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	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Deep_Mining_ErisEn&amp;diff=6248</id>
		<title>Guide to Deep Mining ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Deep_Mining_ErisEn&amp;diff=6248"/>
		<updated>2023-11-02T00:07:42Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: /* The Deep Drill */ made sure some sections will be seen as old after the Mining Rework, added descriptions for things after the Mining Rework.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Deep Mining on Asteroids=&lt;br /&gt;
&lt;br /&gt;
Congratulations on signing on for Aster's Guild deep resources exploitation, miner, and welcome on board. Settle in and get your bearings, then proceed to the control terminal aboard the Hulk shuttle and select your first landing site! We are looking forward to seeing you in action! &lt;br /&gt;
&lt;br /&gt;
=First steps=&lt;br /&gt;
&lt;br /&gt;
You just woke up from your cryosleep as an Aster's Guild miner and don't know what do do? Here are some steps to follow to successfully extract your first minerals from those deep space rocks!&lt;br /&gt;
&lt;br /&gt;
* Head to Section III and enter Aster's Guild lobby, on the opposite side of the corridor from the Club.&lt;br /&gt;
* Go down to the mining dock by crossing the two double airlocks.&lt;br /&gt;
* If the Hulk shuttle is still docked to the ship, get in there! Otherwise, you can ask on Aster's Guild comms channel (''':u''') when the shuttle will come back and enjoy some beers at the Club (or help your fellow Aster's technicians if you're the serious kind)&lt;br /&gt;
* Just after entering the shuttle, grab your voidsuit and an oxygen tank in the room near the entrance. Take the mining scanner as well, you will need it.&lt;br /&gt;
* Head further inside the shuttle toward the control room to grab the rest of your gear. You should see a few locked mining lockers. You can open them with your ID card if they have not been claimed yet by another miner. Grab your shotgun, pickaxe, .50 cal slug box and put a few in your pockets for quick reload. Don't forget your mining satchel to store ores.&lt;br /&gt;
* Announce on Aster's comms that you are going out in case another miner wants to come with you and so that people know that they have to go looking for your corpse if they don't hear about you in the next hour.&lt;br /&gt;
* If you got everything you need, use the control console in the cockpit, select one of the available Asteroid Landing Site then launch the shuttle.&lt;br /&gt;
* Oops, I hope you buckled yourself. Ah, don't worry, eating the floor don't hurt that much. ''Worse awaits you anyway''.&lt;br /&gt;
&lt;br /&gt;
=I have landed on the asteroid, what do I do now?=&lt;br /&gt;
&lt;br /&gt;
* Before going out, grab a spare large energy cell, a welder and a wrench.&lt;br /&gt;
* Get one of the big wooden mining box and pull it into the airlock. &lt;br /&gt;
* Take one of the deep mining drill in storage and pull it in the airlock as well.&lt;br /&gt;
* Once you got everything, turn on your internals and use the buttons to cycle to the exterior.&lt;br /&gt;
* Take a deep breath and enjoy the atmosphere (in a figurative sense, do NOT remove your helmet)&lt;br /&gt;
* Use your mining scanner on the ground to scan it and watch the '''seismic activity''' level, it will impact how much minerals you get out of the cavern, but also how many golems are going to be present in your lucrative mining operations. Do not pay to much attention to the ore levels, the cavern contains lots of ore rocks and veins and they drop more than the ones on the surface.&lt;br /&gt;
* Wrench the deep drill on the spot you want, then click on it with an empty hand. For the drill to work properly, the space around it should be clear (so basically nothing in a 3x3 square with the drill in the middle).&lt;br /&gt;
* Get your gun ready, the Cavern contains lots of dangerous golems! Stay cautious and alert when mining in the Cavern, there will be hostiles!&lt;br /&gt;
*The drill is safe and the cavern can be left open until you want another Cavern to explore.&lt;br /&gt;
&lt;br /&gt;
= The Deep Drill =&lt;br /&gt;
[[File:Mining Drill.png|left|frameless]]&lt;br /&gt;
This giant machine is the drill that'll dig up the entrance to all those ores hidden inside the asteroid. It uses power to dig holes, uses L-sized power cells and comes pre-installed with an Asters Robustcell 5000L, meaning it will dig quite a few cavern entrances before requiring battery replacement.&lt;br /&gt;
&lt;br /&gt;
'''(Old)''' To unload the drill, you can right click it and press the &amp;quot;Unload Drill&amp;quot; action. If you unload the drill while next to an ore box, the minerals will be unloaded into the box instead of the ground.&lt;br /&gt;
&lt;br /&gt;
To replace the cell, the Drill must be powered down, then the hatch must be opened with a screwdriver, then you can take out the power cell and replace it.&lt;br /&gt;
&lt;br /&gt;
If the drill stops working for some reason while running, it may either be because it's out of power, '''(Old)'''you pushed the ore box next to it or it was badly damaged for some reason.&lt;br /&gt;
=Seismic activity=&lt;br /&gt;
&lt;br /&gt;
The Seismic Activity of the spot the Drill is on influences the density of ore inside the cavern - how much ore each mineral wall drops, and the quantity and quality of golems inside the cavern.&lt;br /&gt;
&lt;br /&gt;
The higher the seismic activity, the harder the cavern is to clear out, but the more minerals you get! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Old)'''The seismic activity influences the difficulty of the mining operations. The harder the mission, the more minerals you get!&lt;br /&gt;
&lt;br /&gt;
As soon as the deep drill starts to extract, a first burrow will spawn, then other will follow at regular interval. Each burrow spawns a batch of golems at regular interval. The number of golems that are spawned depend on the seismic level. Special kinds of golems can spawn for the higher seismic levels. Burrows can be destroyed by attacking them to prevent the situation from going out of hands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Seismic Level || Classification || Mineral multiplier || Burrows || Interval between burrow spawns || Interval between golems spawns || Golems per spawn || Special golem probability &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dormant || x 1.0 || 2 || 30 sec || 24 sec || 2 || 0 %&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Negligible || x 1.4 || 2 || 24 sec || 20 sec || 2 || 0 %&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Typical || x 1.7 || 3 || 24 sec || 18 sec || 3 || 10 %&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Substantial || x 2.0 || 3 || 24 sec || 18 sec || 3 || 20 %&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Major || x 2.3 || 4 || 20 sec || 14 sec || 4 || 30 %&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Abnormal || x 3.0 || 5 || 18 sec || 12 sec || 4 || 30 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
''&amp;quot;Scanner reports significant seismic activity. And it's heading your way. Dig in and prepare.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The local mineral-based wildlife does not tolerate your presence here, as you are destroying their home. They will relentlessly pursue you if they see you, and will beat you down should they reach you. Killing them also collapses them into a pile of the minerals they are made of.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''(Old)'''Local wildlife does not enjoy your mining activities and will try to destroy the deep drill. It will explode if its health pool goes to zero so you better protect it. Fair warning: any destruction of company property will be deducted from your pay at the end of the month. You can slowly repair the drill with a welder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Golem Type || Health || Ballistic Armor || Melee Armor || Energy Armor || Damage (Melee) || Damage (Ranged) || Speed || Special ability &lt;br /&gt;
|-&lt;br /&gt;
| Iron || High || High || None || Low || Low || None || Sluggish || None&lt;br /&gt;
|-&lt;br /&gt;
| Coal || Medium || Medium || None || Low || Medium || None || Medium || When engulfed in fire, turns into a diamond golem.&lt;br /&gt;
|-&lt;br /&gt;
| Silver || Low || Low || None || Low || Extreme || None || High || Sharp attacks: bleed and puncture voidsuits. Also reflects part of the damage it takes in melee.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma || Low || Low || None || High || Feeble || Medium || Medium || When shot to death, it charges up for a few seconds then explodes in a ball of plasma fire. If hit in melee whilst charging up, the charge stops and the golem simply dies.&lt;br /&gt;
|-&lt;br /&gt;
| Platinum || Medium || High || None || Medium || Feeble || High || Sluggish || Ranged attack is slow but deal massive damage and weaken the target.&lt;br /&gt;
|-&lt;br /&gt;
| Uranium || Medium || Medium || None || Extreme || None || None || Low || Heal all nearby golems at a quick rate, '''a priority target'''&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || Extreme || High || Low || Medium || Medium || None || Sluggish || Goes straight toward the drill and deals massive damage to structures in its way.&lt;br /&gt;
|-&lt;br /&gt;
| Ansible || Low || Low || None || Low || None || Medium || Medium || Shoot a bolt that does burn and sanity damages. Can lock on a miner to teleport them near other golems after a few seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon death, golems drop a few clumps of their respective ore.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* '''(Old)'''You can destroy golem burrows by hitting them with weapons. You should try to do it when possible to limit golem spawns. With several burrows, the number of golems can quickly snowball and becomes unmanageable.&lt;br /&gt;
* You can repair the drill with a tool with welding quality. If its health is above 66%, you can completely repair it. If it is between 33% and 66%, you can only repair it up to 66%. If it is below 33%, you can only repair it up to 33%. You can have a rough estimation of drill health by examining it.&lt;br /&gt;
*Closing the Cavern hole will instantly kill everything inside it, so be sure to communicate with your fellow miners well if you don't want to die or accidentally kill them!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guild_Miner_ErisEn&amp;diff=6247</id>
		<title>Guild Miner ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guild_Miner_ErisEn&amp;diff=6247"/>
		<updated>2023-11-01T23:59:27Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: Added an equipment section, and the K.A.R.L.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Guild_MinerFancy.png&lt;br /&gt;
|jobtitle = Guild Miner&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Guild Merchant and Captain&lt;br /&gt;
|duties = Extract and process minerals from the asteroid, and junk piles found on the ship.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Who took the double barreled shotguns?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{{divhide|Job Description Ingame|color=#414141|88%|}}&lt;br /&gt;
''&amp;quot;You are an asteroid miner, working in resource procurement for the local branch of Asters' Merchant Guild.''&lt;br /&gt;
''Your primary responsibility is to head out on the Mining Barge, and dig up as much ore as you can on an asteroid. The barge contains all the facilities to process that ore too, and allows you to deliver refined materials ready for use. All the stuff you dig up goes to the guild, and from then on it's the merchant's responsibility to sell it to other departments.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your second responsibility is to help out aboard ship, while waiting to reach an asteroid. Quite notably, the roaches infesting the ship make heavy use of burrows to get around. You have the tools and expertise to effectively deal with these burrows, and you should try to destroy them wherever you find them.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your third responsibility is as an unofficial security guard. The guild is a popular target for thieves, and one of the unspoken reasons for keeping rough, sturdy people like you on the payroll is to deter those thieves, and punish them with a swift beating for attempting to steal from the merchant. Try to keep the beatings nonlethal though, murder generates too much bad publicity.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Character Expectations'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Miners should be tough and physically strong. Unafraid to get their hands dirty.''&lt;br /&gt;
''You should be competent in an EVA suit and in operating heavy machinery.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Duties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Dig up ores and minerals, process them into usable material.''&lt;br /&gt;
''Collapse burrows around the ship to help fight off the roach infestation.''&lt;br /&gt;
''Protect the Guild wing and the merchant, from thieves and intruders.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Loyalties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your first loyalty is to yourself and survival. This ship is mostly just a paycheck to you.''&lt;br /&gt;
''Your second loyalty is to the merchant, he ensures you're well paid and respected, in a universe where workers are often treated as interchangeable parts.&amp;quot;''{{divhide|end}}&lt;br /&gt;
The humble Guild Miners are part of the lowest caste of laborers employed by the Asters Guild. They are not members, nor aspiring to be. These men and women were brought here for one purpose and one purpose only: skilled and unskilled labor. The miners dutifully mine resources for the Guild to trade, and get compensated well for it; since they alone undertake the risks involved in traveling outside of the ship. Sometimes, the Guild will require extra staff(''i.e.'' muscle) for security and enforcement of order inside the cargo area; Miners will often fulfill that role as well if they must stay aboard the Eris.&lt;br /&gt;
==Duties==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a Miner, your duties are quite self-explanatory. You have to mine. This requires the Eris to be in the vicinity of an asteroid. When the round starts consider letting the Guild Merchant or any other heads of staff know that you are presently waiting and you need to go mining. Usually the ship will be piloted to the asteroid shortly after the round starts.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Make your way to the Cargo area in Section 3(across from the bar and chapel) and use the stairs going down to find the Hulk shuttle. Your locker and equipment will be located on that shuttle. Get acquainted with your things(notably the ore detector and meson scanner) and feel free to modify your digging tool to make it more efficient. Also, a double barreled break action shotgun will be available to you at round start with boxes of shotgun slug shells. These are for miners specifically, so go ahead and take one.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once you hear that the Ship has been piloted to the asteroid, you can take off in the Hulk Shuttle using the console at the helm. Make sure you are ready with a voidsuit and oxygen tank before making your way outside.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
The tools of the trade. A miner cannot mine without these.&lt;br /&gt;
&lt;br /&gt;
=== Void Mining Suit ===&lt;br /&gt;
The only thing standing between the Miner and the empty vacuum of Space outside the Hulk, on the asteroid and inside its caverns. This suit, which has a retractable helmet that comes with toggleable lights, allows the miner to safely excavate ore in higher pressure differentials, including the lack of pressure, areas with dangerous gases, and also allows the miner to endure more strikes from the golems that populate the caverns of the Asteroid.&lt;br /&gt;
&lt;br /&gt;
=== Mesons ===&lt;br /&gt;
To be able to find minerals hidden inside the rock walls of the Asteroid and its Caverns, Meson Goggles are provided in every Miner Locker. These goggles take S-Class Batteries, and allow the Miner to see tiles through walls, which allow the miner to spot mineral veins within the rock walls of the asteroid.&lt;br /&gt;
&lt;br /&gt;
=== Ore Satchel ===&lt;br /&gt;
You can't carry all these ore chunks by hand, and they take up a lot of space in backpacks, satchels and dufflebags. Enter the Ore Satchel, designed specifically to hold more Ore than normal, the Ore Satchel can also scoop ores off the floor, as well as empty its contents inside Ore Boxes.&lt;br /&gt;
&lt;br /&gt;
=== Pickaxe ===&lt;br /&gt;
You can't mine rocks with your bare hands! That's where the Pickaxe comes in!, This handy tool is used to break rocks to get them to drop the ores you're after, and its sharp tip can be used to defend yourself from the pesky golems if you're out of ammo or fumbled a reload.&lt;br /&gt;
&lt;br /&gt;
=== Mining Drill ===&lt;br /&gt;
The miner's Ol' Reliable tool for digging. The Mining Drill is found inside every Mining Locker alongside a few upgrades, and is way faster than the Pickaxe at digging and excavating, at the cost of consuming power for every action.&lt;br /&gt;
&lt;br /&gt;
=== Double Barreled Shotgun ===&lt;br /&gt;
Defending yourself at range is better than defending yourself with your bare hands. This ancient but reliable design is found in every locker alongside a box of 12G Slug shells, holds two 12G shells and reloading is as simple as flipping the barrel out it to eject the spent shells, loading in new ones and flipping it back on again.&lt;br /&gt;
&lt;br /&gt;
=== K.A.R.L ===&lt;br /&gt;
The 'Kinetic Acceleration Reconfigurable Lodebreaker' or K.A.R.L for short, is the latest addition to the miner's arsenal, found on the same racks as the Mining Voidsuits and purchasable from Aster's Solnishko Trade Station, this little tool doubles as a Gun and a Pickaxe.&lt;br /&gt;
&lt;br /&gt;
In Pickaxe Mode, the K.A.R.L smashes rocks and heads alike with its sharp tip and can emit an energy blade that allows it to smash rocks and skulls faster.&lt;br /&gt;
&lt;br /&gt;
In Ranged mode, the K.A.R.L semi-automatically fires high energy lasers that deal modest damage in low pressure environments like a vacuum, but deals less in regular atmospheres.&lt;br /&gt;
&lt;br /&gt;
The K.A.R.L is powered by M-Class Batteries, and can recharge its battery by being used in unpowered Pickaxe Mode, or continuous pumping in Ranged Mode.&lt;br /&gt;
&lt;br /&gt;
The K.A.R.L Pickaxe Mode also doubles as a prying tool and weak cutting tool when unpowered, and a Welding tool when powered.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
You have two options for mining: You can use the giant drill found in the Hulk Shuttle to create a cavern full of dense ore veins to mine and golems to fight or you can mine safely on the surface. To get the most materials and resources, the cavern from the giant drill is preferred.&lt;br /&gt;
&lt;br /&gt;
=== Ore Box ===&lt;br /&gt;
While your ore satchel can hold a substantial quantity of ores, it will not be able to hold more than a small vein's worth. This is where the Ore Box comes in. The Ore box can hold an infinite quantity of ores, which is great for stripping an entire cavern of all its ore. The Ore Box can also be unloaded into with the ore satchel, and itself be unloaded onto the ground or onto the Hulk's Ore Processing Conveyor inputs. &lt;br /&gt;
===Drill===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Use the ore detector found in your locker to locate materials that you would like to acquire, and the desired seismic level, which will dictate the density of ores and quantity and quality of golems that will spawn inside the cavern. Once you find the spot, its time to drill the hole to the cavern and drop in.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Sometimes the drill will stop running; you will be able to tell since it will show a red light. This happens because either the drill is full, has run out of materials to mine or has run out of power. This will require you to restart the drill by opening the hatch on the head with a screwdriver and replacing the cell. While it is open you can switch out Power Cells by clicking it with an empty hand. Otherwise empty it to free up storage, or move the drill to a different location. &lt;br /&gt;
===Manual===&lt;br /&gt;
&amp;lt;p&amp;gt; &lt;br /&gt;
Use your meson scanners to spot minerals and resources in the rock. Use your mining drill to dig them out and put them into your satchel. You can empty the satchel into the ore box by clicking on it with the satchel in your hand. You have plenty of time to dig while the cavern is up, and feel free to explore the area for more resources or points of interest.&lt;br /&gt;
==Smelting==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once you’ve gotten a fair amount of materials in your ore box, you’re going to want to use the Hulk Shuttles' internal smelter to smelt them into usable materials. Bring your ore box up to the only exposed conveyor and start the materials processor. This will pull the materials out of your crate and store them inside the smelter. Use the console on the other side to smelt and alloy the raw metals. Following is a chart for what you have to do with each resource. Note that processing ore with the wrong procedure can cause accidents and turn the metals into worthless slag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :lightblue;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Processing method&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16%&amp;quot;| '''Name (Raw ore)'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Smelting'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Compressing'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Alloying'''&lt;br /&gt;
|- &lt;br /&gt;
|'''Rough Diamond'''&lt;br /&gt;
|&lt;br /&gt;
|Diamond Sheets&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Hematite'''&lt;br /&gt;
|Iron Ingot &lt;br /&gt;
|&lt;br /&gt;
|Steel Sheet, Plasteel Sheet&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Hydrogen'''&lt;br /&gt;
|Tritium Ingot 	&lt;br /&gt;
|Metallic Hydrogen Sheet&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Native Gold'''&lt;br /&gt;
|Gold Ingot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- 		&lt;br /&gt;
|'''Native Silver'''&lt;br /&gt;
|Silver Ingot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- 		&lt;br /&gt;
|'''Plasma Ore'''&lt;br /&gt;
|Explosion&lt;br /&gt;
|Plasma Crystal&lt;br /&gt;
|Plasteel Sheets, Borosilicate Glass Sheets&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Pitchblende'''&lt;br /&gt;
|Uranium Sheet 	&lt;br /&gt;
|Pitchblende Brick&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Carbon''' 	&lt;br /&gt;
|Plastic Sheet 	&lt;br /&gt;
|Carbon &amp;quot;Sheet&amp;quot;&lt;br /&gt;
|Steel Sheet&lt;br /&gt;
|- &lt;br /&gt;
|'''Raw Platinum''' 	&lt;br /&gt;
|Platinum Ingot 	&lt;br /&gt;
|Osmium Ingot 	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Sand''' 	&lt;br /&gt;
|Glass Sheet 	&lt;br /&gt;
|Sandstone 	&lt;br /&gt;
|Borosilicate Glass Sheet&lt;br /&gt;
|}&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- ;style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Alloying&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; width=&amp;quot;42%&amp;quot; | '''Ingredient'''&lt;br /&gt;
|width=&amp;quot;16%&amp;quot;| '''Result'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|2 Hematite&lt;br /&gt;
|1 Carbon	&lt;br /&gt;
|1 Plasma Ore&lt;br /&gt;
|'''Plasteel Sheet'''&lt;br /&gt;
|- 		&lt;br /&gt;
|2 Sand&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1 Plasma Ore&lt;br /&gt;
|'''Borosilicate Glass Sheet'''&lt;br /&gt;
|- 		&lt;br /&gt;
|1 Hematite&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1 Carbon&lt;br /&gt;
|'''Steel Sheet'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* It may be better to not process your ores at the smelter, but to sell them at the trading beacon, giving you some cash to buy better power cells or equipment.&lt;br /&gt;
* Giving Moebius Science materials is a fast way to freely obtain equipment that only R&amp;amp;D can reliably produce, such as Atomcells for your meson or the deep drill and toolmods, alongside some weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;youtube dimensions=&amp;quot;320x200&amp;quot;&amp;gt;https://www.youtube.com/watch?v=pbLt7bGDAPY&amp;amp;feature=youtu.be&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Deep_Mining_ErisEn&amp;diff=6067</id>
		<title>Guide to Deep Mining ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Deep_Mining_ErisEn&amp;diff=6067"/>
		<updated>2023-09-02T09:41:01Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: Deep Drill Defense to Cavern Expedition, don't know about how much the seismic level influences the cavern so i left the burrows unedited.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Deep Mining on Asteroids=&lt;br /&gt;
&lt;br /&gt;
Congratulations on signing on for Aster's Guild deep resources exploitation, miner, and welcome on board. Settle in and get your bearings, then proceed to the control terminal aboard the Hulk shuttle and select your first landing site! We are looking forward to seeing you in action! &lt;br /&gt;
&lt;br /&gt;
=First steps=&lt;br /&gt;
&lt;br /&gt;
You just woke up from your cryosleep as an Aster's Guild miner and don't know what do do? Here are some steps to follow to successfully extract your first minerals from those deep space rocks!&lt;br /&gt;
&lt;br /&gt;
* Head to Section III and enter Aster's Guild lobby, on the opposite side of the corridor from the Club.&lt;br /&gt;
* Go down to the mining dock by crossing the two double airlocks.&lt;br /&gt;
* If the Hulk shuttle is still docked to the ship, get in there! Otherwise, you can ask on Aster's Guild comms channel (''':u''') when the shuttle will come back and enjoy some beers at the Club (or help your fellow Aster's technicians if you're the serious kind)&lt;br /&gt;
* Just after entering the shuttle, grab your voidsuit and an oxygen tank in the room near the entrance. Take the mining scanner as well, you will need it.&lt;br /&gt;
* Head further inside the shuttle toward the control room to grab the rest of your gear. You should see a few locked mining lockers. You can open them with your ID card if they have not been claimed yet by another miner. Grab your shotgun, pickaxe, .50 cal slug box and put a few in your pockets for quick reload. Don't forget your mining satchel to store ores.&lt;br /&gt;
* Announce on Aster's comms that you are going out in case another miner wants to come with you and so that people know that they have to go looking for your corpse if they don't hear about you in the next hour.&lt;br /&gt;
* If you got everything you need, use the control console in the cockpit, select one of the available Asteroid Landing Site then launch the shuttle.&lt;br /&gt;
* Oops, I hope you buckled yourself. Ah, don't worry, eating the floor don't hurt that much. ''Worse awaits you anyway''.&lt;br /&gt;
&lt;br /&gt;
=I have landed on the asteroid, what do I do now?=&lt;br /&gt;
&lt;br /&gt;
* Before going out, grab a spare large energy cell, a welder and a wrench.&lt;br /&gt;
* Get one of the big wooden mining box and pull it into the airlock. &lt;br /&gt;
* Take one of the deep mining drill in storage and pull it in the airlock as well.&lt;br /&gt;
* Once you got everything, turn on your internals and use the buttons to cycle to the exterior.&lt;br /&gt;
* Take a deep breath and enjoy the atmosphere (in a figurative sense, do NOT remove your helmet)&lt;br /&gt;
* Use your mining scanner on the ground to scan it and watch the '''seismic activity''' level, it will impact how much minerals you get out of the cavern, but also how many golems are going to be present in your lucrative mining operations. Do not pay to much attention to the ore levels, the cavern contains lots of ore rocks and veins and they drop more than the ones on the surface.&lt;br /&gt;
* Wrench the deep drill on the spot you want, then click on it with an empty hand. For the drill to work properly, the space around it should be clear (so basically nothing in a 3x3 square with the drill in the middle).&lt;br /&gt;
* Get your gun ready, the Cavern contains lots of dangerous golems! Stay cautious and alert when mining in the Cavern, there will be hostiles!&lt;br /&gt;
*The drill is safe and the cavern can be left open until you want another Cavern to explore.&lt;br /&gt;
&lt;br /&gt;
= The Deep Drill =&lt;br /&gt;
[[File:Mining Drill.png|left|frameless]]&lt;br /&gt;
This giant machine is the drill that'll dig up the entrance to all those ores hidden inside the asteroid. It uses power to keep itself running, uses L-sized power cells and comes pre-installed with an Asters Robustcell 5000L, meaning it will last for a few minutes before requiring a cell replacement.&lt;br /&gt;
&lt;br /&gt;
To unload the drill, you can right click it and press the &amp;quot;Unload Drill&amp;quot; action. If you unload the drill while next to an ore box, the minerals will be unloaded into the box instead of the ground.&lt;br /&gt;
&lt;br /&gt;
To replace the cell, the Drill must be powered down, then the hatch must be opened with a screwdriver, then you can take out the power cell and replace it.&lt;br /&gt;
&lt;br /&gt;
If the drill stops working for some reason while running, it may either be because it's out of power, you pushed the ore box next to it or it was badly damaged for some reason.&lt;br /&gt;
=Seismic activity=&lt;br /&gt;
&lt;br /&gt;
The seismic activity influences the difficulty of the mining operations. The harder the mission, the more minerals you get!&lt;br /&gt;
&lt;br /&gt;
As soon as the deep drill starts to extract, a first burrow will spawn, then other will follow at regular interval. Each burrow spawns a batch of golems at regular interval. The number of golems that are spawned depend on the seismic level. Special kinds of golems can spawn for the higher seismic levels. Burrows can be destroyed by attacking them to prevent the situation from going out of hands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Seismic Level || Classification || Mineral multiplier || Burrows || Interval between burrow spawns || Interval between golems spawns || Golems per spawn || Special golem probability &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dormant || x 1.0 || 2 || 30 sec || 24 sec || 2 || 0 %&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Negligible || x 1.4 || 2 || 24 sec || 20 sec || 2 || 0 %&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Typical || x 1.7 || 3 || 24 sec || 18 sec || 3 || 10 %&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Substantial || x 2.0 || 3 || 24 sec || 18 sec || 3 || 20 %&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Major || x 2.3 || 4 || 20 sec || 14 sec || 4 || 30 %&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Abnormal || x 3.0 || 5 || 18 sec || 12 sec || 4 || 30 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
''&amp;quot;Scanner reports significant seismic activity. And it's heading your way. Dig in and prepare.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Local wildlife does not enjoy your mining activities and will try to destroy the deep drill. It will explode if its health pool goes to zero so you better protect it. Fair warning: any destruction of company property will be deducted from your pay at the end of the month. You can slowly repair the drill with a welder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Golem Type || Health || Ballistic Armor || Melee Armor || Energy Armor || Damage (Melee) || Damage (Ranged) || Speed || Special ability &lt;br /&gt;
|-&lt;br /&gt;
| Iron || High || High || None || Low || Low || None || Sluggish || None&lt;br /&gt;
|-&lt;br /&gt;
| Coal || Medium || Medium || None || Low || Medium || None || Medium || When engulfed in fire, turns into a diamond golem.&lt;br /&gt;
|-&lt;br /&gt;
| Silver || Low || Low || None || Low || Extreme || None || High || Sharp attacks: bleed and puncture voidsuits. Also reflects part of the damage it takes in melee.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma || Low || Low || None || High || Feeble || Medium || Medium || When shot to death, it charges up for a few seconds then explodes in a ball of plasma fire. If hit in melee whilst charging up, the charge stops and the golem simply dies.&lt;br /&gt;
|-&lt;br /&gt;
| Platinum || Medium || High || None || Medium || Feeble || High || Sluggish || Ranged attack is slow but deal massive damage and weaken the target.&lt;br /&gt;
|-&lt;br /&gt;
| Uranium || Medium || Medium || None || Extreme || None || None || Low || Heal all nearby golems at a quick rate, '''a priority target'''&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || Extreme || High || Low || Medium || Medium || None || Sluggish || Goes straight toward the drill and deals massive damage to structures in its way.&lt;br /&gt;
|-&lt;br /&gt;
| Ansible || Low || Low || None || Low || None || Medium || Medium || Shoot a bolt that does burn and sanity damages. Can lock on a miner to teleport them near other golems after a few seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon death, golems drop a few clumps of their respective ore.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* You can destroy golem burrows by hitting them with weapons. You should try to do it when possible to limit golem spawns. With several burrows, the number of golems can quickly snowball and becomes unmanageable.&lt;br /&gt;
* You can repair the drill with a tool with welding quality. If its health is above 66%, you can completely repair it. If it is between 33% and 66%, you can only repair it up to 66%. If it is below 33%, you can only repair it up to 33%. You can have a rough estimation of drill health by examining it.&lt;br /&gt;
*Closing the Cavern hole will instantly kill everything inside it, so be sure to communicate with your fellow miners well if you don't want to die or accidentally kill them!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guild_Miner_ErisEn&amp;diff=6066</id>
		<title>Guild Miner ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guild_Miner_ErisEn&amp;diff=6066"/>
		<updated>2023-09-02T09:33:34Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: Deep Drill Defense to Cavern Expedition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Guild_MinerFancy.png&lt;br /&gt;
|jobtitle = Guild Miner&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Guild Merchant and Captain&lt;br /&gt;
|duties = Extract and process minerals from the asteroid, and junk piles found on the ship.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Who took the double barreled shotguns?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{{divhide|Job Description Ingame|color=#414141|88%|}}&lt;br /&gt;
''&amp;quot;You are an asteroid miner, working in resource procurement for the local branch of Asters' Merchant Guild.''&lt;br /&gt;
''Your primary responsibility is to head out on the Mining Barge, and dig up as much ore as you can on an asteroid. The barge contains all the facilities to process that ore too, and allows you to deliver refined materials ready for use. All the stuff you dig up goes to the guild, and from then on it's the merchant's responsibility to sell it to other departments.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your second responsibility is to help out aboard ship, while waiting to reach an asteroid. Quite notably, the roaches infesting the ship make heavy use of burrows to get around. You have the tools and expertise to effectively deal with these burrows, and you should try to destroy them wherever you find them.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your third responsibility is as an unofficial security guard. The guild is a popular target for thieves, and one of the unspoken reasons for keeping rough, sturdy people like you on the payroll is to deter those thieves, and punish them with a swift beating for attempting to steal from the merchant. Try to keep the beatings nonlethal though, murder generates too much bad publicity.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Character Expectations'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Miners should be tough and physically strong. Unafraid to get their hands dirty.''&lt;br /&gt;
''You should be competent in an EVA suit and in operating heavy machinery.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Duties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Dig up ores and minerals, process them into usable material.''&lt;br /&gt;
''Collapse burrows around the ship to help fight off the roach infestation.''&lt;br /&gt;
''Protect the Guild wing and the merchant, from thieves and intruders.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Loyalties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your first loyalty is to yourself and survival. This ship is mostly just a paycheck to you.''&lt;br /&gt;
''Your second loyalty is to the merchant, he ensures you're well paid and respected, in a universe where workers are often treated as interchangeable parts.&amp;quot;''{{divhide|end}}&lt;br /&gt;
The humble Guild Miners are part of the lowest caste of laborers employed by the Asters Guild. They are not members, nor aspiring to be. These men and women were brought here for one purpose and one purpose only: skilled and unskilled labor. The miners dutifully mine resources for the Guild to trade, and get compensated well for it; since they alone undertake the risks involved in traveling outside of the ship. Sometimes, the Guild will require extra staff(''i.e.'' muscle) for security and enforcement of order inside the cargo area; Miners will often fulfill that role as well if they must stay aboard the Eris.&lt;br /&gt;
==Duties==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a Miner, your duties are quite self-explanatory. You have to mine. This requires the Eris to be in the vicinity of an asteroid. When the round starts consider letting the Guild Merchant or any other heads of staff know that you are presently waiting and you need to go mining. Usually the ship will be piloted to the asteroid shortly after the round starts.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Make your way to the Cargo area in Section 3(across from the bar and chapel) and use the stairs going down to find the Hulk shuttle. Your locker and equipment will be located on that shuttle. Get acquainted with your things(notably the ore detector and meson scanner) and feel free to modify your digging tool to make it more efficient. Also, a double barreled break action shotgun will be available to you at round start with boxes of shotgun slug shells. These are for miners specifically, so go ahead and take one.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once you hear that the Ship has been piloted to the asteroid, you can take off in the Hulk Shuttle using the console at the helm. Make sure you are ready with a voidsuit and oxygen tank before making your way outside.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
You have two options for mining: You can use the giant drill found in the Hulk Shuttle to create a cavern full of dense ore veins to mine and golems to fight or you can mine safely on the surface. To get the most materials and resources, the cavern from the giant drill is preferred.&lt;br /&gt;
&lt;br /&gt;
=== Ore Box ===&lt;br /&gt;
While your ore satchel can hold a substantial quantity of ores, it will not be able to hold more than a small vein's worth. This is where the Ore Box comes in. The Ore box can hold an infinite quantity of ores, which is great for stripping an entire cavern of all its ore. The Ore Box can also be unloaded into with the ore satchel, and itself be unloaded onto the ground or onto the Hulk's Ore Processing Conveyor inputs. &lt;br /&gt;
===Drill===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Use the ore detector found in your locker to locate materials that you would like to acquire, and the desired seismic level, which will dictate the density of ores and quantity and quality of golems that will spawn inside the cavern. Once you find the spot, its time to drill the hole to the cavern and drop in.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Sometimes the drill will stop running; you will be able to tell since it will show a red light. This happens because either the drill is full, has run out of materials to mine or has run out of power. This will require you to restart the drill by opening the hatch on the head with a screwdriver and replacing the cell. While it is open you can switch out Power Cells by clicking it with an empty hand. Otherwise empty it to free up storage, or move the drill to a different location. &lt;br /&gt;
===Manual===&lt;br /&gt;
&amp;lt;p&amp;gt; &lt;br /&gt;
Use your meson scanners to spot minerals and resources in the rock. Use your mining drill to dig them out and put them into your satchel. You can empty the satchel into the ore box by clicking on it with the satchel in your hand. You have plenty of time to dig while the cavern is up, and feel free to explore the area for more resources or points of interest.&lt;br /&gt;
==Smelting==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once you’ve gotten a fair amount of materials in your ore box, you’re going to want to use the Hulk Shuttles' internal smelter to smelt them into usable materials. Bring your ore box up to the only exposed conveyor and start the materials processor. This will pull the materials out of your crate and store them inside the smelter. Use the console on the other side to smelt and alloy the raw metals. Following is a chart for what you have to do with each resource. Note that processing ore with the wrong procedure can cause accidents and turn the metals into worthless slag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :lightblue;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Processing method&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16%&amp;quot;| '''Name (Raw ore)'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Smelting'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Compressing'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Alloying'''&lt;br /&gt;
|- &lt;br /&gt;
|'''Rough Diamond'''&lt;br /&gt;
|&lt;br /&gt;
|Diamond Sheets&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Hematite'''&lt;br /&gt;
|Iron Ingot &lt;br /&gt;
|&lt;br /&gt;
|Steel Sheet, Plasteel Sheet&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Hydrogen'''&lt;br /&gt;
|Tritium Ingot 	&lt;br /&gt;
|Metallic Hydrogen Sheet&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Native Gold'''&lt;br /&gt;
|Gold Ingot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- 		&lt;br /&gt;
|'''Native Silver'''&lt;br /&gt;
|Silver Ingot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- 		&lt;br /&gt;
|'''Plasma Ore'''&lt;br /&gt;
|Explosion&lt;br /&gt;
|Plasma Crystal&lt;br /&gt;
|Plasteel Sheets, Borosilicate Glass Sheets&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Pitchblende'''&lt;br /&gt;
|Uranium Sheet 	&lt;br /&gt;
|Pitchblende Brick&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Carbon''' 	&lt;br /&gt;
|Plastic Sheet 	&lt;br /&gt;
|Carbon &amp;quot;Sheet&amp;quot;&lt;br /&gt;
|Steel Sheet&lt;br /&gt;
|- &lt;br /&gt;
|'''Raw Platinum''' 	&lt;br /&gt;
|Platinum Ingot 	&lt;br /&gt;
|Osmium Ingot 	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Sand''' 	&lt;br /&gt;
|Glass Sheet 	&lt;br /&gt;
|Sandstone 	&lt;br /&gt;
|Borosilicate Glass Sheet&lt;br /&gt;
|}&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- ;style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Alloying&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; width=&amp;quot;42%&amp;quot; | '''Ingredient'''&lt;br /&gt;
|width=&amp;quot;16%&amp;quot;| '''Result'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|2 Hematite&lt;br /&gt;
|1 Carbon	&lt;br /&gt;
|1 Plasma Ore&lt;br /&gt;
|'''Plasteel Sheet'''&lt;br /&gt;
|- 		&lt;br /&gt;
|2 Sand&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1 Plasma Ore&lt;br /&gt;
|'''Borosilicate Glass Sheet'''&lt;br /&gt;
|- 		&lt;br /&gt;
|1 Hematite&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1 Carbon&lt;br /&gt;
|'''Steel Sheet'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* It may be better to not process your ores at the smelter, but to sell them at the trading beacon, giving you some cash to buy better power cells or equipment.&lt;br /&gt;
* Giving Moebius Science materials is a fast way to freely obtain equipment that only R&amp;amp;D can reliably produce, such as Atomcells for your meson or the deep drill and toolmods, alongside some weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;youtube dimensions=&amp;quot;320x200&amp;quot;&amp;gt;https://www.youtube.com/watch?v=pbLt7bGDAPY&amp;amp;feature=youtu.be&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Surgery_ErisEn&amp;diff=5935</id>
		<title>Surgery ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Surgery_ErisEn&amp;diff=5935"/>
		<updated>2022-12-21T10:42:55Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: /* RIG removal from a corpse */ the surgical saw and welder don't work, the surgical drill does, from recent round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Preparation for surgery=&lt;br /&gt;
&lt;br /&gt;
When preparing for surgery you want to make sure your hands are clean and you are wearing the proper gear. Below is a simple guide to prepare yourself for surgery.&lt;br /&gt;
&lt;br /&gt;
*Place your patient into the Body Scanner to determine what needs repair.&lt;br /&gt;
&lt;br /&gt;
*Put on your surgical mask and latex gloves to prevent infection during surgery.&lt;br /&gt;
&lt;br /&gt;
*Place your patient onto the Operating Table and remove their clothing.&lt;br /&gt;
&lt;br /&gt;
*Open the Anesthetics Closet and grab the Wrench and a tank.&lt;br /&gt;
&lt;br /&gt;
*Wrench the Anesthetics tank onto the medical stand.&lt;br /&gt;
&lt;br /&gt;
*Cover the patient with the anesthesia mask (Click+Drag from tank to patient)&lt;br /&gt;
&lt;br /&gt;
*Click on the tank and open the valve to put them to sleep.&lt;br /&gt;
&lt;br /&gt;
*Spray the patient (and maybe yourself) with a bottle filled with sterilizine to sterilize and remove germs.&lt;br /&gt;
&lt;br /&gt;
*Make sure you are in the '''HELP''' Intent.&lt;br /&gt;
&lt;br /&gt;
You are now ready to begin surgery.&lt;br /&gt;
&lt;br /&gt;
''Note: The Patient Monitoring Console will tell you your patient's status and if they are alive along with their damage status of Brute, Toxin, Fire, and Oxygen.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beginning Surgery==&lt;br /&gt;
&lt;br /&gt;
When operating make sure you know where you are operating, whether it be shrapnel in the upper body or a broken bone. Otherwise you will end up beginning surgery on a completely other body part.&lt;br /&gt;
&lt;br /&gt;
[[File:Body.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
[[File:erismeduiupperbody.png|right|450px]]&lt;br /&gt;
&lt;br /&gt;
When beginning surgery make sure you have everything ready, see above.&lt;br /&gt;
&lt;br /&gt;
*Use the Scalpel on your selected body part&lt;br /&gt;
&lt;br /&gt;
*Use Hemostat to clamp bleeding (Prevents bleed out)&lt;br /&gt;
&lt;br /&gt;
*Use Retractor to open the NanoUI Menu&lt;br /&gt;
&lt;br /&gt;
*On the menu select 'Diagnose' if the problems are not shown to you&lt;br /&gt;
&lt;br /&gt;
''Note: If you have high enough BIO (Doctors, and such) you will immediately identify issues''&lt;br /&gt;
&lt;br /&gt;
*Select the required tool to heal damage.&lt;br /&gt;
&lt;br /&gt;
''Note: If you are unsure what to use so long you are on help intent and click on the NanoUI buttons you will be prompted with what sort of tool you need''&lt;br /&gt;
&lt;br /&gt;
*Finish up with your surgery, use the Cautery tool to close the incision and complete the surgery.&lt;br /&gt;
&lt;br /&gt;
''Note: Failure to close the incision will lead to possible infection of the person and deal toxin damage.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Surgical Tools==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Scalpel.png]]&lt;br /&gt;
 || '''Scalpel''' - Used to open incisions.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Hemostat.png]]&lt;br /&gt;
 || '''Hemostat''' - Used to clamp bleeding and prevent bleedout. Also used to remove shrapnel and other foreign objects during surgery.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Retractor.png]]&lt;br /&gt;
 || '''Retractor''' - Used to open the incision, remove bone shards, and brings up the Nano UI Menu.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Bonesetter.png]]&lt;br /&gt;
 || '''Bonesetter''' - Used to mend broken bones or repair fractures.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:CircularSaw.png]]&lt;br /&gt;
 || '''Circular Saw''' - Normally used to open the chest cavity and skull.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:SurgicalDrill.png]]&lt;br /&gt;
 || '''Surgical Drill''' - Too be added.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Cautery.png]]&lt;br /&gt;
 || '''Cautery''' - Used to close the incision. Usually done after surgery has been completed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surgeries==&lt;br /&gt;
&lt;br /&gt;
Below are different tables that go through common surgical procedures. It does not include teaching people how to implant bombs into others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;display: inline-table; width: 45%;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
====== Internal Organ Repair ======&lt;br /&gt;
&amp;lt;small&amp;gt;''Repair to Internal and Decaying Organs.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Scan your patient.'''&lt;br /&gt;
*Open an incision with a 'Scalpel'&lt;br /&gt;
*Stem the bleeding with a 'Hemostat' &lt;br /&gt;
**(skip above if using laser scalpel)&lt;br /&gt;
*Open the incision with a 'Retractor'&lt;br /&gt;
*Apply 'Advanced Trauma Kits' to repair organic organs and 'Nanopaste' for mechanical ones&lt;br /&gt;
*If decaying, apply 'Peridaxon' with a dropper tool.&lt;br /&gt;
To close incision&lt;br /&gt;
*Close the incision with a 'Cautery'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;display: inline-table; width: 45%;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
====== Bone Repair/Mending ======&lt;br /&gt;
&amp;lt;small&amp;gt;''Repair to damaged bones.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Scan your patient.'''&lt;br /&gt;
*Open an incision with a 'Scalpel'&lt;br /&gt;
*Stem the bleeding with a 'Hemostat' &lt;br /&gt;
**(skip above if using laser scalpel)&lt;br /&gt;
*Open the incision with a 'Retractor'&lt;br /&gt;
*Repair the damaged bone with a 'Bonemender'&lt;br /&gt;
To close incision&lt;br /&gt;
*Close the incision with a 'Cautery'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;display: inline-table; width: 45%;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
====== Foreign Object Removal ======&lt;br /&gt;
&amp;lt;small&amp;gt;''Removal of non-organs in the body and limbs.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Scan your patient.'''&lt;br /&gt;
*Open an incision with a 'Scalpel'&lt;br /&gt;
*Stem the bleeding with a 'Hemostat' &lt;br /&gt;
**(skip above if using laser scalpel)&lt;br /&gt;
*Open the incision with a 'Retractor'&lt;br /&gt;
*Remove foreign bodies with a 'Hemostat'&lt;br /&gt;
To close incision&lt;br /&gt;
*Close the incision with a 'Cautery'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;display: inline-table; width: 45%;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
====== Organ Transplant/Removal ======&lt;br /&gt;
&amp;lt;small&amp;gt;''Inserting and Removing Organs.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Scan your patient'''&lt;br /&gt;
*Open an incision with 'Scalpel'&lt;br /&gt;
*Stem the bleeding with 'Hemostat' &lt;br /&gt;
**(skip above if using laser scalpel)&lt;br /&gt;
*Open the incision with 'Retractor'&lt;br /&gt;
*Cut the selected organ free with 'Scalpel'&lt;br /&gt;
*Remove the loose organ with 'Hemostat'&lt;br /&gt;
*If adding organ, insert directly&lt;br /&gt;
*Attach organ with 'Cautery'&lt;br /&gt;
To close incision&lt;br /&gt;
*Close incision with 'Cautery'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;display: inline-table; width: 45%;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
====== Facial Recovery (Disfigured Face) ======&lt;br /&gt;
&amp;lt;small&amp;gt;''For when a patient's face becomes mangled, and the patient is visually unrecognizable.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Aim for the patient's head.'''&lt;br /&gt;
*Open an incision with 'Scalpel'&lt;br /&gt;
*Stem the bleeding with 'Hemostat' &lt;br /&gt;
**(skip above if using laser scalpel)&lt;br /&gt;
*Open the incision with 'Retractor'&lt;br /&gt;
*Repair the disfigured face with 'Scalpel'&lt;br /&gt;
To close incision&lt;br /&gt;
*Close incision with 'Cautery'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;display: inline-table; width: 45%;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
====== Limb Amputation ======&lt;br /&gt;
&amp;lt;small&amp;gt;''Removal of limbs.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Aim for specific limb.'''&lt;br /&gt;
*Open an incision with 'Scalpel'&lt;br /&gt;
*Stem the bleeding with 'Hemostat' &lt;br /&gt;
**(skip above if using laser scalpel)&lt;br /&gt;
*Open the incision with 'Retractor'&lt;br /&gt;
*Amputate the limb with 'Scalpel' OR 'Circular Saw'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;display: inline-table; width: 45%;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
====== Limb Attachment ======&lt;br /&gt;
&amp;lt;small&amp;gt;''Addition of limbs.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Aim for upper body if attaching arms or a lower body; aim for lower body if attaching legs.'''&lt;br /&gt;
*Open an incision with 'Scalpel'&lt;br /&gt;
*Stem the bleeding with 'Hemostat' &lt;br /&gt;
**(skip above if using laser scalpel)&lt;br /&gt;
*Open the incision with 'Retractor'&lt;br /&gt;
*Insert limbs into body&lt;br /&gt;
To close incision&lt;br /&gt;
*Close incision with 'Cautery'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;display: inline-table; width: 45%;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
====== Body Implantation ======&lt;br /&gt;
&amp;lt;small&amp;gt;''Surgically inserting items into a person.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Planting the Bomb...'''&lt;br /&gt;
*Aim at target cavity&lt;br /&gt;
*Open an incision with 'Scalpel'&lt;br /&gt;
*Stem the bleeding with 'Hemostat' &lt;br /&gt;
**(skip above if using laser scalpel or operating on head)&lt;br /&gt;
*Open the incision with 'Retractor'&lt;br /&gt;
*Carefully put an implant in the cavity&lt;br /&gt;
*Use 'Cautery' to connect organ module to the cavity's muscles (defunct?)&lt;br /&gt;
To close incision&lt;br /&gt;
*Close incision with 'Cautery'&lt;br /&gt;
|}&lt;br /&gt;
[[file:maintenance.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Internal organs removal and transplantation===&lt;br /&gt;
&lt;br /&gt;
*Prepare for operation.&lt;br /&gt;
*Head contains brain, eyes, and nervous system.&lt;br /&gt;
*Torso contains heart, lungs, and liver.&lt;br /&gt;
*Groin contains kidneys and appendix.&lt;br /&gt;
*Aim for chosen area.&lt;br /&gt;
*Use scalpel to make an incision.&lt;br /&gt;
*Use hemostat to stop bleeding.&lt;br /&gt;
*Use retractor to keep the incision open&lt;br /&gt;
*(Torso/head) Use circular saw to open the cavity.&lt;br /&gt;
*(Torso/head) Use retractor to keep it open.&lt;br /&gt;
*Use scalpel to separate the organ. &lt;br /&gt;
*Use hemostat to remove it. Caution: if you want to use this organ for transplantation, place in fridge. For cyborgization, place brain in an MMI.&lt;br /&gt;
*(COMPLETING ORGAN REMOVAL OPERATION)(Torso/head) Use retractor to close the cavity.&lt;br /&gt;
*Use bonesetter to fix the cavity.&lt;br /&gt;
*Use cautery to close the incision. Done.&lt;br /&gt;
*(THE BEGINNING OF THE TRANSPLANTATION) Complete first three (five for torso/head) steps.&lt;br /&gt;
*Place the organ into the cavity. &lt;br /&gt;
*Use hemostat to connect organ.&lt;br /&gt;
*(Torso/head) Use retractor to close the cavity.&lt;br /&gt;
*(Torso/head) Use bonesetter to repair the cavity.&lt;br /&gt;
*Use Advanced Trauma Kit/nanopaste if necessary.&lt;br /&gt;
*Use cautery to close the incision. Done.&lt;br /&gt;
&lt;br /&gt;
===RIG removal from a corpse===&lt;br /&gt;
&lt;br /&gt;
*Put the body on the operating table.&lt;br /&gt;
*Aim at the torso.&lt;br /&gt;
*Use surgical drill to open the RIG.&lt;br /&gt;
*Remove RIG's control module from the back.&lt;br /&gt;
&lt;br /&gt;
===Autopsy===&lt;br /&gt;
&lt;br /&gt;
*Use scalpel on all areas you want to scan.&lt;br /&gt;
*Use autopsy scanner on all areas you want to scan.&lt;br /&gt;
*Print report by clicking on autopsy scanner.&lt;br /&gt;
===Robotics Related Surgery(Augmentations)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;display: inline-table; width: 45%;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
====== Robotic Limb Repair ======&lt;br /&gt;
&amp;lt;small&amp;gt;''Repair of robotic/prosthetic limbs.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Scan your patient'''&lt;br /&gt;
*Use a 'Welder' on the robotic limb in case of dents.&lt;br /&gt;
*Use a 'Cable Coil' to repair burned wires.&lt;br /&gt;
If the damage is too severe, then place your patient on a table.&lt;br /&gt;
*Use a 'Screwdriver' to unscrew the hatch on robotic limb.&lt;br /&gt;
*Use the 'Welder' again to repair internal damage.&lt;br /&gt;
*Use 'Cable Coil' again to rewire important parts.&lt;br /&gt;
*Finally, use the 'Screwdriver' again to close the hatch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;display: inline-table; width: 45%;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
====== Installing Limb Augmentations ======&lt;br /&gt;
&amp;lt;small&amp;gt;''Inserting augmentations into the limbs.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Organic Limbs'''&lt;br /&gt;
*Open an incision with a 'Scalpel'&lt;br /&gt;
*Stem the bleeding with a 'Hemostat'&lt;br /&gt;
**(skip above if using laser scalpel)&lt;br /&gt;
*Open the incision with a 'Retractor'&lt;br /&gt;
*Install the arm augment(Armblade,tools,mechanical muscles etc.) by clicking &amp;quot;Insert&amp;quot;&lt;br /&gt;
*Close the incision with a 'Cautery'&lt;br /&gt;
'''Robotic Limbs'''&lt;br /&gt;
*Use the 'Screwdriver' to unscrew the hatch.&lt;br /&gt;
*&amp;quot;Insert&amp;quot; the augment.&lt;br /&gt;
*Use the 'Screwdriver' again to close the hatch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; role=&amp;quot;presentation&amp;quot; style=&amp;quot;display: inline-table; width: 45%;&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
====== Installing Chest Augmentations ======&lt;br /&gt;
&amp;lt;small&amp;gt;''Inserting augmentations into the chest.''&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
'''Chest(Subdermal Armour)'''&lt;br /&gt;
*Open an incision with a 'Scalpel'&lt;br /&gt;
*Stem the bleeding with a 'Hemostat' &lt;br /&gt;
**(skip above if using laser scalpel)&lt;br /&gt;
*Open the incision with a 'Retractor'&lt;br /&gt;
*Insert the augmentation.&lt;br /&gt;
*Close the incision with a 'Cautery'&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Surgery_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Deep_Mining_ErisEn&amp;diff=5934</id>
		<title>Guide to Deep Mining ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Deep_Mining_ErisEn&amp;diff=5934"/>
		<updated>2022-12-19T03:12:10Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: Deep Drill/ you can't actually replace the stock parts with better ones...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Deep Mining on Asteroids=&lt;br /&gt;
&lt;br /&gt;
Congratulations on signing on for Aster's Guild deep resources exploitation, miner, and welcome on board. Settle in and get your bearings, then proceed to the control terminal aboard the Hulk shuttle and select your first landing site! We are looking forward to seeing you in action! &lt;br /&gt;
&lt;br /&gt;
=First steps=&lt;br /&gt;
&lt;br /&gt;
You just woke up from your cryosleep as an Aster's Guild miner and don't know what do do? Here are some steps to follow to successfully extract your first minerals from those deep space rocks!&lt;br /&gt;
&lt;br /&gt;
* Head to Section III and enter Aster's Guild lobby, on the opposite side of the corridor from the Club.&lt;br /&gt;
* Go down to the mining dock by crossing the two double airlocks.&lt;br /&gt;
* If the Hulk shuttle is still docked to the ship, get in there! Otherwise, you can ask on Aster's Guild comms channel (''':u''') when the shuttle will come back and enjoy some beers at the Club (or help your fellow Aster's technicians if you're the serious kind)&lt;br /&gt;
* Just after entering the shuttle, grab your voidsuit and an oxygen tank in the room near the entrance. Take the mining scanner as well, you will need it.&lt;br /&gt;
* Head further inside the shuttle toward the control room to grab the rest of your gear. You should see a few locked mining lockers. You can open them with your ID card if they have not been claimed yet by another miner. Grab your shotgun, pickaxe, .50 cal slug box and put a few in your pockets for quick reload. Don't forget your mining satchel to store ores.&lt;br /&gt;
* Announce on Aster's comms that you are going out in case another miner wants to come with you and so that people know that they have to go looking for your corpse if they don't hear about you in the next hour.&lt;br /&gt;
* If you got everything you need, use the control console in the cockpit, select one of the available Asteroid Landing Site then launch the shuttle.&lt;br /&gt;
* Oops, I hope you buckled yourself. Ah, don't worry, eating the floor don't hurt that much. ''Worse awaits you anyway''.&lt;br /&gt;
&lt;br /&gt;
=I have landed on the asteroid, what do I do now?=&lt;br /&gt;
&lt;br /&gt;
* Before going out, grab a spare large energy cell, a welder and a wrench.&lt;br /&gt;
* Get one of the big wooden mining box and pull it into the airlock. &lt;br /&gt;
* Take one of the deep mining drill in storage and pull it in the airlock as well.&lt;br /&gt;
* Once you got everything, turn on your internals and use the buttons to cycle to the exterior.&lt;br /&gt;
* Take a deep breath and enjoy the atmosphere (in a figurative sense, do NOT remove your helmet)&lt;br /&gt;
* Use your mining scanner on the ground to scan it and watch the '''seismic activity''' level, it will impact how much minerals you get out of the ground, but also how much the local wildlife is going to be angry about your lucrative mining operations. Do not pay to much attention to the ore levels, the deep drill extracts in a huge radius around it so even if you set it on a tile with low mineral, it will pull from the rich tiles nearby.&lt;br /&gt;
* Depending on which seismic level you are aiming at, set your defenses more or less thoroughly (spare metal sheets are useful to set some tables and low walls). Wrench the deep drill on the spot you want, then click on it with an empty hand. For the drill to work properly, the space around it should be clear (so basically nothing in a 3x3 square with the drill in the middle).&lt;br /&gt;
* Get your gun ready, the deep drill is extracting! Stay close to defend it and keep it operational. We are expecting an increase in hostiles!&lt;br /&gt;
*Once all the burrows have been destroyed after spawning, the drill is safe and can be left to drill until it runs out of power.&lt;br /&gt;
&lt;br /&gt;
= The Deep Drill =&lt;br /&gt;
[[File:Mining Drill.png|left|frameless]]&lt;br /&gt;
This giant machine is the drill that'll dig up all those ores hidden inside the asteroid. It uses power to keep itself running, uses L-sized power cells and comes pre-installed with an Asters Robustcell 5000L, meaning it will last for a few minutes before requiring a cell replacement.&lt;br /&gt;
&lt;br /&gt;
To unload the drill, you can right click it and press the &amp;quot;Unload Drill&amp;quot; action. If you unload the drill while next to an ore box, the minerals will be unloaded into the box instead of the ground.&lt;br /&gt;
&lt;br /&gt;
To replace the cell, the Drill must be powered down, then the hatch must be opened with a screwdriver, then you can take out the power cell and replace it.&lt;br /&gt;
&lt;br /&gt;
If the drill stops working for some reason while running, it may either be because it's out of power, you pushed the ore box next to it or it was badly damaged for some reason.&lt;br /&gt;
=Seismic activity=&lt;br /&gt;
&lt;br /&gt;
The seismic activity influences the difficulty of the mining operations. The harder the mission, the more minerals you get!&lt;br /&gt;
&lt;br /&gt;
As soon as the deep drill starts to extract, a first burrow will spawn, then other will follow at regular interval. Each burrow spawns a batch of golems at regular interval. The number of golems that are spawned depend on the seismic level. Special kinds of golems can spawn for the higher seismic levels. Burrows can be destroyed by attacking them to prevent the situation from going out of hands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Seismic Level || Classification || Mineral multiplier || Burrows || Interval between burrow spawns || Interval between golems spawns || Golems per spawn || Special golem probability &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dormant || x 1.0 || 2 || 30 sec || 24 sec || 2 || 0 %&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Negligible || x 1.4 || 2 || 24 sec || 20 sec || 2 || 0 %&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Typical || x 1.7 || 3 || 24 sec || 18 sec || 3 || 10 %&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Substantial || x 2.0 || 3 || 24 sec || 18 sec || 3 || 20 %&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Major || x 2.3 || 4 || 20 sec || 14 sec || 4 || 30 %&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Abnormal || x 3.0 || 5 || 18 sec || 12 sec || 4 || 30 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
''&amp;quot;Scanner reports significant seismic activity. And it's heading your way. Dig in and prepare.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Local wildlife does not enjoy your mining activities and will try to destroy the deep drill. It will explode if its health pool goes to zero so you better protect it. Fair warning: any destruction of company property will be deducted from your pay at the end of the month. You can slowly repair the drill with a welder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Golem Type || Health || Ballistic Armor || Melee Armor || Energy Armor || Damage (Melee) || Damage (Ranged) || Speed || Special ability &lt;br /&gt;
|-&lt;br /&gt;
| Iron || High || High || None || Low || Low || None || Sluggish || None&lt;br /&gt;
|-&lt;br /&gt;
| Coal || Medium || Medium || None || Low || Medium || None || Medium || When engulfed in fire, turns into a diamond golem.&lt;br /&gt;
|-&lt;br /&gt;
| Silver || Low || Low || None || Low || Extreme || None || High || Sharp attacks: bleed and puncture voidsuits. Also reflects part of the damage it takes in melee.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma || Low || Low || None || High || Feeble || Medium || Medium || When shot to death, it charges up for a few seconds then explodes in a ball of plasma fire. If hit in melee whilst charging up, the charge stops and the golem simply dies.&lt;br /&gt;
|-&lt;br /&gt;
| Platinum || Medium || High || None || Medium || Feeble || High || Sluggish || Ranged attack is slow but deal massive damage and weaken the target.&lt;br /&gt;
|-&lt;br /&gt;
| Uranium || Medium || Medium || None || Extreme || None || None || Low || Heal all nearby golems at a quick rate, '''a priority target'''&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || Extreme || High || Low || Medium || Medium || None || Sluggish || Goes straight toward the drill and deals massive damage to structures in its way.&lt;br /&gt;
|-&lt;br /&gt;
| Ansible || Low || Low || None || Low || None || Medium || Medium || Shoot a bolt that does burn and sanity damages. Can lock on a miner to teleport them near other golems after a few seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon death, golems drop a few clumps of their respective ore.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* You can destroy golem burrows by hitting them with weapons. You should try to do it when possible to limit golem spawns. With several burrows, the number of golems can quickly snowball and becomes unmanageable.&lt;br /&gt;
* You can repair the drill with a tool with welding quality. If its health is above 66%, you can completely repair it. If it is between 33% and 66%, you can only repair it up to 66%. If it is below 33%, you can only repair it up to 33%. You can have a rough estimation of drill health by examining it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Deep_Mining_ErisEn&amp;diff=5933</id>
		<title>Guide to Deep Mining ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Deep_Mining_ErisEn&amp;diff=5933"/>
		<updated>2022-12-13T05:08:30Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: /* I have landed on the asteroid, what do i do now?*/ burrow information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Deep Mining on Asteroids=&lt;br /&gt;
&lt;br /&gt;
Congratulations on signing on for Aster's Guild deep resources exploitation, miner, and welcome on board. Settle in and get your bearings, then proceed to the control terminal aboard the Hulk shuttle and select your first landing site! We are looking forward to seeing you in action! &lt;br /&gt;
&lt;br /&gt;
=First steps=&lt;br /&gt;
&lt;br /&gt;
You just woke up from your cryosleep as an Aster's Guild miner and don't know what do do? Here are some steps to follow to successfully extract your first minerals from those deep space rocks!&lt;br /&gt;
&lt;br /&gt;
* Head to Section III and enter Aster's Guild lobby, on the opposite side of the corridor from the Club.&lt;br /&gt;
* Go down to the mining dock by crossing the two double airlocks.&lt;br /&gt;
* If the Hulk shuttle is still docked to the ship, get in there! Otherwise, you can ask on Aster's Guild comms channel (''':u''') when the shuttle will come back and enjoy some beers at the Club (or help your fellow Aster's technicians if you're the serious kind)&lt;br /&gt;
* Just after entering the shuttle, grab your voidsuit and an oxygen tank in the room near the entrance. Take the mining scanner as well, you will need it.&lt;br /&gt;
* Head further inside the shuttle toward the control room to grab the rest of your gear. You should see a few locked mining lockers. You can open them with your ID card if they have not been claimed yet by another miner. Grab your shotgun, pickaxe, .50 cal slug box and put a few in your pockets for quick reload. Don't forget your mining satchel to store ores.&lt;br /&gt;
* Announce on Aster's comms that you are going out in case another miner wants to come with you and so that people know that they have to go looking for your corpse if they don't hear about you in the next hour.&lt;br /&gt;
* If you got everything you need, use the control console in the cockpit, select one of the available Asteroid Landing Site then launch the shuttle.&lt;br /&gt;
* Oops, I hope you buckled yourself. Ah, don't worry, eating the floor don't hurt that much. ''Worse awaits you anyway''.&lt;br /&gt;
&lt;br /&gt;
=I have landed on the asteroid, what do I do now?=&lt;br /&gt;
&lt;br /&gt;
* Before going out, grab a spare large energy cell, a welder and a wrench.&lt;br /&gt;
* Get one of the big wooden mining box and pull it into the airlock. &lt;br /&gt;
* Take one of the deep mining drill in storage and pull it in the airlock as well.&lt;br /&gt;
* Once you got everything, turn on your internals and use the buttons to cycle to the exterior.&lt;br /&gt;
* Take a deep breath and enjoy the atmosphere (in a figurative sense, do NOT remove your helmet)&lt;br /&gt;
* Use your mining scanner on the ground to scan it and watch the '''seismic activity''' level, it will impact how much minerals you get out of the ground, but also how much the local wildlife is going to be angry about your lucrative mining operations. Do not pay to much attention to the ore levels, the deep drill extracts in a huge radius around it so even if you set it on a tile with low mineral, it will pull from the rich tiles nearby.&lt;br /&gt;
* Depending on which seismic level you are aiming at, set your defenses more or less thoroughly (spare metal sheets are useful to set some tables and low walls). Wrench the deep drill on the spot you want, then click on it with an empty hand. For the drill to work properly, the space around it should be clear (so basically nothing in a 3x3 square with the drill in the middle).&lt;br /&gt;
* Get your gun ready, the deep drill is extracting! Stay close to defend it and keep it operational. We are expecting an increase in hostiles!&lt;br /&gt;
*Once all the burrows have been destroyed after spawning, the drill is safe and can be left to drill until it runs out of power.&lt;br /&gt;
&lt;br /&gt;
= The Deep Drill =&lt;br /&gt;
[[File:Mining Drill.png|left|frameless]]&lt;br /&gt;
This giant machine is the drill that'll dig up all those ores hidden inside the asteroid. It uses power to keep itself running, uses L-sized power cells and comes pre-installed with an Asters Robustcell 5000L, meaning it will last for a few minutes before requiring a cell replacement. It can also be upgraded with better stock parts to increase certain aspects of the drill.&lt;br /&gt;
&lt;br /&gt;
To unload the drill, you can right click it and press the &amp;quot;Unload Drill&amp;quot; action. If you unload the drill while next to an ore box, the minerals will be unloaded into the box instead of the ground.&lt;br /&gt;
&lt;br /&gt;
To replace the cell or insert better stock parts, the Drill must be powered down, then the hatch must be opened with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
If the drill stops working for some reason while running, it may either be because it's out of power, you pushed the ore box next to it or it was badly damaged for some reason.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stock Parts and their upgrade effects&lt;br /&gt;
!Stock Part&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Micro Laser&lt;br /&gt;
|Increased digging speed&lt;br /&gt;
|-&lt;br /&gt;
|Matter Bin&lt;br /&gt;
|Expanded internal ore storage&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor&lt;br /&gt;
|Reduced power usage&lt;br /&gt;
|-&lt;br /&gt;
|Scanning Module&lt;br /&gt;
|Increased digging radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Seismic activity=&lt;br /&gt;
&lt;br /&gt;
The seismic activity influences the difficulty of the mining operations. The harder the mission, the more minerals you get!&lt;br /&gt;
&lt;br /&gt;
As soon as the deep drill starts to extract, a first burrow will spawn, then other will follow at regular interval. Each burrow spawns a batch of golems at regular interval. The number of golems that are spawned depend on the seismic level. Special kinds of golems can spawn for the higher seismic levels. Burrows can be destroyed by attacking them to prevent the situation from going out of hands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Seismic Level || Classification || Mineral multiplier || Burrows || Interval between burrow spawns || Interval between golems spawns || Golems per spawn || Special golem probability &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dormant || x 1.0 || 2 || 30 sec || 24 sec || 2 || 0 %&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Negligible || x 1.4 || 2 || 24 sec || 20 sec || 2 || 0 %&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Typical || x 1.7 || 3 || 24 sec || 18 sec || 3 || 10 %&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Substantial || x 2.0 || 3 || 24 sec || 18 sec || 3 || 20 %&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Major || x 2.3 || 4 || 20 sec || 14 sec || 4 || 30 %&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Abnormal || x 3.0 || 5 || 18 sec || 12 sec || 4 || 30 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
''&amp;quot;Scanner reports significant seismic activity. And it's heading your way. Dig in and prepare.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Local wildlife does not enjoy your mining activities and will try to destroy the deep drill. It will explode if its health pool goes to zero so you better protect it. Fair warning: any destruction of company property will be deducted from your pay at the end of the month. You can slowly repair the drill with a welder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Golem Type || Health || Ballistic Armor || Melee Armor || Energy Armor || Damage (Melee) || Damage (Ranged) || Speed || Special ability &lt;br /&gt;
|-&lt;br /&gt;
| Iron || High || High || None || Low || Low || None || Sluggish || None&lt;br /&gt;
|-&lt;br /&gt;
| Coal || Medium || Medium || None || Low || Medium || None || Medium || When engulfed in fire, turns into a diamond golem.&lt;br /&gt;
|-&lt;br /&gt;
| Silver || Low || Low || None || Low || Extreme || None || High || Sharp attacks: bleed and puncture voidsuits. Also reflects part of the damage it takes in melee.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma || Low || Low || None || High || Feeble || Medium || Medium || When shot to death, it charges up for a few seconds then explodes in a ball of plasma fire. If hit in melee whilst charging up, the charge stops and the golem simply dies.&lt;br /&gt;
|-&lt;br /&gt;
| Platinum || Medium || High || None || Medium || Feeble || High || Sluggish || Ranged attack is slow but deal massive damage and weaken the target.&lt;br /&gt;
|-&lt;br /&gt;
| Uranium || Medium || Medium || None || Extreme || None || None || Low || Heal all nearby golems at a quick rate, '''a priority target'''&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || Extreme || High || Low || Medium || Medium || None || Sluggish || Goes straight toward the drill and deals massive damage to structures in its way.&lt;br /&gt;
|-&lt;br /&gt;
| Ansible || Low || Low || None || Low || None || Medium || Medium || Shoot a bolt that does burn and sanity damages. Can lock on a miner to teleport them near other golems after a few seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon death, golems drop a few clumps of their respective ore.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* You can destroy golem burrows by hitting them with weapons. You should try to do it when possible to limit golem spawns. With several burrows, the number of golems can quickly snowball and becomes unmanageable.&lt;br /&gt;
* You can repair the drill with a tool with welding quality. If its health is above 66%, you can completely repair it. If it is between 33% and 66%, you can only repair it up to 66%. If it is below 33%, you can only repair it up to 33%. You can have a rough estimation of drill health by examining it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guild_Miner_ErisEn&amp;diff=5932</id>
		<title>Guild Miner ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guild_Miner_ErisEn&amp;diff=5932"/>
		<updated>2022-12-12T03:41:16Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: Guild Miner/ added some tips, updated smelting and alloying, updated drilling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Guild_MinerFancy.png&lt;br /&gt;
|jobtitle = Guild Miner&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Guild Merchant and Captain&lt;br /&gt;
|duties = Extract and process minerals from the asteroid, and junk piles found on the ship.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Who took the double barreled shotguns?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{{divhide|Job Description Ingame|color=#414141|88%|}}&lt;br /&gt;
''&amp;quot;You are an asteroid miner, working in resource procurement for the local branch of Asters' Merchant Guild.''&lt;br /&gt;
''Your primary responsibility is to head out on the Mining Barge, and dig up as much ore as you can on an asteroid. The barge contains all the facilities to process that ore too, and allows you to deliver refined materials ready for use. All the stuff you dig up goes to the guild, and from then on it's the merchant's responsibility to sell it to other departments.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your second responsibility is to help out aboard ship, while waiting to reach an asteroid. Quite notably, the roaches infesting the ship make heavy use of burrows to get around. You have the tools and expertise to effectively deal with these burrows, and you should try to destroy them wherever you find them.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your third responsibility is as an unofficial security guard. The guild is a popular target for thieves, and one of the unspoken reasons for keeping rough, sturdy people like you on the payroll is to deter those thieves, and punish them with a swift beating for attempting to steal from the merchant. Try to keep the beatings nonlethal though, murder generates too much bad publicity.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Character Expectations'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Miners should be tough and physically strong. Unafraid to get their hands dirty.''&lt;br /&gt;
''You should be competent in an EVA suit and in operating heavy machinery.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Duties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Dig up ores and minerals, process them into usable material.''&lt;br /&gt;
''Collapse burrows around the ship to help fight off the roach infestation.''&lt;br /&gt;
''Protect the Guild wing and the merchant, from thieves and intruders.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Loyalties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your first loyalty is to yourself and survival. This ship is mostly just a paycheck to you.''&lt;br /&gt;
''Your second loyalty is to the merchant, he ensures you're well paid and respected, in a universe where workers are often treated as interchangeable parts.&amp;quot;''{{divhide|end}}&lt;br /&gt;
The humble Guild Miners are part of the lowest caste of laborers employed by the Asters Guild. They are not members, nor aspiring to be. These men and women were brought here for one purpose and one purpose only: skilled and unskilled labor. The miners dutifully mine resources for the Guild to trade, and get compensated well for it; since they alone undertake the risks involved in traveling outside of the ship. Sometimes, the Guild will require extra staff(''i.e.'' muscle) for security and enforcement of order inside the cargo area; Miners will often fulfill that role as well if they must stay aboard the Eris.&lt;br /&gt;
==Duties==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a Miner, your duties are quite self-explanatory. You have to mine. This requires the Eris to be in the vicinity of an asteroid. When the round starts consider letting the Guild Merchant or any other heads of staff know that you are presently waiting and you need to go mining. Usually the ship will be piloted to the asteroid shortly after the round starts.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Make your way to the Cargo area in Section 3(across from the bar and chapel) and use the stairs going down to find the Hulk shuttle. Your locker and equipment will be located on that shuttle. Get acquainted with your things(notably the ore detector and meson scanner) and feel free to modify your digging tool to make it more efficient. Also, a shotgun will be available to you at round start with boxes of shells. These are for miners specifically, so go ahead and take one.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once you hear that the Ship has been piloted to the asteroid, you can take off in the Hulk Shuttle using the console at the helm. Make sure you are ready with a voidsuit and oxygen tank before making your way outside.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
You have two options for mining: You can use the giant drill found in the Hulk Shuttle or you can do it manually with your own Mining tool. To get the most materials and resources, a combination of both is preferred.&lt;br /&gt;
===Drill===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Use the ore detector found in your locker to locate materials that you would like to acquire, and the desired seismic level, which will dictate the quantity and quality of golems that will spawn to attack the drill and you. Once you find the spot, its time to set up the drill and the mining turret and get ready to defend the drill.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will need an orebox to reliably haul all the ores the drill digs up. Leave the ore box beside you but not beside the drill and right click on the Head and press empty drill. This will empty the contents into the ore box. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Sometimes the drill will stop running; you will be able to tell since it will show a red light. This happens because either the drill is full, has run out of materials to mine or has run out of power. This will require you to restart the drill by opening the hatch on the head with a screwdriver and replacing the cell. While it is open you can switch out Power Cells by clicking it with an empty hand. Otherwise empty it to free up storage, or move the drill to a different location.&lt;br /&gt;
===Manual===&lt;br /&gt;
&amp;lt;p&amp;gt; &lt;br /&gt;
Use your meson scanners to spot minerals and resources in the rock. Use your mining drill to dig them out and put them into your satchel. You can empty the satchel into the ore box by clicking on it with the satchel in your hand. You have plenty of time to dig while the drill is running, and feel free to explore the area for more resources or points of interest.&lt;br /&gt;
==Smelting==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once you’ve gotten a fair amount of materials in your ore box, you’re going to want to use the Hulk Shuttles' internal smelter to smelt them into usable materials. Bring your ore box up to the only exposed conveyor and start the materials processor. This will pull the materials out of your crate and store them inside the smelter. Use the console on the other side to smelt and alloy the raw metals. Following is a chart for what you have to do with each resource. Note that processing ore with the wrong procedure can cause accidents and turn the metals into worthless slag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :lightblue;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Processing method&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16%&amp;quot;| '''Name (Raw ore)'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Smelting'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Compressing'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Alloying'''&lt;br /&gt;
|- &lt;br /&gt;
|'''Rough Diamond'''&lt;br /&gt;
|&lt;br /&gt;
|Diamond Sheets&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Hematite'''&lt;br /&gt;
|Iron Ingot &lt;br /&gt;
|&lt;br /&gt;
|Steel Sheet, Plasteel Sheet&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Hydrogen'''&lt;br /&gt;
|Tritium Ingot 	&lt;br /&gt;
|Metallic Hydrogen Sheet&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Native Gold'''&lt;br /&gt;
|Gold Ingot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- 		&lt;br /&gt;
|'''Native Silver'''&lt;br /&gt;
|Silver Ingot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- 		&lt;br /&gt;
|'''Plasma Ore'''&lt;br /&gt;
|Explosion&lt;br /&gt;
|Plasma Crystal&lt;br /&gt;
|Plasteel Sheets, Borosilicate Glass Sheets&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Pitchblende'''&lt;br /&gt;
|Uranium Sheet 	&lt;br /&gt;
|Pitchblende Brick&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Carbon''' 	&lt;br /&gt;
|Plastic Sheet 	&lt;br /&gt;
|Carbon &amp;quot;Sheet&amp;quot;&lt;br /&gt;
|Steel Sheet&lt;br /&gt;
|- &lt;br /&gt;
|'''Raw Platinum''' 	&lt;br /&gt;
|Platinum Ingot 	&lt;br /&gt;
|Osmium Ingot 	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Sand''' 	&lt;br /&gt;
|Glass Sheet 	&lt;br /&gt;
|Sandstone 	&lt;br /&gt;
|Borosilicate Glass Sheet&lt;br /&gt;
|}&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- ;style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Alloying&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; width=&amp;quot;42%&amp;quot; | '''Ingredient'''&lt;br /&gt;
|width=&amp;quot;16%&amp;quot;| '''Result'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|2 Hematite&lt;br /&gt;
|1 Carbon	&lt;br /&gt;
|1 Plasma Ore&lt;br /&gt;
|'''Plasteel Sheet'''&lt;br /&gt;
|- 		&lt;br /&gt;
|2 Sand&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1 Plasma Ore&lt;br /&gt;
|'''Borosilicate Glass Sheet'''&lt;br /&gt;
|- 		&lt;br /&gt;
|1 Hematite&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |1 Carbon&lt;br /&gt;
|'''Steel Sheet'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* It may be better to not process your ores at the smelter, but to sell them at the trading beacon, giving you some cash to buy better power cells or equipment.&lt;br /&gt;
* Giving Moebius Science materials is a fast way to freely obtain equipment that only R&amp;amp;D can reliably produce, such as Atomcells for your meson or the deep drill and toolmods.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;youtube dimensions=&amp;quot;320x200&amp;quot;&amp;gt;https://www.youtube.com/watch?v=pbLt7bGDAPY&amp;amp;feature=youtu.be&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Deep_Mining_ErisEn&amp;diff=5930</id>
		<title>Guide to Deep Mining ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Deep_Mining_ErisEn&amp;diff=5930"/>
		<updated>2022-12-10T09:07:58Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: /* The Deep Drill */ i did the deep drill image correctly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Deep Mining on Asteroids=&lt;br /&gt;
&lt;br /&gt;
Congratulations on signing on for Aster's Guild deep resources exploitation, miner, and welcome on board. Settle in and get your bearings, then proceed to the control terminal aboard the Hulk shuttle and select your first landing site! We are looking forward to seeing you in action! &lt;br /&gt;
&lt;br /&gt;
=First steps=&lt;br /&gt;
&lt;br /&gt;
You just woke up from your cryosleep as an Aster's Guild miner and don't know what do do? Here are some steps to follow to successfully extract your first minerals from those deep space rocks!&lt;br /&gt;
&lt;br /&gt;
* Head to Section III and enter Aster's Guild lobby, on the opposite side of the corridor from the Club.&lt;br /&gt;
* Go down to the mining dock by crossing the two double airlocks.&lt;br /&gt;
* If the Hulk shuttle is still docked to the ship, get in there! Otherwise, you can ask on Aster's Guild comms channel (''':u''') when the shuttle will come back and enjoy some beers at the Club (or help your fellow Aster's technicians if you're the serious kind)&lt;br /&gt;
* Just after entering the shuttle, grab your voidsuit and an oxygen tank in the room near the entrance. Take the mining scanner as well, you will need it.&lt;br /&gt;
* Head further inside the shuttle toward the control room to grab the rest of your gear. You should see a few locked mining lockers. You can open them with your ID card if they have not been claimed yet by another miner. Grab your shotgun, pickaxe, .50 cal slug box and put a few in your pockets for quick reload. Don't forget your mining satchel to store ores.&lt;br /&gt;
* Announce on Aster's comms that you are going out in case another miner wants to come with you and so that people know that they have to go looking for your corpse if they don't hear about you in the next hour.&lt;br /&gt;
* If you got everything you need, use the control console in the cockpit, select one of the available Asteroid Landing Site then launch the shuttle.&lt;br /&gt;
* Oops, I hope you buckled yourself. Ah, don't worry, eating the floor don't hurt that much. ''Worse awaits you anyway''.&lt;br /&gt;
&lt;br /&gt;
=I have landed on the asteroid, what do I do now?=&lt;br /&gt;
&lt;br /&gt;
* Before going out, grab a spare large energy cell, a welder and a wrench.&lt;br /&gt;
* Get one of the big wooden mining box and pull it into the airlock. &lt;br /&gt;
* Take one of the deep mining drill in storage and pull it in the airlock as well.&lt;br /&gt;
* Once you got everything, turn on your internals and use the buttons to cycle to the exterior.&lt;br /&gt;
* Take a deep breath and enjoy the atmosphere (in a figurative sense, do NOT remove your helmet)&lt;br /&gt;
* Use your mining scanner on the ground to scan it and watch the '''seismic activity''' level, it will impact how much minerals you get out of the ground, but also how much the local wildlife is going to be angry about your lucrative mining operations. Do not pay to much attention to the ore levels, the deep drill extracts in a huge radius around it so even if you set it on a tile with low mineral, it will pull from the rich tiles nearby.&lt;br /&gt;
* Depending on which seismic level you are aiming at, set your defenses more or less thoroughly (spare metal sheets are useful to set some tables and low walls). Wrench the deep drill on the spot you want, then click on it with an empty hand. For the drill to work properly, the space around it should be clear (so basically nothing in a 3x3 square with the drill in the middle).&lt;br /&gt;
* Get your gun ready, the deep drill is extracting! Stay close to defend it and keep it operational. We are expecting an increase in hostiles!&lt;br /&gt;
&lt;br /&gt;
= The Deep Drill =&lt;br /&gt;
[[File:Mining Drill.png|left|frameless]]&lt;br /&gt;
This giant machine is the drill that'll dig up all those ores hidden inside the asteroid. It uses power to keep itself running, uses L-sized power cells and comes pre-installed with an Asters Robustcell 5000L, meaning it will last for a few minutes before requiring a cell replacement. It can also be upgraded with better stock parts to increase certain aspects of the drill.&lt;br /&gt;
&lt;br /&gt;
To unload the drill, you can right click it and press the &amp;quot;Unload Drill&amp;quot; action. If you unload the drill while next to an ore box, the minerals will be unloaded into the box instead of the ground.&lt;br /&gt;
&lt;br /&gt;
To replace the cell or insert better stock parts, the Drill must be powered down, then the hatch must be opened with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
If the drill stops working for some reason while running, it may either be because it's out of power, you pushed the ore box next to it or it was badly damaged for some reason.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stock Parts and their upgrade effects&lt;br /&gt;
!Stock Part&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Micro Laser&lt;br /&gt;
|Increased digging speed&lt;br /&gt;
|-&lt;br /&gt;
|Matter Bin&lt;br /&gt;
|Expanded internal ore storage&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor&lt;br /&gt;
|Reduced power usage&lt;br /&gt;
|-&lt;br /&gt;
|Scanning Module&lt;br /&gt;
|Increased digging radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Seismic activity=&lt;br /&gt;
&lt;br /&gt;
The seismic activity influences the difficulty of the mining operations. The harder the mission, the more minerals you get!&lt;br /&gt;
&lt;br /&gt;
As soon as the deep drill starts to extract, a first burrow will spawn, then other will follow at regular interval. Each burrow spawns a batch of golems at regular interval. The number of golems that are spawned depend on the seismic level. Special kinds of golems can spawn for the higher seismic levels. Burrows can be destroyed by attacking them to prevent the situation from going out of hands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Seismic Level || Classification || Mineral multiplier || Burrows || Interval between burrow spawns || Interval between golems spawns || Golems per spawn || Special golem probability &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dormant || x 1.0 || 2 || 30 sec || 24 sec || 2 || 0 %&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Negligible || x 1.4 || 2 || 24 sec || 20 sec || 2 || 0 %&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Typical || x 1.7 || 3 || 24 sec || 18 sec || 3 || 10 %&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Substantial || x 2.0 || 3 || 24 sec || 18 sec || 3 || 20 %&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Major || x 2.3 || 4 || 20 sec || 14 sec || 4 || 30 %&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Abnormal || x 3.0 || 5 || 18 sec || 12 sec || 4 || 30 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
''&amp;quot;Scanner reports significant seismic activity. And it's heading your way. Dig in and prepare.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Local wildlife does not enjoy your mining activities and will try to destroy the deep drill. It will explode if its health pool goes to zero so you better protect it. Fair warning: any destruction of company property will be deducted from your pay at the end of the month. You can slowly repair the drill with a welder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Golem Type || Health || Ballistic Armor || Melee Armor || Energy Armor || Damage (Melee) || Damage (Ranged) || Speed || Special ability &lt;br /&gt;
|-&lt;br /&gt;
| Iron || High || High || None || Low || Low || None || Sluggish || None&lt;br /&gt;
|-&lt;br /&gt;
| Coal || Medium || Medium || None || Low || Medium || None || Medium || When engulfed in fire, turns into a diamond golem.&lt;br /&gt;
|-&lt;br /&gt;
| Silver || Low || Low || None || Low || Extreme || None || High || Sharp attacks: bleed and puncture voidsuits. Also reflects part of the damage it takes in melee.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma || Low || Low || None || High || Feeble || Medium || Medium || When shot to death, it charges up for a few seconds then explodes in a ball of plasma fire. If hit in melee whilst charging up, the charge stops and the golem simply dies.&lt;br /&gt;
|-&lt;br /&gt;
| Platinum || Medium || High || None || Medium || Feeble || High || Sluggish || Ranged attack is slow but deal massive damage and weaken the target.&lt;br /&gt;
|-&lt;br /&gt;
| Uranium || Medium || Medium || None || Extreme || None || None || Low || Heal all nearby golems at a quick rate, '''a priority target'''&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || Extreme || High || Low || Medium || Medium || None || Sluggish || Goes straight toward the drill and deals massive damage to structures in its way.&lt;br /&gt;
|-&lt;br /&gt;
| Ansible || Low || Low || None || Low || None || Medium || Medium || Shoot a bolt that does burn and sanity damages. Can lock on a miner to teleport them near other golems after a few seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon death, golems drop a few clumps of their respective ore.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* You can destroy golem burrows by hitting them with weapons. You should try to do it when possible to limit golem spawns. With several burrows, the number of golems can quickly snowball and becomes unmanageable.&lt;br /&gt;
* You can repair the drill with a tool with welding quality. If its health is above 66%, you can completely repair it. If it is between 33% and 66%, you can only repair it up to 66%. If it is below 33%, you can only repair it up to 33%. You can have a rough estimation of drill health by examining it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Deep_Mining_ErisEn&amp;diff=5929</id>
		<title>Guide to Deep Mining ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Deep_Mining_ErisEn&amp;diff=5929"/>
		<updated>2022-12-10T08:45:31Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: Deep Mining Guide/ added a section dedicated to the Deep Mining Drill along with a bunch of information on it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Deep Mining on Asteroids=&lt;br /&gt;
&lt;br /&gt;
Congratulations on signing on for Aster's Guild deep resources exploitation, miner, and welcome on board. Settle in and get your bearings, then proceed to the control terminal aboard the Hulk shuttle and select your first landing site! We are looking forward to seeing you in action! &lt;br /&gt;
&lt;br /&gt;
=First steps=&lt;br /&gt;
&lt;br /&gt;
You just woke up from your cryosleep as an Aster's Guild miner and don't know what do do? Here are some steps to follow to successfully extract your first minerals from those deep space rocks!&lt;br /&gt;
&lt;br /&gt;
* Head to Section III and enter Aster's Guild lobby, on the opposite side of the corridor from the Club.&lt;br /&gt;
* Go down to the mining dock by crossing the two double airlocks.&lt;br /&gt;
* If the Hulk shuttle is still docked to the ship, get in there! Otherwise, you can ask on Aster's Guild comms channel (''':u''') when the shuttle will come back and enjoy some beers at the Club (or help your fellow Aster's technicians if you're the serious kind)&lt;br /&gt;
* Just after entering the shuttle, grab your voidsuit and an oxygen tank in the room near the entrance. Take the mining scanner as well, you will need it.&lt;br /&gt;
* Head further inside the shuttle toward the control room to grab the rest of your gear. You should see a few locked mining lockers. You can open them with your ID card if they have not been claimed yet by another miner. Grab your shotgun, pickaxe, .50 cal slug box and put a few in your pockets for quick reload. Don't forget your mining satchel to store ores.&lt;br /&gt;
* Announce on Aster's comms that you are going out in case another miner wants to come with you and so that people know that they have to go looking for your corpse if they don't hear about you in the next hour.&lt;br /&gt;
* If you got everything you need, use the control console in the cockpit, select one of the available Asteroid Landing Site then launch the shuttle.&lt;br /&gt;
* Oops, I hope you buckled yourself. Ah, don't worry, eating the floor don't hurt that much. ''Worse awaits you anyway''.&lt;br /&gt;
&lt;br /&gt;
=I have landed on the asteroid, what do I do now?=&lt;br /&gt;
&lt;br /&gt;
* Before going out, grab a spare large energy cell, a welder and a wrench.&lt;br /&gt;
* Get one of the big wooden mining box and pull it into the airlock. &lt;br /&gt;
* Take one of the deep mining drill in storage and pull it in the airlock as well.&lt;br /&gt;
* Once you got everything, turn on your internals and use the buttons to cycle to the exterior.&lt;br /&gt;
* Take a deep breath and enjoy the atmosphere (in a figurative sense, do NOT remove your helmet)&lt;br /&gt;
* Use your mining scanner on the ground to scan it and watch the '''seismic activity''' level, it will impact how much minerals you get out of the ground, but also how much the local wildlife is going to be angry about your lucrative mining operations. Do not pay to much attention to the ore levels, the deep drill extracts in a huge radius around it so even if you set it on a tile with low mineral, it will pull from the rich tiles nearby.&lt;br /&gt;
* Depending on which seismic level you are aiming at, set your defenses more or less thoroughly (spare metal sheets are useful to set some tables and low walls). Wrench the deep drill on the spot you want, then click on it with an empty hand. For the drill to work properly, the space around it should be clear (so basically nothing in a 3x3 square with the drill in the middle).&lt;br /&gt;
* Get your gun ready, the deep drill is extracting! Stay close to defend it and keep it operational. We are expecting an increase in hostiles!&lt;br /&gt;
&lt;br /&gt;
= The Deep Drill =&lt;br /&gt;
[[:File:Mining Drill.png|File:Mining Drill.png]]&lt;br /&gt;
&lt;br /&gt;
This giant machine is the drill that'll dig up all those ores hidden inside the asteroid. It uses power to keep itself running, uses L-sized power cells and comes pre-installed with an Asters Robustcell 5000L, meaning it will last for a few minutes before requiring a cell replacement. It can also be upgraded with better stock parts to increase certain aspects of the drill.&lt;br /&gt;
&lt;br /&gt;
To unload the drill, you can right click it and press the &amp;quot;Unload Drill&amp;quot; action. If you unload the drill while next to an ore box, the minerals will be unloaded into the box instead of the ground.&lt;br /&gt;
&lt;br /&gt;
To replace the cell or insert better stock parts, the Drill must be powered down, then the hatch must be opened with a screwdriver.&lt;br /&gt;
&lt;br /&gt;
If the drill stops working for some reason while running, it may either be because it's out of power, you pushed the ore box next to it or it was badly damaged for some reason.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stock Parts and their upgrade effects&lt;br /&gt;
!Stock Part&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Micro Laser&lt;br /&gt;
|Increased digging speed&lt;br /&gt;
|-&lt;br /&gt;
|Matter Bin&lt;br /&gt;
|Expanded internal ore storage&lt;br /&gt;
|-&lt;br /&gt;
|Capacitor&lt;br /&gt;
|Reduced power usage&lt;br /&gt;
|-&lt;br /&gt;
|Scanning Module&lt;br /&gt;
|Increased digging radius&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Seismic activity=&lt;br /&gt;
&lt;br /&gt;
The seismic activity influences the difficulty of the mining operations. The harder the mission, the more minerals you get!&lt;br /&gt;
&lt;br /&gt;
As soon as the deep drill starts to extract, a first burrow will spawn, then other will follow at regular interval. Each burrow spawns a batch of golems at regular interval. The number of golems that are spawned depend on the seismic level. Special kinds of golems can spawn for the higher seismic levels. Burrows can be destroyed by attacking them to prevent the situation from going out of hands.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Seismic Level || Classification || Mineral multiplier || Burrows || Interval between burrow spawns || Interval between golems spawns || Golems per spawn || Special golem probability &lt;br /&gt;
|-&lt;br /&gt;
| 1 || Dormant || x 1.0 || 2 || 30 sec || 24 sec || 2 || 0 %&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Negligible || x 1.4 || 2 || 24 sec || 20 sec || 2 || 0 %&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Typical || x 1.7 || 3 || 24 sec || 18 sec || 3 || 10 %&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Substantial || x 2.0 || 3 || 24 sec || 18 sec || 3 || 20 %&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Major || x 2.3 || 4 || 20 sec || 14 sec || 4 || 30 %&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Abnormal || x 3.0 || 5 || 18 sec || 12 sec || 4 || 30 %&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Golems=&lt;br /&gt;
''&amp;quot;Scanner reports significant seismic activity. And it's heading your way. Dig in and prepare.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
Local wildlife does not enjoy your mining activities and will try to destroy the deep drill. It will explode if its health pool goes to zero so you better protect it. Fair warning: any destruction of company property will be deducted from your pay at the end of the month. You can slowly repair the drill with a welder.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Golem Type || Health || Ballistic Armor || Melee Armor || Energy Armor || Damage (Melee) || Damage (Ranged) || Speed || Special ability &lt;br /&gt;
|-&lt;br /&gt;
| Iron || High || High || None || Low || Low || None || Sluggish || None&lt;br /&gt;
|-&lt;br /&gt;
| Coal || Medium || Medium || None || Low || Medium || None || Medium || When engulfed in fire, turns into a diamond golem.&lt;br /&gt;
|-&lt;br /&gt;
| Silver || Low || Low || None || Low || Extreme || None || High || Sharp attacks: bleed and puncture voidsuits. Also reflects part of the damage it takes in melee.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma || Low || Low || None || High || Feeble || Medium || Medium || When shot to death, it charges up for a few seconds then explodes in a ball of plasma fire. If hit in melee whilst charging up, the charge stops and the golem simply dies.&lt;br /&gt;
|-&lt;br /&gt;
| Platinum || Medium || High || None || Medium || Feeble || High || Sluggish || Ranged attack is slow but deal massive damage and weaken the target.&lt;br /&gt;
|-&lt;br /&gt;
| Uranium || Medium || Medium || None || Extreme || None || None || Low || Heal all nearby golems at a quick rate, '''a priority target'''&lt;br /&gt;
|-&lt;br /&gt;
| Diamond || Extreme || High || Low || Medium || Medium || None || Sluggish || Goes straight toward the drill and deals massive damage to structures in its way.&lt;br /&gt;
|-&lt;br /&gt;
| Ansible || Low || Low || None || Low || None || Medium || Medium || Shoot a bolt that does burn and sanity damages. Can lock on a miner to teleport them near other golems after a few seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon death, golems drop a few clumps of their respective ore.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
* You can destroy golem burrows by hitting them with weapons. You should try to do it when possible to limit golem spawns. With several burrows, the number of golems can quickly snowball and becomes unmanageable.&lt;br /&gt;
* You can repair the drill with a tool with welding quality. If its health is above 66%, you can completely repair it. If it is between 33% and 66%, you can only repair it up to 66%. If it is below 33%, you can only repair it up to 33%. You can have a rough estimation of drill health by examining it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Mining_Drill.png&amp;diff=5928</id>
		<title>File:Mining Drill.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Mining_Drill.png&amp;diff=5928"/>
		<updated>2022-12-10T08:39:25Z</updated>

		<summary type="html">&lt;p&gt;Ilikesaying: Deep Mining Drill&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Deep Mining Drill&lt;/div&gt;</summary>
		<author><name>Ilikesaying</name></author>
	</entry>
</feed>