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	<id>https://wiki.cev-eris.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jack+Frost1</id>
	<title>Discordia - User contributions [en]</title>
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	<updated>2026-04-30T01:54:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=571</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=571"/>
		<updated>2019-04-23T13:10:26Z</updated>

		<summary type="html">&lt;p&gt;Jack Frost1: /* Quickstart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The supermatter is the core of power generation aboard the Eris. Don't touch, or even look at it unprotected.&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
[[File:Eris-SM-1.jpg|thumb|right|Hope you aren't colorblind.]]&lt;br /&gt;
[[File:Eris-SM-Guide-Computer.jpg|thumb|right|You'll need this computer.]]&lt;br /&gt;
 &lt;br /&gt;
# Wrench canisters in ports in green squares. Plasma for (2) and Nitrogen for (1), but you also can use Plasma for both&lt;br /&gt;
# Turn on pumps in yellow squares. IMPORTANT: Set them to max, else your TEGs won't be efficient&lt;br /&gt;
# Set up omni-filters in red squares. Set it to filter gas that was wrenched in ports in green squares (1). Turn on pump in red square. Wrench empty canister in port in red square.&lt;br /&gt;
# (Optional, but highly recommended) Wrench a Nitrogen or Plasma canister to the port in the purple square and turn the purple pump to max.&lt;br /&gt;
# Head to the only computer on the lower level. Search for the inject port.&lt;br /&gt;
# Repeat the search for injection port on the computer in the cyan rectangle.&lt;br /&gt;
# Once the canisters in the green squares are empty, replace with four more canisters of the appropriate types.&lt;br /&gt;
# Be sure to use the RCON console (found in the room with the computer in the cyan square) to turn on substations that are off back on and allocate more or less power to substations that need it. &lt;br /&gt;
# (Optional) Double check everything.&lt;br /&gt;
# Start SM.&lt;br /&gt;
&lt;br /&gt;
Usually you don't want your EER be too high, so use about 12-16 emitter shots for Nitrogen setup. It will eventually get lower, so check it sometimes.&lt;br /&gt;
Plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on: differences between temperatures in both loops and amounts of moles in both loops. More moles = more power, so it's good idea to introduce more gases to the loops.&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to upgrade the two SMES units (the ones side by side in the computer picture) using the parts in one of the crates south of them.&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap&lt;br /&gt;
&lt;br /&gt;
== Basic Principles ==&lt;br /&gt;
=== The Generators ===&lt;br /&gt;
[[File:TEG.png|thumb|right|A TEG at work.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
=== Gas Loops ===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;/div&gt;</summary>
		<author><name>Jack Frost1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=570</id>
		<title>Supermatter Engine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Supermatter_Engine_ErisEn&amp;diff=570"/>
		<updated>2019-04-23T13:09:49Z</updated>

		<summary type="html">&lt;p&gt;Jack Frost1: /* Quickstart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The supermatter is the core of power generation aboard the Eris. Don't touch, or even look at it unprotected.&lt;br /&gt;
&lt;br /&gt;
== Quickstart ==&lt;br /&gt;
[[File:Eris-SM-1.jpg|thumb|right|Hope you aren't colorblind.]]&lt;br /&gt;
[[File:Eris-SM-Guide-Computer.jpg|thumb|right|You'll need this computer.]]&lt;br /&gt;
 &lt;br /&gt;
# Wrench canisters in ports in green squares. Plasma for (2) and Nitrogen for (1), but you also can use Plasma for both&lt;br /&gt;
# Turn on pumps in yellow squares. IMPORTANT: Set them to max, else your TEGs won't be efficient&lt;br /&gt;
# Set up omni-filters in red squares. Set it to filter gas that was wrenched in ports in green squares (1). Turn on pump in red square. Wrench empty canister in port in red square.&lt;br /&gt;
# (Optional, but highly recommended) Wrench a Nitrogen canister to the port in the purple square and turn the purple pump to max.&lt;br /&gt;
# Head to the only computer on the lower level. Search for the inject port.&lt;br /&gt;
# Repeat the search for injection port on the computer in the cyan rectangle.&lt;br /&gt;
# Once the canisters in the green squares are empty, replace with four more canisters of the appropriate types.&lt;br /&gt;
# Be sure to use the RCON console (found in the room with the computer in the cyan square) to turn on substations that are off back on and allocate more or less power to substations that need it. &lt;br /&gt;
# (Optional) Double check everything.&lt;br /&gt;
# Start SM.&lt;br /&gt;
&lt;br /&gt;
Usually you don't want your EER be too high, so use about 12-16 emitter shots for Nitrogen setup. It will eventually get lower, so check it sometimes.&lt;br /&gt;
Plasma setup can withstand EER up to 1500+. You can simply just leave emitter on since it's bottlenecks at ~1400.&lt;br /&gt;
&lt;br /&gt;
TEG power output depends on: differences between temperatures in both loops and amounts of moles in both loops. More moles = more power, so it's good idea to introduce more gases to the loops.&lt;br /&gt;
&lt;br /&gt;
It's also a good idea to upgrade the two SMES units (the ones side by side in the computer picture) using the parts in one of the crates south of them.&lt;br /&gt;
&lt;br /&gt;
Remember to download the shield modification program to turn on the shields and explore the extra options as well as tinkering with the input cap&lt;br /&gt;
&lt;br /&gt;
== Basic Principles ==&lt;br /&gt;
=== The Generators ===&lt;br /&gt;
[[File:TEG.png|thumb|right|A TEG at work.]]&lt;br /&gt;
The core power generation is done by the Thermo-Electric Generators (TEGs). There are four in the engine, and they are powered by the flow of two gasses of differing temperature through their two sides. The larger the temperature difference, the more power generated. Note that they are less efficient when generating more than 500kW, but are not harmed by doing so, despite the intermittent sparks generated.&lt;br /&gt;
&lt;br /&gt;
=== Gas Loops ===&lt;br /&gt;
There are two gas loops in the engine, the cold loop and the hot loop. By mixing in the generator, the temperature of the gasses are equalized somewhat, so the hotter gas should be reheated, and the cooler gas should be cooled. This is where the supermatter comes in. The cold loop flows from red pipe, to generators, to the green pipe, then out to radiators in space to cool back down. The hot loop flows from yellow pipe, to blue pipe, then into the supermatter chamber to be reheated. The supermatter, when excited, produces a large amount of heat, and will probably burn some of the plasma in the hot loop. In order to remove the products of this combustion, everything except plasma is filtered from the hot loop.&lt;/div&gt;</summary>
		<author><name>Jack Frost1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Engine-SMES.png&amp;diff=564</id>
		<title>File:Engine-SMES.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Engine-SMES.png&amp;diff=564"/>
		<updated>2019-04-23T12:29:42Z</updated>

		<summary type="html">&lt;p&gt;Jack Frost1: Jack Frost1 uploaded a new version of File:Engine-SMES.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jack Frost1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Engine-SMES.png&amp;diff=563</id>
		<title>File:Engine-SMES.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Engine-SMES.png&amp;diff=563"/>
		<updated>2019-04-23T12:19:53Z</updated>

		<summary type="html">&lt;p&gt;Jack Frost1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jack Frost1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=562</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=562"/>
		<updated>2019-04-23T10:34:05Z</updated>

		<summary type="html">&lt;p&gt;Jack Frost1: /* Crew-aligned */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&amp;lt;!-- General summary of job roles upon the CEV Eris. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Staff ===&lt;br /&gt;
''One of the most important people on the ship, whose role is only to command. They regulate finances earned from the investments of NeoTheology and Mobius, feeding Technomants, Ironhammer and other crews with credits.''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Captain.png|64px]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Command the ship because your life depends on it. Keep the various factions onboard from becoming openly hostile. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:First officer.png|64px|]]&amp;lt;br&amp;gt;[[First Officer]]&lt;br /&gt;
|Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Ironhammer.png|32px|frameless]] Ironhammer Security ===&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and maintain the execution of the agreements. Basically - carry out the orders of the Captain, however the Commanders word is the final word.''&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#97B0BE;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#97B0BE;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#97B0BE;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#97B0BE;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ih commander.png|64px|]]&amp;lt;br&amp;gt;[[Irhonammer Commander]]&lt;br /&gt;
|Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ih sergeant.png|64px|]]&amp;lt;br&amp;gt;[[Ironhammer Gunnery Sergeant]]&lt;br /&gt;
|Maintain the brig and armoury.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ih inspector.png|64px|link=Ironhammer Inspector_ErisEn]]&amp;lt;br&amp;gt;[[Ironhammer Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
|Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ih medic.png|64px|]]&amp;lt;br&amp;gt;[[Ironhammer Medical Specialist]]&lt;br /&gt;
|Keep the operatives alive and well.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File: Ih operative.png|64px|]]&amp;lt;br&amp;gt;[[Ironhammer Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
|Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Moebius.png|32px|frameless]] Moebius Laboratories ===&lt;br /&gt;
''One of the first factions who allocated funds for an expedition. They conduct expeditions on abandoned technologies, supply the crew with innovative, and experimental, gadgets for a lump sum, and heal wounds.''&lt;br /&gt;
==== Medical ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A8B69A;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A8B69A;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A8B69A;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A8B69A;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biolab officer.png|64px|]]&amp;lt;br&amp;gt;[[Moebious Biolab Officer]]&lt;br /&gt;
|Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moebius doctor.png|64px|]]&amp;lt;br&amp;gt;[[Moebius Doctor]]&lt;br /&gt;
|Treat the hordes of wounded and dying patients.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Medicine_ErisEn | Guide to Medicine]], [[Surgery_ErisEn | Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moebius chemist.png|64px|]]&amp;lt;br&amp;gt;[[Moebius Chemist]]&lt;br /&gt;
|Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|[[Guide_to_Chemistry_ErisEn | Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moebius psychiatrist.png|64px|]]&amp;lt;br&amp;gt;[[Moebius Psychiatrist]]&lt;br /&gt;
|Treat patients who suffer from problems of the mind.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moeibus paramedic.png|64px|]]&amp;lt;br&amp;gt;[[Moebius Paramedic]]&lt;br /&gt;
|Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Medicine_ErisEn | Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Research ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Expedition overseer.png|64px|]]&amp;lt;br&amp;gt;[[Moebious Expedition Overseer]]&lt;br /&gt;
|Direct and manage your team of scientists onboard the Eris. Expand the knowledge of humanity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moebius scientist.png|64px|]]&amp;lt;br&amp;gt;[[Moebious Scientist]]&lt;br /&gt;
|Conduct cutting edge research and development. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:Moebius roboticist.png|64px|]]&amp;lt;br&amp;gt;[[Moebious Roboticist]]&lt;br /&gt;
|Construct and maintain the miraid of Cyborgs and Mechs onboard.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Technomancers.png|32px|frameless]] Technomancer League ===&lt;br /&gt;
''Technological anarchists, hired by the funds received from the Moebius and NeoTheology investments, known for their love for all mechanical things, they ensure the functioning of the ship, periodically stuffing themselves with a large abundance of implants and prostheses, as well as improving the ship in accordance with the new engineering thought, if it does not go contrary to the captain.''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Technomancer exultant.png|64px|]]&amp;lt;br&amp;gt;[[Technomancer Exultant]]&lt;br /&gt;
|Keep the ship running and habitable. Protect and manage the rest of the Technomancer clan onboard.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Supermatter_Engine_ErisEn|Guide to the Engine]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Technomancer.png|64px|]]&amp;lt;br&amp;gt;[[Technomancer]]&lt;br /&gt;
|Set up the engine. Make sure it keeps running, along with atmospherics, shields, and thrusters.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Supermatter_Engine_ErisEn|Guide to the Engine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Guild.png|32px|frameless]] Asters Guild ===&lt;br /&gt;
''The Guild of Merchants, (where also consist Captain), honestly sharing a ship with him, and providing the crew with everything they need - provisions, equipment, credits, as well as a smack of capitalist ideas, and action-packed adventures of greedy to the teeth traders.''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e09f5c;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e09f5c;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e09f5c;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e09f5c;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guild merchant.png|64px|]]&amp;lt;br&amp;gt;[[Guild Merchant]]&lt;br /&gt;
|Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain, to pursue profitable ventures.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guild technician.png|64px|]]&amp;lt;br&amp;gt;[[Guild Technician]]&lt;br /&gt;
|Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guild miner.png|64px|]]&amp;lt;br&amp;gt;[[Guild Miner]]&lt;br /&gt;
|Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to earn their way.''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Assist anywhere you are needed on the station. Good for new players, as no skill is assumed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|64px|]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Make drinks, oversee the bar. Listen to the complaints of the crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef.png|64px|]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|Cook food, serve the crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gardener.png|64px|]]&amp;lt;br&amp;gt;[[Gardener]]&lt;br /&gt;
|Grow plants, mostly food, in hydroponics. Tend the cow and chickens.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Actor.png|64px|]]&amp;lt;br&amp;gt;[[Actor]]&lt;br /&gt;
|Entertain the crew. Try to earn some money as an artist on a dying spaceship.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:Janitor.png|64px|]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Keep the station clean of blood, oil, dirt, and trash. Don't clean up crime scenes until the inspector is done.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:NeoTheology.png|32px|frameless]] Church of NeoTheology ====&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space, promote the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ECD37D;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ECD37D;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ECD37D;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ECD37D;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:NeoTheology Preacher.png|64px|]]&amp;lt;br&amp;gt;[[NeoTheology Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
|Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Synthetics ===&lt;br /&gt;
''Extremely limited mechanical assistants of the crew, providing not only great comfort, but also a threat, which the crew has always watched, everyone knows the threat - it has long been repaid, and played a cruel joke with many corporations.&lt;br /&gt;
''&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#B5B7CB;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#B5B7CB;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#B5B7CB;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#B5B7CB;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:AIgif.gif|64px|]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Serve the station. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borg.png|64px|]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Obey your laws, under the guidance of the AI.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:drone.png|64px|]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
{{Main | Special Roles ErisEn | Special Roles}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:gray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:gray;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:gray;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:gray;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mouse.png|64px|]]&amp;lt;br&amp;gt;[[Mouse]]&lt;br /&gt;
|Eat all the cheese.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost.png|64px|]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other dead people. Complain about the living.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;None&lt;br /&gt;
| - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antagonists ===&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Who knows what goals they pursue?''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:darkred;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:SerbMerc.png|64px|]]&amp;lt;br&amp;gt;[[Serbian Mercenary]]&lt;br /&gt;
|Finish your contract.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:ExcelsiorArmour.png|64px|]]&amp;lt;br&amp;gt;[[File:Excelsior.png|32px]] [[Excelsior Infiltrator]]&lt;br /&gt;
|Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:Placeholder.png|64px|]]&amp;lt;br&amp;gt;[[File:NeoTheology.png|32px]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
|Control believers, give them tasks, punish sinful believers, watch over them from their eyes. NeoTheology should stay pure, and perfect. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
| - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crew-aligned ===&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Placeholder.png|64px|]]&amp;lt;br&amp;gt;[[File:Ironhammer.png|32px|frameless]] [[Ironhammer Marshal]]&lt;br /&gt;
|Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Roles]]&lt;/div&gt;</summary>
		<author><name>Jack Frost1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=561</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=561"/>
		<updated>2019-04-23T10:31:05Z</updated>

		<summary type="html">&lt;p&gt;Jack Frost1: /* Commanding Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Jobs ==&lt;br /&gt;
&amp;lt;!-- General summary of job roles upon the CEV Eris. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commanding Staff ===&lt;br /&gt;
''One of the most important people on the ship, whose role is only to command. They regulate finances earned from the investments of NeoTheology and Mobius, feeding Technomants, Ironhammer and other crews with credits.''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Captain.png|64px]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Command the ship because your life depends on it. Keep the various factions onboard from becoming openly hostile. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:First officer.png|64px|]]&amp;lt;br&amp;gt;[[First Officer]]&lt;br /&gt;
|Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Ironhammer.png|32px|frameless]] Ironhammer Security ===&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and maintain the execution of the agreements. Basically - carry out the orders of the Captain, however the Commanders word is the final word.''&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#97B0BE;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#97B0BE;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#97B0BE;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#97B0BE;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ih commander.png|64px|]]&amp;lt;br&amp;gt;[[Irhonammer Commander]]&lt;br /&gt;
|Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ih sergeant.png|64px|]]&amp;lt;br&amp;gt;[[Ironhammer Gunnery Sergeant]]&lt;br /&gt;
|Maintain the brig and armoury.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ih inspector.png|64px|link=Ironhammer Inspector_ErisEn]]&amp;lt;br&amp;gt;[[Ironhammer Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
|Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ih medic.png|64px|]]&amp;lt;br&amp;gt;[[Ironhammer Medical Specialist]]&lt;br /&gt;
|Keep the operatives alive and well.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File: Ih operative.png|64px|]]&amp;lt;br&amp;gt;[[Ironhammer Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
|Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Moebius.png|32px|frameless]] Moebius Laboratories ===&lt;br /&gt;
''One of the first factions who allocated funds for an expedition. They conduct expeditions on abandoned technologies, supply the crew with innovative, and experimental, gadgets for a lump sum, and heal wounds.''&lt;br /&gt;
==== Medical ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A8B69A;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A8B69A;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A8B69A;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A8B69A;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biolab officer.png|64px|]]&amp;lt;br&amp;gt;[[Moebious Biolab Officer]]&lt;br /&gt;
|Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moebius doctor.png|64px|]]&amp;lt;br&amp;gt;[[Moebius Doctor]]&lt;br /&gt;
|Treat the hordes of wounded and dying patients.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Medicine_ErisEn | Guide to Medicine]], [[Surgery_ErisEn | Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moebius chemist.png|64px|]]&amp;lt;br&amp;gt;[[Moebius Chemist]]&lt;br /&gt;
|Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|[[Guide_to_Chemistry_ErisEn | Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moebius psychiatrist.png|64px|]]&amp;lt;br&amp;gt;[[Moebius Psychiatrist]]&lt;br /&gt;
|Treat patients who suffer from problems of the mind.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moeibus paramedic.png|64px|]]&amp;lt;br&amp;gt;[[Moebius Paramedic]]&lt;br /&gt;
|Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Medicine_ErisEn | Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Research ====&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Expedition overseer.png|64px|]]&amp;lt;br&amp;gt;[[Moebious Expedition Overseer]]&lt;br /&gt;
|Direct and manage your team of scientists onboard the Eris. Expand the knowledge of humanity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moebius scientist.png|64px|]]&amp;lt;br&amp;gt;[[Moebious Scientist]]&lt;br /&gt;
|Conduct cutting edge research and development. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:Moebius roboticist.png|64px|]]&amp;lt;br&amp;gt;[[Moebious Roboticist]]&lt;br /&gt;
|Construct and maintain the miraid of Cyborgs and Mechs onboard.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Technomancers.png|32px|frameless]] Technomancer League ===&lt;br /&gt;
''Technological anarchists, hired by the funds received from the Moebius and NeoTheology investments, known for their love for all mechanical things, they ensure the functioning of the ship, periodically stuffing themselves with a large abundance of implants and prostheses, as well as improving the ship in accordance with the new engineering thought, if it does not go contrary to the captain.''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Technomancer exultant.png|64px|]]&amp;lt;br&amp;gt;[[Technomancer Exultant]]&lt;br /&gt;
|Keep the ship running and habitable. Protect and manage the rest of the Technomancer clan onboard.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Supermatter_Engine_ErisEn|Guide to the Engine]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Technomancer.png|64px|]]&amp;lt;br&amp;gt;[[Technomancer]]&lt;br /&gt;
|Set up the engine. Make sure it keeps running, along with atmospherics, shields, and thrusters.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Supermatter_Engine_ErisEn|Guide to the Engine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Guild.png|32px|frameless]] Asters Guild ===&lt;br /&gt;
''The Guild of Merchants, (where also consist Captain), honestly sharing a ship with him, and providing the crew with everything they need - provisions, equipment, credits, as well as a smack of capitalist ideas, and action-packed adventures of greedy to the teeth traders.''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e09f5c;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#e09f5c;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e09f5c;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#e09f5c;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guild merchant.png|64px|]]&amp;lt;br&amp;gt;[[Guild Merchant]]&lt;br /&gt;
|Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain, to pursue profitable ventures.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|[[Agreement_ErisEn|Agreements]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guild technician.png|64px|]]&amp;lt;br&amp;gt;[[Guild Technician]]&lt;br /&gt;
|Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guild miner.png|64px|]]&amp;lt;br&amp;gt;[[Guild Miner]]&lt;br /&gt;
|Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to earn their way.''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDDDDD;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Assist anywhere you are needed on the station. Good for new players, as no skill is assumed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|64px|]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Make drinks, oversee the bar. Listen to the complaints of the crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef.png|64px|]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|Cook food, serve the crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gardener.png|64px|]]&amp;lt;br&amp;gt;[[Gardener]]&lt;br /&gt;
|Grow plants, mostly food, in hydroponics. Tend the cow and chickens.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Actor.png|64px|]]&amp;lt;br&amp;gt;[[Actor]]&lt;br /&gt;
|Entertain the crew. Try to earn some money as an artist on a dying spaceship.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:Janitor.png|64px|]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Keep the station clean of blood, oil, dirt, and trash. Don't clean up crime scenes until the inspector is done.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
| - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[File:NeoTheology.png|32px|frameless]] Church of NeoTheology ====&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space, promote the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ECD37D;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#ECD37D;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ECD37D;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ECD37D;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:NeoTheology Preacher.png|64px|]]&amp;lt;br&amp;gt;[[NeoTheology Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
|Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Synthetics ===&lt;br /&gt;
''Extremely limited mechanical assistants of the crew, providing not only great comfort, but also a threat, which the crew has always watched, everyone knows the threat - it has long been repaid, and played a cruel joke with many corporations.&lt;br /&gt;
''&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#B5B7CB;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#B5B7CB;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#B5B7CB;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#B5B7CB;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:AIgif.gif|64px|]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Serve the station. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borg.png|64px|]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Obey your laws, under the guidance of the AI.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
![[File:drone.png|64px|]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
{{Main | Special Roles ErisEn | Special Roles}}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:gray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:gray;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:gray;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:gray;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mouse.png|64px|]]&amp;lt;br&amp;gt;[[Mouse]]&lt;br /&gt;
|Eat all the cheese.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost.png|64px|]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other dead people. Complain about the living.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;None&lt;br /&gt;
| - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Antagonists ===&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Who knows what goals they pursue?''&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:darkred;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:SerbMerc.png|64px|]]&amp;lt;br&amp;gt;[[Serbian Mercenary]]&lt;br /&gt;
|Finish your contract.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:ExcelsiorArmour.png|64px|]]&amp;lt;br&amp;gt;[[File:Excelsior.png|32px]] [[Excelsior Infiltrator]]&lt;br /&gt;
|Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
![[File:Placeholder.png|64px|]]&amp;lt;br&amp;gt;[[File:NeoTheology.png|32px]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
|Control believers, give them tasks, punish sinful believers, watch over them from their eyes. NeoTheology should stay pure, and perfect. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
| - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crew-aligned ===&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#EEEEFF&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Guides&lt;br /&gt;
|-&lt;br /&gt;
![[File:Placeholder.png|64px|]]&amp;lt;br&amp;gt;[[File:Ironhammer.png|32px|frameless]] [[Ironhammer Marshal]]&lt;br /&gt;
|Find out antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[Category:Navigation]]&lt;br /&gt;
[[Category:Roles]]&lt;/div&gt;</summary>
		<author><name>Jack Frost1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=560</id>
		<title>Lore basics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=560"/>
		<updated>2019-04-23T10:22:42Z</updated>

		<summary type="html">&lt;p&gt;Jack Frost1: /* [HTU] Asters Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lore basics=&lt;br /&gt;
&lt;br /&gt;
==Canis Major==&lt;br /&gt;
The Canis Major Dwarf Galaxy is the closest neighbouring galaxy to the Milky Way, which had been colonized by the Alliance shortly before its ruin. This is why humans in Canis Major’s borders had escaped the Milky Way's mournful destiny. Now, humanity mostly dwells here, broken out of Alliance’s chains.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
Cosmic Exploration Vessel “Eris” is a private ship, owned only by its captain. This old spaceship, which was used to transfer prisoners, had been restructured on Asters Guild’s shipyard. Stuffed with relatively expensive modern equipment, it is perfectly suited to deep space research missions.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Technological level varies from area to area, but in general is rather low because of Alliance’s policies of research crackdown for several ages. After the Alliance had fallen, things became worse with the disappearance of some technologies. For instance, microelectronics are at the level of the 90s in the 21st century. Firearms are more widely used than energy weapons. Cloning technology is available only with mysterious Neo-Theology implants — Cruciforms, and no one really knows how those actually work. Interstellar travels are provided using bluespace technologies. Short travels can be carried out by vessel engines, for long travels two-sided gates are used.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Hansa Trade Union===&lt;br /&gt;
Hansa Trade Union (aka HTU) is a territorial unity of several trade corporations, which protect their rules, interests and monopolies. Formed from reshaped Syndicate, four main corporations have monopolized the most crucial and most profitable markets, but leave minor sectors for small businesses and enterprises. CEV “Eris” is registered as one of Hansa’s Free Vessels. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: HTU is rather pragmatic in diplomacy, it is ready for trade with everyone who doesn't encroach its rules, integrity and independences. That’s why Cyberchristianity's expansion annoys them, and the communistic cult of Excelsior must be eviscerated. In general, they do not care about the rest of humanity. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: Only simple, law-approved models are allowed, but Main Corporations can create much more efficient AI’s. &lt;br /&gt;
&lt;br /&gt;
Civil rights: Drugs and weapons are allowed literally everywhere, though planets and stations may have restrictions. Drug consumption at work has also been regulated. Slavery is restricted, but civilians can sign a contract with a corporation in order to be enslaved by it (which is really not that rare). There is no “universal” passport for Hansa, or citizenship, instead there are many different passports of organizations, planets, stations, which have different types of insurance, protection, rules and duties. &lt;br /&gt;
&lt;br /&gt;
HTU was inspired from a romanticised hypercapitalism: pirates after each asteroid, half-cyborgized corporate elite, which measure&lt;br /&gt;
people in money, and overcrowded hive cities. There are gray fumes, which are filtered by old-fashioned terraforming systems, the last chance for humanity to save itself.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Ironhammer Security===&lt;br /&gt;
Private Military Corporation which performs police functions at HTU’s vessels, stations and planets. Provides a large amount of services, from hunting criminals to escorting convoys. About fifty years ago Ironhammer Security was the Military Forces of Syndicate. &lt;br /&gt;
Ironhammer Security has several departments, which fulfil different tasks. Here are five most important divisions:&lt;br /&gt;
&lt;br /&gt;
Expeditionary fleet: Created from the money of remaining planetary states and major corporations. These are the main military power of Hansa, the protection from an external invasion.&lt;br /&gt;
&lt;br /&gt;
Marshals: These people are bounty hunters. They capture and eliminate targets by the order of their contractor, an organization or a state, outside the contractor's area of influence. Despite all the Central Command’s efforts, Marshals often conflict with the local Ironhammer forces for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
Special Anomalistic Unit (S.A.U.): This department is responsible for seeking, securing, suppressing and destroying anomalistic objects. S.A.U. protects Hansa from the communistic cult called Excelsior, from NeoTheology agents, changelings, and other threats beyond one’s understanding. A pair of operatives from this division are among CEV “Eris” crew, hired in order to protect ship from various dangers on derelicts.&lt;br /&gt;
&lt;br /&gt;
Corporate Security: This division secures property, buildings, space stations and vessels. CEV “Eris” guards are a part of this division.&lt;br /&gt;
&lt;br /&gt;
Turing Police: They deal with lawless synthetics and cyborgs, or with powerful AIs without a license. This department is one of the few that acts under their own rules. These guys are very influential. Their financing comes directly from Hansa, as well as their orders.&lt;br /&gt;
Equipment that operatives use depends on tasks they complete, and also from places where operatives are located. However, most of their weaponry is kinetic. They are severe and discreet professionals when it comes to business.&lt;br /&gt;
&lt;br /&gt;
[HTU] The Frozen Star&lt;br /&gt;
Company provides a huge variety of cheap weapons and ammunition, highly valued among the Galaxy. A lot of their firearms are kinetic, however, they also have a few, rare, energy firearms. Naming of the weaponry comes from the sci-fi genre of the Old Earth: books, films etc. In their advertisements they make references of Earth archetypes or specific works. The guns are mostly modern, but they also make replicas of 21st century weapons.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Asters Guild===&lt;br /&gt;
The Asters Guild is a union of spaceports, trade stations, shipyards and factories.A majestic organization which target is to control the market of deep space travels and shipments. Only Guild members have access to the most advanced engines, navigation devices, AIs, and some prosthesis for direct connection to a vessel. It’s nearly impossible to become a member of Asters Guild, and people usually get in only by commercial or other such connections. The Captain, First Officer and Merchant of CEV “Eris” are Asters. Moreover, the Merchant and Cargo area are independent, which means they are not directly subordinated to Captain.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Moebius Laboratories===&lt;br /&gt;
This company produces pharmaceuticals, drugs, prosthesis, and provides genetical operations. They also have the most advanced hospitals. &lt;br /&gt;
A significant part of their business is rather mysterious, though it is known that they are involved in secret genetic experiments, using people as consumable material. &lt;br /&gt;
&lt;br /&gt;
Due to all this, and because of some stories of abductions, Moebius Laboratories are rather infamous. In their marketing policy they emphasize, by modern and sterile style, on “new mind horizons” when they sell drugs, on hide potential that prosthesis can provide. Compared to their main rival, NeoTheology, they are absolutely lambs.&lt;br /&gt;
&lt;br /&gt;
===NeoTheology===&lt;br /&gt;
Nano Trasen was, perhaps, the most successful megacorporation in human's history. The key to their success was in two things: first, for a long period of time, they were the only company who had an access to the Alliance' worlds, thus being the first ones to claim their technologies. Secondly — they had a full control of systems with plasma giants, which made them the biggest and the most powerful monopoly company out there. With such power in their hands they grew more and more majestic, just as more dangerous. The more they grew — the more dangerous they were. They even managed to provide researches in the arcane spheres of wormholes and biological AI (using pure and modified brains of humans). &lt;br /&gt;
&lt;br /&gt;
They also created their own weapons, which are being used by Ironhammer, among other organizations. &lt;br /&gt;
One of the most important achievments of the Corporation was the establishment the basics of Cyberspace technology, using bluespace for information transfer, creating constructs of pure energy which could perform various tasks, even connect with machines and devices through wormholes. &lt;br /&gt;
&lt;br /&gt;
Years gone by, and NanoTrasen become huge, as a state. Corporation had suffered a period of stagnation… &lt;br /&gt;
And then the rebellion happened. Suddenly, almost all the directors were eliminated in a couple of hours, and NT Military Forces were under rebel control. The next day the Church Of Cyber-Christianity stated that corporation was purified, and would be reforged by the hand of the Church. Thus, the corporation had got a new name — NeoTheology. &lt;br /&gt;
&lt;br /&gt;
The point of Cyber-Christianity is that Judgement Day is approaching. But God gave them technologies in order to create the civilization of righteous people, giving them the Last Chance. &lt;br /&gt;
&lt;br /&gt;
Cruciform — a Tau Cross-like implant, which embeds into one’s chest. The Church assures that it keeps one’s soul for cloning. Biological age always drops to 33-35 years during a cloning process, and those who implanted with Cruciform age much more slowly. That means, that, in theory, the life of an implanted human being is... everlasting. &lt;br /&gt;
&lt;br /&gt;
In addition to that, The Church has the Angel's technology. Angels are energetical constructs, which are created in bluespace after one’s death. According to information that we know, so-called Angels are early prototype of cloning technology. If one dies, his mind transfers to this construct. But this amount of information is not enough to actually perform cloning process. Angels are used like autonomic bots to work in cyberspace, to fix errors and to make repairs, or, for instance, to jam enemy’s communications. &lt;br /&gt;
Angels stations are spread across the Galaxy, guaranteeing an access to after-death consciousness of the humanity to the Church. That’s a rather terrific thing. &lt;br /&gt;
&lt;br /&gt;
Generally speaking, Angel's technology, Cruciform and cloning are beyond human comprehension. All attempts of other factions led to nothing when they tried to create something similar. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: being in a cold war with Hansa, The Church, however, has some kind of partnership with the Trade Union in several fields. The cause of cold war is Church’s expansion inside Hansa. Cruciforms become more and more popular, and the Trade Union thinks that it can be a dangerous factor when it comes to internal integrity, that’s why Hansa has a propagandist company against Cruciforms — for example, implanted Cyberchristians cannot be on head vacations in the Trade Union’s. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: restricted everywhere, with only few exceptions. &lt;br /&gt;
&lt;br /&gt;
Civil rights: religion is crucial for Christians, but the Church cannot control everything yet. There is a huge gap between social layers in hive cities, between righteous civillians and lowlife. In slums, where lawlessness, drugs and guns (illegally imported from Hansa, by the way), people live from day to day without any hopes and expectations. However, the quantity of righteous plodders is increasing gradually. &lt;br /&gt;
&lt;br /&gt;
When it comes to the Church’s laws, among others holy commandments, Christians can’t have any implants except Cruciform. &lt;br /&gt;
A Cyberchristian’s body will deny other implants, or Cruciform itself, which is much worse. &lt;br /&gt;
&lt;br /&gt;
Deus Ex Machina stand out and constantly look upon its flock, read their thoughts, look through their souls. The Inquisition purifies other factions’ influence from NT territory, slum areas are being rebuilt into beautiful gardens, the fleet is being refreshed with the latest technology. Worlds are getting clearer and decent, but humans barely understand what is actually happening. Bulky machines activated by litanies do not reveal their inner secrets, police officers don’t know where do their orders come from, new vessels have minimal crew amount because of the miracle machines of the Church. When science comes to the background, people do not ask questions anymore. Reality slips through their fingers.&lt;br /&gt;
&lt;br /&gt;
===Excelsior===&lt;br /&gt;
It’s hard to be sure where do these people come from. But they are not descendants of Canis Major colonists for sure. Their simple technologies are based on Alliance’s: austere and unwieldy, they do, however, outdo Hansa’s in some ways. &lt;br /&gt;
The ideology of this faction is radical communism. Without any private property, they live in simple communes on ships and stations throughout the Space, and implants in their minds connect them in order to communicate and coordinate. Their families are neither nuclear nor extended — they have no families at all. Monogamy is restricted and despised. &lt;br /&gt;
&lt;br /&gt;
The core of Excelsior — Haven, half-mythical station, the largest hive, commune, which is building ships and doing intellectual researches. Access to Haven is impossible, only few scientists and commune leaders can be found there from an “outer commune”. People from outer communes mainly excavate resources for Haven’s projects. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: Excelsior has hostile relationships with other factions. Because of communists’ aggressive expansion, denial of private property (they dig resources literally everywhere on others’ territory) and their agents (who are to embed on neutral mining station and to convert miners into new Excelsior commune by using implants), they are called Communism Cult. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: the creation of AI is restricted everywhere exept Haven (it is unknown which kind of AI is there). Ship systems have basic AI. &lt;br /&gt;
&lt;br /&gt;
Civil rights: commune controls people, Haven controls communes. Those who are against commune are to be destroyed. If someone will commit a crime against Haven — his commune will be… submitted for responsibility. Austere laws with a severe ambience made people of Excelsior ready to protect their lives and their commune any second. Their society is deeply militaristic. &lt;br /&gt;
The goals of Excelsior are mysterious. In the propaganda of theirs they talk about the creation of an utopia, where everybody are equal and important, which is attract many people. On the other hand, the web of secret communes widens, Haven builds more and more ships. Things like this can’t end well.&lt;br /&gt;
&lt;br /&gt;
===Technomancers League===&lt;br /&gt;
The colonists who had survived in an anomalous space filled with asteroids, became known as Technomancers. &lt;br /&gt;
Dead asteroids were their colonies, and they built their under-dome cities on depleted planets. An aggressive vacuum environment moved their science forward. After one and a half of the century the state of Technomancers became technological utopia. They prolong human life for several centuries, and, generally, had things that humanity can’t create now… &lt;br /&gt;
But it could not last long. Bluespace's peculiar properties were the double-edged sword: they disrupted teleportation, protecting Technomancers from an invade from the outside, but also trapping Technomancers in their sector, leaving them little variety. Soon enough, Technomancers started to fight each other for resources and space for living. This quake cracked the League, and it drowned in anarchy and internecine conflicts. This crisis is lasting now: clan leaders die like flies, territories change owners daily, and any unions are unstable. &lt;br /&gt;
&lt;br /&gt;
Many technologies have been lost or forgotten intentionally. Prejudices and illogical conviction fill the science, and the the tendency to create everything with excessive luxury has ruined many originally perfect technologies. But, however, Technomancers technological level is higher than Hansa’s. &lt;br /&gt;
&lt;br /&gt;
The lady calling herself the Empress managed to bring together most clans, when one of her’s scientists figured out how to break the trap of the abnormal bluespace, and when the Gates were created. Now Technomancers League has only one purpose — to colonize systems in order to no longer fight for resources. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: it’s rather difficult to be a diplomat in the Technomancer League. Despite the fact that the Empress provides sort of stability, chaotic atmosphere among League clan leaders (and their frequent death too) provides diversity. One part of the society can freely declare war against Hansa in the morning, but change their mind in the evening. But because of huge technological potential, which is a bargain, both HTU and NeoTheology keep their patience. The main enemy of the Empress is Excelsior, with whom she and her state fight for a few systems of destroyed Alliance, which are still good for living. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence is a crucial thing in League’s culture. AI can only exist together with a human, and this connection called Covenant. AI without owners are to be annihilated, and Technomancers without AI is considered to be a beggar person. Technomancers use their AI to perform a huge variety of purposes. &lt;br /&gt;
&lt;br /&gt;
Civil rights: depends on clan and differs greatly, but the laws of the Covenant are equal among the state. The justice is performing by many assassins’ guilds, or by clan’s forces. &lt;br /&gt;
&lt;br /&gt;
The Empress promised a great and honorable future for the nation. Technomants are awakening. They fill stations and Alliance’s territory. Sooner or later League is going to be majestic. But by what cost?&lt;/div&gt;</summary>
		<author><name>Jack Frost1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=559</id>
		<title>Lore basics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=559"/>
		<updated>2019-04-23T09:48:09Z</updated>

		<summary type="html">&lt;p&gt;Jack Frost1: /* [HTU] Asters Guild */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lore basics=&lt;br /&gt;
&lt;br /&gt;
==Canis Major==&lt;br /&gt;
The Canis Major Dwarf Galaxy is the closest neighbouring galaxy to the Milky Way, which had been colonized by the Alliance shortly before its ruin. This is why humans in Canis Major’s borders had escaped the Milky Way's mournful destiny. Now, humanity mostly dwells here, broken out of Alliance’s chains.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
Cosmic Exploration Vessel “Eris” is a private ship, owned only by its captain. This old spaceship, which was used to transfer prisoners, had been restructured on Asters Guild’s shipyard. Stuffed with relatively expensive modern equipment, it is perfectly suited to deep space research missions.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Technological level varies from area to area, but in general is rather low because of Alliance’s policies of research crackdown for several ages. After the Alliance had fallen, things became worse with the disappearance of some technologies. For instance, microelectronics are at the level of the 90s in the 21st century. Firearms are more widely used than energy weapons. Cloning technology is available only with mysterious Neo-Theology implants — Cruciforms, and no one really knows how those actually work. Interstellar travels are provided using bluespace technologies. Short travels can be carried out by vessel engines, for long travels two-sided gates are used.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Hansa Trade Union===&lt;br /&gt;
Hansa Trade Union (aka HTU) is a territorial unity of several trade corporations, which protect their rules, interests and monopolies. Formed from reshaped Syndicate, four main corporations have monopolized the most crucial and most profitable markets, but leave minor sectors for small businesses and enterprises. CEV “Eris” is registered as one of Hansa’s Free Vessels. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: HTU is rather pragmatic in diplomacy, it is ready for trade with everyone who doesn't encroach its rules, integrity and independences. That’s why Cyberchristianity's expansion annoys them, and the communistic cult of Excelsior must be eviscerated. In general, they do not care about the rest of humanity. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: Only simple, law-approved models are allowed, but Main Corporations can create much more efficient AI’s. &lt;br /&gt;
&lt;br /&gt;
Civil rights: Drugs and weapons are allowed literally everywhere, though planets and stations may have restrictions. Drug consumption at work has also been regulated. Slavery is restricted, but civilians can sign a contract with a corporation in order to be enslaved by it (which is really not that rare). There is no “universal” passport for Hansa, or citizenship, instead there are many different passports of organizations, planets, stations, which have different types of insurance, protection, rules and duties. &lt;br /&gt;
&lt;br /&gt;
HTU was inspired from a romanticised hypercapitalism: pirates after each asteroid, half-cyborgized corporate elite, which measure&lt;br /&gt;
people in money, and overcrowded hive cities. There are gray fumes, which are filtered by old-fashioned terraforming systems, the last chance for humanity to save itself.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Ironhammer Security===&lt;br /&gt;
Private Military Corporation which performs police functions at HTU’s vessels, stations and planets. Provides a large amount of services, from hunting criminals to escorting convoys. About fifty years ago Ironhammer Security was the Military Forces of Syndicate. &lt;br /&gt;
Ironhammer Security has several departments, which fulfil different tasks. Here are five most important divisions:&lt;br /&gt;
&lt;br /&gt;
Expeditionary fleet: Created from the money of remaining planetary states and major corporations. These are the main military power of Hansa, the protection from an external invasion.&lt;br /&gt;
&lt;br /&gt;
Marshals: These people are bounty hunters. They capture and eliminate targets by the order of their contractor, an organization or a state, outside the contractor's area of influence. Despite all the Central Command’s efforts, Marshals often conflict with the local Ironhammer forces for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
Special Anomalistic Unit (S.A.U.): This department is responsible for seeking, securing, suppressing and destroying anomalistic objects. S.A.U. protects Hansa from the communistic cult called Excelsior, from NeoTheology agents, changelings, and other threats beyond one’s understanding. A pair of operatives from this division are among CEV “Eris” crew, hired in order to protect ship from various dangers on derelicts.&lt;br /&gt;
&lt;br /&gt;
Corporate Security: This division secures property, buildings, space stations and vessels. CEV “Eris” guards are a part of this division.&lt;br /&gt;
&lt;br /&gt;
Turing Police: They deal with lawless synthetics and cyborgs, or with powerful AIs without a license. This department is one of the few that acts under their own rules. These guys are very influential. Their financing comes directly from Hansa, as well as their orders.&lt;br /&gt;
Equipment that operatives use depends on tasks they complete, and also from places where operatives are located. However, most of their weaponry is kinetic. They are severe and discreet professionals when it comes to business.&lt;br /&gt;
&lt;br /&gt;
[HTU] The Frozen Star&lt;br /&gt;
Company provides a huge variety of cheap weapons and ammunition, highly valued among the Galaxy. A lot of their firearms are kinetic, however, they also have a few, rare, energy firearms. Naming of the weaponry comes from the sci-fi genre of the Old Earth: books, films etc. In their advertisements they make references of Earth archetypes or specific works. The guns are mostly modern, but they also make replicas of 21st century weapons.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Asters Guild===&lt;br /&gt;
The Asters Guild is a union of spaceports, trade stations, shipyards and factories.A majestic organization which target is to control the market of deep space travels and shipments. Only Guild members have access to the most advanced engines, navigation devices, AIs, and some prosthesis for direct connection to a vessel. It’s nearly impossible to become a member of Asters Guild, and people usually get in only by commercial or other such connections. The Captain, First Officer and Merchant of CEV “Eris” are Asters. Moreover,the Merchant and Cargo area are a independent section of the ship, which is not directly subordinated to Captain.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Moebius Laboratories===&lt;br /&gt;
This company produces pharmaceuticals, drugs, prosthesis, and provides genetical operations. They also have the most advanced hospitals. &lt;br /&gt;
A significant part of their business is rather mysterious, though it is known that they are involved in secret genetic experiments, using people as consumable material. &lt;br /&gt;
&lt;br /&gt;
Due to all this, and because of some stories of abductions, Moebius Laboratories are rather infamous. In their marketing policy they emphasize, by modern and sterile style, on “new mind horizons” when they sell drugs, on hide potential that prosthesis can provide. Compared to their main rival, NeoTheology, they are absolutely lambs.&lt;br /&gt;
&lt;br /&gt;
===NeoTheology===&lt;br /&gt;
Nano Trasen was, perhaps, the most successful megacorporation in human's history. The key to their success was in two things: first, for a long period of time, they were the only company who had an access to the Alliance' worlds, thus being the first ones to claim their technologies. Secondly — they had a full control of systems with plasma giants, which made them the biggest and the most powerful monopoly company out there. With such power in their hands they grew more and more majestic, just as more dangerous. The more they grew — the more dangerous they were. They even managed to provide researches in the arcane spheres of wormholes and biological AI (using pure and modified brains of humans). &lt;br /&gt;
&lt;br /&gt;
They also created their own weapons, which are being used by Ironhammer, among other organizations. &lt;br /&gt;
One of the most important achievments of the Corporation was the establishment the basics of Cyberspace technology, using bluespace for information transfer, creating constructs of pure energy which could perform various tasks, even connect with machines and devices through wormholes. &lt;br /&gt;
&lt;br /&gt;
Years gone by, and NanoTrasen become huge, as a state. Corporation had suffered a period of stagnation… &lt;br /&gt;
And then the rebellion happened. Suddenly, almost all the directors were eliminated in a couple of hours, and NT Military Forces were under rebel control. The next day the Church Of Cyber-Christianity stated that corporation was purified, and would be reforged by the hand of the Church. Thus, the corporation had got a new name — NeoTheology. &lt;br /&gt;
&lt;br /&gt;
The point of Cyber-Christianity is that Judgement Day is approaching. But God gave them technologies in order to create the civilization of righteous people, giving them the Last Chance. &lt;br /&gt;
&lt;br /&gt;
Cruciform — a Tau Cross-like implant, which embeds into one’s chest. The Church assures that it keeps one’s soul for cloning. Biological age always drops to 33-35 years during a cloning process, and those who implanted with Cruciform age much more slowly. That means, that, in theory, the life of an implanted human being is... everlasting. &lt;br /&gt;
&lt;br /&gt;
In addition to that, The Church has the Angel's technology. Angels are energetical constructs, which are created in bluespace after one’s death. According to information that we know, so-called Angels are early prototype of cloning technology. If one dies, his mind transfers to this construct. But this amount of information is not enough to actually perform cloning process. Angels are used like autonomic bots to work in cyberspace, to fix errors and to make repairs, or, for instance, to jam enemy’s communications. &lt;br /&gt;
Angels stations are spread across the Galaxy, guaranteeing an access to after-death consciousness of the humanity to the Church. That’s a rather terrific thing. &lt;br /&gt;
&lt;br /&gt;
Generally speaking, Angel's technology, Cruciform and cloning are beyond human comprehension. All attempts of other factions led to nothing when they tried to create something similar. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: being in a cold war with Hansa, The Church, however, has some kind of partnership with the Trade Union in several fields. The cause of cold war is Church’s expansion inside Hansa. Cruciforms become more and more popular, and the Trade Union thinks that it can be a dangerous factor when it comes to internal integrity, that’s why Hansa has a propagandist company against Cruciforms — for example, implanted Cyberchristians cannot be on head vacations in the Trade Union’s. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: restricted everywhere, with only few exceptions. &lt;br /&gt;
&lt;br /&gt;
Civil rights: religion is crucial for Christians, but the Church cannot control everything yet. There is a huge gap between social layers in hive cities, between righteous civillians and lowlife. In slums, where lawlessness, drugs and guns (illegally imported from Hansa, by the way), people live from day to day without any hopes and expectations. However, the quantity of righteous plodders is increasing gradually. &lt;br /&gt;
&lt;br /&gt;
When it comes to the Church’s laws, among others holy commandments, Christians can’t have any implants except Cruciform. &lt;br /&gt;
A Cyberchristian’s body will deny other implants, or Cruciform itself, which is much worse. &lt;br /&gt;
&lt;br /&gt;
Deus Ex Machina stand out and constantly look upon its flock, read their thoughts, look through their souls. The Inquisition purifies other factions’ influence from NT territory, slum areas are being rebuilt into beautiful gardens, the fleet is being refreshed with the latest technology. Worlds are getting clearer and decent, but humans barely understand what is actually happening. Bulky machines activated by litanies do not reveal their inner secrets, police officers don’t know where do their orders come from, new vessels have minimal crew amount because of the miracle machines of the Church. When science comes to the background, people do not ask questions anymore. Reality slips through their fingers.&lt;br /&gt;
&lt;br /&gt;
===Excelsior===&lt;br /&gt;
It’s hard to be sure where do these people come from. But they are not descendants of Canis Major colonists for sure. Their simple technologies are based on Alliance’s: austere and unwieldy, they do, however, outdo Hansa’s in some ways. &lt;br /&gt;
The ideology of this faction is radical communism. Without any private property, they live in simple communes on ships and stations throughout the Space, and implants in their minds connect them in order to communicate and coordinate. Their families are neither nuclear nor extended — they have no families at all. Monogamy is restricted and despised. &lt;br /&gt;
&lt;br /&gt;
The core of Excelsior — Haven, half-mythical station, the largest hive, commune, which is building ships and doing intellectual researches. Access to Haven is impossible, only few scientists and commune leaders can be found there from an “outer commune”. People from outer communes mainly excavate resources for Haven’s projects. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: Excelsior has hostile relationships with other factions. Because of communists’ aggressive expansion, denial of private property (they dig resources literally everywhere on others’ territory) and their agents (who are to embed on neutral mining station and to convert miners into new Excelsior commune by using implants), they are called Communism Cult. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: the creation of AI is restricted everywhere exept Haven (it is unknown which kind of AI is there). Ship systems have basic AI. &lt;br /&gt;
&lt;br /&gt;
Civil rights: commune controls people, Haven controls communes. Those who are against commune are to be destroyed. If someone will commit a crime against Haven — his commune will be… submitted for responsibility. Austere laws with a severe ambience made people of Excelsior ready to protect their lives and their commune any second. Their society is deeply militaristic. &lt;br /&gt;
The goals of Excelsior are mysterious. In the propaganda of theirs they talk about the creation of an utopia, where everybody are equal and important, which is attract many people. On the other hand, the web of secret communes widens, Haven builds more and more ships. Things like this can’t end well.&lt;br /&gt;
&lt;br /&gt;
===Technomancers League===&lt;br /&gt;
The colonists who had survived in an anomalous space filled with asteroids, became known as Technomancers. &lt;br /&gt;
Dead asteroids were their colonies, and they built their under-dome cities on depleted planets. An aggressive vacuum environment moved their science forward. After one and a half of the century the state of Technomancers became technological utopia. They prolong human life for several centuries, and, generally, had things that humanity can’t create now… &lt;br /&gt;
But it could not last long. Bluespace's peculiar properties were the double-edged sword: they disrupted teleportation, protecting Technomancers from an invade from the outside, but also trapping Technomancers in their sector, leaving them little variety. Soon enough, Technomancers started to fight each other for resources and space for living. This quake cracked the League, and it drowned in anarchy and internecine conflicts. This crisis is lasting now: clan leaders die like flies, territories change owners daily, and any unions are unstable. &lt;br /&gt;
&lt;br /&gt;
Many technologies have been lost or forgotten intentionally. Prejudices and illogical conviction fill the science, and the the tendency to create everything with excessive luxury has ruined many originally perfect technologies. But, however, Technomancers technological level is higher than Hansa’s. &lt;br /&gt;
&lt;br /&gt;
The lady calling herself the Empress managed to bring together most clans, when one of her’s scientists figured out how to break the trap of the abnormal bluespace, and when the Gates were created. Now Technomancers League has only one purpose — to colonize systems in order to no longer fight for resources. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: it’s rather difficult to be a diplomat in the Technomancer League. Despite the fact that the Empress provides sort of stability, chaotic atmosphere among League clan leaders (and their frequent death too) provides diversity. One part of the society can freely declare war against Hansa in the morning, but change their mind in the evening. But because of huge technological potential, which is a bargain, both HTU and NeoTheology keep their patience. The main enemy of the Empress is Excelsior, with whom she and her state fight for a few systems of destroyed Alliance, which are still good for living. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence is a crucial thing in League’s culture. AI can only exist together with a human, and this connection called Covenant. AI without owners are to be annihilated, and Technomancers without AI is considered to be a beggar person. Technomancers use their AI to perform a huge variety of purposes. &lt;br /&gt;
&lt;br /&gt;
Civil rights: depends on clan and differs greatly, but the laws of the Covenant are equal among the state. The justice is performing by many assassins’ guilds, or by clan’s forces. &lt;br /&gt;
&lt;br /&gt;
The Empress promised a great and honorable future for the nation. Technomants are awakening. They fill stations and Alliance’s territory. Sooner or later League is going to be majestic. But by what cost?&lt;/div&gt;</summary>
		<author><name>Jack Frost1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=558</id>
		<title>Lore basics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=558"/>
		<updated>2019-04-23T09:40:26Z</updated>

		<summary type="html">&lt;p&gt;Jack Frost1: /* [HTU] Ironhammer Security */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lore basics=&lt;br /&gt;
&lt;br /&gt;
==Canis Major==&lt;br /&gt;
The Canis Major Dwarf Galaxy is the closest neighbouring galaxy to the Milky Way, which had been colonized by the Alliance shortly before its ruin. This is why humans in Canis Major’s borders had escaped the Milky Way's mournful destiny. Now, humanity mostly dwells here, broken out of Alliance’s chains.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
Cosmic Exploration Vessel “Eris” is a private ship, owned only by its captain. This old spaceship, which was used to transfer prisoners, had been restructured on Asters Guild’s shipyard. Stuffed with relatively expensive modern equipment, it is perfectly suited to deep space research missions.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Technological level varies from area to area, but in general is rather low because of Alliance’s policies of research crackdown for several ages. After the Alliance had fallen, things became worse with the disappearance of some technologies. For instance, microelectronics are at the level of the 90s in the 21st century. Firearms are more widely used than energy weapons. Cloning technology is available only with mysterious Neo-Theology implants — Cruciforms, and no one really knows how those actually work. Interstellar travels are provided using bluespace technologies. Short travels can be carried out by vessel engines, for long travels two-sided gates are used.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Hansa Trade Union===&lt;br /&gt;
Hansa Trade Union (aka HTU) is a territorial unity of several trade corporations, which protect their rules, interests and monopolies. Formed from reshaped Syndicate, four main corporations have monopolized the most crucial and most profitable markets, but leave minor sectors for small businesses and enterprises. CEV “Eris” is registered as one of Hansa’s Free Vessels. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: HTU is rather pragmatic in diplomacy, it is ready for trade with everyone who doesn't encroach its rules, integrity and independences. That’s why Cyberchristianity's expansion annoys them, and the communistic cult of Excelsior must be eviscerated. In general, they do not care about the rest of humanity. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: Only simple, law-approved models are allowed, but Main Corporations can create much more efficient AI’s. &lt;br /&gt;
&lt;br /&gt;
Civil rights: Drugs and weapons are allowed literally everywhere, though planets and stations may have restrictions. Drug consumption at work has also been regulated. Slavery is restricted, but civilians can sign a contract with a corporation in order to be enslaved by it (which is really not that rare). There is no “universal” passport for Hansa, or citizenship, instead there are many different passports of organizations, planets, stations, which have different types of insurance, protection, rules and duties. &lt;br /&gt;
&lt;br /&gt;
HTU was inspired from a romanticised hypercapitalism: pirates after each asteroid, half-cyborgized corporate elite, which measure&lt;br /&gt;
people in money, and overcrowded hive cities. There are gray fumes, which are filtered by old-fashioned terraforming systems, the last chance for humanity to save itself.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Ironhammer Security===&lt;br /&gt;
Private Military Corporation which performs police functions at HTU’s vessels, stations and planets. Provides a large amount of services, from hunting criminals to escorting convoys. About fifty years ago Ironhammer Security was the Military Forces of Syndicate. &lt;br /&gt;
Ironhammer Security has several departments, which fulfil different tasks. Here are five most important divisions:&lt;br /&gt;
&lt;br /&gt;
Expeditionary fleet: Created from the money of remaining planetary states and major corporations. These are the main military power of Hansa, the protection from an external invasion.&lt;br /&gt;
&lt;br /&gt;
Marshals: These people are bounty hunters. They capture and eliminate targets by the order of their contractor, an organization or a state, outside the contractor's area of influence. Despite all the Central Command’s efforts, Marshals often conflict with the local Ironhammer forces for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
Special Anomalistic Unit (S.A.U.): This department is responsible for seeking, securing, suppressing and destroying anomalistic objects. S.A.U. protects Hansa from the communistic cult called Excelsior, from NeoTheology agents, changelings, and other threats beyond one’s understanding. A pair of operatives from this division are among CEV “Eris” crew, hired in order to protect ship from various dangers on derelicts.&lt;br /&gt;
&lt;br /&gt;
Corporate Security: This division secures property, buildings, space stations and vessels. CEV “Eris” guards are a part of this division.&lt;br /&gt;
&lt;br /&gt;
Turing Police: They deal with lawless synthetics and cyborgs, or with powerful AIs without a license. This department is one of the few that acts under their own rules. These guys are very influential. Their financing comes directly from Hansa, as well as their orders.&lt;br /&gt;
Equipment that operatives use depends on tasks they complete, and also from places where operatives are located. However, most of their weaponry is kinetic. They are severe and discreet professionals when it comes to business.&lt;br /&gt;
&lt;br /&gt;
[HTU] The Frozen Star&lt;br /&gt;
Company provides a huge variety of cheap weapons and ammunition, highly valued among the Galaxy. A lot of their firearms are kinetic, however, they also have a few, rare, energy firearms. Naming of the weaponry comes from the sci-fi genre of the Old Earth: books, films etc. In their advertisements they make references of Earth archetypes or specific works. The guns are mostly modern, but they also make replicas of 21st century weapons.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Asters Guild===&lt;br /&gt;
Asters Guild is the unity of spaceports, trade stations, shipyards and factories. Majestic organization, which target is to control the market of deep space travels and shipments. Only Guild’s members have access to most advanced engines, navigation devices, AIs, and some prothesis for direct connection to a vessel. It’s nearly impossible to become a member of Asters Guild, and people usually get into only by commercial or related connections. The Captain, First Officer and Merchant of CEV “Eris” are Asters. Moreover, Merchant and Cargo are independent part of the ship, which are not directly subordinated to Captain.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Moebius Laboratories===&lt;br /&gt;
This company produces pharmaceuticals, drugs, prosthesis, and provides genetical operations. They also have the most advanced hospitals. &lt;br /&gt;
A significant part of their business is rather mysterious, though it is known that they are involved in secret genetic experiments, using people as consumable material. &lt;br /&gt;
&lt;br /&gt;
Due to all this, and because of some stories of abductions, Moebius Laboratories are rather infamous. In their marketing policy they emphasize, by modern and sterile style, on “new mind horizons” when they sell drugs, on hide potential that prosthesis can provide. Compared to their main rival, NeoTheology, they are absolutely lambs.&lt;br /&gt;
&lt;br /&gt;
===NeoTheology===&lt;br /&gt;
Nano Trasen was, perhaps, the most successful megacorporation in human's history. The key to their success was in two things: first, for a long period of time, they were the only company who had an access to the Alliance' worlds, thus being the first ones to claim their technologies. Secondly — they had a full control of systems with plasma giants, which made them the biggest and the most powerful monopoly company out there. With such power in their hands they grew more and more majestic, just as more dangerous. The more they grew — the more dangerous they were. They even managed to provide researches in the arcane spheres of wormholes and biological AI (using pure and modified brains of humans). &lt;br /&gt;
&lt;br /&gt;
They also created their own weapons, which are being used by Ironhammer, among other organizations. &lt;br /&gt;
One of the most important achievments of the Corporation was the establishment the basics of Cyberspace technology, using bluespace for information transfer, creating constructs of pure energy which could perform various tasks, even connect with machines and devices through wormholes. &lt;br /&gt;
&lt;br /&gt;
Years gone by, and NanoTrasen become huge, as a state. Corporation had suffered a period of stagnation… &lt;br /&gt;
And then the rebellion happened. Suddenly, almost all the directors were eliminated in a couple of hours, and NT Military Forces were under rebel control. The next day the Church Of Cyber-Christianity stated that corporation was purified, and would be reforged by the hand of the Church. Thus, the corporation had got a new name — NeoTheology. &lt;br /&gt;
&lt;br /&gt;
The point of Cyber-Christianity is that Judgement Day is approaching. But God gave them technologies in order to create the civilization of righteous people, giving them the Last Chance. &lt;br /&gt;
&lt;br /&gt;
Cruciform — a Tau Cross-like implant, which embeds into one’s chest. The Church assures that it keeps one’s soul for cloning. Biological age always drops to 33-35 years during a cloning process, and those who implanted with Cruciform age much more slowly. That means, that, in theory, the life of an implanted human being is... everlasting. &lt;br /&gt;
&lt;br /&gt;
In addition to that, The Church has the Angel's technology. Angels are energetical constructs, which are created in bluespace after one’s death. According to information that we know, so-called Angels are early prototype of cloning technology. If one dies, his mind transfers to this construct. But this amount of information is not enough to actually perform cloning process. Angels are used like autonomic bots to work in cyberspace, to fix errors and to make repairs, or, for instance, to jam enemy’s communications. &lt;br /&gt;
Angels stations are spread across the Galaxy, guaranteeing an access to after-death consciousness of the humanity to the Church. That’s a rather terrific thing. &lt;br /&gt;
&lt;br /&gt;
Generally speaking, Angel's technology, Cruciform and cloning are beyond human comprehension. All attempts of other factions led to nothing when they tried to create something similar. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: being in a cold war with Hansa, The Church, however, has some kind of partnership with the Trade Union in several fields. The cause of cold war is Church’s expansion inside Hansa. Cruciforms become more and more popular, and the Trade Union thinks that it can be a dangerous factor when it comes to internal integrity, that’s why Hansa has a propagandist company against Cruciforms — for example, implanted Cyberchristians cannot be on head vacations in the Trade Union’s. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: restricted everywhere, with only few exceptions. &lt;br /&gt;
&lt;br /&gt;
Civil rights: religion is crucial for Christians, but the Church cannot control everything yet. There is a huge gap between social layers in hive cities, between righteous civillians and lowlife. In slums, where lawlessness, drugs and guns (illegally imported from Hansa, by the way), people live from day to day without any hopes and expectations. However, the quantity of righteous plodders is increasing gradually. &lt;br /&gt;
&lt;br /&gt;
When it comes to the Church’s laws, among others holy commandments, Christians can’t have any implants except Cruciform. &lt;br /&gt;
A Cyberchristian’s body will deny other implants, or Cruciform itself, which is much worse. &lt;br /&gt;
&lt;br /&gt;
Deus Ex Machina stand out and constantly look upon its flock, read their thoughts, look through their souls. The Inquisition purifies other factions’ influence from NT territory, slum areas are being rebuilt into beautiful gardens, the fleet is being refreshed with the latest technology. Worlds are getting clearer and decent, but humans barely understand what is actually happening. Bulky machines activated by litanies do not reveal their inner secrets, police officers don’t know where do their orders come from, new vessels have minimal crew amount because of the miracle machines of the Church. When science comes to the background, people do not ask questions anymore. Reality slips through their fingers.&lt;br /&gt;
&lt;br /&gt;
===Excelsior===&lt;br /&gt;
It’s hard to be sure where do these people come from. But they are not descendants of Canis Major colonists for sure. Their simple technologies are based on Alliance’s: austere and unwieldy, they do, however, outdo Hansa’s in some ways. &lt;br /&gt;
The ideology of this faction is radical communism. Without any private property, they live in simple communes on ships and stations throughout the Space, and implants in their minds connect them in order to communicate and coordinate. Their families are neither nuclear nor extended — they have no families at all. Monogamy is restricted and despised. &lt;br /&gt;
&lt;br /&gt;
The core of Excelsior — Haven, half-mythical station, the largest hive, commune, which is building ships and doing intellectual researches. Access to Haven is impossible, only few scientists and commune leaders can be found there from an “outer commune”. People from outer communes mainly excavate resources for Haven’s projects. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: Excelsior has hostile relationships with other factions. Because of communists’ aggressive expansion, denial of private property (they dig resources literally everywhere on others’ territory) and their agents (who are to embed on neutral mining station and to convert miners into new Excelsior commune by using implants), they are called Communism Cult. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: the creation of AI is restricted everywhere exept Haven (it is unknown which kind of AI is there). Ship systems have basic AI. &lt;br /&gt;
&lt;br /&gt;
Civil rights: commune controls people, Haven controls communes. Those who are against commune are to be destroyed. If someone will commit a crime against Haven — his commune will be… submitted for responsibility. Austere laws with a severe ambience made people of Excelsior ready to protect their lives and their commune any second. Their society is deeply militaristic. &lt;br /&gt;
The goals of Excelsior are mysterious. In the propaganda of theirs they talk about the creation of an utopia, where everybody are equal and important, which is attract many people. On the other hand, the web of secret communes widens, Haven builds more and more ships. Things like this can’t end well.&lt;br /&gt;
&lt;br /&gt;
===Technomancers League===&lt;br /&gt;
The colonists who had survived in an anomalous space filled with asteroids, became known as Technomancers. &lt;br /&gt;
Dead asteroids were their colonies, and they built their under-dome cities on depleted planets. An aggressive vacuum environment moved their science forward. After one and a half of the century the state of Technomancers became technological utopia. They prolong human life for several centuries, and, generally, had things that humanity can’t create now… &lt;br /&gt;
But it could not last long. Bluespace's peculiar properties were the double-edged sword: they disrupted teleportation, protecting Technomancers from an invade from the outside, but also trapping Technomancers in their sector, leaving them little variety. Soon enough, Technomancers started to fight each other for resources and space for living. This quake cracked the League, and it drowned in anarchy and internecine conflicts. This crisis is lasting now: clan leaders die like flies, territories change owners daily, and any unions are unstable. &lt;br /&gt;
&lt;br /&gt;
Many technologies have been lost or forgotten intentionally. Prejudices and illogical conviction fill the science, and the the tendency to create everything with excessive luxury has ruined many originally perfect technologies. But, however, Technomancers technological level is higher than Hansa’s. &lt;br /&gt;
&lt;br /&gt;
The lady calling herself the Empress managed to bring together most clans, when one of her’s scientists figured out how to break the trap of the abnormal bluespace, and when the Gates were created. Now Technomancers League has only one purpose — to colonize systems in order to no longer fight for resources. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: it’s rather difficult to be a diplomat in the Technomancer League. Despite the fact that the Empress provides sort of stability, chaotic atmosphere among League clan leaders (and their frequent death too) provides diversity. One part of the society can freely declare war against Hansa in the morning, but change their mind in the evening. But because of huge technological potential, which is a bargain, both HTU and NeoTheology keep their patience. The main enemy of the Empress is Excelsior, with whom she and her state fight for a few systems of destroyed Alliance, which are still good for living. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence is a crucial thing in League’s culture. AI can only exist together with a human, and this connection called Covenant. AI without owners are to be annihilated, and Technomancers without AI is considered to be a beggar person. Technomancers use their AI to perform a huge variety of purposes. &lt;br /&gt;
&lt;br /&gt;
Civil rights: depends on clan and differs greatly, but the laws of the Covenant are equal among the state. The justice is performing by many assassins’ guilds, or by clan’s forces. &lt;br /&gt;
&lt;br /&gt;
The Empress promised a great and honorable future for the nation. Technomants are awakening. They fill stations and Alliance’s territory. Sooner or later League is going to be majestic. But by what cost?&lt;/div&gt;</summary>
		<author><name>Jack Frost1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=557</id>
		<title>Lore basics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Lore_basics_ErisEn&amp;diff=557"/>
		<updated>2019-04-23T09:31:03Z</updated>

		<summary type="html">&lt;p&gt;Jack Frost1: /* [HTU] Ironhammer Security */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Lore basics=&lt;br /&gt;
&lt;br /&gt;
==Canis Major==&lt;br /&gt;
The Canis Major Dwarf Galaxy is the closest neighbouring galaxy to the Milky Way, which had been colonized by the Alliance shortly before its ruin. This is why humans in Canis Major’s borders had escaped the Milky Way's mournful destiny. Now, humanity mostly dwells here, broken out of Alliance’s chains.&lt;br /&gt;
&lt;br /&gt;
==The Ship==&lt;br /&gt;
Cosmic Exploration Vessel “Eris” is a private ship, owned only by its captain. This old spaceship, which was used to transfer prisoners, had been restructured on Asters Guild’s shipyard. Stuffed with relatively expensive modern equipment, it is perfectly suited to deep space research missions.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Technological level varies from area to area, but in general is rather low because of Alliance’s policies of research crackdown for several ages. After the Alliance had fallen, things became worse with the disappearance of some technologies. For instance, microelectronics are at the level of the 90s in the 21st century. Firearms are more widely used than energy weapons. Cloning technology is available only with mysterious Neo-Theology implants — Cruciforms, and no one really knows how those actually work. Interstellar travels are provided using bluespace technologies. Short travels can be carried out by vessel engines, for long travels two-sided gates are used.&lt;br /&gt;
&lt;br /&gt;
==Factions==&lt;br /&gt;
&lt;br /&gt;
===Hansa Trade Union===&lt;br /&gt;
Hansa Trade Union (aka HTU) is a territorial unity of several trade corporations, which protect their rules, interests and monopolies. Formed from reshaped Syndicate, four main corporations have monopolized the most crucial and most profitable markets, but leave minor sectors for small businesses and enterprises. CEV “Eris” is registered as one of Hansa’s Free Vessels. &lt;br /&gt;
&lt;br /&gt;
Diplomacy: HTU is rather pragmatic in diplomacy, it is ready for trade with everyone who doesn't encroach its rules, integrity and independences. That’s why Cyberchristianity's expansion annoys them, and the communistic cult of Excelsior must be eviscerated. In general, they do not care about the rest of humanity. &lt;br /&gt;
&lt;br /&gt;
Artificial Intelligence: Only simple, law-approved models are allowed, but Main Corporations can create much more efficient AI’s. &lt;br /&gt;
&lt;br /&gt;
Civil rights: Drugs and weapons are allowed literally everywhere, though planets and stations may have restrictions. Drug consumption at work has also been regulated. Slavery is restricted, but civilians can sign a contract with a corporation in order to be enslaved by it (which is really not that rare). There is no “universal” passport for Hansa, or citizenship, instead there are many different passports of organizations, planets, stations, which have different types of insurance, protection, rules and duties. &lt;br /&gt;
&lt;br /&gt;
HTU was inspired from a romanticised hypercapitalism: pirates after each asteroid, half-cyborgized corporate elite, which measure&lt;br /&gt;
people in money, and overcrowded hive cities. There are gray fumes, which are filtered by old-fashioned terraforming systems, the last chance for humanity to save itself.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Ironhammer Security===&lt;br /&gt;
Private Military Corporation which performs police functions at HTU’s vessels, stations and planets. Provides a large amount of services, from hunting criminals to escorting convoys. About fifty years ago Ironhammer Security was the Military Forces of Syndicate. &lt;br /&gt;
Ironhammer Security has several departments, which fulfil different tasks. Here are five most important divisions:&lt;br /&gt;
&lt;br /&gt;
Expeditionary fleet: Created from the money of remaining planetary states and major corporations. These are the main military power of Hansa, the protection from an external invasion.&lt;br /&gt;
&lt;br /&gt;
Marshals: These people are bounty hunters. They capture and eliminate targets by the order of their contractor, an organization or a state, outside the contractor's area of influence. Despite all the Central Command’s efforts, Marshals often conflict with the local Ironhammer forces for obvious reasons.&lt;br /&gt;
&lt;br /&gt;
Special Anomalistic Unit (S.A.U.): This department is responsible for seeking, securing, suppressing and destroying anomalistic objects. S.A.U. protects Hansa from the communistic cult called Excelsior, from NeoTheology agents, changelings, and other threats beyond one’s understanding. A pair of operatives from this division are among CEV “Eris” crew, hired in order to protect ship from various dangers on derelicts.&lt;br /&gt;
&lt;br /&gt;
Corporate Security: This division secures property, buildings, space stations and vessels. CEV “Eris” guards are a part of this division.&lt;br /&gt;
&lt;br /&gt;
Turing Police: They deal with lawless synthetics and cyborgs, or with powerful AIs without a license. This department is one of the few that acts under their own rules. These guys are very influential. Their financing comes directly from Hansa, as well as their orders.&lt;br /&gt;
Equipment that operatives use depends on tasks they complete, and also from places where operatives are located. However, most of their weaponry is kinetic. They are severe and discreet professionals when it comes to business.&lt;br /&gt;
&lt;br /&gt;
[HTU] Frosen Star&lt;br /&gt;
Company that provides huge variety of cheap weapons and ammunition, required among the Galaxy. A lot of their guns are kinetic, however, they also have energy ones. Naming of the weaponry comes from sci-fi of the Old Earth: books, films etc. In their advertisement they make references on Earth archetypes or specific works. The guns are mostly modern, but they also make replicas of 21st century weapons.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Asters Guild===&lt;br /&gt;
Asters Guild is the unity of spaceports, trade stations, shipyards and factories. Majestic organization, which target is to control the market of deep space travels and shipments. Only Guild’s members have access to most advanced engines, navigation devices, AIs, and some prothesis for direct connection to a vessel. It’s nearly impossible to become a member of Asters Guild, and people usually get into only by commercial or related connections. The Captain, First Officer and Merchant of CEV “Eris” are Asters. Moreover, Merchant and Cargo are independent part of the ship, which are not directly subordinated to Captain.&lt;br /&gt;
&lt;br /&gt;
===[HTU] Moebius Laboratories===&lt;br /&gt;
This company produces pharmaceuticals, drugs, prosthesis, and provides genetical operations. They also have the most advanced hospitals. &lt;br /&gt;
A significant part of their business is rather mysterious, though it is known that they are involved in secret genetic experiments, using people as consumable material. &lt;br /&gt;
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Due to all this, and because of some stories of abductions, Moebius Laboratories are rather infamous. In their marketing policy they emphasize, by modern and sterile style, on “new mind horizons” when they sell drugs, on hide potential that prosthesis can provide. Compared to their main rival, NeoTheology, they are absolutely lambs.&lt;br /&gt;
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===NeoTheology===&lt;br /&gt;
Nano Trasen was, perhaps, the most successful megacorporation in human's history. The key to their success was in two things: first, for a long period of time, they were the only company who had an access to the Alliance' worlds, thus being the first ones to claim their technologies. Secondly — they had a full control of systems with plasma giants, which made them the biggest and the most powerful monopoly company out there. With such power in their hands they grew more and more majestic, just as more dangerous. The more they grew — the more dangerous they were. They even managed to provide researches in the arcane spheres of wormholes and biological AI (using pure and modified brains of humans). &lt;br /&gt;
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They also created their own weapons, which are being used by Ironhammer, among other organizations. &lt;br /&gt;
One of the most important achievments of the Corporation was the establishment the basics of Cyberspace technology, using bluespace for information transfer, creating constructs of pure energy which could perform various tasks, even connect with machines and devices through wormholes. &lt;br /&gt;
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Years gone by, and NanoTrasen become huge, as a state. Corporation had suffered a period of stagnation… &lt;br /&gt;
And then the rebellion happened. Suddenly, almost all the directors were eliminated in a couple of hours, and NT Military Forces were under rebel control. The next day the Church Of Cyber-Christianity stated that corporation was purified, and would be reforged by the hand of the Church. Thus, the corporation had got a new name — NeoTheology. &lt;br /&gt;
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The point of Cyber-Christianity is that Judgement Day is approaching. But God gave them technologies in order to create the civilization of righteous people, giving them the Last Chance. &lt;br /&gt;
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Cruciform — a Tau Cross-like implant, which embeds into one’s chest. The Church assures that it keeps one’s soul for cloning. Biological age always drops to 33-35 years during a cloning process, and those who implanted with Cruciform age much more slowly. That means, that, in theory, the life of an implanted human being is... everlasting. &lt;br /&gt;
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In addition to that, The Church has the Angel's technology. Angels are energetical constructs, which are created in bluespace after one’s death. According to information that we know, so-called Angels are early prototype of cloning technology. If one dies, his mind transfers to this construct. But this amount of information is not enough to actually perform cloning process. Angels are used like autonomic bots to work in cyberspace, to fix errors and to make repairs, or, for instance, to jam enemy’s communications. &lt;br /&gt;
Angels stations are spread across the Galaxy, guaranteeing an access to after-death consciousness of the humanity to the Church. That’s a rather terrific thing. &lt;br /&gt;
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Generally speaking, Angel's technology, Cruciform and cloning are beyond human comprehension. All attempts of other factions led to nothing when they tried to create something similar. &lt;br /&gt;
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Diplomacy: being in a cold war with Hansa, The Church, however, has some kind of partnership with the Trade Union in several fields. The cause of cold war is Church’s expansion inside Hansa. Cruciforms become more and more popular, and the Trade Union thinks that it can be a dangerous factor when it comes to internal integrity, that’s why Hansa has a propagandist company against Cruciforms — for example, implanted Cyberchristians cannot be on head vacations in the Trade Union’s. &lt;br /&gt;
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Artificial Intelligence: restricted everywhere, with only few exceptions. &lt;br /&gt;
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Civil rights: religion is crucial for Christians, but the Church cannot control everything yet. There is a huge gap between social layers in hive cities, between righteous civillians and lowlife. In slums, where lawlessness, drugs and guns (illegally imported from Hansa, by the way), people live from day to day without any hopes and expectations. However, the quantity of righteous plodders is increasing gradually. &lt;br /&gt;
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When it comes to the Church’s laws, among others holy commandments, Christians can’t have any implants except Cruciform. &lt;br /&gt;
A Cyberchristian’s body will deny other implants, or Cruciform itself, which is much worse. &lt;br /&gt;
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Deus Ex Machina stand out and constantly look upon its flock, read their thoughts, look through their souls. The Inquisition purifies other factions’ influence from NT territory, slum areas are being rebuilt into beautiful gardens, the fleet is being refreshed with the latest technology. Worlds are getting clearer and decent, but humans barely understand what is actually happening. Bulky machines activated by litanies do not reveal their inner secrets, police officers don’t know where do their orders come from, new vessels have minimal crew amount because of the miracle machines of the Church. When science comes to the background, people do not ask questions anymore. Reality slips through their fingers.&lt;br /&gt;
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===Excelsior===&lt;br /&gt;
It’s hard to be sure where do these people come from. But they are not descendants of Canis Major colonists for sure. Their simple technologies are based on Alliance’s: austere and unwieldy, they do, however, outdo Hansa’s in some ways. &lt;br /&gt;
The ideology of this faction is radical communism. Without any private property, they live in simple communes on ships and stations throughout the Space, and implants in their minds connect them in order to communicate and coordinate. Their families are neither nuclear nor extended — they have no families at all. Monogamy is restricted and despised. &lt;br /&gt;
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The core of Excelsior — Haven, half-mythical station, the largest hive, commune, which is building ships and doing intellectual researches. Access to Haven is impossible, only few scientists and commune leaders can be found there from an “outer commune”. People from outer communes mainly excavate resources for Haven’s projects. &lt;br /&gt;
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Diplomacy: Excelsior has hostile relationships with other factions. Because of communists’ aggressive expansion, denial of private property (they dig resources literally everywhere on others’ territory) and their agents (who are to embed on neutral mining station and to convert miners into new Excelsior commune by using implants), they are called Communism Cult. &lt;br /&gt;
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Artificial Intelligence: the creation of AI is restricted everywhere exept Haven (it is unknown which kind of AI is there). Ship systems have basic AI. &lt;br /&gt;
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Civil rights: commune controls people, Haven controls communes. Those who are against commune are to be destroyed. If someone will commit a crime against Haven — his commune will be… submitted for responsibility. Austere laws with a severe ambience made people of Excelsior ready to protect their lives and their commune any second. Their society is deeply militaristic. &lt;br /&gt;
The goals of Excelsior are mysterious. In the propaganda of theirs they talk about the creation of an utopia, where everybody are equal and important, which is attract many people. On the other hand, the web of secret communes widens, Haven builds more and more ships. Things like this can’t end well.&lt;br /&gt;
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===Technomancers League===&lt;br /&gt;
The colonists who had survived in an anomalous space filled with asteroids, became known as Technomancers. &lt;br /&gt;
Dead asteroids were their colonies, and they built their under-dome cities on depleted planets. An aggressive vacuum environment moved their science forward. After one and a half of the century the state of Technomancers became technological utopia. They prolong human life for several centuries, and, generally, had things that humanity can’t create now… &lt;br /&gt;
But it could not last long. Bluespace's peculiar properties were the double-edged sword: they disrupted teleportation, protecting Technomancers from an invade from the outside, but also trapping Technomancers in their sector, leaving them little variety. Soon enough, Technomancers started to fight each other for resources and space for living. This quake cracked the League, and it drowned in anarchy and internecine conflicts. This crisis is lasting now: clan leaders die like flies, territories change owners daily, and any unions are unstable. &lt;br /&gt;
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Many technologies have been lost or forgotten intentionally. Prejudices and illogical conviction fill the science, and the the tendency to create everything with excessive luxury has ruined many originally perfect technologies. But, however, Technomancers technological level is higher than Hansa’s. &lt;br /&gt;
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The lady calling herself the Empress managed to bring together most clans, when one of her’s scientists figured out how to break the trap of the abnormal bluespace, and when the Gates were created. Now Technomancers League has only one purpose — to colonize systems in order to no longer fight for resources. &lt;br /&gt;
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Diplomacy: it’s rather difficult to be a diplomat in the Technomancer League. Despite the fact that the Empress provides sort of stability, chaotic atmosphere among League clan leaders (and their frequent death too) provides diversity. One part of the society can freely declare war against Hansa in the morning, but change their mind in the evening. But because of huge technological potential, which is a bargain, both HTU and NeoTheology keep their patience. The main enemy of the Empress is Excelsior, with whom she and her state fight for a few systems of destroyed Alliance, which are still good for living. &lt;br /&gt;
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Artificial Intelligence is a crucial thing in League’s culture. AI can only exist together with a human, and this connection called Covenant. AI without owners are to be annihilated, and Technomancers without AI is considered to be a beggar person. Technomancers use their AI to perform a huge variety of purposes. &lt;br /&gt;
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Civil rights: depends on clan and differs greatly, but the laws of the Covenant are equal among the state. The justice is performing by many assassins’ guilds, or by clan’s forces. &lt;br /&gt;
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The Empress promised a great and honorable future for the nation. Technomants are awakening. They fill stations and Alliance’s territory. Sooner or later League is going to be majestic. But by what cost?&lt;/div&gt;</summary>
		<author><name>Jack Frost1</name></author>
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