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	<updated>2026-04-20T08:02:43Z</updated>
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	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1705</id>
		<title>NeoTheology Custodian ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1705"/>
		<updated>2019-12-13T23:23:14Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Custodian64.png&lt;br /&gt;
|jobtitle = NeoTheology Custodian&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = NeoTheology Preacher and Captain&lt;br /&gt;
|duties = Maintain the cleanliness of the ship, for the sake of the crew's sanity. Stuff roach corpses in disposals to feed the biogenerator.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Est sordes et ultra.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]Neotheology Custodian[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;[[file:custodian64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You are the Custodian; a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] on board. You cannot pick this job without first picking a Cruciform core implant in character creation. The humble custodian is responsible for cleaning the public areas of the ship, keeping on top of pest and burrow problems in the halls and collecting organic matter for the bioreactor.&lt;br /&gt;
==Guide==&lt;br /&gt;
At round start you will spawn in the chapel area. Find your custodial locker and wear the armour provided to you; the NT armour gives you a high resistance to biological damage and will allow you to go into the Bioreactor room when it is operational. Some of the things you will find in your locker include: &lt;br /&gt;
*Soap&lt;br /&gt;
*Galoshes &lt;br /&gt;
*Trash bags&lt;br /&gt;
*A light replacer&lt;br /&gt;
*A mop&lt;br /&gt;
*Water bucket with cart&lt;br /&gt;
*Asters brand cleaning foam grenades &lt;br /&gt;
*Space cleaner&lt;br /&gt;
&lt;br /&gt;
A box of mousetraps is also available in the custodial office as a somewhat ineffective measure against most of the pests found on Eris.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to clean the public areas of the ship. Throughout a round many things will happen that will definitely leave an unsightly mess in the halls. Tensions are always running high aboard the Eris, and the crew is under a lot of stress. So much stress in fact that seeing things like blood covered hallways and mutated roach corpses can cause unwanted mental breakdowns and other psychological trauma. This is where you come in.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Use what you have at your disposal to keep the ship spotless, and collect all organic matter such as roach and spider corpses for use in the bioreactor room in the chapel. &lt;br /&gt;
*Invasive pests and flora use burrows to travel between different levels of the ship. You can dig up these burrows and weld the floor cracks to prevent further intrusion.&lt;br /&gt;
*Burrows contain trash piles that will be dumped on the floor once you dig them out. Carry a shovel or a spade with you to dig out the trash and get rid of the pile!&lt;br /&gt;
*Dead pests and vermin can be cut up using a tool with a cutting property to gather their meat, or collected in lockers to be broken down in the reactor. Keep in mind that certain fauna contain useful chemicals if butchered instead.&lt;br /&gt;
*Try to focus on the public areas of the ship including: the central Hallways, the lobbies of the different departments(Security, Medbay, Cargo, and Engineering),the dormitories, the cryogenics room, as well as the club and the chapel. These are all high traffic areas you should focus on to minimize sanity effects of seeing blood and trash in the hallways. &lt;br /&gt;
*You are not expected to clean the maintenance, but you may wish to utilize traps in some areas to try and reduce the vermin population.  &lt;br /&gt;
*Fungus will also grow in the maintenance and eventually penetrate into the public areas. You may consider preventative measures of digging up the burrows, or use tools and fire to purify the mushrooms.&lt;br /&gt;
* You can use obelisks to roach-hunt. It can even insta-kill fuhrers&lt;br /&gt;
*Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
*A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
* '''Reveal Adversaries''' is capable of telling you if there are any wire splicings nearby as well as roaches. While the latter is expected in maintenance, the knowing about the former is helpful to prevent accidental shocks&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=1704</id>
		<title>NeoTheology Agrolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=1704"/>
		<updated>2019-12-13T23:20:33Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Agrolyte64.png&lt;br /&gt;
|jobtitle = NeoTheology Agrolyte&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = NeoTheology Preacher and Captain&lt;br /&gt;
|duties = Maintain the church's garden to keep the biogenerator fully stocked, and provide food for the club.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Voluptatis regno meo.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]Neotheology Agrolyte[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;[[file:agrolyte64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Neotheology Agrolyte is a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] aboard. You must have a Cruciform core implant selected in the character creation menu to play this role. The humble Agrolyte is responsible for growing fruits and vegetables for the church and for the clubs kitchens. &lt;br /&gt;
==Guide==&lt;br /&gt;
As an Agrolyte you will start in the hydroponics garden inside the chapel. In your locker you will find a set of Agrolyte armour; use it because it will give you resistance to all kinds of biological damage and will let you access the Bioreactor room when it is operational.You will also find: &lt;br /&gt;
*A plant analyzer &lt;br /&gt;
*A mini-hoe &lt;br /&gt;
*A hatchet &lt;br /&gt;
*wire cutters&lt;br /&gt;
*bottle of weed killer &lt;br /&gt;
*plant bag for collecting plants.&lt;br /&gt;
In the same room as your locker you will find 2 vendors: the '''MegaSeed Servitor''' and the '''NutriMax'''. These vendors provide seeds for growing and fertilizing agents respectively.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to take the seeds from the vendor and plant them into the hydroponics basins in the garden. Once you’ve done that you will be able to examine (shift-click) the plant to find out what it needs; you can also use your plant analyzer for an in-depth printout of the plants condition.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Plants will require Water and Nutrition. You can use a bucket to water the plants; buckets can be refilled using the water tank. Use fertilizing agents from the '''NutriMax''' vendor to add nutrition and make sure to keep up with the needs of the plant for a successful harvest. The basin will flash a different colour to indicate the status of the plant:&lt;br /&gt;
#'''Green Light:''' Ready for harvest&lt;br /&gt;
#'''Blue Light:''' Low water&lt;br /&gt;
#'''Yellow Light:''' Low nutrients&lt;br /&gt;
#'''Red Light:''' Low health&lt;br /&gt;
#'''Flashing Red Light:''' Weeds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The hydroponics basin will flash red when there is a problem with weeds; you will have to clear them out using the mini-hoe. Alternatively, you can use your weed killer spray. The hatchet will take a sample of any plant to acquire seeds in a basin. If your plants die then you can remove them by clicking with an empty hand.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once the basin flashes green, that means the plant is ready to harvest. Some plants will remain to bear more fruit, but others are a one-time harvest and you will have to replant them. You can use the machine called the '''Seed Extractor''' to obtain seeds from any plant you have grown, since there is a limited amount in the vendor to start with.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Plants are great fuel for the Bioreactor. Grow as much as you can and deliver it to the reactor room.&lt;br /&gt;
*A lot of things you can grow will contain useful chemicals and reagents if properly [[Ghetto_Chemistry_ErisEn|processed]]. Some of these chemicals can have positive effects on your plants.&lt;br /&gt;
*Plants have pretty stable genetics under normal conditions. However, that can change with the addition of mutagenic elements.&lt;br /&gt;
*The fungus that grows on the ship can be sampled for spores using wirecutters. These spores can be grown in the garden and harvested for useful chemicals and biomatter.&lt;br /&gt;
*You can milk the cow using a bucket, and feeding the chickens with wheat will cause them to lay eggs.&lt;br /&gt;
*You can barter with the club owner for food products as you share a fridge with them.&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=1703</id>
		<title>NeoTheology Acolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=1703"/>
		<updated>2019-12-13T23:17:55Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Acolyte64.png&lt;br /&gt;
|jobtitle = NeoTheology Acolyte&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = NeoTheology Preacher and Captain&lt;br /&gt;
|duties = Maintain the biogenerator for the church, and restore the faithful to their proper vessels.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Paruit in sempiternum.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Acolyte[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
One of the two Acolytes to the Preacher of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. Their task is operate the Bioreactor, Biogenerator and seek resources for the Church to further their influence over the vessel and crew. Acolytes are also given the capacity to learn from the Preacher, being both the Reactor Technicians as well as Soon-to-be Preachers.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
As an Acolyte, you have the armor and the equipment to operate the Bioreactor without succumbing to the instant death of the foul smell of the biomass. Operating the Bioreactor and Biogenerator is quite simple, so long you know what you are doing. Along with operating the main equipment, your armor is tough against the critters that dwell in the maintenance tunnels. [[Guide_to_Neotheology_ErisEn#Using_the_Bioreactor|Information on the Bioreactor and Biogenerator can be found here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Something important to note. Unlike the other roles in the church, if the Preacher perishes or he is indisposed for some time, the Acolytes can conduct the resurrection ritual for fallen Christians.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Agrolytes and Custodians can operate the bioreactor and biogenerators leaving both Acolytes the ability to conduct searches for items in maintenance.&lt;br /&gt;
* If you notice a christian acting a bit dangerous or in a way disturbing the Preacher, perhaps you should do the dirty work for the Preacher and [[Guide_to_Neotheology_ErisEn#Priest_Litanies|punish them yourself]]&lt;br /&gt;
* You can use obelisks to roach-hunt. It can even insta-kill fuhrers&lt;br /&gt;
* Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
* A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
* '''Reveal Adversaries''' is capable of telling you if there are any wire splicings nearby as well as roaches. While the latter is expected in maintenance, the knowing about the former is helpful to prevent accidental shocks&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1702</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1702"/>
		<updated>2019-12-13T23:14:06Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = NeoTheology Preacher.png&lt;br /&gt;
|jobtitle = NeoTheology Preacher&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Serve your congregation, and ensure the eternal life of the members of the church.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Semper ubi sub ubi.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Preacher[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
* '''While converting IH may seem like a good idea, you need to remember that there's a reason they can't be roundstart Christians'''. If you baptize IH personnel, don't be surprised to see them fired.&lt;br /&gt;
&lt;br /&gt;
* While Technomancers ''can'' be roundstart Christians, '''it is very foolish to attempt to convert one mid-round'''. They worship AIs and use augments religiously, the exact antithesis of the Church's principles.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Ritual Templates]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guild_Miner_ErisEn&amp;diff=1701</id>
		<title>Guild Miner ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guild_Miner_ErisEn&amp;diff=1701"/>
		<updated>2019-12-13T23:04:59Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Guild miner.png&lt;br /&gt;
|jobtitle = Guild Miner&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Guild Merchant and Captain&lt;br /&gt;
|duties = Extract and process minerals from the asteroid, and junk piles found on the ship.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Who took the double barreled shotguns?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{{divhide|Job Description Ingame|color=black|88%|}}&lt;br /&gt;
''&amp;quot;You are an asteroid miner, working in resource procurement for the local branch of Asters' Merchant Guild.''&lt;br /&gt;
''Your primary responsibility is to head out on the Mining Barge, and dig up as much ore as you can on an asteroid. The barge contains all the facilities to process that ore too, and allows you to deliver refined materials ready for use. All the stuff you dig up goes to the guild, and from then on it's the merchant's responsibility to sell it to other departments.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your second responsibility is to help out aboard ship, while waiting to reach an asteroid. Quite notably, the roaches infesting the ship make heavy use of burrows to get around. You have the tools and expertise to effectively deal with these burrows, and you should try to destroy them wherever you find them.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your third responsibility is as an unofficial security guard. The guild is a popular target for thieves, and one of the unspoken reasons for keeping rough, sturdy people like you on the payroll is to deter those thieves, and punish them with a swift beating for attempting to steal from the merchant. Try to keep the beatings nonlethal though, murder generates too much bad publicity.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Character Expectations'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Miners should be tough and physically strong. Unafraid to get their hands dirty.''&lt;br /&gt;
''You should be competent in an EVA suit and in operating heavy machinery.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Duties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Dig up ores and minerals, process them into usable material.''&lt;br /&gt;
''Collapse burrows around the ship to help fight off the roach infestation.''&lt;br /&gt;
''Protect the Guild wing and the merchant, from thieves and intruders.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Loyalties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your first loyalty is to yourself and survival. This ship is mostly just a paycheck to you.''&lt;br /&gt;
''Your second loyalty is to the merchant, he ensures you're well paid and respected, in a universe where workers are often treated as interchangeable parts.&amp;quot;''{{divhide|end}}&lt;br /&gt;
The humble Guild Miners are part of the lowest caste of labourers employed by the Asters Guild. They are not members, nor aspiring to be. These men and women were brought here for one purpose and one purpose only: skilled and unskilled labour. The miners dutifully mine resources for the Guild to trade, and get compensated well for it; since they alone undertake the risks involved in traveling outside of the ship. Sometimes, the Guild will require extra staff(''i.e.'' muscle) for security and enforcement of order inside the cargo area; Miners will often fulfill that role as well if they must stay aboard the Eris.&lt;br /&gt;
==Duties==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a Miner, your duties are quite self-explanatory. You have to mine. This requires the Eris to be in the vicinity of an asteroid. When the round starts consider letting the Guild Merchant or any other heads of staff know that you are presently waiting and you need to go mining. Usually the ship will be piloted to the asteroid shortly after the round starts.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Make your way to the Cargo area in Section 3(across from the bar and chapel) and use the stairs going down to find the Hulk shuttle. Your locker and equipment will be located on that shuttle. Get acquainted with your things(notably the ore detector and meson scanner) and feel free to modify your digging tool to make it more efficient. Also, a shotgun will be available to you at round start with boxes of shells. These are for miners specifically, so go ahead and take one.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once you hear that the Ship has been piloted to the asteroid, you can take off in the Hulk Shuttle using the console at the helm. Make sure you are ready with a voidsuit and oxygen tank before making your way outside.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
You have two options for mining: You can use the giant drill found in the Hulk Shuttle or you can do it manually with your own Mining tool. To get the most materials and resources, a combination of both is preferred.&lt;br /&gt;
===Drill===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Use the ore detector found in your locker to locate materials that you would like to acquire. Once you find the spot, its time to set up the drill.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#To use the drill, all 3 parts(Head and Legs) must be pulled out and assembled beside each other in a row  with the head in the middle. &lt;br /&gt;
#Use a wrench to attach the legs to the head. &lt;br /&gt;
#Click on it with an empty hand to prime it, and click it again to start it.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will need an orebox to empty the drill. Put the ore box beside the drill and right click on the Head and press empty drill. This will empty the contents into the ore box. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Sometimes the drill will stop running; you will be able to tell since it will show a red light. This happens because either the drill is full, has run out of materials to mine or has run out of power. This will require you to restart the drill by opening the hatch on the head with a screwdriver and replacing the cell. While it is open you can switch out Power Cells by clicking it with an empty hand. Otherwise empty it to free up storage, or move the drill to a different location.&lt;br /&gt;
===Manual===&lt;br /&gt;
&amp;lt;p&amp;gt; &lt;br /&gt;
Use your meson scanners to spot minerals and resources in the rock. Use your mining drill to dig them out and put them into your satchel. You can empty the satchel into the ore box by clicking on it with the satchel in your hand. You have plenty of time to dig while the drill is running, and feel free to explore the area for more resources or points of interest.&lt;br /&gt;
==Smelting==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once you’ve gotten a fair amount of materials in your ore box, you’re going to want to use the Hulk Shuttles' internal smelter to smelt them into usable materials. Bring your ore box up to the only exposed conveyor and start the materials processor. This will pull the materials out of your crate and store them inside the smelter. Use the console on the other side to smelt and alloy the raw metals. Following is a chart for what you have to do with each resource. Note that processing ore with the wrong procedure can cause accidents and turn the metals into worthless slag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :lightblue;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Processing method&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16%&amp;quot;| '''Name (Raw ore)'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Smelting'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Compressing'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Alloying'''&lt;br /&gt;
|- &lt;br /&gt;
|'''Rough Diamond'''&lt;br /&gt;
|&lt;br /&gt;
|Diamond Sheets&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Hematite'''&lt;br /&gt;
|Iron Ingot &lt;br /&gt;
|&lt;br /&gt;
|Steel Sheet&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Hydrogen'''&lt;br /&gt;
|Tritium Ingot 	&lt;br /&gt;
|Metallic Hydrogen Sheet&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Native Gold'''&lt;br /&gt;
|Gold Ingot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- 		&lt;br /&gt;
|'''Native Silver'''&lt;br /&gt;
|Silver Ingot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- 		&lt;br /&gt;
|'''Plasma Ore'''&lt;br /&gt;
|Explosion&lt;br /&gt;
|Plasma Crystal&lt;br /&gt;
|Plasteel Sheets, Borosilicate Glass Sheets&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Pitchblende'''&lt;br /&gt;
|Uranium Sheet 	&lt;br /&gt;
|Pitchblende Brick&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Graphene''' 	&lt;br /&gt;
|Plastic Sheet 	&lt;br /&gt;
|Graphene &amp;quot;Sheet&amp;quot;&lt;br /&gt;
|Steel Sheet&lt;br /&gt;
|- &lt;br /&gt;
|'''Raw Platinum''' 	&lt;br /&gt;
|Platinum Ingot 	&lt;br /&gt;
|Osmium Ingot 	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Sand''' 	&lt;br /&gt;
|Glass Sheet 	&lt;br /&gt;
|Sandstone 	&lt;br /&gt;
|Borosilicate Glass Sheet&lt;br /&gt;
|}&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- ;style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Alloying&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;42%&amp;quot;| '''Ingredient'''&lt;br /&gt;
|width=&amp;quot;42%&amp;quot;| '''Ingredient'''&lt;br /&gt;
|width=&amp;quot;16%&amp;quot;| '''Result'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|2 Steel&lt;br /&gt;
|1 Plasma Ore	&lt;br /&gt;
|'''Plasteel Sheet'''&lt;br /&gt;
|- 		&lt;br /&gt;
|2 Sand&lt;br /&gt;
|1 Plasma Ore&lt;br /&gt;
|'''Borosilicate Glass Sheet'''&lt;br /&gt;
|- 		&lt;br /&gt;
|1 Hematite&lt;br /&gt;
|1 Graphene&lt;br /&gt;
|'''Steel Sheet'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guild_Technician_ErisEn&amp;diff=1700</id>
		<title>Guild Technician ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guild_Technician_ErisEn&amp;diff=1700"/>
		<updated>2019-12-13T23:03:10Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Guild technician.png&lt;br /&gt;
|jobtitle = Guild Technician&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Guild Merchant and Captain&lt;br /&gt;
|duties = Maintain the storefront for the merchant, and salvage valuable loot from ship maintenance, Ruins, and Beyond.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Hey boss, I found a nuclear authentication disk.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{{divhide|Job Description Ingame|color=black|88%|}}&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You are a low ranking member of the Asters Merchant Guild, and an apprentice to the local merchant. You may one day take over his position. You are equal parts scavenger, loader, shopkeeper and salesman. Remember the guild's core role here. To keep everyone supplied with everything they could need, and to profit from this endeavour.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your main duties are to keep the local guild branch operational and profitable. To that end you should look out for all of the following tasks:''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Duties'''''&lt;br /&gt;
*''Delivering goods to persons or departments that ordered them.''&lt;br /&gt;
*''Staffing the front desk, taking payments and orders, buying up items from scavengers that come to sell things.''&lt;br /&gt;
*''Visiting departments to take orders in person, ask if there's anything they need, and try to sell them unusual items that may aid their efforts.''&lt;br /&gt;
*''Providing lesser services. Busted lights? Broken vendors? The guild can be there to help, for a small fee.''&lt;br /&gt;
*''In quieter times, head into maintenance areas and scavenge for useful goods to resell.''&lt;br /&gt;
'''''Loyalties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your first loyalty is to yourself and survival. This ship is mostly just a paycheck to you.&lt;br /&gt;
''Your second loyalty is to the merchant, he ensures you're well paid and respected, in a universe where workers are often treated as interchangeable parts.&amp;quot;'' {{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
As a Guild Technician, you are an initiate of the Asters Guild. You are not yet a fully-fledged member however, and do not actually hold any authority. The Technicians work tirelessly at the mercy of the [[Merchant_ErisEn|Guild Merchant]] in hopes of achieving a recommendation from a recognized member of the Guild; so that they themselves can reach for their wildest dreams of running cargo and making dollars hand-over-fist. &lt;br /&gt;
==Duties==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your main duty is to assist the [[Merchant_ErisEn|Guild Merchant]] in any way they need. This usually takes form in the way of:&lt;br /&gt;
&lt;br /&gt;
*Tending to customers in the shop.&lt;br /&gt;
*Cleaning up materials and purchased goods.&lt;br /&gt;
*Sorting cargo into crates.&lt;br /&gt;
*Loading and unloading the shuttle for exports and imports. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Cargo section aboard the Eris is a bustling hub of activity, so make sure you are ready for your responsibilities of dealing with many customers in a single shift. People will require goods to purchase, and to be purchased from them. It is up to you to be self-sufficient in case you are the only one tending the shop; otherwise make sure you consult the merchant for big transactions or anything you might be unsure about.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Available to you is a Cargo Export Scanner found in your locker inside of the Cargo area. Use this item on the supply console to link it. Now you can use it on items and materials that people will bring you to estimate the value of the items when exported through the shuttle. This can help greatly in making sure you are treating customers fairly (or otherwise).&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a Guild Technician you also have full service maintenance access. If the shop is taken care of and you find yourself with nary a way to make a profit; feel free to explore the maintenance for valuables. You never know what kind of item can net you a bonus and favour from the Merchant.&lt;br /&gt;
Remember, the Captain and the First Officer are also members of the Asters Guild. It can go a long way in the Guild if more than one member can vouch for your competency and reliability. Making yourself useful to these people might be a smart thing to do depending on your situation.&lt;br /&gt;
==Reading Material==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Do you have ambitions on this cold, massive hulk of a ship? Then consider reading these pages to inform yourself of things you would need to know, in case of sudden changes in the departments management.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Profits_ErisEn|See Guide to Profits page]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Merchant_ErisEn|See Guild Merchant page]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Merchant_ErisEn&amp;diff=1699</id>
		<title>Merchant ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Merchant_ErisEn&amp;diff=1699"/>
		<updated>2019-12-13T22:58:53Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Guild merchant.png&lt;br /&gt;
|jobtitle = Guild Merchant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Represent the Asters Merchant Guild to the best of your ability on the Eris, and maximize profits.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Best I can do is 50 credits for the RPG.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{{divhide|Job Description Ingame|color=black|88%|}}&lt;br /&gt;
''“You are the head of the local branch of Asters Merchant Guild, and Eris' guild representative''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''A staunch entrepreneur, you are motivated by profit, for the guild and especially for yourself. You are here firstly to make as much money as you can, and secondly to keep the crew supplied. You can order things at cargo using the local guild funds, these will not magically replenish so you will run out of money quickly if you don't charge. Take payments by card or cash, and deposit them into the guild account to enable more purchases.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''The guild also operates all the vendors on the ship, every credit paid into them goes to your guild account. Naturally operating is a two way street, you are expected, when necessary, to refill those vendors. Or send a technician to do it.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''You do not receive a salary, but the local guild funds are yours to use. You may pay yourself as much as you like from that account, take the funds and use them for any purpose. Bribery is a good one, you can get people to do a lot of things if you flash some cash, and its a good idea to keep a few thousand credits on hand in-cash to bribe your way through potentially difficult situations.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Things to bear in mind'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Nobody has a right to free stuff. You are well within your rights to charge for anything you distribute, and you won't make a penny if you don't.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Eris has few laws on contraband. If someone wants something and they can afford it, you get it for them. Don't try to play moral guardian and don't ask questions. You are not responsible for whatever they do with your products.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Loyalty is a priceless resource, yet cheap to maintain. Don't screw over the miners and technicians working under you.'' &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Charity is a weapon. Used correctly, it can do wonders for your public image. A few gifts spread around makes for good returning customers&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Duties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;Keep the crew supplied with anything they might need, at a healthy profit to you of course.&lt;br /&gt;
Buy up valuable items from scavengers, and make a profit reselling them.&lt;br /&gt;
Deploy your mining staff to harvest matter and materials.&lt;br /&gt;
Counsel the captain on directing the ship towards profitable opportunities&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Loyalties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;As a merchant, your first loyalty is to money. You should be unscrupulous, willing to sell anything to anyone if they can pay your prices. Direct the ship towards profitable endeavors, and press the captain to make choices that will be financially lucrative.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your second loyalty is to the guild. Ensure it retains good relations with privateers like the captain of Eris, and don't embarrass it. This means limiting your price gouging to only moderate levels. If you make an enemy of everyone, it may prove a costly mistake&amp;quot;''{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
The Guild Merchant is the head of the Cargo Department on the Eris. He is a direct member of the Aster’s Guild organization which controls most trade ports in the known universe. It is the Merchants responsibility to create profit for the company while supplying the ship with necessities as required by the crew. He has access to the Guild bank account, and is the only one with the knowledge of the account number and pin for purchasing cargo.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Guild Merchant is the role you pick when you are interested in cargo roles, but more specifically in dealing with customers and customer service. If you like setting up a storefront, buying odds and ends from vagabonds, and haggling over and fulfilling orders for profit; this is the job for you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You are free to conduct your business any way you see fit. The Captain and First Officer are also members of the Guild who might share your views on profit, and Ironhammer security is there to quell any revolts or unhappy(entitled) customers. Feel free to treat customers unjustly and do as you see fit. Just remember that it might be better to practice ethics and discretion in your dealings.&lt;br /&gt;
==='''Office'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
In your office, you will have available to you: a shotgun, some bean bag shells,an export scanner, a supply console and regular console,and an EFTPOS scanner. There is also a Cargo Lockdown button which will shutter the windows and doors to the department with reinforced blast shutters in case of emergency. You will have a full view of the cargo lobby below you, to spot any trouble. Feel free to download the Command app on the console, or on your PDA which will let you call an evacuation and make ship wide announcements. You are a department head, after all.&lt;br /&gt;
==='''Cargo Department Bank Account'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''In the Notes section of your IC tab, you will find your personal bank account number and pin; there you will also find the ''departments bank information''. You are the only one that has this information. The only way to deposit and withdraw money(directly) from the department account ''IS IN YOUR HEAD!'' This is very important to note if you are leaving the round. If you are going to cryogenic sleep, please ''write down'' the information on a piece of paper or ''divulge'' it to the person you trust most in your department. They can get promoted to merchant after you are gone, and will require this information.'''&lt;br /&gt;
=='''Exports and Imports'''==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You can use the ATM in the cargo lobby to withdraw some capital to use for purchases; Use the supply console to use the money in the cargo account to order crates of goodies. Once you order and authorize something(type your signature when it asks for reason), you will need to request the cargo shuttle to come to the Eris. This will take approximately 2 minutes. Once the shuttle has arrived, it will be at the bottom floor of the Cargo Bay. You can load up crates full of cargo that you want to export for profit onto the cargo shuttle and send it off.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
To use the Cargo Export scanner found in your locker, just click on the Cargo Supply console to link it. Then you can use the scanner on goods and materials to find out how much money you will receive for its export on the shuttle. The money for the items will be deposited into the Departments Account 2 minutes after the shuttle leaves.&lt;br /&gt;
=='''Running a business'''==&lt;br /&gt;
[[Guide_to_Profits_ErisEn|See Guide to Profits]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Technomancer_ErisEn&amp;diff=1698</id>
		<title>Technomancer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Technomancer_ErisEn&amp;diff=1698"/>
		<updated>2019-12-13T22:54:39Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Technomancer.png&lt;br /&gt;
|jobtitle = Technomancer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Technomancer Exultant and Captain&lt;br /&gt;
|duties = Start the engines, and keep the ship from falling apart.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Please deconstruct the window next time instead of breaking it.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
The humble Technomancer is the maintainer of the ship. Hardy, and savvy, these folks are called upon to supervise and maintain the organs and lifeblood of the ship: the extensive power net and piping system,the shields and thrusters, as well as the generation of power using an SM crystal.Their leader is the [[Technomancer_Exultant_ErisEn|Technomancer Exultant]], but usually he will work alongside with his fellows and share the burdens of keeping the Eris afloat.&lt;br /&gt;
=Guide=&lt;br /&gt;
[[Supermatter_Engine_ErisEn|See Guide to Supermatter]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_To_Technomancy_ErisEn|See Guide to Technomancy]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your first priority will be to set up the [[Supermatter_Engine_ErisEn|SuperMatter]] engine. Refer to the guide for a full description of the process. The engine is extremely important to game progression; after the round starts, without it the power will wane in about 40 minutes causing power outages across the station.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your second priority should be upgrading the SMES units and setting up the shields to cover the area around the Eris.This process is also described in the [[Supermatter_Engine_ErisEn#Notes|Supermatter Guide.]] If this isn’t done, the ship is vulnerable to asteroids, foreign fauna, and outside breaching. A decent sized asteroid will make some areas of the ship uninhabitable, not to mention killing anything that's unlucky enough to be standing under it. The shields will absorb these blows as long as they are charged enough.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Third priority should be refueling the thrusters. This is described in the [[Guide_To_Technomancy_ErisEn|Guide to Technomancy.]]&lt;br /&gt;
You will want to do this if the Captain decides to travel to somewhere during the round. Make sure you keep an eye on how much fuel is left during travel. This is important if you actually want to travel somewhere without setting the ship adrift with no way to propel itself, usually running into asteroid fields.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
If these things are all done and take care of, you can rest easy. Just remember that things usually don't stay undamaged for long and you might be called on to do repairs or troubleshoot problems with the ship.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
*You have an advanced tools disc available to you in the Engineering lathe room.&lt;br /&gt;
*There are many rooms aboard the Eris that have been abandoned to the roaches. Maybe there is rebuilding potential there?&lt;br /&gt;
*You can order many things from cargo to help you with your work, or personal projects. Check the Supply Console, in the Engineering section.&lt;br /&gt;
*Experiment. If you feel comfortable with how the ship works, and how its systems fit together; feel free to try your own set ups and builds for the Engine and other ship systems.&lt;br /&gt;
=Further Reading=&lt;br /&gt;
[[Supermatter_Engine_ErisEn|See Guide to Supermatter]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_To_Technomancy_ErisEn|See Guide to Technomancy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Technomancer_Exultant_ErisEn&amp;diff=1697</id>
		<title>Technomancer Exultant ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Technomancer_Exultant_ErisEn&amp;diff=1697"/>
		<updated>2019-12-13T22:51:41Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Technomancer exultant.png&lt;br /&gt;
|jobtitle = Technomancer Exultant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Keep the ship powered, the engines fueled, and the lights replaced.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = If you even say the phrase eject the SM again, I will feed you to it.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
The Technomancer Exultant is the leading engineer aboard the Eris. He supervises and maintains the organs and lifeblood of the ship: the extensive power net and piping system,the shields and thrusters, as well as the generation of power using an SM crystal. His job is to make sure everything works, and to fix it if it gets broken. He is the de facto leader of the Technomancers; a tight knit group of free thinking engineers, mechanics, roboticists and architects. They were hired to reside upon the Eris and maintain it at full efficiency during its many travels.&lt;br /&gt;
=Guide=&lt;br /&gt;
[[Supermatter_Engine_ErisEn|See Guide to Supermatter]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Technomancy_ErisEn|See Guide to Technomancy]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As the Exultant, your first priority will be to set up the [[Supermatter_Engine_ErisEn|SuperMatter]] engine. Refer to the guide for a full description of the process. The engine is extremely important to game progression; after the round starts, without it the power will wane in about 40 minutes causing power outages across the station.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your second priority should be upgrading the SMES units and setting up the shields to cover the area around the Eris.This process is also described in the [[Supermatter_Engine_ErisEn#Notes|Supermatter Guide.]] If this isn’t done, the ship is vulnerable to asteroids, foreign fauna, and outside breaching. A decent sized asteroid will make some areas of the ship uninhabitable, not to mention killing anything that's unlucky enough to be standing under it. The shields will absorb these blows as long as they are charged enough.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Third priority should be refueling the thrusters. This is described in the [[Guide_to_Technomancy_ErisEn|Guide to Technomancy.]] &lt;br /&gt;
You will want to do this if the Captain decides to travel to somewhere during the round. Make sure you keep an eye on how much fuel is left during travel. This is important if you actually want to travel somewhere without setting the ship adrift with no way to propel itself, usually running into asteroid fields.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
If these things are all done and take care of, you can rest easy. Just remember that things usually don't stay undamaged for long and you might be called on to do repairs or troubleshoot problems with the ship.&lt;br /&gt;
=Tips=&lt;br /&gt;
*You have Blueprints of the Ship available to you. This means you can rename all the rooms aboard. Feel free to give the ship your own flair by re-naming the areas you think need it most. The names will be used for all announcements regarding those rooms, and be changed in the camera and map systems.&lt;br /&gt;
*Your advanced hardsuit is a powerful piece of tech, that provides good radiation protection and supports many modules.&lt;br /&gt;
*The Hatton device found in your locker is a powerful instant breaching tool, that can breach even the strongest of shutters, airlocks, and walls.&lt;br /&gt;
*There are many rooms aboard the Eris that have been abandoned to the roaches. Maybe there is rebuilding potential there?&lt;br /&gt;
*You can order many things from cargo to help you with your work, or personal projects. Check the Supply Console, in the Engineering section.&lt;br /&gt;
*Experiment. If you feel comfortable with how the ship works, and how its systems fit together; feel free to try your own set ups and builds for the Engine and other ship systems.&lt;br /&gt;
=Further Reading=&lt;br /&gt;
[[Supermatter_Engine_ErisEn|See Guide to Supermatter]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Technomancy_ErisEn|See Guide to Technomancy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Psychiatrist_ErisEn&amp;diff=1696</id>
		<title>Psychiatrist ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Psychiatrist_ErisEn&amp;diff=1696"/>
		<updated>2019-12-13T22:41:11Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Moebius psychiatrist.png&lt;br /&gt;
|jobtitle = Moebius Psychiatrist&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Support the crew emotionally and mentally, and strengthen the resolve of the CEV Eris.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = And how does that make you feel?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[file:maintenance.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Chemist_ErisEn&amp;diff=1695</id>
		<title>Chemist ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Chemist_ErisEn&amp;diff=1695"/>
		<updated>2019-12-13T22:40:03Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Moebius chemist.png&lt;br /&gt;
|jobtitle = Moebius Chemist&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Moebius Biolab Officer, Moebius Expedition Overseer and Captain&lt;br /&gt;
|duties = Produce healing chemicals for Medbay and Space cleaner for the Custodians. &amp;lt;del&amp;gt;And make designer drugs for cash&amp;lt;/del&amp;gt;&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Where's the posibrain?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Moebius Chemist Aboard the CEV &amp;quot;Eris&amp;quot; deals in chemicals. You fall under the Moebius Biolab Officer.&lt;br /&gt;
&lt;br /&gt;
[[File:MChemistFancy.png|120px|right]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
As the Chemist, your job is simple. Create chemicals for the use of medical application, or experiment with them and blow up your workstation. Creating medication or drugs is quite simple using the ChemMasters and other useful equipment, see this page for more information [[Guide_to_Chemistry_ErisEn|Chemistry Guide]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*The Scientists can provide you bluespace beakers which can increase the amount of reagents you can work with, maximizing your production&lt;br /&gt;
*You can obtain dexalin from the oxygen kit's pills instead of wasting plasma in making dexalin&lt;br /&gt;
[[ru:Chemist_ErisRu]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Paramedic_ErisEn&amp;diff=1694</id>
		<title>Paramedic ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Paramedic_ErisEn&amp;diff=1694"/>
		<updated>2019-12-13T22:37:23Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Moeibus paramedic.png&lt;br /&gt;
|jobtitle = Moebius Paramedic&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Moebius Biolab Officer, Moebius Expedition Overseer and Captain&lt;br /&gt;
|duties = Rescue crew members in critical condition from dire situations. Be the hero the station needs.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Where's the posibrain?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
As the Paramedic you are the primary medical responder aboard CEV-Eris and, in all likelihood, will be the first to respond to medical incidents. While you may lack the degree of biological competence that the Doctor, Chemist or Biolab Officer have, you possess a greater degree of robustness and toughness which makes you more suited for dealing with the hazardous fauna that also calls Eris home.&lt;br /&gt;
&lt;br /&gt;
Please remember, you are not incapable of performing other medical roles and may be called upon to act outside of your stated duties in an emergency situation.&lt;br /&gt;
&lt;br /&gt;
==Role==&lt;br /&gt;
&lt;br /&gt;
As a Paramedic, you are the lowest-ranked rank-and-file of the Medical-section of Moebius, and your downtime may often have you acting as a go-between and/or gopher between medical and the rest of the ship. Aside from that, you may also have your eyes glued to the suit sensors, ready to respond if someone so much as sneezes.&lt;br /&gt;
&lt;br /&gt;
The most well-known, and most essential, part of your work as a Paramedic is to act as medical's EMTs. You are the emergency rescue crew, in other words. When a call goes out over [Common] screaming for &amp;quot;MEDICAL TO MAINTENANCE&amp;quot;, you're the one that responds. It's your job to get there fast, find out who's hurt, and get them back to medbay as fast as possible so that the Doctors can fix them up. It's your job to perform basic treatments in the field, if necessary and reasonable, and to keep your patients stable long enough to survive the trip. Trauma kits, CPR, and whatever concoctions the Chemist has made are your weapons in the war of first aid. Be sure to have your equipment on your person, or close to hand, at all times.&lt;br /&gt;
&lt;br /&gt;
To cut a long story short, your job is to make sure everything gets to where it needs to be, as fast as it can possibly get there. Whether it's patients, medication, or just another pair of hands, you supply the things that keep medbay running.&lt;br /&gt;
[[ru:Paramedic_ErisRu]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Doctor_ErisEn&amp;diff=1693</id>
		<title>Doctor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Doctor_ErisEn&amp;diff=1693"/>
		<updated>2019-12-13T22:32:01Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Moebius doctor.png&lt;br /&gt;
|jobtitle = Moebius Doctor&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Moebius Biolab Officer, Moebius Expedition Officer and Captain&lt;br /&gt;
|duties = Keep the Crew and yourself alive.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Moebius Doctor Aboard the CEV &amp;quot;Eris&amp;quot; provides healthcare for the ship. You fall under the Moebius Biolab Officer.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
You are a Doctor. Your goal is to provide medical care and prevent the crew from dying. As per the agreement, you must provide [[Guide_to_Medicine_ErisEn|immediate medical care]] to those who need it, do you need to drug them up? Not every time, sometimes you may just need to smack the vagabond with a bandage and send them on their way. &lt;br /&gt;
&lt;br /&gt;
Always coordinate with your fellow medical personnel, the chemist will provide you with needed medications and the scientists can provide you with new technology. Paramedics will do what they can to bring you those who need medical attention, and always be ready for surgery. It helps to have a tank ready to go when something big happens.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Don't forget to call for IronHammer if you feel you are unsafe, they will be more than happy to protect you; considering their trigger happy tendencies.&lt;br /&gt;
&lt;br /&gt;
[[ru:Doctor_ErisRu]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Biolab_Officer_ErisEn&amp;diff=1692</id>
		<title>Biolab Officer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Biolab_Officer_ErisEn&amp;diff=1692"/>
		<updated>2019-12-13T22:25:54Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Biolab officer.png&lt;br /&gt;
|jobtitle = Moebius Biolab Officer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Moebius Expedition Overseer and Captain&lt;br /&gt;
|duties = Maintain the composure of medbay and medical staff, and push your staff to challenge the boundaries of medicine.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Take off your helmet.&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Biolab Officer Aboard the CEV &amp;quot;Eris&amp;quot; commands the Doctors, Chemists, Paramedics, and Psychiatrists. You fall under the Moebius Expedition Overseer, and the Captain should the MEO not be awake.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
You are at first and foremost, a Doctor. Your goal is to provide guidance to your medical team to provide the best medical care so as to prove to Moebius Laboratories that Moebius are the best medical professionals throughout the Hansa.&lt;br /&gt;
&lt;br /&gt;
You are not permitted to charge for immediate medical care, but if the crew requests performance enhancing drugs or pain killers you are free to charge your price for them.&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_Medicine_ErisEn|Giving Medical]] care to the crew is your utmost priority before profit. Your paramedics must find those who require medical assistance and bring them to the medical bay where either you or your doctors will save them. Keep your team busy, do not let them meander, for it may lessen the knowledge gained for Moebius. Have the chemist prepare for future events, doctors prepare for future surgeries and do not forget to request new medical equipment from RnD. They are your colleagues and will not hesitate to supply you with new resources.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Do not forget to ask Moebius Scientists and Roboticists for items they may benefit you, be they MediBots or new tools to make surgery easier.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roboticist_ErisEn&amp;diff=1691</id>
		<title>Roboticist ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roboticist_ErisEn&amp;diff=1691"/>
		<updated>2019-12-13T22:20:40Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Moebius roboticist.png&lt;br /&gt;
|jobtitle = Moebius Roboticist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Moebius Expedition Overseer and Captain&lt;br /&gt;
|duties = Maintain the ship's Cybernetic crew, and build new Cyborgs and Mechs to support the Expedition.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = I don't need a goddamned posibrain.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
The Roboticist is a part of the Moebius Corporation. They are highly trained professionals whose chosen science is in robotics. They are mainly responsible for the creation, maintenance and operation of Borgs, Mechs, and RIG Hardsuits as well as robotic augmentations and cyber implants. They are well versed in the Robotic Arts.&lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Robotics_ErisEn|See Guide to Robotics]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a roboticist you will start in the dorms, or in the laboratory.  You will have your own office inside of the lab, close to the mechbay and robo-surgery room. You will find some useful items in your office and locker as well as the lab. The most important for your job is a set of tools and a tool belt, along with welding eye protection. You will want a length of cable coil as well with you for any repairs you might be requested to perform.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The roboticist is not limited to just repairing cyborgs and robotic limbs; feel free to advance the research on the Research Console. With enough research points you can create thing such as atom cells, advanced cybernetic implants, weapons and new mech parts. Make sure to maintain any cyborgs that require assistance and replace their powercells with higher capacity upgrades as soon as possible; this will prevent unwanted shutdowns in hard to retrieve places.&lt;br /&gt;
==Tips==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*You start with 2 MMIs and a Positronic Brain. Both can be used to make a cyborg or to further research.&lt;br /&gt;
*Make all sorts of bots to help out your crew. Cleanliness equals a sound mind on Eris!&lt;br /&gt;
*Check for old mechs left lying around in Maintenance on your robotics console! If none show up, they might just be buried under an immense amount of trash. Don’t be shy and procure Maint Access for recovery and repairs.&lt;br /&gt;
==Reading Materials==&lt;br /&gt;
[[Guide_to_Robotics_ErisEn|See Guide to Robotics]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Moebius_Labs_ErisEn|See Guide to the Research Labs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Scientist_ErisEn&amp;diff=1690</id>
		<title>Scientist ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Scientist_ErisEn&amp;diff=1690"/>
		<updated>2019-12-13T22:17:06Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Moebius scientist.png&lt;br /&gt;
|jobtitle = Moebius Scientist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Moebius Expedition Overseer and Captain&lt;br /&gt;
|duties = Help the Expedition Overseer with research, and explore the ruins and asteroids occupying this region of space.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Quick, hide the posibrain before someone analyzes it!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
You are a scientist working for the Moebius Corporation. These are highly trained academics working to further the interests of the company through various research. Fields of study include: Technological research, archaeology, botany, genetics, and xenobiological studies. They are a freeform vocation choosing their own field of study and freely switching between them as required. &lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Moebius_Labs_ErisEn|See Guide to the Research Labs]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a scientist you will start in the dorms or inside the research lab. You can find your locker upstairs past the break room. Your main responsibilities are to advance the technological capabilities of the crew through one of the fields of study. Technological research is the most common one requiring the use of a destructive analyzer. You can do this research to obtain atomcells, new weapons, new components and bluespace technology.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As per the [[Agreement_ErisEn|Agreement]], medical care cannot be charged for. This does not extend to tech. You are not obliged to give away any Moebius secrets or classified research to anyone; but you are encouraged to make it available for purchase to increase corporate profits and fund further research.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
On the very top level of the labs you will find the Archaelogical analysis room, the xenobiology lab and the xenobotany hydroponic garden. If you proceed past the toxin storage room and down the stairs, you will arrive at Genetics and the Vasiliy Dokuchaev Exploration Shuttle. You can use the shuttle to travel to any location that the Eris docks at.&lt;br /&gt;
==Tips==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Try and get your hands on a large amount of Uranium. Uranium is essential for atomcells; a Moebius bestselling product.&lt;br /&gt;
*Implants and augmentations don’t fall under the agreements rules. The Moebius Expedition Overseer has the final say on all prices for augments and installations.&lt;br /&gt;
*Trade with the vagabonds on board the ship, as they have access to the maintenance and can acquire rare research opportunities and resources. Who knows what kind of technological marvels were left behind in the scrap?&lt;br /&gt;
==Reading Materials==&lt;br /&gt;
[[Guide_to_Robotics_ErisEn|See Guide to Robotics]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Moebius_Labs_ErisEn|See Guide to the Research Labs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Scientist_ErisEn&amp;diff=1689</id>
		<title>Scientist ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Scientist_ErisEn&amp;diff=1689"/>
		<updated>2019-12-13T22:16:54Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Moebius Scientist.png&lt;br /&gt;
|jobtitle = Moebius Scientist&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Moebius Expedition Overseer and Captain&lt;br /&gt;
|duties = Help the Expedition Overseer with research, and explore the ruins and asteroids occupying this region of space.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Quick, hide the posibrain before someone analyzes it!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
You are a scientist working for the Moebius Corporation. These are highly trained academics working to further the interests of the company through various research. Fields of study include: Technological research, archaeology, botany, genetics, and xenobiological studies. They are a freeform vocation choosing their own field of study and freely switching between them as required. &lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Moebius_Labs_ErisEn|See Guide to the Research Labs]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a scientist you will start in the dorms or inside the research lab. You can find your locker upstairs past the break room. Your main responsibilities are to advance the technological capabilities of the crew through one of the fields of study. Technological research is the most common one requiring the use of a destructive analyzer. You can do this research to obtain atomcells, new weapons, new components and bluespace technology.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As per the [[Agreement_ErisEn|Agreement]], medical care cannot be charged for. This does not extend to tech. You are not obliged to give away any Moebius secrets or classified research to anyone; but you are encouraged to make it available for purchase to increase corporate profits and fund further research.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
On the very top level of the labs you will find the Archaelogical analysis room, the xenobiology lab and the xenobotany hydroponic garden. If you proceed past the toxin storage room and down the stairs, you will arrive at Genetics and the Vasiliy Dokuchaev Exploration Shuttle. You can use the shuttle to travel to any location that the Eris docks at.&lt;br /&gt;
==Tips==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Try and get your hands on a large amount of Uranium. Uranium is essential for atomcells; a Moebius bestselling product.&lt;br /&gt;
*Implants and augmentations don’t fall under the agreements rules. The Moebius Expedition Overseer has the final say on all prices for augments and installations.&lt;br /&gt;
*Trade with the vagabonds on board the ship, as they have access to the maintenance and can acquire rare research opportunities and resources. Who knows what kind of technological marvels were left behind in the scrap?&lt;br /&gt;
==Reading Materials==&lt;br /&gt;
[[Guide_to_Robotics_ErisEn|See Guide to Robotics]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Moebius_Labs_ErisEn|See Guide to the Research Labs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Expedition_Overseer_ErisEn&amp;diff=1688</id>
		<title>Expedition Overseer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Expedition_Overseer_ErisEn&amp;diff=1688"/>
		<updated>2019-12-13T22:14:42Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Expedition overseer.png&lt;br /&gt;
|jobtitle = Moebius Expedition Overseer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Support the ship in its endeavors, and push the boundaries of science.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Where's the posibrain?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
The Moebius Expedition Overseer(MEO for short) is the head of the entire Moebius operation aboard the Eris. Also ensures the [[Agreement_ErisEn|Agreement]] between Moebius and the other factions is enforced to the letter. He delegates his medbay responsibilities to the Moebius Bioloab Officer who takes care of the day to day medical treatment of the crew; This allows for a focus on advancements in Research.&lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You are the head honcho in the Science Department! That means that all of your employees under the research division will be paid directly out of your departments account. Maintain a steady balance lest your own staff lose faith in your abilities to pay them. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your main responsibilities include directing the research efforts of the Scientists and Roboticists; and fulfill those duties in their abscense. You will start in the main bridge conference room with the other heads of staff. Feel free to chat with colleagues and listen to the captains agenda. You have an office in the bridge with a locker; as well as another office inside of the Moebius research area.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The most important thing to find in your locker is the Harpoon hand teleportation device. There is one in your bridge office, and two more of the devices in your research office. These will let you teleport yourself to any location, and teleport anything towards your current location. Watch the battery life and don’t end up in space!&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The other important piece of equipment is the AMI RIG hardsuit which can be found in your research labs office. Put it onto your backpack slot and press “deploy hardsuit” in the IC tab. This RIG is custom fitted with an Alden Sarsparova radiation scanner for anomalies and optical mesons. It also has a filtration system for clean oxygen which means you will not require an oxygen tank to use it EVA. This piece of armour will protect you from many environmental hazards and other types of damage.&lt;br /&gt;
==Tips==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Look around your office to find some extra things such as some circuit boards and a Personal AI unit. You may wish to use these things for research as they can net quite a bit of points.&lt;br /&gt;
*You have access to the research departments’ funds. Find the account number and pin in “Notes” in the IC tab. *Use the EFTPOS Scanner found in your office to charge directly to your departments’ bank account.&lt;br /&gt;
*Charge for everything that’s not considered medical service. If we at Moebius were allowed to charge for that as well; we would.&lt;br /&gt;
*You have your own shuttle in the Department. The MEO should accompany any expeditions beyond the ship and encourage further exploration.&lt;br /&gt;
&lt;br /&gt;
==Reading Materials==&lt;br /&gt;
[[Guide_to_Robotics_ErisEn|See Guide to Robotics]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Moebius_Labs_ErisEn|See Guide to the Research Labs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Operative_ErisEn&amp;diff=1687</id>
		<title>Operative ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Operative_ErisEn&amp;diff=1687"/>
		<updated>2019-12-13T22:13:46Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Ih operative.png&lt;br /&gt;
|jobtitle = Ironhammer Operative&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Ironhammer Gunnery Sergeant, Ironhammer Commander and Captain.&lt;br /&gt;
|duties = Patrol the ship, and  &amp;lt;del&amp;gt;extort money from&amp;lt;/del&amp;gt; &amp;lt;ins&amp;gt;process the crimes of&amp;lt;/ins&amp;gt; the crew.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = STOP RESISTING&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Ironhammer Operative Aboard the CEV &amp;quot;Eris&amp;quot; maintains order and provides security for the crew by preventing traitors or communists from completing their tasks and mutants existing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
[[File:IHPoster.png|300px|thumb|right|Ironhammer Advertisement]]&lt;br /&gt;
&lt;br /&gt;
'''Please read over the '[[Agreement_ErisEn|Agreement]]' as it is the basis for the laws aboard CEV &amp;quot;Eris&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
As an operative for Ironhammer, you are issued with a range of standard issue military equipment, and are expected to follow orders and maintain order on the ship and the integrity of Ironhammer. &lt;br /&gt;
&lt;br /&gt;
You have access to an array of equipment to ensure your success onboard the CEV &amp;quot;Eris.&amp;quot; While you are a member of a professional PMC, this does not make you a jack booted thug, you're expected to bring your suspects in alive and not dead and thus are equipped with an array of non-lethal ammunition.&lt;br /&gt;
&lt;br /&gt;
Considering your duties, you are issued with rubber bullets for your firearms, these bullets deal far less damage, have less penetration against armour but are capable of incapacitating, or at least slowing down, uncooperative suspects.&lt;br /&gt;
&lt;br /&gt;
Additional equipment can be acquired in the regular armoury, notable additional rubber bullet ammunition, alternative armours and the IH Void/Hardsuits. Generally, only take items from here that are necessary. Equipping a IH Hardsuit when there is no overt threat or major hullbreach may draw criticisms from your Commander.&lt;br /&gt;
&lt;br /&gt;
Should a situation warrant an escalation, lethal ammunition, and additional, heavier, firearms, can be acquired from the IH lethal armoury. Nominally, only the IH Commander or Gunnery Sergeant can unlock the cases in this armoury, thus you'll require their consent. Lethal ammunition, as expected, will kill your enemy, thus ensure you check which firearms are loaded to kill, and which are loaded for non-lethal duties. Select additional firearms based on the situation you are facing, a Grenade Launcher may not be prudent to use during a rapid response raid. See [[List_of_Firearms| The List of Firearms]] For more information on what weapons could be in the secure armory.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Your greatest strength and asset is your team, a team of coordinated and confident Ironhammer Operatives can overcome many obstacles that would consume the sole man. Running in alone, is a recipe for a quick death.&lt;br /&gt;
&lt;br /&gt;
*Keeping up a regular appearance throughout the hallways is vital to ensure a safe ship, and expeditions into maintenance can not only help in keeping the roach infestation to a minimum, but you might find vital assets that can prove useful to Ironhammer.&lt;br /&gt;
&lt;br /&gt;
*You're not security, if the Captain decides to null the Agreement remember that unless your Commander tells otherwise, you are to follow the Captain. He pays you, therefore his protection outweighs the Agreement.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Operative_ErisEn&amp;diff=1686</id>
		<title>Operative ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Operative_ErisEn&amp;diff=1686"/>
		<updated>2019-12-13T22:10:33Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Ih operative.png&lt;br /&gt;
|jobtitle = Ironhammer Operative&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Ironhammer Gunnery Sergeant, Ironhammer Commander and Captain.&lt;br /&gt;
|duties = Patrol the ship, and  &amp;lt;del&amp;gt;Extort money from&amp;lt;/del&amp;gt; &amp;lt;ins&amp;gt;Process the crimes of&amp;lt;/ins&amp;gt; the crew.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = STOP RESISTING&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Ironhammer Operative Aboard the CEV &amp;quot;Eris&amp;quot; maintains order and provides security for the crew by preventing traitors or communists from completing their tasks and mutants existing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
[[File:IHPoster.png|300px|thumb|right|Ironhammer Advertisement]]&lt;br /&gt;
&lt;br /&gt;
'''Please read over the '[[Agreement_ErisEn|Agreement]]' as it is the basis for the laws aboard CEV &amp;quot;Eris&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
As an operative for Ironhammer, you are issued with a range of standard issue military equipment, and are expected to follow orders and maintain order on the ship and the integrity of Ironhammer. &lt;br /&gt;
&lt;br /&gt;
You have access to an array of equipment to ensure your success onboard the CEV &amp;quot;Eris.&amp;quot; While you are a member of a professional PMC, this does not make you a jack booted thug, you're expected to bring your suspects in alive and not dead and thus are equipped with an array of non-lethal ammunition.&lt;br /&gt;
&lt;br /&gt;
Considering your duties, you are issued with rubber bullets for your firearms, these bullets deal far less damage, have less penetration against armour but are capable of incapacitating, or at least slowing down, uncooperative suspects.&lt;br /&gt;
&lt;br /&gt;
Additional equipment can be acquired in the regular armoury, notable additional rubber bullet ammunition, alternative armours and the IH Void/Hardsuits. Generally, only take items from here that are necessary. Equipping a IH Hardsuit when there is no overt threat or major hullbreach may draw criticisms from your Commander.&lt;br /&gt;
&lt;br /&gt;
Should a situation warrant an escalation, lethal ammunition, and additional, heavier, firearms, can be acquired from the IH lethal armoury. Nominally, only the IH Commander or Gunnery Sergeant can unlock the cases in this armoury, thus you'll require their consent. Lethal ammunition, as expected, will kill your enemy, thus ensure you check which firearms are loaded to kill, and which are loaded for non-lethal duties. Select additional firearms based on the situation you are facing, a Grenade Launcher may not be prudent to use during a rapid response raid. See [[List_of_Firearms| The List of Firearms]] For more information on what weapons could be in the secure armory.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Your greatest strength and asset is your team, a team of coordinated and confident Ironhammer Operatives can overcome many obstacles that would consume the sole man. Running in alone, is a recipe for a quick death.&lt;br /&gt;
&lt;br /&gt;
*Keeping up a regular appearance throughout the hallways is vital to ensure a safe ship, and expeditions into maintenance can not only help in keeping the roach infestation to a minimum, but you might find vital assets that can prove useful to Ironhammer.&lt;br /&gt;
&lt;br /&gt;
*You're not security, if the Captain decides to null the Agreement remember that unless your Commander tells otherwise, you are to follow the Captain. He pays you, therefore his protection outweighs the Agreement.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Operative_ErisEn&amp;diff=1685</id>
		<title>Operative ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Operative_ErisEn&amp;diff=1685"/>
		<updated>2019-12-13T22:09:46Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Ih operative.png&lt;br /&gt;
|jobtitle = Ironhammer Operative&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Ironhammer Gunnery Sergeant, Ironhammer Commander and Captain.&lt;br /&gt;
|duties = Patrol the ship, and  &amp;lt;del&amp;gt;Extort money from&amp;lt;/del&amp;gt; &amp;lt;ins&amp;gt;Process the crimes of&amp;lt;/ins&amp;gt; the crew.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Where's the posibrain?&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Ironhammer Operative Aboard the CEV &amp;quot;Eris&amp;quot; maintains order and provides security for the crew by preventing traitors or communists from completing their tasks and mutants existing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
[[File:IHPoster.png|300px|thumb|right|Ironhammer Advertisement]]&lt;br /&gt;
&lt;br /&gt;
'''Please read over the '[[Agreement_ErisEn|Agreement]]' as it is the basis for the laws aboard CEV &amp;quot;Eris&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
As an operative for Ironhammer, you are issued with a range of standard issue military equipment, and are expected to follow orders and maintain order on the ship and the integrity of Ironhammer. &lt;br /&gt;
&lt;br /&gt;
You have access to an array of equipment to ensure your success onboard the CEV &amp;quot;Eris.&amp;quot; While you are a member of a professional PMC, this does not make you a jack booted thug, you're expected to bring your suspects in alive and not dead and thus are equipped with an array of non-lethal ammunition.&lt;br /&gt;
&lt;br /&gt;
Considering your duties, you are issued with rubber bullets for your firearms, these bullets deal far less damage, have less penetration against armour but are capable of incapacitating, or at least slowing down, uncooperative suspects.&lt;br /&gt;
&lt;br /&gt;
Additional equipment can be acquired in the regular armoury, notable additional rubber bullet ammunition, alternative armours and the IH Void/Hardsuits. Generally, only take items from here that are necessary. Equipping a IH Hardsuit when there is no overt threat or major hullbreach may draw criticisms from your Commander.&lt;br /&gt;
&lt;br /&gt;
Should a situation warrant an escalation, lethal ammunition, and additional, heavier, firearms, can be acquired from the IH lethal armoury. Nominally, only the IH Commander or Gunnery Sergeant can unlock the cases in this armoury, thus you'll require their consent. Lethal ammunition, as expected, will kill your enemy, thus ensure you check which firearms are loaded to kill, and which are loaded for non-lethal duties. Select additional firearms based on the situation you are facing, a Grenade Launcher may not be prudent to use during a rapid response raid. See [[List_of_Firearms| The List of Firearms]] For more information on what weapons could be in the secure armory.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Your greatest strength and asset is your team, a team of coordinated and confident Ironhammer Operatives can overcome many obstacles that would consume the sole man. Running in alone, is a recipe for a quick death.&lt;br /&gt;
&lt;br /&gt;
*Keeping up a regular appearance throughout the hallways is vital to ensure a safe ship, and expeditions into maintenance can not only help in keeping the roach infestation to a minimum, but you might find vital assets that can prove useful to Ironhammer.&lt;br /&gt;
&lt;br /&gt;
*You're not security, if the Captain decides to null the Agreement remember that unless your Commander tells otherwise, you are to follow the Captain. He pays you, therefore his protection outweighs the Agreement.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Medical_Specialist_ErisEn&amp;diff=1684</id>
		<title>Medical Specialist ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Medical_Specialist_ErisEn&amp;diff=1684"/>
		<updated>2019-12-13T22:05:03Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Ih medic.png&lt;br /&gt;
|jobtitle = Ironhammer Medical Specialist&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Keep the Ironhammer operatives AND the prisoners alive, and process collected forensic evidence.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote =&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The IronHammer Medical Specialist of CEV &amp;quot;Eris&amp;quot; are the main support staff for Ironhammer. You provide both medical and forensic services. You are not a grunt nor an operative, You are a nerd with a weapon.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
Medical Specialists (MedSpec) play two roles, Doctoring and Forensics. MedSpecs do not focus on one of these professions, they commit to both while helping the IH Inspector with his investigations if asked.&lt;br /&gt;
&lt;br /&gt;
Doctoring&lt;br /&gt;
*The forensics lab has fully equipped surgery table and scanner along with Medical Kits, spare blood bags and Anesthetics. You will mostly do autopsies there, but do not hesitate to perform life saving surgeries if need be (though medbay is always preferable).&lt;br /&gt;
&lt;br /&gt;
*You should always have a Medical Kit on your person along with a Medical Scanner.&lt;br /&gt;
&lt;br /&gt;
*Always use the scanner in the surgery room to check for internal damage of the wounded, and check for implants on suspected Excelsior stowaways.&lt;br /&gt;
&lt;br /&gt;
Forensics&lt;br /&gt;
There are few important machines in  your laboratory office:&lt;br /&gt;
*'''High Powered Electron Microscope''' - it's used for a lot of things, like inspecting fiber clues and fingerprints.&lt;br /&gt;
*'''DNA Analyzer''': Used to determine DNA of the blood samples&lt;br /&gt;
*'''Database computer''': It lists records of all the ship's personnel, including their job, blood type, DNA and fingerprints.&lt;br /&gt;
*Forensics kit, this is your primary tool of the trade. Your office lab has few more in the lockers.&lt;br /&gt;
The Forensics kit includes the following:&lt;br /&gt;
*'''Swab kits''': You can use them on items to collect blood samples and on hands of possible perpetrators to collect GSR (Gunshot Residue) samples. Running blood sample through DNA Analyzer in your office, will give you the DNA string of the person that misplaced their blood. You can find person by DNA using your database computer. Inspecting GSR Sample under the microscope, will tell you whether or not the tested person fired a firearm.&lt;br /&gt;
*'''Fingerprint cards''': They're used to collect fingerprints from people, for various reasons. Their head might be missing, and you can use collected fingerprints to ID them (using database computer). Or maybe there's a person who is not in the records at all, you can then create record and add the fingerprint to it.&lt;br /&gt;
*'''Luminol bottle + UV light''': Detect washed away blood&lt;br /&gt;
*'''Fiber collection kit''': Use it to collect fibers from items, doors and such. Collected evidence will appear in a fiber bag, check the bag under your microscope, to get more precise results.&lt;br /&gt;
*'''Fingerprint collection kit''': Like one above, but for fingerprints. Use on objects or items, then put the card under the microscope to get the fingerprint string. Run it through database. You got your perp.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*You are not an Operative. You are not meant to engage criminals unless it's really necessry. Your weapons are for self defense, and you are not armored either; you gonna die quickly in a firefight.&lt;br /&gt;
*You have expanded access to medbay (except Surgery - CORRECT ME IF IM WRONG). You can &amp;quot;borrow&amp;quot; some medkits from Meobious, asking for some Tramadol pills wouldn't hurt either.&lt;br /&gt;
*It's beneficial to obtain a tablet computer, you can download crew monitoring software, and keep an eye on Ironhammer staff (and civilians I guess).&lt;br /&gt;
*You are a competent surgeon, if there's no REAL doctor, you will do just fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Ironhammer_Inspector_ErisEn&amp;diff=1683</id>
		<title>Ironhammer Inspector ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Ironhammer_Inspector_ErisEn&amp;diff=1683"/>
		<updated>2019-12-13T22:03:09Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Ih inspector.png&lt;br /&gt;
|jobtitle = Ironhammer Inspector&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Ironhammer Gunnery Sergeant, Ironhammer Commander and Captain.&lt;br /&gt;
|duties = Solve the inevitable string of murders aboard the CEV Eris, drink copious amounts of alcohol to stay sane.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Why did they dismember him and put him in a hidden stash in the brig lobby?&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Ironhammer Inspector on board the CEV &amp;quot;Eris&amp;quot; carries out investigative activities and manages legal proceedings.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
[[File:IHInspection.jpg|300px|thumb|right|Ironhammer Inspector at work]]&lt;br /&gt;
You are issued a reception and an office, where there are various consoles necessary for work, as well as your personal belongings, neatly folded in a locker next to the table. Get equipped and get started. And for God's sake, bring a crime scene tape. Better yet, ask the operatives that probably arrived there before you to restrict access to the crime scene with their tapes, and find witnesses from the crowd.&lt;br /&gt;
&lt;br /&gt;
Investigating a crime scene is impossible without your suitcase of specific tools, the purpose of which is clear only to you. &lt;br /&gt;
&lt;br /&gt;
*'''Fiber collection kit''': magnifying glass and tweezers to collect clothing fibers. Want to know what the burglar was wearing? Explore the gateway to the fibers.&lt;br /&gt;
*'''Fingerprint powder''': Aluminum powder and a special brush — to detect fingerprints. &amp;lt;/li&amp;gt;&lt;br /&gt;
*'''Luminol bottle &amp;amp; UV light''': A bottle of luminol and a black light bulb will help you detect traces of blood at the crime scene.&lt;br /&gt;
*'''Fingerprint cards''': Fingerprint cards. Just don't forget to take your gloves off...&amp;lt;/li&amp;gt;&lt;br /&gt;
*'''Swab kits''': Kits (test tube + cotton swab) for collecting various &amp;quot;samples&amp;quot;. Blood, saliva, gunpowder... To collect saliva, aim for the mouth. Powder particles — aim for the hands.&lt;br /&gt;
&lt;br /&gt;
But to collect evidence (which should be placed in evidence bags from your locker) at the crime scene is only half of the work. Next, you will analyze the fibers, print and samples in the laboratory with the help of your colleague, the [[Medical_Specialist_ErisEn| MedSpec]]. You should get to know them in order to facilitate further work.&lt;br /&gt;
&lt;br /&gt;
To analyze the evidence, use a high-tech microscope — it will immediately give you a report. To study the samples that you collected using a swab kit, use a DNA analyzer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Keep track of everything that happens on board.&lt;br /&gt;
Pay attention to the radio traffic. Ask your partner, if one is present, to monitor the cameras and coordinate with him if the situation requires it.&lt;br /&gt;
*Always wear gloves when working at a crime scene, otherwise you'll be in leaving your fingerprints all over the place.&lt;br /&gt;
*It's not such a bad idea to recruit an informant. Believe me, there are always people on board who do not mind an additional fee to &amp;quot;help&amp;quot; the guardians of order.&lt;br /&gt;
*Interact with your Department. If you have to go to a dangerous place — ask an [[Ironhammer_Operative_ErisEn|Operative]] to accompany you.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Gunnery_Sergeant_ErisEn&amp;diff=1682</id>
		<title>Gunnery Sergeant ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Gunnery_Sergeant_ErisEn&amp;diff=1682"/>
		<updated>2019-12-13T21:59:58Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Ih sergeant.png&lt;br /&gt;
|jobtitle = Ironhammer Gunnery Sergeant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Ironhammer Commander and Captain&lt;br /&gt;
|duties = Maintain the Brig, and keep the Operatives in line for the Commander.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Stop shooting the handcuffed prisoners.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Gunnery Sergeant of Ironhammer is the defacto second in command to the IronHammer Commander of the CEV &amp;quot;Eris&amp;quot; and are responsible for managing the brig (prison) and keeping up with the armory.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
At round start, you begin in your office just outside of the armory. Take everything you need from the locker and get started. If you want to keep track of who drew weapons from the armory you can grab the pen and paper and place them at your request table and ask Operatives write down what items they require from the armory.&lt;br /&gt;
&lt;br /&gt;
Upstairs is the Ironhammer security lobby, this is your main place of work when you are not in the armory. In the security office, there are four buttons on the wall:&lt;br /&gt;
&lt;br /&gt;
* Brig External Lobby Lockdown Control and Brig Internal Lobby Lockdown Control are responsible for blocking the entire brig. Use both of them to completely shield yourself from the outside world.&lt;br /&gt;
*First Section Lockdown Control is responsible for blocking the First Section - brig, access to the bridge, dormitory, Starpom office&lt;br /&gt;
*Arrival Lockdown Control is responsible for blocking Arrivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the lobby security office are two consoles . One of them is responsible for the cameras. Another has access to the personal files of crew members; with it you can enter information on crimes committed and edit their status: &lt;br /&gt;
*“Wanted” (Arrest)&lt;br /&gt;
*“Serves Punishment” (Incarcerated)&lt;br /&gt;
*“Released by parole” (Parolled )&lt;br /&gt;
*&amp;quot;The punishment has departed&amp;quot; (Released)&lt;br /&gt;
&lt;br /&gt;
It is best to regularly update records in order to facilitate the work of your fellow operatives, and the Inspector.&lt;br /&gt;
&lt;br /&gt;
*Minor crimes - minor and medium crimes committed by a person ie: robbery or assault&lt;br /&gt;
*Major crimes - serious and especially serious ie: murder&lt;br /&gt;
*Important notes -important notes and everything that is not included in the details of crimes. If necessary, you can print the orientation (Print &amp;quot;Wanted&amp;quot; poster), and send the operatives (or prisoners, as a test of their violations) to paste them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Take a regular patrol of the entire brig and if you find an intruder immediately delay him and inform the Commander.&lt;br /&gt;
*Make an inventory of weapons. Give out weapons / ammunition / uniforms “on record”: record who, when, what and how much took. Request confirmation from the Commander.&lt;br /&gt;
*Do not leave the brig with no one watching it. Truth. Not worth it.&lt;br /&gt;
*Monitor important (and not so) places on the ship by cameras. Important places are the head offices, AI upload, engine, RnD.&lt;br /&gt;
*If someone comes to the brig lobby and asks for an audience, be sure to listen to him.&lt;br /&gt;
*The Gunnery Sergeant office outside of the armory has a console with camera controls&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Actor_ErisEn&amp;diff=1681</id>
		<title>Actor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Actor_ErisEn&amp;diff=1681"/>
		<updated>2019-12-13T21:56:08Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Actor.png&lt;br /&gt;
|jobtitle = Actor&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Captain and First Officer&lt;br /&gt;
|duties = Pull sick pranks, play great music, and entertain the crew.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
The Actor is onboard the ship for.. who knows why? To piss off the crew? Entertain them? Maybe, and just maybe, to make them laugh? Nobody knows! Honk![[File:Bike_horn.png|32px]]&lt;br /&gt;
== Duties ==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Honk![[File:Bike_horn.png|32px]] You can do whatever you like, as long as it doesn't break the rules, of course. Your &amp;quot;office&amp;quot; has a variety of costumes, extra &amp;quot;clowny&amp;quot; tools, and instruments for you to serenade &amp;amp; entertain the crew! Of course, one must remember, to be a good actor, is to be an ENTERTAINING actor. Being a clown might be amusing for you, but after the 33rd slip, the crew wouldn't find you very amusing at all. Try to break the norm - play a perfectionist actor, one who must completely immerse himself in the characters he plays, sometimes playing them off-stage on accident. Or an entitled one, that, no matter the quality of his plays, thinks that he is above the rest of the crew and is gifting them with his unmatched and exquisite acting skills.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Honk![[File:Bike_horn.png|32px]] Remember that there are always [http://wiki.cev-eris.com/index.php/Roles_ErisEn#Ironhammer_Security certain][http://wiki.cev-eris.com/index.php/Captain_ErisEn people] who won't always appreciate your acts or jokes. There are definitely [http://wiki.cev-eris.com/index.php/Roles_ErisEn#Command some] people who won't enjoy being the butt of the joke. Try to avoid these people in general, as they are most likely trying to jettison you out of the ship.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Avoid Ironhammer. Avoid all Ironhammer personnel. Do not enlist or be commissioned in any Ironhammer branch. If you see Ironhammer personnel. Run. Because it's your ass on the line when you are in the same vicinity as Ironhammer. Punching bag, shooting target, whatever they might use you as, it's not going to be pleasant. Because if there's one thing that Ironhammer hates. It's minimum wage clowns.[[File:Bike_horn.png|32px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Like the assistant, this role is particularly good for gimmicks. Most people neglect the fact that they are ''actors'' and instead try to be a shitter clown that does nothing but slip people. Play in movies, make episodic shows, etc.. Your freedom here is almost unlimited! [[File:Bike_horn.png|32px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Disregarding the tip above, the clown PDA found in your office stuns for significantly longer than the standard issue banana you are assigned with. [[File:Bike_horn.png|32px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Club_Worker_ErisEn&amp;diff=1680</id>
		<title>Club Worker ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Club_Worker_ErisEn&amp;diff=1680"/>
		<updated>2019-12-13T21:55:47Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Bartender.png&lt;br /&gt;
|jobtitle = Club Worker&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Club Manager, Captain and First Officer.&lt;br /&gt;
|duties = Make drinks and food, and make money for the Manager.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
The Club Worker is one of the servants that works in the club. They double as a bartender/chef as moonlight as a host. Their job is to service drink and food to customers that happen to walk in to the establishment. Customer service is the name of the game, and providing food and comfort for all guests. The crew aboard the Eris tends to get a little crazy without their food and comfort.&lt;br /&gt;
==Guide==&lt;br /&gt;
You will start in the club. You can find a chefs locker here and formal locker, as well as a shotgun with beanbag shells(for unruly customers). Feel free to dress how you see fit, unless the manager is enforcing a dress code. Your duties include tending to the bar, serving drinks, cooking food, and providing security for the place that pays you. The Club Manager is your boss and pays you directly out of his account. If the Club doesn’t make money, then you don’t get paid!&lt;br /&gt;
==The Club==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[File:RoachBurger64.png|link=List_of_Cooking_Recipes_ErisEn]]&amp;lt;br&amp;gt;[[List_of_Cooking_Recipes_ErisEn|List of Cooking Recipes]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will have vendors available with liquor and a book of common recipes for drinks. That old thing is outdated however, so we want to open up our fancy Club PDA and access the '''Neon Cocktails!''' Application. This is a database of drinks and cocktails that customers might request of you. Now you don’t have to memorize since they are all available at the touch of a button!&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You might also get requests for food. That is why we have a kitchen! You will start with donk pockets, some eggs, flour, and meat in the freezer. There is also a grinder in the kitchen that will let you blend together ingredients. All you have to do to cook something is put it in the microwave and turn it on. If what you cooked falls into the parameters of a recipe, you will get the desired result. Otherwise, you will burn whatever food you put in there. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You can barter with the Neotheology church personnel known as Agrolytes for ingredients such as eggs, milk, fruits and vegetables. There is also a public garden available inside the chapel so you can grow your own. The Agrolytes are not obligated to help you, and will be even more hesitant if you have robotic limbs and are not of their faith.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Diversify! Nothing is illegal on the Eris. You already have a head start on real estate for capitalist growth. Consider expanding your menu to include: stimulants and narcotics, guns, ammunition, resources or anything else you think your customers might want. Why would you go to two or three stores, when you could go to just one?&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*People go to Clubs like yours expecting seedy rumours and black market services. If they are willing to pay, why not provide it?&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Expand! Feel free to change the decoration of the club and expand your space as you see fit.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Club_Manager_ErisEn&amp;diff=1679</id>
		<title>Club Manager ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Club_Manager_ErisEn&amp;diff=1679"/>
		<updated>2019-12-13T21:55:35Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Bartender.png&lt;br /&gt;
|jobtitle = Club Manager&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Captain and First Officer&lt;br /&gt;
|duties = Fulfill the crew's dietary and alcoholic needs.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
The Club Manager is the owner and main beneficiary of the club aboard the Eris. He employs Club Workers to help run and maintain the business. He has the deciding say on what is being served and how its being served. It is his job to make sure customers are happy with the services, and are willing to shell out credits to receive them.&lt;br /&gt;
==Guide==&lt;br /&gt;
You will start in the club. You can find a chefs locker here and formal locker, as well as a shotgun with beanbag shells(for unruly customers). Your job is to make sure the customers are satisfied and shelling out money. You can start by giving a peptalk to your employees and setting the menu for the day. Some leadership skills are required to order your Workers around as efficiently as possible, and make sure that no trouble arises inside your neutral ground domain.&lt;br /&gt;
==The Club==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[File:RoachBurger64.png|link=List_of_Cooking_Recipes_ErisEn]]&amp;lt;br&amp;gt;[[List_of_Cooking_Recipes_ErisEn|List of Cooking Recipes]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will have vendors available with liquor and a book of common recipes for drinks. That old thing is outdated however, so we want to open up our fancy Club PDA and access the '''Neon Cocktails!''' Application. This is a database of drinks and cocktails that customers might request of you. Now you don’t have to memorize since they are all available at the touch of a button!&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You might also get requests for food. That is why we have a kitchen! You will start with donk pockets, some eggs, flour, and meat in the freezer. There is also a grinder in the kitchen that will let you blend together ingredients. All you have to do to cook something is put it in the microwave and turn it on. If what you cooked falls into the parameters of a recipe, you will get the desired result. Otherwise, you will burn whatever food you put in there. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You can barter with the Neotheology church personnel known as Agrolytes for ingredients such as eggs, milk, fruits and vegetables. There is also a public garden available inside the chapel so you can grow your own. The Agrolytes are not obligated to help you, and will be even more hesitant if you have robotic limbs and are not of their faith.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Diversify! Nothing is illegal on the Eris. You already have a headstart on real estate for capitalist growth. Consider expanding your menu to include: stimulants and narcotics, guns, ammunition, resources or anything else you think your customers might want. Why would you go to two or three stores, when you could go to just one?&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*People go to Clubs like yours expecting seedy rumours and black market services. If they are willing to pay, why not provide it?&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Expand! Feel free to change the decoration of the club and expand your space as you see fit. Its your club.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Consider using your Workers for things other than tending to the bar. With procured maintenance access, a Club Worker can bring in a lot of dough and items.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Be the Boss! The Club Manager is technically a civilian, but a rich civilian nonetheless. Don’t be shy and use your status as the boss to seize more prestige and power for yourself on the ship. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Consider hiring more faithful employees from the masses of vagabonds roaming the ship; or a shady Ironhammer Operative with a low price tag.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Actor_ErisEn&amp;diff=1678</id>
		<title>Actor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Actor_ErisEn&amp;diff=1678"/>
		<updated>2019-12-13T21:54:46Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Actor.png&lt;br /&gt;
|jobtitle = Actor&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Captain and First Officer&lt;br /&gt;
|duties = Pull sick pranks, play great music, and entertain the crew.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
 	&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Actor is onboard the ship for.. who knows why? To piss off the crew? Entertain them? Maybe, and just maybe, to make them laugh? Nobody knows! Honk![[File:Bike_horn.png|32px]]&lt;br /&gt;
== Duties ==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Honk![[File:Bike_horn.png|32px]] You can do whatever you like, as long as it doesn't break the rules, of course. Your &amp;quot;office&amp;quot; has a variety of costumes, extra &amp;quot;clowny&amp;quot; tools, and instruments for you to serenade &amp;amp; entertain the crew! Of course, one must remember, to be a good actor, is to be an ENTERTAINING actor. Being a clown might be amusing for you, but after the 33rd slip, the crew wouldn't find you very amusing at all. Try to break the norm - play a perfectionist actor, one who must completely immerse himself in the characters he plays, sometimes playing them off-stage on accident. Or an entitled one, that, no matter the quality of his plays, thinks that he is above the rest of the crew and is gifting them with his unmatched and exquisite acting skills.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Honk![[File:Bike_horn.png|32px]] Remember that there are always [http://wiki.cev-eris.com/index.php/Roles_ErisEn#Ironhammer_Security certain][http://wiki.cev-eris.com/index.php/Captain_ErisEn people] who won't always appreciate your acts or jokes. There are definitely [http://wiki.cev-eris.com/index.php/Roles_ErisEn#Command some] people who won't enjoy being the butt of the joke. Try to avoid these people in general, as they are most likely trying to jettison you out of the ship.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Avoid Ironhammer. Avoid all Ironhammer personnel. Do not enlist or be commissioned in any Ironhammer branch. If you see Ironhammer personnel. Run. Because it's your ass on the line when you are in the same vicinity as Ironhammer. Punching bag, shooting target, whatever they might use you as, it's not going to be pleasant. Because if there's one thing that Ironhammer hates. It's minimum wage clowns.[[File:Bike_horn.png|32px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Like the assistant, this role is particularly good for gimmicks. Most people neglect the fact that they are ''actors'' and instead try to be a shitter clown that does nothing but slip people. Play in movies, make episodic shows, etc.. Your freedom here is almost unlimited! [[File:Bike_horn.png|32px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Disregarding the tip above, the clown PDA found in your office stuns for significantly longer than the standard issue banana you are assigned with. [[File:Bike_horn.png|32px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Vagabond_ErisEn&amp;diff=1677</id>
		<title>Vagabond ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Vagabond_ErisEn&amp;diff=1677"/>
		<updated>2019-12-13T21:54:34Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Assistant.png&lt;br /&gt;
|jobtitle = Vagabond&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Survive.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Hey, those are MY work gloves!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;You are a vagabond, journeying through the vast expanses of space upon the CEV Eris. You will not be paid a wage.''&lt;br /&gt;
''Though this does not mean you have no home, as the Eris is your home. Whatever planet you may have come from is now a distant memory.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''You remember boarding the Eris sometime in your past, when it had a different purpose and a different captain.''&lt;br /&gt;
''Over time you've become accustomed to the dangers of this ship.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''The ID you wear likely not even your own. At least as far as you can remember.''&lt;br /&gt;
''But this chunk of plastic still can be a rare oddity that can change your character.''&lt;br /&gt;
''As a vagabond, you should strive to help out anyone you can. Or at least, anyone who offers you a paying job. Find a way to make money, stay out of trouble, and survive.&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''-In game description'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Intro'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Vagabonds are the leftover crew of past regimes on the Eris. They are drifters, not assigned any job by the current administration. Surviving on the ship however they can: taking jobs and bounties, scouring the maintenance tunnels or proving themselves to the factions aboard. Anything to make a living.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Guide ==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Starting Out'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This is a great role for beginners, as well as returning veterans; Vagabond will never fail to provide an entertaining round. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
When you join the round, you will spawn with very little. There are some options in your initial loadout in the character customization menu for some extra things. Recommended for this role is the crowbar. It is an invaluable tool and makes a good weapon in an emergency.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Important things to note: '''augmentations''' and '''cruciforms'''. They are incompatible with one another. Make sure you do not have both equipped on your character at round start. A cruciform means your character is a part of the Neotheology religion, and can be revived if killed during the round. Without a cruciform, death is final unless somebody makes you into a cyborg. You can respawn after 30 minutes(10 minutes if your body is put in the morgue) with a different character. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will start with full Service Maintenance access in the ship. This is an invaluable resource.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Maintenance hunting - Maintenance is huge, and the amounts of things you can find in there are endless. You could find combat RIGs, medical supplies, military lockers, gun refuse piles, mechs, etcetera.. If you want to do this, do it quickly as a lot of other people will also realize this and scavenge maintenance as quickly as they can. You could ask the [http://wiki.syndi-cat.com/index.php/First_Officer First Officer] for some extra access to, by proxy, gain access to more maintenance shafts. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Assisting people - Vagabond is simply the Eris name for assistants, so you can get paid from doing odd jobs for each department Examples include, but are not limited to - (not in order)&lt;br /&gt;
#Being a deputy for [http://wiki.syndi-cat.com/index.php/Roles_ErisEn#Ironhammer_Security Ironhammer], helping notify Ironhammer of crime.&lt;br /&gt;
#Being the [http://wiki.syndi-cat.com/index.php/Roles_ErisEn#Civilian chef's] assistant, helping the chef gather more &amp;quot;exotic&amp;quot; ingredients and whatnot.&lt;br /&gt;
#Being the [http://wiki.syndi-cat.com/index.php/Roles_ErisEn#Civilian bartender's] assistant, helping the bartender gather chemicals and the like for more &amp;quot;exotic&amp;quot; drinks.&lt;br /&gt;
#Being a courier/messenger/diplomat between the [http://wiki.syndi-cat.com/index.php/Roles_ErisEn various factions.]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Roleplay - This role, mechanically has VERY little to do if you do not want to do what has been listed above. Discordia is a MRP server, so this does not mean you have to put extreme effort into it, but it's generally appreciated if you act like a human being on the CEV Eris ingame.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Assistant's uniform[[File:Assistantsuniform.PNG|64px]]- Filled with hatred and envy.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Assistant jacket[[File:As_jacket.PNG|64px]]- Practical and comfortable jacket. It seems have a little protection from physical harm.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
*As a traitor, you are usually the most overlooked person. You also have 0 extra access and authority to spare, so be wary of that.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Assistant is great for new players or players who want to try out a gimmick.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Because of Discordia's lax rules on self-antagging, you can go along with the plot of an antag if they bribe or threaten you accordingly.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Nobody typically takes to clearing out spiders or roaches, so you can get a quick ID name change to something akin to &amp;quot;Roach Killer&amp;quot;, &amp;quot;Xeno Dominator&amp;quot;, etc, and purge the CEV Eris of those insect scum.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Vagabond_ErisEn&amp;diff=1676</id>
		<title>Vagabond ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Vagabond_ErisEn&amp;diff=1676"/>
		<updated>2019-12-13T21:54:04Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Assistant.png&lt;br /&gt;
|jobtitle = Vagabond&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Survive.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Hey, those are MY work gloves!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Vagabond&amp;lt;/h1&amp;gt; [[File:AssistantFancy.png|108px|right]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;You are a vagabond, journeying through the vast expanses of space upon the CEV Eris. You will not be paid a wage.''&lt;br /&gt;
''Though this does not mean you have no home, as the Eris is your home. Whatever planet you may have come from is now a distant memory.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''You remember boarding the Eris sometime in your past, when it had a different purpose and a different captain.''&lt;br /&gt;
''Over time you've become accustomed to the dangers of this ship.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''The ID you wear likely not even your own. At least as far as you can remember.''&lt;br /&gt;
''But this chunk of plastic still can be a rare oddity that can change your character.''&lt;br /&gt;
''As a vagabond, you should strive to help out anyone you can. Or at least, anyone who offers you a paying job. Find a way to make money, stay out of trouble, and survive.&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''-In game description'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Intro'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Vagabonds are the leftover crew of past regimes on the Eris. They are drifters, not assigned any job by the current administration. Surviving on the ship however they can: taking jobs and bounties, scouring the maintenance tunnels or proving themselves to the factions aboard. Anything to make a living.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Guide ==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Starting Out'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This is a great role for beginners, as well as returning veterans; Vagabond will never fail to provide an entertaining round. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
When you join the round, you will spawn with very little. There are some options in your initial loadout in the character customization menu for some extra things. Recommended for this role is the crowbar. It is an invaluable tool and makes a good weapon in an emergency.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Important things to note: '''augmentations''' and '''cruciforms'''. They are incompatible with one another. Make sure you do not have both equipped on your character at round start. A cruciform means your character is a part of the Neotheology religion, and can be revived if killed during the round. Without a cruciform, death is final unless somebody makes you into a cyborg. You can respawn after 30 minutes(10 minutes if your body is put in the morgue) with a different character. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will start with full Service Maintenance access in the ship. This is an invaluable resource.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Maintenance hunting - Maintenance is huge, and the amounts of things you can find in there are endless. You could find combat RIGs, medical supplies, military lockers, gun refuse piles, mechs, etcetera.. If you want to do this, do it quickly as a lot of other people will also realize this and scavenge maintenance as quickly as they can. You could ask the [http://wiki.syndi-cat.com/index.php/First_Officer First Officer] for some extra access to, by proxy, gain access to more maintenance shafts. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Assisting people - Vagabond is simply the Eris name for assistants, so you can get paid from doing odd jobs for each department Examples include, but are not limited to - (not in order)&lt;br /&gt;
#Being a deputy for [http://wiki.syndi-cat.com/index.php/Roles_ErisEn#Ironhammer_Security Ironhammer], helping notify Ironhammer of crime.&lt;br /&gt;
#Being the [http://wiki.syndi-cat.com/index.php/Roles_ErisEn#Civilian chef's] assistant, helping the chef gather more &amp;quot;exotic&amp;quot; ingredients and whatnot.&lt;br /&gt;
#Being the [http://wiki.syndi-cat.com/index.php/Roles_ErisEn#Civilian bartender's] assistant, helping the bartender gather chemicals and the like for more &amp;quot;exotic&amp;quot; drinks.&lt;br /&gt;
#Being a courier/messenger/diplomat between the [http://wiki.syndi-cat.com/index.php/Roles_ErisEn various factions.]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Roleplay - This role, mechanically has VERY little to do if you do not want to do what has been listed above. Discordia is a MRP server, so this does not mean you have to put extreme effort into it, but it's generally appreciated if you act like a human being on the CEV Eris ingame.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Assistant's uniform[[File:Assistantsuniform.PNG|64px]]- Filled with hatred and envy.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Assistant jacket[[File:As_jacket.PNG|64px]]- Practical and comfortable jacket. It seems have a little protection from physical harm.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
*As a traitor, you are usually the most overlooked person. You also have 0 extra access and authority to spare, so be wary of that.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Assistant is great for new players or players who want to try out a gimmick.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Because of Discordia's lax rules on self-antagging, you can go along with the plot of an antag if they bribe or threaten you accordingly.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Nobody typically takes to clearing out spiders or roaches, so you can get a quick ID name change to something akin to &amp;quot;Roach Killer&amp;quot;, &amp;quot;Xeno Dominator&amp;quot;, etc, and purge the CEV Eris of those insect scum.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Actor_ErisEn&amp;diff=1675</id>
		<title>Actor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Actor_ErisEn&amp;diff=1675"/>
		<updated>2019-12-13T21:52:38Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Actor.png&lt;br /&gt;
|jobtitle = Actor&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Captain and First Officer&lt;br /&gt;
|duties = Pull sick pranks, play great music, and entertain the crew.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
 	&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Actor&amp;lt;/h1&amp;gt;&lt;br /&gt;
 	&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Actor is onboard the ship for.. who knows why? To piss off the crew? Entertain them? Maybe, and just maybe, to make them laugh? Nobody knows! Honk![[File:Bike_horn.png|32px]]&lt;br /&gt;
== Duties ==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Honk![[File:Bike_horn.png|32px]] You can do whatever you like, as long as it doesn't break the rules, of course. Your &amp;quot;office&amp;quot; has a variety of costumes, extra &amp;quot;clowny&amp;quot; tools, and instruments for you to serenade &amp;amp; entertain the crew! Of course, one must remember, to be a good actor, is to be an ENTERTAINING actor. Being a clown might be amusing for you, but after the 33rd slip, the crew wouldn't find you very amusing at all. Try to break the norm - play a perfectionist actor, one who must completely immerse himself in the characters he plays, sometimes playing them off-stage on accident. Or an entitled one, that, no matter the quality of his plays, thinks that he is above the rest of the crew and is gifting them with his unmatched and exquisite acting skills.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Honk![[File:Bike_horn.png|32px]] Remember that there are always [http://wiki.cev-eris.com/index.php/Roles_ErisEn#Ironhammer_Security certain][http://wiki.cev-eris.com/index.php/Captain_ErisEn people] who won't always appreciate your acts or jokes. There are definitely [http://wiki.cev-eris.com/index.php/Roles_ErisEn#Command some] people who won't enjoy being the butt of the joke. Try to avoid these people in general, as they are most likely trying to jettison you out of the ship.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Avoid Ironhammer. Avoid all Ironhammer personnel. Do not enlist or be commissioned in any Ironhammer branch. If you see Ironhammer personnel. Run. Because it's your ass on the line when you are in the same vicinity as Ironhammer. Punching bag, shooting target, whatever they might use you as, it's not going to be pleasant. Because if there's one thing that Ironhammer hates. It's minimum wage clowns.[[File:Bike_horn.png|32px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Like the assistant, this role is particularly good for gimmicks. Most people neglect the fact that they are ''actors'' and instead try to be a shitter clown that does nothing but slip people. Play in movies, make episodic shows, etc.. Your freedom here is almost unlimited! [[File:Bike_horn.png|32px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Disregarding the tip above, the clown PDA found in your office stuns for significantly longer than the standard issue banana you are assigned with. [[File:Bike_horn.png|32px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Actor_ErisEn&amp;diff=1674</id>
		<title>Actor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Actor_ErisEn&amp;diff=1674"/>
		<updated>2019-12-13T21:48:58Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Actor.png&lt;br /&gt;
|jobtitle = Actor&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Captain and First Officer&lt;br /&gt;
|duties = Pull sick pranks, play great music, and entertain the crew.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Duties ==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Honk![[File:Bike_horn.png|32px]] You can do whatever you like, as long as it doesn't break the rules, of course. Your &amp;quot;office&amp;quot; has a variety of costumes, extra &amp;quot;clowny&amp;quot; tools, and instruments for you to serenade &amp;amp; entertain the crew! Of course, one must remember, to be a good actor, is to be an ENTERTAINING actor. Being a clown might be amusing for you, but after the 33rd slip, the crew wouldn't find you very amusing at all. Try to break the norm - play a perfectionist actor, one who must completely immerse himself in the characters he plays, sometimes playing them off-stage on accident. Or an entitled one, that, no matter the quality of his plays, thinks that he is above the rest of the crew and is gifting them with his unmatched and exquisite acting skills.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Honk![[File:Bike_horn.png|32px]] Remember that there are always [http://wiki.cev-eris.com/index.php/Roles_ErisEn#Ironhammer_Security certain][http://wiki.cev-eris.com/index.php/Captain_ErisEn people] who won't always appreciate your acts or jokes. There are definitely [http://wiki.cev-eris.com/index.php/Roles_ErisEn#Command some] people who won't enjoy being the butt of the joke. Try to avoid these people in general, as they are most likely trying to jettison you out of the ship.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Avoid Ironhammer. Avoid all Ironhammer personnel. Do not enlist or be commissioned in any Ironhammer branch. If you see Ironhammer personnel. Run. Because it's your ass on the line when you are in the same vicinity as Ironhammer. Punching bag, shooting target, whatever they might use you as, it's not going to be pleasant. Because if there's one thing that Ironhammer hates. It's minimum wage clowns.[[File:Bike_horn.png|32px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Like the assistant, this role is particularly good for gimmicks. Most people neglect the fact that they are ''actors'' and instead try to be a shitter clown that does nothing but slip people. Play in movies, make episodic shows, etc.. Your freedom here is almost unlimited! [[File:Bike_horn.png|32px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Disregarding the tip above, the clown PDA found in your office stuns for significantly longer than the standard issue banana you are assigned with. [[File:Bike_horn.png|32px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=First_Officer_ErisEn&amp;diff=1673</id>
		<title>First Officer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=First_Officer_ErisEn&amp;diff=1673"/>
		<updated>2019-12-13T21:46:46Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = First officer.png&lt;br /&gt;
|jobtitle = First Officer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Do everything the captain is neglecting to do, but with less authority.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Report to FO Line for ID inspection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The First Officer onboard the CEV &amp;quot;Eris&amp;quot; and the Captain's right hand, you are in charge of the alteration of access, giving of PDAs and taking care of Ian.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
First and foremost, understand that you are subordinate to the Captain. You, like him, are an independent member of the Guild. Since your authority is ultimate, bar anyone in the Guild (Captain, Guild Merchant, Guild Technician, Guild Miners), you should act as an advisory to the Captain, and take over temporarily or permanently if the Captain is physically unfit, mentally unfit, unwilling, etc.&lt;br /&gt;
&lt;br /&gt;
Your radio has access to all the frequencies on the ship. By default, you should have command and security set on, but it's recommended to have the engineering, moebius medical, moebius science, and guild frequencies on as well as they together make up all the major factions on the ship. In addition, if you have all the faction's frequencies on, you can whiff out mutiny faster and perhaps prevent a certain [[Captain_ErisEn|someone]] from getting killed, kidnapped, and/or mutilated.&lt;br /&gt;
&lt;br /&gt;
Whilst the Captain will be busy with Ironhammer, maintaining friendly relations between factions, preventing mutinies, you can step in and actually help out the various factions, making the Captain and by proxy, you, look better - doing this helps a lot in terms of the respect given to you by the factions onboard. Examples are, but not limited to:&lt;br /&gt;
*Helping chemistry and moebius medical by making chems for them&lt;br /&gt;
*Helping get the Guild more things to sell and buy&lt;br /&gt;
*Helping the moebius laboratories by getting them minerals from the guild, technology to research and deconstruct, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Don't stay in your dorm for too long unless you want assistants breaking into your office.&lt;br /&gt;
&lt;br /&gt;
*You don't have to insert your ID in the ID modification application as it only takes a target ID and checks if the person trying to change the access of an ID card has the proper access to do so.&lt;br /&gt;
&lt;br /&gt;
*You have all access.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Club_Worker_ErisEn&amp;diff=1672</id>
		<title>Club Worker ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Club_Worker_ErisEn&amp;diff=1672"/>
		<updated>2019-12-13T21:46:00Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Bartender.png&lt;br /&gt;
|jobtitle = Club Worker&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Club Manager, Captain and First Officer.&lt;br /&gt;
|duties = Make drinks and food, and make money for the Manager.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Club Worker is one of the servants that works in the club. They double as a bartender/chef as moonlight as a host. Their job is to service drink and food to customers that happen to walk in to the establishment. Customer service is the name of the game, and providing food and comfort for all guests. The crew aboard the Eris tends to get a little crazy without their food and comfort.&lt;br /&gt;
==Guide==&lt;br /&gt;
You will start in the club. You can find a chefs locker here and formal locker, as well as a shotgun with beanbag shells(for unruly customers). Feel free to dress how you see fit, unless the manager is enforcing a dress code. Your duties include tending to the bar, serving drinks, cooking food, and providing security for the place that pays you. The Club Manager is your boss and pays you directly out of his account. If the Club doesn’t make money, then you don’t get paid!&lt;br /&gt;
==The Club==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[File:RoachBurger64.png|link=List_of_Cooking_Recipes_ErisEn]]&amp;lt;br&amp;gt;[[List_of_Cooking_Recipes_ErisEn|List of Cooking Recipes]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will have vendors available with liquor and a book of common recipes for drinks. That old thing is outdated however, so we want to open up our fancy Club PDA and access the '''Neon Cocktails!''' Application. This is a database of drinks and cocktails that customers might request of you. Now you don’t have to memorize since they are all available at the touch of a button!&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You might also get requests for food. That is why we have a kitchen! You will start with donk pockets, some eggs, flour, and meat in the freezer. There is also a grinder in the kitchen that will let you blend together ingredients. All you have to do to cook something is put it in the microwave and turn it on. If what you cooked falls into the parameters of a recipe, you will get the desired result. Otherwise, you will burn whatever food you put in there. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You can barter with the Neotheology church personnel known as Agrolytes for ingredients such as eggs, milk, fruits and vegetables. There is also a public garden available inside the chapel so you can grow your own. The Agrolytes are not obligated to help you, and will be even more hesitant if you have robotic limbs and are not of their faith.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Diversify! Nothing is illegal on the Eris. You already have a head start on real estate for capitalist growth. Consider expanding your menu to include: stimulants and narcotics, guns, ammunition, resources or anything else you think your customers might want. Why would you go to two or three stores, when you could go to just one?&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*People go to Clubs like yours expecting seedy rumours and black market services. If they are willing to pay, why not provide it?&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Expand! Feel free to change the decoration of the club and expand your space as you see fit.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Club_Manager_ErisEn&amp;diff=1671</id>
		<title>Club Manager ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Club_Manager_ErisEn&amp;diff=1671"/>
		<updated>2019-12-13T21:44:24Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Bartender.png&lt;br /&gt;
|jobtitle = Club Manager&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Captain and First Officer&lt;br /&gt;
|duties = Fulfill the crew's dietary and alcoholic needs.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Club Manager is the owner and main beneficiary of the club aboard the Eris. He employs Club Workers to help run and maintain the business. He has the deciding say on what is being served and how its being served. It is his job to make sure customers are happy with the services, and are willing to shell out credits to receive them.&lt;br /&gt;
==Guide==&lt;br /&gt;
You will start in the club. You can find a chefs locker here and formal locker, as well as a shotgun with beanbag shells(for unruly customers). Your job is to make sure the customers are satisfied and shelling out money. You can start by giving a peptalk to your employees and setting the menu for the day. Some leadership skills are required to order your Workers around as efficiently as possible, and make sure that no trouble arises inside your neutral ground domain.&lt;br /&gt;
==The Club==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[File:RoachBurger64.png|link=List_of_Cooking_Recipes_ErisEn]]&amp;lt;br&amp;gt;[[List_of_Cooking_Recipes_ErisEn|List of Cooking Recipes]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will have vendors available with liquor and a book of common recipes for drinks. That old thing is outdated however, so we want to open up our fancy Club PDA and access the '''Neon Cocktails!''' Application. This is a database of drinks and cocktails that customers might request of you. Now you don’t have to memorize since they are all available at the touch of a button!&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You might also get requests for food. That is why we have a kitchen! You will start with donk pockets, some eggs, flour, and meat in the freezer. There is also a grinder in the kitchen that will let you blend together ingredients. All you have to do to cook something is put it in the microwave and turn it on. If what you cooked falls into the parameters of a recipe, you will get the desired result. Otherwise, you will burn whatever food you put in there. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You can barter with the Neotheology church personnel known as Agrolytes for ingredients such as eggs, milk, fruits and vegetables. There is also a public garden available inside the chapel so you can grow your own. The Agrolytes are not obligated to help you, and will be even more hesitant if you have robotic limbs and are not of their faith.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Diversify! Nothing is illegal on the Eris. You already have a headstart on real estate for capitalist growth. Consider expanding your menu to include: stimulants and narcotics, guns, ammunition, resources or anything else you think your customers might want. Why would you go to two or three stores, when you could go to just one?&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*People go to Clubs like yours expecting seedy rumours and black market services. If they are willing to pay, why not provide it?&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Expand! Feel free to change the decoration of the club and expand your space as you see fit. Its your club.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Consider using your Workers for things other than tending to the bar. With procured maintenance access, a Club Worker can bring in a lot of dough and items.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Be the Boss! The Club Manager is technically a civilian, but a rich civilian nonetheless. Don’t be shy and use your status as the boss to seize more prestige and power for yourself on the ship. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Consider hiring more faithful employees from the masses of vagabonds roaming the ship; or a shady Ironhammer Operative with a low price tag.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=First_Officer_ErisEn&amp;diff=1670</id>
		<title>First Officer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=First_Officer_ErisEn&amp;diff=1670"/>
		<updated>2019-12-13T21:18:59Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = First officer.png&lt;br /&gt;
|jobtitle = First Officer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Do everything the captain is neglecting to do, but with less authority.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Report to FO Line for ID inspection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The First Officer onboard the CEV &amp;quot;Eris&amp;quot; and the Captain's right hand, you are in charge of the alteration of access, giving of PDAs and taking care of Ian.&lt;br /&gt;
&lt;br /&gt;
[[File:First_OfficerFancy.png|108px|right]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
First and foremost, understand that you are subordinate to the Captain. You, like him, are an independent member of the Guild. Since your authority is ultimate, bar anyone in the Guild (Captain, Guild Merchant, Guild Technician, Guild Miners), you should act as an advisory to the Captain, and take over temporarily or permanently if the Captain is physically unfit, mentally unfit, unwilling, etc.&lt;br /&gt;
&lt;br /&gt;
Your radio has access to all the frequencies on the ship. By default, you should have command and security set on, but it's recommended to have the engineering, moebius medical, moebius science, and guild frequencies on as well as they together make up all the major factions on the ship. In addition, if you have all the faction's frequencies on, you can whiff out mutiny faster and perhaps prevent a certain [[Captain_ErisEn|someone]] from getting killed, kidnapped, and/or mutilated.&lt;br /&gt;
&lt;br /&gt;
Whilst the Captain will be busy with Ironhammer, maintaining friendly relations between factions, preventing mutinies, you can step in and actually help out the various factions, making the Captain and by proxy, you, look better - doing this helps a lot in terms of the respect given to you by the factions onboard. Examples are, but not limited to:&lt;br /&gt;
*Helping chemistry and moebius medical by making chems for them&lt;br /&gt;
*Helping get the Guild more things to sell and buy&lt;br /&gt;
*Helping the moebius laboratories by getting them minerals from the guild, technology to research and deconstruct, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Don't stay in your dorm for too long unless you want assistants breaking into your office.&lt;br /&gt;
&lt;br /&gt;
*You don't have to insert your ID in the ID modification application as it only takes a target ID and checks if the person trying to change the access of an ID card has the proper access to do so.&lt;br /&gt;
&lt;br /&gt;
*You have all access.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Captain_ErisEn&amp;diff=1667</id>
		<title>Captain ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Captain_ErisEn&amp;diff=1667"/>
		<updated>2019-12-13T21:15:54Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Captain.png&lt;br /&gt;
|jobtitle = Captain&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Lead your expedition to a discovery of glory, riches, or disaster.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = WHY ARE THE ENGINES NOT FUELED!?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Captain - The most important crew member on the ship CEV &amp;quot;Eris&amp;quot;. He is a representative of the Asters' Guild (as a Merchant and Starfom), and has enormous influence as an example of an ideal administrator and coordinator, and it was under his strict guidance that CEV &amp;quot;Eris&amp;quot; was rebuilt from a ship carrying prisoners to a modern research ship for serious expeditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
'''DO NOT SELECT THIS ROLE IF YOU ARE NEW TO THE SERVER.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Your job as Captain is to ensure the functioning of all the systems of your ship and make sure that every crew member is in business (preferably in his own business). So, it is recommended you, at the beginning of the round, distribute objectives to the heads by hold a small meeting with them, where you identify their main tasks and the tasks of their departments clearly and distinctly. &lt;br /&gt;
&lt;br /&gt;
The heads are your main support, your intermediaries in communication with the crew, and you should trust them completely. If a head loses your trust, and/or you suspect him of something, you are free to degrade him to an assistant and replace him, but think twice, and conduct a full-fledged investigation (having connected Inspector Ironhammer if necessary), and then make a decision. Otherwise you risk those who are loyal to the head rebelling.&lt;br /&gt;
&lt;br /&gt;
Remember that your character, the Captain, is a highly educated person and an honorary member of the Asters guild. Behave yourself, give thoughtful commands, without any &amp;quot;a-let's-thrust-it-in-gibber&amp;quot;, and other absolutely crazy instructions. Do not forget that quite a crazy person could not have come so far.&lt;br /&gt;
&lt;br /&gt;
Also, you should be attentive to complaints of ordinary crew members and the situation on the ship in principle, and not look at it with your fingers. It is your inaction in a given situation that can lead to the crew will revolt or something irreparable happens. You should always be one step ahead of your potential detractors who sleep and see how to dislodge you.&lt;br /&gt;
&lt;br /&gt;
However, feel free to discuss something with the heads and ask them for advice. Sometimes it can really save the day. Periodically go and check with the departments to personally evaluate their activities, you should not sit on the bridge or in the cabin for the whole round, fearing for your card with full access. Moreover, when your subordinates see that you personally keep everything in control, your authority in their eyes can grow.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Do not try to solve all problems immediately. Proceed to them consistently, with the most serious - to the most insignificant. Quite possibly, solving one serious problem (dismissing a negligent head of a department who does not execute your orders and sabotages activities on the ship, and putting an adequate and competent person instead), you decide several small ones at once (all employees of the department will feel much better under good manual).&lt;br /&gt;
&lt;br /&gt;
* If the [[First Officer_ErisEn|First Officer]] is hanging around somewhere and he is not at work, remind him of his main duty; to sit in the office and redeploy staff. Recommend him to appoint all free assistants to useful positions or you can set him any other task. Remember that he is your right hand and that he, like you, has full access.&lt;br /&gt;
&lt;br /&gt;
* It would not hurt to personally inspect the brig to make sure that the Commander Ironhammer did not turn it into a death camp, and the prisoners have food and no dangerous items. Order to assign operatives to the station if the Commander has not yet done so. Ask the First Officer to extend the clearance according to the patrolling areas of operatives.&lt;br /&gt;
&lt;br /&gt;
* As a rule, special instructions for the heads of Moebius and Technomancers are not required. Just remind them that they are responsible for all the actions of their subordinates. But you can come back with an inspection after some time to check the functionality of the departments and the execution of the instructions given by you.&lt;br /&gt;
&lt;br /&gt;
* Order the AI ​​to report all violations of the law at the station, report the names of victims and suspects, if any. Report all accidents at the station. Lock all unused external airlocks, Incinerator, AI Upload, Storage and Crematory.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Wiki_Contributing_Guide_ErisEn&amp;diff=1665</id>
		<title>Wiki Contributing Guide ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Wiki_Contributing_Guide_ErisEn&amp;diff=1665"/>
		<updated>2019-12-13T21:11:21Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Editing and Creating Pages=&lt;br /&gt;
&lt;br /&gt;
So you have decided to help Eris and provide to the Wiki? This page will share how to contribute to the wiki by editing or adding pages.&lt;br /&gt;
&lt;br /&gt;
Any time a page is edited or created, if you have the Wiki Contributor role, place what you created or edited in the #Wiki-General channel in the discord. If you do not have the Wiki Contributor role find someone who does so they will let the other Contributors know of any updates.&lt;br /&gt;
&lt;br /&gt;
==Formatting==&lt;br /&gt;
&lt;br /&gt;
Currently there is no special page format when it comes to Wiki Pages. In the future there will be specific guidelines and a template to follow. For now everything needs to be comprehensible, readable, and understandable to the point a Russian can understand it.&lt;br /&gt;
&lt;br /&gt;
Below are links to Wiki formatting pages which can help for creating tables, headers, and other format options. If you have any other questions feel free to ask other Wiki Contributors and they can help.&lt;br /&gt;
&lt;br /&gt;
https://www.mediawiki.org/wiki/Help:Formatting&lt;br /&gt;
&lt;br /&gt;
https://en.wikipedia.org/wiki/Wikipedia:Tutorial/Formatting&lt;br /&gt;
&lt;br /&gt;
==Commonly used Templates==&lt;br /&gt;
&lt;br /&gt;
These are templates that are commonly used on Eris Wiki, and some short guides on how to use them. Feel free to look at the source code for more information on usage!&lt;br /&gt;
&lt;br /&gt;
https://wiki.cev-eris.com/Template:Positions&amp;lt;br&amp;gt;&lt;br /&gt;
https://wiki.cev-eris.com/Template:Jobs_Header&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Commander_ErisEn&amp;diff=1662</id>
		<title>Commander ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Commander_ErisEn&amp;diff=1662"/>
		<updated>2019-12-13T21:08:06Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: added jobsheader template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Ih commander.png&lt;br /&gt;
|jobtitle = Ironhammer Commander&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Protect the ship from all threats, foreign and domestic.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Who turned the showers to 500k?&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Commander of Ironhammer is an officer in the rank of Lieutenant who manages all of the Ironhammer personnel aboard the CEV &amp;quot;Eris.&amp;quot;&lt;br /&gt;
[[File:Ih_commander.png|108px|right]]&lt;br /&gt;
==Guide==&lt;br /&gt;
You start on the bridge with the rest of the heads. After a short meeting, go to the brig and coordinate the work of your subordinates.&lt;br /&gt;
&lt;br /&gt;
'''Guide your subordinates'''&lt;br /&gt;
* Divide the operatives in teams of two, verify they are fully equipped for patrol and send them to patrol.&lt;br /&gt;
* Give instructions to the Gunnery Sergeant, let them know to monitor the cameras and keep track of the equipment in the armory.&lt;br /&gt;
* Additionally, you may instruct the Inspector to observe a department, or a specific crew member ''if you have any suspicions.''&lt;br /&gt;
&lt;br /&gt;
Having distributed instructions and instructions, go to your office. From here you have a beautiful view of space. Take the badge from your locker, wipe it gently and put it on, remembering the ideals of justice and order. Then equip your holster and [[List_of_Firearms|FS HG .44 &amp;quot;Lamia.&amp;quot;]] The telescopic baton in your pocket will help you feel even more confident.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
There is still a lot of work ahead, lieutenant. Get down in your easy chair and exhale. It's time to request a report.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Be sure to be in touch with other departments. If you do not have enough staff, contact the First Officer, he probably can find someone. If there is a need for new equipment - talk to the head of the Moebius Labs. And so on.&lt;br /&gt;
&lt;br /&gt;
* Do paperwork. Need someone to arrest? Write out the order. Do a search? Write out the order. To issue military weapons to an important crew member for self-defense? Write an order and permission to carry and use weapons. And do not forget to signature stamp the paper.&lt;br /&gt;
&lt;br /&gt;
* Protect yourself and your access. You are a very important person, and it would be a shame if, as a result of an attack, a traitor seizes your ID card and weapon. Always be alert and stand up for yourself.&lt;br /&gt;
[[File:nottorture.png|right]]&lt;br /&gt;
* You must be aware of the threats that may hang over the ship and its crew. And, not least, be able to resist them effectively. What could be the goal of traitors? Who is in danger? Are there any double agents among my comrades? Ask yourself these questions often.&lt;br /&gt;
And most importantly, remember: you are not a bloody executioner. You are a valiant defender, even if hired for money. Do your job professionally and without much blood. And in such cases there is its etiquette.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Template:Jobs_Header&amp;diff=1661</id>
		<title>Template:Jobs Header</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Template:Jobs_Header&amp;diff=1661"/>
		<updated>2019-12-13T21:05:35Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: Poached and modified from my previous work for TGMC Wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;&amp;lt;code&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;{|width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|bgcolor=&amp;quot;{{{headerbgcolor|#2a3439}}}&amp;quot; align=&amp;quot;center&amp;quot; colspan=2|&amp;lt;font color=&amp;quot;{{{headerfontcolor|#CDCDCD}}}&amp;quot;&amp;gt;'''{{{jobtitle}}}'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|width = 150 align=center bgcolor=&amp;quot;{{{imagebgcolor|#2a3439}}}&amp;quot;|{{#if:{{{img|}}}| [[File:{{{img|&amp;quot;{{{jobtitle}}}.png&amp;quot;}}}|64px]] | }} &amp;lt;br&amp;gt; '''{{{jobtitle}}}'''&lt;br /&gt;
|'''Difficulty:''' {{{difficulty|Not defined}}} &amp;lt;br&amp;gt; '''Superior:''' {{{superior|Not defined}}}&amp;lt;br&amp;gt;'''Duties:''' {{{duties|Not defined}}}&amp;lt;br&amp;gt;'''Guides:''' {{{guides|Not defined}}} {{#if: {{{quote|}}} | &amp;lt;br&amp;gt;'''Quote:''' ''{{{quote}}}''}}&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt; &amp;lt;/code&amp;gt;&lt;br /&gt;
This template is intended to be at the top of each of each Job page to provide a basic overview of each position.&lt;br /&gt;
&lt;br /&gt;
== Meaning of parameters ==&lt;br /&gt;
&lt;br /&gt;
'''headerbgcolor''' is the background color of the upper part which spans the entire width of the screen. This should be a dark color.&amp;lt;br&amp;gt;&lt;br /&gt;
'''headerfontcolor''' is the font color of the same part as headerbgcolor&amp;lt;br&amp;gt;&lt;br /&gt;
'''imagebgcolor''' is the background color of the space behind the image and the job title. this should be a light color as the job title is always black.&amp;lt;br&amp;gt;&lt;br /&gt;
'''img''' is the in-action image file, without the &amp;quot;File:&amp;quot; or &amp;quot;Image:&amp;quot; prefix. (see examples below)&amp;lt;br&amp;gt;&lt;br /&gt;
'''jobtitle, difficulty, superior, guides and duties''' are self-explanatory.&amp;lt;br&amp;gt;&lt;br /&gt;
'''quote''' will only show if the parameter is specified&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
Example of the finished product. Check the source code for the code that generated the thing below. Please document any changes you make to the template code in the parameters and usage sections&lt;br /&gt;
&lt;br /&gt;
No image defined:&lt;br /&gt;
&lt;br /&gt;
{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|jobtitle = Moebius Expedition Overseer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Support the ship in its endeavors, and push the boundaries of science.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Where's the posibrain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Image defined:&lt;br /&gt;
&lt;br /&gt;
{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Expedition overseer.png&lt;br /&gt;
|jobtitle = Moebius Expedition Overseer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Support the ship in its endeavors, and push the boundaries of science.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Where's the posibrain?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1371</id>
		<title>NeoTheology Custodian ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=1371"/>
		<updated>2019-11-26T20:06:09Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]Neotheology Custodian[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;[[file:custodian64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You are the Custodian; a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] on board. You cannot pick this job without first picking a Cruciform core implant in character creation. The humble custodian is responsible for cleaning the public areas of the ship, keeping on top of pest and burrow problems in the halls and collecting organic matter for the bioreactor.&lt;br /&gt;
==Guide==&lt;br /&gt;
At round start you will spawn in the chapel area. Find your custodial locker and wear the armour provided to you; the NT armour gives you a high resistance to biological damage and will allow you to go into the Bioreactor room when it is operational. Some of the things you will find in your locker include: &lt;br /&gt;
*Soap&lt;br /&gt;
*Galoshes &lt;br /&gt;
*Trash bags&lt;br /&gt;
*A light replacer&lt;br /&gt;
*A mop&lt;br /&gt;
*Water bucket with cart&lt;br /&gt;
*Asters brand cleaning foam grenades &lt;br /&gt;
*Space cleaner&lt;br /&gt;
&lt;br /&gt;
A box of mousetraps is also available in the custodial office as a somewhat ineffective measure against most of the pests found on Eris.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to clean the public areas of the ship. Throughout a round many things will happen that will definitely leave an unsightly mess in the halls. Tensions are always running high aboard the Eris, and the crew is under a lot of stress. So much stress in fact that seeing things like blood covered hallways and mutated roach corpses can cause unwanted mental breakdowns and other psychological trauma. This is where you come in.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Use what you have at your disposal to keep the ship spotless, and collect all organic matter such as roach and spider corpses for use in the bioreactor room in the chapel. &lt;br /&gt;
*Invasive pests and flora use burrows to travel between different levels of the ship. You can dig up these burrows and weld the floor cracks to prevent further intrusion.&lt;br /&gt;
*Burrows contain trash piles that will be dumped on the floor once you dig them out. Carry a shovel or a spade with you to dig out the trash and get rid of the pile!&lt;br /&gt;
*Dead pests and vermin can be cut up using a tool with a cutting property to gather their meat, or collected in lockers to be broken down in the reactor. Keep in mind that certain fauna contain useful chemicals if butchered instead.&lt;br /&gt;
*Try to focus on the public areas of the ship including: the central Hallways, the lobbies of the different departments(Security, Medbay, Cargo, and Engineering),the dormitories, the cryogenics room, as well as the club and the chapel. These are all high traffic areas you should focus on to minimize sanity effects of seeing blood and trash in the hallways. &lt;br /&gt;
*You are not expected to clean the maintenance, but you may wish to utilize traps in some areas to try and reduce the vermin population.  &lt;br /&gt;
*Fungus will also grow in the maintenance and eventually penetrate into the public areas. You may consider preventative measures of digging up the burrows, or use tools and fire to purify the mushrooms.&lt;br /&gt;
* You can use obelisks to roach-hunt. It can even insta-kill fuhrers&lt;br /&gt;
*Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
*A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=1370</id>
		<title>NeoTheology Agrolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=1370"/>
		<updated>2019-11-26T20:05:55Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]Neotheology Agrolyte[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;[[file:agrolyte64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Neotheology Agrolyte is a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] aboard. You must have a Cruciform core implant selected in the character creation menu to play this role. The humble Agrolyte is responsible for growing fruits and vegetables for the church and for the clubs kitchens. &lt;br /&gt;
==Guide==&lt;br /&gt;
As an Agrolyte you will start in the hydroponics garden inside the chapel. In your locker you will find a set of Agrolyte armour; use it because it will give you resistance to all kinds of biological damage and will let you access the Bioreactor room when it is operational.You will also find: &lt;br /&gt;
*A plant analyzer &lt;br /&gt;
*A mini-hoe &lt;br /&gt;
*A hatchet &lt;br /&gt;
*wire cutters&lt;br /&gt;
*bottle of weed killer &lt;br /&gt;
*plant bag for collecting plants.&lt;br /&gt;
In the same room as your locker you will find 2 vendors: the '''MegaSeed Servitor''' and the '''NutriMax'''. These vendors provide seeds for growing and fertilizing agents respectively.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to take the seeds from the vendor and plant them into the hydroponics basins in the garden. Once you’ve done that you will be able to examine (shift-click) the plant to find out what it needs; you can also use your plant analyzer for an in-depth printout of the plants condition.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Plants will require Water and Nutrition. You can use a bucket to water the plants; buckets can be refilled using the water tank. Use fertilizing agents from the '''NutriMax''' vendor to add nutrition and make sure to keep up with the needs of the plant for a successful harvest. The basin will flash a different colour to indicate the status of the plant:&lt;br /&gt;
#'''Green Light:''' Ready for harvest&lt;br /&gt;
#'''Blue Light:''' Low water&lt;br /&gt;
#'''Yellow Light:''' Low nutrients&lt;br /&gt;
#'''Red Light:''' Low health&lt;br /&gt;
#'''Flashing Red Light:''' Weeds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The hydroponics basin will flash red when there is a problem with weeds; you will have to clear them out using the mini-hoe. Alternatively, you can use your weed killer spray. The hatchet will take a sample of any plant to acquire seeds in a basin. If your plants die then you can remove them by clicking with an empty hand.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once the basin flashes green, that means the plant is ready to harvest. Some plants will remain to bear more fruit, but others are a one-time harvest and you will have to replant them. You can use the machine called the '''Seed Extractor''' to obtain seeds from any plant you have grown, since there is a limited amount in the vendor to start with.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Plants are great fuel for the Bioreactor. Grow as much as you can and deliver it to the reactor room.&lt;br /&gt;
*A lot of things you can grow will contain useful chemicals and reagents if properly [[Ghetto_Chemistry_ErisEn|processed]]. Some of these chemicals can have positive effects on your plants.&lt;br /&gt;
*Plants have pretty stable genetics under normal conditions. However, that can change with the addition of mutagenic elements.&lt;br /&gt;
*The fungus that grows on the ship can be sampled for spores using wirecutters. These spores can be grown in the garden and harvested for useful chemicals and biomatter.&lt;br /&gt;
*You can milk the cow using a bucket, and feeding the chickens with wheat will cause them to lay eggs.&lt;br /&gt;
*You can barter with the club owner for food products as you share a fridge with them.&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=1369</id>
		<title>NeoTheology Acolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=1369"/>
		<updated>2019-11-26T20:05:44Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Acolyte[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
One of the two Acolytes to the Preacher of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. Their task is operate the Bioreactor, Biogenerator and seek resources for the Church to further their influence over the vessel and crew. Acolytes are also given the capacity to learn from the Preacher, being both the Reactor Technicians as well as Soon-to-be Preachers.&lt;br /&gt;
&lt;br /&gt;
[[File:acolyte64.png|120px|right]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
As an Acolyte, you have the armor and the equipment to operate the Bioreactor without succumbing to the instant death of the foul smell of the biomass. Operating the Bioreactor and Biogenerator is quite simple, so long you know what you are doing. Along with operating the main equipment, your armor is tough against the critters that dwell in the maintenance tunnels. [[Guide_to_Neotheology_ErisEn#Using_the_Bioreactor|Information on the Bioreactor and Biogenerator can be found here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Something important to note. Unlike the other roles in the church, if the Preacher perishes or he is indisposed for some time, the Acolytes can conduct the resurrection ritual for fallen Christians.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Agrolytes and Custodians can operate the bioreactor and biogenerators leaving both Acolytes the ability to conduct searches for items in maintenance.&lt;br /&gt;
* If you notice a christian acting a bit dangerous or in a way disturbing the Preacher, perhaps you should do the dirty work for the Preacher and [[Guide_to_Neotheology_ErisEn#Priest_Litanies|punish them yourself]]&lt;br /&gt;
* You can use obelisks to roach-hunt. It can even insta-kill fuhrers&lt;br /&gt;
* Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
* A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
*[[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1368</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=1368"/>
		<updated>2019-11-26T20:05:29Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Preacher[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
* '''While converting IH may seem like a good idea, you need to remember that there's a reason they can't be roundstart Christians'''. If you baptize IH personnel, don't be surprised to see them fired.&lt;br /&gt;
&lt;br /&gt;
* While Technomancers ''can'' be roundstart Christians, '''it is very foolish to attempt to convert one mid-round'''. They worship AIs and use augments religiously, the exact antithesis of the Church's principles.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Ritual Templates]]&lt;br /&gt;
*[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guild_Miner_ErisEn&amp;diff=1367</id>
		<title>Guild Miner ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guild_Miner_ErisEn&amp;diff=1367"/>
		<updated>2019-11-26T20:05:11Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Guild Miner&amp;lt;/h1&amp;gt;[[File:Guild_MinerFancy.png|108px|right]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{{divhide|Job Description Ingame|color=lightblue|88%|}}&lt;br /&gt;
''&amp;quot;You are an asteroid miner, working in resource procurement for the local branch of Asters' Merchant Guild.''&lt;br /&gt;
''Your primary responsibility is to head out on the Mining Barge, and dig up as much ore as you can on an asteroid. The barge contains all the facilities to process that ore too, and allows you to deliver refined materials ready for use. All the stuff you dig up goes to the guild, and from then on it's the merchant's responsibility to sell it to other departments.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your second responsibility is to help out aboard ship, while waiting to reach an asteroid. Quite notably, the roaches infesting the ship make heavy use of burrows to get around. You have the tools and expertise to effectively deal with these burrows, and you should try to destroy them wherever you find them.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your third responsibility is as an unofficial security guard. The guild is a popular target for thieves, and one of the unspoken reasons for keeping rough, sturdy people like you on the payroll is to deter those thieves, and punish them with a swift beating for attempting to steal from the merchant. Try to keep the beatings nonlethal though, murder generates too much bad publicity.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Character Expectations'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Miners should be tough and physically strong. Unafraid to get their hands dirty.''&lt;br /&gt;
''You should be competent in an EVA suit and in operating heavy machinery.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Duties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Dig up ores and minerals, process them into usable material.''&lt;br /&gt;
''Collapse burrows around the ship to help fight off the roach infestation.''&lt;br /&gt;
''Protect the Guild wing and the merchant, from thieves and intruders.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Loyalties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your first loyalty is to yourself and survival. This ship is mostly just a paycheck to you.''&lt;br /&gt;
''Your second loyalty is to the merchant, he ensures you're well paid and respected, in a universe where workers are often treated as interchangeable parts.&amp;quot;''{{divhide|end}}&lt;br /&gt;
The humble Guild Miners are part of the lowest caste of labourers employed by the Asters Guild. They are not members, nor aspiring to be. These men and women were brought here for one purpose and one purpose only: skilled and unskilled labour. The miners dutifully mine resources for the Guild to trade, and get compensated well for it; since they alone undertake the risks involved in traveling outside of the ship. Sometimes, the Guild will require extra staff(''i.e.'' muscle) for security and enforcement of order inside the cargo area; Miners will often fulfill that role as well if they must stay aboard the Eris.&lt;br /&gt;
==Duties==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a Miner, your duties are quite self-explanatory. You have to mine. This requires the Eris to be in the vicinity of an asteroid. When the round starts consider letting the Guild Merchant or any other heads of staff know that you are presently waiting and you need to go mining. Usually the ship will be piloted to the asteroid shortly after the round starts.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Make your way to the Cargo area in Section 3(across from the bar and chapel) and use the stairs going down to find the Hulk shuttle. Your locker and equipment will be located on that shuttle. Get acquainted with your things(notably the ore detector and meson scanner) and feel free to modify your digging tool to make it more efficient. Also, a shotgun will be available to you at round start with boxes of shells. These are for miners specifically, so go ahead and take one.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once you hear that the Ship has been piloted to the asteroid, you can take off in the Hulk Shuttle using the console at the helm. Make sure you are ready with a voidsuit and oxygen tank before making your way outside.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
You have two options for mining: You can use the giant drill found in the Hulk Shuttle or you can do it manually with your own Mining tool. To get the most materials and resources, a combination of both is preferred.&lt;br /&gt;
===Drill===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Use the ore detector found in your locker to locate materials that you would like to acquire. Once you find the spot, its time to set up the drill.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#To use the drill, all 3 parts(Head and Legs) must be pulled out and assembled beside each other in a row  with the head in the middle. &lt;br /&gt;
#Use a wrench to attach the legs to the head. &lt;br /&gt;
#Click on it with an empty hand to prime it, and click it again to start it.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will need an orebox to empty the drill. Put the ore box beside the drill and right click on the Head and press empty drill. This will empty the contents into the ore box. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Sometimes the drill will stop running; you will be able to tell since it will show a red light. This happens because either the drill is full, has run out of materials to mine or has run out of power. This will require you to restart the drill by opening the hatch on the head with a screwdriver and replacing the cell. While it is open you can switch out Power Cells by clicking it with an empty hand. Otherwise empty it to free up storage, or move the drill to a different location.&lt;br /&gt;
===Manual===&lt;br /&gt;
&amp;lt;p&amp;gt; &lt;br /&gt;
Use your meson scanners to spot minerals and resources in the rock. Use your mining drill to dig them out and put them into your satchel. You can empty the satchel into the ore box by clicking on it with the satchel in your hand. You have plenty of time to dig while the drill is running, and feel free to explore the area for more resources or points of interest.&lt;br /&gt;
==Smelting==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once you’ve gotten a fair amount of materials in your ore box, you’re going to want to use the Hulk Shuttles' internal smelter to smelt them into usable materials. Bring your ore box up to the only exposed conveyor and start the materials processor. This will pull the materials out of your crate and store them inside the smelter. Use the console on the other side to smelt and alloy the raw metals. Following is a chart for what you have to do with each resource. Note that processing ore with the wrong procedure can cause accidents and turn the metals into worthless slag.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :lightblue;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&lt;br /&gt;
!colspan=&amp;quot;4&amp;quot;|Processing method&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;16%&amp;quot;| '''Name (Raw ore)'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Smelting'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Compressing'''&lt;br /&gt;
|width=&amp;quot;28%&amp;quot;| '''Alloying'''&lt;br /&gt;
|- &lt;br /&gt;
|'''Rough Diamond'''&lt;br /&gt;
|&lt;br /&gt;
|Diamond Sheets&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Hematite'''&lt;br /&gt;
|Iron Ingot &lt;br /&gt;
|&lt;br /&gt;
|Steel Sheet&lt;br /&gt;
|-&lt;br /&gt;
|'''Raw Hydrogen'''&lt;br /&gt;
|Tritium Ingot 	&lt;br /&gt;
|Metallic Hydrogen Sheet&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Native Gold'''&lt;br /&gt;
|Gold Ingot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- 		&lt;br /&gt;
|'''Native Silver'''&lt;br /&gt;
|Silver Ingot&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|- 		&lt;br /&gt;
|'''Plasma Ore'''&lt;br /&gt;
|Explosion&lt;br /&gt;
|Plasma Crystal&lt;br /&gt;
|Plasteel Sheets, Borosilicate Glass Sheets&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Pitchblende'''&lt;br /&gt;
|Uranium Sheet 	&lt;br /&gt;
|Pitchblende Brick&lt;br /&gt;
|&lt;br /&gt;
|- 	&lt;br /&gt;
|'''Graphene''' 	&lt;br /&gt;
|Plastic Sheet 	&lt;br /&gt;
|Graphene &amp;quot;Sheet&amp;quot;&lt;br /&gt;
|Steel Sheet&lt;br /&gt;
|- &lt;br /&gt;
|'''Raw Platinum''' 	&lt;br /&gt;
|Platinum Ingot 	&lt;br /&gt;
|Osmium Ingot 	&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|'''Sand''' 	&lt;br /&gt;
|Glass Sheet 	&lt;br /&gt;
|Sandstone 	&lt;br /&gt;
|Borosilicate Glass Sheet&lt;br /&gt;
|}&lt;br /&gt;
 {| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- ;style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot;|Alloying&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;42%&amp;quot;| '''Ingredient'''&lt;br /&gt;
|width=&amp;quot;42%&amp;quot;| '''Ingredient'''&lt;br /&gt;
|width=&amp;quot;16%&amp;quot;| '''Result'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|2 Steel&lt;br /&gt;
|1 Plasma Ore	&lt;br /&gt;
|'''Plasteel Sheet'''&lt;br /&gt;
|- 		&lt;br /&gt;
|2 Sand&lt;br /&gt;
|1 Plasma Ore&lt;br /&gt;
|'''Borosilicate Glass Sheet'''&lt;br /&gt;
|- 		&lt;br /&gt;
|1 Hematite&lt;br /&gt;
|1 Graphene&lt;br /&gt;
|'''Steel Sheet'''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guild_Technician_ErisEn&amp;diff=1366</id>
		<title>Guild Technician ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guild_Technician_ErisEn&amp;diff=1366"/>
		<updated>2019-11-26T20:04:43Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Guild Technician&amp;lt;/h1&amp;gt;[[File:Guild_TechnicianFancy.png|108px|right]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{{divhide|Job Description Ingame|color=lightblue|88%|}}&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;You are a low ranking member of the Asters Merchant Guild, and an apprentice to the local merchant. You may one day take over his position. You are equal parts scavenger, loader, shopkeeper and salesman. Remember the guild's core role here. To keep everyone supplied with everything they could need, and to profit from this endeavour.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your main duties are to keep the local guild branch operational and profitable. To that end you should look out for all of the following tasks:''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Duties'''''&lt;br /&gt;
*''Delivering goods to persons or departments that ordered them.''&lt;br /&gt;
*''Staffing the front desk, taking payments and orders, buying up items from scavengers that come to sell things.''&lt;br /&gt;
*''Visiting departments to take orders in person, ask if there's anything they need, and try to sell them unusual items that may aid their efforts.''&lt;br /&gt;
*''Providing lesser services. Busted lights? Broken vendors? The guild can be there to help, for a small fee.''&lt;br /&gt;
*''In quieter times, head into maintenance areas and scavenge for useful goods to resell.''&lt;br /&gt;
'''''Loyalties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your first loyalty is to yourself and survival. This ship is mostly just a paycheck to you.&lt;br /&gt;
''Your second loyalty is to the merchant, he ensures you're well paid and respected, in a universe where workers are often treated as interchangeable parts.&amp;quot;'' {{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
As a Guild Technician, you are an initiate of the Asters Guild. You are not yet a fully-fledged member however, and do not actually hold any authority. The Technicians work tirelessly at the mercy of the [[Merchant_ErisEn|Guild Merchant]] in hopes of achieving a recommendation from a recognized member of the Guild; so that they themselves can reach for their wildest dreams of running cargo and making dollars hand-over-fist. &lt;br /&gt;
==Duties==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your main duty is to assist the [[Merchant_ErisEn|Guild Merchant]] in any way they need. This usually takes form in the way of:&lt;br /&gt;
&lt;br /&gt;
*Tending to customers in the shop.&lt;br /&gt;
*Cleaning up materials and purchased goods.&lt;br /&gt;
*Sorting cargo into crates.&lt;br /&gt;
*Loading and unloading the shuttle for exports and imports. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Cargo section aboard the Eris is a bustling hub of activity, so make sure you are ready for your responsibilities of dealing with many customers in a single shift. People will require goods to purchase, and to be purchased from them. It is up to you to be self-sufficient in case you are the only one tending the shop; otherwise make sure you consult the merchant for big transactions or anything you might be unsure about.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Available to you is a Cargo Export Scanner found in your locker inside of the Cargo area. Use this item on the supply console to link it. Now you can use it on items and materials that people will bring you to estimate the value of the items when exported through the shuttle. This can help greatly in making sure you are treating customers fairly (or otherwise).&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a Guild Technician you also have full service maintenance access. If the shop is taken care of and you find yourself with nary a way to make a profit; feel free to explore the maintenance for valuables. You never know what kind of item can net you a bonus and favour from the Merchant.&lt;br /&gt;
Remember, the Captain and the First Officer are also members of the Asters Guild. It can go a long way in the Guild if more than one member can vouch for your competency and reliability. Making yourself useful to these people might be a smart thing to do depending on your situation.&lt;br /&gt;
==Reading Material==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Do you have ambitions on this cold, massive hulk of a ship? Then consider reading these pages to inform yourself of things you would need to know, in case of sudden changes in the departments management.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Guide_to_Profits_ErisEn|See Guide to Profits page]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Merchant_ErisEn|See Guild Merchant page]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Merchant_ErisEn&amp;diff=1365</id>
		<title>Merchant ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Merchant_ErisEn&amp;diff=1365"/>
		<updated>2019-11-26T20:04:17Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Guild Merchant&amp;lt;/h1&amp;gt;[[File:Guild_MerchantFancy.png|108px|right]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
{{divhide|Job Description Ingame|color=lightblue|88%|}}&lt;br /&gt;
''“You are the head of the local branch of Asters Merchant Guild, and Eris' guild representative''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''A staunch entrepreneur, you are motivated by profit, for the guild and especially for yourself. You are here firstly to make as much money as you can, and secondly to keep the crew supplied. You can order things at cargo using the local guild funds, these will not magically replenish so you will run out of money quickly if you don't charge. Take payments by card or cash, and deposit them into the guild account to enable more purchases.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''The guild also operates all the vendors on the ship, every credit paid into them goes to your guild account. Naturally operating is a two way street, you are expected, when necessary, to refill those vendors. Or send a technician to do it.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''You do not receive a salary, but the local guild funds are yours to use. You may pay yourself as much as you like from that account, take the funds and use them for any purpose. Bribery is a good one, you can get people to do a lot of things if you flash some cash, and its a good idea to keep a few thousand credits on hand in-cash to bribe your way through potentially difficult situations.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Things to bear in mind'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Nobody has a right to free stuff. You are well within your rights to charge for anything you distribute, and you won't make a penny if you don't.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Eris has few laws on contraband. If someone wants something and they can afford it, you get it for them. Don't try to play moral guardian and don't ask questions. You are not responsible for whatever they do with your products.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Loyalty is a priceless resource, yet cheap to maintain. Don't screw over the miners and technicians working under you.'' &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*''Charity is a weapon. Used correctly, it can do wonders for your public image. A few gifts spread around makes for good returning customers&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Duties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;Keep the crew supplied with anything they might need, at a healthy profit to you of course.&lt;br /&gt;
Buy up valuable items from scavengers, and make a profit reselling them.&lt;br /&gt;
Deploy your mining staff to harvest matter and materials.&lt;br /&gt;
Counsel the captain on directing the ship towards profitable opportunities&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''''Loyalties'''''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;As a merchant, your first loyalty is to money. You should be unscrupulous, willing to sell anything to anyone if they can pay your prices. Direct the ship towards profitable endeavors, and press the captain to make choices that will be financially lucrative.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''Your second loyalty is to the guild. Ensure it retains good relations with privateers like the captain of Eris, and don't embarrass it. This means limiting your price gouging to only moderate levels. If you make an enemy of everyone, it may prove a costly mistake&amp;quot;''{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
The Guild Merchant is the head of the Cargo Department on the Eris. He is a direct member of the Aster’s Guild organization which controls most trade ports in the known universe. It is the Merchants responsibility to create profit for the company while supplying the ship with necessities as required by the crew. He has access to the Guild bank account, and is the only one with the knowledge of the account number and pin for purchasing cargo.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Guild Merchant is the role you pick when you are interested in cargo roles, but more specifically in dealing with customers and customer service. If you like setting up a storefront, buying odds and ends from vagabonds, and haggling over and fulfilling orders for profit; this is the job for you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Guide==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You are free to conduct your business any way you see fit. The Captain and First Officer are also members of the Guild who might share your views on profit, and Ironhammer security is there to quell any revolts or unhappy(entitled) customers. Feel free to treat customers unjustly and do as you see fit. Just remember that it might be better to practice ethics and discretion in your dealings.&lt;br /&gt;
==='''Office'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
In your office, you will have available to you: a shotgun, some bean bag shells,an export scanner, a supply console and regular console,and an EFTPOS scanner. There is also a Cargo Lockdown button which will shutter the windows and doors to the department with reinforced blast shutters in case of emergency. You will have a full view of the cargo lobby below you, to spot any trouble. Feel free to download the Command app on the console, or on your PDA which will let you call an evacuation and make ship wide announcements. You are a department head, after all.&lt;br /&gt;
==='''Cargo Department Bank Account'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''In the Notes section of your IC tab, you will find your personal bank account number and pin; there you will also find the ''departments bank information''. You are the only one that has this information. The only way to deposit and withdraw money(directly) from the department account ''IS IN YOUR HEAD!'' This is very important to note if you are leaving the round. If you are going to cryogenic sleep, please ''write down'' the information on a piece of paper or ''divulge'' it to the person you trust most in your department. They can get promoted to merchant after you are gone, and will require this information.'''&lt;br /&gt;
=='''Exports and Imports'''==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You can use the ATM in the cargo lobby to withdraw some capital to use for purchases; Use the supply console to use the money in the cargo account to order crates of goodies. Once you order and authorize something(type your signature when it asks for reason), you will need to request the cargo shuttle to come to the Eris. This will take approximately 2 minutes. Once the shuttle has arrived, it will be at the bottom floor of the Cargo Bay. You can load up crates full of cargo that you want to export for profit onto the cargo shuttle and send it off.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
To use the Cargo Export scanner found in your locker, just click on the Cargo Supply console to link it. Then you can use the scanner on goods and materials to find out how much money you will receive for its export on the shuttle. The money for the items will be deposited into the Departments Account 2 minutes after the shuttle leaves.&lt;br /&gt;
=='''Running a business'''==&lt;br /&gt;
[[Guide_to_Profits_ErisEn|See Guide to Profits]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Technomancer_ErisEn&amp;diff=1364</id>
		<title>Technomancer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Technomancer_ErisEn&amp;diff=1364"/>
		<updated>2019-11-26T20:04:05Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
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&lt;div&gt;[[file:maintenance.png]]&lt;br /&gt;
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{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Technomancer_Exultant_ErisEn&amp;diff=1363</id>
		<title>Technomancer Exultant ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Technomancer_Exultant_ErisEn&amp;diff=1363"/>
		<updated>2019-11-26T20:03:59Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:maintenance.png]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Psychiatrist_ErisEn&amp;diff=1362</id>
		<title>Psychiatrist ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Psychiatrist_ErisEn&amp;diff=1362"/>
		<updated>2019-11-26T20:03:47Z</updated>

		<summary type="html">&lt;p&gt;Johnpeppercorn: Created page with &amp;quot;file:maintenance.png &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {{Positions}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:maintenance.png]]&lt;br /&gt;
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{{Positions}}&lt;/div&gt;</summary>
		<author><name>Johnpeppercorn</name></author>
	</entry>
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