<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.cev-eris.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lober</id>
	<title>Discordia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.cev-eris.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lober"/>
	<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/Special:Contributions/Lober"/>
	<updated>2026-05-30T20:43:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6432</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6432"/>
		<updated>2025-08-23T16:59:52Z</updated>

		<summary type="html">&lt;p&gt;Lober: Added a separate section for baptism and cloning at the beginning. These rituals are critical to know for any NT player, and messing them up risks irreversible death for the victim, so I think it's necessary for them to be highlighted and clearly laid out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and any other augmentations or perversions of humanity. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death, keeping up with the belief they are immortal. The cruciform also protects against straying from mankind's natural form, made in God's image.&lt;br /&gt;
For the complete lore see:[[Faction_Lore_Overview_ErisEn#Church_of_NeoTheology_2|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology are slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Basic NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items familiar to all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - The cornerstone of NeoTheology and mankind's salvation. Having one is necessary to be revived and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has 50 energy, the Preacher's cruciform has 80, and an Inquisitor's cruciform has 100.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[File:Ritualbook.png]]&lt;br /&gt;
 || '''Ritual Book''' - Contains litanies for quick access, although they work when spoken without it. The Preacher gets a unique golden variant, but the books' contents are identical — you will always see the litanies you can use, and only them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also less used but still notable items to keep in mind.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|- &lt;br /&gt;
|  &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - May be needed to finish conversion. Any prosthetic limbs or organs the initiate has will violently detach during the baptism, leaving them crippled and without vital organs. If that is the case, relieve them of their suffering '''after completing the baptism by performing Epiphany''' and start cloning them to complete their rebirth. Don't forget to use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - Church wine. The most effective anti-toxin on the whole ship, but the expedition only has a limited supply. Can be purchased in the TheoMat, or found inside barrels near the ritual room.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 || '''Tau Cross Necklace''' - Grants full access to church doors for the non-believers that need it, namely the [[Captain_ErisEn|Captain]], [[First_Officer_ErisEn|First Officer]] and [[Commander_ErisEn|IHC]]. The Preacher also starts with a spare. Can be attached to clothing to free up your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Crucial rituals to know =&lt;br /&gt;
== Converting someone to NeoTheology ==&lt;br /&gt;
Conversion can only be performed by an Acolyte or higher. &lt;br /&gt;
* The living [[Agreement_ErisEn|(and hopefully willing)]] initiate must lay bare upon the altar with an inactive cruciform.&lt;br /&gt;
* Use '''&amp;quot;Commitment&amp;quot;''' to make the cross attach itself to them.&lt;br /&gt;
* Use '''&amp;quot;Epiphany&amp;quot;''' to link the convert's soul with the cruciform, finalizing the baptism.&lt;br /&gt;
Any implants, prosthetics and mutations the convert had will be purged during this process, in which case they will need to be revived afterwards. Whether those converts whose bodies were already pure should also be cloned after their baptism is a matter of debate amongst the faithful, and it's left up to each congregation to decide.&lt;br /&gt;
== Reviving of the faithful ==&lt;br /&gt;
While any member of the church can do this, clones not made by an Acolyte or higher will be damaged.&lt;br /&gt;
* Detach the cruciform with '''&amp;quot;Deprivation&amp;quot;'''.&lt;br /&gt;
* Place it in the scanner.&lt;br /&gt;
* Use '''&amp;quot;Resurrection&amp;quot;''' in front of the cloning pod to begin the process. Make sure that it has at least 300 biomass.&lt;br /&gt;
* Once it's done, place the fresh body on the altar along with the cruciform.&lt;br /&gt;
* Attach it with '''&amp;quot;Commitment&amp;quot;'''.&lt;br /&gt;
* Use '''&amp;quot;Reincarnation&amp;quot;''' to reconnect soul and body.&lt;br /&gt;
It may take some time for consciousness to return, as the cloned needs to re-enter their body of their own volition.&lt;br /&gt;
&lt;br /&gt;
= Eye of the Protector [[file:EOTP.gif|64px]] =&lt;br /&gt;
&lt;br /&gt;
Also known as the EOTP, or simply the Eye. A unique structure located in the ritual room that rewards its followers' faith with various benefits.&lt;br /&gt;
&lt;br /&gt;
The Eye will accumulate power over time based on the number of followers and Observation, which is increased by mobs being seen by Obelisks and Carrions being purged via baptism.&lt;br /&gt;
&amp;lt;!-- The sources of observation need to be double-checked, I can't fully grasp the code. --&amp;gt;&lt;br /&gt;
Once power is full a miracle will occur, granting a random effect and increasing Armament points by 125. &lt;br /&gt;
These points are spent by Acolytes via '''&amp;quot;Order Armaments&amp;quot;''' to summon NT design disks and powerful gear. &lt;br /&gt;
When purchasing an Armament its price will be reduced (to a certain point) and the amount of Armament points the Eye can store will increase, letting you save up for progressively better gear.&lt;br /&gt;
&lt;br /&gt;
Miracles:&lt;br /&gt;
&lt;br /&gt;
*Alert - detects antagonist location (only borer, carrion and blitz) and sends a vision to preacher, or a random disciple if there is none.&lt;br /&gt;
*Inspiration - positive breakdown for every NT on the ship. With 50% chance.&lt;br /&gt;
*Oddity - Spawns an NT oddity. This is a very strong oddity and can also be improved by the preacher's litany. It has the Holy Light perk, which you can read about [[Perks_ErisEn#NT_Oddity_Perks|here.]]&lt;br /&gt;
*Stat buff - Buffs random stats by 10 points for 20 minutes for every disciple on the ship.&lt;br /&gt;
*Material reward - Spawns some materials. Uranium, plasma and diamonds spawn in piles of 30, gold and silver in 60, and plasteel in a full stack of 120.&lt;br /&gt;
*Energy reward - regains cruciform energy for every NT.&lt;br /&gt;
&lt;br /&gt;
A preacher or inquisitor can influence the type of miracle by making offerings, namely '''&amp;quot;Divine Intervention&amp;quot;''' and '''&amp;quot;Holy Guidance&amp;quot;''', explained [[Guide_to_Neotheology_ErisEn#Preacher_Litanies|here]].&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png|64px]]&lt;br /&gt;
[[File:Reader-on.png|64px]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. Do not forget to place the cruciform onto the new cloned body after cloning is finished.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png|64px]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container, or you can place solid sheets inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|64px]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer via the solidifier, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif|64px]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. Simply bring over a canister, place it on the tile below the solidifier and click+drag the canister towards the solidifier, then turn it on.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disks. It is essentially an autolathe for NT followers that can use biomass to create items.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:cruciforge.gif|64px]] ||  Cruciform Forge - Used to craft cruciforms via the '''&amp;quot;Make cruciform&amp;quot;''' litany. To create a cruciform 10 biomatter, 5 plasteel, and 2 gold are required.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png|64px]] || TheoMat - Sells everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits, and candles for 200 credits. Also hides some [[File: Cruciform.png]] inside it if you hack it. Requires the buyer to be cruciformed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel, while making human (and less so) mutants uncomfortable. It will also provide observation for the Eye. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
&lt;br /&gt;
== Common Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief'''|| Short litany, weakens pain much like a painkiller.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Semper invicta.&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger'''|| Litany of pilgrims, relieves you of some of your hunger but also deals a small amount of burn damage. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty'''|| Call for help, this can be heard by other NeoTheology believers.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
|'''Rejection'''&lt;br /&gt;
|Removes all foreign bodies from the user.&lt;br /&gt;
|Ad tollendum zizania a corpore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries'''|| Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Install Cruciform Upgrade'''&lt;br /&gt;
|This litany will command a cruciform upgrade to attach to follower's cruciform. Undressed follower must lie on altar and upgrade must be near them.&lt;br /&gt;
|Deum benedicite mihi voluntas in suum donum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Uninstall Cruciform Upgrade'''&lt;br /&gt;
|This litany will command cruciform upgrade to detach from cruciform. Follower must lie on altar.&lt;br /&gt;
|Deus meus ut quid habebant affectus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Commitment'''&lt;br /&gt;
|Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest.&lt;br /&gt;
|Unde ipse Dominus dabit vobis signum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Reincarnation'''&lt;br /&gt;
|Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one.&lt;br /&gt;
|Vetus moritur et onus hoc levaverit.&lt;br /&gt;
|-&lt;br /&gt;
|'''Deprivation'''&lt;br /&gt;
|Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.&lt;br /&gt;
|Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany.&lt;br /&gt;
If done not by Inquisitor, Reverend, or Acolyte, the resulting clone will have clone damage. &lt;br /&gt;
| Qui fuit, et crediderunt in me non morietur in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Make cruciform'''&lt;br /&gt;
|A ritual, that commands the cruciform forge to make a new empty cruciform. You must be in front of the cruciform forge for this litany to work.&lt;br /&gt;
|Nos nostrae initium creatores.&lt;br /&gt;
|-&lt;br /&gt;
|'''Activate door'''&lt;br /&gt;
|Commands nearby door to be locked or unlocked.&lt;br /&gt;
|Inlaqueatus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Repair door'''&lt;br /&gt;
|Repairs nearby door at the cost of biomatter.&lt;br /&gt;
|Redde quod periit.&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acolyte Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Epiphany'''&lt;br /&gt;
|Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings.&lt;br /&gt;
|In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Grace of Perseverance'''&lt;br /&gt;
| Gives a temporary increase to the stats '''&amp;quot;Mechanic&amp;quot;, &amp;quot;Cognition&amp;quot;''' and '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||Domine petra mea et robur meum et salvator meus Deus meus fortis meus sperabo in eo scutum meum et cornu salutis meae susceptor meus.&lt;br /&gt;
|-&lt;br /&gt;
|'''To Uphold the Holy Word'''&lt;br /&gt;
|  Gives a temporary increase to the stats '''&amp;quot;Robustness&amp;quot;''', '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||In Deo laudabo verbum in Domino praedicabo sermonem in Deo speravi non timebo quid faciat homo mihi.&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
|'''Order armaments'''&lt;br /&gt;
|Allows you to spend armament points to unlock a NT disk. You should be in front of the EOTP for this litany to work. &lt;br /&gt;
|Et qui non habet, vendat tunicam suam et emat gladium.&lt;br /&gt;
|-&lt;br /&gt;
|'''Search'''&lt;br /&gt;
|Allows you to locate follower. Can be used to find dead disciples. You should be in front of the EOTP for this litany to work.&lt;br /&gt;
|Ut ostenderet viam filio suo.&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. Does no actual harm. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Preacher Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Atonement'''&lt;br /&gt;
|Inflicts pain upon the target.&lt;br /&gt;
|Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine intervention'''&lt;br /&gt;
|Requests the Eye of the Protector for construction materials. Next miracle will be materials gift. You must offer 200 biomatter.&lt;br /&gt;
|Auxilium instaurarent domum tuam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Holy guidance'''&lt;br /&gt;
|Present your prayers to the Eye of the Protector. Next miracle will not be materials gift. You must offer an oddity and 40 fruits.&lt;br /&gt;
|Domine deus, lux via.&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine Blessing'''&lt;br /&gt;
|Increase an oddity's stats by a certain amount but reduce yours by half of that amount.&lt;br /&gt;
|Corpus Deus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Confirmation'''&lt;br /&gt;
|Ritual of assigning a disciple to a specific duty within the church. &lt;br /&gt;
&lt;br /&gt;
Unlocks job-specific litanies for a person.&lt;br /&gt;
|Misericordia et veritas non te deserant circumda eas gutturi tuo et describe in tabulis cordis tui...&lt;br /&gt;
|-&lt;br /&gt;
|'''Adoption'''&lt;br /&gt;
|Opens church doors for target disciple. Gives a disciple access to the clergy church doors.&lt;br /&gt;
|Dervans semitas iustitiae et vias sanctorum custodiens.&lt;br /&gt;
|-&lt;br /&gt;
|'''Ordination'''&lt;br /&gt;
|Opens clergy doors for target disciple. Gives a disciple access to the church doors.&lt;br /&gt;
|Gloriam sapientes possidebunt stultorum exaltatio ignominia.&lt;br /&gt;
|-&lt;br /&gt;
|'''Omission'''&lt;br /&gt;
|Removes all access from target disciple's cruciform.&lt;br /&gt;
|Via impiorum tenebrosa nesciunt ubi corruant.&lt;br /&gt;
|-&lt;br /&gt;
|'''Excommunication'''&lt;br /&gt;
|Strips target disciple of their rank and access. Shouldn\'t be used lightly.&lt;br /&gt;
|Excommunicatio &amp;lt;Target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
Never touch bioreactor without wearing a full set of bio armor, or you will die.&lt;br /&gt;
&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
[[File:NT bioreactor1.png|thumb|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:NT bioreactor off2.png|201x201px]][[File:NT bioreactor on.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, pipes must be cleaned. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:NT biogenerator1.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say or whisper them. You can even make macros.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Only Relief or Entreaty litanies activate even if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6431</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6431"/>
		<updated>2025-08-23T15:56:12Z</updated>

		<summary type="html">&lt;p&gt;Lober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and any other augmentations or perversions of humanity. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death, keeping up with the belief they are immortal. The cruciform also protects against straying from mankind's natural form, made in God's image.&lt;br /&gt;
For the complete lore see:[[Faction_Lore_Overview_ErisEn#Church_of_NeoTheology_2|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology are slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Basic NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items familiar to all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - The cornerstone of NeoTheology and mankind's salvation. Having one is necessary to be revived and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has 50 energy, the Preacher's cruciform has 80, and an Inquisitor's cruciform has 100.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[File:Ritualbook.png]]&lt;br /&gt;
 || '''Ritual Book''' - Contains litanies for quick access, although they work when spoken without it. The Preacher gets a unique golden variant, but the books' contents are identical — you will always see the litanies you can use, and only them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also less used but still notable items to keep in mind.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|- &lt;br /&gt;
|  &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - May be needed to finish conversion. Any prosthetic limbs or organs the initiate has will violently detach during the baptism, leaving them crippled and without vital organs. If that is the case, relieve them of their suffering '''after completing the baptism by performing Epiphany''' and start cloning them to complete their rebirth. Don't forget to use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - Church wine. The most effective anti-toxin on the whole ship, but the expedition only has a limited supply. Can be purchased in the TheoMat, or found inside barrels near the ritual room.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 || '''Tau Cross Necklace''' - Grants full access to church doors for the non-believers that need it, namely the [[Captain_ErisEn|Captain]], [[First_Officer_ErisEn|First Officer]] and [[Commander_ErisEn|IHC]]. The Preacher also starts with a spare. Can be attached to clothing to free up your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Eye of the Protector [[file:EOTP.gif|64px]] =&lt;br /&gt;
&lt;br /&gt;
Also known as the EOTP, or simply the Eye. A unique structure located in the ritual room that rewards its followers' faith with various benefits.&lt;br /&gt;
&lt;br /&gt;
The Eye will accumulate power over time based on the number of followers and Observation, which is increased by mobs being seen by Obelisks and Carrions being purged via baptism.&lt;br /&gt;
&amp;lt;!-- The sources of observation need to be double-checked, I can't fully grasp the code. --&amp;gt;&lt;br /&gt;
Once power is full a miracle will occur, granting a random effect and increasing Armament points by 125. &lt;br /&gt;
These points are spent by Acolytes via '''&amp;quot;Order Armaments&amp;quot;''' to summon NT design disks and powerful gear. &lt;br /&gt;
When purchasing an Armament its price will be reduced (to a certain point) and the amount of Armament points the Eye can store will increase, letting you save up for progressively better gear.&lt;br /&gt;
&lt;br /&gt;
Miracles:&lt;br /&gt;
&lt;br /&gt;
*Alert - detects antagonist location (only borer, carrion and blitz) and sends a vision to preacher, or a random disciple if there is none.&lt;br /&gt;
*Inspiration - positive breakdown for every NT on the ship. With 50% chance.&lt;br /&gt;
*Oddity - Spawns an NT oddity. This is a very strong oddity and can also be improved by the preacher's litany. It has the Holy Light perk, which you can read about [[Perks_ErisEn#NT_Oddity_Perks|here.]]&lt;br /&gt;
*Stat buff - Buffs random stats by 10 points for 20 minutes for every disciple on the ship.&lt;br /&gt;
*Material reward - Spawns some materials. Uranium, plasma and diamonds spawn in piles of 30, gold and silver in 60, and plasteel in a full stack of 120.&lt;br /&gt;
*Energy reward - regains cruciform energy for every NT.&lt;br /&gt;
&lt;br /&gt;
A preacher or inquisitor can influence the type of miracle by making offerings, namely '''&amp;quot;Divine Intervention&amp;quot;''' and '''&amp;quot;Holy Guidance&amp;quot;''', explained [[Guide_to_Neotheology_ErisEn#Preacher_Litanies|here]].&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png|64px]]&lt;br /&gt;
[[File:Reader-on.png|64px]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. Do not forget to place the cruciform onto the new cloned body after cloning is finished.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png|64px]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container, or you can place solid sheets inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|64px]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer via the solidifier, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif|64px]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. Simply bring over a canister, place it on the tile below the solidifier and click+drag the canister towards the solidifier, then turn it on.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disks. It is essentially an autolathe for NT followers that can use biomass to create items.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:cruciforge.gif|64px]] ||  Cruciform Forge - Used to craft cruciforms via the '''&amp;quot;Make cruciform&amp;quot;''' litany. To create a cruciform 10 biomatter, 5 plasteel, and 2 gold are required.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png|64px]] || TheoMat - Sells everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits, and candles for 200 credits. Also hides some [[File: Cruciform.png]] inside it if you hack it. Requires the buyer to be cruciformed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel, while making human (and less so) mutants uncomfortable. It will also provide observation for the Eye. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
&lt;br /&gt;
== Common Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief'''|| Short litany, weakens pain much like a painkiller.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Semper invicta.&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger'''|| Litany of pilgrims, relieves you of some of your hunger but also deals a small amount of burn damage. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty'''|| Call for help, this can be heard by other NeoTheology believers.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
|'''Rejection'''&lt;br /&gt;
|Removes all foreign bodies from the user.&lt;br /&gt;
|Ad tollendum zizania a corpore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries'''|| Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Install Cruciform Upgrade'''&lt;br /&gt;
|This litany will command a cruciform upgrade to attach to follower's cruciform. Undressed follower must lie on altar and upgrade must be near them.&lt;br /&gt;
|Deum benedicite mihi voluntas in suum donum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Uninstall Cruciform Upgrade'''&lt;br /&gt;
|This litany will command cruciform upgrade to detach from cruciform. Follower must lie on altar.&lt;br /&gt;
|Deus meus ut quid habebant affectus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Commitment'''&lt;br /&gt;
|Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest.&lt;br /&gt;
|Unde ipse Dominus dabit vobis signum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Reincarnation'''&lt;br /&gt;
|Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one.&lt;br /&gt;
|Vetus moritur et onus hoc levaverit.&lt;br /&gt;
|-&lt;br /&gt;
|'''Deprivation'''&lt;br /&gt;
|Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.&lt;br /&gt;
|Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany.&lt;br /&gt;
If done not by Inquisitor, Reverend, or Acolyte, the resulting clone will have clone damage. &lt;br /&gt;
| Qui fuit, et crediderunt in me non morietur in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Make cruciform'''&lt;br /&gt;
|A ritual, that commands the cruciform forge to make a new empty cruciform. You must be in front of the cruciform forge for this litany to work.&lt;br /&gt;
|Nos nostrae initium creatores.&lt;br /&gt;
|-&lt;br /&gt;
|'''Activate door'''&lt;br /&gt;
|Commands nearby door to be locked or unlocked.&lt;br /&gt;
|Inlaqueatus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Repair door'''&lt;br /&gt;
|Repairs nearby door at the cost of biomatter.&lt;br /&gt;
|Redde quod periit.&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acolyte Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Epiphany'''&lt;br /&gt;
|Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings.&lt;br /&gt;
|In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Grace of Perseverance'''&lt;br /&gt;
| Gives a temporary increase to the stats '''&amp;quot;Mechanic&amp;quot;, &amp;quot;Cognition&amp;quot;''' and '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||Domine petra mea et robur meum et salvator meus Deus meus fortis meus sperabo in eo scutum meum et cornu salutis meae susceptor meus.&lt;br /&gt;
|-&lt;br /&gt;
|'''To Uphold the Holy Word'''&lt;br /&gt;
|  Gives a temporary increase to the stats '''&amp;quot;Robustness&amp;quot;''', '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||In Deo laudabo verbum in Domino praedicabo sermonem in Deo speravi non timebo quid faciat homo mihi.&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
|'''Order armaments'''&lt;br /&gt;
|Allows you to spend armament points to unlock a NT disk. You should be in front of the EOTP for this litany to work. &lt;br /&gt;
|Et qui non habet, vendat tunicam suam et emat gladium.&lt;br /&gt;
|-&lt;br /&gt;
|'''Search'''&lt;br /&gt;
|Allows you to locate follower. Can be used to find dead disciples. You should be in front of the EOTP for this litany to work.&lt;br /&gt;
|Ut ostenderet viam filio suo.&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. Does no actual harm. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Preacher Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Atonement'''&lt;br /&gt;
|Inflicts pain upon the target.&lt;br /&gt;
|Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine intervention'''&lt;br /&gt;
|Requests the Eye of the Protector for construction materials. Next miracle will be materials gift. You must offer 200 biomatter.&lt;br /&gt;
|Auxilium instaurarent domum tuam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Holy guidance'''&lt;br /&gt;
|Present your prayers to the Eye of the Protector. Next miracle will not be materials gift. You must offer an oddity and 40 fruits.&lt;br /&gt;
|Domine deus, lux via.&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine Blessing'''&lt;br /&gt;
|Increase an oddity's stats by a certain amount but reduce yours by half of that amount.&lt;br /&gt;
|Corpus Deus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Confirmation'''&lt;br /&gt;
|Ritual of assigning a disciple to a specific duty within the church. &lt;br /&gt;
&lt;br /&gt;
Unlocks job-specific litanies for a person.&lt;br /&gt;
|Misericordia et veritas non te deserant circumda eas gutturi tuo et describe in tabulis cordis tui...&lt;br /&gt;
|-&lt;br /&gt;
|'''Adoption'''&lt;br /&gt;
|Opens church doors for target disciple. Gives a disciple access to the clergy church doors.&lt;br /&gt;
|Dervans semitas iustitiae et vias sanctorum custodiens.&lt;br /&gt;
|-&lt;br /&gt;
|'''Ordination'''&lt;br /&gt;
|Opens clergy doors for target disciple. Gives a disciple access to the church doors.&lt;br /&gt;
|Gloriam sapientes possidebunt stultorum exaltatio ignominia.&lt;br /&gt;
|-&lt;br /&gt;
|'''Omission'''&lt;br /&gt;
|Removes all access from target disciple's cruciform.&lt;br /&gt;
|Via impiorum tenebrosa nesciunt ubi corruant.&lt;br /&gt;
|-&lt;br /&gt;
|'''Excommunication'''&lt;br /&gt;
|Strips target disciple of their rank and access. Shouldn\'t be used lightly.&lt;br /&gt;
|Excommunicatio &amp;lt;Target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
Never touch bioreactor without wearing a full set of bio armor, or you will die.&lt;br /&gt;
&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
[[File:NT bioreactor1.png|thumb|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:NT bioreactor off2.png|201x201px]][[File:NT bioreactor on.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, pipes must be cleaned. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:NT biogenerator1.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say or whisper them. You can even make macros.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Only Relief or Entreaty litanies activate even if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6430</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6430"/>
		<updated>2025-08-23T15:44:34Z</updated>

		<summary type="html">&lt;p&gt;Lober: Tidied up and outlined the less important items to avoid confusion, as they're not available to everyone. TO-DO: Add image for the Tau Cross&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and any other augmentations or perversions of humanity. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death, keeping up with the belief they are immortal. The cruciform also protects against straying from mankind's natural form, made in God's image.&lt;br /&gt;
For the complete lore see:[[Faction_Lore_Overview_ErisEn#Church_of_NeoTheology_2|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology are slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Basic NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items familiar to all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - The cornerstone of NeoTheology and mankind's salvation. Having one is necessary to be revived and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has 50 energy, the Preacher's cruciform has 80, and an Inquisitor's cruciform has 100.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[File:Ritualbook.png]]&lt;br /&gt;
 || '''Ritual Book''' - Contains litanies for quick access, although they work when spoken without it. The Preacher gets a unique golden variant, but the books' contents are identical — you will always see the litanies you can use, and only them.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There are also less used but still notable items to keep in mind.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|- &lt;br /&gt;
|  &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - May be needed to finish conversion. Any prosthetic limbs or organs the initiate has will violently detach once a cruciform is implanted, likely incapacitating them. If necessary, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - Church wine. The most effective anti-toxin on the whole ship, but the expedition only has a limited supply. Can be purchased in the TheoMat, or found inside barrels near the ritual room.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
 || '''Tau Cross Necklace''' - Grants full access to church doors for the non-believers that need it, namely the [[Captain_ErisEn|Captain]], [[First_Officer_ErisEn|First Officer]] and [[Commander_ErisEn|IHC]]. The Preacher also starts with a spare. Can be attached to clothing to free up your mask slot.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Eye of the Protector [[file:EOTP.gif|64px]] =&lt;br /&gt;
&lt;br /&gt;
Also known as the EOTP, or simply the Eye. A unique structure located in the ritual room that rewards its followers' faith with various benefits.&lt;br /&gt;
&lt;br /&gt;
The Eye will accumulate power over time based on the number of followers and Observation, which is increased by mobs being seen by Obelisks and Carrions being purged via baptism.&lt;br /&gt;
&amp;lt;!-- The sources of observation need to be double-checked, I can't fully grasp the code. --&amp;gt;&lt;br /&gt;
Once power is full a miracle will occur, granting a random effect and increasing Armament points by 125. &lt;br /&gt;
These points are spent by Acolytes via '''&amp;quot;Order Armaments&amp;quot;''' to summon NT design disks and powerful gear. &lt;br /&gt;
When purchasing an Armament its price will be reduced (to a certain point) and the amount of Armament points the Eye can store will increase, letting you save up for progressively better gear.&lt;br /&gt;
&lt;br /&gt;
Miracles:&lt;br /&gt;
&lt;br /&gt;
*Alert - detects antagonist location (only borer, carrion and blitz) and sends a vision to preacher, or a random disciple if there is none.&lt;br /&gt;
*Inspiration - positive breakdown for every NT on the ship. With 50% chance.&lt;br /&gt;
*Oddity - Spawns an NT oddity. This is a very strong oddity and can also be improved by the preacher's litany. It has the Holy Light perk, which you can read about [[Perks_ErisEn#NT_Oddity_Perks|here.]]&lt;br /&gt;
*Stat buff - Buffs random stats by 10 points for 20 minutes for every disciple on the ship.&lt;br /&gt;
*Material reward - Spawns some materials. Uranium, plasma and diamonds spawn in piles of 30, gold and silver in 60, and plasteel in a full stack of 120.&lt;br /&gt;
*Energy reward - regains cruciform energy for every NT.&lt;br /&gt;
&lt;br /&gt;
A preacher or inquisitor can influence the type of miracle by making offerings, namely '''&amp;quot;Divine Intervention&amp;quot;''' and '''&amp;quot;Holy Guidance&amp;quot;''', explained [[Guide_to_Neotheology_ErisEn#Preacher_Litanies|here]].&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png|64px]]&lt;br /&gt;
[[File:Reader-on.png|64px]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. Do not forget to place the cruciform onto the new cloned body after cloning is finished.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png|64px]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container, or you can place solid sheets inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|64px]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer via the solidifier, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif|64px]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. Simply bring over a canister, place it on the tile below the solidifier and click+drag the canister towards the solidifier, then turn it on.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disks. It is essentially an autolathe for NT followers that can use biomass to create items.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:cruciforge.gif|64px]] ||  Cruciform Forge - Used to craft cruciforms via the '''&amp;quot;Make cruciform&amp;quot;''' litany. To create a cruciform 10 biomatter, 5 plasteel, and 2 gold are required.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png|64px]] || TheoMat - Sells everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits, and candles for 200 credits. Also hides some [[File: Cruciform.png]] inside it if you hack it. Requires the buyer to be cruciformed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel, while making human (and less so) mutants uncomfortable. It will also provide observation for the Eye. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
&lt;br /&gt;
== Common Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief'''|| Short litany, weakens pain much like a painkiller.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Semper invicta.&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger'''|| Litany of pilgrims, relieves you of some of your hunger but also deals a small amount of burn damage. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty'''|| Call for help, this can be heard by other NeoTheology believers.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
|'''Rejection'''&lt;br /&gt;
|Removes all foreign bodies from the user.&lt;br /&gt;
|Ad tollendum zizania a corpore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries'''|| Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Install Cruciform Upgrade'''&lt;br /&gt;
|This litany will command a cruciform upgrade to attach to follower's cruciform. Undressed follower must lie on altar and upgrade must be near them.&lt;br /&gt;
|Deum benedicite mihi voluntas in suum donum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Uninstall Cruciform Upgrade'''&lt;br /&gt;
|This litany will command cruciform upgrade to detach from cruciform. Follower must lie on altar.&lt;br /&gt;
|Deus meus ut quid habebant affectus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Commitment'''&lt;br /&gt;
|Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest.&lt;br /&gt;
|Unde ipse Dominus dabit vobis signum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Reincarnation'''&lt;br /&gt;
|Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one.&lt;br /&gt;
|Vetus moritur et onus hoc levaverit.&lt;br /&gt;
|-&lt;br /&gt;
|'''Deprivation'''&lt;br /&gt;
|Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.&lt;br /&gt;
|Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany.&lt;br /&gt;
If done not by Inquisitor, Reverend, or Acolyte, the resulting clone will have clone damage. &lt;br /&gt;
| Qui fuit, et crediderunt in me non morietur in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Make cruciform'''&lt;br /&gt;
|A ritual, that commands the cruciform forge to make a new empty cruciform. You must be in front of the cruciform forge for this litany to work.&lt;br /&gt;
|Nos nostrae initium creatores.&lt;br /&gt;
|-&lt;br /&gt;
|'''Activate door'''&lt;br /&gt;
|Commands nearby door to be locked or unlocked.&lt;br /&gt;
|Inlaqueatus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Repair door'''&lt;br /&gt;
|Repairs nearby door at the cost of biomatter.&lt;br /&gt;
|Redde quod periit.&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acolyte Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Epiphany'''&lt;br /&gt;
|Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings.&lt;br /&gt;
|In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Grace of Perseverance'''&lt;br /&gt;
| Gives a temporary increase to the stats '''&amp;quot;Mechanic&amp;quot;, &amp;quot;Cognition&amp;quot;''' and '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||Domine petra mea et robur meum et salvator meus Deus meus fortis meus sperabo in eo scutum meum et cornu salutis meae susceptor meus.&lt;br /&gt;
|-&lt;br /&gt;
|'''To Uphold the Holy Word'''&lt;br /&gt;
|  Gives a temporary increase to the stats '''&amp;quot;Robustness&amp;quot;''', '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||In Deo laudabo verbum in Domino praedicabo sermonem in Deo speravi non timebo quid faciat homo mihi.&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
|'''Order armaments'''&lt;br /&gt;
|Allows you to spend armament points to unlock a NT disk. You should be in front of the EOTP for this litany to work. &lt;br /&gt;
|Et qui non habet, vendat tunicam suam et emat gladium.&lt;br /&gt;
|-&lt;br /&gt;
|'''Search'''&lt;br /&gt;
|Allows you to locate follower. Can be used to find dead disciples. You should be in front of the EOTP for this litany to work.&lt;br /&gt;
|Ut ostenderet viam filio suo.&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. Does no actual harm. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Preacher Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Atonement'''&lt;br /&gt;
|Inflicts pain upon the target.&lt;br /&gt;
|Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine intervention'''&lt;br /&gt;
|Requests the Eye of the Protector for construction materials. Next miracle will be materials gift. You must offer 200 biomatter.&lt;br /&gt;
|Auxilium instaurarent domum tuam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Holy guidance'''&lt;br /&gt;
|Present your prayers to the Eye of the Protector. Next miracle will not be materials gift. You must offer an oddity and 40 fruits.&lt;br /&gt;
|Domine deus, lux via.&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine Blessing'''&lt;br /&gt;
|Increase an oddity's stats by a certain amount but reduce yours by half of that amount.&lt;br /&gt;
|Corpus Deus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Confirmation'''&lt;br /&gt;
|Ritual of assigning a disciple to a specific duty within the church. &lt;br /&gt;
&lt;br /&gt;
Unlocks job-specific litanies for a person.&lt;br /&gt;
|Misericordia et veritas non te deserant circumda eas gutturi tuo et describe in tabulis cordis tui...&lt;br /&gt;
|-&lt;br /&gt;
|'''Adoption'''&lt;br /&gt;
|Opens church doors for target disciple. Gives a disciple access to the clergy church doors.&lt;br /&gt;
|Dervans semitas iustitiae et vias sanctorum custodiens.&lt;br /&gt;
|-&lt;br /&gt;
|'''Ordination'''&lt;br /&gt;
|Opens clergy doors for target disciple. Gives a disciple access to the church doors.&lt;br /&gt;
|Gloriam sapientes possidebunt stultorum exaltatio ignominia.&lt;br /&gt;
|-&lt;br /&gt;
|'''Omission'''&lt;br /&gt;
|Removes all access from target disciple's cruciform.&lt;br /&gt;
|Via impiorum tenebrosa nesciunt ubi corruant.&lt;br /&gt;
|-&lt;br /&gt;
|'''Excommunication'''&lt;br /&gt;
|Strips target disciple of their rank and access. Shouldn\'t be used lightly.&lt;br /&gt;
|Excommunicatio &amp;lt;Target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
Never touch bioreactor without wearing a full set of bio armor, or you will die.&lt;br /&gt;
&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
[[File:NT bioreactor1.png|thumb|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:NT bioreactor off2.png|201x201px]][[File:NT bioreactor on.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, pipes must be cleaned. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:NT biogenerator1.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say or whisper them. You can even make macros.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Only Relief or Entreaty litanies activate even if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=6429</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=6429"/>
		<updated>2025-07-26T10:36:54Z</updated>

		<summary type="html">&lt;p&gt;Lober: actually changed excel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from investments by NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Captain.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the ship. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First_officer.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and execute terms of their agreement. Basically - carry out the orders of the Captain, however the Commander's word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_inspector.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_medic.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Bio-Engineer_ErisEn]]&amp;lt;br/&amp;gt;[[Bio-Engineer_ErisEn|Moebius Bio-Engineer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Provide biological and genetic modifications to paying customers&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Genetics ErisEn|Guide to Genetics]],[[Aberrant Organs ErisEn|Guide to Aberrant Organs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisEn]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisEn|Moebius Psychiatrist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Helps you out with talking about your problems.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Expedition_overseer.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebius Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Moebius_scientist.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebius Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Moebius_roboticist.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebius Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the myriad of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Pulsar_Engine_ErisEN|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine, thrusters, shields, and atmospherics while making sure they stay online.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Pulsar_Engine_ErisEN|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Aster's Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.&amp;lt;!-- Job Photo   --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to get by.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship. Assist others to get paid. This job's difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy-Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide To Roach Ranching ErisEn|How To Roach Ranch]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Artist..png|64px|link=Clown_ErisEn]]&amp;lt;br/&amp;gt;[[Clown_ErisEn|Club Artist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Create art for the betterment of the crew's sanity. Or for personal riches.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Sanity_ErisEn|Sanity, Insight, and Oddities]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the ship. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Antagonists =&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of stealing, killing or subverting something on the ship, or its complete destruction. Their objectives are many but none are pleasant.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Contractor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[File: Serbian_arms.png|32px|link=Serbian_Mercenary_ErisEn]][[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior-32.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communist revolution, build your base, and take control over the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SpiderCore.png|64px|link=Carrion_ErisEn]]&amp;lt;br/&amp;gt; [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Complete your objectives, finish contracts, or brick the server by spawning too many spiders.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:blitzshell.png|64px|link=Blitzshell_ErisEn]]&amp;lt;br/&amp;gt; [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish contracts and upgrade yourself. Protect your employers' interests. Defend yourself at all cost.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:borer.png|64px|link=Borer_ErisEn]]&amp;lt;br/&amp;gt; [[Borer_ErisEn|Cortical Borer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Infect a human or monkey, reproduce and try and keep the host alive.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=6428</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=6428"/>
		<updated>2025-07-19T09:22:58Z</updated>

		<summary type="html">&lt;p&gt;Lober: Grammar, Excel promoted to round-ending threat as they can hijack now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from investments by NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Captain.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the ship. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First_officer.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and execute terms of their agreement. Basically - carry out the orders of the Captain, however the Commander's word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_inspector.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_medic.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Bio-Engineer_ErisEn]]&amp;lt;br/&amp;gt;[[Bio-Engineer_ErisEn|Moebius Bio-Engineer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Provide biological and genetic modifications to paying customers&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Genetics ErisEn|Guide to Genetics]],[[Aberrant Organs ErisEn|Guide to Aberrant Organs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisEn]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisEn|Moebius Psychiatrist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Helps you out with talking about your problems.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Expedition_overseer.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebius Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Moebius_scientist.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebius Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Moebius_roboticist.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebius Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the myriad of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Pulsar_Engine_ErisEN|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine, thrusters, shields, and atmospherics while making sure they stay online.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Pulsar_Engine_ErisEN|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Aster's Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.&amp;lt;!-- Job Photo   --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to get by.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship. Assist others to get paid. This job's difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy-Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide To Roach Ranching ErisEn|How To Roach Ranch]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Artist..png|64px|link=Clown_ErisEn]]&amp;lt;br/&amp;gt;[[Clown_ErisEn|Club Artist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Create art for the betterment of the crew's sanity. Or for personal riches.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Sanity_ErisEn|Sanity, Insight, and Oddities]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the ship. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Antagonists =&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of stealing, killing or subverting something on the ship, or its complete destruction. Their objectives are many but none are pleasant.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Contractor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[File: Serbian_arms.png|32px|link=Serbian_Mercenary_ErisEn]][[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior-32.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communist revolution, build your base, and take control over the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SpiderCore.png|64px|link=Carrion_ErisEn]]&amp;lt;br/&amp;gt; [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Complete your objectives, finish contracts, or brick the server by spawning too many spiders.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:blitzshell.png|64px|link=Blitzshell_ErisEn]]&amp;lt;br/&amp;gt; [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish contracts and upgrade yourself. Protect your employers' interests. Defend yourself at all cost.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:borer.png|64px|link=Borer_ErisEn]]&amp;lt;br/&amp;gt; [[Borer_ErisEn|Cortical Borer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Infect a human or monkey, reproduce and try and keep the host alive.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6427</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6427"/>
		<updated>2025-07-10T21:18:02Z</updated>

		<summary type="html">&lt;p&gt;Lober: Cleaned up, added some missing bits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items used by followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - The cornerstone of NeoTheology and mankind's salvation. Having one is necessary to be revived and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has 50 energy, the Preacher's cruciform has 80, and an Inquisitor's cruciform has 100.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[File:Ritualbook.png]]&lt;br /&gt;
 || '''Ritual Book''' - Contains litanies for quick access. The Preacher gets a unique golden variant, but the books contents are identical - you will only see the litanies you can use.&lt;br /&gt;
|- &lt;br /&gt;
|  &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Eye of the Protector [[file:EOTP.gif|64px]] =&lt;br /&gt;
&lt;br /&gt;
Also known as the EOTP, or simply the Eye. A unique structure located in the ritual room that rewards its followers for their faith with various benefits.&lt;br /&gt;
&lt;br /&gt;
The Eye will accumulate power over time based on the number of followers and Observation, which is increased by mobs being seen by Obelisks and Carrions being purged via baptism.&lt;br /&gt;
&amp;lt;!-- The sources of observation need to be double-checked, I can't fully grasp the code. --&amp;gt;&lt;br /&gt;
Once power is full a miracle will occur, granting a random effect and increasing Armament points by 125. These points are spent by Acolytes and higher to summon NT design disks and powerful gear. When purchasing an armament its price will be reduced (to a certain point) and the maximum armament points of the Eye will increase.&lt;br /&gt;
&lt;br /&gt;
Miracles:&lt;br /&gt;
&lt;br /&gt;
*Alert - detects antagonist location (only borer, carrion and blitz) and sends a vision to preacher, or a random disciple if there is none.&lt;br /&gt;
*Inspiration - positive breakdown for every NT on the ship. With 50% chance.&lt;br /&gt;
*Oddity - Spawns an NT oddity. This is a very strong oddity and can also be improved by the preacher's litany. It has the Holy Light perk, which you can read about [[Perks_ErisEn#NT_Oddity_Perks|here.]]&lt;br /&gt;
*Stat buff - Buffs random stats by 10 points for 20 minutes for every disciple on the ship.&lt;br /&gt;
*Material reward - Spawns some materials. Uranium, plasma and diamonds spawn in piles of 30, gold and silver in 60, and plasteel in a full stack of 120.&lt;br /&gt;
*Energy reward - regains cruciform energy for every NT.&lt;br /&gt;
&lt;br /&gt;
You can influence the type of miracle by making offerings. Only a preacher or an inquisitor can make offerings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|Divine intervention - Requests the Eye of the Protector for construction materials. You must offer 200 biomatter.&lt;br /&gt;
|-&lt;br /&gt;
|Holy guidance - Present your prayers to the Eye of the Protector. You must offer an oddity and 40 fruits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png|64px]]&lt;br /&gt;
[[File:Reader-on.png|64px]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. Do not forget to place the cruciform onto the new cloned body after cloning is finished.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png|64px]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container, or you can place solid sheets inside.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|64px]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer via the solidifier, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif|64px]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. Simply bring over a canister, place it on the tile below the solidifier and click+drag the canister towards the solidifier, then turn it on.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disks. It is essentially an autolathe for NT followers that can use biomass to create items.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:cruciforge.gif|64px]] ||  Cruciform Forge - Used to craft cruciforms via the '''&amp;quot;Make cruciform&amp;quot;''' litany. To create a cruciform 10 biomatter, 5 plasteel, and 2 gold are required.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png|64px]] || TheoMat - Sells everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits, and candles for 200 credits. Also hides some [[File: Cruciform.png]] inside it if you hack it. Requires the buyer to be cruciformed.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel, while making human (and less so) mutants uncomfortable. It will also provide observation for the Eye. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
&lt;br /&gt;
== Common Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief'''|| Short litany, weakens pain much like a painkiller.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Semper invicta.&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger'''|| Litany of pilgrims, relieves you of some of your hunger but also deals a small amount of burn damage. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty'''|| Call for help, this can be heard by other NeoTheology believers.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
|'''Rejection'''&lt;br /&gt;
|Removes all foreign bodies from the user.&lt;br /&gt;
|Ad tollendum zizania a corpore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries'''|| Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Install Cruciform Upgrade'''&lt;br /&gt;
|This litany will command a cruciform upgrade to attach to follower's cruciform. Undressed follower must lie on altar and upgrade must be near them.&lt;br /&gt;
|Deum benedicite mihi voluntas in suum donum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Uninstall Cruciform Upgrade'''&lt;br /&gt;
|This litany will command cruciform upgrade to detach from cruciform. Follower must lie on altar.&lt;br /&gt;
|Deus meus ut quid habebant affectus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Commitment'''&lt;br /&gt;
|Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest.&lt;br /&gt;
|Unde ipse Dominus dabit vobis signum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Reincarnation'''&lt;br /&gt;
|Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one.&lt;br /&gt;
|Vetus moritur et onus hoc levaverit.&lt;br /&gt;
|-&lt;br /&gt;
|'''Deprivation'''&lt;br /&gt;
|Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.&lt;br /&gt;
|Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany.&lt;br /&gt;
If done not by Inquisitor, Reverend, or Acolyte, the resulting clone will have clone damage. &lt;br /&gt;
| Qui fuit, et crediderunt in me non morietur in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Make cruciform'''&lt;br /&gt;
|A ritual, that commands the cruciform forge to make a new empty cruciform. You must be in front of the cruciform forge for this litany to work.&lt;br /&gt;
|Nos nostrae initium creatores.&lt;br /&gt;
|-&lt;br /&gt;
|'''Activate door'''&lt;br /&gt;
|Commands nearby door to be locked or unlocked.&lt;br /&gt;
|Inlaqueatus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Repair door'''&lt;br /&gt;
|Repairs nearby door at the cost of biomatter.&lt;br /&gt;
|Redde quod periit.&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acolyte Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Epiphany'''&lt;br /&gt;
|Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings.&lt;br /&gt;
|In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Grace of Perseverance'''&lt;br /&gt;
| Gives a temporary increase to the stats '''&amp;quot;Mechanic&amp;quot;, &amp;quot;Cognition&amp;quot;''' and '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||Domine petra mea et robur meum et salvator meus Deus meus fortis meus sperabo in eo scutum meum et cornu salutis meae susceptor meus.&lt;br /&gt;
|-&lt;br /&gt;
|'''To Uphold the Holy Word'''&lt;br /&gt;
|  Gives a temporary increase to the stats '''&amp;quot;Robustness&amp;quot;''', '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||In Deo laudabo verbum in Domino praedicabo sermonem in Deo speravi non timebo quid faciat homo mihi.&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
|'''Order armaments'''&lt;br /&gt;
|Allows you to spend armament points to unlock a NT disk. You should be in front of the EOTP for this litany to work. &lt;br /&gt;
|Et qui non habet, vendat tunicam suam et emat gladium.&lt;br /&gt;
|-&lt;br /&gt;
|'''Search'''&lt;br /&gt;
|Allows you to locate follower. Can be used to find dead disciples. You should be in front of the EOTP for this litany to work.&lt;br /&gt;
|Ut ostenderet viam filio suo.&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. Does no actual harm. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Preacher Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Atonement'''&lt;br /&gt;
|Inflicts pain upon the target.&lt;br /&gt;
|Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine intervention'''&lt;br /&gt;
|Requests the Eye of the Protector for construction materials. Next miracle will be materials gift. You must offer 200 biomatter.&lt;br /&gt;
|Auxilium instaurarent domum tuam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Holy guidance'''&lt;br /&gt;
|Present your prayers to the Eye of the Protector. Next miracle will not be materials gift. You must offer an oddity and 40 fruits.&lt;br /&gt;
|Domine deus, lux via.&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine Blessing'''&lt;br /&gt;
|Increase an oddity's stats by a certain amount but reduce yours by half of that amount.&lt;br /&gt;
|Corpus Deus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Confirmation'''&lt;br /&gt;
|Ritual of assigning a disciple to a specific duty within the church. &lt;br /&gt;
&lt;br /&gt;
Unlocks job-specific litanies for a person.&lt;br /&gt;
|Misericordia et veritas non te deserant circumda eas gutturi tuo et describe in tabulis cordis tui...&lt;br /&gt;
|-&lt;br /&gt;
|'''Adoption'''&lt;br /&gt;
|Opens church doors for target disciple. Gives a disciple access to the clergy church doors.&lt;br /&gt;
|Dervans semitas iustitiae et vias sanctorum custodiens.&lt;br /&gt;
|-&lt;br /&gt;
|'''Ordination'''&lt;br /&gt;
|Opens clergy doors for target disciple. Gives a disciple access to the church doors.&lt;br /&gt;
|Gloriam sapientes possidebunt stultorum exaltatio ignominia.&lt;br /&gt;
|-&lt;br /&gt;
|'''Omission'''&lt;br /&gt;
|Removes all access from target disciple's cruciform.&lt;br /&gt;
|Via impiorum tenebrosa nesciunt ubi corruant.&lt;br /&gt;
|-&lt;br /&gt;
|'''Excommunication'''&lt;br /&gt;
|Strips target disciple of their rank and access. Shouldn\'t be used lightly.&lt;br /&gt;
|Excommunicatio &amp;lt;Target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
Never touch bioreactor without wearing a full set of bio armor, or you will die.&lt;br /&gt;
&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
[[File:NT bioreactor1.png|thumb|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:NT bioreactor off2.png|201x201px]][[File:NT bioreactor on.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, pipes must be cleaned. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:NT biogenerator1.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say or whisper them. You can even make macros.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Only Relief or Entreaty litanies activate even if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6426</id>
		<title>User:Lober</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6426"/>
		<updated>2025-06-27T19:04:03Z</updated>

		<summary type="html">&lt;p&gt;Lober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hi ==&lt;br /&gt;
(∪.∪ )...zzz&lt;br /&gt;
----&lt;br /&gt;
[[File:NeoTheology.png|64px|frameless]]STOP SCROLLING![[File:NeoTheology.png|64px|frameless]]&lt;br /&gt;
&lt;br /&gt;
:  ✟✟✟ DEUS wants to 👀see His people's👪 love💖 for Him, but they hide their crosses in fear!😓😨😢 ✟✟✟&lt;br /&gt;
&lt;br /&gt;
:  ☩ 🕊 Please, show Him that you are not afraid of showing your ⛪faith! 🕊 ☩&lt;br /&gt;
&lt;br /&gt;
:  ✝ Like👍 and share🤩 this post to share🔊 the message📨! ✝&lt;br /&gt;
&lt;br /&gt;
:  ✠ 🙏1 like1️⃣ = 1 fragged IHC🥓🙏 ✠&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
below is an attempt at a shorter faction overview.&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Hansa Trade Union ===&lt;br /&gt;
After their victory in the Corporate Wars the Syndicate reformed itself into an alliance of megacorporations, containing the vast majority of humanity. While promising freedom from the all-encompassing clutch of NanoTrasen the new order quickly turned into another corporate dystopia. The HTU's members carved up the market into a few interdependent monopolies to prevent any one of them from gaining too much power over the others and becoming a new NanoTrasen, while removing any competition in their respective sectors.&lt;br /&gt;
&lt;br /&gt;
=== Ironhammer Security ===&lt;br /&gt;
Half army, half private police, the Ironhammer PMC is the largest armed force in the galaxy. Its Corporate Security branch provides security to individuals and enterprises and maintains order in the HTU, while the Expeditionary Fleets act as the Hansa's military, guarding it against foreign threats, and pursuing the Trade Union's interests beyond its borders.  &lt;br /&gt;
&lt;br /&gt;
=== Moebius Laboratories ===&lt;br /&gt;
The Corporate Wars saw the use of planet-killing bombs, hyperadaptive bioweapons, malware that froze entire societies in minutes, and all manners of other extremely destructive weaponry &amp;lt;!-- a colorful description would be nice --&amp;gt; by both sides. Technological development is now viewed with suspicion by most of the galaxy, but someone has to keep the armies and businessmen of the HTU supplied with high technology — namely the Moebius megacorporation, which dominates RnD, augumentation, medical science and healthcare, and theoretical research in the Hansa. They are one of the largest sponsors of expeditions into the Null Sector, seeking to recover OneStar technology and study anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Asters Guild ===&lt;br /&gt;
The heart of the Hansa economy, a collective of companies responsible for the lion's share of trade and small-scale manufacturing.&lt;br /&gt;
&lt;br /&gt;
=== Technomancer League ===&lt;br /&gt;
&lt;br /&gt;
=== Church of NeoTheology ===&lt;br /&gt;
A semi-Christian &amp;lt;!-- Yes, they ARE Christian, don't blaspheme the word of Lord Reere --&amp;gt; religious organization, born from NanoTrasen's fall. Based around the cruciform &amp;lt;!-- capitalization? --&amp;gt;, an implant that allows the bearer to be revived using cloning technology inherited from NanoTrasen, making them effectively immortal, while enforcing their doctrine of bodily purity by rejecting any implants, mutations, and other bodily modifications. Due to the chip on their shoulder from the Corporate war and their eagerness to spread they are viewed with disdain by the Hansa, but are too widespread to root out. &amp;lt;!-- I'm certain this segment is just paraphrasing an existing one, but I can't find it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uninvited Shipmates ==&lt;br /&gt;
&lt;br /&gt;
=== Excelsior ===&lt;br /&gt;
Communists living in the isolated Gagarin sector &amp;lt;!-- capitalization? --&amp;gt; who use implants to link themselves to a hivemind. Their aggressive expansion, disregard of free will and widespread infiltrator networks make them kill-on-sight everywhere in the galaxy. The only exception are the Technomancers, with whom they have a tense peace, and even occasional trade, dating back to a treaty after the collapse of the ACT.&lt;br /&gt;
&lt;br /&gt;
=== Danube Confederation / Predstraza ===&lt;br /&gt;
Once a promising union of Balkan nations, the Danube sector has since collapsed into a free-for-all between ethnic separatists, despots seeking to revive the old regime, and the IH expeditionary fleet sent to quell the endless stream of criminals and smugglers. Among these groups the planet of Predstraza is notable for being the home of Serbian Arms, a weapons manufacturer closely linked to the mercenary business.&lt;br /&gt;
&lt;br /&gt;
=== Founders ===&lt;br /&gt;
A loose network of terrorists that seek to re-establish planetary governments, as opposed to the interstellar megastates that have dominated humanity's history. Their unregulated use of psionics and populist rhetoric has made them a boogeyman in Hansa media.&lt;br /&gt;
&lt;br /&gt;
== Background Factions ==&lt;br /&gt;
&lt;br /&gt;
=== OneStar ===&lt;br /&gt;
&lt;br /&gt;
=== Oberth Republic ===&lt;br /&gt;
&amp;lt;!-- We have enough German statics (me) to justify their inclusion. They also have the most of any origin, so in they go. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alpha Centauri Technocracy ===&lt;br /&gt;
&amp;lt;!-- Won't be here, but are as a reminder to make a separate article. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NanoTrasen ===&lt;br /&gt;
The largest corporation ever and helmsman of humanity's (alleged) golden age, the prosperity and technological advancement of its rule were only matched by its carelessness and greed. Their nearly all-encompassing monopoly only ended with the Corporate Wars, when their remaining competitors formed the Syndicate of Corporations. Destroyed in a coup at the end of the war, becoming the Church of NeoTheology.&lt;br /&gt;
 &lt;br /&gt;
=== Other Hansa Corporations ===&lt;br /&gt;
&amp;lt;!-- Placed last because they're long. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Dai and Galpolka have practically nothing, and may as well be placed in a trivia section. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6425</id>
		<title>User:Lober</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6425"/>
		<updated>2025-06-27T18:59:56Z</updated>

		<summary type="html">&lt;p&gt;Lober: Moebius Laboratories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hi ==&lt;br /&gt;
(∪.∪ )...zzz&lt;br /&gt;
----&lt;br /&gt;
[[File:NeoTheology.png|64px|frameless]]STOP SCROLLING![[File:NeoTheology.png|64px|frameless]]&lt;br /&gt;
&lt;br /&gt;
:  ✟✟✟ DEUS wants to 👀see His people's👪 love💖 for Him, but they hide their crosses in fear!😓😨😢 ✟✟✟&lt;br /&gt;
&lt;br /&gt;
:  ☩ 🕊 Please, show Him that you are not afraid of showing your ⛪faith! 🕊 ☩&lt;br /&gt;
&lt;br /&gt;
:  ✝ Like👍 and share🤩 this post to share🔊 the message📨! ✝&lt;br /&gt;
&lt;br /&gt;
:  ✠ 🙏1 like1️⃣ = 1 fragged IHC🥓🙏 ✠&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
below is an attempt at a shorter faction overview.&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Hansa Trade Union ===&lt;br /&gt;
After their victory in the Corporate Wars the Syndicate reformed itself into an alliance of megacorporations, containing the vast majority of humanity. While promising freedom from the all-encompassing clutch of NanoTrasen the new order quickly turned into another corporate dystopia. The HTU's members carved up the market into a few interdependent monopolies to prevent any one of them from gaining too much power over the others and becoming a new NanoTrasen, while removing any competition in their respective sectors.&lt;br /&gt;
&lt;br /&gt;
=== Ironhammer Security ===&lt;br /&gt;
Half army, half private police, the Ironhammer PMC is the largest armed force in the galaxy. Its Corporate Security branch provides security to individuals and enterprises and maintains order in the HTU, while the Expeditionary Fleets act as the Hansa's military, guarding it against foreign threats, and pursuing the Trade Union's interests beyond its borders.  &lt;br /&gt;
&lt;br /&gt;
=== Moebius Laboratories ===&lt;br /&gt;
The Corporate Wars saw the use of planet-killing bombs, hyperadaptive bioweapons, malware that froze entire societies in minutes, and all manners of other extremely destructive weaponry &amp;lt;!-- a colorful description would be nice --&amp;gt; by both sides. Technological development is now viewed with suspicion by most of the galaxy, but someone has to keep the armies and businessmen of the HTU supplied with high technology — namely the Moebius megacorporation, which dominates RnD, augumentation, medical science and healthcare, and theoretical research in the Hansa. They are one of the largest sponsors of expeditions into the Null Sector, seeking to recover OneStar technology and study anomalies.&lt;br /&gt;
&lt;br /&gt;
=== Asters Guild ===&lt;br /&gt;
The heart of the Hansa economy, a collective of companies responsible for the lion's share of trade and small-scale manufacturing.&lt;br /&gt;
&lt;br /&gt;
=== Technomancer League ===&lt;br /&gt;
&lt;br /&gt;
=== Church of NeoTheology ===&lt;br /&gt;
A semi-Christian &amp;lt;!-- Yes, they ARE Christian, don't blaspheme the word of Lord Reere --&amp;gt; religious organization, born from NanoTrasen's fall. Based around the cruciform &amp;lt;!-- capitalization? --&amp;gt;, an implant that allows the bearer to be revived using cloning technology inherited from NanoTrasen, making them effectively immortal, while enforcing their doctrine of bodily purity by rejecting any implants, mutations, and other bodily modifications. Due to the chip on their shoulder from the Corporate war and their eagerness to spread they are viewed with disdain by the Hansa, but are too widespread to root out. &amp;lt;!-- I'm certain this segment is just paraphrasing an existing one, but I can't find it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uninvited Shipmates ==&lt;br /&gt;
&lt;br /&gt;
=== Excelsior ===&lt;br /&gt;
Communists living in the isolated Gagarin sector &amp;lt;!-- capitalization? --&amp;gt; who use implants to link themselves to a hivemind. Their aggressive expansion, disregard of free will and widespread infiltrator networks make them kill-on-sight everywhere in the galaxy. The only exception are the Technomancers, with whom they have a tense peace, and even occasional trade, dating back to a treaty after the collapse of the ACT.&lt;br /&gt;
&lt;br /&gt;
=== Danube Confederation / Predstraza ===&lt;br /&gt;
Once a promising union of Balkan nations, the Danube sector has since collapsed into a free-for-all between ethnic separatists, despots seeking to revive the old regime, and the IH expeditionary fleet sent to quell the endless stream of criminals and smugglers. Among these groups the planet of Predstraza is notable for being the home of Serbian Arms, a weapons manufacturer closely linked to the mercenary business.&lt;br /&gt;
&lt;br /&gt;
=== Founders ===&lt;br /&gt;
A loose network of terrorists that seek to re-establish planetary governments, as opposed to the interstellar megastates that have dominated humanity's history. Their unregulated use of psionics and populist rhetoric has made them a boogeyman in Hansa media.&lt;br /&gt;
&lt;br /&gt;
== Background Factions ==&lt;br /&gt;
&lt;br /&gt;
=== OneStar ===&lt;br /&gt;
&lt;br /&gt;
=== Oberth Republic ===&lt;br /&gt;
&amp;lt;!-- We have enough German statics (me) to justify their inclusion. They also have the most of any origin, so in they go. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alpha Centauri Technocracy ===&lt;br /&gt;
&amp;lt;!-- Won't be here, but are as a reminder to make a separate article. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NanoTrasen ===&lt;br /&gt;
The largest corporation ever and helmsman of humanity's (alleged) golden age, the prosperity and technological advancement of its rule were only matched by its carelessness and greed. Their nearly all-encompassing monopoly only ended with the Corporate Wars, when the remaining competitors formed the Syndicate of Corporations. Destroyed in a coup at the end of the war, becoming the Church of NeoTheology.&lt;br /&gt;
 &lt;br /&gt;
=== Other Hansa Corporations ===&lt;br /&gt;
&amp;lt;!-- Placed last because they're long. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Dai and Galpolka have practically nothing, and may as well be placed in a trivia section. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6424</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6424"/>
		<updated>2025-06-14T19:26:42Z</updated>

		<summary type="html">&lt;p&gt;Lober: Capital P. Previous: Updated EOTP with the armaments system.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items used by followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - The cornerstone of NeoTheology and mankind's salvation. Having one is necessary to be revived and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has 50 energy, the Preacher's cruciform has 80, and an Inquisitor's cruciform has 100.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[File:Ritualbook.png]]&lt;br /&gt;
 || '''Ritual Book''' - Contains litanies for quick access. The Preacher gets a unique golden variant, but the books contents are identical - you will only see the litanies you can use.&lt;br /&gt;
|- &lt;br /&gt;
|  &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Eye of the Protector [[file:EOTP.gif|64px]] =&lt;br /&gt;
&lt;br /&gt;
Also known as the EOTP, or simply the Eye. A unique structure located in the ritual room that rewards its followers for their faith with various benefits.&lt;br /&gt;
&lt;br /&gt;
The Eye will accumulate power over time based on the number of followers and Observation, which is increased by mobs being seen by Obelisks and Carrions being purged via baptism.&lt;br /&gt;
&amp;lt;!-- The sources of observation need to be double-checked, I can't fully grasp the code. --&amp;gt;&lt;br /&gt;
Once power is full a miracle will occur, granting a random effect and increasing Armament points by 125. These points are spent by Acolytes and higher to summon NT design disks and powerful gear. When purchasing an armament its price will be reduced (to a certain point) and the maximum armament points of the Eye will increase.&lt;br /&gt;
&lt;br /&gt;
Miracles:&lt;br /&gt;
&lt;br /&gt;
*Alert - detects antagonist location (only borer, carrion and blitz) and sends a vision to preacher, or a random disciple if there is none.&lt;br /&gt;
*Inspiration - positive breakdown for every NT on the ship. With 50% chance.&lt;br /&gt;
*Oddity - Spawns an NT oddity. This is a very strong oddity and can also be improved by the preacher's litany. It has the Holy Light perk, which you can read about [[Perks_ErisEn#NT_Oddity_Perks|here.]]&lt;br /&gt;
*Stat buff - Buffs random stats by 10 points for 20 minutes for every disciple on the ship.&lt;br /&gt;
*Material reward - Spawns some materials. Uranium, plasma and diamonds spawn in piles of 30, gold and silver in 60, and plasteel in a full stack of 120.&lt;br /&gt;
*Energy reward - regains cruciform energy for every NT.&lt;br /&gt;
&lt;br /&gt;
You can influence the type of miracle by making offerings. Only a preacher or an inquisitor can make offerings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|Divine intervention - Requests the Eye of the Protector for construction materials. You must offer 200 biomatter.&lt;br /&gt;
|-&lt;br /&gt;
|Holy guidance - Present your prayers to the Eye of the Protector. You must offer an oddity and 40 fruits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png|64px]]&lt;br /&gt;
[[File:Reader-on.png|64px]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png|64px]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|64px]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png|64px]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif|64px]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:cruciforge.gif|64px]] ||  Cruciform Forge - Used to craft cruciforms. To create 1 cruciform, a fixed number of resources is required - 10 biomatter, 5 plasteel and 2 gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
&lt;br /&gt;
== Common Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief'''|| Short litany, weakens pain much like a painkiller.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Semper invicta.&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger'''|| Litany of pilgrims, relieves you of some of your hunger but also deals a small amount of burn damage. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty'''|| Call for help, this can be heard by other NeoTheology believers.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
|'''Rejection'''&lt;br /&gt;
|Removes all foreign bodies from the user.&lt;br /&gt;
|Ad tollendum zizania a corpore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries'''|| Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Install Cruciform Upgrade'''&lt;br /&gt;
|This litany will command a cruciform upgrade to attach to follower's cruciform. Undressed follower must lie on altar and upgrade must be near them.&lt;br /&gt;
|Deum benedicite mihi voluntas in suum donum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Uninstall Cruciform Upgrade'''&lt;br /&gt;
|This litany will command cruciform upgrade to detach from cruciform. Follower must lie on altar.&lt;br /&gt;
|Deus meus ut quid habebant affectus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Commitment'''&lt;br /&gt;
|Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest.&lt;br /&gt;
|Unde ipse Dominus dabit vobis signum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Reincarnation'''&lt;br /&gt;
|Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one.&lt;br /&gt;
|Vetus moritur et onus hoc levaverit.&lt;br /&gt;
|-&lt;br /&gt;
|'''Deprivation'''&lt;br /&gt;
|Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.&lt;br /&gt;
|Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany.&lt;br /&gt;
If done not by Inquisitor, Reverend, or Acolyte, the resulting clone will have clone damage. &lt;br /&gt;
| Qui fuit, et crediderunt in me non morietur in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Make cruciform'''&lt;br /&gt;
|A ritual, that commands the cruciform forge to make a new empty cruciform. You must be in front of the cruciform forge for this litany to work.&lt;br /&gt;
|Nos nostrae initium creatores.&lt;br /&gt;
|-&lt;br /&gt;
|'''Activate door'''&lt;br /&gt;
|Commands nearby door to be locked or unlocked.&lt;br /&gt;
|Inlaqueatus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Repair door'''&lt;br /&gt;
|Repairs nearby door at the cost of biomatter.&lt;br /&gt;
|Redde quod periit.&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acolyte Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Epiphany'''&lt;br /&gt;
|Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings.&lt;br /&gt;
|In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Grace of Perseverance'''&lt;br /&gt;
| Gives a temporary increase to the stats '''&amp;quot;Mechanic&amp;quot;, &amp;quot;Cognition&amp;quot;''' and '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||Domine petra mea et robur meum et salvator meus Deus meus fortis meus sperabo in eo scutum meum et cornu salutis meae susceptor meus.&lt;br /&gt;
|-&lt;br /&gt;
|'''To Uphold the Holy Word'''&lt;br /&gt;
|  Gives a temporary increase to the stats '''&amp;quot;Robustness&amp;quot;''', '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||In Deo laudabo verbum in Domino praedicabo sermonem in Deo speravi non timebo quid faciat homo mihi.&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
|'''Order armaments'''&lt;br /&gt;
|Allows you to spend armament points to unlock a NT disk. You should be in front of the EOTP for this litany to work. &lt;br /&gt;
|Et qui non habet, vendat tunicam suam et emat gladium.&lt;br /&gt;
|-&lt;br /&gt;
|'''Search'''&lt;br /&gt;
|Allows you to locate follower. Can be used to find dead disciples. You should be in front of the EOTP for this litany to work.&lt;br /&gt;
|Ut ostenderet viam filio suo.&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. Does no actual harm. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Preacher Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Atonement'''&lt;br /&gt;
|Inflicts pain upon the target.&lt;br /&gt;
|Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine intervention'''&lt;br /&gt;
|Requests the Eye of the Protector for construction materials. Next miracle will be materials gift. You must offer 200 biomatter.&lt;br /&gt;
|Auxilium instaurarent domum tuam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Holy guidance'''&lt;br /&gt;
|Present your prayers to the Eye of the Protector. Next miracle will not be materials gift. You must offer an oddity and 40 fruits.&lt;br /&gt;
|Domine deus, lux via.&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine Blessing'''&lt;br /&gt;
|Increase an oddity's stats by a certain amount but reduce yours by half of that amount.&lt;br /&gt;
|Corpus Deus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Confirmation'''&lt;br /&gt;
|Ritual of assigning a disciple to a specific duty within the church. &lt;br /&gt;
&lt;br /&gt;
Unlocks job-specific litanies for a person.&lt;br /&gt;
|Misericordia et veritas non te deserant circumda eas gutturi tuo et describe in tabulis cordis tui...&lt;br /&gt;
|-&lt;br /&gt;
|'''Adoption'''&lt;br /&gt;
|Opens church doors for target disciple. Gives a disciple access to the clergy church doors.&lt;br /&gt;
|Dervans semitas iustitiae et vias sanctorum custodiens.&lt;br /&gt;
|-&lt;br /&gt;
|'''Ordination'''&lt;br /&gt;
|Opens clergy doors for target disciple. Gives a disciple access to the church doors.&lt;br /&gt;
|Gloriam sapientes possidebunt stultorum exaltatio ignominia.&lt;br /&gt;
|-&lt;br /&gt;
|'''Omission'''&lt;br /&gt;
|Removes all access from target disciple's cruciform.&lt;br /&gt;
|Via impiorum tenebrosa nesciunt ubi corruant.&lt;br /&gt;
|-&lt;br /&gt;
|'''Excommunication'''&lt;br /&gt;
|Strips target disciple of their rank and access. Shouldn\'t be used lightly.&lt;br /&gt;
|Excommunicatio &amp;lt;Target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
Never touch bioreactor without wearing a full set of bio armor, or you will die.&lt;br /&gt;
&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
[[File:NT bioreactor1.png|thumb|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:NT bioreactor off2.png|201x201px]][[File:NT bioreactor on.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, pipes must be cleaned. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:NT biogenerator1.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say or whisper them. You can even make macros.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Only Relief or Entreaty litanies activate even if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6423</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6423"/>
		<updated>2025-06-14T19:24:08Z</updated>

		<summary type="html">&lt;p&gt;Lober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items used by followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - The cornerstone of NeoTheology and mankind's salvation. Having one is necessary to be revived and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has 50 energy, the Preacher's cruciform has 80, and an Inquisitor's cruciform has 100.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[File:Ritualbook.png]]&lt;br /&gt;
 || '''Ritual Book''' - Contains litanies for quick access. The Preacher gets a unique golden variant, but the books contents are identical - you will only see the litanies you can use.&lt;br /&gt;
|- &lt;br /&gt;
|  &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Eye of the protector [[file:EOTP.gif|64px]] =&lt;br /&gt;
&lt;br /&gt;
Also known as the EOTP, or simply the Eye. A unique structure located in the ritual room that rewards its followers for their faith with various benefits.&lt;br /&gt;
&lt;br /&gt;
The Eye will accumulate power over time based on the number of followers and Observation, which is increased by mobs being seen by Obelisks and Carrions being purged via baptism.&lt;br /&gt;
&amp;lt;!-- The sources of observation need to be double-checked, I can't fully grasp the code. --&amp;gt;&lt;br /&gt;
Once power is full a miracle will occur, granting a random effect and increasing Armament points by 125. These points are spent by Acolytes and higher to summon NT design disks and powerful gear. When purchasing an armament its price will be reduced (to a certain point) and the maximum armament points of the Eye will increase.&lt;br /&gt;
&lt;br /&gt;
Miracles:&lt;br /&gt;
&lt;br /&gt;
*Alert - detects antagonist location (only borer, carrion and blitz) and sends a vision to preacher, or a random disciple if there is none.&lt;br /&gt;
*Inspiration - positive breakdown for every NT on the ship. With 50% chance.&lt;br /&gt;
*Oddity - Spawns an NT oddity. This is a very strong oddity and can also be improved by the preacher's litany. It has the Holy Light perk, which you can read about [[Perks_ErisEn#NT_Oddity_Perks|here.]]&lt;br /&gt;
*Stat buff - Buffs random stats by 10 points for 20 minutes for every disciple on the ship.&lt;br /&gt;
*Material reward - Spawns some materials. Uranium, plasma and diamonds spawn in piles of 30, gold and silver in 60, and plasteel in a full stack of 120.&lt;br /&gt;
*Energy reward - regains cruciform energy for every NT.&lt;br /&gt;
&lt;br /&gt;
You can influence the type of miracle by making offerings. Only a preacher or an inquisitor can make offerings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|Divine intervention - Requests the Eye of the Protector for construction materials. You must offer 200 biomatter.&lt;br /&gt;
|-&lt;br /&gt;
|Holy guidance - Present your prayers to the Eye of the Protector. You must offer an oddity and 40 fruits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png|64px]]&lt;br /&gt;
[[File:Reader-on.png|64px]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png|64px]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|64px]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png|64px]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif|64px]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:cruciforge.gif|64px]] ||  Cruciform Forge - Used to craft cruciforms. To create 1 cruciform, a fixed number of resources is required - 10 biomatter, 5 plasteel and 2 gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
&lt;br /&gt;
== Common Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief'''|| Short litany, weakens pain much like a painkiller.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Semper invicta.&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger'''|| Litany of pilgrims, relieves you of some of your hunger but also deals a small amount of burn damage. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty'''|| Call for help, this can be heard by other NeoTheology believers.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
|'''Rejection'''&lt;br /&gt;
|Removes all foreign bodies from the user.&lt;br /&gt;
|Ad tollendum zizania a corpore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries'''|| Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Install Cruciform Upgrade'''&lt;br /&gt;
|This litany will command a cruciform upgrade to attach to follower's cruciform. Undressed follower must lie on altar and upgrade must be near them.&lt;br /&gt;
|Deum benedicite mihi voluntas in suum donum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Uninstall Cruciform Upgrade'''&lt;br /&gt;
|This litany will command cruciform upgrade to detach from cruciform. Follower must lie on altar.&lt;br /&gt;
|Deus meus ut quid habebant affectus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Commitment'''&lt;br /&gt;
|Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest.&lt;br /&gt;
|Unde ipse Dominus dabit vobis signum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Reincarnation'''&lt;br /&gt;
|Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one.&lt;br /&gt;
|Vetus moritur et onus hoc levaverit.&lt;br /&gt;
|-&lt;br /&gt;
|'''Deprivation'''&lt;br /&gt;
|Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.&lt;br /&gt;
|Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany.&lt;br /&gt;
If done not by Inquisitor, Reverend, or Acolyte, the resulting clone will have clone damage. &lt;br /&gt;
| Qui fuit, et crediderunt in me non morietur in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Make cruciform'''&lt;br /&gt;
|A ritual, that commands the cruciform forge to make a new empty cruciform. You must be in front of the cruciform forge for this litany to work.&lt;br /&gt;
|Nos nostrae initium creatores.&lt;br /&gt;
|-&lt;br /&gt;
|'''Activate door'''&lt;br /&gt;
|Commands nearby door to be locked or unlocked.&lt;br /&gt;
|Inlaqueatus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Repair door'''&lt;br /&gt;
|Repairs nearby door at the cost of biomatter.&lt;br /&gt;
|Redde quod periit.&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acolyte Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Epiphany'''&lt;br /&gt;
|Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings.&lt;br /&gt;
|In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Grace of Perseverance'''&lt;br /&gt;
| Gives a temporary increase to the stats '''&amp;quot;Mechanic&amp;quot;, &amp;quot;Cognition&amp;quot;''' and '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||Domine petra mea et robur meum et salvator meus Deus meus fortis meus sperabo in eo scutum meum et cornu salutis meae susceptor meus.&lt;br /&gt;
|-&lt;br /&gt;
|'''To Uphold the Holy Word'''&lt;br /&gt;
|  Gives a temporary increase to the stats '''&amp;quot;Robustness&amp;quot;''', '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||In Deo laudabo verbum in Domino praedicabo sermonem in Deo speravi non timebo quid faciat homo mihi.&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
|'''Order armaments'''&lt;br /&gt;
|Allows you to spend armament points to unlock a NT disk. You should be in front of the EOTP for this litany to work. &lt;br /&gt;
|Et qui non habet, vendat tunicam suam et emat gladium.&lt;br /&gt;
|-&lt;br /&gt;
|'''Search'''&lt;br /&gt;
|Allows you to locate follower. Can be used to find dead disciples. You should be in front of the EOTP for this litany to work.&lt;br /&gt;
|Ut ostenderet viam filio suo.&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. Does no actual harm. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Preacher Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Atonement'''&lt;br /&gt;
|Inflicts pain upon the target.&lt;br /&gt;
|Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine intervention'''&lt;br /&gt;
|Requests the Eye of the Protector for construction materials. Next miracle will be materials gift. You must offer 200 biomatter.&lt;br /&gt;
|Auxilium instaurarent domum tuam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Holy guidance'''&lt;br /&gt;
|Present your prayers to the Eye of the Protector. Next miracle will not be materials gift. You must offer an oddity and 40 fruits.&lt;br /&gt;
|Domine deus, lux via.&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine Blessing'''&lt;br /&gt;
|Increase an oddity's stats by a certain amount but reduce yours by half of that amount.&lt;br /&gt;
|Corpus Deus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Confirmation'''&lt;br /&gt;
|Ritual of assigning a disciple to a specific duty within the church. &lt;br /&gt;
&lt;br /&gt;
Unlocks job-specific litanies for a person.&lt;br /&gt;
|Misericordia et veritas non te deserant circumda eas gutturi tuo et describe in tabulis cordis tui...&lt;br /&gt;
|-&lt;br /&gt;
|'''Adoption'''&lt;br /&gt;
|Opens church doors for target disciple. Gives a disciple access to the clergy church doors.&lt;br /&gt;
|Dervans semitas iustitiae et vias sanctorum custodiens.&lt;br /&gt;
|-&lt;br /&gt;
|'''Ordination'''&lt;br /&gt;
|Opens clergy doors for target disciple. Gives a disciple access to the church doors.&lt;br /&gt;
|Gloriam sapientes possidebunt stultorum exaltatio ignominia.&lt;br /&gt;
|-&lt;br /&gt;
|'''Omission'''&lt;br /&gt;
|Removes all access from target disciple's cruciform.&lt;br /&gt;
|Via impiorum tenebrosa nesciunt ubi corruant.&lt;br /&gt;
|-&lt;br /&gt;
|'''Excommunication'''&lt;br /&gt;
|Strips target disciple of their rank and access. Shouldn\'t be used lightly.&lt;br /&gt;
|Excommunicatio &amp;lt;Target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
Never touch bioreactor without wearing a full set of bio armor, or you will die.&lt;br /&gt;
&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
[[File:NT bioreactor1.png|thumb|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:NT bioreactor off2.png|201x201px]][[File:NT bioreactor on.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, pipes must be cleaned. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:NT biogenerator1.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say or whisper them. You can even make macros.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Only Relief or Entreaty litanies activate even if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6422</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=6422"/>
		<updated>2025-06-14T18:12:19Z</updated>

		<summary type="html">&lt;p&gt;Lober: Added the Bible to equipment and improved awkward wording there.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items used by followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - The cornerstone of NeoTheology and mankind's salvation. Having one is necessary to be revived and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has 50 energy, the Preacher's cruciform has 80, and an Inquisitor's cruciform has 100.&lt;br /&gt;
|- &lt;br /&gt;
|&lt;br /&gt;
[[File:Ritualbook.png]]&lt;br /&gt;
 || '''Ritual Book''' - Contains litanies for quick access. The Preacher gets a unique golden variant, but the books contents are identical - you will only see the litanies you can use.&lt;br /&gt;
|- &lt;br /&gt;
|  &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Eye of the protector [[file:EOTP.gif|64px]] =&lt;br /&gt;
&lt;br /&gt;
Eye of the protector or EOTP. A unique structure located in the ritual room that rewards its followers for their faith with various benefits.&lt;br /&gt;
How EOTP works:&lt;br /&gt;
&lt;br /&gt;
The reward is given for exceeding the power mark of an EOTP of more than 100, you can find out the power of an EOTP by examining it. &lt;br /&gt;
The rate of energy accumulation depends on observation, which is increased by installing obelisks throughout the ship.&lt;br /&gt;
After exceeding the energy parameter above 100, you are given a reward and the accumulated amount of energy is reset.&lt;br /&gt;
The rewards are not one-time and are issued every time the power parameter exceeds 100.&lt;br /&gt;
You can influence the probability of receiving a certain type of reward by making offerings of a certain type. Only a preacher or an inquisitor can make offerings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|Divine intervention - Requests the Eye of the Protector for construction materials. You must offer 200 biomatter.&lt;br /&gt;
|-&lt;br /&gt;
|Holy guidance - Present your prayers to the Eye of the Protector. You must offer an oddity and 40 fruits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Armaments - meaning design disks - weapons, utilities, everything that can be printed in biolathe.&lt;br /&gt;
*Alert - detects antagonist location (only borer, carrion and blitz) and sends a vision to preacher. If there is no preacher - then to random disciple.&lt;br /&gt;
*Inspiration - positive breakdown for every NT on the ship. With 50% chance.&lt;br /&gt;
*Oddity - Spawns an NT oddity. This is a very strong oddity and can also be improved by the preachers litany. It has a holy light perk, you can read about it here - [[Perks_ErisEn|perks]]&lt;br /&gt;
*Stat buff - Buffs random stats by 10 points for 20 minutes for every disciple on the ship.&lt;br /&gt;
*Material reward - Spawns some materials. Uranium, plasma and diamonds spawns in a pile of 30, gold and silver in 60, and plasteel in full stack of 120.&lt;br /&gt;
*Energy reward - regains cruciform energy for every NT.&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png|64px]]&lt;br /&gt;
[[File:Reader-on.png|64px]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png|64px]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|64px]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png|64px]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif|64px]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:cruciforge.gif|64px]] ||  Cruciform Forge - Used to craft cruciforms. To create 1 cruciform, a fixed number of resources is required - 10 biomatter, 5 plasteel and 2 gold.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
&lt;br /&gt;
== Common Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief'''|| Short litany, weakens pain much like a painkiller.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Semper invicta.&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger'''|| Litany of pilgrims, relieves you of some of your hunger but also deals a small amount of burn damage. || Panem nostrum cotidianum da nobis hodie.&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty'''|| Call for help, this can be heard by other NeoTheology believers.&lt;br /&gt;
Ignores stuttering.&lt;br /&gt;
| Deus meus ut quid dereliquisti me.&lt;br /&gt;
|-&lt;br /&gt;
|'''Rejection'''&lt;br /&gt;
|Removes all foreign bodies from the user.&lt;br /&gt;
|Ad tollendum zizania a corpore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries'''|| Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Install Cruciform Upgrade'''&lt;br /&gt;
|This litany will command a cruciform upgrade to attach to follower's cruciform. Undressed follower must lie on altar and upgrade must be near them.&lt;br /&gt;
|Deum benedicite mihi voluntas in suum donum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Uninstall Cruciform Upgrade'''&lt;br /&gt;
|This litany will command cruciform upgrade to detach from cruciform. Follower must lie on altar.&lt;br /&gt;
|Deus meus ut quid habebant affectus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Commitment'''&lt;br /&gt;
|Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest.&lt;br /&gt;
|Unde ipse Dominus dabit vobis signum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Reincarnation'''&lt;br /&gt;
|Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one.&lt;br /&gt;
|Vetus moritur et onus hoc levaverit.&lt;br /&gt;
|-&lt;br /&gt;
|'''Deprivation'''&lt;br /&gt;
|Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.&lt;br /&gt;
|Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Machinery Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany.&lt;br /&gt;
If done not by Inquisitor, Reverend, or Acolyte, the resulting clone will have clone damage. &lt;br /&gt;
| Qui fuit, et crediderunt in me non morietur in aeternum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Make cruciform'''&lt;br /&gt;
|A ritual, that commands the cruciform forge to make a new empty cruciform. You must be in front of the cruciform forge for this litany to work.&lt;br /&gt;
|Nos nostrae initium creatores.&lt;br /&gt;
|-&lt;br /&gt;
|'''Activate door'''&lt;br /&gt;
|Commands nearby door to be locked or unlocked.&lt;br /&gt;
|Inlaqueatus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Repair door'''&lt;br /&gt;
|Repairs nearby door at the cost of biomatter.&lt;br /&gt;
|Redde quod periit.&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Acolyte Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Epiphany'''&lt;br /&gt;
|Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings.&lt;br /&gt;
|In nomine Patris et Filii et Spiritus sancti.&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum.&lt;br /&gt;
|-&lt;br /&gt;
|'''Grace of Perseverance'''&lt;br /&gt;
| Gives a temporary increase to the stats '''&amp;quot;Mechanic&amp;quot;, &amp;quot;Cognition&amp;quot;''' and '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||Domine petra mea et robur meum et salvator meus Deus meus fortis meus sperabo in eo scutum meum et cornu salutis meae susceptor meus.&lt;br /&gt;
|-&lt;br /&gt;
|'''To Uphold the Holy Word'''&lt;br /&gt;
|  Gives a temporary increase to the stats '''&amp;quot;Robustness&amp;quot;''', '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. ||In Deo laudabo verbum in Domino praedicabo sermonem in Deo speravi non timebo quid faciat homo mihi.&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|-&lt;br /&gt;
|'''Order armaments'''&lt;br /&gt;
|Allows you to spend armament points to unlock a NT disk. You should be in front of the EOTP for this litany to work. &lt;br /&gt;
|Et qui non habet, vendat tunicam suam et emat gladium.&lt;br /&gt;
|-&lt;br /&gt;
|'''Search'''&lt;br /&gt;
|Allows you to locate follower. Can be used to find dead disciples. You should be in front of the EOTP for this litany to work.&lt;br /&gt;
|Ut ostenderet viam filio suo.&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. Does no actual harm. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Preacher Litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
|'''Atonement'''&lt;br /&gt;
|Inflicts pain upon the target.&lt;br /&gt;
|Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine intervention'''&lt;br /&gt;
|Requests the Eye of the Protector for construction materials. Next miracle will be materials gift. You must offer 200 biomatter.&lt;br /&gt;
|Auxilium instaurarent domum tuam.&lt;br /&gt;
|-&lt;br /&gt;
|'''Holy guidance'''&lt;br /&gt;
|Present your prayers to the Eye of the Protector. Next miracle will not be materials gift. You must offer an oddity and 40 fruits.&lt;br /&gt;
|Domine deus, lux via.&lt;br /&gt;
|-&lt;br /&gt;
|'''Divine Blessing'''&lt;br /&gt;
|Increase an oddity's stats by a certain amount but reduce yours by half of that amount.&lt;br /&gt;
|Corpus Deus.&lt;br /&gt;
|-&lt;br /&gt;
|'''Confirmation'''&lt;br /&gt;
|Ritual of assigning a disciple to a specific duty within the church. &lt;br /&gt;
&lt;br /&gt;
Unlocks job-specific litanies for a person.&lt;br /&gt;
|Misericordia et veritas non te deserant circumda eas gutturi tuo et describe in tabulis cordis tui...&lt;br /&gt;
|-&lt;br /&gt;
|'''Adoption'''&lt;br /&gt;
|Opens church doors for target disciple. Gives a disciple access to the clergy church doors.&lt;br /&gt;
|Dervans semitas iustitiae et vias sanctorum custodiens.&lt;br /&gt;
|-&lt;br /&gt;
|'''Ordination'''&lt;br /&gt;
|Opens clergy doors for target disciple. Gives a disciple access to the church doors.&lt;br /&gt;
|Gloriam sapientes possidebunt stultorum exaltatio ignominia.&lt;br /&gt;
|-&lt;br /&gt;
|'''Omission'''&lt;br /&gt;
|Removes all access from target disciple's cruciform.&lt;br /&gt;
|Via impiorum tenebrosa nesciunt ubi corruant.&lt;br /&gt;
|-&lt;br /&gt;
|'''Excommunication'''&lt;br /&gt;
|Strips target disciple of their rank and access. Shouldn\'t be used lightly.&lt;br /&gt;
|Excommunicatio &amp;lt;Target&amp;gt;!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
Never touch bioreactor without wearing a full set of bio armor, or you will die.&lt;br /&gt;
&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
[[File:NT bioreactor1.png|thumb|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:NT bioreactor off2.png|201x201px]][[File:NT bioreactor on.png|200x200px]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, pipes must be cleaned. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:NT biogenerator1.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say or whisper them. You can even make macros.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Only Relief or Entreaty litanies activate even if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Command_ErisEn&amp;diff=6421</id>
		<title>Command ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Command_ErisEn&amp;diff=6421"/>
		<updated>2025-06-14T16:58:07Z</updated>

		<summary type="html">&lt;p&gt;Lober: SM links changed to Pulsar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Department Command ==&lt;br /&gt;
''The most important people on the ship, normally.''&lt;br /&gt;
&lt;br /&gt;
All of those who have a seat at the Bridge are on this page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Captain.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the ship. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Pulsar_Engine_ErisEN|Guide to the Engine]], [[Banking_ErisEn|Guide to Banking]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:first_officer.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork|Paperwork]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Pulsar_Engine_ErisEN|Guide to the Engine]], [[Banking_ErisEn|Guide to Banking]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Banking ErisEn|Guide to Banking]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Expedition_overseer.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebius Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]], [[Banking ErisEn|Guide to Banking]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]], [[Banking ErisEn|Guide to Banking]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]], [[Banking_ErisEn|Guide to Banking]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Pulsar_Engine_ErisEN|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]], [[Banking ErisEn|Guide to Banking]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[Banking ErisEn|Guide to Banking]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=First_Officer_ErisEn&amp;diff=6420</id>
		<title>First Officer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=First_Officer_ErisEn&amp;diff=6420"/>
		<updated>2025-06-14T16:55:50Z</updated>

		<summary type="html">&lt;p&gt;Lober: SM link changed to Pulsar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = First officer.png&lt;br /&gt;
|jobtitle = First Officer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Do everything the captain is neglecting to do, but with less authority.&lt;br /&gt;
|guides = [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Pulsar_Engine_ErisEN|Guide to the Engine]], [[Banking_ErisEn|Guide to Banking]]&lt;br /&gt;
|quote = Report to FO Line for ID inspection.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The First Officer onboard the CEV &amp;quot;Eris&amp;quot; and the [[Captain_ErisEn|Captain]]'s right hand, you are in charge of changing of access levels, giving of PDAs and taking care of Ian. You are the Captain's most trusted companion and confidant, betraying him should have a ''really'' good reason&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
First and foremost, understand that you are subordinate to the Captain. You, like him, are an independent member of the Guild. Since your authority is ultimate, bar anyone in the Guild ([[Captain_ErisEn|Captain]], [[Merchant_ErisEn|Guild Merchant]], [[Guild_Technician_ErisEn|Guild Technician]], [[Guild_Miner_ErisEn|Guild Miners]]), you should act as an advisor to the Captain, and take over temporarily or permanently if the Captain is physically unfit, [[Excelsior_Infiltrator_ErisEn|mentally unfit]], unwilling, etc.&lt;br /&gt;
&lt;br /&gt;
Your radio has access to all the frequencies on the ship. By default, you should have command and security set on, but it's recommended to have the engineering, Moebius medical, Moebius science, and Guild frequencies on as well as they together make up all the major factions on the ship. In addition, if you have all the faction's frequencies on, you can whiff out mutiny faster and perhaps prevent a certain [[Captain_ErisEn|someone]] from getting [[Contractor_ErisEn|killed]], [[Excelsior_Infiltrator_ErisEn|kidnapped]], and/or [[Carrion_ErisEn|mutilated]].&lt;br /&gt;
&lt;br /&gt;
Whilst the Captain will be busy with Ironhammer, maintaining friendly relations between factions, preventing mutinies, you can step in and actually help out the various factions, making the Captain and by proxy, you, look better - doing this helps a lot in terms of the respect given to you by the factions onboard. Examples are, but not limited to:&lt;br /&gt;
*Helping chemistry and Moebius medical by making chemicals for them&lt;br /&gt;
*Helping get the Guild more things to sell and buy&lt;br /&gt;
*Helping the Moebius laboratories by getting them minerals from the guild, technology to research and deconstruct, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Don't stay in your dorm for too long unless you want assistants breaking into your office.&lt;br /&gt;
&lt;br /&gt;
*You don't have to insert your ID in the ID modification application as it only takes a target ID and checks if the person trying to change the access of an ID card has the proper access to do so.&lt;br /&gt;
&lt;br /&gt;
*You have all access.&lt;br /&gt;
&lt;br /&gt;
*You are effectively the Captain in all regards except with the actual Captain, only they can tell you what to do.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Captain_ErisEn&amp;diff=6419</id>
		<title>Captain ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Captain_ErisEn&amp;diff=6419"/>
		<updated>2025-06-14T16:54:22Z</updated>

		<summary type="html">&lt;p&gt;Lober: SM link changed to Pulsar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Captain.png&lt;br /&gt;
|jobtitle = Captain&lt;br /&gt;
|difficulty = Very Hard&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Lead your expedition to a discovery of glory, riches, or disaster.&lt;br /&gt;
|guides = [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Pulsar_Engine_ErisEN|Guide to the Engine]], [[Banking_ErisEn|Guide to Banking]]&lt;br /&gt;
|quote = WHY ARE THE ENGINES NOT FUELED!?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Captain - The most important crew member on the ship CEV &amp;quot;Eris&amp;quot;. He is a representative of the Asters' Guild (as is the [[Merchant_ErisEn|Merchant]] and [[First_Officer_ErisEn|First Officer]]), and has enormous influence as an example of an ideal administrator and coordinator. It was under his direction that CEV &amp;quot;Eris&amp;quot; was rebuilt from a prison ship to a modern research vessel for dangerous expeditions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
Before selecting this role, it is highly recommended that you read and understand &lt;br /&gt;
[[Agreement_ErisEn|The Agreement]], as it is the underlying context of the ship. Failure to do so invariably leads to a short and painful tenure in this role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! DO NOT SELECT OR ENABLE THIS ROLE IF YOU ARE NEW TO THE SERVER.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As Captain, your job is to set the function and direction of the ship and it's crew (preferably a productive and profitable one). As such it is recommended that on waking that you get into contact with the available heads of the various factions and let them know of your intentions in a clear manner.&lt;br /&gt;
&lt;br /&gt;
The [[Command_ErisEn|Heads of Staff]] are your main support and key asset, being your intermediaries in communication with the crew, and you should make sure that they trust you and vice-versa. If a Head is incompetent or you suspect them of being a hazard to your ship, you are free to hold a vote to replace them - the other Heads of Staff are '''''NOT''''' your employees (barring the First Officer) and do not have to obey you. Think twice before circumventing the removal procedure of a Head, especially without cause, as it can create a rebellion from, not only those loyal to the former Head, but the other Heads of Staff as well. You are only a single man, if your power wanes - so will your crew's loyalty&lt;br /&gt;
&lt;br /&gt;
Keep in mind that your character, the Captain, is a highly educated person and an honorary member of the Asters guild. Behave yourself, give thoughtful commands, without any &amp;quot;a-let's-thrust-it-in-gibber&amp;quot;, and other absolutely crazy instructions. Do not forget that such a crazy person could not have come so far. You personally own this ship, all debt aside; you are not a corporate lackey manager assigned to it by a board of directors, you are a successful businessman taking on a new, risky venture. Remember this when speaking to others.&lt;br /&gt;
&lt;br /&gt;
Also, you should be attentive to complaints of ordinary crew members and the overall situation on the ship. Your inaction may be what causes irreparable damage to the ship, or a general revolt by the crew, more than any of your heads. You should always be one step ahead of your potential detractors who will watch silently to see how to depose you. Not every job can be easily delegated, and though you are paying the crew, you may have to take action into your own hands to keep everything afloat.&lt;br /&gt;
&lt;br /&gt;
However, feel free to discuss something with the heads and ask them for advice. Sometimes it can really save the day. Periodically go and check with the departments to personally evaluate their activities. You should not sit on the bridge or in the cabin for the whole round, fearing for your card with full access - for one, there is a gun in your locker for a reason, and for another, personal oversight can make your staff more likely to stay in their own workstations instead of wander aimlessly through the tunnels. Moreover, when your subordinates see that you personally keep everything in control, your authority in their eyes can grow.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Do not attempt to fix all problems immediately and personally - prioritize and delegate tasks where possible. Some problems stem from others, such as a disorderly section being the result of an incompetent Head. Replacing that Head with a more competent underling could potentially bring the section back into line as the new Head sets a better example for the crew.&lt;br /&gt;
&lt;br /&gt;
* If the [[First Officer_ErisEn|First Officer]] is slacking off away from their desk remind them that their job is to be the right hand that manages to make your orders possible. Have them negotiate and oversee a construction project or herd the vagabonds in a more productive direction.&lt;br /&gt;
&lt;br /&gt;
* It would not hurt to personally inspect the brig to make sure that the Ironhammer Lieutenant did not turn it into a death camp and that the prisoners have food and no dangerous items. Commandeer Ironhammer Operatives if there need to be more guards than the group the the Lieutenant has already assigned, granting additional access where necessary.&lt;br /&gt;
&lt;br /&gt;
* As a rule, special instructions for the heads of Moebius and Technomancers are not required. Just remind them that they are responsible for all the actions of their subordinates. But you can come back with an inspection after some time to check the functionality of the departments and the execution of the instructions given by you.&lt;br /&gt;
&lt;br /&gt;
* Order the [[AI_ErisEn|AI]] ​​to report all violations of the law at the station, report the names of victims and suspects, if any. Report all accidents at the station. Lock all unused external airlocks, Incinerator, AI Upload, Storage and Crematory.&lt;br /&gt;
&lt;br /&gt;
* You have two bank accounts; your default one receives no salary and starts with 0 credits, but your departmental account starts with 2 million credits and pays Ironhammer and Technomancers. It may be necessary to use this account to keep the ship functioning (such as replacement in the case of delaminating engine, or arming the crew against Serbians.) Be careful to not withdraw too much, because one missed paycheck will likely make your security staff want to remove you - inversely, well-applied money can buy loyalty from Vagabonds or other crew in the case of Ironhammer being compromised by shapeshifters or saboteurs. Account information can be found in notes as always.&lt;br /&gt;
&lt;br /&gt;
* Remember that your all-access extends to the computer systems as well, and you may be the only one in the position to change ID access, or more importantly, activate the shield systems when meteors threaten the ship. It would be prudent to keep a laptop on yourself at all times, or at least the tablet that can be found inside of your office.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=6418</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=6418"/>
		<updated>2025-06-14T16:53:02Z</updated>

		<summary type="html">&lt;p&gt;Lober: SM links changed to Pulsar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from investments by NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Captain.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the ship. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First_officer.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and execute terms of their agreement. Basically - carry out the orders of the Captain, however the Commander's word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_inspector.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_medic.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Bio-Engineer_ErisEn]]&amp;lt;br/&amp;gt;[[Bio-Engineer_ErisEn|Moebius Bio-Engineer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Provide biological and genetic modifications to paying customers&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Genetics ErisEn|Guide to Genetics]],[[Aberrant Organs ErisEn|Guide to Aberrant Organs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisEn]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisEn|Moebius Psychiatrist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Helps you out with talking about your problems.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Expedition_overseer.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebius Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Moebius_scientist.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebius Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Moebius_roboticist.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebius Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the myriad of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Pulsar_Engine_ErisEN|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine, thrusters, shields, and atmospherics while making sure they stay online.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Pulsar_Engine_ErisEN|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Aster's Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.&amp;lt;!-- Job Photo   --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to get by.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship. Assist others to get paid. This job's difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy-Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide To Roach Ranching ErisEn|How To Roach Ranch]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Artist..png|64px|link=Clown_ErisEn]]&amp;lt;br/&amp;gt;[[Clown_ErisEn|Club Artist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Create art for the betterment of the crew's sanity. Or for personal riches.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Sanity_ErisEn|Sanity, Insight, and Oddities]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the ship. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Antagonists =&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Their objectives are many but none are pleasant.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Contractor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[File: Serbian_arms.png|32px|link=Serbian_Mercenary_ErisEn]][[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior-32.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SpiderCore.png|64px|link=Carrion_ErisEn]]&amp;lt;br/&amp;gt; [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Complete your objectives, finish contracts, or brick the server by spawning too many spiders.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:blitzshell.png|64px|link=Blitzshell_ErisEn]]&amp;lt;br/&amp;gt; [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish contracts and upgrade yourself. Protect your employers interests. Defend yourself at all cost.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:borer.png|64px|link=Borer_ErisEn]]&amp;lt;br/&amp;gt; [[Borer_ErisEn|Cortical Borer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Infect a human or monkey, reproduce and try and keep the host alive.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=General_Guides_ErisEn&amp;diff=6417</id>
		<title>General Guides ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=General_Guides_ErisEn&amp;diff=6417"/>
		<updated>2025-06-14T16:51:22Z</updated>

		<summary type="html">&lt;p&gt;Lober: Added the pulsar guide. PS: A unique icon would be good.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Ironhammer&lt;br /&gt;
 | color      = 000080&lt;br /&gt;
 | title      = Ironhammer Security&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; Please read [[Agreement ErisEn|the Agreement]] to familiarize yourself with the laws aboard CEV &amp;quot;Eris&amp;quot;&lt;br /&gt;
[[File:ship.png|frameless|upright=1|link=Agreement ErisEn|The Agreement|alt=|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Agreement ErisEn|'''The Agreement''']] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lamia.png|frameless|upright=1|link=Enforcement Guide ErisEn|IHS Enforcement Handbook|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Enforcement Guide ErisEn|IHS Handbook]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{Moebius&lt;br /&gt;
 | color      = 8B008B&lt;br /&gt;
 | title      = Moebius Laboratories&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:HealthScanner.png|frameless|upright=1|link=Medicine ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Medicine ErisEn|Medicine Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Brain.png|frameless|upright=1|link=Surgery ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Surgery ErisEn|Surgery Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chemistry.png|frameless|upright=1|link=Guide to Chemistry ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Chemistry ErisEn|Chemistry Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Borg.png|frameless|upright=1|link=Guide to Moebius Labs ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Moebius Labs ErisEn|All in one Science Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Monkey.png|frameless|upright=1|link=Genetics ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics ErisEn|Genetics Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{Technomancer&lt;br /&gt;
 | color      = FFD700&lt;br /&gt;
 | title      = &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Techomancer League&amp;lt;/span&amp;gt;&lt;br /&gt;
 | content    =  &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Wrench.png|frameless|upright=1|link=Guide To Technomancy ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide To Technomancy ErisEn|Construction Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CableCoils.png|frameless|upright=1|link=Pulsar Engine ErisEN|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Pulsar_Engine_ErisEN|Pulsar Engine and Power Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Supermattersmall.gif|frameless|upright=1|link=Supermatter Engine ErisEn|alt=|20px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Supermatter Engine ErisEn|Old Engine and Thrusters Guide]] &amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{Guild&lt;br /&gt;
 | color      = FF8C00&lt;br /&gt;
 | title      = Aster's Guild&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:spacecash64.png|frameless|upright=1|link=Guide to Profits ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Profits ErisEn|How to make money]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Junk Tractor Beam ErisEn|Junk Tractor Beam]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Trade Beacon ErisEn|Trade Beacon]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Deep Mining ErisEn|Deep mining]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{NeoTheology&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Church of NeoTheology&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; &lt;br /&gt;
[[File:nt_obelisk.gif|frameless|upright=1|link=Guide to Neotheology ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Neotheology ErisEn|NeoTheology Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{General&lt;br /&gt;
 | color      = 006699&lt;br /&gt;
 | title      = General Guides&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:sanity.png|frameless|upright=1|link=Sanity ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sanity ErisEn|Sanity and Insight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StatsbookBigger.png|frameless|upright=1|link=Stats ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Stats ErisEn|Stats and Skills]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:omegabook.png|frameless|upright=1|link=Perks ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Perks ErisEn|Perks]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RoachBurger64.png|frameless|upright=1|link=List of Cooking Recipes ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[List of Cooking Recipes ErisEn|Cooking Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Shaker.png|frameless|upright=1|List of Drinking Recipes ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[List of Drinking Recipes ErisEn|Drinking Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:akms.png|frameless|upright=1|link=List of Firearms|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[List of Firearms|List of Firearms]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:beacon.png|frameless|upright=1|link=Uplink ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Uplink ErisEn|The Uplink]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{General&lt;br /&gt;
 | color      = 006699&lt;br /&gt;
 | title      = Role Play Guides&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:PaperTray.png|frameless|upright=1|link=Paperwork|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Paperwork|Paperwork]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OneStarDrone.png|frameless|upright=1|link=Trial Guide|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Trial Guide|Setting up a Trial]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:4.png|frameless|upright=1|link=Main Page ErisEn|Back to Maine Page|alt=|80px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:General_Guides_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_To_Technomancy_ErisEn&amp;diff=6416</id>
		<title>Guide To Technomancy ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_To_Technomancy_ErisEn&amp;diff=6416"/>
		<updated>2025-06-14T16:42:45Z</updated>

		<summary type="html">&lt;p&gt;Lober: SM link changed to Pulsar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Warning: Items marked with a check are verified to work.'''&lt;br /&gt;
&lt;br /&gt;
'''Second Warning: Troubleshooting Procedures still being worked on.'''&lt;br /&gt;
&lt;br /&gt;
[[File:Technomancers.png|400px|right|Technomancer League]]&lt;br /&gt;
&lt;br /&gt;
=Technomancers=&lt;br /&gt;
&lt;br /&gt;
The Technomancers and their Exultant were hired by the Captain to maintain the equipment and engine of the CEV &amp;quot;Eris.&amp;quot; They were given the engineering section of the ship as their home for the journey. As per the agreement, the Technomancers will keep the ship's hull integrity and power at maximum capacity while repairing any hull breaches with no payment given aside from their salary. However, Technomancers may charge for cosmetic repairs or new additions to the vessel. For more information on the Technomancers, please see [[Lore_basics_ErisEn#Technomancers_League|The Technomancer League]]&lt;br /&gt;
&lt;br /&gt;
If you are looking how to set up the engine see this&lt;br /&gt;
[[Pulsar_Engine_ErisEN| Guide to the Engine]]&lt;br /&gt;
&lt;br /&gt;
=Construction=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All Technomancers and their Exultant must know how to build and repair the ship. This section will give you the knowledge of construction, deconstruction, and repair for anyone even the lowly vagabond to learn the basics of Technomancy.&lt;br /&gt;
&lt;br /&gt;
To open the crafting menu, click on the materials in your hands (Steel, Plasteel, etc) and you will be given a new window with information on what resources you will need to construct what item, be they Girders or airlocks.&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
===Useful Machines===&lt;br /&gt;
&lt;br /&gt;
This section is for explanation of the devices located in the engine room. These are the shield generator, emergency shield projector, and emitters.&lt;br /&gt;
&lt;br /&gt;
*'''Emitter:''' Mostly used to heat up the Supermatter in the engine for the creation of energy. If it is set in place, you can use a wrench to unwrench it to move it around and rotate it. To set it in place, you must wrench it to the ground and then weld it.&lt;br /&gt;
&lt;br /&gt;
*'''Shield Generator:''' Not to be confused with the Shield that protects the ship, these are portable generators that can be activated to put up a shield wall that will prevent projectiles and people from passing through it.&lt;br /&gt;
&lt;br /&gt;
*'''Emergency Shield Projector:''' This device will project shields on the exterior of a hull breach to allow technomancers to repair hull damage without risk of venting atmosphere when the shield is either not powered on, or does not have atmospheric containment enabled.&lt;br /&gt;
&lt;br /&gt;
*'''Radiation Collection Array:''' Used to collect energy from radiation '''Currently has no use'''&lt;br /&gt;
&lt;br /&gt;
===Wall Mounted Devices===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Wall Mountings&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Construction&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; | Requires&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|Power APC [[file:verified.png|20px]]|| 2xSteel Sheets, Power Cell (5000L), Wrench, Cable Coils, Screwdriver, Crowbar, Power Control Circuit Card ||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use Steel Sheets to make an APC frame and use the frame on the wall you want it on.&lt;br /&gt;
# Add wire to the assembly.&lt;br /&gt;
#  Add the APC Circuit Board (Power Control) to the assembly. &lt;br /&gt;
# Screwdriver the assembly.&lt;br /&gt;
# Add powercell to assembly.&lt;br /&gt;
# Use crowbar to shut.&lt;br /&gt;
# Use an ID card to open the APC and turn the main beaker on.&lt;br /&gt;
{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Swipe card to unlock APC&lt;br /&gt;
# Remove the power cell.&lt;br /&gt;
# Screwdriver the assembly.&lt;br /&gt;
# Use Crowbar to lift the floorboards in front of the APC.&lt;br /&gt;
# Wirecut the assembly.&lt;br /&gt;
# Crowbar the assembly to remove the control. &lt;br /&gt;
# Use the welder to remove the APC from the wall.&lt;br /&gt;
# (Optional) Wrench the frame to remove it.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
|Air Alarm [[file:verified.png|20px]]|| 2xSteel Sheets, Cable Coils, Screwdriver, Air Alarm Electronics Circuit Board || &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use Steel to make an air alarm frame and use the frame on the wall you want it on.&lt;br /&gt;
#  Insert the air alarm electronics to the assembly.&lt;br /&gt;
# Wire the assembly.&lt;br /&gt;
# Screwdriver to complete.&lt;br /&gt;
{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Use Screwdriver to open the cover.&lt;br /&gt;
# Wirecut the assembly.&lt;br /&gt;
# Pry out the circuit with crowbar.&lt;br /&gt;
# Use Wrench to remove the air alarm from the wall.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
| '''CURRENTLY BROKEN''' Fire Alarm|| 2xSteel Sheets, Cable Coil, Screwdriver, Fire Alarm Electronics ||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:steel.png]] Use the metal and make an air alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the electronics.&lt;br /&gt;
# Wire with cables.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Open the cover.&lt;br /&gt;
# Wirecut the assembly.&lt;br /&gt;
# Pry out the circuit.&lt;br /&gt;
# Remove the air alarm from the wall.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
| Light Fixture [[file:verified.png|20px]]|| 2xSteel Sheets, Cable Coils, Screwdriver ||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use Steel to make an light fixture frame or small light fixture frame and use the frame on the wall you want it on.&lt;br /&gt;
# Wire the assembly.&lt;br /&gt;
# Screwdriver to complete.&lt;br /&gt;
# Add a light tube for large frame or a lightbulb for small frame.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| Security Camera || Camera Assembly, Cable Coils, Screwdriver, Wrench, Welder ||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Drop the camera assembly infront of the wall you would like it to be.&lt;br /&gt;
# Wrench the camera assembly.&lt;br /&gt;
# Weld the camera into place.&lt;br /&gt;
# Add the wiring.&lt;br /&gt;
# (Optional) Add any additional upgrades.&lt;br /&gt;
# Screwdriver to complete and set networks / direction.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| Wall-mounted Sign [[file:verified.png|20px]]|| Screwdriver || Use screwdriver to place on wall or remove.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Structural==&lt;br /&gt;
&lt;br /&gt;
===Flooring===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Flooring&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Construction&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; | Materials&lt;br /&gt;
!Tools&lt;br /&gt;
! Method&lt;br /&gt;
|-&lt;br /&gt;
| Lattice [[file:verified.png|20px]]|| 1x Rod &lt;br /&gt;
| Welding tool||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{Divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# With rods in hand, click on empty space tile.&lt;br /&gt;
Used as a basis for plating. {{Divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Use a welder to deconstruct the lattice into a rod. &lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
| Catwalk [[file:verified.png|20px]]|| 2x Rod &lt;br /&gt;
|||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{Divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# With rods in hand, click on lattice or plating.&lt;br /&gt;
Used as a more permanent structure over open spaces or to leave underfloor piping and wiring visible.{{Divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Use a welder to deconstruct the catwalk into a rod. {{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
| UnderPlating [[file:verified.png|20px]]|| 1xSteel &lt;br /&gt;
'''OR'''&lt;br /&gt;
&lt;br /&gt;
1xPlasteel&lt;br /&gt;
| Welding tool &lt;br /&gt;
Crowbar&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use Steel or Plasteel on lattice.&lt;br /&gt;
''Blocks air and can be used for further construction.''&lt;br /&gt;
&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use welder on the plating.&lt;br /&gt;
# Use crowbar on the plating to deconstruct into Steel.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Repair|color=#abffaa}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use a welder to repair the plating{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
| Floor [[file:verified.png|20px]]|| 1xAny floor tile &lt;br /&gt;
|Crowbar||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# Use any floor tile on plating.&lt;br /&gt;
''Floor tiles cover up wires and pipes.''&lt;br /&gt;
''You can also construct wooden and other floors the same way.''{{divhide|end}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Walls===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; | Walls&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Construction&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; | Requires&lt;br /&gt;
!Tools&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| Regular Wall [[file:verified.png|20px]]|| 4xSteel &lt;br /&gt;
'''OR''' &lt;br /&gt;
&lt;br /&gt;
2x Steel and any 2x stacked material.  &lt;br /&gt;
|&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
#  Use Steel to make wall girders.&lt;br /&gt;
# Use Steel or Plasteel on the girders to make the wall.&lt;br /&gt;
{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Welder. &lt;br /&gt;
# Wrench the remaining girder.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced Wall [[file:verified.png|20px]]|| 2xSteel, 4xPlasteel &lt;br /&gt;
'''OR''' &lt;br /&gt;
&lt;br /&gt;
5x/3x[[File:steelsheets.png]] 2x[[File:rods.png]] 4x Any Material  &lt;br /&gt;
|&lt;br /&gt;
|  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:steelsheets.png]] Use the crafting menu to construct wall girders/low wall girders.&lt;br /&gt;
# [[File:rods.png]] Use rods to prepare the girder for reinforcing.&lt;br /&gt;
# Use your desired material to reinforce the wall with.&lt;br /&gt;
# Use your desired material to finish the wall.&lt;br /&gt;
{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}&lt;br /&gt;
# Wirecutters.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Welder. &lt;br /&gt;
# Crowbar.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Welder.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wirecutters.&lt;br /&gt;
# Wrench the remaining girder.&lt;br /&gt;
&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Glass===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Glass&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Construction&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; | Requires&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|Glass Pane [[file:verified.png|20px]]|| 1x[[File:Glass.png]]/[[File:Pglass.png]] [[File:screwdriver_tool.png]] || &lt;br /&gt;
{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:Glass.png]] Click on the glass sheet, select &amp;quot;Single Window&amp;quot; / Apply the glass directly to a grille.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Secure the window into place with a screwdriver.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:screwdriver_tool.png]] Unsecure the window with a screwdriver.&lt;br /&gt;
# [[File:wrench.png]] Use a wrench to reclaim the glass.&lt;br /&gt;
|-&lt;br /&gt;
|Full Glass Window[[file:verified.png|20px]]|| 6x[[File:Glass.png]]/[[File:Pglass.png]] [[File:screwdriver_tool.png]]||&lt;br /&gt;
{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
#  Face the empty low wall.&lt;br /&gt;
# [[File:Glass.png]] Click on the glass sheet, select &amp;quot;full window&amp;quot;.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Secure the window into place with a screwdriver.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:screwdriver_tool.png]] Unsecure the window with a screwdriver.&lt;br /&gt;
# [[File:wrench.png]] Use a wrench to reclaim the glass.&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Glass Pane|| 1x[[File:Glass_r.png]]/[[File:Pglass_r.png]] [[File:screwdriver_tool.png]] [[File:crowbar.png]]||&lt;br /&gt;
{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:Glass_r.png]] Click on the reinforced glass sheet, select &amp;quot;single window&amp;quot; / Apply the glass directly to a grille.&lt;br /&gt;
# RMB will allow you to rotate the window pane as desired.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver to secure window frame to the floor.&lt;br /&gt;
# [[File:crowbar.png]] Use a crowbar to pry window into the frame.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver again to secure window in the frame.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver to unsecure window from its frame.&lt;br /&gt;
# [[File:crowbar.png]] Use a crowbar to pry window out of its frame.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver again to unsecure window frame from the floor.&lt;br /&gt;
# [[File:wrench.png]] Use a wrench to reclaim the glass.&lt;br /&gt;
|-&lt;br /&gt;
|Reinforced Full Window [[file:verified.png|20px]]||6x[[File:Glass_r.png]]/[[File:Pglass_r.png]] [[File:screwdriver_tool.png]] [[File:crowbar.png]]|| &lt;br /&gt;
{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
#  Face the empty low wall.&lt;br /&gt;
# [[File:Glass_r.png]] Click on the reinforced glass sheet, select &amp;quot;full window&amp;quot;.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver to secure window frame to the floor.&lt;br /&gt;
# [[File:crowbar.png]] Use a crowbar to pry window into the frame.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver again to secure window in the frame.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver to unsecure window from its frame.&lt;br /&gt;
# [[File:crowbar.png]] Use a crowbar to pry window out of its frame.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Use a screwdriver to unsecure window frame from the floor.&lt;br /&gt;
# [[File:wrench.png]] Use a wrench to reclaim the glass.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Airlocks===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 75%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Airlocks &amp;amp; Doors&lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;150px&amp;quot; | Construction&lt;br /&gt;
! width=&amp;quot;200px&amp;quot; | Requires&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
|Airlock|| 4x[[File:steelsheets.png]] 1x[[File:Glass_r.png]] [[File:screwdriver_tool.png]] [[File:wrench.png]] [[File:CableCoils.png]] [[File:airlockcircuit.png]] ||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:steelsheets.png]] Use steel to make an airlock assembly.&lt;br /&gt;
# [[File:wrench.png]] Wrench airlock assembly in place. &lt;br /&gt;
# (Optional) [[File:pen.png]] Use a pen to name the airlock. &lt;br /&gt;
# (Optional) [[File:Glass_r.png]] Add reinforced glass to make a glass airlock.&lt;br /&gt;
# [[File:CableCoils.png]] Add wires to assembly.&lt;br /&gt;
# [[File:airlockcircuit.png]] Unlock the airlock control board with an ID card, and use it in hand to set the access levels.&lt;br /&gt;
# [[File:airlockcircuit.png]] Add airlock electronics to assembly.&lt;br /&gt;
# [[File:screwdriver_tool.png]] Screwdriver to finish.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:screwdriver_tool.png]] Screwdriver the door.&lt;br /&gt;
# [[File:multitool.png]]/[[File:wirecutters.png]]Use multitool and wirecutters to disable everything except the doorbolts as detailed. Doorbolts must be up for this to work.&lt;br /&gt;
# [[File:weldingtool.png]] Weld the door shut.&lt;br /&gt;
# [[File:crowbar.png]] Crowbar the electronics out. (if the door is electrified, this won't work for some reason)&lt;br /&gt;
# [[File:wirecutters.png]] Use Wirecutters to cut the wires out.&lt;br /&gt;
# [[File:wrench.png]] Unsecure it with a wrench.&lt;br /&gt;
# [[File:weldingtool.png]] Weld it to deconstruct to metal plates.&lt;br /&gt;
&lt;br /&gt;
If the airlock is unpowered and the bolts are down:&lt;br /&gt;
# [[File:fireaxe.png]] Hit the airlock with a fire axe or other weapon to break it.&lt;br /&gt;
# [[File:weldingtool.png]] Use a welder to cut the door bolts.&lt;br /&gt;
# [[File:Brokenairlock.png]] Follow the steps above.&lt;br /&gt;
&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
|Emergency Shutter|| 4x[[File:steelsheets.png]] [[File:wrench.png]] [[File:CableCoils.png]] [[File:airlockcircuit.png]]||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:steelsheets.png]] Use steel to make an airlock assembly.&lt;br /&gt;
# [[File:wrench.png]] Wrench airlock assembly in place. &lt;br /&gt;
# [[File:CableCoils.png]] Add wires to assembly.&lt;br /&gt;
# [[File:airlockcircuit.png]] Add air alarm circuit board to assembly.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:screwdriver_tool.png]] Screwdriver the shutter to open it's hatch.&lt;br /&gt;
# [[File:weldingtool.png]] Weld the shutter closed.&lt;br /&gt;
# [[File:crowbar.png]] Crowbar the Electronics out.&lt;br /&gt;
# [[File:wrench.png]] Wrench the shutter assembly to unsecure it.&lt;br /&gt;
# [[File:weldingtool.png]] Weld the unsecured assembly to disassemble it into sheets of metal.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|-&lt;br /&gt;
|Window Door|| 5x[[File:Glass_r.png]] 4x[[File:rods.png]] [[File:wrench.png]] [[File:CableCoils.png]] [[File:screwdriver_tool.png]] [[File:crowbar.png]] [[File:airlockcircuit.png]] ||  &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Construction|color=#34454C}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:Glass_r.png]] Click on reinforced glass and click &amp;quot;windoor.&amp;quot;&lt;br /&gt;
# [[File:wrench.png]] Use a wrench to secure.&lt;br /&gt;
# [[File:rods.png]] (Optional) Add rods to make a secure windoor&lt;br /&gt;
# [[File:CableCoils.png]] Add wires&lt;br /&gt;
# [[File:airlockcircuit.png]] Unlock the airlock control board with an ID card, and use it in hand to set the access levels.&lt;br /&gt;
# [[File:airlockcircuit.png]] Add airlock control board to assembly.&lt;br /&gt;
# [[File:crowbar.png]] Use a crowbar to finish the assembly.&lt;br /&gt;
{{divhide|end}} &amp;lt;span style=&amp;quot;color:#000000&amp;quot;&amp;gt;{{divhide|Deconstruction|color=#B28176}}&amp;lt;/span&amp;gt;&lt;br /&gt;
# [[File:fireaxe.png]] Grab something robust.&lt;br /&gt;
# [[File:Monkey.png]] Apply repeatedly into the windoor.&lt;br /&gt;
# [[File:Monkey2.png]] Spare no prisoners.&lt;br /&gt;
&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Laying Pipes==&lt;br /&gt;
&lt;br /&gt;
PUT TEXT HERE&lt;br /&gt;
&lt;br /&gt;
==Troubleshooting==&lt;br /&gt;
As with many things, they break and it is always best to have an idea on how to repair them. This section will go over some basic trouble shooting methods for specific things that technomancers may experience through their shift.&lt;br /&gt;
&lt;br /&gt;
* Thrusters malfunctioning&lt;br /&gt;
** If you are not receiving fuel or if your ship is not burning, check the valves to each thruster and make sure they're open&lt;br /&gt;
** Make sure you are sending plasma into the thrusters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Engine malfunctioning or deliminating&lt;br /&gt;
** Check for loose cooling pipes or damaged ones.&lt;br /&gt;
** If you are running a plasma loop, make sure the emitter is on and no other gas but plasma is in the SM chamber.&lt;br /&gt;
** Space the SM core. (Note: Turn off the shields before spacing the SM core, or you will end up blowing up the entire engine area of the ship.)&lt;br /&gt;
** Make sure the waste pipes are properly functioning and plasma is being properly filtered back into the cooling system.&lt;br /&gt;
** &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Broken airlocks&lt;br /&gt;
** Use a crowbar on the damaged airlock to remove the broken electronics, then proceed to replace the electronics with new ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Hull Breaches&lt;br /&gt;
** Contain the breach before you begin work, use inflatables to create a small wall and door for you to access freely or use the shield projectors. Otherwise you may risk making the breach affect multiple areas of the ship.&lt;br /&gt;
** Enable Shield Containment and you should be able to not worry about breaches. However it is best to repair breaches in possible event someone disables shield or power fails through EMP.&lt;br /&gt;
&lt;br /&gt;
* Gravity Generator Damaged or (destroyed)&lt;br /&gt;
** Use a welder on the gravity generator to repair it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Shield Generator Damaged or Destroyed&lt;br /&gt;
** You can order shield generator board and rebuild it now. When shield generator is destroyed, should drop a board.&lt;br /&gt;
** Right click an examine after setting up the machine frame, wiring, and placing the generator board into the machine frame to determine what you need.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Repairing APC&lt;br /&gt;
** If an APC appears to be malfunctioning, you can replace the electronics or disassemble the APC and reassemble to repair the issues if the electronics are still intact.&lt;br /&gt;
&lt;br /&gt;
=Experimenting=&lt;br /&gt;
&lt;br /&gt;
This section of the wiki is simply for those contributing to their discoveries, be they setting up the singularity generator or building a mining outpost on the asteroid. They are player created guides and not official, so experimenting with these are at your own risk. But what is a technomancer without risk?&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Technomancers_ErisEn&amp;diff=6415</id>
		<title>Technomancers ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Technomancers_ErisEn&amp;diff=6415"/>
		<updated>2025-06-14T16:40:00Z</updated>

		<summary type="html">&lt;p&gt;Lober: SM links changed to Pulsar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Pulsar_Engine_ErisEN|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine, thrusters, shields, and atmospherics while making sure they stay online.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Pulsar_Engine_ErisEN|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Technomancer_Exultant_ErisEn&amp;diff=6414</id>
		<title>Technomancer Exultant ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Technomancer_Exultant_ErisEn&amp;diff=6414"/>
		<updated>2025-06-14T16:34:48Z</updated>

		<summary type="html">&lt;p&gt;Lober: Swapped SM for pulsar,  changed &amp;quot;second priority&amp;quot; paragraph to clear up that the shields are not mentioned in the pulsar guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Technomancer exultant.png&lt;br /&gt;
|jobtitle = Technomancer Exultant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Keep the ship powered, the engines fueled, and the lights replaced.&lt;br /&gt;
|guides = [[Agreement_ErisEn|The Agreement]], [[Guide_To_Technomancy_ErisEn|Guide To Technomancy]], [[Pulsar_Engine_ErisEN|Pulsar Engine]], [[Banking_ErisEn|Guide to Banking]]&lt;br /&gt;
|quote = If you even say the phrase eject the SM again, I will feed you to it.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
The Technomancer Exultant is the leading engineer aboard the Eris. He supervises and maintains the organs and lifeblood of the ship: the extensive power net and piping system, the shields and thrusters, as well as the generation of power using an SM crystal. His job is to make sure everything works, and to fix it if it gets broken. He is the de facto leader of the Technomancers; a tight knit group of free thinking engineers, mechanics, roboticists and architects. They were hired to reside upon the Eris and maintain it at full efficiency during its many travels.&lt;br /&gt;
=Guide=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As the Exultant, your first priority will be to set up the [[Pulsar_Engine_ErisEN|Pulsar engine.]] Refer to the guide for a full description of the process. The engine is extremely important to game progression; after the round starts, without it the power will wane in about 40 minutes causing power outages across the station.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your second priority should be upgrading the SMES units as described in the [[Pulsar_Engine_ErisEN|Pulsar guide]] and setting up the shields to cover the area around the Eris. If this isn’t done, the ship is vulnerable to asteroids, foreign fauna, and outside breaching. A decent sized asteroid will make some areas of the ship uninhabitable, not to mention killing anything that's unlucky enough to be standing under it. The shields will absorb these blows as long as they are charged enough.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Third priority should be refueling the thrusters. This is described in the [[Guide_To_Technomancy_ErisEn|Guide to Technomancy.]] &lt;br /&gt;
You will want to do this if the Captain decides to travel to somewhere during the round. Make sure you keep an eye on how much fuel is left during travel. This is important if you actually want to travel somewhere without setting the ship adrift with no way to propel itself, usually running into asteroid fields.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
If these things are all done and take care of, you can rest easy. Just remember that things usually don't stay undamaged for long and you might be called on to do repairs or troubleshoot problems with the ship.&lt;br /&gt;
=Tips=&lt;br /&gt;
*You have Blueprints of the Ship available to you. This means you can rename all the rooms aboard. Feel free to give the ship your own flair by re-naming the areas you think need it most. The names will be used for all announcements regarding those rooms, and be changed in the camera and map systems.&lt;br /&gt;
*Your advanced hardsuit is a powerful piece of tech, that provides good radiation protection and supports many modules.&lt;br /&gt;
*The Hatton device found in your locker is a powerful instant breaching tool, that can breach even the strongest of shutters, airlocks, and walls.&lt;br /&gt;
*There are many rooms aboard the Eris that have been abandoned to the roaches. Maybe there is rebuilding potential there?&lt;br /&gt;
*You can order many things from cargo to help you with your work, or personal projects. Check the Supply Console, in the Engineering section.&lt;br /&gt;
*Experiment. If you feel comfortable with how the ship works, and how its systems fit together; feel free to try your own set ups and builds for the Engine and other ship systems.&lt;br /&gt;
=Further Reading=&lt;br /&gt;
[[Lore_basics_ErisEn#Technomancers_League| See Basic Technomancer lore]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Technomancer_ErisEn&amp;diff=6413</id>
		<title>Technomancer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Technomancer_ErisEn&amp;diff=6413"/>
		<updated>2025-06-14T16:27:16Z</updated>

		<summary type="html">&lt;p&gt;Lober: Changed link to the pulsar guide from the draft to the actual page (both pages seem identical at the moment).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = TechnomancerFancy.png&lt;br /&gt;
|jobtitle = Technomancer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Technomancer Exultant and Captain&lt;br /&gt;
|duties = Start the engines, and keep the ship from falling apart.&lt;br /&gt;
|guides = [[Guide_To_Technomancy_ErisEn|Guide To Technomancy]], [[Pulsar_Engine_ErisEN|Pulsar Engine]]&lt;br /&gt;
|quote = Please deconstruct the window next time instead of breaking it.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
The humble Technomancer is the maintainer of the ship. Hardy, and savvy, these folks are called upon to supervise and maintain the organs and lifeblood of the ship: the extensive power net and piping system, the shields and thrusters, as well as the generation of power using the Pulsar engine. Their leader is the [[Technomancer_Exultant_ErisEn|Technomancer Exultant]], but usually he will work alongside with his fellows and share the burdens of keeping the Eris afloat.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your first priority will be to set up the Pulsar Engine, located on fourth deck, south west of the Technomancy lobby. The engine is extremely important to game progression; after the round starts, without it the power will wane in about 40 minutes causing power outages across the station.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your second priority should be upgrading the SMES units and setting up the shields to cover the area around the Eris. This process is also described in the [https://wiki.cev-eris.com/Supermatter_Engine_ErisEn#Shields old SuperMatter Guide.] If this isn’t done, the ship is vulnerable to asteroids, foreign fauna, and outside breaching. A decent sized asteroid will make some areas of the ship uninhabitable, not to mention killing anything that's unlucky enough to be standing under it. The shields will absorb these blows as long as they are charged enough.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Third priority should be refueling the thrusters. This is described in the [[Guide_To_Technomancy_ErisEn|Guide to Technomancy]].&lt;br /&gt;
You will want to do this if the Captain decides to travel to somewhere during the round. Make sure you keep an eye on how much fuel is left during travel. This is important if you actually want to travel somewhere without setting the ship adrift with no way to propel itself, usually running into asteroid fields.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
If these things are all done and take care of, you can rest easy. Just remember that things usually don't stay undamaged for long and you might be called on to do repairs or troubleshoot problems with the ship.&lt;br /&gt;
&lt;br /&gt;
=Tips=&lt;br /&gt;
*A useful basic setup for the shield: Hyperkinetic Projectiles for meteors, Hull Shielding obviously, Multi-Dimensional Field Warp, to protect maint, Photonic Dispersion to keep lasers from breaching the hull, Humanoid Lifeforms to keep serbians to their own space, Unknown Lifeforms to keep carp out, and finally Atmospheric Containment to keep those damn roaches from venting maint.&lt;br /&gt;
*You have an advanced tools disc available to you in the Engineering lathe room.&lt;br /&gt;
*There are many rooms aboard the Eris that have been abandoned to the roaches. Maybe there is rebuilding potential there?&lt;br /&gt;
*You can order many things from cargo to help you with your work, or personal projects. Check the Supply Console, in the Engineering section.&lt;br /&gt;
*Experiment. If you feel comfortable with how the ship works, and how its systems fit together; feel free to try your own set ups and builds for the Engine and other ship systems.&lt;br /&gt;
=Further Reading=&lt;br /&gt;
[[Lore_basics_ErisEn#Technomancers_League| See Basic Technomancer lore]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6412</id>
		<title>User:Lober</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6412"/>
		<updated>2025-06-10T12:09:03Z</updated>

		<summary type="html">&lt;p&gt;Lober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hi ==&lt;br /&gt;
(∪.∪ )...zzz&lt;br /&gt;
----&lt;br /&gt;
[[File:NeoTheology.png|64px|frameless]]STOP SCROLLING![[File:NeoTheology.png|64px|frameless]]&lt;br /&gt;
&lt;br /&gt;
:  ✟✟✟ DEUS wants to 👀see His people's👪 love💖 for Him, but they hide their crosses in fear!😓😨😢 ✟✟✟&lt;br /&gt;
&lt;br /&gt;
:  ☩ 🕊 Please, show Him that you are not afraid of showing your ⛪faith! 🕊 ☩&lt;br /&gt;
&lt;br /&gt;
:  ✝ Like👍 and share🤩 this post to share🔊 the message📨! ✝&lt;br /&gt;
&lt;br /&gt;
:  ✠ 🙏1 like1️⃣ = 1 fragged IHC🥓🙏 ✠&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
below is an attempt at a shorter faction overview.&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Hansa Trade Union ===&lt;br /&gt;
After their victory in the Corporate Wars the Syndicate reformed itself into an alliance of megacorporations, containing the vast majority of humanity. While promising freedom from the all-encompassing clutch of NanoTrasen the new order quickly turned into another corporate dystopia. The HTU's members carved up the market into a few interdependent monopolies to prevent any one of them from gaining too much power over the others and becoming a new NanoTrasen, while removing any competition in their respective sectors.&lt;br /&gt;
&lt;br /&gt;
=== Ironhammer Security ===&lt;br /&gt;
Half army, half private police, the Ironhammer PMC is the largest armed force in the galaxy. Its Corporate Security branch provides security to individuals and enterprises and maintains order in the HTU, while the Expeditionary Fleets act as the Hansa's military, guarding it against foreign threats, and pursuing the Trade Union's interests beyond its borders.  &lt;br /&gt;
&lt;br /&gt;
=== Moebius Laboratories ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Asters Guild ===&lt;br /&gt;
The heart of the Hansa economy, a collective of companies responsible for the lion's share of trade and small-scale manufacturing.&lt;br /&gt;
&lt;br /&gt;
=== Technomancer League ===&lt;br /&gt;
&lt;br /&gt;
=== Church of NeoTheology ===&lt;br /&gt;
A semi-Christian &amp;lt;!-- Yes, they ARE Christian, don't blaspheme the word of Lord Reere --&amp;gt; religious organization, born from NanoTrasen's fall. Based around the cruciform &amp;lt;!-- capitalization? --&amp;gt;, an implant that allows the bearer to be revived using cloning technology inherited from NanoTrasen, making them effectively immortal, while enforcing their doctrine of bodily purity by rejecting any implants, mutations, and other bodily modifications. Due to the chip on their shoulder from the Corporate war and their eagerness to spread they are viewed with disdain by the Hansa, but are too widespread to root out. &amp;lt;!-- I'm certain this segment is just paraphrasing an existing one, but I can't find it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uninvited Shipmates ==&lt;br /&gt;
&lt;br /&gt;
=== Excelsior ===&lt;br /&gt;
Communists living in the isolated Gagarin sector &amp;lt;!-- capitalization? --&amp;gt; who use implants to link themselves to a hivemind. Their aggressive expansion, disregard of free will and widespread infiltrator networks make them kill-on-sight everywhere in the galaxy. The only exception are the Technomancers, with whom they have a tense peace, and even occasional trade, dating back to a treaty after the collapse of the ACT.&lt;br /&gt;
&lt;br /&gt;
=== Danube Confederation / Predstraza ===&lt;br /&gt;
Once a promising union of Balkan nations, the Danube sector has since collapsed into a free-for-all between ethnic separatists, despots seeking to revive the old regime, and the IH expeditionary fleet sent to quell the endless stream of criminals and smugglers. Among these groups the planet of Predstraza is notable for being the home of Serbian Arms, a weapons manufacturer closely linked to the mercenary business.&lt;br /&gt;
&lt;br /&gt;
=== Founders ===&lt;br /&gt;
A loose network of terrorists that seek to re-establish planetary governments, as opposed to the interstellar megastates that have dominated humanity's history. Their unregulated use of psionics and populist rhetoric has made them a boogeyman in Hansa media.&lt;br /&gt;
&lt;br /&gt;
== Background Factions ==&lt;br /&gt;
&lt;br /&gt;
=== OneStar ===&lt;br /&gt;
&lt;br /&gt;
=== Oberth Republic ===&lt;br /&gt;
&amp;lt;!-- We have enough German statics (me) to justify their inclusion. They also have the most of any origin, so in they go. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alpha Centauri Technocracy ===&lt;br /&gt;
&amp;lt;!-- Won't be here, but are as a reminder to make a separate article. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NanoTrasen ===&lt;br /&gt;
The largest corporation ever and helmsman of humanity's (alleged) golden age, the prosperity and technological advancement of its rule were only matched by its carelessness and greed. Their nearly all-encompassing monopoly only ended with the Corporate Wars, when the remaining competitors formed the Syndicate of Corporations. Destroyed in a coup at the end of the war, becoming the Church of NeoTheology.&lt;br /&gt;
 &lt;br /&gt;
=== Other Hansa Corporations ===&lt;br /&gt;
&amp;lt;!-- Placed last because they're long. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Dai and Galpolka have practically nothing, and may as well be placed in a trivia section. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6411</id>
		<title>User:Lober</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6411"/>
		<updated>2025-06-08T15:19:26Z</updated>

		<summary type="html">&lt;p&gt;Lober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hi ==&lt;br /&gt;
(∪.∪ )...zzz&lt;br /&gt;
----&lt;br /&gt;
[[File:NeoTheology.png|64px|frameless]]STOP SCROLLING![[File:NeoTheology.png|64px|frameless]]&lt;br /&gt;
&lt;br /&gt;
:  ✟✟✟ DEUS wants to 👀see His people's👪 love💖 for Him, but they hide their crosses in fear!😓😨😢 ✟✟✟&lt;br /&gt;
&lt;br /&gt;
:  ☩ 🕊 Please, show Him that you are not afraid of showing your ⛪faith! 🕊 ☩&lt;br /&gt;
&lt;br /&gt;
:  ✝ Like👍 and share🤩 this post to share🔊 the message📨! ✝&lt;br /&gt;
&lt;br /&gt;
:  ✠ 🙏1 like1️⃣ = 1 fragged IHC🥓🙏 ✠&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
below is an attempt at a shorter faction overview.&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Hansa Trade Union ===&lt;br /&gt;
After their victory in the Corporate Wars the Syndicate reformed itself into an alliance of megacorporations, containing the vast majority of humanity. While promising freedom from the all-encompassing clutch of NanoTrasen the new order quickly turned into another corporate dystopia, as researched was shunned for fear recreating the Wars' immensly destructive weapons and the HTU's members carved up the market into their own interdependent monopolies, both to maintain their own position and to prevent any one of them from gaining too much power over the others and becoming a new NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
=== Ironhammer Security ===&lt;br /&gt;
Half army, half private security, the Ironhammer PMC is the largest armed force in the galaxy. It provides security to private individuals and enterprises, maintains order in the HTU, guards it against foreign threats, and pursues its interests beyond its borders.  &lt;br /&gt;
&lt;br /&gt;
=== Moebius Laboratories ===&lt;br /&gt;
&lt;br /&gt;
=== Asters Guild ===&lt;br /&gt;
The heart of the Hansa economy, a collective of companies responsible for the lion's share of trade and small-scale manufacturing.&lt;br /&gt;
&lt;br /&gt;
=== Technomancer League ===&lt;br /&gt;
&lt;br /&gt;
=== Church of NeoTheology ===&lt;br /&gt;
A semi-Christian &amp;lt;!-- Yes, they ARE Christian, don't blaspheme the word of Lord Reere --&amp;gt; religious organization, born from NanoTrasen's fall. Based around the cruciform &amp;lt;!-- capitalization? --&amp;gt;, an implant that allows the bearer to be revived using cloning technology inherited from NanoTrasen, making them effectively immortal, while enforcing their doctrine of bodily purity by rejecting any implants, mutations, and other bodily modifications. Due to the chip on their shoulder from the Corporate war and their eagerness to spread they are viewed with disdain by the Hansa, but are too widespread to root out. &amp;lt;!-- I'm certain this segment is just paraphrasing an existing one, but I can't find it. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Uninvited Shipmates ==&lt;br /&gt;
&lt;br /&gt;
=== Excelsior ===&lt;br /&gt;
Communists living in the isolated Gagarin sector &amp;lt;!-- capitalization? --&amp;gt; who use implants to link themselves to a hivemind. Their aggressive expansion, disregard of free will and widespread infiltrator networks make them kill-on-sight everywhere in the galaxy. The only exception are the Technomancers, with whom they have a tense peace, and even occasional trade, dating back to a treaty after the collapse of the ACT.&lt;br /&gt;
&lt;br /&gt;
=== Danube Confederation / Predstraza ===&lt;br /&gt;
Once a promising union of Balkan nations, the Danube sector has since collapsed into a free-for-all between ethnic separatists, despots seeking to revive the old regime, and the IH expeditionary fleet sent to quell the endless stream of criminals and smugglers. Among these groups the planet of Predstraza is notable for being the home of Serbian Arms, a weapons manufacturer closely linked to the mercenary business.&lt;br /&gt;
&lt;br /&gt;
=== Founders ===&lt;br /&gt;
A loose network of terrorists that seek to re-establish planetary governments, as opposed to the interstellar megastates that have dominated humanity's history. Their unregulated use of psionics and populist rhetoric has made them a boogeyman in Hansa media.&lt;br /&gt;
&lt;br /&gt;
== Background Factions ==&lt;br /&gt;
&lt;br /&gt;
=== OneStar ===&lt;br /&gt;
&lt;br /&gt;
=== Oberth Republic ===&lt;br /&gt;
&amp;lt;!-- We have enough German statics (me) to justify their inclusion. They also have the most of any origin, so in they go. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Alpha Centauri Technocracy ===&lt;br /&gt;
&amp;lt;!-- Won't be here, but are as a reminder to make a separate article. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== NanoTrasen ===&lt;br /&gt;
The largest corporation ever and helmsman of humanity's (alleged) golden age, the prosperity and technological advancement of its rule were only matched by its carelessness and greed. Their nearly all-encompassing monopoly only ended with the Corporate Wars, when the remaining competitors formed the Syndicate of Corporations. Destroyed in a coup at the end of the war, becoming the Church of NeoTheology.&lt;br /&gt;
 &lt;br /&gt;
=== Other Hansa Corporations ===&lt;br /&gt;
&amp;lt;!-- Placed last because they're long. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Dai and Galpolka have practically nothing, and may as well be placed in a trivia section. --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6410</id>
		<title>User:Lober</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6410"/>
		<updated>2025-06-05T21:15:07Z</updated>

		<summary type="html">&lt;p&gt;Lober: /* Hi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hi ==&lt;br /&gt;
(∪.∪ )...zzz&lt;br /&gt;
----&lt;br /&gt;
[[File:NeoTheology.png|64px|frameless]]STOP SCROLLING![[File:NeoTheology.png|64px|frameless]]&lt;br /&gt;
&lt;br /&gt;
:  ✟✟✟ DEUS wants to 👀see His people's👪 love💖 for Him, but they hide their crosses in fear!😓😨😢 ✟✟✟&lt;br /&gt;
&lt;br /&gt;
:  ☩ 🕊 Please, show Him that you are not afraid of showing your ⛪faith! 🕊 ☩&lt;br /&gt;
&lt;br /&gt;
:  ✝ Like👍 and share🤩 this post to share🔊 the message📨! ✝&lt;br /&gt;
&lt;br /&gt;
:  ✠ 🙏1 like1️⃣ = 1 fragged IHC🥓🙏 ✠&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
below is an attempt at a shorter faction overview.&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Ironhammer Security ===&lt;br /&gt;
&lt;br /&gt;
=== Moebius Laboratories ===&lt;br /&gt;
&lt;br /&gt;
=== Asters Guild ===&lt;br /&gt;
&lt;br /&gt;
=== Technomancer League ===&lt;br /&gt;
&lt;br /&gt;
=== Church of NeoTheology ===&lt;br /&gt;
A semi-Christian ''(Yes, they ARE Christian, don't blaspheme the word of Lord Reere)'' religious organization, born from NanoTrasen's fall. Based around the cruciform ''(capitalization?)'', an implant that allows the bearer to be revived using cloning technology inherited from NanoTrasen, making them effectively immortal, while enforcing their doctrine of bodily purity by rejecting any implants, mutations, and other bodily modifications. Due to the chip on their shoulder from the Corporate war and their eagerness to spread they are viewed with disdain by the Hansa, but are too widespread to root out. ''(I'm certain this segment is just paraphrasing an existing one, but I can't find it.)''&lt;br /&gt;
&lt;br /&gt;
== Uninvited Shipmates ==&lt;br /&gt;
&lt;br /&gt;
=== Excelsior ===&lt;br /&gt;
Communists living in the isolated Gagarin sector ''(Sector?)'' who use implants to link themselves to a hivemind. Their aggressive expansion, disregard of free will and widespread infiltrator networks make them kill-on-sight everywhere in the galaxy. The only exception are the Technomancers, with whom they have a tense peace, and even occasional trade, dating back to a treaty after the collapse of the ACT.&lt;br /&gt;
&lt;br /&gt;
=== Danube Confederation / Predstraza ===&lt;br /&gt;
&lt;br /&gt;
=== Founders ===&lt;br /&gt;
&amp;lt;s&amp;gt;tbd xd&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background Factions ==&lt;br /&gt;
&lt;br /&gt;
=== OneStar ===&lt;br /&gt;
&lt;br /&gt;
=== Oberth Republic ===&lt;br /&gt;
''We have enough Oberth statics (me) to justify their inclusion. They also have the most of any origin, so in they go.''&lt;br /&gt;
&lt;br /&gt;
=== Alpha Centauri Technocracy ===&lt;br /&gt;
''Won't be here, but are as a reminder to make a separate article.''&lt;br /&gt;
&lt;br /&gt;
=== NanoTrasen ===&lt;br /&gt;
The largest corporation ever and helmsman of humanity's (alleged) golden age, the prosperity and technological advancement of its rule were only matched by its carelessness and greed. Their nearly all-encompassing monopoly only ended with the Corporate Wars, when the remaining competitors formed the Syndicate of Corporations. Destroyed in a coup at the end of the war, becoming the Church of NeoTheology.&lt;br /&gt;
 &lt;br /&gt;
=== Hansa Trade Union ===&lt;br /&gt;
''Placed last because they're long.''&lt;br /&gt;
&lt;br /&gt;
''Dai and Galpolka have practically nothing, and may as well be placed in a trivia section.''&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6409</id>
		<title>User:Lober</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6409"/>
		<updated>2025-06-05T21:13:31Z</updated>

		<summary type="html">&lt;p&gt;Lober: /* Excelsior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hi ==&lt;br /&gt;
(∪.∪ )...zzz&lt;br /&gt;
----&lt;br /&gt;
[[File:NeoTheology.png|64px|frameless]]STOP SCROLLING![[File:NeoTheology.png|64px|frameless]]&lt;br /&gt;
&lt;br /&gt;
:  ✟✟✟ DEUS wants to 👀see His people's👪 love💖 for Him, but they hide their crosses in fear!😓😨😢 ✟✟✟&lt;br /&gt;
&lt;br /&gt;
:  ☩ 🕊 Please, show Him that you are not afraid of showing your ⛪faith! 🕊 ☩&lt;br /&gt;
&lt;br /&gt;
:  ✝ Like👍 and share🤩 this post to share the message! ✝&lt;br /&gt;
&lt;br /&gt;
:  ✠ 🙏1 like1️⃣ = 1 fragged IHC🥓🙏 ✠&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
below is an attempt at a shorter faction overview.&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Ironhammer Security ===&lt;br /&gt;
&lt;br /&gt;
=== Moebius Laboratories ===&lt;br /&gt;
&lt;br /&gt;
=== Asters Guild ===&lt;br /&gt;
&lt;br /&gt;
=== Technomancer League ===&lt;br /&gt;
&lt;br /&gt;
=== Church of NeoTheology ===&lt;br /&gt;
A semi-Christian ''(Yes, they ARE Christian, don't blaspheme the word of Lord Reere)'' religious organization, born from NanoTrasen's fall. Based around the cruciform ''(capitalization?)'', an implant that allows the bearer to be revived using cloning technology inherited from NanoTrasen, making them effectively immortal, while enforcing their doctrine of bodily purity by rejecting any implants, mutations, and other bodily modifications. Due to the chip on their shoulder from the Corporate war and their eagerness to spread they are viewed with disdain by the Hansa, but are too widespread to root out. ''(I'm certain this segment is just paraphrasing an existing one, but I can't find it.)''&lt;br /&gt;
&lt;br /&gt;
== Uninvited Shipmates ==&lt;br /&gt;
&lt;br /&gt;
=== Excelsior ===&lt;br /&gt;
Communists living in the isolated Gagarin sector ''(Sector?)'' who use implants to link themselves to a hivemind. Their aggressive expansion, disregard of free will and widespread infiltrator networks make them kill-on-sight everywhere in the galaxy. The only exception are the Technomancers, with whom they have a tense peace, and even occasional trade, dating back to a treaty after the collapse of the ACT.&lt;br /&gt;
&lt;br /&gt;
=== Danube Confederation / Predstraza ===&lt;br /&gt;
&lt;br /&gt;
=== Founders ===&lt;br /&gt;
&amp;lt;s&amp;gt;tbd xd&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background Factions ==&lt;br /&gt;
&lt;br /&gt;
=== OneStar ===&lt;br /&gt;
&lt;br /&gt;
=== Oberth Republic ===&lt;br /&gt;
''We have enough Oberth statics (me) to justify their inclusion. They also have the most of any origin, so in they go.''&lt;br /&gt;
&lt;br /&gt;
=== Alpha Centauri Technocracy ===&lt;br /&gt;
''Won't be here, but are as a reminder to make a separate article.''&lt;br /&gt;
&lt;br /&gt;
=== NanoTrasen ===&lt;br /&gt;
The largest corporation ever and helmsman of humanity's (alleged) golden age, the prosperity and technological advancement of its rule were only matched by its carelessness and greed. Their nearly all-encompassing monopoly only ended with the Corporate Wars, when the remaining competitors formed the Syndicate of Corporations. Destroyed in a coup at the end of the war, becoming the Church of NeoTheology.&lt;br /&gt;
 &lt;br /&gt;
=== Hansa Trade Union ===&lt;br /&gt;
''Placed last because they're long.''&lt;br /&gt;
&lt;br /&gt;
''Dai and Galpolka have practically nothing, and may as well be placed in a trivia section.''&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6408</id>
		<title>User:Lober</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6408"/>
		<updated>2025-06-05T21:12:09Z</updated>

		<summary type="html">&lt;p&gt;Lober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hi ==&lt;br /&gt;
(∪.∪ )...zzz&lt;br /&gt;
----&lt;br /&gt;
[[File:NeoTheology.png|64px|frameless]]STOP SCROLLING![[File:NeoTheology.png|64px|frameless]]&lt;br /&gt;
&lt;br /&gt;
:  ✟✟✟ DEUS wants to 👀see His people's👪 love💖 for Him, but they hide their crosses in fear!😓😨😢 ✟✟✟&lt;br /&gt;
&lt;br /&gt;
:  ☩ 🕊 Please, show Him that you are not afraid of showing your ⛪faith! 🕊 ☩&lt;br /&gt;
&lt;br /&gt;
:  ✝ Like👍 and share🤩 this post to share the message! ✝&lt;br /&gt;
&lt;br /&gt;
:  ✠ 🙏1 like1️⃣ = 1 fragged IHC🥓🙏 ✠&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
below is an attempt at a shorter faction overview.&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Ironhammer Security ===&lt;br /&gt;
&lt;br /&gt;
=== Moebius Laboratories ===&lt;br /&gt;
&lt;br /&gt;
=== Asters Guild ===&lt;br /&gt;
&lt;br /&gt;
=== Technomancer League ===&lt;br /&gt;
&lt;br /&gt;
=== Church of NeoTheology ===&lt;br /&gt;
A semi-Christian ''(Yes, they ARE Christian, don't blaspheme the word of Lord Reere)'' religious organization, born from NanoTrasen's fall. Based around the cruciform ''(capitalization?)'', an implant that allows the bearer to be revived using cloning technology inherited from NanoTrasen, making them effectively immortal, while enforcing their doctrine of bodily purity by rejecting any implants, mutations, and other bodily modifications. Due to the chip on their shoulder from the Corporate war and their eagerness to spread they are viewed with disdain by the Hansa, but are too widespread to root out. ''(I'm certain this segment is just paraphrasing an existing one, but I can't find it.)''&lt;br /&gt;
&lt;br /&gt;
== Uninvited Shipmates ==&lt;br /&gt;
&lt;br /&gt;
=== Excelsior ===&lt;br /&gt;
Communists living in the isolated Gagarin sector ''(Sector?)'' who use implants to link themselves to a hivemind. Their aggressive expansion, disregard of free will and widespread infiltrator networks make them kill-on-sight everywhere in the galaxy. The only exception are the Technomancers, with whom they have a tense peace, and even occasional trade, dating back to a peace treaty after the collapse of the ACT.&lt;br /&gt;
&lt;br /&gt;
=== Danube Confederation / Predstraza ===&lt;br /&gt;
&lt;br /&gt;
=== Founders ===&lt;br /&gt;
&amp;lt;s&amp;gt;tbd xd&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background Factions ==&lt;br /&gt;
&lt;br /&gt;
=== OneStar ===&lt;br /&gt;
&lt;br /&gt;
=== Oberth Republic ===&lt;br /&gt;
''We have enough Oberth statics (me) to justify their inclusion. They also have the most of any origin, so in they go.''&lt;br /&gt;
&lt;br /&gt;
=== Alpha Centauri Technocracy ===&lt;br /&gt;
''Won't be here, but are as a reminder to make a separate article.''&lt;br /&gt;
&lt;br /&gt;
=== NanoTrasen ===&lt;br /&gt;
The largest corporation ever and helmsman of humanity's (alleged) golden age, the prosperity and technological advancement of its rule were only matched by its carelessness and greed. Their nearly all-encompassing monopoly only ended with the Corporate Wars, when the remaining competitors formed the Syndicate of Corporations. Destroyed in a coup at the end of the war, becoming the Church of NeoTheology.&lt;br /&gt;
 &lt;br /&gt;
=== Hansa Trade Union ===&lt;br /&gt;
''Placed last because they're long.''&lt;br /&gt;
&lt;br /&gt;
''Dai and Galpolka have practically nothing, and may as well be placed in a trivia section.''&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6407</id>
		<title>User:Lober</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6407"/>
		<updated>2025-06-05T20:43:02Z</updated>

		<summary type="html">&lt;p&gt;Lober: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hi ==&lt;br /&gt;
&lt;br /&gt;
below is an attempt at a shorter faction overview.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Ironhammer Security ===&lt;br /&gt;
&lt;br /&gt;
=== Moebius Laboratories ===&lt;br /&gt;
&lt;br /&gt;
=== Asters Guild ===&lt;br /&gt;
&lt;br /&gt;
=== Technomancer League ===&lt;br /&gt;
&lt;br /&gt;
=== Church of NeoTheology ===&lt;br /&gt;
A semi-Christian ''(Yes, they ARE Christian, don't blaspheme the word of Lord Reere)'' religious organization, born from NanoTrasen's fall. Based around the cruciform ''(capitalization?)'', an implant that allows the bearer to be revived using cloning technology inherited from NanoTrasen, making them effectively immortal, while enforcing their doctrine of bodily purity by rejecting any implants, mutations, and other bodily modifications. Due to the chip on their shoulder from the Corporate war and their eagerness to spread they are viewed with disdain by the Hansa, but are too widespread to root out. ''(I'm certain this segment is just paraphrasing an existing one, but I can't find it.)''&lt;br /&gt;
&lt;br /&gt;
== Uninvited Shipmates ==&lt;br /&gt;
&lt;br /&gt;
=== Excelsior ===&lt;br /&gt;
Communists living in the isolated Gagarin sector ''(Sector?)'' who use implants to link themselves to a hivemind. Their aggressive expansion, disregard of free will and widespread infiltrator networks make them kill-on-sight everywhere in the galaxy. The only exception are the Technomancers, with whom they have a tense peace, and even occasional trade, dating back to a peace treaty after the collapse of the ACT.&lt;br /&gt;
&lt;br /&gt;
=== Danube Confederation / Predstraza ===&lt;br /&gt;
&lt;br /&gt;
=== Founders ===&lt;br /&gt;
&amp;lt;s&amp;gt;tbd xd&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background Factions ==&lt;br /&gt;
&lt;br /&gt;
=== OneStar ===&lt;br /&gt;
&lt;br /&gt;
=== Oberth Republic ===&lt;br /&gt;
''We have enough Oberth statics (me) to justify their inclusion. They also have the most of any origin, so in they go.''&lt;br /&gt;
&lt;br /&gt;
=== Alpha Centauri Technocracy ===&lt;br /&gt;
''Won't be here, but are as a reminder to make a separate article.''&lt;br /&gt;
&lt;br /&gt;
=== NanoTrasen ===&lt;br /&gt;
The largest corporation ever and helmsman of humanity's (alleged) golden age, the prosperity and technological advancement of its rule were only matched by its carelessness and greed. Their nearly all-encompassing monopoly only ended with the Corporate Wars, when the remaining competitors formed the Syndicate of Corporations. Destroyed in a coup at the end of the war, becoming the Church of NeoTheology.&lt;br /&gt;
 &lt;br /&gt;
=== Hansa Trade Union ===&lt;br /&gt;
''Placed last because they're long.''&lt;br /&gt;
&lt;br /&gt;
''Dai and Galpolka have practically nothing, and may as well be placed in a trivia section.''&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6406</id>
		<title>User:Lober</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Lober&amp;diff=6406"/>
		<updated>2025-06-05T20:35:29Z</updated>

		<summary type="html">&lt;p&gt;Lober: Created page with &amp;quot;== Hi ==  below is an attempt at a shorter faction overview. ----  == The Crew ==  === Ironhammer Security ===  === Moebius Laboratories ===  === Asters Guild ===  === Technom...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hi ==&lt;br /&gt;
&lt;br /&gt;
below is an attempt at a shorter faction overview.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Crew ==&lt;br /&gt;
&lt;br /&gt;
=== Ironhammer Security ===&lt;br /&gt;
&lt;br /&gt;
=== Moebius Laboratories ===&lt;br /&gt;
&lt;br /&gt;
=== Asters Guild ===&lt;br /&gt;
&lt;br /&gt;
=== Technomancer League ===&lt;br /&gt;
&lt;br /&gt;
=== Church of NeoTheology ===&lt;br /&gt;
A semi-Christian ''(Yes, they ARE Christian, don't blaspheme the word of Lord Reere)'' religious organization, born from NanoTrasen's fall. Based around the cruciform ''(capitalization?)'', an implant that allows the bearer to be revived using cloning technology inherited from NanoTrasen, making them effectively immortal. The cruciform also enforces their doctrine of bodily purity by rejecting any implants, mutations or other bodily modifications. Due to the chip on their should and their eagerness to spread they are viewed with disdain by the Hansa, but are too widespread to root out.&lt;br /&gt;
''(I'm certain this segment is just paraphrasing an existing one, but I can't find it.)''&lt;br /&gt;
&lt;br /&gt;
== Uninvited Shipmates ==&lt;br /&gt;
&lt;br /&gt;
=== Excelsior ===&lt;br /&gt;
Communists living in the isolated Gagarin sector ''(Sector?)'' who use implants to link themselves to a hivemind. Their aggressive expansion, disregard of free will and widespread infiltrator networks make them kill-on-sight everywhere in the galaxy. The only exception are the Technomancers, with whom they have a tense peace, and even occasional trade, dating back to a peace treaty after the collapse of the ACT.&lt;br /&gt;
&lt;br /&gt;
=== Danube Confederation / Predstraza ===&lt;br /&gt;
&lt;br /&gt;
=== Founders ===&lt;br /&gt;
&amp;lt;s&amp;gt;tbd xd&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background Factions ==&lt;br /&gt;
&lt;br /&gt;
=== OneStar ===&lt;br /&gt;
&lt;br /&gt;
=== Oberth Republic ===&lt;br /&gt;
''We have enough Oberth statics (me) to justify their inclusion. They also have the most of any origin, so in they go.''&lt;br /&gt;
&lt;br /&gt;
=== Alpha Centauri Technocracy ===&lt;br /&gt;
''Won't be here, but are as a reminder to make a separate article.''&lt;br /&gt;
&lt;br /&gt;
=== NanoTrasen ===&lt;br /&gt;
The largest corporation ever and helmsman of humanity's (alleged) golden age, the prosperity and technological advancement of its rule were only matched by its carelessness and greed. Their nearly all-encompassing monopoly only ended with the Corporate Wars, when the remaining competitors formed the Syndicate of Corporations. Destroyed in a coup at the end of the war, becoming the Church of NeoTheology.&lt;br /&gt;
 &lt;br /&gt;
=== Hansa Trade Union ===&lt;br /&gt;
''Placed last because they're long.''&lt;br /&gt;
&lt;br /&gt;
''Dai and Galpolka have practically nothing, and may as well be placed in a trivia section.''&lt;/div&gt;</summary>
		<author><name>Lober</name></author>
	</entry>
</feed>