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	<id>https://wiki.cev-eris.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Godley</id>
	<title>Discordia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.cev-eris.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Godley"/>
	<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/Special:Contributions/Godley"/>
	<updated>2026-05-30T21:48:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=1760</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=1760"/>
		<updated>2019-12-28T04:04:16Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Crew-aligned */ Removed Secret Document Defender as it no longer exists codewise&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from the investments of NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]] &amp;lt;!-- If you're editing this, you are probably trying to fix the job photos being massive. Do not drop down the px size from 64, you will need to reformat all job images themselves from 34x64 to 64x64. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the station. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and maintain the execution of the agreement. Basically - carry out the orders of the Captain, however the Commanders word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds for an expedition. They conduct expeditions on abandoned technologies, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebious Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand the knowledge of humanity.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebious Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebious Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the miraid of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Technological anarchists, hired by the funds received from the Moebius and NeoTheology investments, known for their love for all mechanical things, they ensure the functioning of the ship, periodically stuffing themselves with a large abundance of implants and prostheses, as well as improving the ship in accordance with the new engineering thought, if it does not go contrary to the captain.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]] [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine. Make sure it keeps running, along with atmospherics, shields, and thrusters.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]] [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Asters Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose sole interests lie in profits and wealth.Those profits are mainly secured by providing the masses of consumers with everything they need - provisions, equipment, weapons and cargo.Most Guild folk share a common sentiment for the reinforcement of capitalist notions,and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain, to pursue profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]] [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to earn their way.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship, assist others to get paid. This jobs difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy-Difficult&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Actor.png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Actor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some money as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space, promote the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[NeoTheology_Preacher_Rituals_ErisEn|Rituals]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of mess and gather organic matter for the bioreactor&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew, providing not only great comfort, but also a threat, which the crew has always watched, everyone knows the threat - it has long been repaid, and played a cruel joke with many corporations.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the station. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Roles =&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Who knows what goals they pursue?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Traitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Low to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers, give them tasks, punish sinful believers, watch over them from their eyes. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]],[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[file:4.png|80px|center|link=Main_Page_ErisEn|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Jobs_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1712</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1712"/>
		<updated>2019-12-14T19:35:12Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Priest's Litanies */ Added Commitment to Determination vigilance blessing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]], [[NeoTheology_Doctrines_of_Deference_ErisEn|Doctrines of Deference]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment to Determination'''|| Gives a temporary increase to the stat '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass planes are dirt, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
'''Basic Cleanlyness''': For cleanliness, you must apply '''Soap''' or a '''Damp Rag (Apply water to a rag)'''. If the wires are bad, you need insulated gloves (or enough burns to fix it) and wirecutters to cut the wires without being shocked, then you need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
*The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
*The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chuch&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Rituals]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|REDACTED]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:guides.png|center|100px|thumb|link=General_Guides_ErisEn|Back to Guide Page]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=1708</id>
		<title>NeoTheology Agrolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=1708"/>
		<updated>2019-12-13T23:39:48Z</updated>

		<summary type="html">&lt;p&gt;Godley: Added links to top, since there's a piece for them there too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Agrolyte64.png&lt;br /&gt;
|jobtitle = NeoTheology Agrolyte&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = NeoTheology Preacher and Captain&lt;br /&gt;
|duties = Maintain the church's garden to keep the biogenerator fully stocked, and provide food for the club.&lt;br /&gt;
|guides = [[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]], [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
|quote = Voluptatis regno meo.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]Neotheology Agrolyte[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;[[file:agrolyte64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Neotheology Agrolyte is a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] aboard. You must have a Cruciform core implant selected in the character creation menu to play this role. The humble Agrolyte is responsible for growing fruits and vegetables for the church and for the clubs kitchens. &lt;br /&gt;
==Guide==&lt;br /&gt;
As an Agrolyte you will start in the hydroponics garden inside the chapel. In your locker you will find a set of Agrolyte armour; use it because it will give you resistance to all kinds of biological damage and will let you access the Bioreactor room when it is operational.You will also find: &lt;br /&gt;
*A plant analyzer &lt;br /&gt;
*A mini-hoe &lt;br /&gt;
*A hatchet &lt;br /&gt;
*wire cutters&lt;br /&gt;
*bottle of weed killer &lt;br /&gt;
*plant bag for collecting plants.&lt;br /&gt;
In the same room as your locker you will find 2 vendors: the '''MegaSeed Servitor''' and the '''NutriMax'''. These vendors provide seeds for growing and fertilizing agents respectively.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to take the seeds from the vendor and plant them into the hydroponics basins in the garden. Once you’ve done that you will be able to examine (shift-click) the plant to find out what it needs; you can also use your plant analyzer for an in-depth printout of the plants condition.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Plants will require Water and Nutrition. You can use a bucket to water the plants; buckets can be refilled using the water tank. Use fertilizing agents from the '''NutriMax''' vendor to add nutrition and make sure to keep up with the needs of the plant for a successful harvest. The basin will flash a different colour to indicate the status of the plant:&lt;br /&gt;
#'''Green Light:''' Ready for harvest&lt;br /&gt;
#'''Blue Light:''' Low water&lt;br /&gt;
#'''Yellow Light:''' Low nutrients&lt;br /&gt;
#'''Red Light:''' Low health&lt;br /&gt;
#'''Flashing Red Light:''' Weeds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The hydroponics basin will flash red when there is a problem with weeds; you will have to clear them out using the mini-hoe. Alternatively, you can use your weed killer spray. The hatchet will take a sample of any plant to acquire seeds in a basin. If your plants die then you can remove them by clicking with an empty hand.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once the basin flashes green, that means the plant is ready to harvest. Some plants will remain to bear more fruit, but others are a one-time harvest and you will have to replant them. You can use the machine called the '''Seed Extractor''' to obtain seeds from any plant you have grown, since there is a limited amount in the vendor to start with.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Plants are great fuel for the Bioreactor. Grow as much as you can and deliver it to the reactor room.&lt;br /&gt;
*A lot of things you can grow will contain useful chemicals and reagents if properly [[Ghetto_Chemistry_ErisEn|processed]]. Some of these chemicals can have positive effects on your plants.&lt;br /&gt;
*Plants have pretty stable genetics under normal conditions. However, that can change with the addition of mutagenic elements.&lt;br /&gt;
*The fungus that grows on the ship can be sampled for spores using wirecutters. These spores can be grown in the garden and harvested for useful chemicals and biomatter.&lt;br /&gt;
*You can milk the cow using a bucket, and feeding the chickens with wheat will cause them to lay eggs.&lt;br /&gt;
*You can barter with the club owner for food products as you share a fridge with them.&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1707</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1707"/>
		<updated>2019-12-13T23:33:00Z</updated>

		<summary type="html">&lt;p&gt;Godley: Added links to top, since there's a piece for them there too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = NeoTheology Preacher.png&lt;br /&gt;
|jobtitle = NeoTheology Preacher&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Serve your congregation, and ensure the eternal life of the members of the church.&lt;br /&gt;
|guides = [[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]], [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]], [[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Ritual Templates]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
|quote = Semper ubi sub ubi.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Preacher[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
* '''While converting IH may seem like a good idea, you need to remember that there's a reason they can't be roundstart Christians'''. If you baptize IH personnel, don't be surprised to see them fired.&lt;br /&gt;
&lt;br /&gt;
* While Technomancers ''can'' be roundstart Christians, '''it is very foolish to attempt to convert one mid-round'''. They worship AIs and use augments religiously, the exact antithesis of the Church's principles.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Ritual Templates]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=1706</id>
		<title>NeoTheology Acolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=1706"/>
		<updated>2019-12-13T23:27:49Z</updated>

		<summary type="html">&lt;p&gt;Godley: Added links to top, since there's a piece for them there too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Acolyte64.png&lt;br /&gt;
|jobtitle = NeoTheology Acolyte&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = NeoTheology Preacher and Captain&lt;br /&gt;
|duties = Maintain the biogenerator for the church, and restore the faithful to their proper vessels.&lt;br /&gt;
|guides = [[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]], [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
|quote = Paruit in sempiternum.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Acolyte[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
One of the two Acolytes to the Preacher of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. Their task is operate the Bioreactor, Biogenerator and seek resources for the Church to further their influence over the vessel and crew. Acolytes are also given the capacity to learn from the Preacher, being both the Reactor Technicians as well as Soon-to-be Preachers.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
As an Acolyte, you have the armor and the equipment to operate the Bioreactor without succumbing to the instant death of the foul smell of the biomass. Operating the Bioreactor and Biogenerator is quite simple, so long you know what you are doing. Along with operating the main equipment, your armor is tough against the critters that dwell in the maintenance tunnels. [[Guide_to_Neotheology_ErisEn#Using_the_Bioreactor|Information on the Bioreactor and Biogenerator can be found here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Something important to note. Unlike the other roles in the church, if the Preacher perishes or he is indisposed for some time, the Acolytes can conduct the resurrection ritual for fallen Christians.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Agrolytes and Custodians can operate the bioreactor and biogenerators leaving both Acolytes the ability to conduct searches for items in maintenance.&lt;br /&gt;
* If you notice a christian acting a bit dangerous or in a way disturbing the Preacher, perhaps you should do the dirty work for the Preacher and [[Guide_to_Neotheology_ErisEn#Priest_Litanies|punish them yourself]]&lt;br /&gt;
* You can use obelisks to roach-hunt. It can even insta-kill fuhrers&lt;br /&gt;
* Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
* A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
* '''Reveal Adversaries''' is capable of telling you if there are any wire splicings nearby as well as roaches. While the latter is expected in maintenance, the knowing about the former is helpful to prevent accidental shocks&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Technomancer_ErisEn&amp;diff=1613</id>
		<title>Technomancer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Technomancer_ErisEn&amp;diff=1613"/>
		<updated>2019-12-05T21:59:11Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Guide */ snipped out the useless guidelinks at the start of guide when there's already those links at the bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Technomancer&amp;lt;/h1&amp;gt;[[File:TechnomancerFancy.png|108px|right]]&lt;br /&gt;
The humble Technomancer is the maintainer of the ship. Hardy, and savvy, these folks are called upon to set up power generation for the Eris,and to fix and maintain its machinery and structural integrity. Their leader is the [[Technomancer_Exultant_ErisEn|Technomancer Exultant]], but usually he will work alongside with his fellows and share the burdens of keeping the Eris afloat.&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
&lt;br /&gt;
Your first priority will be to set up the [[Supermatter_Engine_ErisEn|SuperMatter]] engine. Refer to the guide for a full description of the process. The engine is extremely important to game progression; after the round starts, without it the power will wane in about 40 minutes causing power outages across the station.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your second priority should be upgrading the SMES units and setting up the shields to cover the area around the Eris.This process is also described in the [[Supermatter_Engine_ErisEn#Notes|Supermatter Guide.]] If this isn’t done, the ship is vulnerable to asteroids, foreign fauna, and outside breaching. A decent sized asteroid will make some areas of the ship uninhabitable, not to mention killing anything that's unlucky enough to be standing under it. The shields will absorb these blows as long as they are charged enough.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Third priority should be refueling the thrusters. This is described in the [[Guide_to_Technomancy_ErisEn|Guide to Technomancy.]]&lt;br /&gt;
You will want to do this if the Captain decides to travel to somewhere during the round. Make sure you keep an eye on how much fuel is left during travel. This is important if you actually want to travel somewhere without setting the ship adrift with no way to propel itself, usually running into asteroid fields.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
If these things are all done and take care of, you can rest easy. Just remember that things usually don't stay undamaged for long and you might be called on to do repairs or troubleshoot problems with the ship.&lt;br /&gt;
=Tips=&lt;br /&gt;
*You have an advanced tools disc available to you in the Engineering lathe room.&lt;br /&gt;
*There are many rooms aboard the Eris that have been abandoned to the roaches. Maybe there is rebuilding potential there?&lt;br /&gt;
*You can order many things from cargo to help you with your work, or personal projects. Check the Supply Console, in the Engineering section.&lt;br /&gt;
*Experiment. If you feel comfortable with how the ship works, and how its systems fit together; feel free to try your own set ups and builds for the Engine and other ship systems.&lt;br /&gt;
=Further Reading=&lt;br /&gt;
*[[Supermatter_Engine_ErisEn|See Guide to Supermatter]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*[[Guide_to_Technomancy_ErisEn|See Guide to Technomancy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Technomancer_ErisEn&amp;diff=1612</id>
		<title>Technomancer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Technomancer_ErisEn&amp;diff=1612"/>
		<updated>2019-12-05T21:57:58Z</updated>

		<summary type="html">&lt;p&gt;Godley: Fixed SM guide links, leaving Guide to Technomancy deadlink there for anyone who wants to make the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Technomancer&amp;lt;/h1&amp;gt;[[File:TechnomancerFancy.png|108px|right]]&lt;br /&gt;
The humble Technomancer is the maintainer of the ship. Hardy, and savvy, these folks are called upon to set up power generation for the Eris,and to fix and maintain its machinery and structural integrity. Their leader is the [[Technomancer_Exultant_ErisEn|Technomancer Exultant]], but usually he will work alongside with his fellows and share the burdens of keeping the Eris afloat.&lt;br /&gt;
=Guide=&lt;br /&gt;
[[Supermatter_Engine_ErisEn|See Guide to Supermatter]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Technomancy_ErisEn|See Guide to Technomancy]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your first priority will be to set up the [[Supermatter_Engine_ErisEn|SuperMatter]] engine. Refer to the guide for a full description of the process. The engine is extremely important to game progression; after the round starts, without it the power will wane in about 40 minutes causing power outages across the station.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your second priority should be upgrading the SMES units and setting up the shields to cover the area around the Eris.This process is also described in the [[Supermatter_Engine_ErisEn#Notes|Supermatter Guide.]] If this isn’t done, the ship is vulnerable to asteroids, foreign fauna, and outside breaching. A decent sized asteroid will make some areas of the ship uninhabitable, not to mention killing anything that's unlucky enough to be standing under it. The shields will absorb these blows as long as they are charged enough.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Third priority should be refueling the thrusters. This is described in the [[Guide_to_Technomancy_ErisEn|Guide to Technomancy.]]&lt;br /&gt;
You will want to do this if the Captain decides to travel to somewhere during the round. Make sure you keep an eye on how much fuel is left during travel. This is important if you actually want to travel somewhere without setting the ship adrift with no way to propel itself, usually running into asteroid fields.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
If these things are all done and take care of, you can rest easy. Just remember that things usually don't stay undamaged for long and you might be called on to do repairs or troubleshoot problems with the ship.&lt;br /&gt;
=Tips=&lt;br /&gt;
*You have an advanced tools disc available to you in the Engineering lathe room.&lt;br /&gt;
*There are many rooms aboard the Eris that have been abandoned to the roaches. Maybe there is rebuilding potential there?&lt;br /&gt;
*You can order many things from cargo to help you with your work, or personal projects. Check the Supply Console, in the Engineering section.&lt;br /&gt;
*Experiment. If you feel comfortable with how the ship works, and how its systems fit together; feel free to try your own set ups and builds for the Engine and other ship systems.&lt;br /&gt;
=Further Reading=&lt;br /&gt;
*[[Supermatter_Engine_ErisEn|See Guide to Supermatter]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*[[Guide_to_Technomancy_ErisEn|See Guide to Technomancy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1570</id>
		<title>NeoTheology Custodian ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1570"/>
		<updated>2019-11-30T23:45:01Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Tips */ Added new tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]Neotheology Custodian[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;[[file:custodian64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You are the Custodian; a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] on board. You cannot pick this job without first picking a Cruciform core implant in character creation. The humble custodian is responsible for cleaning the public areas of the ship, keeping on top of pest and burrow problems in the halls and collecting organic matter for the bioreactor.&lt;br /&gt;
==Guide==&lt;br /&gt;
At round start you will spawn in the chapel area. Find your custodial locker and wear the armour provided to you; the NT armour gives you a high resistance to biological damage and will allow you to go into the Bioreactor room when it is operational. Some of the things you will find in your locker include: &lt;br /&gt;
*Soap&lt;br /&gt;
*Galoshes &lt;br /&gt;
*Trash bags&lt;br /&gt;
*A light replacer&lt;br /&gt;
*A mop&lt;br /&gt;
*Water bucket with cart&lt;br /&gt;
*Asters brand cleaning foam grenades &lt;br /&gt;
*Space cleaner&lt;br /&gt;
&lt;br /&gt;
A box of mousetraps is also available in the custodial office as a somewhat ineffective measure against most of the pests found on Eris.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to clean the public areas of the ship. Throughout a round many things will happen that will definitely leave an unsightly mess in the halls. Tensions are always running high aboard the Eris, and the crew is under a lot of stress. So much stress in fact that seeing things like blood covered hallways and mutated roach corpses can cause unwanted mental breakdowns and other psychological trauma. This is where you come in.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Use what you have at your disposal to keep the ship spotless, and collect all organic matter such as roach and spider corpses for use in the bioreactor room in the chapel. &lt;br /&gt;
*Invasive pests and flora use burrows to travel between different levels of the ship. You can dig up these burrows and weld the floor cracks to prevent further intrusion.&lt;br /&gt;
*Burrows contain trash piles that will be dumped on the floor once you dig them out. Carry a shovel or a spade with you to dig out the trash and get rid of the pile!&lt;br /&gt;
*Dead pests and vermin can be cut up using a tool with a cutting property to gather their meat, or collected in lockers to be broken down in the reactor. Keep in mind that certain fauna contain useful chemicals if butchered instead.&lt;br /&gt;
*Try to focus on the public areas of the ship including: the central Hallways, the lobbies of the different departments(Security, Medbay, Cargo, and Engineering),the dormitories, the cryogenics room, as well as the club and the chapel. These are all high traffic areas you should focus on to minimize sanity effects of seeing blood and trash in the hallways. &lt;br /&gt;
*You are not expected to clean the maintenance, but you may wish to utilize traps in some areas to try and reduce the vermin population.  &lt;br /&gt;
*Fungus will also grow in the maintenance and eventually penetrate into the public areas. You may consider preventative measures of digging up the burrows, or use tools and fire to purify the mushrooms.&lt;br /&gt;
* You can use obelisks to roach-hunt. It can even insta-kill fuhrers&lt;br /&gt;
*Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
*A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
* '''Reveal Adversaries''' is capable of telling you if there are any wire splicings nearby as well as roaches. While the latter is expected in maintenance, the knowing about the former is helpful to prevent accidental shocks&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=1569</id>
		<title>NeoTheology Acolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=1569"/>
		<updated>2019-11-30T23:44:36Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Tips */ Added new tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Acolyte[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
One of the two Acolytes to the Preacher of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. Their task is operate the Bioreactor, Biogenerator and seek resources for the Church to further their influence over the vessel and crew. Acolytes are also given the capacity to learn from the Preacher, being both the Reactor Technicians as well as Soon-to-be Preachers.&lt;br /&gt;
&lt;br /&gt;
[[File:acolyte64.png|120px|right]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
As an Acolyte, you have the armor and the equipment to operate the Bioreactor without succumbing to the instant death of the foul smell of the biomass. Operating the Bioreactor and Biogenerator is quite simple, so long you know what you are doing. Along with operating the main equipment, your armor is tough against the critters that dwell in the maintenance tunnels. [[Guide_to_Neotheology_ErisEn#Using_the_Bioreactor|Information on the Bioreactor and Biogenerator can be found here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Something important to note. Unlike the other roles in the church, if the Preacher perishes or he is indisposed for some time, the Acolytes can conduct the resurrection ritual for fallen Christians.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Agrolytes and Custodians can operate the bioreactor and biogenerators leaving both Acolytes the ability to conduct searches for items in maintenance.&lt;br /&gt;
* If you notice a christian acting a bit dangerous or in a way disturbing the Preacher, perhaps you should do the dirty work for the Preacher and [[Guide_to_Neotheology_ErisEn#Priest_Litanies|punish them yourself]]&lt;br /&gt;
* You can use obelisks to roach-hunt. It can even insta-kill fuhrers&lt;br /&gt;
* Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
* A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
* '''Reveal Adversaries''' is capable of telling you if there are any wire splicings nearby as well as roaches. While the latter is expected in maintenance, the knowing about the former is helpful to prevent accidental shocks&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1335</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1335"/>
		<updated>2019-11-24T20:42:26Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Tips */ Added two new tips about people Preachers shouldn't convert&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Preacher[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
* '''While converting IH may seem like a good idea, you need to remember that there's a reason they can't be roundstart Christians'''. If you baptize IH personnel, don't be surprised to see them fired.&lt;br /&gt;
&lt;br /&gt;
* While Technomancers ''can'' be roundstart Christians, '''it is very foolish to attempt to convert one mid-round'''. They worship AIs and use augments religiously, the exact antithesis of the Church's principles.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Ritual Templates]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1334</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1334"/>
		<updated>2019-11-23T20:15:57Z</updated>

		<summary type="html">&lt;p&gt;Godley: Fixed Doctrines of Deference link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]], [[NeoTheology_Doctrines_of_Deference_ErisEn|Doctrines of Deference]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass planes are dirt, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
'''Basic Cleanlyness''': For cleanliness, you must apply '''Soap''' or a '''Damp Rag (Apply water to a rag)'''. If the wires are bad, you need insulated gloves (or enough burns to fix it) and wirecutters to cut the wires without being shocked, then you need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
*The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
*The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chuch&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Rituals]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|REDACTED]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:guides.png|center|100px|thumb|link=General_Guides_ErisEn|Back to Guide Page]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1333</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1333"/>
		<updated>2019-11-23T20:15:19Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Tips for Neotheologians as a whole */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]], [[NeoTheology_Doctrines_of_Deference|Doctrines of Deference]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass planes are dirt, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
'''Basic Cleanlyness''': For cleanliness, you must apply '''Soap''' or a '''Damp Rag (Apply water to a rag)'''. If the wires are bad, you need insulated gloves (or enough burns to fix it) and wirecutters to cut the wires without being shocked, then you need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
*The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
*The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chuch&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Rituals]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|REDACTED]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:guides.png|center|100px|thumb|link=General_Guides_ErisEn|Back to Guide Page]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=1331</id>
		<title>Inquisitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=1331"/>
		<updated>2019-11-23T16:55:05Z</updated>

		<summary type="html">&lt;p&gt;Godley: Added NT Cross that links to NT hub @ top for even easier access&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Inquisitor[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A high ranking member of the clergy and Deus Ex Machina placed on board in order to monitor the flock of the Preacher and keep the faith sacred. Their duty is to ensure that the church and the members of it remain pure, and to cleanse any corruption that springs up, subtly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Guide:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As an Inquisitor, your job is to wipe out antagonists within NT and those that threaten them, in a subtle way. Starting crusades or taking part in them should be a last resort, if done at all. One of your main priorities is to keep the reputation of the Church pristine, and this is done better from behind the scenes. Revealing yourself to command is most likely a bad idea, though if done strategically, could be beneficial to your cause.&lt;br /&gt;
&lt;br /&gt;
As an Inquisitor, you have an expanded list of Inquisitor litanies, as well as all the [[NeoTheology_Preacher_ErisEn|Preacher]] litanies and an upgraded Cruciform with 100 power in it. This means that not only can you perform the duties of the preacher, but you also have extra tools to help you carry out your holy work.&lt;br /&gt;
&lt;br /&gt;
Reading the Preacher's page may be helpful to you, and it is advised that you [[Lore_basics_ErisEn#NeoTheology|read up on church lore]] in general if you roll Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Inquisitor litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Convalescence''' || A decent heal which soothes burns, bruises and restores oxygen, while dampening pain. || Dominus autem dirigat corda vestra in caritate Dei et patientia Christi&lt;br /&gt;
|-&lt;br /&gt;
| '''Succour''' || Has the same effect as Convalescence on the faithful. Must touch the target disciple. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vo&lt;br /&gt;
|-&lt;br /&gt;
| '''Scrying''' || Allows you to see through the eyes of the faithful for 30 seconds. || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sending''' || Send a message to one of the faithful. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
| '''Initiation''' || Completes the upgrade of a Disciple's cruciform into a Preacher's. Requires a preacher upgrade kit first. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos&lt;br /&gt;
|-&lt;br /&gt;
| '''Knowledge''' || Tells you how many telecrystals you currently have. || Cor sapientis quaerit doctrinam, et os stultorum pascetur inperitia&lt;br /&gt;
|-&lt;br /&gt;
| '''Penance''' || Inflicts a massive amount of pain on a cruciform bearer. || Mihi vindicta [Victim]&lt;br /&gt;
|-&lt;br /&gt;
| '''Bounty''' || Allows you to access a special uplink with a number of NT tools and guns that are reduced in price. || Supra Domini, bona de te peto. Audi me, et libera vocationem ad me munera tua&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
* Like the preacher, litanies can be used without the [[File:Bible.png]] as they can be just spoken. &lt;br /&gt;
* You can choose to not get your hands dirty and instead covertly manipulate the church into doing your bidding through use of Scrying and Sending litanies. Note though, while followers are not forced to follow your orders, you can enforce their obedience through use of the penance litany. This allows you to not reveal yourself, or to reveal yourself in a safe way. Preachers would be well advised to follow your orders, lest you take their power from them. They are your only real subordinates other than those below you ship-wise.&lt;br /&gt;
* Remember that you can perform all the duties of the Preacher, and more. You can even remove the current preacher from power and replace them, or upgrade all disciples into preachers to share out the workload. &lt;br /&gt;
* Interacting with the church is advised. You can draw a lot of power from followers, and improve the church's efficiency vastly.&lt;br /&gt;
* Although you have the tools to do so, you should not go out all-guns blazing and burn the ship down. You are a guardian of the church, and the church should be your focus. Don't get your head lost in the power.&lt;br /&gt;
* It is very useful to whisper your litanies, particularly ones that you shouldn't have access to, such as your preacher litanies and your inquisitor litanies.&lt;br /&gt;
* Don't be afraid to punish NT followers who step out of line or threaten to bring trouble to the church, this is literally your job. Your focus is on the internal, not the external.&lt;br /&gt;
* Two uses of penance will put a follower into pain crit. You can copy-paste their name to rapidly do this, though it is advised that you don't abuse this too much. The same goes for any other litany, including Deprivation, which allows you to rip the cruciform out of any follower. Don't abuse this either, or you might get a talking to.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Inquisitor_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=1330</id>
		<title>NeoTheology Acolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=1330"/>
		<updated>2019-11-23T16:53:44Z</updated>

		<summary type="html">&lt;p&gt;Godley: Added NT Cross that links to NT hub @ top for even easier access&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Acolyte[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
One of the two Acolytes to the Preacher of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. Their task is operate the Bioreactor, Biogenerator and seek resources for the Church to further their influence over the vessel and crew. Acolytes are also given the capacity to learn from the Preacher, being both the Reactor Technicians as well as Soon-to-be Preachers.&lt;br /&gt;
&lt;br /&gt;
[[File:acolyte64.png|120px|right]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
As an Acolyte, you have the armor and the equipment to operate the Bioreactor without succumbing to the instant death of the foul smell of the biomass. Operating the Bioreactor and Biogenerator is quite simple, so long you know what you are doing. Along with operating the main equipment, your armor is tough against the critters that dwell in the maintenance tunnels. [[Guide_to_Neotheology_ErisEn#Using_the_Bioreactor|Information on the Bioreactor and Biogenerator can be found here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Something important to note. Unlike the other roles in the church, if the Preacher perishes or he is indisposed for some time, the Acolytes can conduct the resurrection ritual for fallen Christians.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Agrolytes and Custodians can operate the bioreactor and biogenerators leaving both Acolytes the ability to conduct searches for items in maintenance.&lt;br /&gt;
* If you notice a christian acting a bit dangerous or in a way disturbing the Preacher, perhaps you should do the dirty work for the Preacher and [[Guide_to_Neotheology_ErisEn#Priest_Litanies|punish them yourself]]&lt;br /&gt;
* You can use obelisks to roach-hunt. It can even insta-kill fuhrers&lt;br /&gt;
* Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
* A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=1329</id>
		<title>NeoTheology Agrolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=1329"/>
		<updated>2019-11-23T16:52:47Z</updated>

		<summary type="html">&lt;p&gt;Godley: Added NT Cross that links to NT hub @ top for even easier access&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]Neotheology Agrolyte[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;[[file:agrolyte64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Neotheology Agrolyte is a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] aboard. You must have a Cruciform core implant selected in the character creation menu to play this role. The humble Agrolyte is responsible for growing fruits and vegetables for the church and for the clubs kitchens. &lt;br /&gt;
==Guide==&lt;br /&gt;
As an Agrolyte you will start in the hydroponics garden inside the chapel. In your locker you will find a set of Agrolyte armour; use it because it will give you resistance to all kinds of biological damage and will let you access the Bioreactor room when it is operational.You will also find: &lt;br /&gt;
*A plant analyzer &lt;br /&gt;
*A mini-hoe &lt;br /&gt;
*A hatchet &lt;br /&gt;
*wire cutters&lt;br /&gt;
*bottle of weed killer &lt;br /&gt;
*plant bag for collecting plants.&lt;br /&gt;
In the same room as your locker you will find 2 vendors: the '''MegaSeed Servitor''' and the '''NutriMax'''. These vendors provide seeds for growing and fertilizing agents respectively.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to take the seeds from the vendor and plant them into the hydroponics basins in the garden. Once you’ve done that you will be able to examine (shift-click) the plant to find out what it needs; you can also use your plant analyzer for an in-depth printout of the plants condition.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Plants will require Water and Nutrition. You can use a bucket to water the plants; buckets can be refilled using the water tank. Use fertilizing agents from the '''NutriMax''' vendor to add nutrition and make sure to keep up with the needs of the plant for a successful harvest. The basin will flash a different colour to indicate the status of the plant:&lt;br /&gt;
#'''Green Light:''' Ready for harvest&lt;br /&gt;
#'''Blue Light:''' Low water&lt;br /&gt;
#'''Yellow Light:''' Low nutrients&lt;br /&gt;
#'''Red Light:''' Low health&lt;br /&gt;
#'''Flashing Red Light:''' Weeds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The hydroponics basin will flash red when there is a problem with weeds; you will have to clear them out using the mini-hoe. Alternatively, you can use your weed killer spray. The hatchet will take a sample of any plant to acquire seeds in a basin. If your plants die then you can remove them by clicking with an empty hand.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once the basin flashes green, that means the plant is ready to harvest. Some plants will remain to bear more fruit, but others are a one-time harvest and you will have to replant them. You can use the machine called the '''Seed Extractor''' to obtain seeds from any plant you have grown, since there is a limited amount in the vendor to start with.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Plants are great fuel for the Bioreactor. Grow as much as you can and deliver it to the reactor room.&lt;br /&gt;
*A lot of things you can grow will contain useful chemicals and reagents if properly [[Ghetto_Chemistry_ErisEn|processed]]. Some of these chemicals can have positive effects on your plants.&lt;br /&gt;
*Plants have pretty stable genetics under normal conditions. However, that can change with the addition of mutagenic elements.&lt;br /&gt;
*The fungus that grows on the ship can be sampled for spores using wirecutters. These spores can be grown in the garden and harvested for useful chemicals and biomatter.&lt;br /&gt;
*You can milk the cow using a bucket, and feeding the chickens with wheat will cause them to lay eggs.&lt;br /&gt;
*You can barter with the club owner for food products as you share a fridge with them.&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1328</id>
		<title>NeoTheology Custodian ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1328"/>
		<updated>2019-11-23T16:52:19Z</updated>

		<summary type="html">&lt;p&gt;Godley: Added NT Cross that links to NT hub @ top for even easier access&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]Neotheology Custodian[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;[[file:custodian64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You are the Custodian; a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] on board. You cannot pick this job without first picking a Cruciform core implant in character creation. The humble custodian is responsible for cleaning the public areas of the ship, keeping on top of pest and burrow problems in the halls and collecting organic matter for the bioreactor.&lt;br /&gt;
==Guide==&lt;br /&gt;
At round start you will spawn in the chapel area. Find your custodial locker and wear the armour provided to you; the NT armour gives you a high resistance to biological damage and will allow you to go into the Bioreactor room when it is operational. Some of the things you will find in your locker include: &lt;br /&gt;
*Soap&lt;br /&gt;
*Galoshes &lt;br /&gt;
*Trash bags&lt;br /&gt;
*A light replacer&lt;br /&gt;
*A mop&lt;br /&gt;
*Water bucket with cart&lt;br /&gt;
*Asters brand cleaning foam grenades &lt;br /&gt;
*Space cleaner&lt;br /&gt;
&lt;br /&gt;
A box of mousetraps is also available in the custodial office as a somewhat ineffective measure against most of the pests found on Eris.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to clean the public areas of the ship. Throughout a round many things will happen that will definitely leave an unsightly mess in the halls. Tensions are always running high aboard the Eris, and the crew is under a lot of stress. So much stress in fact that seeing things like blood covered hallways and mutated roach corpses can cause unwanted mental breakdowns and other psychological trauma. This is where you come in.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Use what you have at your disposal to keep the ship spotless, and collect all organic matter such as roach and spider corpses for use in the bioreactor room in the chapel. &lt;br /&gt;
*Invasive pests and flora use burrows to travel between different levels of the ship. You can dig up these burrows and weld the floor cracks to prevent further intrusion.&lt;br /&gt;
*Burrows contain trash piles that will be dumped on the floor once you dig them out. Carry a shovel or a spade with you to dig out the trash and get rid of the pile!&lt;br /&gt;
*Dead pests and vermin can be cut up using a tool with a cutting property to gather their meat, or collected in lockers to be broken down in the reactor. Keep in mind that certain fauna contain useful chemicals if butchered instead.&lt;br /&gt;
*Try to focus on the public areas of the ship including: the central Hallways, the lobbies of the different departments(Security, Medbay, Cargo, and Engineering),the dormitories, the cryogenics room, as well as the club and the chapel. These are all high traffic areas you should focus on to minimize sanity effects of seeing blood and trash in the hallways. &lt;br /&gt;
*You are not expected to clean the maintenance, but you may wish to utilize traps in some areas to try and reduce the vermin population.  &lt;br /&gt;
*Fungus will also grow in the maintenance and eventually penetrate into the public areas. You may consider preventative measures of digging up the burrows, or use tools and fire to purify the mushrooms.&lt;br /&gt;
* You can use obelisks to roach-hunt. It can even insta-kill fuhrers&lt;br /&gt;
*Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
*A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1327</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1327"/>
		<updated>2019-11-23T16:51:28Z</updated>

		<summary type="html">&lt;p&gt;Godley: Replaced the cross a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Preacher[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Ritual Templates]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1326</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1326"/>
		<updated>2019-11-23T16:48:20Z</updated>

		<summary type="html">&lt;p&gt;Godley: Added NT Cross that links to NT hub @ top for even easier access&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|center|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Preacher&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Ritual Templates]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1320</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1320"/>
		<updated>2019-11-21T22:09:12Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Reading Material/Related Links */ Added ErisEn to Doctrines of Deference link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]], [[NeoTheology_Doctrines_of_Deference|Doctrines of Deference]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass planes are dirt, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
'''Basic Cleanlyness''': For cleanliness, you must apply '''Soap''' or a '''Damp Rag (Apply water to a rag)'''. If the wires are bad, you need insulated gloves (or enough burns to fix it) and wirecutters to cut the wires without being shocked, then you need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
*The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Rituals]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|REDACTED]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:guides.png|center|100px|thumb|link=General_Guides_ErisEn|Back to Guide Page]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=1319</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=1319"/>
		<updated>2019-11-21T07:17:18Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* 64px|frameless Church of NeoTheology */ Added Preacher rituals to Preacher guide section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from the investments of NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]] &amp;lt;!-- If you're editing this, you are probably trying to fix the job photos being massive. Do not drop down the px size from 64, you will need to reformat all job images themselves from 34x64 to 64x64. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the station. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and maintain the execution of the agreement. Basically - carry out the orders of the Captain, however the Commanders word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds for an expedition. They conduct expeditions on abandoned technologies, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebious Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand the knowledge of humanity.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebious Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebious Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the miraid of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Technological anarchists, hired by the funds received from the Moebius and NeoTheology investments, known for their love for all mechanical things, they ensure the functioning of the ship, periodically stuffing themselves with a large abundance of implants and prostheses, as well as improving the ship in accordance with the new engineering thought, if it does not go contrary to the captain.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]] [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine. Make sure it keeps running, along with atmospherics, shields, and thrusters.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]] [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Asters Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose sole interests lie in profits and wealth.Those profits are mainly secured by providing the masses of consumers with everything they need - provisions, equipment, weapons and cargo.Most Guild folk share a common sentiment for the reinforcement of capitalist notions,and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain, to pursue profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]] [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to earn their way.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship, assist others to get paid. Good for new players, as no skill is assumed.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Actor.png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Actor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some money as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space, promote the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[NeoTheology_Preacher_Rituals_ErisEn|Rituals]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of mess and gather organic matter for the bioreactor&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew, providing not only great comfort, but also a threat, which the crew has always watched, everyone knows the threat - it has long been repaid, and played a cruel joke with many corporations.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AIgif.gif|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the station. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Roles =&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Who knows what goals they pursue?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Traitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Low to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers, give them tasks, punish sinful believers, watch over them from their eyes. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]],[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Document_Defender_ErisEn]]&amp;lt;br/&amp;gt;[[File:Moebius.png|32px|link=Document_Defender_ErisEn]] [[Document_Defender_ErisEn|Secret Document Defender]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Prevent [[Traitor_ErisEn|bad elements]], or anyone else from taking your secret documents.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[file:4.png|80px|center|link=Main_Page_ErisEn|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Jobs_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=1318</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=1318"/>
		<updated>2019-11-21T07:14:38Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Antagonists */ Added guide links to Inquisitor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from the investments of NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]] &amp;lt;!-- If you're editing this, you are probably trying to fix the job photos being massive. Do not drop down the px size from 64, you will need to reformat all job images themselves from 34x64 to 64x64. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the station. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and maintain the execution of the agreement. Basically - carry out the orders of the Captain, however the Commanders word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds for an expedition. They conduct expeditions on abandoned technologies, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebious Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand the knowledge of humanity.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebious Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebious Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the miraid of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Technological anarchists, hired by the funds received from the Moebius and NeoTheology investments, known for their love for all mechanical things, they ensure the functioning of the ship, periodically stuffing themselves with a large abundance of implants and prostheses, as well as improving the ship in accordance with the new engineering thought, if it does not go contrary to the captain.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]] [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine. Make sure it keeps running, along with atmospherics, shields, and thrusters.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]] [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Asters Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose sole interests lie in profits and wealth.Those profits are mainly secured by providing the masses of consumers with everything they need - provisions, equipment, weapons and cargo.Most Guild folk share a common sentiment for the reinforcement of capitalist notions,and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain, to pursue profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]] [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to earn their way.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship, assist others to get paid. Good for new players, as no skill is assumed.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Actor.png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Actor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some money as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space, promote the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of mess and gather organic matter for the bioreactor&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew, providing not only great comfort, but also a threat, which the crew has always watched, everyone knows the threat - it has long been repaid, and played a cruel joke with many corporations.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AIgif.gif|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the station. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Roles =&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Who knows what goals they pursue?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Traitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Low to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers, give them tasks, punish sinful believers, watch over them from their eyes. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]],[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Document_Defender_ErisEn]]&amp;lt;br/&amp;gt;[[File:Moebius.png|32px|link=Document_Defender_ErisEn]] [[Document_Defender_ErisEn|Secret Document Defender]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Prevent [[Traitor_ErisEn|bad elements]], or anyone else from taking your secret documents.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[file:4.png|80px|center|link=Main_Page_ErisEn|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Jobs_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=1317</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=1317"/>
		<updated>2019-11-21T07:12:05Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* 64px|frameless Church of NeoTheology */ Added Doctrines of Deference link as a Guide to all NT roles, also added maint survival guide links for custodian and acolyte&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from the investments of NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]] &amp;lt;!-- If you're editing this, you are probably trying to fix the job photos being massive. Do not drop down the px size from 64, you will need to reformat all job images themselves from 34x64 to 64x64. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the station. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and maintain the execution of the agreement. Basically - carry out the orders of the Captain, however the Commanders word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds for an expedition. They conduct expeditions on abandoned technologies, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebious Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand the knowledge of humanity.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebious Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebious Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the miraid of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Technological anarchists, hired by the funds received from the Moebius and NeoTheology investments, known for their love for all mechanical things, they ensure the functioning of the ship, periodically stuffing themselves with a large abundance of implants and prostheses, as well as improving the ship in accordance with the new engineering thought, if it does not go contrary to the captain.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]] [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine. Make sure it keeps running, along with atmospherics, shields, and thrusters.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]] [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Asters Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose sole interests lie in profits and wealth.Those profits are mainly secured by providing the masses of consumers with everything they need - provisions, equipment, weapons and cargo.Most Guild folk share a common sentiment for the reinforcement of capitalist notions,and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain, to pursue profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]] [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to earn their way.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship, assist others to get paid. Good for new players, as no skill is assumed.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Actor.png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Actor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some money as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space, promote the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of mess and gather organic matter for the bioreactor&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew, providing not only great comfort, but also a threat, which the crew has always watched, everyone knows the threat - it has long been repaid, and played a cruel joke with many corporations.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AIgif.gif|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the station. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Roles =&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Who knows what goals they pursue?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Traitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Low to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers, give them tasks, punish sinful believers, watch over them from their eyes. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Document_Defender_ErisEn]]&amp;lt;br/&amp;gt;[[File:Moebius.png|32px|link=Document_Defender_ErisEn]] [[Document_Defender_ErisEn|Secret Document Defender]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Prevent [[Traitor_ErisEn|bad elements]], or anyone else from taking your secret documents.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[file:4.png|80px|center|link=Main_Page_ErisEn|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Jobs_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=1315</id>
		<title>Inquisitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=1315"/>
		<updated>2019-11-21T04:03:10Z</updated>

		<summary type="html">&lt;p&gt;Godley: Why the heck was it 'her' instead of 'their', fixed now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Inquisitor&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A high ranking member of the clergy and Deus Ex Machina placed on board in order to monitor the flock of the Preacher and keep the faith sacred. Their duty is to ensure that the church and the members of it remain pure, and to cleanse any corruption that springs up, subtly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Guide:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As an Inquisitor, your job is to wipe out antagonists within NT and those that threaten them, in a subtle way. Starting crusades or taking part in them should be a last resort, if done at all. One of your main priorities is to keep the reputation of the Church pristine, and this is done better from behind the scenes. Revealing yourself to command is most likely a bad idea, though if done strategically, could be beneficial to your cause.&lt;br /&gt;
&lt;br /&gt;
As an Inquisitor, you have an expanded list of Inquisitor litanies, as well as all the [[NeoTheology_Preacher_ErisEn|Preacher]] litanies and an upgraded Cruciform with 100 power in it. This means that not only can you perform the duties of the preacher, but you also have extra tools to help you carry out your holy work.&lt;br /&gt;
&lt;br /&gt;
Reading the Preacher's page may be helpful to you, and it is advised that you [[Lore_basics_ErisEn#NeoTheology|read up on church lore]] in general if you roll Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Inquisitor litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Convalescence''' || A decent heal which soothes burns, bruises and restores oxygen, while dampening pain. || Dominus autem dirigat corda vestra in caritate Dei et patientia Christi&lt;br /&gt;
|-&lt;br /&gt;
| '''Succour''' || Has the same effect as Convalescence on the faithful. Must touch the target disciple. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vo&lt;br /&gt;
|-&lt;br /&gt;
| '''Scrying''' || Allows you to see through the eyes of the faithful for 30 seconds. || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sending''' || Send a message to one of the faithful. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
| '''Initiation''' || Completes the upgrade of a Disciple's cruciform into a Preacher's. Requires a preacher upgrade kit first. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos&lt;br /&gt;
|-&lt;br /&gt;
| '''Knowledge''' || Tells you how many telecrystals you currently have. || Cor sapientis quaerit doctrinam, et os stultorum pascetur inperitia&lt;br /&gt;
|-&lt;br /&gt;
| '''Penance''' || Inflicts a massive amount of pain on a cruciform bearer. || Mihi vindicta [Victim]&lt;br /&gt;
|-&lt;br /&gt;
| '''Bounty''' || Allows you to access a special uplink with a number of NT tools and guns that are reduced in price. || Supra Domini, bona de te peto. Audi me, et libera vocationem ad me munera tua&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
* Like the preacher, litanies can be used without the [[File:Bible.png]] as they can be just spoken. &lt;br /&gt;
* You can choose to not get your hands dirty and instead covertly manipulate the church into doing your bidding through use of Scrying and Sending litanies. Note though, while followers are not forced to follow your orders, you can enforce their obedience through use of the penance litany. This allows you to not reveal yourself, or to reveal yourself in a safe way. Preachers would be well advised to follow your orders, lest you take their power from them. They are your only real subordinates other than those below you ship-wise.&lt;br /&gt;
* Remember that you can perform all the duties of the Preacher, and more. You can even remove the current preacher from power and replace them, or upgrade all disciples into preachers to share out the workload. &lt;br /&gt;
* Interacting with the church is advised. You can draw a lot of power from followers, and improve the church's efficiency vastly.&lt;br /&gt;
* Although you have the tools to do so, you should not go out all-guns blazing and burn the ship down. You are a guardian of the church, and the church should be your focus. Don't get your head lost in the power.&lt;br /&gt;
* It is very useful to whisper your litanies, particularly ones that you shouldn't have access to, such as your preacher litanies and your inquisitor litanies.&lt;br /&gt;
* Don't be afraid to punish NT followers who step out of line or threaten to bring trouble to the church, this is literally your job. Your focus is on the internal, not the external.&lt;br /&gt;
* Two uses of penance will put a follower into pain crit. You can copy-paste their name to rapidly do this, though it is advised that you don't abuse this too much. The same goes for any other litany, including Deprivation, which allows you to rip the cruciform out of any follower. Don't abuse this either, or you might get a talking to.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Inquisitor_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=1314</id>
		<title>Inquisitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=1314"/>
		<updated>2019-11-21T04:01:54Z</updated>

		<summary type="html">&lt;p&gt;Godley: Added Reading Material/Related Links section, including link to new Doctrines of Deference page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Inquisitor&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A high ranking member of the clergy and Deus Ex Machina placed on board in order to monitor the flock of the Preacher and keep the faith sacred. Her duty is to ensure that the church and the members of it remain pure, and to cleanse any corruption that springs up, subtly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Guide:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As an Inquisitor, your job is to wipe out antagonists within NT and those that threaten them, in a subtle way. Starting crusades or taking part in them should be a last resort, if done at all. One of your main priorities is to keep the reputation of the Church pristine, and this is done better from behind the scenes. Revealing yourself to command is most likely a bad idea, though if done strategically, could be beneficial to your cause.&lt;br /&gt;
&lt;br /&gt;
As an Inquisitor, you have an expanded list of Inquisitor litanies, as well as all the [[NeoTheology_Preacher_ErisEn|Preacher]] litanies and an upgraded Cruciform with 100 power in it. This means that not only can you perform the duties of the preacher, but you also have extra tools to help you carry out your holy work.&lt;br /&gt;
&lt;br /&gt;
Reading the Preacher's page may be helpful to you, and it is advised that you [[Lore_basics_ErisEn#NeoTheology|read up on church lore]] in general if you roll Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Inquisitor litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Convalescence''' || A decent heal which soothes burns, bruises and restores oxygen, while dampening pain. || Dominus autem dirigat corda vestra in caritate Dei et patientia Christi&lt;br /&gt;
|-&lt;br /&gt;
| '''Succour''' || Has the same effect as Convalescence on the faithful. Must touch the target disciple. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vo&lt;br /&gt;
|-&lt;br /&gt;
| '''Scrying''' || Allows you to see through the eyes of the faithful for 30 seconds. || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sending''' || Send a message to one of the faithful. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
| '''Initiation''' || Completes the upgrade of a Disciple's cruciform into a Preacher's. Requires a preacher upgrade kit first. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos&lt;br /&gt;
|-&lt;br /&gt;
| '''Knowledge''' || Tells you how many telecrystals you currently have. || Cor sapientis quaerit doctrinam, et os stultorum pascetur inperitia&lt;br /&gt;
|-&lt;br /&gt;
| '''Penance''' || Inflicts a massive amount of pain on a cruciform bearer. || Mihi vindicta [Victim]&lt;br /&gt;
|-&lt;br /&gt;
| '''Bounty''' || Allows you to access a special uplink with a number of NT tools and guns that are reduced in price. || Supra Domini, bona de te peto. Audi me, et libera vocationem ad me munera tua&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Tips==&lt;br /&gt;
* Like the preacher, litanies can be used without the [[File:Bible.png]] as they can be just spoken. &lt;br /&gt;
* You can choose to not get your hands dirty and instead covertly manipulate the church into doing your bidding through use of Scrying and Sending litanies. Note though, while followers are not forced to follow your orders, you can enforce their obedience through use of the penance litany. This allows you to not reveal yourself, or to reveal yourself in a safe way. Preachers would be well advised to follow your orders, lest you take their power from them. They are your only real subordinates other than those below you ship-wise.&lt;br /&gt;
* Remember that you can perform all the duties of the Preacher, and more. You can even remove the current preacher from power and replace them, or upgrade all disciples into preachers to share out the workload. &lt;br /&gt;
* Interacting with the church is advised. You can draw a lot of power from followers, and improve the church's efficiency vastly.&lt;br /&gt;
* Although you have the tools to do so, you should not go out all-guns blazing and burn the ship down. You are a guardian of the church, and the church should be your focus. Don't get your head lost in the power.&lt;br /&gt;
* It is very useful to whisper your litanies, particularly ones that you shouldn't have access to, such as your preacher litanies and your inquisitor litanies.&lt;br /&gt;
* Don't be afraid to punish NT followers who step out of line or threaten to bring trouble to the church, this is literally your job. Your focus is on the internal, not the external.&lt;br /&gt;
* Two uses of penance will put a follower into pain crit. You can copy-paste their name to rapidly do this, though it is advised that you don't abuse this too much. The same goes for any other litany, including Deprivation, which allows you to rip the cruciform out of any follower. Don't abuse this either, or you might get a talking to.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Inquisitor_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=1313</id>
		<title>NeoTheology Agrolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=1313"/>
		<updated>2019-11-21T03:55:55Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Reading Material/Related Links */ Added ErisEn to Doctrines of Deference link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Neotheology Agrolyte&amp;lt;/h1&amp;gt;[[file:agrolyte64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Neotheology Agrolyte is a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] aboard. You must have a Cruciform core implant selected in the character creation menu to play this role. The humble Agrolyte is responsible for growing fruits and vegetables for the church and for the clubs kitchens. &lt;br /&gt;
==Guide==&lt;br /&gt;
As an Agrolyte you will start in the hydroponics garden inside the chapel. In your locker you will find a set of Agrolyte armour; use it because it will give you resistance to all kinds of biological damage and will let you access the Bioreactor room when it is operational.You will also find: &lt;br /&gt;
*A plant analyzer &lt;br /&gt;
*A mini-hoe &lt;br /&gt;
*A hatchet &lt;br /&gt;
*wire cutters&lt;br /&gt;
*bottle of weed killer &lt;br /&gt;
*plant bag for collecting plants.&lt;br /&gt;
In the same room as your locker you will find 2 vendors: the '''MegaSeed Servitor''' and the '''NutriMax'''. These vendors provide seeds for growing and fertilizing agents respectively.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to take the seeds from the vendor and plant them into the hydroponics basins in the garden. Once you’ve done that you will be able to examine (shift-click) the plant to find out what it needs; you can also use your plant analyzer for an in-depth printout of the plants condition.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Plants will require Water and Nutrition. You can use a bucket to water the plants; buckets can be refilled using the water tank. Use fertilizing agents from the '''NutriMax''' vendor to add nutrition and make sure to keep up with the needs of the plant for a successful harvest. The basin will flash a different colour to indicate the status of the plant:&lt;br /&gt;
#'''Green Light:''' Ready for harvest&lt;br /&gt;
#'''Blue Light:''' Low water&lt;br /&gt;
#'''Yellow Light:''' Low nutrients&lt;br /&gt;
#'''Red Light:''' Low health&lt;br /&gt;
#'''Flashing Red Light:''' Weeds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The hydroponics basin will flash red when there is a problem with weeds; you will have to clear them out using the mini-hoe. Alternatively, you can use your weed killer spray. The hatchet will take a sample of any plant to acquire seeds in a basin. If your plants die then you can remove them by clicking with an empty hand.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once the basin flashes green, that means the plant is ready to harvest. Some plants will remain to bear more fruit, but others are a one-time harvest and you will have to replant them. You can use the machine called the '''Seed Extractor''' to obtain seeds from any plant you have grown, since there is a limited amount in the vendor to start with.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Plants are great fuel for the Bioreactor. Grow as much as you can and deliver it to the reactor room.&lt;br /&gt;
*A lot of things you can grow will contain useful chemicals and reagents if properly [[Ghetto_Chemistry_ErisEn|processed]]. Some of these chemicals can have positive effects on your plants.&lt;br /&gt;
*Plants have pretty stable genetics under normal conditions. However, that can change with the addition of mutagenic elements.&lt;br /&gt;
*The fungus that grows on the ship can be sampled for spores using wirecutters. These spores can be grown in the garden and harvested for useful chemicals and biomatter.&lt;br /&gt;
*You can milk the cow using a bucket, and feeding the chickens with wheat will cause them to lay eggs.&lt;br /&gt;
*You can barter with the club owner for food products as you share a fridge with them.&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1312</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1312"/>
		<updated>2019-11-21T03:53:48Z</updated>

		<summary type="html">&lt;p&gt;Godley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Preacher&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Ritual Templates]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1311</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1311"/>
		<updated>2019-11-21T03:53:04Z</updated>

		<summary type="html">&lt;p&gt;Godley: Added ErisEn to Doctrines of Deference link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Preacher&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEN|Roleplay Ritual Templates]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=1310</id>
		<title>NeoTheology Acolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=1310"/>
		<updated>2019-11-21T03:50:49Z</updated>

		<summary type="html">&lt;p&gt;Godley: Added Reading Material/Related Links section, including link to new Doctrines of Deference page. Added snippet about Acolytes being preachers in-training. Also new tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Acolyte&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
One of the two Acolytes to the Preacher of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. Their task is operate the Bioreactor, Biogenerator and seek resources for the Church to further their influence over the vessel and crew. Acolytes are also given the capacity to learn from the Preacher, being both the Reactor Technicians as well as Soon-to-be Preachers.&lt;br /&gt;
&lt;br /&gt;
[[File:acolyte64.png|120px|right]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
As an Acolyte, you have the armor and the equipment to operate the Bioreactor without succumbing to the instant death of the foul smell of the biomass. Operating the Bioreactor and Biogenerator is quite simple, so long you know what you are doing. Along with operating the main equipment, your armor is tough against the critters that dwell in the maintenance tunnels. [[Guide_to_Neotheology_ErisEn#Using_the_Bioreactor|Information on the Bioreactor and Biogenerator can be found here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Something important to note. Unlike the other roles in the church, if the Preacher perishes or he is indisposed for some time, the Acolytes can conduct the resurrection ritual for fallen Christians.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Agrolytes and Custodians can operate the bioreactor and biogenerators leaving both Acolytes the ability to conduct searches for items in maintenance.&lt;br /&gt;
* If you notice a christian acting a bit dangerous or in a way disturbing the Preacher, perhaps you should do the dirty work for the Preacher and [[Guide_to_Neotheology_ErisEn#Priest_Litanies|punish them yourself]]&lt;br /&gt;
* You can use obelisks to roach-hunt. It can even insta-kill fuhrers&lt;br /&gt;
* Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
* A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1309</id>
		<title>NeoTheology Custodian ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1309"/>
		<updated>2019-11-21T03:50:29Z</updated>

		<summary type="html">&lt;p&gt;Godley: New tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Neotheology Custodian&amp;lt;/h1&amp;gt;[[file:custodian64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You are the Custodian; a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] on board. You cannot pick this job without first picking a Cruciform core implant in character creation. The humble custodian is responsible for cleaning the public areas of the ship, keeping on top of pest and burrow problems in the halls and collecting organic matter for the bioreactor.&lt;br /&gt;
==Guide==&lt;br /&gt;
At round start you will spawn in the chapel area. Find your custodial locker and wear the armour provided to you; the NT armour gives you a high resistance to biological damage and will allow you to go into the Bioreactor room when it is operational. Some of the things you will find in your locker include: &lt;br /&gt;
*Soap&lt;br /&gt;
*Galoshes &lt;br /&gt;
*Trash bags&lt;br /&gt;
*A light replacer&lt;br /&gt;
*A mop&lt;br /&gt;
*Water bucket with cart&lt;br /&gt;
*Asters brand cleaning foam grenades &lt;br /&gt;
*Space cleaner&lt;br /&gt;
&lt;br /&gt;
A box of mousetraps is also available in the custodial office as a somewhat ineffective measure against most of the pests found on Eris.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to clean the public areas of the ship. Throughout a round many things will happen that will definitely leave an unsightly mess in the halls. Tensions are always running high aboard the Eris, and the crew is under a lot of stress. So much stress in fact that seeing things like blood covered hallways and mutated roach corpses can cause unwanted mental breakdowns and other psychological trauma. This is where you come in.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Use what you have at your disposal to keep the ship spotless, and collect all organic matter such as roach and spider corpses for use in the bioreactor room in the chapel. &lt;br /&gt;
*Invasive pests and flora use burrows to travel between different levels of the ship. You can dig up these burrows and weld the floor cracks to prevent further intrusion.&lt;br /&gt;
*Burrows contain trash piles that will be dumped on the floor once you dig them out. Carry a shovel or a spade with you to dig out the trash and get rid of the pile!&lt;br /&gt;
*Dead pests and vermin can be cut up using a tool with a cutting property to gather their meat, or collected in lockers to be broken down in the reactor. Keep in mind that certain fauna contain useful chemicals if butchered instead.&lt;br /&gt;
*Try to focus on the public areas of the ship including: the central Hallways, the lobbies of the different departments(Security, Medbay, Cargo, and Engineering),the dormitories, the cryogenics room, as well as the club and the chapel. These are all high traffic areas you should focus on to minimize sanity effects of seeing blood and trash in the hallways. &lt;br /&gt;
*You are not expected to clean the maintenance, but you may wish to utilize traps in some areas to try and reduce the vermin population.  &lt;br /&gt;
*Fungus will also grow in the maintenance and eventually penetrate into the public areas. You may consider preventative measures of digging up the burrows, or use tools and fire to purify the mushrooms.&lt;br /&gt;
* You can use obelisks to roach-hunt. It can even insta-kill fuhrers&lt;br /&gt;
*Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
*A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=1308</id>
		<title>Lore basics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=1308"/>
		<updated>2019-11-21T03:49:54Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* NeoTheology */ Fixed some grammar and clarified how long ago the church overtook NT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lore basics=&lt;br /&gt;
&lt;br /&gt;
==Canis Major==&lt;br /&gt;
The Canis Major Dwarf Galaxy is the closest neighbouring galaxy to the Milky Way, which had been colonized by the Alliance shortly before its ruin. This is why humans in Canis Major’s borders had escaped the Milky Way's mournful destiny. Now, humanity mostly dwells here, broken out of Alliance’s chains.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
Cosmic Exploration Vessel “Eris” is a private ship, owned only by its captain. This old spaceship, which was used to transfer prisoners, had been restructured on Asters Guild’s shipyard. Stuffed with relatively expensive modern equipment, it is perfectly suited to deep space research missions.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Technological level varies from area to area, but in general is rather low because of Alliance’s policies of research crackdown for several ages. After the Alliance had fallen, things became worse with the disappearance of some technologies. For instance, microelectronics are at the level of the 90s in the 21st century. Firearms are more widely used than energy weapons. Cloning technology is available only with mysterious Neo-Theology implants — Cruciforms, and no one really knows how those actually work. Interstellar travels are provided using bluespace technologies. Short travels can be carried out by vessel engines, for long travels two-sided gates are used.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Hansa Trade Union===&lt;br /&gt;
Hansa Trade Union (aka HTU) is a territorial unity of several trade corporations, which protect their rules, interests and monopolies. Formed from reshaped Syndicate, four main corporations have monopolized the most crucial and most profitable markets, but leave minor sectors for small businesses and enterprises. CEV “Eris” is registered as one of Hansa’s Free Vessels. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: HTU is rather pragmatic in diplomacy, it is ready for trade with everyone who doesn't encroach its rules, integrity and independences. That’s why Cyberchristianity's expansion annoys them, and the communistic cult of Excelsior must be eviscerated. In general, they do not care about the rest of humanity. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: Only simple, law-approved models are allowed, but Main Corporations can create much more efficient AI’s. &lt;br /&gt;
&lt;br /&gt;
Civil rights: Drugs and weapons are allowed literally everywhere, though planets and stations may have restrictions. Drug consumption at work has also been regulated. Slavery is restricted, but civilians can sign a contract with a corporation in order to be enslaved by it (which is really not that rare). There is no “universal” passport for Hansa, or citizenship, instead there are many different passports of organizations, planets, stations, which have different types of insurance, protection, rules and duties. &lt;br /&gt;
&lt;br /&gt;
HTU was inspired from a romanticised hypercapitalism: pirates after each asteroid, half-cyborgized corporate elite, which measure&lt;br /&gt;
people in money, and overcrowded hive cities. There are gray fumes, which are filtered by old-fashioned terraforming systems, the last chance for humanity to save itself.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Ironhammer Security===&lt;br /&gt;
Private Military Corporation which performs police functions at HTU’s vessels, stations and planets. Provides a large amount of services, from hunting criminals to escorting convoys. About fifty years ago Ironhammer Security was the Military Forces of Syndicate. &lt;br /&gt;
Ironhammer Security has several departments, which fulfil different tasks. Here are five most important divisions:&lt;br /&gt;
&lt;br /&gt;
Expeditionary fleet: Created from the money of remaining planetary states and major corporations. These are the main military power of Hansa, the protection from an external invasion.&lt;br /&gt;
&lt;br /&gt;
Marshals: These people are bounty hunters. They capture and eliminate targets by the order of their contractor, an organization or a state, outside the contractor's area of influence. Despite all the Central Command’s efforts, Marshals often conflict with the local Ironhammer forces for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
Special Anomalistic Unit (S.A.U.): This department is responsible for seeking, securing, suppressing and destroying anomalistic objects. S.A.U. protects Hansa from the communistic cult called Excelsior, from NeoTheology agents, changelings, and other threats beyond one’s understanding. A pair of operatives from this division are among CEV “Eris” crew, hired in order to protect ship from various dangers on derelicts.&lt;br /&gt;
&lt;br /&gt;
Corporate Security: This division secures property, buildings, space stations and vessels. CEV “Eris” guards are a part of this division.&lt;br /&gt;
&lt;br /&gt;
Turing Police: They deal with lawless synthetics and cyborgs, or with powerful AIs without a license. This department is one of the few that acts under their own rules. These guys are very influential. Their financing comes directly from Hansa, as well as their orders.&lt;br /&gt;
Equipment that operatives use depends on tasks they complete, and also from places where operatives are located. However, most of their weaponry is kinetic. They are severe and discreet professionals when it comes to business.&lt;br /&gt;
&lt;br /&gt;
[HTU] The Frozen Star&lt;br /&gt;
Company provides a huge variety of cheap weapons and ammunition, highly valued among the Galaxy. A lot of their firearms are kinetic, however, they also have a few, rare, energy firearms. Naming of the weaponry comes from the sci-fi genre of the Old Earth: books, films etc. In their advertisements they make references of Earth archetypes or specific works. The guns are mostly modern, but they also make replicas of 21st century weapons.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Asters Guild===&lt;br /&gt;
The Asters Guild is a union of spaceports, trade stations, shipyards and factories.A majestic organization which target is to control the market of deep space travels and shipments. Only Guild members have access to the most advanced engines, navigation devices, AIs, and some prosthesis for direct connection to a vessel. It’s nearly impossible to become a member of Asters Guild, and people usually get in only by commercial or other such connections. The Captain, First Officer and Merchant of CEV “Eris” are Asters. Moreover, the Merchant and Cargo area are independent, which means they are not directly subordinated to Captain.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Moebius Laboratories===&lt;br /&gt;
This company produces pharmaceuticals, drugs, prosthesis, and provides genetical operations. They also have the most advanced hospitals. &lt;br /&gt;
A significant part of their business is rather mysterious, though it is known that they are involved in secret genetic experiments, using people as consumable material. &lt;br /&gt;
&lt;br /&gt;
Due to all this, and because of some stories of abductions, Moebius Laboratories are rather infamous. In their marketing policy they emphasize, by modern and sterile style, on “new mind horizons” when they sell drugs, on hide potential that prosthesis can provide. Compared to their main rival, NeoTheology, they are absolutely lambs.&lt;br /&gt;
&lt;br /&gt;
===NeoTheology===&lt;br /&gt;
NanoTrasen was, perhaps, the most successful megacorporation in human's history. The key to their success was in two things: first, for a long period of time, they were the only company who had an access to the Alliance' worlds, thus being the first ones to claim their technologies. Secondly — they had a full control of systems with plasma giants, which made them the biggest and the most powerful monopoly company out there. With such power in their hands they grew more and more majestic, just as more dangerous. The more they grew — the more dangerous they were. They even managed to provide researches in the arcane spheres of wormholes and biological AI (using pure and modified brains of humans). &lt;br /&gt;
&lt;br /&gt;
They also created their own weapons, which are being used by IronHammer, among other organizations. &lt;br /&gt;
One of the most important achievements of the Corporation was the establishment the basics of Cyberspace technology, using bluespace for information transfer, creating constructs of pure energy which could perform various tasks, even connect with machines and devices through wormholes. &lt;br /&gt;
&lt;br /&gt;
Years gone by, and NanoTrasen become huge, as a state. Corporation had suffered a period of stagnation… &lt;br /&gt;
And then the rebellion happened. In 2313, suddenly, almost all the directors were eliminated in a couple of hours, and NT Military Forces were under rebel control. The next day the Church Of Cyber-Christianity stated that corporation was purified, and would be reforged by the hand of the Church. Thus, the corporation had got a new name — NeoTheology. &lt;br /&gt;
&lt;br /&gt;
The point of Cyber-Christianity is that Judgement Day is approaching. But God gave them technologies in order to create the civilization of righteous people, giving them the Last Chance. &lt;br /&gt;
&lt;br /&gt;
Cruciform — a Tau Cross-like implant, which embeds into one’s chest. The Church assures that it keeps one’s soul for cloning. Biological age always drops to 33-35 years during a cloning process, and those who implanted with Cruciform age much more slowly. That means, that, in theory, the life of an implanted human being is... everlasting. &lt;br /&gt;
&lt;br /&gt;
In addition to that, The Church has the Angel's technology. Angels are energetical constructs, which are created in bluespace after one’s death. According to information that we know, so-called Angels are early prototype of cloning technology. If one dies, his mind transfers to this construct. But this amount of information is not enough to actually perform cloning process. Angels are used like autonomic bots to work in cyberspace, to fix errors and to make repairs, or, for instance, to jam enemy’s communications. &lt;br /&gt;
Angels stations are spread across the Galaxy, guaranteeing an access to after-death consciousness of the humanity to the Church. That’s a rather terrific thing. &lt;br /&gt;
&lt;br /&gt;
Generally speaking, Angel's technology, Cruciform and cloning are beyond human comprehension. All attempts of other factions led to nothing when they tried to create something similar. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: being in a cold war with Hansa, The Church, however, has some kind of partnership with the Trade Union in several fields. The cause of cold war is Church’s expansion inside Hansa. Cruciforms become more and more popular, and the Trade Union thinks that it can be a dangerous factor when it comes to internal integrity, that’s why Hansa has a propagandist company against Cruciforms — for example, implanted Cyberchristians cannot be on head vacations in the Trade Union’s. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: restricted everywhere, with only few exceptions. &lt;br /&gt;
&lt;br /&gt;
Civil rights: religion is crucial for Christians, but the Church cannot control everything yet. There is a huge gap between social layers in hive cities, between righteous civillians and lowlife. In slums, where lawlessness, drugs and guns (illegally imported from Hansa, by the way), people live from day to day without any hopes and expectations. However, the quantity of righteous plodders is increasing gradually. &lt;br /&gt;
&lt;br /&gt;
When it comes to the Church’s laws, among others holy commandments, Christians can’t have any implants except Cruciform. &lt;br /&gt;
A Cyberchristian’s body will deny other implants, or Cruciform itself, which is much worse. &lt;br /&gt;
&lt;br /&gt;
Deus Ex Machina stand out and constantly look upon its flock, read their thoughts, look through their souls. The Inquisition purifies other factions’ influence from NT territory, slum areas are being rebuilt into beautiful gardens, the fleet is being refreshed with the latest technology. Worlds are getting clearer and decent, but humans barely understand what is actually happening. Bulky machines activated by litanies do not reveal their inner secrets, police officers don’t know where do their orders come from, new vessels have minimal crew amount because of the miracle machines of the Church. When science comes to the background, people do not ask questions anymore. Reality slips through their fingers.&lt;br /&gt;
&lt;br /&gt;
===Excelsior===&lt;br /&gt;
It’s hard to be sure where do these people come from. But they are not descendants of Canis Major colonists for sure. Their simple technologies are based on Alliance’s: austere and unwieldy, they do, however, outdo Hansa’s in some ways. &lt;br /&gt;
The ideology of this faction is radical communism. Without any private property, they live in simple communes on ships and stations throughout the Space, and implants in their minds connect them in order to communicate and coordinate. Their families are neither nuclear nor extended — they have no families at all. Monogamy is restricted and despised. &lt;br /&gt;
&lt;br /&gt;
The core of Excelsior — Haven, half-mythical station, the largest hive, commune, which is building ships and doing intellectual researches. Access to Haven is impossible, only few scientists and commune leaders can be found there from an “outer commune”. People from outer communes mainly excavate resources for Haven’s projects. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: Excelsior has hostile relationships with other factions. Because of communists’ aggressive expansion, denial of private property (they dig resources literally everywhere on others’ territory) and their agents (who are to embed on neutral mining station and to convert miners into new Excelsior commune by using implants), they are called Communism Cult. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: the creation of AI is restricted everywhere exept Haven (it is unknown which kind of AI is there). Ship systems have basic AI. &lt;br /&gt;
&lt;br /&gt;
Civil rights: commune controls people, Haven controls communes. Those who are against commune are to be destroyed. If someone will commit a crime against Haven — his commune will be… submitted for responsibility. Austere laws with a severe ambience made people of Excelsior ready to protect their lives and their commune any second. Their society is deeply militaristic. &lt;br /&gt;
The goals of Excelsior are mysterious. In the propaganda of theirs they talk about the creation of an utopia, where everybody are equal and important, which is attract many people. On the other hand, the web of secret communes widens, Haven builds more and more ships. Things like this can’t end well.&lt;br /&gt;
&lt;br /&gt;
===Technomancers League===&lt;br /&gt;
The colonists who had survived in an anomalous space filled with asteroids, became known as Technomancers. &lt;br /&gt;
Dead asteroids were their colonies, and they built their under-dome cities on depleted planets. An aggressive vacuum environment moved their science forward. After one and a half of the century the state of Technomancers became technological utopia. They prolong human life for several centuries, and, generally, had things that humanity can’t create now… &lt;br /&gt;
But it could not last long. Bluespace's peculiar properties were the double-edged sword: they disrupted teleportation, protecting Technomancers from an invade from the outside, but also trapping Technomancers in their sector, leaving them little variety. Soon enough, Technomancers started to fight each other for resources and space for living. This quake cracked the League, and it drowned in anarchy and internecine conflicts. This crisis is lasting now: clan leaders die like flies, territories change owners daily, and any unions are unstable. &lt;br /&gt;
&lt;br /&gt;
Many technologies have been lost or forgotten intentionally. Prejudices and illogical conviction fill the science, and the the tendency to create everything with excessive luxury has ruined many originally perfect technologies. But, however, Technomancers technological level is higher than Hansa’s. &lt;br /&gt;
&lt;br /&gt;
The lady calling herself the Empress managed to bring together most clans, when one of her’s scientists figured out how to break the trap of the abnormal bluespace, and when the Gates were created. Now Technomancers League has only one purpose — to colonize systems in order to no longer fight for resources. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: it’s rather difficult to be a diplomat in the Technomancer League. Despite the fact that the Empress provides sort of stability, chaotic atmosphere among League clan leaders (and their frequent death too) provides diversity. One part of the society can freely declare war against Hansa in the morning, but change their mind in the evening. But because of huge technological potential, which is a bargain, both HTU and NeoTheology keep their patience. The main enemy of the Empress is Excelsior, with whom she and her state fight for a few systems of destroyed Alliance, which are still good for living. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence is a crucial thing in League’s culture. AI can only exist together with a human, and this connection called Covenant. AI without owners are to be annihilated, and Technomancers without AI is considered to be a beggar person. Technomancers use their AI to perform a huge variety of purposes. &lt;br /&gt;
&lt;br /&gt;
Civil rights: depends on clan and differs greatly, but the laws of the Covenant are equal among the state. The justice is performing by many assassins’ guilds, or by clan’s forces. &lt;br /&gt;
&lt;br /&gt;
The Empress promised a great and honorable future for the nation. Technomants are awakening. They fill stations and Alliance’s territory. Sooner or later League is going to be majestic. But by what cost?&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1307</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1307"/>
		<updated>2019-11-21T03:23:47Z</updated>

		<summary type="html">&lt;p&gt;Godley: /*Summary of NeoTheology*/ Added link to Doctrines of Deference page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]], [[NeoTheology_Doctrines_of_Deference|Doctrines of Deference]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass planes are dirt, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
'''Basic Cleanlyness''': For cleanliness, you must apply '''Soap''' or a '''Damp Rag (Apply water to a rag)'''. If the wires are bad, you need insulated gloves (or enough burns to fix it) and wirecutters to cut the wires without being shocked, then you need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
*The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Rituals]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|REDACTED]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:guides.png|center|100px|thumb|link=General_Guides_ErisEn|Back to Guide Page]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1306</id>
		<title>NeoTheology Custodian ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1306"/>
		<updated>2019-11-21T03:02:59Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Reading Material */ Added link to Doctrines of Deference page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Neotheology Custodian&amp;lt;/h1&amp;gt;[[file:custodian64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You are the Custodian; a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] on board. You cannot pick this job without first picking a Cruciform core implant in character creation. The humble custodian is responsible for cleaning the public areas of the ship, keeping on top of pest and burrow problems in the halls and collecting organic matter for the bioreactor.&lt;br /&gt;
==Guide==&lt;br /&gt;
At round start you will spawn in the chapel area. Find your custodial locker and wear the armour provided to you; the NT armour gives you a high resistance to biological damage and will allow you to go into the Bioreactor room when it is operational. Some of the things you will find in your locker include: &lt;br /&gt;
*Soap&lt;br /&gt;
*Galoshes &lt;br /&gt;
*Trash bags&lt;br /&gt;
*A light replacer&lt;br /&gt;
*A mop&lt;br /&gt;
*Water bucket with cart&lt;br /&gt;
*Asters brand cleaning foam grenades &lt;br /&gt;
*Space cleaner&lt;br /&gt;
&lt;br /&gt;
A box of mousetraps is also available in the custodial office as a somewhat ineffective measure against most of the pests found on Eris.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to clean the public areas of the ship. Throughout a round many things will happen that will definitely leave an unsightly mess in the halls. Tensions are always running high aboard the Eris, and the crew is under a lot of stress. So much stress in fact that seeing things like blood covered hallways and mutated roach corpses can cause unwanted mental breakdowns and other psychological trauma. This is where you come in.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Use what you have at your disposal to keep the ship spotless, and collect all organic matter such as roach and spider corpses for use in the bioreactor room in the chapel. &lt;br /&gt;
*Invasive pests and flora use burrows to travel between different levels of the ship. You can dig up these burrows and weld the floor cracks to prevent further intrusion.&lt;br /&gt;
*Burrows contain trash piles that will be dumped on the floor once you dig them out. Carry a shovel or a spade with you to dig out the trash and get rid of the pile!&lt;br /&gt;
*Dead pests and vermin can be cut up using a tool with a cutting property to gather their meat, or collected in lockers to be broken down in the reactor. Keep in mind that certain fauna contain useful chemicals if butchered instead.&lt;br /&gt;
*Try to focus on the public areas of the ship including: the central Hallways, the lobbies of the different departments(Security, Medbay, Cargo, and Engineering),the dormitories, the cryogenics room, as well as the club and the chapel. These are all high traffic areas you should focus on to minimize sanity effects of seeing blood and trash in the hallways. &lt;br /&gt;
*You are not expected to clean the maintenance, but you may wish to utilize traps in some areas to try and reduce the vermin population.  &lt;br /&gt;
*Fungus will also grow in the maintenance and eventually penetrate into the public areas. You may consider preventative measures of digging up the burrows, or use tools and fire to purify the mushrooms.&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference|The Doctrines of Deference]]&lt;br /&gt;
*[[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1305</id>
		<title>NeoTheology Custodian ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1305"/>
		<updated>2019-11-21T03:01:35Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Guide */  Fixed grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Neotheology Custodian&amp;lt;/h1&amp;gt;[[file:custodian64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You are the Custodian; a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] on board. You cannot pick this job without first picking a Cruciform core implant in character creation. The humble custodian is responsible for cleaning the public areas of the ship, keeping on top of pest and burrow problems in the halls and collecting organic matter for the bioreactor.&lt;br /&gt;
==Guide==&lt;br /&gt;
At round start you will spawn in the chapel area. Find your custodial locker and wear the armour provided to you; the NT armour gives you a high resistance to biological damage and will allow you to go into the Bioreactor room when it is operational. Some of the things you will find in your locker include: &lt;br /&gt;
*Soap&lt;br /&gt;
*Galoshes &lt;br /&gt;
*Trash bags&lt;br /&gt;
*A light replacer&lt;br /&gt;
*A mop&lt;br /&gt;
*Water bucket with cart&lt;br /&gt;
*Asters brand cleaning foam grenades &lt;br /&gt;
*Space cleaner&lt;br /&gt;
&lt;br /&gt;
A box of mousetraps is also available in the custodial office as a somewhat ineffective measure against most of the pests found on Eris.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to clean the public areas of the ship. Throughout a round many things will happen that will definitely leave an unsightly mess in the halls. Tensions are always running high aboard the Eris, and the crew is under a lot of stress. So much stress in fact that seeing things like blood covered hallways and mutated roach corpses can cause unwanted mental breakdowns and other psychological trauma. This is where you come in.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Use what you have at your disposal to keep the ship spotless, and collect all organic matter such as roach and spider corpses for use in the bioreactor room in the chapel. &lt;br /&gt;
*Invasive pests and flora use burrows to travel between different levels of the ship. You can dig up these burrows and weld the floor cracks to prevent further intrusion.&lt;br /&gt;
*Burrows contain trash piles that will be dumped on the floor once you dig them out. Carry a shovel or a spade with you to dig out the trash and get rid of the pile!&lt;br /&gt;
*Dead pests and vermin can be cut up using a tool with a cutting property to gather their meat, or collected in lockers to be broken down in the reactor. Keep in mind that certain fauna contain useful chemicals if butchered instead.&lt;br /&gt;
*Try to focus on the public areas of the ship including: the central Hallways, the lobbies of the different departments(Security, Medbay, Cargo, and Engineering),the dormitories, the cryogenics room, as well as the club and the chapel. These are all high traffic areas you should focus on to minimize sanity effects of seeing blood and trash in the hallways. &lt;br /&gt;
*You are not expected to clean the maintenance, but you may wish to utilize traps in some areas to try and reduce the vermin population.  &lt;br /&gt;
*Fungus will also grow in the maintenance and eventually penetrate into the public areas. You may consider preventative measures of digging up the burrows, or use tools and fire to purify the mushrooms.&lt;br /&gt;
==Reading Material==&lt;br /&gt;
[[Lore_basics_ErisEn#NeoTheology|See Neotheology Lore]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Neotheology_ErisEn|See Guide to Neotheology]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Maintenance_Survival_Guide_ErisEn|See Maintenance Suvival Guide]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=1304</id>
		<title>NeoTheology Agrolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=1304"/>
		<updated>2019-11-21T02:58:22Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Reading Material */ Added link to Doctrines of Deference page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Neotheology Agrolyte&amp;lt;/h1&amp;gt;[[file:agrolyte64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Neotheology Agrolyte is a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] aboard. You must have a Cruciform core implant selected in the character creation menu to play this role. The humble Agrolyte is responsible for growing fruits and vegetables for the church and for the clubs kitchens. &lt;br /&gt;
==Guide==&lt;br /&gt;
As an Agrolyte you will start in the hydroponics garden inside the chapel. In your locker you will find a set of Agrolyte armour; use it because it will give you resistance to all kinds of biological damage and will let you access the Bioreactor room when it is operational.You will also find: &lt;br /&gt;
*A plant analyzer &lt;br /&gt;
*A mini-hoe &lt;br /&gt;
*A hatchet &lt;br /&gt;
*wire cutters&lt;br /&gt;
*bottle of weed killer &lt;br /&gt;
*plant bag for collecting plants.&lt;br /&gt;
In the same room as your locker you will find 2 vendors: the '''MegaSeed Servitor''' and the '''NutriMax'''. These vendors provide seeds for growing and fertilizing agents respectively.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to take the seeds from the vendor and plant them into the hydroponics basins in the garden. Once you’ve done that you will be able to examine (shift-click) the plant to find out what it needs; you can also use your plant analyzer for an in-depth printout of the plants condition.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Plants will require Water and Nutrition. You can use a bucket to water the plants; buckets can be refilled using the water tank. Use fertilizing agents from the '''NutriMax''' vendor to add nutrition and make sure to keep up with the needs of the plant for a successful harvest. The basin will flash a different colour to indicate the status of the plant:&lt;br /&gt;
#'''Green Light:''' Ready for harvest&lt;br /&gt;
#'''Blue Light:''' Low water&lt;br /&gt;
#'''Yellow Light:''' Low nutrients&lt;br /&gt;
#'''Red Light:''' Low health&lt;br /&gt;
#'''Flashing Red Light:''' Weeds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The hydroponics basin will flash red when there is a problem with weeds; you will have to clear them out using the mini-hoe. Alternatively, you can use your weed killer spray. The hatchet will take a sample of any plant to acquire seeds in a basin. If your plants die then you can remove them by clicking with an empty hand.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once the basin flashes green, that means the plant is ready to harvest. Some plants will remain to bear more fruit, but others are a one-time harvest and you will have to replant them. You can use the machine called the '''Seed Extractor''' to obtain seeds from any plant you have grown, since there is a limited amount in the vendor to start with.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Plants are great fuel for the Bioreactor. Grow as much as you can and deliver it to the reactor room.&lt;br /&gt;
*A lot of things you can grow will contain useful chemicals and reagents if properly [[Ghetto_Chemistry_ErisEn|processed]]. Some of these chemicals can have positive effects on your plants.&lt;br /&gt;
*Plants have pretty stable genetics under normal conditions. However, that can change with the addition of mutagenic elements.&lt;br /&gt;
*The fungus that grows on the ship can be sampled for spores using wirecutters. These spores can be grown in the garden and harvested for useful chemicals and biomatter.&lt;br /&gt;
*You can milk the cow using a bucket, and feeding the chickens with wheat will cause them to lay eggs.&lt;br /&gt;
*You can barter with the club owner for food products as you share a fridge with them.&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1303</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1303"/>
		<updated>2019-11-21T02:54:46Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Reading Material */ Renamed NT Lore to NT Lore Basics, added link to new page &amp;quot;Doctrines of Deference&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Preacher&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEN|Roleplay Ritual Templates]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1302</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1302"/>
		<updated>2019-11-21T02:43:54Z</updated>

		<summary type="html">&lt;p&gt;Godley: Added Reading Material/Related Links section, including link to new Doctrines of Deference page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|Hive City, where NeoTheology slowly creates they own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass planes are dirt, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
'''Basic Cleanlyness''': For cleanliness, you must apply '''Soap''' or a '''Damp Rag (Apply water to a rag)'''. If the wires are bad, you need insulated gloves (or enough burns to fix it) and wirecutters to cut the wires without being shocked, then you need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the technomancers have failed their engine ritual or someone has deliminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
*The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Rituals]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference|The Doctrines of Deference]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|REDACTED]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:guides.png|center|100px|thumb|link=General_Guides_ErisEn|Back to Guide Page]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1301</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1301"/>
		<updated>2019-11-21T01:49:42Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Reading Material */ Added bulletpoints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Preacher&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
==Reading Material==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEN|Roleplay Ritual Templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1300</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=1300"/>
		<updated>2019-11-21T01:43:58Z</updated>

		<summary type="html">&lt;p&gt;Godley: Moved Priest litanies out of Machinery litanies section and into their own&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|Hive City, where NeoTheology slowly creates they own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass planes are dirt, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
'''Basic Cleanlyness''': For cleanliness, you must apply '''Soap''' or a '''Damp Rag (Apply water to a rag)'''. If the wires are bad, you need insulated gloves (or enough burns to fix it) and wirecutters to cut the wires without being shocked, then you need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the technomancers have failed their engine ritual or someone has deliminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
*The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:guides.png|center|100px|thumb|link=General_Guides_ErisEn|Back to Guide Page]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1299</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1299"/>
		<updated>2019-11-21T01:18:05Z</updated>

		<summary type="html">&lt;p&gt;Godley: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Preacher&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
==Reading Material==&lt;br /&gt;
[[Lore_basics_ErisEn#NeoTheology|See Neotheology Lore]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Neotheology_ErisEn|See Guide to Neotheology]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[NeoTheology_Preacher_Rituals_ErisEN|See Roleplay Ritual Templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1298</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1298"/>
		<updated>2019-11-21T01:16:54Z</updated>

		<summary type="html">&lt;p&gt;Godley: Fixed grammar on the picture caption. Added Reading Material section, ported from Agrolyte page. Will be expanded on later with new NT pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Preacher&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology slowly create their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
==Reading Material==&lt;br /&gt;
[[Lore_basics_ErisEn#NeoTheology|See Neotheology Lore]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Neotheology_ErisEn|See Guide to Neotheology]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[NeoTheology_Preacher_Rituals_ErisEN|See Roleplay Ritual Templates]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1294</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1294"/>
		<updated>2019-11-20T12:02:46Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Group Litanies and Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Preacher&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|Hive City, where NeoTheology slowly creates they own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1293</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1293"/>
		<updated>2019-11-20T12:02:25Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Group Litanies and Rituals */ Added link to upcoming Preacher Rituals page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Preacher&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|Hive City, where NeoTheology slowly creates they own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1292</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1292"/>
		<updated>2019-11-20T03:26:26Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Tips */ Added tip about group prayers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Preacher&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|Hive City, where NeoTheology slowly creates they own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops.&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1291</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1291"/>
		<updated>2019-11-20T02:12:52Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Tips */  Re-worded &amp;quot;preacher don't fight, survive&amp;quot; part to reflect current cloning capabilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Preacher&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|Hive City, where NeoTheology slowly creates they own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops.&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1290</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1290"/>
		<updated>2019-11-20T00:09:04Z</updated>

		<summary type="html">&lt;p&gt;Godley: /* Group Litanies and Rituals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;NeoTheology Preacher&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|Hive City, where NeoTheology slowly creates they own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops.&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, all the current and future believers will lose their chance to get back from the dead. Hire yourself a bodyguard if you wish, and even convert him to bound him to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Godley</name></author>
	</entry>
</feed>