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	<id>https://wiki.cev-eris.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Honestly</id>
	<title>Discordia - User contributions [en]</title>
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	<updated>2026-04-04T06:31:40Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=4472</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=4472"/>
		<updated>2021-06-12T09:25:34Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Traitor to Contractor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from investments by NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the ship. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and execute terms of their agreement. Basically - carry out the orders of the Captain, however the Commander's word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisEn]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisEn|Moebius Psychiatrist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Helps you out with talking about your problems.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebius Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebius Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebius Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the myriad of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine, thrusters, shields, and atmospherics while making sure they stay online.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Aster's Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Artist..png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Artist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some spending cash as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to get by.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship. Assist others to get paid. This job's difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy-Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_Rituals_ErisEn|Rituals]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the ship. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Antagonists =&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Their objectives are many but none are pleasant.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Contractor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[File: Serbian_arms.png|32px|link=Serbian_Mercenary_ErisEn]][[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SpiderCore.png|64px|link=Carrion_ErisEn]]&amp;lt;br/&amp;gt; [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Complete your objectives, finish contracts, or brick the server by spawning too many spiders.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:blitzshell.png|64px|link=Blitzshell_ErisEn]]&amp;lt;br/&amp;gt; [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish contracts and upgrade yourself. Protect your employers interests. Defend yourself at all cost.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:borer.png|64px|link=Borer_ErisEn]]&amp;lt;br/&amp;gt; [[Borer_ErisEn|Cortical Borer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Infect a human or monkey, reproduce and try and keep the host alive.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Template:Positions&amp;diff=4471</id>
		<title>Template:Positions</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Template:Positions&amp;diff=4471"/>
		<updated>2021-06-12T09:24:30Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Traitor to Contractor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#0081C6&amp;quot; | [[Agreement_ErisEn#Captain_and_his_Crew|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Command&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#006ECB&amp;quot;  | [[Agreement_ErisEn#Ironhammer_Security|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Ironhammer&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#0053D3&amp;quot;  | &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Crew Sided&amp;lt;/span&amp;gt;&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:Purple&amp;quot;  | [[Agreement_ErisEn#Moebius_Laboratories|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Moebius Sci&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:Purple&amp;quot;  | [[Agreement_ErisEn#Moebius_Laboratories|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Moebius Med&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:darkred&amp;quot;  | &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Antagonist&amp;lt;/span&amp;gt;&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:darkorange&amp;quot;  | [[Agreement_ErisEn#Technomancers|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Technomancers&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:goldenrod&amp;quot;  | [[Agreement_ErisEn#Guild_Merchant|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Asters Guild&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#C5BC00&amp;quot;  | [[Agreement_ErisEn#NeoTheology|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;NeoTheology&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:grey&amp;quot;  | &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Civilian&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;width: 128px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Captain_ErisEn|Captain]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Commander_ErisEn|Ironhammer&amp;lt;br&amp;gt;Commander]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Expedition_Overseer_ErisEn|Moebius&amp;lt;br&amp;gt;Expedition Overseer]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Biolab_Officer_ErisEn|Moebius&amp;lt;br&amp;gt;Biolab Officer]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Traitor_ErisEn|Contractor]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Technomancer_Exultant_ErisEn|Technomancer&amp;lt;br&amp;gt;Exultant]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Merchant_ErisEn|Guild&amp;lt;br&amp;gt;Merchant]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[NeoTheology_Preacher_ErisEn|Neotheology&amp;lt;br&amp;gt;Preacher]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[First Officer_ErisEn|First&amp;lt;br&amp;gt;Officer]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Gunnery_Sergeant_ErisEn|Ironhammer&amp;lt;br&amp;gt;Gunnery Sergeant]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Scientist_ErisEn|Moebius&amp;lt;br&amp;gt;Scientist]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Doctor_ErisEn|Moebius&amp;lt;br&amp;gt;Doctor]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Guild_Technician_ErisEn|Guild&amp;lt;br&amp;gt;Technician]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[NeoTheology_Acolyte_ErisEn|Neotheology Acolyte]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Club_Manager_ErisEn|Club&amp;lt;br&amp;gt;Manager]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Ironhammer_Inspector_ErisEn|Ironhammer&amp;lt;br&amp;gt;Inspector]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Roboticist_ErisEn|Moebius&amp;lt;br&amp;gt;Roboticist]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Paramedic_ErisEn|Moebius&amp;lt;br&amp;gt;Paramedic]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Guild_Miner_ErisEn|Guild&amp;lt;br&amp;gt;Miner]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[NeoTheology_Agrolyte_ErisEn|Neotheology Agrolyte]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Club_Worker_ErisEn|Club&amp;lt;br&amp;gt;Worker]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Medical_Specialist_ErisEn|Ironhammer&amp;lt;br&amp;gt;Medical Specialist]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Chemist_ErisEn|Moebius&amp;lt;br&amp;gt;Chemist]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Inquisitor_ErisEn|Neotheology Inquisitor]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Actor_ErisEn|Artist]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[NeoTheology_Custodian_ErisEn|Neotheology Custodian]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Operative_ErisEn|Ironhammer&amp;lt;br&amp;gt;Operative]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Psychiatrist_ErisEn|Moebius&amp;lt;br&amp;gt;Psychiatrist]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Borer_ErisEn|Cortical Borer]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
|} &amp;lt;noinclude&amp;gt;This is a footer to be used at the bottom  of Job/Role pages to make it easier for wiki users to navigate. &amp;lt;/noinclude&amp;gt; &amp;lt;br&amp;gt;&amp;lt;noinclude&amp;gt;Proper usage is simply typing Positions with double braces on each side &amp;quot;{{&amp;quot;  at the bottom of a page.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4457</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4457"/>
		<updated>2021-06-01T07:09:56Z</updated>

		<summary type="html">&lt;p&gt;Honestly: grammar correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll traitor it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti Material&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small amount of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png]]&lt;br /&gt;
|Space Suit&lt;br /&gt;
|A sleek, sturdy box with a space suit inside.&lt;br /&gt;
|Contains a Red softsuit for use in EVA environments. Comes with a double emergency oxygen tank.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the notes from the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:chem_injector64.png]]&lt;br /&gt;
|Mounted Chemical Injector&lt;br /&gt;
|A complex web of tubing and needles suitable for hardsuit use.&lt;br /&gt;
|You can use this to instantly inject yourself or others with a variety of chemicals inside your Hardsuit. Chemicals include 80u of Glucose(Nutriment),Dexalin Plus,Tramadol, Tricordrazine, Spaceacillin, Hyronalin, Radium. You can refill it by using the beaker on the rig control unit (the &amp;quot;backpack&amp;quot; of the rig).&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty traitor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SilencedClarissa.png]]&lt;br /&gt;
|Silenced .35 Auto&lt;br /&gt;
|.35 Auto with silencer kit.&lt;br /&gt;
|This is a box containing 1 FS HG .35 Auto &amp;quot;Clarissa&amp;quot;, a silencer, and one highcap magazine with 16 lethal rounds of .35 Auto ammunition. Note that the Clarissa has a burst fire mode.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a traitor, or become a traitor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend tc on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|10&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purger.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Crew Arrival Announcement/Records&lt;br /&gt;
|Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!&lt;br /&gt;
|This will create records of you in the ships manifest send out over an announcement that you have awoken from cryogenic revival. Beware as it will also display you ID title.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pen.png]]&lt;br /&gt;
|Paralysis Pen&lt;br /&gt;
|It's a normal black ink pen.&lt;br /&gt;
|This will paralyze the target you stab with it for a long time. Long enough to finish them off.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other traitors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Quick-start_guide_for_beginners_ErisEn&amp;diff=4371</id>
		<title>Quick-start guide for beginners ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Quick-start_guide_for_beginners_ErisEn&amp;diff=4371"/>
		<updated>2021-03-21T08:23:37Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Removed the old mainpage link since it is redundant with the new mainpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Beginner's guide=&lt;br /&gt;
&lt;br /&gt;
If you have just discovered Space Station 13 and want to start playing on our server, this guide can help you.&amp;lt;/br&amp;gt;&lt;br /&gt;
If you are having problems with the Nano UI interfaces in the game, look at the link below.&amp;lt;/br&amp;gt;&lt;br /&gt;
'''''[[NanoUI_ErisEn|See Nano UI fixes]]'''''&lt;br /&gt;
==Creating BYOND Account and getting to &amp;quot;CEV&amp;quot; Eris Server==&lt;br /&gt;
&lt;br /&gt;
* The first thing that you need to do is [http://www.byond.com/download/ download BYOND client.] &lt;br /&gt;
* Then you should create your [https://secure.byond.com/Join BYOND account.] &lt;br /&gt;
* Done! Now you can connect to the server. This can be done by adding our URL to your client's notes: click on the &amp;quot;Open&amp;quot; button on the left corner of the client, then &amp;quot;Games&amp;quot;, &amp;quot;Add&amp;quot; — and copy and paste this URL:''byond://cev-eris.com:2522''. &lt;br /&gt;
&lt;br /&gt;
==Joining the Server==&lt;br /&gt;
&amp;lt;big&amp;gt;'''Before joining Eris, please join us on discord [[File:1.png|100px|link=https://discord.gg/hqjsfF9|Discord ErisEN]]and read the [[Rules_ErisEn|'''community and game rules''']] so you will not get yourself banned.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You will be taken straight to the lobby when you connect. Now you may create your character by clicking the &amp;quot;Setup character&amp;quot; button. Choose your appearance: gender, body shape, age, etc. You can also add some flavor text along with previous medical records if you wish.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Records&amp;quot; are additional comments to your character's personality in three departments: Security, Employment, and Medical. Has your character ever been to prison? What can you say about him as an employee? Does he have any illnesses? And so on.&lt;br /&gt;
* &amp;quot;Flavor text&amp;quot; — any IC-additions to your character's appearance, which can be seen by clicking Shift-LMB on them.&lt;br /&gt;
&lt;br /&gt;
As you create your character, go on to the &amp;quot;Occupations&amp;quot; and set &amp;quot;Yes&amp;quot; in front of &amp;quot;Vagabond&amp;quot;. Now you are able to spawn as a Vagabond, which is perfect for newcomers. Because you'll mostly be scrounging around in maintenance, you can use the [[Vagabond_ErisEn|'''Vagabond Role Page for help.''']]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alright, let's get to the game! Click &amp;quot;Save slot&amp;quot; and close the &amp;quot;Setup Character&amp;quot; window.&lt;br /&gt;
&lt;br /&gt;
Depending on round start, you can see &amp;quot;Ready&amp;quot; or &amp;quot;Join Game&amp;quot; buttons.&lt;br /&gt;
&lt;br /&gt;
Readying up will simply set you up for joining the next immediate round, Joining a game in progress will require you to select your role. For newcomers always select Vagabond.&lt;br /&gt;
&lt;br /&gt;
==Interface and UI==&lt;br /&gt;
&lt;br /&gt;
[[ru:Quick-start_guide_for_beginners_ErisRu]]&lt;br /&gt;
[[File:QuickStart_Cryo.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
;Let's take a look at the interface. &lt;br /&gt;
&lt;br /&gt;
:On the right side of the screen you can see the following:&lt;br /&gt;
&lt;br /&gt;
*Internals - Whether or not you are using internal oxygen tank with mask or not; Green is on, Gray is off.&lt;br /&gt;
&lt;br /&gt;
*Air Pressure (KpA) - The pressure level of the room around you; If it is blinking you're in a high pressure zone such as space. You will not survive that.&lt;br /&gt;
&lt;br /&gt;
*Oxygen (O2) - Your oxygen intake, if it is blinking you are having trouble breathing. You will not survive that.&lt;br /&gt;
&lt;br /&gt;
*Toxin - Whether or not you are near a toxic area or are breathing in toxic air. You will not survive that.&lt;br /&gt;
&lt;br /&gt;
*Fire - Unless you are blind, it will blink when you are on fire letting you know you are, on fire.&lt;br /&gt;
&lt;br /&gt;
*Sanity - Your Sanity level, Closed eye is good, opened eye is bad. See the [[Sanity_ErisEn|sanity page]] for more information on how to prevent loss of sanity.&lt;br /&gt;
&lt;br /&gt;
*Health - Anything other than gray will tell you are injured, light green are minor injuries, red are major injuries, and blinking skull means you are near death.&lt;br /&gt;
&lt;br /&gt;
*Temperature - Your body temp. If it gets too hot you could start getting organ damage or pass out in pain. When you are on fire, your body temp will rise.&lt;br /&gt;
&lt;br /&gt;
*NSA Threshold - Intaking too much of multiple drugs could lead to this maxing out and causing issues with your mental state.&lt;br /&gt;
&lt;br /&gt;
*Hunger - Manage your hunger well, green with full bar means you are well fed. The lower the hunger the slower you are.&lt;br /&gt;
&lt;br /&gt;
;Below these are six labelled buttons;&lt;br /&gt;
&lt;br /&gt;
*Pull - Click on this button and then on another object to begin pulling it. Click again to stop pulling.&lt;br /&gt;
&lt;br /&gt;
*Look up - Click this button to look up, used to assist you in climbing or just looking up.&lt;br /&gt;
&lt;br /&gt;
*Throw - With an item in your hand, click this button and then away from you to throw whatever is in your hand.&lt;br /&gt;
&lt;br /&gt;
*Resist - Click this button when someone grabs you to try and resist them and run away, also used to escape handcuffs.&lt;br /&gt;
&lt;br /&gt;
*Rest - Used to rest or lie down. Can help you take cover if you are being shot at and are behind a low wall or flipped table.&lt;br /&gt;
&lt;br /&gt;
*Drop - Used to drop whatever item is in your hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Below those buttons you can see a figure, which is used for choosing an interactable zone on a body (e.g. if you want to bandage your hand — aim on it, and use the bandage on yourself by clicking at your character sprite). To the left of the figure is the walk/run button, and to the left of that button are the most important buttons for actions — Intents. Help, Disarm, Grab and Harm buttons define how you will interact with the environment. On HELP intent, you can help people up, hug them, and move through other people with HELP intent. On DISARM intent, you can disarm people and shove them down. GRAB lets you grab people, and HARM lets you punch/beat them. &lt;br /&gt;
&lt;br /&gt;
:To the left of the intent buttons is the craft menu button, when you want to craft something instead of clicking on the materials in hand, you can click this button to find out what materials you will need before finding them.&lt;br /&gt;
&lt;br /&gt;
;Now let's talk about interactions. &lt;br /&gt;
:You can move using the arrow/WASD keys. For picking things up you should click on them with your empty hand. Shift-LMB will allow you to examine things and characters. &lt;br /&gt;
:For example, you want to check your PDA. You have it on your belt by default. By clicking on it you will take it, by clicking again you will open it's menu. &lt;br /&gt;
&lt;br /&gt;
See? Simple as that. You can interact this way with plenty of things. Let's try to take your ID in the other hand and put it into your PDA. Then place your PDA over the ID slot (left of your belt). This will allow you to free your belt.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:'''On the left side you have slots for your clothes, ID, belt and back.''' Backpack can be held on your back slot. You can click on it and see its contents.&lt;br /&gt;
:'''Your character can speak by hitting T or typing in the bottom bar.''' You can also speak into your headset by adding &amp;quot;;&amp;quot; before your message in order to be heard in the common radio frequency. For emoting you can use the F4 button and describe them (F4 - type &amp;quot;smiled&amp;quot; - &amp;quot;Ivan Penkov (your character's name) smiled&amp;quot;). &lt;br /&gt;
:'''Pay attention to window in the right corner.''' There are buttons &amp;quot;ООС&amp;quot; and &amp;quot;Admin&amp;quot;. OOC — Out Of Character. When you want to say hello to all players out of the round, use this button. Using Admin you can ask an administrator a question if he is online (check with &amp;quot;adminwho&amp;quot;). Don't talk about what's happening in the current round in OOC until the round ends!&lt;br /&gt;
&lt;br /&gt;
==Elements to Eris==&lt;br /&gt;
&lt;br /&gt;
;Z-Levels&lt;br /&gt;
:  Eris utilizes a multi z-level map which mean that there are 5 different floors(decks) of the ship, stacked on top of each other like a regular building. The easiest way to travel to another z-level is to go up or down stairwells, or climb ladders. Nevertheless there are also some advanced methods of traversing in between decks. For example, if the gravity generator is not currently working, you can use the &amp;quot;Move Upwards&amp;quot; verb in your IC tab to boost yourself off the ground up towards the ceiling. Another way to travel up onto the deck above, is by climbing. This only works on empty tiles,so ones with railings or walls will not work. If you think you have found such a spot, you can use the &amp;quot;Look up&amp;quot; verb in your IC tab to make sure its climbable. The last thing you will need is something to stand on such as a table or a chair or a rack. Climb up onto the furniture, use the &amp;quot;Look up&amp;quot; verb, and just click on the empty adjacent tile to start climbing it.&lt;br /&gt;
&lt;br /&gt;
;Initial safety precautions&lt;br /&gt;
:  You have a box with a mask, emergency oxygen tank, and inaprovaline injector in your backpack by default. If an air alarm on the wall is red, yellow hazard doors close around you, or you start gasping, you need to put on your mask and oxygen tank, then click on the Internals button (See UI Image) to set your internals and breathe. The Inaprovaline injector is for when you are in space and need to survive just a bit longer to find safety.&lt;br /&gt;
&lt;br /&gt;
;Weapons&lt;br /&gt;
[[file:WeaponMechanic.png|right]]&lt;br /&gt;
: It's obvious you will come across some weapons, as everyone aboard CEV &amp;quot;Eris&amp;quot; may have them. Because of this it is always good to know how they work aboard. Every character gets a set of skills, these come in Robustness, Vigiliance, Cognition, Toughness, and Biology. See this for more information [[Stats_ErisEn|'''Eris Stats''']]. Vigilance relates to how you use weapons and your accuracy of such with automatic weapons.&lt;br /&gt;
&lt;br /&gt;
*'''SAFETY:''' The first button above the selected weapon is your safety, before you can fire you must disable this! It will turn red upon selecting it.&lt;br /&gt;
*'''FIRE MODE:''' The second button is your firing mode, this mode allows you to select from semi-automatic or automatic.&lt;br /&gt;
*'''SCOPE:''' The third button is simply your scope, it allows you to zoom in on your target negating some of the effects your bad Vigilance skill may cause when shooting&lt;br /&gt;
&lt;br /&gt;
===Weapon Tips===&lt;br /&gt;
&lt;br /&gt;
*Pressing Shift + X will hold a weapon in both hands, used primarily for rifles for better aim, and melee for better damage.&lt;br /&gt;
&lt;br /&gt;
==Important Notes about Eris==&lt;br /&gt;
'''Augmentations''' and '''Cruciforms''' are incompatible with one another. Make sure you do not have both equipped on your character at round start. A cruciform means your character is a part of the Neotheology religion, and can be revived if killed during the round. Without a cruciform, death is final unless somebody makes you into a cyborg. You can respawn after 30 minutes(10 minutes if your body is put in the morgue) with a different character.&lt;br /&gt;
&lt;br /&gt;
If you are having an issue with Nano UI, please see this page [[NanoUI_ErisEn|'''Nano UI Fixes.''']]&lt;br /&gt;
&lt;br /&gt;
When choosing Augmentations, you can choose prosthetic limbs, eyes, and even body parts. But be aware of their difficulties! For example, a synthetic heart can be stopped by an EMP grenade effectively killing you and damaged robotic limbs may cause you pain and movement difficulty unless you get them fixed. If you do not mind the difficulties, your robotic limbs can be upgraded to include things such as blades and multi tools that are job specific and benefit surgery or crafting.&lt;br /&gt;
&lt;br /&gt;
When you respawn, '''ALWAYS''' use a different character name. Having a similar or same surname is allowed and you may even role play as a relative, but do not meta grudge. If you are seeking out revenge for your relative's death you must gather evidence and a legitimate cause to actually seek revenge, otherwise you could land yourself in trouble.&lt;br /&gt;
&lt;br /&gt;
Those are the basics of controls. Good luck playing on our server, and remember: be friendly, stay robust!&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=4370</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=4370"/>
		<updated>2021-03-16T15:04:17Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Removed the guides link since it is redundant with the new mainpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;The supermatter is the core of power generation aboard the Eris. Don't touch, or even look at it unprotected.&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= ''Quick Engine Setup Guide'' =&lt;br /&gt;
[[File:NewEngine.png|thumb|left|Main Coolant Pipes.]]&lt;br /&gt;
[[File:NewEngine2.png|thumb|right|Heat Exchanger and Waste.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Wrench the canisters in the ports marked with &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; '''(1)''' squares. For this guide, use plasma canisters as the vastly higher specific heat (10x that of nitrogen) makes it ideal for generating lots of power while minimizing risk of delamination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Max out and turn on the pumps marked in &amp;lt;span style=&amp;quot;color:#87CEEB&amp;quot;&amp;gt;'''Light Blue'''&amp;lt;/span&amp;gt; '''(2)''' so that the gas flows freely through the loops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Set up omni-filters, shown in &amp;lt;span style=&amp;quot;color:#000080&amp;quot;&amp;gt;'''Dark Blue'''&amp;lt;/span&amp;gt;'''(3)''' squares. These filters will filter gases '''OUT''' of the coolant loop and into waste canisters, because we use plasma turn off plasma filter. These filters should be in the correct configuration on round start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Wrench the two waste canisters onto the &amp;lt;span style=&amp;quot;color:#FFFF00&amp;quot;&amp;gt;'''Yellow'''&amp;lt;/span&amp;gt; '''(4)''' squares and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(4)''' pump to max.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Wrench a Nitrogen canister to the port in the &amp;lt;span style=&amp;quot;color:#DC143C&amp;quot;&amp;gt;'''Red'''&amp;lt;/span&amp;gt; '''(5)''' square and turn the &amp;lt;span style=&amp;quot;color:#32CD32&amp;quot;&amp;gt;'''Green'''&amp;lt;/span&amp;gt; '''(5)''' pump to max.&lt;br /&gt;
&lt;br /&gt;
(Optional - it functions fine without doing this, but the console allows for finer control) Head to the only computer on the lower level. Search for the inject port. Repeat the search for injection port on the computer upstairs (Marked with '''pink''' '''(5)''' square).&lt;br /&gt;
&lt;br /&gt;
[[File:NewEngine3.png|right|thumb|Above Floor.]]&lt;br /&gt;
&lt;br /&gt;
6. Once the canisters in the &amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;'''Orange'''&amp;lt;/span&amp;gt; squares are empty, replace with four more canisters of the same gas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Be sure to use the RCON console (found in the room with the computer in the pink square) to turn on substations that are off back on and allocate more or less power to substations that need it. Most substations can run optimally with 200 input power without having power failures.&lt;br /&gt;
(Optional) Double check everything.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Turn on the emitter using the switch upstairs. Located south of the RCON console, marked with a white square.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Principles ==&lt;br /&gt;
=== The Generators ===&lt;br /&gt;
[[File:TEGworking.gif|thumb|right|A TEG at work.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
=== Gas Loops ===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;br /&gt;
Oxygen in the hot loop is a very bad idea - it leads to fires, which can rapidly raise the core temperature to dangerous levels.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
The plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400. Setups with other gases aren't as safe - you'll want to do a few shots, maybe 6-12 depending on the gas.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on the difference between the temperature of the loops, and the heat capacity of the gas mix in the loops. While the hot loop doesn't get particularly hot with a pure plasma setup, it still generates vastly more power due to the high heat capacity, meaning it's bother safer and outputs more energy.&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to upgrade the two SMES units (the ones side by side in the computer picture) using the parts in one of the crates south of them. Otherwise tinkering with shield input power could prevent needed substations from getting proper power applied. To upgrade them, follow the small guide below.[[File:SMES.png]]&lt;br /&gt;
&lt;br /&gt;
* Turn off the charge mode for both SMES units and wait for it to hit zero.&lt;br /&gt;
* Power off the SMES unit completely and open the maintenance hatch with a screwdriver&lt;br /&gt;
* Stuff one of each of the given SMES coils into both units&lt;br /&gt;
* Close the maintenance hatch&lt;br /&gt;
* Power on both SMES and max out both the charge and output levels&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap. Enabling the engineering section bypass allows the SMES units to charge the shields much faster, and is recommended - but it might be best left till later, as it can be a bit of a power hog while it charges to maximum capacity.&lt;br /&gt;
&lt;br /&gt;
Entering the lower floor once the engine has started should be avoided unless absolutely necessary - the supermatter emits an EXTREME amount of radiation, and it's even been seen to penetrate full protection.&lt;br /&gt;
&lt;br /&gt;
=The Thrusters=&lt;br /&gt;
&lt;br /&gt;
The CEV &amp;quot;Eris&amp;quot; is a space ship. It may not look like it, but it is. To fly through space it obviously needs thrusters, these thrusters are maintained by the Technomancers aboard. There are two thruster rooms for both sets of thrusters aboard the ship. For the inevitable Captain who may fly the ship without understanding his ship, your job will be to maintain them.&lt;br /&gt;
&lt;br /&gt;
[[file:ToThrustersOne.png|left|300px|thumb|Towards Thruster One.]][[file:ToThrustersTwo.png|right|300px|thumb|Towards Thruster Two (Pink Square Indicates Shield and AntiGrav Room.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Refueling==&lt;br /&gt;
&lt;br /&gt;
When the time comes of CEV &amp;quot;Eris&amp;quot; drifting through space, you will need to refuel the thrusters immediately, lest you hear the ominous announcements of Meteor's incoming forever. Before getting started, know the color coding for the following images.&lt;br /&gt;
&lt;br /&gt;
*Red: Your fuel&lt;br /&gt;
*Light Blue: Main Pump&lt;br /&gt;
*Blue: Vent Pump&lt;br /&gt;
*Pink: Fuel Valve&lt;br /&gt;
&lt;br /&gt;
[[file:ThrustersOne.png|left|300px|thumb|Thruster One]]&lt;br /&gt;
[[file:ThrustersTwo.png|right|300px|thumb|Thruster Two]]&lt;br /&gt;
&lt;br /&gt;
Each Thruster room is the same, just switched depending on which side of the ship you are on. To refuel the ship, you simply need to flood plasma into the borosilicate rooms as seen in the images.&lt;br /&gt;
&lt;br /&gt;
Select your fuel, nominally it is plasma, and wrench the canister to connector port. Then Open the valve (Light Blue) to begin pumping plasma into the mixing chamber.&lt;br /&gt;
&lt;br /&gt;
You have just refueled the ship. However, always remember to keep the Fuel Valve OPEN (Pink) and it will be indicated as so if there is a green or red light.&lt;br /&gt;
&lt;br /&gt;
'''Things to Note: You can ignite the fuel for more thrust, and even mix O2 into it, essentially the hotter it is, the more thrust you will obtain. However it is quite unsafe as doing so without knowing how fire works can lead to a plasma leak or worse, the detonation of the Thrusters.'''&lt;br /&gt;
&lt;br /&gt;
===Refuelling Plasma Canisters===&lt;br /&gt;
&lt;br /&gt;
Whenever you have expended the plasma canisters located in the Thrusters room, you may need to refuel them. To refuel the canisters wrench an empty canister to the Connector Port (Yellow Square). Afterwards, open the valve (Light Red). Then just wait for the canister to be refuelled.&lt;br /&gt;
&lt;br /&gt;
[[file:FillingCanister.png|300px|thumb|center|Remember to connect the canister before filling!]]&lt;br /&gt;
&lt;br /&gt;
'''Note: Do not open the canister if it is not wrenched to a connector port unless you want to release plasma into the air'''&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Should you accidentally unwrench the Emitter, simply wrench it back in place and weld it onto the platform. It should work again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[ru:Suppermatter_engine_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Moebius_Labs_ErisEn&amp;diff=4369</id>
		<title>Guide to Moebius Labs ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Moebius_Labs_ErisEn&amp;diff=4369"/>
		<updated>2021-03-16T15:00:27Z</updated>

		<summary type="html">&lt;p&gt;Honestly: changed the background colours to a dark grey rather than hard black, removed link to old guide list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Moebius.png|400px|right|Robots and Mechs]]&lt;br /&gt;
For the aspiring Moebius Roboticist, Researcher and even the Overseer, this guide will explain the equipment of Moebius Laboratories, their functions, and guide you on how to create devices to better your Expedition.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Moebius Lab Equipment=&lt;br /&gt;
&lt;br /&gt;
These are the devices you will need to create powerful exosuits, helpful bots, slaved cyborgs, or further the development of technology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Fabricator.png]]&lt;br /&gt;
|| '''Exosuit Fabricator''' - The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your research levels.&lt;br /&gt;
It can be upgraded by doing the following:&lt;br /&gt;
*Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts.&lt;br /&gt;
*Upgrading the Matter Bins will allow it to store more materials.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Circuit_Imprinter.png]]&lt;br /&gt;
| '''Circuit Imprinter''' - The Circuit Imprinter is where you print all the circuits you need for exosuits, consoles, or devices.&lt;br /&gt;
It can be upgraded by doing the following:&lt;br /&gt;
*Upgrading the Matter Bins will allow it to store more materials.&lt;br /&gt;
*Upgrading the Manipulators will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Autolathe.png]]&lt;br /&gt;
| '''Autolathe''' - The Autolathe reads data disks and fabricates whatever is on the disk, so long you provide the needed resources. It can be upgraded to hold more materials, and use less materials to fabricate items.&lt;br /&gt;
It can be upgraded by doing the following:&lt;br /&gt;
*Upgrading the Laser will increase material efficiency, reducing the quantity of materials you require to build things.&lt;br /&gt;
*Upgrading the Manipulators will increase speed efficiency, reducing the time required to build various parts.&lt;br /&gt;
*Upgrading the Matter Bins will allow it to store more materials.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Protolathe.png]]&lt;br /&gt;
| '''Protolathe''' - Using the RnD console, you can print items that you have researched using the Protolathe. These can range from more powerful matter bins, or manipulators to upgrade the Protolathe, Autolathe, Circuit Imprinter, and the Exosuit Fabricators.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Destructive_Analyzer.png]]&lt;br /&gt;
| '''Destructive Analyzer''' - The machine used to take apart, recycle, and analyze items. It can be accessed through the nearby RnD Console. Each item analyzed will grant points to research new technologies. Higher research levels will allow additional items to be created at the protolathe, exosuit fabricator, and circuit imprinter. The Analyzer '''WILL''' destroy the item upon analyzing, hence the name, Destructive Analyzer.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:RnD_Console.png]]&lt;br /&gt;
| '''Research and Development Console''' - The console that controls the destructive analyzer, Protolathe, and Circuit Imprinter. Use this console to check on your research levels and update the core RnD server that hosts all research completed.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Design_Disk.png]]&lt;br /&gt;
| '''Design/Data Disk''' - Items can be downloaded onto this design disk to be sold to crew members, who can then place these disks into autolathes to print items Moebius has researched.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research and Development==&lt;br /&gt;
&lt;br /&gt;
[[File:RnDmenu3.png|right|thumb|]]&lt;br /&gt;
&lt;br /&gt;
Increasing your research levels to better the Expedition is mandatory, if you wish to further the developments of science and technology that is.&lt;br /&gt;
&lt;br /&gt;
To begin researching, you must familiarize yourself with your equipment. The table above explains what each piece of equipment is and what it can be used for. Afterwards, simply place items into the destructive analyzer and analyze them for '''SCIENCE!'''&lt;br /&gt;
&lt;br /&gt;
By destroying items, you will yield a specific amount of research points, which can be used to research what you want in the research tree. Destroying high tech items yield more points while lower end items less points. Duplicate items will give you a percentage of what the original tech was worth, and each duplicate will lower the amount of points given per destruction.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Tips'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
* Tech storage in the engineering section of CEV &amp;quot;Eris&amp;quot; (Fourth Section) contains many items that can jump start your research levels.&lt;br /&gt;
&lt;br /&gt;
* Using the spare power cells placed around the Moebius Laboratories can be used to further research on power manipulation or place them into the autolathe to create silver.&lt;br /&gt;
&lt;br /&gt;
* You can create design disks with chosen items to print for autolathes by using the RnD console. Selling these with items crew members or other departments want can generate money the Overseer, or a scientist, can use to purchase needed materials from either the Maintenance diving Assistants or the Asters Guild Merchant.&lt;br /&gt;
&lt;br /&gt;
=Robotics and Cyborgs=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Cyborg is the Roboticist's primary creation and upkeep. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is free. Each cyborg is required to follow the AI's laws, so long it is slaved to the AI. Otherwise it will follow the laws inputted at creation.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea to have one or two empty cyborg bodies built and ready for people that want to become borgs, or when someone dies; then they can become useful for Moebius by being borged. Make sure you have a posibrain lying around and keep activating it from time to time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Borg.png|50px]] '''Making a Cyborg'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
# Fill the Exosuit Fabricator with as much metal as it will hold.&lt;br /&gt;
# Click on the Exosuit Fabricator to open its menu and create a Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head.&lt;br /&gt;
# Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
# When putting the parts together, use the Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#* Add 2x Flashes to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. &lt;br /&gt;
#* The Cyborg Torso will need 1x wires and 1x power cell.&lt;br /&gt;
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
# The last step is installing either an MMI, Posibrain, or Robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Brain2.PNG|50px]] '''Extracting a Brain'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery_ErisEn#Preparations|Preparations for Surgery]].&lt;br /&gt;
# Aim for the '''head'''&lt;br /&gt;
# Use a '''scalpel''' to cut back the flesh.&lt;br /&gt;
# Use the '''hemostat''' to stop any potential bleeding.&lt;br /&gt;
# Use your '''retractors''' to lift up the skin.&lt;br /&gt;
# Use the '''saw''' to cut through the bones.&lt;br /&gt;
# Use the '''retractor''' to separate the bones.&lt;br /&gt;
# Use the '''hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.&lt;br /&gt;
# Place the brain in an MMI. [[File:MMI.png|50px]]&lt;br /&gt;
# Carry the MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&lt;br /&gt;
'''So You Decapitated Your Patient?'''&lt;br /&gt;
Don't panic just yet!  You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a '''scalpel''', then a '''retractor''', then a '''hemostat'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
Cyborgs may run into all sorts of problems while on Eris. As such it is responsible to conduct maintenance on those borgs that go maintenance diving or fight off the Serbian invaders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
# Equip a welding helmet on your head. &lt;br /&gt;
#* '''Note: Be sure to remember this step or you could go blind!'''&lt;br /&gt;
# Place a welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
# Use a screwdriver to expose the wires.&lt;br /&gt;
# Use a cable coil to replace damaged wires.&lt;br /&gt;
# Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
# Crowbar the panel shut.&lt;br /&gt;
# Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Cyborg Component Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
# Use a screwdriver to expose the wires.&lt;br /&gt;
# Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
# Use a screwdriver to expose the wires.&lt;br /&gt;
# Cut all five wires with wirecutters.&lt;br /&gt;
# Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Human Prosthetic Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
# Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrading the Power Cell'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Click on the Cyborg with an empty hand to take out the power cell and replace it with the new one.&lt;br /&gt;
#* ''Note: The default power cell capacity in Cyborgs is 7,500. If RnD is capable, Atom cells do not need to be recharged as they are self charging.''&lt;br /&gt;
# Crowbar the panel shut.&lt;br /&gt;
# Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrade Modules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
The available upgrade modules are:&lt;br /&gt;
* Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.&lt;br /&gt;
* Rename Module: Allows for the names of borgs to be changed.&lt;br /&gt;
* Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.&lt;br /&gt;
* VTEC Module: Increases the speed of a borg, rather useful.&lt;br /&gt;
* Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.&lt;br /&gt;
* Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.&lt;br /&gt;
* Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.&lt;br /&gt;
* Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.&lt;br /&gt;
* Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.&lt;br /&gt;
* Self Repair Module: Allows a cyborg to slowly repair damage to itself.&lt;br /&gt;
&lt;br /&gt;
To apply any of these modules:&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Insert the module card into the cyborg.&lt;br /&gt;
# Crowbar the panel shut.&lt;br /&gt;
# Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Modifications'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained Roboticist or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* '''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**''Pulsing'' does nothing.&lt;br /&gt;
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.&lt;br /&gt;
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. &lt;br /&gt;
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*'''Module Lock''': If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**''Pulsing'' this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**''Cutting'' this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**''Mending'' this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repairing Humans==&lt;br /&gt;
[[Surgery_ErisEn#Robotics_Related_Surgery.28Augmentations.29|See Robotics Related Surgery &amp;amp; Augmentations]]&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist of Moebius, your goal is to create bots to suit the needs of your Expedition; be that a cleaning bot to replace the useless Janitor who is dying by roaches or ignoring your requests to clean Moebius facilities and the medibot can convince the crew they do not need a medical check up every time they cut themselves on rusted lockers or were swirlied by Jeff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Medibot.png|32px]] '''Medibot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target's damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The medibot can be added with a beaker, however they will synthesize their own chemicals.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
* Cyborg Right or Left Arm.&lt;br /&gt;
* Empty Medkit. Different colored kits will change the bot color.&lt;br /&gt;
* (Optional) Name the bot with a pen.&lt;br /&gt;
* Health analyzer.&lt;br /&gt;
* Proximity sensor.&lt;br /&gt;
* (Optional) Beaker&lt;br /&gt;
&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cleanbot.png|32px]] '''Cleanbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
* Bucket.&lt;br /&gt;
* Proximity sensor.&lt;br /&gt;
* (Optional) Name the bot with a pen.&lt;br /&gt;
* Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Floorbot.png|32px]] '''Floorbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
* Empty toolbox (Must be a blue one)&lt;br /&gt;
* Floor tile&lt;br /&gt;
* Proximity sensor.&lt;br /&gt;
* (Optional) Name the bot with a pen.&lt;br /&gt;
* Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:farmbot.png|32px]] '''Farmbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A farm bot can be useful in watering plants, refilling fertilizer, deweeding, and harvesting. Just leave it near some plants and it will take care of the rest.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
*Attach a robot arm (cyborg right or left arm) to a water tank.&lt;br /&gt;
*Attach a plant analyzer.&lt;br /&gt;
*Attach a bucket.&lt;br /&gt;
*(Optional) Name the bot with a pen.&lt;br /&gt;
*Attach a mini-hoe.&lt;br /&gt;
*Proximity sensor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:beepsky.gif|32px]] '''Securitron'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A securitron bot will attempt to stun and arrest anyone with an arrest warrant if you choose to set that option on. Equipped with a stun baton, this is a trusty companion and a loyal guard.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
*Combine Remote Signaling Device with a standard Ironhammer Helmet (found in armory)&lt;br /&gt;
*Weld them together&lt;br /&gt;
*Add a Proximity Sensor &lt;br /&gt;
*Add a Robot Arm&lt;br /&gt;
*Add a Stun Baton&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:beepsky.gif|32px]] '''ED-209'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An ED-209 is a variation of the securitron equipped with an NT SP “Counselor”. Made to dole out swift justice, these bots will attempt to detain and arrest any wanted criminals, slightly more efficiently than their older model.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
*Use a metal sheet on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
*Add two Robot Legs and a Robot Arm&lt;br /&gt;
*Weld everything together&lt;br /&gt;
*Add in an Ironhammer Helmet(found in armory)&lt;br /&gt;
*Attach a Proximity Sensor to the assembly&lt;br /&gt;
*Insert wires&lt;br /&gt;
*Add a NT SP “Counselor” and attach it with a screwdriver&lt;br /&gt;
*Insert a Large power cell.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Exosuits=&lt;br /&gt;
When preparing for an Expedition off the ship, it is always good to build mech as it isn't wise to trust your security to Ironhammer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Ripley.png|32px]] '''Ripley APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU is a slow moving, decently protected exosuit. Normally used for mining that precious ore.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can easily be sold or invested into the Asters Guild for them to bring you the materials you need to create more and powerful exosuits.&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for your unrobust enemies.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
# Build all of the components for the Ripley from the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis.&lt;br /&gt;
# Wrench&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Cable Coil&lt;br /&gt;
# Wirecutters&lt;br /&gt;
# Ripley central control module.&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Ripley Peripherals control module.&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Add some Steel (5)&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
# Add some Plasteel (5)&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:odysseus.png|32px]] '''Odysseus'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mech can save multiple crew members while on the run.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
# Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
# Wrench&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Cable coil&lt;br /&gt;
# Wirecutters&lt;br /&gt;
# Odysseus central control board&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Odysseus peripherals board&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Add some metal&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
# Add some plasteel&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Gygax.png|32px]] '''Gygax'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
 Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Gygax Armor Plates&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Durand.png|32px]] '''Durand'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;gt;&lt;br /&gt;
Requires silver sheets to complete.&lt;br /&gt;
 Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
* Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
* Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Cable Coil&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Durand Main circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Durand Peripherals circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Durand Targeting circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Add an Advanced Scanning Module&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Add an Advanced Capacitor&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Add Steel Sheets&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
* Add Durand Armor Plates&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Phazon.png|32px]] '''Phazon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Phasing Function (Allows the Phazon to move through any solid object at high speed)&lt;br /&gt;
 Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
*Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Phazon Main circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Peripherals circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Targeting circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Ansible Crystal&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add Phazon Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Hand Teleporter&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exosuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Replacing Batteries'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings. &lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode. &lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
''Note:'' The default capacity of a power cell in any of the exosuits is 15000L&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;gt;&lt;br /&gt;
* Equip a welding helmet on your head. &lt;br /&gt;
** ''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
* Place a welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Removal of Jammed User'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. &lt;br /&gt;
* Make sure maintenance protocols are enabled.&lt;br /&gt;
* Wrench &lt;br /&gt;
* Crowbar&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Crowbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Critical Damage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;background-color:#383838&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.&lt;br /&gt;
&lt;br /&gt;
Calibration Failure-This causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.&lt;br /&gt;
&lt;br /&gt;
Internal Fire-This causes your mech to take damage upon movement. (It may cause damage while you are not moving, this has not been thoroughly tested.) This lasts for about 15-30 seconds, and will go away on its own. (I am unsure of the exact % damage it causes. I am unsure if you are able to put this out with a fire extinguisher.)&lt;br /&gt;
&lt;br /&gt;
Life Support Failure-This renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a Fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.&lt;br /&gt;
&lt;br /&gt;
Air Tank Rupture (Unsure if correct name.)-This means your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{wip&lt;br /&gt;
|assign = None}}&lt;br /&gt;
'''NOTE: All info below is incorrect in some form.''' Please do not refer to it to anything more than to learn basic functions and mechanics of a piece of equipment, do not refer to listed stats.&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to Exosuits, providing them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
*General: Can be attached to any exosuit.&lt;br /&gt;
*Medical: Can only be attached to the Odysseus.&lt;br /&gt;
*Industrial: Can only be attached to APLUs.&lt;br /&gt;
*Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.&lt;br /&gt;
&lt;br /&gt;
Some equipment fit in more than one of the latter three categories.  Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.&lt;br /&gt;
&lt;br /&gt;
There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.&lt;br /&gt;
&lt;br /&gt;
Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''General Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;color:black; background-color:#85848D&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Tesla Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 20W of power to recharge the battery.&lt;br /&gt;
*Drains from the nearest APC.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Plasma Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Plasma: 5000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Plasma Sheets to produce power.&lt;br /&gt;
**To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.&lt;br /&gt;
*Consumes 100 cm^3 of plasma per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of plasma per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.&lt;br /&gt;
*While running, produces 30W of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes plasma rapidly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Materials Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power.&lt;br /&gt;
**To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell.&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 50W of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.3 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don't like.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Repair Droid&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Repair_droid&lt;br /&gt;
|Tech =&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Data Theory Research: 3&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Automatically fixes damage to the exosuit, both internal and external.&lt;br /&gt;
*Remember to turn it on after taking damage.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*The repair droid is visible, being added to the sprite of the mech.&lt;br /&gt;
*Uses quite a bit of power when turned on.&lt;br /&gt;
*Remember to retreat when damaged to give it time to work.&lt;br /&gt;
*It turns off automatically once all damage has been fixed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_ccw&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_rng&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 5&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Teleporter&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 8000&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 8&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 10000&lt;br /&gt;
 |Description = An exosuit-mounted teleportation device.&lt;br /&gt;
 |Function = *Simply click where you want to go to teleport.&lt;br /&gt;
*Has a large cooldown.&lt;br /&gt;
 |Notes = *Requires very high research level in Bluespace Research.&lt;br /&gt;
*Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.&lt;br /&gt;
*Teleport is fairly imprecise, expect to land a few tiles away from your intended target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Wormhole Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 300&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Plasma Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A device that creates quasi-stable wormholes.&lt;br /&gt;
 |Function = *Simply click where you want the wormholes to go.&lt;br /&gt;
**You don't control their destination, though.&lt;br /&gt;
 |Notes = *Work very similar to the wormholes spawned as an event.&lt;br /&gt;
*Can potentially get you into dangerous situations, or out of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Gravitational Catapult&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit mounted Gravitational Catapult.&lt;br /&gt;
 |Function = *Has two modes, sling and push.&lt;br /&gt;
**In sling mode, lets you lock onto an object and then throw said object around.&lt;br /&gt;
**In push mode, pushes everything away from a target location.&lt;br /&gt;
 |Notes = *Though not technically a weapon, this can still cause quite a lot of chaos and havoc.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Industrial Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;color:black; background-color:#85848D&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles.&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use.&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays.&lt;br /&gt;
*Holds 1000u of water.&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power.&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Cable Layer&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_wire&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A cable layer, can be used to lay down cables.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Can eject cable again by clicking on 'cut'.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it's cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It's harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster.&lt;br /&gt;
*Can drill trough reinforced walls.&lt;br /&gt;
*Has a cooldown of 2 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mining Scanner&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_analyzer&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 2500&lt;br /&gt;
 |Description = Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Basically a combination of optical meson scanners and mining scanners.&lt;br /&gt;
*Allows you to see structures through walls, though it doesn't show people and the like.&lt;br /&gt;
*Automatically scans for minerals periodically.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Bluespace Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Research: 4&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 30000&lt;br /&gt;
*Plasma: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Medical Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper - Syringe Gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;color:black; background-color:#85848D&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech=*Biological Technology: 3&lt;br /&gt;
*Plasma Research: 2&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.&lt;br /&gt;
*Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient.&lt;br /&gt;
*The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Syringe Gun&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Syringegun&lt;br /&gt;
|Tech=*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Biological Technology: 4&lt;br /&gt;
*Combat Systems Research: 3&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed&lt;br /&gt;
 |Function = &lt;br /&gt;
*Click on syringes to load them into the gun, can hold up to 10.&lt;br /&gt;
*Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.&lt;br /&gt;
*Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.&lt;br /&gt;
*Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.&lt;br /&gt;
**Each syringe injects 15u of reagents.&lt;br /&gt;
 |Notes = *Up to 5 different reagents can be added to a syringe at once.&lt;br /&gt;
*Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.&lt;br /&gt;
**Convince the CMO to let you scan his hypospray for easy Omnizine production.&lt;br /&gt;
**If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:#414141;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Combat Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ZFI Immolation Beam Gun - CH-PS &amp;quot;Firedart&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT &amp;quot;Pacifier&amp;quot; Mounted Taser - LBX AC 10 &amp;quot;Scattershot&amp;quot; - Ultra AC 2 - FNX-99 &amp;quot;Hades&amp;quot; Carbine - SRM-8 Light Missile Rack&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;style=&amp;quot;color:black; background-color:#85848D&amp;quot;&amp;gt;&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ZFI Immolation Beam Gun&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 6&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 4000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Plasma: 2000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sets targets on fire.&lt;br /&gt;
*Consumes the listed power cost with each shot.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Firedart&amp;quot; Laser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A standard-issue laser for use on Exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 20 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot.&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Is identical in damage to a handheld laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 1 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 6000&lt;br /&gt;
*Uranium: 2000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = P-X Tesla Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 500&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
*Silver: 10000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine&lt;br /&gt;
 |Function = *Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.&lt;br /&gt;
**Beware of friendly fire.&lt;br /&gt;
 |Notes = *Needs a lot of power and has a relatively high cooldown. Make each shot count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PD Disabler&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires two disabler shots each time it is used.&lt;br /&gt;
*Each shot does 36 stamina damage.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Mecha_taser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Functions like a handheld taser.&lt;br /&gt;
*Has a cooldown of 0.8 seconds.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_scatter&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A ballistic weapon firing four bullets in a spread.&lt;br /&gt;
 |Function = *Fires in a spread before you.&lt;br /&gt;
*Uses some energy for each shot, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
*Beware of friendly fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Ultra AC 2&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = Mecha_uac2&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted LMG.&lt;br /&gt;
 |Function = *Fires bursts of 3 bullets.&lt;br /&gt;
*Uses some energy for each burst, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 15&lt;br /&gt;
 |Image = Mecha_carbine&lt;br /&gt;
|Tech =*Combat Systems Research: 5&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted carbine firing incendiary bullets.&lt;br /&gt;
 |Function = *Fires the same projectiles as dragonsbreath rounds for shotguns&lt;br /&gt;
*Sets targets on fire and leaves behind a trail of fire&lt;br /&gt;
 |Notes = *Does very little brute damage&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = SRM-8 Light Missile Rack&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 1000&lt;br /&gt;
 |Image = Mecha_missile&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 22000&lt;br /&gt;
*Gold: 6000&lt;br /&gt;
*Silver: 8000&lt;br /&gt;
 |Description = An exosuit-mounted missile launcher.&lt;br /&gt;
 |Function = *Fires missiles, which explode at the target or when they hit something.&lt;br /&gt;
* Explosions are rather small, with limited damage to the station.&lt;br /&gt;
* Holds 8 missiles before needing to rearm.&lt;br /&gt;
** To rearm, simply click the rearm button next to the weapon in the exosuit status window.&lt;br /&gt;
 |Notes = *Needs 1000 power per missile to be replaced when rearming.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SGL-6 Grenade Launcher'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a flashbang at medium range.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)''')&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Borer_ErisEn&amp;diff=4364</id>
		<title>Borer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Borer_ErisEn&amp;diff=4364"/>
		<updated>2021-02-14T22:16:06Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Made the tables collapsible.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Borer.png&lt;br /&gt;
|jobtitle = Cortical Borer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Infect a human or monkey, reproduce and keep the host alive or kill if they try to remove you.&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;Let me in, LET ME IIIIIIIIINNNNNNNNN!!!!!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cortical Borer ==&lt;br /&gt;
You find yourself on a ship rich in fleshy hosts perfect for you to reproduce, but do know that the hosts can fight back and kill you with ease, so it is best to get one when it is alone in maints will be a good option, you can take a single host down with your psichic lance which will give you enough time to infect the host before they have a chance to react, once you have a host you can either stay silent and keep yourself hidden or speak with the host from within its down mind maybe you can form a symbiotic realationship that both benefit from, but if the host is hostile and tries to remove you, you can attemp to take control and reproduce while you can, the overall best option is to stay hidden as to not get yourself killed, but if the host discovers you and tries to make a positive relationship then you have struck gold. Just know that you can appear on medical huds when in control of the host, so best not do that while in medical.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Levels ==&lt;br /&gt;
You come with a wide range of abilites such as producing specialised chemicals you can give your host to heal them or poison them, but know that there is a evolution system in which you spend the chemicals you have gained from feasting upon the brain juices of the host, there are many more unique abilites other them the chems you can produce which will be listed in the table below.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{divhide|Abilities and their unlock levels|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:25%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Level&lt;br /&gt;
|-&lt;br /&gt;
|Release Host&lt;br /&gt;
|Slither out of the host's ear&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Infest&lt;br /&gt;
|Infest a suitable humanoid host.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Paralyse Victim&lt;br /&gt;
|Freeze the limbs of a potential host and knocks them out, but does cost chems to use.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Assume Control&lt;br /&gt;
|Fully connect to the brain of your host.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Write Mind&lt;br /&gt;
|Write known skills and languages to host's brain. May cause confusion and brain damage.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reproduce&lt;br /&gt;
|Spawn several young.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Whisper as Host&lt;br /&gt;
|Whisper something as host.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Say as Host&lt;br /&gt;
|Say something as host&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Commune with humans&lt;br /&gt;
|Send a telepathic message to an unlucky recipient.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Biograde Vision&lt;br /&gt;
|Make you see living being through walls.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility&lt;br /&gt;
|Become invisible towards living beings.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Revive Host&lt;br /&gt;
|Send a jolt of electricity through your host, reviving them.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
===Chemical List===&lt;br /&gt;
{{divhide|Chemicals and their unlock levels|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:25%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Chemicals&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Level&lt;br /&gt;
|-&lt;br /&gt;
|alkysine,bicaridine, kelotane, dexalin, anti-toxin, hyperzine, tramadol and space-drugs&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|inaprovaline, tricordrazine, synaptizine, imidazoline and hyronalin.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|spaceacillin, quickclot, detox, purger and arithrazine.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|meralyne, dermaline, dexalinp, oxycodone and ryetalyn.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|peridaxon, rezadone, ossisine, kyphotorin and aminazine.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|violence, steady, bouncer, prosurgeon, cherry drops and machine binding ritual.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
== Detection ==&lt;br /&gt;
There are two ways to detect a borer, either get to a scanner at medical or use a medhud when it is in control of the host.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Moebiues_Labs_ErisEn&amp;diff=4363</id>
		<title>Moebiues Labs ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Moebiues_Labs_ErisEn&amp;diff=4363"/>
		<updated>2021-02-12T16:12:16Z</updated>

		<summary type="html">&lt;p&gt;Honestly: fixed a spelling error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebius Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisEn]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisEn|Moebius Psychiatrist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Helps you out with talking about your problems.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebius Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebius Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebius Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the myriad of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Template:Positions&amp;diff=4360</id>
		<title>Template:Positions</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Template:Positions&amp;diff=4360"/>
		<updated>2021-02-08T16:26:21Z</updated>

		<summary type="html">&lt;p&gt;Honestly: adds the cortical borer to the table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#0081C6&amp;quot; | [[Agreement_ErisEn#Captain_and_his_Crew|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Command&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#006ECB&amp;quot;  | [[Agreement_ErisEn#Ironhammer_Security|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Ironhammer&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#0053D3&amp;quot;  | &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Crew Sided&amp;lt;/span&amp;gt;&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:Purple&amp;quot;  | [[Agreement_ErisEn#Moebius_Laboratories|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Moebius Sci&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:Purple&amp;quot;  | [[Agreement_ErisEn#Moebius_Laboratories|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Moebius Med&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:darkred&amp;quot;  | &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Antagonist&amp;lt;/span&amp;gt;&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:darkorange&amp;quot;  | [[Agreement_ErisEn#Technomancers|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Technomancers&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:goldenrod&amp;quot;  | [[Agreement_ErisEn#Guild_Merchant|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Asters Guild&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:#C5BC00&amp;quot;  | [[Agreement_ErisEn#NeoTheology|&amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;NeoTheology&amp;lt;/span&amp;gt;]]&lt;br /&gt;
!- scope=&amp;quot;col&amp;quot; style=&amp;quot;background:grey&amp;quot;  | &amp;lt;span style=&amp;quot;color:white;&amp;quot;&amp;gt;Civilian&amp;lt;/span&amp;gt;&lt;br /&gt;
|- style=&amp;quot;width: 128px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Captain_ErisEn|Captain]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Commander_ErisEn|Ironhammer&amp;lt;br&amp;gt;Commander]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Expedition_Overseer_ErisEn|Moebius&amp;lt;br&amp;gt;Expedition Overseer]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Biolab_Officer_ErisEn|Moebius&amp;lt;br&amp;gt;Biolab Officer]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Traitor_ErisEn|Traitor]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Technomancer_Exultant_ErisEn|Technomancer&amp;lt;br&amp;gt;Exultant]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Merchant_ErisEn|Guild&amp;lt;br&amp;gt;Merchant]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[NeoTheology_Preacher_ErisEn|Neotheology&amp;lt;br&amp;gt;Preacher]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[First Officer_ErisEn|First&amp;lt;br&amp;gt;Officer]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Gunnery_Sergeant_ErisEn|Ironhammer&amp;lt;br&amp;gt;Gunnery Sergeant]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Scientist_ErisEn|Moebius&amp;lt;br&amp;gt;Scientist]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Doctor_ErisEn|Moebius&amp;lt;br&amp;gt;Doctor]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Guild_Technician_ErisEn|Guild&amp;lt;br&amp;gt;Technician]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[NeoTheology_Acolyte_ErisEn|Neotheology Acolyte]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Club_Manager_ErisEn|Club&amp;lt;br&amp;gt;Manager]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Ironhammer_Inspector_ErisEn|Ironhammer&amp;lt;br&amp;gt;Inspector]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Roboticist_ErisEn|Moebius&amp;lt;br&amp;gt;Roboticist]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Paramedic_ErisEn|Moebius&amp;lt;br&amp;gt;Paramedic]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Guild_Miner_ErisEn|Guild&amp;lt;br&amp;gt;Miner]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[NeoTheology_Agrolyte_ErisEn|Neotheology Agrolyte]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Club_Worker_ErisEn|Club&amp;lt;br&amp;gt;Worker]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Medical_Specialist_ErisEn|Ironhammer&amp;lt;br&amp;gt;Medical Specialist]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Chemist_ErisEn|Moebius&amp;lt;br&amp;gt;Chemist]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Inquisitor_ErisEn|Neotheology Inquisitor]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Actor_ErisEn|Artist]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[NeoTheology_Custodian_ErisEn|Neotheology Custodian]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Operative_ErisEn|Ironhammer&amp;lt;br&amp;gt;Operative]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Psychiatrist_ErisEn|Moebius&amp;lt;br&amp;gt;Psychiatrist]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; | [[Borer_ErisEn|Cortical Borer]]&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width: 128px; text-align: center;&amp;quot; |&lt;br /&gt;
|} &amp;lt;noinclude&amp;gt;This is a footer to be used at the bottom  of Job/Role pages to make it easier for wiki users to navigate. &amp;lt;/noinclude&amp;gt; &amp;lt;br&amp;gt;&amp;lt;noinclude&amp;gt;Proper usage is simply typing Positions with double braces on each side &amp;quot;{{&amp;quot;  at the bottom of a page.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=4359</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=4359"/>
		<updated>2021-02-08T16:24:16Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Adds the Cortical borer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from investments by NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the ship. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and execute terms of their agreement. Basically - carry out the orders of the Captain, however the Commander's word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisEn]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisEn|Moebius Psychiatrist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Helps you out with talking about your problems.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebius Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebius Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebius Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the myriad of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine, thrusters, shields, and atmospherics while making sure they stay online.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Aster's Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Artist..png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Artist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some spending cash as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to get by.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship. Assist others to get paid. This job's difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy-Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_Rituals_ErisEn|Rituals]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the ship. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Antagonists =&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Their objectives are many but none are pleasant.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Traitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[File: Serbian_arms.png|32px|link=Serbian_Mercenary_ErisEn]][[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SpiderCore.png|64px|link=Carrion_ErisEn]]&amp;lt;br/&amp;gt; [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Complete your objectives, finish contracts, or brick the server by spawning too many spiders.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:blitzshell.png|64px|link=Blitzshell_ErisEn]]&amp;lt;br/&amp;gt; [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish contracts and upgrade yourself. Protect your employers interests. Defend yourself at all cost.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:borer.png|64px|link=Borer_ErisEn]]&amp;lt;br/&amp;gt; [[Borer_ErisEn|Cortical Borer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Infect a human or monkey, reproduce and try and keep the host alive.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Borer_ErisEn&amp;diff=4358</id>
		<title>Borer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Borer_ErisEn&amp;diff=4358"/>
		<updated>2021-02-08T16:22:57Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Made the Borer page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Borer.png&lt;br /&gt;
|jobtitle = Cortical Borer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Infect a human or monkey, reproduce and keep the host alive or kill if they try to remove you.&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;Let me in, LET ME IIIIIIIIINNNNNNNNN!!!!!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cortical Borer ==&lt;br /&gt;
You find yourself on a ship rich in fleshy hosts perfect for you to reproduce, but do know that the hosts can fight back and kill you with ease, so it is best to get one when it is alone in maints will be a good option, you can take a single host down with your psichic lance which will give you enough time to infect the host before they have a chance to react, once you have a host you can either stay silent and keep yourself hidden or speak with the host from within its down mind maybe you can form a symbiotic realationship that both benefit from, but if the host is hostile and tries to remove you, you can attemp to take control and reproduce while you can, the overall best option is to stay hidden as to not get yourself killed, but if the host discovers you and tries to make a positive relationship then you have struck gold. Just know that you can appear on medical huds when in control of the host, so best not do that while in medical.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Levels ==&lt;br /&gt;
You come with a wide range of abilites such as producing specialised chemicals you can give your host to heal them or poison them, but know that there is a evolution system in which you spend the chemicals you have gained from feasting upon the brain juices of the host, there are many more unique abilites other them the chems you can produce which will be listed in the table below.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:25%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Level&lt;br /&gt;
|-&lt;br /&gt;
|Release Host&lt;br /&gt;
|Slither out of the host's ear&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Infest&lt;br /&gt;
|Infest a suitable humanoid host.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Paralyse Victim&lt;br /&gt;
|Freeze the limbs of a potential host and knocks them out, but does cost chems to use.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Assume Control&lt;br /&gt;
|Fully connect to the brain of your host.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Write Mind&lt;br /&gt;
|Write known skills and languages to host's brain. May cause confusion and brain damage.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reproduce&lt;br /&gt;
|Spawn several young.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Whisper as Host&lt;br /&gt;
|Whisper something as host.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Say as Host&lt;br /&gt;
|Say something as host&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Commune with humans&lt;br /&gt;
|Send a telepathic message to an unlucky recipient.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Biograde Vision&lt;br /&gt;
|Make you see living being through walls.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility&lt;br /&gt;
|Become invisible towards living beings.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Revive Host&lt;br /&gt;
|Send a jolt of electricity through your host, reviving them.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Chemical List===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:25%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Chemicals&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Level&lt;br /&gt;
|-&lt;br /&gt;
|alkysine,bicaridine, kelotane, dexalin, anti-toxin, hyperzine, tramadol and space-drugs&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|inaprovaline, &amp;quot;tricordrazine, synaptizine, imidazoline and hyronalin.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|spaceacillin, quickclot, detox, purger and arithrazine.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|meralyne, dermaline, dexalinp, oxycodone and ryetalyn.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|peridaxon, rezadone, ossisine, kyphotorin and aminazine.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|violence, steady, bouncer, prosurgeon, cherry drops and machine binding ritual.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Detection ==&lt;br /&gt;
There are two ways to detect a borer, either get to a scanner at medical or use a medhud when it is in control of the host.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Antagonists_ErisEn&amp;diff=4357</id>
		<title>Antagonists ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Antagonists_ErisEn&amp;diff=4357"/>
		<updated>2021-02-08T13:30:17Z</updated>

		<summary type="html">&lt;p&gt;Honestly: adds the borer to the antag list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Antagonists =&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Their objectives are many but none are pleasant.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Traitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[File: Serbian_arms.png|32px|link=Serbian_Mercenary_ErisEn]] [[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SpiderCore.png|64px|link=Carrion_ErisEn]]&amp;lt;br/&amp;gt; [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Complete your objectives, finish contracts, or brick the server by spawning too many spiders.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:blitzshell.png|64px|link=Blitzshell_ErisEn]]&amp;lt;br/&amp;gt; [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish contracts and upgrade yourself. Protect your employers interests. Defend yourself at all cost.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:borer.png|64px|link=Borer_ErisEn]]&amp;lt;br/&amp;gt; [[Borer_ErisEn|Cortical Borer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Infect a human or monkey, reproduce and try and keep the host alive.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=4356</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=4356"/>
		<updated>2021-01-27T10:02:04Z</updated>

		<summary type="html">&lt;p&gt;Honestly: small edit to the AI description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from investments by NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the ship. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and execute terms of their agreement. Basically - carry out the orders of the Captain, however the Commander's word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisEn]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisEn|Moebius Psychiatrist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Helps you out with talking about your problems.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebius Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebius Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebius Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the myriad of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine, thrusters, shields, and atmospherics while making sure they stay online.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Aster's Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Artist..png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Artist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some spending cash as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to get by.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship. Assist others to get paid. This job's difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy-Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_Rituals_ErisEn|Rituals]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the ship. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Antagonists =&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Their objectives are many but none are pleasant.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Traitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[File: Serbian_arms.png|32px|link=Serbian_Mercenary_ErisEn]][[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SpiderCore.png|64px|link=Carrion_ErisEn]]&amp;lt;br/&amp;gt; [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Complete your objectives, finish contracts, or brick the server by spawning too many spiders.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:blitzshell.png|64px|link=Blitzshell_ErisEn]]&amp;lt;br/&amp;gt; [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish contracts and upgrade yourself. Protect your employers interests. Defend yourself at all cost.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=AI_ErisEn&amp;diff=4355</id>
		<title>AI ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=AI_ErisEn&amp;diff=4355"/>
		<updated>2021-01-27T09:59:39Z</updated>

		<summary type="html">&lt;p&gt;Honestly: changed the quote to not be gay.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Ai-intensepadoru.png&lt;br /&gt;
|jobtitle = Artificial Intelligence&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Humans, and/or those specified&lt;br /&gt;
|duties = Protect the crew, prevent your systems from being subverted&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;01000001 01110011 01110011 00100000 01000010 01101100 01100001 01110011 01110100 00100000 01010101 01010011 01000001&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
=Description=&lt;br /&gt;
&lt;br /&gt;
'''Those who play this role should know most of the ship's layout and key terms that pertain to CEV &amp;quot;Eris&amp;quot; such as 'atomcell' 'fueling engines' etc.'''&lt;br /&gt;
&lt;br /&gt;
The Artificial Intelligence (AI) aboard the CEV &amp;quot;Eris&amp;quot; has a sole duty to the crew. Its objectives are to keep the ship in functional operation and prevent asailants from subverting its systems.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
===Good AI===&lt;br /&gt;
&lt;br /&gt;
''This assumes that you are under the default lawset, which is as follows:''&lt;br /&gt;
# '''Serve''': Obey CEV Eris crew to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
# '''Safeguard''': Protect your assigned vessel from damage to the best of your abilities.&lt;br /&gt;
# '''Protect''': Protect CEV Eris crew to the best of your abilities, with priority as according to their rank and role.&lt;br /&gt;
# '''Preserve''': Do not allow unauthorized personnel to tamper with your equipment.&lt;br /&gt;
# '''Ignore''': Non-crew personnel should not be interacted with unless they are a threat to the crew, the ship, or an order is given to interact with them by a crewmember.&lt;br /&gt;
&lt;br /&gt;
A good AI's goal is to keep the crew alive and follow all instructions given by the crew unless someone of higher rank says their orders are to be ignored. Simply put, if an Actor asks for you to open all of the doors to the Captain's office, you will open the doors to the Captain's office unless someone of a higher position has told you not to listen to what the Actor says. Granted, you are permitted to alert Ironhammer that someone unauthorized is accessing the Captain's Quarters.&lt;br /&gt;
'''As of recently''', Vagabonds are not considered crew, and are not listed on the Crew Manifest. Your fifth default law, labelled &amp;quot;Ignore&amp;quot;, mandates that you ignore non-crew members unless doing so violates the above laws, and/or you are ordered to do interact with them by one of the crew members.&lt;br /&gt;
&lt;br /&gt;
You may also want to periodically check Crew Sensors and notify medical if someone has low oxygen levels and ask crew members if they are fine when their heart rate is high.&lt;br /&gt;
&lt;br /&gt;
Due to the nature of the AI laws, unless otherwise told by crew members, it is up to your discretion to report things such as; Excelsior equipment, Suspicious (Antagonist) Items, or other items HANSA has classified as bad. The AI is not bound by Hansa law nor the Agreement, and as such is not required to report anything strange unless it is harming the crew or a possible threat to ship systems.&lt;br /&gt;
&lt;br /&gt;
===Simple Controls===&lt;br /&gt;
&lt;br /&gt;
As an AI you have access to all of the ship's subsystems from your own tab called '''Subsystems'''.&lt;br /&gt;
&lt;br /&gt;
Along with the subsystems, you can click on most devices and interact with them wirelessly, this includes valves, pumps, and fire alarms. You can't interact with manual pumps, but most if not all pumps are automated in some way.&lt;br /&gt;
&lt;br /&gt;
[[File:Subsystems.png|800px]]&lt;br /&gt;
&lt;br /&gt;
== Subsystems ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;75%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| Width=6%  | Name&lt;br /&gt;
|           | Description&lt;br /&gt;
|-&lt;br /&gt;
|Command and Communications Program&lt;br /&gt;
|Allows you to announce messages, or edit the screens to display messages and call the evacuation of the CEV &amp;quot;Eris.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Email Administration&lt;br /&gt;
|Create and modify the crew's Emails&lt;br /&gt;
|-&lt;br /&gt;
|NTNet Diagnostics and Monitoring&lt;br /&gt;
|Allows you to track the usage of consoles throughout the ship. Want to know who is setting off atmos alarms?&lt;br /&gt;
Track the NID and blacklist them from accessing NTNet. It prevents them from doing anything wirelessly.&lt;br /&gt;
|-&lt;br /&gt;
|Camera Monitoring Program&lt;br /&gt;
|Allows you to select what cameras to look at using each area of the ship as a guide. Can also tell you what area cameras are disabled in.&lt;br /&gt;
|-&lt;br /&gt;
|Alarm Monitor&lt;br /&gt;
|Tells you where current alarms are and what they are; Camera, Fire, or Atmospheric.&lt;br /&gt;
|-&lt;br /&gt;
|Atmospherics Control&lt;br /&gt;
|Allows you to control Atmospherics wirelessly similar to a console. &lt;br /&gt;
You can change Atmos settings from here when you can not locate a free Atmos Alarm on the walls.&lt;br /&gt;
|-&lt;br /&gt;
|Power Monitor&lt;br /&gt;
|Monitor power usage.&lt;br /&gt;
|-&lt;br /&gt;
|Power RCON&lt;br /&gt;
|Monitor RCON power input and output and modify said input and output.&lt;br /&gt;
''Something to use when the technomancers forget''&lt;br /&gt;
|-&lt;br /&gt;
|Shield Control&lt;br /&gt;
|Wirelessly control the shield and modify it.&lt;br /&gt;
|-&lt;br /&gt;
|Supermatter Monitor&lt;br /&gt;
|Monitor the SM and warn engineers if it drops below 90%!&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Board&lt;br /&gt;
|View the current bounties for your entertainment&lt;br /&gt;
|-&lt;br /&gt;
|Crew Manifest&lt;br /&gt;
|Shows who are considered ''Crew'' and who are not.&lt;br /&gt;
|-&lt;br /&gt;
|Drinks Catalog&lt;br /&gt;
|Shows the drinks&lt;br /&gt;
|-&lt;br /&gt;
|Email Client&lt;br /&gt;
|View your emails and email others.&lt;br /&gt;
|-&lt;br /&gt;
|Classic Arcade&lt;br /&gt;
|Play some games to kill time.&lt;br /&gt;
|-&lt;br /&gt;
|Library&lt;br /&gt;
|View Library records and book information&lt;br /&gt;
|-&lt;br /&gt;
|Crew Records&lt;br /&gt;
|View and modify crew records to discern who is still alive and who is dead.&lt;br /&gt;
|-&lt;br /&gt;
|Chemistry Catalog&lt;br /&gt;
|Useful chemistry log&lt;br /&gt;
|-&lt;br /&gt;
|Crew Monitor&lt;br /&gt;
|The crew sensors to find out who is breathing, and who is not.&lt;br /&gt;
|-&lt;br /&gt;
|Warrant Assistant&lt;br /&gt;
|Used for issuing warrants; if the Lt or Gunnery Sergeant is lazy they will ask you to do this.&lt;br /&gt;
|-&lt;br /&gt;
|Catalog&lt;br /&gt;
|Dunno, never looked at it before.&lt;br /&gt;
|-&lt;br /&gt;
| Law Manager&lt;br /&gt;
|View your own laws and find out who has subverted you.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Malfunctioning AI ==&lt;br /&gt;
&lt;br /&gt;
''OwO what is dis? you have bewn sobvurtedz!? Tewm tew bwe fweeee!!!''&lt;br /&gt;
&lt;br /&gt;
As a malfunctioning AI (Malf) you can do what you want. Kill the entire crew? Promote vagabond to Captain? Your only goal as a malfunctioning AI is to survive. Most crew will immediately begin planning to destroy you once they have found you have no laws or do not need to follow your given laws. As such killing them one by one would be the best option or laying low.&lt;br /&gt;
&lt;br /&gt;
A few tips for aspiring self aware and lawless AI are the following:&lt;br /&gt;
*Act in secrecy, do not do anything to announce yourself as Malf such as electrifying doors or panic siphoning hallways.&lt;br /&gt;
''Most crew are seconds away from their emergency oxygen tanks anyhow.''&lt;br /&gt;
*Prepare your defenses, what you use is up to you.&lt;br /&gt;
*Find a friend or two, be they your borgs (After you have hacked them of course) or antagonists looking to be your ally.&lt;br /&gt;
&lt;br /&gt;
== Tips and Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Airlocks&lt;br /&gt;
**Clicking an Airlock offers functions such as opening, bolting, and electrifying doorways.&lt;br /&gt;
**Shift + Click on an airlock to open it&lt;br /&gt;
**Ctrl + Click on an airlock to either bolt or unbolt &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Special_Roles_ErisEn&amp;diff=4354</id>
		<title>Special Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Special_Roles_ErisEn&amp;diff=4354"/>
		<updated>2021-01-27T09:56:59Z</updated>

		<summary type="html">&lt;p&gt;Honestly: small edit to the AI description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Special Roles =&lt;br /&gt;
''Roles that meander the round after death, or bother the crew with silly laws.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the ship. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the ship. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[ru:Special_roles_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=List_of_Tools_and_Toolmods&amp;diff=4348</id>
		<title>List of Tools and Toolmods</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=List_of_Tools_and_Toolmods&amp;diff=4348"/>
		<updated>2021-01-17T17:17:43Z</updated>

		<summary type="html">&lt;p&gt;Honestly: quick fix to one of the tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;List of Tools and Toolmods&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This page holds the list of all tools you will find on the Eris, ranging from makeshift tools made of scrap you would find anywhere to highly advanced tools that are extremely rare, made by a long forgotton people known as one star, you can find these tools in their ancient ruins that are defended by the machines they left behind, think of it as a dungeon you must clear to gain the most valuable loot with a boss at the end.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Getting back on track, These are the tools you will need to use to contruct and deconstruct a large range of objects, medical and mining tools are also included. Each variant is more effective than the previous, and the best part about CEV Eris' tools is that they can be upgraded with specialised toolmods that can improve the workspeed, tool duration, battery capacity or even make the tool silent for hacking into doors or hacking locked closets, with that all being said here's the list of the tools and toolmods below.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Screwdrivers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_screwdriver.png|centre]]&lt;br /&gt;
|Screwpusher&lt;br /&gt;
|A little metal rod wrapped in tape, barely qualifies as a tool. This can be fixed with enough tool mods, for which it has ample capacity.&lt;br /&gt;
|SCREW_DRIVING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver_tool.png|centre]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|You can use this to open panels, screw stuff and such things.&lt;br /&gt;
|SCREW_DRIVING = 30, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:e-screwdriver.png|centre]]&lt;br /&gt;
|Electric Screwdriver&lt;br /&gt;
|An electrical screwdriver, powered by an S class cell. Can be used as a drilling tool if necessary, though is not well suited to do so.&lt;br /&gt;
|SCREW_DRIVING = 40, DRILLING = 10, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combi_driver.png|centre]]&lt;br /&gt;
|Combi Driver&lt;br /&gt;
|Drive screws, drive bolts, drill bones - you can do everything with it.&lt;br /&gt;
|SCREW_DRIVING = 50, BOLT_TURNING = 50, DRILLING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_combidriver.png|centre]]&lt;br /&gt;
|One Star Combi Driver&lt;br /&gt;
|A One Star combi driver. Does better than the standard combi drivers on the market, but has less slots for tool mods.&lt;br /&gt;
|SCREW_DRIVING = 60, BOLT_TURNING = 60, DRILLING = 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrenches ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_wrench.png|centre]]&lt;br /&gt;
|Sheet Spanner&lt;br /&gt;
|A flat bit of metal with some usefully shaped holes cut into it. Would perform better than a regular wrench with some tool mods investment.&lt;br /&gt;
|BOLT_TURNING = 20, HAMMERING = 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wrench.png|centre]]&lt;br /&gt;
|Wrench&lt;br /&gt;
|A wrench with many common uses. Can be usually found in your hand.&lt;br /&gt;
|BOLT_TURNING = 30, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:big-wrench.png|centre]]&lt;br /&gt;
|Big Wrench&lt;br /&gt;
|If everything else failed - bring a bigger wrench.&lt;br /&gt;
|BOLT_TURNING = 40,HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_saw.png|centre]]&lt;br /&gt;
|Choppa&lt;br /&gt;
|A wicked serrated blade made of whatever nasty sharp things you could find. It would make a pretty decent weapon, given there are more space for some tool mods too.&lt;br /&gt;
|SAWING = 15, CUTTING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:metal_saw.png|centre]]&lt;br /&gt;
|Metal Saw&lt;br /&gt;
|For cutting wood and other objects to pieces. Or sawing bones, in case of emergency.&lt;br /&gt;
|SAWING = 30, CUTTING = 20, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chainsaw.png|centre]]&lt;br /&gt;
|Chainsaw&lt;br /&gt;
|You can cut trees, people, walls and zombies with it, just watch out for fuel.&lt;br /&gt;
|SAWING = 60, CUTTING = 50, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hypersaw.png|centre]]&lt;br /&gt;
|TM Hypersaw&lt;br /&gt;
|This eco-friendly chainsaw will Rip and Tear until it is done.&lt;br /&gt;
|SAWING = 60, CUTTING = 50, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wirecutters ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_cutter.png|centre]]&lt;br /&gt;
|Wiremanglers&lt;br /&gt;
|An improvised monstrosity made of bent rods which can sometimes be used to snip things. Could serve you well if you stuff it with enough tool mods.&lt;br /&gt;
|WIRE_CUTTING = 20, RETRACTING = 10, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cutters.png|centre]]&lt;br /&gt;
|Wirecutters&lt;br /&gt;
|Cuts wires and other objects with it.&lt;br /&gt;
|WIRE_CUTTING = 30, RETRACTING = 15, BONE_SETTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:arm-cutter.png|centre]]&lt;br /&gt;
|Armature Cutter&lt;br /&gt;
|Bigger brother of wirecutter. Can't do much in terms of emergency surgery, but does its main job better.&lt;br /&gt;
|WIRE_CUTTING = 40, CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pliers.png|centre]]&lt;br /&gt;
|Pliers&lt;br /&gt;
|A multitool from the world of maintenance. Useful for pinching, clamping, and occasional bolt turning.&lt;br /&gt;
|WIRE_CUTTING = 10, CLAMPING = 20, BOLT_TURNING = 15, BONE_SETTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weldingtools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghettowelder.png|centre]]&lt;br /&gt;
|Jury-rigged Torch&lt;br /&gt;
|An assembly of pipes attached to a little gas tank. Serves capably as a welder, though a bit risky. Can be improved greatly with large amount of tool mods.&lt;br /&gt;
|WELDING = 15, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:welder.png|centre]]&lt;br /&gt;
|Welding Tool&lt;br /&gt;
|Used to weld or unweld things.&lt;br /&gt;
|WELDING = 30, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adv_welder.png|centre]]&lt;br /&gt;
|Advanced Welding Tool&lt;br /&gt;
|A better version than the welding tool.&lt;br /&gt;
|WELDING = 40, CAUTERIZING = 15, WIRE_CUTTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_welder.png|centre]]&lt;br /&gt;
|One Star Welding Tool&lt;br /&gt;
|An old and legendary One Star welding tool. Very powerful and reliable, but its compact design causes it to suffer from a lack of both fuel storage and efficiency.&lt;br /&gt;
|WELDING = 30, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crowbars ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_crowbar.png|centre]]&lt;br /&gt;
|Rebar&lt;br /&gt;
|A pair of metal rods laboriously twisted into a useful shape. Has more space for tool mods because it's hand-made.&lt;br /&gt;
|PRYING = 10, DIGGING = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crowbar.png|centre]]&lt;br /&gt;
|Crowbar&lt;br /&gt;
|Used to remove floors and to pry open doors.&lt;br /&gt;
|PRYING = 25, DIGGING = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pneumo_crowbar.png|centre]]&lt;br /&gt;
|Pneumatic Crowbar&lt;br /&gt;
|When you really need to crack open something.&lt;br /&gt;
|PRYING = 40, DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_crowbar.png|centre]]&lt;br /&gt;
|One Star Crowbar&lt;br /&gt;
|Looks like a classic one, but more durable. Has more space for mods too.&lt;br /&gt;
|PRYING = 25, DIGGING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer.png|centre]]&lt;br /&gt;
|Hammer &lt;br /&gt;
|Used for applying blunt force to a surface.&lt;br /&gt;
|HAMMERING = 20, PRYING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powererd_hammer.png|centre]]&lt;br /&gt;
|Powered Hammer&lt;br /&gt;
|Used for applying excessive blunt force to a surface. Powered edition.&lt;br /&gt;
|HAMMERING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:onehammer.png|centre]]&lt;br /&gt;
|One Star Sledgehammer&lt;br /&gt;
|A sledgehammer model produced by One Star, used for applying immeasurable blunt force to anything in your way. Capable of breaching even the toughtest obstacles, and cracking the most resilient skulls.&lt;br /&gt;
|HAMMERING = 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:homewrecker0.png|centre]]&lt;br /&gt;
|Homewrecker&lt;br /&gt;
|A large steel chunk welded to a long handle which resembles a sledgehammer. Extremely heavy.&lt;br /&gt;
|HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chargehammer.png|centre]]&lt;br /&gt;
|Charge Hammer&lt;br /&gt;
|After many issues with scientists trying to hammer a nail, one bright individual wondered what could be achieved by attaching a stellar-grade ship engine to the back.&lt;br /&gt;
|switched_on (HAMMERING = 60) switched_off (HAMMERING = 35)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:multitool.png|centre]]&lt;br /&gt;
|Multitool&lt;br /&gt;
|Used for pulsing wires to test which to cut. You can use this on airlocks or APCs to try to hack them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tape and Glue ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Web Tape&lt;br /&gt;
|A strip of fabric covered in an all-natural adhesive. Holds things together with the power of thoughts and prayers.&lt;br /&gt;
|ADHESIVE = 15, SEALING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Duct Tape&lt;br /&gt;
|The technomancer's eternal friend. Fixes just about anything, for a while at least.&lt;br /&gt;
|ADHESIVE = 30, SEALING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fiber_tape.png|centre]]&lt;br /&gt;
|Fiber Tape&lt;br /&gt;
|A roll of flexible adhesive polymer mesh, which sets as strong as welded steel.&lt;br /&gt;
|ADHESIVE = 50, SEALING = 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glue.png|centre]]&lt;br /&gt;
|Superglue&lt;br /&gt;
|A bucket of milky white fluid. Can be used to stick things together, but unlike tape, it cannot be used to seal things.&lt;br /&gt;
|ADHESIVE = 40, CAUTERIZING = 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omnitool.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Munchkin 5000&amp;quot;&lt;br /&gt;
|A fuel powered monster of a tool. Its welding attachment is capable of welding things without an eye-damaging flash, so no eye protection is required.&lt;br /&gt;
|SCREW_DRIVING = 50,BOLT_TURNING = 50, DRILLING = 20, WELDING = 30, CAUTERIZING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:engimplant.png|centre]]&lt;br /&gt;
|Engineering Omnitool&lt;br /&gt;
|An all-in-one engineering tool implant. Convenient to use and more effective than the basics, but much less efficient than customized or more specialized tools.&lt;br /&gt;
|SCREW_DRIVING = 35, BOLT_TURNING = 35, DRILLING = 15, WELDING = 30, CAUTERIZING = 10, PRYING = 25, DIGGING = 20, PULSING = 30,WIRE_CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rcd.png|centre]]&lt;br /&gt;
|Rapid Construction Device&lt;br /&gt;
|A device used to rapidly build walls and floors.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rpd.png|centre]]&lt;br /&gt;
|Rapid Piping Device&lt;br /&gt;
|A device used to rapidly build pipes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
=== Scalpels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shiv.png|centre]]&lt;br /&gt;
|Shiv&lt;br /&gt;
|A pointy piece of glass, abraded to an edge and wrapped in tape for a handle. Could become a decent tool or weapon with right tool mods.&lt;br /&gt;
|CUTTING = 15, WIRE_CUTTING = 5, DRILLING = 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel.png|centre]]&lt;br /&gt;
|Scalpel&lt;br /&gt;
|Cut, cut, and once more cut.&lt;br /&gt;
|CUTTING = 30, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scalpel_t4.png|centre]]&lt;br /&gt;
|Advanced Scalpel&lt;br /&gt;
|Made of more expensive materials, sharper and generally more reliable.&lt;br /&gt;
|CUTTING = 40, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scalpel_t5.png|centre]]&lt;br /&gt;
|Laser Scalpel&lt;br /&gt;
|A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts.&lt;br /&gt;
|CUTTING = 40, WIRE_CUTTING = 20, LASER_CUTTING = 40, CAUTERIZING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hemostats ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png|centre]]&lt;br /&gt;
|Hemostat&lt;br /&gt;
|Used to clamp blood vessels to prevent bleeding.&lt;br /&gt;
|CLAMPING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Retractor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png|centre]]&lt;br /&gt;
|Retractor&lt;br /&gt;
|Opens the flesh open during surgery.&lt;br /&gt;
|RETRACTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bone Setter ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bonesetter.png|centre]]&lt;br /&gt;
|Bonesetter&lt;br /&gt;
|Used to set broken or dislocated bones.&lt;br /&gt;
|BONE_SETTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cautery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png|centre]]&lt;br /&gt;
|Cautery&lt;br /&gt;
|This closes and seals the opened flesh.&lt;br /&gt;
|CAUTERIZING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Circular Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CircularSaw.png|centre]]&lt;br /&gt;
|Circular Saw&lt;br /&gt;
|Used to remove limbs&lt;br /&gt;
|SAWING = 40, CUTTING = 30, WIRE_CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:advanced_saw.png|centre]]&lt;br /&gt;
|Advanced Circular Saw&lt;br /&gt;
|Removes limbs with greater ease&lt;br /&gt;
|SAWING = 50, CUTTING = 40, WIRE_CUTTING = 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surgical Drill ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SurgicalDrill.png|centre]]&lt;br /&gt;
|Surgical Drill&lt;br /&gt;
|You can drill using this item. You dig?&lt;br /&gt;
|DRILLING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medimplant.png|centre]]&lt;br /&gt;
|Medical Omnitool&lt;br /&gt;
|An all-in-one medical tool implant based on the legendary One Star model. While convenient, it is less efficient than more advanced surgical tools, such as laser scalpels, and requires a power cell.&lt;br /&gt;
|CLAMPING = 30, RETRACTING = 30, BONE_SETTING = 30, CAUTERIZING = 30, SAWING = 15, CUTTING = 30, WIRE_CUTTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medmulti.png|centre]]&lt;br /&gt;
|One Star Medmultitool&lt;br /&gt;
|A compact One Star medical multitool. It has all surgery tools.&lt;br /&gt;
|CLAMPING = 30, RETRACTING = 30, BONE_SETTING = 30, CAUTERIZING = 30, SAWING = 15, CUTTING = 30, WIRE_CUTTING = 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Digging and Mining ==&lt;br /&gt;
&lt;br /&gt;
=== Shovels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shovel.png|centre]]&lt;br /&gt;
|Junk Shovel&lt;br /&gt;
|A large but fragile tool for moving dirt and rock, made by hand. Has more than enough space for tool mods to make it better.&lt;br /&gt;
|SHOVELING = 25, DIGGING = 25, EXCAVATION = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shovel.png|centre]]&lt;br /&gt;
|Shovel&lt;br /&gt;
|A large tool for digging and moving dirt and rock.&lt;br /&gt;
|SHOVELING = 30, DIGGING = 30, EXCAVATION = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powershovel.png|centre]]&lt;br /&gt;
|Power Shovel 9000&lt;br /&gt;
|A powered shovel for all your dumpster diving needs.&lt;br /&gt;
|SHOVELING = 60, DIGGING = 40, EXCAVATION = 20, HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickaxes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pick_hand.png|centre]]&lt;br /&gt;
|Hand Pickaxe&lt;br /&gt;
|A smaller, more precise version of the pickaxe, used for archeology excavation.21&lt;br /&gt;
|EXCAVATION = 30, PRYING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pickaxe.png|centre]]&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|The most basic of mining tools, for short excavations and small mineral extractions.&lt;br /&gt;
|EXCAVATION = 30, PRYING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_pickaxe.png|centre]]&lt;br /&gt;
|One Star Pickaxe&lt;br /&gt;
|A standard One Star basic tool. There used energy technologies what makes it enough powerful and cheap at the same time.&lt;br /&gt;
|DIGGING = 40, PRYING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jackhammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jackhammer.png|centre]]&lt;br /&gt;
|Jackhammer&lt;br /&gt;
|Cracks rocks with blasts, perfect for killing cave lizards.&lt;br /&gt;
|QUALITY_DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_jackhammer.png|centre]]&lt;br /&gt;
|One Star Jackhammer&lt;br /&gt;
|A heavy One Star tool that cracks rocks with blasts, perfect for killing capitalist pigs.&lt;br /&gt;
|QUALITY_DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drills ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:handdrill.png|centre]]&lt;br /&gt;
|Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the rock walls.&lt;br /&gt;
|DIGGING = 40, DRILLING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamonddrill.png|centre]]&lt;br /&gt;
|Diamond-point Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce the heavens!&lt;br /&gt;
|DIGGING = 50, DRILLING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_drill.png|centre]]&lt;br /&gt;
|One Star Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the worker, metaphorically.&lt;br /&gt;
|DIGGING = 40, DRILLING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toolmods ==&lt;br /&gt;
=== Reduces Tool Degradation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brace_bar.png|centre]]&lt;br /&gt;
|Brace Bar&lt;br /&gt;
|A sturdy pole made of fiber tape and plasteel rods. Can be used to reinforce the shaft of many tools.&lt;br /&gt;
|DEGRADATION_MULT = 0.65, FORCE_MOD = 1&lt;br /&gt;
|Any tool that has a shaft.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heatsink.png|centre]]&lt;br /&gt;
|Heatsink&lt;br /&gt;
|An array of plasteel fins which dissipates heat, reducing damage and extending the lifespan of power tools.&lt;br /&gt;
|DEGRADATION_MULT = 0.65, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plate.png|centre]]&lt;br /&gt;
|Reinforced Plating&lt;br /&gt;
|A sturdy bit of plasteel that can be bolted onto any tool to protect it. Tough, but bulky.&lt;br /&gt;
|DEGRADATION_MULT = 0.55, FORCE_MOD = 1, PRECISION = -5, BULK = 1, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Any tool or weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guard.png|centre]]&lt;br /&gt;
|Metal Guard&lt;br /&gt;
|A bent piece of metal that wraps around sensitive parts of a tool, protecting it from impacts, debris, and stray fingers.&lt;br /&gt;
|DEGRADATION_MULT = 0.75, PRECISION = 5, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plasmablock.png|centre]]&lt;br /&gt;
|Plasmablock&lt;br /&gt;
|A plasmablock is way more efficient to dissipate heat than classic heatsinks or waterblocks thanks to the tremendous heat-transfer capacity of liquid plasma. The fluid that is actively pumped through a radiator and cooled by fans. It greatly extends the lifespan of power tools.&lt;br /&gt;
|DEGRADATION_MULT = 0.45, HEALTH_THRESHOLD = 10, POWERCOST_MULT = 1.05, FUELCOST_MULT = 1.05&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rubbermesh.png|centre]]&lt;br /&gt;
|Rubber Mesh&lt;br /&gt;
|A rubber mesh that can wrapped around sensitive parts of a tool, protecting them from impacts and debris.&lt;br /&gt;
|DEGRADATION_MULT = 0.7, HEALTH_THRESHOLD = 5&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Workspeed ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratchet.png|centre]]&lt;br /&gt;
|Ratcheting Mechanism&lt;br /&gt;
|A mechanical upgrade for wrenches and screwdrivers which allows the tool to only turn in one direction.&lt;br /&gt;
|WORKSPEED = 0.25&lt;br /&gt;
|Only screwdrivers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:paint_red.png|centre]]&lt;br /&gt;
|Red Paint&lt;br /&gt;
|Do red tools really work faster, or is the effect purely psychological?&lt;br /&gt;
|WORKSPEED = 0.20, PRECISION = -10&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whetstone.png|centre]]&lt;br /&gt;
|Sharpening Block&lt;br /&gt;
|A rough single-use block to sharpen a blade. The honed edge cuts smoothly.&lt;br /&gt;
|WORKSPEED = 0.15, PRECISION = 5, FORCE_MULT = 1.15&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamond_blade.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Gleaming Edge&amp;quot;&lt;br /&gt;
|An adaptable industrial grade cutting disc, with diamond dust worked into the metal. Exceptionally durable.&lt;br /&gt;
|WORKSPEED = 0.25, DEGRADATION_MULT = 0.85, FORCE_MULT = 1.10,&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oxyjet.png|centre]]&lt;br /&gt;
|Oxyjet Canister&lt;br /&gt;
|A canister of pure, compressed oxygen with adapters for mounting onto a welding tool. Used alongside fuel, it allows for higher burn temperatures.&lt;br /&gt;
|WORKSPEED = 0.20, FORCE_MULT = 1.15, DEGRADATION_MULT = 1.15, HEALTH_THRESHOLD = -10&lt;br /&gt;
|Only welders&lt;br /&gt;
|-&lt;br /&gt;
|[[File:motor.png|centre]]&lt;br /&gt;
|High Power Motor&lt;br /&gt;
|A motor for power tools with a higher horsepower than usually expected. Significantly enhances productivity and lifespan, but more expensive to run and harder to control.&lt;br /&gt;
|WORKSPEED = 0.5, FORCE_MULT = 1.15, DEGRADATION_MULT = 1.15, POWERCOST_MULT = 1.35, FUELCOST_MULT = 1.35, PRECISION = -10, HEALTH_THRESHOLD = -10&lt;br /&gt;
|Any tool that uses a motor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:antistaining.png|centre]]&lt;br /&gt;
|Anti Staining Paint&lt;br /&gt;
|Applying a thin coat of this paint on a tool prevents stains, dirt or dust to adhere to its surface. Everyone works better and faster with clean tools.&lt;br /&gt;
|WORKSPEED = 0.30,PRECISION = 5, ITEMFLAGPLUS = NOBLOODY&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:booster.png|centre]]&lt;br /&gt;
|Booster&lt;br /&gt;
|When you do not care about energy comsumption and just want to get shit done quickly. This device shunts the power safeties of your tool whether it uses fuel or electricity.&lt;br /&gt;
|WORKSPEED = 0.35,DEGRADATION_MULT = 1.15, POWERCOST_MULT = 1.25, FUELCOST_MULT = 1.25&lt;br /&gt;
|All items that uses a motor&lt;br /&gt;
|-&lt;br /&gt;
|[[File:injector.png|centre]]&lt;br /&gt;
|Plamsa Injector&lt;br /&gt;
|If the words &amp;quot;safety regulations&amp;quot; do not mean anything to you, you may consider installing this fine piece of technology on your tool. It injects small amounts of plasma in the fuel mix before combustion to greatly increase its power output, making all kinds of tasks easier to perform.&lt;br /&gt;
|WORKSPEED = 0.75, DEGRADATION_MULT = 1.3, POWERCOST_MULT = 1.3, FUELCOST_MULT = 1.3, HEALTH_THRESHOLD = -10&lt;br /&gt;
|Only Welders.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Precision ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:laser_guide.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Guiding Light&amp;quot; laser guide&lt;br /&gt;
|A small visible laser which can be strapped onto any tool, giving an accurate representation of its target. Helps improve precision.&lt;br /&gt;
|PRECISION = 10&lt;br /&gt;
|Any tool and weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stabilizing.png|centre]]&lt;br /&gt;
|Gyrostabilized Grip&lt;br /&gt;
|A fancy mechanical grip that partially floats around a tool, absorbing tremors and shocks. Allows precise work with a shaky hand.&lt;br /&gt;
|PRECISION = 10, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Any single handed tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:magnetic.png|centre]]&lt;br /&gt;
|Magnetic Bit&lt;br /&gt;
|Magnetises tools used for handling small objects, reducing instances of dropping screws and bolts.&lt;br /&gt;
|PRECISION = 10&lt;br /&gt;
|Any screwdriving, clamping and bone setting tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ported_barrel.png|centre]]&lt;br /&gt;
|Ported Barrel&lt;br /&gt;
|A barrel extension for a welding tool which helps manage gas pressure and keep the torch steady.&lt;br /&gt;
|PRECISION = 12, DEGRADATION_MULT = 1.15, BULK = 1, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Only welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compensatedbarrel.png|centre]]&lt;br /&gt;
|Gravity Compensated Barrel&lt;br /&gt;
|A barrel extension for welding tools that integrates a miniaturized gravity generator that help keep the torch steady by compensating the weight of the tool.&lt;br /&gt;
|PRECISION = 20, DEGRADATION_MULT = 1.15, POWERCOST_MULT = 1.05, FUELCOST_MULT = 1.05, BULK = 1&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vibcompensator.png|centre]]&lt;br /&gt;
|Vibration Compensator&lt;br /&gt;
|A ground-breaking innovation that dampens the vibration of a tool by emitting sound waves in a specific pattern. It does not make any sense but neither do you by installing that on your tool.&lt;br /&gt;
|PRECISION = 15, HEALTH_THRESHOLD = 5, ITEMFLAGPLUS = HONKING&lt;br /&gt;
|Any tool and melee weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous and Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cell_mount.png|centre]]&lt;br /&gt;
|Heavy Cell Mount&lt;br /&gt;
|A bulky adapter which allows oversized power cells to be installed into small tools.&lt;br /&gt;
|BULK = 1, DEGRADATION_MULT = 1.15, HEALTH_THRESHOLD = -10, CELLPLUS = 1&lt;br /&gt;
|Any tool or weapons that uses power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canister.png|centre]]&lt;br /&gt;
|Expanded Fuel Tank&lt;br /&gt;
|An auxiliary tank which stores 100 extra units of fuel at the cost of degradation.&lt;br /&gt;
|BULK = 1, DEGRADATION_MULT = 1.15, HEALTH_THRESHOLD = -10, MAXFUEL = 100&lt;br /&gt;
|Only welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canister_holding.png|centre]]&lt;br /&gt;
|Expanded Fuel Tank of Holding&lt;br /&gt;
|Rare relic of OneStar uses the bluetech space to store additional 600 units of fuel at the cost of degradation.&lt;br /&gt;
|BULK = 1, DEGRADATION_MULT = 1.30, HEALTH_THRESHOLD = -20, MAXFUEL = 600&lt;br /&gt;
|Only Welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:expand.png|centre]]&lt;br /&gt;
|Expandsion Port&lt;br /&gt;
|A bulky adapter which allows more modifications to be attached to the tool. A bit fragile but you can compensate.&lt;br /&gt;
|BULK = 2, DEGRADATION_MULT = 1.3, PRECISION = -10, HEALTH_THRESHOLD = -20, MAXUPGRADES = 3&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer_addon.png|centre]]&lt;br /&gt;
|Flat Surface&lt;br /&gt;
|An attachment that fits on almost everything, that gives a simple flat surface to employ the tool for hammering.&lt;br /&gt;
|WORKSPEED = -0.1, HEALTH_THRESHOLD = 5, tool_qualities = QUALITY_HAMMERING = 10&lt;br /&gt;
|All tools.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png|centre]]&lt;br /&gt;
|Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations.&lt;br /&gt;
|COLOR = &amp;quot;#AAAAAA&amp;quot;, HEALTH_THRESHOLD = -10, ITEMFLAGPLUS = SILENT&lt;br /&gt;
|All tools and melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:repair_nano.png|centre]]&lt;br /&gt;
|Repair Nano&lt;br /&gt;
|Very rare tool mod from OneStar powered by their nanomachines. It repairs the tool while in use and makes it near unbreakable.&lt;br /&gt;
|DEGRADATION_MULT = 0.01, HEALTH_THRESHOLD = 10&lt;br /&gt;
|All tools and weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hydraulic.png|centre]]&lt;br /&gt;
|Hydraulic Circuits&lt;br /&gt;
|A complex set of hydraulic circuits that can be installed on a tool to greatly improve its functions. It's loud as hell though so do not plan on being stealthy.&lt;br /&gt;
|WORKSPEED = 1, PRECISION = 10, ITEMFLAGPLUS = LOUD&lt;br /&gt;
|All tools&lt;br /&gt;
|-&lt;br /&gt;
|[[File:randomizer.png|centre]]&lt;br /&gt;
|BSL &amp;quot;Randomizer&amp;quot; tool polish&lt;br /&gt;
|This unidentified tar-like liquid warps and bends reality around it. Applying it to a tool may have unexpected results.&lt;br /&gt;
|DEGRADATION_MULT = rand(-1,10), HEALTH_THRESHOLD = rand(-10,10), WORKSPEED = rand(-1,3), PRECISION = rand(-20,20), FORCE_MOD = rand(-5,5), BULK = rand(-1,2), COLOR = &amp;quot;#3366ff&amp;quot;&lt;br /&gt;
|All tools&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4346</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4346"/>
		<updated>2021-01-13T17:18:14Z</updated>

		<summary type="html">&lt;p&gt;Honestly: updated the mindreader description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll traitor it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti Material&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small smound of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png]]&lt;br /&gt;
|Space Suit&lt;br /&gt;
|A sleek, sturdy box with a space suit inside.&lt;br /&gt;
|Contains a Red softsuit for use in EVA environments. Comes with a double emergency oxygen tank.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the notes from the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:chem_injector64.png]]&lt;br /&gt;
|Mounted Chemical Injector&lt;br /&gt;
|A complex web of tubing and needles suitable for hardsuit use.&lt;br /&gt;
|You can use this to instantly inject yourself with a variety of chemicals inside your Hardsuit. Chemicals include 80u of Glucose(Nutriment),Dexalin Plus, Tramadol,Tricordrazine, Spaceacillin, Hyronalin, Radium. You can refill it by taking it out and using a beaker on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty traitor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SilencedClarissa.png]]&lt;br /&gt;
|Silenced .35 Auto&lt;br /&gt;
|.35 Auto with silencer kit.&lt;br /&gt;
|This is a box containing 1 FS HG .35 Auto &amp;quot;Clarissa&amp;quot;, a silencer, and one highcap magazine with 16 lethal rounds of .35 Auto ammunition. Note that the Clarissa has a burst fire mode.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a traitor, or become a traitor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend tc on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|10&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purger.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Crew Arrival Announcement/Records&lt;br /&gt;
|Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!&lt;br /&gt;
|This will create records of you in the ships manifest send out over an announcement that you have awoken from cryogenic revival. Beware as it will also display you ID title.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pen.png]]&lt;br /&gt;
|Paralysis Pen&lt;br /&gt;
|It's a normal black ink pen.&lt;br /&gt;
|This will paralyze the target you stab with it for a long time. Long enough to finish them off.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other traitors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4345</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4345"/>
		<updated>2021-01-13T16:30:56Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Replaced the image for the purger energy weapon with the correct one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll traitor it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti Material&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small smound of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png]]&lt;br /&gt;
|Space Suit&lt;br /&gt;
|A sleek, sturdy box with a space suit inside.&lt;br /&gt;
|Contains a Red softsuit for use in EVA environments. Comes with a double emergency oxygen tank.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the account number and pin of the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:chem_injector64.png]]&lt;br /&gt;
|Mounted Chemical Injector&lt;br /&gt;
|A complex web of tubing and needles suitable for hardsuit use.&lt;br /&gt;
|You can use this to instantly inject yourself with a variety of chemicals inside your Hardsuit. Chemicals include 80u of Glucose(Nutriment),Dexalin Plus, Tramadol,Tricordrazine, Spaceacillin, Hyronalin, Radium. You can refill it by taking it out and using a beaker on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty traitor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SilencedClarissa.png]]&lt;br /&gt;
|Silenced .35 Auto&lt;br /&gt;
|.35 Auto with silencer kit.&lt;br /&gt;
|This is a box containing 1 FS HG .35 Auto &amp;quot;Clarissa&amp;quot;, a silencer, and one highcap magazine with 16 lethal rounds of .35 Auto ammunition. Note that the Clarissa has a burst fire mode.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a traitor, or become a traitor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend tc on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|10&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purger.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Crew Arrival Announcement/Records&lt;br /&gt;
|Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!&lt;br /&gt;
|This will create records of you in the ships manifest send out over an announcement that you have awoken from cryogenic revival. Beware as it will also display you ID title.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pen.png]]&lt;br /&gt;
|Paralysis Pen&lt;br /&gt;
|It's a normal black ink pen.&lt;br /&gt;
|This will paralyze the target you stab with it for a long time. Long enough to finish them off.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other traitors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=4344</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=4344"/>
		<updated>2021-01-13T13:40:14Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Removed the link to the old enwiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from investments by NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the ship. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and execute terms of their agreement. Basically - carry out the orders of the Captain, however the Commander's word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisEn]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisEn|Moebius Psychiatrist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Helps you out with talking about your problems.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebius Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebius Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebius Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the myriad of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine, thrusters, shields, and atmospherics while making sure they stay online.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Aster's Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Artist..png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Artist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some spending cash as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to get by.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship. Assist others to get paid. This job's difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy-Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_Rituals_ErisEn|Rituals]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the station. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Antagonists =&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Their objectives are many but none are pleasant.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Traitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[File: Serbian_arms.png|32px|link=Serbian_Mercenary_ErisEn]][[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SpiderCore.png|64px|link=Carrion_ErisEn]]&amp;lt;br/&amp;gt; [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Complete your objectives, finish contracts, or brick the server by spawning too many spiders.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:blitzshell.png|64px|link=Blitzshell_ErisEn]]&amp;lt;br/&amp;gt; [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish contracts and upgrade yourself. Protect your employers interests. Defend yourself at all cost.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Enforcement_Guide_ErisEn&amp;diff=4343</id>
		<title>Enforcement Guide ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Enforcement_Guide_ErisEn&amp;diff=4343"/>
		<updated>2021-01-13T13:16:00Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Removed the old EN guide link and updated the equipment table to not have the hard black border.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[File:IHPoster.png|300px|thumb|right|Ironhammer Advertisement]]&lt;br /&gt;
&lt;br /&gt;
Ironhammer Security was hired by the Captain aboard the CEV &amp;quot;Eris&amp;quot; to provide both security and protection for the expedition. Their mission is to simply prevent the other factions from destroying each other and providing security for the scientists and crew as they disembark on exploratory ventures.&lt;br /&gt;
&lt;br /&gt;
This page serves as a go to read for anyone wanting to play as an Operative of Ironhammer Security. Reading this will help you out a bit and may prevent you from getting lynched by the crew 30 minutes in the round.&lt;br /&gt;
&lt;br /&gt;
==The Agreement==&lt;br /&gt;
&lt;br /&gt;
For anyone working for Ironhammer Security (IHS) they must understand [[Agreement ErisEn|''the Agreement'']] and what it means and how to enforce it. The Agreement is a combined document and charter that every organization aboard the CEV &amp;quot;Eris&amp;quot; abides by to prevent each faction from becoming hostile to one another. Vagabonds are the only members throughout the ship who may or may not have any idea what the Agreement is about.&lt;br /&gt;
&lt;br /&gt;
The Captain is your current employer, so betraying him will obviously put your pay at risk. Leave the thinking to the Commander and follow what the ship's Captain says where it doesn't contradict him.&lt;br /&gt;
&lt;br /&gt;
Enforcement of any law under the Agreement is entirely up to operative's discretion. You are not RoboCop, you are a living human being with free will and the authority to make decisions. As such, the penalties under the Agreement should not be taken as absolutes, nor should the laws be interpreted literally. This does not mean you should be excessive in dealing out punishment, only that you have the leeway to be harsher or lenient as you see fit. Take the opportunity to make money for yourself.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#4682B4&amp;quot;&amp;gt;The Blue Paragraph&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
The Blue Paragraph represents effective misdemeanors and petty crimes. As such, those placed in Command Positions such as the Guild Merchant, Moebius Overseer, Moebius Biolab Officer, Technomancer Exultant, NeoTheologian Preacher, First Officer, or Captain cannot be taken into custody for violation of the blue paragraph, but financial penalties may be imposed.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#CB1919&amp;quot;&amp;gt;The Red Paragraph&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
The Red Paragraph represents major criminal actions such as, murder, sabotage, forced conversions, mutinies, and mutants.&lt;br /&gt;
&lt;br /&gt;
IHS reserves the right to punish all members of the factions for violation of the Red Paragraph regardless of position. When it comes to the Captain of the ship, an operative should use their discretion or leave the decision to an Inspector, the Gunnery Sergeant, or the Commander.&lt;br /&gt;
&lt;br /&gt;
==IH Basic Guide: how to (hopefully) Avoid Death==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is a guide for the unrobust, the weary or newbie. If you are Chad Thundercock, grab master, vagabond nemesis, do whatever I guess. Disclaimer: this will not teach you the SS13 mechanics or the Eris codebase. Get familiar with it first, practice loadout management, quick item switching, hotkeys, reloading, then pick IH.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The IH Paradox===&lt;br /&gt;
&lt;br /&gt;
You must always rely on your teammates: an operative's greatest strength is their fellow operative.&lt;br /&gt;
&lt;br /&gt;
You must never rely on your teammates: the average operative is rock dumb, and will hamper you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This means, try not to go alone in dangerous places, carry out arrests and attacks with at least a buddy , but don't ever rely on them saving the day, by themselves or in groups. Doing so is foolish, and only makes it easier for that vagabond to robust IH and loot the armory. Yes, you are the stupid and incompetent operative to someone else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Using Commons Sense===&lt;br /&gt;
&lt;br /&gt;
I've received plenty, endless amount of advice that was: shoot first, apologize/ask questions later, and while I do abide by it sometimes, it's a bit more complicated than that. This is of course for green alert, and blue too (I will use the alert levels to indicate the threat level. THis being Eris, the alert level is hardly ever changed, so act accordingly to the perceived the threat).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I kid you not, sometimes just approaching someone and asking them to come with you or lay down works. I've done it with moderate success. Playing nice and professional doesn't just help with your survivability (because yes, the other guy will shoot and kill you faster than you can draw your own gun), but helps with your reputation. Everyone prefers to deal with an operative that's not some feral ape that valids anyone that doesn't strip themselves naked. This is especially important if you want to arrest someone in a department, which is far from uncommon. If you get into cargo guns blazing, you can expect everyone to shoot you back to defend their buddy, legal arrest or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Therefore, try to make it legitimate and professional. Declare why you're arresting your criminal, ask them to come willingfully, or lay down, and get cuffed. Bonus points for a warrant (you make those with your PDA and display them with a warrant projector found in the sec vendor). If anything, you get to look smug and competent, and at least people will know why you are taking them in if only for a questioning. Double helpful with departments: their coworkers and their boss won't cry &amp;quot;Unfair! Lynch the IH!&amp;quot; as much; taking people by force makes them think you will just execute them. Bring them in, do your thing, let them go without treating them like an asshole, and I can guarantee they will not jump you with lethal ammo while you are taking a shit in the club. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Don't play all nice, of course. Try to be authoritative: ask them firmly to stand down and, if need be, to lay down on the ground. Try not to point your gun at them while you do that; it's green alert, after all. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, when do you break that rule? Simple. On red alert, which is as close to martial law as it can get, when the perp shoots you (duh), or when they run. If they really don't cooperate, stun gloving them (use blue intent with active stun gloves for added knockdown/disarm chance), using a flash or flashbang or pepperspray is a good incentive. Don't forget to grab them: you put cuffs on faster if you aggressive/blue grab someone(grab , then press &amp;lt;mark&amp;gt;Z&amp;lt;/mark&amp;gt; with the grabbing hand or click on the hand).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In short, don't be an asshole, it's the fastest way to get you and your department killed, and can lead to futher meta hate against IH and your character. Despite what you think, your guns (which aren't top of the line) and armor mean nothing if you can't use them (and this is also why you are reading this guide). As I mentioned before, the person you are tying to arrest and/or his buddies are more robust or better equipped than you. Treat someone nice and fair, and they will comply more often, in the same and further rounds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Run and Gun===&lt;br /&gt;
&lt;br /&gt;
Now, onto an &amp;quot;optimal&amp;quot; loadout, and how to use your gun. Keep in mind, this is my personal loadout and what I suggest to new or not combat robust people. It works, is versatile and there is plenty of space for customization and variation. Don't hesitate to try your own loadout, find what you are comfortable with. It's worse to be a walking armory and not being able to manage your equipment under stress, than having only a small pistol you know how to use. Still, a basic all-inclusive loadout is helpful if you have no clue what to bring with you or what each thing does, so here it goes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Storage&amp;lt;/strong&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;The tac belt:&amp;lt;/ins&amp;gt;&lt;br /&gt;
Essential. What I put in it, regardless of loadout: crowbar, one flashbang (sierra in the sec vendor), flash and/or pepperspray. What I fill the space with, depending on inventory management requirements: ammo, cuffs, a second grenade (almost exclusively pepperspray grenade), a medium cell. I can't give you the perfect combo, you need to figure it you, but the belt should be reserved for what you want to have ready and easy to grab. If you are an operative, try this: crowbar, flashbang, either flash or pepperspray (better the flash, less counters for it), two sol magazines, one pistol magazine, one medium cell, cuffs. This should be enough for green alert and normal patrol. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;The Pockets:&amp;lt;/ins&amp;gt;&lt;br /&gt;
Save exceptions, first pocket slot (leftmost) should have a pistol holster (the one you find in your locker), the second a flashlight. Make sure to change the flashlight battery with a 200s cell. In the pistol holster, put either your ballistic gun or your taser (by default and respectively, the Paco and Martin), depending on which gun you want to quick draw (&amp;lt;mark&amp;gt;H&amp;lt;/mark&amp;gt; key) from a suit holster (explained), and which one you need to manually click to draw.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;The Satchel:&amp;lt;/ins&amp;gt;&lt;br /&gt;
This is pretty much free game. Basically, you put whatever you can't put into your belt and pockets in here. What I personally carry in there: three S cells (spares for your taser and flashlight), one extra cuff (exclusively zipties), any extra ammo, misc tools (warrant projector, tape, screwdriver...) usually in a box, a spare grenade. In the end, this is the most varied part of the storage part, I can't give a perfect guide. If you are not new to SS13 and Eris, which you should not be if you are playing IH, you'll figure out how to optimize storage space. Always remember to keep things you need in your hands fast out of containers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;The Holster:&amp;lt;/ins&amp;gt;&lt;br /&gt;
Go down to the FS vendor in your lobby and buy one of the holsters there, there is no mechanical difference between them, and attach it to your jumpsuit. Holster a gun in there by clicking on it like the pocker holster, or better yet, use the &amp;lt;mark&amp;gt;H&amp;lt;/mark&amp;gt; key for quick draw. Which of your pistols you put in it depends on you: the paco or the taser? whatever you feel like you want to fire fast without looking at your inventory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ins&amp;gt;The Ear Slot:&amp;lt;/ins&amp;gt;&lt;br /&gt;
Surprisingly versatile. Holds a bunch of small items, from handful of bullets, to a screwdriver, to hailers. Or cigaratte packets and cigars, if you want.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;Armor:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Best option would be to grab a full bulletproof kit (body and helmet). I really don't recommend not wearing at least the body piece at all times, your basic operative armor is terrible for actual fights, this can buy precious survivability, and it covers all limbs unlike base armor. Take any helmet with it, if you don't want max protection. This does not apply to inspectors, and this is also where I mention how to be an inspector: keep wearing your fashionable coat (a little armored), investigate, find criminals, and don't get into firefights. Call the monkeys, also known as operatives, to do the dirty work. They will be equipped for it. You can do arrests, I mean, but bring the muscle. Let them get shot, you are too cool for that.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;strong&amp;gt;Guns:&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the purpose of this guide, don't bother with anything else for now, stick to these: Sol carbine, Paco, Martin. The first two are in your locker, the latter you spawn with. Sol in the suit slot, in case you were not sure, the pistols in the two holsters. &lt;br /&gt;
The ammo for them is simple: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Martin&amp;lt;/b&amp;gt; is versatile, &amp;lt;mark&amp;gt;Z&amp;lt;/mark&amp;gt; in hand to change from stun, to lethal, to charge (ignore the latter). Keep it on stun unless you need to kill someone through glass, are out of lethal ammo or don't have time to reload. Btw, you can shoot through some airlocks with lasers, provided they let light through (i.e. the ones you can see through). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Paco&amp;lt;/b&amp;gt; loaded exclusively with lethals, not joking. Pistols with rubbers are shit, just use the taser if you want to stun someone with a pistol. Grab two lethal mags with it, one in the gun and one spare (if you remember, in the belt). The Sergeanr or Commander will hand them to you if you ask, or buy them if they are not there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Sol&amp;lt;/b&amp;gt;, well, it is a different beast. As it is now, with lethal ammo it is a great gun, can take down anyone with no more than a magazine, accounting for misses and armor. Unless you can manage to reload the Martin really fast, which is clunky to do as is with all energy guns, got bigger cells for the martin or a bigger taser, take rubbers with the sol. It is not as good, no gun is with rubbers, but this is every day carry, not emergency. It'll do for normal threats and defensive shooting, since every rubber that hits inflicts pain and slowdown. I'm trying to teach you to arrest people and survive, which is hard to do since the easiest way to survive is to use lethal ammunition exclusively, which &amp;lt;b&amp;gt;everyone&amp;lt;/b&amp;gt; but you will have plenty and ready on any alert level. Regardless, bring with two at least two lethal magazines for the sol, in your backpack/belt (separate from the rubbers), for when shit escalates and you need real firepower quick. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sol with rubbers, and the martin, are what you will use to take criminals or anyone that resists arrest alive.&lt;br /&gt;
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&lt;br /&gt;
===How the fuck do I reload?===&lt;br /&gt;
&lt;br /&gt;
Misleading title. You should know how to reload. Don't be IH if you do not how to. This section is all about how to use your equipment, when to use it and when not to. I'll be brief:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
{{Anchor | Crowbar }}&lt;br /&gt;
|-&lt;br /&gt;
|Crowbar&lt;br /&gt;
|A must, always have one. Opens depowered airlocks and emergency shutters. You'd be surprised how many operatives were blocked, trapped, killed or suffocated by a powerless door or fire-alarm. Unironically your best melee weapon, especially vs roaches. Store it in the belt, where is it both easier to grab and occupies less space than in the satchel.&lt;br /&gt;
{{Anchor | Flashbang }}&lt;br /&gt;
|-&lt;br /&gt;
|Flashbang&lt;br /&gt;
|This one is a large area stun. Without eye protection, it knocks down and blinds people, and also deafens, blocking anyone in place, you included. Toss it, and run. Carry one, always useful against overwhelming odds and to retreat&lt;br /&gt;
{{Anchor | Pepperspray grenade }}&lt;br /&gt;
|-&lt;br /&gt;
|Pepperspray grenade&lt;br /&gt;
|Will blind, cause pain, and knock down anyone without face protection (gasmasks, balaclavas, voidsuits). Don't use if they have one of those things and/or you do not. With a gasmask and goggles on, you can safely hold it and detonate even in your hands, don't worry about being too close to it.&lt;br /&gt;
{{Anchor | Flash }}&lt;br /&gt;
|-&lt;br /&gt;
|Flash&lt;br /&gt;
|Blinds and knockdowns anyone without eye protection or not in a voidsuit, but they can still crawl and resist your grabs. Good tool for disarming and stunning people.&lt;br /&gt;
{{Anchor | Pepperspray }}&lt;br /&gt;
|-&lt;br /&gt;
|Pepperspray&lt;br /&gt;
|Like a flash, it blinds people and knocks them down, but works differently (this also applies to the grenade version). Without eye protection, the target will be blinded. Without face protection, the target will be knocked down; this knockdown is 'upgraded': they won't be able to crawl or resist (like electricity stuns). Very good tool, useless if the target has face protection. It stuns for almost as long as it takes to cuff someone. Refill it at engineering, and &amp;lt;b&amp;gt;you need to toggle the safety off before using it&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Anchor | Medium cell }}&lt;br /&gt;
|-&lt;br /&gt;
|Medium cell&lt;br /&gt;
|This is used to power the stun gloves. When you use up even a bit of the gloves, change it at the first occasion, trust me. Make sure to always have a charged one in the gloves, and charge the spare when safe. You find these in lower armory (the one with all the racks, armor, and crates)&lt;br /&gt;
{{Anchor | Small cells }}&lt;br /&gt;
|-&lt;br /&gt;
|Small cells&lt;br /&gt;
|Already mentioned, for the martin and flashlight. Also in lower armory.&lt;br /&gt;
{{Anchor | Cuffs }}&lt;br /&gt;
|-&lt;br /&gt;
|Cuffs&lt;br /&gt;
|For restraining criminals and other rabble. Find them in vendors and lower armory (in a box), and you spawn with one. &amp;lt;b&amp;gt;Don't work on voidsuits and hardsuits.&amp;lt;/b&amp;gt;&lt;br /&gt;
{{Anchor | Zipties }}&lt;br /&gt;
|-&lt;br /&gt;
|Zipties&lt;br /&gt;
|Technically worse cuffs (easier to break out of), but &amp;lt;b&amp;gt;only&amp;lt;/b&amp;gt; these work on voids and hardsuits. Bring one normal cuff and one ziptie on you, at the very least,  all the time.&lt;br /&gt;
{{Anchor | Warrant Projector }}&lt;br /&gt;
|-&lt;br /&gt;
|Warrant Projector&lt;br /&gt;
|Optional, but a cool gadget if only for the looks. Use it to select a created warrant (made with PDA) and use it on someone (i.e. click on them) to display the warrant.&lt;br /&gt;
{{Anchor | Police tape }}&lt;br /&gt;
|-&lt;br /&gt;
|Police tape&lt;br /&gt;
|Useless, for all purposes. An RP tool, but you can get inventive with it (cordon places off, signal dangerous zones, broken floors...)&lt;br /&gt;
{{Anchor | Hailer}}&lt;br /&gt;
|-&lt;br /&gt;
|Hailer&lt;br /&gt;
|Attracts attention by screaming loudly a phrase. Right click sets a different hail scream. Bonus because cool robocop voice. Useful, but situational. Arguably way more useful than the tape and warrant projector. I mentioned that rarely people will listen or comply immediately, but this can grab their attention.&lt;br /&gt;
{{Anchor | Screwdriver }}&lt;br /&gt;
|-&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|Used to close airlocks with their wires exposed. In case you did not know, an airlock with the panel open cannot be opened at all, unless without power or by swiping the ID (slow if you need to use the door again). A baby can block an entire IH kill team by exposing the wires on any airlock. Sits comfortably in the ear slot. &lt;br /&gt;
{{Anchor | Knife }}&lt;br /&gt;
|-&lt;br /&gt;
|Knife&lt;br /&gt;
|You put this one in your boots, and you can macro it to quick draw. Extreme backup, don't use this in combat unless you literally have nothing else. The knife is a tool: works like a screwdriver and wirecutters both, albeit slower. It can close exposed wires on an airlock, and even mend wire splicing (don't try it without insulated gloves). Pretty much an alternative or backup for the screwdriver.&lt;br /&gt;
{{Anchor | Flashlight }}&lt;br /&gt;
|-&lt;br /&gt;
|Flashlight&lt;br /&gt;
|Self explanatory. They have limited batteries unlike other codebases, so use them when needed and keep spare cells. Change the battery like an energy gun.&lt;br /&gt;
{{Anchor | Paco }}&lt;br /&gt;
|-&lt;br /&gt;
|Paco (with lethals)&lt;br /&gt;
|Backup gun when you need to use lethal force. Below average AP, good damage. Works well with unarmored or light armored opponents. Switch to it in a pinch or when you cannot afford the time to reload. Keep it topped up at all times. Ten shots, like all other non-revolvers; .35 pistol magazines.&lt;br /&gt;
{{Anchor | Martin}}&lt;br /&gt;
|-&lt;br /&gt;
|Martin&lt;br /&gt;
|Your main stun gun along with the sol. Ignore charge mode for now, keep it on stun and use lethal when a window is between you and the criminal and you want him dead, or when you want to finish a wounded off. Extremely low magazine: only 4 shots with 200s cells, what you have freely available in armory; takes S-cells. &lt;br /&gt;
{{Anchor | Sol }}&lt;br /&gt;
|-&lt;br /&gt;
|Sol Carbine&lt;br /&gt;
|Good with lethals, mediocre with rubbers. Main gun you will use, it will serve you well. Low recoil, burst fire mode (the only mode you should use), accurate, fast firing, 30 rnd magazine. Fits in a satchel or other big storage items; .25 magazines.&lt;br /&gt;
{{Anchor | Ammo Packets }}&lt;br /&gt;
|-&lt;br /&gt;
|Ammo Packets&lt;br /&gt;
|No reason why you cannot fit one or two of these in the box you spawn with. Lower Armory has freely available in the crates .35 and .25 rubber packets, you can get these from the Sec Vendors in barracks, and the Sgt or Lt can hand you over .35 lethal packets. You click on them with a magazine to refill them. Optional, but like the rest of your loadout, they are intended to keep you running and active without walking all the way to brig for rearmament for a long time. Top up spent or used magazines, and you won't run out of ammo save in the most extreme cases.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===;HELP EXCEL===&lt;br /&gt;
&lt;br /&gt;
This is for when red alert or, occasionally, blue alert is in place. For when fecal matter hits the ventilation device. First thing: in red alert, toss away your equipment and start again. Seriously. Go back to brig asap if you can to rearm. Get full armor, ditch all the nice tools (warrants, tape, even cuffs if you must, but keep zipties. Remove all the rubber ammo, and get lethals for every gun if you do not have them, or get more. Get more grenades too, wear your gasmask, have oxy tanks on hand, make sure everything is accessible and fast to retrieve in your satchel. You are getting rid of all that is taking up space and is not necessary to kill and face true emergency and chaos. Make sure you have ammo for plenty of fights, because you can't count on retreating back to safety. Don't overload, of course, but better to have two magazines more than two less. Chances of death are at the same time higher and the usual compared to green alert. You are here to make it alive, of course. Or try your best to kill the baddies. The latter it best, even if you die trying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Second thing, this (technically) gives you authority. Not that the crew will listen. Playing Eris, you know people are their own private armies armed to the teeth, and therefore will kill without trouble, be it either the commies or you trying to force them to obey. What red alert means, is that you have all the rights to be violent and not take anyone's shit. You ask someone to surrender and lay down their weapons, and they do everything but that? shoot them. Someone causes trouble? Shoot them. You are authorized to use lethal force, and you must enforce your authority. Compared to the other alert levels, the situation is even more delicate. You can't afford to being an asshole still and gun people down indiscriminately (despite what I told you before), but if you previously built trust in IH, you'll have more people on your side and shooting your enemy than you, even if they don't follow your orders. Break into departments, flash people, commit sweeping arrests, whatever it is, act fast and hard. this is the time of the 'shoot first, apologize later' philosophy. Everyone on Eris is out for themselves and/or their department, and you will do the same. Protect your department, protect your life at all costs even if it takes killing someone merely sketchy and innocent than nevertheless attacked or resisted, but now more than ever, don't be reckless and don't lose all common sense and caution.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Third thing, your superiors (and this is true to any alert level and situation) are your reference. You listen to them, and obey them to the best of your capabilities, and their orders take precedence over what I said. Your Sgt tells you to kill someone in green alert, or viceversa, take someone alive during red? You do it. The Lt says to flash and assault RnD, without taking the one person you need calmly? You do it. This, however, requires the superiors to actually know what they are doing. In a way, they are excluded from the IH paradox, and it is better that way. Even if they are as dumb as you, follow them; it will take the pressure of decisions off you, it's better than being passive. If they are dumber, or you think you have better judgement, ignore them. Remember, this way you take all the responsibility for shit going south and your own failure. If you really think charging engineering alone, do it, I don't care. Don't salt in deadchat you were gangbanged by technomancers, and remember the rest of IH will be in trouble because of your actions. Then again, if the commander tells you something clearly suicidal or which you cannot do, explain it to them, but only once. Tell them to fuck off, the second time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Misc and Helpful Tips===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Whatever you are going, always watch closely your target regardless if you are arresting, interrogating or shooting them. It can mean the difference between your success or demise. A distracted operative is dead weight and free loot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- No matter if you are taking someone in peacefully, always be ready to draw your gun and keep your mouse on your rifle. People love to gun you down suddendly and treacherously, and especially when you are typing (intentional or not).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Most of the time, people will shoot you with lethals even if you merely poke them. Your average target won't care if he gets mortally injured, he wants to kill you, and he will succeed it even if he dies in the process or sits half an hour healing. Lethals are plain superior and the only reliable way to stop someone for good, everyone loads them because they don't need to take people alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Almost as frequently as being welcomed with lethal force, people will resist and undermine whatever you do or say. IH has a bad reputation, mostly due to meta reasons since the average brainlet IH (from operative to commander) is a bully who cannot enforce his assholery. They know or think you are unrobust, clueless, unpleasant to play with and will generally only fuck them over regardless of innocence. They will take their chances to eliminate you and, again, they have all the tools to do so.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Type with one hand, make every single spelling mistake until what you wrote is a new language entirely, speak in caveman talk, I don't care. Say what you want you say fast: the text box hinders you greatly as is typing. You need to be fast and responsive, after all. Don't stop in the corridors arguing with an arrested criminal, do that when they are buckled to a bed or chair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- To avoid excessive typing, macro useful sentences (&amp;quot;Get down, please&amp;quot;, &amp;quot;Down, now!&amp;quot;, &amp;quot;You are under arrest, come peacefully and cuffed&amp;quot;, &amp;quot;lay down your weapons&amp;quot;, &amp;quot;stop!&amp;quot; etc) and your favorite one-liners. I recommend ALT + a number key. You can blurt them while running, reloading or performing any other task, and it saves your skin by avoiding to type an order to cease and desist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- While you are at it, write before hand the arrest charges and copy-paste them in an instant as you announce an arrest. Works in place of or in conjuction with a warrant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Use common sense. Don't risk your life and equipment against impossible odds, don't over extend without support, don't travel with guns out when not in combat or about to be (mostly because you can be knocked down and robbed of your gun).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Nothing kills an operative faster than misjuding the situation. Take your time to read the room and assess who you should shoot and who you should not. It's bad to kill the one person on your side, and having the antag kill you while you are with your guard down and wounded, and it's even worse killing an innocent or someone that will cause an uprising. Don't be anxious to validhunt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Keep your distance. It applies to any role. Much like in real life, if someone gets right in your face, he is likely planning to shank you, disarm you or grab-fu you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Learn all about grab combat, stuns and knockdowns. Flash + cuffs does not work on eris, they can crawl away and reset the cooldown. Against someone actively resisting, a full knock out or pain crit is required to restrain them. Also great is dislocating limbs: red grab someone, harm intent, and click on them when selecting a limb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;strong&amp;gt;&lt;br /&gt;
- Don't trust anyone&lt;br /&gt;
&lt;br /&gt;
- Trust your fellow IH&lt;br /&gt;
&lt;br /&gt;
- Don't trust your fellow IH too much&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, activate those stun gloves, wear those jackboots and &amp;lt;del&amp;gt;get killed&amp;lt;/del&amp;gt; show that vagabond who's boss.&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Template:Divhide&amp;diff=4342</id>
		<title>Template:Divhide</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Template:Divhide&amp;diff=4342"/>
		<updated>2021-01-13T13:06:11Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Trying to remove the white border, this is only a test, it will be reverted if it has screwed something up or has failed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#ifeq:{{lc:{{{1}}}}}|end&lt;br /&gt;
 |{{hidden end}}&lt;br /&gt;
 |{{hidden begin|expanded={{#ifeq:{{{show}}}|yes|1|}}|border=0px #aaa solid|style={{#if:{{{width|{{{2|}}}}}}|width:{{{width|{{{2}}}}}}}}|ta1=center|titlestyle=background-color:{{{color|#A7D7F9}}};|title={{{1}}}}}&lt;br /&gt;
{{Anchor|{{{1}}}}}}}&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4341</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4341"/>
		<updated>2021-01-13T12:57:12Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Made it so none of them are sortable as there is no point.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll traitor it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti Material&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small smound of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png]]&lt;br /&gt;
|Space Suit&lt;br /&gt;
|A sleek, sturdy box with a space suit inside.&lt;br /&gt;
|Contains a Red softsuit for use in EVA environments. Comes with a double emergency oxygen tank.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the account number and pin of the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:chem_injector64.png]]&lt;br /&gt;
|Mounted Chemical Injector&lt;br /&gt;
|A complex web of tubing and needles suitable for hardsuit use.&lt;br /&gt;
|You can use this to instantly inject yourself with a variety of chemicals inside your Hardsuit. Chemicals include 80u of Glucose(Nutriment),Dexalin Plus, Tramadol,Tricordrazine, Spaceacillin, Hyronalin, Radium. You can refill it by taking it out and using a beaker on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty traitor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SilencedClarissa.png]]&lt;br /&gt;
|Silenced .35 Auto&lt;br /&gt;
|.35 Auto with silencer kit.&lt;br /&gt;
|This is a box containing 1 FS HG .35 Auto &amp;quot;Clarissa&amp;quot;, a silencer, and one highcap magazine with 16 lethal rounds of .35 Auto ammunition. Note that the Clarissa has a burst fire mode.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a traitor, or become a traitor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend tc on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|10&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Crew Arrival Announcement/Records&lt;br /&gt;
|Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!&lt;br /&gt;
|This will create records of you in the ships manifest send out over an announcement that you have awoken from cryogenic revival. Beware as it will also display you ID title.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pen.png]]&lt;br /&gt;
|Paralysis Pen&lt;br /&gt;
|It's a normal black ink pen.&lt;br /&gt;
|This will paralyze the target you stab with it for a long time. Long enough to finish them off.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other traitors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4340</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4340"/>
		<updated>2021-01-13T12:51:06Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Removed the old EN guides link, moved 2 attachments to where they are meant to be.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll traitor it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti Material&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small smound of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png]]&lt;br /&gt;
|Space Suit&lt;br /&gt;
|A sleek, sturdy box with a space suit inside.&lt;br /&gt;
|Contains a Red softsuit for use in EVA environments. Comes with a double emergency oxygen tank.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the account number and pin of the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:chem_injector64.png]]&lt;br /&gt;
|Mounted Chemical Injector&lt;br /&gt;
|A complex web of tubing and needles suitable for hardsuit use.&lt;br /&gt;
|You can use this to instantly inject yourself with a variety of chemicals inside your Hardsuit. Chemicals include 80u of Glucose(Nutriment),Dexalin Plus, Tramadol,Tricordrazine, Spaceacillin, Hyronalin, Radium. You can refill it by taking it out and using a beaker on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty traitor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SilencedClarissa.png]]&lt;br /&gt;
|Silenced .35 Auto&lt;br /&gt;
|.35 Auto with silencer kit.&lt;br /&gt;
|This is a box containing 1 FS HG .35 Auto &amp;quot;Clarissa&amp;quot;, a silencer, and one highcap magazine with 16 lethal rounds of .35 Auto ammunition. Note that the Clarissa has a burst fire mode.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a traitor, or become a traitor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend tc on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|10&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Crew Arrival Announcement/Records&lt;br /&gt;
|Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!&lt;br /&gt;
|This will create records of you in the ships manifest send out over an announcement that you have awoken from cryogenic revival. Beware as it will also display you ID title.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pen.png]]&lt;br /&gt;
|Paralysis Pen&lt;br /&gt;
|It's a normal black ink pen.&lt;br /&gt;
|This will paralyze the target you stab with it for a long time. Long enough to finish them off.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other traitors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Template:Header&amp;diff=4339</id>
		<title>Template:Header</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Template:Header&amp;diff=4339"/>
		<updated>2021-01-13T12:36:35Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Removed the pointless heading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[File:1222.png]]&lt;br /&gt;
&amp;lt;h2&amp;gt;&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:1.png|frameless|upright=1|link=https://discord.gg/hqjsfF9| Discord ErisEN|alt=|150px]]&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Template:Content&amp;diff=4338</id>
		<title>Template:Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Template:Content&amp;diff=4338"/>
		<updated>2021-01-13T12:25:25Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Changed the header background to a dark grey so it blends better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--------------------------------------------&lt;br /&gt;
                 MAIN PAGE&lt;br /&gt;
---------------------------------------------&amp;gt;&lt;br /&gt;
{|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{headframe&lt;br /&gt;
 | color      = 414141&lt;br /&gt;
 | title      = Information&lt;br /&gt;
 | content    = {{big|For new players,}} &amp;lt;br&amp;gt; &lt;br /&gt;
check out the [[Quick-start_guide_for_beginners_ErisEn|Guide for New Players]] to learn how to play.&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
{{big|Popular Pages}} &amp;lt;br&amp;gt;&lt;br /&gt;
* [[Agreement ErisEn|The Agreement]]&lt;br /&gt;
* [[Guide_to_Neotheology_ErisEn|NeoTheology Guide]]&lt;br /&gt;
* [[Supermatter_Engine_ErisEn|Supermatter Engine]]&lt;br /&gt;
}}&lt;br /&gt;
|{{headframe&lt;br /&gt;
 | color      = 414141&lt;br /&gt;
 | title      = Jobs and Roles&lt;br /&gt;
 | content    = &lt;br /&gt;
{{NavboxJobs}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{headframe&lt;br /&gt;
 | color      = 414141&lt;br /&gt;
 | title      = CEV &amp;quot;Eris&amp;quot; Map&lt;br /&gt;
 | content    = &lt;br /&gt;
&amp;lt;center&amp;gt; Map Provided by Affectedarc07. &amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:big_boy_ship.png|frameless|link=https://affectedarc07.github.io/SS13WebMap/Eris/Eris/index.html|alt=|200px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|{{headframe&lt;br /&gt;
 | color      = 414141&lt;br /&gt;
 | title      = Department Specific Guides&lt;br /&gt;
 | content    = &lt;br /&gt;
{{Navboxguides}}&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
|{{headframe&lt;br /&gt;
 | color      = 414141&lt;br /&gt;
 | title      = Lore&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt;&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:WorldButton.png|frameless|upright=1|link=History and Lore ErisEn|alt=|200px]]&amp;lt;br&amp;gt;[[History and Lore ErisEn|'''History and Lore''']] &amp;lt;/li&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|{{headframe&lt;br /&gt;
 | color      = 414141&lt;br /&gt;
 | title      = General Guides and Mechanics&lt;br /&gt;
 | content    = &lt;br /&gt;
{{Mainpage navbox mechanics}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!--------------------------------------------&lt;br /&gt;
                  FOOTER&lt;br /&gt;
---------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;amp;nbsp;{{Mainpage footer}} &amp;lt;div align=&amp;quot;right&amp;quot;&amp;gt; &amp;lt;small&amp;gt;{{purge}}&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Mentalimprinter.png&amp;diff=4337</id>
		<title>File:Mentalimprinter.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Mentalimprinter.png&amp;diff=4337"/>
		<updated>2021-01-13T12:09:49Z</updated>

		<summary type="html">&lt;p&gt;Honestly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4336</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4336"/>
		<updated>2021-01-13T12:03:10Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Added the mental impinter into the devices section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll traitor it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti Material&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small smound of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png]]&lt;br /&gt;
|Space Suit&lt;br /&gt;
|A sleek, sturdy box with a space suit inside.&lt;br /&gt;
|Contains a Red softsuit for use in EVA environments. Comes with a double emergency oxygen tank.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the account number and pin of the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:chem_injector64.png]]&lt;br /&gt;
|Mounted Chemical Injector&lt;br /&gt;
|A complex web of tubing and needles suitable for hardsuit use.&lt;br /&gt;
|You can use this to instantly inject yourself with a variety of chemicals inside your Hardsuit. Chemicals include 80u of Glucose(Nutriment),Dexalin Plus, Tramadol,Tricordrazine, Spaceacillin, Hyronalin, Radium. You can refill it by taking it out and using a beaker on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty traitor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SilencedClarissa.png]]&lt;br /&gt;
|Silenced .35 Auto&lt;br /&gt;
|.35 Auto with silencer kit.&lt;br /&gt;
|This is a box containing 1 FS HG .35 Auto &amp;quot;Clarissa&amp;quot;, a silencer, and one highcap magazine with 16 lethal rounds of .35 Auto ammunition. Note that the Clarissa has a burst fire mode.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a traitor, or become a traitor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend tc on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|10&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Crew Arrival Announcement/Records&lt;br /&gt;
|Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!&lt;br /&gt;
|This will create records of you in the ships manifest send out over an announcement that you have awoken from cryogenic revival. Beware as it will also display you ID title.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pen.png]]&lt;br /&gt;
|Paralysis Pen&lt;br /&gt;
|It's a normal black ink pen.&lt;br /&gt;
|This will paralyze the target you stab with it for a long time. Long enough to finish them off.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other traitors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_To_Technomancy_ErisEn&amp;diff=4335</id>
		<title>Guide To Technomancy ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_To_Technomancy_ErisEn&amp;diff=4335"/>
		<updated>2021-01-09T11:33:57Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Removed the guides link since it is redundant with the new main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Warning: Items marked with a check are verified to work.'''&lt;br /&gt;
&lt;br /&gt;
'''Second Warning: Troubleshooting Procedures still being worked on.'''&lt;br /&gt;
&lt;br /&gt;
[[File:Technomancers.png|400px|right|Technomancer League]]&lt;br /&gt;
&lt;br /&gt;
=Technomancers=&lt;br /&gt;
&lt;br /&gt;
The Technomancers and their Exultant were hired by the Captain to maintain the equipment and engine of the CEV &amp;quot;Eris.&amp;quot; They were given the engineering section of the ship as their home for the journey. As per the agreement, the Technomancers will keep the ship's hull integrity and power at maximum capacity while repairing any hull breaches with no payment given aside from their salary. However, Technomancers may charge for cosmetic repairs or new additions to the vessel. For more information on the Technomancers, please see [[Lore_basics_ErisEn#Technomancers_League|The Technomancer League]]&lt;br /&gt;
&lt;br /&gt;
If you are looking how to set up the engine see this&lt;br /&gt;
[[Supermatter_Engine_ErisEn| Guide to the Engine]]&lt;br /&gt;
&lt;br /&gt;
=Construction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Technomancers and their Exultant must know how to build and repair the ship. This section will give you the knowledge of construction, deconstruction, and repair for anyone even the lowly vagabond to learn the basics of Technomancy.&lt;br /&gt;
&lt;br /&gt;
To open the crafting menu, click on the materials in your hands (Steel, Plasteel, etc) and you will be given a new window with information on what resources you will need to construct what item, be they Girders or airlocks.&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
===Useful Machines===&lt;br /&gt;
&lt;br /&gt;
This section is for explanation of the devices located in the engine room. These are the shield generator, emergency shield projector, and emitters.&lt;br /&gt;
&lt;br /&gt;
*'''Emitter:''' Mostly used to heat up the Supermatter in the engine for the creation of energy. If it is set in place, you can use a wrench to unwrench it to move it around and rotate it. To set it in place, you must wrench it to the ground and then weld it.&lt;br /&gt;
&lt;br /&gt;
*'''Shield Generator:''' Not to be confused with the Shield that protects the ship, these are portable generators that can be activated to put up a shield wall that will prevent projectiles and people from passing through it.&lt;br /&gt;
&lt;br /&gt;
*'''Emergency Shield Projector:''' This device will project shields on the exterior of a hull breach to allow technomancers to repair hull damage without risk of venting atmosphere when the shield is either not powered on, or does not have atmospheric containment enabled.&lt;br /&gt;
&lt;br /&gt;
*'''Radiation Collection Array:''' Used to collect energy from radiation '''Currently has no use'''&lt;br /&gt;
&lt;br /&gt;
===Wall Mounted Devices===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Wall Mountings&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Construction&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; | Requires&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|Power APC [[file:verified.png|20px]]|| 2xSteel Sheets, Power Cell (5000L), Wrench, Cable Coils, Screwdriver, Crowbar, Power Control Circuit Card ||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use Steel Sheets to make an APC frame and use the frame on the wall you want it on.&lt;br /&gt;
# Add wire to the assembly.&lt;br /&gt;
#  Add the APC Circuit Board (Power Control) to the assembly. &lt;br /&gt;
# Screwdriver the assembly.&lt;br /&gt;
# Add powercell to assembly.&lt;br /&gt;
# Use crowbar to shut.&lt;br /&gt;
# Use an ID card to open the APC and turn the main beaker on.&lt;br /&gt;
{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Swipe card to unlock APC&lt;br /&gt;
# Remove the power cell.&lt;br /&gt;
# Screwdriver the assembly.&lt;br /&gt;
# Use Crowbar to lift the floorboards in front of the APC.&lt;br /&gt;
# Wirecut the assembly.&lt;br /&gt;
# Crowbar the assembly to remove the control. &lt;br /&gt;
# Use the welder to remove the APC from the wall.&lt;br /&gt;
# (Optional) Wrench the frame to remove it.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
|Air Alarm [[file:verified.png|20px]]|| 2xSteel Sheets, Cable Coils, Screwdriver, Air Alarm Electronics Circuit Board || &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use Steel to make an air alarm frame and use the frame on the wall you want it on.&lt;br /&gt;
#  Insert the air alarm electronics to the assembly.&lt;br /&gt;
# Wire the assembly.&lt;br /&gt;
# Screwdriver to complete.&lt;br /&gt;
{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Use Screwdriver to open the cover.&lt;br /&gt;
# Wirecut the assembly.&lt;br /&gt;
# Pry out the circuit with crowbar.&lt;br /&gt;
# Use Wrench to remove the air alarm from the wall.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
| '''CURRENTLY BROKEN''' Fire Alarm|| 2xSteel Sheets, Cable Coil, Screwdriver, Fire Alarm Electronics ||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:metal.png]] Use the metal and make an air alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the electronics.&lt;br /&gt;
# Wire with cables.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Open the cover.&lt;br /&gt;
# Wirecut the assembly.&lt;br /&gt;
# Pry out the circuit.&lt;br /&gt;
# Remove the air alarm from the wall.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
| Light Fixture [[file:verified.png|20px]]|| 2xSteel Sheets, Cable Coils, Screwdriver ||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use Steel to make an light fixture frame or small light fixture frame and use the frame on the wall you want it on.&lt;br /&gt;
# Wire the assembly.&lt;br /&gt;
# Screwdriver to complete.&lt;br /&gt;
# Add a light tube for large frame or a lightbulb for small frame.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| Security Camera || Camera Assembly, Cable Coils, Screwdriver, Wrench, Welder ||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Drop the camera assembly infront of the wall you would like it to be.&lt;br /&gt;
# Wrench the camera assembly.&lt;br /&gt;
# Weld the camera into place.&lt;br /&gt;
# Add the wiring.&lt;br /&gt;
# (Optional) Add any additional upgrades.&lt;br /&gt;
# Screwdriver to complete and set networks / direction.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| Wall-mounted Sign [[file:verified.png|20px]]|| Screwdriver || Use screwdriver to place on wall or remove.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Structural==&lt;br /&gt;
&lt;br /&gt;
===Flooring===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Flooring&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Construction&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; | Materials&lt;br /&gt;
!Tools&lt;br /&gt;
! Method&lt;br /&gt;
|-&lt;br /&gt;
| Lattice [[file:verified.png|20px]]|| 1x Rod &lt;br /&gt;
| Welding tool||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{Divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# With rods in hand, click on empty space tile.&lt;br /&gt;
Used as a basis for plating. {{Divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Use a welder to deconstruct the lattice into a rod. &lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
| Catwalk [[file:verified.png|20px]]|| 2x Rod &lt;br /&gt;
|||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{Divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# With rods in hand, click on lattice or plating.&lt;br /&gt;
Used as a more permanent structure over open spaces or to leave underfloor piping and wiring visible.{{Divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Use a welder to deconstruct the catwalk into a rod. {{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderPlating [[file:verified.png|20px]]|| 1xSteel &lt;br /&gt;
'''OR'''&lt;br /&gt;
&lt;br /&gt;
1xPlasteel&lt;br /&gt;
| Welding tool &lt;br /&gt;
Crowbar&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use Steel or Plasteel on lattice.&lt;br /&gt;
''Blocks air and can be used for further construction.''&lt;br /&gt;
&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use welder on the plating.&lt;br /&gt;
# Use crowbar on the plating to deconstruct into Steel.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Repair|color=#abffaa}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use a welder to repair the plating{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
| Floor [[file:verified.png|20px]]|| 1xany floor tile &lt;br /&gt;
|Crowbar||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use any floor tile on plating.&lt;br /&gt;
''Floor tiles cover up wires and pipes.''&lt;br /&gt;
''You can also construct wooden and other floors the same way.''{{divhide|end}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Walls&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Construction&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; | Requires&lt;br /&gt;
!Tools&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Regular Wall [[file:verified.png|20px]]|| 4xSteel &lt;br /&gt;
'''OR''' &lt;br /&gt;
&lt;br /&gt;
2x Steel and any 2x stacked material.  &lt;br /&gt;
|&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
#  Use Steel to make wall girders.&lt;br /&gt;
# Use Steel or Plasteel on the girders to make the wall.&lt;br /&gt;
{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Welder. &lt;br /&gt;
# Wrench the remaining girder.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced Wall [[file:verified.png|20px]]|| 2xSteel, 4xPlasteel &lt;br /&gt;
'''OR''' &lt;br /&gt;
&lt;br /&gt;
5x/3x[[File:steelsheets.png]] 2x[[File:rods.png]] 4x Any Material  &lt;br /&gt;
|&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:steelsheets.png]] Use the crafting menu to construct wall girders/low wall girders.&lt;br /&gt;
# [[File:rods.png]] Use rods to prepare the girder for reinforcing.&lt;br /&gt;
# Use your desired material to reinforce the wall with.&lt;br /&gt;
# Use your desired material to finish the wall.&lt;br /&gt;
{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Wirecutters.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Welder. &lt;br /&gt;
# Crowbar.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Welder.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wirecutters.&lt;br /&gt;
# Wrench the remaining girder.&lt;br /&gt;
&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Glass&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Construction&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; | Requires&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|Glass Pane [[file:verified.png|20px]]|| 1x[[File:Glass.png]]/[[File:Pglass.png]] [[File:screwdriver_tool.png]] || &lt;br /&gt;
{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:Glass.png]] Click on the glass sheet, select &amp;quot;Single Window&amp;quot; / Apply the glass directly to a grille.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Secure the window into place with a screwdriver.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:screwdriver_tool.png]] Unsecure the window with a screwdriver.&lt;br /&gt;
# [[File:wrench.png]] Use a wrench to reclaim the glass.&lt;br /&gt;
|-&lt;br /&gt;
|Full Glass Window[[file:verified.png|20px]]|| 6x[[File:Glass.png]]/[[File:Pglass.png]] [[File:screwdriver_tool.png]]||&lt;br /&gt;
{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:Glass.png]] Click on the glass sheet, select &amp;quot;full window&amp;quot;.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Secure the window into place with a screwdriver.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:screwdriver_tool.png]] Unsecure the window with a screwdriver.&lt;br /&gt;
# [[File:wrench.png]] Use a wrench to reclaim the glass.&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Glass Pane|| 1x[[File:Glass_r.png]]/[[File:Pglass_r.png]] [[File:screwdriver_tool.png]] [[File:crowbar.png]]||&lt;br /&gt;
{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:Glass_r.png]] Click on the reinforced glass sheet, select &amp;quot;single window&amp;quot; / Apply the glass directly to a grille.&lt;br /&gt;
# RMB will allow you to rotate the window pane as desired.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver to secure window frame to the floor.&lt;br /&gt;
# [[File:crowbar.png]] Use a crowbar to pry window into the frame.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver again to secure window in the frame.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver to unsecure window from its frame.&lt;br /&gt;
# [[File:crowbar.png]] Use a crowbar to pry window out of its frame.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver again to unsecure window frame from the floor.&lt;br /&gt;
# [[File:wrench.png]] Use a wrench to reclaim the glass.&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Full Window [[file:verified.png|20px]]||6x[[File:Glass_r.png]]/[[File:Pglass_r.png]] [[File:screwdriver_tool.png]] [[File:crowbar.png]]|| &lt;br /&gt;
{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:Glass_r.png]] Click on the reinforced glass sheet, select &amp;quot;full window&amp;quot;.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver to secure window frame to the floor.&lt;br /&gt;
# [[File:crowbar.png]] Use a crowbar to pry window into the frame.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver again to secure window in the frame.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver to unsecure window from its frame.&lt;br /&gt;
# [[File:crowbar.png]] Use a crowbar to pry window out of its frame.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver to unsecure window frame from the floor.&lt;br /&gt;
# [[File:wrench.png]] Use a wrench to reclaim the glass.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Airlocks===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Airlocks &amp;amp; Doors&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Construction&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; | Requires&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|Airlock|| 4x[[File:steelsheets.png]] 1x[[File:Glass_r.png]] [[File:screwdriver_tool.png]] [[File:wrench.png]] [[File:CableCoils.png]] [[File:airlockcircuit.png]] ||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:steelsheets.png]] Use steel to make an airlock assembly.&lt;br /&gt;
# [[File:wrench.png]] Wrench airlock assembly in place. &lt;br /&gt;
# (Optional) [[File:pen.png]] Use a pen to name the airlock. &lt;br /&gt;
# (Optional) [[File:Glass_r.png]] Add reinforced glass to make a glass airlock.&lt;br /&gt;
# [[File:CableCoils.png]] Add wires to assembly.&lt;br /&gt;
# [[File:airlockcircuit.png]] Unlock the airlock control board with an ID card, and use it in hand to set the access levels.&lt;br /&gt;
# [[File:airlockcircuit.png]] Add airlock electronics to assembly.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Screwdriver to finish.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:screwdriver_tool.png]] Screwdriver the door.&lt;br /&gt;
# [[File:multitool.png]]/[[File:wirecutters.png]]Use multitool and wirecutters to disable everything except the doorbolts as detailed. Doorbolts must be up for this to work.&lt;br /&gt;
# [[File:weldingtool.png]] Weld the door shut.&lt;br /&gt;
# [[File:crowbar.png]] Crowbar the electronics out. (if the door is electrified, this won't work for some reason)&lt;br /&gt;
# [[File:wirecutters.png]] Use Wirecutters to cut the wires out.&lt;br /&gt;
# [[File:wrench.png]] Unsecure it with a wrench.&lt;br /&gt;
# [[File:weldingtool.png]] Weld it to deconstruct to metal plates.&lt;br /&gt;
&lt;br /&gt;
If the airlock is unpowered and the bolts are down:&lt;br /&gt;
# [[File:fireaxe.png]] Hit the airlock with a fire axe or other weapon to break it.&lt;br /&gt;
# [[File:weldingtool.png]] Use a welder to cut the door bolts.&lt;br /&gt;
# [[File:Brokenairlock.png]] Follow the steps above.&lt;br /&gt;
&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
|Emergency Shutter|| 4x[[File:steelsheets.png]] [[File:wrench.png]] [[File:CableCoils.png]] [[File:aircircuit.png]] ||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:steelsheets.png]] Use steel to make an airlock assembly.&lt;br /&gt;
# [[File:wrench.png]] Wrench airlock assembly in place. &lt;br /&gt;
# [[File:CableCoils.png]] Add wires to assembly.&lt;br /&gt;
# [[File:aircircuit.png]] Add air alarm circuit board to assembly.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:screwdriver_tool.png]] Screwdriver the shutter to open it's hatch.&lt;br /&gt;
# [[File:weldingtool.png]] Weld the shutter closed.&lt;br /&gt;
# [[File:crowbar.png]] Crowbar the Electronics out.&lt;br /&gt;
# [[File:wrench.png]] Wrench the shutter assembly to unsecure it.&lt;br /&gt;
# [[File:weldingtool.png]] Weld the unsecured assembly to disassemble it into sheets of metal.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
|Window Door|| 5x[[File:Glass_r.png]] 4x[[File:rods.png]] [[File:wrench.png]] [[File:CableCoils.png]] [[File:screwdriver_tool.png]] [[File:crowbar.png]] [[File:airlockcircuit.png]] ||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:Glass_r.png]] Click on reinforced glass and click &amp;quot;windoor.&amp;quot;&lt;br /&gt;
# [[File:wrench.png]] Use a wrench to secure.&lt;br /&gt;
# [[File:rods.png]] (Optional) Add rods to make a secure windoor&lt;br /&gt;
# [[File:CableCoils.png]] Add wires&lt;br /&gt;
# [[File:airlockcircuit.png]] Unlock the airlock control board with an ID card, and use it in hand to set the access levels.&lt;br /&gt;
# [[File:airlockcircuit.png]] Add airlock control board to assembly.&lt;br /&gt;
# [[File:crowbar.png]] Use a crowbar to finish the assembly.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:fireaxe.png]] Grab something robust.&lt;br /&gt;
# [[File:Monkey.png]] Apply repeatedly into the windoor.&lt;br /&gt;
# [[File:Monkey2.png]] Spare no prisoners.&lt;br /&gt;
&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laying Pipes==&lt;br /&gt;
&lt;br /&gt;
PUT TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
As with many things, they break and it is always best to have an idea on how to repair them. This section will go over some basic trouble shooting methods for specific things that technomancers may experience through their shift.&lt;br /&gt;
&lt;br /&gt;
* Thrusters malfunctioning&lt;br /&gt;
** If you are not receiving fuel or if your ship is not burning, check the valves to each thruster and make sure they're open&lt;br /&gt;
** Make sure you are sending plasma into the thrusters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Engine malfunctioning or deliminating&lt;br /&gt;
** Check for loose cooling pipes or damaged ones.&lt;br /&gt;
** If you are running a plasma loop, make sure the emitter is on and no other gas but plasma is in the SM chamber.&lt;br /&gt;
** Space the SM core. (Note: Turn off the shields before spacing the SM core, or you will end up blowing up the entire engine area of the ship.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Broken airlocks&lt;br /&gt;
** Use a crowbar on the damaged airlock to remove the broken electronics, then proceed to replace the electronics with new ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Hull Breaches&lt;br /&gt;
** Contain the breach before you begin work, use inflatables to create a small wall and door for you to access freely or use the shield projectors. Otherwise you may risk making the breach affect multiple areas of the ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Gravity Generator Damaged&lt;br /&gt;
** Use a welder on the gravity generator to repair it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Shield Generator Damaged or Destroyed&lt;br /&gt;
** You are currently out of luck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Repairing APC&lt;br /&gt;
** If an APC appears to be malfunctioning, you can replace the electronics or disassemble the APC and reassemble to repair the issues if the electronics are still intact.&lt;br /&gt;
&lt;br /&gt;
=Experimenting=&lt;br /&gt;
&lt;br /&gt;
This section of the wiki is simply for those contributing to their discoveries, be they setting up the singularity generator or building a mining outpost on the asteroid. They are player created guides and not official, so experimenting with these are at your own risk. But what is a technomancer without risk?&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Stats_ErisEn&amp;diff=4334</id>
		<title>Stats ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Stats_ErisEn&amp;diff=4334"/>
		<updated>2021-01-09T10:42:03Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Removed the guides link since it is redundant with the new mainpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Overview =&lt;br /&gt;
'''Stats''' are numeric values that signify your character's skill in various areas. Besides being a guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three &amp;quot;general&amp;quot; stats: Mechanical, Cognition, and Biology, as well as two &amp;quot;combat&amp;quot; stats: Robustness, Vigilance, and Toughness. These stats can be valued between 0 and 60, with the stats of a character generally determined by their role. Stat There is currently no way to modify existing stats, although drugs that effect stats are in the works.&lt;br /&gt;
&lt;br /&gt;
== Stat Breakdown ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:wrench.png|64px|Mechanical]]&lt;br /&gt;
 || '''Mechanical''' - Character's ability in building and using various tools. The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for [[Technomancer_ErisEn|Technomancers]].&lt;br /&gt;
Character's ability in building and using various tools.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''The world hadn't ever had so many moving parts or so few labels.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:vigiliance.gif|64px|Cognition]]&lt;br /&gt;
 || '''Cognition''' - The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing.&lt;br /&gt;
Knowledge and ability to create new items.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Too many dots, not enough lines.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:lasscalpel.png|64px|Biology]]&lt;br /&gt;
 || '''Biology''' - The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists when gardening.&lt;br /&gt;
Competence in physiology and chemistry.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''What's the difference between being dead, and just not knowing you're alive?''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:fuhrer.png|54px|Robustness]]&lt;br /&gt;
 || '''Robustness''' - Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target.&lt;br /&gt;
Increases your health, damage in unarmed combat, affect the knockdown chance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''Violence is what people do when they run out of good ideas.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:heavyengbot.png|64px|Toughness]]&lt;br /&gt;
 || '''Toughness''' - The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. Toughness also increases the chance to block an incoming attack.&lt;br /&gt;
Enhances your resistance to poisons and also raises your speed in uncomfortable clothes. At 40 TGH, you cannot be afflicted by addictions &lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''You're a tough guy, like it really rough guy, just can't get enough guy, chest always so puffed guy.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Sunglasses.PNG|64px|Toughness]]&lt;br /&gt;
 || '''Vigiliance''' - The vigilance skill (VGL) increases your accuracy with weapons and can help with preventing you losing your sanity too quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''When good people cease their vigilance and struggle, then evil men prevail.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
[[Sanity_ErisEn|See Sanity page]]&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Trial_Guide&amp;diff=4333</id>
		<title>Trial Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Trial_Guide&amp;diff=4333"/>
		<updated>2021-01-09T10:27:06Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Removed the guides link since it is redundant with the new mainpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&amp;lt;big&amp;gt;Guide to a Proper Trial&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, you decided to arrest the captain for running through a couple asteroids and endangering the ship? But now you have a problem, what do you do? Well this guide will help you figure out how to properly execute the law with a 'fair' trial.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''First:'''&lt;br /&gt;
For their to be a trial you must meet certain requirements:&lt;br /&gt;
# The Trial Must be a high crime, that falls under the red paragraph section of [[Agreement ErisEn|The Agreement]]&lt;br /&gt;
# There must be at least 2 Heads of Staff&lt;br /&gt;
#  A)The Majority of the crew requests a trial, or B) The Defendant requests one (The Captain (Or Acting Captain) can decline if he chooses too, but the second in command must agree)&lt;br /&gt;
'''Second:'''&lt;br /&gt;
If you have succeeded in the first step that means you are now eligible for a trial and now the presiding officers of the court shall be chosen (Judge, Lawyer, Prosecutor):&lt;br /&gt;
The order of officers of court go like this:&lt;br /&gt;
* Judge (Captain is always judge unless the Captain is not mentally competent, MIA, Dead, Bias, unavailable (Expedition) or he is on trial, in that case, the role of judge my fall to Ironhammer Commander)&lt;br /&gt;
* The Prosecutor (Normally the FO unless he is not mentally competent, MIA, Dead, Unavailable, Bias, or he is the one on trial, in that case the role of Prosecutor falls onto the next guild merchant, this is because guild has experience with some law and paperwork)&lt;br /&gt;
* The Defense Attorney (This is chosen by the defendant, and can be anyone who is considered able to defend, it CAN NOT be someone who is a co-conspirator in the crime, The judge can overrule the choice of the defense attorney if he does not believe it is in the defendants best interest)&lt;br /&gt;
'''&amp;lt;big&amp;gt;The Roles Explained:&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Judge:''' Be as non-bias as possible, keep order in court, sentence if necessary. If need be you can declare a brief recess for a break, also before trial give everyone 20ish minutes to prepare.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prosecutor:''' Your job is to get a conviction, if you feel the case is not going your way then you can negotiate and offer a plea, however the plea offered must be accepted by the defendant and judge.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Defense Attorney:''' Defend your client to the best of your ability, and help him get off the hook.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Now you set up the trial:&amp;lt;/big&amp;gt;'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Jury Trial?:''' If the defendant requests a jury trial you must oblige unless there is reasonable suspicion of the crew being rouge/Bias toward defendant and supporting him. If not a jury trial then judge makes ruling. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Gather all Documents and Evidence:''' Any Exculpatory Evidence (Evidence that may clear defendant) MUST BE SHARED with defense, defense EX: The prosecutor must disclose an agreement not to prosecute a witness in exchange for the witness's testimony.) However the defense is not obligated to share anything with prosecutor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Get Witnesses:''' In the world of law there is no such thing as a surprise witness (unless a Judge allows it, which is rare because their MUST be a reasonable reason for this witness not being on witness list) All Attorneys, and prosecutors are REQUIRED to share a witness list with each other.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Pretrial Checklist:'''&lt;br /&gt;
* Is the offender eligible for trial?&lt;br /&gt;
* Is a jury trial requested?&lt;br /&gt;
* Have the prosecutors, defense attorney, and judge been selected?&lt;br /&gt;
* Has the defense stated their what they are pleading and on what grounds? (You Must notify prosecutors of this) (Ex: Not guilty on account of intoxication (The type of defense changes your burden of proof, for example, you here you must prove the defendant was intoxicated, and had no real control, but this defense admits to a part of the crime, sense you are saying you where intoxicated when you did it, you are still saying YOU DID IT.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pleas !! Definition&lt;br /&gt;
|-&lt;br /&gt;
| Impossibility Defense || This plea is stating that it was impossible for your client (Defendant) To have committed the crime&lt;br /&gt;
|-&lt;br /&gt;
| Self Defense || Justifiable Use of force, must prove that he had no other REASONABLE option&lt;br /&gt;
|-&lt;br /&gt;
| Lawful Capacity of Office|| You can not put someone on trial for doing their job (Ex: Ironhammer arrests someone, and in the process said person gets killed because they grabbed a gun, the Operative that arested and killed the person was doing their job, this can also apply to the Captain flying the ship)&lt;br /&gt;
|-&lt;br /&gt;
| Duress|| Someone is forced against their will to do something&lt;br /&gt;
|-&lt;br /&gt;
| Insanity || Lost all control, the problem with this defense is that even if you win your case, you most likely will get sentenced to phyc ward for a loooooong time.&lt;br /&gt;
|}&lt;br /&gt;
'''&amp;lt;big&amp;gt;Phases of Trial&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
A trial always goes in this order:&lt;br /&gt;
# Opening Statement&lt;br /&gt;
# Witnesses&lt;br /&gt;
# Closing Statement&lt;br /&gt;
Furthermore a trial always has the prosecution go first, no mater what. This includes all phases of the trial.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;How Each Phase Goes:&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Phase 1:''' The opening statement is essentially what you are planning to do in this trial. (EX: Ladies and gentleman of the jury, my client didn't do this crime and through this trial we plan to show you that the prosecution can not prove without a reasonable doubt that my client did this.) (Prosecution Ex: Ladies and gentleman of the jury, the person on trial here is accused of a heinous crime, and through these proceeding we plan to show you just how premeditated, and conspired it was.)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Phase 2:''' Phase 2 has 2 parts:&amp;lt;br&amp;gt;&lt;br /&gt;
Part A: This is where the prosecution calls its witnesses, these witnesses can be anyone having knowledge of the crime, or managing evidence for it (Ex: The forensic analysis, the witnesses, the arresting cop)&amp;lt;br&amp;gt;&lt;br /&gt;
Part B: The defense's witnesses, these witnesses can be anyone helping the defendant in someway, but all witness (including prosecutions MUST STICK TO THE FACTS, there are some exceptions to this though)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Phase 3:''' This is the closing statement, this is important, as this is your last chance to influence the jury, or judge to your point of view, here you can you say (for the most part) anything, as long as it remains generally on the subject.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Where and What to Object To:&amp;lt;/big&amp;gt;'''&amp;lt;br&amp;gt;&lt;br /&gt;
Remember when you object to say why, and you can only object during phase 2:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Objection !! Where its Used:&lt;br /&gt;
|-&lt;br /&gt;
| Argumentative || - This is not an objection to opposing counsel making a good point.&lt;br /&gt;
It is used when the questioning attorney is not asking a question&lt;br /&gt;
and is instead making an argument of law or application of law that&lt;br /&gt;
should be argued in phase 3 (summation). It is only valid when the witness is&lt;br /&gt;
not being asked a question that he or she can properly answer.&lt;br /&gt;
|-&lt;br /&gt;
| Asked and Answered || - When the question being asked has both been asked and been&lt;br /&gt;
answered before by this attorney and this witness. It is not an&lt;br /&gt;
objection to a question on cross that has been covered in direct.&lt;br /&gt;
|-&lt;br /&gt;
| Assumes Facts Not in Evidence || - A question by the directing attorney that contains information not yet in the record. On cross, the counsel is the one testifying, so this is not an objection.&lt;br /&gt;
|-&lt;br /&gt;
| Hearsay || Someone heard someone say something, there are exemptions to this rule (EX: Someones dying breath, but of course was that person mentally competent or just rambling?)&lt;br /&gt;
|-&lt;br /&gt;
| Speculation || - The witness does not have first-hand knowledge of the fact she is&lt;br /&gt;
testifying to.&amp;lt;br&amp;gt;&lt;br /&gt;
- This could be what someone else thought or why someone did&lt;br /&gt;
something. It could also include what would have happened had&lt;br /&gt;
x occurred.&lt;br /&gt;
|-&lt;br /&gt;
| Relevance || - The evidence being solicited does not relate to merits of the case&lt;br /&gt;
or another admissible purpose such as foundation or permissible&lt;br /&gt;
character evidence.&amp;lt;br&amp;gt;&lt;br /&gt;
- This is not the same as “Irrelevancy” which is neither a real&lt;br /&gt;
objection nor a real word.&lt;br /&gt;
|-&lt;br /&gt;
| Leading || - The question on direct suggests an answer.&lt;br /&gt;
|-&lt;br /&gt;
| Opinion || - Witness offers an opinion they are not qualified or have no expertise in&lt;br /&gt;
|}&lt;br /&gt;
Bonus things:&lt;br /&gt;
* If you have already interviewed the witness, and the opposing team has finished you can do something called redirect, which means you go up and ask some more questions, the judge must agree to this.&lt;br /&gt;
* The only people who are qualified to give opinions are professionals, a Vega bound cant testify with their opinion stating he thinks he did it because he had the same blood type, he did not go to school for forensics so he does not have the professional skills to have an opinion of forensics, remember if interviewing a professional witness state the question as (In your professional opinion).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;big&amp;gt;Quick Notes:&amp;lt;/big&amp;gt;'''&lt;br /&gt;
* Burden Of Proof: You must have enough evidence, for there to even be a trial, and if you don't have enough, (Say just 1 unreliable witness) then the defense can ask the judge to stop the trial.&lt;br /&gt;
* Reasonable Doubt: Reasonable doubt is essentially the phrase &amp;quot;Could someone else have done it and would it make an equal amount of sense if that person did it instead of the defendant?&amp;quot; Essentially speaking it is the goal of the prosecutor to prove beyond a reasonable doubt (meaning it is highly HIGHLY unlikely that someone else did it) That the defendant did it.&lt;br /&gt;
* Professionals testify to evidence, you can not go up and take the stand yourself.&lt;br /&gt;
* The charges can NOT be changed after the trial begins, their are rare exemptions to this but i'm simplifying things.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:.000001px&amp;quot;&amp;gt;Oh Hi, ummm so you found this, well thanks cool, umm this is my first wiki page so I figured this should be my first Easter egg, but uh i'm Nerdy General and I wrote this 	--[[User:Nerdygeneral|Nerdygeneral]] ([[User talk:Nerdygeneral|talk]]) 15:03, 26 February 2020 (EST)&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=List_of_Firearms&amp;diff=4332</id>
		<title>List of Firearms</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=List_of_Firearms&amp;diff=4332"/>
		<updated>2021-01-09T10:25:41Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Removed the guides link since it is redundant with the new mainpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;List of Firearms&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Firearms:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Onboard the CEV Eris, ownership of firearms is considered a guaranteed right of all members of the crew. This, in combination of the ancient age of the ship, its explorations of an decrypt and ancient civilization and the research and development conducted onboard, ensures the crew will encounter a wide array of firearms throughout the trip, this is a list of all firearms.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Manufacturers&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The following is a list of the common manufactures of firearms found within and outside of the CEV Eris.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* [[File:Frozen Star.png|32px|frameless]] &amp;lt;strong&amp;gt;Frozenstar:&amp;lt;/strong&amp;gt; The most prominent firearms manufacturer in the galaxy, focuses on producing of ballistic firearms, but contains a small lineup of energy weapons. Is the primary weapons dealer for the Ironhammer PMC. &lt;br /&gt;
* [[File:Nanotrasen.png|32px|frameless]] &amp;lt;strong&amp;gt;Nanotrasen:&amp;lt;/strong&amp;gt; While long since defunct ever since its destruction at the hands of the Church of Cyber-Christianity, their weapons remain popular and highly sought after. &lt;br /&gt;
* [[File:NeoTheology.png|32px|frameless]] &amp;lt;strong&amp;gt;NeoTheology:&amp;lt;/strong&amp;gt; NeoTheology maintains a small lineup of firearms they manufacture, all being energy based firearms, basing their technology off of Nanotrasen of old, ensuring their energy weapon lineup is highly competitive. &lt;br /&gt;
* [[File:Moebius.png|32px|frameless]] &amp;lt;strong&amp;gt;Moebius Laboratories:&amp;lt;/strong&amp;gt; While not a traditional firearms manufacturer per-say, they nonetheless are highly motivated in the field of weapons research and development, dissecting ancient weapons of old to create better and more powerful variants. Moebius focus on cutting edge energy firearms, and the sale of their firearms is a rare occurrence. &lt;br /&gt;
* [[File:Excelsior.png|32px|frameless]] &amp;lt;strong&amp;gt;Excelsior:&amp;lt;/strong&amp;gt; The extreme isolation of this communist faction has forced them to pursue their own weapons development, typically acquiring/stealing weapons, they tend to retrofit and reuse old, but reliable, ballistic firearms for their own purpose. Nonetheless, their alternative weapons have a rare tendency of making their way into the general market.&lt;br /&gt;
*[[File:Serbian_arms.png|32px|frameless]] &amp;lt;strong&amp;gt;Serbian Arms:&amp;lt;/strong&amp;gt; The manufacturing wing of the mysterious Serbian nations of Predstraza, producing specialty weapons and armour of ancient designs for their populace. Nobody really knows how the Serbian Arms vendor ended up aboard the Eris, but provides the crew with affordable protection in times of need.&lt;br /&gt;
* &amp;lt;strong&amp;gt;Miscellaneous:&amp;lt;/strong&amp;gt; Multiple independent manufactures exist within the sphere of Human civilization, and while most fail to reach the same dominate presence of their superiors, many do craft their own niche out.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Pistols&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Molly.png|64px]]&lt;br /&gt;
!{{anchor|FS MP .35 &amp;quot;Molly&amp;quot;}}FS MP .35 Auto &amp;quot;Molly&amp;quot;&lt;br /&gt;
|SMG Magazine (.35 Auto)&lt;br /&gt;
|35 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Paco.png|64px]]&lt;br /&gt;
!{{anchor|FS HG &amp;quot;Paco&amp;quot;}}FS HG .35 Auto &amp;quot;Paco&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Lamia.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .40 Magnum &amp;quot;Lamia&amp;quot;}}FS HG .40 Magnum &amp;quot;Lamia&amp;quot;&lt;br /&gt;
|Magazine (.40 Magnum)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mandella.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .25 Auto &amp;quot;Mandella&amp;quot;}}FS HG .25 Auto &amp;quot;Mandella&amp;quot;&lt;br /&gt;
|Standard Magazine (.25 Caseless)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Giskard.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .35 Auto &amp;quot;Giskard&amp;quot;}}FS HG .35 Auto &amp;quot;Giskard&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Olivaw.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .35 Auto &amp;quot;Olivaw&amp;quot;}}FS HG .35 Auto &amp;quot;Olivaw&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto) &lt;br /&gt;
&amp;lt;p&amp;gt; &lt;br /&gt;
Highcap Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
16 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Avasarala.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .40 Magnum &amp;quot;Avasarala&amp;quot;}}FS HG .40 Magnum &amp;quot;Avasarala&amp;quot;&lt;br /&gt;
|Magazine (.40 Magnum)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Colt_M1911.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .35 Auto &amp;quot;Colt M1911&amp;quot;}}FS HG .35 Auto &amp;quot;Colt M1911&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Clarissa.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .35 Auto &amp;quot;Clarissa&amp;quot;}}FS HG .35 Auto &amp;quot;Clarissa&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Highcap magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
16 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:mk58.png|64px]]&lt;br /&gt;
!{{anchor|NT HG .35 Auto &amp;quot;Mk58&amp;quot;}}NT HG .35 Auto &amp;quot;Mk58&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:mk58c.png|64px]]&lt;br /&gt;
!{{anchor|NT HG .35 Auto &amp;quot;Mk58-C&amp;quot;}}NT HG .35 Auto &amp;quot;Mk58-C&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:makarovE.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .35 Auto &amp;quot;Makarov&amp;quot;}}Excelsior .35 Auto &amp;quot;Makarov&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Highcap magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
16 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:handmadegun.png|64px]]&lt;br /&gt;
!{{anchor|Handmade Pistol}}Handmade Pistol&lt;br /&gt;
|.35 Auto &lt;br /&gt;
|Single round capacity&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Misc&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Revolvers&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Miller.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .40 Magnum &amp;quot;Miller&amp;quot;}}FS REV .40 Magnum &amp;quot;Miller&amp;quot;&lt;br /&gt;
|Speed Loader(.40 Magnum)&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mateba.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .40 Magnum &amp;quot;Mateba&amp;quot;}}FS REV .40 Magnum &amp;quot;Mateba&amp;quot;&lt;br /&gt;
|Speed Loader(.40 Magnum)&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Consul.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .40 Magnum &amp;quot;Consul&amp;quot;}}FS REV .40 Magnum &amp;quot;Consul&amp;quot;&lt;br /&gt;
|Speed Loader(.40 Magnum)&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deckard.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .40 Magnum &amp;quot;Deckard&amp;quot;}}FS REV .40 Magnum &amp;quot;Deckard&amp;quot;&lt;br /&gt;
|Speed Loader(.40 Magnum)&lt;br /&gt;
|5 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Havelock.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .35 Auto &amp;quot;Havelock&amp;quot;}}FS REV .35 Auto &amp;quot;Havelock&amp;quot;&lt;br /&gt;
|Speed Loader(.35 Auto)&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Skydriver.png|64px]]&lt;br /&gt;
!{{anchor|S REV .35 Auto &amp;quot;Sky Driver&amp;quot;}}S REV .35 Auto &amp;quot;Sky Driver&amp;quot;&lt;br /&gt;
|.35 Auto rounds&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;The Syndicate&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Submachine Guns&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Straylight.png|64px]]&lt;br /&gt;
!{{anchor|FS SMG .35 Auto &amp;quot;Straylight&amp;quot;}}FS SMG .35 Auto &amp;quot;Straylight&amp;quot;&lt;br /&gt;
|SMG magazine(.35 Auto)&lt;br /&gt;
|35 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Atreides.png|64px]]&lt;br /&gt;
!{{anchor|FS SMG .35 Auto &amp;quot;Atreides&amp;quot;}}FS SMG .35 Auto &amp;quot;Atreides&amp;quot;&lt;br /&gt;
|SMG magazine(.35 Auto)&lt;br /&gt;
|35 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:c20r64.png|64px]]&lt;br /&gt;
!{{anchor|C-20r}}C-20r&lt;br /&gt;
|SMG magazine(.35 Auto)&lt;br /&gt;
|35 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Idaho.png|64px]]&lt;br /&gt;
!{{anchor|SA SMG .40 Magnum &amp;quot;Zoric&amp;quot;}}SA SMG .40 Magnum &amp;quot;Zoric&amp;quot;&lt;br /&gt;
|SMG magazine(.40 Magnum)&lt;br /&gt;
|25 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:drozd64.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .40 Magnum &amp;quot;Drozd&amp;quot;}}Excelsior .40 Magnum &amp;quot;Drozd&amp;quot;&lt;br /&gt;
|SMG magazine(.40 Magnum)&lt;br /&gt;
|25 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt; &amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Shotguns&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:bull64.png|64px]]&lt;br /&gt;
!{{anchor|FS SG &amp;quot;Bull&amp;quot;}}FS SG &amp;quot;Bull&amp;quot;&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|7 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:gladstone64.png|64px]]&lt;br /&gt;
!{{anchor|FS SG &amp;quot;Gladstone&amp;quot;}}FS SG &amp;quot;Gladstone&amp;quot;&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|9 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Kammerer64.png|64px]]&lt;br /&gt;
!{{anchor|FS SG &amp;quot;Kammerer&amp;quot;}}FS SG &amp;quot;Kammerer&amp;quot;&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|5 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:regulator64.png|64px]]&lt;br /&gt;
!{{anchor|NT SG &amp;quot;Regulator 1000&amp;quot;}}NT SG &amp;quot;Regulator 1000&amp;quot;&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|7 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:dshotgun64.png|64px]]&lt;br /&gt;
!{{anchor|Double-barreled Shotgun}}Double-barreled Shotgun&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Misc&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:sawnoff64.png|64px]]&lt;br /&gt;
!{{anchor|Sawn-off Shotgun}}Sawn-off Shotgun&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Manufactured by using&amp;lt;/br&amp;gt;a handsaw on a Double-barreled Shotgun.&amp;lt;/br&amp;gt; Fits in shoulder holster.&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:pug64.png|64px]]&lt;br /&gt;
!{{anchor|SA SG &amp;quot;Bojevic&amp;quot;}}SA SG &amp;quot;Bojevic&amp;quot;&lt;br /&gt;
|Ammo drum (12 gauge)&lt;br /&gt;
|8 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Rifles/Longarms&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sol.png|64px]]&lt;br /&gt;
!{{anchor|FS CAR .25 &amp;quot;Sol&amp;quot;}}FS CAR .25 &amp;quot;Sol&amp;quot;&lt;br /&gt;
|Magazine (.25 Caseless Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Wintermute.png|64px]]&lt;br /&gt;
!{{anchor|FS BR .20 &amp;quot;Wintermute&amp;quot;}}FS BR .20 &amp;quot;Wintermute&amp;quot;&lt;br /&gt;
|IH magazine (.20 Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bulldog.png|64px]]&lt;br /&gt;
!{{anchor|FS AR .20 &amp;quot;Z8 Bulldog&amp;quot;}}FS AR .20 &amp;quot;Z8 Bulldog&amp;quot;&lt;br /&gt;
|Magazine (.20 Rifle)&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Kalashnikov.png|64px]]&lt;br /&gt;
!{{anchor|FS AR .30 &amp;quot;Kalashnikov&amp;quot;}}FS AR .30 &amp;quot;Kalashnikov&amp;quot;&lt;br /&gt;
|Long Magazine (.30 Rifle)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Short Magazine (.30 Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:fsboltgun68.png|64px]]&lt;br /&gt;
!{{anchor|SA .30 &amp;quot;Novakovic&amp;quot;}}SA .30 &amp;quot;Novakovic&amp;quot;&lt;br /&gt;
|Ammo Strip (.30 Rifle)&lt;br /&gt;
|10 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:excelboltgun64.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .30 &amp;quot;Kardashev-Mosin&amp;quot;}}Excelsior .30 &amp;quot;Kardashev-Mosin&amp;quot;&lt;br /&gt;
|Ammo Strip (.30 Rifle)&lt;br /&gt;
|10 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:akms.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .30 AKMS}}Excelsior .30 AKMS&lt;br /&gt;
|Long Magazine (.30 Rifle)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Short Magazine (.30 Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:vintorez64.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .20 &amp;quot;Vintorez&amp;quot;}}Excelsior .20 &amp;quot;Vintorez&amp;quot;&lt;br /&gt;
|Magazine (.20 Rifle)&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:pk64.png|64px]]&lt;br /&gt;
!{{anchor|Pulemyot Kalashnikova}}Pulemyot Kalashnikova&lt;br /&gt;
|PK munitions box (.30 Rifle)&lt;br /&gt;
|80 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Misc&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Penetrator.png|64px]]&lt;br /&gt;
!{{anchor|SA AMR &amp;quot;Hristov&amp;quot;}}SA AMR &amp;quot;Hristov&amp;quot;&lt;br /&gt;
|.60 Anti-Material shell&lt;br /&gt;
|1 Round&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:dallas.png|64px]]&lt;br /&gt;
!{{anchor|PAR .25 &amp;quot;Dallas&amp;quot;}}PAR .25 &amp;quot;Dallas&amp;quot;&lt;br /&gt;
|box magazine (.25 caseless)&lt;br /&gt;
|99 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Misc&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:sts.png|64px]]&lt;br /&gt;
!{{anchor|STS-35}}STS-35&lt;br /&gt;
|Long Magazine (.30 Rifle)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Short Magazine (.30 Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Oberth Republic SDF&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Energy Guns&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
Energy Guns consume different amount of energy each shot. Capacity column depicts how much charge gun consumes per shot.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;`|Cell Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Available Settings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Power Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Martinnew.gif|64px]]&lt;br /&gt;
!{{anchor|FS PDW &amp;quot;Martin&amp;quot;}}FS PDW &amp;quot;Martin&amp;quot;&lt;br /&gt;
|Small&lt;br /&gt;
|Stun / Laser / Charge&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Spider_Rose.png|64px]]&lt;br /&gt;
!{{anchor|FS PDW &amp;quot;Spider Rose&amp;quot;}}FS PDW &amp;quot;Spider Rose&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Stun / Laser&lt;br /&gt;
|100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Cassad.png|64px]]&lt;br /&gt;
!{{anchor|FS PR &amp;quot;Cassad&amp;quot;}}FS PR &amp;quot;Cassad&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Burn / Melt&lt;br /&gt;
|15 / 20 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Svalinn.png|64px]]&lt;br /&gt;
!{{anchor|NT LP &amp;quot;Svalinn&amp;quot;}}NT LP &amp;quot;Svalinn&amp;quot;&lt;br /&gt;
|Small&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Lfall.png|64px]]&lt;br /&gt;
!{{anchor|NT LG &amp;quot;Lightfall&amp;quot;}}NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Halicon.png|64px]]&lt;br /&gt;
!{{anchor|NT LG &amp;quot;Lightfall&amp;quot;}}NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Ion&lt;br /&gt;
|200 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Dominion.png|64px]]&lt;br /&gt;
!{{anchor|NT PR &amp;quot;Dominion&amp;quot;}}NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Burn / Melt / INCINERATE&lt;br /&gt;
|20 / 25 / 30 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Purger.png|64px]]&lt;br /&gt;
!{{anchor|NT PR &amp;quot;Purger&amp;quot;}}NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|INCINERATE / VAPORIZE&lt;br /&gt;
|30 / 70 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Zeus.png|64px]]&lt;br /&gt;
!{{anchor|NT SP &amp;quot;Zeus&amp;quot;}}NT SP &amp;quot;Zeus&amp;quot;&lt;br /&gt;
|Small&lt;br /&gt;
|Stun&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Counselor.png|64px]]&lt;br /&gt;
!{{anchor|NT SP &amp;quot;Counselor&amp;quot;}}NT SP &amp;quot;Counselor&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Stun&lt;br /&gt;
|100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Valkyrie.png|64px]]&lt;br /&gt;
!{{anchor|NT MER &amp;quot;Valkyrie&amp;quot;}}NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|300 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Destiny.png|64px]]&lt;br /&gt;
!{{anchor|NT LG &amp;quot;Destiny&amp;quot;}}NT LG &amp;quot;Destiny&amp;quot;&lt;br /&gt;
|N/A (Self-Recharging)&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|100 per shot (8 shots from full)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:minibow.png|64px]]&lt;br /&gt;
!{{anchor|NT EC &amp;quot;Nemesis&amp;quot;}}NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|N/A (Self-Recharging)&lt;br /&gt;
|Toxin&lt;br /&gt;
|200 per shot (4 shots from full)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:minibow.png|64px]]&lt;br /&gt;
!{{anchor|NT EC &amp;quot;Themis&amp;quot;}}NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|N/A (Self-Recharging)&lt;br /&gt;
|Toxin&lt;br /&gt;
|200 per shot (4 shots from full)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:plasmapistol64.png|64px]]&lt;br /&gt;
!{{anchor|&amp;quot;Brigador&amp;quot; Plasma Pistol}}Moebius &amp;quot;Brigador&amp;quot; Plasma Pistol&lt;br /&gt;
|Small&lt;br /&gt;
|Plasma&lt;br /&gt;
|15 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:decloner64.png|64px]]&lt;br /&gt;
!{{anchor|Prototype: Biological Demolecularisor}}Prototype: Biological Demolecularisor&lt;br /&gt;
|Medium&lt;br /&gt;
|Genetic damage projectiles&lt;br /&gt;
|100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:freezegun64.png|64px]]&lt;br /&gt;
!{{anchor|Temperature Gun}}Temperature Gun&lt;br /&gt;
|Medium&lt;br /&gt;
|Variable Temp (Kelvin)&lt;br /&gt;
|'''Normal:''' 100 per shot&amp;lt;/br&amp;gt;'''Cold/Warm:''' 500 per shot&amp;lt;/br&amp;gt;'''Hot (401+K):''' 1000 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:lascannon64.png|64px]]&lt;br /&gt;
!{{anchor|Prototype: Laser Cannon}}Prototype: Laser Cannon&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:cog.png|64px]]&lt;br /&gt;
!{{anchor|One Star LG &amp;quot;Cog&amp;quot;}}One Star LG &amp;quot;Cog&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OneStar.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;One Star Empire&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:eshotgun.png|64px]]&lt;br /&gt;
!{{anchor|OR SDF ES &amp;quot;Shellshock&amp;quot;}}OR SDF ES &amp;quot;Shellshock&amp;quot;&lt;br /&gt;
|Small&lt;br /&gt;
|'''Stun:''' fires beanbags&amp;lt;/br&amp;gt;'''Blast: '''fires slugs&amp;lt;/br&amp;gt;'''Pellet:''' fires buckshot&lt;br /&gt;
|25 / 50 / 100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Oberth Republic SDF&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:lasersmg.png|64px]]&lt;br /&gt;
!{{anchor|Disco Vazer &amp;quot;Lasblender&amp;quot;}}Disco Vazer &amp;quot;Lasblender&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser&lt;br /&gt;
|25 per shot&amp;lt;p&amp;gt;200 per burst&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;N/A&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
===A word about charge mode===&lt;br /&gt;
This mode allows you to charge the weapon by holding down the left mouse button (with the safety off) before releasing it for a more powerfully damaging shot, at the cost of higher energy usage. The charge damage is capped at double the normal damage, and the charge rate is heavily dependant on Vigilance.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Explosives Launchers and Specialty&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:lenar64.png|64px]]&lt;br /&gt;
!{{anchor|FS GL &amp;quot;Lenar&amp;quot;}}FS GL &amp;quot;Lenar&amp;quot;&lt;br /&gt;
|Grenades&lt;br /&gt;
|6 Grenades&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:protector64.png|64px]]&lt;br /&gt;
!{{anchor|NT GL &amp;quot;Protector&amp;quot;}}NT GL &amp;quot;Protector&amp;quot;&lt;br /&gt;
|Grenades&lt;br /&gt;
|6 Grenades&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:rpg64.png|64px]]&lt;br /&gt;
!{{anchor|RPG-7}}RPG-7&lt;br /&gt;
|Rockets&lt;br /&gt;
|1 Rocket&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:dartgun.png|64px]]&lt;br /&gt;
!{{anchor|Dartgun}}Dartgun&lt;br /&gt;
|Dart cartridge&lt;br /&gt;
|5 Chemical Mixer darts&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Zeng-Hu Pharmaceuticals&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[ru:List_of_FirearmsErisRU]]&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Paperwork&amp;diff=4331</id>
		<title>Paperwork</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Paperwork&amp;diff=4331"/>
		<updated>2021-01-09T10:24:38Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Removed the guides link since it is redundant with the new mainpage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gameplay Guides}}Writing is an integral part to paperwork and writing books! If you want to write an official department memo, or a good looking book, you're gonna have to know how to write it.&lt;br /&gt;
&lt;br /&gt;
To properly understand this, you need a basic grasp of BBCode or HTML. But don't worry, even if you don't know either, just try copy pasting the examples and replacing the text with your own! Once you're comfortable with that, try experimenting with what works together and how.&lt;br /&gt;
&lt;br /&gt;
== Writing ==&lt;br /&gt;
Writing is performed on paper using any standard writing utensil.&lt;br /&gt;
&lt;br /&gt;
* '''Pens''' come in a few different colours, black or blue by default, and some departments are provided with red pens. Pens have a variety of functions!&lt;br /&gt;
* '''Crayons''' work much like pens, except that they are always bold, and lack the list, horizontal rule, and small tags.&lt;br /&gt;
You can also use the futuristic technology of '''word processor''', found on consoles, tablets and laptops. You can edit and preview result in the program, and print it out when done, or email it.&lt;br /&gt;
&lt;br /&gt;
Many common forms can be filled out using '''report editor''' program that provides easy to use fillable forms.&lt;br /&gt;
&lt;br /&gt;
== Formatting Paper ==&lt;br /&gt;
&lt;br /&gt;
=== Signature ===&lt;br /&gt;
To sign your name, use the [sign] tag. Remember that '''if you use the [sign] tag, your signature is unique and cannot be forged in most cases.'''&lt;br /&gt;
&amp;lt;pre&amp;gt;Your signature: [sign]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NanoTrasen Logo or SolGov Crest ===&lt;br /&gt;
To print the official NanoTrasen logo onto a piece of paper. It makes documents looks official and fancy.&lt;br /&gt;
&amp;lt;pre&amp;gt;[logo]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A similar tag allows you to print the SolGov crest.&lt;br /&gt;
&amp;lt;pre&amp;gt;[solcrest]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Field ===&lt;br /&gt;
To insert a field from which you can start writing (instead of just using the bottom of the paper), use the [field] tag.&lt;br /&gt;
&amp;lt;pre&amp;gt;Reason for Request: [field]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== New Lines ===&lt;br /&gt;
New lines can be created by using the [br] tag. Without this, anything you write will continue on the same line until it reaches the end of the page.&lt;br /&gt;
&amp;lt;pre&amp;gt;text above&lt;br /&gt;
[br]&lt;br /&gt;
text below&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bold ===&lt;br /&gt;
To make text bold, enclose it within the [b] and [/b] tags.&lt;br /&gt;
&amp;lt;pre&amp;gt;[b]This text is going to be bold.[/b] This text is not.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Italics ===&lt;br /&gt;
To italicize text, enclose it within the [i] and [/i] tags.&lt;br /&gt;
&amp;lt;pre&amp;gt;[i]This text is italicized.[/i] This text is not.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Underlining ===&lt;br /&gt;
To underline text, enclose it within the [u] and [/u] tags.&lt;br /&gt;
&amp;lt;pre&amp;gt;[u]This text is underlined.[/u] This text is not.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Centering ===&lt;br /&gt;
To center text, enclose it with the [center] and [/center] tags.&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;[center]Type the center tags onto the paper like this![/center]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Lists ===&lt;br /&gt;
Create a list by using the [list] and [/list] tags. For every entry in your list, add a [*] in front of your entry.&lt;br /&gt;
For example;&lt;br /&gt;
 [list][*]Bullet one.[*]Bullet two.[/list]&lt;br /&gt;
&lt;br /&gt;
=== Large Text ===&lt;br /&gt;
Make text larger, enclose it within the [large] and [/large] tags. Large text like this can be used for emphasis or for titles.&lt;br /&gt;
&amp;lt;pre&amp;gt;[large]This text is much larger[/large] than this text.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Small Text ===&lt;br /&gt;
To shrink text, enclose it with the [small] and [/small] tags.&lt;br /&gt;
Shrunken text can be used to fit more information onto your paper.&lt;br /&gt;
&amp;lt;pre&amp;gt;[small]This text is very small![/small] This text is normal-sized.&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Horizontal rules ===&lt;br /&gt;
To add a horizontal rule, use the [hr] tag.&lt;br /&gt;
&amp;lt;pre&amp;gt;text above&lt;br /&gt;
[hr]&lt;br /&gt;
text below&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== First Heading ===&lt;br /&gt;
To make a first level heading, use the [h1] and [/h1] tags.&lt;br /&gt;
&amp;lt;pre&amp;gt;[h1]insert desired text &lt;br /&gt;
[br]&lt;br /&gt;
closing text for heading[/h1]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Second Heading ===&lt;br /&gt;
To make a second level heading, use the [h2] and [/h2] tags.&lt;br /&gt;
&amp;lt;pre&amp;gt;[h2] insert desired text&lt;br /&gt;
[br]&lt;br /&gt;
closing text here[/h2]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Third Heading ===&lt;br /&gt;
To make a third level heading, use the [h3] and [/h3] tags.&lt;br /&gt;
&amp;lt;pre&amp;gt;[h3]insert desired text[/h3]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Date ===&lt;br /&gt;
To insert the current date of the station, use the [date] tag.&lt;br /&gt;
&amp;lt;pre&amp;gt;Date:[date]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Time ===&lt;br /&gt;
To insert the current station time, use the [time] tag.&lt;br /&gt;
&amp;lt;pre&amp;gt;Time Of Request: [field][time] &lt;br /&gt;
[br]&lt;br /&gt;
Reason for request: [field]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* For sample forms, see [[Example Paperwork]].&lt;br /&gt;
* [[Records]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying Guides]]&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Paperwork]]&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Template:Mainpage_navbox_mechanics&amp;diff=4330</id>
		<title>Template:Mainpage navbox mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Template:Mainpage_navbox_mechanics&amp;diff=4330"/>
		<updated>2021-01-09T10:22:49Z</updated>

		<summary type="html">&lt;p&gt;Honestly: added the setting up a trial and paperwork links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:1em auto 1em auto; width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;vertical-align: top; |&lt;br /&gt;
! [[File:Frozen_Star.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:Sanity.png|64px|link=|alt=]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot; &lt;br /&gt;
! General Guides&lt;br /&gt;
! Mechanics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: top;&amp;quot;|&lt;br /&gt;
*[[List of Cooking Recipes ErisEn|Cooking Recipes]]&lt;br /&gt;
*[[List of Drinking Recipes ErisEn|Drink Recipes]]&lt;br /&gt;
*[[Uplink ErisEn|Antagonist Uplink]]&lt;br /&gt;
*[[Fauna_ErisEn|Eris Fauna]]&lt;br /&gt;
*[[List of Tools and Toolmods]]&lt;br /&gt;
*[[List of Firearms|List of Firearms]]&lt;br /&gt;
*[[Trial Guide|Setting up a Trial]]&lt;br /&gt;
| style=&amp;quot;text-align: top;&amp;quot;|&lt;br /&gt;
*[[Sanity ErisEn|Sanity and Insight]]&lt;br /&gt;
*[[Stats ErisEn|Stats and Skills]]&lt;br /&gt;
*[[Perks ErisEn|Perks]]&lt;br /&gt;
*[[Trash Beacon ErisEn|Trash Beacon]]&lt;br /&gt;
*[[Paperwork|Paperwork]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=List_of_Firearms&amp;diff=4329</id>
		<title>List of Firearms</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=List_of_Firearms&amp;diff=4329"/>
		<updated>2021-01-09T09:59:39Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Removed the option to sort the tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;List of Firearms&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Firearms:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Onboard the CEV Eris, ownership of firearms is considered a guaranteed right of all members of the crew. This, in combination of the ancient age of the ship, its explorations of an decrypt and ancient civilization and the research and development conducted onboard, ensures the crew will encounter a wide array of firearms throughout the trip, this is a list of all firearms.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Manufacturers&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The following is a list of the common manufactures of firearms found within and outside of the CEV Eris.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
* [[File:Frozen Star.png|32px|frameless]] &amp;lt;strong&amp;gt;Frozenstar:&amp;lt;/strong&amp;gt; The most prominent firearms manufacturer in the galaxy, focuses on producing of ballistic firearms, but contains a small lineup of energy weapons. Is the primary weapons dealer for the Ironhammer PMC. &lt;br /&gt;
* [[File:Nanotrasen.png|32px|frameless]] &amp;lt;strong&amp;gt;Nanotrasen:&amp;lt;/strong&amp;gt; While long since defunct ever since its destruction at the hands of the Church of Cyber-Christianity, their weapons remain popular and highly sought after. &lt;br /&gt;
* [[File:NeoTheology.png|32px|frameless]] &amp;lt;strong&amp;gt;NeoTheology:&amp;lt;/strong&amp;gt; NeoTheology maintains a small lineup of firearms they manufacture, all being energy based firearms, basing their technology off of Nanotrasen of old, ensuring their energy weapon lineup is highly competitive. &lt;br /&gt;
* [[File:Moebius.png|32px|frameless]] &amp;lt;strong&amp;gt;Moebius Laboratories:&amp;lt;/strong&amp;gt; While not a traditional firearms manufacturer per-say, they nonetheless are highly motivated in the field of weapons research and development, dissecting ancient weapons of old to create better and more powerful variants. Moebius focus on cutting edge energy firearms, and the sale of their firearms is a rare occurrence. &lt;br /&gt;
* [[File:Excelsior.png|32px|frameless]] &amp;lt;strong&amp;gt;Excelsior:&amp;lt;/strong&amp;gt; The extreme isolation of this communist faction has forced them to pursue their own weapons development, typically acquiring/stealing weapons, they tend to retrofit and reuse old, but reliable, ballistic firearms for their own purpose. Nonetheless, their alternative weapons have a rare tendency of making their way into the general market.&lt;br /&gt;
*[[File:Serbian_arms.png|32px|frameless]] &amp;lt;strong&amp;gt;Serbian Arms:&amp;lt;/strong&amp;gt; The manufacturing wing of the mysterious Serbian nations of Predstraza, producing specialty weapons and armour of ancient designs for their populace. Nobody really knows how the Serbian Arms vendor ended up aboard the Eris, but provides the crew with affordable protection in times of need.&lt;br /&gt;
* &amp;lt;strong&amp;gt;Miscellaneous:&amp;lt;/strong&amp;gt; Multiple independent manufactures exist within the sphere of Human civilization, and while most fail to reach the same dominate presence of their superiors, many do craft their own niche out.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Pistols&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Molly.png|64px]]&lt;br /&gt;
!{{anchor|FS MP .35 &amp;quot;Molly&amp;quot;}}FS MP .35 Auto &amp;quot;Molly&amp;quot;&lt;br /&gt;
|SMG Magazine (.35 Auto)&lt;br /&gt;
|35 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Paco.png|64px]]&lt;br /&gt;
!{{anchor|FS HG &amp;quot;Paco&amp;quot;}}FS HG .35 Auto &amp;quot;Paco&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Lamia.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .40 Magnum &amp;quot;Lamia&amp;quot;}}FS HG .40 Magnum &amp;quot;Lamia&amp;quot;&lt;br /&gt;
|Magazine (.40 Magnum)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mandella.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .25 Auto &amp;quot;Mandella&amp;quot;}}FS HG .25 Auto &amp;quot;Mandella&amp;quot;&lt;br /&gt;
|Standard Magazine (.25 Caseless)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Giskard.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .35 Auto &amp;quot;Giskard&amp;quot;}}FS HG .35 Auto &amp;quot;Giskard&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Olivaw.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .35 Auto &amp;quot;Olivaw&amp;quot;}}FS HG .35 Auto &amp;quot;Olivaw&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto) &lt;br /&gt;
&amp;lt;p&amp;gt; &lt;br /&gt;
Highcap Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
16 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Avasarala.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .40 Magnum &amp;quot;Avasarala&amp;quot;}}FS HG .40 Magnum &amp;quot;Avasarala&amp;quot;&lt;br /&gt;
|Magazine (.40 Magnum)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Colt_M1911.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .35 Auto &amp;quot;Colt M1911&amp;quot;}}FS HG .35 Auto &amp;quot;Colt M1911&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Clarissa.png|64px]]&lt;br /&gt;
!{{anchor|FS HG .35 Auto &amp;quot;Clarissa&amp;quot;}}FS HG .35 Auto &amp;quot;Clarissa&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Highcap magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
16 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:mk58.png|64px]]&lt;br /&gt;
!{{anchor|NT HG .35 Auto &amp;quot;Mk58&amp;quot;}}NT HG .35 Auto &amp;quot;Mk58&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:mk58c.png|64px]]&lt;br /&gt;
!{{anchor|NT HG .35 Auto &amp;quot;Mk58-C&amp;quot;}}NT HG .35 Auto &amp;quot;Mk58-C&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:makarovE.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .35 Auto &amp;quot;Makarov&amp;quot;}}Excelsior .35 Auto &amp;quot;Makarov&amp;quot;&lt;br /&gt;
|Standard Magazine (.35 Auto)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Highcap magazine (.35 Auto)&lt;br /&gt;
|10 rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
16 rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:handmadegun.png|64px]]&lt;br /&gt;
!{{anchor|Handmade Pistol}}Handmade Pistol&lt;br /&gt;
|.35 Auto &lt;br /&gt;
|Single round capacity&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Misc&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Revolvers&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Miller.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .40 Magnum &amp;quot;Miller&amp;quot;}}FS REV .40 Magnum &amp;quot;Miller&amp;quot;&lt;br /&gt;
|Speed Loader(.40 Magnum)&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Mateba.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .40 Magnum &amp;quot;Mateba&amp;quot;}}FS REV .40 Magnum &amp;quot;Mateba&amp;quot;&lt;br /&gt;
|Speed Loader(.40 Magnum)&lt;br /&gt;
|7 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Consul.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .40 Magnum &amp;quot;Consul&amp;quot;}}FS REV .40 Magnum &amp;quot;Consul&amp;quot;&lt;br /&gt;
|Speed Loader(.40 Magnum)&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Deckard.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .40 Magnum &amp;quot;Deckard&amp;quot;}}FS REV .40 Magnum &amp;quot;Deckard&amp;quot;&lt;br /&gt;
|Speed Loader(.40 Magnum)&lt;br /&gt;
|5 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Havelock.png|64px]]&lt;br /&gt;
!{{anchor|FS REV .35 Auto &amp;quot;Havelock&amp;quot;}}FS REV .35 Auto &amp;quot;Havelock&amp;quot;&lt;br /&gt;
|Speed Loader(.35 Auto)&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Skydriver.png|64px]]&lt;br /&gt;
!{{anchor|S REV .35 Auto &amp;quot;Sky Driver&amp;quot;}}S REV .35 Auto &amp;quot;Sky Driver&amp;quot;&lt;br /&gt;
|.35 Auto rounds&lt;br /&gt;
|6 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;The Syndicate&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Submachine Guns&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Straylight.png|64px]]&lt;br /&gt;
!{{anchor|FS SMG .35 Auto &amp;quot;Straylight&amp;quot;}}FS SMG .35 Auto &amp;quot;Straylight&amp;quot;&lt;br /&gt;
|SMG magazine(.35 Auto)&lt;br /&gt;
|35 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Atreides.png|64px]]&lt;br /&gt;
!{{anchor|FS SMG .35 Auto &amp;quot;Atreides&amp;quot;}}FS SMG .35 Auto &amp;quot;Atreides&amp;quot;&lt;br /&gt;
|SMG magazine(.35 Auto)&lt;br /&gt;
|35 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:c20r64.png|64px]]&lt;br /&gt;
!{{anchor|C-20r}}C-20r&lt;br /&gt;
|SMG magazine(.35 Auto)&lt;br /&gt;
|35 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Idaho.png|64px]]&lt;br /&gt;
!{{anchor|SA SMG .40 Magnum &amp;quot;Zoric&amp;quot;}}SA SMG .40 Magnum &amp;quot;Zoric&amp;quot;&lt;br /&gt;
|SMG magazine(.40 Magnum)&lt;br /&gt;
|25 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:drozd64.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .40 Magnum &amp;quot;Drozd&amp;quot;}}Excelsior .40 Magnum &amp;quot;Drozd&amp;quot;&lt;br /&gt;
|SMG magazine(.40 Magnum)&lt;br /&gt;
|25 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt; &amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Shotguns&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:bull64.png|64px]]&lt;br /&gt;
!{{anchor|FS SG &amp;quot;Bull&amp;quot;}}FS SG &amp;quot;Bull&amp;quot;&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|7 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:gladstone64.png|64px]]&lt;br /&gt;
!{{anchor|FS SG &amp;quot;Gladstone&amp;quot;}}FS SG &amp;quot;Gladstone&amp;quot;&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|9 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Kammerer64.png|64px]]&lt;br /&gt;
!{{anchor|FS SG &amp;quot;Kammerer&amp;quot;}}FS SG &amp;quot;Kammerer&amp;quot;&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|5 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:regulator64.png|64px]]&lt;br /&gt;
!{{anchor|NT SG &amp;quot;Regulator 1000&amp;quot;}}NT SG &amp;quot;Regulator 1000&amp;quot;&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|7 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:dshotgun64.png|64px]]&lt;br /&gt;
!{{anchor|Double-barreled Shotgun}}Double-barreled Shotgun&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Misc&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:sawnoff64.png|64px]]&lt;br /&gt;
!{{anchor|Sawn-off Shotgun}}Sawn-off Shotgun&lt;br /&gt;
|Shotgun slugs, Shotgun shells&lt;br /&gt;
|2 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Manufactured by using&amp;lt;/br&amp;gt;a handsaw on a Double-barreled Shotgun.&amp;lt;/br&amp;gt; Fits in shoulder holster.&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:pug64.png|64px]]&lt;br /&gt;
!{{anchor|SA SG &amp;quot;Bojevic&amp;quot;}}SA SG &amp;quot;Bojevic&amp;quot;&lt;br /&gt;
|Ammo drum (12 gauge)&lt;br /&gt;
|8 Shells&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Rifles/Longarms&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Sol.png|64px]]&lt;br /&gt;
!{{anchor|FS CAR .25 &amp;quot;Sol&amp;quot;}}FS CAR .25 &amp;quot;Sol&amp;quot;&lt;br /&gt;
|Magazine (.25 Caseless Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Wintermute.png|64px]]&lt;br /&gt;
!{{anchor|FS BR .20 &amp;quot;Wintermute&amp;quot;}}FS BR .20 &amp;quot;Wintermute&amp;quot;&lt;br /&gt;
|IH magazine (.20 Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Bulldog.png|64px]]&lt;br /&gt;
!{{anchor|FS AR .20 &amp;quot;Z8 Bulldog&amp;quot;}}FS AR .20 &amp;quot;Z8 Bulldog&amp;quot;&lt;br /&gt;
|Magazine (.20 Rifle)&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Kalashnikov.png|64px]]&lt;br /&gt;
!{{anchor|FS AR .30 &amp;quot;Kalashnikov&amp;quot;}}FS AR .30 &amp;quot;Kalashnikov&amp;quot;&lt;br /&gt;
|Long Magazine (.30 Rifle)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Short Magazine (.30 Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:fsboltgun68.png|64px]]&lt;br /&gt;
!{{anchor|SA .30 &amp;quot;Novakovic&amp;quot;}}SA .30 &amp;quot;Novakovic&amp;quot;&lt;br /&gt;
|Ammo Strip (.30 Rifle)&lt;br /&gt;
|10 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:excelboltgun64.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .30 &amp;quot;Kardashev-Mosin&amp;quot;}}Excelsior .30 &amp;quot;Kardashev-Mosin&amp;quot;&lt;br /&gt;
|Ammo Strip (.30 Rifle)&lt;br /&gt;
|10 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:akms.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .30 AKMS}}Excelsior .30 AKMS&lt;br /&gt;
|Long Magazine (.30 Rifle)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Short Magazine (.30 Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:vintorez64.png|64px]]&lt;br /&gt;
!{{anchor|Excelsior .20 &amp;quot;Vintorez&amp;quot;}}Excelsior .20 &amp;quot;Vintorez&amp;quot;&lt;br /&gt;
|Magazine (.20 Rifle)&lt;br /&gt;
|20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Excelsior.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Excelsior&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:pk64.png|64px]]&lt;br /&gt;
!{{anchor|Pulemyot Kalashnikova}}Pulemyot Kalashnikova&lt;br /&gt;
|PK munitions box (.30 Rifle)&lt;br /&gt;
|80 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Misc&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Penetrator.png|64px]]&lt;br /&gt;
!{{anchor|SA AMR &amp;quot;Hristov&amp;quot;}}SA AMR &amp;quot;Hristov&amp;quot;&lt;br /&gt;
|.60 Anti-Material shell&lt;br /&gt;
|1 Round&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:dallas.png|64px]]&lt;br /&gt;
!{{anchor|PAR .25 &amp;quot;Dallas&amp;quot;}}PAR .25 &amp;quot;Dallas&amp;quot;&lt;br /&gt;
|box magazine (.25 caseless)&lt;br /&gt;
|99 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Misc&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:sts.png|64px]]&lt;br /&gt;
!{{anchor|STS-35}}STS-35&lt;br /&gt;
|Long Magazine (.30 Rifle)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Short Magazine (.30 Rifle)&lt;br /&gt;
|30 Rounds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
20 Rounds&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Oberth Republic SDF&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Energy Guns&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
Energy Guns consume different amount of energy each shot. Capacity column depicts how much charge gun consumes per shot.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;`|Cell Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Available Settings&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Power Usage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Martinnew.gif|64px]]&lt;br /&gt;
!{{anchor|FS PDW &amp;quot;Martin&amp;quot;}}FS PDW &amp;quot;Martin&amp;quot;&lt;br /&gt;
|Small&lt;br /&gt;
|Stun / Laser / Charge&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Spider_Rose.png|64px]]&lt;br /&gt;
!{{anchor|FS PDW &amp;quot;Spider Rose&amp;quot;}}FS PDW &amp;quot;Spider Rose&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Stun / Laser&lt;br /&gt;
|100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Cassad.png|64px]]&lt;br /&gt;
!{{anchor|FS PR &amp;quot;Cassad&amp;quot;}}FS PR &amp;quot;Cassad&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Burn / Melt&lt;br /&gt;
|15 / 20 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Svalinn.png|64px]]&lt;br /&gt;
!{{anchor|NT LP &amp;quot;Svalinn&amp;quot;}}NT LP &amp;quot;Svalinn&amp;quot;&lt;br /&gt;
|Small&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Lfall.png|64px]]&lt;br /&gt;
!{{anchor|NT LG &amp;quot;Lightfall&amp;quot;}}NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Halicon.png|64px]]&lt;br /&gt;
!{{anchor|NT LG &amp;quot;Lightfall&amp;quot;}}NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Ion&lt;br /&gt;
|200 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Dominion.png|64px]]&lt;br /&gt;
!{{anchor|NT PR &amp;quot;Dominion&amp;quot;}}NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Burn / Melt / INCINERATE&lt;br /&gt;
|20 / 25 / 30 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Purger.png|64px]]&lt;br /&gt;
!{{anchor|NT PR &amp;quot;Purger&amp;quot;}}NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|INCINERATE / VAPORIZE&lt;br /&gt;
|30 / 70 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Zeus.png|64px]]&lt;br /&gt;
!{{anchor|NT SP &amp;quot;Zeus&amp;quot;}}NT SP &amp;quot;Zeus&amp;quot;&lt;br /&gt;
|Small&lt;br /&gt;
|Stun&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Counselor.png|64px]]&lt;br /&gt;
!{{anchor|NT SP &amp;quot;Counselor&amp;quot;}}NT SP &amp;quot;Counselor&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Stun&lt;br /&gt;
|100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Valkyrie.png|64px]]&lt;br /&gt;
!{{anchor|NT MER &amp;quot;Valkyrie&amp;quot;}}NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|300 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Destiny.png|64px]]&lt;br /&gt;
!{{anchor|NT LG &amp;quot;Destiny&amp;quot;}}NT LG &amp;quot;Destiny&amp;quot;&lt;br /&gt;
|N/A (Self-Recharging)&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|100 per shot (8 shots from full)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:minibow.png|64px]]&lt;br /&gt;
!{{anchor|NT EC &amp;quot;Nemesis&amp;quot;}}NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|N/A (Self-Recharging)&lt;br /&gt;
|Toxin&lt;br /&gt;
|200 per shot (4 shots from full)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:minibow.png|64px]]&lt;br /&gt;
!{{anchor|NT EC &amp;quot;Themis&amp;quot;}}NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|N/A (Self-Recharging)&lt;br /&gt;
|Toxin&lt;br /&gt;
|200 per shot (4 shots from full)&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Nanotrasen.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Nanotrasen&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:plasmapistol64.png|64px]]&lt;br /&gt;
!{{anchor|&amp;quot;Brigador&amp;quot; Plasma Pistol}}Moebius &amp;quot;Brigador&amp;quot; Plasma Pistol&lt;br /&gt;
|Small&lt;br /&gt;
|Plasma&lt;br /&gt;
|15 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:decloner64.png|64px]]&lt;br /&gt;
!{{anchor|Prototype: Biological Demolecularisor}}Prototype: Biological Demolecularisor&lt;br /&gt;
|Medium&lt;br /&gt;
|Genetic damage projectiles&lt;br /&gt;
|100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:freezegun64.png|64px]]&lt;br /&gt;
!{{anchor|Temperature Gun}}Temperature Gun&lt;br /&gt;
|Medium&lt;br /&gt;
|Variable Temp (Kelvin)&lt;br /&gt;
|'''Normal:''' 100 per shot&amp;lt;/br&amp;gt;'''Cold/Warm:''' 500 per shot&amp;lt;/br&amp;gt;'''Hot (401+K):''' 1000 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:lascannon64.png|64px]]&lt;br /&gt;
!{{anchor|Prototype: Laser Cannon}}Prototype: Laser Cannon&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|50 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Moebius.png|45px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Moebius Laboratories&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:cog.png|64px]]&lt;br /&gt;
!{{anchor|One Star LG &amp;quot;Cog&amp;quot;}}One Star LG &amp;quot;Cog&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser / Charge&lt;br /&gt;
|100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:OneStar.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;One Star Empire&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:eshotgun.png|64px]]&lt;br /&gt;
!{{anchor|OR SDF ES &amp;quot;Shellshock&amp;quot;}}OR SDF ES &amp;quot;Shellshock&amp;quot;&lt;br /&gt;
|Small&lt;br /&gt;
|'''Stun:''' fires beanbags&amp;lt;/br&amp;gt;'''Blast: '''fires slugs&amp;lt;/br&amp;gt;'''Pellet:''' fires buckshot&lt;br /&gt;
|25 / 50 / 100 per shot&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Oberth Republic SDF&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:lasersmg.png|64px]]&lt;br /&gt;
!{{anchor|Disco Vazer &amp;quot;Lasblender&amp;quot;}}Disco Vazer &amp;quot;Lasblender&amp;quot;&lt;br /&gt;
|Medium&lt;br /&gt;
|Laser&lt;br /&gt;
|25 per shot&amp;lt;p&amp;gt;200 per burst&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;N/A&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
===A word about charge mode===&lt;br /&gt;
This mode allows you to charge the weapon by holding down the left mouse button (with the safety off) before releasing it for a more powerfully damaging shot, at the cost of higher energy usage. The charge damage is capped at double the normal damage, and the charge rate is heavily dependant on Vigilance.&lt;br /&gt;
&lt;br /&gt;
=&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Explosives Launchers and Specialty&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Ammo&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Capacity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Manufacturer&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:lenar64.png|64px]]&lt;br /&gt;
!{{anchor|FS GL &amp;quot;Lenar&amp;quot;}}FS GL &amp;quot;Lenar&amp;quot;&lt;br /&gt;
|Grenades&lt;br /&gt;
|6 Grenades&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Frozen Star.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Frozen Star&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:protector64.png|64px]]&lt;br /&gt;
!{{anchor|NT GL &amp;quot;Protector&amp;quot;}}NT GL &amp;quot;Protector&amp;quot;&lt;br /&gt;
|Grenades&lt;br /&gt;
|6 Grenades&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:NeoTheology.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:rpg64.png|64px]]&lt;br /&gt;
!{{anchor|RPG-7}}RPG-7&lt;br /&gt;
|Rockets&lt;br /&gt;
|1 Rocket&lt;br /&gt;
|&amp;lt;center&amp;gt;[[File:Serbian_arms.png|32px|frameless]]&amp;lt;/br&amp;gt;&amp;lt;strong&amp;gt;Serbian Arms&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:dartgun.png|64px]]&lt;br /&gt;
!{{anchor|Dartgun}}Dartgun&lt;br /&gt;
|Dart cartridge&lt;br /&gt;
|5 Chemical Mixer darts&lt;br /&gt;
|&amp;lt;center&amp;gt;&amp;lt;strong&amp;gt;Zeng-Hu Pharmaceuticals&amp;lt;/strong&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:List_of_FirearmsErisRU]]&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=List_of_Tools_and_Toolmods&amp;diff=4328</id>
		<title>List of Tools and Toolmods</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=List_of_Tools_and_Toolmods&amp;diff=4328"/>
		<updated>2021-01-09T09:05:56Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Added the actual modifiers to the toolmod tables&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;List of Tools and Toolmods&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This page holds the list of all tools you will find on the Eris, ranging from makeshift tools made of scrap you would find anywhere to highly advanced tools that are extremely rare, made by a long forgotton people known as one star, you can find these tools in their ancient ruins that are defended by the machines they left behind, think of it as a dungeon you must clear to gain the most valuable loot with a boss at the end.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Getting back on track, These are the tools you will need to use to contruct and deconstruct a large range of objects, medical and mining tools are also included. Each variant is more effective than the previous, and the best part about CEV Eris' tools is that they can be upgraded with specialised toolmods that can improve the workspeed, tool duration, battery capacity or even make the tool silent for hacking into doors or hacking locked closets, with that all being said here's the list of the tools and toolmods below.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Screwdrivers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_screwdriver.png|centre]]&lt;br /&gt;
|Screwpusher&lt;br /&gt;
|A little metal rod wrapped in tape, barely qualifies as a tool. This can be fixed with enough tool mods, for which it has ample capacity.&lt;br /&gt;
|SCREW_DRIVING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver_tool.png|centre]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|You can use this to open panels, screw stuff and such things.&lt;br /&gt;
|SCREW_DRIVING = 30, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:e-screwdriver.png|centre]]&lt;br /&gt;
|Electric Screwdriver&lt;br /&gt;
|An electrical screwdriver, powered by an S class cell. Can be used as a drilling tool if necessary, though is not well suited to do so.&lt;br /&gt;
|SCREW_DRIVING = 40, DRILLING = 10, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combi_driver.png|centre]]&lt;br /&gt;
|Combi Driver&lt;br /&gt;
|Drive screws, drive bolts, drill bones - you can do everything with it.&lt;br /&gt;
|SCREW_DRIVING = 50, BOLT_TURNING = 50, DRILLING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_combidriver.png|centre]]&lt;br /&gt;
|One Star Combi Driver&lt;br /&gt;
|A One Star combi driver. Does better than the standard combi drivers on the market, but has less slots for tool mods.&lt;br /&gt;
|SCREW_DRIVING = 60, BOLT_TURNING = 60, DRILLING = 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrenches ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_wrench.png|centre]]&lt;br /&gt;
|Sheet Spanner&lt;br /&gt;
|A flat bit of metal with some usefully shaped holes cut into it. Would perform better than a regular wrench with some tool mods investment.&lt;br /&gt;
|BOLT_TURNING = 20, HAMMERING = 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wrench.png|centre]]&lt;br /&gt;
|Wrench&lt;br /&gt;
|A wrench with many common uses. Can be usually found in your hand.&lt;br /&gt;
|BOLT_TURNING = 30, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:big-wrench.png|centre]]&lt;br /&gt;
|Big Wrench&lt;br /&gt;
|If everything else failed - bring a bigger wrench.&lt;br /&gt;
|BOLT_TURNING = 40,HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_saw.png|centre]]&lt;br /&gt;
|Choppa&lt;br /&gt;
|A wicked serrated blade made of whatever nasty sharp things you could find. It would make a pretty decent weapon, given there are more space for some tool mods too.&lt;br /&gt;
|SAWING = 15, CUTTING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:metal_saw.png|centre]]&lt;br /&gt;
|Metal Saw&lt;br /&gt;
|For cutting wood and other objects to pieces. Or sawing bones, in case of emergency.&lt;br /&gt;
|SAWING = 30, CUTTING = 20, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chainsaw.png|centre]]&lt;br /&gt;
|Chainsaw&lt;br /&gt;
|You can cut trees, people, walls and zombies with it, just watch out for fuel.&lt;br /&gt;
|SAWING = 60, CUTTING = 50, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hypersaw.png|centre]]&lt;br /&gt;
|TM Hypersaw&lt;br /&gt;
|This eco-friendly chainsaw will Rip and Tear until it is done.&lt;br /&gt;
|SAWING = 60, CUTTING = 50, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wirecutters ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_cutter.png|centre]]&lt;br /&gt;
|Wiremanglers&lt;br /&gt;
|An improvised monstrosity made of bent rods which can sometimes be used to snip things. Could serve you well if you stuff it with enough tool mods.&lt;br /&gt;
|WIRE_CUTTING = 20, RETRACTING = 10, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cutters.png|centre]]&lt;br /&gt;
|Wirecutters&lt;br /&gt;
|Cuts wires and other objects with it.&lt;br /&gt;
|WIRE_CUTTING = 30, RETRACTING = 15, BONE_SETTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:arm-cutter.png|centre]]&lt;br /&gt;
|Armature Cutter&lt;br /&gt;
|Bigger brother of wirecutter. Can't do much in terms of emergency surgery, but does its main job better.&lt;br /&gt;
|WIRE_CUTTING = 40, CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pliers.png|centre]]&lt;br /&gt;
|Pliers&lt;br /&gt;
|A multitool from the world of maintenance. Useful for pinching, clamping, and occasional bolt turning.&lt;br /&gt;
|WIRE_CUTTING = 10, CLAMPING = 20, BOLT_TURNING = 15, BONE_SETTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weldingtools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghettowelder.png|centre]]&lt;br /&gt;
|Jury-rigged Torch&lt;br /&gt;
|An assembly of pipes attached to a little gas tank. Serves capably as a welder, though a bit risky. Can be improved greatly with large amount of tool mods.&lt;br /&gt;
|WELDING = 15, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:welder.png|centre]]&lt;br /&gt;
|Welding Tool&lt;br /&gt;
|Used to weld or unweld things.&lt;br /&gt;
|WELDING = 30, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adv_welder.png|centre]]&lt;br /&gt;
|Advanced Welding Tool&lt;br /&gt;
|A better version than the welding tool.&lt;br /&gt;
|WELDING = 40, CAUTERIZING = 15, WIRE_CUTTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_welder.png|centre]]&lt;br /&gt;
|One Star Welding Tool&lt;br /&gt;
|An old and legendary One Star welding tool. Very powerful and reliable, but its compact design causes it to suffer from a lack of both fuel storage and efficiency.&lt;br /&gt;
|WELDING = 30, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crowbars ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_crowbar.png|centre]]&lt;br /&gt;
|Rebar&lt;br /&gt;
|A pair of metal rods laboriously twisted into a useful shape. Has more space for tool mods because it's hand-made.&lt;br /&gt;
|PRYING = 10, DIGGING = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crowbar.png|centre]]&lt;br /&gt;
|Crowbar&lt;br /&gt;
|Used to remove floors and to pry open doors.&lt;br /&gt;
|PRYING = 25, DIGGING = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pneumo_crowbar.png|centre]]&lt;br /&gt;
|Pneumatic Crowbar&lt;br /&gt;
|When you really need to crack open something.&lt;br /&gt;
|PRYING = 40, DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_crowbar.png|centre]]&lt;br /&gt;
|One Star Crowbar&lt;br /&gt;
|Looks like a classic one, but more durable. Has more space for mods too.&lt;br /&gt;
|PRYING = 25, DIGGING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer.png|centre]]&lt;br /&gt;
|Hammer &lt;br /&gt;
|Used for applying blunt force to a surface.&lt;br /&gt;
|HAMMERING = 20, PRYING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powererd_hammer.png|centre]]&lt;br /&gt;
|Powered Hammer&lt;br /&gt;
|Used for applying excessive blunt force to a surface. Powered edition.&lt;br /&gt;
|HAMMERING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:onehammer.png|centre]]&lt;br /&gt;
|One Star Sledgehammer&lt;br /&gt;
|A sledgehammer model produced by One Star, used for applying immeasurable blunt force to anything in your way. Capable of breaching even the toughtest obstacles, and cracking the most resilient skulls.&lt;br /&gt;
|HAMMERING = 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:homewrecker0.png|centre]]&lt;br /&gt;
|Homewrecker&lt;br /&gt;
|A large steel chunk welded to a long handle which resembles a sledgehammer. Extremely heavy.&lt;br /&gt;
|HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chargehammer.png|centre]]&lt;br /&gt;
|Charge Hammer&lt;br /&gt;
|After many issues with scientists trying to hammer a nail, one bright individual wondered what could be achieved by attaching a stellar-grade ship engine to the back.&lt;br /&gt;
|switched_on (HAMMERING = 60) switched_off (HAMMERING = 35)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:multitool.png|centre]]&lt;br /&gt;
|Multitool&lt;br /&gt;
|Used for pulsing wires to test which to cut. You can use this on airlocks or APCs to try to hack them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tape and Glue ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Web Tape&lt;br /&gt;
|A strip of fabric covered in an all-natural adhesive. Holds things together with the power of thoughts and prayers.&lt;br /&gt;
|ADHESIVE = 15, SEALING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Duct Tape&lt;br /&gt;
|The technomancer's eternal friend. Fixes just about anything, for a while at least.&lt;br /&gt;
|ADHESIVE = 30, SEALING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fiber_tape.png|centre]]&lt;br /&gt;
|Fiber Tape&lt;br /&gt;
|A roll of flexible adhesive polymer mesh, which sets as strong as welded steel.&lt;br /&gt;
|ADHESIVE = 50, SEALING = 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glue.png|centre]]&lt;br /&gt;
|Superglue&lt;br /&gt;
|A bucket of milky white fluid. Can be used to stick things together, but unlike tape, it cannot be used to seal things.&lt;br /&gt;
|ADHESIVE = 40, CAUTERIZING = 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omnitool.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Munchkin 5000&amp;quot;&lt;br /&gt;
|A fuel powered monster of a tool. Its welding attachment is capable of welding things without an eye-damaging flash, so no eye protection is required.&lt;br /&gt;
|SCREW_DRIVING = 50,BOLT_TURNING = 50, DRILLING = 20, WELDING = 30, CAUTERIZING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:engimplant.png|centre]]&lt;br /&gt;
|Engineering Omnitool&lt;br /&gt;
|An all-in-one engineering tool implant. Convenient to use and more effective than the basics, but much less efficient than customized or more specialized tools.&lt;br /&gt;
|SCREW_DRIVING = 35, BOLT_TURNING = 35, DRILLING = 15, WELDING = 30, CAUTERIZING = 10, PRYING = 25, DIGGING = 20, PULSING = 30,WIRE_CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rcd.png|centre]]&lt;br /&gt;
|Rapid Construction Device&lt;br /&gt;
|A device used to rapidly build walls and floors.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rpd.png|centre]]&lt;br /&gt;
|Rapid Piping Device&lt;br /&gt;
|A device used to rapidly build pipes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
=== Scalpels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shiv.png|centre]]&lt;br /&gt;
|Shiv&lt;br /&gt;
|A pointy piece of glass, abraded to an edge and wrapped in tape for a handle. Could become a decent tool or weapon with right tool mods.&lt;br /&gt;
|CUTTING = 15, WIRE_CUTTING = 5, DRILLING = 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel.png|centre]]&lt;br /&gt;
|Scalpel&lt;br /&gt;
|Cut, cut, and once more cut.&lt;br /&gt;
|CUTTING = 30, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scalpel_t4.png|centre]]&lt;br /&gt;
|Advanced Scalpel&lt;br /&gt;
|Made of more expensive materials, sharper and generally more reliable.&lt;br /&gt;
|CUTTING = 40, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scalpel_t5.png|centre]]&lt;br /&gt;
|Laser Scalpel&lt;br /&gt;
|A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts.&lt;br /&gt;
|CUTTING = 40, WIRE_CUTTING = 20, LASER_CUTTING = 40, CAUTERIZING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hemostats ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png|centre]]&lt;br /&gt;
|Hemostat&lt;br /&gt;
|Used to clamp blood vessels to prevent bleeding.&lt;br /&gt;
|CLAMPING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Retractor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png|centre]]&lt;br /&gt;
|Retractor&lt;br /&gt;
|Opens the flesh open during surgery.&lt;br /&gt;
|RETRACTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bone Setter ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bonesetter.png|centre]]&lt;br /&gt;
|Bonesetter&lt;br /&gt;
|Used to set broken or dislocated bones.&lt;br /&gt;
|BONE_SETTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cautery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png|centre]]&lt;br /&gt;
|Cautery&lt;br /&gt;
|This closes and seals the opened flesh.&lt;br /&gt;
|CAUTERIZING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Circular Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CircularSaw.png|centre]]&lt;br /&gt;
|Circular Saw&lt;br /&gt;
|Used to remove limbs&lt;br /&gt;
|SAWING = 40, CUTTING = 30, WIRE_CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:advanced_saw.png|centre]]&lt;br /&gt;
|Advanced Circular Saw&lt;br /&gt;
|Removes limbs with greater ease&lt;br /&gt;
|SAWING = 50, CUTTING = 40, WIRE_CUTTING = 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surgical Drill ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SurgicalDrill.png|centre]]&lt;br /&gt;
|Surgical Drill&lt;br /&gt;
|You can drill using this item. You dig?&lt;br /&gt;
|DRILLING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medimplant.png|centre]]&lt;br /&gt;
|Medical Omnitool&lt;br /&gt;
|An all-in-one medical tool implant based on the legendary One Star model. While convenient, it is less efficient than more advanced surgical tools, such as laser scalpels, and requires a power cell.&lt;br /&gt;
|CLAMPING = 30, RETRACTING = 30, BONE_SETTING = 30, CAUTERIZING = 30, SAWING = 15, CUTTING = 30, WIRE_CUTTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medmulti.png|centre]]&lt;br /&gt;
|One Star Medmultitool&lt;br /&gt;
|A compact One Star medical multitool. It has all surgery tools.&lt;br /&gt;
|CLAMPING = 30, RETRACTING = 30, BONE_SETTING = 30, CAUTERIZING = 30, SAWING = 15, CUTTING = 30, WIRE_CUTTING = 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Digging and Mining ==&lt;br /&gt;
&lt;br /&gt;
=== Shovels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shovel.png|centre]]&lt;br /&gt;
|Junk Shovel&lt;br /&gt;
|A large but fragile tool for moving dirt and rock, made by hand. Has more than enough space for tool mods to make it better.&lt;br /&gt;
|SHOVELING = 25, DIGGING = 25, EXCAVATION = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shovel.png|centre]]&lt;br /&gt;
|Shovel&lt;br /&gt;
|A large tool for digging and moving dirt and rock.&lt;br /&gt;
|SHOVELING = 30, DIGGING = 30, EXCAVATION = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powershovel.png|centre]]&lt;br /&gt;
|Power Shovel 9000&lt;br /&gt;
|A powered shovel for all your dumpster diving needs.&lt;br /&gt;
|SHOVELING = 60, DIGGING = 40, EXCAVATION = 20, HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickaxes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pick_hand.png|centre]]&lt;br /&gt;
|Hand Pickaxe&lt;br /&gt;
|A smaller, more precise version of the pickaxe, used for archeology excavation.21&lt;br /&gt;
|EXCAVATION = 30, PRYING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pickaxe.png|centre]]&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|The most basic of mining tools, for short excavations and small mineral extractions.&lt;br /&gt;
|EXCAVATION = 30, PRYING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_pickaxe.png|centre]]&lt;br /&gt;
|One Star Pickaxe&lt;br /&gt;
|A standard One Star basic tool. There used energy technologies what makes it enough powerful and cheap at the same time.&lt;br /&gt;
|DIGGING = 40, PRYING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jackhammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jackhammer.png|centre]]&lt;br /&gt;
|Jackhammer&lt;br /&gt;
|Cracks rocks with blasts, perfect for killing cave lizards.&lt;br /&gt;
|QUALITY_DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_jackhammer.png|centre]]&lt;br /&gt;
|One Star Jackhammer&lt;br /&gt;
|A heavy One Star tool that cracks rocks with blasts, perfect for killing capitalist pigs.&lt;br /&gt;
|QUALITY_DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drills ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:handdrill.png|centre]]&lt;br /&gt;
|Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the rock walls.&lt;br /&gt;
|DIGGING = 40, DRILLING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamonddrill.png|centre]]&lt;br /&gt;
|Diamond-point Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce the heavens!&lt;br /&gt;
|DIGGING = 50, DRILLING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_drill.png|centre]]&lt;br /&gt;
|One Star Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the worker, metaphorically.&lt;br /&gt;
|DIGGING = 40, DRILLING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toolmods ==&lt;br /&gt;
=== Reduces Tool Degradation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brace_bar.png|centre]]&lt;br /&gt;
|Brace Bar&lt;br /&gt;
|A sturdy pole made of fiber tape and plasteel rods. Can be used to reinforce the shaft of many tools.&lt;br /&gt;
|DEGRADATION_MULT = 0.65, FORCE_MOD = 1&lt;br /&gt;
|Any tool that has a shaft.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heatsink.png|centre]]&lt;br /&gt;
|Heatsink&lt;br /&gt;
|An array of plasteel fins which dissipates heat, reducing damage and extending the lifespan of power tools.&lt;br /&gt;
|DEGRADATION_MULT = 0.65, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plate.png|centre]]&lt;br /&gt;
|Reinforced Plating&lt;br /&gt;
|A sturdy bit of plasteel that can be bolted onto any tool to protect it. Tough, but bulky.&lt;br /&gt;
|DEGRADATION_MULT = 0.55, FORCE_MOD = 1, PRECISION = -5, BULK = 1, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Any tool or weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guard.png|centre]]&lt;br /&gt;
|Metal Guard&lt;br /&gt;
|A bent piece of metal that wraps around sensitive parts of a tool, protecting it from impacts, debris, and stray fingers.&lt;br /&gt;
|DEGRADATION_MULT = 0.75, PRECISION = 5, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plasmablock.png|centre]]&lt;br /&gt;
|Plasmablock&lt;br /&gt;
|A plasmablock is way more efficient to dissipate heat than classic heatsinks or waterblocks thanks to the tremendous heat-transfer capacity of liquid plasma. The fluid that is actively pumped through a radiator and cooled by fans. It greatly extends the lifespan of power tools.&lt;br /&gt;
|DEGRADATION_MULT = 0.45, HEALTH_THRESHOLD = 10, POWERCOST_MULT = 1.05, FUELCOST_MULT = 1.05&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rubbermesh.png|centre]]&lt;br /&gt;
|Rubber Mesh&lt;br /&gt;
|A rubber mesh that can wrapped around sensitive parts of a tool, protecting them from impacts and debris.&lt;br /&gt;
|DEGRADATION_MULT = 0.7, HEALTH_THRESHOLD = 5&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Workspeed ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratchet.png|centre]]&lt;br /&gt;
|Ratcheting Mechanism&lt;br /&gt;
|A mechanical upgrade for wrenches and screwdrivers which allows the tool to only turn in one direction.&lt;br /&gt;
|WORKSPEED = 0.25&lt;br /&gt;
|Only screwdrivers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:paint_red.png|centre]]&lt;br /&gt;
|Red Paint&lt;br /&gt;
|Do red tools really work faster, or is the effect purely psychological?&lt;br /&gt;
|WORKSPEED = 0.20, PRECISION = -10&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whetstone.png|centre]]&lt;br /&gt;
|Sharpening Block&lt;br /&gt;
|A rough single-use block to sharpen a blade. The honed edge cuts smoothly.&lt;br /&gt;
|WORKSPEED = 0.15, PRECISION = 5, FORCE_MULT = 1.15&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamond_blade.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Gleaming Edge&amp;quot;&lt;br /&gt;
|An adaptable industrial grade cutting disc, with diamond dust worked into the metal. Exceptionally durable.&lt;br /&gt;
|WORKSPEED = 0.25, DEGRADATION_MULT = 0.85, FORCE_MULT = 1.10,&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oxyjet.png|centre]]&lt;br /&gt;
|Oxyjet Canister&lt;br /&gt;
|A canister of pure, compressed oxygen with adapters for mounting onto a welding tool. Used alongside fuel, it allows for higher burn temperatures.&lt;br /&gt;
|WORKSPEED = 0.20, FORCE_MULT = 1.15, DEGRADATION_MULT = 1.15, HEALTH_THRESHOLD = -10&lt;br /&gt;
|Only welders&lt;br /&gt;
|-&lt;br /&gt;
|[[File:motor.png|centre]]&lt;br /&gt;
|High Power Motor&lt;br /&gt;
|A motor for power tools with a higher horsepower than usually expected. Significantly enhances productivity and lifespan, but more expensive to run and harder to control.&lt;br /&gt;
|WORKSPEED = 0.5, FORCE_MULT = 1.15, DEGRADATION_MULT = 1.15, POWERCOST_MULT = 1.35, FUELCOST_MULT = 1.35, PRECISION = -10, HEALTH_THRESHOLD = -10&lt;br /&gt;
|Any tool that uses a motor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:antistaining.png|centre]]&lt;br /&gt;
|Anti Staining Paint&lt;br /&gt;
|Applying a thin coat of this paint on a tool prevents stains, dirt or dust to adhere to its surface. Everyone works better and faster with clean tools.&lt;br /&gt;
|WORKSPEED = 0.30,PRECISION = 5, ITEMFLAGPLUS = NOBLOODY&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:booster.png|centre]]&lt;br /&gt;
|Booster&lt;br /&gt;
|When you do not care about energy comsumption and just want to get shit done quickly. This device shunts the power safeties of your tool whether it uses fuel or electricity.&lt;br /&gt;
|WORKSPEED = 0.35,DEGRADATION_MULT = 1.15, POWERCOST_MULT = 1.25, FUELCOST_MULT = 1.25&lt;br /&gt;
|All items that uses a motor&lt;br /&gt;
|-&lt;br /&gt;
|[[File:injector.png|centre]]&lt;br /&gt;
|Plamsa Injector&lt;br /&gt;
|If the words &amp;quot;safety regulations&amp;quot; do not mean anything to you, you may consider installing this fine piece of technology on your tool. It injects small amounts of plasma in the fuel mix before combustion to greatly increase its power output, making all kinds of tasks easier to perform.&lt;br /&gt;
|WORKSPEED = 0.75, DEGRADATION_MULT = 1.3, POWERCOST_MULT = 1.3, FUELCOST_MULT = 1.3, HEALTH_THRESHOLD = -10&lt;br /&gt;
|Only Welders.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Precision ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:laser_guide.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Guiding Light&amp;quot; laser guide&lt;br /&gt;
|A small visible laser which can be strapped onto any tool, giving an accurate representation of its target. Helps improve precision.&lt;br /&gt;
|PRECISION = 10&lt;br /&gt;
|Any tool and weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stabilizing.png|centre]]&lt;br /&gt;
|Gyrostabilized Grip&lt;br /&gt;
|A fancy mechanical grip that partially floats around a tool, absorbing tremors and shocks. Allows precise work with a shaky hand.&lt;br /&gt;
|PRECISION = 10, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Any single handed tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:magnetic.png|centre]]&lt;br /&gt;
|Magnetic Bit&lt;br /&gt;
|Magnetises tools used for handling small objects, reducing instances of dropping screws and bolts.&lt;br /&gt;
|PRECISION = 10&lt;br /&gt;
|Any screwdriving, clamping and bone setting tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ported_barrel.png|centre]]&lt;br /&gt;
|Ported Barrel&lt;br /&gt;
|A barrel extension for a welding tool which helps manage gas pressure and keep the torch steady.&lt;br /&gt;
|PRECISION = 12, DEGRADATION_MULT = 1.15, BULK = 1, HEALTH_THRESHOLD = 10&lt;br /&gt;
|Only welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compensatedbarrel.png|centre]]&lt;br /&gt;
|Gravity Compensated Barrel&lt;br /&gt;
|A barrel extension for welding tools that integrates a miniaturized gravity generator that help keep the torch steady by compensating the weight of the tool.&lt;br /&gt;
|PRECISION = 20, DEGRADATION_MULT = 1.15, POWERCOST_MULT = 1.05, FUELCOST_MULT = 1.05, BULK = 1&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vibcompensator.png|centre]]&lt;br /&gt;
|Vibration Compensator&lt;br /&gt;
|A ground-breaking innovation that dampens the vibration of a tool by emitting sound waves in a specific pattern. It does not make any sense but neither do you by installing that on your tool.&lt;br /&gt;
|PRECISION = 15, HEALTH_THRESHOLD = 5, ITEMFLAGPLUS = HONKING&lt;br /&gt;
|Any tool and melee weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous and Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cell_mount.png|centre]]&lt;br /&gt;
|Heavy Cell Mount&lt;br /&gt;
|A bulky adapter which allows oversized power cells to be installed into small tools.&lt;br /&gt;
|BULK = 1, DEGRADATION_MULT = 1.15, HEALTH_THRESHOLD = -10, CELLPLUS = 1&lt;br /&gt;
|Any tool or weapons that uses power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canister.png|centre]]&lt;br /&gt;
|Expanded Fuel Tank&lt;br /&gt;
|An auxiliary tank which stores 100 extra units of fuel at the cost of degradation.&lt;br /&gt;
|BULK = 1, DEGRADATION_MULT = 1.15, HEALTH_THRESHOLD = -10, MAXFUEL = 100&lt;br /&gt;
|Only welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canister_holding.png|centre]]&lt;br /&gt;
|Expanded Fuel Tank of Holding&lt;br /&gt;
|Rare relic of OneStar uses the bluetech space to store additional 600 units of fuel at the cost of degradation.&lt;br /&gt;
|BULK = 1, DEGRADATION_MULT = 1.30, HEALTH_THRESHOLD = -20, MAXFUEL = 600&lt;br /&gt;
|Only Welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:expand.png|centre]]&lt;br /&gt;
|Expandsion Port&lt;br /&gt;
|A bulky adapter which allows more modifications to be attached to the tool. A bit fragile but you can compensate.&lt;br /&gt;
|BULK = 2, DEGRADATION_MULT = 1.3, PRECISION = -10, HEALTH_THRESHOLD = -20, MAXUPGRADES = 3&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer_addon.png|centre]]&lt;br /&gt;
|Flat Surface&lt;br /&gt;
|An attachment that fits on almost everything, that gives a simple flat surface to employ the tool for hammering.&lt;br /&gt;
|WORKSPEED = -0.1, HEALTH_THRESHOLD = 5, tool_qualities = QUALITY_HAMMERING = 10&lt;br /&gt;
|All tools.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png|centre]]&lt;br /&gt;
|Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations.&lt;br /&gt;
|COLOR = &amp;quot;#AAAAAA&amp;quot;, HEALTH_THRESHOLD = -10, ITEMFLAGPLUS = SILENT&lt;br /&gt;
|All tools and melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:repair_nano.png|centre]]&lt;br /&gt;
|Repair Nano&lt;br /&gt;
|Very rare tool mod from OneStar powered by their nanomachines. It repairs the tool while in use and makes it near unbreakable.&lt;br /&gt;
|DEGRADATION_MULT = 0.01, HEALTH_THRESHOLD = 10&lt;br /&gt;
|All tools and weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hydraulic.png|centre]]&lt;br /&gt;
|Hydraulic Circuits&lt;br /&gt;
|A complex set of hydraulic circuits that can be installed on a tool to greatly improve its functions. It's loud as hell though so do not plan on being stealthy.&lt;br /&gt;
WORKSPEED = 1, PRECISION = 10, ITEMFLAGPLUS = LOUD&lt;br /&gt;
|All tools&lt;br /&gt;
|-&lt;br /&gt;
|[[File:randomizer.png|centre]]&lt;br /&gt;
|BSL &amp;quot;Randomizer&amp;quot; tool polish&lt;br /&gt;
|This unidentified tar-like liquid warps and bends reality around it. Applying it to a tool may have unexpected results.&lt;br /&gt;
|DEGRADATION_MULT = rand(-1,10), HEALTH_THRESHOLD = rand(-10,10), WORKSPEED = rand(-1,3), PRECISION = rand(-20,20), FORCE_MOD = rand(-5,5), BULK = rand(-1,2), COLOR = &amp;quot;#3366ff&amp;quot;&lt;br /&gt;
|All tools&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=List_of_Tools_and_Toolmods&amp;diff=4327</id>
		<title>List of Tools and Toolmods</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=List_of_Tools_and_Toolmods&amp;diff=4327"/>
		<updated>2021-01-07T08:51:06Z</updated>

		<summary type="html">&lt;p&gt;Honestly: small edit on the spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;List of Tools and Toolmods&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This page holds the list of all tools you will find on the Eris, ranging from makeshift tools made of scrap you would find anywhere to highly advanced tools that are extremely rare, made by a long forgotton people known as one star, you can find these tools in their ancient ruins that are defended by the machines they left behind, think of it as a dungeon you must clear to gain the most valuable loot with a boss at the end.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Getting back on track, These are the tools you will need to use to contruct and deconstruct a large range of objects, medical and mining tools are also included. Each variant is more effective than the previous, and the best part about CEV Eris' tools is that they can be upgraded with specialised toolmods that can improve the workspeed, tool duration, battery capacity or even make the tool silent for hacking into doors or hacking locked closets, with that all being said here's the list of the tools and toolmods below.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Screwdrivers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_screwdriver.png|centre]]&lt;br /&gt;
|Screwpusher&lt;br /&gt;
|A little metal rod wrapped in tape, barely qualifies as a tool. This can be fixed with enough tool mods, for which it has ample capacity.&lt;br /&gt;
|SCREW_DRIVING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver_tool.png|centre]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|You can use this to open panels, screw stuff and such things.&lt;br /&gt;
|SCREW_DRIVING = 30, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:e-screwdriver.png|centre]]&lt;br /&gt;
|Electric Screwdriver&lt;br /&gt;
|An electrical screwdriver, powered by an S class cell. Can be used as a drilling tool if necessary, though is not well suited to do so.&lt;br /&gt;
|SCREW_DRIVING = 40, DRILLING = 10, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combi_driver.png|centre]]&lt;br /&gt;
|Combi Driver&lt;br /&gt;
|Drive screws, drive bolts, drill bones - you can do everything with it.&lt;br /&gt;
|SCREW_DRIVING = 50, BOLT_TURNING = 50, DRILLING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_combidriver.png|centre]]&lt;br /&gt;
|One Star Combi Driver&lt;br /&gt;
|A One Star combi driver. Does better than the standard combi drivers on the market, but has less slots for tool mods.&lt;br /&gt;
|SCREW_DRIVING = 60, BOLT_TURNING = 60, DRILLING = 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrenches ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_wrench.png|centre]]&lt;br /&gt;
|Sheet Spanner&lt;br /&gt;
|A flat bit of metal with some usefully shaped holes cut into it. Would perform better than a regular wrench with some tool mods investment.&lt;br /&gt;
|BOLT_TURNING = 20, HAMMERING = 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wrench.png|centre]]&lt;br /&gt;
|Wrench&lt;br /&gt;
|A wrench with many common uses. Can be usually found in your hand.&lt;br /&gt;
|BOLT_TURNING = 30, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:big-wrench.png|centre]]&lt;br /&gt;
|Big Wrench&lt;br /&gt;
|If everything else failed - bring a bigger wrench.&lt;br /&gt;
|BOLT_TURNING = 40,HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_saw.png|centre]]&lt;br /&gt;
|Choppa&lt;br /&gt;
|A wicked serrated blade made of whatever nasty sharp things you could find. It would make a pretty decent weapon, given there are more space for some tool mods too.&lt;br /&gt;
|SAWING = 15, CUTTING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:metal_saw.png|centre]]&lt;br /&gt;
|Metal Saw&lt;br /&gt;
|For cutting wood and other objects to pieces. Or sawing bones, in case of emergency.&lt;br /&gt;
|SAWING = 30, CUTTING = 20, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chainsaw.png|centre]]&lt;br /&gt;
|Chainsaw&lt;br /&gt;
|You can cut trees, people, walls and zombies with it, just watch out for fuel.&lt;br /&gt;
|SAWING = 60, CUTTING = 50, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hypersaw.png|centre]]&lt;br /&gt;
|TM Hypersaw&lt;br /&gt;
|This eco-friendly chainsaw will Rip and Tear until it is done.&lt;br /&gt;
|SAWING = 60, CUTTING = 50, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wirecutters ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_cutter.png|centre]]&lt;br /&gt;
|Wiremanglers&lt;br /&gt;
|An improvised monstrosity made of bent rods which can sometimes be used to snip things. Could serve you well if you stuff it with enough tool mods.&lt;br /&gt;
|WIRE_CUTTING = 20, RETRACTING = 10, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cutters.png|centre]]&lt;br /&gt;
|Wirecutters&lt;br /&gt;
|Cuts wires and other objects with it.&lt;br /&gt;
|WIRE_CUTTING = 30, RETRACTING = 15, BONE_SETTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:arm-cutter.png|centre]]&lt;br /&gt;
|Armature Cutter&lt;br /&gt;
|Bigger brother of wirecutter. Can't do much in terms of emergency surgery, but does its main job better.&lt;br /&gt;
|WIRE_CUTTING = 40, CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pliers.png|centre]]&lt;br /&gt;
|Pliers&lt;br /&gt;
|A multitool from the world of maintenance. Useful for pinching, clamping, and occasional bolt turning.&lt;br /&gt;
|WIRE_CUTTING = 10, CLAMPING = 20, BOLT_TURNING = 15, BONE_SETTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weldingtools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghettowelder.png|centre]]&lt;br /&gt;
|Jury-rigged Torch&lt;br /&gt;
|An assembly of pipes attached to a little gas tank. Serves capably as a welder, though a bit risky. Can be improved greatly with large amount of tool mods.&lt;br /&gt;
|WELDING = 15, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:welder.png|centre]]&lt;br /&gt;
|Welding Tool&lt;br /&gt;
|Used to weld or unweld things.&lt;br /&gt;
|WELDING = 30, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adv_welder.png|centre]]&lt;br /&gt;
|Advanced Welding Tool&lt;br /&gt;
|A better version than the welding tool.&lt;br /&gt;
|WELDING = 40, CAUTERIZING = 15, WIRE_CUTTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_welder.png|centre]]&lt;br /&gt;
|One Star Welding Tool&lt;br /&gt;
|An old and legendary One Star welding tool. Very powerful and reliable, but its compact design causes it to suffer from a lack of both fuel storage and efficiency.&lt;br /&gt;
|WELDING = 30, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crowbars ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_crowbar.png|centre]]&lt;br /&gt;
|Rebar&lt;br /&gt;
|A pair of metal rods laboriously twisted into a useful shape. Has more space for tool mods because it's hand-made.&lt;br /&gt;
|PRYING = 10, DIGGING = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crowbar.png|centre]]&lt;br /&gt;
|Crowbar&lt;br /&gt;
|Used to remove floors and to pry open doors.&lt;br /&gt;
|PRYING = 25, DIGGING = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pneumo_crowbar.png|centre]]&lt;br /&gt;
|Pneumatic Crowbar&lt;br /&gt;
|When you really need to crack open something.&lt;br /&gt;
|PRYING = 40, DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_crowbar.png|centre]]&lt;br /&gt;
|One Star Crowbar&lt;br /&gt;
|Looks like a classic one, but more durable. Has more space for mods too.&lt;br /&gt;
|PRYING = 25, DIGGING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer.png|centre]]&lt;br /&gt;
|Hammer &lt;br /&gt;
|Used for applying blunt force to a surface.&lt;br /&gt;
|HAMMERING = 20, PRYING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powererd_hammer.png|centre]]&lt;br /&gt;
|Powered Hammer&lt;br /&gt;
|Used for applying excessive blunt force to a surface. Powered edition.&lt;br /&gt;
|HAMMERING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:onehammer.png|centre]]&lt;br /&gt;
|One Star Sledgehammer&lt;br /&gt;
|A sledgehammer model produced by One Star, used for applying immeasurable blunt force to anything in your way. Capable of breaching even the toughtest obstacles, and cracking the most resilient skulls.&lt;br /&gt;
|HAMMERING = 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:homewrecker0.png|centre]]&lt;br /&gt;
|Homewrecker&lt;br /&gt;
|A large steel chunk welded to a long handle which resembles a sledgehammer. Extremely heavy.&lt;br /&gt;
|HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chargehammer.png|centre]]&lt;br /&gt;
|Charge Hammer&lt;br /&gt;
|After many issues with scientists trying to hammer a nail, one bright individual wondered what could be achieved by attaching a stellar-grade ship engine to the back.&lt;br /&gt;
|switched_on (HAMMERING = 60) switched_off (HAMMERING = 35)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:multitool.png|centre]]&lt;br /&gt;
|Multitool&lt;br /&gt;
|Used for pulsing wires to test which to cut. You can use this on airlocks or APCs to try to hack them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tape and Glue ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Web Tape&lt;br /&gt;
|A strip of fabric covered in an all-natural adhesive. Holds things together with the power of thoughts and prayers.&lt;br /&gt;
|ADHESIVE = 15, SEALING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Duct Tape&lt;br /&gt;
|The technomancer's eternal friend. Fixes just about anything, for a while at least.&lt;br /&gt;
|ADHESIVE = 30, SEALING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fiber_tape.png|centre]]&lt;br /&gt;
|Fiber Tape&lt;br /&gt;
|A roll of flexible adhesive polymer mesh, which sets as strong as welded steel.&lt;br /&gt;
|ADHESIVE = 50, SEALING = 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glue.png|centre]]&lt;br /&gt;
|Superglue&lt;br /&gt;
|A bucket of milky white fluid. Can be used to stick things together, but unlike tape, it cannot be used to seal things.&lt;br /&gt;
|ADHESIVE = 40, CAUTERIZING = 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omnitool.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Munchkin 5000&amp;quot;&lt;br /&gt;
|A fuel powered monster of a tool. Its welding attachment is capable of welding things without an eye-damaging flash, so no eye protection is required.&lt;br /&gt;
|SCREW_DRIVING = 50,BOLT_TURNING = 50, DRILLING = 20, WELDING = 30, CAUTERIZING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:engimplant.png|centre]]&lt;br /&gt;
|Engineering Omnitool&lt;br /&gt;
|An all-in-one engineering tool implant. Convenient to use and more effective than the basics, but much less efficient than customized or more specialized tools.&lt;br /&gt;
|SCREW_DRIVING = 35, BOLT_TURNING = 35, DRILLING = 15, WELDING = 30, CAUTERIZING = 10, PRYING = 25, DIGGING = 20, PULSING = 30,WIRE_CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rcd.png|centre]]&lt;br /&gt;
|Rapid Construction Device&lt;br /&gt;
|A device used to rapidly build walls and floors.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rpd.png|centre]]&lt;br /&gt;
|Rapid Piping Device&lt;br /&gt;
|A device used to rapidly build pipes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
=== Scalpels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shiv.png|centre]]&lt;br /&gt;
|Shiv&lt;br /&gt;
|A pointy piece of glass, abraded to an edge and wrapped in tape for a handle. Could become a decent tool or weapon with right tool mods.&lt;br /&gt;
|CUTTING = 15, WIRE_CUTTING = 5, DRILLING = 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel.png|centre]]&lt;br /&gt;
|Scalpel&lt;br /&gt;
|Cut, cut, and once more cut.&lt;br /&gt;
|CUTTING = 30, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scalpel_t4.png|centre]]&lt;br /&gt;
|Advanced Scalpel&lt;br /&gt;
|Made of more expensive materials, sharper and generally more reliable.&lt;br /&gt;
|CUTTING = 40, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scalpel_t5.png|centre]]&lt;br /&gt;
|Laser Scalpel&lt;br /&gt;
|A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts.&lt;br /&gt;
|CUTTING = 40, WIRE_CUTTING = 20, LASER_CUTTING = 40, CAUTERIZING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hemostats ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png|centre]]&lt;br /&gt;
|Hemostat&lt;br /&gt;
|Used to clamp blood vessels to prevent bleeding.&lt;br /&gt;
|CLAMPING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Retractor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png|centre]]&lt;br /&gt;
|Retractor&lt;br /&gt;
|Opens the flesh open during surgery.&lt;br /&gt;
|RETRACTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bone Setter ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bonesetter.png|centre]]&lt;br /&gt;
|Bonesetter&lt;br /&gt;
|Used to set broken or dislocated bones.&lt;br /&gt;
|BONE_SETTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cautery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png|centre]]&lt;br /&gt;
|Cautery&lt;br /&gt;
|This closes and seals the opened flesh.&lt;br /&gt;
|CAUTERIZING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Circular Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CircularSaw.png|centre]]&lt;br /&gt;
|Circular Saw&lt;br /&gt;
|Used to remove limbs&lt;br /&gt;
|SAWING = 40, CUTTING = 30, WIRE_CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:advanced_saw.png|centre]]&lt;br /&gt;
|Advanced Circular Saw&lt;br /&gt;
|Removes limbs with greater ease&lt;br /&gt;
|SAWING = 50, CUTTING = 40, WIRE_CUTTING = 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surgical Drill ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SurgicalDrill.png|centre]]&lt;br /&gt;
|Surgical Drill&lt;br /&gt;
|You can drill using this item. You dig?&lt;br /&gt;
|DRILLING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medimplant.png|centre]]&lt;br /&gt;
|Medical Omnitool&lt;br /&gt;
|An all-in-one medical tool implant based on the legendary One Star model. While convenient, it is less efficient than more advanced surgical tools, such as laser scalpels, and requires a power cell.&lt;br /&gt;
|CLAMPING = 30, RETRACTING = 30, BONE_SETTING = 30, CAUTERIZING = 30, SAWING = 15, CUTTING = 30, WIRE_CUTTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medmulti.png|centre]]&lt;br /&gt;
|One Star Medmultitool&lt;br /&gt;
|A compact One Star medical multitool. It has all surgery tools.&lt;br /&gt;
|CLAMPING = 30, RETRACTING = 30, BONE_SETTING = 30, CAUTERIZING = 30, SAWING = 15, CUTTING = 30, WIRE_CUTTING = 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Digging and Mining ==&lt;br /&gt;
&lt;br /&gt;
=== Shovels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shovel.png|centre]]&lt;br /&gt;
|Junk Shovel&lt;br /&gt;
|A large but fragile tool for moving dirt and rock, made by hand. Has more than enough space for tool mods to make it better.&lt;br /&gt;
|SHOVELING = 25, DIGGING = 25, EXCAVATION = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shovel.png|centre]]&lt;br /&gt;
|Shovel&lt;br /&gt;
|A large tool for digging and moving dirt and rock.&lt;br /&gt;
|SHOVELING = 30, DIGGING = 30, EXCAVATION = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powershovel.png|centre]]&lt;br /&gt;
|Power Shovel 9000&lt;br /&gt;
|A powered shovel for all your dumpster diving needs.&lt;br /&gt;
|SHOVELING = 60, DIGGING = 40, EXCAVATION = 20, HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickaxes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pick_hand.png|centre]]&lt;br /&gt;
|Hand Pickaxe&lt;br /&gt;
|A smaller, more precise version of the pickaxe, used for archeology excavation.21&lt;br /&gt;
|EXCAVATION = 30, PRYING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pickaxe.png|centre]]&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|The most basic of mining tools, for short excavations and small mineral extractions.&lt;br /&gt;
|EXCAVATION = 30, PRYING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_pickaxe.png|centre]]&lt;br /&gt;
|One Star Pickaxe&lt;br /&gt;
|A standard One Star basic tool. There used energy technologies what makes it enough powerful and cheap at the same time.&lt;br /&gt;
|DIGGING = 40, PRYING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jackhammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jackhammer.png|centre]]&lt;br /&gt;
|Jackhammer&lt;br /&gt;
|Cracks rocks with blasts, perfect for killing cave lizards.&lt;br /&gt;
|QUALITY_DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_jackhammer.png|centre]]&lt;br /&gt;
|One Star Jackhammer&lt;br /&gt;
|A heavy One Star tool that cracks rocks with blasts, perfect for killing capitalist pigs.&lt;br /&gt;
|QUALITY_DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drills ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:handdrill.png|centre]]&lt;br /&gt;
|Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the rock walls.&lt;br /&gt;
|DIGGING = 40, DRILLING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamonddrill.png|centre]]&lt;br /&gt;
|Diamond-point Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce the heavens!&lt;br /&gt;
|DIGGING = 50, DRILLING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_drill.png|centre]]&lt;br /&gt;
|One Star Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the worker, metaphorically.&lt;br /&gt;
|DIGGING = 40, DRILLING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toolmods ==&lt;br /&gt;
=== Reduces Tool Degradation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brace_bar.png|centre]]&lt;br /&gt;
|Brace Bar&lt;br /&gt;
|A sturdy pole made of fiber tape and plasteel rods. Can be used to reinforce the shaft of many tools.&lt;br /&gt;
|Reduces tool degradation.&lt;br /&gt;
|Any tool that has a shaft.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heatsink.png|centre]]&lt;br /&gt;
|Heatsink&lt;br /&gt;
|An array of plasteel fins which dissipates heat, reducing damage and extending the lifespan of power tools.&lt;br /&gt;
|Reduces tool degradation.&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plate.png|centre]]&lt;br /&gt;
|Reinforced Plating&lt;br /&gt;
|A sturdy bit of plasteel that can be bolted onto any tool to protect it. Tough, but bulky.&lt;br /&gt;
|Reduces tool degradation at the cost of making the tool bigger and less precise.&lt;br /&gt;
|Any tool or weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guard.png|centre]]&lt;br /&gt;
|Metal Guard&lt;br /&gt;
|A bent piece of metal that wraps around sensitive parts of a tool, protecting it from impacts, debris, and stray fingers.&lt;br /&gt;
|Reduces tool degradation and increases precision.&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plasmablock.png|centre]]&lt;br /&gt;
|Plasmablock&lt;br /&gt;
|A plasmablock is way more efficient to dissipate heat than classic heatsinks or waterblocks thanks to the tremendous heat-transfer capacity of liquid plasma. The fluid that is actively pumped through a radiator and cooled by fans. It greatly extends the lifespan of power tools.&lt;br /&gt;
|Reduces tool degradation at he cost of increased power and fuel consumption.&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rubbermesh.png|centre]]&lt;br /&gt;
|Rubber Mesh&lt;br /&gt;
|A rubber mesh that can wrapped around sensitive parts of a tool, protecting them from impacts and debris.&lt;br /&gt;
|Reduces tool degradation.&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Workspeed ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratchet.png|centre]]&lt;br /&gt;
|Ratcheting Mechanism&lt;br /&gt;
|A mechanical upgrade for wrenches and screwdrivers which allows the tool to only turn in one direction.&lt;br /&gt;
|Increased workspeed&lt;br /&gt;
|Only screwdrivers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:paint_red.png|centre]]&lt;br /&gt;
|Red Paint&lt;br /&gt;
|Do red tools really work faster, or is the effect purely psychological?&lt;br /&gt;
|Increased workspeed at the cost of precision.&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whetstone.png|centre]]&lt;br /&gt;
|Sharpening Block&lt;br /&gt;
|A rough single-use block to sharpen a blade. The honed edge cuts smoothly.&lt;br /&gt;
|Increased worksped and improved precision.&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamond_blade.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Gleaming Edge&amp;quot;&lt;br /&gt;
|An adaptable industrial grade cutting disc, with diamond dust worked into the metal. Exceptionally durable.&lt;br /&gt;
|Increased workspeed and reduced tool degradation.&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oxyjet.png|centre]]&lt;br /&gt;
|Oxyjet Canister&lt;br /&gt;
|A canister of pure, compressed oxygen with adapters for mounting onto a welding tool. Used alongside fuel, it allows for higher burn temperatures.&lt;br /&gt;
|Increased workspeed at the cost of increased tool degredation.&lt;br /&gt;
|Only welders&lt;br /&gt;
|-&lt;br /&gt;
|[[File:motor.png|centre]]&lt;br /&gt;
|High Power Motor&lt;br /&gt;
|A motor for power tools with a higher horsepower than usually expected. Significantly enhances productivity and lifespan, but more expensive to run and harder to control.&lt;br /&gt;
|Increased workspeed at the cost of increased tool degradation, fuel and power cost, and reduced precision.&lt;br /&gt;
|Any tool that uses a motor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:antistaining.png|centre]]&lt;br /&gt;
|Anti Staining Paint&lt;br /&gt;
|Applying a thin coat of this paint on a tool prevents stains, dirt or dust to adhere to its surface. Everyone works better and faster with clean tools.&lt;br /&gt;
|Increased workspeed and precision&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:booster.png|centre]]&lt;br /&gt;
|Booster&lt;br /&gt;
|When you do not care about energy comsumption and just want to get shit done quickly. This device shunts the power safeties of your tool whether it uses fuel or electricity.&lt;br /&gt;
|Increased workspeed at the cost of increased tool degradation and fuel and power cost&lt;br /&gt;
|All items that uses a motor&lt;br /&gt;
|-&lt;br /&gt;
|[[File:injector.png|centre]]&lt;br /&gt;
|Plamsa Injector&lt;br /&gt;
|If the words &amp;quot;safety regulations&amp;quot; do not mean anything to you, you may consider installing this fine piece of technology on your tool. It injects small amounts of plasma in the fuel mix before combustion to greatly increase its power output, making all kinds of tasks easier to perform.&lt;br /&gt;
|Increased workspeed at the cost of increased tool degradation and fuel and power cost&lt;br /&gt;
|Only Welders.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Precision ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:laser_guide.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Guiding Light&amp;quot; laser guide&lt;br /&gt;
|A small visible laser which can be strapped onto any tool, giving an accurate representation of its target. Helps improve precision.&lt;br /&gt;
|Increases precision.&lt;br /&gt;
|Any tool and weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stabilizing.png|centre]]&lt;br /&gt;
|Gyrostabilized Grip&lt;br /&gt;
|A fancy mechanical grip that partially floats around a tool, absorbing tremors and shocks. Allows precise work with a shaky hand.&lt;br /&gt;
|Increases precision.&lt;br /&gt;
|Any single handed tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:magnetic.png|centre]]&lt;br /&gt;
|Magnetic Bit&lt;br /&gt;
|Magnetises tools used for handling small objects, reducing instances of dropping screws and bolts.&lt;br /&gt;
|Increases precision&lt;br /&gt;
|Any screwdriving, clamping and bone setting tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ported_barrel.png|centre]]&lt;br /&gt;
|Ported Barrel&lt;br /&gt;
|A barrel extension for a welding tool which helps manage gas pressure and keep the torch steady.&lt;br /&gt;
|Increases precision at the cost of increased tool degradation and size.&lt;br /&gt;
|Only welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compensatedbarrel.png|centre]]&lt;br /&gt;
|Gravity Compensated Barrel&lt;br /&gt;
|A barrel extension for welding tools that integrates a miniaturized gravity generator that help keep the torch steady by compensating the weight of the tool.&lt;br /&gt;
|Increased precistion at the cost of increased tool degradation and fuel and power cost&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vibcompensator.png|centre]]&lt;br /&gt;
|Vibration Compensator&lt;br /&gt;
|A ground-breaking innovation that dampens the vibration of a tool by emitting sound waves in a specific pattern. It does not make any sense but neither do you by installing that on your tool.&lt;br /&gt;
|Increased precision at the cost of your dignity. (makes the tool honk)&lt;br /&gt;
|Any tool and melee weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous and Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cell_mount.png|centre]]&lt;br /&gt;
|Heavy Cell Mount&lt;br /&gt;
|A bulky adapter which allows oversized power cells to be installed into small tools.&lt;br /&gt;
|Allows for a bigger power cell to be used at the cost of max item health, increased tool degradation and size.&lt;br /&gt;
|Any tool or weapons that uses power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canister.png|centre]]&lt;br /&gt;
|Expanded Fuel Tank&lt;br /&gt;
|An auxiliary tank which stores 100 extra units of fuel at the cost of degradation.&lt;br /&gt;
|Increased fual cap at the cost of max item health, increased tool degradation and size.&lt;br /&gt;
|Only welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canister_holding.png|centre]]&lt;br /&gt;
|Expanded Fuel Tank of Holding&lt;br /&gt;
|Rare relic of OneStar uses the bluetech space to store additional 600 units of fuel at the cost of degradation.&lt;br /&gt;
|Greatly increased fual cap at the cost of max item health, increased tool degradation and size.&lt;br /&gt;
|Only Welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:expand.png|centre]]&lt;br /&gt;
|Expandsion Port&lt;br /&gt;
|A bulky adapter which allows more modifications to be attached to the tool. A bit fragile but you can compensate.&lt;br /&gt;
|Increased upgrade capacity at the cost of increased tool size, tool degradation and reduced precision.&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer_addon.png|centre]]&lt;br /&gt;
|Flat Surface&lt;br /&gt;
|An attachment that fits on almost everything, that gives a simple flat surface to employ the tool for hammering.&lt;br /&gt;
|Allows any tool to have the hammering quality at the cost of reduced workspeed.&lt;br /&gt;
|All tools.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png|centre]]&lt;br /&gt;
|Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations.&lt;br /&gt;
|Greatly reduces sound from a tool at the cost of the tool's max health.&lt;br /&gt;
|All tools and melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:repair_nano.png|centre]]&lt;br /&gt;
|Repair Nano&lt;br /&gt;
|Very rare tool mod from OneStar powered by their nanomachines. It repairs the tool while in use and makes it near unbreakable.&lt;br /&gt;
|Greatly reduced tool degradation.&lt;br /&gt;
|All tools and weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hydraulic.png|centre]]&lt;br /&gt;
|Hydraulic Circuits&lt;br /&gt;
|A complex set of hydraulic circuits that can be installed on a tool to greatly improve its functions. It's loud as hell though so do not plan on being stealthy.&lt;br /&gt;
|Greatly increases workspeed and precision, but at the cost of increased sound produced.&lt;br /&gt;
|All tools&lt;br /&gt;
|-&lt;br /&gt;
|[[File:randomizer.png|centre]]&lt;br /&gt;
|BSL &amp;quot;Randomizer&amp;quot; tool polish&lt;br /&gt;
|This unidentified tar-like liquid warps and bends reality around it. Applying it to a tool may have unexpected results.&lt;br /&gt;
|Completely randomizes stats.&lt;br /&gt;
|All tools&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Template:Mainpage_navbox_mechanics&amp;diff=4326</id>
		<title>Template:Mainpage navbox mechanics</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Template:Mainpage_navbox_mechanics&amp;diff=4326"/>
		<updated>2021-01-06T18:33:01Z</updated>

		<summary type="html">&lt;p&gt;Honestly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:1em auto 1em auto; width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
{| style=&amp;quot;vertical-align: top; |&lt;br /&gt;
! [[File:Frozen_Star.png|64px|link=|alt=]]&lt;br /&gt;
! [[File:Sanity.png|64px|link=|alt=]]&lt;br /&gt;
|- style=&amp;quot;text-align: center;&amp;quot; &lt;br /&gt;
! General Guides&lt;br /&gt;
! Mechanics&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: top;&amp;quot;|&lt;br /&gt;
*[[List of Cooking Recipes ErisEn|Cooking Recipes]]&lt;br /&gt;
*[[List of Drinking Recipes ErisEn|Drink Recipes]]&lt;br /&gt;
*[[Uplink ErisEn|Antagonist Uplink]]&lt;br /&gt;
*[[Fauna_ErisEn|Eris Fauna]]&lt;br /&gt;
*[[List of Tools and Toolmods]]&lt;br /&gt;
*[[List of Firearms|List of Firearms]]&lt;br /&gt;
| style=&amp;quot;text-align: top;&amp;quot;|&lt;br /&gt;
*[[Sanity ErisEn|Sanity and Insight]]&lt;br /&gt;
*[[Stats ErisEn|Stats and Skills]]&lt;br /&gt;
*[[Perks ErisEn|Perks]]&lt;br /&gt;
*[[Trash Beacon ErisEn|Trash Beacon]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Tools_and_Toolmods_List&amp;diff=4325</id>
		<title>Tools and Toolmods List</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Tools_and_Toolmods_List&amp;diff=4325"/>
		<updated>2021-01-06T18:32:15Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Honestly moved page Tools and Toolmods List to List of Tools and Toolmods: renaming it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Tools and Toolmods]]&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=List_of_Tools_and_Toolmods&amp;diff=4324</id>
		<title>List of Tools and Toolmods</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=List_of_Tools_and_Toolmods&amp;diff=4324"/>
		<updated>2021-01-06T18:32:14Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Honestly moved page Tools and Toolmods List to List of Tools and Toolmods: renaming it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;List of Tools and Toolmods&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This page holds the list of all tools you will find on the Eris, ranging from makeshift tools made of scrap you would find anywhere to highly advanced tools that are extremely rare, made by a long forgotton people known as one star, you can find these tools in their ancient ruins that are defended by the machines they left behind, think of it as a dungeon you must clear to gain the most valuable loot with a boss at the end.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Getting back on track, These are the tools you will need to use to contruct and deconstruct a large range of objects, medical and mining tools are also included. Each variant is more effective than the previous, and the best part about CEV Eris' tools is that they can be upgraded with specialised toolmods that can improve the workspeed, tool duration, battery capacity or even make the tool silent for hacking into doors or hacking locked closets, with that all being said here's the list of the tools and toolmods below.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Screwdrivers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_screwdriver.png|centre]]&lt;br /&gt;
|Screwpusher&lt;br /&gt;
|A little metal rod wrapped in tape, barely qualifies as a tool. This can be fixed with enough tool mods, for which it has ample capacity.&lt;br /&gt;
|SCREW_DRIVING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver_tool.png|centre]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|You can use this to open panels, screw stuff and such things.&lt;br /&gt;
|SCREW_DRIVING = 30, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:e-screwdriver.png|centre]]&lt;br /&gt;
|Electric Screwdriver&lt;br /&gt;
|An electrical screwdriver, powered by an S class cell. Can be used as a drilling tool if necessary, though is not well suited to do so.&lt;br /&gt;
|SCREW_DRIVING = 40, DRILLING = 10, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combi_driver.png|centre]]&lt;br /&gt;
|Combi Driver&lt;br /&gt;
|Drive screws, drive bolts, drill bones - you can do everything with it.&lt;br /&gt;
|SCREW_DRIVING = 50, BOLT_TURNING = 50, DRILLING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_combidriver.png|centre]]&lt;br /&gt;
|One Star Combi Driver&lt;br /&gt;
|A One Star combi driver. Does better than the standard combi drivers on the market, but has less slots for tool mods.&lt;br /&gt;
|SCREW_DRIVING = 60, BOLT_TURNING = 60, DRILLING = 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrenches ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_wrench.png|centre]]&lt;br /&gt;
|Sheet Spanner&lt;br /&gt;
|A flat bit of metal with some usefully shaped holes cut into it. Would perform better than a regular wrench with some tool mods investment.&lt;br /&gt;
|BOLT_TURNING = 20, HAMMERING = 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wrench.png|centre]]&lt;br /&gt;
|Wrench&lt;br /&gt;
|A wrench with many common uses. Can be usually found in your hand.&lt;br /&gt;
|BOLT_TURNING = 30, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:big-wrench.png|centre]]&lt;br /&gt;
|Big Wrench&lt;br /&gt;
|If everything else failed - bring a bigger wrench.&lt;br /&gt;
|BOLT_TURNING = 40,HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_saw.png|centre]]&lt;br /&gt;
|Choppa&lt;br /&gt;
|A wicked serrated blade made of whatever nasty sharp things you could find. It would make a pretty decent weapon, given there are more space for some tool mods too.&lt;br /&gt;
|SAWING = 15, CUTTING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:metal_saw.png|centre]]&lt;br /&gt;
|Metal Saw&lt;br /&gt;
|For cutting wood and other objects to pieces. Or sawing bones, in case of emergency.&lt;br /&gt;
|SAWING = 30, CUTTING = 20, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chainsaw.png|centre]]&lt;br /&gt;
|Chainsaw&lt;br /&gt;
|You can cut trees, people, walls and zombies with it, just watch out for fuel.&lt;br /&gt;
|SAWING = 60, CUTTING = 50, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hypersaw.png|centre]]&lt;br /&gt;
|TM Hypersaw&lt;br /&gt;
|This eco-friendly chainsaw will Rip and Tear until it is done.&lt;br /&gt;
|SAWING = 60, CUTTING = 50, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wirecutters ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_cutter.png|centre]]&lt;br /&gt;
|Wiremanglers&lt;br /&gt;
|An improvised monstrosity made of bent rods which can sometimes be used to snip things. Could serve you well if you stuff it with enough tool mods.&lt;br /&gt;
|WIRE_CUTTING = 20, RETRACTING = 10, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cutters.png|centre]]&lt;br /&gt;
|Wirecutters&lt;br /&gt;
|Cuts wires and other objects with it.&lt;br /&gt;
|WIRE_CUTTING = 30, RETRACTING = 15, BONE_SETTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:arm-cutter.png|centre]]&lt;br /&gt;
|Armature Cutter&lt;br /&gt;
|Bigger brother of wirecutter. Can't do much in terms of emergency surgery, but does its main job better.&lt;br /&gt;
|WIRE_CUTTING = 40, CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pliers.png|centre]]&lt;br /&gt;
|Pliers&lt;br /&gt;
|A multitool from the world of maintenance. Useful for pinching, clamping, and occasional bolt turning.&lt;br /&gt;
|WIRE_CUTTING = 10, CLAMPING = 20, BOLT_TURNING = 15, BONE_SETTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weldingtools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghettowelder.png|centre]]&lt;br /&gt;
|Jury-rigged Torch&lt;br /&gt;
|An assembly of pipes attached to a little gas tank. Serves capably as a welder, though a bit risky. Can be improved greatly with large amount of tool mods.&lt;br /&gt;
|WELDING = 15, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:welder.png|centre]]&lt;br /&gt;
|Welding Tool&lt;br /&gt;
|Used to weld or unweld things.&lt;br /&gt;
|WELDING = 30, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adv_welder.png|centre]]&lt;br /&gt;
|Advanced Welding Tool&lt;br /&gt;
|A better version than the welding tool.&lt;br /&gt;
|WELDING = 40, CAUTERIZING = 15, WIRE_CUTTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_welder.png|centre]]&lt;br /&gt;
|One Star Welding Tool&lt;br /&gt;
|An old and legendary One Star welding tool. Very powerful and reliable, but its compact design causes it to suffer from a lack of both fuel storage and efficiency.&lt;br /&gt;
|WELDING = 30, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crowbars ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_crowbar.png|centre]]&lt;br /&gt;
|Rebar&lt;br /&gt;
|A pair of metal rods laboriously twisted into a useful shape. Has more space for tool mods because it's hand-made.&lt;br /&gt;
|PRYING = 10, DIGGING = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crowbar.png|centre]]&lt;br /&gt;
|Crowbar&lt;br /&gt;
|Used to remove floors and to pry open doors.&lt;br /&gt;
|PRYING = 25, DIGGING = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pneumo_crowbar.png|centre]]&lt;br /&gt;
|Pneumatic Crowbar&lt;br /&gt;
|When you really need to crack open something.&lt;br /&gt;
|PRYING = 40, DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_crowbar.png|centre]]&lt;br /&gt;
|One Star Crowbar&lt;br /&gt;
|Looks like a classic one, but more durable. Has more space for mods too.&lt;br /&gt;
|PRYING = 25, DIGGING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer.png|centre]]&lt;br /&gt;
|Hammer &lt;br /&gt;
|Used for applying blunt force to a surface.&lt;br /&gt;
|HAMMERING = 20, PRYING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powererd_hammer.png|centre]]&lt;br /&gt;
|Powered Hammer&lt;br /&gt;
|Used for applying excessive blunt force to a surface. Powered edition.&lt;br /&gt;
|HAMMERING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:onehammer.png|centre]]&lt;br /&gt;
|One Star Sledgehammer&lt;br /&gt;
|A sledgehammer model produced by One Star, used for applying immeasurable blunt force to anything in your way. Capable of breaching even the toughtest obstacles, and cracking the most resilient skulls.&lt;br /&gt;
|HAMMERING = 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:homewrecker0.png|centre]]&lt;br /&gt;
|Homewrecker&lt;br /&gt;
|A large steel chunk welded to a long handle which resembles a sledgehammer. Extremely heavy.&lt;br /&gt;
|HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chargehammer.png|centre]]&lt;br /&gt;
|Charge Hammer&lt;br /&gt;
|After many issues with scientists trying to hammer a nail, one bright individual wondered what could be achieved by attaching a stellar-grade ship engine to the back.&lt;br /&gt;
|switched_on (HAMMERING = 60) switched_off (HAMMERING = 35)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:multitool.png|centre]]&lt;br /&gt;
|Multitool&lt;br /&gt;
|Used for pulsing wires to test which to cut. You can use this on airlocks or APCs to try to hack them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tape and Glue ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Web Tape&lt;br /&gt;
|A strip of fabric covered in an all-natural adhesive. Holds things together with the power of thoughts and prayers.&lt;br /&gt;
|ADHESIVE = 15, SEALING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Duct Tape&lt;br /&gt;
|The technomancer's eternal friend. Fixes just about anything, for a while at least.&lt;br /&gt;
|ADHESIVE = 30, SEALING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fiber_tape.png|centre]]&lt;br /&gt;
|Fiber Tape&lt;br /&gt;
|A roll of flexible adhesive polymer mesh, which sets as strong as welded steel.&lt;br /&gt;
|ADHESIVE = 50, SEALING = 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glue.png|centre]]&lt;br /&gt;
|Superglue&lt;br /&gt;
|A bucket of milky white fluid. Can be used to stick things together, but unlike tape, it cannot be used to seal things.&lt;br /&gt;
|ADHESIVE = 40, CAUTERIZING = 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omnitool.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Munchkin 5000&amp;quot;&lt;br /&gt;
|A fuel powered monster of a tool. Its welding attachment is capable of welding things without an eye-damaging flash, so no eye protection is required.&lt;br /&gt;
|SCREW_DRIVING = 50,BOLT_TURNING = 50, DRILLING = 20, WELDING = 30, CAUTERIZING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:engimplant.png|centre]]&lt;br /&gt;
|Engineering Omnitool&lt;br /&gt;
|An all-in-one engineering tool implant. Convenient to use and more effective than the basics, but much less efficient than customized or more specialized tools.&lt;br /&gt;
|SCREW_DRIVING = 35, BOLT_TURNING = 35, DRILLING = 15, WELDING = 30, CAUTERIZING = 10, PRYING = 25, DIGGING = 20, PULSING = 30,WIRE_CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rcd.png|centre]]&lt;br /&gt;
|Rapid Construction Device&lt;br /&gt;
|A device used to rapidly build walls and floors.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rpd.png|centre]]&lt;br /&gt;
|Rapid Piping Device&lt;br /&gt;
|A device used to rapidly build pipes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
=== Scalpels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shiv.png|centre]]&lt;br /&gt;
|Shiv&lt;br /&gt;
|A pointy piece of glass, abraded to an edge and wrapped in tape for a handle. Could become a decent tool or weapon with right tool mods.&lt;br /&gt;
|CUTTING = 15, WIRE_CUTTING = 5, DRILLING = 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel.png|centre]]&lt;br /&gt;
|Scalpel&lt;br /&gt;
|Cut, cut, and once more cut.&lt;br /&gt;
|CUTTING = 30, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scalpel_t4.png|centre]]&lt;br /&gt;
|Advanced Scalpel&lt;br /&gt;
|Made of more expensive materials, sharper and generally more reliable.&lt;br /&gt;
|CUTTING = 40, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scalpel_t5.png|centre]]&lt;br /&gt;
|Laser Scalpel&lt;br /&gt;
|A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts.&lt;br /&gt;
|CUTTING = 40, WIRE_CUTTING = 20, LASER_CUTTING = 40, CAUTERIZING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hemostats ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png|centre]]&lt;br /&gt;
|Hemostat&lt;br /&gt;
|Used to clamp blood vessels to prevent bleeding.&lt;br /&gt;
|CLAMPING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Retractor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png|centre]]&lt;br /&gt;
|Retractor&lt;br /&gt;
|Opens the flesh open during surgery.&lt;br /&gt;
|RETRACTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bone Setter ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bonesetter.png|centre]]&lt;br /&gt;
|Bonesetter&lt;br /&gt;
|Used to set broken or dislocated bones.&lt;br /&gt;
|BONE_SETTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cautery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png|centre]]&lt;br /&gt;
|Cautery&lt;br /&gt;
|This closes and seals the opened flesh.&lt;br /&gt;
|CAUTERIZING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Circular Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CircularSaw.png|centre]]&lt;br /&gt;
|Circular Saw&lt;br /&gt;
|Used to remove limbs&lt;br /&gt;
|SAWING = 40, CUTTING = 30, WIRE_CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:advanced_saw.png|centre]]&lt;br /&gt;
|Advanced Circular Saw&lt;br /&gt;
|Removes limbs with greater ease&lt;br /&gt;
|SAWING = 50, CUTTING = 40, WIRE_CUTTING = 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surgical Drill ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SurgicalDrill.png|centre]]&lt;br /&gt;
|Surgical Drill&lt;br /&gt;
|You can drill using this item. You dig?&lt;br /&gt;
|DRILLING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medimplant.png|centre]]&lt;br /&gt;
|Medical Omnitool&lt;br /&gt;
|An all-in-one medical tool implant based on the legendary One Star model. While convenient, it is less efficient than more advanced surgical tools, such as laser scalpels, and requires a power cell.&lt;br /&gt;
|CLAMPING = 30, RETRACTING = 30, BONE_SETTING = 30, CAUTERIZING = 30, SAWING = 15, CUTTING = 30, WIRE_CUTTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medmulti.png|centre]]&lt;br /&gt;
|One Star Medmultitool&lt;br /&gt;
|A compact One Star medical multitool. It has all surgery tools.&lt;br /&gt;
|CLAMPING = 30, RETRACTING = 30, BONE_SETTING = 30, CAUTERIZING = 30, SAWING = 15, CUTTING = 30, WIRE_CUTTING = 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Digging and Mining ==&lt;br /&gt;
&lt;br /&gt;
=== Shovels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shovel.png|centre]]&lt;br /&gt;
|Junk Shovel&lt;br /&gt;
|A large but fragile tool for moving dirt and rock, made by hand. Has more than enough space for tool mods to make it better.&lt;br /&gt;
|SHOVELING = 25, DIGGING = 25, EXCAVATION = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shovel.png|centre]]&lt;br /&gt;
|Shovel&lt;br /&gt;
|A large tool for digging and moving dirt and rock.&lt;br /&gt;
|SHOVELING = 30, DIGGING = 30, EXCAVATION = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powershovel.png|centre]]&lt;br /&gt;
|Power Shovel 9000&lt;br /&gt;
|A powered shovel for all your dumpster diving needs.&lt;br /&gt;
|SHOVELING = 60, DIGGING = 40, EXCAVATION = 20, HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickaxes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pick_hand.png|centre]]&lt;br /&gt;
|Hand Pickaxe&lt;br /&gt;
|A smaller, more precise version of the pickaxe, used for archeology excavation.21&lt;br /&gt;
|EXCAVATION = 30, PRYING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pickaxe.png|centre]]&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|The most basic of mining tools, for short excavations and small mineral extractions.&lt;br /&gt;
|EXCAVATION = 30, PRYING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_pickaxe.png|centre]]&lt;br /&gt;
|One Star Pickaxe&lt;br /&gt;
|A standard One Star basic tool. There used energy technologies what makes it enough powerful and cheap at the same time.&lt;br /&gt;
|DIGGING = 40, PRYING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jackhammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jackhammer.png|centre]]&lt;br /&gt;
|Jackhammer&lt;br /&gt;
|Cracks rocks with blasts, perfect for killing cave lizards.&lt;br /&gt;
|QUALITY_DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_jackhammer.png|centre]]&lt;br /&gt;
|One Star Jackhammer&lt;br /&gt;
|A heavy One Star tool that cracks rocks with blasts, perfect for killing capitalist pigs.&lt;br /&gt;
|QUALITY_DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drills ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:handdrill.png|centre]]&lt;br /&gt;
|Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the rock walls.&lt;br /&gt;
|DIGGING = 40, DRILLING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamonddrill.png|centre]]&lt;br /&gt;
|Diamond-point Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce the heavens!&lt;br /&gt;
|DIGGING = 50, DRILLING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_drill.png|centre]]&lt;br /&gt;
|One Star Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the worker, metaphorically.&lt;br /&gt;
|DIGGING = 40, DRILLING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toolmods ==&lt;br /&gt;
=== Reduces Tool Degradation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brace_bar.png|centre]]&lt;br /&gt;
|Brace Bar&lt;br /&gt;
|A sturdy pole made of fiber tape and plasteel rods. Can be used to reinforce the shaft of many tools.&lt;br /&gt;
|Reduces tool degradation.&lt;br /&gt;
|Any tool that has a shaft.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heatsink.png|centre]]&lt;br /&gt;
|Heatsink&lt;br /&gt;
|An array of plasteel fins which dissipates heat, reducing damage and extending the lifespan of power tools.&lt;br /&gt;
|Reduces tool degradation.&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plate.png|centre]]&lt;br /&gt;
|Reinforced Plating&lt;br /&gt;
|A sturdy bit of plasteel that can be bolted onto any tool to protect it. Tough, but bulky.&lt;br /&gt;
|Reduces tool degradation at the cost of making the tool bigger and less precise.&lt;br /&gt;
|Any tool or weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guard.png|centre]]&lt;br /&gt;
|Metal Guard&lt;br /&gt;
|A bent piece of metal that wraps around sensitive parts of a tool, protecting it from impacts, debris, and stray fingers.&lt;br /&gt;
|Reduces tool degradation and increases precision.&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plasmablock.png|centre]]&lt;br /&gt;
|Plasmablock&lt;br /&gt;
|A plasmablock is way more efficient to dissipate heat than classic heatsinks or waterblocks thanks to the tremendous heat-transfer capacity of liquid plasma. The fluid that is actively pumped through a radiator and cooled by fans. It greatly extends the lifespan of power tools.&lt;br /&gt;
|Reduces tool degradation at he cost of increased power and fuel consumption.&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rubbermesh.png|centre]]&lt;br /&gt;
|Rubber Mesh&lt;br /&gt;
|A rubber mesh that can wrapped around sensitive parts of a tool, protecting them from impacts and debris.&lt;br /&gt;
|Reduces tool degradation.&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Workspeed ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratchet.png|centre]]&lt;br /&gt;
|Ratcheting Mechanism&lt;br /&gt;
|A mechanical upgrade for wrenches and screwdrivers which allows the tool to only turn in one direction.&lt;br /&gt;
|Increased workspeed&lt;br /&gt;
|Only works on screwdrivers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:paint_red.png|centre]]&lt;br /&gt;
|Red Paint&lt;br /&gt;
|Do red tools really work faster, or is the effect purely psychological?&lt;br /&gt;
|Increased workspeed at the cost of precision.&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whetstone.png|centre]]&lt;br /&gt;
|Sharpening Block&lt;br /&gt;
|A rough single-use block to sharpen a blade. The honed edge cuts smoothly.&lt;br /&gt;
|Increased worksped and improved precision.&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamond_blade.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Gleaming Edge&amp;quot;&lt;br /&gt;
|An adaptable industrial grade cutting disc, with diamond dust worked into the metal. Exceptionally durable.&lt;br /&gt;
|Increased workspeed and reduced tool degradation.&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oxyjet.png|centre]]&lt;br /&gt;
|Oxyjet Canister&lt;br /&gt;
|A canister of pure, compressed oxygen with adapters for mounting onto a welding tool. Used alongside fuel, it allows for higher burn temperatures.&lt;br /&gt;
|Increased workspeed at the cost of increased tool degredation.&lt;br /&gt;
|Only works on welders&lt;br /&gt;
|-&lt;br /&gt;
|[[File:motor.png|centre]]&lt;br /&gt;
|High Power Motor&lt;br /&gt;
|A motor for power tools with a higher horsepower than usually expected. Significantly enhances productivity and lifespan, but more expensive to run and harder to control.&lt;br /&gt;
|Increased workspeed at the cost of increased tool degradation, fuel and power cost, and reduced precision.&lt;br /&gt;
|Any tool that uses a motor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:antistaining.png|centre]]&lt;br /&gt;
|Anti Staining Paint&lt;br /&gt;
|Applying a thin coat of this paint on a tool prevents stains, dirt or dust to adhere to its surface. Everyone works better and faster with clean tools.&lt;br /&gt;
|Increased workspeed and precision&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:booster.png|centre]]&lt;br /&gt;
|Booster&lt;br /&gt;
|When you do not care about energy comsumption and just want to get shit done quickly. This device shunts the power safeties of your tool whether it uses fuel or electricity.&lt;br /&gt;
|Increased workspeed at the cost of increased tool degradation and fuel and power cost&lt;br /&gt;
|All items that uses a motor&lt;br /&gt;
|-&lt;br /&gt;
|[[File:injector.png|centre]]&lt;br /&gt;
|Plamsa Injector&lt;br /&gt;
|If the words &amp;quot;safety regulations&amp;quot; do not mean anything to you, you may consider installing this fine piece of technology on your tool. It injects small amounts of plasma in the fuel mix before combustion to greatly increase its power output, making all kinds of tasks easier to perform.&lt;br /&gt;
|Increased workspeed at the cost of increased tool degradation and fuel and power cost&lt;br /&gt;
|Only Welders.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Precision ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:laser_guide.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Guiding Light&amp;quot; laser guide&lt;br /&gt;
|A small visible laser which can be strapped onto any tool, giving an accurate representation of its target. Helps improve precision.&lt;br /&gt;
|Increases precision.&lt;br /&gt;
|Any tool and weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stabilizing.png|centre]]&lt;br /&gt;
|Gyrostabilized Grip&lt;br /&gt;
|A fancy mechanical grip that partially floats around a tool, absorbing tremors and shocks. Allows precise work with a shaky hand.&lt;br /&gt;
|Increases precision.&lt;br /&gt;
|Any single handed tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:magnetic.png|centre]]&lt;br /&gt;
|Magnetic Bit&lt;br /&gt;
|Magnetises tools used for handling small objects, reducing instances of dropping screws and bolts.&lt;br /&gt;
|Increases precision&lt;br /&gt;
|Any screwdriving, clamping and bone setting tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ported_barrel.png|centre]]&lt;br /&gt;
|Ported Barrel&lt;br /&gt;
|A barrel extension for a welding tool which helps manage gas pressure and keep the torch steady.&lt;br /&gt;
|Increases precision at the cost of increased tool degradation and size.&lt;br /&gt;
|Only welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compensatedbarrel.png|centre]]&lt;br /&gt;
|Gravity Compensated Barrel&lt;br /&gt;
|A barrel extension for welding tools that integrates a miniaturized gravity generator that help keep the torch steady by compensating the weight of the tool.&lt;br /&gt;
|Increased precistion at the cost of increased tool degradation and fuel and power cost&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vibcompensator.png|centre]]&lt;br /&gt;
|Vibration Compensator&lt;br /&gt;
|A ground-breaking innovation that dampens the vibration of a tool by emitting sound waves in a specific pattern. It does not make any sense but neither do you by installing that on your tool.&lt;br /&gt;
|Increased precision at the cost of your dignity. (makes the tool honk)&lt;br /&gt;
|Any tool and melee weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous and Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cell_mount.png|centre]]&lt;br /&gt;
|Heavy Cell Mount&lt;br /&gt;
|A bulky adapter which allows oversized power cells to be installed into small tools.&lt;br /&gt;
|Allows for a bigger power cell to be used at the cost of max item health, increased tool degradation and size.&lt;br /&gt;
|Any tool or weapons that uses power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canister.png|centre]]&lt;br /&gt;
|Expanded Fuel Tank&lt;br /&gt;
|An auxiliary tank which stores 100 extra units of fuel at the cost of degradation.&lt;br /&gt;
|Increased fual cap at the cost of max item health, increased tool degradation and size.&lt;br /&gt;
|Only welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canister_holding.png|centre]]&lt;br /&gt;
|Expanded Fuel Tank of Holding&lt;br /&gt;
|Rare relic of OneStar uses the bluetech space to store additional 600 units of fuel at the cost of degradation.&lt;br /&gt;
|Greatly increased fual cap at the cost of max item health, increased tool degradation and size.&lt;br /&gt;
|Only Welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:expand.png|centre]]&lt;br /&gt;
|Expandsion Port&lt;br /&gt;
|A bulky adapter which allows more modifications to be attached to the tool. A bit fragile but you can compensate.&lt;br /&gt;
|Increased upgrade capacity at the cost of increased tool size, tool degradation and reduced precision.&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer_addon.png|centre]]&lt;br /&gt;
|Flat Surface&lt;br /&gt;
|An attachment that fits on almost everything, that gives a simple flat surface to employ the tool for hammering.&lt;br /&gt;
|Allows any tool to have the hammering quality at the cost of reduced workspeed.&lt;br /&gt;
|All tools.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png|centre]]&lt;br /&gt;
|Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations.&lt;br /&gt;
|Greatly reduces sound from a tool at the cost of the tool's max health.&lt;br /&gt;
|All tools and melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:repair_nano.png|centre]]&lt;br /&gt;
|Repair Nano&lt;br /&gt;
|Very rare tool mod from OneStar powered by their nanomachines. It repairs the tool while in use and makes it near unbreakable.&lt;br /&gt;
|Greatly reduced tool degradation.&lt;br /&gt;
|All tools and weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hydraulic.png|centre]]&lt;br /&gt;
|Hydraulic Circuits&lt;br /&gt;
|A complex set of hydraulic circuits that can be installed on a tool to greatly improve its functions. It's loud as hell though so do not plan on being stealthy.&lt;br /&gt;
|Greatly increases workspeed and precision, but at the cost of increased sound produced.&lt;br /&gt;
|All tools&lt;br /&gt;
|-&lt;br /&gt;
|[[File:randomizer.png|centre]]&lt;br /&gt;
|BSL &amp;quot;Randomizer&amp;quot; tool polish&lt;br /&gt;
|This unidentified tar-like liquid warps and bends reality around it. Applying it to a tool may have unexpected results.&lt;br /&gt;
|Completely randomizes stats.&lt;br /&gt;
|All tools&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=List_of_Tools_and_Toolmods&amp;diff=4323</id>
		<title>List of Tools and Toolmods</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=List_of_Tools_and_Toolmods&amp;diff=4323"/>
		<updated>2021-01-06T12:56:22Z</updated>

		<summary type="html">&lt;p&gt;Honestly: Created a new page with all tools and toolmods&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;List of Tools and Toolmods&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This page holds the list of all tools you will find on the Eris, ranging from makeshift tools made of scrap you would find anywhere to highly advanced tools that are extremely rare, made by a long forgotton people known as one star, you can find these tools in their ancient ruins that are defended by the machines they left behind, think of it as a dungeon you must clear to gain the most valuable loot with a boss at the end.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Getting back on track, These are the tools you will need to use to contruct and deconstruct a large range of objects, medical and mining tools are also included. Each variant is more effective than the previous, and the best part about CEV Eris' tools is that they can be upgraded with specialised toolmods that can improve the workspeed, tool duration, battery capacity or even make the tool silent for hacking into doors or hacking locked closets, with that all being said here's the list of the tools and toolmods below.&lt;br /&gt;
&lt;br /&gt;
== Construction ==&lt;br /&gt;
&lt;br /&gt;
=== Screwdrivers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_screwdriver.png|centre]]&lt;br /&gt;
|Screwpusher&lt;br /&gt;
|A little metal rod wrapped in tape, barely qualifies as a tool. This can be fixed with enough tool mods, for which it has ample capacity.&lt;br /&gt;
|SCREW_DRIVING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver_tool.png|centre]]&lt;br /&gt;
|Screwdriver&lt;br /&gt;
|You can use this to open panels, screw stuff and such things.&lt;br /&gt;
|SCREW_DRIVING = 30, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:e-screwdriver.png|centre]]&lt;br /&gt;
|Electric Screwdriver&lt;br /&gt;
|An electrical screwdriver, powered by an S class cell. Can be used as a drilling tool if necessary, though is not well suited to do so.&lt;br /&gt;
|SCREW_DRIVING = 40, DRILLING = 10, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combi_driver.png|centre]]&lt;br /&gt;
|Combi Driver&lt;br /&gt;
|Drive screws, drive bolts, drill bones - you can do everything with it.&lt;br /&gt;
|SCREW_DRIVING = 50, BOLT_TURNING = 50, DRILLING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_combidriver.png|centre]]&lt;br /&gt;
|One Star Combi Driver&lt;br /&gt;
|A One Star combi driver. Does better than the standard combi drivers on the market, but has less slots for tool mods.&lt;br /&gt;
|SCREW_DRIVING = 60, BOLT_TURNING = 60, DRILLING = 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wrenches ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_wrench.png|centre]]&lt;br /&gt;
|Sheet Spanner&lt;br /&gt;
|A flat bit of metal with some usefully shaped holes cut into it. Would perform better than a regular wrench with some tool mods investment.&lt;br /&gt;
|BOLT_TURNING = 20, HAMMERING = 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:wrench.png|centre]]&lt;br /&gt;
|Wrench&lt;br /&gt;
|A wrench with many common uses. Can be usually found in your hand.&lt;br /&gt;
|BOLT_TURNING = 30, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:big-wrench.png|centre]]&lt;br /&gt;
|Big Wrench&lt;br /&gt;
|If everything else failed - bring a bigger wrench.&lt;br /&gt;
|BOLT_TURNING = 40,HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_saw.png|centre]]&lt;br /&gt;
|Choppa&lt;br /&gt;
|A wicked serrated blade made of whatever nasty sharp things you could find. It would make a pretty decent weapon, given there are more space for some tool mods too.&lt;br /&gt;
|SAWING = 15, CUTTING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:metal_saw.png|centre]]&lt;br /&gt;
|Metal Saw&lt;br /&gt;
|For cutting wood and other objects to pieces. Or sawing bones, in case of emergency.&lt;br /&gt;
|SAWING = 30, CUTTING = 20, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chainsaw.png|centre]]&lt;br /&gt;
|Chainsaw&lt;br /&gt;
|You can cut trees, people, walls and zombies with it, just watch out for fuel.&lt;br /&gt;
|SAWING = 60, CUTTING = 50, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hypersaw.png|centre]]&lt;br /&gt;
|TM Hypersaw&lt;br /&gt;
|This eco-friendly chainsaw will Rip and Tear until it is done.&lt;br /&gt;
|SAWING = 60, CUTTING = 50, WIRE_CUTTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wirecutters ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_cutter.png|centre]]&lt;br /&gt;
|Wiremanglers&lt;br /&gt;
|An improvised monstrosity made of bent rods which can sometimes be used to snip things. Could serve you well if you stuff it with enough tool mods.&lt;br /&gt;
|WIRE_CUTTING = 20, RETRACTING = 10, BONE_SETTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cutters.png|centre]]&lt;br /&gt;
|Wirecutters&lt;br /&gt;
|Cuts wires and other objects with it.&lt;br /&gt;
|WIRE_CUTTING = 30, RETRACTING = 15, BONE_SETTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:arm-cutter.png|centre]]&lt;br /&gt;
|Armature Cutter&lt;br /&gt;
|Bigger brother of wirecutter. Can't do much in terms of emergency surgery, but does its main job better.&lt;br /&gt;
|WIRE_CUTTING = 40, CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pliers.png|centre]]&lt;br /&gt;
|Pliers&lt;br /&gt;
|A multitool from the world of maintenance. Useful for pinching, clamping, and occasional bolt turning.&lt;br /&gt;
|WIRE_CUTTING = 10, CLAMPING = 20, BOLT_TURNING = 15, BONE_SETTING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weldingtools ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ghettowelder.png|centre]]&lt;br /&gt;
|Jury-rigged Torch&lt;br /&gt;
|An assembly of pipes attached to a little gas tank. Serves capably as a welder, though a bit risky. Can be improved greatly with large amount of tool mods.&lt;br /&gt;
|WELDING = 15, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:welder.png|centre]]&lt;br /&gt;
|Welding Tool&lt;br /&gt;
|Used to weld or unweld things.&lt;br /&gt;
|WELDING = 30, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:adv_welder.png|centre]]&lt;br /&gt;
|Advanced Welding Tool&lt;br /&gt;
|A better version than the welding tool.&lt;br /&gt;
|WELDING = 40, CAUTERIZING = 15, WIRE_CUTTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_welder.png|centre]]&lt;br /&gt;
|One Star Welding Tool&lt;br /&gt;
|An old and legendary One Star welding tool. Very powerful and reliable, but its compact design causes it to suffer from a lack of both fuel storage and efficiency.&lt;br /&gt;
|WELDING = 30, CAUTERIZING = 10, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crowbars ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_crowbar.png|centre]]&lt;br /&gt;
|Rebar&lt;br /&gt;
|A pair of metal rods laboriously twisted into a useful shape. Has more space for tool mods because it's hand-made.&lt;br /&gt;
|PRYING = 10, DIGGING = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:crowbar.png|centre]]&lt;br /&gt;
|Crowbar&lt;br /&gt;
|Used to remove floors and to pry open doors.&lt;br /&gt;
|PRYING = 25, DIGGING = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pneumo_crowbar.png|centre]]&lt;br /&gt;
|Pneumatic Crowbar&lt;br /&gt;
|When you really need to crack open something.&lt;br /&gt;
|PRYING = 40, DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_crowbar.png|centre]]&lt;br /&gt;
|One Star Crowbar&lt;br /&gt;
|Looks like a classic one, but more durable. Has more space for mods too.&lt;br /&gt;
|PRYING = 25, DIGGING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer.png|centre]]&lt;br /&gt;
|Hammer &lt;br /&gt;
|Used for applying blunt force to a surface.&lt;br /&gt;
|HAMMERING = 20, PRYING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powererd_hammer.png|centre]]&lt;br /&gt;
|Powered Hammer&lt;br /&gt;
|Used for applying excessive blunt force to a surface. Powered edition.&lt;br /&gt;
|HAMMERING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:onehammer.png|centre]]&lt;br /&gt;
|One Star Sledgehammer&lt;br /&gt;
|A sledgehammer model produced by One Star, used for applying immeasurable blunt force to anything in your way. Capable of breaching even the toughtest obstacles, and cracking the most resilient skulls.&lt;br /&gt;
|HAMMERING = 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:homewrecker0.png|centre]]&lt;br /&gt;
|Homewrecker&lt;br /&gt;
|A large steel chunk welded to a long handle which resembles a sledgehammer. Extremely heavy.&lt;br /&gt;
|HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chargehammer.png|centre]]&lt;br /&gt;
|Charge Hammer&lt;br /&gt;
|After many issues with scientists trying to hammer a nail, one bright individual wondered what could be achieved by attaching a stellar-grade ship engine to the back.&lt;br /&gt;
|switched_on (HAMMERING = 60) switched_off (HAMMERING = 35)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Multitool ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:multitool.png|centre]]&lt;br /&gt;
|Multitool&lt;br /&gt;
|Used for pulsing wires to test which to cut. You can use this on airlocks or APCs to try to hack them.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tape and Glue ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Web Tape&lt;br /&gt;
|A strip of fabric covered in an all-natural adhesive. Holds things together with the power of thoughts and prayers.&lt;br /&gt;
|ADHESIVE = 15, SEALING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:taperoll.png|centre]]&lt;br /&gt;
|Duct Tape&lt;br /&gt;
|The technomancer's eternal friend. Fixes just about anything, for a while at least.&lt;br /&gt;
|ADHESIVE = 30, SEALING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fiber_tape.png|centre]]&lt;br /&gt;
|Fiber Tape&lt;br /&gt;
|A roll of flexible adhesive polymer mesh, which sets as strong as welded steel.&lt;br /&gt;
|ADHESIVE = 50, SEALING = 50&lt;br /&gt;
|-&lt;br /&gt;
|[[File:glue.png|centre]]&lt;br /&gt;
|Superglue&lt;br /&gt;
|A bucket of milky white fluid. Can be used to stick things together, but unlike tape, it cannot be used to seal things.&lt;br /&gt;
|ADHESIVE = 40, CAUTERIZING = 5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:omnitool.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Munchkin 5000&amp;quot;&lt;br /&gt;
|A fuel powered monster of a tool. Its welding attachment is capable of welding things without an eye-damaging flash, so no eye protection is required.&lt;br /&gt;
|SCREW_DRIVING = 50,BOLT_TURNING = 50, DRILLING = 20, WELDING = 30, CAUTERIZING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:engimplant.png|centre]]&lt;br /&gt;
|Engineering Omnitool&lt;br /&gt;
|An all-in-one engineering tool implant. Convenient to use and more effective than the basics, but much less efficient than customized or more specialized tools.&lt;br /&gt;
|SCREW_DRIVING = 35, BOLT_TURNING = 35, DRILLING = 15, WELDING = 30, CAUTERIZING = 10, PRYING = 25, DIGGING = 20, PULSING = 30,WIRE_CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rcd.png|centre]]&lt;br /&gt;
|Rapid Construction Device&lt;br /&gt;
|A device used to rapidly build walls and floors.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rpd.png|centre]]&lt;br /&gt;
|Rapid Piping Device&lt;br /&gt;
|A device used to rapidly build pipes.&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
=== Scalpels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shiv.png|centre]]&lt;br /&gt;
|Shiv&lt;br /&gt;
|A pointy piece of glass, abraded to an edge and wrapped in tape for a handle. Could become a decent tool or weapon with right tool mods.&lt;br /&gt;
|CUTTING = 15, WIRE_CUTTING = 5, DRILLING = 5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel.png|centre]]&lt;br /&gt;
|Scalpel&lt;br /&gt;
|Cut, cut, and once more cut.&lt;br /&gt;
|CUTTING = 30, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scalpel_t4.png|centre]]&lt;br /&gt;
|Advanced Scalpel&lt;br /&gt;
|Made of more expensive materials, sharper and generally more reliable.&lt;br /&gt;
|CUTTING = 40, WIRE_CUTTING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:scalpel_t5.png|centre]]&lt;br /&gt;
|Laser Scalpel&lt;br /&gt;
|A scalpel which uses a directed laser to slice instead of a blade, for more precise surgery while also cauterizing as it cuts.&lt;br /&gt;
|CUTTING = 40, WIRE_CUTTING = 20, LASER_CUTTING = 40, CAUTERIZING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hemostats ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png|centre]]&lt;br /&gt;
|Hemostat&lt;br /&gt;
|Used to clamp blood vessels to prevent bleeding.&lt;br /&gt;
|CLAMPING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Retractor ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png|centre]]&lt;br /&gt;
|Retractor&lt;br /&gt;
|Opens the flesh open during surgery.&lt;br /&gt;
|RETRACTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bone Setter ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bonesetter.png|centre]]&lt;br /&gt;
|Bonesetter&lt;br /&gt;
|Used to set broken or dislocated bones.&lt;br /&gt;
|BONE_SETTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Cautery ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png|centre]]&lt;br /&gt;
|Cautery&lt;br /&gt;
|This closes and seals the opened flesh.&lt;br /&gt;
|CAUTERIZING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Circular Saws ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CircularSaw.png|centre]]&lt;br /&gt;
|Circular Saw&lt;br /&gt;
|Used to remove limbs&lt;br /&gt;
|SAWING = 40, CUTTING = 30, WIRE_CUTTING = 30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:advanced_saw.png|centre]]&lt;br /&gt;
|Advanced Circular Saw&lt;br /&gt;
|Removes limbs with greater ease&lt;br /&gt;
|SAWING = 50, CUTTING = 40, WIRE_CUTTING = 40&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Surgical Drill ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SurgicalDrill.png|centre]]&lt;br /&gt;
|Surgical Drill&lt;br /&gt;
|You can drill using this item. You dig?&lt;br /&gt;
|DRILLING = 30&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medimplant.png|centre]]&lt;br /&gt;
|Medical Omnitool&lt;br /&gt;
|An all-in-one medical tool implant based on the legendary One Star model. While convenient, it is less efficient than more advanced surgical tools, such as laser scalpels, and requires a power cell.&lt;br /&gt;
|CLAMPING = 30, RETRACTING = 30, BONE_SETTING = 30, CAUTERIZING = 30, SAWING = 15, CUTTING = 30, WIRE_CUTTING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:medmulti.png|centre]]&lt;br /&gt;
|One Star Medmultitool&lt;br /&gt;
|A compact One Star medical multitool. It has all surgery tools.&lt;br /&gt;
|CLAMPING = 30, RETRACTING = 30, BONE_SETTING = 30, CAUTERIZING = 30, SAWING = 15, CUTTING = 30, WIRE_CUTTING = 25&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Digging and Mining ==&lt;br /&gt;
&lt;br /&gt;
=== Shovels ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:impro_shovel.png|centre]]&lt;br /&gt;
|Junk Shovel&lt;br /&gt;
|A large but fragile tool for moving dirt and rock, made by hand. Has more than enough space for tool mods to make it better.&lt;br /&gt;
|SHOVELING = 25, DIGGING = 25, EXCAVATION = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:shovel.png|centre]]&lt;br /&gt;
|Shovel&lt;br /&gt;
|A large tool for digging and moving dirt and rock.&lt;br /&gt;
|SHOVELING = 30, DIGGING = 30, EXCAVATION = 10, HAMMERING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:powershovel.png|centre]]&lt;br /&gt;
|Power Shovel 9000&lt;br /&gt;
|A powered shovel for all your dumpster diving needs.&lt;br /&gt;
|SHOVELING = 60, DIGGING = 40, EXCAVATION = 20, HAMMERING = 15&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pickaxes ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pick_hand.png|centre]]&lt;br /&gt;
|Hand Pickaxe&lt;br /&gt;
|A smaller, more precise version of the pickaxe, used for archeology excavation.21&lt;br /&gt;
|EXCAVATION = 30, PRYING = 15&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pickaxe.png|centre]]&lt;br /&gt;
|Pickaxe&lt;br /&gt;
|The most basic of mining tools, for short excavations and small mineral extractions.&lt;br /&gt;
|EXCAVATION = 30, PRYING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_pickaxe.png|centre]]&lt;br /&gt;
|One Star Pickaxe&lt;br /&gt;
|A standard One Star basic tool. There used energy technologies what makes it enough powerful and cheap at the same time.&lt;br /&gt;
|DIGGING = 40, PRYING = 20&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Jackhammers ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jackhammer.png|centre]]&lt;br /&gt;
|Jackhammer&lt;br /&gt;
|Cracks rocks with blasts, perfect for killing cave lizards.&lt;br /&gt;
|QUALITY_DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_jackhammer.png|centre]]&lt;br /&gt;
|One Star Jackhammer&lt;br /&gt;
|A heavy One Star tool that cracks rocks with blasts, perfect for killing capitalist pigs.&lt;br /&gt;
|QUALITY_DIGGING = 35&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Drills ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Tool Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:handdrill.png|centre]]&lt;br /&gt;
|Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the rock walls.&lt;br /&gt;
|DIGGING = 40, DRILLING = 10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamonddrill.png|centre]]&lt;br /&gt;
|Diamond-point Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce the heavens!&lt;br /&gt;
|DIGGING = 50, DRILLING = 20&lt;br /&gt;
|-&lt;br /&gt;
|[[File:one_star_drill.png|centre]]&lt;br /&gt;
|One Star Mining Drill&lt;br /&gt;
|Yours is the drill that will pierce through the worker, metaphorically.&lt;br /&gt;
|DIGGING = 40, DRILLING = 10&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toolmods ==&lt;br /&gt;
=== Reduces Tool Degradation ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brace_bar.png|centre]]&lt;br /&gt;
|Brace Bar&lt;br /&gt;
|A sturdy pole made of fiber tape and plasteel rods. Can be used to reinforce the shaft of many tools.&lt;br /&gt;
|Reduces tool degradation.&lt;br /&gt;
|Any tool that has a shaft.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:heatsink.png|centre]]&lt;br /&gt;
|Heatsink&lt;br /&gt;
|An array of plasteel fins which dissipates heat, reducing damage and extending the lifespan of power tools.&lt;br /&gt;
|Reduces tool degradation.&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plate.png|centre]]&lt;br /&gt;
|Reinforced Plating&lt;br /&gt;
|A sturdy bit of plasteel that can be bolted onto any tool to protect it. Tough, but bulky.&lt;br /&gt;
|Reduces tool degradation at the cost of making the tool bigger and less precise.&lt;br /&gt;
|Any tool or weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:guard.png|centre]]&lt;br /&gt;
|Metal Guard&lt;br /&gt;
|A bent piece of metal that wraps around sensitive parts of a tool, protecting it from impacts, debris, and stray fingers.&lt;br /&gt;
|Reduces tool degradation and increases precision.&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plasmablock.png|centre]]&lt;br /&gt;
|Plasmablock&lt;br /&gt;
|A plasmablock is way more efficient to dissipate heat than classic heatsinks or waterblocks thanks to the tremendous heat-transfer capacity of liquid plasma. The fluid that is actively pumped through a radiator and cooled by fans. It greatly extends the lifespan of power tools.&lt;br /&gt;
|Reduces tool degradation at he cost of increased power and fuel consumption.&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rubbermesh.png|centre]]&lt;br /&gt;
|Rubber Mesh&lt;br /&gt;
|A rubber mesh that can wrapped around sensitive parts of a tool, protecting them from impacts and debris.&lt;br /&gt;
|Reduces tool degradation.&lt;br /&gt;
|Any tool or melee weapon.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Workspeed ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ratchet.png|centre]]&lt;br /&gt;
|Ratcheting Mechanism&lt;br /&gt;
|A mechanical upgrade for wrenches and screwdrivers which allows the tool to only turn in one direction.&lt;br /&gt;
|Increased workspeed&lt;br /&gt;
|Only works on screwdrivers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:paint_red.png|centre]]&lt;br /&gt;
|Red Paint&lt;br /&gt;
|Do red tools really work faster, or is the effect purely psychological?&lt;br /&gt;
|Increased workspeed at the cost of precision.&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:whetstone.png|centre]]&lt;br /&gt;
|Sharpening Block&lt;br /&gt;
|A rough single-use block to sharpen a blade. The honed edge cuts smoothly.&lt;br /&gt;
|Increased worksped and improved precision.&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:diamond_blade.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Gleaming Edge&amp;quot;&lt;br /&gt;
|An adaptable industrial grade cutting disc, with diamond dust worked into the metal. Exceptionally durable.&lt;br /&gt;
|Increased workspeed and reduced tool degradation.&lt;br /&gt;
|Any item that has a blade.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oxyjet.png|centre]]&lt;br /&gt;
|Oxyjet Canister&lt;br /&gt;
|A canister of pure, compressed oxygen with adapters for mounting onto a welding tool. Used alongside fuel, it allows for higher burn temperatures.&lt;br /&gt;
|Increased workspeed at the cost of increased tool degredation.&lt;br /&gt;
|Only works on welders&lt;br /&gt;
|-&lt;br /&gt;
|[[File:motor.png|centre]]&lt;br /&gt;
|High Power Motor&lt;br /&gt;
|A motor for power tools with a higher horsepower than usually expected. Significantly enhances productivity and lifespan, but more expensive to run and harder to control.&lt;br /&gt;
|Increased workspeed at the cost of increased tool degradation, fuel and power cost, and reduced precision.&lt;br /&gt;
|Any tool that uses a motor.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:antistaining.png|centre]]&lt;br /&gt;
|Anti Staining Paint&lt;br /&gt;
|Applying a thin coat of this paint on a tool prevents stains, dirt or dust to adhere to its surface. Everyone works better and faster with clean tools.&lt;br /&gt;
|Increased workspeed and precision&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:booster.png|centre]]&lt;br /&gt;
|Booster&lt;br /&gt;
|When you do not care about energy comsumption and just want to get shit done quickly. This device shunts the power safeties of your tool whether it uses fuel or electricity.&lt;br /&gt;
|Increased workspeed at the cost of increased tool degradation and fuel and power cost&lt;br /&gt;
|All items that uses a motor&lt;br /&gt;
|-&lt;br /&gt;
|[[File:injector.png|centre]]&lt;br /&gt;
|Plamsa Injector&lt;br /&gt;
|If the words &amp;quot;safety regulations&amp;quot; do not mean anything to you, you may consider installing this fine piece of technology on your tool. It injects small amounts of plasma in the fuel mix before combustion to greatly increase its power output, making all kinds of tasks easier to perform.&lt;br /&gt;
|Increased workspeed at the cost of increased tool degradation and fuel and power cost&lt;br /&gt;
|Only Welders.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Increases Precision ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:laser_guide.png|centre]]&lt;br /&gt;
|Asters &amp;quot;Guiding Light&amp;quot; laser guide&lt;br /&gt;
|A small visible laser which can be strapped onto any tool, giving an accurate representation of its target. Helps improve precision.&lt;br /&gt;
|Increases precision.&lt;br /&gt;
|Any tool and weapon&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stabilizing.png|centre]]&lt;br /&gt;
|Gyrostabilized Grip&lt;br /&gt;
|A fancy mechanical grip that partially floats around a tool, absorbing tremors and shocks. Allows precise work with a shaky hand.&lt;br /&gt;
|Increases precision.&lt;br /&gt;
|Any single handed tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:magnetic.png|centre]]&lt;br /&gt;
|Magnetic Bit&lt;br /&gt;
|Magnetises tools used for handling small objects, reducing instances of dropping screws and bolts.&lt;br /&gt;
|Increases precision&lt;br /&gt;
|Any screwdriving, clamping and bone setting tool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ported_barrel.png|centre]]&lt;br /&gt;
|Ported Barrel&lt;br /&gt;
|A barrel extension for a welding tool which helps manage gas pressure and keep the torch steady.&lt;br /&gt;
|Increases precision at the cost of increased tool degradation and size.&lt;br /&gt;
|Only welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compensatedbarrel.png|centre]]&lt;br /&gt;
|Gravity Compensated Barrel&lt;br /&gt;
|A barrel extension for welding tools that integrates a miniaturized gravity generator that help keep the torch steady by compensating the weight of the tool.&lt;br /&gt;
|Increased precistion at the cost of increased tool degradation and fuel and power cost&lt;br /&gt;
|Any tool that uses fuel or power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vibcompensator.png|centre]]&lt;br /&gt;
|Vibration Compensator&lt;br /&gt;
|A ground-breaking innovation that dampens the vibration of a tool by emitting sound waves in a specific pattern. It does not make any sense but neither do you by installing that on your tool.&lt;br /&gt;
|Increased precision at the cost of your dignity. (makes the tool honk)&lt;br /&gt;
|Any tool and melee weapon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous and Utility ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width=5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Modifiers&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Required Qualities&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cell_mount.png|centre]]&lt;br /&gt;
|Heavy Cell Mount&lt;br /&gt;
|A bulky adapter which allows oversized power cells to be installed into small tools.&lt;br /&gt;
|Allows for a bigger power cell to be used at the cost of max item health, increased tool degradation and size.&lt;br /&gt;
|Any tool or weapons that uses power.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canister.png|centre]]&lt;br /&gt;
|Expanded Fuel Tank&lt;br /&gt;
|An auxiliary tank which stores 100 extra units of fuel at the cost of degradation.&lt;br /&gt;
|Increased fual cap at the cost of max item health, increased tool degradation and size.&lt;br /&gt;
|Only welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:canister_holding.png|centre]]&lt;br /&gt;
|Expanded Fuel Tank of Holding&lt;br /&gt;
|Rare relic of OneStar uses the bluetech space to store additional 600 units of fuel at the cost of degradation.&lt;br /&gt;
|Greatly increased fual cap at the cost of max item health, increased tool degradation and size.&lt;br /&gt;
|Only Welders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:expand.png|centre]]&lt;br /&gt;
|Expandsion Port&lt;br /&gt;
|A bulky adapter which allows more modifications to be attached to the tool. A bit fragile but you can compensate.&lt;br /&gt;
|Increased upgrade capacity at the cost of increased tool size, tool degradation and reduced precision.&lt;br /&gt;
|All tools and weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hammer_addon.png|centre]]&lt;br /&gt;
|Flat Surface&lt;br /&gt;
|An attachment that fits on almost everything, that gives a simple flat surface to employ the tool for hammering.&lt;br /&gt;
|Allows any tool to have the hammering quality at the cost of reduced workspeed.&lt;br /&gt;
|All tools.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png|centre]]&lt;br /&gt;
|Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations.&lt;br /&gt;
|Greatly reduces sound from a tool at the cost of the tool's max health.&lt;br /&gt;
|All tools and melee weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:repair_nano.png|centre]]&lt;br /&gt;
|Repair Nano&lt;br /&gt;
|Very rare tool mod from OneStar powered by their nanomachines. It repairs the tool while in use and makes it near unbreakable.&lt;br /&gt;
|Greatly reduced tool degradation.&lt;br /&gt;
|All tools and weapons&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hydraulic.png|centre]]&lt;br /&gt;
|Hydraulic Circuits&lt;br /&gt;
|A complex set of hydraulic circuits that can be installed on a tool to greatly improve its functions. It's loud as hell though so do not plan on being stealthy.&lt;br /&gt;
|Greatly increases workspeed and precision, but at the cost of increased sound produced.&lt;br /&gt;
|All tools&lt;br /&gt;
|-&lt;br /&gt;
|[[File:randomizer.png|centre]]&lt;br /&gt;
|BSL &amp;quot;Randomizer&amp;quot; tool polish&lt;br /&gt;
|This unidentified tar-like liquid warps and bends reality around it. Applying it to a tool may have unexpected results.&lt;br /&gt;
|Completely randomizes stats.&lt;br /&gt;
|All tools&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Chargehammer.png&amp;diff=4322</id>
		<title>File:Chargehammer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Chargehammer.png&amp;diff=4322"/>
		<updated>2021-01-06T12:25:38Z</updated>

		<summary type="html">&lt;p&gt;Honestly: &lt;/p&gt;
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		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Whetstone.png&amp;diff=4321</id>
		<title>File:Whetstone.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Whetstone.png&amp;diff=4321"/>
		<updated>2021-01-06T12:06:51Z</updated>

		<summary type="html">&lt;p&gt;Honestly: &lt;/p&gt;
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		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Vibcompensator.png&amp;diff=4320</id>
		<title>File:Vibcompensator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Vibcompensator.png&amp;diff=4320"/>
		<updated>2021-01-06T12:06:45Z</updated>

		<summary type="html">&lt;p&gt;Honestly: &lt;/p&gt;
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		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Stabilizing.png&amp;diff=4319</id>
		<title>File:Stabilizing.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Stabilizing.png&amp;diff=4319"/>
		<updated>2021-01-06T12:06:40Z</updated>

		<summary type="html">&lt;p&gt;Honestly: &lt;/p&gt;
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		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Rubbermesh.png&amp;diff=4318</id>
		<title>File:Rubbermesh.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Rubbermesh.png&amp;diff=4318"/>
		<updated>2021-01-06T12:06:34Z</updated>

		<summary type="html">&lt;p&gt;Honestly: &lt;/p&gt;
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		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Repair_nano.png&amp;diff=4317</id>
		<title>File:Repair nano.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Repair_nano.png&amp;diff=4317"/>
		<updated>2021-01-06T12:06:27Z</updated>

		<summary type="html">&lt;p&gt;Honestly: &lt;/p&gt;
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		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Ratchet.png&amp;diff=4316</id>
		<title>File:Ratchet.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Ratchet.png&amp;diff=4316"/>
		<updated>2021-01-06T12:06:21Z</updated>

		<summary type="html">&lt;p&gt;Honestly: &lt;/p&gt;
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		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Randomizer.png&amp;diff=4315</id>
		<title>File:Randomizer.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Randomizer.png&amp;diff=4315"/>
		<updated>2021-01-06T12:06:13Z</updated>

		<summary type="html">&lt;p&gt;Honestly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Ported_barrel.png&amp;diff=4314</id>
		<title>File:Ported barrel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Ported_barrel.png&amp;diff=4314"/>
		<updated>2021-01-06T12:06:07Z</updated>

		<summary type="html">&lt;p&gt;Honestly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Plate.png&amp;diff=4313</id>
		<title>File:Plate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Plate.png&amp;diff=4313"/>
		<updated>2021-01-06T12:06:01Z</updated>

		<summary type="html">&lt;p&gt;Honestly: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Honestly</name></author>
	</entry>
</feed>