<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.cev-eris.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pexel5</id>
	<title>Discordia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.cev-eris.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pexel5"/>
	<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/Special:Contributions/Pexel5"/>
	<updated>2026-04-20T06:29:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Junk_Tractor_Beam_ErisEn&amp;diff=5479</id>
		<title>Junk Tractor Beam ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Junk_Tractor_Beam_ErisEn&amp;diff=5479"/>
		<updated>2022-02-12T11:55:33Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Mighty Junk Tractor Beam=&lt;br /&gt;
[[File:pillar.png|frameless|right|Scrap Beacon (Inactive)]] &lt;br /&gt;
''&amp;quot;One man's trash, is another man's treasure. Literally&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The Junk Tractor Beam is an object specific to CEV &amp;quot;Eris&amp;quot; it allows to capture junk fields and find something of various usability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Bare Basics==&lt;br /&gt;
&lt;br /&gt;
[[File:Junk_Tractor_Beam.png|thumb|right|Junk Tractor Beam workspace]]&lt;br /&gt;
&lt;br /&gt;
The beacon is located at the lowest deck aboard the CEV &amp;quot;Eris&amp;quot; and across the hall from the recycler and provides a mechanic for all inhabitants of the CEV &amp;quot;Eris&amp;quot; to reap the bounty of the scrap piles without venturing into the maintenance tunnels.&lt;br /&gt;
The Junk Tractor Beam itself can be found on the lowest deck of Section 3, Southeast corner. You can get to this location by taking the south exit of the Asters Guild lobby and following the path all the way down to the bottom floor and then taking a right (East) turn at the intersection.&lt;br /&gt;
&lt;br /&gt;
The Junk Tractor Beam workspace can be broadly broken up into 3 areas:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Ready Room''' || The Ready room at round start contains the basic tools you will need to break down a junk pile (shovel, crowbar, wrench) as well as space gear.&lt;br /&gt;
|-&lt;br /&gt;
| '''Airlock''' || The Airlock allows players to move between the pressurized area of the CEV Eris and the Junk Tractor Beam.&lt;br /&gt;
|-&lt;br /&gt;
| '''Junk Tractor Beam''' || The several pillars, control console and a free space in the middle for the portal.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you arrive later in the round and you cannot find one or more of these objects there should be spares scattered around the ship, or you may purchase the tools from the Guild or another inhabitant of the ship.&lt;br /&gt;
&lt;br /&gt;
'''To activate the beacon, go to the blue console on the left and click &amp;quot;Capture Junk Field&amp;quot; if beacon is not active.'''&lt;br /&gt;
&lt;br /&gt;
==Management Junk Tractor Beam==&lt;br /&gt;
To control the Junk Tractor Beam, the console is used (It is located on the left) when you open it, you will see this interface:&lt;br /&gt;
&lt;br /&gt;
[[File:Junk_Tractor_Beam_Console.png|264px|frameless]]&lt;br /&gt;
&lt;br /&gt;
Choose Junk Field - allows you to select the point where the portal will be opened.&lt;br /&gt;
&lt;br /&gt;
Capture Junk Field - allows you to run capture junk field process and start creating a portal to go to this zone.&lt;br /&gt;
&lt;br /&gt;
Release Junk Field - portal is being shut down and the junk tractor beam goes to cooldown.&lt;br /&gt;
&lt;br /&gt;
Cancel Capture - active during the capture junk field process and allows you to cancel the capture process.&lt;br /&gt;
&lt;br /&gt;
==Recycler Belt==&lt;br /&gt;
&lt;br /&gt;
Running around the the edge of the Junk Tractor Beam workspace is a conveyor belt. This belt is controlled by the lever next to the exterior airlock and feeds into the CEV &amp;quot;Eris&amp;quot; trash and recycling system.&lt;br /&gt;
&lt;br /&gt;
Once the conveyor belt has been turned on it will take anything placed on it to the trash sorting machine. Trash taken this way is sorted to be sent to either the [[Guide_to_Neotheology_ErisEn#NeoTheology_machinery|Bioreactor chamber]] or the Recycling machine.&lt;br /&gt;
&lt;br /&gt;
The Recycling machine is NOT accessible to members of the general public, but is instead controlled by the [[Asters_Guild_ErisEn|members and employees of the Asters Guild]]. The machine converts most objects into their basic materials such as steel, plasteel, silver, wood and so on. These materials may be sold to various interested factions on the ship or exported for credits.&lt;br /&gt;
&lt;br /&gt;
All inhabitants of the CEV &amp;quot;Eris&amp;quot; have access to the beacon which they can use to either help Aster's out by recycling goods, or search for their gear they want.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
[[File:pillar.png|frameless|right|DANGER ZONE]]&lt;br /&gt;
&lt;br /&gt;
*As with everything on Eris, the Junk Tractor Beam is a dangerous tool. Be careful when you enter the portal, unknown dangers and a vacuum are waiting for you, and also make sure that no one turns off the portal on the ship, you don't want to stay living in ruins, right?&lt;br /&gt;
&lt;br /&gt;
*Suggest Aster's pay vagabonds for throwing things into the recycler conveyor, this way Aster's make money through materials and vagabond can make money doing something useful for once.&lt;br /&gt;
&lt;br /&gt;
*Vagabonds can take items they find, and at times sell to Aster's or Moebius for a quick profit if you find something they're interested.&lt;br /&gt;
&lt;br /&gt;
*Certain subspecies of roach can survive the vacuum of space.&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Asters_Guild_ErisEn&amp;diff=5478</id>
		<title>Asters Guild ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Asters_Guild_ErisEn&amp;diff=5478"/>
		<updated>2022-02-12T11:52:11Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: add Junk_Tractor_Beam_ErisEn#Tips in guides for prof and named em Junk Tractor Beam. :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Guild.png|64px|frameless]] Aster's Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]], [[Banking_ErisEn|Guide to Banking]], [[Junk_Tractor_Beam_ErisEn#Tips|Junk Tractor Beam]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]], [[Banking_ErisEn|Guide to Banking]], [[Junk_Tractor_Beam_ErisEn#Tips|Junk Tractor Beam]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Junk_Tractor_Beam_ErisEn#Tips|Junk Tractor Beam]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Artist..png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Artist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some spending cash as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Excelsior_Infiltrator_ErisEn&amp;diff=4656</id>
		<title>Excelsior Infiltrator ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Excelsior_Infiltrator_ErisEn&amp;diff=4656"/>
		<updated>2021-08-27T14:51:52Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Excelsior Machines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = ExcelsiorArmour.png&lt;br /&gt;
|jobtitle = Excelsior Infiltrator&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Excelsior Leaders&lt;br /&gt;
|duties = Convert the crew to communism, build or take a ship&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = &amp;quot;Together we are strong&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Excelsior&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;... it’s difficult to indicate where they are coming from. They began to be noticed right after the Galactic War, and they are definitely not descendants of the colonists of the Great Dog galaxy ...&amp;quot; - excerpt from the History of Discord, chapter eight''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
=History=&lt;br /&gt;
Excelsior is a radical communist organization. They live in small communes on stations and ships scattered throughout space. Everyone who is in a commune has an implant, which forms a peculiar gestalt-consciousness and connects the members of the commune into a single network for communication and cooperation. Among Excelsior monogamy is considered shameful - there are no separate families, and children are brought up by the whole commune. As a result, private property is not recognized.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The center of Excelsior is a semi-mythical station called Haven - the largest commune engaged in intellectual work and the production of spacecraft. All other communes are called external, and their members are informally dubbed &amp;quot;outsiders.&amp;quot; Outsiders are mainly engaged in mining work throughout the galaxy, extracting a huge amount of resources for the needs of Haven. &lt;br /&gt;
The location of this station is carefully hidden; not everyone can get there from outsiders, as a rule, only communal leaders or scientists have such a privilege.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Communists have extremely hostile relations with other factions. There are two reasons for this, the first is the denial of any private property, and as a result, the use of foreign territory for the extraction of resources, as well as a kind of privateering - the robbery of civil courts and stations. &lt;br /&gt;
The second reason is the way the Excelsior expands: an agent implanted at a neutral station often begins to force the crew to “convert”, creating a commune, and exerting control over it. &lt;br /&gt;
Circumstances forced Ironhammer and the Church of NeoTheology to unite against this phenomenon, called the “Cult of Communism”.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As for artificial intelligence, its creation is forbidden everywhere outside Haven. How AI is equipped Heven - a mystery. Excelsior spaceships have only basic AI.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
On the issue of citizens' rights, the commune regulates everything, and Haven directs the commune. &lt;br /&gt;
Those who went against the community must be destroyed, and the whole commune is responsible for the crime against Haven. Such laws are complemented by the harsh living conditions and hostile attitudes of the rest of humanity, forcing the communists to lead a militaristic lifestyle, while in constant readiness to protect the community.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The goals of Excelsior are not too clear. In their propaganda, they speak of creating utopia, where everyone is equal and everyone is important, which captivates many. The network of secret communes is growing throughout the galaxy, Haven is producing more and more ships, and it cannot end well for the galactic community.&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
''Get up, accursed ...''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
So, you've infiltrated the CEV &amp;quot;Eris&amp;quot; in order to seize the ship (and if possible convert the crew) for the needs of Haven. Your first step is to find a cache with the necessary equipment. To do this, check the Notes in the IC tab - it shows its approximate location and your tasks as Excelsior's saboteur. It contains machine boards and disks that you will need to get the revolution going. After checking, use your excelsior communications (under the cybernetics tab) to check in with your fellow comrades! &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
After deciding who is going to recover the stash, start on getting the materials together and finding a spot to build a base. To setup your machines you will need, at bare minimum:&lt;br /&gt;
*3 matter bins&lt;br /&gt;
*1 micro manipulator&lt;br /&gt;
*1 console screen&lt;br /&gt;
*10 units of silicone&lt;br /&gt;
*cable coil&lt;br /&gt;
Most of these parts can be bought from a tool vendor, located outside engineering and in tool storage, while silicone can be acquired from chemistry or scrapping old machine boards in an autolathe. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
After the stash has been recovered, you are now ready to construct a base. Make sure the location where you construct it is easy to access for your team, yet hidden away from prying eyes. An excellent way to do this is to build in a department of one of your comrades, while they create guest passes to allow you and your friends to access it. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notification about excelsior=&lt;br /&gt;
The first time you forcibly implant someone, a timer starts for 60 minutes and at the end of this timer, the presence of excelsior on board will be announced. This timer decreases by 8 minutes each time you convert another person, but you can extend it, it increases by 12 minutes each time you successfully complete a mandate.&lt;br /&gt;
&lt;br /&gt;
==Base Setup==&lt;br /&gt;
''To overthrow the bend with a skilled hand ...&lt;br /&gt;
''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
To build the base, use steel sheets to create at least two machine frames, and wire them with your cable coil. Use the Excelsior autolathe board on one of the machine frames (only make the teleporter if you really want to, save the other frame if you don't think you need it.) Then use 3 matter bins and a micro manipulator to construct the autolathe. Next, insert your materials and silicone, and create a Implant Reconstructor board. Place the board in the other machine frame, insert the console screen and print off two micro-manipulators from your new autolathe.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Implants==&lt;br /&gt;
''Unfurl the forge and strike boldly while the iron is hot!''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
With the Implant Reconstructor setup, you can now start creating new implants. Place any robotic limb, or implants such as a death alarm into the Reconstructor, and it will turn it into a compliance implant(complant). This implant will convert anyone who is not cruciformed to Excelsior. To convert someone you must implant it into the eyes, mouth or head.&lt;br /&gt;
Confused on where to get limbs or implants for the reconstructor? Medical has a box of death alarms, you may print robotic limbs at exosuit fabricators, and &amp;quot;old container&amp;quot; machines in maintenance may be deconstructed with a crowbar for scrap implants.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;But how will I ever force my ideology on people that don't like it?&amp;quot;'', you may ask.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Well, first you must stun them for long enough to implant them. Popular options are include flashes from the Frozen Star vendor, or Tasers and stun weapons like the Martin, Spider Rose, or Counselor.Also consider using Stun batons or Stun prods which may be made by hand, and Rubber bullets will also work,preferably fired out of a automatic weapon.&lt;br /&gt;
After downing someone, aim for the mouth(if you press Num8 3 times,mouth will be targeted in hotkey mode), and grab them until you get a message about covering their mouth. After you attempt to implant them, if you get a message about them rejecting the implant. This means they are cruciformed and you should promptly kill them, remove their cross and use it to make more implants.Rinse and repeat until the whole ship is converted, hopefully.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Excelsior Machines=&lt;br /&gt;
The following is a summary of the machines available to the infiltrators and their uses.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Machine&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Excel_Turret.png]] &amp;lt;br/&amp;gt;Excelsior Turret&lt;br /&gt;
|An automated gun platform, chambered with .30 rifle, reloadable using .30 rifle boxes, printed from your means of production disc, these turrets will automatically fire at anyone without an excelsior implant, and will still fire even if you are in the way, so be careful! The turret requires a nearby Excelsior teleporter to function.Note that the turret will still work on on different z levels from the teleporter but the same distance limits apply(30 tiles)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_teleporter_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Teleporter&lt;br /&gt;
|A teleporter for materials. Slowly charges with power, and that power may be spent on requesting materials for your base, like uranium and gold. Useful if you have access to RnD.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_shield_gen_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Shield Walls&lt;br /&gt;
|A shield wall that allows only people with Excelsior implants to pass through, while completely blocking anyone else. Also doubles as a tesla tower, toggleable via the &amp;quot;toggle stun mode&amp;quot; verb. &lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_generator_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Generator&lt;br /&gt;
|Powered by welding fuel, this Pac-man like generator can create power for you as long as you have access to welding fuel, a fairly common resource. Useful if power goes down, or wires are cut. &lt;br /&gt;
|-&lt;br /&gt;
|[[file:Ex_mine_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior mine &lt;br /&gt;
|An explosive that goes off if someone without an implant steps on it, or if picked up when unanchored, they can be placed and anchored like bear traps and disarmed with multitools.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_implantreconstractor_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Implant Reconstructor  &lt;br /&gt;
|Used to convert implants into Excelsior ones, also works on cruiforms (with or without souls tied to them) and mechanical limbs. Essential for Excelsior growth.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_autolat_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Autolathe&lt;br /&gt;
|An autolathe with upgraded construction speed and matter storage.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:samovar.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Autodoc&lt;br /&gt;
|An autodoc, which allows you to treat various types of injuries to your comrades, as well as implants an implant if it is not placed in your new comrade. Does not work with NT members.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boombox_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Boombox&lt;br /&gt;
|An Boombox, supports comrades and weakens opponents. Comrades get a buff of 25 TGH and 15 VIG for 20 seconds, opponents get a debuff of 15 TGH for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Excelsior_terrorist_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Ex_mine_work.gif&amp;diff=4655</id>
		<title>File:Ex mine work.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Ex_mine_work.gif&amp;diff=4655"/>
		<updated>2021-08-27T14:51:37Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Excelsior_Infiltrator_ErisEn&amp;diff=4654</id>
		<title>Excelsior Infiltrator ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Excelsior_Infiltrator_ErisEn&amp;diff=4654"/>
		<updated>2021-08-27T14:48:36Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Excelsior Machines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = ExcelsiorArmour.png&lt;br /&gt;
|jobtitle = Excelsior Infiltrator&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Excelsior Leaders&lt;br /&gt;
|duties = Convert the crew to communism, build or take a ship&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = &amp;quot;Together we are strong&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Excelsior&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;... it’s difficult to indicate where they are coming from. They began to be noticed right after the Galactic War, and they are definitely not descendants of the colonists of the Great Dog galaxy ...&amp;quot; - excerpt from the History of Discord, chapter eight''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
=History=&lt;br /&gt;
Excelsior is a radical communist organization. They live in small communes on stations and ships scattered throughout space. Everyone who is in a commune has an implant, which forms a peculiar gestalt-consciousness and connects the members of the commune into a single network for communication and cooperation. Among Excelsior monogamy is considered shameful - there are no separate families, and children are brought up by the whole commune. As a result, private property is not recognized.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The center of Excelsior is a semi-mythical station called Haven - the largest commune engaged in intellectual work and the production of spacecraft. All other communes are called external, and their members are informally dubbed &amp;quot;outsiders.&amp;quot; Outsiders are mainly engaged in mining work throughout the galaxy, extracting a huge amount of resources for the needs of Haven. &lt;br /&gt;
The location of this station is carefully hidden; not everyone can get there from outsiders, as a rule, only communal leaders or scientists have such a privilege.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Communists have extremely hostile relations with other factions. There are two reasons for this, the first is the denial of any private property, and as a result, the use of foreign territory for the extraction of resources, as well as a kind of privateering - the robbery of civil courts and stations. &lt;br /&gt;
The second reason is the way the Excelsior expands: an agent implanted at a neutral station often begins to force the crew to “convert”, creating a commune, and exerting control over it. &lt;br /&gt;
Circumstances forced Ironhammer and the Church of NeoTheology to unite against this phenomenon, called the “Cult of Communism”.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As for artificial intelligence, its creation is forbidden everywhere outside Haven. How AI is equipped Heven - a mystery. Excelsior spaceships have only basic AI.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
On the issue of citizens' rights, the commune regulates everything, and Haven directs the commune. &lt;br /&gt;
Those who went against the community must be destroyed, and the whole commune is responsible for the crime against Haven. Such laws are complemented by the harsh living conditions and hostile attitudes of the rest of humanity, forcing the communists to lead a militaristic lifestyle, while in constant readiness to protect the community.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The goals of Excelsior are not too clear. In their propaganda, they speak of creating utopia, where everyone is equal and everyone is important, which captivates many. The network of secret communes is growing throughout the galaxy, Haven is producing more and more ships, and it cannot end well for the galactic community.&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
''Get up, accursed ...''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
So, you've infiltrated the CEV &amp;quot;Eris&amp;quot; in order to seize the ship (and if possible convert the crew) for the needs of Haven. Your first step is to find a cache with the necessary equipment. To do this, check the Notes in the IC tab - it shows its approximate location and your tasks as Excelsior's saboteur. It contains machine boards and disks that you will need to get the revolution going. After checking, use your excelsior communications (under the cybernetics tab) to check in with your fellow comrades! &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
After deciding who is going to recover the stash, start on getting the materials together and finding a spot to build a base. To setup your machines you will need, at bare minimum:&lt;br /&gt;
*3 matter bins&lt;br /&gt;
*1 micro manipulator&lt;br /&gt;
*1 console screen&lt;br /&gt;
*10 units of silicone&lt;br /&gt;
*cable coil&lt;br /&gt;
Most of these parts can be bought from a tool vendor, located outside engineering and in tool storage, while silicone can be acquired from chemistry or scrapping old machine boards in an autolathe. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
After the stash has been recovered, you are now ready to construct a base. Make sure the location where you construct it is easy to access for your team, yet hidden away from prying eyes. An excellent way to do this is to build in a department of one of your comrades, while they create guest passes to allow you and your friends to access it. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notification about excelsior=&lt;br /&gt;
The first time you forcibly implant someone, a timer starts for 60 minutes and at the end of this timer, the presence of excelsior on board will be announced. This timer decreases by 8 minutes each time you convert another person, but you can extend it, it increases by 12 minutes each time you successfully complete a mandate.&lt;br /&gt;
&lt;br /&gt;
==Base Setup==&lt;br /&gt;
''To overthrow the bend with a skilled hand ...&lt;br /&gt;
''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
To build the base, use steel sheets to create at least two machine frames, and wire them with your cable coil. Use the Excelsior autolathe board on one of the machine frames (only make the teleporter if you really want to, save the other frame if you don't think you need it.) Then use 3 matter bins and a micro manipulator to construct the autolathe. Next, insert your materials and silicone, and create a Implant Reconstructor board. Place the board in the other machine frame, insert the console screen and print off two micro-manipulators from your new autolathe.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Implants==&lt;br /&gt;
''Unfurl the forge and strike boldly while the iron is hot!''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
With the Implant Reconstructor setup, you can now start creating new implants. Place any robotic limb, or implants such as a death alarm into the Reconstructor, and it will turn it into a compliance implant(complant). This implant will convert anyone who is not cruciformed to Excelsior. To convert someone you must implant it into the eyes, mouth or head.&lt;br /&gt;
Confused on where to get limbs or implants for the reconstructor? Medical has a box of death alarms, you may print robotic limbs at exosuit fabricators, and &amp;quot;old container&amp;quot; machines in maintenance may be deconstructed with a crowbar for scrap implants.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;But how will I ever force my ideology on people that don't like it?&amp;quot;'', you may ask.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Well, first you must stun them for long enough to implant them. Popular options are include flashes from the Frozen Star vendor, or Tasers and stun weapons like the Martin, Spider Rose, or Counselor.Also consider using Stun batons or Stun prods which may be made by hand, and Rubber bullets will also work,preferably fired out of a automatic weapon.&lt;br /&gt;
After downing someone, aim for the mouth(if you press Num8 3 times,mouth will be targeted in hotkey mode), and grab them until you get a message about covering their mouth. After you attempt to implant them, if you get a message about them rejecting the implant. This means they are cruciformed and you should promptly kill them, remove their cross and use it to make more implants.Rinse and repeat until the whole ship is converted, hopefully.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Excelsior Machines=&lt;br /&gt;
The following is a summary of the machines available to the infiltrators and their uses.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Machine&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Excel_Turret.png]] &amp;lt;br/&amp;gt;Excelsior Turret&lt;br /&gt;
|An automated gun platform, chambered with .30 rifle, reloadable using .30 rifle boxes, printed from your means of production disc, these turrets will automatically fire at anyone without an excelsior implant, and will still fire even if you are in the way, so be careful! The turret requires a nearby Excelsior teleporter to function.Note that the turret will still work on on different z levels from the teleporter but the same distance limits apply(30 tiles)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_teleporter_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Teleporter&lt;br /&gt;
|A teleporter for materials. Slowly charges with power, and that power may be spent on requesting materials for your base, like uranium and gold. Useful if you have access to RnD.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_shield_gen_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Shield Walls&lt;br /&gt;
|A shield wall that allows only people with Excelsior implants to pass through, while completely blocking anyone else. Also doubles as a tesla tower, toggleable via the &amp;quot;toggle stun mode&amp;quot; verb. &lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_generator_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Generator&lt;br /&gt;
|Powered by welding fuel, this Pac-man like generator can create power for you as long as you have access to welding fuel, a fairly common resource. Useful if power goes down, or wires are cut. &lt;br /&gt;
|-&lt;br /&gt;
|[[file:Excel_Mine.png]] &amp;lt;br/&amp;gt;Excelsior mine &lt;br /&gt;
|An explosive that goes off if someone without an implant steps on it, or if picked up when unanchored, they can be placed and anchored like bear traps and disarmed with multitools.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_implantreconstractor_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Implant Reconstructor  &lt;br /&gt;
|Used to convert implants into Excelsior ones, also works on cruiforms (with or without souls tied to them) and mechanical limbs. Essential for Excelsior growth.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ex_autolat_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Autolathe&lt;br /&gt;
|An autolathe with upgraded construction speed and matter storage.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:samovar.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Autodoc&lt;br /&gt;
|An autodoc, which allows you to treat various types of injuries to your comrades, as well as implants an implant if it is not placed in your new comrade. Does not work with NT members.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boombox_work.gif|64px]] &amp;lt;br/&amp;gt;Excelsior Boombox&lt;br /&gt;
|An Boombox, supports comrades and weakens opponents. Comrades get a buff of 25 TGH and 15 VIG for 20 seconds, opponents get a debuff of 15 TGH for 20 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Excelsior_terrorist_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Ex_autolat_work.gif&amp;diff=4653</id>
		<title>File:Ex autolat work.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Ex_autolat_work.gif&amp;diff=4653"/>
		<updated>2021-08-27T14:44:19Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Ex_implantreconstractor_work.gif&amp;diff=4652</id>
		<title>File:Ex implantreconstractor work.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Ex_implantreconstractor_work.gif&amp;diff=4652"/>
		<updated>2021-08-27T14:43:28Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Ex_shield_gen_work.gif&amp;diff=4651</id>
		<title>File:Ex shield gen work.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Ex_shield_gen_work.gif&amp;diff=4651"/>
		<updated>2021-08-27T14:38:17Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Samovar.gif&amp;diff=4650</id>
		<title>File:Samovar.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Samovar.gif&amp;diff=4650"/>
		<updated>2021-08-27T14:36:23Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Ex_teleporter_work.gif&amp;diff=4649</id>
		<title>File:Ex teleporter work.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Ex_teleporter_work.gif&amp;diff=4649"/>
		<updated>2021-08-27T14:35:01Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Ex_generator_work.gif&amp;diff=4648</id>
		<title>File:Ex generator work.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Ex_generator_work.gif&amp;diff=4648"/>
		<updated>2021-08-27T14:34:54Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Boombox_work.gif&amp;diff=4647</id>
		<title>File:Boombox work.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Boombox_work.gif&amp;diff=4647"/>
		<updated>2021-08-27T14:34:44Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4646</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4646"/>
		<updated>2021-08-27T14:07:25Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll Contractor, it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:.30_ammo_strip.png|64px]]&lt;br /&gt;
|.30 Ammo strip&lt;br /&gt;
|Ammo strip .30 ammunition.&lt;br /&gt;
|Can fit 5 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:.30_ammo_strip.png|64px]]&lt;br /&gt;
|.30 HV Ammo strip&lt;br /&gt;
|Ammo strip .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 5 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[file:amr_penetrator.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Penetrator&amp;quot;&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:amr_breacher.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Breacher&amp;quot;&lt;br /&gt;
|A box full of low velocity .60 AMR breaching shells, designed not to pierce, but to destroy structures from a distance. Close-ranged shots have less destructive power.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:amr_meltdown.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Meltdown&amp;quot;&lt;br /&gt;
|A box full of .60 AMR depleted uranium shells with high armor-piercing power. radiation sickness included.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:amr_blackout.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Blackout&amp;quot;&lt;br /&gt;
|A box full of .60 AMR EMP shells. EMP shells release an electromagnetic pulse on impact.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small amount of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png|64px]]&lt;br /&gt;
|Mercenary Voidsuit&lt;br /&gt;
|A sleek, sturdy box with a voidsuit inside.&lt;br /&gt;
|Contains a Red voidsuit and tactical mask.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the notes from the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty contractor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mandella_mag.png|64px]]&lt;br /&gt;
|OR HG .25 CS &amp;quot;Mandella&amp;quot;&lt;br /&gt;
|.25 CS &amp;quot;Mandella&amp;quot; kit.&lt;br /&gt;
|This is a box containing 1 .25 Caseless handgun with a single magazine and pocket holster for easy consealment.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:DNA_lock.png|64px]]&lt;br /&gt;
|Frozen Star &amp;quot;DNA lock&amp;quot; trigger&lt;br /&gt;
|There are many guns, but that one will be yours. Prevents others from using weapon with this trigger.&lt;br /&gt;
|Allows only you to use this weapon.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a contractor, or become a contractor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend telecrystals on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanopaste.png|64px]]&lt;br /&gt;
|Nanopaste&lt;br /&gt;
|Contains nanopaste.&lt;br /&gt;
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|5&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purger.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Silencer gun.png|64px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Install onto your gun for silent killing.&lt;br /&gt;
|A threaded silencer that can be attached to the muzzle of certain guns. Vastly reduces noise, but impedes muzzle velocity.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot. Good for decapitation.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other contractors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4645</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4645"/>
		<updated>2021-08-27T14:04:00Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Stealthy &amp;amp; Inconspicuous Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll Contractor, it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:.30_ammo_strip.png|64px]]&lt;br /&gt;
|.30 Ammo strip&lt;br /&gt;
|Ammo strip .30 ammunition.&lt;br /&gt;
|Can fit 5 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:.30_ammo_strip.png|64px]]&lt;br /&gt;
|.30 HV Ammo strip&lt;br /&gt;
|Ammo strip .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 5 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[file:amr_penetrator.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Penetrator&amp;quot;&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:amr_breacher.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Breacher&amp;quot;&lt;br /&gt;
|A box full of low velocity .60 AMR breaching shells, designed not to pierce, but to destroy structures from a distance. Close-ranged shots have less destructive power.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:amr_meltdown.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Meltdown&amp;quot;&lt;br /&gt;
|A box full of .60 AMR depleted uranium shells with high armor-piercing power. radiation sickness included.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:amr_blackout.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Blackout&amp;quot;&lt;br /&gt;
|A box full of .60 AMR EMP shells. EMP shells release an electromagnetic pulse on impact.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small amount of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png|64px]]&lt;br /&gt;
|Mercenary Voidsuit&lt;br /&gt;
|A sleek, sturdy box with a voidsuit inside.&lt;br /&gt;
|Contains a Red voidsuit and tactical mask.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the notes from the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty contractor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mandella_mag.png|64px]]&lt;br /&gt;
|OR HG .25 CS &amp;quot;Mandella&amp;quot;&lt;br /&gt;
|.25 CS &amp;quot;Mandella&amp;quot; kit.&lt;br /&gt;
|This is a box containing 1 .25 Caseless handgun with a single magazine and pocket holster for easy consealment.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:DNA_lock.png|64px]]&lt;br /&gt;
|Frozen Star &amp;quot;DNA lock&amp;quot; trigger&lt;br /&gt;
|There are many guns, but that one will be yours. Prevents others from using weapon with this trigger.&lt;br /&gt;
|Allows only you to use this weapon.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a contractor, or become a contractor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend telecrystals on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanopaste.png|64px]]&lt;br /&gt;
|Nanopaste&lt;br /&gt;
|Contains nanopaste.&lt;br /&gt;
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|5&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purger.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Silencer gun.png|64px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Install onto your gun for silent killing.&lt;br /&gt;
|A threaded silencer that can be attached to the muzzle of certain guns. Vastly reduces noise, but impedes muzzle velocity.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot. Good for decapitation.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other contractors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4627</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4627"/>
		<updated>2021-08-13T16:14:49Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* NeoTheology machinery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Eye of the protector [[file:EOTP.gif|64px]] =&lt;br /&gt;
&lt;br /&gt;
Eye of the protector or EOTP. A unique structure located in the ritual room that rewards its followers for their faith with various benefits.&lt;br /&gt;
How EOTP works:&lt;br /&gt;
&lt;br /&gt;
The reward is given for exceeding the power mark of an EOTP of more than 100, you can find out the power of an EOTP by examining it. &lt;br /&gt;
The rate of energy accumulation depends on observation, which is increased by installing obelisks throughout the ship.&lt;br /&gt;
After exceeding the energy parameter above 100, you are given a reward and the accumulated amount of energy is reset.&lt;br /&gt;
The rewards are not one-time and are issued every time the power parameter exceeds 100.&lt;br /&gt;
You can influence the probability of receiving a certain type of reward by making offerings of a certain type. Only a preacher or an inquisitor can make offerings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|Call for arms - Ask the Eye of the Protector to give you weapons to fight evil. You must offer 40 metal, 20 plasteel and 150 biomatter.&lt;br /&gt;
|-&lt;br /&gt;
|Divine intervention - Requests the Eye of the Protector for construction materials. You must offer 200 biomatter.&lt;br /&gt;
|-&lt;br /&gt;
|Holy guidance - Present your prayers to the Eye of the Protector. You must offer an oddity and 40 fruits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Armaments - meaning design disks - weapons, utilities, everything that can be printed in biolathe.&lt;br /&gt;
*Alert - detects antagonist location (only borer, carrion and blitz) and sends a vision to preacher. If there is no preacher - then to random disciple.&lt;br /&gt;
*Inspiration - positive breakdown for every NT on the ship. With 50% chance.&lt;br /&gt;
*Oddity - Spawns an NT oddity. This is a very strong oddity and can also be improved by the preachers litany. It has a holy light perk, you can read about it here - [[Perks_ErisEn|perks]]&lt;br /&gt;
*Stat buff - Buffs random stats by 10 points for 20 minutes for every disciple on the ship.&lt;br /&gt;
*Material reward - Spawns some materials. Uranium, plasma and diamonds spawns in a pile of 30, gold and silver in 60, and plasteel in full stack of 120.&lt;br /&gt;
*Energy reward - regains cruciform energy for every NT.&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png|64px]]&lt;br /&gt;
[[File:Reader-on.png|64px]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png|64px]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png|64px]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png|64px]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif|64px]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:cruciforge.gif|64px]] ||  Cruciform Forge - Used to craft cruciforms. To create 1 cruciform, a fixed number of resources is required - 10 biomatter, 5 plasteel and 2 gold.&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that someone near you is a carrion. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment to Determination'''|| Gives a temporary increase to the stat '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Litanies do not activate if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain. Try not to rely on the Relief or Entreaty litanies too heavily in combat situations.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Cruciforge.gif&amp;diff=4626</id>
		<title>File:Cruciforge.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Cruciforge.gif&amp;diff=4626"/>
		<updated>2021-08-13T16:12:34Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Excelsior_Infiltrator_ErisEn&amp;diff=4622</id>
		<title>Excelsior Infiltrator ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Excelsior_Infiltrator_ErisEn&amp;diff=4622"/>
		<updated>2021-08-01T12:13:59Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: Notification about excelsior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = ExcelsiorArmour.png&lt;br /&gt;
|jobtitle = Excelsior Infiltrator&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Excelsior Leaders&lt;br /&gt;
|duties = Convert the crew to communism, build or take a ship&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = &amp;quot;Together we are strong&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Excelsior&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;... it’s difficult to indicate where they are coming from. They began to be noticed right after the Galactic War, and they are definitely not descendants of the colonists of the Great Dog galaxy ...&amp;quot; - excerpt from the History of Discord, chapter eight''&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
=History=&lt;br /&gt;
Excelsior is a radical communist organization. They live in small communes on stations and ships scattered throughout space. Everyone who is in a commune has an implant, which forms a peculiar gestalt-consciousness and connects the members of the commune into a single network for communication and cooperation. Among Excelsior monogamy is considered shameful - there are no separate families, and children are brought up by the whole commune. As a result, private property is not recognized.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The center of Excelsior is a semi-mythical station called Haven - the largest commune engaged in intellectual work and the production of spacecraft. All other communes are called external, and their members are informally dubbed &amp;quot;outsiders.&amp;quot; Outsiders are mainly engaged in mining work throughout the galaxy, extracting a huge amount of resources for the needs of Haven. &lt;br /&gt;
The location of this station is carefully hidden; not everyone can get there from outsiders, as a rule, only communal leaders or scientists have such a privilege.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Communists have extremely hostile relations with other factions. There are two reasons for this, the first is the denial of any private property, and as a result, the use of foreign territory for the extraction of resources, as well as a kind of privateering - the robbery of civil courts and stations. &lt;br /&gt;
The second reason is the way the Excelsior expands: an agent implanted at a neutral station often begins to force the crew to “convert”, creating a commune, and exerting control over it. &lt;br /&gt;
Circumstances forced Ironhammer and the Church of NeoTheology to unite against this phenomenon, called the “Cult of Communism”.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As for artificial intelligence, its creation is forbidden everywhere outside Haven. How AI is equipped Heven - a mystery. Excelsior spaceships have only basic AI.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
On the issue of citizens' rights, the commune regulates everything, and Haven directs the commune. &lt;br /&gt;
Those who went against the community must be destroyed, and the whole commune is responsible for the crime against Haven. Such laws are complemented by the harsh living conditions and hostile attitudes of the rest of humanity, forcing the communists to lead a militaristic lifestyle, while in constant readiness to protect the community.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The goals of Excelsior are not too clear. In their propaganda, they speak of creating utopia, where everyone is equal and everyone is important, which captivates many. The network of secret communes is growing throughout the galaxy, Haven is producing more and more ships, and it cannot end well for the galactic community.&lt;br /&gt;
&lt;br /&gt;
=Guide=&lt;br /&gt;
''Get up, accursed ...''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
So, you've infiltrated the CEV &amp;quot;Eris&amp;quot; in order to seize the ship (and if possible convert the crew) for the needs of Haven. Your first step is to find a cache with the necessary equipment. To do this, check the Notes in the IC tab - it shows its approximate location and your tasks as Excelsior's saboteur. It contains machine boards and disks that you will need to get the revolution going. After checking, use your excelsior communications (under the cybernetics tab) to check in with your fellow comrades! &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
After deciding who is going to recover the stash, start on getting the materials together and finding a spot to build a base. To setup your machines you will need, at bare minimum:&lt;br /&gt;
*3 matter bins&lt;br /&gt;
*1 micro manipulator&lt;br /&gt;
*1 console screen&lt;br /&gt;
*10 units of silicone&lt;br /&gt;
*cable coil&lt;br /&gt;
Most of these parts can be bought from a tool vendor, located outside engineering and in tool storage, while silicone can be acquired from chemistry or scrapping old machine boards in an autolathe. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
After the stash has been recovered, you are now ready to construct a base. Make sure the location where you construct it is easy to access for your team, yet hidden away from prying eyes. An excellent way to do this is to build in a department of one of your comrades, while they create guest passes to allow you and your friends to access it. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Notification about excelsior=&lt;br /&gt;
The first time you forcibly implant someone, a timer starts for 60 minutes and at the end of this timer, the presence of excelsior on board will be announced. This timer decreases by 8 minutes each time you convert another person, but you can extend it, it increases by 12 minutes each time you successfully complete the mandate.&lt;br /&gt;
&lt;br /&gt;
==Base Setup==&lt;br /&gt;
''To overthrow the bend with a skilled hand ...&lt;br /&gt;
''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
To build the base, use steel sheets to create at least two machine frames, and wire them with your cable coil. Use the Excelsior autolathe board on one of the machine frames (only make the teleporter if you really want to, save the other frame if you don't think you need it.) Then use 3 matter bins and a micro manipulator to construct the autolathe. Next, insert your materials and silicone, and create a Implant Reconstructor board. Place the board in the other machine frame, insert the console screen and print off two micro-manipulators from your new autolathe.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Implants==&lt;br /&gt;
''Unfurl the forge and strike boldly while the iron is hot!''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
With the Implant Reconstructor setup, you can now start creating new implants. Place any robotic limb, or implants such as a death alarm into the Reconstructor, and it will turn it into a compliance implant(complant). This implant will convert anyone who is not cruciformed to Excelsior. To convert someone you must implant it into the eyes, mouth or head.&lt;br /&gt;
Confused on where to get limbs or implants for the reconstructor? Medical has a box of death alarms, you may print robotic limbs at exosuit fabricators, and &amp;quot;old container&amp;quot; machines in maintenance may be deconstructed with a crowbar for scrap implants.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;But how will I ever force my ideology on people that don't like it?&amp;quot;'', you may ask.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Well, first you must stun them for long enough to implant them. Popular options are include flashes from the Frozen Star vendor, or Tasers and stun weapons like the Martin, Spider Rose, or Counselor.Also consider using Stun batons or Stun prods which may be made by hand, and Rubber bullets will also work,preferably fired out of a automatic weapon.&lt;br /&gt;
After downing someone, aim for the mouth(if you press Num8 3 times,mouth will be targeted in hotkey mode), and grab them until you get a message about covering their mouth. After you attempt to implant them, if you get a message about them rejecting the implant. This means they are cruciformed and you should promptly kill them, remove their cross and use it to make more implants.Rinse and repeat until the whole ship is converted, hopefully.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
=Excelsior Machines=&lt;br /&gt;
The following is a summary of the machines available to the infiltrators and their uses.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Machine&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Excel_Turret.png]] &amp;lt;br/&amp;gt;Excelsior Turret&lt;br /&gt;
|An automated gun platform, chambered with .30 rifle, reloadable using .30 rifle boxes, printed from your means of production disc, these turrets will automatically fire at anyone without an excelsior implant, and will still fire even if you are in the way, so be careful! The turret requires a nearby Excelsior teleporter to function.Note that the turret will still work on on different z levels from the teleporter but the same distance limits apply(30 tiles)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Excel_Teleporter.png]] &amp;lt;br/&amp;gt;Excelsior Teleporter&lt;br /&gt;
|A teleporter for materials. Slowly charges with power, and that power may be spent on requesting materials for your base, like uranium and gold. Useful if you have access to RnD.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Excel_ShieldGen.png]] &amp;lt;br/&amp;gt;Excelsior Shield Walls&lt;br /&gt;
|A shield wall that allows only people with Excelsior implants to pass through, while completely blocking anyone else. Also doubles as a tesla tower, toggleable via the &amp;quot;toggle stun mode&amp;quot; verb. &lt;br /&gt;
|-&lt;br /&gt;
|[[file:Excel_Generator.png]] &amp;lt;br/&amp;gt;Excelsior Generator&lt;br /&gt;
|Powered by welding fuel, this Pac-man like generator can create power for you as long as you have access to welding fuel, a fairly common resource. Useful if power goes down, or wires are cut. &lt;br /&gt;
|-&lt;br /&gt;
|[[file:Excel_Mine.png]] &amp;lt;br/&amp;gt;Excelsior mine &lt;br /&gt;
|An explosive that goes off if someone without an implant steps on it, or if picked up when unanchored, they can be placed and anchored like bear traps and disarmed with multitools.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Excel_Reconstructor.png]] &amp;lt;br/&amp;gt;Excelsior Implant Reconstructor  &lt;br /&gt;
|Used to convert implants into Excelsior ones, also works on cruiforms (with or without souls tied to them) and mechanical limbs. Essential for Excelsior growth.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Excel_Autolathe.png]] &amp;lt;br/&amp;gt;Excelsior Autolathe&lt;br /&gt;
|An autolathe with upgraded construction speed and matter storage.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Excelsior_terrorist_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4621</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4621"/>
		<updated>2021-08-01T12:01:29Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Eye of the protector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Eye of the protector [[file:EOTP.gif|64px]] =&lt;br /&gt;
&lt;br /&gt;
Eye of the protector or EOTP. A unique structure located in the ritual room that rewards its followers for their faith with various benefits.&lt;br /&gt;
How EOTP works:&lt;br /&gt;
&lt;br /&gt;
The reward is given for exceeding the power mark of an EOTP of more than 100, you can find out the power of an EOTP by examining it. &lt;br /&gt;
The rate of energy accumulation depends on observation, which is increased by installing obelisks throughout the ship.&lt;br /&gt;
After exceeding the energy parameter above 100, you are given a reward and the accumulated amount of energy is reset.&lt;br /&gt;
The rewards are not one-time and are issued every time the power parameter exceeds 100.&lt;br /&gt;
You can influence the probability of receiving a certain type of reward by making offerings of a certain type. Only a preacher or an inquisitor can make offerings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|Call for arms - Ask the Eye of the Protector to give you weapons to fight evil. You must offer 40 metal, 20 plasteel and 150 biomatter.&lt;br /&gt;
|-&lt;br /&gt;
|Divine intervention - Requests the Eye of the Protector for construction materials. You must offer 200 biomatter.&lt;br /&gt;
|-&lt;br /&gt;
|Holy guidance - Present your prayers to the Eye of the Protector. You must offer an oddity and 40 fruits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Armaments - meaning design disks - weapons, utilities, everything that can be printed in biolathe.&lt;br /&gt;
*Alert - detects antagonist location (only borer, carrion and blitz) and sends a vision to preacher. If there is no preacher - then to random disciple.&lt;br /&gt;
*Inspiration - positive breakdown for every NT on the ship. With 50% chance.&lt;br /&gt;
*Oddity - Spawns NT oddity. This very strong oddity and can also be improved by the litany. It has a holy light perk you can read about it here - [[Perks_ErisEn|perks]]&lt;br /&gt;
*Stat buff - Buffs random stats by 10 points for 20 minutes for every disciple on the ship.&lt;br /&gt;
*Material reward - Spawns some materials. Uranium, plasma and diamonds spawns in a pile of 30, gold and silver in 60, and plasteel in full stack of 120.&lt;br /&gt;
*Energy reward - regains cruciform energy for every NT.&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that someone near you is a carrion. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment to Determination'''|| Gives a temporary increase to the stat '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Litanies do not activate if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain. Try not to rely on the Relief or Entreaty litanies too heavily in combat situations.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:EOTP.gif&amp;diff=4620</id>
		<title>File:EOTP.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:EOTP.gif&amp;diff=4620"/>
		<updated>2021-08-01T12:00:15Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4619</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4619"/>
		<updated>2021-08-01T11:56:27Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Eye of the protector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Eye of the protector =&lt;br /&gt;
Eye of the protector or EOTP. A unique structure located in the ritual room that rewards its followers for their faith with various benefits.&lt;br /&gt;
How EOTP works:&lt;br /&gt;
&lt;br /&gt;
The reward is given for exceeding the power mark of an EOTP of more than 100, you can find out the power of an EOTP by examining it. &lt;br /&gt;
The rate of energy accumulation depends on observation, which is increased by installing obelisks throughout the ship.&lt;br /&gt;
After exceeding the energy parameter above 100, you are given a reward and the accumulated amount of energy is reset.&lt;br /&gt;
The rewards are not one-time and are issued every time the power parameter exceeds 100.&lt;br /&gt;
You can influence the probability of receiving a certain type of reward by making offerings of a certain type. Only a preacher or an inquisitor can make offerings.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|Call for arms - Ask the Eye of the Protector to give you weapons to fight evil. You must offer 40 metal, 20 plasteel and 150 biomatter.&lt;br /&gt;
|-&lt;br /&gt;
|Divine intervention - Requests the Eye of the Protector for construction materials. You must offer 200 biomatter.&lt;br /&gt;
|-&lt;br /&gt;
|Holy guidance - Present your prayers to the Eye of the Protector. You must offer an oddity and 40 fruits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Armaments - meaning design disks - weapons, utilities, everything that can be printed in biolathe.&lt;br /&gt;
*Alert - detects antagonist location (only borer, carrion and blitz) and sends a vision to preacher. If there is no preacher - then to random disciple.&lt;br /&gt;
*Inspiration - positive breakdown for every NT on the ship. With 50% chance.&lt;br /&gt;
*Oddity - Spawns NT oddity. This very strong oddity and can also be improved by the litany. It has a holy light perk you can read about it here - [[Perks_ErisEn|perks]]&lt;br /&gt;
*Stat buff - Buffs random stats by 10 points for 20 minutes for every disciple on the ship.&lt;br /&gt;
*Material reward - Spawns some materials. Uranium, plasma and diamonds spawns in a pile of 30, gold and silver in 60, and plasteel in full stack of 120.&lt;br /&gt;
*Energy reward - regains cruciform energy for every NT.&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that someone near you is a carrion. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment to Determination'''|| Gives a temporary increase to the stat '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Litanies do not activate if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain. Try not to rely on the Relief or Entreaty litanies too heavily in combat situations.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4618</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4618"/>
		<updated>2021-07-30T12:03:08Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: EOTP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
= Eye of the protector =&lt;br /&gt;
Eye of the protector or EOTP. A unique structure located in the ritual room that rewards its followers for their faith with various benefits.&lt;br /&gt;
How EOTP works:&lt;br /&gt;
&lt;br /&gt;
The reward is given for exceeding the power mark of an EOTP of more than 100, you can find out the power of an EOTP by examining it. &lt;br /&gt;
The rate of energy accumulation depends on observation, which is increased by installing obelisks throughout the ship.&lt;br /&gt;
After exceeding the energy parameter above 100, you are given a reward and the accumulated amount of energy is reset.&lt;br /&gt;
The rewards are not one-time and are issued every time the power parameter exceeds 100.&lt;br /&gt;
You can influence the probability of receiving a certain type of reward by making offerings of a certain type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|Call for arms - Ask the Eye of the Protector to give you weapons to fight evil. You must offer 40 metal, 20 plasteel and 150 biomatter.&lt;br /&gt;
|-&lt;br /&gt;
|Divine intervention - Requests the Eye of the Protector for construction materials. You must offer 200 biomatter.&lt;br /&gt;
|-&lt;br /&gt;
|Holy guidance - Present your prayers to the Eye of the Protector. You must offer an oddity and 40 fruits.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
*Armaments - meaning design disks - weapons, utilities, everything that can be printed in biolathe.&lt;br /&gt;
*Alert - detects antagonist location (only borer, carrion and blitz) and sends a vision to preacher. If there is no preacher - then to random disciple.&lt;br /&gt;
*Inspiration - positive breakdown for every NT on the ship. With 50% chance.&lt;br /&gt;
*Oddity - Spawns NT oddity. This very strong oddity and can also be improved by the litany. It has a holy light perk you can read about it here - [[Perks_ErisEn|perks]]&lt;br /&gt;
*Stat buff - Buffs random stats by 10 points for 20 minutes for every disciple on the ship.&lt;br /&gt;
*Material reward - Spawns some materials. Uranium, plasma and diamonds spawns in a pile of 30, gold and silver in 60, and plasteel in full stack of 120.&lt;br /&gt;
*Energy reward - regains cruciform energy for every NT.&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that someone near you is a carrion. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment to Determination'''|| Gives a temporary increase to the stat '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Litanies do not activate if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain. Try not to rely on the Relief or Entreaty litanies too heavily in combat situations.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4617</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4617"/>
		<updated>2021-07-30T11:32:46Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* NT Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that someone near you is a carrion. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment to Determination'''|| Gives a temporary increase to the stat '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Litanies do not activate if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain. Try not to rely on the Relief or Entreaty litanies too heavily in combat situations.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Perks_ErisEn&amp;diff=4616</id>
		<title>Perks ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Perks_ErisEn&amp;diff=4616"/>
		<updated>2021-07-30T08:10:10Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Profession Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Perks&amp;lt;/h1&amp;gt;[[File:omegabook.png|right]]&lt;br /&gt;
Perks on Eris denote a special ability or effect for individual characters for the duration of a round. There are four types of perks that are currently available to the players: Profession Perks, Fate Perks, Oddity Perks, and NT Oddity Perks. Profession perks come with your selected job, and most faction jobs will have round-start perks that they share. Fate perks are completely optional and some even have negative effects stemming from which “Fate” background you select during character creation(under Backgrounds tab). Oddity perks are gained during the course of the round as a consequence of using an Oddity to fulfill your Insight desire. Once you reach a stat boost with that oddity, you will receive the perk that is tied to it for the rest of the round, and the perk will be removed from the oddity.&lt;br /&gt;
=Profession Perks=&lt;br /&gt;
{{divhide|Profession Perks|color=black|}}&lt;br /&gt;
'''Command'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sommelier.png|64px]]&lt;br /&gt;
|'''Sommelier'''&lt;br /&gt;
|This perk renders you capable of handling even the strongest alcohol in the universe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Ironhammer'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:survivor.png|64px]]&lt;br /&gt;
|'''Survivor'''&lt;br /&gt;
|This perk halves the sanity loss you would incur from seeing someone die.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Moebius'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:selfmedicated.png|64px]]&lt;br /&gt;
|'''Self-Medicated'''&lt;br /&gt;
|This provides a total increase on your maximum NSA limit, which means you will be able to ingest more potent reagents together, without having any adverse side effects such as Overdose or Vomiting. Also, halves the chance of you becoming addicted to any reagent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Asters Guild'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:merchantperk.png|64px]]&lt;br /&gt;
|'''Merchant'''&lt;br /&gt;
|This perk essentially lets you use a stack of money as an Oddity, spending up to 50k of it on levelup. The more money you have, the bigger the effects of the stat boost. This perk is exclusive to the Guild Merchant profession.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Artist_perk.png|64px]]&lt;br /&gt;
|'''Artist'''&lt;br /&gt;
|This makes you more effective at creating art, multiplies your insight gain, and replaces normal rest methods with creating art. This perk is exclusive to the Artist profession.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:deepconnections.png|64px]]&lt;br /&gt;
|'''Deep Connections'''&lt;br /&gt;
|This provides you with one of 4 things when you start your round:&amp;lt;br&amp;gt;&lt;br /&gt;
*Knowledge of a random language selected from ones you don’t already speak.&lt;br /&gt;
*Knowledge of one contract from the traitors contracts board. This will only reveal the specifics of that contract, including names of targets for assassination and implantation, locations of spy sensor areas, or items that are targets for theft.&lt;br /&gt;
*A stash paper. This will spawn a new stash and give you the corresponding note for its location. Make sure you grab it quickly, lest someone else stumble on it.&lt;br /&gt;
*A special item in a box. There is a large variety of items you could start, but its random everytime. Included are things like oddities, firearms and holsters, tool mods, hardsuits and hardsuit modules, and high capacity energy cells.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Club'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raising_The_Bar.png|64px]]&lt;br /&gt;
|'''Raising The Bar'''&lt;br /&gt;
|People around you recover sanity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Technomancers League'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:exoticinspiration.png|64px]]&lt;br /&gt;
|'''Exotic Inspiration'''&lt;br /&gt;
|This boosts your Cognition and Mechanical stats any time you imbibe any alcohol. This will make you faster with tools and decrease your chance to fail any kind of mechanical work, including robot limb repair. This perk will tell you if its active under the “Show Stats and Perks” window.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Church of Neotheology'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:truefaith.png|64px]]&lt;br /&gt;
|'''True Faith'''&lt;br /&gt;
|Your sanity recovers much quicker (50% faster) when you are in range of a Neotheology Obelisk. Everybody with a cruciform has this perk, so you can visit the chapel for some time to recover your sanity quite rapidly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:neat.png|64px]]&lt;br /&gt;
|'''Neat'''&lt;br /&gt;
|This perk gives you environmental sanity damage resistance, and restores sanity on cleaning.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greenthumb.png|64px]]&lt;br /&gt;
|'''Green Thumb'''&lt;br /&gt;
|This perk allows you to examine plants for detailed information, and restore sanity by harvesting plants.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:channeling.png|64px]]&lt;br /&gt;
|'''Channeling'''&lt;br /&gt;
|This perk increases the effectiveness of group rituals on the holder, and increases cruciform energy regeneration.&lt;br /&gt;
|}&lt;br /&gt;
'''Vagabonds'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vagabondperk.png|64px]]&lt;br /&gt;
|'''Vagabond'''&lt;br /&gt;
|This perk puts a limit on the total amount of sanity damage you can incur from what is in your view. Where a regular crew members sanity can go down to 20 from environmental factors, yours will stop at 40. Beware the Noble, and Rejected Genius fates will cancel out this perk.&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Fate Perks=&lt;br /&gt;
{{divhide|Fate Perks|color=black|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:paperworm.png|64px]]&lt;br /&gt;
|'''Paper Worm'''&lt;br /&gt;
|This fate gives you a -10 to all stats when you begin, in exchange for a bigger chance of rolling a positive outcome when you suffer a breakdown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:freelancer.png|64px]]&lt;br /&gt;
|'''Freelancer''' &lt;br /&gt;
|This perk will take into account your starting stat values and take your biggest one and lower it by 10 points, while boosting all of your other stats by 4.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nihilist.png|64px]]&lt;br /&gt;
|'''Nihilist''' &lt;br /&gt;
|This increases chance of positive breakdowns by 10% and negative breakdowns by 20%. Seeing someone die has a random effect on you: sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moralist.png|64px]]&lt;br /&gt;
|'''Moralist'''&lt;br /&gt;
|Your Insight gain is faster when you are around sane people(above 60% sanity) and they will recover sanity when around you. When you are around people that are less that 50% health or less than 30% sanity, you will take sanity damage from them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:drugaddict.png|64px]]&lt;br /&gt;
|'''Drug Addict '''&lt;br /&gt;
|You will start with an addiction to a random drug, as well as a bottle of pills containing the drug. This explicitly applies to all the reagents under the “Drug” category in the MIRC program.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:alcoholic.png|64px]]&lt;br /&gt;
|'''Alcoholic'''&lt;br /&gt;
|Grants a +10 bonus to Robustness stat while under the influence of alcohol. You also start with a major alcohol addiction and -10 to Cognition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noble.png|64px]]&lt;br /&gt;
|'''Noble'''&lt;br /&gt;
|Indicates that you are a person of nobility, giving you a bigger chance to become a target for antagonist contracts. The contract value for your head is worth more telecrystals then regular crew members. Your environmental sanity loss is no longer limited, so the sight of blood and any discomforts will cause breakdowns. You start with a family heirloom weapon that also acts as an oddity, and has your family name engraved on it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rat.png|64px]]&lt;br /&gt;
|'''Rat'''&lt;br /&gt;
|You start with a +10 to Mechanical stat and -10 to Vigilance. You will have a -10 to overall sanity health, meaning you will incur a breakdown faster than most. However, your footsteps become much more silent and you gain a chance to ignore a trap when walking over it. This includes things like wire splices, bear traps, mousetraps, and mines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rejectedgenius.png|64px]]&lt;br /&gt;
|'''Rejected Genius '''&lt;br /&gt;
|Your environmental sanity loss cap is removed, meaning you can incur breakdowns by spending too much time around things like blood and corpses. Your maximum sanity health is decreased by 20, and your chance of a positive breakdown is always at 0%. Your insight gain speed is increased by 50%. This allows you to reach stat boosts and oddity perks much quicker; as long as you can keep your sanity from dragging you into ruin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oborin.png|64px]]&lt;br /&gt;
|'''Oborin Syndrome '''&lt;br /&gt;
|A mysterious disease of which those afflicted, see the world in a black and white palette and cannot make out the taste of food. This grants you an increase of 20 to your total sanity pool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lowborn.png|64px]]&lt;br /&gt;
|'''Lowborn'''&lt;br /&gt;
|You are the lowest rung of society. Your family name doesn’t matter to anyone, so you have long since abandoned it. You cannot play as any Command roles. With this perk, you are allowed to have a singular first name, so make sure to change your characters name to just utilize the first name slot. Examples would include “Imp”, ”Brick” or “Rat”. You also gain a +10 increase to your total sanity pool.&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Oddity Perks=&lt;br /&gt;
These perks are specifically tied to oddity items found in game. You can find them laying around maintenance or buy them from vagabonds, or sometimes the Asters Guild. You must get an insight and fulfill your desire with the oddity in your inventory to gain the perk. Simply examine the oddity to learn which perk it can grant you.&lt;br /&gt;
{{divhide|Oddity Perks|color=black|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fastwalker.png|64px]]&lt;br /&gt;
|'''Fast Walker '''&lt;br /&gt;
|You will move slightly faster than others.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earofquicksilver.png|64px]]&lt;br /&gt;
|'''Ear of Silver''' &lt;br /&gt;
|You will be able to hear what others are say from further away. However, flashbang grenades and such will stun you for double the time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:junkborn.png|64px]]&lt;br /&gt;
|'''Junkborn'''&lt;br /&gt;
|There is a chance that a rare item will spawn upon clearing any trash pile with a shovel and taking out all of its contents.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ballsofplasteel.png|64px]]&lt;br /&gt;
|'''Balls of Plasteel''' &lt;br /&gt;
|You will be able to take about 20 more points of damage before falling into pain crit state from any source. This is the equivalent to about 20 extra points in Toughness stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:absolutegrab.png|64px]]&lt;br /&gt;
|'''Absolute Grab '''&lt;br /&gt;
|You can leap towards people by using Grab Intent from 1 tile away and initiate grappling. Wont work if anything is in between you and the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quietasmouse.png|64px]]&lt;br /&gt;
|'''Quiet as Mouse '''&lt;br /&gt;
|Your noise coefficient is permanently lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surestep.png|64px]]&lt;br /&gt;
|'''Sure Step '''&lt;br /&gt;
|You have an additional chance to avoid a trap such a wire splice, bear trap or mine while running.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nightcrawler.png|64px]]&lt;br /&gt;
|'''Night Crawler '''&lt;br /&gt;
|You move 50% faster in the darkness, instead of being slowed down by it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chaingunsmoker.png|64px]]&lt;br /&gt;
|'''Chaingun Smoker '''&lt;br /&gt;
|Nicotine now recovers additional sanity and heals a slight amount of brute and toxic damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bloodoflead.png|64px]]&lt;br /&gt;
|'''Blood of Lead'''&lt;br /&gt;
|You only incur 50% of incoming toxic damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lungsofiron.png|64px]]&lt;br /&gt;
|'''Lungs of Iron '''&lt;br /&gt;
|You will only incur 50% of incoming respiratory damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parkour.png|64px]]&lt;br /&gt;
|'''Parkour '''&lt;br /&gt;
|Climbing tables, ladders and up z-levels is now 50% faster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:charmingpersonality.png|64px]]&lt;br /&gt;
|'''Charming Personality '''&lt;br /&gt;
|People around you will recover sanity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:horribledeeds.png|64px]]&lt;br /&gt;
|'''Horrible Deeds''' &lt;br /&gt;
|People around you will lose sanity. This can cause people to have breakdowns.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:terrblefate.png|64px]]&lt;br /&gt;
|'''Terrible Fate''' &lt;br /&gt;
|Anyone who is around you at the moment of your death must roll a Vigilance sanity check. If they fail, their sanity will instant be dropped to 0 resulting in a breakdown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toxicrevenger.png|64px]]&lt;br /&gt;
|'''Toxic Revenger''' &lt;br /&gt;
|People around you will cough periodically and incur a small amount of toxic damage, unless they are wearing internals.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:assofconcrete.png|64px]]&lt;br /&gt;
|'''Ass of Concrete''' &lt;br /&gt;
|Nobody can move past you, even on help intent. You wont slip in gravity. Beware that you can still be pushed, disarmed and grabbed but nobody will be able to move past unless you initiate the movement.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:unfinisheddelivery.png|64px]]&lt;br /&gt;
|'''Unfinished Delivery''' &lt;br /&gt;
|Upon your death, there is a 33% chance of your organs healing themselves and essentially bringing you back to life. The perk will disappear after this happens and you will be asleep for about 30 seconds, but alive as long as your brain is intact in your skull.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaceasshole.png|64px]]&lt;br /&gt;
|'''Space Asshole''' &lt;br /&gt;
|You take 40% less fall damage, and gain 25 points of bomb resistance.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gunslinger.png|64px]]&lt;br /&gt;
|'''Gunslinger''' &lt;br /&gt;
|Any gun that doesn’t require 2 hands to use will fire 33% faster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fastfingers.png|64px]]&lt;br /&gt;
|'''Fast Fingers''' &lt;br /&gt;
|You can silently empty pockets of others and steal things from their hands and ear slots by clicking on their sprite and dragging it to yourself and using the menu. Placing things silently into their hands also works.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:marketprof.png|64px]]&lt;br /&gt;
|'''Market Professional'''&lt;br /&gt;
|You can appraise the value of an item just by looking at it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ammobox.png|64px]]&lt;br /&gt;
|'''Gunsmith'''&lt;br /&gt;
|You make double the ammo from ammo kits and have more options from gun assemblies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:circuitry.png|64px]]&lt;br /&gt;
|'''Hiveborn'''&lt;br /&gt;
|Power cells recharge in your hands.&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=NT Oddity Perks=&lt;br /&gt;
Only the Eye Of The Protector's oddity type can have this perk.&lt;br /&gt;
{{divhide|NT Oddity Perks|color=black|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:thirdeye.png|64px]]&lt;br /&gt;
|'''Holy Light'''&lt;br /&gt;
|You heal brute and burn damage of any NT around you, including yourself, if you have a cruciform.&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Raising_The_Bar.png&amp;diff=4615</id>
		<title>File:Raising The Bar.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Raising_The_Bar.png&amp;diff=4615"/>
		<updated>2021-07-30T08:09:43Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Actor_ErisEn&amp;diff=4613</id>
		<title>Actor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Actor_ErisEn&amp;diff=4613"/>
		<updated>2021-07-26T19:46:05Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Artist..png&lt;br /&gt;
|jobtitle = Guild Artist&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Guild Merchant&lt;br /&gt;
|duties = Create works of art using your insight.&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote =&amp;quot;Hey officer, can you shoot me with your Martin... It will make me more inspired.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
You are a creative soul aboard this vessel. You have been conscripted by the Aster's Guild to create masterful works of art to be sold at Asters Guild... and something about the CEV Eris and it's doomed journey sparks the fire of creation within you. Sell your artwork to the unwashed masses, or give your work to the merchant to sell for a profit.&lt;br /&gt;
&lt;br /&gt;
= Duties =&lt;br /&gt;
Create works of art using your insight.&amp;lt;br&amp;gt;&lt;br /&gt;
Sell your work, or give it to the merchant to sell for you.&amp;lt;br&amp;gt;&lt;br /&gt;
Be in the midst of action or combat to level your insight faster.&lt;br /&gt;
= Guide =&lt;br /&gt;
[[File:Artist office.jpg|thumb|left|Artists office]]&lt;br /&gt;
As an artist you will start with an artist bench in your office, this is the thing you'll use the most. &amp;lt;br&amp;gt;&lt;br /&gt;
You do not gain desires like other members of the crew. Instead, you stop gaining insight once you max out at 100 points. You can gain desires by spending this insight at your Artist's Bench to build a work of art, this art you create vary wildly in type, quality, and (most importantly, in the eyes of the Merchant) value.&lt;br /&gt;
Artists gain insight 50% faster than a normal player.&amp;lt;br&amp;gt;&lt;br /&gt;
If anything happens to your artist bench, you can always make a new one with the circuit board provided in the closet in the office.&lt;br /&gt;
==== How to make art ====&lt;br /&gt;
[[File:Artistbench.jpg|right|thumb|Artist bench]]&lt;br /&gt;
To make art you will be using the artist bench, to do so, you will need to have in it 20 sheets of the following materials:&lt;br /&gt;
* Glass&lt;br /&gt;
* Plastic&lt;br /&gt;
* Steel&lt;br /&gt;
* Wood&lt;br /&gt;
* Plasteel&lt;br /&gt;
Making art will randomly consume one sheet of the materials, as well as 40-100 insight, depending on how much you want to spend.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Using the artist bench, you can get one of the following:'''&lt;br /&gt;
* Guns: You can get either revolvers or pistols, these can use some interesting ammo as: shotgun shells, .60 amr ammo, .70 ammo, grenades, rocket grenades etc.&lt;br /&gt;
* Oddities: You can get really strong oddities with even overwhelming stats.&lt;br /&gt;
* Tool mods: You can get tool mods with random stat bonuses.&lt;br /&gt;
* Statues: You can get a randon statue with someones name on it.&lt;br /&gt;
* Gun parts: You can get a random gun part.&lt;br /&gt;
&lt;br /&gt;
= How to play artist =&lt;br /&gt;
[[File:Insightttt.jpg|thumb|left|alcohol, cigarettes and drugs]]&lt;br /&gt;
At the start of the round you should secure materials for the artist bench. To gain insight to make art you might want to get drugs, alcoho and cigarettes. A more effective tactic is also hitting yourself by pulling punches, but do be careful because doing that will decrease your sanity and you might get a breakdown.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you make art, you will also gain a personal objective in the Notes tab, you can choose to complete them in order to gain insight.&amp;lt;br&amp;gt;&lt;br /&gt;
After all of this you can start selling your art by either selling it at the guild desk or even exporting it (although exporting it will give a random price). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Actor_ErisEn&amp;diff=4612</id>
		<title>Actor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Actor_ErisEn&amp;diff=4612"/>
		<updated>2021-07-26T19:45:55Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Artist..png&lt;br /&gt;
|jobtitle = Guild Artist&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = Guild Merchant&lt;br /&gt;
|duties = Create works of art using your insight.&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote =&amp;quot;Hey officer, can you shoot me with your Martin... It will make me more inspired.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
You are a creative soul aboard this vessel. You have been conscripted by the Aster's Guild to create masterful works of art to be sold at Asters Guild... and something about the CEV Eris and it's doomed journey sparks the fire of creation within you. Sell your artwork to the unwashed masses, or give your work to the merchant to sell for a profit.&lt;br /&gt;
&lt;br /&gt;
= Duties =&lt;br /&gt;
Create works of art using your insight.&amp;lt;br&amp;gt;&lt;br /&gt;
Sell your work, or give it to the merchant to sell for you.&amp;lt;br&amp;gt;&lt;br /&gt;
Be in the midst of action or combat to level your insight faster.&lt;br /&gt;
= Guide =&lt;br /&gt;
[[File:Artist office.jpg|thumb|left|Artists office]]&lt;br /&gt;
As an artist you will start with an artist bench in your office, this is the thing you'll use the most. &amp;lt;br&amp;gt;&lt;br /&gt;
You do not gain desires like other members of the crew. Instead, you stop gaining insight once you max out at 100 points. You can gain desires by spending this insight at your Artist's Bench to build a work of art, this art you create vary wildly in type, quality, and (most importantly, in the eyes of the Merchant) value.&lt;br /&gt;
Artists gain insight 50% faster than a normal player.&amp;lt;br&amp;gt;&lt;br /&gt;
If anything happens to your artist bench, you can always make a new one with the circuit board provided in the closet in the office.&lt;br /&gt;
==== How to make art ====&lt;br /&gt;
[[File:Artistbench.jpg|right|thumb|Artist bench]]&lt;br /&gt;
To make art you will be using the artist bench, to do so, you will need to have in it 20 sheets of the following materials:&lt;br /&gt;
* Glass&lt;br /&gt;
* Plastic&lt;br /&gt;
* Steel&lt;br /&gt;
* Wood&lt;br /&gt;
* Plasteel&lt;br /&gt;
Making art will randomly consume one sheet of the materials, as well as 40-100 insight, depending on how much you want to spend.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Using the artist bench, you can get one of the following:'''&lt;br /&gt;
* Guns: You can get either revolvers or pistols, these can use some interesting ammo as: shotgun shells, .60 amr ammo, .70 ammo, grenades, rocket grenades etc.&lt;br /&gt;
* Oddities: You can get really strong oddities with even overwhelming stats.&lt;br /&gt;
* Tool mods: You can get tool mods with random stat bonuses.&lt;br /&gt;
* Statues: You can get a randon statue with someones name on it.&lt;br /&gt;
* Gun part: You can get a random gun part.&lt;br /&gt;
&lt;br /&gt;
= How to play artist =&lt;br /&gt;
[[File:Insightttt.jpg|thumb|left|alcohol, cigarettes and drugs]]&lt;br /&gt;
At the start of the round you should secure materials for the artist bench. To gain insight to make art you might want to get drugs, alcoho and cigarettes. A more effective tactic is also hitting yourself by pulling punches, but do be careful because doing that will decrease your sanity and you might get a breakdown.&amp;lt;br&amp;gt;&lt;br /&gt;
Once you make art, you will also gain a personal objective in the Notes tab, you can choose to complete them in order to gain insight.&amp;lt;br&amp;gt;&lt;br /&gt;
After all of this you can start selling your art by either selling it at the guild desk or even exporting it (although exporting it will give a random price). &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Skydriver.png&amp;diff=4611</id>
		<title>File:Skydriver.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Skydriver.png&amp;diff=4611"/>
		<updated>2021-07-26T19:36:33Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: Pexel5 uploaded a new version of File:Skydriver.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Commander_ErisEn&amp;diff=4610</id>
		<title>Commander ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Commander_ErisEn&amp;diff=4610"/>
		<updated>2021-07-26T19:34:09Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Ih commander.png&lt;br /&gt;
|jobtitle = Ironhammer Commander&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Protect the ship from all threats, foreign and domestic.&lt;br /&gt;
|guides = [[Agreement_ErisEn|The Agreement]], [[Enforcement Guide ErisEn|Enforcement Guide]]&lt;br /&gt;
|quote = Who turned the showers to 500k?&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Commander of Ironhammer is the commanding officer for all of the Ironhammer personnel stationed aboard the CEV &amp;quot;Eris.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
You start on the bridge with the rest of the heads. After a short meeting, go to the brig and coordinate the work of your subordinates.&lt;br /&gt;
&lt;br /&gt;
'''Guide your subordinates'''&lt;br /&gt;
* Divide the operatives in teams of two, verify they are fully equipped for patrol and send them to patrol.&lt;br /&gt;
* Give instructions to the Gunnery Sergeant, let them know to monitor the cameras and keep track of the equipment in the armory.&lt;br /&gt;
* Additionally, you may instruct the Inspector to observe a department, or a specific crew member ''if you have any suspicions.''&lt;br /&gt;
&lt;br /&gt;
Having distributed instructions and instructions, go to your office. From here you have a beautiful view of space. Take the badge from your locker, wipe it gently and put it on, remembering the ideals of justice and order. Then equip your holster and [[List_of_Firearms|FS HG .40 &amp;quot;Lamia.&amp;quot;]] The telescopic baton in your pocket will help you feel even more confident.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
There is still a lot of work ahead, lieutenant. Get down in your easy chair and exhale. It's time to request a report.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Be sure to be in touch with other departments. If you do not have enough staff, contact the First Officer, he probably can find someone. If there is a need for new equipment - talk to the head of the Moebius Labs. And so on.&lt;br /&gt;
&lt;br /&gt;
* Do paperwork. Need someone to arrest? Write out the order. Do a search? Write out the order. To issue military weapons to an important crew member for self-defense? Write an order and permission to carry and use weapons. And do not forget to signature stamp the paper.&lt;br /&gt;
&lt;br /&gt;
* Protect yourself and your access. You are a very important person, and it would be a shame if, as a result of an attack, a contractor seizes your ID card and weapon. Always be alert and stand up for yourself.&lt;br /&gt;
[[File:nottorture.png|right]]&lt;br /&gt;
* You must be aware of the threats that may hang over the ship and its crew. And, not least, be able to resist them effectively. What could be the goal of traitors? Who is in danger? Are there any double agents among my comrades? Ask yourself these questions often.&lt;br /&gt;
And most importantly, remember: you are not a bloody executioner. You are a valiant defender, even if hired for money. Do your job professionally and without much blood. And in such cases there is its etiquette.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4609</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4609"/>
		<updated>2021-07-26T18:11:32Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll Contractor, it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:.30_ammo_strip.png|64px]]&lt;br /&gt;
|.30 Ammo strip&lt;br /&gt;
|Ammo strip .30 ammunition.&lt;br /&gt;
|Can fit 5 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:.30_ammo_strip.png|64px]]&lt;br /&gt;
|.30 HV Ammo strip&lt;br /&gt;
|Ammo strip .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 5 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[file:amr_penetrator.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Penetrator&amp;quot;&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:amr_breacher.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Breacher&amp;quot;&lt;br /&gt;
|A box full of low velocity .60 AMR breaching shells, designed not to pierce, but to destroy structures from a distance. Close-ranged shots have less destructive power.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:amr_meltdown.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Meltdown&amp;quot;&lt;br /&gt;
|A box full of .60 AMR depleted uranium shells with high armor-piercing power. radiation sickness included.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:amr_blackout.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Blackout&amp;quot;&lt;br /&gt;
|A box full of .60 AMR EMP shells. EMP shells release an electromagnetic pulse on impact.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small amount of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png|64px]]&lt;br /&gt;
|Mercenary Voidsuit&lt;br /&gt;
|A sleek, sturdy box with a voidsuit inside.&lt;br /&gt;
|Contains a Red voidsuit and tactical mask.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the notes from the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty contractor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mandella_mag.png|64px]]&lt;br /&gt;
|OR HG .25 CS &amp;quot;Mandella&amp;quot;&lt;br /&gt;
|.25 CS &amp;quot;Mandella&amp;quot; kit.&lt;br /&gt;
|This is a box containing 1 .25 Caseless handgun with a single magazine and pocket holster for easy consealment.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:DNA_lock.png|64px]]&lt;br /&gt;
|Frozen Star &amp;quot;DNA lock&amp;quot; trigger&lt;br /&gt;
|There are many guns, but that one will be yours. Prevents others from using weapon with this trigger.&lt;br /&gt;
|Allows only you to use this weapon.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a contractor, or become a contractor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend telecrystals on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanopaste.png|64px]]&lt;br /&gt;
|Nanopaste&lt;br /&gt;
|Contains nanopaste.&lt;br /&gt;
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|5&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purger.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Silencer gun.png|64px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Install onto your gun for silent killing.&lt;br /&gt;
|A threaded silencer that can be attached to the muzzle of certain guns. Vastly reduces noise, but impedes muzzle velocity.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other contractors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:.30_ammo_strip.png&amp;diff=4608</id>
		<title>File:.30 ammo strip.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:.30_ammo_strip.png&amp;diff=4608"/>
		<updated>2021-07-26T18:05:15Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4607</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4607"/>
		<updated>2021-07-26T17:54:37Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll Contractor, it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[file:amr_penetrator.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Penetrator&amp;quot;&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:amr_breacher.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Breacher&amp;quot;&lt;br /&gt;
|A box full of low velocity .60 AMR breaching shells, designed not to pierce, but to destroy structures from a distance. Close-ranged shots have less destructive power.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:amr_meltdown.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Meltdown&amp;quot;&lt;br /&gt;
|A box full of .60 AMR depleted uranium shells with high armor-piercing power. radiation sickness included.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:amr_blackout.png|64px]]&lt;br /&gt;
|.60 Anti material &amp;quot;Blackout&amp;quot;&lt;br /&gt;
|A box full of .60 AMR EMP shells. EMP shells release an electromagnetic pulse on impact.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small amount of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png|64px]]&lt;br /&gt;
|Mercenary Voidsuit&lt;br /&gt;
|A sleek, sturdy box with a voidsuit inside.&lt;br /&gt;
|Contains a Red voidsuit and tactical mask.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the notes from the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty contractor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mandella_mag.png|64px]]&lt;br /&gt;
|OR HG .25 CS &amp;quot;Mandella&amp;quot;&lt;br /&gt;
|.25 CS &amp;quot;Mandella&amp;quot; kit.&lt;br /&gt;
|This is a box containing 1 .25 Caseless handgun with a single magazine and pocket holster for easy consealment.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:DNA_lock.png|64px]]&lt;br /&gt;
|Frozen Star &amp;quot;DNA lock&amp;quot; trigger&lt;br /&gt;
|There are many guns, but that one will be yours. Prevents others from using weapon with this trigger.&lt;br /&gt;
|Allows only you to use this weapon.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a contractor, or become a contractor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend telecrystals on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanopaste.png|64px]]&lt;br /&gt;
|Nanopaste&lt;br /&gt;
|Contains nanopaste.&lt;br /&gt;
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|5&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purger.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Silencer gun.png|64px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Install onto your gun for silent killing.&lt;br /&gt;
|A threaded silencer that can be attached to the muzzle of certain guns. Vastly reduces noise, but impedes muzzle velocity.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other contractors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Amr_blackout.png&amp;diff=4606</id>
		<title>File:Amr blackout.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Amr_blackout.png&amp;diff=4606"/>
		<updated>2021-07-26T17:53:02Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Amr_breacher.png&amp;diff=4605</id>
		<title>File:Amr breacher.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Amr_breacher.png&amp;diff=4605"/>
		<updated>2021-07-26T17:52:53Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Amr_meltdown.png&amp;diff=4604</id>
		<title>File:Amr meltdown.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Amr_meltdown.png&amp;diff=4604"/>
		<updated>2021-07-26T17:52:44Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Amr_penetrator.png&amp;diff=4603</id>
		<title>File:Amr penetrator.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Amr_penetrator.png&amp;diff=4603"/>
		<updated>2021-07-26T17:52:35Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4602</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4602"/>
		<updated>2021-07-26T17:47:37Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Highly Visible and Dangerous Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll Contractor, it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Penetrator&amp;quot;&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Breacher&amp;quot;&lt;br /&gt;
|A box full of low velocity .60 AMR breaching shells, designed not to pierce, but to destroy structures from a distance. Close-ranged shots have less destructive power.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Meltdown&amp;quot;&lt;br /&gt;
|A box full of .60 AMR depleted uranium shells with high armor-piercing power. radiation sickness included.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Blackout&amp;quot;&lt;br /&gt;
|A box full of .60 AMR EMP shells. EMP shells release an electromagnetic pulse on impact.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small amount of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png|64px]]&lt;br /&gt;
|Mercenary Voidsuit&lt;br /&gt;
|A sleek, sturdy box with a voidsuit inside.&lt;br /&gt;
|Contains a Red voidsuit and tactical mask.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the notes from the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty contractor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mandella_mag.png|64px]]&lt;br /&gt;
|OR HG .25 CS &amp;quot;Mandella&amp;quot;&lt;br /&gt;
|.25 CS &amp;quot;Mandella&amp;quot; kit.&lt;br /&gt;
|This is a box containing 1 .25 Caseless handgun with a single magazine and pocket holster for easy consealment.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:DNA_lock.png|64px]]&lt;br /&gt;
|Frozen Star &amp;quot;DNA lock&amp;quot; trigger&lt;br /&gt;
|There are many guns, but that one will be yours. Prevents others from using weapon with this trigger.&lt;br /&gt;
|Allows only you to use this weapon.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a contractor, or become a contractor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend telecrystals on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanopaste.png|64px]]&lt;br /&gt;
|Nanopaste&lt;br /&gt;
|Contains nanopaste.&lt;br /&gt;
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|5&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purger.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Silencer gun.png|64px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Install onto your gun for silent killing.&lt;br /&gt;
|A threaded silencer that can be attached to the muzzle of certain guns. Vastly reduces noise, but impedes muzzle velocity.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other contractors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Mandella_mag.png&amp;diff=4601</id>
		<title>File:Mandella mag.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Mandella_mag.png&amp;diff=4601"/>
		<updated>2021-07-26T17:44:42Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4600</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4600"/>
		<updated>2021-07-26T17:33:06Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Highly Visible and Dangerous Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll Contractor, it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Penetrator&amp;quot;&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Breacher&amp;quot;&lt;br /&gt;
|A box full of low velocity .60 AMR breaching shells, designed not to pierce, but to destroy structures from a distance. Close-ranged shots have less destructive power.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Meltdown&amp;quot;&lt;br /&gt;
|A box full of .60 AMR depleted uranium shells with high armor-piercing power. radiation sickness included.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Blackout&amp;quot;&lt;br /&gt;
|A box full of .60 AMR EMP shells. EMP shells release an electromagnetic pulse on impact.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small amount of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png|64px]]&lt;br /&gt;
|Mercenary Voidsuit&lt;br /&gt;
|A sleek, sturdy box with a voidsuit inside.&lt;br /&gt;
|Contains a Red voidsuit and tactical mask.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the notes from the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty contractor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SilencedClarissa.png]]&lt;br /&gt;
|Silenced .35 Auto&lt;br /&gt;
|.35 Auto with silencer kit.&lt;br /&gt;
|This is a box containing 1 FS HG .35 Auto &amp;quot;Clarissa&amp;quot;, a silencer, and one highcap magazine with 16 lethal rounds of .35 Auto ammunition. Note that the Clarissa has a burst fire mode.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:DNA_lock.png|64px]]&lt;br /&gt;
|Frozen Star &amp;quot;DNA lock&amp;quot; trigger&lt;br /&gt;
|There are many guns, but that one will be yours. Prevents others from using weapon with this trigger.&lt;br /&gt;
|Allows only you to use this weapon.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a contractor, or become a contractor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend telecrystals on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanopaste.png|64px]]&lt;br /&gt;
|Nanopaste&lt;br /&gt;
|Contains nanopaste.&lt;br /&gt;
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|5&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purger.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Silencer gun.png|64px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Install onto your gun for silent killing.&lt;br /&gt;
|A threaded silencer that can be attached to the muzzle of certain guns. Vastly reduces noise, but impedes muzzle velocity.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other contractors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:DNA_lock.png&amp;diff=4599</id>
		<title>File:DNA lock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:DNA_lock.png&amp;diff=4599"/>
		<updated>2021-07-26T17:30:48Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4598</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4598"/>
		<updated>2021-07-26T17:18:05Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll Contractor, it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Penetrator&amp;quot;&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Breacher&amp;quot;&lt;br /&gt;
|A box full of low velocity .60 AMR breaching shells, designed not to pierce, but to destroy structures from a distance. Close-ranged shots have less destructive power.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Meltdown&amp;quot;&lt;br /&gt;
|A box full of .60 AMR depleted uranium shells with high armor-piercing power. radiation sickness included.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Blackout&amp;quot;&lt;br /&gt;
|A box full of .60 AMR EMP shells. EMP shells release an electromagnetic pulse on impact.&lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small amount of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png|64px]]&lt;br /&gt;
|Mercenary Voidsuit&lt;br /&gt;
|A sleek, sturdy box with a voidsuit inside.&lt;br /&gt;
|Contains a Red voidsuit and tactical mask.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the notes from the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty contractor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SilencedClarissa.png]]&lt;br /&gt;
|Silenced .35 Auto&lt;br /&gt;
|.35 Auto with silencer kit.&lt;br /&gt;
|This is a box containing 1 FS HG .35 Auto &amp;quot;Clarissa&amp;quot;, a silencer, and one highcap magazine with 16 lethal rounds of .35 Auto ammunition. Note that the Clarissa has a burst fire mode.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a contractor, or become a contractor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend telecrystals on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanopaste.png|64px]]&lt;br /&gt;
|Nanopaste&lt;br /&gt;
|Contains nanopaste.&lt;br /&gt;
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|5&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purger.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Silencer gun.png|64px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Install onto your gun for silent killing.&lt;br /&gt;
|A threaded silencer that can be attached to the muzzle of certain guns. Vastly reduces noise, but impedes muzzle velocity.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other contractors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Perks_ErisEn&amp;diff=4597</id>
		<title>Perks ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Perks_ErisEn&amp;diff=4597"/>
		<updated>2021-07-25T11:56:51Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Profession Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Perks&amp;lt;/h1&amp;gt;[[File:omegabook.png|right]]&lt;br /&gt;
Perks on Eris denote a special ability or effect for individual characters for the duration of a round. There are four types of perks that are currently available to the players: Profession Perks, Fate Perks, Oddity Perks, and NT Oddity Perks. Profession perks come with your selected job, and most faction jobs will have round-start perks that they share. Fate perks are completely optional and some even have negative effects stemming from which “Fate” background you select during character creation(under Backgrounds tab). Oddity perks are gained during the course of the round as a consequence of using an Oddity to fulfill your Insight desire. Once you reach a stat boost with that oddity, you will receive the perk that is tied to it for the rest of the round, and the perk will be removed from the oddity.&lt;br /&gt;
=Profession Perks=&lt;br /&gt;
{{divhide|Profession Perks|color=black|}}&lt;br /&gt;
'''Command'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sommelier.png|64px]]&lt;br /&gt;
|'''Sommelier'''&lt;br /&gt;
|This perk renders you capable of handling even the strongest alcohol in the universe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Ironhammer'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:survivor.png|64px]]&lt;br /&gt;
|'''Survivor'''&lt;br /&gt;
|This perk halves the sanity loss you would incur from seeing someone die.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Moebius'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:selfmedicated.png|64px]]&lt;br /&gt;
|'''Self-Medicated'''&lt;br /&gt;
|This provides a total increase on your maximum NSA limit, which means you will be able to ingest more potent reagents together, without having any adverse side effects such as Overdose or Vomiting. Also, halves the chance of you becoming addicted to any reagent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Asters Guild'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:merchantperk.png|64px]]&lt;br /&gt;
|'''Merchant'''&lt;br /&gt;
|This perk essentially lets you use a stack of money as an Oddity, spending up to 50k of it on levelup. The more money you have, the bigger the effects of the stat boost. This perk is exclusive to the Guild Merchant profession.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Artist_perk.png|64px]]&lt;br /&gt;
|'''Artist'''&lt;br /&gt;
|This makes you more effective at creating art, multiplies your insight gain, and replaces normal rest methods with creating art. This perk is exclusive to the Artist profession.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:deepconnections.png|64px]]&lt;br /&gt;
|'''Deep Connections'''&lt;br /&gt;
|This provides you with one of 4 things when you start your round:&amp;lt;br&amp;gt;&lt;br /&gt;
*Knowledge of a random language selected from ones you don’t already speak.&lt;br /&gt;
*Knowledge of one contract from the traitors contracts board. This will only reveal the specifics of that contract, including names of targets for assassination and implantation, locations of spy sensor areas, or items that are targets for theft.&lt;br /&gt;
*A stash paper. This will spawn a new stash and give you the corresponding note for its location. Make sure you grab it quickly, lest someone else stumble on it.&lt;br /&gt;
*A special item in a box. There is a large variety of items you could start, but its random everytime. Included are things like oddities, firearms and holsters, tool mods, hardsuits and hardsuit modules, and high capacity energy cells.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Club'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:exoticinspiration.png|64px]]&lt;br /&gt;
|'''Raising The Bar'''&lt;br /&gt;
|People around you recover sanity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Technomancers League'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:exoticinspiration.png|64px]]&lt;br /&gt;
|'''Exotic Inspiration'''&lt;br /&gt;
|This boosts your Cognition and Mechanical stats any time you imbibe any alcohol. This will make you faster with tools and decrease your chance to fail any kind of mechanical work, including robot limb repair. This perk will tell you if its active under the “Show Stats and Perks” window.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Church of Neotheology'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:truefaith.png|64px]]&lt;br /&gt;
|'''True Faith'''&lt;br /&gt;
|Your sanity recovers much quicker (50% faster) when you are in range of a Neotheology Obelisk. Everybody with a cruciform has this perk, so you can visit the chapel for some time to recover your sanity quite rapidly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:neat.png|64px]]&lt;br /&gt;
|'''Neat'''&lt;br /&gt;
|This perk gives you environmental sanity damage resistance, and restores sanity on cleaning.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greenthumb.png|64px]]&lt;br /&gt;
|'''Green Thumb'''&lt;br /&gt;
|This perk allows you to examine plants for detailed information, and restore sanity by harvesting plants.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:channeling.png|64px]]&lt;br /&gt;
|'''Channeling'''&lt;br /&gt;
|This perk increases the effectiveness of group rituals on the holder, and increases cruciform energy regeneration.&lt;br /&gt;
|}&lt;br /&gt;
'''Vagabonds'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vagabondperk.png|64px]]&lt;br /&gt;
|'''Vagabond'''&lt;br /&gt;
|This perk puts a limit on the total amount of sanity damage you can incur from what is in your view. Where a regular crew members sanity can go down to 20 from environmental factors, yours will stop at 40. Beware the Noble, and Rejected Genius fates will cancel out this perk.&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Fate Perks=&lt;br /&gt;
{{divhide|Fate Perks|color=black|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:paperworm.png|64px]]&lt;br /&gt;
|'''Paper Worm'''&lt;br /&gt;
|This fate gives you a -10 to all stats when you begin, in exchange for a bigger chance of rolling a positive outcome when you suffer a breakdown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:freelancer.png|64px]]&lt;br /&gt;
|'''Freelancer''' &lt;br /&gt;
|This perk will take into account your starting stat values and take your biggest one and lower it by 10 points, while boosting all of your other stats by 4.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nihilist.png|64px]]&lt;br /&gt;
|'''Nihilist''' &lt;br /&gt;
|This increases chance of positive breakdowns by 10% and negative breakdowns by 20%. Seeing someone die has a random effect on you: sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moralist.png|64px]]&lt;br /&gt;
|'''Moralist'''&lt;br /&gt;
|Your Insight gain is faster when you are around sane people(above 60% sanity) and they will recover sanity when around you. When you are around people that are less that 50% health or less than 30% sanity, you will take sanity damage from them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:drugaddict.png|64px]]&lt;br /&gt;
|'''Drug Addict '''&lt;br /&gt;
|You will start with an addiction to a random drug, as well as a bottle of pills containing the drug. This explicitly applies to all the reagents under the “Drug” category in the MIRC program.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:alcoholic.png|64px]]&lt;br /&gt;
|'''Alcoholic'''&lt;br /&gt;
|Grants a +10 bonus to Robustness stat while under the influence of alcohol. You also start with a major alcohol addiction and -10 to Cognition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noble.png|64px]]&lt;br /&gt;
|'''Noble'''&lt;br /&gt;
|Indicates that you are a person of nobility, giving you a bigger chance to become a target for antagonist contracts. The contract value for your head is worth more telecrystals then regular crew members. Your environmental sanity loss is no longer limited, so the sight of blood and any discomforts will cause breakdowns. You start with a family heirloom weapon that also acts as an oddity, and has your family name engraved on it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rat.png|64px]]&lt;br /&gt;
|'''Rat'''&lt;br /&gt;
|You start with a +10 to Mechanical stat and -10 to Vigilance. You will have a -10 to overall sanity health, meaning you will incur a breakdown faster than most. However, your footsteps become much more silent and you gain a chance to ignore a trap when walking over it. This includes things like wire splices, bear traps, mousetraps, and mines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rejectedgenius.png|64px]]&lt;br /&gt;
|'''Rejected Genius '''&lt;br /&gt;
|Your environmental sanity loss cap is removed, meaning you can incur breakdowns by spending too much time around things like blood and corpses. Your maximum sanity health is decreased by 20, and your chance of a positive breakdown is always at 0%. Your insight gain speed is increased by 50%. This allows you to reach stat boosts and oddity perks much quicker; as long as you can keep your sanity from dragging you into ruin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oborin.png|64px]]&lt;br /&gt;
|'''Oborin Syndrome '''&lt;br /&gt;
|A mysterious disease of which those afflicted, see the world in a black and white palette and cannot make out the taste of food. This grants you an increase of 20 to your total sanity pool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lowborn.png|64px]]&lt;br /&gt;
|'''Lowborn'''&lt;br /&gt;
|You are the lowest rung of society. Your family name doesn’t matter to anyone, so you have long since abandoned it. You cannot play as any Command roles. With this perk, you are allowed to have a singular first name, so make sure to change your characters name to just utilize the first name slot. Examples would include “Imp”, ”Brick” or “Rat”. You also gain a +10 increase to your total sanity pool.&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Oddity Perks=&lt;br /&gt;
These perks are specifically tied to oddity items found in game. You can find them laying around maintenance or buy them from vagabonds, or sometimes the Asters Guild. You must get an insight and fulfill your desire with the oddity in your inventory to gain the perk. Simply examine the oddity to learn which perk it can grant you.&lt;br /&gt;
{{divhide|Oddity Perks|color=black|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fastwalker.png|64px]]&lt;br /&gt;
|'''Fast Walker '''&lt;br /&gt;
|You will move slightly faster than others.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earofquicksilver.png|64px]]&lt;br /&gt;
|'''Ear of Silver''' &lt;br /&gt;
|You will be able to hear what others are say from further away. However, flashbang grenades and such will stun you for double the time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:junkborn.png|64px]]&lt;br /&gt;
|'''Junkborn'''&lt;br /&gt;
|There is a chance that a rare item will spawn upon clearing any trash pile with a shovel and taking out all of its contents.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ballsofplasteel.png|64px]]&lt;br /&gt;
|'''Balls of Plasteel''' &lt;br /&gt;
|You will be able to take about 20 more points of damage before falling into pain crit state from any source. This is the equivalent to about 20 extra points in Toughness stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:absolutegrab.png|64px]]&lt;br /&gt;
|'''Absolute Grab '''&lt;br /&gt;
|You can leap towards people by using Grab Intent from 1 tile away and initiate grappling. Wont work if anything is in between you and the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quietasmouse.png|64px]]&lt;br /&gt;
|'''Quiet as Mouse '''&lt;br /&gt;
|Your noise coefficient is permanently lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surestep.png|64px]]&lt;br /&gt;
|'''Sure Step '''&lt;br /&gt;
|You have an additional chance to avoid a trap such a wire splice, bear trap or mine while running.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nightcrawler.png|64px]]&lt;br /&gt;
|'''Night Crawler '''&lt;br /&gt;
|You move 50% faster in the darkness, instead of being slowed down by it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chaingunsmoker.png|64px]]&lt;br /&gt;
|'''Chaingun Smoker '''&lt;br /&gt;
|Nicotine now recovers additional sanity and heals a slight amount of brute and toxic damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bloodoflead.png|64px]]&lt;br /&gt;
|'''Blood of Lead'''&lt;br /&gt;
|You only incur 50% of incoming toxic damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lungsofiron.png|64px]]&lt;br /&gt;
|'''Lungs of Iron '''&lt;br /&gt;
|You will only incur 50% of incoming respiratory damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parkour.png|64px]]&lt;br /&gt;
|'''Parkour '''&lt;br /&gt;
|Climbing tables, ladders and up z-levels is now 50% faster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:charmingpersonality.png|64px]]&lt;br /&gt;
|'''Charming Personality '''&lt;br /&gt;
|People around you will recover sanity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:horribledeeds.png|64px]]&lt;br /&gt;
|'''Horrible Deeds''' &lt;br /&gt;
|People around you will lose sanity. This can cause people to have breakdowns.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:terrblefate.png|64px]]&lt;br /&gt;
|'''Terrible Fate''' &lt;br /&gt;
|Anyone who is around you at the moment of your death must roll a Vigilance sanity check. If they fail, their sanity will instant be dropped to 0 resulting in a breakdown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toxicrevenger.png|64px]]&lt;br /&gt;
|'''Toxic Revenger''' &lt;br /&gt;
|People around you will cough periodically and incur a small amount of toxic damage, unless they are wearing internals.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:assofconcrete.png|64px]]&lt;br /&gt;
|'''Ass of Concrete''' &lt;br /&gt;
|Nobody can move past you, even on help intent. You wont slip in gravity. Beware that you can still be pushed, disarmed and grabbed but nobody will be able to move past unless you initiate the movement.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:unfinisheddelivery.png|64px]]&lt;br /&gt;
|'''Unfinished Delivery''' &lt;br /&gt;
|Upon your death, there is a 33% chance of your organs healing themselves and essentially bringing you back to life. The perk will disappear after this happens and you will be asleep for about 30 seconds, but alive as long as your brain is intact in your skull.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaceasshole.png|64px]]&lt;br /&gt;
|'''Space Asshole''' &lt;br /&gt;
|You take 40% less fall damage, and gain 25 points of bomb resistance.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gunslinger.png|64px]]&lt;br /&gt;
|'''Gunslinger''' &lt;br /&gt;
|Any gun that doesn’t require 2 hands to use will fire 33% faster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fastfingers.png|64px]]&lt;br /&gt;
|'''Fast Fingers''' &lt;br /&gt;
|You can silently empty pockets of others and steal things from their hands and ear slots by clicking on their sprite and dragging it to yourself and using the menu. Placing things silently into their hands also works.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:marketprof.png|64px]]&lt;br /&gt;
|'''Market Professional'''&lt;br /&gt;
|You can appraise the value of an item just by looking at it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ammobox.png|64px]]&lt;br /&gt;
|'''Gunsmith'''&lt;br /&gt;
|You make double the ammo from ammo kits and have more options from gun assemblies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:circuitry.png|64px]]&lt;br /&gt;
|'''Hiveborn'''&lt;br /&gt;
|Power cells recharge in your hands.&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=NT Oddity Perks=&lt;br /&gt;
Only the Eye Of The Protector's oddity type can have this perk.&lt;br /&gt;
{{divhide|NT Oddity Perks|color=black|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:thirdeye.png|64px]]&lt;br /&gt;
|'''Holy Light'''&lt;br /&gt;
|You heal brute and burn damage of any NT around you, including yourself, if you have a cruciform.&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Sommelier.png&amp;diff=4596</id>
		<title>File:Sommelier.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Sommelier.png&amp;diff=4596"/>
		<updated>2021-07-25T11:56:24Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Exoticinspiration.png&amp;diff=4595</id>
		<title>File:Exoticinspiration.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Exoticinspiration.png&amp;diff=4595"/>
		<updated>2021-07-25T11:55:30Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: Pexel5 uploaded a new version of File:Exoticinspiration.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Perks_ErisEn&amp;diff=4594</id>
		<title>Perks ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Perks_ErisEn&amp;diff=4594"/>
		<updated>2021-07-25T11:53:54Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Profession Perks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Perks&amp;lt;/h1&amp;gt;[[File:omegabook.png|right]]&lt;br /&gt;
Perks on Eris denote a special ability or effect for individual characters for the duration of a round. There are four types of perks that are currently available to the players: Profession Perks, Fate Perks, Oddity Perks, and NT Oddity Perks. Profession perks come with your selected job, and most faction jobs will have round-start perks that they share. Fate perks are completely optional and some even have negative effects stemming from which “Fate” background you select during character creation(under Backgrounds tab). Oddity perks are gained during the course of the round as a consequence of using an Oddity to fulfill your Insight desire. Once you reach a stat boost with that oddity, you will receive the perk that is tied to it for the rest of the round, and the perk will be removed from the oddity.&lt;br /&gt;
=Profession Perks=&lt;br /&gt;
{{divhide|Profession Perks|color=black|}}&lt;br /&gt;
'''Command'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:exoticinspiration.png|64px]]&lt;br /&gt;
|'''Sommelier'''&lt;br /&gt;
|This perk renders you capable of handling even the strongest alcohol in the universe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Ironhammer'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:survivor.png|64px]]&lt;br /&gt;
|'''Survivor'''&lt;br /&gt;
|This perk halves the sanity loss you would incur from seeing someone die.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Moebius'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:selfmedicated.png|64px]]&lt;br /&gt;
|'''Self-Medicated'''&lt;br /&gt;
|This provides a total increase on your maximum NSA limit, which means you will be able to ingest more potent reagents together, without having any adverse side effects such as Overdose or Vomiting. Also, halves the chance of you becoming addicted to any reagent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Asters Guild'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:merchantperk.png|64px]]&lt;br /&gt;
|'''Merchant'''&lt;br /&gt;
|This perk essentially lets you use a stack of money as an Oddity, spending up to 50k of it on levelup. The more money you have, the bigger the effects of the stat boost. This perk is exclusive to the Guild Merchant profession.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Artist_perk.png|64px]]&lt;br /&gt;
|'''Artist'''&lt;br /&gt;
|This makes you more effective at creating art, multiplies your insight gain, and replaces normal rest methods with creating art. This perk is exclusive to the Artist profession.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:deepconnections.png|64px]]&lt;br /&gt;
|'''Deep Connections'''&lt;br /&gt;
|This provides you with one of 4 things when you start your round:&amp;lt;br&amp;gt;&lt;br /&gt;
*Knowledge of a random language selected from ones you don’t already speak.&lt;br /&gt;
*Knowledge of one contract from the traitors contracts board. This will only reveal the specifics of that contract, including names of targets for assassination and implantation, locations of spy sensor areas, or items that are targets for theft.&lt;br /&gt;
*A stash paper. This will spawn a new stash and give you the corresponding note for its location. Make sure you grab it quickly, lest someone else stumble on it.&lt;br /&gt;
*A special item in a box. There is a large variety of items you could start, but its random everytime. Included are things like oddities, firearms and holsters, tool mods, hardsuits and hardsuit modules, and high capacity energy cells.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Club'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:exoticinspiration.png|64px]]&lt;br /&gt;
|'''Raising The Bar'''&lt;br /&gt;
|People around you recover sanity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Technomancers League'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:exoticinspiration.png|64px]]&lt;br /&gt;
|'''Exotic Inspiration'''&lt;br /&gt;
|This boosts your Cognition and Mechanical stats any time you imbibe any alcohol. This will make you faster with tools and decrease your chance to fail any kind of mechanical work, including robot limb repair. This perk will tell you if its active under the “Show Stats and Perks” window.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Church of Neotheology'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:truefaith.png|64px]]&lt;br /&gt;
|'''True Faith'''&lt;br /&gt;
|Your sanity recovers much quicker (50% faster) when you are in range of a Neotheology Obelisk. Everybody with a cruciform has this perk, so you can visit the chapel for some time to recover your sanity quite rapidly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:neat.png|64px]]&lt;br /&gt;
|'''Neat'''&lt;br /&gt;
|This perk gives you environmental sanity damage resistance, and restores sanity on cleaning.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greenthumb.png|64px]]&lt;br /&gt;
|'''Green Thumb'''&lt;br /&gt;
|This perk allows you to examine plants for detailed information, and restore sanity by harvesting plants.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:channeling.png|64px]]&lt;br /&gt;
|'''Channeling'''&lt;br /&gt;
|This perk increases the effectiveness of group rituals on the holder, and increases cruciform energy regeneration.&lt;br /&gt;
|}&lt;br /&gt;
'''Vagabonds'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vagabondperk.png|64px]]&lt;br /&gt;
|'''Vagabond'''&lt;br /&gt;
|This perk puts a limit on the total amount of sanity damage you can incur from what is in your view. Where a regular crew members sanity can go down to 20 from environmental factors, yours will stop at 40. Beware the Noble, and Rejected Genius fates will cancel out this perk.&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Fate Perks=&lt;br /&gt;
{{divhide|Fate Perks|color=black|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:paperworm.png|64px]]&lt;br /&gt;
|'''Paper Worm'''&lt;br /&gt;
|This fate gives you a -10 to all stats when you begin, in exchange for a bigger chance of rolling a positive outcome when you suffer a breakdown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:freelancer.png|64px]]&lt;br /&gt;
|'''Freelancer''' &lt;br /&gt;
|This perk will take into account your starting stat values and take your biggest one and lower it by 10 points, while boosting all of your other stats by 4.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nihilist.png|64px]]&lt;br /&gt;
|'''Nihilist''' &lt;br /&gt;
|This increases chance of positive breakdowns by 10% and negative breakdowns by 20%. Seeing someone die has a random effect on you: sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moralist.png|64px]]&lt;br /&gt;
|'''Moralist'''&lt;br /&gt;
|Your Insight gain is faster when you are around sane people(above 60% sanity) and they will recover sanity when around you. When you are around people that are less that 50% health or less than 30% sanity, you will take sanity damage from them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:drugaddict.png|64px]]&lt;br /&gt;
|'''Drug Addict '''&lt;br /&gt;
|You will start with an addiction to a random drug, as well as a bottle of pills containing the drug. This explicitly applies to all the reagents under the “Drug” category in the MIRC program.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:alcoholic.png|64px]]&lt;br /&gt;
|'''Alcoholic'''&lt;br /&gt;
|Grants a +10 bonus to Robustness stat while under the influence of alcohol. You also start with a major alcohol addiction and -10 to Cognition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noble.png|64px]]&lt;br /&gt;
|'''Noble'''&lt;br /&gt;
|Indicates that you are a person of nobility, giving you a bigger chance to become a target for antagonist contracts. The contract value for your head is worth more telecrystals then regular crew members. Your environmental sanity loss is no longer limited, so the sight of blood and any discomforts will cause breakdowns. You start with a family heirloom weapon that also acts as an oddity, and has your family name engraved on it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rat.png|64px]]&lt;br /&gt;
|'''Rat'''&lt;br /&gt;
|You start with a +10 to Mechanical stat and -10 to Vigilance. You will have a -10 to overall sanity health, meaning you will incur a breakdown faster than most. However, your footsteps become much more silent and you gain a chance to ignore a trap when walking over it. This includes things like wire splices, bear traps, mousetraps, and mines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rejectedgenius.png|64px]]&lt;br /&gt;
|'''Rejected Genius '''&lt;br /&gt;
|Your environmental sanity loss cap is removed, meaning you can incur breakdowns by spending too much time around things like blood and corpses. Your maximum sanity health is decreased by 20, and your chance of a positive breakdown is always at 0%. Your insight gain speed is increased by 50%. This allows you to reach stat boosts and oddity perks much quicker; as long as you can keep your sanity from dragging you into ruin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oborin.png|64px]]&lt;br /&gt;
|'''Oborin Syndrome '''&lt;br /&gt;
|A mysterious disease of which those afflicted, see the world in a black and white palette and cannot make out the taste of food. This grants you an increase of 20 to your total sanity pool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lowborn.png|64px]]&lt;br /&gt;
|'''Lowborn'''&lt;br /&gt;
|You are the lowest rung of society. Your family name doesn’t matter to anyone, so you have long since abandoned it. You cannot play as any Command roles. With this perk, you are allowed to have a singular first name, so make sure to change your characters name to just utilize the first name slot. Examples would include “Imp”, ”Brick” or “Rat”. You also gain a +10 increase to your total sanity pool.&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Oddity Perks=&lt;br /&gt;
These perks are specifically tied to oddity items found in game. You can find them laying around maintenance or buy them from vagabonds, or sometimes the Asters Guild. You must get an insight and fulfill your desire with the oddity in your inventory to gain the perk. Simply examine the oddity to learn which perk it can grant you.&lt;br /&gt;
{{divhide|Oddity Perks|color=black|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fastwalker.png|64px]]&lt;br /&gt;
|'''Fast Walker '''&lt;br /&gt;
|You will move slightly faster than others.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earofquicksilver.png|64px]]&lt;br /&gt;
|'''Ear of Silver''' &lt;br /&gt;
|You will be able to hear what others are say from further away. However, flashbang grenades and such will stun you for double the time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:junkborn.png|64px]]&lt;br /&gt;
|'''Junkborn'''&lt;br /&gt;
|There is a chance that a rare item will spawn upon clearing any trash pile with a shovel and taking out all of its contents.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ballsofplasteel.png|64px]]&lt;br /&gt;
|'''Balls of Plasteel''' &lt;br /&gt;
|You will be able to take about 20 more points of damage before falling into pain crit state from any source. This is the equivalent to about 20 extra points in Toughness stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:absolutegrab.png|64px]]&lt;br /&gt;
|'''Absolute Grab '''&lt;br /&gt;
|You can leap towards people by using Grab Intent from 1 tile away and initiate grappling. Wont work if anything is in between you and the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quietasmouse.png|64px]]&lt;br /&gt;
|'''Quiet as Mouse '''&lt;br /&gt;
|Your noise coefficient is permanently lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surestep.png|64px]]&lt;br /&gt;
|'''Sure Step '''&lt;br /&gt;
|You have an additional chance to avoid a trap such a wire splice, bear trap or mine while running.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nightcrawler.png|64px]]&lt;br /&gt;
|'''Night Crawler '''&lt;br /&gt;
|You move 50% faster in the darkness, instead of being slowed down by it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chaingunsmoker.png|64px]]&lt;br /&gt;
|'''Chaingun Smoker '''&lt;br /&gt;
|Nicotine now recovers additional sanity and heals a slight amount of brute and toxic damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bloodoflead.png|64px]]&lt;br /&gt;
|'''Blood of Lead'''&lt;br /&gt;
|You only incur 50% of incoming toxic damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lungsofiron.png|64px]]&lt;br /&gt;
|'''Lungs of Iron '''&lt;br /&gt;
|You will only incur 50% of incoming respiratory damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parkour.png|64px]]&lt;br /&gt;
|'''Parkour '''&lt;br /&gt;
|Climbing tables, ladders and up z-levels is now 50% faster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:charmingpersonality.png|64px]]&lt;br /&gt;
|'''Charming Personality '''&lt;br /&gt;
|People around you will recover sanity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:horribledeeds.png|64px]]&lt;br /&gt;
|'''Horrible Deeds''' &lt;br /&gt;
|People around you will lose sanity. This can cause people to have breakdowns.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:terrblefate.png|64px]]&lt;br /&gt;
|'''Terrible Fate''' &lt;br /&gt;
|Anyone who is around you at the moment of your death must roll a Vigilance sanity check. If they fail, their sanity will instant be dropped to 0 resulting in a breakdown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toxicrevenger.png|64px]]&lt;br /&gt;
|'''Toxic Revenger''' &lt;br /&gt;
|People around you will cough periodically and incur a small amount of toxic damage, unless they are wearing internals.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:assofconcrete.png|64px]]&lt;br /&gt;
|'''Ass of Concrete''' &lt;br /&gt;
|Nobody can move past you, even on help intent. You wont slip in gravity. Beware that you can still be pushed, disarmed and grabbed but nobody will be able to move past unless you initiate the movement.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:unfinisheddelivery.png|64px]]&lt;br /&gt;
|'''Unfinished Delivery''' &lt;br /&gt;
|Upon your death, there is a 33% chance of your organs healing themselves and essentially bringing you back to life. The perk will disappear after this happens and you will be asleep for about 30 seconds, but alive as long as your brain is intact in your skull.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaceasshole.png|64px]]&lt;br /&gt;
|'''Space Asshole''' &lt;br /&gt;
|You take 40% less fall damage, and gain 25 points of bomb resistance.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gunslinger.png|64px]]&lt;br /&gt;
|'''Gunslinger''' &lt;br /&gt;
|Any gun that doesn’t require 2 hands to use will fire 33% faster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fastfingers.png|64px]]&lt;br /&gt;
|'''Fast Fingers''' &lt;br /&gt;
|You can silently empty pockets of others and steal things from their hands and ear slots by clicking on their sprite and dragging it to yourself and using the menu. Placing things silently into their hands also works.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:marketprof.png|64px]]&lt;br /&gt;
|'''Market Professional'''&lt;br /&gt;
|You can appraise the value of an item just by looking at it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ammobox.png|64px]]&lt;br /&gt;
|'''Gunsmith'''&lt;br /&gt;
|You make double the ammo from ammo kits and have more options from gun assemblies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:circuitry.png|64px]]&lt;br /&gt;
|'''Hiveborn'''&lt;br /&gt;
|Power cells recharge in your hands.&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=NT Oddity Perks=&lt;br /&gt;
Only the Eye Of The Protector's oddity type can have this perk.&lt;br /&gt;
{{divhide|NT Oddity Perks|color=black|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:thirdeye.png|64px]]&lt;br /&gt;
|'''Holy Light'''&lt;br /&gt;
|You heal brute and burn damage of any NT around you, including yourself, if you have a cruciform.&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Artist_perk.png&amp;diff=4593</id>
		<title>File:Artist perk.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Artist_perk.png&amp;diff=4593"/>
		<updated>2021-07-25T11:52:55Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Thirdeye.png&amp;diff=4592</id>
		<title>File:Thirdeye.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Thirdeye.png&amp;diff=4592"/>
		<updated>2021-07-25T11:51:23Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: Pexel5 uploaded a new version of File:Thirdeye.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
face with third eye silhouette, used for Holy Light perk.&lt;br /&gt;
https://game-icons.net/1x1/lorc/third-eye.html&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4591</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4591"/>
		<updated>2021-07-25T10:24:33Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: /* Devices &amp;amp; Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll Contractor, it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Penetrator&amp;quot;&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Breacher&amp;quot;&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Meltdown&amp;quot;&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti material &amp;quot;Blackout&amp;quot;&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|18&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small amount of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png|64px]]&lt;br /&gt;
|Mercenary Voidsuit&lt;br /&gt;
|A sleek, sturdy box with a voidsuit inside.&lt;br /&gt;
|Contains a Red voidsuit and tactical mask.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the notes from the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty contractor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SilencedClarissa.png]]&lt;br /&gt;
|Silenced .35 Auto&lt;br /&gt;
|.35 Auto with silencer kit.&lt;br /&gt;
|This is a box containing 1 FS HG .35 Auto &amp;quot;Clarissa&amp;quot;, a silencer, and one highcap magazine with 16 lethal rounds of .35 Auto ammunition. Note that the Clarissa has a burst fire mode.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a contractor, or become a contractor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend telecrystals on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanopaste.png|64px]]&lt;br /&gt;
|Nanopaste&lt;br /&gt;
|Contains nanopaste.&lt;br /&gt;
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|5&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purger.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Silencer gun.png|64px]]&lt;br /&gt;
|Silencer&lt;br /&gt;
|Install onto your gun for silent killing.&lt;br /&gt;
|A threaded silencer that can be attached to the muzzle of certain guns. Vastly reduces noise, but impedes muzzle velocity.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other contractors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Redspace_suit64.png&amp;diff=4590</id>
		<title>File:Redspace suit64.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Redspace_suit64.png&amp;diff=4590"/>
		<updated>2021-07-25T10:19:21Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: Pexel5 uploaded a new version of File:Redspace suit64.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Pexel5&amp;diff=4589</id>
		<title>User:Pexel5</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Pexel5&amp;diff=4589"/>
		<updated>2021-07-25T09:53:39Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: mypage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;big&amp;gt;RIP AND TEAR&amp;lt;/big&amp;gt;=&lt;br /&gt;
[[File:Fireaxe.png]]&lt;br /&gt;
= hiding =&lt;br /&gt;
[[File:Pop.png]]&lt;br /&gt;
=My works where I changed a lot of things or wrote them myself:=&lt;br /&gt;
&lt;br /&gt;
[[Example_Paperwork|PaperworkEN]], [[Uplink_ErisEn#Stealth_.26_Camouflage_Items|Uplink price]], [[Junk_Tractor_Beam_ErisEn#Tips|Junk Tractor Beam]]&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Pexel5&amp;diff=4588</id>
		<title>User:Pexel5</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Pexel5&amp;diff=4588"/>
		<updated>2021-07-25T09:51:24Z</updated>

		<summary type="html">&lt;p&gt;Pexel5: mypage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;big&amp;gt;RIP AND TEAR&amp;lt;/big&amp;gt;=&lt;br /&gt;
[[File:Fireaxe.png]]&lt;br /&gt;
= hiding =&lt;br /&gt;
[[File:Pop.png]]&lt;br /&gt;
=My works where I changed a lot of things or wrote them myself:=&lt;br /&gt;
&lt;br /&gt;
https://wiki.cev-eris.com/Example_Paperwork&lt;br /&gt;
&lt;br /&gt;
https://wiki.cev-eris.com/Uplink_ErisEn#Stealth_.26_Camouflage_Items&lt;br /&gt;
&lt;br /&gt;
https://wiki.cev-eris.com/Junk_Tractor_Beam_ErisEn#Tips&lt;/div&gt;</summary>
		<author><name>Pexel5</name></author>
	</entry>
</feed>