<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.cev-eris.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Teyren</id>
	<title>Discordia - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.cev-eris.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Teyren"/>
	<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/Special:Contributions/Teyren"/>
	<updated>2026-04-20T06:29:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User_talk:Nullaurelian&amp;diff=6059</id>
		<title>User talk:Nullaurelian</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User_talk:Nullaurelian&amp;diff=6059"/>
		<updated>2023-05-13T20:43:36Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Created page with &amp;quot;You are really cool user, who makes really cool pages. ~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are really cool user, who makes really cool pages. [[User:Teyren|Teyren]] ([[User talk:Teyren|talk]])&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Gym_ErisEn&amp;diff=6045</id>
		<title>Gym ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Gym_ErisEn&amp;diff=6045"/>
		<updated>2023-05-01T23:24:49Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Redirected page to Sanity ErisEn#Gym&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sanity_ErisEn#Gym]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=List_of_Cooking_Recipes_ErisEn&amp;diff=5905</id>
		<title>List of Cooking Recipes ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=List_of_Cooking_Recipes_ErisEn&amp;diff=5905"/>
		<updated>2022-11-07T16:20:17Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Some corrections to cakes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Cooking Recipes&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING: CONTENTS OF THIS PAGE AREN'T COMPLETELY CORRECT. DO NOT EXPECT THEM TO WORK. IF THEY DO NOT WORK, NOTIFY @WIKI CONTRIBUTOR ON DISCORD'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Poisonous''' or otherwise '''harmful''' reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have '''other, non-deadly effects'''--like intoxication, sleepiness are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Bear Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|50px]]&lt;br /&gt;
|'''Bear Meat'''&lt;br /&gt;
|Butcher a Space Bear&lt;br /&gt;
|12u [[#Animal Protein|Animal Protein]], 5u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Boiled Egg }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|'''Boiled Egg'''&lt;br /&gt;
|Microwave 1 [[#Egg|Egg]], 5u [[#Water|Water]]&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Bun }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png|50px]]&lt;br /&gt;
|'''Bun'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
|4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Bland&lt;br /&gt;
{{Anchor | Carp Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|50px]]&lt;br /&gt;
|'''Carp Fillet'''&lt;br /&gt;
|Butcher a Carp&amp;lt;br&amp;gt;''(Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)''&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]], 8u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Cheese Wedge }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.png|50px]]&lt;br /&gt;
|'''Cheese Wheel'''&lt;br /&gt;
|Mix 40u [[#Milk|Milk]] and 5u [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
|10u [[#Animal Protein|Animal Protein]], 10u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|Cheese&lt;br /&gt;
{{Anchor | Cheese Omelette }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesepmelet.png|50px]]&lt;br /&gt;
|'''Omelette Du Fromage'''&lt;br /&gt;
|Microwave 2 [[#Egg|Eggs]], 2 [[#Cheese Wedges|Cheese Wedges]] &lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Cheese&lt;br /&gt;
{{Anchor | Cutlet }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|50px]]&lt;br /&gt;
|'''Cutlet'''&lt;br /&gt;
|Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat and Spicy&lt;br /&gt;
{{Anchor | Dough }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|50px]]&lt;br /&gt;
|'''Dough'''&lt;br /&gt;
|Mix 3u units of [[#Egg Yolk|Egg Yolk]] (1 [[#Egg|Egg]]), 10u of [[#Flour|Flour]]&lt;br /&gt;
|1u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Bland&lt;br /&gt;
{{Anchor | Dough Slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|50px]]&lt;br /&gt;
|'''Dough Slice'''&lt;br /&gt;
|Cut a [[#Flat Dough|Flat Dough]]&lt;br /&gt;
|1u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Bland&lt;br /&gt;
{{Anchor | Egg }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|'''Egg'''&lt;br /&gt;
|Harvested from an Egg Plant ''(can be mutated from Eggplants)''&amp;lt;br&amp;gt;Ordered from Cargo&amp;lt;br&amp;gt;Laid by a Chicken that has been fed Wheat.&lt;br /&gt;
|3u [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Flat Dough }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|50px]]&lt;br /&gt;
|'''Flat Dough'''&lt;br /&gt;
|Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
|1u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 3 Slices&lt;br /&gt;
|Baked and Bland&lt;br /&gt;
{{Anchor | Fried Egg }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|50px]]&lt;br /&gt;
|'''Fried Egg'''&lt;br /&gt;
|Microwave 1 [[#Egg|Egg]], 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]]&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]]&lt;br /&gt;
|Salty and Spicy&lt;br /&gt;
{{Anchor | Huge Mushroom Slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|50px]]&lt;br /&gt;
|'''Huge Mushroom Slice'''&lt;br /&gt;
|Butcher a Walking Mushrooms&lt;br /&gt;
|3u [[#Nutriment|Nutriment]], 3u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Umami and Vegan&lt;br /&gt;
{{Anchor | Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|50px]]&lt;br /&gt;
|'''Meat'''&lt;br /&gt;
|From butchering most animals and people&amp;lt;br&amp;gt;''The meat grinder will not accept people unless emagged''&amp;lt;br&amp;gt;Synthetic meat can be made by mixing Blood and Clonexadone&lt;br /&gt;
|9u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Meatball }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|50px]]&lt;br /&gt;
|'''Meatball'''&lt;br /&gt;
|Mix 3u [[#Animal Protein|Animal Protein]] and 5u [[#Flour|Flour]]&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Raw Cutlet }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|50px]]&lt;br /&gt;
|'''Raw Cutlet'''&lt;br /&gt;
|Cut 1 [[#Meat|Meat]] (Any Type)&lt;br /&gt;
|1u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Roach Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Roach Meat'''&lt;br /&gt;
|Butcher a Roach&amp;lt;br&amp;gt;''There are a few different types of roaches with differing meats and chemical compositions''&amp;lt;br&amp;gt;''See [[#Eris Cuisine|Eris Cuisine]]''&lt;br /&gt;
|4-8u [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Sausage }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|50px]]&lt;br /&gt;
|'''Sausage'''&lt;br /&gt;
|Microwave 1 cooked [[#Cutlet|Cutlet]] and 1 [[#Meatball|Meatball]]&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Spaghetti }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagetti.png|50px]]&lt;br /&gt;
|'''Spaghetti'''&lt;br /&gt;
|Cut [[#Dough Slice|Dough Slice]]&lt;br /&gt;
|1u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland and Salty&lt;br /&gt;
{{Anchor | Spider Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Spider Meat'''&lt;br /&gt;
|Butcher a Giant Spider&amp;lt;br&amp;gt;''There are a few different types of spiders with differing meats and slight variances in chemical compositions''&amp;lt;br&amp;gt;''See [[#Eris Cuisine|Eris Cuisine]]''&lt;br /&gt;
|6u-9u [[#Animal Protein|Animal Protein]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Aranecolmin&amp;lt;/span&amp;gt; (warrior &amp;quot;Kouchiku&amp;quot; spiders) and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pararein&amp;lt;/span&amp;gt; (all spiders)&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Stuffing }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|50px]]&lt;br /&gt;
|'''Stuffing'''&lt;br /&gt;
|Microwave 1 [[#Bread|Bread]], 5u [[#Water|Water]], 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]]&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Tofu }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.png|50px]]&lt;br /&gt;
|'''Tofu'''&lt;br /&gt;
|Mix 10u [[#Soy Milk|Soy Milk]] and 5u [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland and Vegetarian &lt;br /&gt;
{{Anchor | Tomato Slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|50px]]&lt;br /&gt;
|'''Tomato Slice'''&lt;br /&gt;
|Butcher a Killer Tomato&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Roach Egg }}&lt;br /&gt;
|[[File:roachegg.png|50px]]&lt;br /&gt;
|'''Roach Egg'''&lt;br /&gt;
|Give a roach access to a corpse, wait, and gather the egg(s)&lt;br /&gt;
|Inedible&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Brain Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburger.png|50px]]&lt;br /&gt;
|'''Brain Burger'''&lt;br /&gt;
|Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
|6u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 6u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Big Bite Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|50px]]&lt;br /&gt;
|'''Big Bite Burger'''&lt;br /&gt;
|Microwave 1 [[#Burger|Burger]], 3 [[#Meat|Meat]], 1 [[#Egg|Egg]]&lt;br /&gt;
|10u [[#Animal Protein|Animal Protein]], 4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|'''Burger'''&lt;br /&gt;
|Use a [[#Cutlet|Cutlet]]/[[#Meatball|Meatball]] on a [[#Bun|Bun]]&amp;lt;br&amp;gt;-OR-&amp;lt;br&amp;gt;Microwave 1 [[#Meat|Meat]] and 1 [[#Bun|Bun]] &lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&amp;lt;br&amp;gt;''If human [[#Meat|Meat]]:'' 6u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Cheeseburger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|50px]]&lt;br /&gt;
|'''Cheese Burger'''&lt;br /&gt;
|Use 1 [[#Cheese Wedge|Cheese Wedge]] on a [[#Burger|Burger]]&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]], 2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Cheese and Meat&lt;br /&gt;
{{Anchor | Donk Pocket }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|'''Donk-pocket'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]] and 1 [[#Meatball|Meatball]]&amp;lt;br&amp;gt;Found in Donk-pocket boxes&amp;lt;br&amp;gt;Allow a [[#Warm Donk-pocket|Warm Donk-pocket]] to cool&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]], 2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Fillet -o- Carp Sandwich }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|50px]]&lt;br /&gt;
|'''Fillet -o- Carp Sandwich'''&lt;br /&gt;
|Microwave 1 [[#Bun|Bun]],1 [[#Carp Meat|Carp Meat]]&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]], 3u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Grilled Cheese Sandwich }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|'''Grilled Cheese Sandwich'''&lt;br /&gt;
|Microwave 2 [[#Bread Slices|Bread Slices]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Cheese&lt;br /&gt;
{{Anchor | Hotdog }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|50px]]&lt;br /&gt;
|'''Hotdog'''&lt;br /&gt;
|Microwave 1 [[#Sausage|Sausage]] with 1 [[#Bun|Bun]]&amp;lt;br&amp;gt;-OR-&amp;lt;br&amp;gt;Use a [[#Sausage|Sausage]] on a [[#Bun|Bun]]&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Baked and Meat&lt;br /&gt;
{{Anchor | Jelly Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|50px]]&lt;br /&gt;
|'''Jelly Burger'''&lt;br /&gt;
|Microwave 1 [[#Bun|Bun]], 5u [[#Cherry Jelly|Cherry Jelly]]/[[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|5u [[#Nutriment|Nutriment]], 5u [[#Cherry Jelly|Cherry Jelly]] or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|Sweet ''(if &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;)''&amp;lt;br&amp;gt; Umami ''(If Cherry Jelly)''&lt;br /&gt;
{{Anchor | Jelly Sandwich }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|50px]]&lt;br /&gt;
|'''Jelly Sandwich'''&lt;br /&gt;
|Microwave 2 [[#Bread slices|Bread slices]], 5u [[#Cherry Jelly|Cherry Jelly]]/[[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|2u [[#Nutriment|Nutriment]], 5u [[#Cherry Jelly|Cherry Jelly]] or 5u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|Bland and Umami ''(if &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;)''&amp;lt;br&amp;gt;Bland and Sweet ''(if Cherry Jelly)''&lt;br /&gt;
{{Anchor | Jellied Toast }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|50px]]&lt;br /&gt;
|'''Jellied Toast'''&lt;br /&gt;
|Microwave 1 [[#Bread Slice|Bread Slices]], 5u [[#Cherry Jelly|Cherry Jelly]]/[[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|1u [[#Nutriment|Nutriment]], 5u [[#Cherry Jelly|Cherry Jelly]] or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|Umami ''(if &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;)''&amp;lt;br&amp;gt;Sweet ''(if Cherry Jelly)''&lt;br /&gt;
{{Anchor | Roburger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburger.png|50px]]&lt;br /&gt;
|'''Roburger'''&lt;br /&gt;
|Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
|2u [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5% probability of 2u Robotic Transformation Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Sandwich }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|50px]]&lt;br /&gt;
|'''Sandwich'''&lt;br /&gt;
|Microwave 2 [[#Bread Slice|Bread Slices]], 1 [[#Meat Steak|Meat Steak]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Cheese&lt;br /&gt;
{{Anchor | Super Bite Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|50px]]&lt;br /&gt;
|'''Super Bite Burger'''&lt;br /&gt;
|Microwave 1 [[#Big Bite Burger|Big Bite Burger]], 1 [[#Dough|Dough]], 1 [[#Meat|Meat]], 1 Tomato, 1 [[#Boiled Egg|Boiled Egg]], 1 [[#Cheese Wedge|Cheese Wedge]], 5u [[#Salt|Salt]], 5u [[#Pepper|Pepper]]&lt;br /&gt;
|25u [[#Animal Protein|Animal Protein]], 25u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Toasted Sandwich }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|'''Toasted Sandwich'''&lt;br /&gt;
|Microwave 1 [[#Sandwich|Sandwich]]&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 2u Carbon, 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Cheese&lt;br /&gt;
{{Anchor | Tofu Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|50px]]&lt;br /&gt;
|'''Tofu Burger'''&lt;br /&gt;
|Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
|6u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegan and Vegetarian &lt;br /&gt;
{{Anchor | Warm Donk-pocket }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|'''Warm Donk-pocket'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&amp;lt;br&amp;gt;-OR-&amp;lt;br&amp;gt;Microwave 1 [[#Donk-pocket|Donk-pocket]]&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]], 2u [[#Nutriment|Nutriment]], 5u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Bland&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Apple Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png|50px]]&lt;br /&gt;
|'''Apple Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 2 Apples&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|15u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Birthday Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthday.png|50px]]&lt;br /&gt;
|'''Birthday Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 1 Cakehat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk seperately to prevent accidental mixing.''&lt;br /&gt;
|20u [[#Nutriment|Nutriment]], 10u [[#Sprinkles|Sprinkles]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Baked and Sweet &lt;br /&gt;
{{Anchor | Brain Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png|50px]]&lt;br /&gt;
|'''Brain Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 1 Brain&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|10u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, 25u [[#Animal Protein|Animal Protein]], 5u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Meat and Sweet&lt;br /&gt;
{{Anchor | Carrot Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|50px]]&lt;br /&gt;
|'''Carrot Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 3 Carrots&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|10u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; Imidazoline&amp;lt;/span&amp;gt;, 25u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Cheese Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|50px]]&lt;br /&gt;
|'''Cheese Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedges|Cheese Wedges]]&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|15u [[#Animal Protein|Animal Protein]], 10u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Cheese&lt;br /&gt;
{{Anchor | Chocolate Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|50px]]&lt;br /&gt;
|'''Chocolate Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 5u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 4u Cocoa, 1 [[#Chocolate Bar|Chocolate Bar]]&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|20u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Baked, Chocolate and Sweet&lt;br /&gt;
{{Anchor | Lemon Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lemoncake.png|50px]]&lt;br /&gt;
|'''Lemon Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 5u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 3u Lemon Juice, 1 Lemon&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|20u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Lime Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|50px]]&lt;br /&gt;
|'''Lime Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 5u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 3u Lime Juice, 1 Lime&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|20u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Orange Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|50px]]&lt;br /&gt;
|'''Orange Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 5u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 3u Orange Juice, 1 Orange&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|20u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Vanilla Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|50px]]&lt;br /&gt;
|'''Vanilla Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]]&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|20u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|Baked and Bland&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Banana-nut Bread }} {{Anchor | Banana-nut Bread slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.png|50px]]&lt;br /&gt;
|'''Banana-nut Bread'''&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5u [[#Milk|Milk]], 15u [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
|20u Banana Juice, 10u [[#Nutriment|Nutriment]],&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|Baked, Sweet and Vegetarian&lt;br /&gt;
{{Anchor | Baguette }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|50px]]&lt;br /&gt;
|'''Baguette'''&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]]&lt;br /&gt;
|6u [[#Nutriment|Nutriment]], 1 Pepper, 1 Salt&lt;br /&gt;
|Baked and Bland&lt;br /&gt;
{{Anchor | Bread }} {{Anchor | Bread slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|50px]]&lt;br /&gt;
|'''Bread'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
|6u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|Baked and Bland&lt;br /&gt;
{{Anchor | Cracker }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|50px]]&lt;br /&gt;
|'''Cracker'''&lt;br /&gt;
|Microwave 1 [[#Dough Slice|Dough Slice]], 1u [[#Salt|Salt]]&amp;lt;br&amp;gt;-OR-&amp;lt;br&amp;gt;Butcher a parrot&lt;br /&gt;
|1u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland and Spicy&lt;br /&gt;
{{Anchor | Cream Cheese Bread }} {{Anchor | Cream Cheese Bread slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|50px]]&lt;br /&gt;
|'''Cream Cheese Bread'''&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedges|Cheese Wedges]] &lt;br /&gt;
|15u [[#Animal Protein|Animal Protein]], 5u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|Baked and Cheese&lt;br /&gt;
{{Anchor | Flatbread }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|50px]]&lt;br /&gt;
|'''Flatbread'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]]&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Meatbread }} {{Anchor | Meatbread slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|'''Meatbread loaf'''&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedges|Cheese Wedges]] &lt;br /&gt;
|20u [[#Animal Protein|Animal Protein]], 10u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|Baked and Meat&lt;br /&gt;
{{Anchor | Poppy Pretzel }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|50px]]&lt;br /&gt;
|'''Poppy Pretzel'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
|5u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sweet, Vegan, and Vegetarian&lt;br /&gt;
{{Anchor | Tofu-Bread }} {{Anchor | Tofu-Bread slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|50px]]&lt;br /&gt;
|'''Tofu-Bread'''&lt;br /&gt;
|Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedges|Cheese Wedges]], 3 [[#Dough|Dough]]&lt;br /&gt;
|30u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|Salty, Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Two Bread }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|50px]]&lt;br /&gt;
|'''Two Bread'''&lt;br /&gt;
|Microwave 2 [[#Bread|Bread Slices]], 5u Wine&lt;br /&gt;
|2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked, Bland and Sweet&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Desserts &amp;amp; Sweets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Amanita Jelly }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.gif|50px]]&lt;br /&gt;
|'''Amanita Jelly'''&lt;br /&gt;
|Microwave 5 units of [[#Water|Water]], 5 units of Vodka, 5u Amatoxin &lt;br /&gt;
|6u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Amatoxin&amp;lt;/span&amp;gt;, 6u [[#Nutriment|Nutriment]], 3u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Anchor | Candied Apple }}&lt;br /&gt;
|Bland and Umami&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|50px]]&lt;br /&gt;
|'''Candied Apple'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 5u [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Chaos Donut }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|'''Chaos Donut'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5u [[#Sugar|Sugar]], 5u [[#Hot Sauce|Hot Sauce]], 5u [[#Cold Sauce|Cold Sauce]]&lt;br /&gt;
|Always: 2u [[#Nutriment|Nutriment]], 1u [[#Sprinkles|Sprinkles]] ''(3u if Frosted)''&amp;lt;br&amp;gt;''Equal chance of containing 3u of one of the following: [[#Nutriment|Nutriment]], [[#Hot Sauce|Capsaicin]], [[#Cold Sauce|Frost Oil]], [[#Sprinkles|Sprinkles]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Plasma&amp;lt;/span&amp;gt;, [[#Coco Powder|Coco Powder]], [[#Slime Jelly|Slime Jelly]], Banana Juice, Berry Juice, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;''&lt;br /&gt;
|Sweet&lt;br /&gt;
{{Anchor | Chocolate Bar }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|50px]]&lt;br /&gt;
|'''Chocolate Bar'''&lt;br /&gt;
|2u [[#Coco Powder|Coco Powder]], 2u [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2u [[#Sugar|Sugar]]&lt;br /&gt;
|2u [[#Coco Powder|Coco Powder]], 2u [[#Nutriment|Nutriment]], 2u [[#Sugar|Sugar]]&lt;br /&gt;
|Chocolate and Sweet&lt;br /&gt;
{{Anchor | Chocolate Egg }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png|50px]]&lt;br /&gt;
|'''Chocolate Egg'''&lt;br /&gt;
|Microwave 1 [[#Egg|Egg]], 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
|2u [[#Coco Powder|Coco Powder]], 3u [[#Nutriment|Nutriment]], 2u [[#Sugar|Sugar]]&lt;br /&gt;
|Chocolate and Sweet&lt;br /&gt;
{{Anchor | Cookie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|50px]]&lt;br /&gt;
|'''Cookie'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Chocolate Bar|Chocolate Bar]], 5u [[#Milk|Milk]], 5u [[#Sugar|Sugar]] &lt;br /&gt;
|5u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sweet&lt;br /&gt;
{{Anchor | Donut }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|'''Donut'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5u [[#Sugar|Sugar]]&lt;br /&gt;
|3u [[#Nutriment|Nutriment]], 1u [[#Sprinkles|Sprinkles]] ''(3u if Frosted)''&lt;br /&gt;
|Sweet&lt;br /&gt;
{{Anchor | Fortune Cookie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|50px]]&lt;br /&gt;
|'''Fortune Cookie'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5u [[#Sugar|Sugar]], 1 Paper ''(Optionally, with something written on it)''&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Golden Apple Streusel Tart }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|50px]]&lt;br /&gt;
|'''Golden Apple Streusel Tart'''&lt;br /&gt;
|Microwave 10u [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5u [[#Milk|Milk]], 5u [[#Sugar|Sugar]] &lt;br /&gt;
|5u Gold, 8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Jelly Donut }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jdonut.gif|50px]]&lt;br /&gt;
|'''Jelly Donut'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5u [[#Sugar|Sugar]], 5u Berry Juice/[[#Cherry Jelly|Cherry Jelly]]/[[#Slime Jelly|Slime Jelly]] &lt;br /&gt;
|3u [[#Nutriment|Nutriment]], 1u [[#Sprinkles|Sprinkles]] ''(3u if Frosted)'', 5u Berry Juice or [[#Cherry Jelly|Cherry Jelly]] or [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Sweet&lt;br /&gt;
{{Anchor | Mint }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|50px]]&lt;br /&gt;
|'''Mint'''&lt;br /&gt;
|Microwave 5u [[#Sugar|Sugar]], 5u [[#Frost Oil|Frost Oil]]&lt;br /&gt;
|1u Mint&lt;br /&gt;
|Umami&lt;br /&gt;
{{Anchor | Muffin }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|50px]]&lt;br /&gt;
|'''Muffin'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5u [[#Milk|Milk]], 5u [[#Sugar|Sugar]] &lt;br /&gt;
|6u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Popcorn }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|50px]]&lt;br /&gt;
|'''Popcorn'''&lt;br /&gt;
|Microwave 1 Corn&lt;br /&gt;
|2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Roffle Waffles }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|50px]]&lt;br /&gt;
|'''Roffle Waffles'''&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 10u [[#Sugar|Sugar]], 5u Psilocybin&lt;br /&gt;
|8u [[#Nutriment|Nutriment]], 8u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Spacy Liberty Duff }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.gif|50px]]&lt;br /&gt;
|'''Spacy Liberty Duff'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 5u Vodka, 3 Liberty Caps &lt;br /&gt;
|6u [[#Nutriment|Nutriment]], 6u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Bland and Umami&lt;br /&gt;
{{Anchor | Waffles }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|50px]]&lt;br /&gt;
|'''Waffles'''&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 10u [[#Sugar|Sugar]] &lt;br /&gt;
|8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eris Cultural Cuisine===&lt;br /&gt;
{{Anchor | Eris Cuisine }}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Big Roach Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png|50px]]&lt;br /&gt;
|'''Big Roach Burger'''&lt;br /&gt;
|Microwave 1 [[#Roach Meat|Kampfer Roach Meat]], 1 [[#Roach Meat|Jager Roach Meat]], 1 [[#Roach Meat|Seuche Roach Meat]], 1 [[#Roach Meat|Panzer Roach Meat]], 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]]&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;constituent roach toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Kaiser Burger }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Boiled Roach Egg }}&lt;br /&gt;
|[[File:roachegg.png|50px]]&lt;br /&gt;
|'''Boiled Roach Egg'''&lt;br /&gt;
|Microwave 1 [[#Roach Egg|Roach Egg]] and 5u [[#Water|Water]]&lt;br /&gt;
|14u [[#Animal Protein|Animal Protein]], 8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Fuhrer Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png|50px]]&lt;br /&gt;
|'''Fuhrer Burger'''&lt;br /&gt;
|Microwave 2 [[#Roach Meat|Fuhrer Roach Meat]], 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]]&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]], 15u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Fuhrerole&amp;lt;/span&amp;gt;, 3u [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;constituent roach toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Fuhrer Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Fuhrer Meat'''&lt;br /&gt;
|Butcher a Fuhrer Roach&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]], 6u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Seligitillin&amp;lt;/span&amp;gt;, 12u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Fuhrerole&amp;lt;/span&amp;gt;, 6u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Diplopterum&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Jager Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png|50px]]&lt;br /&gt;
|'''Jager Burger'''&lt;br /&gt;
|Microwave 1 [[#Roach Meat|Jager Roach Meat]] and 1 [[#Bun|Bun]]&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;constituent roach toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Jager Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Jager Meat'''&lt;br /&gt;
|Butcher a Jager Roach&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]], 6u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Blattedin&amp;lt;/span&amp;gt;, 8u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Gewaltine&amp;lt;/span&amp;gt;, 2u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Diplopterum&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Kampfer Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png|50 px]]&lt;br /&gt;
|'''Kampfer Burger'''&lt;br /&gt;
|Microwave 1 [[#Roach Meat|Kampfer Roach Meat]] and 1 [[#Bun|Bun]]&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 2u [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;constituent roach toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Kampfer Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Kampfer Meat'''&lt;br /&gt;
|Butcher a Kampfer Roach&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 8u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Blattedin&amp;lt;/span&amp;gt;, 7u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Diplopterum&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Kaiser Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png|50px]]&lt;br /&gt;
|'''Kaiser Burger'''&lt;br /&gt;
|Microwave 2 [[#Roach Meat|Kaiser Roach Meat]], 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]]&lt;br /&gt;
|10u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;constituent roach toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Kaiser Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Kaiser Meat'''&lt;br /&gt;
|Butcher a Kaiser Roach&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]], 12u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Blattedin&amp;lt;/span&amp;gt;, 6u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Seligitillin&amp;lt;/span&amp;gt;, 15u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Starkellin&amp;lt;/span&amp;gt;, 12u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Fuhrerole&amp;lt;/span&amp;gt;, 6u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Diplopterum&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Kouchiku Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Kouchiku Meat'''&lt;br /&gt;
|Butcher a Kouchiku Spider&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]], 8u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Aranecolmin&amp;lt;/span&amp;gt;, 8u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pararein&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Kraftwerk Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Kraftwerk Meat'''&lt;br /&gt;
|Butcher a Kraftwerk Roach&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]], 6u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Blattedin&amp;lt;/span&amp;gt;, 6u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Gewaltine&amp;lt;/span&amp;gt;, 2u Raw Uncapped Nanobots, 3u Raw Industrial Nanobots&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Panzer Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png|50px]]&lt;br /&gt;
|'''Panzer Burger'''&lt;br /&gt;
|Microwave 1 [[#Roach Meat|Panzer Roach Meat]] and 1 [[#Bun|Bun]]&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]], 1u [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;constituent roach toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Panzer Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Panzer Meat'''&lt;br /&gt;
|Butcher a Panzer Roach&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]], 12u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Blattedin&amp;lt;/span&amp;gt;, 15u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Starkellin&amp;lt;/span&amp;gt;, 4u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Diplopterum&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Senshi Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Senshi Meat'''&lt;br /&gt;
|Butcher a Senshi Spider&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]], 8u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pararein&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Seuche Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png|50px]]&lt;br /&gt;
|'''Seuche Burger'''&lt;br /&gt;
|Microwave 1 [[#Roach Meat|Seuche Roach Meat]] and 1 [[#Bun|Bun]]&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 2u [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;constituent roach toxins&amp;lt;/span&amp;gt;&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Seuche Meat}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Seuche Meat'''&lt;br /&gt;
|Butcher a Seuche Roach&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 8u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Seligitillin&amp;lt;/span&amp;gt;, 6u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Diplopterum&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Sokuryou Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Sokuryou Meat'''&lt;br /&gt;
|Butcher a Sokuryou Spider&lt;br /&gt;
|7u [[#Animal Protein|Animal Protein]], 12u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Pararein&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Cold Chili }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|50px]]&lt;br /&gt;
|'''Cold Chili'''&lt;br /&gt;
|Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Frost Oil&amp;lt;/span&amp;gt;, 2u Tomato Juice&lt;br /&gt;
|Meat and Spicy&lt;br /&gt;
{{Anchor | Cuban Carp }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png|50px]]&lt;br /&gt;
|'''Cuban Carp'''&lt;br /&gt;
|Microwave 1 [[#Carp Meat|Carp Meat]], 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Capsaicin&amp;lt;/span&amp;gt;, 3u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Enchiladas }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|50px]]&lt;br /&gt;
|'''Enchiladas'''&lt;br /&gt;
|Microwave 1 cooked [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]], 6u&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat and Spicy&lt;br /&gt;
{{Anchor | Fish and Chips }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|50px]]&lt;br /&gt;
|'''Fish and Chips'''&lt;br /&gt;
|Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Carp Meat|Carp Meat]]&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Baked and Meat&lt;br /&gt;
{{Anchor | Fish Finters }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|50px]]&lt;br /&gt;
|'''Fish Fingers'''&lt;br /&gt;
|Microwave 10u [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 [[#Carp Meat|Carp Meat]]&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 3u&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Hot Chili }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|50px]]&lt;br /&gt;
|'''Hot Chili'''&lt;br /&gt;
|Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Capsaicin&amp;lt;/span&amp;gt;, 2u Tomato Juice&lt;br /&gt;
|Meat and Spicy&lt;br /&gt;
{{Anchor | Meat-kabob }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|'''Meat-kabob'''&lt;br /&gt;
|2 [[#Meat|Meat]], 1 Metal Rod&amp;lt;br&amp;gt;''May break the microwave''&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Meat Steak }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|50px]]&lt;br /&gt;
|'''Meat Steak'''&lt;br /&gt;
|Microwave 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]], 1 [[#Meat|Meat]] &lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]]&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Monkey's Delight }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png|50px]]&lt;br /&gt;
|'''Monkey's Delight'''&lt;br /&gt;
|Microwave 1 Monkey Cube, 10u [[#Flour|Flour]], 1 Banana, 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]]&lt;br /&gt;
|10u [[#Animal Protein|Animal Protein]], 5u Banana Juice, 1u [[#Pepper|Pepper]], 1u [[#Salt|Salt]]&lt;br /&gt;
|Meat and Sweet&lt;br /&gt;
{{Anchor | Soylent Green }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png|50px]]&lt;br /&gt;
|'''Soylent Green'''&lt;br /&gt;
|Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
|10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Taco }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|50px]]&lt;br /&gt;
|'''Taco'''&lt;br /&gt;
|Microwave 1 [[#Dough Slice|Dough Slice]], 1 cooked [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3u [[#Animal Protein|Animal Protein]], 4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Cheese&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Boiled Spaghetti }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|50px]]&lt;br /&gt;
|'''Boiled Spaghetti'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]]&lt;br /&gt;
|2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Bland&lt;br /&gt;
{{Anchor | Spaghetti }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|50px]]&lt;br /&gt;
|'''Spaghetti'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes&lt;br /&gt;
|6u [[#Nutriment|Nutriment]], 10u Tomato Juice&lt;br /&gt;
|Bland, Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Spaghetti and Meatballs }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|50px]]&lt;br /&gt;
|'''Spaghetti &amp;amp; Meatballs'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatballs|Meatballs]]&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Meat&lt;br /&gt;
{{Anchor | Spesslaw }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|50px]]&lt;br /&gt;
|'''Spesslaw'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatballs|Meatballs]]&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Meat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pies===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Amanita Pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|50px]]&lt;br /&gt;
|'''Amanita Pie'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 5u Amatoxin&lt;br /&gt;
|3u&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatoxin&amp;lt;/span&amp;gt;, 5u [[#Nutriment|Nutriment]], 1u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Cheese, Sweet and Umami&lt;br /&gt;
{{Anchor | Apple Pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|50px]]&lt;br /&gt;
|'''Apple Pie'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 1 Apple&lt;br /&gt;
|4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Banana Cream Pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png|50px]]&lt;br /&gt;
|'''Banana Cream Pie'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 1 Banana, 5u [[#Sugar|Sugar]]&lt;br /&gt;
|4u [[#Nutriment|Nutriment]], , 5u Banana Juice&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Berry Clafoutis }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|50px]]&lt;br /&gt;
|'''Berry Clafoutis'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 1 Berry&lt;br /&gt;
|5u Berry Juice, 4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sweet and Umami&lt;br /&gt;
{{Anchor | Cherry Pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|50px]]&lt;br /&gt;
|'''Cherry Pie'''&lt;br /&gt;
|Microwave 1 Cherry, 1 [[#Flat Dough|Flat Dough]], 10u [[#Sugar|Sugar]]&lt;br /&gt;
|4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Meat-pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|'''Meat-pie'''&lt;br /&gt;
|Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough|Flat Dough]]&lt;br /&gt;
|10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Baked and Meat&lt;br /&gt;
{{Anchor | Plump Pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png|50px]]&lt;br /&gt;
|'''Plump Pie'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 1 Plump Helmet&lt;br /&gt;
|8u [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5u Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Sweet &amp;lt;br&amp;gt;''Sweet and Umami if exceptional''&lt;br /&gt;
{{Anchor | Pumpkin Pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|50px]]&lt;br /&gt;
|'''Pumpkin Pie'''&lt;br /&gt;
|Microwave 1 Pumpkin, 10u [[#Flour|Flour]], 3u [[#Egg Yolk|Egg Yolk]], 5u [[#Milk|Milk]], 5u [[#Sugar|Sugar]]&lt;br /&gt;
|15u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|Baked and Sweet&lt;br /&gt;
{{Anchor | Tofu-pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|'''Tofu-pie'''&lt;br /&gt;
|Microwave 1 [[#Tofu|Tofu]], 1 [[#Flat Dough|Flat Dough]]&lt;br /&gt;
|10u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Baked and Vegetarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Margherita }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|50px]]&lt;br /&gt;
|'''Margherita'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedges]], 1 Tomato &lt;br /&gt;
|5u [[#Animal Protein|Animal Protein]], 35u [[#Nutriment|Nutriment]], 6u Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|Cheese&lt;br /&gt;
{{Anchor | Meatpizza }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|'''Meatpizza'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|34u [[#Animal Protein|Animal Protein]], 10u [[#Nutriment|Nutriment]], 6u Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|Cheese and Meat&lt;br /&gt;
{{Anchor | Mushroompizza }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|50px]]&lt;br /&gt;
|'''Mushroompizza'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 5 Chanterelle, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato&lt;br /&gt;
|5u [[#Animal Protein|Animal Protein]], 35u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|Cheese and Umami&lt;br /&gt;
{{Anchor | Vegetable Pizza }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|50px]]&lt;br /&gt;
|'''Vegetable Pizza'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
|5u [[#Animal Protein|Animal Protein]], 12u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 25u [[#Nutriment|Nutriment]], 6u Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|Cheese and Vegetarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Aesir salad }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|50px]]&lt;br /&gt;
|'''Aesir salad'''&lt;br /&gt;
|Microwave 1 Ambrosia Deus, 1 Golden Apple&lt;br /&gt;
|8u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Doctor's Delight&amp;lt;/span&amp;gt;, 8u [[#Nutriment|Nutriment]], 8u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Tossed Salad }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|50px]]&lt;br /&gt;
|'''Tossed Salad'''&lt;br /&gt;
|Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple&lt;br /&gt;
|8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegan and Vegetarian &lt;br /&gt;
{{Anchor | Valid Salad }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|50px]]&lt;br /&gt;
|'''Valid Salad'''&lt;br /&gt;
|Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]]&lt;br /&gt;
|6u [[#Nutriment|Nutriment]], 2u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Borscht }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|50px]]&lt;br /&gt;
|'''Borscht'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 1 White Beet, 1 Cabbage&amp;lt;br&amp;gt;''&amp;quot;Wait, how do you spell it again..?&amp;quot;''&lt;br /&gt;
|8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland, Umami, Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Chantrelle Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|50px]]&lt;br /&gt;
|'''Chantrelle Soup'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 5u [[#Milk|Milk]], 1 Chanterelle&lt;br /&gt;
|8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland and Umami&lt;br /&gt;
{{Anchor | Meatball Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|50px]]&lt;br /&gt;
|'''Meatball Soup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]], 5u Water&lt;br /&gt;
|Meat and Umami&lt;br /&gt;
{{Anchor | Milosoup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png|50px]]&lt;br /&gt;
|'''Milosoup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 [[#Soy Dope|Soy Dope]]&lt;br /&gt;
|8u [[#Nutriment|Nutriment]], 5u Water&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Mystery Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|50px]]&lt;br /&gt;
|'''Mystery Soup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 1 [[#Burned Mess|Burned Mess]], 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
|Always contains 1u [[#Nutriment|Nutriment]]&lt;br /&gt;
Possible other reagents: Banana Juice, Blood,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Capsaicin&amp;lt;/span&amp;gt;, Carbon, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Frost Oil&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, Tomato Juice,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Toxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, and/or Water.&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Nettle Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|50px]]&lt;br /&gt;
|'''Nettle Soup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
|8u [[#Nutriment|Nutriment]], 5u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;,  5u Water&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Slime Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|50px]]&lt;br /&gt;
|'''Slime Soup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 5u [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|5u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[#Slime Jelly|Slime Jelly]]&amp;lt;/span&amp;gt;, 10u Water&lt;br /&gt;
|Bland and Umami&lt;br /&gt;
{{Anchor | Stew }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|50px]]&lt;br /&gt;
|'''Stew'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 1 [[#Meat|Meat]], 1 Tomato, 1 Potato, 1 Carrot, 1 Eggplant, 1 Chanterelle&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 5u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 6u [[#Nutriment|Nutriment]], 5u Tomato Juice, 5u Water&lt;br /&gt;
|Salty, Umami and Vegetarian&lt;br /&gt;
{{Anchor | Tomato Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|'''Tomato Soup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 2 Tomatoes&lt;br /&gt;
|5u [[#Nutriment|Nutriment]], 10u Tomato Juice&lt;br /&gt;
|Bland, Salty, Vegan and Vegetarian&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|'''&amp;quot;Tomato Soup&amp;quot;'''&lt;br /&gt;
|Microwave 30u Blood&amp;lt;br&amp;gt;''Smells like copper.''&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]], 10u Blood, 5u Water&lt;br /&gt;
|Bland, Meat and Salty&lt;br /&gt;
{{Anchor | Vegetable Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|50px]]&lt;br /&gt;
|'''Vegetable Soup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
|8u [[#Nutriment|Nutriment]], 5u Water&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Wish Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|50px]]&lt;br /&gt;
|'''Wish Soup'''&lt;br /&gt;
|20u [[#Water|Water]]&lt;br /&gt;
|Always contains 10u Water&amp;lt;br&amp;gt;25% chance of 8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland, Vegan and Vegetarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Boiled Rice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|50px]]&lt;br /&gt;
|'''Boiled Rice'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 10u [[#Rice|Rice]]&lt;br /&gt;
|2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland, Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Carrot Fries }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|50px]]&lt;br /&gt;
|'''Carrot Fries'''&lt;br /&gt;
|Cut a Carrot&lt;br /&gt;
|3u&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Umami, Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Cawanmushi }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|50px]]&lt;br /&gt;
|'''Chawanmushi'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 5u [[#Soy Sauce|Soy Sauce]], 2 [[#Egg|Eggs]], 1 Chanterelle&lt;br /&gt;
|5u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Bland and Umami&lt;br /&gt;
{{Anchor | Cheesy Fries }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|50px]]&lt;br /&gt;
|'''Cheesy Fries'''&lt;br /&gt;
|Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]]4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Cheese and Salty&lt;br /&gt;
{{Anchor | Eggplant Parmigiana }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|50px]]&lt;br /&gt;
|'''Eggplant Parmigiana'''&lt;br /&gt;
|Microwave 2 [[#Cheese Wedge|Cheese Wedges]], 1 Eggplant&lt;br /&gt;
|6u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Cheese and Vegetarian&lt;br /&gt;
{{Anchor | Loaded Baked Potato }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|50px]]&lt;br /&gt;
|'''Loaded Baked Potato'''&lt;br /&gt;
|Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Plump Helmet Biscuit }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|50px]]&lt;br /&gt;
|'''Plump Helmet Biscuit'''&lt;br /&gt;
|Microwave 1 Plump Helmet, 5u [[#Water|Water]], 5u [[#Flour|Flour]] &lt;br /&gt;
|5u [[#Nutriment|Nutriment]], 10% chance of an additional 3u [[#Nutriment|Nutriment]] and 5u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Bland and Umami&lt;br /&gt;
{{Anchor | Raw Potato Sticks }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|50px]]&lt;br /&gt;
|'''Raw Potato Sticks'''&lt;br /&gt;
|Cut a Potato&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland, Vegan, and Vegetarian&lt;br /&gt;
{{Anchor | Rice Pudding }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|50px]]&lt;br /&gt;
|'''Rice Pudding'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 10u [[#Rice|Rice]]&lt;br /&gt;
|4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland, Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Soy Dope }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|50px]]&lt;br /&gt;
|'''Soy Dope'''&lt;br /&gt;
|Cut a Soybean&lt;br /&gt;
|2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland, Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Soylent Viridans }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png|50px]]&lt;br /&gt;
|'''Soylen Virdians'''&lt;br /&gt;
|Microwave 10u [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
|10u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Meat and Umami&lt;br /&gt;
{{Anchor | Space Fries }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|50px]]&lt;br /&gt;
|'''Space Fries'''&lt;br /&gt;
|Microwave 1 Raw Potato Sticks&lt;br /&gt;
|4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Stewed Soy Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|50px]]&lt;br /&gt;
|'''Stewed Soy Meat'''&lt;br /&gt;
|Microwave 2 [[#Soy Dope|Soy Dope]], 1 Carrot, 1 Tomato&lt;br /&gt;
|8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Tofu-kabob }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|'''Tofu-kabob'''&lt;br /&gt;
|2 [[#Tofu|Tofu]], 1 Metal Rod&amp;lt;br&amp;gt;''May break the microwave''&lt;br /&gt;
|8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Tofurkey }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|50px]]&lt;br /&gt;
|'''Tofurkey'''&lt;br /&gt;
|Microwave 2 [[#Tofu|Tofu]], 1 [[#Stuffing|Stuffing]]&lt;br /&gt;
|12u [[#Nutriment|Nutriment]], 3u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Junk===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Raisins }}&lt;br /&gt;
|[[File:raisin_64.png|64px]]&lt;br /&gt;
|'''4no Raisin'''&lt;br /&gt;
|Trash, Kitchen (occasionally)&lt;br /&gt;
|6u [[#Nutriment| Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Bread Tube }}&lt;br /&gt;
|[[File:breadtube_64.png|64px]]&lt;br /&gt;
|'''Bread Tube'''&lt;br /&gt;
|Trash, Kitchen (occasionally)&lt;br /&gt;
|6u [[#Nutriment| Nutriment]]&lt;br /&gt;
|Sweet&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Honkers }}&lt;br /&gt;
|[[File:chonker.png|64px]]&lt;br /&gt;
|'''Cheesie Honkers'''&lt;br /&gt;
|Trash&lt;br /&gt;
|4u [[#Nutriment| Nutriment]]&lt;br /&gt;
|Cheese&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Chips }}&lt;br /&gt;
|[[File:chips_new.png|64px]]&lt;br /&gt;
|'''Commander Riker's What-The-Crisps'''&lt;br /&gt;
|Trash&lt;br /&gt;
|3u [[#Nutriment| Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Cup Ramen }}&lt;br /&gt;
|[[File:ramen.png|64px]]&lt;br /&gt;
|'''Cup Ramen'''&lt;br /&gt;
|Trash&lt;br /&gt;
|30u Dry Ramen ''(add 10u Water to make 90u of Hot Ramen)''&lt;br /&gt;
|N/A (not technically food)&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Liquid Ration }}&lt;br /&gt;
|[[File:liquid.png|64px]]&lt;br /&gt;
|'''LiquidFood Ration'''&lt;br /&gt;
|Trash, Kitchen (occasionally)&lt;br /&gt;
|20u [[#Nutriment| Nutriment]]&lt;br /&gt;
|Bland and Umami&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Beef Jerky }}&lt;br /&gt;
|[[File:sos.png|64px]]&lt;br /&gt;
|'''Scaredy's Private Reserve Beef Jerky'''&lt;br /&gt;
|Trash, Kitchen (occasionally)&lt;br /&gt;
|4u [[#Animal Protein| Animal Protein]], 2u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Ammonia&amp;lt;/span&amp;gt;&lt;br /&gt;
|Bland&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Shokolate Bar }}&lt;br /&gt;
|[[File:shoko.png|64px]]&lt;br /&gt;
|'''Shokoloud Chocolate Bar'''&lt;br /&gt;
|Trash, Kitchen (occasionally)&lt;br /&gt;
|3u [[#Coco Powder|Coco Powder]], 1u [[#Nutriment| Nutriment]]&lt;br /&gt;
|Chocolate&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Twinkie }}&lt;br /&gt;
|[[File:twink.png|px]]&lt;br /&gt;
|'''Space Twinkie'''64&lt;br /&gt;
|Trash&lt;br /&gt;
|4u [[#Sugar|Sugar]]&lt;br /&gt;
|Bland&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Wok }}&lt;br /&gt;
|[[File:wok.png|64px]]&lt;br /&gt;
|'''Wok'''&lt;br /&gt;
|Trash&lt;br /&gt;
|5u [[#Nutriment| Nutriment]], 2u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Capascin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Bland and Salty&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unsorted===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Boiled Slime Core }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledslimecore.png|50px]]&lt;br /&gt;
|'''Boiled Slime Core'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]] and 1 Slime Extract&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|Umami&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Burned Mess }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|50px]]&lt;br /&gt;
|'''Burned Mess'''&lt;br /&gt;
|Fail a recipe&amp;lt;br&amp;gt;''It may also break or dirty the microwave''&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|Bland&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it's successful.&lt;br /&gt;
&lt;br /&gt;
Grinding foods reduces them to their component parts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:0.1%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:2.5%; background-color:#414141;'|Reagent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:10%; background-color:#414141;'|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Animal Protein }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|'''Animal Protein'''&lt;br /&gt;
|Process [[#Meat|Meat]] or protein-containing foods&lt;br /&gt;
{{Anchor | Cherry Jelly }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|'''Cherry Jelly'''&lt;br /&gt;
|Process Cherries&lt;br /&gt;
{{Anchor | Cold Sauce }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsauce.png|50px]]&lt;br /&gt;
|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cold Sauce/Frost Oil&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Process Ice Peppers&lt;br /&gt;
{{Anchor | Corn Oil }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png|50px]]&lt;br /&gt;
|'''Corn oil'''&lt;br /&gt;
|Process Corn.&lt;br /&gt;
{{Anchor | Egg Yolk }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|'''Egg Yolk'''&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an [[#Egg|Egg]] into a container&lt;br /&gt;
{{Anchor | Flour }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|50px]]&lt;br /&gt;
|'''Flour'''&lt;br /&gt;
|Found in Flour Sacks.&amp;lt;br&amp;gt;Process Wheat&lt;br /&gt;
{{Anchor | Hot Sauce }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|50px]]&lt;br /&gt;
|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hot Sauce/Capsaicin&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Process Chili Peppers.&lt;br /&gt;
{{Anchor | Ketchup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|50px]]&lt;br /&gt;
|'''Ketchup'''&lt;br /&gt;
|Mix 2u Tomato Juice, 1u [[#Sugar|Sugar]], 1u [[#Water|Water]]&lt;br /&gt;
{{Anchor | Milk }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Milk.png|50px]]&lt;br /&gt;
|'''Milk'''&lt;br /&gt;
|Use a reagent container on a Cow that has been fed Wheat&lt;br /&gt;
{{Anchor | Nutriment }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|'''Nutriment'''&lt;br /&gt;
|Process almost any food&lt;br /&gt;
{{Anchor | Pepper }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|50px]]&lt;br /&gt;
|'''Pepper'''&lt;br /&gt;
|A pepper mill is found in the kitchen&lt;br /&gt;
{{Anchor | Rice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|'''Rice'''&lt;br /&gt;
|Process Rice plants&lt;br /&gt;
{{Anchor | Salt }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|50px]]&lt;br /&gt;
|'''Salt'''&lt;br /&gt;
|A salt shaker is found in the kitchen.&amp;lt;br&amp;gt;Mix 1u Sodium and Hydrochloric Acid (from Chem Dispenser)&lt;br /&gt;
{{Anchor | Soy Milk }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soy Milk.png|50px]]&lt;br /&gt;
|'''Soy Milk'''&lt;br /&gt;
|Process soybeans&lt;br /&gt;
{{Anchor | Soy Sauce }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|50px]]&lt;br /&gt;
|'''Soy Sauce'''&lt;br /&gt;
|Mix 4u [[#Soy Milk|Soy Milk]] with 1u of Sulphuric Acid&lt;br /&gt;
{{Anchor | Sprinkles }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|'''Sprinkles'''&lt;br /&gt;
|Process sprinkled [[#Donut|Donuts]]&lt;br /&gt;
{{Anchor | Slime Jelly }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Process Slime Extracts&lt;br /&gt;
{{Anchor | Sugar }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:emptycondiment.png|50px]]&lt;br /&gt;
|'''Sugar'''&lt;br /&gt;
|Found in the Soda Dispenser, and Chemistry Dispenser.&amp;lt;br&amp;gt;Process White Beet or Sugar Cane&lt;br /&gt;
{{Anchor | Water }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:water.png|50px]]&lt;br /&gt;
|'''Water'''&lt;br /&gt;
|Found in the Soda Dispenser and the kitchen's Sink&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[category:List]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Teyren/ru&amp;diff=3954</id>
		<title>User:Teyren/ru</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Teyren/ru&amp;diff=3954"/>
		<updated>2020-09-26T03:34:05Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Test&lt;br /&gt;
&lt;br /&gt;
[[en:User:Teyren]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Teyren&amp;diff=3953</id>
		<title>User:Teyren</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Teyren&amp;diff=3953"/>
		<updated>2020-09-26T03:32:53Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special:Prefixindex|prefix=User:Teyren/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
This is my user page, there are many like it, but this one is mine.&lt;br /&gt;
&lt;br /&gt;
[[ru:User:Teyren/ru]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
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		<title>User:Teyren/ru</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Teyren/ru&amp;diff=3952"/>
		<updated>2020-09-26T03:32:38Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Created page with &amp;quot;Test&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Test&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Teyren&amp;diff=3951</id>
		<title>User:Teyren</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Teyren&amp;diff=3951"/>
		<updated>2020-09-26T03:32:17Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special:Prefixindex|prefix=User:Teyren/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
This is my user page, there are many like it, but this one is mine.&lt;br /&gt;
&lt;br /&gt;
[[ru:User:Teyren/ru]]&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Teyren&amp;diff=3950</id>
		<title>User:Teyren</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Teyren&amp;diff=3950"/>
		<updated>2020-09-26T03:31:29Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special:Prefixindex|prefix=User:Teyren/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
This is my user page, there are many like it, but this one is mine.&lt;br /&gt;
&lt;br /&gt;
[[ru:User:Teyren/ru]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
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		<title>User:Teyren</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Teyren&amp;diff=3949"/>
		<updated>2020-09-26T03:30:46Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special:Prefixindex|prefix=User:Teyren/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
This is my user page, there are many like it, but this one is mine.&lt;br /&gt;
&lt;br /&gt;
{{ru:Teyren}}&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Teyren&amp;diff=3946</id>
		<title>User:Teyren</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Teyren&amp;diff=3946"/>
		<updated>2020-09-26T03:20:59Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special:Prefixindex|prefix=User:Teyren/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
This is my user page, there are many like it, but this one is mine.&lt;br /&gt;
&lt;br /&gt;
{{Languages}}&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Teyren/Agreement_ErisEn&amp;diff=2844</id>
		<title>User:Teyren/Agreement ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Teyren/Agreement_ErisEn&amp;diff=2844"/>
		<updated>2020-06-25T19:47:48Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Captain and their Crew==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Command&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Captain and their Crew&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; The CEV &amp;quot;Eris&amp;quot; belongs only to the Captain, but in case of his irreversible death, the First Officer can assume command of the ship. If there is no First Officer, the Ironhammer Security Commander can assume command instead. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*The Captain or his representative may not legally assign personnel to organizations on board without the approval of the relevant organizational head;&lt;br /&gt;
*A final decision on whether to follow the Captain’s orders or not should be left to organizational heads;&lt;br /&gt;
*Neither the Captain nor his representative can make changes to this agreement;&lt;br /&gt;
*However, the Captain may secede from the agreement in case of emergency.&lt;br /&gt;
&lt;br /&gt;
The Ship's Crew, including all hired employees of any organization, shall have the right to:&lt;br /&gt;
&lt;br /&gt;
*Store and bear any kind of weapon and ammunition;&lt;br /&gt;
*Conduct business which is not inconsistent with the agreement, and is not connected with selling other crewmen’s or organization's property;&lt;br /&gt;
*Protect themselves and any other crewman in case of immediate risk of loss of life or severe bodily harm;&lt;br /&gt;
*Appropriate everything found within uninhabited sections of the vessel, if it is not the property of any crewman or organization on board.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ironhammer Security==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Ironhammer&lt;br /&gt;
 | color      = 000080&lt;br /&gt;
 | title      = Ironhammer Security&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; This organization has been contracted by the Captain to provide safety and security arrangements on board the vessel, including enforcement of the agreement and a variety of the Guild’s general laws, which are to be upheld everywhere in Hansa territory. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*The Captain may order Ironhammer troops to solve any task with approval from the IHS Commander or Gunnery Sergeant; &lt;br /&gt;
*Any troublemaker should be arrested using non-lethal equipment. Lethal force may be used if there is a life-threatening hazard to operatives or civilians, in an emergency situation (i.e. Code Red), or if directly ordered by a Head or the Captain. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A standard statute-book for any object under guard of IHS is in force aboard CEV “Eris” and should be obeyed by the crew. The statute-book is divided into two paragraphs: The Blue Paragraph, and The Red Paragraph. &amp;lt;br&amp;gt;&lt;br /&gt;
Organization Heads and the Captain can not be taken into custody over Blue Paragraph violations, but can be removed from their posts through a vote, or similar public decision, and a fine may still be applied. Everyone on board is held fully liable for Red Paragraph violations. Arrested person may choose between paying a fine or imprisonment.&lt;br /&gt;
It is important to note, that if a crime was committed by order of any crewman, that crewman takes full responsibility for the crime.&lt;br /&gt;
'''Maximum term of imprisonment must not be more than thirty minutes. In the event that this limit is exceeded, apply a fine to the prisoner or their parent organization if applicable.''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lamia.png|frameless|upright=1|link=Enforcement Guide ErisEn|IHS Enforcement Handbook|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Enforcement Guide ErisEn|IHS Handbook]] &amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Blue Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Theft || Unlawful possession or seizure of property of any crewman or organization aboard the CEV Eris. || 7 minutes&lt;br /&gt;
1400 credits&lt;br /&gt;
&lt;br /&gt;
Fine should be applied to every consecutive stolen item regardless of brig time, and property should be returned to its rightful owner or parent organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Battery || Any attack or unwanted intrusion on another person not considered self-defense, regardless of injury caused. || 10 minutes&lt;br /&gt;
3000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Felony assault || Attack on person using lethal weaponry and equipment, attack on Ironhammer personnel, assault causing serious body harm and prolonged medical treatment. || 20 minutes&lt;br /&gt;
8000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Vandalism || Damage to any property - windows, airlocks, vital equipment - etc. || 7 minutes&lt;br /&gt;
1200 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Infiltration || Infiltration into restricted areas without access or permission, breaking and entering. || 5 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Culpable Negligence || Dereliction of duty, disobedience of orders, commission of crime against employing organization. May only be enforced at the specific request of an organizational head || 7 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
&lt;br /&gt;
In case of dismissal forfeiture of property should be accomplished.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Red Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Murder || Bringing to clinical death, regardless of whether a person was brought back to life or not. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Forced Conversion || Conversion to NeoTheology without express consent. || 20 minutes&lt;br /&gt;
14000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Sabotage || Wide-scale damage to hull plating, destruction of crucial equipment or other severe damage to the vessel. || 25 minutes&lt;br /&gt;
2000-60000 credits dependent on damage.&lt;br /&gt;
&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization if damage is extensive.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Collaboration with prohibited organizations, mutiny || Any prohibited organization, such as Excelsior and other terrorist groups, this includes the use of prohibited equipment that is not authorized. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Unsanctioned Organisms || Creation of or existence as a mutant, changelings and the likes of, creation of unlicensed shipboard AI or lawless synthetics. Reversible genetic damage is not equivalent to mutation for the purposes of this law. || Uncompromising termination of organism.&lt;br /&gt;
Capital punishment of Creator at the discretion of the Captain, otherwise permanent incarceration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moebius Laboratories==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Moebius&lt;br /&gt;
 | color      = 8B008B&lt;br /&gt;
 | title      = Moebius Laboratories&lt;br /&gt;
 | content    = &lt;br /&gt;
Moebius Laboratories is the primary financier of the Expedition. This organization pursues science and medicine, and has the exceptional prerogative to perform research which is forbidden for any other organization within Hansa borders.&lt;br /&gt;
Any inventions which are created aboard CEV “Eris” belong only to Moebius Laboratories. The organizational head may sell them to the crew if deemed necessary;&lt;br /&gt;
*Moebius Laboratories is in charge of the crew’s health condition. All Moebius personnel should maintain health of the crew, and must not collect payment for necessary medical care and supplies used to provide that care;&lt;br /&gt;
*The sale of stimulators, prostheses, bionics, nonessential surgical treatments, and any medical supplies is allowed with reasonable pricing;&lt;br /&gt;
*Moebius Laboratories is authorized to perform genetic alteration within a certain limit.&lt;br /&gt;
Minor alterations to genetic code that do not negatively impact appearance or that are otherwise considered necessary for environmental survival.&lt;br /&gt;
Dangerous or otherwise unwanted mutations may be performed within the laboratory only if they are capable of, and willing to contain the mutant without harming the crew or the Eris.&lt;br /&gt;
*Shuttle “Vasily Dokuchaev” is owned by Moebius Laboratories. &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NeoTheology==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{NeoTheology&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Church of NeoTheology&lt;br /&gt;
 | content    = &lt;br /&gt;
The Church of NeoTheology is a backer of the Expedition, and may render its services to the crew.&lt;br /&gt;
*Any crewman, except jobs where keeping a cruciform is restricted by the corporate (organizational) code of conduct, may be baptized and resurrected for free;&lt;br /&gt;
*Neotheologists may freely perform any traditional ritual. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Merchant==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Guild&lt;br /&gt;
 | color      = FF8C00&lt;br /&gt;
 | title      = Aster's Guild&lt;br /&gt;
 | content    = &lt;br /&gt;
The Guild Merchant is a fully legitimate member of the Guild, just like the Captain or First officer. He is independent, and all his personnel is purely subordinate to him. &amp;lt;br&amp;gt;&lt;br /&gt;
*The mining barge “Hulk” is owned by the Guild Merchant;&lt;br /&gt;
All materials and objects obtained on any asteroid or derelict by the power of the Merchant’s personnel are owned by him.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technomancers==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Technomancer&lt;br /&gt;
 | color      = FFD700&lt;br /&gt;
 | title      = &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Techomancer League&amp;lt;/span&amp;gt;&lt;br /&gt;
 | content    = &lt;br /&gt;
Technomancer kindred settled down within their own designated portion of CEV “Eris”. Exultant is their leader.&lt;br /&gt;
&lt;br /&gt;
*Technomancers are in charge of maintaining the vessel’s power supply, hull plating and leak integrity. In addition to that, they must do it on a non-repayable basis;&lt;br /&gt;
*Technomancers may charge for service such as cosmetic repairs, or any other unnecessary works.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Agreement_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Agreement_ErisEn&amp;diff=2829</id>
		<title>Agreement ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Agreement_ErisEn&amp;diff=2829"/>
		<updated>2020-06-25T16:23:54Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Some more clarity, and closing a loophole.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Captain and their Crew==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Command&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Captain and their Crew&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; The CEV &amp;quot;Eris&amp;quot; belongs only to the Captain, but in case of his irreversible death, the First Officer can assume command of the ship. If there is no First Officer, the Ironhammer Security Commander can assume command instead. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*The Captain or his representative may not legally assign personnel to organizations on board without the approval of the relevant organizational head;&lt;br /&gt;
*A final decision on whether to follow the Captain’s orders or not should be left to organizational heads;&lt;br /&gt;
*Neither the Captain nor his representative can make changes to this agreement;&lt;br /&gt;
*However, the Captain may secede from the agreement in case of emergency.&lt;br /&gt;
&lt;br /&gt;
The Ship's Crew, including all hired employees of any organization, shall have the right to:&lt;br /&gt;
&lt;br /&gt;
*Store and bear any kind of weapon and ammunition;&lt;br /&gt;
*Conduct business which is not inconsistent with the agreement, and is not connected with selling other crewmen’s or organization's property;&lt;br /&gt;
*Protect themselves and any other crewman in case of immediate risk of loss of life or severe bodily harm;&lt;br /&gt;
*Appropriate everything found within uninhabited sections of the vessel, if it is not the property of any crewman or organization on board.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Ironhammer Security==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Ironhammer&lt;br /&gt;
 | color      = 000080&lt;br /&gt;
 | title      = Ironhammer Security&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; This organization has been contracted by the Captain to provide safety and security arrangements on board the vessel, including enforcement of the agreement and a variety of the Guild’s general laws, which are to be upheld everywhere in Hansa territory. &amp;lt;/center&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
*The Captain may order Ironhammer troops to solve any task with approval from the IHS Commander or Gunnery Sergeant; &lt;br /&gt;
*Any troublemaker should be arrested using non-lethal equipment. Lethal force may be used if there is a life-threatening hazard to operatives or civilians, in an emergency situation (i.e. Code Red), or if directly ordered by a Head or the Captain. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A standard statute-book for any object under guard of IHS is in force aboard CEV “Eris” and should be obeyed by the crew. The statute-book is divided into two paragraphs: The Blue Paragraph, and The Red Paragraph. &amp;lt;br&amp;gt;&lt;br /&gt;
Organization Heads and the Captain can not be taken into custody over Blue Paragraph violations, but can be removed from their posts through a vote, or similar public decision, and a fine may still be applied. Everyone on board is held fully liable for Red Paragraph violations. Arrested person may choose between paying a fine or imprisonment.&lt;br /&gt;
It is important to note, that if a crime was committed by order of any crewman, that crewman takes full responsibility for the crime.&lt;br /&gt;
'''Maximum term of imprisonment must not be more than thirty minutes. In the event that this limit is exceeded, apply a fine to the prisoner or their parent organization if applicable.''' &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lamia.png|frameless|upright=1|link=Enforcement Guide ErisEn|IHS Enforcement Handbook|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Enforcement Guide ErisEn|IHS Handbook]] &amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Blue Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Theft || Unlawful possession or seizure of property of any crewman or organization aboard the CEV Eris. || 7 minutes&lt;br /&gt;
1400 credits&lt;br /&gt;
&lt;br /&gt;
Fine should be applied to every consecutive stolen item regardless of brig time, and property should be returned to its rightful owner or parent organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Battery || Any attack or unwanted intrusion on another person not considered self-defense, regardless of injury caused. || 10 minutes&lt;br /&gt;
3000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Felony assault || Attack on person using lethal weaponry and equipment, attack on Ironhammer personnel, assault causing serious body harm and prolonged medical treatment. || 20 minutes&lt;br /&gt;
8000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Vandalism || Damage to any property - windows, airlocks, vital equipment - etc. || 7 minutes&lt;br /&gt;
1200 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Infiltration || Infiltration into restricted areas without access or permission, breaking and entering. || 5 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Culpable Negligence || Dereliction of duty, disobedience of orders, commission of crime against employing organization. May only be enforced at the specific request of an organizational head || 7 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
&lt;br /&gt;
In case of dismissal forfeiture of property should be accomplished.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Red Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Murder || Bringing to clinical death, regardless of whether a person was brought back to life or not. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Forced Conversion || Conversion to NeoTheology without express consent. || 20 minutes&lt;br /&gt;
14000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Sabotage || Wide-scale damage to hull plating, destruction of crucial equipment or other severe damage to the vessel. || 25 minutes&lt;br /&gt;
2000-60000 credits dependent on damage.&lt;br /&gt;
&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization if damage is extensive.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Collaboration with prohibited organizations, mutiny || Any prohibited organization, such as Excelsior and other terrorist groups, this includes the use of prohibited equipment that is not authorized. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Unsanctioned Organisms || Creation of or existence as a mutant, changelings and the likes of, creation of unlicensed shipboard AI or lawless synthetics. Reversible genetic damage is not equivalent to mutation for the purposes of this law. || Uncompromising termination of organism.&lt;br /&gt;
Capital punishment of Creator at the discretion of the Captain, otherwise permanent incarceration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moebius Laboratories==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Moebius&lt;br /&gt;
 | color      = 8B008B&lt;br /&gt;
 | title      = Moebius Laboratories&lt;br /&gt;
 | content    = &lt;br /&gt;
Moebius Laboratories is the primary financier of the Expedition. This organization pursues science and medicine, and has the exceptional prerogative to perform research which is forbidden for any other organization within Hansa borders.&lt;br /&gt;
Any inventions which are created aboard CEV “Eris” belong only to Moebius Laboratories. The organizational head may sell them to the crew if deemed necessary;&lt;br /&gt;
*Moebius Laboratories is in charge of the crew’s health condition. All Moebius personnel should maintain health of the crew, and must not collect payment for necessary medical care and supplies used to provide that care;&lt;br /&gt;
*The sale of stimulators, prostheses, bionics, nonessential surgical treatments, and any medical supplies is allowed with reasonable pricing;&lt;br /&gt;
*Moebius Laboratories is authorized to perform genetic alteration within a certain limit.&lt;br /&gt;
Minor alterations to genetic code that do not negatively impact appearance or that are otherwise considered necessary for environmental survival.&lt;br /&gt;
Dangerous or otherwise unwanted mutations may be performed within the laboratory only if they are capable of, and willing to contain the mutant without harming the crew or the Eris.&lt;br /&gt;
*Shuttle “Vasily Dokuchaev” is owned by Moebius Laboratories. &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NeoTheology==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{NeoTheology&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Church of NeoTheology&lt;br /&gt;
 | content    = &lt;br /&gt;
The Church of NeoTheology is a backer of the Expedition, and may render its services to the crew.&lt;br /&gt;
*Any crewman, except jobs where keeping a cruciform is restricted by the corporate (organizational) code of conduct, may be baptized and resurrected for free;&lt;br /&gt;
*Neotheologists may freely perform any traditional ritual. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Guild Merchant==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Guild&lt;br /&gt;
 | color      = FF8C00&lt;br /&gt;
 | title      = Aster's Guild&lt;br /&gt;
 | content    = &lt;br /&gt;
The Guild Merchant is a fully legitimate member of the Guild, just like the Captain or First officer. He is independent, and all his personnel is purely subordinate to him. &amp;lt;br&amp;gt;&lt;br /&gt;
*The mining barge “Hulk” is owned by the Guild Merchant;&lt;br /&gt;
All materials and objects obtained on any asteroid or derelict by the power of the Merchant’s personnel are owned by him.&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technomancers==&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Technomancer&lt;br /&gt;
 | color      = FFD700&lt;br /&gt;
 | title      = &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Techomancer League&amp;lt;/span&amp;gt;&lt;br /&gt;
 | content    = &lt;br /&gt;
Technomancer kindred settled down within their own designated portion of CEV “Eris”. Exultant is their leader.&lt;br /&gt;
&lt;br /&gt;
*Technomancers are in charge of maintaining the vessel’s power supply, hull plating and leak integrity. In addition to that, they must do it on a non-repayable basis;&lt;br /&gt;
*Technomancers may charge for service such as cosmetic repairs, or any other unnecessary works.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Agreement_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Template:Archive&amp;diff=2828</id>
		<title>Template:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Template:Archive&amp;diff=2828"/>
		<updated>2020-06-24T23:54:03Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Navigational template for the [[:Category:Archive|Archive]] category. Includes an automatic categorization of the page into said category. &amp;lt;/noinclude&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #AAFFAA; font-size: 100%;border: 2px solid #FFFFFF&amp;quot; | Archive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #AAFFAA;border: 2px solid #FFFFFF&amp;quot; | '''Former Features'''&lt;br /&gt;
| style=&amp;quot;border: 2px solid #FFFFFF&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #AAFFAA;border: 2px solid #FFFFFF&amp;quot; | '''[[Roles_ErisEn#Discontinued_Roles|Discontinued Roles]]'''&lt;br /&gt;
| style=&amp;quot;border: 2px solid #FFFFFF&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #AAFFAA;border: 2px solid #FFFFFF&amp;quot; | '''[[Maps#History|Retired Maps]]'''&lt;br /&gt;
| style=&amp;quot;border: 2px solid #FFFFFF&amp;quot; | [[First Generation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #AAFFAA;border: 2px solid #FFFFFF&amp;quot; | '''Old Lore'''&lt;br /&gt;
| style=&amp;quot;border: 2px solid #FFFFFF&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigational Templates]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Archive]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Template:Archive&amp;diff=2827</id>
		<title>Template:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Template:Archive&amp;diff=2827"/>
		<updated>2020-06-24T23:37:40Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Navigational template for the [[:Category:Archive|Archive]] category. Includes an automatic categorization of the page into said category. &amp;lt;/noinclude&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #AAFFAA; font-size: 100%;border: 2px solid #FFFFFF&amp;quot; | Archive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #AAFFAA;border: 2px solid #FFFFFF&amp;quot; | '''Former Features'''&lt;br /&gt;
| style=&amp;quot;border: 2px solid #FFFFFF&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #AAFFAA;border: 2px solid #FFFFFF&amp;quot; | '''[[Roles_ErisEn#Discontinued_Jobs|Discontinued Jobs]]'''&lt;br /&gt;
| style=&amp;quot;border: 2px solid #FFFFFF&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #AAFFAA;border: 2px solid #FFFFFF&amp;quot; | '''[[Maps#History|Retired Maps]]'''&lt;br /&gt;
| style=&amp;quot;border: 2px solid #FFFFFF&amp;quot; | [[First Generation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #AAFFAA;border: 2px solid #FFFFFF&amp;quot; | '''Old Lore'''&lt;br /&gt;
| style=&amp;quot;border: 2px solid #FFFFFF&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigational Templates]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Archive]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Category:Archive&amp;diff=2826</id>
		<title>Category:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Category:Archive&amp;diff=2826"/>
		<updated>2020-06-24T23:36:30Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Attribution: https://wiki.ss13.co/Category:Archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes things get outdated or even removed from the game entirely! They are archived in the pages here.&lt;br /&gt;
&lt;br /&gt;
Applied by usage of the [[:Template:Archive|&amp;lt;nowiki&amp;gt;{{Archive}}&amp;lt;/nowiki&amp;gt;]] navigational template.&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Template:Archive&amp;diff=2825</id>
		<title>Template:Archive</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Template:Archive&amp;diff=2825"/>
		<updated>2020-06-24T23:33:35Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Attribution: https://wiki.ss13.co/Template:Archive&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Navigational template for the [[:Category:Archive|Archive]] category. Includes an automatic categorization of the page into said category. &amp;lt;/noinclude&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot; width=100% style=&amp;quot;font-size: 95%&amp;quot;&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #AAFFAA; font-size: 100%;border: 2px solid #FFFFFF&amp;quot; | Archive&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #AAFFAA;border: 2px solid #FFFFFF&amp;quot; | '''Former Features'''&lt;br /&gt;
| style=&amp;quot;border: 2px solid #FFFFFF&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #AAFFAA;border: 2px solid #FFFFFF&amp;quot; | '''[[Jobs#Discontinued_Jobs|Discontinued Jobs]]'''&lt;br /&gt;
| style=&amp;quot;border: 2px solid #FFFFFF&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #AAFFAA;border: 2px solid #FFFFFF&amp;quot; | '''[[Maps#History|Retired Maps]]'''&lt;br /&gt;
| style=&amp;quot;border: 2px solid #FFFFFF&amp;quot; | [[First Generation]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:right; background: #AAFFAA;border: 2px solid #FFFFFF&amp;quot; | '''Old Lore'''&lt;br /&gt;
| style=&amp;quot;border: 2px solid #FFFFFF&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Navigational Templates]]&amp;lt;/noinclude&amp;gt;&amp;lt;includeonly&amp;gt;[[Category:Archive]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Teyren&amp;diff=2795</id>
		<title>User:Teyren</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Teyren&amp;diff=2795"/>
		<updated>2020-06-24T15:18:34Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Special:Prefixindex|prefix=User:Teyren/|hideredirects=1|stripprefix=1}}&lt;br /&gt;
&lt;br /&gt;
This is my user page, there are many like it, but this one is mine.&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Teyren&amp;diff=2794</id>
		<title>User:Teyren</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Teyren&amp;diff=2794"/>
		<updated>2020-06-24T15:07:36Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is my user page, there are many like it, but this one is mine.&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=2767</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=2767"/>
		<updated>2020-06-19T00:17:52Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Removed Doctrines as a lore reference.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]], [[NeoTheology_Doctrines_of_Deference_ErisEn|Doctrines of Deference]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Changelings gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Neo-knife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that somewhere around you hides a changeling. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off, and will also gib changelings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment to Determination'''|| Gives a temporary increase to the stat '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass planes are dirt, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
'''Basic Cleanlyness''': For cleanliness, you must apply '''Soap''' or a '''Damp Rag (Apply water to a rag)'''. If the wires are bad, you need insulated gloves (or enough burns to fix it) and wirecutters to cut the wires without being shocked, then you need 10 cable coil to replace said wires.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
*The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
*The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chuch&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Rituals]]&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|REDACTED]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Godley/Deference_Doctrines&amp;diff=2766</id>
		<title>User:Godley/Deference Doctrines</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Godley/Deference_Doctrines&amp;diff=2766"/>
		<updated>2020-06-19T00:16:43Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Created page with &amp;quot;__FORCETOC__ link=Guide_to_Neotheology_ErisEn == Summary/Ba...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__FORCETOC__&lt;br /&gt;
[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&lt;br /&gt;
== Summary/Background==&lt;br /&gt;
The Doctrines of Deference are a new image of the Ten Commandments, made to fit the Church's agenda and the age of cruciforms. These doctrines are de jure, what is followed by Christians to the best of their ability. Leeway is given based on circumstances and reasoning, allowing for a cascade of different punishments. If the Christian is an ex-addict, they will be punished less than a non-addict Christian that intentionally takes drugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The doctrines are heavily enforced for common Christians and battle troops, but in its own secret hypocrisy- high-ranking officials can easily put aside breaches of the doctrines, disguised as &amp;quot;Orders From the Lord.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Incase you found this too cumbersome to read,''' the short explanation is really just &amp;quot;Don't abuse immortality, try to spread the faith, listen to the church and god, fuck changelings&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The First, &amp;quot;God is real, and He Watches for Judgement&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A simple spin on the First Commandment. This doctrine is based on the fact that Judgement Day is coming and the Lord is watching to see who deserves his gifts. Adherents are expected to showcase the Seven Virtues as much as possible to prove that they deserve the gifts of God.&lt;br /&gt;
&lt;br /&gt;
It is hard to break this doctrine as a Christian unless they renounce their faith and attempt to reject everything. For such, the typical punishment is straight death through ritual Deprivation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Second, &amp;quot;There is no God that is not the Lord&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Exactly the same as the Second Commandment. This doctrine rejects a single idea that the Lord is lesser in any way because of other 'gods' by proclaiming the Lord is the only ''real'' god. Similarly to the first, it's hard to break this doctrine as a Christian. Sometimes, but not all the time, this doctrine is lightly subverted for the act of converting those with differing beliefs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Third, &amp;quot;Do Not Desecrate That Which is Holy and Perfect&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The third doctrine implies holiness is perfection in all ways and commands that Christians leave things that are already holy and sacred alone, as those are already perfect in every way. In all cases, this boils down to church property and images of God and Jesus. Besides the church, it also refers to the body itself- which is seen as holy and perfect until it is mutated or given a prosthetic/augment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;q&amp;gt;''Why do we gag at the sight of augments? Why do we reject them so? I find it a ridiculous question, because we all already know the answer. The Soul Holders in our chests are great gifts from the Lord Himself- it lets us resurrect, and it gives us access to the reality-warping power of Him. With something so strong- why bother adding anything else? Only to ugly ourselves, when such augments are only tedious once resurrected. We have no need for anything that is not our cruciform, for that single gift is enough itself. That single gift is powerful by itself.''&amp;lt;/q&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-A well-known sermon about how non-cruciform augments taints the body&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Fourth, &amp;quot;A cathedral is not needed for worship, only the soul and faith&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This doctrine is fulfilled very simply from Christians praying, however its existence is there for those with busy jobs- usually Christians in work of the Guild where they are given less breaks for their religion. The doctrine is meant to be a beacon for those busy Christians to look to and realize their prayers in small corners and such count just as much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Fifth, &amp;quot;One may not Murder a Soul of Innocence&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A simple doctrine. It notes that Christians should not murder, only exorcise and euthanize. Exorcisms happen for those overrun with sin, at a point where the Lord would never want that. Euthanasia is when Christians kill those in great suffering and pain. High-ranking officials often refer to this doctrine when giving controversial orders to the troops, disguising them as either mass exorcisms or euthanasia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sixth, &amp;quot;Do Not Waste Time When There is a Demon About, For That Only Lets it Spread Sin&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This doctrine is aimed at inspiring all Christians to be ready to defend their grounds and assist in exorcising demons (Changelings and mutants). It's a call for all adherents to know that no matter what job or position they have, they are capable of assisting in keeping such a horrible threat away and far from the Church.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Seventh, &amp;quot;One May Not Thieve Selfishly, Only Restore Selflessly&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The second part of this doctrine is the most interesting as it allows restoration through, what would normally be thieving, if the act is for the betterment of others and from a greedy individual. Christians often point to this, the Eighth, and the Third Doctrine as excuses for intruding into places to retrieve stolen cruciforms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Eighth, &amp;quot;Do As the Lord and His Messengers Instruct, for There is Nothing More Absolute&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The most vague doctrine, however it is a reinforcement of the idea that listening to the Church is following God's own orders. Often used as the excuse for a multitude of things from higher-ranking officials. Lower-ranking Christians often use this as an excuse for numerous small, non-doctrine-intruding things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Ninth, &amp;quot;Enlighten Those Disadvantaged, of the Lord and Shine His Light Into Their Lives&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This doctrine encourages Christians to attempt to coerce the less-fortunate into the faith. This is an autonomous form of spreading Church propaganda, and those coming from poor or slave pasts are often inducted into the Church. The success stories of these Christians are usually whispered to potential converts to convince them into becoming baptized&lt;br /&gt;
&lt;br /&gt;
==The Tenth, &amp;quot;One Must Not Abuse the Lord's Gifts&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
An important doctrine. It tells Christians not to abuse their cruciforms or resurrection. The doctrine is meant to remind people that immortality is a reward of the faithful and such a thing must be kept. The simple text preaches against becoming complacent with the privileges of a Christian, and encourages proving they deserve it with work and faith. This doctrine is often cited and used whenever someone is thought to be becoming overly complacent with their privileges.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheology.png|center|Click to step through God's Gateway and return to the NeoTheology Hub.|64px|frameless|link=Guide_to_Neotheology_ErisEn]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=2030</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=2030"/>
		<updated>2020-04-14T01:41:30Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Deletes no longer relevant comment.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from investments by NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the station. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and execute terms of their agreement. Basically - carry out the orders of the Captain, however the Commander's word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisEn]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisEn|Moebius Psychiatrist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Helps you out with talking about your problems.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebious Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebious Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebious Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the myriad of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]] [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine, thrusters, shields, and atmospherics while making sure they stay online.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]] [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Asters Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]] [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to get by.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship. Assist others to get paid. This job's difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy-Difficult&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Actor.png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Actor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some spending cash as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[NeoTheology_Preacher_Rituals_ErisEn|Rituals]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]], [[Maintenance_Survival_Guide_ErisEn|Maintenance Survival Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the station. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Roles =&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Their objectives are many but none are pleasant.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Traitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Low to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]],[[NeoTheology_Doctrines_of_Deference_ErisEn|The Doctrines of Deference]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Changling_ErisEn]]&amp;lt;br/&amp;gt; [[Changling_ErisEn|Changling]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Complete your objectives, finish contracts, or just cause silent mayhem from the shadows.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Low to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! None, Good luck!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[file:4.png|80px|center|link=Main_Page_ErisEn|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Jobs_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Agreement_ErisEn&amp;diff=1980</id>
		<title>Agreement ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Agreement_ErisEn&amp;diff=1980"/>
		<updated>2020-03-19T02:37:01Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Undo revision 1954 by Alani (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Captain and his Crew==&lt;br /&gt;
&lt;br /&gt;
*The vessel belongs only to the Captain, but in case of his irreversible death, the First Officer can assume command of the ship. If there is no First Officer, the Ironhammer Security Commander can assume command instead;	&lt;br /&gt;
*Captain may not legally assign personnel to organizations on board without the approval of the relevant organizational head;&lt;br /&gt;
*A final decision on whether to follow the Captain’s orders or not should be left to organizational heads;&lt;br /&gt;
*Neither the Captain nor his representative can make changes to this agreement;&lt;br /&gt;
*However, the Captain may secede from the agreement in case of emergency.&lt;br /&gt;
&lt;br /&gt;
The Ship's Crew, including all hired employees of any organization, shall have the right to:&lt;br /&gt;
&lt;br /&gt;
*Store and bear any kind of weapon and ammunition;&lt;br /&gt;
*Conduct business which is not inconsistent with the agreement, and is not connected with selling other crewmen’s or organization's property;&lt;br /&gt;
*Protect themselves and any other crewman in case of immediate risk of loss of life or severe bodily harm;&lt;br /&gt;
*Appropriate everything found within uninhabited sections of the vessel, if it is not the property of any crewman or organization on board.&lt;br /&gt;
&lt;br /&gt;
==Ironhammer Security==&lt;br /&gt;
&lt;br /&gt;
This organization has been contracted by the Captain to provide safety and security arrangements on board the vessel, including enforcement of the agreement and a variety of the Guild’s general laws, which are to be upheld everywhere in Hansa territory.&lt;br /&gt;
&lt;br /&gt;
*The Captain may order Ironhammer troops to solve any task with approval from the IHS Commander or Gunnery Sergeant; &lt;br /&gt;
*Any troublemaker should be arrested using non-lethal equipment. Lethal force may be used if there is a life-threatening hazard to operatives or civilians, in an emergency situation (i.e. Code Red), or if directly ordered by a Head or the Captain.&lt;br /&gt;
&lt;br /&gt;
A standard statute-book for any object under guard of IHS is in force aboard CEV “Eris” and should be obeyed by the crew. The statute-book is divided into two paragraphs: The Blue Paragraph, and The Red Paragraph.&lt;br /&gt;
&lt;br /&gt;
Organization Heads and the Captain can not be taken into custody over Blue Paragraph violations, but can be removed from their posts through a vote, or similar public decision, and a fine may still be applied. Everyone on board is held fully liable for Red Paragraph violations. Arrested person may choose between paying a fine or imprisonment.&lt;br /&gt;
It is important to note, that if a crime was committed by order of any crewman, that crewman takes full responsibility for the crime.&lt;br /&gt;
'''Maximum term of imprisonment must not be more than thirty minutes. In the event that this limit is exceeded, apply a fine to the prisoner or their parent organization if applicable.'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Blue Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Theft || Unlawful possession or seizure of property of any crewman or organization aboard the CEV Eris. || 7 minutes&lt;br /&gt;
1400 credits&lt;br /&gt;
&lt;br /&gt;
Fine should be applied to every consecutive stolen item regardless of brig time, and property should be returned to its rightful owner or parent organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Battery || Any attack or unwanted intrusion on another person not considered self-defense, regardless of injury caused. || 10 minutes&lt;br /&gt;
3000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Felony assault || Attack on person using lethal weaponry and equipment, attack on Ironhammer personnel, assault causing serious body harm and prolonged medical treatment. || 20 minutes&lt;br /&gt;
8000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Vandalism || Damage to any property - windows, airlocks, vital equipment - etc. || 7 minutes&lt;br /&gt;
1200 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Infiltration || Infiltration into restricted areas without access or permission, breaking and entering. || 5 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Culpable Negligence || Dereliction of duty, disobedience of orders, commission of crime against employing organization. May only be enforced at the specific request of an organizational head || 7 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
&lt;br /&gt;
In case of dismissal forfeiture of property should be accomplished.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Red Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Murder || Bringing to clinical death, regardless of whether a person was brought back to life or not. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Forced Conversion || Conversion to NeoTheology without express consent. || 20 minutes&lt;br /&gt;
14000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Sabotage || Wide-scale damage to hull plating, destruction of crucial equipment or other severe damage to the vessel. || 25 minutes&lt;br /&gt;
2000-60000 credits dependent on damage.&lt;br /&gt;
&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization if damage is extensive.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Collaboration with prohibited organizations, mutiny || Any prohibited organization, such as Excelsior and other terrorist groups, this includes the use of prohibited equipment that is not authorized. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Unsanctioned Organisms || Creation of or existence as a mutant, changelings and the likes of, creation of unlicensed shipboard AI or lawless synthetics. Reversible genetic damage is not equivalent to mutation for the purposes of this law. || Uncompromising termination of organism.&lt;br /&gt;
Capital punishment of Creator at the discretion of the Captain, otherwise permanent incarceration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moebius Laboratories==&lt;br /&gt;
*Moebius Laboratories is the primary financier of the Expedition. This organization pursues science and medicine, and has the exceptional prerogative to perform research which is forbidden for any other organization within Hansa borders.&lt;br /&gt;
Any inventions which are created aboard CEV “Eris” belong only to Moebius Laboratories. The CEO may sell them to the crew if deemed necessary;&lt;br /&gt;
*Moebius Laboratories is in charge of the crew’s health condition. All Moebius personnel should maintain health of the crew, and must not collect payment for necessary medical care and supplies used to provide that care;&lt;br /&gt;
*The sale of stimulators, prostheses, bionics, nonessential surgical treatments, and any medical supplies is allowed with reasonable pricing;&lt;br /&gt;
*Moebius Laboratories is authorized to perform genetic alteration within a certain limit.&lt;br /&gt;
Minor alterations to genetic code that do not negatively impact appearance or that are otherwise considered necessary for environmental survival.&lt;br /&gt;
Dangerous or otherwise unwanted mutations may be performed within the laboratory only if they are capable of, and willing to contain the mutant without harming the crew or the Eris.&lt;br /&gt;
*Shuttle “Vasily Dokuchaev” is owned by Moebius Laboratories.&lt;br /&gt;
&lt;br /&gt;
==NeoTheology==&lt;br /&gt;
*The Church of NeoTheology is a backer of the Expedition, and may render its services to the crew.&lt;br /&gt;
*Any crewman, except jobs where keeping a cruciform is restricted by the corporate (organizational) code of conduct, may be baptized and resurrected for free;&lt;br /&gt;
*Neotheologists may freely perform any traditional ritual.&lt;br /&gt;
&lt;br /&gt;
==Guild Merchant==&lt;br /&gt;
*The Guild Merchant is a fully legitimate member of the Guild, just like the Captain or First officer. He is independent, and all his personnel is purely subordinate to him.&lt;br /&gt;
*The mining barge “Hulk” is owned by the Guild Merchant;&lt;br /&gt;
All materials and objects obtained on any asteroid or derelict by the power of the Merchant’s personnel are owned by him.&lt;br /&gt;
&lt;br /&gt;
==Technomancers==&lt;br /&gt;
Technomancer kindred settled down within their own designated portion of CEV “Eris”. Exultant is their leader.&lt;br /&gt;
&lt;br /&gt;
*Technomancers are in charge of maintaining the vessel’s power supply, hull plating and leak integrity. In addition to that, they must do it on a non-repayable basis;&lt;br /&gt;
*Technomancers may charge for service such as cosmetic repairs, or any other unnecessary works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:guides.png|center|100px|thumb|link=General_Guides_ErisEn|Back to Guide Page]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Agreement_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Ironhammer_Paragraphs_ErisEn&amp;diff=1848</id>
		<title>Ironhammer Paragraphs ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Ironhammer_Paragraphs_ErisEn&amp;diff=1848"/>
		<updated>2020-02-24T22:32:32Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Redirected page to Agreement ErisEn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Agreement ErisEn]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Agreement_ErisEn&amp;diff=1847</id>
		<title>Agreement ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Agreement_ErisEn&amp;diff=1847"/>
		<updated>2020-02-24T22:26:14Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Protected &amp;quot;Agreement ErisEn&amp;quot;: High traffic page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Captain and his Crew==&lt;br /&gt;
&lt;br /&gt;
*The vessel belongs only to the Captain, but in case of his irreversible death, the First Officer can assume command of the ship. If there is no First Officer, the Ironhammer Security Commander can assume command instead;	&lt;br /&gt;
*Captain may not legally assign personnel to organizations on board without the approval of the relevant organizational head;&lt;br /&gt;
*A final decision on whether to follow the Captain’s orders or not should be left to organizational heads;&lt;br /&gt;
*Neither the Captain nor his representative can make changes to this agreement;&lt;br /&gt;
*However, the Captain may secede from the agreement in case of emergency.&lt;br /&gt;
&lt;br /&gt;
The Ship's Crew, including all hired employees of any organization, shall have the right to:&lt;br /&gt;
&lt;br /&gt;
*Store and bear any kind of weapon and ammunition;&lt;br /&gt;
*Conduct business which is not inconsistent with the agreement, and is not connected with selling other crewmen’s or organization's property;&lt;br /&gt;
*Protect themselves and any other crewman in case of immediate risk of loss of life or severe bodily harm;&lt;br /&gt;
*Appropriate everything found within uninhabited sections of the vessel, if it is not the property of any crewman or organization on board.&lt;br /&gt;
&lt;br /&gt;
==Ironhammer Security==&lt;br /&gt;
&lt;br /&gt;
This organization has been contracted by the Captain to provide safety and security arrangements on board the vessel, including enforcement of the agreement and a variety of the Guild’s general laws, which are to be upheld everywhere in Hansa territory.&lt;br /&gt;
&lt;br /&gt;
*The Captain may order Ironhammer troops to solve any task with approval from the IHS Commander or Gunnery Sergeant; &lt;br /&gt;
*Any troublemaker should be arrested using non-lethal equipment. Lethal force may be used if there is a life-threatening hazard to operatives or civilians, in an emergency situation (i.e. Code Red), or if directly ordered by a Head or the Captain.&lt;br /&gt;
&lt;br /&gt;
A standard statute-book for any object under guard of IHS is in force aboard CEV “Eris” and should be obeyed by the crew. The statute-book is divided into two paragraphs: The Blue Paragraph, and The Red Paragraph.&lt;br /&gt;
&lt;br /&gt;
Organization Heads and the Captain can not be taken into custody over Blue Paragraph violations, but can be removed from their posts through a vote, or similar public decision, and a fine may still be applied. Everyone on board is held fully liable for Red Paragraph violations. Arrested person may choose between paying a fine or imprisonment.&lt;br /&gt;
It is important to note, that if a crime was committed by order of any crewman, that crewman takes full responsibility for the crime.&lt;br /&gt;
'''Maximum term of imprisonment must not be more than thirty minutes. In the event that this limit is exceeded, apply a fine to the prisoner or their parent organization if applicable.'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Blue Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Theft || Unlawful possession or seizure of property of any crewman or organization aboard the CEV Eris. || 7 minutes&lt;br /&gt;
1400 credits&lt;br /&gt;
&lt;br /&gt;
Fine should be applied to every consecutive stolen item regardless of brig time, and property should be returned to its rightful owner or parent organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Battery || Any attack or unwanted intrusion on another person not considered self-defense, regardless of injury caused. || 10 minutes&lt;br /&gt;
3000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Felony assault || Attack on person using lethal weaponry and equipment, attack on Ironhammer personnel, assault causing serious body harm and prolonged medical treatment. || 20 minutes&lt;br /&gt;
8000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Vandalism || Damage to any property - windows, airlocks, vital equipment - etc. || 7 minutes&lt;br /&gt;
1200 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Infiltration || Infiltration into restricted areas without access or permission, breaking and entering. || 5 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#46 82 B4&amp;quot;&lt;br /&gt;
!Culpable Negligence || Dereliction of duty, disobedience of orders, commission of crime against employing organization. May only be enforced at the specific request of an organizational head || 7 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
&lt;br /&gt;
In case of dismissal forfeiture of property should be accomplished.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Red Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=5 style=&amp;quot;border:1px solid #BBB&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Murder || Bringing to clinical death, regardless of whether a person was brought back to life or not. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Forced Conversion || Conversion to NeoTheology without express consent. || 20 minutes&lt;br /&gt;
14000 credits&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Sabotage || Wide-scale damage to hull plating, destruction of crucial equipment or other severe damage to the vessel. || 25 minutes&lt;br /&gt;
2000-60000 credits dependent on damage.&lt;br /&gt;
&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization if damage is extensive.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Collaboration with prohibited organizations, mutiny || Any prohibited organization, such as Excelsior and other terrorist groups, this includes the use of prohibited equipment. || Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization.&lt;br /&gt;
|- bgcolor=&amp;quot;#80 00 00&amp;quot;&lt;br /&gt;
!Unsanctioned Organisms || Creation of or existence as a mutant, changelings and the likes of, creation of unlicensed shipboard AI or lawless synthetics. Reversible genetic damage is not equivalent to mutation for the purposes of this law. || Uncompromising termination of organism.&lt;br /&gt;
Capital punishment of Creator at the discretion of the Captain, otherwise permanent incarceration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moebius Laboratories==&lt;br /&gt;
*Moebius Laboratories is the primary financier of the Expedition. This organization pursues science and medicine, and has the exceptional prerogative to perform research which is forbidden for any other organization within Hansa borders.&lt;br /&gt;
Any inventions which are created aboard CEV “Eris” belong only to Moebius Laboratories. The CEO may sell them to the crew if deemed necessary;&lt;br /&gt;
*Moebius Laboratories is in charge of the crew’s health condition. All Moebius personnel should maintain health of the crew, and must not collect payment for necessary medical care and supplies used to provide that care;&lt;br /&gt;
*The sale of stimulators, prostheses, bionics, nonessential surgical treatments, and any medical supplies is allowed with reasonable pricing;&lt;br /&gt;
*Moebius Laboratories is authorized to perform genetic alteration within a certain limit.&lt;br /&gt;
Minor alterations to genetic code that do not negatively impact appearance or that are otherwise considered necessary for environmental survival.&lt;br /&gt;
Dangerous or otherwise unwanted mutations may be performed within the laboratory only if they are capable of, and willing to contain the mutant without harming the crew or the Eris.&lt;br /&gt;
*Shuttle “Vasily Dokuchaev” is owned by Moebius Laboratories.&lt;br /&gt;
&lt;br /&gt;
==NeoTheology==&lt;br /&gt;
*The Church of NeoTheology is a backer of the Expedition, and may render its services to the crew.&lt;br /&gt;
*Any crewman, except jobs where keeping a cruciform is restricted by the corporate (organizational) code of conduct, may be baptized and resurrected for free;&lt;br /&gt;
*Neotheologists may freely perform any traditional ritual.&lt;br /&gt;
&lt;br /&gt;
==Guild Merchant==&lt;br /&gt;
*The Guild Merchant is a fully legitimate member of the Guild, just like the Captain or First officer. He is independent, and all his personnel is purely subordinate to him.&lt;br /&gt;
*The mining barge “Hulk” is owned by the Guild Merchant;&lt;br /&gt;
All materials and objects obtained on any asteroid or derelict by the power of the Merchant’s personnel are owned by him.&lt;br /&gt;
&lt;br /&gt;
==Technomancers==&lt;br /&gt;
Technomancer kindred settled down within their own designated portion of CEV “Eris”. Exultant is their leader.&lt;br /&gt;
&lt;br /&gt;
*Technomancers are in charge of maintaining the vessel’s power supply, hull plating and leak integrity. In addition to that, they must do it on a non-repayable basis;&lt;br /&gt;
*Technomancers may charge for service such as cosmetic repairs, or any other unnecessary works.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:guides.png|center|100px|thumb|link=General_Guides_ErisEn|Back to Guide Page]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Agreement_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Robotics_ErisEn&amp;diff=1093</id>
		<title>Guide to Robotics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Robotics_ErisEn&amp;diff=1093"/>
		<updated>2019-11-01T20:24:07Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Reverted edits by Teyren (talk) to last revision by Alanii&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guide to Moebius Labs ErisEn]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Robotics_ErisEn&amp;diff=1067</id>
		<title>Guide to Robotics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Robotics_ErisEn&amp;diff=1067"/>
		<updated>2019-11-01T19:45:00Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Robotics Equipment=&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Exofab.png|32px]] '''[[Exosuit Fabricator]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your [[Guide_to_Moebius_Labs_ErisEn|research levels]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Circuit imprinter.png|32px]] '''[[Circuit Imprinter]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Circuit Imprinter is where you print all the circuits you need for exosuits or Robotics related machinery, you feed sulfuric acid into it, along with glass. It cannot create upgrade boards for cyborgs, it can create all legal boards related to the AI though. Like the Exosuit Fabricator, many of these advanced boards must first be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Autolathe.png|32px]] '''[[Autolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can make the various parts you need for bots, tools in case you need spares and much more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Protolathe.png|32px]] '''[[Protolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another very handy machine you start with, use it to print cyborg analyzers, or other miscellaneous equipment.&lt;br /&gt;
&lt;br /&gt;
=Cyborgs=&lt;br /&gt;
The Cyborg is the Roboticist's primary creation and upkeep. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is free. Each cyborg is required to follow the AI's laws, so long it is slaved to the AI. Otherwise it will follow the laws inputted at creation.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea to have one or two empty cyborg bodies built and ready for people that want to become borgs, or when someone dies; then they can become useful for Moebius by being borged. Make sure you have a posibrain lying around and keep activating it from time to time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Borg.png|32px]] '''Making a Cyborg'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Fill the Exosuit Fabricator with as much metal as it will hold.&lt;br /&gt;
# Click on the Exosuit Fabricator to open its menu and create a Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head.&lt;br /&gt;
# Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
# When putting the parts together, use the Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#* Add 2x Flashes to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. &lt;br /&gt;
#* The Cyborg Torso will need 1x wires and 1x power cell.&lt;br /&gt;
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
# The last step is installing either an MMI, Posibrain, or Robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Brain2.PNG|32px]] '''Extracting a Brain'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery_ErisEn#Preparations|Preparations for Surgery]].&lt;br /&gt;
# Aim for the '''head'''&lt;br /&gt;
# Use a '''scalpel''' to cut back the flesh.&lt;br /&gt;
# Use the '''hemostat''' to stop any potential bleeding.&lt;br /&gt;
# Use your '''retractors''' to lift up the skin.&lt;br /&gt;
# Use the '''saw''' to cut through the bones.&lt;br /&gt;
# Use the '''retractor''' to separate the bones.&lt;br /&gt;
# Use the '''hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.&lt;br /&gt;
# Place the brain in an MMI. [[File:MMI.png|50px]]&lt;br /&gt;
# Carry the MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&lt;br /&gt;
'''So You Decapitated Your Patient?'''&lt;br /&gt;
Don't panic just yet!  You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a '''scalpel''', then a '''retractor''', then a '''hemostat'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
Cyborgs may run into all sorts of problems, as such it is responsible to conduct maintenance on those cyborgs that go maintenance diving or fight off the Serbian invaders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Equip a welding helmet on your head. &lt;br /&gt;
#* '''Note: Be sure to remember this step or you could go blind!'''&lt;br /&gt;
# Place a welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
# Use a screwdriver to expose the wires.&lt;br /&gt;
# Use a cable coil to replace damaged wires.&lt;br /&gt;
# Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
# Crowbar the panel shut.&lt;br /&gt;
# Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Cyborg Component Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
# Use a screwdriver to expose the wires.&lt;br /&gt;
# Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
# Use a screwdriver to expose the wires.&lt;br /&gt;
# Cut all five wires with wirecutters.&lt;br /&gt;
# Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Human Prosthetic Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
# Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrading the Power Cell'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Click on the Cyborg with an empty hand to take out the power cell and replace it with the new one.&lt;br /&gt;
#* ''Note: The default power cell capacity in Cyborgs is 7,500. If RnD is capable, Atom cells do not need to be recharged as they are self charging.''&lt;br /&gt;
# Crowbar the panel shut.&lt;br /&gt;
# Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrade Modules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The available upgrade modules are:&lt;br /&gt;
* Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.&lt;br /&gt;
* Rename Module: Allows for the names of borgs to be changed.&lt;br /&gt;
* Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.&lt;br /&gt;
* VTEC Module: Increases the speed of a borg, rather useful.&lt;br /&gt;
* Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.&lt;br /&gt;
* Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.&lt;br /&gt;
* Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.&lt;br /&gt;
* Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.&lt;br /&gt;
* Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.&lt;br /&gt;
* Self Repair Module: Allows a cyborg to slowly repair damage to itself.&lt;br /&gt;
&lt;br /&gt;
To apply any of these modules:&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Insert the module card into the cyborg.&lt;br /&gt;
# Crowbar the panel shut.&lt;br /&gt;
# Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Modifications'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained Roboticist or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* '''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**''Pulsing'' does nothing.&lt;br /&gt;
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.&lt;br /&gt;
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. &lt;br /&gt;
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*'''Module Lock''': If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**''Pulsing'' this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**''Cutting'' this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**''Mending'' this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repairing Humans==&lt;br /&gt;
[[Surgery_ErisEn#Robotics_Related_Surgery.28Augmentations.29|See Robotics Related Surgery &amp;amp; Augmentations]]&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist of Moebius, your goal is to create bots to suit the needs of your Expedition; be that a cleaning bot to replace the useless Janitor who is dying by roaches or ignoring your requests to clean Moebius facilities and the medibot can convince the crew they do not need a medical check up every time they cut themselves on rusted lockers or were swirlied by Jeff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Medibot.png|32px]] '''Medibot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target's damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The medibot can be added with a beaker, however they will synthesize their own chemicals.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
* Cyborg Right or Left Arm.&lt;br /&gt;
* Empty Medkit. Different colored kits will change the bot color.&lt;br /&gt;
* (Optional) Name the bot with a pen.&lt;br /&gt;
* Health analyzer.&lt;br /&gt;
* Proximity sensor.&lt;br /&gt;
* (Optional) Beaker&lt;br /&gt;
&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cleanbot.png|32px]] '''Cleanbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
* Bucket.&lt;br /&gt;
* Proximity sensor.&lt;br /&gt;
* (Optional) Name the bot with a pen.&lt;br /&gt;
* Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Floorbot.png|32px]] '''Floorbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
* Empty toolbox (Must be a blue one)&lt;br /&gt;
* Floor tile&lt;br /&gt;
* Proximity sensor.&lt;br /&gt;
* (Optional) Name the bot with a pen.&lt;br /&gt;
* Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Exosuits=&lt;br /&gt;
When preparing for an Expedition off the ship, it is always good to build mech as it isn't wise to trust your security to Ironhammer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Ripley.png|32px]] '''Ripley APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU is a slow moving, decently protected exosuit. Normally used for mining that precious ore.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can easily be sold or invested into the Asters Guild for them to bring you the materials you need to create more and powerful exosuits.&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for your unrobust enemies.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
# Build all of the components for the Ripley from the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis.&lt;br /&gt;
# Wrench&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Cable Coil&lt;br /&gt;
# Wirecutters&lt;br /&gt;
# Ripley central control module.&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Ripley Peripherals control module.&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Add some Steel (5)&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
# Add some Plasteel (5)&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:odysseus.png|32px]] '''Odysseus'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mech can save multiple crew members while on the run.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
# Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
# Wrench&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Cable coil&lt;br /&gt;
# Wirecutters&lt;br /&gt;
# Odysseus central control board&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Odysseus peripherals board&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Add some metal&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
# Add some plasteel&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Gygax.png|32px]] '''Gygax'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
 Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Gygax Armor Plates&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Durand.png|32px]] '''Durand'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Requires silver sheets to complete.&lt;br /&gt;
 Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
* Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
* Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Cable Coil&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Durand Main circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Durand Peripherals circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Durand Targeting circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Add an Advanced Scanning Module&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Add an Advanced Capacitor&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Add Steel Sheets&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
* Add Durand Armor Plates&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Phazon.png|32px]] '''Phazon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Phasing Function (Allows the Phazon to move through any solid object at high speed)&lt;br /&gt;
 Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
*Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Phazon Main circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Peripherals circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Targeting circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Ansible Crystal&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add Phazon Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Hand Teleporter&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exosuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Replacing Batteries'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings. &lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode. &lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
''Note:'' The default capacity of a power cell in any of the exosuits is 15000L&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Equip a welding helmet on your head. &lt;br /&gt;
** ''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
* Place a welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Removal of Jammed User'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. &lt;br /&gt;
* Make sure maintenance protocols are enabled.&lt;br /&gt;
* Wrench &lt;br /&gt;
* Crowbar&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Crowbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Critical Damage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.&lt;br /&gt;
&lt;br /&gt;
Calibration Failure-This causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.&lt;br /&gt;
&lt;br /&gt;
Internal Fire-This causes your mech to take damage upon movement. (It may cause damage while you are not moving, this has not been thoroughly tested.) This lasts for about 15-30 seconds, and will go away on its own. (I am unsure of the exact % damage it causes. I am unsure if you are able to put this out with a fire extinguisher.)&lt;br /&gt;
&lt;br /&gt;
Life Support Failure-This renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a Fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.&lt;br /&gt;
&lt;br /&gt;
Air Tank Rupture (Unsure if correct name.)-This means your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{wip&lt;br /&gt;
|assign = None}}&lt;br /&gt;
'''NOTE: All info below is incorrect in some form.''' Please do not refer to it to anything more than to learn basic functions and mechanics of a piece of equipment, do not refer to listed stats.&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to Exosuits, providing them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
*General: Can be attached to any exosuit.&lt;br /&gt;
*Medical: Can only be attached to the Odysseus.&lt;br /&gt;
*Industrial: Can only be attached to APLUs.&lt;br /&gt;
*Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.&lt;br /&gt;
&lt;br /&gt;
Some equipment fit in more than one of the latter three categories.  Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.&lt;br /&gt;
&lt;br /&gt;
There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.&lt;br /&gt;
&lt;br /&gt;
Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''General Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Tesla Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 20W of power to recharge the battery.&lt;br /&gt;
*Drains from the nearest APC.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Plasma Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Plasma: 5000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Plasma Sheets to produce power.&lt;br /&gt;
**To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.&lt;br /&gt;
*Consumes 100 cm^3 of plasma per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of plasma per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.&lt;br /&gt;
*While running, produces 30W of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes plasma rapidly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Materials Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power.&lt;br /&gt;
**To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell.&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 50W of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.3 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don't like.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Repair Droid&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Repair_droid&lt;br /&gt;
|Tech =&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Data Theory Research: 3&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Automatically fixes damage to the exosuit, both internal and external.&lt;br /&gt;
*Remember to turn it on after taking damage.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*The repair droid is visible, being added to the sprite of the mech.&lt;br /&gt;
*Uses quite a bit of power when turned on.&lt;br /&gt;
*Remember to retreat when damaged to give it time to work.&lt;br /&gt;
*It turns off automatically once all damage has been fixed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_ccw&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_rng&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 5&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Teleporter&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 8000&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 8&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 10000&lt;br /&gt;
 |Description = An exosuit-mounted teleportation device.&lt;br /&gt;
 |Function = *Simply click where you want to go to teleport.&lt;br /&gt;
*Has a large cooldown.&lt;br /&gt;
 |Notes = *Requires very high research level in Bluespace Research.&lt;br /&gt;
*Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.&lt;br /&gt;
*Teleport is fairly imprecise, expect to land a few tiles away from your intended target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Wormhole Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 300&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Plasma Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A device that creates quasi-stable wormholes.&lt;br /&gt;
 |Function = *Simply click where you want the wormholes to go.&lt;br /&gt;
**You don't control their destination, though.&lt;br /&gt;
 |Notes = *Work very similar to the wormholes spawned as an event.&lt;br /&gt;
*Can potentially get you into dangerous situations, or out of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Gravitational Catapult&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit mounted Gravitational Catapult.&lt;br /&gt;
 |Function = *Has two modes, sling and push.&lt;br /&gt;
**In sling mode, lets you lock onto an object and then throw said object around.&lt;br /&gt;
**In push mode, pushes everything away from a target location.&lt;br /&gt;
 |Notes = *Though not technically a weapon, this can still cause quite a lot of chaos and havoc.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Industrial Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles.&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use.&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays.&lt;br /&gt;
*Holds 1000u of water.&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power.&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Cable Layer&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_wire&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A cable layer, can be used to lay down cables.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Can eject cable again by clicking on 'cut'.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it's cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It's harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster.&lt;br /&gt;
*Can drill trough reinforced walls.&lt;br /&gt;
*Has a cooldown of 2 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mining Scanner&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_analyzer&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 2500&lt;br /&gt;
 |Description = Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Basically a combination of optical meson scanners and mining scanners.&lt;br /&gt;
*Allows you to see structures through walls, though it doesn't show people and the like.&lt;br /&gt;
*Automatically scans for minerals periodically.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Bluespace Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Research: 4&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 30000&lt;br /&gt;
*Plasma: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Medical Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper - Syringe Gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech=*Biological Technology: 3&lt;br /&gt;
*Plasma Research: 2&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.&lt;br /&gt;
*Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient.&lt;br /&gt;
*The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Syringe Gun&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Syringegun&lt;br /&gt;
|Tech=*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Biological Technology: 4&lt;br /&gt;
*Combat Systems Research: 3&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed&lt;br /&gt;
 |Function = &lt;br /&gt;
*Click on syringes to load them into the gun, can hold up to 10.&lt;br /&gt;
*Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.&lt;br /&gt;
*Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.&lt;br /&gt;
*Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.&lt;br /&gt;
**Each syringe injects 15u of reagents.&lt;br /&gt;
 |Notes = *Up to 5 different reagents can be added to a syringe at once.&lt;br /&gt;
*Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.&lt;br /&gt;
**Convince the CMO to let you scan his hypospray for easy Omnizine production.&lt;br /&gt;
**If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Combat Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ZFI Immolation Beam Gun - CH-PS &amp;quot;Firedart&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT &amp;quot;Pacifier&amp;quot; Mounted Taser - LBX AC 10 &amp;quot;Scattershot&amp;quot; - Ultra AC 2 - FNX-99 &amp;quot;Hades&amp;quot; Carbine - SRM-8 Light Missile Rack&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ZFI Immolation Beam Gun&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 6&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 4000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Plasma: 2000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sets targets on fire.&lt;br /&gt;
*Consumes the listed power cost with each shot.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Firedart&amp;quot; Laser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A standard-issue laser for use on Exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 20 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot.&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Is identical in damage to a handheld laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 1 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 6000&lt;br /&gt;
*Uranium: 2000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = P-X Tesla Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 500&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
*Silver: 10000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine&lt;br /&gt;
 |Function = *Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.&lt;br /&gt;
**Beware of friendly fire.&lt;br /&gt;
 |Notes = *Needs a lot of power and has a relatively high cooldown. Make each shot count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PD Disabler&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires two disabler shots each time it is used.&lt;br /&gt;
*Each shot does 36 stamina damage.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Mecha_taser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Functions like a handheld taser.&lt;br /&gt;
*Has a cooldown of 0.8 seconds.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_scatter&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A ballistic weapon firing four bullets in a spread.&lt;br /&gt;
 |Function = *Fires in a spread before you.&lt;br /&gt;
*Uses some energy for each shot, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
*Beware of friendly fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Ultra AC 2&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = Mecha_uac2&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted LMG.&lt;br /&gt;
 |Function = *Fires bursts of 3 bullets.&lt;br /&gt;
*Uses some energy for each burst, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 15&lt;br /&gt;
 |Image = Mecha_carbine&lt;br /&gt;
|Tech =*Combat Systems Research: 5&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted carbine firing incendiary bullets.&lt;br /&gt;
 |Function = *Fires the same projectiles as dragonsbreath rounds for shotguns&lt;br /&gt;
*Sets targets on fire and leaves behind a trail of fire&lt;br /&gt;
 |Notes = *Does very little brute damage&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = SRM-8 Light Missile Rack&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 1000&lt;br /&gt;
 |Image = Mecha_missile&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 22000&lt;br /&gt;
*Gold: 6000&lt;br /&gt;
*Silver: 8000&lt;br /&gt;
 |Description = An exosuit-mounted missile launcher.&lt;br /&gt;
 |Function = *Fires missiles, which explode at the target or when they hit something.&lt;br /&gt;
* Explosions are rather small, with limited damage to the station.&lt;br /&gt;
* Holds 8 missiles before needing to rearm.&lt;br /&gt;
** To rearm, simply click the rearm button next to the weapon in the exosuit status window.&lt;br /&gt;
 |Notes = *Needs 1000 power per missile to be replaced when rearming.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SGL-6 Grenade Launcher'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a flashbang at medium range.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Robotics_ErisEn&amp;diff=1066</id>
		<title>Guide to Robotics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Robotics_ErisEn&amp;diff=1066"/>
		<updated>2019-11-01T19:44:31Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Robotics Equipment=&lt;br /&gt;
&lt;br /&gt;
==Machines==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Exofab.png|32px]] '''[[Exosuit Fabricator]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Exosuit Fabricator is your main construction machine, you feed materials into it, and it builds all the things you could possibly need. It can make prosthetic limbs, cyborg parts and internal components, exosuit parts, exosuit equipment modules, and a variety of useful miscellaneous items like power cells. It has a vast variety of blueprints available to start, but certain advanced things must be unlocked by raising your [[Guide_to_Moebius_Labs_ErisEn|research levels]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Circuit imprinter.png|32px]] '''[[Circuit Imprinter]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Circuit Imprinter is where you print all the circuits you need for exosuits or Robotics related machinery, you feed sulfuric acid into it, along with glass. It cannot create upgrade boards for cyborgs, it can create all legal boards related to the AI though. Like the Exosuit Fabricator, many of these advanced boards must first be unlocked.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Autolathe.png|32px]] '''[[Autolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It can make the various parts you need for bots, tools in case you need spares and much more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Protolathe.png|32px]] '''[[Protolathe]]'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another very handy machine you start with, use it to print cyborg analyzers, or other miscellaneous equipment.&lt;br /&gt;
&lt;br /&gt;
=Cyborgs=&lt;br /&gt;
The Cyborg is the Roboticist's primary creation and upkeep. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is free. Each cyborg is required to follow the AI's laws, so long it is slaved to the AI. Otherwise it will follow the laws inputted at creation.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea to have one or two empty cyborg bodies built and ready for people that want to become borgs, or when someone dies; then they can become useful for Moebius by being borged. Make sure you have a posibrain lying around and keep activating it from time to time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Borg.png|50px]] '''Making a Cyborg'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Fill the Exosuit Fabricator with as much metal as it will hold.&lt;br /&gt;
# Click on the Exosuit Fabricator to open its menu and create a Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head.&lt;br /&gt;
# Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
# When putting the parts together, use the Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#* Add 2x Flashes to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. &lt;br /&gt;
#* The Cyborg Torso will need 1x wires and 1x power cell.&lt;br /&gt;
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
# The last step is installing either an MMI, Posibrain, or Robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Brain2.PNG|50px]] '''Extracting a Brain'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery_ErisEn#Preparations|Preparations for Surgery]].&lt;br /&gt;
# Aim for the '''head'''&lt;br /&gt;
# Use a '''scalpel''' to cut back the flesh.&lt;br /&gt;
# Use the '''hemostat''' to stop any potential bleeding.&lt;br /&gt;
# Use your '''retractors''' to lift up the skin.&lt;br /&gt;
# Use the '''saw''' to cut through the bones.&lt;br /&gt;
# Use the '''retractor''' to separate the bones.&lt;br /&gt;
# Use the '''hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.&lt;br /&gt;
# Place the brain in an MMI. [[File:MMI.png|50px]]&lt;br /&gt;
# Carry the MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&lt;br /&gt;
'''So You Decapitated Your Patient?'''&lt;br /&gt;
Don't panic just yet!  You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a '''scalpel''', then a '''retractor''', then a '''hemostat'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
Cyborgs may run into all sorts of problems, as such it is responsible to conduct maintenance on those cyborgs that go maintenance diving or fight off the Serbian invaders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Equip a welding helmet on your head. &lt;br /&gt;
#* '''Note: Be sure to remember this step or you could go blind!'''&lt;br /&gt;
# Place a welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
# Use a screwdriver to expose the wires.&lt;br /&gt;
# Use a cable coil to replace damaged wires.&lt;br /&gt;
# Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
# Crowbar the panel shut.&lt;br /&gt;
# Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Cyborg Component Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
# Use a screwdriver to expose the wires.&lt;br /&gt;
# Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
# Use a screwdriver to expose the wires.&lt;br /&gt;
# Cut all five wires with wirecutters.&lt;br /&gt;
# Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Human Prosthetic Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
# Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrading the Power Cell'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Click on the Cyborg with an empty hand to take out the power cell and replace it with the new one.&lt;br /&gt;
#* ''Note: The default power cell capacity in Cyborgs is 7,500. If RnD is capable, Atom cells do not need to be recharged as they are self charging.''&lt;br /&gt;
# Crowbar the panel shut.&lt;br /&gt;
# Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrade Modules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The available upgrade modules are:&lt;br /&gt;
* Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.&lt;br /&gt;
* Rename Module: Allows for the names of borgs to be changed.&lt;br /&gt;
* Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.&lt;br /&gt;
* VTEC Module: Increases the speed of a borg, rather useful.&lt;br /&gt;
* Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.&lt;br /&gt;
* Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.&lt;br /&gt;
* Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.&lt;br /&gt;
* Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.&lt;br /&gt;
* Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.&lt;br /&gt;
* Self Repair Module: Allows a cyborg to slowly repair damage to itself.&lt;br /&gt;
&lt;br /&gt;
To apply any of these modules:&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Insert the module card into the cyborg.&lt;br /&gt;
# Crowbar the panel shut.&lt;br /&gt;
# Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Modifications'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained Roboticist or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* '''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**''Pulsing'' does nothing.&lt;br /&gt;
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.&lt;br /&gt;
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. &lt;br /&gt;
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*'''Module Lock''': If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**''Pulsing'' this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**''Cutting'' this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**''Mending'' this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repairing Humans==&lt;br /&gt;
[[Surgery_ErisEn#Robotics_Related_Surgery.28Augmentations.29|See Robotics Related Surgery &amp;amp; Augmentations]]&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist of Moebius, your goal is to create bots to suit the needs of your Expedition; be that a cleaning bot to replace the useless Janitor who is dying by roaches or ignoring your requests to clean Moebius facilities and the medibot can convince the crew they do not need a medical check up every time they cut themselves on rusted lockers or were swirlied by Jeff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Medibot.png|32px]] '''Medibot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target's damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The medibot can be added with a beaker, however they will synthesize their own chemicals.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
* Cyborg Right or Left Arm.&lt;br /&gt;
* Empty Medkit. Different colored kits will change the bot color.&lt;br /&gt;
* (Optional) Name the bot with a pen.&lt;br /&gt;
* Health analyzer.&lt;br /&gt;
* Proximity sensor.&lt;br /&gt;
* (Optional) Beaker&lt;br /&gt;
&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cleanbot.png|32px]] '''Cleanbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
* Bucket.&lt;br /&gt;
* Proximity sensor.&lt;br /&gt;
* (Optional) Name the bot with a pen.&lt;br /&gt;
* Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Floorbot.png|32px]] '''Floorbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
* Empty toolbox (Must be a blue one)&lt;br /&gt;
* Floor tile&lt;br /&gt;
* Proximity sensor.&lt;br /&gt;
* (Optional) Name the bot with a pen.&lt;br /&gt;
* Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Exosuits=&lt;br /&gt;
When preparing for an Expedition off the ship, it is always good to build mech as it isn't wise to trust your security to Ironhammer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Ripley.png|32px]] '''Ripley APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU is a slow moving, decently protected exosuit. Normally used for mining that precious ore.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can easily be sold or invested into the Asters Guild for them to bring you the materials you need to create more and powerful exosuits.&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for your unrobust enemies.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
# Build all of the components for the Ripley from the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis.&lt;br /&gt;
# Wrench&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Cable Coil&lt;br /&gt;
# Wirecutters&lt;br /&gt;
# Ripley central control module.&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Ripley Peripherals control module.&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Add some Steel (5)&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
# Add some Plasteel (5)&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:odysseus.png|32px]] '''Odysseus'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mech can save multiple crew members while on the run.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
# Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
# Wrench&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Cable coil&lt;br /&gt;
# Wirecutters&lt;br /&gt;
# Odysseus central control board&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Odysseus peripherals board&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Add some metal&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
# Add some plasteel&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Gygax.png|32px]] '''Gygax'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
 Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Gygax Armor Plates&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Durand.png|32px]] '''Durand'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Requires silver sheets to complete.&lt;br /&gt;
 Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
* Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
* Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Cable Coil&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Durand Main circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Durand Peripherals circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Durand Targeting circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Add an Advanced Scanning Module&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Add an Advanced Capacitor&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Add Steel Sheets&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
* Add Durand Armor Plates&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Phazon.png|32px]] '''Phazon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Phasing Function (Allows the Phazon to move through any solid object at high speed)&lt;br /&gt;
 Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
*Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Phazon Main circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Peripherals circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Targeting circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Ansible Crystal&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add Phazon Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Hand Teleporter&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exosuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Replacing Batteries'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings. &lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode. &lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
''Note:'' The default capacity of a power cell in any of the exosuits is 15000L&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Equip a welding helmet on your head. &lt;br /&gt;
** ''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
* Place a welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Removal of Jammed User'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. &lt;br /&gt;
* Make sure maintenance protocols are enabled.&lt;br /&gt;
* Wrench &lt;br /&gt;
* Crowbar&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Crowbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Critical Damage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.&lt;br /&gt;
&lt;br /&gt;
Calibration Failure-This causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.&lt;br /&gt;
&lt;br /&gt;
Internal Fire-This causes your mech to take damage upon movement. (It may cause damage while you are not moving, this has not been thoroughly tested.) This lasts for about 15-30 seconds, and will go away on its own. (I am unsure of the exact % damage it causes. I am unsure if you are able to put this out with a fire extinguisher.)&lt;br /&gt;
&lt;br /&gt;
Life Support Failure-This renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a Fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.&lt;br /&gt;
&lt;br /&gt;
Air Tank Rupture (Unsure if correct name.)-This means your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{wip&lt;br /&gt;
|assign = None}}&lt;br /&gt;
'''NOTE: All info below is incorrect in some form.''' Please do not refer to it to anything more than to learn basic functions and mechanics of a piece of equipment, do not refer to listed stats.&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to Exosuits, providing them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
*General: Can be attached to any exosuit.&lt;br /&gt;
*Medical: Can only be attached to the Odysseus.&lt;br /&gt;
*Industrial: Can only be attached to APLUs.&lt;br /&gt;
*Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.&lt;br /&gt;
&lt;br /&gt;
Some equipment fit in more than one of the latter three categories.  Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.&lt;br /&gt;
&lt;br /&gt;
There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.&lt;br /&gt;
&lt;br /&gt;
Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''General Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Tesla Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 20W of power to recharge the battery.&lt;br /&gt;
*Drains from the nearest APC.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Plasma Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Plasma: 5000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Plasma Sheets to produce power.&lt;br /&gt;
**To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.&lt;br /&gt;
*Consumes 100 cm^3 of plasma per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of plasma per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.&lt;br /&gt;
*While running, produces 30W of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes plasma rapidly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Materials Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power.&lt;br /&gt;
**To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell.&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 50W of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.3 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don't like.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Repair Droid&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Repair_droid&lt;br /&gt;
|Tech =&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Data Theory Research: 3&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Automatically fixes damage to the exosuit, both internal and external.&lt;br /&gt;
*Remember to turn it on after taking damage.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*The repair droid is visible, being added to the sprite of the mech.&lt;br /&gt;
*Uses quite a bit of power when turned on.&lt;br /&gt;
*Remember to retreat when damaged to give it time to work.&lt;br /&gt;
*It turns off automatically once all damage has been fixed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_ccw&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_rng&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 5&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Teleporter&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 8000&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 8&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 10000&lt;br /&gt;
 |Description = An exosuit-mounted teleportation device.&lt;br /&gt;
 |Function = *Simply click where you want to go to teleport.&lt;br /&gt;
*Has a large cooldown.&lt;br /&gt;
 |Notes = *Requires very high research level in Bluespace Research.&lt;br /&gt;
*Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.&lt;br /&gt;
*Teleport is fairly imprecise, expect to land a few tiles away from your intended target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Wormhole Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 300&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Plasma Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A device that creates quasi-stable wormholes.&lt;br /&gt;
 |Function = *Simply click where you want the wormholes to go.&lt;br /&gt;
**You don't control their destination, though.&lt;br /&gt;
 |Notes = *Work very similar to the wormholes spawned as an event.&lt;br /&gt;
*Can potentially get you into dangerous situations, or out of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Gravitational Catapult&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit mounted Gravitational Catapult.&lt;br /&gt;
 |Function = *Has two modes, sling and push.&lt;br /&gt;
**In sling mode, lets you lock onto an object and then throw said object around.&lt;br /&gt;
**In push mode, pushes everything away from a target location.&lt;br /&gt;
 |Notes = *Though not technically a weapon, this can still cause quite a lot of chaos and havoc.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Industrial Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles.&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use.&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays.&lt;br /&gt;
*Holds 1000u of water.&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power.&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Cable Layer&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_wire&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A cable layer, can be used to lay down cables.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Can eject cable again by clicking on 'cut'.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it's cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It's harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster.&lt;br /&gt;
*Can drill trough reinforced walls.&lt;br /&gt;
*Has a cooldown of 2 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mining Scanner&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_analyzer&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 2500&lt;br /&gt;
 |Description = Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Basically a combination of optical meson scanners and mining scanners.&lt;br /&gt;
*Allows you to see structures through walls, though it doesn't show people and the like.&lt;br /&gt;
*Automatically scans for minerals periodically.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Bluespace Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Research: 4&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 30000&lt;br /&gt;
*Plasma: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Medical Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper - Syringe Gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech=*Biological Technology: 3&lt;br /&gt;
*Plasma Research: 2&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.&lt;br /&gt;
*Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient.&lt;br /&gt;
*The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Syringe Gun&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Syringegun&lt;br /&gt;
|Tech=*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Biological Technology: 4&lt;br /&gt;
*Combat Systems Research: 3&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed&lt;br /&gt;
 |Function = &lt;br /&gt;
*Click on syringes to load them into the gun, can hold up to 10.&lt;br /&gt;
*Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.&lt;br /&gt;
*Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.&lt;br /&gt;
*Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.&lt;br /&gt;
**Each syringe injects 15u of reagents.&lt;br /&gt;
 |Notes = *Up to 5 different reagents can be added to a syringe at once.&lt;br /&gt;
*Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.&lt;br /&gt;
**Convince the CMO to let you scan his hypospray for easy Omnizine production.&lt;br /&gt;
**If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Combat Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ZFI Immolation Beam Gun - CH-PS &amp;quot;Firedart&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT &amp;quot;Pacifier&amp;quot; Mounted Taser - LBX AC 10 &amp;quot;Scattershot&amp;quot; - Ultra AC 2 - FNX-99 &amp;quot;Hades&amp;quot; Carbine - SRM-8 Light Missile Rack&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ZFI Immolation Beam Gun&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 6&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 4000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Plasma: 2000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sets targets on fire.&lt;br /&gt;
*Consumes the listed power cost with each shot.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Firedart&amp;quot; Laser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A standard-issue laser for use on Exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 20 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot.&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Is identical in damage to a handheld laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 1 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 6000&lt;br /&gt;
*Uranium: 2000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = P-X Tesla Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 500&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
*Silver: 10000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine&lt;br /&gt;
 |Function = *Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.&lt;br /&gt;
**Beware of friendly fire.&lt;br /&gt;
 |Notes = *Needs a lot of power and has a relatively high cooldown. Make each shot count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PD Disabler&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires two disabler shots each time it is used.&lt;br /&gt;
*Each shot does 36 stamina damage.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Mecha_taser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Functions like a handheld taser.&lt;br /&gt;
*Has a cooldown of 0.8 seconds.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_scatter&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A ballistic weapon firing four bullets in a spread.&lt;br /&gt;
 |Function = *Fires in a spread before you.&lt;br /&gt;
*Uses some energy for each shot, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
*Beware of friendly fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Ultra AC 2&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = Mecha_uac2&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted LMG.&lt;br /&gt;
 |Function = *Fires bursts of 3 bullets.&lt;br /&gt;
*Uses some energy for each burst, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 15&lt;br /&gt;
 |Image = Mecha_carbine&lt;br /&gt;
|Tech =*Combat Systems Research: 5&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted carbine firing incendiary bullets.&lt;br /&gt;
 |Function = *Fires the same projectiles as dragonsbreath rounds for shotguns&lt;br /&gt;
*Sets targets on fire and leaves behind a trail of fire&lt;br /&gt;
 |Notes = *Does very little brute damage&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = SRM-8 Light Missile Rack&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 1000&lt;br /&gt;
 |Image = Mecha_missile&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 22000&lt;br /&gt;
*Gold: 6000&lt;br /&gt;
*Silver: 8000&lt;br /&gt;
 |Description = An exosuit-mounted missile launcher.&lt;br /&gt;
 |Function = *Fires missiles, which explode at the target or when they hit something.&lt;br /&gt;
* Explosions are rather small, with limited damage to the station.&lt;br /&gt;
* Holds 8 missiles before needing to rearm.&lt;br /&gt;
** To rearm, simply click the rearm button next to the weapon in the exosuit status window.&lt;br /&gt;
 |Notes = *Needs 1000 power per missile to be replaced when rearming.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SGL-6 Grenade Launcher'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a flashbang at medium range.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Template:ExosuitEquipmentTemplate&amp;diff=1065</id>
		<title>Template:ExosuitEquipmentTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Template:ExosuitEquipmentTemplate&amp;diff=1065"/>
		<updated>2019-11-01T19:29:51Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Takes the Exosuit equipment template from Paradise that I took from Aurora.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;border:1px solid #222222&amp;quot; cellpadding=&amp;quot;2px&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=560 &lt;br /&gt;
| style=&amp;quot;background-color:#c0b8e5; font-size: 20px; text-align: center&amp;quot; colspan=&amp;quot;3&amp;quot;| {{{Equipment|Null}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e0d9ff; font-size: 14px&amp;quot; colspan=&amp;quot;1&amp;quot; |Category: {{{Category|General}}}&lt;br /&gt;
|style=&amp;quot;background-color:#ffffcc&amp;quot; colspan=&amp;quot;1&amp;quot;|Power Consumption: {{{Power|0}}}&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc; font-size: 14px; text-align: center&amp;quot; rowspan=&amp;quot;2&amp;quot; width=120 |[[File:{{{Image|Burger}}}.png|80px]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#e0fffb&amp;quot; colspan=&amp;quot;1&amp;quot;|Tech Requirements: &lt;br /&gt;
{{{Tech|*None}}}&lt;br /&gt;
|style=&amp;quot;background-color:#f7ebd2&amp;quot; colspan=&amp;quot;1&amp;quot;|Construction Costs: &lt;br /&gt;
{{{Cost|*Steel: 0}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-size: 14px; background-color:#eeffee;&amp;quot; colspan=&amp;quot;3&amp;quot;|{{{Description|No Description}}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;font-size: 12px&amp;quot; colspan=&amp;quot;3&amp;quot;|Function:&lt;br /&gt;
{{{Function|*No function}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#cccccc&amp;quot; colspan=&amp;quot;3&amp;quot;|Notes: &lt;br /&gt;
{{{Notes|*----}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== How to use this template: ==&lt;br /&gt;
 &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{ExosuitEquipmentTemplate}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
yields&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt; {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech =*2 Data Theory&lt;br /&gt;
*3 Biological Technology&lt;br /&gt;
|Cost = *Steel: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, which does the following:&lt;br /&gt;
**Provides them with air from the internal oxygen tank&lt;br /&gt;
**Heals 0.5 Suffocation damage per second, if the patient is not critical&lt;br /&gt;
**Paralyses, weakens and stuns the occupant, preventing them from waking or speaking, they are kept unconscious.&lt;br /&gt;
**Injects Inaprovaline, and keeps the patient with at least 5u of it.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient&lt;br /&gt;
 }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
yields&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech =*2 Data Theory&lt;br /&gt;
*3 Biological Technology&lt;br /&gt;
|Cost = *Steel: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, which does the following:&lt;br /&gt;
**Provides them with air from the internal oxygen tank&lt;br /&gt;
**Heals 0.5 Suffocation damage per second, if the patient is not critical&lt;br /&gt;
**Paralyses, weakens and stuns the occupant, preventing them from waking or speaking, they are kept unconscious.&lt;br /&gt;
**Injects Inaprovaline, and keeps the patient with at least 5u of it.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Robotics_ErisEn&amp;diff=1064</id>
		<title>Guide to Robotics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Robotics_ErisEn&amp;diff=1064"/>
		<updated>2019-11-01T19:24:29Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Page creation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Robotics and Cyborgs=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Cyborg is the Roboticist's primary creation and upkeep. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the AI is free. Each cyborg is required to follow the AI's laws, so long it is slaved to the AI. Otherwise it will follow the laws inputted at creation.&lt;br /&gt;
&lt;br /&gt;
It is generally a good idea to have one or two empty cyborg bodies built and ready for people that want to become borgs, or when someone dies; then they can become useful for Moebius by being borged. Make sure you have a posibrain lying around and keep activating it from time to time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Borg.png|50px]] '''Making a Cyborg'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Fill the Exosuit Fabricator with as much metal as it will hold.&lt;br /&gt;
# Click on the Exosuit Fabricator to open its menu and create a Robot Endoskeleton, Left Arm, Right Arm, Left Leg, Right Leg, Torso, and Head.&lt;br /&gt;
# Wait for a short time for the pieces to be built. You may need to add additional metal to the Fabricator in order for it to finish.&lt;br /&gt;
# When putting the parts together, use the Robot Endoskeleton as a base. Attach components by picking them up and then clicking on the endoskeleton. &lt;br /&gt;
#* Add 2x Flashes to the Head before attaching it. You do this by picking up the flashes and then clicking on the head. &lt;br /&gt;
#* The Cyborg Torso will need 1x wires and 1x power cell.&lt;br /&gt;
#* The arms and legs can be done easily by simply picking them up and placing them on the Cyborg Endoskeleton.&lt;br /&gt;
# The last step is installing either an MMI, Posibrain, or Robotic brain. Posibrains and robotic brains need to be active. If you got it from a destroyed Cyborg or removed it from an IPC or IRC, that shouldn't be an issue, but a freshly printed one must first be activated, which gives ghosts a chance to enter the brain and rejoin the round. If the activation failed, then no ghost wanted to enter the brain, try again later.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Brain2.PNG|50px]] '''Extracting a Brain'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Remember to label body bags as being cyborgified, it will clear up bookkeeping problems regarding the addition of a new cadaver in the morgue.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery_ErisEn#Preparations|Preparations for Surgery]].&lt;br /&gt;
# Aim for the '''head'''&lt;br /&gt;
# Use a '''scalpel''' to cut back the flesh.&lt;br /&gt;
# Use the '''hemostat''' to stop any potential bleeding.&lt;br /&gt;
# Use your '''retractors''' to lift up the skin.&lt;br /&gt;
# Use the '''saw''' to cut through the bones.&lt;br /&gt;
# Use the '''retractor''' to separate the bones.&lt;br /&gt;
# Use the '''hemostat'''. This will open up a window asking you which loose organ you'd like to remove. Select the Brain.&lt;br /&gt;
# Place the brain in an MMI. [[File:MMI.png|50px]]&lt;br /&gt;
# Carry the MMI over to your finished Cyborg construct that you made before, and click on it to add the brain into the Cyborg.&lt;br /&gt;
&lt;br /&gt;
You can also use a normal table instead of an operating table, but this has a chance of missing one third of the time.&lt;br /&gt;
&lt;br /&gt;
'''So You Decapitated Your Patient?'''&lt;br /&gt;
Don't panic just yet!  You can still complete the brain extraction. It's actually easier then extracting the brain from an attached head. Use a '''scalpel''', then a '''retractor''', then a '''hemostat'''.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
Cyborgs may run into all sorts of problems while on Eris. As such it is responsible to conduct maintenance on those borgs that go maintenance diving or fight off the Serbian invaders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When Cyborgs get dented, they'll come to you for repairs. Luckily, most repairs are simple&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Equip a welding helmet on your head. &lt;br /&gt;
#* '''Note: Be sure to remember this step or you could go blind!'''&lt;br /&gt;
# Place a welder in your hand, click on it while it's in your hand to light it, then click on the Cyborg repeatedly to repair it. Engineer cyborgs can also repair themselves and other cyborgs like this.&lt;br /&gt;
&lt;br /&gt;
Occasionally Cyborgs are inflicted by more advanced damage that hurts their internal wiring. If this is the case:&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
# Use a screwdriver to expose the wires.&lt;br /&gt;
# Use a cable coil to replace damaged wires.&lt;br /&gt;
# Screwdriver the cyborg to unexpose the wires.&lt;br /&gt;
# Crowbar the panel shut.&lt;br /&gt;
# Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Cyborg Component Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sometimes robots will have damaged components that need to be removed and replaced. Removing them is pretty straightforward.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
# Use a screwdriver to expose the wires.&lt;br /&gt;
# Crowbar out the desired component.&lt;br /&gt;
 &lt;br /&gt;
Occasionally a robot will be so damaged that only the brain is salvageable, or perhaps it's volunteering for an AI core. You can remove the brain by following these steps.&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Remove the cyborg's power cell by clicking on it with an empty hand.&lt;br /&gt;
# Use a screwdriver to expose the wires.&lt;br /&gt;
# Cut all five wires with wirecutters.&lt;br /&gt;
# Use a crowbar to remove the MMI.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Human Prosthetic Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You may be asked to repair damage to the artificial limbs of your fellow crew members.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To fix brute damage:&lt;br /&gt;
# Follow the same procedure as outlined above for fixing dents in cyborgs, making sure to target the specific area that requires fixing.&lt;br /&gt;
To fix burn damage:&lt;br /&gt;
# Use a cable coil on the damaged area.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrading the Power Cell'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that start when the game starts will likely come straight to you for an upgrade in the first few minutes of the game.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Help them out by upgrading their power cell, which will lessen the amount of time they need to visit the recharging station. Click on the Cyborg with the following items (in order):&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Click on the Cyborg with an empty hand to take out the power cell and replace it with the new one.&lt;br /&gt;
#* ''Note: The default power cell capacity in Cyborgs is 7,500. If RnD is capable, Atom cells do not need to be recharged as they are self charging.''&lt;br /&gt;
# Crowbar the panel shut.&lt;br /&gt;
# Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Upgrade Modules'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Not only can you build and repair Cybrogs, they also come to you to get upgrades installed once RnD has them researched. These have their own category in the exosuit fabricator. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The available upgrade modules are:&lt;br /&gt;
* Reset Module: Not really an upgrade at all, this simply resets a borg's module, letting it change from one specialization to another.&lt;br /&gt;
* Rename Module: Allows for the names of borgs to be changed.&lt;br /&gt;
* Restart Module: Use this module to restart a borg that was destroyed and has since been repaired.&lt;br /&gt;
* VTEC Module: Increases the speed of a borg, rather useful.&lt;br /&gt;
* Disabler Cooler: Increases the cooling of a cyborg's disabler, enabling it to shoot faster. Only useful on cyborgs with a disabler, which means security models.&lt;br /&gt;
* Ion Thrusters: Basically a jetpack for cyborgs. Allows a cyborg to move in zero-g, allowing space travel.&lt;br /&gt;
* Diamond Mining Drill: Upgrades the built-in mining drill, letting it drill faster. Only works on mining cyborgs.&lt;br /&gt;
* Mining Satchel of Holding: Upgrades the cyborg's mining storage, allowing it to hold more minerals. Only works on mining cyborgs.&lt;br /&gt;
* Illegal Equipment Upgrade: Unlocks a cyborg's illegal and more dangerous equipment, the same equipment that's unlocked by emagging.&lt;br /&gt;
* Self Repair Module: Allows a cyborg to slowly repair damage to itself.&lt;br /&gt;
&lt;br /&gt;
To apply any of these modules:&lt;br /&gt;
# Swipe an ID with Robotics access to unlock the panel.&lt;br /&gt;
# Crowbar open the panel.&lt;br /&gt;
# Insert the module card into the cyborg.&lt;br /&gt;
# Crowbar the panel shut.&lt;br /&gt;
# Swipe an ID with Robotics access to relock the cover.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Modifications'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cyborgs that have had their programming tampered with can be repaired by resetting their AI connection and LawSync status, by manually pulsing the wiring.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In the unlikely event that an AI goes crazy, a trained Roboticist or other technician should be able to sever the connection to the AI entirely by cutting the correct wire.&lt;br /&gt;
&lt;br /&gt;
There are three lights in the cyborg with three corresponding wires:&lt;br /&gt;
&lt;br /&gt;
* '''LawSync''': If this light is on, it means that any laws uploaded to the AI are also uploaded to the cyborg. The cyborg cannot be given different laws to the AI as long as this is on. This light will turn off if the AI Link light is off, regardless of wire status.&lt;br /&gt;
**''Pulsing'' does nothing.&lt;br /&gt;
**''Cutting'' will do nothing, as long as the AI link light is on. If the AI link light is off, cutting and then turning the AI link back on will cause the cyborg to be slaved to an AI, but not synced with it's laws.&lt;br /&gt;
**''Mending'' this wire will turn the LawSync light back on as long as the AI link light is also on. The cyborg will then resume syncing with the AI's laws. If the AI link light is off, mending this will turn the light on, only for it to turn off again.&lt;br /&gt;
&lt;br /&gt;
*'''AI Link''': If this light is on, it shows that the Cyborg is slaved to an AI and must follow that AI's orders. &lt;br /&gt;
**''Pulsing'' this wire allows you to pick an AI for the cyborg to be slaved to if there are multiple AIs. If there is only one AI, pulsing this will simply turn it on and slave the cyborg to it, if it is off.&lt;br /&gt;
**''Cutting'' this wire will cause the Cyborg to be unslaved from the AI and bound only by it's laws. This also turns off LawSync, as the cyborg has no AI to sync to.&lt;br /&gt;
**''Mending'' this wire does nothing. You need to pulse it to reconnect it to an AI.&lt;br /&gt;
&lt;br /&gt;
*'''Module Lock''': If this light is on, the module of the cyborg cannot be changed.&lt;br /&gt;
**''Pulsing'' this will reset the module of a cyborg and allow it to pick a new one.&lt;br /&gt;
**''Cutting'' this wire will cause the cyborg to be locked to the standard module and be unable to change or use any items. They can still remote control devices however.&lt;br /&gt;
**''Mending'' this wire will allow the cyborg to change modules.&lt;br /&gt;
&lt;br /&gt;
An emagged cyborg will have no LawSync or AI link and cannot be reset.&lt;br /&gt;
&lt;br /&gt;
'''Remember, cyborgs are very expensive! Do not destroy them unless the cyborg is completely out of control, and resetting the AI and LawSync status doesn't work.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Repairing Humans==&lt;br /&gt;
[[Surgery_ErisEn#Robotics_Related_Surgery.28Augmentations.29|See Robotics Related Surgery &amp;amp; Augmentations]]&lt;br /&gt;
==Bots==&lt;br /&gt;
As a Roboticist of Moebius, your goal is to create bots to suit the needs of your Expedition; be that a cleaning bot to replace the useless Janitor who is dying by roaches or ignoring your requests to clean Moebius facilities and the medibot can convince the crew they do not need a medical check up every time they cut themselves on rusted lockers or were swirlied by Jeff.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Medibot.png|32px]] '''Medibot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These will only inject chemicals if the chemical helps with the target's damage by default. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The medibot can be added with a beaker, however they will synthesize their own chemicals.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
* Cyborg Right or Left Arm.&lt;br /&gt;
* Empty Medkit. Different colored kits will change the bot color.&lt;br /&gt;
* (Optional) Name the bot with a pen.&lt;br /&gt;
* Health analyzer.&lt;br /&gt;
* Proximity sensor.&lt;br /&gt;
* (Optional) Beaker&lt;br /&gt;
&lt;br /&gt;
They can also be Emagged to repeatedly inject anyone with harmful chemicals.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Cleanbot.png|32px]] '''Cleanbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleanbots are great, as they serve the exact same purpose as the Janitor. &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Even better is that it uses Space Cleaner to mop, so no slipping on everything!&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
* Bucket.&lt;br /&gt;
* Proximity sensor.&lt;br /&gt;
* (Optional) Name the bot with a pen.&lt;br /&gt;
* Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
An emagged cleanbot will spray slippery foam around it, while still responding to any mess in visual range, or continuing its patrol.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Floorbot.png|32px]] '''Floorbot'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They zoom around and repair busted floor tiles. Keep in mind that Floorbots have a limited number of floor tiles. This number can be observed by popping up their control panel.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
* Empty toolbox (Must be a blue one)&lt;br /&gt;
* Floor tile&lt;br /&gt;
* Proximity sensor.&lt;br /&gt;
* (Optional) Name the bot with a pen.&lt;br /&gt;
* Cyborg Right or Left Arm.&lt;br /&gt;
&lt;br /&gt;
Emagged Floorbots will tear apart floor panels and plating, usually exposing the area to space. Great if don't need to worry about being in a vacuum.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Exosuits=&lt;br /&gt;
When preparing for an Expedition off the ship, it is always good to build mech as it isn't wise to trust your security to Ironhammer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Exosuit Construction==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Ripley.png|32px]] '''Ripley APLU'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Ripley APLU is a slow moving, decently protected exosuit. Normally used for mining that precious ore.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can easily be sold or invested into the Asters Guild for them to bring you the materials you need to create more and powerful exosuits.&lt;br /&gt;
&lt;br /&gt;
Generally, it can take down a Gygax because of the sheer power of the drill, but it does not make a good combat exosuit because it is slow and has no range. Best used against Spess carp invasions, blobs, Changelings, and for your unrobust enemies.&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
# Build all of the components for the Ripley from the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis.&lt;br /&gt;
# Wrench&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Cable Coil&lt;br /&gt;
# Wirecutters&lt;br /&gt;
# Ripley central control module.&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Ripley Peripherals control module.&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Add some Steel (5)&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
# Add some Plasteel (5)&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:odysseus.png|32px]] '''Odysseus'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This mech can save multiple crew members while on the run.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The only medical mech available unlike the dozens of variations of the APLU and Combat series, maybe coders just consider BIG GUNZ better than syringes?&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
# Create all of the Odysseus parts using the exosuit fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis&lt;br /&gt;
# Wrench&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Cable coil&lt;br /&gt;
# Wirecutters&lt;br /&gt;
# Odysseus central control board&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Odysseus peripherals board&lt;br /&gt;
# Screwdriver&lt;br /&gt;
# Add some metal&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
# Add some plasteel&lt;br /&gt;
# Wrench&lt;br /&gt;
# Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Gygax.png|32px]] '''Gygax'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rather fast security exosuit with good overall protection.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Very low battery life, so be sure to watch it. Requires diamond sheets to complete.&lt;br /&gt;
 Leg Actuators Overload Function (Movement speed doubled and small amount of damage dealt with each step. Disables when Gygax integrity drops below 2/3)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
*Create all of the Gygax parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Gygax parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Gygax Main circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Peripherals circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Gygax Targeting circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Scanning Module&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Advanced Capacitor&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some metal&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
*Add Gygax Armor Plates&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Durand.png|32px]] '''Durand'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Durand is more powerful than Gygax, it has more health and better armored, but slower.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Requires silver sheets to complete.&lt;br /&gt;
 Defence Mode Function (Boosts Durand armor with the penalty of not being able to move or turn)&lt;br /&gt;
 Melee capable (this mech can use its mecha arms to punch and smash)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
* Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
* Assemble all of the Durand parts to the chassis (Except the Armor plates)&lt;br /&gt;
* Wrench&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Cable Coil&lt;br /&gt;
* Wirecutters&lt;br /&gt;
* Durand Main circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Durand Peripherals circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Durand Targeting circuit board&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Add an Advanced Scanning Module&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Add an Advanced Capacitor&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Add Steel Sheets&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
* Add Durand Armor Plates&lt;br /&gt;
* Wrench&lt;br /&gt;
* Welding tool&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:Phazon.png|32px]] '''Phazon'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Phazons are the most advanced mechs on the market. While it doesn't have as much health as the Gygax or Durand, it allows users to move through solid objects at a very high speed.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Phasing Function (Allows the Phazon to move through any solid object at high speed)&lt;br /&gt;
 Change melee damage type (Allows the Phazon to either deal brute, fire or toxic damage)&lt;br /&gt;
&lt;br /&gt;
Instructions&lt;br /&gt;
*Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
*Assemble all of the Phazon parts to the chassis (Except the Armor plates)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Wirecutters&lt;br /&gt;
*Phazon Main circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Peripherals circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Phazon Targeting circuit board&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Phasic Scanning Module&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add a Super Capacitor&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add an Ansible Crystal&lt;br /&gt;
*Cable Coil&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Add some plasteel&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Add Phazon Armor Plates (Made in the exosuit fabricator)&lt;br /&gt;
*Wrench&lt;br /&gt;
*Welding Tool&lt;br /&gt;
*Hand Teleporter&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Exosuit Maintenance==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Replacing Batteries'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*Make sure the ID upload panel is closed and ensure Maintenance Mode is not forbidden in the Exosuit's internal settings. &lt;br /&gt;
*Hit the exosuit  with your ID card or PDA with one inside and enable Maintenance Mode. &lt;br /&gt;
*Wrench&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Replace cell.&lt;br /&gt;
*Screwdriver&lt;br /&gt;
*Crowbar&lt;br /&gt;
*Wrench&lt;br /&gt;
*ID&lt;br /&gt;
&lt;br /&gt;
''Note:'' The default capacity of a power cell in any of the exosuits is 15000L&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Repair'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Equip a welding helmet on your head. &lt;br /&gt;
** ''Note: Be sure to remember this step or you could go blind!''&lt;br /&gt;
* Place a welder in your hand, click on it while it's in your hand to light it, then click on the Exosuit repeatedly to repair it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Removal of Jammed User'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If the driver of an exosuit is unconscious in his exosuit ; you are able to remove him/her by following a series of steps. This also works upon MMIs and Positronic Brains which you wish to remove. &lt;br /&gt;
* Make sure maintenance protocols are enabled.&lt;br /&gt;
* Wrench &lt;br /&gt;
* Crowbar&lt;br /&gt;
* Screwdriver&lt;br /&gt;
* Crowbar&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Critical Damage'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the mech takes approx. 50% damage, there is a chance for the mech to take 'Critical Damage.' This usually is the failure of a system within the mech itself. Each failure has a different way to repair it.&lt;br /&gt;
&lt;br /&gt;
Calibration Failure-This causes your mech to move around, usually in large circle, rather than move in the direction of your input. The mech can and will move diagonals while this is in effect. To repair, open 'View Stats', and at the top of the page is a button labeled something along the lines of 'Recalibrate.' Click it, and wait for the recalibration to complete, and your mech will move as normal.&lt;br /&gt;
&lt;br /&gt;
Internal Fire-This causes your mech to take damage upon movement. (It may cause damage while you are not moving, this has not been thoroughly tested.) This lasts for about 15-30 seconds, and will go away on its own. (I am unsure of the exact % damage it causes. I am unsure if you are able to put this out with a fire extinguisher.)&lt;br /&gt;
&lt;br /&gt;
Life Support Failure-This renders your internal life support useless. This won't matter much in a pressurized environment, but if you're fighting a Fire in a Firefighting Ripley, you're going to die. To fix this, enable your maintenance protocols, and perform the same steps to replace a battery. This will fix the error.&lt;br /&gt;
&lt;br /&gt;
Air Tank Rupture (Unsure if correct name.)-This means your mech will no longer pump air into the cabin of your mech. This does not matter if you are not running on internal air. In order to fix this, simply repair the mech with a welder.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{wip&lt;br /&gt;
|assign = None}}&lt;br /&gt;
'''NOTE: All info below is incorrect in some form.''' Please do not refer to it to anything more than to learn basic functions and mechanics of a piece of equipment, do not refer to listed stats.&lt;br /&gt;
&lt;br /&gt;
==Exosuit Equipment==&lt;br /&gt;
Various tools and weapons can be attached to Exosuits, providing them with ability to perform different tasks. Exosuit Equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu). To attach a tool or weapon, simply click with it on an Exosuit. Exosuits have limited equipment space depending on their type.&lt;br /&gt;
&lt;br /&gt;
Exosuit Equipment comes in several categories:&lt;br /&gt;
*General: Can be attached to any exosuit.&lt;br /&gt;
*Medical: Can only be attached to the Odysseus.&lt;br /&gt;
*Industrial: Can only be attached to APLUs.&lt;br /&gt;
*Combat: Can only be attached to Durand, Gygax, Marauder, HONK Mech, Recitence, Phazon, and other combat mechs.&lt;br /&gt;
&lt;br /&gt;
Some equipment fit in more than one of the latter three categories.  Where this is the case, that equipment can be used on any of the specifically named Exosuits in those categories.&lt;br /&gt;
&lt;br /&gt;
There are some equipment that are also limited to single specific exosuits, those will be named in the category too where that's the case.&lt;br /&gt;
&lt;br /&gt;
Please note that most of the information taken on these comes from a different code-base, and may be similar albeit possibly incorrect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''General Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Energy Relay - Plasma Generator - ExoNuclear Reactor - Repair Droid - Reactive Armor (Melee) - Reactive Armor (Ranged) - Teleporter - Wormhole Generator - Gravitational Catapult&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Tesla Energy Relay&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Gold: 2000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = Wirelessly drains energy from any available power channel in area. The performance index is quite low.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Generates 20W of power to recharge the battery.&lt;br /&gt;
*Drains from the nearest APC.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This will usually not be enough to stop power loss when moving around, but will greatly slow it. And the exosuit will usually recharge when standing still.&lt;br /&gt;
*Still drains power from an APC even when the cell is fully charged.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Plasma Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Plasma: 5000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Plasma Sheets to produce power.&lt;br /&gt;
**To pickup a plasma, activate the generator as the active module, then click a plasma sheet on the ground.&lt;br /&gt;
*Consumes 100 cm^3 of plasma per second to charge up the power cell&lt;br /&gt;
**Consumes 10 cm^3 of plasma per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each plasma sheet contains 2000cm^3 of plasma, and so will run the generator for 20 seconds per sheet.&lt;br /&gt;
*While running, produces 30W of power per second.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This generator consumes plasma rapidly.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ExoNuclear Reactor&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = N/A&lt;br /&gt;
 |Image = Tesla&lt;br /&gt;
|Tech =&lt;br /&gt;
*Power Manipulation Technology: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Materials Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 500&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
 |Description = A high-pollution reactor that uses uranium as a fuel source to recharge the power cell. Pretty efficient, but irradiates everyone in and near the exosuit, making it dangerous to use.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Burns Uranium Sheets inserted into it to produce power.&lt;br /&gt;
**To pickup a uranium sheet, activate the generator as the active module, then click a uranium sheet on the ground.&lt;br /&gt;
*Consumes 30 cm^3 of Uranium per second to charge up the power cell.&lt;br /&gt;
**Consumes 10 cm^3 of Uranium per second instead, when the power cell is full.  Does not auto deactivate.&lt;br /&gt;
**Each Uranium sheet contains 2000cm^3 of Uranium, and so will run the generator for 66 seconds per sheet.&lt;br /&gt;
*While running, produces 50W of power per second.&lt;br /&gt;
*Irradiates everyone nearby while running, 0.3 radiation per second.&lt;br /&gt;
**This affects people inside the exosuit too, making it extremely dangerous to use.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Wear radiation-proof gear when piloting an exosuit with this module.&lt;br /&gt;
*It can be useful as a weapon to irradiate people around you that you don't like.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Repair Droid&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Repair_droid&lt;br /&gt;
|Tech =&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Data Theory Research: 3&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Silver: 2000&lt;br /&gt;
*Gold: 1000&lt;br /&gt;
*Glass: 5000&lt;br /&gt;
 |Description = Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Automatically fixes damage to the exosuit, both internal and external.&lt;br /&gt;
*Remember to turn it on after taking damage.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*The repair droid is visible, being added to the sprite of the mech.&lt;br /&gt;
*Uses quite a bit of power when turned on.&lt;br /&gt;
*Remember to retreat when damaged to give it time to work.&lt;br /&gt;
*It turns off automatically once all damage has been fixed.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_ccw&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Reactive Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 50&lt;br /&gt;
 |Image = Mecha_aboost_rng&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Combat Systems Research: 5&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 5000&lt;br /&gt;
 |Description = Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Does not need to be toggled on or off to work. Just install it and it will work, if you have enough power.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Reduces taken damage by roughly 20%.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Teleporter&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 8000&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 8&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 10000&lt;br /&gt;
 |Description = An exosuit-mounted teleportation device.&lt;br /&gt;
 |Function = *Simply click where you want to go to teleport.&lt;br /&gt;
*Has a large cooldown.&lt;br /&gt;
 |Notes = *Requires very high research level in Bluespace Research.&lt;br /&gt;
*Uses a LOT of energy. A standard-issue powercell has only enough power for one teleport.&lt;br /&gt;
*Teleport is fairly imprecise, expect to land a few tiles away from your intended target.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Wormhole Generator&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 300&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Plasma Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A device that creates quasi-stable wormholes.&lt;br /&gt;
 |Function = *Simply click where you want the wormholes to go.&lt;br /&gt;
**You don't control their destination, though.&lt;br /&gt;
 |Notes = *Work very similar to the wormholes spawned as an event.&lt;br /&gt;
*Can potentially get you into dangerous situations, or out of them.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Gravitational Catapult&lt;br /&gt;
 |Category = General&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_teleport&lt;br /&gt;
|Tech =*Bluespace Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit mounted Gravitational Catapult.&lt;br /&gt;
 |Function = *Has two modes, sling and push.&lt;br /&gt;
**In sling mode, lets you lock onto an object and then throw said object around.&lt;br /&gt;
**In push mode, pushes everything away from a target location.&lt;br /&gt;
 |Notes = *Though not technically a weapon, this can still cause quite a lot of chaos and havoc.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Industrial Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extinguisher - Cable Layer - Hydraulic clamp - Drill - Diamond drill - Mining Scanner - RCD&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Extinguisher&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_exting&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Exosuit-mounted fire extinguisher, an effective anti-slime weapon. Fires in rapid, controlled bursts. Can be refilled by clicking on a Water Tank.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sprays 3 tiles in an arc infront of the exosuit .&lt;br /&gt;
**Sprays 5u of water onto each of those tiles.&lt;br /&gt;
**Then, twice,sprays an additional 5u onto one of those tiles at random.&lt;br /&gt;
***This can pick the same tile both times.&lt;br /&gt;
*Consumes 25u of water per use.&lt;br /&gt;
**Has a cooldown of 0.5 seconds between sprays.&lt;br /&gt;
*Holds 1000u of water.&lt;br /&gt;
*When used on a water tank:&lt;br /&gt;
**Transfers 200u of water from the water tank, to refill the Exosuit's extinguisher&lt;br /&gt;
 |Notes = &lt;br /&gt;
*This actually sprays a lot less than a normal fire extinguisher per usage, about half. But it can fire 6x as fast. use it repeatedly to deal with larger fires&lt;br /&gt;
*This equipment uses no power.&lt;br /&gt;
*Starts off full, allowing you oddly to turn metal into water.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Cable Layer&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_wire&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A cable layer, can be used to lay down cables.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Needs to be filled with cables first by picking it as the active equipment and clicking on cables on the floor.&lt;br /&gt;
 |Notes = &lt;br /&gt;
*Can eject cable again by clicking on 'cut'.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Hydraulic clamp&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_clamp&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = Gives it an ability to load objects into cargo compartment, or lets you crush people with it.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can pick up certain objects&lt;br /&gt;
**Can store crates into it's cargo hold&lt;br /&gt;
**Cannot pick up living organisms&lt;br /&gt;
*Has a cooldown of 1.5 seconds between actions&lt;br /&gt;
*Can be used to push people out of the way&lt;br /&gt;
**Alternativly, can be used to crush people, causing 20 brute damage&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Mecha_drill&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = The drill can completely destroy most objects (with the exception of reinforced walls) in a few seconds. Using the drill on someone will gib them in a few seconds. So don't do that unless you're a traitor. When used for mining, targeted and two adjacent mineral deposits will be drilled. If Ripley exosuit is equipped with Hydraulic Clamp and has an Ore Box in cargo, all mined ore will be moved to Ore Box.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can be attached to the ripley and combat mechs&lt;br /&gt;
*Can drill various items&lt;br /&gt;
**Drilling a sand floor on the astroid produces a heap of sand&lt;br /&gt;
**Naturally designed for drilling rock walls. Drops resources in piles&lt;br /&gt;
***Can also drill right trough anomalies, destroying them&lt;br /&gt;
**Can drill trough walls, making it an antag favorite&lt;br /&gt;
**Can drill trough floors, creating breaches&lt;br /&gt;
***Cannot drill trough reinforced walls&lt;br /&gt;
**Can attack people for 15 brute damage&lt;br /&gt;
*Has a cooldown of 3 seconds between actions&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Diamond drill&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = mecha_diamond_drill&lt;br /&gt;
|Tech =*Materiels research: 5&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Diamond: 6500&lt;br /&gt;
 |Description = A diamond version of the exosuit drill. It's harder, better, faster, stronger.&lt;br /&gt;
 |Function = &lt;br /&gt;
*It is almost identical to the normal drill, but drills faster.&lt;br /&gt;
*Can drill trough reinforced walls.&lt;br /&gt;
*Has a cooldown of 2 seconds.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mining Scanner&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 0&lt;br /&gt;
 |Image = Mecha_analyzer&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 2500&lt;br /&gt;
 |Description = Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Basically a combination of optical meson scanners and mining scanners.&lt;br /&gt;
*Allows you to see structures through walls, though it doesn't show people and the like.&lt;br /&gt;
*Automatically scans for minerals periodically.&lt;br /&gt;
 }}&lt;br /&gt;
 &lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Rapid Construction Device&lt;br /&gt;
 |Category = Industrial&lt;br /&gt;
 |Power = 250&lt;br /&gt;
 |Image = mecha_rcd&lt;br /&gt;
|Tech =*Materials Research: 5&lt;br /&gt;
*Bluespace Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Power Manipulation Research: 4&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 30000&lt;br /&gt;
*Plasma: 25000&lt;br /&gt;
*Silver: 20000&lt;br /&gt;
*Gold: 20000&lt;br /&gt;
 |Description = An exosuit-mounted Rapid Construction Device.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Can build walls, floors and airlocks&lt;br /&gt;
**Can also remove walls, floors and airlocks&lt;br /&gt;
**Each usage consumes power&lt;br /&gt;
**Created airlocks are standard all-access airlocks&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Medical Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mounted Sleeper - Syringe Gun&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Mounted Sleeper&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Sleeper_0&lt;br /&gt;
|Tech=*Biological Technology: 3&lt;br /&gt;
*Plasma Research: 2&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 5000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
 |Description = An internal sleeper bed equipped with a life support system, designed to collect patients from dangerous situations and carry them to safety back at medical. This causes the Odysseus to often be nicknamed 'Ambulance'.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Used to scoop up patients, while facing them.&lt;br /&gt;
*Patients inside the sleeper are kept on life support, providing a minor buffer against Suffocation damage.&lt;br /&gt;
*Can also to be used to inject 10u increments of chemicals known to the Odyyseus. By default, Epinephrine. Use the Scanner mode on the Mounted Syringe Gun to learn more.&lt;br /&gt;
*Deactivates if power runs out.&lt;br /&gt;
 |Notes = *Only uses power while a patient is inside&lt;br /&gt;
*Each Mounted Sleeper holds a single patient.&lt;br /&gt;
*The Sleeper is not space-proof, so you will need to inject your patient with chemicals if going EVA.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Syringe Gun&lt;br /&gt;
 |Category = Medical&lt;br /&gt;
 |Power = 10&lt;br /&gt;
 |Image = Syringegun&lt;br /&gt;
|Tech=*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Biological Technology: 4&lt;br /&gt;
*Combat Systems Research: 3&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 3000&lt;br /&gt;
*Glass: 2000&lt;br /&gt;
 |Description = A Syringe gun with integrated Synthesizer that can produce chemicals once a sample has been analyzed&lt;br /&gt;
 |Function = &lt;br /&gt;
*Click on syringes to load them into the gun, can hold up to 10.&lt;br /&gt;
*Set to analyze, then simply click on a container with chemicals to analyze them and save them to the internal database.&lt;br /&gt;
*Click reagent list to see a list of saved reagents and pick which ones to synthesize for the syringes. Remember to clear the internal storage when you want to switch to a new, better reagent.&lt;br /&gt;
*Set to launch the syringes to quickly inject patients with life saving (or deadly) chemicals.&lt;br /&gt;
**Each syringe injects 15u of reagents.&lt;br /&gt;
 |Notes = *Up to 5 different reagents can be added to a syringe at once.&lt;br /&gt;
*Even hard or normally impossible to produce reagents can be quickly produced once a sample has been scanned.&lt;br /&gt;
**Convince the CMO to let you scan his hypospray for easy Omnizine production.&lt;br /&gt;
**If you're a traitor, use it to create large amounts of poisons you ordered from your uplink.&lt;br /&gt;
 }}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Combat Equipment'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ZFI Immolation Beam Gun - CH-PS &amp;quot;Firedart&amp;quot; Laser - CH-LC &amp;quot;Solaris&amp;quot; laser cannon - mkIV Ion Heavy Cannon - P-X Tesla Cannon - CH-PD Disabler - PBT &amp;quot;Pacifier&amp;quot; Mounted Taser - LBX AC 10 &amp;quot;Scattershot&amp;quot; - Ultra AC 2 - FNX-99 &amp;quot;Hades&amp;quot; Carbine - SRM-8 Light Missile Rack&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = ZFI Immolation Beam Gun&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 80&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 6&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 4000&lt;br /&gt;
*Glass: 1000&lt;br /&gt;
*Silver: 3000&lt;br /&gt;
*Plasma: 2000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Sets targets on fire.&lt;br /&gt;
*Consumes the listed power cost with each shot.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PS &amp;quot;Firedart&amp;quot; Laser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
*Engineering Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A standard-issue laser for use on Exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 20 burn damage&lt;br /&gt;
**Has a cooldown of 0.8 seconds per shot.&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Is identical in damage to a handheld laser.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
*Electromagnetic Spectrum Research: 4&lt;br /&gt;
*Engineering Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An experimental Exosuit-mounted laser cannon. A heavy laser that deals more damage but has a longer cooldown and uses more energy per shot.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires a laser which deals 40 burn damage&lt;br /&gt;
**Has a cooldown of 1 seconds per shot&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
*Less efficient than the immolator in damage/power ratio, but interestingly has higher DPS.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = mkIV Ion Heavy Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 120&lt;br /&gt;
 |Image = mecha_ion&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 20000&lt;br /&gt;
*Silver: 6000&lt;br /&gt;
*Uranium: 2000&lt;br /&gt;
 |Description = An exosuit-mounted ion weapon which functions similarly to an infantry Ion Rifle. Exceptionally effective against synthetics, machines, and other exosuits.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires an Ion Bolt, creating a single-tile EM Pulse on impact&lt;br /&gt;
**Instantly kills IPCs&lt;br /&gt;
**Damages and stuns Cyborgs&lt;br /&gt;
**Cripples all mechanical organs, resulting in rapid death for vox and people with artificial hearts&lt;br /&gt;
**Cripples prosthetic limbs&lt;br /&gt;
**Disables radios, energy weapons, stun batons, HUDs, etc&lt;br /&gt;
**Opens secure lockers and crates&lt;br /&gt;
**Shuts down cameras, computers, APCs, alarms and almost any kind of machine&lt;br /&gt;
*Has a 4-second cooldown between shots&lt;br /&gt;
**Consumes the listed power cost with each shot&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = P-X Tesla Cannon&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 500&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Electromagnetic Spectrum Research: 5&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
*Glass: 10000&lt;br /&gt;
*Silver: 10000&lt;br /&gt;
 |Description = A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine&lt;br /&gt;
 |Function = *Fires deadly balls of electricity. Once they hit a target, they will arc from that target to other nearby objects and people.&lt;br /&gt;
**Beware of friendly fire.&lt;br /&gt;
 |Notes = *Needs a lot of power and has a relatively high cooldown. Make each shot count.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = CH-PD Disabler&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 30&lt;br /&gt;
 |Image = mecha_laser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
*Electromagnetic Spectrum Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted disabler, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Fires two disabler shots each time it is used.&lt;br /&gt;
*Each shot does 36 stamina damage.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 20&lt;br /&gt;
 |Image = Mecha_taser&lt;br /&gt;
|Tech =*Combat Systems Research: 3&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted taser, allowing you to non-lethally subdue criminals from the safety and comfort of your exosuit.&lt;br /&gt;
 |Function = &lt;br /&gt;
*Functions like a handheld taser.&lt;br /&gt;
*Has a cooldown of 0.8 seconds.&lt;br /&gt;
 |Notes = *It can fire endlessly as long as the suit's power cell lasts.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 100&lt;br /&gt;
 |Image = Mecha_scatter&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = A ballistic weapon firing four bullets in a spread.&lt;br /&gt;
 |Function = *Fires in a spread before you.&lt;br /&gt;
*Uses some energy for each shot, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
*Beware of friendly fire.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = Ultra AC 2&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 60&lt;br /&gt;
 |Image = Mecha_uac2&lt;br /&gt;
|Tech =*Combat Systems Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted LMG.&lt;br /&gt;
 |Function = *Fires bursts of 3 bullets.&lt;br /&gt;
*Uses some energy for each burst, doesn't need reloading.&lt;br /&gt;
**Can thus fire as long as the suit's powercell lasts.&lt;br /&gt;
 |Notes = *Has the usual properties of ballistic weapons.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 15&lt;br /&gt;
 |Image = Mecha_carbine&lt;br /&gt;
|Tech =*Combat Systems Research: 5&lt;br /&gt;
*Materials Research: 4&lt;br /&gt;
|Cost = *Metal: 10000&lt;br /&gt;
 |Description = An exosuit-mounted carbine firing incendiary bullets.&lt;br /&gt;
 |Function = *Fires the same projectiles as dragonsbreath rounds for shotguns&lt;br /&gt;
*Sets targets on fire and leaves behind a trail of fire&lt;br /&gt;
 |Notes = *Does very little brute damage&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
 {{ExosuitEquipmentTemplate&lt;br /&gt;
 |Equipment = SRM-8 Light Missile Rack&lt;br /&gt;
 |Category = Combat&lt;br /&gt;
 |Power = 1000&lt;br /&gt;
 |Image = Mecha_missile&lt;br /&gt;
|Tech =*Combat Systems Research: 6&lt;br /&gt;
*Materials Research: 5&lt;br /&gt;
*Engineering Research: 5&lt;br /&gt;
|Cost = *Metal: 22000&lt;br /&gt;
*Gold: 6000&lt;br /&gt;
*Silver: 8000&lt;br /&gt;
 |Description = An exosuit-mounted missile launcher.&lt;br /&gt;
 |Function = *Fires missiles, which explode at the target or when they hit something.&lt;br /&gt;
* Explosions are rather small, with limited damage to the station.&lt;br /&gt;
* Holds 8 missiles before needing to rearm.&lt;br /&gt;
** To rearm, simply click the rearm button next to the weapon in the exosuit status window.&lt;br /&gt;
 |Notes = *Needs 1000 power per missile to be replaced when rearming.&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''SGL-6 Grenade Launcher'''&amp;lt;br&amp;gt;&lt;br /&gt;
Shoots out a flashbang at medium range.&amp;lt;br&amp;gt;&lt;br /&gt;
(Can be attached to: '''Any combat exosuit (Durand, Gygax, Honker, Marauder and Phazon)''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Main_Page&amp;diff=1063</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Main_Page&amp;diff=1063"/>
		<updated>2019-11-01T19:16:04Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Fixes the welcome page formatting, and Discord links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &amp;lt;center&amp;gt;Welcome to Wikistation!&amp;lt;/center&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 160%&amp;quot;&amp;gt;Choose your server!&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! [[File:2.png|150px|link=Main Page ErisRu|ErisRU]] !! [[File:4.png|150px|link=Main Page ErisEn|ErisEN]]&lt;br /&gt;
|-&lt;br /&gt;
! [[File:1.png|150px|link=https://discord.gg/Vz2nXGY| Discord ErisRU]] !! [[File:1.png|150px|link=https://discord.gg/hqjsfF9| Discord ErisEN]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Teyren/Agreement_ErisEn&amp;diff=1010</id>
		<title>User:Teyren/Agreement ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Teyren/Agreement_ErisEn&amp;diff=1010"/>
		<updated>2019-10-28T07:52:40Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Captain and his Crew==&lt;br /&gt;
&lt;br /&gt;
*The vessel belongs only to the Captain, but in case of his irreversible death, the First Officer can assume command of the ship. If there is no First Officer, the Ironhammer Security Commander can assume command instead;	&lt;br /&gt;
*The Captain or his representative may not legally assign personnel to organizations on board without the approval of the relevant organizational head;&lt;br /&gt;
*A final decision whether to follow the Captain’s orders or not should be left to the organizations’ heads;&lt;br /&gt;
*Neither the Captain or his representative can make changes to this agreement;&lt;br /&gt;
*However, the Captain may secede from the agreement in case of emergency.&lt;br /&gt;
&lt;br /&gt;
Ship’s Crew, including all hired employees of any organization, shall have the right to:&lt;br /&gt;
&lt;br /&gt;
*Store and bear any kind of weapon and ammunition;&lt;br /&gt;
*Conduct business which is not inconsistent with the agreement, and is not connected with selling other crewmen’s or organizations’ property;&lt;br /&gt;
*Protect themselves and any other crewman in case of immediate risk of loss of life or severe bodily harm;&lt;br /&gt;
*Appropriate everything found within uninhabited sections of the vessel, if it is not the property of any crewman or organization on board.&lt;br /&gt;
&lt;br /&gt;
==IronHammer Security==&lt;br /&gt;
&lt;br /&gt;
This organization has been contracted by the Captain to provide safety and security arrangements on board the vessel, including enforcement of the agreement and a variety of the Guild’s general laws, which are to be upheld everywhere in Hansa territory.&lt;br /&gt;
&lt;br /&gt;
*Captain may engage Ironhammer troops to solve any task with approval from the IHS Commander or Gunnery Sergeant; &lt;br /&gt;
*Any troublemaker should be arrested using non-lethal equipment. Lethal force may be used if there is a severe life hazard to Operative, in an emergency situation(i.e. Code Red), or if directly ordered by a Head or the Captain.&lt;br /&gt;
&lt;br /&gt;
A standard statute-book for any object under guard of IHS is in force aboard CEV “Eris” and should be obeyed by the crew. The statute-book is divided into two paragraphs: The Blue Paragraph, and The Red Paragraph.&lt;br /&gt;
&lt;br /&gt;
Heads and Captain can not be taken into custody over Blue Paragraph violations, but can be removed from their posts through a vote, or similar public decision, and a fine may still be applied. Everyone on board is held fully liable for Red Paragraph violations. rrested person may choose between paying a fine or imprisonment.&lt;br /&gt;
It is important to note, that if a crime was committed by order of any crewman, that crewman takes full responsibility for the crime.&lt;br /&gt;
'''Maximum term of imprisonment must not be more than thirty minutes. In the event that this limit is exceeded, apply a fine to the prisoner or their parent organization if applicable.'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Blue Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#b3d1ff;&amp;quot;&lt;br /&gt;
!Theft&lt;br /&gt;
|Unlawful possession or seizure of property of any crewman or organization aboard the CEV Eris.&lt;br /&gt;
|7 minutes&lt;br /&gt;
1400 credits&lt;br /&gt;
&lt;br /&gt;
Fine should be applied to every consecutive stolen item regardless of brig time, and property should be returned to its rightful owner or parent organization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#b3d1ff;&amp;quot;&lt;br /&gt;
!Battery&lt;br /&gt;
|Any attack or unwanted intrusion on another person not considered self-defense, regardless of injury caused.&lt;br /&gt;
|10 minutes&lt;br /&gt;
3000 credits&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#b3d1ff;&amp;quot;&lt;br /&gt;
!Felony assault&lt;br /&gt;
|Attack on person using lethal weaponry and equipment, attack on Ironhammer personnel, assault causing serious body harm and prolonged medical treatment.&lt;br /&gt;
|20 minutes&lt;br /&gt;
8000 credits&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#b3d1ff;&amp;quot;&lt;br /&gt;
!Vandalism&lt;br /&gt;
|Damage to any property - windows, airlocks, vital equipment - etc.&lt;br /&gt;
|7 minutes&lt;br /&gt;
1200 credits&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#b3d1ff;&amp;quot;&lt;br /&gt;
!Infiltration&lt;br /&gt;
|Infiltration into restricted areas without access or permission, breaking and entering.&lt;br /&gt;
|5 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#b3d1ff;&amp;quot;&lt;br /&gt;
!Culpable negligence&lt;br /&gt;
|Dereliction of duty, disobedience of orders, commission of crime against employing organization.&lt;br /&gt;
&lt;br /&gt;
'''May only be enforced at the specific request of an organizational head'''&lt;br /&gt;
|7 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
&lt;br /&gt;
In case of dismissal forfeiture of property should be accomplished.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Red Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#ffb3b3;&amp;quot;&lt;br /&gt;
!Murder&lt;br /&gt;
|Bringing to clinical death, regardless of whether a person was brought back to life or not.&lt;br /&gt;
&lt;br /&gt;
Self-defense, homicide by order, and punishment are not classified as “murder.”&lt;br /&gt;
&lt;br /&gt;
|Incarceration&lt;br /&gt;
&lt;br /&gt;
Capital punishment at the discretion of Captain and Head of an accused’s organization.&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#ffb3b3;&amp;quot;&lt;br /&gt;
!Forced Conversion&lt;br /&gt;
|Conversion to Neotheology without express consent.&lt;br /&gt;
&lt;br /&gt;
|20 minutes&lt;br /&gt;
14000 credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#ffb3b3;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Sabotage&lt;br /&gt;
|Wide-scale damage to hull plating, destruction of crucial equipment or other severe damage to the vessel.&lt;br /&gt;
|25 minutes&lt;br /&gt;
2000-60000 credits dependent on damage.&lt;br /&gt;
&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization if damage is extensive.&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#ffb3b3;&amp;quot;&lt;br /&gt;
!Collaboration with prohibited organizations, mutiny&lt;br /&gt;
|Any prohibited organization, such as Excelsior and other terrorist groups; organization of a mutiny.&lt;br /&gt;
&lt;br /&gt;
This includes the use of prohibited equipment i.e. Excelsior autolathes.&lt;br /&gt;
&lt;br /&gt;
|Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization.&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#ffb3b3;&amp;quot;&lt;br /&gt;
!Unsanctioned Organisms&lt;br /&gt;
|Creation of or existence as a mutant, changelings and the likes of, creation of unlicensed shipboard AI or lawless synthetics.&lt;br /&gt;
 &lt;br /&gt;
'''Reversible genetic damage is not equivalent to mutation for the purposes of this law.'''&lt;br /&gt;
&lt;br /&gt;
|Uncompromising termination of organism.&lt;br /&gt;
&lt;br /&gt;
Capital punishment of Creator at the discretion of the Captain, otherwise permanent incarceration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moebius Laboratories==&lt;br /&gt;
*Moebius Laboratories is the primary funder of the Expedition. This organization pursues science and medicine, and has the exceptional prerogative to perform research which is forbidden for any other organization within Hansa borders.&lt;br /&gt;
Any inventions which are created aboard CEV “Eris” belong only to Moebius Laboratories. MEO may sell them to the crew if deemed necessary;&lt;br /&gt;
*Moebius Laboratories is in charge of the crew’s health condition. All Moebius personnel should maintain health of the crew, and must not collect payment for necessary medical care and supplies used to provide that care;&lt;br /&gt;
*The sale of stimulators, prosthetics, bionics, nonessential surgical treatments, and any medical supplies is allowed with reasonable pricing;&lt;br /&gt;
*Moebius Laboratories is authorized to perform genetic mutations within a certain limit&lt;br /&gt;
Minor alterations to genetic code that do not negatively impact appearance or that are otherwise considered necessary for environmental survival.&lt;br /&gt;
Dangerous or otherwise unwanted mutations may be performed within the laboratory only if they are capable of, and willing to contain the mutant without harming the crew or the Eris.&lt;br /&gt;
*Shuttle “Vasily Dokuchaev” is owned by Moebius Laboratories.&lt;br /&gt;
&lt;br /&gt;
==NeoTheology==&lt;br /&gt;
*The Church of Neotheology is one of the backers of the Expedition, and may render its services to the Crew.&lt;br /&gt;
*Any crewman, except jobs where keeping a cruciform is restricted by the corporate (organization) code of conduct, may be baptized and resurrected for free;&lt;br /&gt;
*Neotheologists may freely perform any traditional ritual.&lt;br /&gt;
&lt;br /&gt;
==Guild Merchant==&lt;br /&gt;
*Guild Merchant is a fully legitimate member of the Guild, just like the Captain or First officer. He is independent, and all his personnel is only subordinate to him.&lt;br /&gt;
*Mining barge “Hulk” is owned by the Guild Merchant;&lt;br /&gt;
All materials and objects obtained on any asteroid or derelict by the power of the Merchant’s personnel is owned by him.&lt;br /&gt;
&lt;br /&gt;
==Technomancers==&lt;br /&gt;
Technomancer kindred settled down on their part of the CEV “Eris”. Exultant is their leader.&lt;br /&gt;
&lt;br /&gt;
*Technomancers are in charge of maintaining the vessel’s power supply, hull plating and leak integrity. In addition to that, they must do it on a non-repayable basis;&lt;br /&gt;
*Technomancers may charge for service such as cosmetic repairs, or any other unnecessary works.&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Teyren/Agreement_ErisEn&amp;diff=1009</id>
		<title>User:Teyren/Agreement ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Teyren/Agreement_ErisEn&amp;diff=1009"/>
		<updated>2019-10-28T07:20:43Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Created page with &amp;quot;==Captain and his Crew==  *The vessel belongs only to the Captain, but in case of his irreversible death, the First Officer can assume command of the ship. If there is no Firs...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Captain and his Crew==&lt;br /&gt;
&lt;br /&gt;
*The vessel belongs only to the Captain, but in case of his irreversible death, the First Officer can assume command of the ship. If there is no First Officer, the Ironhammer Security Commander can assume command instead;	&lt;br /&gt;
*Captain may not legally assign personnel to organizations on board without the approval of the relevant organizational head;&lt;br /&gt;
*A final decision whether to follow the Captain’s orders or not should be left to organizations’ heads;&lt;br /&gt;
*Neither the Captain or his representative can make changes to this agreement;&lt;br /&gt;
*However, the Captain may secede from the agreement in case of emergency.&lt;br /&gt;
&lt;br /&gt;
Ship’s Crew, including all hired employees of any organization, shall have the right to:&lt;br /&gt;
&lt;br /&gt;
*Store and bear any kind of weapon and ammunition;&lt;br /&gt;
*Conduct business which is not inconsistent with the agreement, and is not connected with selling other crewmen’s or organizations’ property;&lt;br /&gt;
*Protect themselves and any other crewman in case of immediate risk of loss of life or severe bodily harm;&lt;br /&gt;
*Appropriate everything found within uninhabited sections of the vessel, if it is not the property of any crewman or organization on board.&lt;br /&gt;
&lt;br /&gt;
==Ironhammer Security==&lt;br /&gt;
&lt;br /&gt;
This organization has been contracted by the Captain to provide safety and security arrangements on board the vessel, including enforcement of the agreement and a variety of the Guild’s general laws, which are to be upheld everywhere in Hansa territory.&lt;br /&gt;
&lt;br /&gt;
*Captain may engage Ironhammer troops to solve any task with approval from the IHS Commander or Gunnery Sergeant; &lt;br /&gt;
*Any troublemaker should be arrested using non-lethal equipment. Lethal force may be used if there is a severe life hazard to Operative, in an emergency situation(i.e. Code Red), or if directly ordered by a Head or the Captain.&lt;br /&gt;
&lt;br /&gt;
A standard statute-book for any object under guard of IHS is in force aboard CEV “Eris” and should be obeyed by the crew. The statute-book is divided into two paragraphs: The Blue Paragraph, and The Red Paragraph.&lt;br /&gt;
&lt;br /&gt;
Heads and Captain can not be taken into custody over Blue Paragraph violations, but can be removed from their posts through a vote, or similar public decision, and a fine may still be applied. Everyone on board is held fully liable for Red Paragraph violations. Arrested person may choose between paying a fine or imprisonment.&lt;br /&gt;
It is important to note, that if a crime was committed by order of any crewman, that crewman takes full responsibility for the crime.&lt;br /&gt;
'''Maximum term of imprisonment must not be more than thirty minutes. In the event that this limit is exceeded, apply a fine to the prisoner or their parent organization if applicable.'''&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Blue Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#b3d1ff;&amp;quot;&lt;br /&gt;
!Theft&lt;br /&gt;
|Unlawful possession or seizure of property of any crewman or organization aboard the CEV Eris.&lt;br /&gt;
|7 minutes&lt;br /&gt;
1400 credits&lt;br /&gt;
&lt;br /&gt;
Fine should be applied to every consecutive stolen item regardless of brig time, and property should be returned to its rightful owner or parent organization.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#b3d1ff;&amp;quot;&lt;br /&gt;
!Battery&lt;br /&gt;
|Any attack or unwanted intrusion on another person not considered self-defense, regardless of injury caused.&lt;br /&gt;
|10 minutes&lt;br /&gt;
3000 credits&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#b3d1ff;&amp;quot;&lt;br /&gt;
!Felony assault&lt;br /&gt;
|Attack on person using lethal weaponry and equipment, attack on Ironhammer personnel, assault causing serious body harm and prolonged medical treatment.&lt;br /&gt;
|20 minutes&lt;br /&gt;
8000 credits&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#b3d1ff;&amp;quot;&lt;br /&gt;
!Vandalism&lt;br /&gt;
|Damage to any property - windows, airlocks, vital equipment - etc.&lt;br /&gt;
|7 minutes&lt;br /&gt;
1200 credits&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#b3d1ff;&amp;quot;&lt;br /&gt;
!Infiltration&lt;br /&gt;
|Infiltration into restricted areas without access or permission, breaking and entering.&lt;br /&gt;
|5 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#b3d1ff;&amp;quot;&lt;br /&gt;
!Culpable negligence&lt;br /&gt;
|Dereliction of duty, disobedience of orders, commission of crime against employing organization.&lt;br /&gt;
&lt;br /&gt;
'''May only be enforced at the specific request of an organizational head'''&lt;br /&gt;
|7 minutes&lt;br /&gt;
700 credits&lt;br /&gt;
&lt;br /&gt;
In case of dismissal forfeiture of property should be accomplished.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt;The Red Paragraph&amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 10%&amp;quot; | Title&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 70%&amp;quot; | Description&lt;br /&gt;
!scope = &amp;quot;col&amp;quot; style=&amp;quot;width: 20%&amp;quot; | Penalty&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#ffb3b3;&amp;quot;&lt;br /&gt;
!Murder&lt;br /&gt;
|Bringing to clinical death, regardless of whether a person was brought back to life or not.&lt;br /&gt;
&lt;br /&gt;
Self-defense, homicide by order, and punishment are not classified as “murder.”&lt;br /&gt;
&lt;br /&gt;
|Incarceration&lt;br /&gt;
&lt;br /&gt;
Capital punishment at the discretion of Captain and Head of an accused’s organization.&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#ffb3b3;&amp;quot;&lt;br /&gt;
!Forced Conversion&lt;br /&gt;
|Conversion to Neotheology without express consent.&lt;br /&gt;
&lt;br /&gt;
|20 minutes&lt;br /&gt;
14000 credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#ffb3b3;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
!Sabotage&lt;br /&gt;
|Wide-scale damage to hull plating, destruction of crucial equipment or other severe damage to the vessel.&lt;br /&gt;
|25 minutes&lt;br /&gt;
2000-60000 credits dependant on damage.&lt;br /&gt;
&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization if damage is extensive.&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#ffb3b3;&amp;quot;&lt;br /&gt;
!Collaboration with prohibited organizations, mutiny&lt;br /&gt;
|Any prohibited organization, such as Excelsior and other terrorist groups; organization of a mutiny.&lt;br /&gt;
&lt;br /&gt;
This includes the use of prohibited equipment i.e. Excelsior autolathes.&lt;br /&gt;
&lt;br /&gt;
|Incarceration&lt;br /&gt;
Capital punishment at the discretion of Captain and/or Head of an accused’s organization.&lt;br /&gt;
&lt;br /&gt;
|- body style=&amp;quot;background-color:#ffb3b3;&amp;quot;&lt;br /&gt;
!Unsanctioned Organisms&lt;br /&gt;
|Creation of or existence as a mutant, changelings and the likes of, creation of unlicensed shipboard AI or lawless synthetics.&lt;br /&gt;
 &lt;br /&gt;
'''Reversible genetic damage is not equivalent to mutation for the purposes of this law.'''&lt;br /&gt;
&lt;br /&gt;
|Uncompromising termination of organism.&lt;br /&gt;
&lt;br /&gt;
Capital punishment of Creator at the discretion of the Captain, otherwise permanent incarceration.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moebius Laboratories==&lt;br /&gt;
*Moebius Laboratories is the primary funder of the Expedition. This organization pursues science and medicine, and has the exceptional prerogative to perform research which is forbidden for any other organization within Hansa borders.&lt;br /&gt;
Any inventions which are created aboard CEV “Eris” belong only to Moebius Laboratories. CEO may sell them to the crew if deemed necessary;&lt;br /&gt;
*Moebius Laboratories is in charge of the crew’s health condition. All Moebius personnel should maintain health of the crew, and must not collect payment for necessary medical care and supplies used to provide that care;&lt;br /&gt;
*The sale of stimulators, prosthetics, bionics, nonessential surgical treatments, and any medical supplies is allowed with reasonable pricing;&lt;br /&gt;
*Moebius Laboratories is authorized to perform genetic mutations within a certain limit&lt;br /&gt;
Minor alterations to genetic code that do not negatively impact appearance or that are otherwise considered necessary for environmental survival.&lt;br /&gt;
Dangerous or otherwise unwanted mutations may be performed within the laboratory only if they are capable of, and willing to contain the mutant without harming the crew or the Eris.&lt;br /&gt;
*Shuttle “Vasily Dokuchaev” is owned by Moebius Laboratories.&lt;br /&gt;
&lt;br /&gt;
==NeoTheology==&lt;br /&gt;
*The Church of Neotheology is one of the backers of the Expedition, and may render its services to the Crew.&lt;br /&gt;
*Any crewman, except jobs where keeping a cruciform is restricted by the corporate (organization) code of conduct, may be baptized and resurrected for free;&lt;br /&gt;
*Neotheologists may freely perform any traditional ritual.&lt;br /&gt;
&lt;br /&gt;
==Guild Merchant==&lt;br /&gt;
*Guild Merchant is a fully legitimate member of the Guild, just like the Captain or First officer. He is independent, and all his personnel is only subordinate to him.&lt;br /&gt;
*Mining barge “Hulk” is owned by the Guild Merchant;&lt;br /&gt;
All materials and objects obtained on any asteroid or derelict by the power of the Merchant’s personnel is owned by him.&lt;br /&gt;
&lt;br /&gt;
==Technomancers==&lt;br /&gt;
Technomancer kindred settled down on their part of the CEV “Eris”. Exultant is their leader.&lt;br /&gt;
&lt;br /&gt;
*Technomancers are in charge of maintaining the vessel’s power supply, hull plating and leak integrity. In addition to that, they must do it on a non-repayable basis;&lt;br /&gt;
*Technomancers may charge for service such as cosmetic repairs, or any other unnecessary works.&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Medicine_ErisEn&amp;diff=785</id>
		<title>Guide to Medicine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Medicine_ErisEn&amp;diff=785"/>
		<updated>2019-06-12T03:36:15Z</updated>

		<summary type="html">&lt;p&gt;Teyren: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Medicine =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic tools:===&lt;br /&gt;
&lt;br /&gt;
* Ointment disinfects, slowly treats burns.&lt;br /&gt;
* Roll of gauze - to bind wounds and stop bleeding. Sterile.&lt;br /&gt;
* Advanced burn kit accelerates the treatment of burns, reduces infection chance.&lt;br /&gt;
* Advanced trauma kit for more effective treatment of wounds and internal organs.&lt;br /&gt;
* Health analyzer will help to determine the patient's condition. However, the most accurate analysis requires a full body scan.&lt;br /&gt;
* Syringe for injections&lt;br /&gt;
* Autoinjector with five units of inaprovaline for immediate injection.&lt;br /&gt;
* Roller bed and stasis bag to move patients&lt;br /&gt;
===First aid:===&lt;br /&gt;
Once you have found a person in critical condition, do the following:&lt;br /&gt;
* Protect the patient from any harmful effects.&lt;br /&gt;
* Stabilize the patient, making the injection of inaprovaline&lt;br /&gt;
* Disinfect the wounds and bandage them.&lt;br /&gt;
* Put the patient on a roller bed, or, in extreme cases, grab (not pull, that will open his wounds, and make them worse) it and deliver to medbay.&lt;br /&gt;
* Scan the patient's body with scanner and proceed with further treatment if necessary.&lt;br /&gt;
=== Types of damage and methods of its treatment: ===&lt;br /&gt;
* '''Oxygen starvation ''' is indicated in blue in the analyzer. The presence of this type of damage tells us that the patient is likely to have been where there is no oxygen for some time. In this case, when the patient breathes / breathes oxygen from the tank, he will feel better. Serious cases: loss of consciousness, severe blood loss, lung damage-require certain measures: the injection of dexalin, blood transfusions, operations to restore the lungs (or the injection of peridaxon in small doses, gradually)&lt;br /&gt;
* '''Poison damage''' is indicated in green. This can be as poison (spider, for example) and toxins, or radiation. Perform a blood test: make a fence with a syringe, and then examine it in mass spectrometr to determine the diagnosis. Start treatment: give the patient dylovene, or hyronaline (if it is radiation), and follow his condition. In extreme cases put the patient in a body scanner. And check his internal organs - toxins may damage his organs (liver)&lt;br /&gt;
* '''Physical damage - red.''' Collateral damage: fractures, internal bleeding. Determine the damaged area, disinfect the wound, apply a bandage, and give the patient bicardine (can be together with paracetamol to relieve pain). Also, as an additional measure, I recommend a full scan of the patient to exclude various internal injuries.&lt;br /&gt;
* '''Burns ''' — thermal damage is orange in the analyzer. Electric shock, extreme temperatures, energy weapons — not so important. Treat the affected area, give the patient kelotane or dermaline (more efficient), and make sure not to start the infection.&lt;br /&gt;
== Diagnosis and treatment of certain ailments ==&lt;br /&gt;
=== Internal organs and blood ===&lt;br /&gt;
===== Severe blood loss =====&lt;br /&gt;
:Characterized by pale skin, loss of consciousness, lack of oxygen. The first step is to examine the patient for bleeding wounds.&lt;br /&gt;
:If you do not find them - it is internal bleeding/heart damage, and requires immediate surgery followed by a blood transfusion and hospital.&lt;br /&gt;
:If found — immediately bandage them, and start transfusion, after knowing the patient's blood group.&lt;br /&gt;
=====Internal bleeding=====&lt;br /&gt;
:Caused by damage to veins / arteries. Treatment should be carried out urgently, you should identify the damaged organ by a full body scan, connect the patient to a IV Drip with the blood of his group, and perform an operation to stop internal bleeding.&lt;br /&gt;
:If you are unable to perform an immediate operation, place the patient in a cryocell, after making an injection of bicardine, and as soon as possible prepare the operating room.&lt;br /&gt;
===== Heart damage ===== &lt;br /&gt;
:it is a consequence of the patient receiving a large number of mechanical injuries in the chest, rib fractures. It is characterized by symptoms of anemia with normal blood levels in the body.&lt;br /&gt;
: ''Treatment - only with surgery.''&lt;br /&gt;
===== Lung failure =====&lt;br /&gt;
:Occurs if the patient tried to breathe without the necessary equipment with a low pressure environment. :Symptoms: coughing blood and lack of air under normal conditions.&lt;br /&gt;
:''Surgery is required to repair damaged lungs.''&lt;br /&gt;
=====Brain damage=====&lt;br /&gt;
:It is characterized by dizziness, headaches and impaired motor skills. Is caused by head injuries, chemicals, or viral disease, is treated by alkysine. &lt;br /&gt;
:If it does not help — need surgery.&lt;br /&gt;
&lt;br /&gt;
===== Presence of an alien element in the body =====&lt;br /&gt;
:The patient feels pain in the stomach and muscles, may feel as if something is scratching the walls of the stomach. Whether it be shrapnel, a parasite or monkey cube, surgery is required.&lt;br /&gt;
&lt;br /&gt;
=====Blood rejection=====&lt;br /&gt;
:If the patient has recently had a blood transfusion and has an unexplained lack of oxygen, and the analyzer shows the presence of toxins in the body — immediately give the patient dylovene and pour the blood of his group. And in General, you're not so good doctor, if you allowed that. &lt;br /&gt;
: &amp;quot;Remember: blood group O can be transfused to all groups, but it is suitable only About, and group AB can be transfused all blood groups without exception. Otherwise, the blood of the same group and RH is guaranteed not to cause any problems. Also, you can pour negative RH into positive, but not Vice versa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=====Blood poisoning=====&lt;br /&gt;
:May be caused by infection, burn or wound, or non-sterile conditions during surgery. The patient's temperature rises, wounds/burns begin to inflame, the analyzer shows poisoning in the absence of toxins in the body.&lt;br /&gt;
:Urgently disinfect wound, give the patient from five to ten spaceaciline units, and inject dylovene. Keep the level of spaceacilline in the body until it is sure that the infection is gone.&lt;br /&gt;
&lt;br /&gt;
===== Inflamed appendix =====&lt;br /&gt;
:A very dangerous sickness, if you intime can't heal him. The patient begins severe abdominal pain and uncontrolled vomiting, the analyzer shows intoxication. The diagnosis is confirmed by a full scan of the patient, then the patient should be immediately taken to the operating room and an operation to remove the Appendix. Then give the patient a little delavina (dylovene).&lt;br /&gt;
&lt;br /&gt;
=== Limb damage ===&lt;br /&gt;
&lt;br /&gt;
===== Fracture =====&lt;br /&gt;
:Usually gives a hell of a pain to the patient when trying to move a limb, take something in a broken arm and so on. Caused by this large number of damage limbs.&lt;br /&gt;
:Perform the surgery to repair bones, after determining what the limb has been fractured.&lt;br /&gt;
&lt;br /&gt;
===== The lack of limb =====&lt;br /&gt;
:Well, what can I say, this kind of damage you will immediately find.&lt;br /&gt;
:Stop the bleeding, give the patient painkillers and go to the robotics for the prosthesis.&lt;br /&gt;
&lt;br /&gt;
===== Dislocation =====&lt;br /&gt;
:If during the examination you find that the patient unnaturally bulges limb, give him painkillers and set it (RMB --&amp;gt; Undislocate joint)&lt;br /&gt;
&lt;br /&gt;
=== More ===&lt;br /&gt;
&lt;br /&gt;
===== Infection caused by a virus =====&lt;br /&gt;
:Symptoms: cough, sneezing, vomiting, twitching, fever, in general, all symptoms of viral diseases are possible.&lt;br /&gt;
:The first thing you have to do is isolate the infected so that it doesn't turn into an epidemic. After that, give your spaceaciline and wait until the doctors will find a cure.&lt;br /&gt;
&lt;br /&gt;
===== Alcohol or drug intoxication =====&lt;br /&gt;
:Is not a big problem and usually goes away if you give the patient sleep.&lt;br /&gt;
:A more radical method: ethylredoxrazine in the case of alcohol, dylovene/synaptizine in the case of narcotic substances. You can also inject a sedative particularly violent.&lt;br /&gt;
&lt;br /&gt;
===== Radiation sickness =====&lt;br /&gt;
:Occurs if the patient has been near different sources of radiation for too long. There is weakness, up to loss of consciousness, hair loss, and the analyzer shows poisoning.&lt;br /&gt;
:Enter the patient hyronaline/arithrazine, or simply dylovene, and make sure the state of his health.&lt;br /&gt;
&lt;br /&gt;
=====Eye damage=====&lt;br /&gt;
:The patient requires imidazoline or, if it does not help, surgery.&lt;br /&gt;
&lt;br /&gt;
== Equipment and some devices ==&lt;br /&gt;
*'''Roller bed''' allows you to move the patient without harm to his health. You can carry it with you, just drag it to your sprite and it will fold. To expand the bed, click on it when you have it in your hands. The patient may be buckled to the bed by moving his sprite to the sprite of the bed with the help of LMB, unfastened by clicking on the bed.&lt;br /&gt;
*'''Stasis bag ''' stops all processes in the patient's body, but, unfortunately, can be used only one time. Use it wisely.&lt;br /&gt;
* '''Cryocell''' allows you to immerse the patient into anabiosis, and slowly heal all the damage. For patients in critical condition, it can be a lifesaver. However, in the beginning of the shift it needs to be refilled with medicines (two flasks with cryoxadone on the table nearby, put them into the cryocell later, you can ask the chemist a much more efficient clonexadone), and also include a gas cooling system, make the lowest temperature, after checking the connection of the tanks.&lt;br /&gt;
* '''Sleeper, aka. The Artificial Sleep''', used for blood purification (hemodialysis, it's removing poison/drugs with blood) of patients and administration of medications. Contains inaprovaline, soporific, paracetamol, dylovene and dexaline. By clicking on &amp;quot;Dialysis inactive&amp;quot;, you start the hemodialysis process, and the flask will be slowly filled with the patient's blood and chemistry. To get the flask, press &amp;quot;Eject beaker&amp;quot;, and to stop the hemodialysis process, click on &amp;quot;Dialysis active&amp;quot;.&lt;br /&gt;
* '''Stationary medical scanner''' is used for full and detailed scanning of the patient's body. If necessary, it is possible to print the report.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Medicine_ErisEn&amp;diff=780</id>
		<title>Medicine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Medicine_ErisEn&amp;diff=780"/>
		<updated>2019-06-12T03:29:40Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren moved page Medicine ErisEn to Guide to Medicine ErisEn: Standardizing guide titles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guide to Medicine ErisEn]]&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Medicine_ErisEn&amp;diff=779</id>
		<title>Guide to Medicine ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Medicine_ErisEn&amp;diff=779"/>
		<updated>2019-06-12T03:29:40Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren moved page Medicine ErisEn to Guide to Medicine ErisEn: Standardizing guide titles.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Medicine =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic tools:===&lt;br /&gt;
&lt;br /&gt;
* Ointment disinfects, slowly treats burns.&lt;br /&gt;
* Roll of gauze - to bind wounds and stop bleeding. Sterile.&lt;br /&gt;
* Advanced burn kit accelerates the treatment of burns, reduces infection chance.&lt;br /&gt;
* Advanced trauma kit for more effective treatment of wounds and internal organs.&lt;br /&gt;
* Health analyzer will help to determine the patient's condition. However, the most accurate analysis requires a full body scan.&lt;br /&gt;
* Syringe for injections&lt;br /&gt;
* Autoinjector with five units of inaprovaline for immediate injection.&lt;br /&gt;
* Roller bed and stasis bag to move patients&lt;br /&gt;
===First aid:===&lt;br /&gt;
Once you have found a person in critical condition, do the following:&lt;br /&gt;
* Protect the patient from any harmful effects.&lt;br /&gt;
* Stabilize the patient, making the injection of inaprovaline&lt;br /&gt;
* Disinfect the wounds and bandage them.&lt;br /&gt;
* Put the patient on a roller bed, or, in extreme cases, grab (not pull, that will open his wounds, and make them worse) it and deliver to medbay.&lt;br /&gt;
* Scan the patient's body with scanner and proceed with further treatment if necessary.&lt;br /&gt;
=== Types of damage and methods of its treatment: ===&lt;br /&gt;
* '''Oxygen starvation ''' is indicated in blue in the analyzer. The presence of this type of damage tells us that the patient is likely to have been where there is no oxygen for some time. In this case, when the patient breathes / breathes oxygen from the tank, he will feel better. Serious cases: loss of consciousness, severe blood loss, lung damage-require certain measures: the injection of dexalin, blood transfusions, operations to restore the lungs (or the injection of peridaxon in small doses, gradually)&lt;br /&gt;
* '''Poison damage''' is indicated in green. This can be as poison (spider, for example) and toxins, or radiation. Perform a blood test: make a fence with a syringe, and then examine it in mass spectrometr to determine the diagnosis. Start treatment: give the patient dylovene, or hyronaline (if it is radiation), and follow his condition. In extreme cases put the patient in a body scanner. And check his internal organs - toxins may damage his organs (liver)&lt;br /&gt;
* '''Physical damage - red.''' Collateral damage: fractures, internal bleeding. Determine the damaged area, disinfect the wound, apply a bandage, and give the patient bicardine (can be together with paracetamol to relieve pain). Also, as an additional measure, I recommend a full scan of the patient to exclude various internal injuries.&lt;br /&gt;
* '''Burns ''' — thermal damage is orange in the analyzer. Electric shock, extreme temperatures, energy weapons — not so important. Treat the affected area, give the patient kelotane or dermaline (more efficient), and make sure not to start the infection.&lt;br /&gt;
== Diagnosis and treatment of certain ailments ==&lt;br /&gt;
=== Internal organs and blood ===&lt;br /&gt;
===== Severe blood loss =====&lt;br /&gt;
:Characterized by pale skin, loss of consciousness, lack of oxygen. The first step is to examine the patient for bleeding wounds.&lt;br /&gt;
:If you do not find them - it is internal bleeding/heart damage, and requires immediate surgery followed by a blood transfusion and hospital.&lt;br /&gt;
:If found — immediately bandage them, and start transfusion, after knowing the patient's blood group.&lt;br /&gt;
=====Internal bleeding=====&lt;br /&gt;
:Caused by damage to veins / arteries. Treatment should be carried out urgently, you should identify the damaged organ by a full body scan, connect the patient to a IV Drip with the blood of his group, and perform an operation to stop internal bleeding.&lt;br /&gt;
:If you are unable to perform an immediate operation, place the patient in a cryocell, after making an injection of bicardine, and as soon as possible prepare the operating room.&lt;br /&gt;
===== Heart damage ===== &lt;br /&gt;
:it is a consequence of the patient receiving a large number of mechanical injuries in the chest, rib fractures. It is characterized by symptoms of anemia with normal blood levels in the body.&lt;br /&gt;
: ''Treatment - only with surgery.''&lt;br /&gt;
===== Lung failure =====&lt;br /&gt;
:Occurs if the patient tried to breathe without the necessary equipment with a low pressure environment. :Symptoms: coughing blood and lack of air under normal conditions.&lt;br /&gt;
:''Surgery is required to repair damaged lungs.''&lt;br /&gt;
=====Brain damage=====&lt;br /&gt;
:It is characterized by dizziness, headaches and impaired motor skills. Is caused by head injuries, chemicals, or viral disease, is treated by alkysine. &lt;br /&gt;
:If it does not help — need surgery.&lt;br /&gt;
&lt;br /&gt;
===== Presence of an alien element in the body =====&lt;br /&gt;
:The patient feels pain in the stomach and muscles, may feel as if something is scratching the walls of the stomach. Whether it be shrapnel, a parasite or monkey cube, surgery is required.&lt;br /&gt;
&lt;br /&gt;
=====Blood rejection=====&lt;br /&gt;
:If the patient has recently had a blood transfusion and has an unexplained lack of oxygen, and the analyzer shows the presence of toxins in the body — immediately give the patient dylovene and pour the blood of his group. And in General, you're not so good doctor, if you allowed that. &lt;br /&gt;
: &amp;quot;Remember: blood group O can be transfused to all groups, but it is suitable only About, and group AB can be transfused all blood groups without exception. Otherwise, the blood of the same group and RH is guaranteed not to cause any problems. Also, you can pour negative RH into positive, but not Vice versa.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=====Blood poisoning=====&lt;br /&gt;
:May be caused by infection, burn or wound, or non-sterile conditions during surgery. The patient's temperature rises, wounds/burns begin to inflame, the analyzer shows poisoning in the absence of toxins in the body.&lt;br /&gt;
:Urgently disinfect wound, give the patient from five to ten spaceaciline units, and inject dylovene. Keep the level of spaceacilline in the body until it is sure that the infection is gone.&lt;br /&gt;
&lt;br /&gt;
===== Inflamed appendix =====&lt;br /&gt;
:A very dangerous sickness, if you intime can't heal him. The patient begins severe abdominal pain and uncontrolled vomiting, the analyzer shows intoxication. The diagnosis is confirmed by a full scan of the patient, then the patient should be immediately taken to the operating room and an operation to remove the Appendix. Then give the patient a little delavina (dylovene).&lt;br /&gt;
&lt;br /&gt;
=== Limb damage ===&lt;br /&gt;
&lt;br /&gt;
===== Fracture =====&lt;br /&gt;
:Usually gives a hell of a pain to the patient when trying to move a limb, take something in a broken arm and so on. Caused by this large number of damage limbs.&lt;br /&gt;
:Perform the surgery to repair bones, after determining what the limb has been fractured.&lt;br /&gt;
&lt;br /&gt;
===== The lack of limb =====&lt;br /&gt;
:Well, what can I say, this kind of damage you will immediately find.&lt;br /&gt;
:Stop the bleeding, give the patient painkillers and go to the robotics for the prosthesis.&lt;br /&gt;
&lt;br /&gt;
===== Dislocation =====&lt;br /&gt;
:If during the examination you find that the patient unnaturally bulges limb, give him painkillers and set it (RMB --&amp;gt; Undislocate joint)&lt;br /&gt;
&lt;br /&gt;
=== More ===&lt;br /&gt;
&lt;br /&gt;
===== Infection caused by a virus =====&lt;br /&gt;
:Symptoms: cough, sneezing, vomiting, twitching, fever, in general, all symptoms of viral diseases are possible.&lt;br /&gt;
:The first thing you have to do is isolate the infected so that it doesn't turn into an epidemic. After that, give your spaceaciline and wait until the doctors will find a cure.&lt;br /&gt;
&lt;br /&gt;
===== Alcohol or drug intoxication =====&lt;br /&gt;
:Is not a big problem and usually goes away if you give the patient sleep.&lt;br /&gt;
:A more radical method: ethylredoxrazine in the case of alcohol, dylovene/synaptizine in the case of narcotic substances. You can also inject a sedative particularly violent.&lt;br /&gt;
&lt;br /&gt;
===== Radiation sickness =====&lt;br /&gt;
:Occurs if the patient has been near different sources of radiation for too long. There is weakness, up to loss of consciousness, hair loss, and the analyzer shows poisoning.&lt;br /&gt;
:Enter the patient hyronaline/arithrazine, or simply dylovene, and make sure the state of his health.&lt;br /&gt;
&lt;br /&gt;
=====Eye damage=====&lt;br /&gt;
:The patient requires imidazoline or, if it does not help, surgery.&lt;br /&gt;
&lt;br /&gt;
== Equipment and some devices ==&lt;br /&gt;
*'''Roller bed''' allows you to move the patient without harm to his health. You can carry it with you, just drag it to your sprite and it will fold. To expand the bed, click on it when you have it in your hands. The patient may be buckled to the bed by moving his sprite to the sprite of the bed with the help of LMB, unfastened by clicking on the bed.&lt;br /&gt;
*'''Stasis bag ''' stops all processes in the patient's body, but, unfortunately, can be used only one time. Use it wisely.&lt;br /&gt;
* '''Cryocell''' allows you to immerse the patient into anabiosis, and slowly heal all the damage. For patients in critical condition, it can be a lifesaver. However, in the beginning of the shift it needs to be refilled with medicines (two flasks with cryoxadone on the table nearby, put them into the cryocell later, you can ask the chemist a much more efficient clonexadone), and also include a gas cooling system, make the lowest temperature, after checking the connection of the tanks.&lt;br /&gt;
* '''Sleeper, aka. The Artificial Sleep''', used for blood purification (hemodialysis, it's removing poison/drugs with blood) of patients and administration of medications. Contains inaprovaline, soporific, paracetamol, dylovene and dexaline. By clicking on &amp;quot;Dialysis inactive&amp;quot;, you start the hemodialysis process, and the flask will be slowly filled with the patient's blood and chemistry. To get the flask, press &amp;quot;Eject beaker&amp;quot;, and to stop the hemodialysis process, click on &amp;quot;Dialysis active&amp;quot;.&lt;br /&gt;
* '''Stationary medical scanner''' is used for full and detailed scanning of the patient's body. If necessary, it is possible to print the report.&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:NeoTheology_PreacherFancy.png&amp;diff=721</id>
		<title>File:NeoTheology PreacherFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:NeoTheology_PreacherFancy.png&amp;diff=721"/>
		<updated>2019-06-10T21:36:12Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:NeoTheology PreacherFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy one&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:First_OfficerFancy.png&amp;diff=720</id>
		<title>File:First OfficerFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:First_OfficerFancy.png&amp;diff=720"/>
		<updated>2019-06-10T21:35:59Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:First OfficerFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:BartenderFancy.png&amp;diff=719</id>
		<title>File:BartenderFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:BartenderFancy.png&amp;diff=719"/>
		<updated>2019-06-10T21:35:30Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:BartenderFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:ChefFancy.png&amp;diff=718</id>
		<title>File:ChefFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:ChefFancy.png&amp;diff=718"/>
		<updated>2019-06-10T21:35:14Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:ChefFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:GardenerFancy.png&amp;diff=717</id>
		<title>File:GardenerFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:GardenerFancy.png&amp;diff=717"/>
		<updated>2019-06-10T21:35:02Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:GardenerFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:JanitorFancy.png&amp;diff=716</id>
		<title>File:JanitorFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:JanitorFancy.png&amp;diff=716"/>
		<updated>2019-06-10T21:34:49Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:JanitorFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ugly&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:AssistantFancy.png&amp;diff=715</id>
		<title>File:AssistantFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:AssistantFancy.png&amp;diff=715"/>
		<updated>2019-06-10T21:34:32Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:AssistantFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:TechExultantFancy.png&amp;diff=714</id>
		<title>File:TechExultantFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:TechExultantFancy.png&amp;diff=714"/>
		<updated>2019-06-10T21:34:16Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:TechExultantFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:TechnomancerFancy.png&amp;diff=713</id>
		<title>File:TechnomancerFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:TechnomancerFancy.png&amp;diff=713"/>
		<updated>2019-06-10T21:34:03Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:TechnomancerFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Guild_MerchantFancy.png&amp;diff=712</id>
		<title>File:Guild MerchantFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Guild_MerchantFancy.png&amp;diff=712"/>
		<updated>2019-06-10T21:33:50Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:Guild MerchantFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Guild_TechnicianFancy.png&amp;diff=711</id>
		<title>File:Guild TechnicianFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Guild_TechnicianFancy.png&amp;diff=711"/>
		<updated>2019-06-10T21:33:37Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:Guild TechnicianFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Guild_MinerFancy.png&amp;diff=710</id>
		<title>File:Guild MinerFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Guild_MinerFancy.png&amp;diff=710"/>
		<updated>2019-06-10T21:33:23Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:Guild MinerFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:MBiolabFancy.png&amp;diff=709</id>
		<title>File:MBiolabFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:MBiolabFancy.png&amp;diff=709"/>
		<updated>2019-06-10T21:33:01Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:MBiolabFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:DoctorFancy.png&amp;diff=708</id>
		<title>File:DoctorFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:DoctorFancy.png&amp;diff=708"/>
		<updated>2019-06-10T21:32:48Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:DoctorFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:MChemistFancy.png&amp;diff=707</id>
		<title>File:MChemistFancy.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:MChemistFancy.png&amp;diff=707"/>
		<updated>2019-06-10T21:32:36Z</updated>

		<summary type="html">&lt;p&gt;Teyren: Teyren uploaded a new version of File:MChemistFancy.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fancy&lt;/div&gt;</summary>
		<author><name>Teyren</name></author>
	</entry>
</feed>