t5.png|centre]]&lt;br /&gt;
|Laser Scalpel&lt;br /&gt;
|A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts.&lt;br /&gt;
|CUTTING = 40, WIRE_CUTTING = 20, LASER_CUTTING = 40, CAUTERIZING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hemostats ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png|centre]]&lt;br /&gt;
|Hemostat&lt;br /&gt;
|Used to clamp blood vessels to prevent bleeding.&lt;br /&gt;
|CLAMPING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Retractor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png|centre]]&lt;br /&gt;
|Retractor&lt;br /&gt;
|Opens the flesh open during surgery.&lt;br /&gt;
|RETRACTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bone Setter ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bonesetter.png|centre]]&lt;br /&gt;
|Bonesetter&lt;br /&gt;
|Used to set broken or dislocated bones.&lt;br /&gt;
|BONE_SETTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cautery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png|centre]]&lt;br /&gt;
|Cautery&lt;br /&gt;
|This closes and seals the opened flesh.&lt;br /&gt;
|CAUTERIZING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Circular Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CircularSaw.png|centre]]&lt;br /&gt;
|Circular Saw&lt;br /&gt;
|Used to remove limbs&lt;br /&gt;
|SAWING = 40, CUTTING = 30, WIRE_CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:advanced_saw.png|centre]]&lt;br /&gt;
|Advanced Circular Saw&lt;br /&gt;
|Removes limbs with greater ease&lt;br /&gt;
|SAWING = 50, CUTTING = 40, WIRE_CUTTING = 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surgical Drill ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SurgicalDrill.png|centre]]&lt;br /&gt;
|Surgical Drill&lt;br /&gt;
|You can drill using this item. You dig?&lt;br /&gt;
|DRILLING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medimplant.png|centre]]&lt;br /&gt;
|Medical Omnitool&lt;br /&gt;
|An all-in-one medical tool implant based on the legendary One Star model. While convenient, it is less efficient than more advanced surgical tools, such as laser scalpels, and requires a power cell.&lt;br /&gt;
|CLAMPING = 30, RETRACTING = 30, BONE_SETTING = 30, CAUTERIZING = 30, SAWING = 15, CUTTING = 30, WIRE_CUTTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medmulti.png|centre]]&lt;br /&gt;
|One Star Medmultitool&lt;br /&gt;
|A compact One Star medical multitool. It has all surgery tools.&lt;br /&gt;
|CLAMPING = 30, RETRACTING = 30, BONE_SETTING = 30, CAUTERIZING = 30, SAWING = 15, CUTTING = 30, WIRE_CUTTING = 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Digging and Mining ==&lt;br /&gt;
&lt;br /&gt;
=== Shovels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shovel.png|centre]]&lt;br /&gt;
|Junk Shovel&lt;br /&gt;
|A large but fragile tool for moving dirt and rock, made by hand. Has more than enough space for tool mods to make it better.&lt;br /&gt;
|SHOVELING = 25, DIGGING = 25, EXCAVATION = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shovel.png|centre]]&lt;br /&gt;
|Shovel&lt;br /&gt;
|A large tool for digging and moving dirt and rock.&lt;br /&gt;
|SHOVELING = 30, DIGGING = 30, EXCAVATION = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powershovel.png|centre]]&lt;br /&gt;
|Power Shovel 9000&lt;br /&gt;
|A powered shovel for all your dumpster diving needs.&lt;br /&gt;
|SHOVELING = 60, DIGGING = 40, EXCAVATION = 20, HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickaxes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pick_hand.png|centre]]&lt;br /&gt;
|Hand Pickaxe&lt;br /&gt;
|A smaller, more precise version of the pickaxe, used for archeology excavation.21&lt;br /&gt;
|EXCAVATION = 30, PRYING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pickaxe.png|centre]]&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|The most basic of mining tools, for short excavations and small mineral extractions.&lt;br /&gt;
|EXCAVATION = 30, PRYING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_pickaxe.png|centre]]&lt;br /&gt;
|One Star Pickaxe&lt;br /&gt;
|A standard One Star basic tool. There used energy technologies what makes it enough powerful and cheap at the same time.&lt;br /&gt;
|DIGGING = 40, PRYING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jackhammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jackhammer.png|centre]]&lt;br /&gt;
|Jackhammer&lt;br /&gt;
|Cracks rocks with blasts, perfect for killing cave lizards.&lt;br /&gt;
|QUALITY_DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_jackhammer.png|centre]]&lt;br /&gt;
|One Star Jackhammer&lt;br /&gt;
|A heavy One Star tool that cracks rocks with blasts, perfect for killing capitalist pigs.&lt;br /&gt;
|QUALITY_DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drills ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:handdrill.png|centre]]&lt;br /&gt;
|Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the rock walls.&lt;br /&gt;
|DIGGING = 40, DRILLING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamonddrill.png|centre]]&lt;br /&gt;
|Diamond-point Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce the heavens!&lt;br /&gt;
|DIGGING = 50, DRILLING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_drill.png|centre]]&lt;br /&gt;
|One Star Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the worker, metaphorically.&lt;br /&gt;
|DIGGING = 40, DRILLING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toolmods ==&lt;br /&gt;
=== Reduces Tool Degradation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brace_bar.png|centre]]&lt;br /&gt;
|Brace Bar&lt;br /&gt;
|A sturdy pole made of fiber tape and plasteel rods. Can be used to reinforce the shaft of many tools.&lt;br /&gt;
|DEGRADATION_MULT = 0.65, FORCE_MOD = 1&lt;br /&gt;
|Any tool that has a shaft.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heatsink.png|centre]]&lt;br /&gt;
|Heatsink&lt;br /&gt;
|An array of plasteel fins which dissipates heat, reducing damage and extending the lifespan of power tools.&lt;br /&gt;
|DEGRADATION_MULT = 0.65, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plate.png|centre]]&lt;br /&gt;
|Reinforced Plating&lt;br /&gt;
|A sturdy bit of plasteel that can be bolted onto any tool to protect it. Tough, but bulky.&lt;br /&gt;
|DEGRADATION_MULT = 0.55, FORCE_MOD = 1, PRECISION = -5, BULK = 1, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Any tool or weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guard.png|centre]]&lt;br /&gt;
|Metal Guard&lt;br /&gt;
|A bent piece of metal that wraps around sensitive parts of a tool, protecting it from impacts, debris, and stray fingers.&lt;br /&gt;
|DEGRADATION_MULT = 0.75, PRECISION = 5, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plasmablock.png|centre]]&lt;br /&gt;
|Plasmablock&lt;br /&gt;
|A plasmablock is way more efficient to dissipate heat than classic heatsinks or waterblocks thanks to the tremendous heat-transfer capacity of liquid plasma. The fluid that is actively pumped through a radiator and cooled by fans. It greatly extends the lifespan of power tools.&lt;br /&gt;
|DEGRADATION_MULT = 0.45, HEALTH_THRESHOLD = 10, POWERCOST_MULT = 1.05, FUELCOST_MULT = 1.05&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rubbermesh.png|centre]]&lt;br /&gt;
|Rubber Mesh&lt;br /&gt;
|A rubber mesh that can wrapped around sensitive parts of a tool, protecting them from impacts and debris.&lt;br /&gt;
|DEGRADATION_MULT = 0.7, HEALTH_THRESHOLD = 5&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Workspeed ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratchet.png|centre]]&lt;br /&gt;
|Ratcheting Mechanism&lt;br /&gt;
|A mechanical upgrade for wrenches and screwdrivers which allows the tool to only turn in one direction.&lt;br /&gt;
|WORKSPEED = 0.25&lt;br /&gt;
|Only screwdrivers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:paint_red.png|centre]]&lt;br /&gt;
|Red Paint&lt;br /&gt;
|Do red tools really work faster, or is the effect purely psychological?&lt;br /&gt;
|WORKSPEED = 0.20, PRECISION = -10&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whetstone.png|centre]]&lt;br /&gt;
|Sharpening Block&lt;br /&gt;
|A rough single-use block to sharpen a blade. The honed edge cuts smoothly.&lt;br /&gt;
|WORKSPEED = 0.15, PRECISION = 5, FORCE_MULT = 1.15&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamond_blade.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Gleaming Edge&amp;quot;&lt;br /&gt;
|An adaptable industrial grade cutting disc, with diamond dust worked into the metal. Exceptionally durable.&lt;br /&gt;
|WORKSPEED = 0.25, DEGRADATION_MULT = 0.85, FORCE_MULT = 1.10,&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oxyjet.png|centre]]&lt;br /&gt;
|Oxyjet Canister&lt;br /&gt;
|A canister of pure, compressed oxygen with adapters for mounting onto a welding tool. Used alongside fuel, it allows for higher burn temperatures.&lt;br /&gt;
|WORKSPEED = 0.20, FORCE_MULT = 1.15, DEGRADATION_MULT = 1.15, HEALTH_THRESHOLD = -10&lt;br /&gt;
|Only welders&lt;br /&gt;
|-&lt;br /&gt;
|[[File:motor.png|centre]]&lt;br /&gt;
|High Power Motor&lt;br /&gt;
|A motor for power tools with a higher horsepower than usually expected. Significantly enhances productivity and lifespan, but more expensive to run and harder to control.&lt;br /&gt;
|WORKSPEED = 0.5, FORCE_MULT = 1.15, DEGRADATION_MULT = 1.15, POWERCOST_MULT = 1.35, FUELCOST_MULT = 1.35, PRECISION = -10, HEALTH_THRESHOLD = -10&lt;br /&gt;
|Any tool that uses a motor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:antistaining.png|centre]]&lt;br /&gt;
|Anti Staining Paint&lt;br /&gt;
|Applying a thin coat of this paint on a tool prevents stains, dirt or dust to adhere to its surface. Everyone works better and faster with clean tools.&lt;br /&gt;
|WORKSPEED = 0.30,PRECISION = 5, ITEMFLAGPLUS = NOBLOODY&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:booster.png|centre]]&lt;br /&gt;
|Booster&lt;br /&gt;
|When you do not care about energy comsumption and just want to get shit done quickly. This device shunts the power safeties of your tool whether it uses fuel or electricity.&lt;br /&gt;
|WORKSPEED = 0.35,DEGRADATION_MULT = 1.15, POWERCOST_MULT = 1.25, FUELCOST_MULT = 1.25&lt;br /&gt;
|All items that uses a motor&lt;br /&gt;
|-&lt;br /&gt;
|[[File:injector.png|centre]]&lt;br /&gt;
|Plasma Injector&lt;br /&gt;
|If the words &amp;quot;safety regulations&amp;quot; do not mean anything to you, you may consider installing this fine piece of technology on your tool. It injects small amounts of plasma in the fuel mix before combustion to greatly increase its power output, making all kinds of tasks easier to perform.&lt;br /&gt;
|WORKSPEED = 0.75, DEGRADATION_MULT = 1.3, POWERCOST_MULT = 1.3, FUELCOST_MULT = 1.3, HEALTH_THRESHOLD = -10&lt;br /&gt;
|Only Welders.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Precision ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:laser_guide.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Guiding Light&amp;quot; laser guide&lt;br /&gt;
|A small visible laser which can be strapped onto any tool, giving an accurate representation of its target. Helps improve precision.&lt;br /&gt;
|PRECISION = 10&lt;br /&gt;
|Any tool and weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stabilizing.png|centre]]&lt;br /&gt;
|Gyrostabilized Grip&lt;br /&gt;
|A fancy mechanical grip that partially floats around a tool, absorbing tremors and shocks. Allows precise work with a shaky hand.&lt;br /&gt;
|PRECISION = 10, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Any single handed tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:magnetic.png|centre]]&lt;br /&gt;
|Magnetic Bit&lt;br /&gt;
|Magnetises tools used for handling small objects, reducing instances of dropping screws and bolts.&lt;br /&gt;
|PRECISION = 10&lt;br /&gt;
|Any screwdriving, clamping and bone setting tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ported_barrel.png|centre]]&lt;br /&gt;
|Ported Barrel&lt;br /&gt;
|A barrel extension for a welding tool which helps manage gas pressure and keep the torch steady.&lt;br /&gt;
|PRECISION = 12, DEGRADATION_MULT = 1.15, BULK = 1, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Only welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compensatedbarrel.png|centre]]&lt;br /&gt;
|Gravity Compensated Barrel&lt;br /&gt;
|A barrel extension for welding tools that integrates a miniaturized gravity generator that help keep the torch steady by compensating the weight of the tool.&lt;br /&gt;
|PRECISION = 20, DEGRADATION_MULT = 1.15, POWERCOST_MULT = 1.05, FUELCOST_MULT = 1.05, BULK = 1&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vibcompensator.png|centre]]&lt;br /&gt;
|Vibration Compensator&lt;br /&gt;
|A ground-breaking innovation that dampens the vibration of a tool by emitting sound waves in a specific pattern. It does not make any sense but neither do you by installing that on your tool.&lt;br /&gt;
|PRECISION = 15, HEALTH_THRESHOLD = 5, ITEMFLAGPLUS = HONKING&lt;br /&gt;
|Any tool and melee weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous and Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cell_mount.png|centre]]&lt;br /&gt;
|Heavy Cell Mount&lt;br /&gt;
|A bulky adapter which allows oversized power cells to be installed into small tools.&lt;br /&gt;
|BULK = 1, DEGRADATION_MULT = 1.15, HEALTH_THRESHOLD = -10, CELLPLUS = 1&lt;br /&gt;
|Any tool or weapons that uses power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canister.png|centre]]&lt;br /&gt;
|Expanded Fuel Tank&lt;br /&gt;
|An auxiliary tank which stores 100 extra units of fuel at the cost of degradation.&lt;br /&gt;
|BULK = 1, DEGRADATION_MULT = 1.15, HEALTH_THRESHOLD = -10, MAXFUEL = 100&lt;br /&gt;
|Only welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canister_holding.png|centre]]&lt;br /&gt;
|Expanded Fuel Tank of Holding&lt;br /&gt;
|Rare relic of OneStar uses the bluetech space to store additional 600 units of fuel at the cost of degradation.&lt;br /&gt;
|BULK = 1, DEGRADATION_MULT = 1.30, HEALTH_THRESHOLD = -20, MAXFUEL = 600&lt;br /&gt;
|Only Welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:expand.png|centre]]&lt;br /&gt;
|Expansion Port&lt;br /&gt;
|A bulky adapter which allows more modifications to be attached to the tool. A bit fragile but you can compensate.&lt;br /&gt;
|BULK = 2, DEGRADATION_MULT = 1.3, PRECISION = -10, HEALTH_THRESHOLD = -20, MAXUPGRADES = 3&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer_addon.png|centre]]&lt;br /&gt;
|Flat Surface&lt;br /&gt;
|An attachment that fits on almost everything, that gives a simple flat surface to employ the tool for hammering.&lt;br /&gt;
|WORKSPEED = -0.1, HEALTH_THRESHOLD = 5, tool_qualities = QUALITY_HAMMERING = 10&lt;br /&gt;
|All tools.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png|centre]]&lt;br /&gt;
|Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations.&lt;br /&gt;
|COLOR = &amp;quot;#AAAAAA&amp;quot;, HEALTH_THRESHOLD = -10, ITEMFLAGPLUS = SILENT&lt;br /&gt;
|All tools and melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:repair_nano.png|centre]]&lt;br /&gt;
|Repair Nano&lt;br /&gt;
|Very rare tool mod from OneStar powered by their nanomachines. It repairs the tool while in use and makes it near unbreakable.&lt;br /&gt;
|DEGRADATION_MULT = 0.01, HEALTH_THRESHOLD = 10&lt;br /&gt;
|All tools and weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hydraulic.png|centre]]&lt;br /&gt;
|Hydraulic Circuits&lt;br /&gt;
|A complex set of hydraulic circuits that can be installed on a tool to greatly improve its functions. It's loud as hell though so do not plan on being stealthy.&lt;br /&gt;
|WORKSPEED = 1, PRECISION = 10, ITEMFLAGPLUS = LOUD&lt;br /&gt;
|All tools&lt;br /&gt;
|-&lt;br /&gt;
|[[File:randomizer.png|centre]]&lt;br /&gt;
|BSL &amp;quot;Randomizer&amp;quot; tool polish&lt;br /&gt;
|This unidentified tar-like liquid warps and bends reality around it. Applying it to a tool may have unexpected results.&lt;br /&gt;
|DEGRADATION_MULT = rand(-1,10), HEALTH_THRESHOLD = rand(-10,10), WORKSPEED = rand(-1,3), PRECISION = rand(-20,20), FORCE_MOD = rand(-5,5), BULK = rand(-1,2), COLOR = &amp;quot;#3366ff&amp;quot;&lt;br /&gt;
|All tools&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Sanity_ErisEn&amp;diff=4413</id>
		<title>Sanity ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Sanity_ErisEn&amp;diff=4413"/>
		<updated>2021-04-11T21:17:28Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: /* Oddities */ changed the abbreviations for stats to make them look less idiotic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Sanity, Insight, and Oddities: Character Development on CEV Eris&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Eris is known as a cursed ship. Nobody knows this better than the crew that inhabits it. A mix of existential dread, cabin fever, and gigantic insects have turned the crew of the Eris into a hardy people; yet even the hardiest have their breaking points.&lt;br /&gt;
=Sanity=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:25%;float:right; margin-left: 10px;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Sanity Points&lt;br /&gt;
|-&lt;br /&gt;
|[[file:san1.png]]&lt;br /&gt;
|100 to overwhelming&lt;br /&gt;
|-&lt;br /&gt;
|[[file:san2.png]]&lt;br /&gt;
|80-100&lt;br /&gt;
|-&lt;br /&gt;
|[[file:san3.png]]&lt;br /&gt;
|60-80&lt;br /&gt;
|-&lt;br /&gt;
|[[file:san4.png]]&lt;br /&gt;
|40-60&lt;br /&gt;
|-&lt;br /&gt;
|[[file:san5.png]]&lt;br /&gt;
|20-40&lt;br /&gt;
|-&lt;br /&gt;
|[[file:san6.png]]&lt;br /&gt;
|0-20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:san7.png]]&lt;br /&gt;
|Breakdown&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Eris features an integrated &amp;quot;Sanity&amp;quot; system in your character development. The way sanity works is that you start at full(100) just like a health bar, but it can only get depleted by more abstract means.&lt;br /&gt;
Things such as: &lt;br /&gt;
*seeing horrible things such as corpses or blood &lt;br /&gt;
*witnessing somebody die&lt;br /&gt;
*feeling pain or being hurt&lt;br /&gt;
*suffering from addictions and hunger &lt;br /&gt;
*other psychological (or psionic) effects &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Recovery &amp;amp; Prevention==&lt;br /&gt;
Your sanity rises at a passive rate when there is nothing damaging it. It recovers quicker when you consume food, drugs and alcohol. Other things will also restore sanity, such as oddities in your vicinity, holo-plants or Church Obelisks. Working in clean areas devoid of blood and trash, avoiding pain and damage,and satisfying addictions can also help to prevent sanity loss. Vigilance is directly tied to Firearms and Military training so the Vigilance(VIG) stat is used to actively mitigate sanity damage. Having higher VIG will lessen any sanity damage you take considerably. Ironhammer Operatives have a high VIG stat, allowing them to witness and experience far more brutality and combat before they experience a &amp;quot;breakdown&amp;quot;, than a person with a moderate or lower stat value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Insanity==&lt;br /&gt;
Once your sanity deteriorates enough,you might hear or witness some puzzling events or start experiencing some things that do not make sense. Eventually, if your sanity keeps being depleted to the point of 0, your character will suffer a lasting effect known as a &amp;quot;breakdown&amp;quot;. There are many ways a lack of sanity (insanity) can manifest itself but almost all of them are negative. Some examples include kleptomania, delirium, hallucinations both visual and audible, and manifestations of horrible intrusive thoughts and obsessions into reality. “Positive” breakdowns also exist, sometimes allowing you for a moment of respite in face of certain doom or a second wind to get yourself to safety. These are very rare however, and relying upon them is only a fool's wish.&lt;br /&gt;
Note that having any kind of breakdown will put your Insight gain on a cooldown, and you will stop gaining it for a while.&lt;br /&gt;
&lt;br /&gt;
=Insight=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:25%;float:right; margin-left: 10px;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Insight Points&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#a6a6a6&amp;quot;&amp;gt;White&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 to 20&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#09ed01&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&lt;br /&gt;
|20-40&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7200&amp;quot;&amp;gt;Orange&amp;lt;/span&amp;gt;&lt;br /&gt;
|40-60&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#0054ff&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&lt;br /&gt;
|60-80&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#9040e0&amp;quot;&amp;gt;Purple&amp;lt;/span&amp;gt;&lt;br /&gt;
|80-100&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
However, as the crew aboard know full well, what doesn't kill us makes us stronger. As we gain more experience aboard this hulking spaceship, our competency levels surely must also naturally increase to have escaped untimely death up to this point. This is reflected in the form of Insight. Insight gain is passive over time and once it reaches the maximum level (100), you will gain an Insight point. Your insight gain will reset back to 0 and you will be made aware of the fact that you need to rest and rethink your life choices.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your current amount of Insight is reflected in the current color of your sanity icon. The Icon will be overlayed with the corresponding color as it increases.&lt;br /&gt;
==Desires==&lt;br /&gt;
The game will inform you that you now have desires, and will print a list of  them. This list reflects something special your character wants to help them cope with the strenuous activities they have been recently engaged with, and symbolizes Rest and Meditation upon your life choices thus far. Acquiring and consuming one of the items on this list will fulfill your need for Rest. The desires include many recipes, or alcoholic drinks as well as drugs and smoking desires. These are specific to every point of Insight gained; you will receive new desires every time you gain Insight.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
So you have gained Insight and you are ready to fulfill your desires. But to what end? Well the answer is simple: to develop your character of course. &lt;br /&gt;
Satisfying your desires after gaining an Insight point, will '''permanently''' boost your stats for the rest of the round. If you don't have an oddity, random stats will be boosted by a small number of points(1-3).&lt;br /&gt;
You can control which stats and how big of a boost you can get by fitting in our last piece of the puzzle: Oddities.&lt;br /&gt;
&lt;br /&gt;
=Oddities=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:25%;float:right; margin-left: 10px;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Colour&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Aspect Strength&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#0000ff&amp;quot;&amp;gt;Blue&amp;lt;/span&amp;gt;&lt;br /&gt;
|Weak (1-3 points gain)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;Green&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medium (3-6 point gain)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Red&amp;lt;/span&amp;gt;&lt;br /&gt;
|Strong (6-10 point gain)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#d0b050&amp;quot;&amp;gt;Gold&amp;lt;/span&amp;gt;&lt;br /&gt;
|Overwhelming (10-Infinity point gain)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Stats_ErisEn|See Stats page]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Oddities are items you find in the world that might seem bizarre or out of place. They are unique in the way they are named and appear. Use shift-click to examine the item if you are unsure. If you examine an oddity, you will see that it has Aspects corresponding to the 6 stats you possess (MEC, COG, BIO, ROB, TGH, VIG). You can see your stats by using the &amp;quot;Show Stats Values&amp;quot; verb in the IC tab. These aspects can also have a quality from Weak to Overwhelming in any stat, randomized at round start. Once you gain a point of  Insight, and subsequently fulfill your desires, you will gain a '''permanent''' stat boost. This stat boost is directly related to the oddity which you are carrying with you at the time of Rest. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Higher tier aspects will boost the stat much higher than a weak one. Also you will not boost stats that your oddity is lacking the aspect of. Keep this in mind when you are deciding what kind of character you would like to play, and which oddity is right for you. Since aspects and aspect strengths are randomized between oddities, you can always trade yours for something more suitable to your needs. If you have multiple oddities on your person when you fulfill your desires and rest, you will be asked to choose which one you would like to use to boost your stats. Feel free to keep multiple oddities and alternate between them for every Insight point, just keep in mind that they must be on your person for you to be able to choose them as your Insight inspiration. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
They all take up inventory space, so consider trading away ones that you don't particularly want or need. Alternatively, stash them in your department or hideout for a passive sanity gain boost for anyone in the vicinity.. Credits are always welcome, and most people without oddities will be willing to buy or trade for a desirable oddity.&lt;br /&gt;
&lt;br /&gt;
=Insight and Sanity Tips=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*You can increase the rate at which Insight is gained by making sure you are living an exciting life; any sanity fluctuation, both positive and negative, will increase the rate of Insight gain. This means that if you play it safe, and sit in your office all day you will not gain Insight points nearly as fast as someone who is out there in the trenches dirtying their hands.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*If you are that someone who is getting down into the thick of things, and actively losing sanity going about your business: Make doubly sure you are actively recovering as well to maximize your gains (and minimize the damage to your own mental health).&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Participating in lots of combat is a surefire way to gain Insight. The sight of blood and death, as well as pain and injuries you might incur will cause your sanity to deteriorate quite quickly. Make sure you are keeping yourself away from the edge, as having a mental breakdown during battle is a great way to get killed.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Usually vagabonds will incur the biggest damage to their sanity during a round, due to low starting stats and limited availability of cash to buy food and amenities, coupled with the hazardous work environment found aboard Eris. Only the brave and foolhardy can truly gain insight into the inner workings of the ship, usually at the cost of their mental fabric being ripped apart and unwound over the endless hours spent in the tunnels.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*You don't have to do everything by yourself. The Club is open for all your food and alcohol needs and desires! A good Manager will do anything in his power to keep his customers happy. As long as you have the credits!&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Club is closed? You're probably left with little choice at this point. You are going to have to take responsibility for your own lunches. Grow your own ingredients in the public garden and use your departments microwave to make the food you want. You can find alcohol in food piles, and stashes. Drugs can be refined and found in the tunnels. Beware that this is bound to be quite more bothersome because of the lack of a grocery store, so taking advantage of the clubs services is almost always more favorable.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*If you don't take the time to rest and consume at least one item on the list, you can actually waste the stat boost. This will only happen if you do not receive the message saying “You have rested well.” before gaining a new list of desires.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Stats_ErisEn|See Stats page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Template:Header&amp;diff=4412</id>
		<title>Template:Header</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Template:Header&amp;diff=4412"/>
		<updated>2021-04-10T11:38:56Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Undo revision 4411 by Alani (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:1222.png]]&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:1.png|frameless|upright=1|link=https://discord.gg/hqjsfF9| Discord ErisEN|alt=|150px]]&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=List_of_Firearms&amp;diff=4362</id>
		<title>List of Firearms</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=List_of_Firearms&amp;diff=4362"/>
		<updated>2021-02-12T08:19:34Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Updated laser cannon stats since Alliostra nerf was merged&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;List of Firearms&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Firearms:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Onboard the CEV Eris, ownership of firearms is considered a guaranteed right of all members of the crew. This, in combination of the ancient age of the ship, its explorations of an decrypt and ancient civilization and the research and development conducted onboard, ensures the crew will encounter a wide array of firearms throughout the trip, this is a list of all firearms.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Manufacturers&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The following is a list of the common manufactures of firearms found within and outside of the CEV Eris.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* [[File:Frozen Star.png|32px|frameless]] &amp;lt;strong&amp;gt;Frozenstar:&amp;lt;/strong&amp;gt; The most prominent firearms manufacturer in the galaxy, focuses on producing of ballistic firearms, but contains a small lineup of energy weapons. Is the primary weapons dealer for the Ironhammer PMC. &lt;br /&gt;
* [[File:Nanotrasen.png|32px|frameless]] &amp;lt;strong&amp;gt;Nanotrasen:&amp;lt;/strong&amp;gt; While long since defunct ever since its destruction at the hands of the Church of Cyber-Christianity, their weapons remain popular and highly sought after. &lt;br /&gt;
* [[File:NeoTheology.png|32px|frameless]] &amp;lt;strong&amp;gt;NeoTheology:&amp;lt;/strong&amp;gt; NeoTheology maintains a small lineup of firearms they manufacture, all being energy based firearms, basing their technology off of Nanotrasen of old, ensuring their energy weapon lineup is highly competitive. &lt;br /&gt;
* [[File:Moebius.png|32px|frameless]] &amp;lt;strong&amp;gt;Moebius Laboratories:&amp;lt;/strong&amp;gt; While not a traditional firearms manufacturer per-say, they nonetheless are highly motivated in the field of weapons research and development, dissecting ancient weapons of old to create better and more powerful variants. Moebius focus on cutting edge energy firearms, and the sale of their firearms is a rare occurrence. &lt;br /&gt;
* [[File:Excelsior.png|32px|frameless]] &amp;lt;strong&amp;gt;Excelsior:&amp;lt;/strong&amp;gt; The extreme isolation of this communist faction has forced them to pursue their own weapons development, typically acquiring/stealing weapons, they tend to retrofit and reuse old, but reliable, ballistic firearms for their own purpose. Nonetheless, their alternative weapons have a rare tendency of making their way into the general market.&lt;br /&gt;
*[[File:Serbian_arms.png|32px|frameless]] &amp;lt;strong&amp;gt;Serbian Arms:&amp;lt;/strong&amp;gt; The manufacturing wing of the mysterious Serbian nations of Predstraza, producing specialty weapons and armour of ancient designs for their populace. Nobody really knows how the Serbian Arms vendor ended up aboard the Eris, but provides the crew with affordable protection in times of need.&lt;br /&gt;
* &amp;lt;strong&amp;gt;Miscellaneous:&amp;lt;/strong&amp;gt; Multiple independent manufactures exist within the sphere of Human civilization, and while most fail to reach the same dominate presence of their superiors, many do craft their own niche out.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Pistols&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Molly.png|64px]]&lt;br /&gt;
!{{anchor|FS MP .35 &amp;quot;Molly&amp;quot;}}FS MP .35 Auto &amp;quot;Molly&amp;quot;&lt;br /&gt;
|SMG Magazine (.35 Auto)&lt;br /&gt;
|35 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Paco.png|64px]]&lt;br /&gt;
!{{anchor|FS HG &amp;quot;Paco&amp;quot;}}FS HG .35 Auto &amp;quot;Paco&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Lamia.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .40 Magnum &amp;quot;Lamia&amp;quot;}}FS HG .40 Magnum &amp;quot;Lamia&amp;quot;&lt;br /&gt;
|Magazine (.40 Magnum)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mandella.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .25 Auto &amp;quot;Mandella&amp;quot;}}FS HG .25 Auto &amp;quot;Mandella&amp;quot;&lt;br /&gt;
|Standard Magazine (.25 Caseless)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Giskard.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .35 Auto &amp;quot;Giskard&amp;quot;}}FS HG .35 Auto &amp;quot;Giskard&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Olivaw.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .35 Auto &amp;quot;Olivaw&amp;quot;}}FS HG .35 Auto &amp;quot;Olivaw&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto) &lt;br /&gt;
&amp;lt;p&amp;gt; &lt;br /&gt;
Highcap Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
16 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Avasarala.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .40 Magnum &amp;quot;Avasarala&amp;quot;}}FS HG .40 Magnum &amp;quot;Avasarala&amp;quot;&lt;br /&gt;
|Magazine (.40 Magnum)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Colt_M1911.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .35 Auto &amp;quot;Colt M1911&amp;quot;}}FS HG .35 Auto &amp;quot;Colt M1911&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Clarissa.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .35 Auto &amp;quot;Clarissa&amp;quot;}}FS HG .35 Auto &amp;quot;Clarissa&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Highcap magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
16 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:mk58.png|64px]]&lt;br /&gt;
!{{anchor|NT HG .35 Auto &amp;quot;Mk58&amp;quot;}}NT HG .35 Auto &amp;quot;Mk58&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:mk58c.png|64px]]&lt;br /&gt;
!{{anchor|NT HG .35 Auto &amp;quot;Mk58-C&amp;quot;}}NT HG .35 Auto &amp;quot;Mk58-C&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:makarovE.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .35 Auto &amp;quot;Makarov&amp;quot;}}Excelsior .35 Auto &amp;quot;Makarov&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Highcap magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
16 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:handmadegun.png|64px]]&lt;br /&gt;
!{{anchor|Handmade Pistol}}Handmade Pistol&lt;br /&gt;
|.35 Auto &lt;br /&gt;
|Single round capacity&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Misc&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Revolvers&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Miller.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .40 Magnum &amp;quot;Miller&amp;quot;}}FS REV .40 Magnum &amp;quot;Miller&amp;quot;&lt;br /&gt;
|Speed Loader(.40 Magnum)&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mateba.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .40 Magnum &amp;quot;Mateba&amp;quot;}}FS REV .40 Magnum &amp;quot;Mateba&amp;quot;&lt;br /&gt;
|Speed Loader(.40 Magnum)&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Consul.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .40 Magnum &amp;quot;Consul&amp;quot;}}FS REV .40 Magnum &amp;quot;Consul&amp;quot;&lt;br /&gt;
|Speed Loader(.40 Magnum)&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deckard.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .40 Magnum &amp;quot;Deckard&amp;quot;}}FS REV .40 Magnum &amp;quot;Deckard&amp;quot;&lt;br /&gt;
|Speed Loader(.40 Magnum)&lt;br /&gt;
|5 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Havelock.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .35 Auto &amp;quot;Havelock&amp;quot;}}FS REV .35 Auto &amp;quot;Havelock&amp;quot;&lt;br /&gt;
|Speed Loader(.35 Auto)&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Skydriver.png|64px]]&lt;br /&gt;
!{{anchor|S REV .35 Auto &amp;quot;Sky Driver&amp;quot;}}S REV .35 Auto &amp;quot;Sky Driver&amp;quot;&lt;br /&gt;
|.35 Auto rounds&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;The Syndicate&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Submachine Guns&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Straylight.png|64px]]&lt;br /&gt;
!{{anchor|FS SMG .35 Auto &amp;quot;Straylight&amp;quot;}}FS SMG .35 Auto &amp;quot;Straylight&amp;quot;&lt;br /&gt;
|SMG magazine(.35 Auto)&lt;br /&gt;
|35 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Atreides.png|64px]]&lt;br /&gt;
!{{anchor|FS SMG .35 Auto &amp;quot;Atreides&amp;quot;}}FS SMG .35 Auto &amp;quot;Atreides&amp;quot;&lt;br /&gt;
|SMG magazine(.35 Auto)&lt;br /&gt;
|35 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:c20r64.png|64px]]&lt;br /&gt;
!{{anchor|C-20r}}C-20r&lt;br /&gt;
|SMG magazine(.35 Auto)&lt;br /&gt;
|35 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Idaho.png|64px]]&lt;br /&gt;
!{{anchor|SA SMG .40 Magnum &amp;quot;Zoric&amp;quot;}}SA SMG .40 Magnum &amp;quot;Zoric&amp;quot;&lt;br /&gt;
|SMG magazine(.40 Magnum)&lt;br /&gt;
|25 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:drozd64.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .40 Magnum &amp;quot;Drozd&amp;quot;}}Excelsior .40 Magnum &amp;quot;Drozd&amp;quot;&lt;br /&gt;
|SMG magazine(.40 Magnum)&lt;br /&gt;
|25 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt; &amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Shotguns&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:bull64.png|64px]]&lt;br /&gt;
!{{anchor|FS SG &amp;quot;Bull&amp;quot;}}FS SG &amp;quot;Bull&amp;quot;&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|7 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:gladstone64.png|64px]]&lt;br /&gt;
!{{anchor|FS SG &amp;quot;Gladstone&amp;quot;}}FS SG &amp;quot;Gladstone&amp;quot;&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|9 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Kammerer64.png|64px]]&lt;br /&gt;
!{{anchor|FS SG &amp;quot;Kammerer&amp;quot;}}FS SG &amp;quot;Kammerer&amp;quot;&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|5 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:regulator64.png|64px]]&lt;br /&gt;
!{{anchor|NT SG &amp;quot;Regulator 1000&amp;quot;}}NT SG &amp;quot;Regulator 1000&amp;quot;&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|7 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:dshotgun64.png|64px]]&lt;br /&gt;
!{{anchor|Double-barreled Shotgun}}Double-barreled Shotgun&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Misc&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:sawnoff64.png|64px]]&lt;br /&gt;
!{{anchor|Sawn-off Shotgun}}Sawn-off Shotgun&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Manufactured by using&amp;lt;/br&amp;gt;a handsaw on a Double-barreled Shotgun.&amp;lt;/br&amp;gt; Fits in shoulder holster.&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:pug64.png|64px]]&lt;br /&gt;
!{{anchor|SA SG &amp;quot;Bojevic&amp;quot;}}SA SG &amp;quot;Bojevic&amp;quot;&lt;br /&gt;
|Ammo drum (12 gauge)&lt;br /&gt;
|8 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Rifles/Longarms&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sol.png|64px]]&lt;br /&gt;
!{{anchor|FS CAR .25 &amp;quot;Sol&amp;quot;}}FS CAR .25 &amp;quot;Sol&amp;quot;&lt;br /&gt;
|Magazine (.25 Caseless Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Wintermute.png|64px]]&lt;br /&gt;
!{{anchor|FS BR .20 &amp;quot;Wintermute&amp;quot;}}FS BR .20 &amp;quot;Wintermute&amp;quot;&lt;br /&gt;
|IH magazine (.20 Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bulldog.png|64px]]&lt;br /&gt;
!{{anchor|FS AR .20 &amp;quot;Z8 Bulldog&amp;quot;}}FS AR .20 &amp;quot;Z8 Bulldog&amp;quot;&lt;br /&gt;
|Magazine (.20 Rifle)&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Kalashnikov.png|64px]]&lt;br /&gt;
!{{anchor|FS AR .30 &amp;quot;Kalashnikov&amp;quot;}}FS AR .30 &amp;quot;Kalashnikov&amp;quot;&lt;br /&gt;
|Long Magazine (.30 Rifle)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Short Magazine (.30 Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:fsboltgun68.png|64px]]&lt;br /&gt;
!{{anchor|SA .30 &amp;quot;Novakovic&amp;quot;}}SA .30 &amp;quot;Novakovic&amp;quot;&lt;br /&gt;
|Ammo Strip (.30 Rifle)&lt;br /&gt;
|10 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:excelboltgun64.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .30 &amp;quot;Kardashev-Mosin&amp;quot;}}Excelsior .30 &amp;quot;Kardashev-Mosin&amp;quot;&lt;br /&gt;
|Ammo Strip (.30 Rifle)&lt;br /&gt;
|10 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:akms.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .30 AKMS}}Excelsior .30 AKMS&lt;br /&gt;
|Long Magazine (.30 Rifle)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Short Magazine (.30 Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:vintorez64.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .20 &amp;quot;Vintorez&amp;quot;}}Excelsior .20 &amp;quot;Vintorez&amp;quot;&lt;br /&gt;
|Magazine (.20 Rifle)&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:pk64.png|64px]]&lt;br /&gt;
!{{anchor|Pulemyot Kalashnikova}}Pulemyot Kalashnikova&lt;br /&gt;
|PK munitions box (.30 Rifle)&lt;br /&gt;
|80 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Misc&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Penetrator.png|64px]]&lt;br /&gt;
!{{anchor|SA AMR &amp;quot;Hristov&amp;quot;}}SA AMR &amp;quot;Hristov&amp;quot;&lt;br /&gt;
|.60 Anti-Material shell&lt;br /&gt;
|1 Round&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:dallas.png|64px]]&lt;br /&gt;
!{{anchor|PAR .25 &amp;quot;Dallas&amp;quot;}}PAR .25 &amp;quot;Dallas&amp;quot;&lt;br /&gt;
|box magazine (.25 caseless)&lt;br /&gt;
|99 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Misc&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:sts.png|64px]]&lt;br /&gt;
!{{anchor|STS-35}}STS-35&lt;br /&gt;
|Long Magazine (.30 Rifle)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Short Magazine (.30 Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Oberth Republic SDF&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Energy Guns&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
Energy Guns consume different amount of energy each shot. Capacity column depicts how much charge gun consumes per shot.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;`|Cell Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Available Settings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Power Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Martinnew.gif|64px]]&lt;br /&gt;
!{{anchor|FS PDW &amp;quot;Martin&amp;quot;}}FS PDW &amp;quot;Martin&amp;quot;&lt;br /&gt;
|Small&lt;br /&gt;
|Stun / Laser / Charge&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Spider_Rose.png|64px]]&lt;br /&gt;
!{{anchor|FS PDW &amp;quot;Spider Rose&amp;quot;}}FS PDW &amp;quot;Spider Rose&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Stun / Laser&lt;br /&gt;
|100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Cassad.png|64px]]&lt;br /&gt;
!{{anchor|FS PR &amp;quot;Cassad&amp;quot;}}FS PR &amp;quot;Cassad&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Burn / Melt&lt;br /&gt;
|15 / 20 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Svalinn.png|64px]]&lt;br /&gt;
!{{anchor|NT LP &amp;quot;Svalinn&amp;quot;}}NT LP &amp;quot;Svalinn&amp;quot;&lt;br /&gt;
|Small&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Lfall.png|64px]]&lt;br /&gt;
!{{anchor|NT LG &amp;quot;Lightfall&amp;quot;}}NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Halicon.png|64px]]&lt;br /&gt;
!{{anchor|NT LG &amp;quot;Lightfall&amp;quot;}}NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Ion&lt;br /&gt;
|200 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Dominion.png|64px]]&lt;br /&gt;
!{{anchor|NT PR &amp;quot;Dominion&amp;quot;}}NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Burn / Melt / INCINERATE&lt;br /&gt;
|20 / 25 / 30 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Purger.png|64px]]&lt;br /&gt;
!{{anchor|NT PR &amp;quot;Purger&amp;quot;}}NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|INCINERATE / VAPORIZE&lt;br /&gt;
|30 / 70 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Zeus.png|64px]]&lt;br /&gt;
!{{anchor|NT SP &amp;quot;Zeus&amp;quot;}}NT SP &amp;quot;Zeus&amp;quot;&lt;br /&gt;
|Small&lt;br /&gt;
|Stun&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Counselor.png|64px]]&lt;br /&gt;
!{{anchor|NT SP &amp;quot;Counselor&amp;quot;}}NT SP &amp;quot;Counselor&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Stun&lt;br /&gt;
|100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Valkyrie.png|64px]]&lt;br /&gt;
!{{anchor|NT MER &amp;quot;Valkyrie&amp;quot;}}NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|300 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Destiny.png|64px]]&lt;br /&gt;
!{{anchor|NT LG &amp;quot;Destiny&amp;quot;}}NT LG &amp;quot;Destiny&amp;quot;&lt;br /&gt;
|N/A (Self-Recharging)&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|100 per shot (8 shots from full)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:minibow.png|64px]]&lt;br /&gt;
!{{anchor|NT EC &amp;quot;Nemesis&amp;quot;}}NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|N/A (Self-Recharging)&lt;br /&gt;
|Toxin&lt;br /&gt;
|200 per shot (4 shots from full)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:minibow.png|64px]]&lt;br /&gt;
!{{anchor|NT EC &amp;quot;Themis&amp;quot;}}NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|N/A (Self-Recharging)&lt;br /&gt;
|Toxin&lt;br /&gt;
|200 per shot (4 shots from full)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:plasmapistol64.png|64px]]&lt;br /&gt;
!{{anchor|&amp;quot;Brigador&amp;quot; Plasma Pistol}}Moebius &amp;quot;Brigador&amp;quot; Plasma Pistol&lt;br /&gt;
|Small&lt;br /&gt;
|Plasma&lt;br /&gt;
|15 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:decloner64.png|64px]]&lt;br /&gt;
!{{anchor|Prototype: Biological Demolecularisor}}Prototype: Biological Demolecularisor&lt;br /&gt;
|Medium&lt;br /&gt;
|Genetic damage projectiles&lt;br /&gt;
|100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:freezegun64.png|64px]]&lt;br /&gt;
!{{anchor|Temperature Gun}}Temperature Gun&lt;br /&gt;
|Medium&lt;br /&gt;
|Variable Temp (Kelvin)&lt;br /&gt;
|'''Normal:''' 100 per shot&amp;lt;/br&amp;gt;'''Cold/Warm:''' 500 per shot&amp;lt;/br&amp;gt;'''Hot (401+K):''' 1000 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:lascannon64.png|64px]]&lt;br /&gt;
!{{anchor|Prototype: Laser Cannon}}Prototype: Laser Cannon&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser&lt;br /&gt;
|100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:cog.png|64px]]&lt;br /&gt;
!{{anchor|One Star LG &amp;quot;Cog&amp;quot;}}One Star LG &amp;quot;Cog&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OneStar.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;One Star Empire&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:eshotgun.png|64px]]&lt;br /&gt;
!{{anchor|OR SDF ES &amp;quot;Shellshock&amp;quot;}}OR SDF ES &amp;quot;Shellshock&amp;quot;&lt;br /&gt;
|Small&lt;br /&gt;
|'''Stun:''' fires beanbags&amp;lt;/br&amp;gt;'''Blast: '''fires slugs&amp;lt;/br&amp;gt;'''Pellet:''' fires buckshot&lt;br /&gt;
|25 / 50 / 100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Oberth Republic SDF&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:lasersmg.png|64px]]&lt;br /&gt;
!{{anchor|Disco Vazer &amp;quot;Lasblender&amp;quot;}}Disco Vazer &amp;quot;Lasblender&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser&lt;br /&gt;
|25 per shot&amp;lt;p&amp;gt;200 per burst&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;N/A&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
===A word about charge mode===&lt;br /&gt;
This mode allows you to charge the weapon by holding down the left mouse button (with the safety off) before releasing it for a more powerfully damaging shot, at the cost of higher energy usage. The charge damage is capped at double the normal damage, and the charge rate is heavily dependant on Vigilance.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Explosives Launchers and Specialty&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:lenar64.png|64px]]&lt;br /&gt;
!{{anchor|FS GL &amp;quot;Lenar&amp;quot;}}FS GL &amp;quot;Lenar&amp;quot;&lt;br /&gt;
|Grenades&lt;br /&gt;
|6 Grenades&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:protector64.png|64px]]&lt;br /&gt;
!{{anchor|NT GL &amp;quot;Protector&amp;quot;}}NT GL &amp;quot;Protector&amp;quot;&lt;br /&gt;
|Grenades&lt;br /&gt;
|6 Grenades&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:rpg64.png|64px]]&lt;br /&gt;
!{{anchor|RPG-7}}RPG-7&lt;br /&gt;
|Rockets&lt;br /&gt;
|1 Rocket&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:dartgun.png|64px]]&lt;br /&gt;
!{{anchor|Dartgun}}Dartgun&lt;br /&gt;
|Dart cartridge&lt;br /&gt;
|5 Chemical Mixer darts&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Zeng-Hu Pharmaceuticals&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[ru:List_of_FirearmsErisRU]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Special_Roles_ErisEn&amp;diff=4353</id>
		<title>Special Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Special_Roles_ErisEn&amp;diff=4353"/>
		<updated>2021-01-23T03:26:09Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Eris is a ship, not a station. Even if it doesn't move.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Special Roles =&lt;br /&gt;
''Roles that meander the round after death, or bother the crew with silly laws.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the ship. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the station. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[ru:Special_roles_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Stats_ErisEn&amp;diff=4352</id>
		<title>Stats ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Stats_ErisEn&amp;diff=4352"/>
		<updated>2021-01-23T01:44:07Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: remove a comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
'''Stats''' are numeric values that signify your character's skill in various areas. Besides being a guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three &amp;quot;general&amp;quot; stats: Mechanical, Cognition, and Biology, as well as two &amp;quot;combat&amp;quot; stats: Robustness, Vigilance, and Toughness. The stats are usually around -10 and 60, albeit there is no limit how high or low they can be.&lt;br /&gt;
The roundstart stats defined by character's chosen [[Roles_ErisEn|occupation]], backstory and some fate [[Perks_ErisEn|perks]]. The stats can be further increased by [[Sanity_ErisEn#Oddities|oddities]] system and (only temporarily!) certain [[Guide_to_Chemistry_ErisEn|drugs]] with potential side-effects.&lt;br /&gt;
&lt;br /&gt;
== Stat Breakdown ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:wrench.png|64px|Mechanical]]&lt;br /&gt;
 || '''Mechanical''' - Character's ability in building and using various tools. The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for [[Technomancer_ErisEn|Technomancers]].&lt;br /&gt;
Character's ability in building and using various tools.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''The world hadn't ever had so many moving parts or so few labels.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:vigiliance.gif|64px|Cognition]]&lt;br /&gt;
 || '''Cognition''' - The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing.&lt;br /&gt;
Knowledge and ability to create new items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Too many dots, not enough lines.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:lasscalpel.png|64px|Biology]]&lt;br /&gt;
 || '''Biology''' - The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists when gardening.&lt;br /&gt;
Competence in physiology and chemistry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''What's the difference between being dead, and just not knowing you're alive?''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:fuhrer.png|54px|Robustness]]&lt;br /&gt;
 || '''Robustness''' - Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target.&lt;br /&gt;
Increases your health, damage in unarmed combat, affect the knockdown chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Violence is what people do when they run out of good ideas.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:heavyengbot.png|64px|Toughness]]&lt;br /&gt;
 || '''Toughness''' - The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. Toughness also increases the chance to block an incoming attack.&lt;br /&gt;
Enhances your resistance to poisons and also raises your speed in uncomfortable clothes. At 40 TGH, you cannot be afflicted by addictions &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''You're a tough guy, like it really rough guy, just can't get enough guy, chest always so puffed guy.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Sunglasses.PNG|64px|Toughness]]&lt;br /&gt;
 || '''Vigiliance''' - The vigilance skill (VGL) increases your accuracy with weapons and can help with preventing you losing your sanity too quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''When good people cease their vigilance and struggle, then evil men prevail.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Sanity_ErisEn|See Sanity page]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Stats_ErisRu&amp;diff=4351</id>
		<title>Stats ErisRu</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Stats_ErisRu&amp;diff=4351"/>
		<updated>2021-01-23T01:41:44Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Изменил старую информацию - статы можно изменять.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Обзор =&lt;br /&gt;
&amp;quot;Статистика&amp;quot; - это числовые значения, которые обозначают мастерство вашего персонажа в различных областях. Помимо того, что они являются руководством к знаниям вашего персонажа, они также влияют на вероятность успеха некоторых действий, в зависимости от статистики. Есть три &amp;quot;общие&amp;quot; характеристики: механическая, когнитивная и биологическая, а также две &amp;quot;боевые&amp;quot; характеристики: устойчивость, бдительность и выносливость. Эти характеристики обычно находятся в диапазоне от -10 до 60 - они не имеют какого-либо потолка. Стартовые характеристики зависят от [[Jobs_ErisRu|профессии]], выбранного [[Perks_ErisEn|перка]], [[Sanity_ErisRu#Диковинки|диковинками]] и различными [[Guide_to_Chemistry_ErisRu|химикатами]].&lt;br /&gt;
&lt;br /&gt;
== Stat Breakdown ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:wrench.png|64px|Mechanical]]&lt;br /&gt;
 || '''Механика''' - способность персонажа строить и использовать различные инструменты. Механика (MEC) влияет на ваше мастерство в области проектирования, строительства и деконструкции. Очень важно для [[Technomancer_ErisEn|Technomancers]].&lt;br /&gt;
Способности персонажа в построении и использовании различных инструментов.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''В мире ещё не было так много движущихся частей и так мало этикеток.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:vigiliance.gif|64px|Cognition]]&lt;br /&gt;
 || '''Когнитивные способности''' (COG) в первую очередь влияет на технические задачи, особенно те, которые связаны с компьютерами. Однако это также важно для ремонта.&lt;br /&gt;
Знание и умение создавать новые предметы.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Слишком много точек, слишком мало линий.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:lasscalpel.png|64px|Biology]]&lt;br /&gt;
 ||'''Биология''' - биологический навык (BIO) в первую очередь важен для врачей, так как он напрямую влияет на шансы нанести дополнительные повреждения во время операции. Также важно для ботаников при садоводстве.&lt;br /&gt;
Компетентность в области физиологии и химии.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Незнание жизни - это смерть.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:fuhrer.png|54px|Robustness]]&lt;br /&gt;
 ||'''Робастность''' - робастность (ROB) влияет на множество вещей. С точки зрения боя, это уменьшает вероятность того, что ваше оружие застрянет в ком-то, а также увеличивает вероятность фактического попадания в цель.&lt;br /&gt;
Увеличивает ваше здоровье, урон в рукопашном бою, влияет на шанс нокдауна.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Люди прибегают к насилию, когда у них кончаются хорошие идеи.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:heavyengbot.png|64px|Toughness]]&lt;br /&gt;
 || '''Выносливость''' - навык выносливости (TGH) обычно повышает вашу стойкость, будь то к боли или алкоголю. Также увеличивает шанс блокировать входящую атаку.&lt;br /&gt;
Повышает вашу устойчивость к ядам и скорость передвижения в неудобной одежде. При 40 TGH вы больше не страдаете от пагубных привычек.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Надо молить богов, чтобы ум был здравым в теле здоровом.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Sunglasses.PNG|64px|Vigilance]]&lt;br /&gt;
 || '''Бдительность''' - навык бдительности (VIG) повышает вашу точность владения оружием и может помочь предотвратить слишком быструю потерю рассудка.&lt;br /&gt;
Боевая сноровка и умение не паниковать в критической ситуации.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Человек всегда расслабляется и теряет бдительность, выяснив, что запланированная неприятность случится не прямо сейчас, а немного попозже.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Sanity_ErisEn|See Sanity page]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Stats_ErisEn&amp;diff=4350</id>
		<title>Stats ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Stats_ErisEn&amp;diff=4350"/>
		<updated>2021-01-23T01:36:15Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Mentioned that stats can be affected by drugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
'''Stats''' are numeric values that signify your character's skill in various areas. Besides being a guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three &amp;quot;general&amp;quot; stats: Mechanical, Cognition, and Biology, as well as two &amp;quot;combat&amp;quot; stats: Robustness, Vigilance, and Toughness. The stats are usually around -10 and 60, albeit there is no limit how high or low they can be.&lt;br /&gt;
The roundstart stats defined by character's chosen [[Roles_ErisEn|occupation]], backstory and some fate [[Perks_ErisEn|perks]]. The stats can be further increased by [[Sanity_ErisEn#Oddities|oddities]] system, and (only temporarily!) certain [[Guide_to_Chemistry_ErisEn|drugs]] with potential side-effects.&lt;br /&gt;
&lt;br /&gt;
== Stat Breakdown ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:wrench.png|64px|Mechanical]]&lt;br /&gt;
 || '''Mechanical''' - Character's ability in building and using various tools. The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for [[Technomancer_ErisEn|Technomancers]].&lt;br /&gt;
Character's ability in building and using various tools.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''The world hadn't ever had so many moving parts or so few labels.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:vigiliance.gif|64px|Cognition]]&lt;br /&gt;
 || '''Cognition''' - The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing.&lt;br /&gt;
Knowledge and ability to create new items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Too many dots, not enough lines.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:lasscalpel.png|64px|Biology]]&lt;br /&gt;
 || '''Biology''' - The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists when gardening.&lt;br /&gt;
Competence in physiology and chemistry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''What's the difference between being dead, and just not knowing you're alive?''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:fuhrer.png|54px|Robustness]]&lt;br /&gt;
 || '''Robustness''' - Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target.&lt;br /&gt;
Increases your health, damage in unarmed combat, affect the knockdown chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Violence is what people do when they run out of good ideas.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:heavyengbot.png|64px|Toughness]]&lt;br /&gt;
 || '''Toughness''' - The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. Toughness also increases the chance to block an incoming attack.&lt;br /&gt;
Enhances your resistance to poisons and also raises your speed in uncomfortable clothes. At 40 TGH, you cannot be afflicted by addictions &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''You're a tough guy, like it really rough guy, just can't get enough guy, chest always so puffed guy.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Sunglasses.PNG|64px|Toughness]]&lt;br /&gt;
 || '''Vigiliance''' - The vigilance skill (VGL) increases your accuracy with weapons and can help with preventing you losing your sanity too quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''When good people cease their vigilance and struggle, then evil men prevail.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Sanity_ErisEn|See Sanity page]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Stats_ErisEn&amp;diff=4349</id>
		<title>Stats ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Stats_ErisEn&amp;diff=4349"/>
		<updated>2021-01-23T01:33:30Z</updated>

		<summary type="html">&lt;p&gt;Firefox13: Edited outdated information - stats can be changed actually.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
'''Stats''' are numeric values that signify your character's skill in various areas. Besides being a guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three &amp;quot;general&amp;quot; stats: Mechanical, Cognition, and Biology, as well as two &amp;quot;combat&amp;quot; stats: Robustness, Vigilance, and Toughness. The stats are usually around -10 and 60, albeit there is no limit how high or low they can be.&lt;br /&gt;
The roundstart stats defined by character's chosen [[Roles_ErisEn|occupation]], backstory and some fate [[Perks_ErisEn|perks]]. The stats can be further increased by [[Sanity_ErisEn#Oddities|oddities]] system.&lt;br /&gt;
&lt;br /&gt;
== Stat Breakdown ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:wrench.png|64px|Mechanical]]&lt;br /&gt;
 || '''Mechanical''' - Character's ability in building and using various tools. The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for [[Technomancer_ErisEn|Technomancers]].&lt;br /&gt;
Character's ability in building and using various tools.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''The world hadn't ever had so many moving parts or so few labels.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:vigiliance.gif|64px|Cognition]]&lt;br /&gt;
 || '''Cognition''' - The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing.&lt;br /&gt;
Knowledge and ability to create new items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Too many dots, not enough lines.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:lasscalpel.png|64px|Biology]]&lt;br /&gt;
 || '''Biology''' - The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists when gardening.&lt;br /&gt;
Competence in physiology and chemistry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''What's the difference between being dead, and just not knowing you're alive?''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:fuhrer.png|54px|Robustness]]&lt;br /&gt;
 || '''Robustness''' - Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target.&lt;br /&gt;
Increases your health, damage in unarmed combat, affect the knockdown chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Violence is what people do when they run out of good ideas.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:heavyengbot.png|64px|Toughness]]&lt;br /&gt;
 || '''Toughness''' - The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. Toughness also increases the chance to block an incoming attack.&lt;br /&gt;
Enhances your resistance to poisons and also raises your speed in uncomfortable clothes. At 40 TGH, you cannot be afflicted by addictions &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''You're a tough guy, like it really rough guy, just can't get enough guy, chest always so puffed guy.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Sunglasses.PNG|64px|Toughness]]&lt;br /&gt;
 || '''Vigiliance''' - The vigilance skill (VGL) increases your accuracy with weapons and can help with preventing you losing your sanity too quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''When good people cease their vigilance and struggle, then evil men prevail.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Sanity_ErisEn|See Sanity page]]&lt;/div&gt;</summary>
		<author><name>Firefox13</name></author>
	</entry>
</feed>