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		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4418</id>
		<title>Guide to Neotheology ErisEn</title>
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		<summary type="html">&lt;p&gt;Thegreatspidernb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]], [[NeoTheology_Doctrines_of_Deference_ErisEn|Doctrines of Deference]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that someone near you is a carrion. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment to Determination'''|| Gives a temporary increase to the stat '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Litanies do not activate if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain. Try not to rely on the Relief or Entreaty litanies too heavily in combat situations.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Rituals]]&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|REDACTED]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Chemistry_ErisEn&amp;diff=3720</id>
		<title>Guide to Chemistry ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Chemistry_ErisEn&amp;diff=3720"/>
		<updated>2020-08-21T17:43:59Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: Fixes drug recipes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Chemicals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Base chemicals&lt;br /&gt;
|-&lt;br /&gt;
|'''Acetone'''||'''Aluminum'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Ammonia'''||'''Carbon'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Copper'''||'''Ethanol'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hydrazine'''||'''Hydrochloric Acid'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Iron'''||'''Lithium'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mercury'''||'''Phosphorus'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Potassium'''||'''Radium'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Silicon'''||'''Sodium'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sugar'''||'''Sulfur'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sulphuric Acid'''||'''Tungsten'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Water'''||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:black;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:black;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Addictol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 pars Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&lt;br /&gt;
|When administered at a dose greater than 10, will permenantly treats the patient's addictions, until they get addicted again.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Alkysine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Treats brain damage. Weak painkiller.&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Aminazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Alkysine|Alkysine]]&amp;lt;br&amp;gt;1 part [[#Purger|Purger]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Arithrazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Hyronalin|Hyronalin ]]&lt;br /&gt;
| Removes radiation from patient's body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Causes moderate brute damage and minor burn damage to patient. Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Bicaridine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Treats brute damage.&lt;br /&gt;
&lt;br /&gt;
Will eventually stop external bleeding. Seals most wounds, including surgical incisions. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Citalopram }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Mild antidepressant. Helps stabilise the mind against hallucinations somewhat.&lt;br /&gt;
|0.01/t&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Clonexadone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Clonexadone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium &amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|More effective than Cryoxadone.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Cryoxadone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Cryoxadone&amp;lt;span style=&amp;quot;color:##8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Dermaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part Phosphorous&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Detox }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Assists the nervous system to handle Neural System Accumulation without suffering the side effects.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Dexalin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 parts Acetone &amp;lt;br&amp;gt;0.1 part [[#Plasma|Plasma]]&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&lt;br /&gt;
&lt;br /&gt;
Removes Lexorin from bloodstream. Requires blood flow to function. Dexalin Plus is usually preferred over Dexalin. Can be administered in a sleeper. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Dexalin Plus }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&lt;br /&gt;
|As Dexalin, but 80% oxygenation.&lt;br /&gt;
&lt;br /&gt;
Removes Lexorin from bloodstream. Requires blood flow to function. Usually preferred over Dexalin. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Dylovene }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia &amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&lt;br /&gt;
&lt;br /&gt;
Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.  &lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Ethylredoxrazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.&lt;br /&gt;
&lt;br /&gt;
Produces water when combined with ethanol. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Haloperidol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;Temperature required: 290-360K&lt;br /&gt;
|Purges Pararein from the bloodstream, causes tiredness and eventual sedation in the patient.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Hyronalin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Removes radiation from the patient's system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene. &lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Imidazoline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Treats damage to the eyes.&lt;br /&gt;
&lt;br /&gt;
Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Inaprovaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon &amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid (tramadol/oxycodone) poisoning. Very weak painkiller.&lt;br /&gt;
&lt;br /&gt;
Will not allow breathing if lungs have also failed. Can be administered in a sleeper. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|60u&lt;br /&gt;
{{Anchor | Kelotane }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Kyphotorin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&lt;br /&gt;
|Regnerates missing limbs and deals light burn damage occasionally. Regenerating limbs is ''extremely'' painful.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
{{Anchor | Leporazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers and hypothermia.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Meralyne }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute damage. Will eventually stop external bleeding. Seals most wounds, including surgical incisions.&lt;br /&gt;
More effective than bicardine in every respect.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Methylphenidate }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Aids with concentration. Has no mechanical effects.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Negative Paragenetic Marker }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;Temperature required: 400K-INFINITY &lt;br /&gt;
|Not a true medication. A chemical that, when heated in the presence of Carrion blood, will react to form Positive Paragenetic Marker.&lt;br /&gt;
&lt;br /&gt;
Has no other effects or uses.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Noexcutite }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Oxycodone|Oxycodone]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Ossisine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&lt;br /&gt;
|Repairs bones quickly, paralyses the patient while processing. Mending fractures is painful.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Oxycodone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Powerful painkiller.&lt;br /&gt;
&lt;br /&gt;
Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Controlled substance.&lt;br /&gt;
(Results in 1u instead of 2u)&lt;br /&gt;
|0.02/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Paracetamol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Essentially Tylenol. Can be administered in a sleeper.  	&lt;br /&gt;
|0.02/t &lt;br /&gt;
|60u&lt;br /&gt;
{{Anchor | Paroxetine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Stabilises the mind against hallucinations. Has a rare chance of causing severe hallucinations. &lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Peridaxon }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&lt;br /&gt;
&lt;br /&gt;
Does not treat brain damage. When administering 1 u surgically, will revive decaying organs. Cannot revive necrotic organs.&lt;br /&gt;
(Results in 1u instead of 2u)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|10u&lt;br /&gt;
{{Anchor | Polystem }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;Temperature required:124K-168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Positive Paragenetic Marker }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part (Changeling) Blood&amp;lt;br&amp;gt;1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;Temperature required:700K-INFINITY&lt;br /&gt;
|If you have created this chemical from someone's blood, then they are a Changeling.&lt;br /&gt;
&lt;br /&gt;
Has no other effects or uses.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Purger }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Quickclot }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent.&lt;br /&gt;
&lt;br /&gt;
''Mechancially pointless with the removal of Internal Bleeding.''&lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Rezadone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Treats genetic degradation.&lt;br /&gt;
&lt;br /&gt;
Causes disfigurement if administered in doses higher than 3u.&lt;br /&gt;
(Results in 1u instead 2u)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Ryetalyn }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats disabilities and mutations.&lt;br /&gt;
&lt;br /&gt;
Any amount of 0.1 or more is fully effective. . 	&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Spaceacillin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Sterilizine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner.&lt;br /&gt;
&lt;br /&gt;
Prevents surgical infections.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Synaptizine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges mindbreaker. Functions as a stimulant, counteracting stuns and acting as a mild painkiller&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units. Metabolizes very slowly.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|5u&lt;br /&gt;
{{Anchor | Tramadol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Painkiller.&lt;br /&gt;
&lt;br /&gt;
Stronger than Paracetamol. Weaker than Oxycodone. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Tricordrazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Heals both brute, burn, toxin and oxygen damage, albeit slowly. Can be combined with other medications for faster treatment.&lt;br /&gt;
&lt;br /&gt;
Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Vomitol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Vomitol&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;&lt;br /&gt;
|Every tick, has a 1 in chance of inducing vomiting - totally purging the stomach of all ingested chemicals.&lt;br /&gt;
&lt;br /&gt;
Can be heated above 683.15K to return it to its base ingredients.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:black;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:black;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 parts [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;Temperature required:373K-INFINITY&lt;br /&gt;
|Counteracts stuns and moderately increases Toughness. Very mildly toxic&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Bouncer }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Boxer }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;Temperature required:323K-328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Cherry Drops }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|35u&lt;br /&gt;
{{Anchor | Grape Drops }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;1 part Honey&amp;lt;br&amp;gt;Temperature required:338K-343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|25u&lt;br /&gt;
{{Anchor | Machine Binding Ritual }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Machine Binding Ritualt&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;Temperature required:323K-343K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Machine Spirit }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Machine Spirit&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Machine Binding Ritual|Machine Binding Ritual]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature required:308K-318K&lt;br /&gt;
|Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition&lt;br /&gt;
|0.1/t &lt;br /&gt;
|18u&lt;br /&gt;
{{Anchor | Menace }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Menace&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Turbo|Turbo]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;Temperature required:358K-363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|9u&lt;br /&gt;
{{Anchor | Party Drops }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Machine Spirit|Machine Spirit]]&amp;lt;br&amp;gt;1 part [[#Ultrasurgeon|Ultrasurgeon]]&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
{{Anchor | ProSurgeon }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|ProSurgeons&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|Mildly improves Biology at the cost of Cognition.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Steady }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;Temperature required:323K-338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Turbo }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Turbo&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Adrenaline|Adrenaline]]&amp;lt;br&amp;gt;1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part [[#Synaptazine|Synaptazine]]&amp;lt;br&amp;gt;Temperature required:288K-293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
{{Anchor | UltraSurgeon }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;Temperature required:243K-263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|17u&lt;br /&gt;
{{Anchor | Violence }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 parts Vodka&amp;lt;br&amp;gt;1 part Acetone &amp;lt;br&amp;gt;Temperature required:393K-423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Violence Ultra }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:243K-258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|11u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:black;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:black;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Cryptobiolin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Hyperzine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.03/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Impedrezene}}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Mindbreaker Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Sanguinum }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u &lt;br /&gt;
{{Anchor | Serotrotium }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;Temeprature required:203K-273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Space drugs }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part Sugar&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanites==&lt;br /&gt;
Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:black;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:black;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | A-rad }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Control Booster Combat }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Menace|Menace]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Control Booster Utility }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Party Drops|Party Drops]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Handyprints }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&lt;br /&gt;
|Alters the user's fingerprints to obscure identification.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Implantoids }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Implantoids&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Repairs mechanical limbs, implants and organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal organic parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Nanosymbiotes }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Nantidotes }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Oxyrush }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Purgers }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Raw Industrial Nanobots }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Raw Industrial Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Raw Uncapped Nanobots }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Raw Uncapped Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Trauma Control System }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Voice mimics }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user's voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toxins==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:black;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:black;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Heating Point&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Heating Products{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Advanced Mutation Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through black slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Amatoxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Amatoxin&amp;lt;span style=&amp;quot;color:#792300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind Fly Amanita mushrooms&lt;br /&gt;
|A powerful poison derived from certain species of mushroom.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|523K&lt;br /&gt;
|Toxin&lt;br /&gt;
{{Anchor | Beer 2 }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Beer 2&amp;lt;span style=&amp;quot;color:#664300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Dispensed by emagged brobots&lt;br /&gt;
|&lt;br /&gt;
Chloral Hydrate disguised as beer.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Blattedin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Blattedin&amp;lt;span style=&amp;quot;color:#0F4800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Roaches of all varieties. &lt;br /&gt;
|&lt;br /&gt;
An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body.&lt;br /&gt;
|0.02/t &lt;br /&gt;
|N/A&lt;br /&gt;
|UNSURE&lt;br /&gt;
|Carbon, Protein&lt;br /&gt;
{{Anchor | Biomatter }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Biomatter&amp;lt;span style=&amp;quot;color:#527f4f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Church Bioreactor&lt;br /&gt;
|&lt;br /&gt;
An incredibly dangerous toxin that causes severe damage to any biological being that comes into contact with it.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Carpotoxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Extracted from Carp meat&lt;br /&gt;
|&lt;br /&gt;
A deadly toxin produced by the dreaded space carp that damages the liver, mildly increases Vigilance. &lt;br /&gt;
&lt;br /&gt;
A useful ingredient in certain medications and required for certain, powerful stimulants.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
|523K&lt;br /&gt;
|Toxin&lt;br /&gt;
{{Anchor | Chloral Hydrate }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts&amp;lt;br&amp;gt;Hydrochloric Acid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Cyanide }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Toxin|Toxin]]&amp;lt;br&amp;gt;3 parts [[#Mindbreaker|Mindbreaker]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Diplopterum }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Diplopterum&amp;lt;span style=&amp;quot;color:#c9bed2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from grinding roach meat&lt;br /&gt;
|A toxic stimulant that mildly boosts Mechanics.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Acetone, Hydrazine, Nutriment&lt;br /&gt;
{{Anchor | EZ Nutrient }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|EZ Nutrient&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Carbon&lt;br /&gt;
|A chemical fertilizer. Adds 1 nutrient per 1 unit spent on a plant.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Fuhrerole }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Fuhrerole&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Fuhrer roaches.&lt;br /&gt;
|Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.&lt;br /&gt;
&lt;br /&gt;
A precursor to powerful stimulants and poisons.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|8u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Mercury, Lithium, Nutriment&lt;br /&gt;
{{Anchor | Gewaltine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Gewaltine&amp;lt;span style=&amp;quot;color:#9452ba;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Jager roaches.&lt;br /&gt;
|A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Mercury, Sugar, Nutriment&lt;br /&gt;
{{Anchor | Left-4-Zed }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Left-4-Zed&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;3 parts Radium&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Lexorin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammoniat&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with Dexalin and Dexalin Plus.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Mutation Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through green slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. &lt;br /&gt;
&lt;br /&gt;
''NOTE: Slimepeople are mutants and their existence outside of Moebius Laboratories is grounds for execution.''&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Oil }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbont&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;Temperature required:480K-INFINITY&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Pararein }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Pararein&amp;lt;span style=&amp;quot;color:#a37d9c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Spiders.&lt;br /&gt;
|Mildly decreases Robustness and Vigilance. Mildly Toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
|523K&lt;br /&gt;
|Toxin&lt;br /&gt;
{{Anchor | Plant-B-Gone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Toxin|Toxin]]&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison. &lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Plasma }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Plasma&amp;lt;span style=&amp;quot;color:#9D14DB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Acquired from mining.&lt;br /&gt;
|A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns.&lt;br /&gt;
&lt;br /&gt;
Ingestion and/or injection is highly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Plasticide }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;Temperature required:0K-273K&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Polytrinic acid }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor |Robust Harvest }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Robust Harvest&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#EZ Nutrient|EZ Nutrient]]&amp;lt;br&amp;gt;3 parts Sugar&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Seligitillin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Seligitillin&amp;lt;span style=&amp;quot;color:#6d33b4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Seuche roaches.&lt;br /&gt;
|A strong clotting agent with mild brute healing capabilities. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Ammonia, Sulfur, Nutrient&lt;br /&gt;
{{Anchor | Slime Jelly }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Slimes.&lt;br /&gt;
|Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Soporific }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for best effect.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Starkellin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Starkellin&amp;lt;span style=&amp;quot;color:#736bbe;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Panzer roaches.&lt;br /&gt;
|Mildly increases Toughness. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Aluminum, Tungsten, Nutriment&lt;br /&gt;
{{Anchor | Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Heating up various venoms, such as [[#Pararein|Pararein]]&lt;br /&gt;
|Mildly toxic. Produced in the body during organ failure and blood/organ compatability mismatch.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Unstable mutagen }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Phosphorous&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes random, uncontrolled mutations whilst mildly irradiating the victim and dealing mild toxin damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Zombie Powder }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts Copper&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&lt;br /&gt;
|Causes the victim to enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:black;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:black;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
|Used as a cardiac stimulant.&lt;br /&gt;
&lt;br /&gt;
Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u {{Anchor | Alkysine }}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Syringecustom64(2).png|right]]&lt;br /&gt;
[[file:Beakercustom64.png|left|]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Ghetto Chemistry&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a vagabond, your choices for medical care are fairly limited. Most of us will find ourselves in need of medical care down in the tunnels at some point; and sometimes the medbay is simply too far to be a viable option for survival. Experienced scavengers will often employ their own means of acquiring medicines and remedies, or useful(harmful) chemicals required for criminal activities. It is not a rare sight to see vagabonds picking through medical refuse piles, but only true veterans will realize the full potential of them.&lt;br /&gt;
==='''Mortar &amp;amp; Pestle'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[file:mortarandpestle64.png|right|100px]]&lt;br /&gt;
{{divhide|Crafting|color=black|88%|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
This item can be crafted using steel via the crafting menu. After you create the assembly, add the required parts and use the indicated tools to complete it.&lt;br /&gt;
# Attach 2 units of steel.&lt;br /&gt;
# Apply tool with wire cutting quality of 10.&lt;br /&gt;
# Apply tool with prying quality of 10&lt;br /&gt;
# Attach metal rod &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This tool is the makeshift version of the Grinder tool commonly found in Chemistry labs. It can grind up almost everything that its electric counterpart can, except for tough materials like uranium or plasma. Its main use in chemistry is to grind organic items that produce chemical reagents. As you can imagine, the tunnels of the Eris contain many of these sorts of items,plants, and fauna refuse.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Some of the things that can be ground up: floor pills for random reagent and amount, deteriorated medicine to recycle one specific reagent, old food for protein and random toxic reagents, roach and spider meats for venom and enzymes,as well as medical kits, gauze, and ointments for ethanol and common medicines. There are more things that aren't listed, so feel free to try different things!&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Put the items inside of the Mortar and use it in your hand to grind them with the Pestle. This will fill up the Mortar with the solution from the material inside.&lt;br /&gt;
The Mortar will hold up to 60 units of reagents. Once it contains a reagent or solution inside, click on a vessel such as a beaker or a cup to pour it out into said vessel. Take note that you can grind many things at once to create a solution inside the M&amp;amp;P, or one at a time to quickly isolate reagents. Some things such as roach meats will always contain several reagents inside, which will require a Centrifuge to separate and to isolate specific chemicals.&lt;br /&gt;
==='''Manual Centrifuge'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[file:manualcentrifuge64.png|right|100px]]&lt;br /&gt;
{{divhide|Crafting|color=black|88%|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Attach 4 units of steel.&lt;br /&gt;
# Apply tool with sawing quality of 10.&lt;br /&gt;
# Attach 2 metal rods.&lt;br /&gt;
# Apply tool with wire cutting quality of 10.&lt;br /&gt;
#Apply tool with welding quality of 10.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
Moebius has had the ''solution'' for separating chemicals for a long time using things like fancy science and electricity. True undertunnel dwellers aboard know they don't require either. All you need is some DIY knowledge and the motivation to crank a handle so hard your hands get blisters. Introducing the Manual Centrifuge.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You can craft this item by using steel via the crafting menu. The way this works is you can put up to 3 vessels inside. A main source vessel will contain the solution that is to be separated. 2 empty vessels are added to contain the isolated reagents. Once you have the vessels in place, use the Centrifuge in your hand to start cranking the handle. Gravitational forces will force the reagents apart inside the centrifuge safely collecting them inside the beakers based on mole mass. Its random which reagents will get separated so keep using empty vessels until you have all of it organized.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Some reagents will react with each other to form a compound chemical. This is no longer a separated solution but a different chemical altogether. What if we want to isolate a specific reagent that is used in the creation of a compound such as dylovene? We cannot use the centrifuge because the reagents are no longer there. What we need is electrolysis to force the molecules inside the compound apart and regain reagents.&lt;br /&gt;
==='''Makeshift Electrolyzer'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[file:makeshiftelectrolyzer64.png|right|100px]]&lt;br /&gt;
{{divhide|Crafting|color=black|88%|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Attach 2 units of steel. &lt;br /&gt;
# Apply tool with wire cutting quality of 10.&lt;br /&gt;
# Attach 30 cable coil.&lt;br /&gt;
# Apply tool with wire cutting quality of 10.&lt;br /&gt;
# Attach 2 metal rods.&lt;br /&gt;
# Insert a Small cell to power the machine.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
This item is the makeshift counterpart of the chemistry lab Electrolyzer. Pretty much a battery hooked up to a vessel designed to run electrical current through a compound solution to forcefully separate the reagents it was made from. The electrolyzer works by inputting a vessel with a compound solution inside of it and using it in your hand to start the process. The chemical will separate inside the vessel and create a regular solution; which can then be run through the centrifuge to separate compound from source reagent. Naturally you will lose some of the compound solution in the process.&lt;br /&gt;
&lt;br /&gt;
==='''Ghetto Chemistry Conclusion'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Feel free to experiment with these items now that you know how they work. These 3 items allow you to be incredibly self sufficient in your journey on Eris. You can recycle old medicine to create new medicine, chemicals that can keep you alive in face of certain death, and useful compounds which can certainly come in handy or be sold at a profit. So next time you see an old timer picking up floor pills and old food and carefully placing it into a dedicated container, consider why you are not doing the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player chem combinations===&lt;br /&gt;
&lt;br /&gt;
Below are player created chemical solutions and their effects. Some of these do not actually turn into solutions, but are still beneficial.&lt;br /&gt;
&lt;br /&gt;
====Isaac´s guide to fast chems (120u)====&lt;br /&gt;
 °KeloDerm ( heals burns faster than derm or kelo alone)&lt;br /&gt;
   -40 Carbon&lt;br /&gt;
   -40 Sillicon&lt;br /&gt;
   -20 Acetone&lt;br /&gt;
   -20 Phosphorous&lt;br /&gt;
  °Anti Rads (Hyroallin,Dylo, and a bit of Arithrazine)&lt;br /&gt;
   -30 Ammonia&lt;br /&gt;
   -30 Potassium&lt;br /&gt;
   -30 Sillicon&lt;br /&gt;
   ***drink 5 units&lt;br /&gt;
   -30 radium&lt;br /&gt;
   -5 hydrazine&lt;br /&gt;
  °ImiAlk (for that brain damage and eye damage)&lt;br /&gt;
   -20 Hydrazine&lt;br /&gt;
   -20 Carbon&lt;br /&gt;
   -20 Ammonia&lt;br /&gt;
   -20 Hydrochloric Acid&lt;br /&gt;
   -(fill the rest with dylo from the locker)&lt;br /&gt;
  °Spaceallin FAST&lt;br /&gt;
   -40 Acetone&lt;br /&gt;
   -40 Sugar&lt;br /&gt;
   -20 Potassium&lt;br /&gt;
   -20 Carbon&lt;br /&gt;
  °Tramadol&lt;br /&gt;
   -40 Acetone&lt;br /&gt;
   -40 Ethanol&lt;br /&gt;
   -(fill the rest with inaprov from the locker)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides|Chemistry, Guide to]]&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Chemistry_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=3716</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=3716"/>
		<updated>2020-08-17T01:38:57Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from investments by NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the ship. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and execute terms of their agreement. Basically - carry out the orders of the Captain, however the Commander's word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisEn]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisEn|Moebius Psychiatrist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Helps you out with talking about your problems.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebious Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebious Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebious Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the myriad of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine, thrusters, shields, and atmospherics while making sure they stay online.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Asters Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to get by.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship. Assist others to get paid. This job's difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy-Difficult&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Actor.png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Actor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some spending cash as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_Rituals_ErisEn|Rituals]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the station. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Roles =&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Their objectives are many but none are pleasant.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Traitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[File: Serbian_arms.png|32px|link=Serbian_Mercenary_ErisEn]]&amp;lt;/br&amp;gt;[[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Carrionguideimage.png|64px|link=Carrion_ErisEn]]&amp;lt;br/&amp;gt; [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Complete your objectives, finish contracts, or brick the server by spawning too many spiders.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:blitzshell.png|64px|link=Blitzshell_ErisEn]]&amp;lt;br/&amp;gt; [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish contracts and upgrade yourself. Protect your employers interests. Defend yourself at all cost.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[file:4.png|80px|center|link=Main_Page_ErisEn|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Jobs_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Carrionguideimage.png&amp;diff=3715</id>
		<title>File:Carrionguideimage.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Carrionguideimage.png&amp;diff=3715"/>
		<updated>2020-08-17T01:37:55Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: tittle says it aaaal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
tittle says it aaaal&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=3714</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=3714"/>
		<updated>2020-08-17T01:28:26Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: replaces changeling section with new copied carrion page from discord. gg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from investments by NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the ship. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and execute terms of their agreement. Basically - carry out the orders of the Captain, however the Commander's word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisEn]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisEn|Moebius Psychiatrist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Helps you out with talking about your problems.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebious Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebious Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebious Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the myriad of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine, thrusters, shields, and atmospherics while making sure they stay online.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Asters Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to get by.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship. Assist others to get paid. This job's difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy-Difficult&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Actor.png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Actor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some spending cash as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_Rituals_ErisEn|Rituals]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the station. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Special Roles =&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Their objectives are many but none are pleasant.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Traitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[File: Serbian_arms.png|32px|link=Serbian_Mercenary_ErisEn]]&amp;lt;/br&amp;gt;[[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Carrion_ErisEn]]&amp;lt;br/&amp;gt; [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Complete your objectives, finish contracts, or brick the server by spawning too many spiders.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:blitzshell.png|64px|link=Blitzshell_ErisEn]]&amp;lt;br/&amp;gt; [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish contracts and upgrade yourself. Protect your employers interests. Defend yourself at all cost.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:English]]&lt;br /&gt;
[[file:4.png|80px|center|link=Main_Page_ErisEn|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Jobs_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Carrion_ErisEn&amp;diff=3713</id>
		<title>Carrion ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Carrion_ErisEn&amp;diff=3713"/>
		<updated>2020-08-17T01:24:39Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Carrion ==&lt;br /&gt;
So, you were a normal human just a couple seconds ago, and now you find yourself with a spider core in your chest, and crimes waiting to happen, what to do?&lt;br /&gt;
First off you should open the evolution menu and get a few starting powers, if you have an uplink you have enough TC for a refreshing gene drink for a few extra points.&lt;br /&gt;
Due to your biology you are friendly with other spiders, witch could be a blessing, but also a way to identify you.&lt;br /&gt;
== Organs ==&lt;br /&gt;
The spider core is your true body, that hides inside of the upper body. Upon being surgically removed, the body being gibed, the bodies head being chopped off, or manually detaching from the body, the core will be able to escape and reform.&lt;br /&gt;
When the core is without a host, it has enormous speed, the ability to go crawl and reform a body. While the core is very vulnerable it's goal is to find a safe spot to generate a body.&lt;br /&gt;
When a new body is generated you will lose half of your abilities and gene points, but you will still be able to use any of the spiders you already made beforehand.&lt;br /&gt;
The most important organ is the chemical vessel that's free and enables you to use most of your powers, with it you will generate chemicals over time up to a cap.&lt;br /&gt;
The second most important organ is the carrion maw, it costs 5 gene points to evolve and lets you feast of organs, limbs and flesh to generate gene points, this is the only way to generate points without an uplink.&lt;br /&gt;
The maw also gives you the ability to make a toxic puddle that does damage to every non spider around it, and the spider call that's has a 5 minute cooldown and lets you summon spiders from nearby burrows in a pinch.&lt;br /&gt;
The last organ is the spinneret, it costs 7 evolution points to evolve and let's you filter your blood from any chemicals, but leaves those chemicals on the floor you are on while healing toxin and radiation damage, and the ability to make a spider that slowly spawns full grown spider, up to a cap.&lt;br /&gt;
== Spiders and their abilities ==&lt;br /&gt;
Your main tools are the spiders themselves, they come in 10 different forms that have different abilities, but they share a lot in common:&lt;br /&gt;
Every spider can be implanted into someone by clicking them with it, but that will also cause an intentional action, be it hugging someone, or punching them.&lt;br /&gt;
The other way is to implant someone is by clicking on the spider and toggling the spider to attach to anything nearby and placing it on the ground, or a table. If you want the spider to be well hidden you can right click on it and press the &amp;quot;Hide&amp;quot; button so the spider will go under every item or table on the tile.&lt;br /&gt;
Spiders can be stacked on a single person or mob and combined in any way, for example, you can use an observer spider to look for the right moment to activate an explosive spider.&lt;br /&gt;
* Flashbang spider - Explodes like a flashbang grenade, affecting even you, and dealing a little burn damage to its host (if any)&lt;br /&gt;
* Observer spider - Lets you see though the spider, acting as a camera. If the spider is implanted in someone, you will follow the host. Can also be used to complete recon contracts.&lt;br /&gt;
* Identity spider - Used to extract the identity from humans, giving you the ability to transform into them. Can be also used on your old body, if you ever decide to leave it.&lt;br /&gt;
* Mind boiling spider - Lowers the sanity of everyone around the spider (Or it's host). Used to complete derail contracts or to bully people. If not visible to the human when they get a breakdown they will get a message in the chat for every invisible spider that broke them (&amp;quot;SOMETHING IS WATCHING YOU&amp;quot;).&lt;br /&gt;
* Toxic bomb spider - Explodes into a poisonous lexorin gas that can penetrate skin, slowly dealing organ and Oxy damage over a long period of time. Doesn't work on people with voidsuits.&lt;br /&gt;
* Explosive spider - Makes a small damaging explosion with a one tile radius around it, a few of them are enough to kill someone.&lt;br /&gt;
* Breeding spider - When activated in a dead human body, after one minute, it gibs the body and spawn 9-12 spiders and spiderlings.&lt;br /&gt;
* Control spider - Allows you to take control of someone's body for one minute. Doesn't work on robots. Has a five minute cooldown per target after use and you take double damage that the target takes while it's being controlled.&lt;br /&gt;
* Healing spider - Injects healing chemicals in the host. Can be used on yourself or on others.&lt;br /&gt;
* Infection spider - Transforms the human into another carrion without an uplink over 3.5 minutes. While this process is active it weakens the host and there is a chance that a hosts limb can explode.&lt;br /&gt;
== Detection == &lt;br /&gt;
There are a few ways to detect a carrion, the first, most obvious one, is its affiliation and friendliness with spiders. Just putting it next to a spider and seeing how it would react is a simple way to find a carrion.&lt;br /&gt;
There are other ways, as well. Due to their unique biology carrions can be found out with a big medical scanner as their organs are easily visible. If the scanner is unavailable the medbay chemists could produce paragenetic marker to recognize you.&lt;br /&gt;
The NT church has a few ways to recognize you as well. They can use a prayer that can catch on to any carrion organs in the body and expose you. A conversion to NT will destroy your body and leave you vulnerable.&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Carrion_ErisEn&amp;diff=3712</id>
		<title>Carrion ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Carrion_ErisEn&amp;diff=3712"/>
		<updated>2020-08-17T01:24:31Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: Creation of page, basic guide copied from discord, bla bla bla, don't tread on me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Carrion ==&lt;br /&gt;
So, you were a normal human just a couple seconds ago, and now you find yourself with a spider core in your chest, and crimes waiting to happen, what to do?&lt;br /&gt;
First off you should open the evolution menu and get a few starting powers, if you have an uplink you have enough TC for a refreshing gene drink for a few extra points.&lt;br /&gt;
Due to your biology you are friendly with other spiders, witch could be a blessing, but also a way to identify you.&lt;br /&gt;
== Organs ===&lt;br /&gt;
The spider core is your true body, that hides inside of the upper body. Upon being surgically removed, the body being gibed, the bodies head being chopped off, or manually detaching from the body, the core will be able to escape and reform.&lt;br /&gt;
When the core is without a host, it has enormous speed, the ability to go crawl and reform a body. While the core is very vulnerable it's goal is to find a safe spot to generate a body.&lt;br /&gt;
When a new body is generated you will lose half of your abilities and gene points, but you will still be able to use any of the spiders you already made beforehand.&lt;br /&gt;
The most important organ is the chemical vessel that's free and enables you to use most of your powers, with it you will generate chemicals over time up to a cap.&lt;br /&gt;
The second most important organ is the carrion maw, it costs 5 gene points to evolve and lets you feast of organs, limbs and flesh to generate gene points, this is the only way to generate points without an uplink.&lt;br /&gt;
The maw also gives you the ability to make a toxic puddle that does damage to every non spider around it, and the spider call that's has a 5 minute cooldown and lets you summon spiders from nearby burrows in a pinch.&lt;br /&gt;
The last organ is the spinneret, it costs 7 evolution points to evolve and let's you filter your blood from any chemicals, but leaves those chemicals on the floor you are on while healing toxin and radiation damage, and the ability to make a spider that slowly spawns full grown spider, up to a cap.&lt;br /&gt;
== Spiders and their abilities ==&lt;br /&gt;
Your main tools are the spiders themselves, they come in 10 different forms that have different abilities, but they share a lot in common:&lt;br /&gt;
Every spider can be implanted into someone by clicking them with it, but that will also cause an intentional action, be it hugging someone, or punching them.&lt;br /&gt;
The other way is to implant someone is by clicking on the spider and toggling the spider to attach to anything nearby and placing it on the ground, or a table. If you want the spider to be well hidden you can right click on it and press the &amp;quot;Hide&amp;quot; button so the spider will go under every item or table on the tile.&lt;br /&gt;
Spiders can be stacked on a single person or mob and combined in any way, for example, you can use an observer spider to look for the right moment to activate an explosive spider.&lt;br /&gt;
* Flashbang spider - Explodes like a flashbang grenade, affecting even you, and dealing a little burn damage to its host (if any)&lt;br /&gt;
* Observer spider - Lets you see though the spider, acting as a camera. If the spider is implanted in someone, you will follow the host. Can also be used to complete recon contracts.&lt;br /&gt;
* Identity spider - Used to extract the identity from humans, giving you the ability to transform into them. Can be also used on your old body, if you ever decide to leave it.&lt;br /&gt;
* Mind boiling spider - Lowers the sanity of everyone around the spider (Or it's host). Used to complete derail contracts or to bully people. If not visible to the human when they get a breakdown they will get a message in the chat for every invisible spider that broke them (&amp;quot;SOMETHING IS WATCHING YOU&amp;quot;).&lt;br /&gt;
* Toxic bomb spider - Explodes into a poisonous lexorin gas that can penetrate skin, slowly dealing organ and Oxy damage over a long period of time. Doesn't work on people with voidsuits.&lt;br /&gt;
* Explosive spider - Makes a small damaging explosion with a one tile radius around it, a few of them are enough to kill someone.&lt;br /&gt;
* Breeding spider - When activated in a dead human body, after one minute, it gibs the body and spawn 9-12 spiders and spiderlings.&lt;br /&gt;
* Control spider - Allows you to take control of someone's body for one minute. Doesn't work on robots. Has a five minute cooldown per target after use and you take double damage that the target takes while it's being controlled.&lt;br /&gt;
* Healing spider - Injects healing chemicals in the host. Can be used on yourself or on others.&lt;br /&gt;
* Infection spider - Transforms the human into another carrion without an uplink over 3.5 minutes. While this process is active it weakens the host and there is a chance that a hosts limb can explode.&lt;br /&gt;
== Detection == &lt;br /&gt;
There are a few ways to detect a carrion, the first, most obvious one, is its affiliation and friendliness with spiders. Just putting it next to a spider and seeing how it would react is a simple way to find a carrion.&lt;br /&gt;
There are other ways, as well. Due to their unique biology carrions can be found out with a big medical scanner as their organs are easily visible. If the scanner is unavailable the medbay chemists could produce paragenetic marker to recognize you.&lt;br /&gt;
The NT church has a few ways to recognize you as well. They can use a prayer that can catch on to any carrion organs in the body and expose you. A conversion to NT will destroy your body and leave you vulnerable.&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=User:Thegreatspidernb&amp;diff=3709</id>
		<title>User:Thegreatspidernb</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=User:Thegreatspidernb&amp;diff=3709"/>
		<updated>2020-08-14T03:48:26Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: Created page with &amp;quot;Hi. I'm pretty useless. Bye!&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi. I'm pretty useless.&lt;br /&gt;
Bye!&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Chemistry_ErisEn&amp;diff=3708</id>
		<title>Guide to Chemistry ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Chemistry_ErisEn&amp;diff=3708"/>
		<updated>2020-08-14T03:47:21Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: Fixes a few spelling errors. Don't gut me, alanii plz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Chemicals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Base chemicals&lt;br /&gt;
|-&lt;br /&gt;
|'''Acetone'''||'''Aluminum'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Ammonia'''||'''Carbon'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Copper'''||'''Ethanol'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hydrazine'''||'''Hydrochloric Acid'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Iron'''||'''Lithium'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mercury'''||'''Phosphorus'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Potassium'''||'''Radium'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Silicon'''||'''Sodium'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sugar'''||'''Sulfur'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sulphuric Acid'''||'''Tungsten'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Water'''||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:black;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:black;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Addictol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 pars Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&lt;br /&gt;
|When administered at a dose greater than 10, will permenantly treats the patient's addictions, until they get addicted again.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Alkysine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Treats brain damage. Weak painkiller.&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Aminazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Alkysine|Alkysine]]&amp;lt;br&amp;gt;1 part [[#Purger|Purger]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Arithrazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Hyronalin|Hyronalin ]]&lt;br /&gt;
| Removes radiation from patient's body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Causes moderate brute damage and minor burn damage to patient. Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Bicaridine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Treats brute damage.&lt;br /&gt;
&lt;br /&gt;
Will eventually stop external bleeding. Seals most wounds, including surgical incisions. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Citalopram }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Mild antidepressant. Helps stabilise the mind against hallucinations somewhat.&lt;br /&gt;
|0.01/t&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Clonexadone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Clonexadone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium &amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|More effective than Cryoxadone.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Cryoxadone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Cryoxadone&amp;lt;span style=&amp;quot;color:##8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Dermaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part Phosphorous&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Detox }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Assists the nervous system to handle Neural System Accumulation without suffering the side effects.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Dexalin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 parts Acetone &amp;lt;br&amp;gt;0.1 part [[#Plasma|Plasma]]&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&lt;br /&gt;
&lt;br /&gt;
Removes Lexorin from bloodstream. Requires blood flow to function. Dexalin Plus is usually preferred over Dexalin. Can be administered in a sleeper. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Dexalin Plus }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&lt;br /&gt;
|As Dexalin, but 80% oxygenation.&lt;br /&gt;
&lt;br /&gt;
Removes Lexorin from bloodstream. Requires blood flow to function. Usually preferred over Dexalin. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Dylovene }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia &amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&lt;br /&gt;
&lt;br /&gt;
Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.  &lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Ethylredoxrazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.&lt;br /&gt;
&lt;br /&gt;
Produces water when combined with ethanol. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Haloperidol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;Temperature required: 290-360K&lt;br /&gt;
|Purges Pararein from the bloodstream, causes tiredness and eventual sedation in the patient.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Hyronalin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Removes radiation from the patient's system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene. &lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Imidazoline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Treats damage to the eyes.&lt;br /&gt;
&lt;br /&gt;
Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Inaprovaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon &amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid (tramadol/oxycodone) poisoning. Very weak painkiller.&lt;br /&gt;
&lt;br /&gt;
Will not allow breathing if lungs have also failed. Can be administered in a sleeper. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|60u&lt;br /&gt;
{{Anchor | Kelotane }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Kyphotorin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&lt;br /&gt;
|Regnerates missing limbs and deals light burn damage occasionally. Regenerating limbs is ''extremely'' painful.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
{{Anchor | Leporazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers and hypothermia.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Meralyne }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute damage. Will eventually stop external bleeding. Seals most wounds, including surgical incisions.&lt;br /&gt;
More effective than bicardine in every respect.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Methylphenidate }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Aids with concentration. Has no mechanical effects.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Negative Paragenetic Marker }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;Temperature required: 400K-INFINITY &lt;br /&gt;
|Not a true medication. A chemical that, when heated in the presence of Carrion blood, will react to form Positive Paragenetic Marker.&lt;br /&gt;
&lt;br /&gt;
Has no other effects or uses.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Noexcutite }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Oxycodone|Oxycodone]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Ossisine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&lt;br /&gt;
|Repairs bones quickly, paralyses the patient while processing. Mending fractures is painful.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Oxycodone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Powerful painkiller.&lt;br /&gt;
&lt;br /&gt;
Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Controlled substance.&lt;br /&gt;
(Results in 1u instead of 2u)&lt;br /&gt;
|0.02/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Paracetamol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Essentially Tylenol. Can be administered in a sleeper.  	&lt;br /&gt;
|0.02/t &lt;br /&gt;
|60u&lt;br /&gt;
{{Anchor | Paroxetine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Stabilises the mind against hallucinations. Has a rare chance of causing severe hallucinations. &lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Peridaxon }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&lt;br /&gt;
&lt;br /&gt;
Does not treat brain damage. When administering 1 u surgically, will revive decaying organs. Cannot revive necrotic organs.&lt;br /&gt;
(Results in 1u instead of 2u)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|10u&lt;br /&gt;
{{Anchor | Polystem }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;Temperature required:124K-168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Positive Paragenetic Marker }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part (Changeling) Blood&amp;lt;br&amp;gt;1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;Temperature required:700K-INFINITY&lt;br /&gt;
|If you have created this chemical from someone's blood, then they are a Changeling.&lt;br /&gt;
&lt;br /&gt;
Has no other effects or uses.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Purger }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Quickclot }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent.&lt;br /&gt;
&lt;br /&gt;
''Mechancially pointless with the removal of Internal Bleeding.''&lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Rezadone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Treats genetic degradation.&lt;br /&gt;
&lt;br /&gt;
Causes disfigurement if administered in doses higher than 3u.&lt;br /&gt;
(Results in 1u instead 2u)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Ryetalyn }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats disabilities and mutations.&lt;br /&gt;
&lt;br /&gt;
Any amount of 0.1 or more is fully effective. . 	&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Spaceacillin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Sterilizine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner.&lt;br /&gt;
&lt;br /&gt;
Prevents surgical infections.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Synaptizine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges mindbreaker. Functions as a stimulant, counteracting stuns and acting as a mild painkiller&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units. Metabolizes very slowly.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|5u&lt;br /&gt;
{{Anchor | Tramadol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Painkiller.&lt;br /&gt;
&lt;br /&gt;
Stronger than Paracetamol. Weaker than Oxycodone. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Tricordrazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Heals both brute, burn, toxin and oxygen damage, albeit slowly. Can be combined with other medications for faster treatment.&lt;br /&gt;
&lt;br /&gt;
Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Vomitol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Vomitol&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;&lt;br /&gt;
|Every tick, has a 1 in chance of inducing vomiting - totally purging the stomach of all ingested chemicals.&lt;br /&gt;
&lt;br /&gt;
Can be heated above 683.15K to return it to its base ingredients.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:black;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:black;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 parts [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;Temperature required:373K-INFINITY&lt;br /&gt;
|Counteracts stuns and moderately increases Toughness. Very mildly toxic&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Bouncer }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Boxer }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Amatoxin|Amatoxin]]&amp;lt;br&amp;gt;2 parts [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&amp;lt;br&amp;gt;Temperature required:323K-328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Cherry Drops }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Plant-B-Gone|Plant-B-Gone]]&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|35u&lt;br /&gt;
{{Anchor | Grape Drops }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;2 parts Ethanol&amp;lt;br&amp;gt;1 part Honey&amp;lt;br&amp;gt;Temperature required:338K-343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|25u&lt;br /&gt;
{{Anchor | Machine Binding Ritual }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Machine Binding Ritualt&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Coffee&amp;lt;br&amp;gt;1 part [[#Diplopterum|Diplopterum]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;Temperature required:323K-343K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Machine Spirit }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Machine Spirit&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Machine Binding Ritual|Machine Binding Ritual]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Temperature required:308K-318K&lt;br /&gt;
|Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition&lt;br /&gt;
|0.1/t &lt;br /&gt;
|18u&lt;br /&gt;
{{Anchor | Menace }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Menace&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Turbo|Turbo]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;Temperature required:358K-363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|9u&lt;br /&gt;
{{Anchor | Party Drops }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Machine Spirit|Machine Spirit]]&amp;lt;br&amp;gt;1 part [[#Ultrasurgeon|Ultrasurgeon]]&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
{{Anchor | ProSurgeon }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|ProSurgeons&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|Mildly improves Biology at the cost of Cognition.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Steady }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;Temperature required:323K-338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Turbo }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Turbo&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Adrenaline|Adrenaline]]&amp;lt;br&amp;gt;1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part [[#Synaptazine|Synaptazine]]&amp;lt;br&amp;gt;Temperature required:288K-293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
{{Anchor | UltraSurgeon }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;Temperature required:243K-263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|17u&lt;br /&gt;
{{Anchor | Violence }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Blood&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;Temperature required:393K-423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Violence Ultra }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Fuhrerole|Fuhrerole]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:243K-258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|11u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:black;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:black;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Cryptobiolin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Hyperzine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.03/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Impedrezene}}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Mindbreaker Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Sanguinum }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u &lt;br /&gt;
{{Anchor | Serotrotium }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;Temeprature required:203K-273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Space drugs }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part Sugar&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanites==&lt;br /&gt;
Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:black;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:black;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | A-rad }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Control Booster Combat }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Menace|Menace]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Control Booster Utility }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Party Drops|Party Drops]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Handyprints }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&lt;br /&gt;
|Alters the user's fingerprints to obscure identification.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Implantoids }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Implantoids&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Repairs mechanical limbs, implants and organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal organic parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Nanosymbiotes }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Nantidotes }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Oxyrush }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Purgers }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Removes other nanites from the bloodstream. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Raw Industrial Nanobots }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Raw Industrial Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Raw Uncapped Nanobots }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Raw Uncapped Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Trauma Control System }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Voice mimics }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user's voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toxins==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:black;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:black;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Heating Point&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Heating Products{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Advanced Mutation Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through black slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Amatoxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Amatoxin&amp;lt;span style=&amp;quot;color:#792300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind Fly Amanita mushrooms&lt;br /&gt;
|A powerful poison derived from certain species of mushroom.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|523K&lt;br /&gt;
|Toxin&lt;br /&gt;
{{Anchor | Beer 2 }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Beer 2&amp;lt;span style=&amp;quot;color:#664300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Dispensed by emagged brobots&lt;br /&gt;
|&lt;br /&gt;
Chloral Hydrate disguised as beer.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Blattedin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Blattedin&amp;lt;span style=&amp;quot;color:#0F4800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Roaches of all varieties. &lt;br /&gt;
|&lt;br /&gt;
An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body.&lt;br /&gt;
|0.02/t &lt;br /&gt;
|N/A&lt;br /&gt;
|UNSURE&lt;br /&gt;
|Carbon, Protein&lt;br /&gt;
{{Anchor | Biomatter }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Biomatter&amp;lt;span style=&amp;quot;color:#527f4f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Church Bioreactor&lt;br /&gt;
|&lt;br /&gt;
An incredibly dangerous toxin that causes severe damage to any biological being that comes into contact with it.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Carpotoxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Extracted from Carp meat&lt;br /&gt;
|&lt;br /&gt;
A deadly toxin produced by the dreaded space carp that damages the liver, mildly increases Vigilance. &lt;br /&gt;
&lt;br /&gt;
A useful ingredient in certain medications and required for certain, powerful stimulants.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
|523K&lt;br /&gt;
|Toxin&lt;br /&gt;
{{Anchor | Chloral Hydrate }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts&amp;lt;br&amp;gt;Hydrochloric Acid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Cyanide }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Toxin|Toxin]]&amp;lt;br&amp;gt;3 parts [[#Mindbreaker|Mindbreaker]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Diplopterum }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Diplopterum&amp;lt;span style=&amp;quot;color:#c9bed2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from grinding roach meat&lt;br /&gt;
|A toxic stimulant that mildly boosts Mechanics.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Acetone, Hydrazine, Nutriment&lt;br /&gt;
{{Anchor | EZ Nutrient }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|EZ Nutrient&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Carbon&lt;br /&gt;
|A chemical fertilizer. Adds 1 nutrient per 1 unit spent on a plant.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Fuhrerole }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Fuhrerole&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Fuhrer roaches.&lt;br /&gt;
|Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.&lt;br /&gt;
&lt;br /&gt;
A precursor to powerful stimulants and poisons.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|8u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Mercury, Lithium, Nutriment&lt;br /&gt;
{{Anchor | Gewaltine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Gewaltine&amp;lt;span style=&amp;quot;color:#9452ba;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Jager roaches.&lt;br /&gt;
|A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Mercury, Sugar, Nutriment&lt;br /&gt;
{{Anchor | Left-4-Zed }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Left-4-Zed&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;3 parts Radium&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Lexorin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammoniat&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with Dexalin and Dexalin Plus.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Mutation Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through green slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. &lt;br /&gt;
&lt;br /&gt;
''NOTE: Slimepeople are mutants and their existence outside of Moebius Laboratories is grounds for execution.''&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Oil }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbont&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;Temperature required:480K-INFINITY&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Pararein }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Pararein&amp;lt;span style=&amp;quot;color:#a37d9c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Spiders.&lt;br /&gt;
|Mildly decreases Robustness and Vigilance. Mildly Toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
|523K&lt;br /&gt;
|Toxin&lt;br /&gt;
{{Anchor | Plant-B-Gone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Toxin|Toxin]]&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison. &lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Plasma }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Plasma&amp;lt;span style=&amp;quot;color:#9D14DB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Acquired from mining.&lt;br /&gt;
|A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns.&lt;br /&gt;
&lt;br /&gt;
Ingestion and/or injection is highly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Plasticide }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;Temperature required:0K-273K&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Polytrinic acid }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor |Robust Harvest }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Robust Harvest&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#EZ Nutrient|EZ Nutrient]]&amp;lt;br&amp;gt;3 parts Sugar&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Seligitillin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Seligitillin&amp;lt;span style=&amp;quot;color:#6d33b4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Seuche roaches.&lt;br /&gt;
|A strong clotting agent with mild brute healing capabilities. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Ammonia, Sulfur, Nutrient&lt;br /&gt;
{{Anchor | Slime Jelly }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Slimes.&lt;br /&gt;
|Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Soporific }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for best effect.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Starkellin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Starkellin&amp;lt;span style=&amp;quot;color:#736bbe;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Panzer roaches.&lt;br /&gt;
|Mildly increases Toughness. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Aluminum, Tungsten, Nutriment&lt;br /&gt;
{{Anchor | Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Heating up various venoms, such as [[#Pararein|Pararein]]&lt;br /&gt;
|Mildly toxic. Produced in the body during organ failure and blood/organ compatability mismatch.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Unstable mutagen }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Phosphorous&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes random, uncontrolled mutations whilst mildly irradiating the victim and dealing mild toxin damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Zombie Powder }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts Copper&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&lt;br /&gt;
|Causes the victim to enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:black;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:black;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:black;'|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Dexalin Plus|Dexalin Plus]]&lt;br /&gt;
|Used as a cardiac stimulant.&lt;br /&gt;
&lt;br /&gt;
Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u {{Anchor | Alkysine }}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:Syringecustom64(2).png|right]]&lt;br /&gt;
[[file:Beakercustom64.png|left|]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Ghetto Chemistry&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a vagabond, your choices for medical care are fairly limited. Most of us will find ourselves in need of medical care down in the tunnels at some point; and sometimes the medbay is simply too far to be a viable option for survival. Experienced scavengers will often employ their own means of acquiring medicines and remedies, or useful(harmful) chemicals required for criminal activities. It is not a rare sight to see vagabonds picking through medical refuse piles, but only true veterans will realize the full potential of them.&lt;br /&gt;
==='''Mortar &amp;amp; Pestle'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[file:mortarandpestle64.png|right|100px]]&lt;br /&gt;
{{divhide|Crafting|color=black|88%|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
This item can be crafted using steel via the crafting menu. After you create the assembly, add the required parts and use the indicated tools to complete it.&lt;br /&gt;
# Attach 2 units of steel.&lt;br /&gt;
# Apply tool with wire cutting quality of 10.&lt;br /&gt;
# Apply tool with prying quality of 10&lt;br /&gt;
# Attach metal rod &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This tool is the makeshift version of the Grinder tool commonly found in Chemistry labs. It can grind up almost everything that its electric counterpart can, except for tough materials like uranium or plasma. Its main use in chemistry is to grind organic items that produce chemical reagents. As you can imagine, the tunnels of the Eris contain many of these sorts of items,plants, and fauna refuse.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Some of the things that can be ground up: floor pills for random reagent and amount, deteriorated medicine to recycle one specific reagent, old food for protein and random toxic reagents, roach and spider meats for venom and enzymes,as well as medical kits, gauze, and ointments for ethanol and common medicines. There are more things that aren't listed, so feel free to try different things!&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Put the items inside of the Mortar and use it in your hand to grind them with the Pestle. This will fill up the Mortar with the solution from the material inside.&lt;br /&gt;
The Mortar will hold up to 60 units of reagents. Once it contains a reagent or solution inside, click on a vessel such as a beaker or a cup to pour it out into said vessel. Take note that you can grind many things at once to create a solution inside the M&amp;amp;P, or one at a time to quickly isolate reagents. Some things such as roach meats will always contain several reagents inside, which will require a Centrifuge to separate and to isolate specific chemicals.&lt;br /&gt;
==='''Manual Centrifuge'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[file:manualcentrifuge64.png|right|100px]]&lt;br /&gt;
{{divhide|Crafting|color=black|88%|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Attach 4 units of steel.&lt;br /&gt;
# Apply tool with sawing quality of 10.&lt;br /&gt;
# Attach 2 metal rods.&lt;br /&gt;
# Apply tool with wire cutting quality of 10.&lt;br /&gt;
#Apply tool with welding quality of 10.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
Moebius has had the ''solution'' for separating chemicals for a long time using things like fancy science and electricity. True undertunnel dwellers aboard know they don't require either. All you need is some DIY knowledge and the motivation to crank a handle so hard your hands get blisters. Introducing the Manual Centrifuge.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You can craft this item by using steel via the crafting menu. The way this works is you can put up to 3 vessels inside. A main source vessel will contain the solution that is to be separated. 2 empty vessels are added to contain the isolated reagents. Once you have the vessels in place, use the Centrifuge in your hand to start cranking the handle. Gravitational forces will force the reagents apart inside the centrifuge safely collecting them inside the beakers based on mole mass. Its random which reagents will get separated so keep using empty vessels until you have all of it organized.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Some reagents will react with each other to form a compound chemical. This is no longer a separated solution but a different chemical altogether. What if we want to isolate a specific reagent that is used in the creation of a compound such as dylovene? We cannot use the centrifuge because the reagents are no longer there. What we need is electrolysis to force the molecules inside the compound apart and regain reagents.&lt;br /&gt;
==='''Makeshift Electrolyzer'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[file:makeshiftelectrolyzer64.png|right|100px]]&lt;br /&gt;
{{divhide|Crafting|color=black|88%|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:100%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Attach 2 units of steel. &lt;br /&gt;
# Apply tool with wire cutting quality of 10.&lt;br /&gt;
# Attach 30 cable coil.&lt;br /&gt;
# Apply tool with wire cutting quality of 10.&lt;br /&gt;
# Attach 2 metal rods.&lt;br /&gt;
# Insert a Small cell to power the machine.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
This item is the makeshift counterpart of the chemistry lab Electrolyzer. Pretty much a battery hooked up to a vessel designed to run electrical current through a compound solution to forcefully separate the reagents it was made from. The electrolyzer works by inputting a vessel with a compound solution inside of it and using it in your hand to start the process. The chemical will separate inside the vessel and create a regular solution; which can then be run through the centrifuge to separate compound from source reagent. Naturally you will lose some of the compound solution in the process.&lt;br /&gt;
&lt;br /&gt;
==='''Ghetto Chemistry Conclusion'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Feel free to experiment with these items now that you know how they work. These 3 items allow you to be incredibly self sufficient in your journey on Eris. You can recycle old medicine to create new medicine, chemicals that can keep you alive in face of certain death, and useful compounds which can certainly come in handy or be sold at a profit. So next time you see an old timer picking up floor pills and old food and carefully placing it into a dedicated container, consider why you are not doing the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player chem combinations===&lt;br /&gt;
&lt;br /&gt;
Below are player created chemical solutions and their effects. Some of these do not actually turn into solutions, but are still beneficial.&lt;br /&gt;
&lt;br /&gt;
====Isaac´s guide to fast chems (120u)====&lt;br /&gt;
 °KeloDerm ( heals burns faster than derm or kelo alone)&lt;br /&gt;
   -40 Carbon&lt;br /&gt;
   -40 Sillicon&lt;br /&gt;
   -20 Acetone&lt;br /&gt;
   -20 Phosphorous&lt;br /&gt;
  °Anti Rads (Hyroallin,Dylo, and a bit of Arithrazine)&lt;br /&gt;
   -30 Ammonia&lt;br /&gt;
   -30 Potassium&lt;br /&gt;
   -30 Sillicon&lt;br /&gt;
   ***drink 5 units&lt;br /&gt;
   -30 radium&lt;br /&gt;
   -5 hydrazine&lt;br /&gt;
  °ImiAlk (for that brain damage and eye damage)&lt;br /&gt;
   -20 Hydrazine&lt;br /&gt;
   -20 Carbon&lt;br /&gt;
   -20 Ammonia&lt;br /&gt;
   -20 Hydrochloric Acid&lt;br /&gt;
   -(fill the rest with dylo from the locker)&lt;br /&gt;
  °Spaceallin FAST&lt;br /&gt;
   -40 Acetone&lt;br /&gt;
   -40 Sugar&lt;br /&gt;
   -20 Potassium&lt;br /&gt;
   -20 Carbon&lt;br /&gt;
  °Tramadol&lt;br /&gt;
   -40 Acetone&lt;br /&gt;
   -40 Ethanol&lt;br /&gt;
   -(fill the rest with inaprov from the locker)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides|Chemistry, Guide to]]&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Chemistry_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=General_Guides_ErisEn&amp;diff=3668</id>
		<title>General Guides ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=General_Guides_ErisEn&amp;diff=3668"/>
		<updated>2020-08-07T16:14:02Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Ironhammer&lt;br /&gt;
 | color      = 000080&lt;br /&gt;
 | title      = Ironhammer Security&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; Please read [[Agreement ErisEn|the Agreement]] to familiarize yourself with the laws aboard CEV &amp;quot;Eris&amp;quot;&lt;br /&gt;
[[File:ship.png|frameless|upright=1|link=Agreement ErisEn|The Agreement|alt=|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Agreement ErisEn|'''The Agreement''']] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lamia.png|frameless|upright=1|link=Enforcement Guide ErisEn|IHS Enforcement Handbook|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Enforcement Guide ErisEn|IHS Handbook]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{Moebius&lt;br /&gt;
 | color      = 8B008B&lt;br /&gt;
 | title      = Moebius Laboratories&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:HealthScanner.png|frameless|upright=1|link=Medicine ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Medicine ErisEn|Medicine Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Brain.png|frameless|upright=1|link=Surgery ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Surgery ErisEn|Surgery Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chemistry.png|frameless|upright=1|link=Guide to Chemistry ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Chemistry ErisEn|Chemistry Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Borg.png|frameless|upright=1|link=Guide to Moebius Labs ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Moebius Labs ErisEn|All in one Science Guide]]&lt;br /&gt;
[[Genetics ErisEn|Genetics Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{Technomancer&lt;br /&gt;
 | color      = FFD700&lt;br /&gt;
 | title      = &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Techomancer League&amp;lt;/span&amp;gt;&lt;br /&gt;
 | content    =  &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Wrench.png|frameless|upright=1|link=Guide To Technomancy ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide To Technomancy ErisEn|Construction Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Supermattersmall.gif|frameless|upright=1|link=Supermatter Engine ErisEn|alt=|20px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Supermatter Engine ErisEn|Engine Guide]] &amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{Guild&lt;br /&gt;
 | color      = FF8C00&lt;br /&gt;
 | title      = Aster's Guild&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:spacecash64.png|frameless|upright=1|link=Guide to Profits ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Profits ErisEn|How to make money]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{NeoTheology&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Church of NeoTheology&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; &lt;br /&gt;
[[File:nt_obelisk.gif|frameless|upright=1|link=Guide to Neotheology ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Neotheology ErisEn|NeoTheology Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{General&lt;br /&gt;
 | color      = 006699&lt;br /&gt;
 | title      = General Guides&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:sanity.png|frameless|upright=1|link=Sanity ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sanity ErisEn|Sanity and Insight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StatsbookBigger.png|frameless|upright=1|link=Stats ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Stats ErisEn|Stats and Skills]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:omegabook.png|frameless|upright=1|link=Perks ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Perks ErisEn|Perks]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RoachBurger64.png|frameless|upright=1|link=List of Cooking Recipes ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[List of Cooking Recipes ErisEn|Cooking Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Shaker.png|frameless|upright=1|List of Drinking Recipes ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[List of Drinking Recipes ErisEn|Drinking Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:akms.png|frameless|upright=1|link=List of Firearms|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[List of Firearms|List of Firearms]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:beacon.png|frameless|upright=1|link=Uplink ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Uplink ErisEn|The Uplink]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{General&lt;br /&gt;
 | color      = 006699&lt;br /&gt;
 | title      = Role Play Guides&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:PaperTray.png|frameless|upright=1|link=Paperwork|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Paperwork|Paperwork]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OneStarDrone.png|frameless|upright=1|link=Trial Guide|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Trial Guide|Setting up a Trial]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:4.png|frameless|upright=1|link=Main Page ErisEn|Back to Maine Page|alt=|80px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:General_Guides_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=General_Guides_ErisEn&amp;diff=3667</id>
		<title>General Guides ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=General_Guides_ErisEn&amp;diff=3667"/>
		<updated>2020-08-07T16:13:37Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|{{Ironhammer&lt;br /&gt;
 | color      = 000080&lt;br /&gt;
 | title      = Ironhammer Security&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; Please read [[Agreement ErisEn|the Agreement]] to familiarize yourself with the laws aboard CEV &amp;quot;Eris&amp;quot;&lt;br /&gt;
[[File:ship.png|frameless|upright=1|link=Agreement ErisEn|The Agreement|alt=|200px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Agreement ErisEn|'''The Agreement''']] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Lamia.png|frameless|upright=1|link=Enforcement Guide ErisEn|IHS Enforcement Handbook|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Enforcement Guide ErisEn|IHS Handbook]]&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{Moebius&lt;br /&gt;
 | color      = 8B008B&lt;br /&gt;
 | title      = Moebius Laboratories&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:HealthScanner.png|frameless|upright=1|link=Medicine ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Medicine ErisEn|Medicine Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Brain.png|frameless|upright=1|link=Surgery ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Surgery ErisEn|Surgery Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Chemistry.png|frameless|upright=1|link=Guide to Chemistry ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Chemistry ErisEn|Chemistry Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Borg.png|frameless|upright=1|link=Guide to Moebius Labs ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Moebius Labs ErisEn|All in one Science Guide]]&lt;br /&gt;
[[File:|frameless|upright=1|link=Genetics ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Genetics ErisEn|Genetics Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{Technomancer&lt;br /&gt;
 | color      = FFD700&lt;br /&gt;
 | title      = &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;Techomancer League&amp;lt;/span&amp;gt;&lt;br /&gt;
 | content    =  &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Wrench.png|frameless|upright=1|link=Guide To Technomancy ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide To Technomancy ErisEn|Construction Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Supermattersmall.gif|frameless|upright=1|link=Supermatter Engine ErisEn|alt=|20px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Supermatter Engine ErisEn|Engine Guide]] &amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{Guild&lt;br /&gt;
 | color      = FF8C00&lt;br /&gt;
 | title      = Aster's Guild&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:spacecash64.png|frameless|upright=1|link=Guide to Profits ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Profits ErisEn|How to make money]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{NeoTheology&lt;br /&gt;
 | color      = 000000&lt;br /&gt;
 | title      = Church of NeoTheology&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt; &lt;br /&gt;
[[File:nt_obelisk.gif|frameless|upright=1|link=Guide to Neotheology ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Guide to Neotheology ErisEn|NeoTheology Guide]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{General&lt;br /&gt;
 | color      = 006699&lt;br /&gt;
 | title      = General Guides&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:sanity.png|frameless|upright=1|link=Sanity ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Sanity ErisEn|Sanity and Insight]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StatsbookBigger.png|frameless|upright=1|link=Stats ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Stats ErisEn|Stats and Skills]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:omegabook.png|frameless|upright=1|link=Perks ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Perks ErisEn|Perks]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RoachBurger64.png|frameless|upright=1|link=List of Cooking Recipes ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[List of Cooking Recipes ErisEn|Cooking Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Shaker.png|frameless|upright=1|List of Drinking Recipes ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[List of Drinking Recipes ErisEn|Drinking Recipes]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:akms.png|frameless|upright=1|link=List of Firearms|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[List of Firearms|List of Firearms]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:beacon.png|frameless|upright=1|link=Uplink ErisEn|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Uplink ErisEn|The Uplink]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
|{{General&lt;br /&gt;
 | color      = 006699&lt;br /&gt;
 | title      = Role Play Guides&lt;br /&gt;
 | content    = &amp;lt;center&amp;gt;&lt;br /&gt;
[[File:PaperTray.png|frameless|upright=1|link=Paperwork|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Paperwork|Paperwork]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OneStarDrone.png|frameless|upright=1|link=Trial Guide|alt=|50px]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Trial Guide|Setting up a Trial]] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:4.png|frameless|upright=1|link=Main Page ErisEn|Back to Maine Page|alt=|80px]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:General_Guides_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Scanner.gif&amp;diff=3666</id>
		<title>File:Scanner.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Scanner.gif&amp;diff=3666"/>
		<updated>2020-08-07T16:10:06Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: for genetics guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
for genetics guide&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Genetics_ErisEn&amp;diff=3665</id>
		<title>Genetics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Genetics_ErisEn&amp;diff=3665"/>
		<updated>2020-08-07T15:29:41Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''For security reasons allow NO ONE ELSE in the Modification room besides your fellow scientists or the MEO. Simple as that. Ironhammer will most likely put a boot up your ass if they find you.'''&lt;br /&gt;
&lt;br /&gt;
Now, let's get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you're going to notice two clickable lines:&lt;br /&gt;
&lt;br /&gt;
    Modify Unique Enzymes (UE) / Unique Identifiers (UI)&lt;br /&gt;
    Modify Structural Enzymes (SE) &lt;br /&gt;
&lt;br /&gt;
You might ask yourself: What does this mean?&lt;br /&gt;
&lt;br /&gt;
    Unique Enzymes = just what identify who you are, your name. Even if you change them, it will have no effect. What does change stuff is you transfering them from one person to another, effectively changing their name.&lt;br /&gt;
    Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant.&lt;br /&gt;
    Structural Enzymes = extremely important! They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had. &lt;br /&gt;
&lt;br /&gt;
[3F3] [5B1] [4A7] [391] [7FF] [102] [07E]&lt;br /&gt;
[7B9] [130] [230] [4E0] [552] [7A4] [715]&lt;br /&gt;
&lt;br /&gt;
Structural Enzymes or SEs like this. Well, not exactly this, this is just an example. Everyone's SEs are individual. They might also just be a one long line instead of two, depends if you stretch your DNA Access Console screen window. The SEs consist of 42 characters which are divided into 14 sub-blocks, with 3 pieces each. Let's see what purpose these blocks and characters have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Structural Enzymes - Powers, Disabilities &amp;amp; Species&lt;br /&gt;
&lt;br /&gt;
There are 13 blocks which control disabilities or powers and one block which controls whether the subject is a human or a monkey. The string is in Hexadecimal - which means base 16 in math terms. It means a number can range from 0 - as normally, zero - to F - equivalent of 16 15. So, it can go like this, from lower to higher:&lt;br /&gt;
&lt;br /&gt;
0 1 2 3 4 5 6 7 8 9 A B C D E F&lt;br /&gt;
&lt;br /&gt;
That means that a result of F is higher than a result E. This is important, so remember this. &amp;quot;Keep this block below 8xx&amp;quot;, means you have to keep the first sub-block in a block below 8, and the subsequent sub-blocks don't matter. &amp;quot;Keep that block above DAC&amp;quot;, means that that block must have it's first sub-block equal to or higher than D, if it is equal, the second sub-block must be equal to or higher than A... and so forth.&lt;br /&gt;
&lt;br /&gt;
The first number in each block is the most important one. It controls whether a disability is active or inactive, whether a power has a chance to activate or not, and the race of the subject.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mutations and Their Consequences&lt;br /&gt;
&lt;br /&gt;
Before we start splicing, you must know what possible monstrosities can be done to a human.&lt;br /&gt;
&lt;br /&gt;
There are 4 blocks which contain SUPERPOWERS (these are the ones you want to find):&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Name&lt;br /&gt;
! Power&lt;br /&gt;
! Visibility&lt;br /&gt;
! Alert&lt;br /&gt;
|-&lt;br /&gt;
|Telekinesis&lt;br /&gt;
|This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal. 	&lt;br /&gt;
|Appears as a blue glow around the subject's head.&lt;br /&gt;
|If you're the subject, you get a message saying &amp;quot;You feel smarter&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Hulk 	&lt;br /&gt;
|This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. &lt;br /&gt;
|Subject turns green.&lt;br /&gt;
|&amp;quot;Your muscles hurt.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cold Resistance &lt;br /&gt;
|This makes subject resistant to cold, including the freezing depths of space (they still have to wear internals, however). This will not make them immune to fire. &lt;br /&gt;
|Subject has a pulsating orange-blueish &amp;quot;aura&amp;quot;.&lt;br /&gt;
|&amp;quot;Your body feels warm.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Vision &lt;br /&gt;
|Also a very good power. Basically, it gives the subject the ability to see everything that is beyond their normal vision: walls, furniture, even other people! This, combined with Telekinesis, is a deadly combination. It's the hardest superpower to manifest. &lt;br /&gt;
|Subject's eyes &amp;quot;glow eerily&amp;quot; if looked at with a penlight.&lt;br /&gt;
|&amp;quot;The walls suddenly disappear.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
However, there are 9 blocks which contain DISABILITIES you need to keep an eye out for:&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Name&lt;br /&gt;
! Description&lt;br /&gt;
! Indicators&lt;br /&gt;
|-&lt;br /&gt;
|Nearsightedness &lt;br /&gt;
|Makes the subject's screen go hazy at about halfway from the edge of your whole vision. It's not THAT bad, and can be temporarily fixed by using prescription glasses. &lt;br /&gt;
|&amp;quot;Your eyes feel strange.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Epilepsy &lt;br /&gt;
|Subject starts to fall down and keeps shaking all the time. They're horrible, and there's no easy cure short of fixing the block. Subject falls down.&lt;br /&gt;
|&amp;quot;You get a headache.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Coughing &lt;br /&gt;
|Makes the subject drop small items you're holding, like syringes. Pretty harmless, but has potential to be extremely annoying. Subject coughs.&lt;br /&gt;
|&amp;quot;You start coughing.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Tourette's Syndrome &lt;br /&gt;
|The subject swears all the time. They may also experience paralysis that takes even longer than the seizures. Avoid. Subject curses out loudly and twitches.&lt;br /&gt;
|&amp;quot;You twitch.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Nervousness &lt;br /&gt;
|Makes the subject stammer. Annoying at best. 	Subject stammers when they speak.&lt;br /&gt;
|&amp;quot;You feel nervous.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Blindness &lt;br /&gt;
|Subject goes completely blind and are now a part of an usually forgotten minority, so sad. Subject's eyes don't react to penlight.&lt;br /&gt;
|&amp;quot;You can't seem to see anything.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Deafness Makes the subject deaf. &lt;br /&gt;
|Harmless at best, annoying at worst. Really, very easy to cure. You just don't hear anything, not even yourself. No problem - a simple application of a clean SE injection will fix you right up. &lt;br /&gt;
|&amp;quot;You can't seem to hear anything...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Clumsiness &lt;br /&gt;
|Subject has a clown-like clumsiness. For those that have always wanted to be clowns. It makes the subject accidentally drop things they hold, unable to use tasers, handcuffs, guns exploding in their face etc.&lt;br /&gt;
|&amp;quot;You feel lightheaded.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Strangeness &lt;br /&gt;
|Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one. Subject mutates on their own.&lt;br /&gt;
|&amp;quot;You feel strange.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: There's also 1 special block which contains the info whether the subject is a human or a monkey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buffers and Injectors - Saving Your Work and Handing Out Godhood&lt;br /&gt;
&lt;br /&gt;
    This is how you save your work. A very good Geneticist once said: Save early, save often. His words are true. You have to save your every step in order to acquire a perfect serum. That means you have to be patient enough to bending the block to your will, dedicated enough to remove every disability, and responsable enough to save everything to make sure nothing goes wrong. &lt;br /&gt;
&lt;br /&gt;
    In the main DNA Scanner Access Console screen, click Buffer Menu. This is your buffer screen. You will notice there are THREE buffers there. More than enough. Each buffer can save either an UI, or an UI+UE, or, more importantly, an SE. Generally speaking, you will only ever bother with the SE part.&lt;br /&gt;
        To save your work into a buffer, once your pod is occupied, simply click Save to Buffer. This will save the subjects Unique Enzymes, Unique Identifiers, and Structural Enzymes. You can make individual injectors of each of these, but not one with all. What you saved is now backed up by the console, and, if not overwritten, is now safe. Good stuff. You can relabel the buffer to make sure of what it is. For instance, calling your original test subject's SE something like &amp;quot;Clean Backup - Stevenson, F.&amp;quot;, or calling an SE that has Hulk isolated something like &amp;quot;Hulk&amp;quot;. Simple, but very helpful to not get lost.&lt;br /&gt;
        You can transfer a buffer's content into the pod's occupant, making it easier to transfer research data between subjects. Just stick a test subject in there, click Buffers, as usual, then click Occupant, right after Transfer To:.&lt;br /&gt;
        Make use of all three buffers. Assuming you have a human with clean SEs inside your pod, you can save his SE in the first buffer, and name it &amp;quot;Clean Backup&amp;quot;. The last two buffers can be used to find powers. Say, once you find your first power, you save it to the second buffer. Once you get your second power working with the first, save it to the third buffer. Once you get the third power working with the others, overwrite the second buffer, since it is now irrelevant. Same thing with fourth power.&lt;br /&gt;
        Diskettes can use them to backup your work as well! With one in your hand, click the DNA Scanner Access Console. Now enter the Buffer screen. Click Save To in there to save the data to the diskette. If the diskette is not write-protected, the data is going in there! From the main screen, you can eject the disk from the console. You can also load data from a diskette much the same way. Except you click in Load From in the buffer screen, instead of Save To. &lt;br /&gt;
&lt;br /&gt;
    That covers buffers. But &amp;quot;what are injectors?&amp;quot; you may ask yourself. Well, injectors are tiny one-shot needles, that contain buffer data, whatever it may be. That means you can now turn that sweet, sweet Hulk buffer into a small, awesome, orange/red injector! Good stuff. To turn a buffer into an injector, simply click Injector in the options below the buffer in question, after &amp;quot;Transfer To:&amp;quot;. A small needle will spawn on top of the DNA Scanner Access Console. You can now stick his baby in anyone who stands around for enough time.&lt;br /&gt;
        The DNA Scanner Access Console takes time to replicate an injector. Something like 90 seconds or close to it.&lt;br /&gt;
        Because of injectors, Geneticists are usually asked to give people superpowers. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say &amp;quot;no&amp;quot; a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you're probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don't go on a killing/destroying rampage if you're a hulk, it is a bannable offense.&lt;br /&gt;
        Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says &amp;quot;Godhood&amp;quot; on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them. &lt;br /&gt;
&lt;br /&gt;
Manhandling Genes!&lt;br /&gt;
&lt;br /&gt;
This guide here shows you step by step how to find the powers from the mysterious blocks!&lt;br /&gt;
&lt;br /&gt;
Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.&lt;br /&gt;
First Steps&lt;br /&gt;
&lt;br /&gt;
This guide will start with using a monkey, because they're in the pen for a reason. Keep in mind, though, that this is not the only way. You could use a real life human being for this instead of a monkey, (but be sure that they're willing to give their body to science) but usually monkey's are used to we're using a monkey in this guide.&lt;br /&gt;
&lt;br /&gt;
    Start by taking a monkey from the pen. Knock them out if they're not willing to cooperate. &lt;br /&gt;
&lt;br /&gt;
    Shove them into a DNA Scanner next to the pen. &lt;br /&gt;
&lt;br /&gt;
    Check the computer next to it, you'll see a bunch of information. Find Structural Enzymes and try to not confuse them with the other enzyme blocks above. &lt;br /&gt;
&lt;br /&gt;
At the start of the shift no one has any idea which structural block is which. They're all randomized. This is why we must do science, experimentation:&lt;br /&gt;
Humanizing a Monkey + Making a 'Clean SE'&lt;br /&gt;
&lt;br /&gt;
Changing the monkey into a human should be the first thing you do, because it is by far the easiest block to spot! It's the only one with the value higher than 800.&lt;br /&gt;
&lt;br /&gt;
    Write yourself a note containing a list of 14 blocks. You already know the species block, write it down so you remember it.&lt;br /&gt;
    Decide whether you're going to go from lower blocks to higher blocks or vice versa. If you're working with a fellow Geneticist, decide together and start working at opposite ends to maximize efficieny. Don't to focus too hard on following an extremely orderly pattern, if another untested block raises to a high level, test it out. Remember to share data with your fellow Geneticist! When working with a partner, communication is key to efficient work.&lt;br /&gt;
    Change your radiation emitter settings to a little more potent so changes will actually happen. Changing the Output Level up to 8 and Pulse Duration to 6 works fine.&lt;br /&gt;
    Click on the species-block's first (leftmost) character to administer radiation to it and hope it changes for the better! Repeat this step until the first value on the block is lower than 8. Keep the block below 800 for human, and above 800 for monkey.&lt;br /&gt;
    When you got it, open the DNA Scanner to check if your monkey has turned into a human, if it has, congratulations, you've got your very own monkey-person! If no, check your list which block was the species-block and make sure it's under 8xx and try again. NOTE: THE CODE RIGHT NOW IS COUNTING THE DNA SCANNERS AS LOCKERS, MAKING SUBJECTS SLOWLY SUFFOCATE IN THEM. MAKE YOUR SUBJECTS WEAR A HUGE O2 TANK ON THEIR BACK + BREATH MASK AND TURN ON INTERNALS SO THEY WON'T SUFFOCATE AFTER A FEW MINUTES.&lt;br /&gt;
    Put your test subject back into the DNA Scanner. Time to clean their gene pool.&lt;br /&gt;
    Check that all of the blocks are less than 800. By making this they should have no disabilities nor superpowers, making them perfectly normal. This is called a clean gene-pool or more commonly a &amp;quot;Clean SE&amp;quot;. Note: Another way of obtaining a Clean SE is by getting a human volunteer to give theirs.&lt;br /&gt;
    After they're clean, let's make an injector of these SE-settings. On the computer, go to the Buffer Menu tab, press the Save to Buffer button, then press the Injector button next to the SE value. It's also recommended to rename the label by clicking Rename. This injector now serves you as a &amp;quot;savepoint&amp;quot; which you can come back after an experimentation, making the research faster. &lt;br /&gt;
&lt;br /&gt;
Time to go back to the drawing board for a second!&lt;br /&gt;
How Mutations Work&lt;br /&gt;
&lt;br /&gt;
    Disabilities manifest if the block is over 800. &lt;br /&gt;
&lt;br /&gt;
    Power manifesting is a little more complicated. It has an extra randomness added to the random! For example, during one shift the Hulk may manifest with as low as C80, but on another shift it may appear only at as high as ED8! But going higher than ED8 is not necessary ever (unless the code has been changed). So here are the powers:&lt;br /&gt;
        Telekinesis: Block is spanning from C80 to ED8.&lt;br /&gt;
        Hulk: Block is spanning from C80 to ED8.&lt;br /&gt;
        Cold Resistance: Block is spanning from ABD to D16.&lt;br /&gt;
        X-Ray Vision: Block is spanning from ABD to D16. &lt;br /&gt;
&lt;br /&gt;
So what we can see from this is that TK and Hulk are a bit harder to get than CR and X-Ray. Interdasting!&lt;br /&gt;
Manifesting Mutations&lt;br /&gt;
&lt;br /&gt;
Back to business! Now we'll try to make a mutation show itself to us:&lt;br /&gt;
&lt;br /&gt;
    Raise a new block to over 800, preferably over DAC (&amp;gt;ED8 is even better, if you can) and hope something manifests.&lt;br /&gt;
    Make sure it is the ONLY block with over 800, otherwise you might get it mixed up with some other block's symptoms.&lt;br /&gt;
    Try to figure out the block's function:&lt;br /&gt;
        First switch your target from torso to eyes and turn on the penlight stored in your suit storage. The penlight is going to be very useful for your work to find blindness / X-Ray.&lt;br /&gt;
        To test someone's eyes, use the penlight on the subject's eyes. If you get a &amp;quot;[subject]'s pupils narrow!&amp;quot;, this means their vision is perfect. An &amp;quot;eerie glow&amp;quot; means X-Ray Vision, and &amp;quot;has no reaction&amp;quot; means the subject is blind! Fix that ASAP!&lt;br /&gt;
        If their vision is perfect, here's a few strategies to figure out what the block does:&lt;br /&gt;
            Look at them if you can see anything glowing around their body or head (can be easily spotted without closer examination).&lt;br /&gt;
            You can wait for them to curse or have a seizure.&lt;br /&gt;
            NOTE: If nothing seems happens at all (even when self-testing), the block might very likely be a power. POWERS DO NOT AUTOMATICALLY TURN ON IF OVER THE NEEDED VALUE. THEY HAVE A CERTAIN PERCENTAGE (~50%) OF MANIFESTATION EVEN IF THE CONDITIONS ARE PERFECT. So if you have a block which does absolutely nothing, keep on trying!&lt;br /&gt;
            Ask if a volunteering Assistant can donate their body to science and give verbal feedback on what they feel when you tamper with their blocks or inject them with the SE.&lt;br /&gt;
            Or simply self-test like a boss! Note: These options are not the only ones, there are more strategies you can find out. &lt;br /&gt;
        Write down what you find and move on to the next block! &lt;br /&gt;
&lt;br /&gt;
Against the Radiation&lt;br /&gt;
&lt;br /&gt;
All that radiation pulsing is not healthy.&lt;br /&gt;
&lt;br /&gt;
    At some point it may be a good idea to visit the Chemistry and order some Hyronalin for your genetic testing. I usually order 2 pillboxes full of Hyronalin pills with ten units per pill. These are extremely useful as they lower radiation levels almost instantaneously. &lt;br /&gt;
&lt;br /&gt;
    It's not recommended to use Anti-Toxin, it cures the toxins damage caused by radiation but does little to the rads themselves. &lt;br /&gt;
&lt;br /&gt;
    Rejuvinative Chemicals can be injected through the DNA Scanner Access Console. They slowly lower radiation (also seem to make the patient's genome more resistant to change). &lt;br /&gt;
&lt;br /&gt;
    This will help you keep your patients alive and allow you to use SE Syringes more often without the risk of getting radiation poisoning and falling over due to weakness. Just eat a pill after every second or third syringe, or give it to your patients when their radiation levels are high (above 20%, due to how long it takes to just wait for it to go down) like when you have just applied a saved buffer to occupant. Use the two syringe rule when injecting other players, always have them eat a pill after every second syringe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist! Welcome to the club, friend, hope you enjoy it! Pass on the knowledge to those in need.&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Genetics_ErisEn&amp;diff=3664</id>
		<title>Genetics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Genetics_ErisEn&amp;diff=3664"/>
		<updated>2020-08-07T15:23:33Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''For security reasons allow NO ONE ELSE in the Modification room besides your fellow scientists or the MEO. Simple as that. Ironhammer will most likely put a boot up your ass if they find you.'''&lt;br /&gt;
&lt;br /&gt;
Now, let's get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you're going to notice two clickable lines:&lt;br /&gt;
&lt;br /&gt;
    Modify Unique Enzymes (UE) / Unique Identifiers (UI)&lt;br /&gt;
    Modify Structural Enzymes (SE) &lt;br /&gt;
&lt;br /&gt;
You might ask yourself: What does this mean?&lt;br /&gt;
&lt;br /&gt;
    Unique Enzymes = just what identify who you are, your name. Even if you change them, it will have no effect. What does change stuff is you transfering them from one person to another, effectively changing their name.&lt;br /&gt;
    Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant.&lt;br /&gt;
    Structural Enzymes = extremely important! They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had. &lt;br /&gt;
&lt;br /&gt;
[3F3] [5B1] [4A7] [391] [7FF] [102] [07E]&lt;br /&gt;
[7B9] [130] [230] [4E0] [552] [7A4] [715]&lt;br /&gt;
&lt;br /&gt;
Structural Enzymes or SEs like this. Well, not exactly this, this is just an example. Everyone's SEs are individual. They might also just be a one long line instead of two, depends if you stretch your DNA Access Console screen window. The SEs consist of 42 characters which are divided into 14 sub-blocks, with 3 pieces each. Let's see what purpose these blocks and characters have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Structural Enzymes - Powers, Disabilities &amp;amp; Species&lt;br /&gt;
&lt;br /&gt;
There are 13 blocks which control disabilities or powers and one block which controls whether the subject is a human or a monkey. The string is in Hexadecimal - which means base 16 in math terms. It means a number can range from 0 - as normally, zero - to F - equivalent of 16 15. So, it can go like this, from lower to higher:&lt;br /&gt;
&lt;br /&gt;
0 1 2 3 4 5 6 7 8 9 A B C D E F&lt;br /&gt;
&lt;br /&gt;
That means that a result of F is higher than a result E. This is important, so remember this. &amp;quot;Keep this block below 8xx&amp;quot;, means you have to keep the first sub-block in a block below 8, and the subsequent sub-blocks don't matter. &amp;quot;Keep that block above DAC&amp;quot;, means that that block must have it's first sub-block equal to or higher than D, if it is equal, the second sub-block must be equal to or higher than A... and so forth.&lt;br /&gt;
&lt;br /&gt;
The first number in each block is the most important one. It controls whether a disability is active or inactive, whether a power has a chance to activate or not, and the race of the subject.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mutations and Their Consequences&lt;br /&gt;
&lt;br /&gt;
Before we start splicing, you must know what possible monstrosities can be done to a human.&lt;br /&gt;
&lt;br /&gt;
There are 4 blocks which contain SUPERPOWERS (these are the ones you want to find):&lt;br /&gt;
{|&lt;br /&gt;
! style=&amp;quot;text-align:left;&amp;quot;| Name&lt;br /&gt;
! Power&lt;br /&gt;
! Visibility&lt;br /&gt;
! Alert&lt;br /&gt;
|-&lt;br /&gt;
|Telekinesis&lt;br /&gt;
|This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal. 	&lt;br /&gt;
|Appears as a blue glow around the subject's head.&lt;br /&gt;
|If you're the subject, you get a message saying &amp;quot;You feel smarter&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
|Hulk 	&lt;br /&gt;
|This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. &lt;br /&gt;
|Subject turns green.&lt;br /&gt;
|&amp;quot;Your muscles hurt.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cold Resistance &lt;br /&gt;
|This makes subject resistant to cold, including the freezing depths of space (they still have to wear internals, however). This will not make them immune to fire. &lt;br /&gt;
|Subject has a pulsating orange-blueish &amp;quot;aura&amp;quot;.&lt;br /&gt;
|&amp;quot;Your body feels warm.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|X-Ray Vision &lt;br /&gt;
|Also a very good power. Basically, it gives the subject the ability to see everything that is beyond their normal vision: walls, furniture, even other people! This, combined with Telekinesis, is a deadly combination. It's the hardest superpower to manifest. &lt;br /&gt;
|Subject's eyes &amp;quot;glow eerily&amp;quot; if looked at with a penlight.&lt;br /&gt;
|&amp;quot;The walls suddenly disappear.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
However, there are 9 blocks which contain DISABILITIES you need to keep an eye out for:&lt;br /&gt;
Disability Name 	Description 	Indicators&lt;br /&gt;
Nearsightedness 	Makes the subject's screen go hazy at about halfway from the edge of your whole vision. It's not THAT bad, and can be temporarily fixed by using prescription glasses. 	&amp;quot;Your eyes feel strange.&amp;quot;&lt;br /&gt;
Epilepsy 	Subject starts to fall down and keeps shaking all the time. They're horrible, and there's no easy cure short of fixing the block. 	Subject falls down.&lt;br /&gt;
&amp;quot;You get a headache.&amp;quot;&lt;br /&gt;
Coughing 	Makes the subject drop small items you're holding, like syringes. Pretty harmless, but has potential to be extremely annyoing. 	Subject coughs.&lt;br /&gt;
&amp;quot;You start coughing.&amp;quot;&lt;br /&gt;
Tourette's Syndrome 	The subject swears all the time. They may also experience paralysis that takes even longer than the seizures. Avoid. 	Subject curses out loudly and twitches.&lt;br /&gt;
&amp;quot;You twitch.&amp;quot;&lt;br /&gt;
Nervousness 	Makes the subject stammer. Annoying at best. 	Subject stammers when they speak.&lt;br /&gt;
&amp;quot;You feel nervous.&amp;quot;&lt;br /&gt;
Blindness 	Subject goes completely blind and are now a part of an usually forgotten minority, so sad. 	Subject's eyes don't react to penlight.&lt;br /&gt;
&amp;quot;You can't seem to see anything.&amp;quot;&lt;br /&gt;
Deafness 	Makes the subject deaf. Harmless at best, annoying at worst. Really, very easy to cure. You just don't hear anything, not even yourself. No problem - a simple application of a clean SE injection will fix you right up. 	&amp;quot;You can't seem to hear anything...&amp;quot;&lt;br /&gt;
Clumsiness 	Subject has a clown-like clumsiness. For those that have always wanted to be clowns. It makes the subject accidentally drop things they hold, unable to use tasers, handcuffs, guns exploding in their face etc. 	&amp;quot;You feel lightheaded.&amp;quot;&lt;br /&gt;
Strangeness 	Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one. 	Subject mutates on their own.&lt;br /&gt;
&amp;quot;You feel strange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: There's also 1 special block which contains the info whether the subject is a human or a monkey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buffers and Injectors - Saving Your Work and Handing Out Godhood&lt;br /&gt;
&lt;br /&gt;
    This is how you save your work. A very good Geneticist once said: Save early, save often. His words are true. You have to save your every step in order to acquire a perfect serum. That means you have to be patient enough to bending the block to your will, dedicated enough to remove every disability, and responsable enough to save everything to make sure nothing goes wrong. &lt;br /&gt;
&lt;br /&gt;
    In the main DNA Scanner Access Console screen, click Buffer Menu. This is your buffer screen. You will notice there are THREE buffers there. More than enough. Each buffer can save either an UI, or an UI+UE, or, more importantly, an SE. Generally speaking, you will only ever bother with the SE part.&lt;br /&gt;
        To save your work into a buffer, once your pod is occupied, simply click Save to Buffer. This will save the subjects Unique Enzymes, Unique Identifiers, and Structural Enzymes. You can make individual injectors of each of these, but not one with all. What you saved is now backed up by the console, and, if not overwritten, is now safe. Good stuff. You can relabel the buffer to make sure of what it is. For instance, calling your original test subject's SE something like &amp;quot;Clean Backup - Stevenson, F.&amp;quot;, or calling an SE that has Hulk isolated something like &amp;quot;Hulk&amp;quot;. Simple, but very helpful to not get lost.&lt;br /&gt;
        You can transfer a buffer's content into the pod's occupant, making it easier to transfer research data between subjects. Just stick a test subject in there, click Buffers, as usual, then click Occupant, right after Transfer To:.&lt;br /&gt;
        Make use of all three buffers. Assuming you have a human with clean SEs inside your pod, you can save his SE in the first buffer, and name it &amp;quot;Clean Backup&amp;quot;. The last two buffers can be used to find powers. Say, once you find your first power, you save it to the second buffer. Once you get your second power working with the first, save it to the third buffer. Once you get the third power working with the others, overwrite the second buffer, since it is now irrelevant. Same thing with fourth power.&lt;br /&gt;
        Diskettes can use them to backup your work as well! With one in your hand, click the DNA Scanner Access Console. Now enter the Buffer screen. Click Save To in there to save the data to the diskette. If the diskette is not write-protected, the data is going in there! From the main screen, you can eject the disk from the console. You can also load data from a diskette much the same way. Except you click in Load From in the buffer screen, instead of Save To. &lt;br /&gt;
&lt;br /&gt;
    That covers buffers. But &amp;quot;what are injectors?&amp;quot; you may ask yourself. Well, injectors are tiny one-shot needles, that contain buffer data, whatever it may be. That means you can now turn that sweet, sweet Hulk buffer into a small, awesome, orange/red injector! Good stuff. To turn a buffer into an injector, simply click Injector in the options below the buffer in question, after &amp;quot;Transfer To:&amp;quot;. A small needle will spawn on top of the DNA Scanner Access Console. You can now stick his baby in anyone who stands around for enough time.&lt;br /&gt;
        The DNA Scanner Access Console takes time to replicate an injector. Something like 90 seconds or close to it.&lt;br /&gt;
        Because of injectors, Geneticists are usually asked to give people superpowers. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say &amp;quot;no&amp;quot; a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you're probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don't go on a killing/destroying rampage if you're a hulk, it is a bannable offense.&lt;br /&gt;
        Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says &amp;quot;Godhood&amp;quot; on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them. &lt;br /&gt;
&lt;br /&gt;
Manhandling Genes!&lt;br /&gt;
&lt;br /&gt;
This guide here shows you step by step how to find the powers from the mysterious blocks!&lt;br /&gt;
&lt;br /&gt;
Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.&lt;br /&gt;
First Steps&lt;br /&gt;
&lt;br /&gt;
This guide will start with using a monkey, because they're in the pen for a reason. Keep in mind, though, that this is not the only way. You could use a real life human being for this instead of a monkey, (but be sure that they're willing to give their body to science) but usually monkey's are used to we're using a monkey in this guide.&lt;br /&gt;
&lt;br /&gt;
    Start by taking a monkey from the pen. Knock them out if they're not willing to cooperate. &lt;br /&gt;
&lt;br /&gt;
    Shove them into a DNA Scanner next to the pen. &lt;br /&gt;
&lt;br /&gt;
    Check the computer next to it, you'll see a bunch of information. Find Structural Enzymes and try to not confuse them with the other enzyme blocks above. &lt;br /&gt;
&lt;br /&gt;
At the start of the shift no one has any idea which structural block is which. They're all randomized. This is why we must do science, experimentation:&lt;br /&gt;
Humanizing a Monkey + Making a 'Clean SE'&lt;br /&gt;
&lt;br /&gt;
Changing the monkey into a human should be the first thing you do, because it is by far the easiest block to spot! It's the only one with the value higher than 800.&lt;br /&gt;
&lt;br /&gt;
    Write yourself a note containing a list of 14 blocks. You already know the species block, write it down so you remember it.&lt;br /&gt;
    Decide whether you're going to go from lower blocks to higher blocks or vice versa. If you're working with a fellow Geneticist, decide together and start working at opposite ends to maximize efficieny. Don't to focus too hard on following an extremely orderly pattern, if another untested block raises to a high level, test it out. Remember to share data with your fellow Geneticist! When working with a partner, communication is key to efficient work.&lt;br /&gt;
    Change your radiation emitter settings to a little more potent so changes will actually happen. Changing the Output Level up to 8 and Pulse Duration to 6 works fine.&lt;br /&gt;
    Click on the species-block's first (leftmost) character to administer radiation to it and hope it changes for the better! Repeat this step until the first value on the block is lower than 8. Keep the block below 800 for human, and above 800 for monkey.&lt;br /&gt;
    When you got it, open the DNA Scanner to check if your monkey has turned into a human, if it has, congratulations, you've got your very own monkey-person! If no, check your list which block was the species-block and make sure it's under 8xx and try again. NOTE: THE CODE RIGHT NOW IS COUNTING THE DNA SCANNERS AS LOCKERS, MAKING SUBJECTS SLOWLY SUFFOCATE IN THEM. MAKE YOUR SUBJECTS WEAR A HUGE O2 TANK ON THEIR BACK + BREATH MASK AND TURN ON INTERNALS SO THEY WON'T SUFFOCATE AFTER A FEW MINUTES.&lt;br /&gt;
    Put your test subject back into the DNA Scanner. Time to clean their gene pool.&lt;br /&gt;
    Check that all of the blocks are less than 800. By making this they should have no disabilities nor superpowers, making them perfectly normal. This is called a clean gene-pool or more commonly a &amp;quot;Clean SE&amp;quot;. Note: Another way of obtaining a Clean SE is by getting a human volunteer to give theirs.&lt;br /&gt;
    After they're clean, let's make an injector of these SE-settings. On the computer, go to the Buffer Menu tab, press the Save to Buffer button, then press the Injector button next to the SE value. It's also recommended to rename the label by clicking Rename. This injector now serves you as a &amp;quot;savepoint&amp;quot; which you can come back after an experimentation, making the research faster. &lt;br /&gt;
&lt;br /&gt;
Time to go back to the drawing board for a second!&lt;br /&gt;
How Mutations Work&lt;br /&gt;
&lt;br /&gt;
    Disabilities manifest if the block is over 800. &lt;br /&gt;
&lt;br /&gt;
    Power manifesting is a little more complicated. It has an extra randomness added to the random! For example, during one shift the Hulk may manifest with as low as C80, but on another shift it may appear only at as high as ED8! But going higher than ED8 is not necessary ever (unless the code has been changed). So here are the powers:&lt;br /&gt;
        Telekinesis: Block is spanning from C80 to ED8.&lt;br /&gt;
        Hulk: Block is spanning from C80 to ED8.&lt;br /&gt;
        Cold Resistance: Block is spanning from ABD to D16.&lt;br /&gt;
        X-Ray Vision: Block is spanning from ABD to D16. &lt;br /&gt;
&lt;br /&gt;
So what we can see from this is that TK and Hulk are a bit harder to get than CR and X-Ray. Interdasting!&lt;br /&gt;
Manifesting Mutations&lt;br /&gt;
&lt;br /&gt;
Back to business! Now we'll try to make a mutation show itself to us:&lt;br /&gt;
&lt;br /&gt;
    Raise a new block to over 800, preferably over DAC (&amp;gt;ED8 is even better, if you can) and hope something manifests.&lt;br /&gt;
    Make sure it is the ONLY block with over 800, otherwise you might get it mixed up with some other block's symptoms.&lt;br /&gt;
    Try to figure out the block's function:&lt;br /&gt;
        First switch your target from torso to eyes and turn on the penlight stored in your suit storage. The penlight is going to be very useful for your work to find blindness / X-Ray.&lt;br /&gt;
        To test someone's eyes, use the penlight on the subject's eyes. If you get a &amp;quot;[subject]'s pupils narrow!&amp;quot;, this means their vision is perfect. An &amp;quot;eerie glow&amp;quot; means X-Ray Vision, and &amp;quot;has no reaction&amp;quot; means the subject is blind! Fix that ASAP!&lt;br /&gt;
        If their vision is perfect, here's a few strategies to figure out what the block does:&lt;br /&gt;
            Look at them if you can see anything glowing around their body or head (can be easily spotted without closer examination).&lt;br /&gt;
            You can wait for them to curse or have a seizure.&lt;br /&gt;
            NOTE: If nothing seems happens at all (even when self-testing), the block might very likely be a power. POWERS DO NOT AUTOMATICALLY TURN ON IF OVER THE NEEDED VALUE. THEY HAVE A CERTAIN PERCENTAGE (~50%) OF MANIFESTATION EVEN IF THE CONDITIONS ARE PERFECT. So if you have a block which does absolutely nothing, keep on trying!&lt;br /&gt;
            Ask if a volunteering Assistant can donate their body to science and give verbal feedback on what they feel when you tamper with their blocks or inject them with the SE.&lt;br /&gt;
            Or simply self-test like a boss! Note: These options are not the only ones, there are more strategies you can find out. &lt;br /&gt;
        Write down what you find and move on to the next block! &lt;br /&gt;
&lt;br /&gt;
Against the Radiation&lt;br /&gt;
&lt;br /&gt;
All that radiation pulsing is not healthy.&lt;br /&gt;
&lt;br /&gt;
    At some point it may be a good idea to visit the Chemistry and order some Hyronalin for your genetic testing. I usually order 2 pillboxes full of Hyronalin pills with ten units per pill. These are extremely useful as they lower radiation levels almost instantaneously. &lt;br /&gt;
&lt;br /&gt;
    It's not recommended to use Anti-Toxin, it cures the toxins damage caused by radiation but does little to the rads themselves. &lt;br /&gt;
&lt;br /&gt;
    Rejuvinative Chemicals can be injected through the DNA Scanner Access Console. They slowly lower radiation (also seem to make the patient's genome more resistant to change). &lt;br /&gt;
&lt;br /&gt;
    This will help you keep your patients alive and allow you to use SE Syringes more often without the risk of getting radiation poisoning and falling over due to weakness. Just eat a pill after every second or third syringe, or give it to your patients when their radiation levels are high (above 20%, due to how long it takes to just wait for it to go down) like when you have just applied a saved buffer to occupant. Use the two syringe rule when injecting other players, always have them eat a pill after every second syringe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist! Welcome to the club, friend, hope you enjoy it! Pass on the knowledge to those in need.&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Genetics_ErisEn&amp;diff=3663</id>
		<title>Genetics ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Genetics_ErisEn&amp;diff=3663"/>
		<updated>2020-08-07T15:12:55Z</updated>

		<summary type="html">&lt;p&gt;Thegreatspidernb: Created page with &amp;quot;'''For security reasons allow NO ONE ELSE in the Modification room besides your fellow scientists or the MEO. Simple as that. Ironhammer will most likely put a boot up your as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''For security reasons allow NO ONE ELSE in the Modification room besides your fellow scientists or the MEO. Simple as that. Ironhammer will most likely put a boot up your ass if they find you.'''&lt;br /&gt;
&lt;br /&gt;
Now, let's get you acquainted with the DNA Scanner Access Consoles next to the monkeys. It has a few things of note. First of all, you're going to notice two clickable lines:&lt;br /&gt;
&lt;br /&gt;
    Modify Unique Enzymes (UE) / Unique Identifiers (UI)&lt;br /&gt;
    Modify Structural Enzymes (SE) &lt;br /&gt;
&lt;br /&gt;
You might ask yourself: What does this mean?&lt;br /&gt;
&lt;br /&gt;
    Unique Enzymes = just what identify who you are, your name. Even if you change them, it will have no effect. What does change stuff is you transfering them from one person to another, effectively changing their name.&lt;br /&gt;
    Unique Identifiers = merely your cosmetic details - eye color, skin color, hair style, hair color and gender. You don't really have to mess with any of these, and they are quite unimportant.&lt;br /&gt;
    Structural Enzymes = extremely important! They contain data relevant to your genetic structure. This governs your race, and messing with it carelessly might give you disabilities. For those that handle genes with care, however, great benefits are to be had. &lt;br /&gt;
&lt;br /&gt;
[3F3] [5B1] [4A7] [391] [7FF] [102] [07E]&lt;br /&gt;
[7B9] [130] [230] [4E0] [552] [7A4] [715]&lt;br /&gt;
&lt;br /&gt;
Structural Enzymes or SEs like this. Well, not exactly this, this is just an example. Everyone's SEs are individual. They might also just be a one long line instead of two, depends if you stretch your DNA Access Console screen window. The SEs consist of 42 characters which are divided into 14 sub-blocks, with 3 pieces each. Let's see what purpose these blocks and characters have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Structural Enzymes - Powers, Disabilities &amp;amp; Species&lt;br /&gt;
&lt;br /&gt;
There are 13 blocks which control disabilities or powers and one block which controls whether the subject is a human or a monkey. The string is in Hexadecimal - which means base 16 in math terms. It means a number can range from 0 - as normally, zero - to F - equivalent of 16 15. So, it can go like this, from lower to higher:&lt;br /&gt;
&lt;br /&gt;
0 1 2 3 4 5 6 7 8 9 A B C D E F&lt;br /&gt;
&lt;br /&gt;
That means that a result of F is higher than a result E. This is important, so remember this. &amp;quot;Keep this block below 8xx&amp;quot;, means you have to keep the first sub-block in a block below 8, and the subsequent sub-blocks don't matter. &amp;quot;Keep that block above DAC&amp;quot;, means that that block must have it's first sub-block equal to or higher than D, if it is equal, the second sub-block must be equal to or higher than A... and so forth.&lt;br /&gt;
&lt;br /&gt;
The first number in each block is the most important one. It controls whether a disability is active or inactive, whether a power has a chance to activate or not, and the race of the subject.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mutations and Their Consequences&lt;br /&gt;
&lt;br /&gt;
Before we start splicing, you must know what possible monstrosities can be done to a human.&lt;br /&gt;
&lt;br /&gt;
There are 4 blocks which contain SUPERPOWERS (these are the ones you want to find):&lt;br /&gt;
Power Name 	Description 	Indicators&lt;br /&gt;
Telekinesis 	This power allows the subject to control things with their mind, from far away! It is the most sought after power, since it allows for incredible deeds, and makes a strong robuster nearly immortal. 	Appears as a blue glow around the subject's head.&lt;br /&gt;
If you're the subject, you get a message saying &amp;quot;You feel smarter&amp;quot;.&lt;br /&gt;
Hulk 	This is pretty obvious. Subject becomes extremely strong, enough to punch through reinforced walls, and is unable to speak without yelling. 	Subject turns green.&lt;br /&gt;
&amp;quot;Your muscles hurt.&amp;quot;&lt;br /&gt;
Cold Resistance 	This makes subject resistant to cold, including the freezing depths of space (they still have to wear internals, however). This will not make them immune to fire. 	Subject has a pulsating orange-blueish &amp;quot;aura&amp;quot;.&lt;br /&gt;
&amp;quot;Your body feels warm.&amp;quot;&lt;br /&gt;
X-Ray Vision 	Also a very good power. Basically, it gives the subject the ability to see everything that is beyond their normal vision: walls, furniture, even other people! This, combined with Telekinesis, is a deadly combination. It's the hardest superpower to manifest. 	Subject's eyes &amp;quot;glow eerily&amp;quot; if looked at with a penlight.&lt;br /&gt;
&amp;quot;The walls suddenly disappear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
However, there are 9 blocks which contain DISABILITIES you need to keep an eye out for:&lt;br /&gt;
Disability Name 	Description 	Indicators&lt;br /&gt;
Nearsightedness 	Makes the subject's screen go hazy at about halfway from the edge of your whole vision. It's not THAT bad, and can be temporarily fixed by using prescription glasses. 	&amp;quot;Your eyes feel strange.&amp;quot;&lt;br /&gt;
Epilepsy 	Subject starts to fall down and keeps shaking all the time. They're horrible, and there's no easy cure short of fixing the block. 	Subject falls down.&lt;br /&gt;
&amp;quot;You get a headache.&amp;quot;&lt;br /&gt;
Coughing 	Makes the subject drop small items you're holding, like syringes. Pretty harmless, but has potential to be extremely annyoing. 	Subject coughs.&lt;br /&gt;
&amp;quot;You start coughing.&amp;quot;&lt;br /&gt;
Tourette's Syndrome 	The subject swears all the time. They may also experience paralysis that takes even longer than the seizures. Avoid. 	Subject curses out loudly and twitches.&lt;br /&gt;
&amp;quot;You twitch.&amp;quot;&lt;br /&gt;
Nervousness 	Makes the subject stammer. Annoying at best. 	Subject stammers when they speak.&lt;br /&gt;
&amp;quot;You feel nervous.&amp;quot;&lt;br /&gt;
Blindness 	Subject goes completely blind and are now a part of an usually forgotten minority, so sad. 	Subject's eyes don't react to penlight.&lt;br /&gt;
&amp;quot;You can't seem to see anything.&amp;quot;&lt;br /&gt;
Deafness 	Makes the subject deaf. Harmless at best, annoying at worst. Really, very easy to cure. You just don't hear anything, not even yourself. No problem - a simple application of a clean SE injection will fix you right up. 	&amp;quot;You can't seem to hear anything...&amp;quot;&lt;br /&gt;
Clumsiness 	Subject has a clown-like clumsiness. For those that have always wanted to be clowns. It makes the subject accidentally drop things they hold, unable to use tasers, handcuffs, guns exploding in their face etc. 	&amp;quot;You feel lightheaded.&amp;quot;&lt;br /&gt;
Strangeness 	Makes the subject randomly mutate. Very dangerous. Definitely be careful with this one. 	Subject mutates on their own.&lt;br /&gt;
&amp;quot;You feel strange.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
IMPORTANT: There's also 1 special block which contains the info whether the subject is a human or a monkey!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Buffers and Injectors - Saving Your Work and Handing Out Godhood&lt;br /&gt;
&lt;br /&gt;
    This is how you save your work. A very good Geneticist once said: Save early, save often. His words are true. You have to save your every step in order to acquire a perfect serum. That means you have to be patient enough to bending the block to your will, dedicated enough to remove every disability, and responsable enough to save everything to make sure nothing goes wrong. &lt;br /&gt;
&lt;br /&gt;
    In the main DNA Scanner Access Console screen, click Buffer Menu. This is your buffer screen. You will notice there are THREE buffers there. More than enough. Each buffer can save either an UI, or an UI+UE, or, more importantly, an SE. Generally speaking, you will only ever bother with the SE part.&lt;br /&gt;
        To save your work into a buffer, once your pod is occupied, simply click Save to Buffer. This will save the subjects Unique Enzymes, Unique Identifiers, and Structural Enzymes. You can make individual injectors of each of these, but not one with all. What you saved is now backed up by the console, and, if not overwritten, is now safe. Good stuff. You can relabel the buffer to make sure of what it is. For instance, calling your original test subject's SE something like &amp;quot;Clean Backup - Stevenson, F.&amp;quot;, or calling an SE that has Hulk isolated something like &amp;quot;Hulk&amp;quot;. Simple, but very helpful to not get lost.&lt;br /&gt;
        You can transfer a buffer's content into the pod's occupant, making it easier to transfer research data between subjects. Just stick a test subject in there, click Buffers, as usual, then click Occupant, right after Transfer To:.&lt;br /&gt;
        Make use of all three buffers. Assuming you have a human with clean SEs inside your pod, you can save his SE in the first buffer, and name it &amp;quot;Clean Backup&amp;quot;. The last two buffers can be used to find powers. Say, once you find your first power, you save it to the second buffer. Once you get your second power working with the first, save it to the third buffer. Once you get the third power working with the others, overwrite the second buffer, since it is now irrelevant. Same thing with fourth power.&lt;br /&gt;
        Diskettes can use them to backup your work as well! With one in your hand, click the DNA Scanner Access Console. Now enter the Buffer screen. Click Save To in there to save the data to the diskette. If the diskette is not write-protected, the data is going in there! From the main screen, you can eject the disk from the console. You can also load data from a diskette much the same way. Except you click in Load From in the buffer screen, instead of Save To. &lt;br /&gt;
&lt;br /&gt;
    That covers buffers. But &amp;quot;what are injectors?&amp;quot; you may ask yourself. Well, injectors are tiny one-shot needles, that contain buffer data, whatever it may be. That means you can now turn that sweet, sweet Hulk buffer into a small, awesome, orange/red injector! Good stuff. To turn a buffer into an injector, simply click Injector in the options below the buffer in question, after &amp;quot;Transfer To:&amp;quot;. A small needle will spawn on top of the DNA Scanner Access Console. You can now stick his baby in anyone who stands around for enough time.&lt;br /&gt;
        The DNA Scanner Access Console takes time to replicate an injector. Something like 90 seconds or close to it.&lt;br /&gt;
        Because of injectors, Geneticists are usually asked to give people superpowers. This is best judged by the Research Director, who is in charge of the research. If you want to be like Marvel and give everyone superpowers, be ready for Security Officers knocking on your door because nothing gets the station down like a herd of assistants with Hulk. So be ready to say &amp;quot;no&amp;quot; a lot. Usually the Geneticists are allowed to have powers, but note that if you run around the station while being a hulk, you're probably going to get a lot of attention from the security and be the prime suspect if (when) anything happens. Don't go on a killing/destroying rampage if you're a hulk, it is a bannable offense.&lt;br /&gt;
        Note: Admins have confirmed that if people inject themselves with a needle they found lying around that says &amp;quot;Godhood&amp;quot; on it without even asking what is in it, you will NOT get punished by turning them into monkeys. Wink wink. Just make sure to answer truthfully if asked, and not to inject it yourself. If people are stupid enough to inject themselves with unknown content, let them. &lt;br /&gt;
&lt;br /&gt;
Manhandling Genes!&lt;br /&gt;
&lt;br /&gt;
This guide here shows you step by step how to find the powers from the mysterious blocks!&lt;br /&gt;
&lt;br /&gt;
Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.&lt;br /&gt;
First Steps&lt;br /&gt;
&lt;br /&gt;
This guide will start with using a monkey, because they're in the pen for a reason. Keep in mind, though, that this is not the only way. You could use a real life human being for this instead of a monkey, (but be sure that they're willing to give their body to science) but usually monkey's are used to we're using a monkey in this guide.&lt;br /&gt;
&lt;br /&gt;
    Start by taking a monkey from the pen. Knock them out if they're not willing to cooperate. &lt;br /&gt;
&lt;br /&gt;
    Shove them into a DNA Scanner next to the pen. &lt;br /&gt;
&lt;br /&gt;
    Check the computer next to it, you'll see a bunch of information. Find Structural Enzymes and try to not confuse them with the other enzyme blocks above. &lt;br /&gt;
&lt;br /&gt;
At the start of the shift no one has any idea which structural block is which. They're all randomized. This is why we must do science, experimentation:&lt;br /&gt;
Humanizing a Monkey + Making a 'Clean SE'&lt;br /&gt;
&lt;br /&gt;
Changing the monkey into a human should be the first thing you do, because it is by far the easiest block to spot! It's the only one with the value higher than 800.&lt;br /&gt;
&lt;br /&gt;
    Write yourself a note containing a list of 14 blocks. You already know the species block, write it down so you remember it.&lt;br /&gt;
    Decide whether you're going to go from lower blocks to higher blocks or vice versa. If you're working with a fellow Geneticist, decide together and start working at opposite ends to maximize efficieny. Don't to focus too hard on following an extremely orderly pattern, if another untested block raises to a high level, test it out. Remember to share data with your fellow Geneticist! When working with a partner, communication is key to efficient work.&lt;br /&gt;
    Change your radiation emitter settings to a little more potent so changes will actually happen. Changing the Output Level up to 8 and Pulse Duration to 6 works fine.&lt;br /&gt;
    Click on the species-block's first (leftmost) character to administer radiation to it and hope it changes for the better! Repeat this step until the first value on the block is lower than 8. Keep the block below 800 for human, and above 800 for monkey.&lt;br /&gt;
    When you got it, open the DNA Scanner to check if your monkey has turned into a human, if it has, congratulations, you've got your very own monkey-person! If no, check your list which block was the species-block and make sure it's under 8xx and try again. NOTE: THE CODE RIGHT NOW IS COUNTING THE DNA SCANNERS AS LOCKERS, MAKING SUBJECTS SLOWLY SUFFOCATE IN THEM. MAKE YOUR SUBJECTS WEAR A HUGE O2 TANK ON THEIR BACK + BREATH MASK AND TURN ON INTERNALS SO THEY WON'T SUFFOCATE AFTER A FEW MINUTES.&lt;br /&gt;
    Put your test subject back into the DNA Scanner. Time to clean their gene pool.&lt;br /&gt;
    Check that all of the blocks are less than 800. By making this they should have no disabilities nor superpowers, making them perfectly normal. This is called a clean gene-pool or more commonly a &amp;quot;Clean SE&amp;quot;. Note: Another way of obtaining a Clean SE is by getting a human volunteer to give theirs.&lt;br /&gt;
    After they're clean, let's make an injector of these SE-settings. On the computer, go to the Buffer Menu tab, press the Save to Buffer button, then press the Injector button next to the SE value. It's also recommended to rename the label by clicking Rename. This injector now serves you as a &amp;quot;savepoint&amp;quot; which you can come back after an experimentation, making the research faster. &lt;br /&gt;
&lt;br /&gt;
Time to go back to the drawing board for a second!&lt;br /&gt;
How Mutations Work&lt;br /&gt;
&lt;br /&gt;
    Disabilities manifest if the block is over 800. &lt;br /&gt;
&lt;br /&gt;
    Power manifesting is a little more complicated. It has an extra randomness added to the random! For example, during one shift the Hulk may manifest with as low as C80, but on another shift it may appear only at as high as ED8! But going higher than ED8 is not necessary ever (unless the code has been changed). So here are the powers:&lt;br /&gt;
        Telekinesis: Block is spanning from C80 to ED8.&lt;br /&gt;
        Hulk: Block is spanning from C80 to ED8.&lt;br /&gt;
        Cold Resistance: Block is spanning from ABD to D16.&lt;br /&gt;
        X-Ray Vision: Block is spanning from ABD to D16. &lt;br /&gt;
&lt;br /&gt;
So what we can see from this is that TK and Hulk are a bit harder to get than CR and X-Ray. Interdasting!&lt;br /&gt;
Manifesting Mutations&lt;br /&gt;
&lt;br /&gt;
Back to business! Now we'll try to make a mutation show itself to us:&lt;br /&gt;
&lt;br /&gt;
    Raise a new block to over 800, preferably over DAC (&amp;gt;ED8 is even better, if you can) and hope something manifests.&lt;br /&gt;
    Make sure it is the ONLY block with over 800, otherwise you might get it mixed up with some other block's symptoms.&lt;br /&gt;
    Try to figure out the block's function:&lt;br /&gt;
        First switch your target from torso to eyes and turn on the penlight stored in your suit storage. The penlight is going to be very useful for your work to find blindness / X-Ray.&lt;br /&gt;
        To test someone's eyes, use the penlight on the subject's eyes. If you get a &amp;quot;[subject]'s pupils narrow!&amp;quot;, this means their vision is perfect. An &amp;quot;eerie glow&amp;quot; means X-Ray Vision, and &amp;quot;has no reaction&amp;quot; means the subject is blind! Fix that ASAP!&lt;br /&gt;
        If their vision is perfect, here's a few strategies to figure out what the block does:&lt;br /&gt;
            Look at them if you can see anything glowing around their body or head (can be easily spotted without closer examination).&lt;br /&gt;
            You can wait for them to curse or have a seizure.&lt;br /&gt;
            NOTE: If nothing seems happens at all (even when self-testing), the block might very likely be a power. POWERS DO NOT AUTOMATICALLY TURN ON IF OVER THE NEEDED VALUE. THEY HAVE A CERTAIN PERCENTAGE (~50%) OF MANIFESTATION EVEN IF THE CONDITIONS ARE PERFECT. So if you have a block which does absolutely nothing, keep on trying!&lt;br /&gt;
            Ask if a volunteering Assistant can donate their body to science and give verbal feedback on what they feel when you tamper with their blocks or inject them with the SE.&lt;br /&gt;
            Or simply self-test like a boss! Note: These options are not the only ones, there are more strategies you can find out. &lt;br /&gt;
        Write down what you find and move on to the next block! &lt;br /&gt;
&lt;br /&gt;
Against the Radiation&lt;br /&gt;
&lt;br /&gt;
All that radiation pulsing is not healthy.&lt;br /&gt;
&lt;br /&gt;
    At some point it may be a good idea to visit the Chemistry and order some Hyronalin for your genetic testing. I usually order 2 pillboxes full of Hyronalin pills with ten units per pill. These are extremely useful as they lower radiation levels almost instantaneously. &lt;br /&gt;
&lt;br /&gt;
    It's not recommended to use Anti-Toxin, it cures the toxins damage caused by radiation but does little to the rads themselves. &lt;br /&gt;
&lt;br /&gt;
    Rejuvinative Chemicals can be injected through the DNA Scanner Access Console. They slowly lower radiation (also seem to make the patient's genome more resistant to change). &lt;br /&gt;
&lt;br /&gt;
    This will help you keep your patients alive and allow you to use SE Syringes more often without the risk of getting radiation poisoning and falling over due to weakness. Just eat a pill after every second or third syringe, or give it to your patients when their radiation levels are high (above 20%, due to how long it takes to just wait for it to go down) like when you have just applied a saved buffer to occupant. Use the two syringe rule when injecting other players, always have them eat a pill after every second syringe. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Congratulations. If you read everything is this guide, you should now be a full-fledged Geneticist! Welcome to the club, friend, hope you enjoy it! Pass on the knowledge to those in need.&lt;/div&gt;</summary>
		<author><name>Thegreatspidernb</name></author>
	</entry>
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