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	<id>https://wiki.cev-eris.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thirdpass</id>
	<title>Discordia - User contributions [en]</title>
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	<updated>2026-04-04T05:53:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Vagabond_ErisEn&amp;diff=5923</id>
		<title>Vagabond ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Vagabond_ErisEn&amp;diff=5923"/>
		<updated>2022-12-06T04:24:02Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: edited in the guide to roach ranching in the guide section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Assistant.png&lt;br /&gt;
|jobtitle = Vagabond&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Survive.&lt;br /&gt;
|guides = [[Guide To Roach Ranching ErisEn|Guide To Roach Ranching]]&lt;br /&gt;
|quote = Hey, those are MY work gloves!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;You are a vagabond, a stowaway, journeying through the vast expanses of space upon the CEV &amp;quot;Eris.&amp;quot; You will not be paid a wage.''&lt;br /&gt;
''Though this does not mean you have no home, as the Eris is your home. Whatever planet you may have come from is now a distant memory.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''You remember boarding the Eris sometime in your past, when it had a different purpose and a different captain.''&lt;br /&gt;
''Over time you've become accustomed to the dangers of this ship.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''The ID you wear likely not even your own. At least as far as you can remember.''&lt;br /&gt;
''But this chunk of plastic still can be a rare oddity that can change your character.''&lt;br /&gt;
''As a vagabond, you should strive to help out anyone you can. Or at least, anyone who offers you a paying job. Find a way to make money, stay out of trouble, and survive.&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''-In game description'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Intro'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Vagabonds are the leftover crew of past regimes on the Eris. They are drifters, not assigned any job by the current administration. Surviving on the ship however they can: taking jobs and bounties, scouring the maintenance tunnels or proving themselves to the factions aboard. Anything to make a living.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Guide ==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Starting Out'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This is a great role for beginners, as well as returning veterans; Vagabond will never fail to provide an entertaining round. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
When you join the round, you will spawn with very little. There are some options in your initial loadout in the character customization menu for some extra things. Recommended for this role is the crowbar. It is an invaluable tool and makes a good weapon in an emergency.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Important things to note: '''augmentations''' and '''cruciforms'''. They are incompatible with one another. Make sure you do not have both equipped on your character at round start. A cruciform means your character is a part of the Neotheology religion, and can be revived if killed during the round. Without a cruciform, death is final unless somebody makes you into a cyborg. You can respawn after 30 minutes(10 minutes if your body is put in the morgue) with a different character. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will start with full Service Maintenance access in the ship. This is an invaluable resource.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Maintenance hunting - Maintenance is huge, and the amounts of things you can find in there are endless. You could find combat RIGs, medical supplies, military lockers, gun refuse piles, mechs, etcetera.. If you want to do this, do it quickly as a lot of other people will also realize this and scavenge maintenance as quickly as they can. You could ask the [[First_Officer_ErisEn|First Officer]] for some extra access to, by proxy, gain access to more maintenance shafts. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Assisting people - Vagabonds aren't really crew members, but rather independent individuals. Your only goal is to make money or find your purpose on the ship, ranging from an egoistical fortune to altruistic deeds. These include but are not limited to:&lt;br /&gt;
**Being a deputy for [[Commander_ErisEn|the Ironhammer Commander]], helping notify Ironhammer of crime.&lt;br /&gt;
**Being the [[Club_Manager_ErisEn|Club Manager's]] assistant, helping the chef gather more &amp;quot;exotic&amp;quot; ingredients and whatnot.&lt;br /&gt;
**Being a courier/messenger/diplomat between the various factions.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Roleplay - The Vagabonds on CEV Eris are rich with unique facets and can be whatever you want them to be and other players allow and help them to become. Given the CEV Eris is a roleplay environment, think about a background for your character, their motivations, drive and ethics. Why are they on the ship on the first place? Are you a greedy capitalist trying out your newest sales pitch? A selfless moralist ready to help the people on the ship? An egoistical junk-diver just waiting for his next haul? The choice is yours, and vagabonds are arguably the best choice to try old and new things alike.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
*As a contractor, you are usually the most overlooked person. You also have 0 extra access and authority to spare, so be wary of that.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*The Vagabond is great for new players, &amp;lt;s&amp;gt;powergamers&amp;lt;/s&amp;gt; old players, returning players or if you simply wanna try out something new and fun.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Because of Discordia's lax rules on self-antagging, you can go along with the plot of an antag if they bribe or threaten you accordingly.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Nobody typically takes to clearing out spiders or roaches, so you can get a quick ID name change to something akin to &amp;quot;Roach Killer&amp;quot;, &amp;quot;Xeno Dominator&amp;quot;, etc, and purge the CEV Eris of those insect scum.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=5589</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=5589"/>
		<updated>2022-03-31T06:39:24Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: added link Guide To Roach Ranching ErisEn to Vagabond guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from investments by NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the ship. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and execute terms of their agreement. Basically - carry out the orders of the Captain, however the Commander's word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisEn]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisEn|Moebius Psychiatrist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Helps you out with talking about your problems.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebius Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebius Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebius Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the myriad of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine, thrusters, shields, and atmospherics while making sure they stay online.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Aster's Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Artist..png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Artist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some spending cash as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to get by.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship. Assist others to get paid. This job's difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy-Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide To Roach Ranching ErisEn|How To Roach Ranch]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the ship. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Antagonists =&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Their objectives are many but none are pleasant.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Contractor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[File: Serbian_arms.png|32px|link=Serbian_Mercenary_ErisEn]][[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SpiderCore.png|64px|link=Carrion_ErisEn]]&amp;lt;br/&amp;gt; [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Complete your objectives, finish contracts, or brick the server by spawning too many spiders.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:blitzshell.png|64px|link=Blitzshell_ErisEn]]&amp;lt;br/&amp;gt; [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish contracts and upgrade yourself. Protect your employers interests. Defend yourself at all cost.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:borer.png|64px|link=Borer_ErisEn]]&amp;lt;br/&amp;gt; [[Borer_ErisEn|Cortical Borer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Infect a human or monkey, reproduce and try and keep the host alive.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_To_Roach_Ranching_ErisEn&amp;diff=5588</id>
		<title>Guide To Roach Ranching ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_To_Roach_Ranching_ErisEn&amp;diff=5588"/>
		<updated>2022-03-31T06:34:51Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: Guide To Ranching Initial Version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
So, you want to roach ranch.&amp;lt;br /&amp;gt;&lt;br /&gt;
What does roach ranching get you?&amp;lt;br /&amp;gt;&lt;br /&gt;
Currently, you can get three main types of produce from roaches: Allies, Chemicals, and Food.&lt;br /&gt;
== Allies ==&lt;br /&gt;
You can take any old roach into a locker and use them for a distraction, but that is not the best option; the real way to use roaches in combat is to tame them first.&amp;lt;p&amp;gt;&lt;br /&gt;
To tame a normal roach, first entice the roach by showing it a potato in your active hand, and wait until the roach sniffs the potato; the roach has been primed.&lt;br /&gt;
;Exception&amp;amp;#58;&lt;br /&gt;
:While a Kaiser roach will look like it is interested in a potato, the real plant to tame a Kaiser with is a Bluespace Tomato.&lt;br /&gt;
Once the roach is primed, DO NOT wait, as you have a limited time to continue before the roach will bite you; the next step is to enter the tile of the roach.&lt;br /&gt;
Step onto the roach if it is not a Panzer roach, if it is crawl under the Panzer and then stand up; now click-drag yourself onto the Roach you are on the tile of.&lt;br /&gt;
The roach will start bucking, and currently whether they succeed at bucking you off just is luck.&lt;br /&gt;
If the roach does not buck you off, congratulations, it is now tamed and will not attack you; press the resist button to dismount from the roach.&amp;lt;p&amp;gt;&lt;br /&gt;
If a tamed roach is grabbed by the tamer, the roach will cease motion and aggression; this is called &amp;quot;wrangling&amp;quot; the roach.&lt;br /&gt;
There is no limit to how many tamers can tame one roach, but each rancher must tame the roach separately.&lt;br /&gt;
With a tamed roach by your side, you can flank any enemy just by throwing a roach past it and rushing in to assist.&lt;br /&gt;
Roaches behind can provide backup, although as a spaceman is not a roach any spaceman rancher will have to be wary of Gestrahlte spit; the capabilities of each roach variety are listed in the [[#Appendix|appendix]] of this article.&lt;br /&gt;
Riding a roach into battle allows you to travel over railings, and even if you get paincritted as long as your roach is alive they will not have uncontested access to you, making mercy killing you more difficult for them to survive.&lt;br /&gt;
&lt;br /&gt;
== Food ==&lt;br /&gt;
Butchering roaches with a knife provides cuts of meat [[List of Cooking Recipes ErisEn#Eris Cultural Cuisine|usable for food]], how many cuts produced per type is detailed in the [[#Appendix|appendix]] of this article.&lt;br /&gt;
Butchering requires Bio to do, and can be either very or somewhat messy.&lt;br /&gt;
Additionally, Boiled Roach Eggs are a nutritious food produced with just roach eggs and water.&lt;br /&gt;
== Chemicals ==&lt;br /&gt;
Roach Meats contain a variety of [[Guide to Chemistry ErisEn#Toxins|chemicals]], the use of these chemicals generally is either to take them raw as a stimulant, to heat them to obtain elemental chems from the chems, or to create medicine using them as an ingredient.&lt;br /&gt;
There is also Kakerlakenbier, which is made of 1 part Beer, 1 part Diplopterum, 1 part Welding Fuel, and 2 parts Water, used as a vagabond beer, and Kaiser Beer, which is made of 1 part Fuhrerole, 1 part Kaiseraurum, 2 parts Kakerlakenbier, and is a potent stimulant and drink, along with making roaches ignore your presence.&lt;br /&gt;
Fuhrerole is a chem that makes any roach ignore you while present, but it is worse than useless for ranchers as a roach ignoring you cannot be tamed, and a tamed roach does not attack you whether you have fuhrerole or not.&lt;br /&gt;
Blattedin is very useful for tamers as blattedin heals all types of roach if present and other than fuhrer and kaiser roaches, any roach can be revived once by the injection of blattedin; however it is a quite potent toxin in spacemen.&lt;br /&gt;
Seligitillin heals brute damage while present, useful for clearing the damage roaches do to you before tamed, as long as you can remove the toxin damage dealt as a byproduct.&lt;br /&gt;
&lt;br /&gt;
== Ranching ==&lt;br /&gt;
We have gone over why you want to have roaches, but how do you get them?&lt;br /&gt;
There are three ways: you can find live roaches in maint, you can find roach cubes in maint and then inject one with blood, and you can hatch Roachlings.&lt;br /&gt;
When out of combat, roaches will eat nearby bodies in order to lay eggs, taking thirty seconds for roach or spider bodies, and five minutes for humans or monkeys.&lt;br /&gt;
On finishing eating a human or monkey the number of eggs the roach that ate the body is able to lay is increased by a random number between four and six, and the body is destroyed, leaving only human remains, gibs, and any cruciform the human body may have beared.&lt;br /&gt;
If the body was instead of a spider or roach, the number of eggs said roach is able to lay will increase by a random number between one and the amount of meat that the body would have given on butchering it.&lt;br /&gt;
Roach Eggs will progress towards hatching into a Roachling when in either an open space or a Locker.&lt;br /&gt;
When a Roach Egg hatches, it will become a Roachling with no affiliations other than the Roach faction, attacking any nearby non-roaches on sight.&lt;br /&gt;
You can then tame the Roachling to have whatever form it grows into be tamed to you, potentially sparing you grievous harm.&lt;br /&gt;
If a Roachling eats a body its form on maturing will be guaranteed to be a Fuhrer Roach, unless if it has eaten either a Fuhrer or Kaiser Roach; Roachlings are unable to lay eggs and rather using this process for them.&lt;br /&gt;
If it has eaten a Fuhrer or Kaiser roach, the roachling has a 1% chance for every egg it would have otherwise laid to become a Kaiser roach.&lt;br /&gt;
&lt;br /&gt;
== Containment ==&lt;br /&gt;
When ranching you generally want to keep your roaches safe from being splattered by a random spaceman and avoid roaches going out of reach... but how do you do that?&lt;br /&gt;
First, how to protect against random spacemen: Reinforced Railings.&lt;br /&gt;
To make a Reinforced Railing first make a standard railing, anchor it, and apply a Rod.&lt;br /&gt;
Reinforced Railings block roach movement, projectiles, and laser beams while allowing for spacemen to move over by click-dragging themselves onto the railing and to move roaches over by either click-dragging them onto the railing or grabbing them and then clicking the railing.&lt;br /&gt;
Reinforced Railings will not disable melee attacks going through them or projectiles taking the gaps in the corners so beware that.&lt;br /&gt;
Now that Spacemen have to enter your ranch in order to fight your roaches and so will be far less brash in killing them, how do we avoid our Roaches leaving the ranch?&lt;br /&gt;
To prevent Roaches leaving, we should know how and why they move.&lt;br /&gt;
Roaches move through Burrows, a network where Vermin can move from one Burrow to the next without being exposed in the space between.&lt;br /&gt;
Burrows are only able to exist next to a wall with a solid floor.&lt;br /&gt;
If there are no burrows in an area and a roach grows a stage, then it will attempt to make a burrow, with it in an invisible state if under a floor tile and no Vermin has yet attempted to use it.&lt;br /&gt;
Every so often Roaches will attempt to Migrate through nearby burrows, going to a random nearby burrow, which unless you have a large ranch is normally going to be far from the inside of your ranch.&lt;br /&gt;
In order to prevent your roaches from escaping you thus must either prevent your roaches from being able to have burrows near them, lock them in a locker, or destroy all the burrows after they are made.&lt;br /&gt;
The first option is a matter of good ranch design, and requires that all floors that would be near a wall are not solid, generally either being a hole or a catwalk.&lt;br /&gt;
The second option will give backups for the ranch and does not require any maintenance for functioning, along with being fairly cheap... but disables ranching with those roaches entirely, which is not what a rancher should do with all the roaches they have.&lt;br /&gt;
The third option is intensive, but also provides the most valued  source of items for the typical Vagabond: Trash Piles.&lt;br /&gt;
Burrows can be dug up with a shovel, trowel, or crowbar, reducing it to a fixable crack and providing a trash pile to clean up, or covered with metal, destroying the burrow but providing no trash.&lt;br /&gt;
Cracks can be welded shut, destroying the burrow entirely- cracks are still able to be reopened by Vermin similarly to hidden Burrows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Appendix ==&lt;br /&gt;
;Kampfer&amp;amp;#58;&lt;br /&gt;
:The most common type of roach.&lt;br /&gt;
:Produces two kampfer meat when butchered.&lt;br /&gt;
;Jager&amp;amp;#58;&lt;br /&gt;
:Produces three Jager meat when butchered.&lt;br /&gt;
:Deals a significant amount of damage, has a bit of armor penetration, has a little bit of damage soaking.&lt;br /&gt;
;Panzer&amp;amp;#58;&lt;br /&gt;
:Produces four Panzer meat when butchered.&lt;br /&gt;
:Deals a significant amount of damage and tanks a lot of damage, moves slower than other roaches.&lt;br /&gt;
:Cannot be slipped.&lt;br /&gt;
;Seuche&amp;amp;#58;&lt;br /&gt;
:Sprays Blattedin which can revive roaches and poisons spacemen that breathe it in.&lt;br /&gt;
;Kraftwerk&amp;amp;#58;&lt;br /&gt;
:Produces aggressive swarms of nanite infested miniroaches on attacking, up to a limit of seven swarms.&lt;br /&gt;
:Produces three kraftwerk meat on butchering.&lt;br /&gt;
:Does not breathe.&lt;br /&gt;
:Immune to pressure damage.&lt;br /&gt;
:Immune to radiation, and has a little bit of armor against everything else.&lt;br /&gt;
:Nanite infested miniroach clusters produced after taming will not attack you.&lt;br /&gt;
;Nanite infested miniroach cluster:&lt;br /&gt;
:Deals minor damage, but comes in swarms.&lt;br /&gt;
:Has no meat, but makes an oil splat when killed.&lt;br /&gt;
:Is generally difficult to click, or causes you to click it on accident, with its large, hole ridden, and shifting sprite.&lt;br /&gt;
:Is not tameable, instead requiring that it was produced by a tamed by you Kraftwerk to be tame to you.&lt;br /&gt;
;Gestrahlte&amp;amp;#58;&lt;br /&gt;
:Produces three kampfer meat when butchered.&lt;br /&gt;
:Is immune to radiation.&lt;br /&gt;
:Keeps its distance and fires toxic and radioactive projectiles that do not hit roaches; if approached in melee range has a vomit special attack similar to its spit but worse.&lt;br /&gt;
;Roachling&amp;amp;#58;&lt;br /&gt;
:Only has one meat, do not butcher if avoidable.&lt;br /&gt;
:Will remain tamed even after growing up to a different roach type.&lt;br /&gt;
;Fuhrer&amp;amp;#58;&lt;br /&gt;
:Can call reinforcements or retreat.&lt;br /&gt;
:Has a lot of damage soaking capability.&lt;br /&gt;
:Deals a lot of damage.&lt;br /&gt;
:Is slow.&lt;br /&gt;
:Cannot be revived.&lt;br /&gt;
:Produces six fuhrer meat on butchering.&lt;br /&gt;
:Cannot be slipped.&lt;br /&gt;
Kaiser:&lt;br /&gt;
:Has a lot of damage soaking capability.&lt;br /&gt;
:Deals a lot of damage.&lt;br /&gt;
:Sprays Blattedin which can revive roaches and poisons spacemen that breathe it in.&lt;br /&gt;
:If spacemen keep their distance will fire radioactive bile at them while chasing.&lt;br /&gt;
:Has an extremely radioactive bile attack for melee range.&lt;br /&gt;
:Can call reinforcements.&lt;br /&gt;
:Is impossible to stun.&lt;br /&gt;
:Produces fifteen Kaiser meat on butchering.&lt;br /&gt;
:Cannot be revived.&lt;br /&gt;
;Unbekkant:&lt;br /&gt;
:Teleports around.&lt;br /&gt;
:Has crystals instead of typical flesh.&lt;br /&gt;
:Its attacks are extremely armor piercing.&lt;br /&gt;
:Appeared out of thin air, not a roachling...&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Chemistry_ErisEn&amp;diff=5587</id>
		<title>Guide to Chemistry ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Chemistry_ErisEn&amp;diff=5587"/>
		<updated>2022-03-30T23:32:10Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: updates blattedin decay temp in celcius&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Chemicals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Base chemicals&lt;br /&gt;
|-&lt;br /&gt;
|'''Acetone'''||'''Aluminum'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Ammonia'''||'''Carbon'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Copper'''||'''Ethanol'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hydrazine'''||'''Hydrochloric Acid'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Iron'''||'''Lithium'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mercury'''||'''Phosphorus'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Potassium'''||'''Radium'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Silicon'''||'''Sodium'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sugar'''||'''Sulfur'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sulphuric Acid'''||'''Tungsten'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Water'''||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Addictol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 pars Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&lt;br /&gt;
|When administered at a dose greater than 10u, will permanently treats the patient's addictions, until they get addicted again.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Alkysine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Treats brain damage. &lt;br /&gt;
Weak painkiller, provides 10 pain relief.&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Aminazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Alkysine|Alkysine]]&amp;lt;br&amp;gt;1 part [[#Purger|Purger]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
Does not eliminate the addiction.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Arithrazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Hyronalin|Hyronalin ]]&lt;br /&gt;
|Removes radiation from patient's body more quickly and efficiently than Hyronalin.&lt;br /&gt;
Treats toxin damage more effectively than [[#Dylovene|Dylovene]], but has a 60% per tick to inflict brute damage.&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Bicaridine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;2 parts [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Treats brute damage.&lt;br /&gt;
Will eventually stop external bleeding. Seals most wounds.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Citalopram }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Mild antidepressant. Helps stabilise the mind against hallucinations somewhat.&lt;br /&gt;
No other mechanical effects.&lt;br /&gt;
|0.01/t&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Clonexadone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Clonexadone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium &amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|More effective than [[#Croyxadone|Cryoxadone]].&lt;br /&gt;
Requires body temperatures below 170K to function.&lt;br /&gt;
Treats all damage types more effectively. Oxygenates the blood as [[#Dexalin Plus|Dexalin Plus]]. Lowers heart rate.&amp;lt;br&amp;gt;&lt;br /&gt;
Treats genetic/clone damage.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Cryoxadone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Cryoxadone&amp;lt;span style=&amp;quot;color:##8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Requires body temperatures below 170K to function.&lt;br /&gt;
Treats all damage types. Oxygenates the blood as [[#Dexalin|Dexalin]]. Lowers heart rate.&amp;lt;br&amp;gt;&lt;br /&gt;
Treats genetic/clone damage.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Dermaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part Phosphorous&lt;br /&gt;
|Treats burn damage.&lt;br /&gt;
More effective than [[#Kelotane|Kelotane]] in every respect.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Detox }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Assists the nervous system to handle Neural System Accumulation without suffering the side effects. &lt;br /&gt;
Increases NSA threshold by anywhere between 20 and 60.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Dexalin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 parts Acetone &amp;lt;br&amp;gt;0.1 part [[#Plasma|Plasma]]&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, treating suffocation, and causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&lt;br /&gt;
Removes [[#Lexorin|Lexorin]] from the bloodstream. Requires blood flow to function. [[#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Dexalin Plus }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&lt;br /&gt;
|As [[#Dexalin|Dexalin]], but 80% oxygenation and restores 20x suffocation damage per tick compared to [[#Dexalin|Dexalin]].&lt;br /&gt;
Removes [[#Lexorin|Lexorin]] from the bloodstream slightly mroe effectively. Requires blood flow to function.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Dylovene }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia &amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of hallucinations and sleepiness. Purges [[#Blattedin|Blattedin]] and [[#Pararein|Pararein]].&lt;br /&gt;
Boosts natural detoxification provided by the livers and kidneys, so long as they are not too damaged. Can be administered in a sleeper.  &lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Ethylredoxrazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Neutralizes alcohol in the blood stream at a 1:1 ratio. Nuliifies the effects of confusion, dizziness, sleepiness, and stuttering.&lt;br /&gt;
Produces water when combined with ethanol. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Haloperidol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;Temperature required: 290-360K&lt;br /&gt;
|Purges [[#Pararein|Pararein]] from the bloodstream, causes tiredness and eventual sedation in the patient. Administer in doses less than 3u to avoid sedation. Lowers heart rate.&lt;br /&gt;
&amp;quot;&amp;quot;&amp;quot;Treats&amp;quot;&amp;quot;&amp;quot; NSA overflow by removing chems from the bloodstream.&amp;lt;br&amp;gt;&lt;br /&gt;
Overdose is greatly toxic.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Hyronalin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Removes radiation from the patient's system.&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[#Dylovene|Dylovene]] and/or [[#Arithrazine|Arithrazine]]. &lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Imidazoline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Treats damage to the eyes.&lt;br /&gt;
Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&amp;lt;br&amp;gt;&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Inaprovaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon &amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Very weak painkiller, provides 15 pain relief.&lt;br /&gt;
It will not allow breathing if the lungs have also failed. Can be administered in a sleeper. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|60u&lt;br /&gt;
{{Anchor | Kelotane }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Treats burn damage.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Kyphotorin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&lt;br /&gt;
|Chance to regnerate missing limbs per tick with a higher dosage increasing the chance and deals light burn damage at a 10% chance per tick. Regenerating limbs is ''extremely'' painful.&lt;br /&gt;
Overdose causes clone damage and nullifies the regeneration until dosage is beneath the threshold.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
{{Anchor | Leporazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers and hypothermia.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Meralyne }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute damage. Will eventually stop external bleeding. Seals most wounds.&lt;br /&gt;
More effective than [[#Bicaridine|Bicardine]] in every respect.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Methylphenidate }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Aids with concentration. Has no mechanical effects.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Negative Paragenetic Marker }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;Temperature required: 400K-INFINITY &lt;br /&gt;
|Not a true medication. A chemical that, when heated in the presence of Carrion blood, will react to form Positive Paragenetic Marker.&lt;br /&gt;
Has no other effects or uses.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Noexcutite }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Ossisine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&lt;br /&gt;
|Repairs bones quickly, inflicts hallucinatin damage while processing. Mending fractures is painful.&lt;br /&gt;
Overdose inflicts minor clone damage.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Oxycodone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Painkiller, 65 pain relief. Causes a druggy effect similar to [[#Space Drugs|Space Drugs]]&lt;br /&gt;
60 NSA.&amp;lt;br&amp;gt;&lt;br /&gt;
Overdose causes hallucinations, slurring, slowed movement and falling. Alongside a reduction in Toughness.&amp;lt;br&amp;gt;&lt;br /&gt;
(Results in 1u instead of 2u)&lt;br /&gt;
|0.02/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Paracetamol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Mild painkiller, provides 25 pain relief.&lt;br /&gt;
Overdose causes drugginess. Can be administered in a sleeper. &lt;br /&gt;
|0.02/t &lt;br /&gt;
|60u&lt;br /&gt;
{{Anchor | Paroxetine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Stabilises the mind against hallucinations. 10% chance of causing severe hallucinations.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Peridaxon }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&lt;br /&gt;
Does not treat robotic organ damage. Cannot revive necrotic organs.&lt;br /&gt;
(Results in 1u instead of 2u)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|10u&lt;br /&gt;
{{Anchor | Polystem }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;Temperature required:124K-168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Positive Paragenetic Marker }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part (Carrion) Blood&amp;lt;br&amp;gt;1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;Temperature required:700K-INFINITY&lt;br /&gt;
|If you have created this chemical from someone's blood, then they are a Carrion.&lt;br /&gt;
Has no other effects or uses.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Purger }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, by preventing withdrawals from advancing in intensity.&lt;br /&gt;
Does not remove the addiction.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Quickclot }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent.&lt;br /&gt;
''Mechanically pointless with the removal of Internal Bleeding.''&lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Resuscitator }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Resuscitator&amp;lt;span style=&amp;quot;color:#A0522D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Molitor-Riedel Enricher (Requires nutriment)&lt;br /&gt;
|The only thing that can reverse the effects of death besides Neotheology themselves. The Enricher is a one-of-a-kind item and there is '''NO''' way to make more Resuscitator without it. Any amount will attempt resuscitation of the body.&lt;br /&gt;
Bodies must not have a combined damage that exceeds ~180 to their torso and head, the brain and heart must also be in sufficient condition and not necrotic. Physical damage to corpses can be repaired via surgery.&amp;lt;br&amp;gt;&lt;br /&gt;
Inflicts heart damage in the living, do not overuse.&lt;br /&gt;
|1/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Rezadone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Treats genetic/clone damage. Treats brute/burn/toxin/suffocation damage by mild amounts.&lt;br /&gt;
Causes disfigurement if administered in doses higher than 3u. Causes jitteryness and dizziness at doeses greater than 10u.&amp;lt;br&amp;gt;&lt;br /&gt;
(Results in 1u instead 2u)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Ryetalyn }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats disabilities and mutations.&lt;br /&gt;
Any amount of 0.1 or more is fully effective. 	&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Sanguinum }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u &lt;br /&gt;
{{Anchor | Spaceacillin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Treats bacterial infections. Prevents recieving viral infections. May treat viral infections if caught at stage 1 at a 20% chance&lt;br /&gt;
|0.01/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Sterilizine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner.&lt;br /&gt;
Prevents surgical infections.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Synaptizine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis, sleepiness and purges [[#Mindbreaker Toxin|Mindbreaker Toxin]]. Functions as a stimulant, counteracting stuns and acting as a mild painkiller, providing 20 pain relief.&lt;br /&gt;
50 NSA.&amp;lt;br&amp;gt;&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units. Metabolizes very slowly.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|5u&lt;br /&gt;
{{Anchor | Tramadol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Painkiller, provides 50 pain relief.&lt;br /&gt;
40 NSA.&amp;lt;br&amp;gt;&lt;br /&gt;
Overdose causes hallucinations, slurring, slowed movement and falling. Alongside a reduction in Toughness.&amp;lt;br&amp;gt;&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.02/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Tricordrazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Heals both brute, burn, toxin and oxygen damage, albeit slowly. Can be combined with other medications for faster treatment.&lt;br /&gt;
Can be administered directly from a sleeper.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Vomitol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Vomitol&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;&lt;br /&gt;
|Every tick, has a 1 in 10 chance of inducing vomiting - totally purging the stomach of all ingested chemicals.&lt;br /&gt;
Can be heated above 683.15K to return it to its base ingredients.&amp;lt;br&amp;gt;&lt;br /&gt;
''Mostly useless as Carbon pills will remove reagents from the stomach directly.''&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stims==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 parts [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;Temperature required:373K-INFINITY&lt;br /&gt;
|Counteracts stuns and moderately increases Toughness. Very mildly toxic&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Bouncer }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Vodka&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Boxer }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Starkellin|Starkellin]]&amp;lt;br&amp;gt;1 part [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Toxin|Toxin]]&amp;lt;br&amp;gt;Temperature required:323K-328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
Sanity gain = 1.25&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Cherry Drops }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Vodka&amp;lt;br&amp;gt;1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|35u&lt;br /&gt;
{{Anchor | Grape Drops }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Raw Industrial Nanobots&amp;lt;br&amp;gt;Temperature required:338K-343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
Sanity gain = 1.25&lt;br /&gt;
|0.2/t &lt;br /&gt;
|25u&lt;br /&gt;
{{Anchor | Machine Binding Ritual }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Machine Binding Ritualt&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Coffee&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;Temperature required:323K-343K&lt;br /&gt;
|Mildly improves Mechanical at the cost of Biology.&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Machine Spirit }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Machine Spirit&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Machine Binding Ritual|Machine Binding Ritual]]&amp;lt;br&amp;gt;Temperature required:308K-318K&lt;br /&gt;
|Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition&lt;br /&gt;
Sanity gain = 1.25&lt;br /&gt;
|0.1/t &lt;br /&gt;
|18u&lt;br /&gt;
{{Anchor | Menace }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Menace&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Turbo|Turbo]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;Temperature required:358K-363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|9u&lt;br /&gt;
{{Anchor | Party Drops }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Machine Spirit|Machine Spirit]]&amp;lt;br&amp;gt;1 part [[#UltraSurgeon|UltraSurgeon]]&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
{{Anchor | ProSurgeon }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|ProSurgeons&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Nicotine|Nicotine]]&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|Mildly improves Biology at the cost of Cognition.&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Steady }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Nicotine&amp;lt;br&amp;gt;Temperature required:323K-338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Turbo }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Turbo&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;Temperature required:288K-293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
Sanity gain = 1.25&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
{{Anchor | UltraSurgeon }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;Temperature required:243K-263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
Sanity gain = 1.25&lt;br /&gt;
|0.2/t &lt;br /&gt;
|17u&lt;br /&gt;
{{Anchor | Violence }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Vodka&amp;lt;br&amp;gt;1 part Acetone &amp;lt;br&amp;gt;Temperature required:393K-423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Violence Ultra }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:243K-258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
Sanity gain = 1.25&lt;br /&gt;
|0.2/t &lt;br /&gt;
|11u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Cryptobiolin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Hyperzine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
Side effects include twitching, nervousness, and addiction. Can cause minor heart damage due to high BPM.&amp;lt;br&amp;gt;5 parts Whiskey (Catalyst)&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.03/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Impedrezene}}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Nicotine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Nicotine&amp;lt;span style=&amp;quot;color:#181818;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Cigarettes&amp;lt;br&amp;gt;Tobacco plants&lt;br /&gt;
|Raises the pulse Weak painkiller, providing 5 pain relief.&amp;lt;br&amp;gt;&lt;br /&gt;
10 NSA.&amp;lt;br&amp;gt;&lt;br /&gt;
Overdose causes toxic build-up and vomiting. Mildy addictive, withdrawals lower Biology mildly.&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Gain = 0.5&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u &lt;br /&gt;
{{Anchor | Mindbreaker Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Mindwipe }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Mindwipe&amp;lt;span style=&amp;quot;color:#bfff00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;5 parts Whiskey (Catalyst)&lt;br /&gt;
|Induces confusion, dizziness, drugginess, hallucinations, jitteriness and makes you walk randomly on occassion. Nullifies breakdowns.&amp;lt;br&amp;gt;&lt;br /&gt;
90 NSA.&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Gain = 2&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Psilocybin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Psilocybin&amp;lt;span style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Mushrooms ''(Amanita, Destroying Angel, Reishi)''&lt;br /&gt;
|Below 1u, induces mild hallucinations, stuttering, dizziness, and improves Cognition mildly. Gretaer doses cause drugginess and enhanced effects.&amp;lt;br&amp;gt;&lt;br /&gt;
40 NSA.&amp;lt;br&amp;gt;&lt;br /&gt;
Mildy addictive&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity Gain = 1.5&lt;br /&gt;
|0.1/t &lt;br /&gt;
|19.8u &lt;br /&gt;
{{Anchor | Serotrotium }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;Temeprature required:203K-273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Space Drugs }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part Sugar&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
Extremely addictive.&amp;lt;br&amp;gt;&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanites==&lt;br /&gt;
Note: All nanites reduce blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites metabolize when in use.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | A-rad }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Control Booster Combat }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Menace|Menace]]&amp;lt;br&amp;gt;1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Control Booster Utility }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Party Drops|Party Drops]]&amp;lt;br&amp;gt;1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Handyprints }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&lt;br /&gt;
|Alters the user's fingerprints to obscure identification.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Implantoids }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Implantoids&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Repairs mechanical limbs, implants and organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal organic parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Nanosymbiotes }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Nantidotes }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Oxyrush }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Purgers }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Vomitol|Vomitol]]&lt;br /&gt;
|Removes other nanites from the bloodstream. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Raw Industrial Nanobots }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Raw Industrial Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialized nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Raw Uncapped Nanobots }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Raw Uncapped Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialized nanites. Required to make Illegal nanites.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Trauma Control System }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Voice mimics }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user's voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Other==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Arectine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Arectine&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Welding Fuel&lt;br /&gt;
|Causes the recipient to emit light.&lt;br /&gt;
Overdose sets the recipient on fire. Very low addiction risk.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|25u &lt;br /&gt;
{{Anchor | Azosurfactant }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Azosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrazine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Forms foam on mixture of water.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Coolant }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Coolant&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Tungsten&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Greatly lowers the surrounding temperature in the environment.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Diethylamine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Diethylamine&amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Non-toxic fertilizer.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | EZ Nutrient }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|EZ Nutrient&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Carbon&lt;br /&gt;
|A chemical fertilizer. Adds 1 nutrient per 1 unit spent on a plant.&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Foaming Agent }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Creates metallic foam when mixed with Aluminium and [[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | InstantIce }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|InstantIce&amp;lt;span style=&amp;quot;color:#bbc5f0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Axcetone&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]]&lt;br /&gt;
|Cools reagents to -50C inside a container when mixed with water. Makes water when mixed with water.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Glycerol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Precursor to [[#Nitroglycerin|Nitroglycerin]].&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Left-4-Zed }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Left-4-Zed&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;3 parts Radium&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Lipozine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Lipozine&amp;lt;span style=&amp;quot;color:#BBEDA4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Removes nutrion from the body.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Luminol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Luminol&amp;lt;span style=&amp;quot;color:#F2F3F4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Ammonia&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrazine&lt;br /&gt;
|Reveals the presence of cleaned blood on objects or people under a UV light.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Matter Deconstructor }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Matter Deconstructor&amp;lt;span style=&amp;quot;color:#DC7633;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Excelsior Reclaimer&lt;br /&gt;
|Deconstructs items it touches into 75% of its base materials.&lt;br /&gt;
|0.2/t&amp;lt;br&amp;gt;&lt;br /&gt;
(50/t on touch)&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Oil }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;Temperature required:480K-INFINITY&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Paint }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Paint&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;3 parts Water&amp;lt;br&amp;gt;''Final reagent decides colour''&lt;br /&gt;
|Recolour surfaces, objects and people. Reagents not using crayon dust look slightly off-colour.&lt;br /&gt;
Red: 5u Tomato juice/5u Poison berry juice/5u Grape juice/5u Watermelon juice/2u Blood/1u Red crayon dust&amp;lt;br&amp;gt;&lt;br /&gt;
Orange: 5u Orange juice/ 5u Carrot juice/1u Orange crayon dust&amp;lt;br&amp;gt;&lt;br /&gt;
Yellow: 5u Banana juice/5u Lemon juice/1u Yellow crayon dust&amp;lt;br&amp;gt;&lt;br /&gt;
Green: 5u Lime juice/1u Green crayon dust&amp;lt;br&amp;gt;&lt;br /&gt;
Blue: 1u Blue crayon dust&amp;lt;br&amp;gt;&lt;br /&gt;
Purple: 5u Berry juice/1u Purple crayon dust&amp;lt;br&amp;gt;&lt;br /&gt;
Grey: 1u Aluminium/1u Grey crayon dust&amp;lt;br&amp;gt;&lt;br /&gt;
Brown: 5u Potato juice/1u Brown crayon dust&amp;lt;br&amp;gt;&lt;br /&gt;
Black: 1u Carbon&amp;lt;br&amp;gt;&lt;br /&gt;
White: 5u Milk&lt;br /&gt;
|0.2/t&lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Plant-B-Gone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Toxin|Toxin]]&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison. &lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Plasmasolidification }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Plasmasolidification&lt;br /&gt;
|5 parts [[#Frost Oil|Frost Oil]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;20 parts [[#Plasma|Plasma]]&lt;br /&gt;
|Creates plasma sheets.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Plastication }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Plastication&lt;br /&gt;
|2 parts [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;1 part [[#Polytrinic Acid|Polytrinic Acid]]&lt;br /&gt;
|Creates plastic sheets.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Plasticide }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;Temperature required:0K-273K&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor |Rejuvenating Agent }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Rejuvenating Agent&amp;lt;span style=&amp;quot;color:#c8d0f5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor |Robust Harvest }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Robust Harvest&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#EZ Nutrient|EZ Nutrient]]&amp;lt;br&amp;gt;3 parts Sugar&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Silicate }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Silicate&amp;lt;span style=&amp;quot;color:#C7FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Repairs and reinforces windows, providing up to 50% damage reduction depending on how much silicate is added.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Sodium Chloride }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Tasty.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Soporific }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
Combine with a small amount of [[#Chloral Hydrate|Chloral Hydrate]] for best effect.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Space Cleaner }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Cleans dirt, blood and similar detritus. Removes paint and weathered look from items.&lt;br /&gt;
Toxic to slimepeople.&lt;br /&gt;
|0.2/t&amp;lt;br&amp;gt;&lt;br /&gt;
(50/t on touch) &lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Space Lube }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Makes the floor extremely slippery. Crowbarring up the floor (if possible) will remove the lubrication.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Ultra Glue }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Ultra Glue&amp;lt;span style=&amp;quot;color:#FFFFCC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Plasticide|Plasticide]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Does nothing but enhance Ironhammer roleplay.&lt;br /&gt;
Mechanically useless.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Toxins==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Overdose Threshold (NOT CORRECT)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Heating Point&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Heating Products{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Advanced Mutation Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through black slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Amatoxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Amatoxin&amp;lt;span style=&amp;quot;color:#792300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind Fly Amanita mushrooms&lt;br /&gt;
|A powerful poison derived from certain species of mushroom.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|523K&lt;br /&gt;
|Toxin&lt;br /&gt;
{{Anchor | Beer 2 }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Beer 2&amp;lt;span style=&amp;quot;color:#664300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Dispensed by emagged brobots&lt;br /&gt;
|[[#Chloral Hydrate|Chloral Hydrate]] disguised as beer.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Blattedin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Blattedin&amp;lt;span style=&amp;quot;color:#0F4800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Roaches of all varieties. &lt;br /&gt;
|An effective toxin and a necessary precursor to a variety of specialized medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body.&lt;br /&gt;
|0.02/t &lt;br /&gt;
|N/A&lt;br /&gt;
|260 Celcius&lt;br /&gt;
|Carbon, Protein&lt;br /&gt;
{{Anchor | Biomatter }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Biomatter&amp;lt;span style=&amp;quot;color:#527f4f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Church Bioreactor&lt;br /&gt;
|An incredibly dangerous toxin that causes severe damage to any biological being that comes into contact with it.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Carpotoxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Extracted from Carp meat&lt;br /&gt;
|A deadly toxin produced by the dreaded space carp that damages the liver. A useful ingredient in certain medications and required for certain, powerful stimulants.&lt;br /&gt;
Mildly increases Vigilance.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
|523K&lt;br /&gt;
|Toxin&lt;br /&gt;
{{Anchor | Chloral Hydrate }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts&amp;lt;br&amp;gt;Hydrochloric Acid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Cyanide }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Toxin|Toxin]]&amp;lt;br&amp;gt;3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Diplopterum }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Diplopterum&amp;lt;span style=&amp;quot;color:#c9bed2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from grinding roach meat&lt;br /&gt;
|A toxic stimulant that mildly boosts Mechanics.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Acetone, Hydrazine, Nutriment&lt;br /&gt;
{{Anchor | Fuhrerole }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Fuhrerole&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Fuhrer roaches.&lt;br /&gt;
|Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.&lt;br /&gt;
A precursor to powerful stimulants and poisons.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|8u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Mercury, Lithium, Nutriment&lt;br /&gt;
{{Anchor | Gewaltine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Gewaltine&amp;lt;span style=&amp;quot;color:#9452ba;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Jager roaches.&lt;br /&gt;
|A toxin found in Jager roaches mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Mercury, Sugar, Nutriment&lt;br /&gt;
{{Anchor | Lexorin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammoniat&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin Plus|Dexalin Plus]].&lt;br /&gt;
|0.01/t &lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Mutation Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through green slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. &lt;br /&gt;
''NOTE: Slimepeople are mutants and their existence outside of Moebius Laboratories is grounds for execution.''&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Pararein }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Pararein&amp;lt;span style=&amp;quot;color:#a37d9c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Spiders.&lt;br /&gt;
|Mildly decreases Robustness and Vigilance. Mildly Toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
|523K&lt;br /&gt;
|Toxin&lt;br /&gt;
{{Anchor | Plasma }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Plasma&amp;lt;span style=&amp;quot;color:#9D14DB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Acquired from mining.&lt;br /&gt;
|A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns.&lt;br /&gt;
Ingestion and/or injection is highly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Polytrinic acid }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Seligitillin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Seligitillin&amp;lt;span style=&amp;quot;color:#6d33b4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Seuche roaches.&lt;br /&gt;
|A strong clotting agent with mild brute healing capabilities. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Ammonia, Sulfur, Nutrient&lt;br /&gt;
{{Anchor | Slime Jelly }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Slimes.&lt;br /&gt;
|Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Starkellin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Starkellin&amp;lt;span style=&amp;quot;color:#736bbe;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Panzer roaches.&lt;br /&gt;
|Mildly increases Toughness. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Aluminum, Tungsten, Nutriment&lt;br /&gt;
{{Anchor | Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Heating up various venoms, such as [[#Pararein|Pararein]]&lt;br /&gt;
|Mildly toxic. Produced in the body during organ failure and blood/organ compatability mismatch.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Unstable mutagen }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Phosphorous&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes random, uncontrolled mutations whilst mildly irradiating the victim and dealing mild toxin damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Zombie Powder }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts Copper&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&lt;br /&gt;
|Causes the victim to enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[file:Syringecustom64(2).png|right]]&lt;br /&gt;
[[file:Beakercustom64.png|left|]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Ghetto Chemistry&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a vagabond, your choices for medical care are fairly limited. Most of us will find ourselves in need of medical care down in the tunnels at some point; and sometimes the medbay is simply too far to be a viable option for survival. Experienced scavengers will often employ their own means of acquiring medicines and remedies, or useful(harmful) chemicals required for criminal activities. It is not a rare sight to see vagabonds picking through medical refuse piles, but only true veterans will realize the full potential of them.&lt;br /&gt;
==='''Mortar &amp;amp; Pestle'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[file:mortarandpestle64.png|right|100px]]&lt;br /&gt;
{{divhide|Crafting|color=#414141|10.5%|}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
* Attach 2 units of steel.&lt;br /&gt;
* Apply tool with wire cutting quality of 10.&lt;br /&gt;
* Apply tool with prying quality of 10.&lt;br /&gt;
* Attach the metal rod.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This tool is the makeshift version of the Grinder tool commonly found in Chemistry labs. It can grind up almost everything that its electric counterpart can, except for tough materials like uranium or plasma. Its main use in chemistry is to grind organic items that produce chemical reagents. As you can imagine, the tunnels of the Eris contain many of these sorts of items,plants, and fauna refuse.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Some of the things that can be ground up: floor pills for random reagent and amount, deteriorated medicine to recycle one specific reagent, old food for protein and random toxic reagents, roach and spider meats for venom and enzymes, as well as medical kits, gauze, and ointments for ethanol and common medicines. There are more things that aren't listed, so feel free to try different things!&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Put the items inside of the Mortar and use it in your hand to grind them with the Pestle. This will fill up the Mortar with the solution from the material inside.&lt;br /&gt;
The Mortar will hold up to 60 units of reagents. Once it contains a reagent or solution inside, click on a vessel such as a beaker or a cup to pour it out into said vessel. Take note that you can grind many things at once to create a solution inside the M&amp;amp;P or one at a time to quickly isolate reagents. Some things such as roach meats will always contain several reagents inside, which will require a Centrifuge to separate and to isolate specific chemicals.&lt;br /&gt;
==='''Manual Centrifuge'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[file:manualcentrifuge64.png|right|100px]]&lt;br /&gt;
{{divhide|Crafting|color=#414141|10.5%|}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
* Attach 4 units of steel.&lt;br /&gt;
* Apply tool with sawing quality of 10.&lt;br /&gt;
* Attach 2 metal rods.&lt;br /&gt;
* Apply tool with wire cutting quality of 10.&lt;br /&gt;
* Apply tool with welding quality of 10.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Moebius has had the ''solution'' for separating chemicals for a long time using things like fancy science and electricity. True under tunnel dwellers aboard know they don't require either. All you need is some DIY knowledge and the motivation to crank a handle so hard your hands get blisters. Introducing the Manual Centrifuge.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You can craft this item by using steel via the crafting menu. The way this works is you can put up to 3 vessels inside. The main source vessel will contain the solution that is to be separated. 2 empty vessels are added to contain the isolated reagents. Once you have the vessels in place, use the Centrifuge in your hand to start cranking the handle. Gravitational forces will force the reagents apart inside the centrifuge safely collecting them inside the beakers based on mole mass. It's random in which reagents will get separated so keep using empty vessels until you have all of it organized.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Some reagents will react with each other to form a compound chemical. This is no longer a separate solution but a different chemical altogether. What if we want to isolate a specific reagent that is used in the creation of compounds. We cannot use the centrifuge because the reagents are no longer there. What we need is electrolysis to force the molecules inside the compound apart and regain reagents.&lt;br /&gt;
==='''Makeshift Electrolyzer'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[file:makeshiftelectrolyzer64.png|right|100px]]&lt;br /&gt;
{{divhide|Crafting|color=#414141|10.5%|}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
* Attach 2 units of steel. &lt;br /&gt;
* Apply tool with wire cutting quality of 10.&lt;br /&gt;
* Attach 30 cable coil.&lt;br /&gt;
* Apply tool with wire cutting quality of 10.&lt;br /&gt;
* Attach 2 metal rods.&lt;br /&gt;
* Insert a Small cell to power the machine.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This item is the makeshift counterpart of the chemistry lab Electrolyzer. Pretty much a battery hooked up to a vessel designed to run an electrical current through a compound solution to forcefully separate the reagents it was made from. The electrolyzer works by inputting a vessel with a compound solution inside of it and using it in your hand to start the process. The chemical will separate inside the vessel and create a regular solution; which can then be run through the centrifuge to separate compound from source reagent. Naturally, you will lose some of the compound solutions in the process.&lt;br /&gt;
&lt;br /&gt;
==='''Ghetto Chemistry Conclusion'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Feel free to experiment with these items now that you know how they work. These 3 items allow you to be incredibly self-sufficient in your journey on Eris. You can recycle old medicine to create new medicine, chemicals that can keep you alive in face of certain death, and useful compounds that can certainly come in handy or be sold at a profit. So next time you see an old-timer picking up floor pills and old food and carefully placing it into a dedicated container, consider why you are not doing the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player chem combinations===&lt;br /&gt;
&lt;br /&gt;
Below are player-created chemical solutions and their effects. Some of these do not actually turn into solutions but are still beneficial.&lt;br /&gt;
&lt;br /&gt;
====Isaac´s guide to fast chems (120u)====&lt;br /&gt;
 °KeloDerm ( heals burns faster than derm or kelo alone)&lt;br /&gt;
   -40 Carbon&lt;br /&gt;
   -40 Sillicon&lt;br /&gt;
   -20 Acetone&lt;br /&gt;
   -20 Phosphorous&lt;br /&gt;
  °Anti Rads (Hyroallin,Dylo, and a bit of Arithrazine)&lt;br /&gt;
   -30 Ammonia&lt;br /&gt;
   -30 Potassium&lt;br /&gt;
   -30 Sillicon&lt;br /&gt;
   ***drink 5 units&lt;br /&gt;
   -30 radium&lt;br /&gt;
   -5 hydrazine&lt;br /&gt;
  °Spaceallin FAST&lt;br /&gt;
   -40 Acetone&lt;br /&gt;
   -40 Sugar&lt;br /&gt;
   -20 Potassium&lt;br /&gt;
   -20 Carbon&lt;br /&gt;
  °Tramadol&lt;br /&gt;
   -40 Acetone&lt;br /&gt;
   -40 Ethanol&lt;br /&gt;
   -(fill the rest with inaprov from the locker)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides|Chemistry, Guide to]]&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Chemistry_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=List_of_Cooking_Recipes_ErisEn&amp;diff=4530</id>
		<title>List of Cooking Recipes ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=List_of_Cooking_Recipes_ErisEn&amp;diff=4530"/>
		<updated>2021-07-15T19:24:56Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: Adds roach egg acquiring method and boiled roach egg recipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Cooking Recipes&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''WARNING: CONTENTS OF THIS PAGE ARENT COMPLETELY CORRECT. DO NOT EXPECT THEM TO WORK. IF THEY DO NOT WORK, NOTIFY @WIKI CONTRIBUTOR ON DISCORD'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Poisonous''' or otherwise '''harmful''' reagents are marked in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red text&amp;lt;/span&amp;gt;.&lt;br /&gt;
Reagents which have '''other, non-deadly effects'''--like intoxication, sleepiness are marked in &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue text&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Basics===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Bear Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bearmeat.png|50px]]&lt;br /&gt;
|'''Bear Meat'''&lt;br /&gt;
|Butcher a Space Bear&lt;br /&gt;
|12u [[#Animal Protein|Animal Protein]], 5u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Hyperzine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Boiled Egg }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|'''Boiled Egg'''&lt;br /&gt;
|Microwave 1 [[#Egg|Egg]], 5u [[#Water|Water]]&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Bun }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bun.png|50px]]&lt;br /&gt;
|'''Bun'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]]&lt;br /&gt;
|4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland and Floury&lt;br /&gt;
{{Anchor | Carp Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpfillet.png|50px]]&lt;br /&gt;
|'''Carp Fillet'''&lt;br /&gt;
|Butcher a Carp&amp;lt;br&amp;gt;''(Butchering on a spike gives 3, grinding gives 2, cutting on table gives 1)''&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]], 8u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Cheese Wedge }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheesewheel.png|50px]]&lt;br /&gt;
|'''Cheese Wheel'''&lt;br /&gt;
|Mix 40u [[#Milk|Milk]] and 5u [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
|10u [[#Animal Protein|Animal Protein]], 10u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|Cheese&lt;br /&gt;
{{Anchor | Cheese Omelette }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesepmelet.png|50px]]&lt;br /&gt;
|'''Omelette Du Fromage'''&lt;br /&gt;
|Microwave 2 [[#Egg|Eggs]], 2 [[#Cheese Wedges|Cheese Wedges]] &lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Cheese&lt;br /&gt;
{{Anchor | Cutlet }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cutlet.png|50px]]&lt;br /&gt;
|'''Cutlet'''&lt;br /&gt;
|Microwave 1 [[#Raw Cutlet|Raw Cutlet]]&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat and Spicy&lt;br /&gt;
{{Anchor | Dough }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough.png|50px]]&lt;br /&gt;
|'''Dough'''&lt;br /&gt;
|Mix 3u units of [[#Egg Yolk|Egg Yolk]] (1 [[#Egg|Egg]]), 10u of [[#Flour|Flour]]&lt;br /&gt;
|1u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland and Floury&lt;br /&gt;
{{Anchor | Dough Slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dough Slice.png|50px]]&lt;br /&gt;
|'''Dough Slice'''&lt;br /&gt;
|Cut a [[#Flat Dough|Flat Dough]]&lt;br /&gt;
|1u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Egg }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:egg.png|50px]]&lt;br /&gt;
|'''Egg'''&lt;br /&gt;
|Harvested from an Egg Plant ''(can be mutated from Eggplants)''&amp;lt;br&amp;gt;Ordered from Cargo&amp;lt;br&amp;gt;Laid by a Chicken that has been fed Wheat.&lt;br /&gt;
|3u [[#Egg Yolk|Egg Yolk]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Flat Dough }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flat Dough.png|50px]]&lt;br /&gt;
|'''Flat Dough'''&lt;br /&gt;
|Roll out 1 [[#Dough|Dough]] with the Rolling Pin&lt;br /&gt;
|1u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 3 Slices&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Fried Egg }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:friedegg.png|50px]]&lt;br /&gt;
|'''Fried Egg'''&lt;br /&gt;
|Microwave 1 [[#Egg|Egg]], 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]]&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]]&lt;br /&gt;
|Salty and Spicy&lt;br /&gt;
{{Anchor | Huge Mushroom Slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomslice.png|50px]]&lt;br /&gt;
|'''Huge Mushroom Slice'''&lt;br /&gt;
|Butcher a Walking Mushrooms&lt;br /&gt;
|3u [[#Nutriment|Nutriment]], 3u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Vegan and Umai&lt;br /&gt;
{{Anchor | Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meat.png|50px]]&lt;br /&gt;
|'''Meat'''&lt;br /&gt;
|From butchering most animals and people&amp;lt;br&amp;gt;''The meat grinder will not accept people unless emagged''&amp;lt;br&amp;gt;Synthetic meat can be made by mixing Blood and Clonexadone&lt;br /&gt;
|9u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Meatball }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meatball.png|50px]]&lt;br /&gt;
|'''Meatball'''&lt;br /&gt;
|Mix 3u [[#Animal Protein|Animal Protein]] and 5u [[#Flour|Flour]]&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Raw Cutlet }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw Cutlet.png|50px]]&lt;br /&gt;
|'''Raw Cutlet'''&lt;br /&gt;
|Cut 1 [[#Meat|Meat]] (Any Type)&lt;br /&gt;
|1u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat and Floury&lt;br /&gt;
{{Anchor | Roach Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Roach Meat'''&lt;br /&gt;
|Butcher a Roach&amp;lt;br&amp;gt;''There are a few different types of roaches with differing meats and chemical compositions''&amp;lt;br&amp;gt;''See [[#Eris Cuisine|Eris Cuisine]]''&lt;br /&gt;
|4-8u [[#Animal Protein|Animal Protein]] and various toxins&lt;br /&gt;
|Meat and Insect &lt;br /&gt;
{{Anchor | Sausage }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sausage.png|50px]]&lt;br /&gt;
|'''Sausage'''&lt;br /&gt;
|Microwave 1 cooked [[#Cutlet|Cutlet]] and 1 [[#Meatball|Meatball]]&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Spaghetti }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagetti.png|50px]]&lt;br /&gt;
|'''Spaghetti'''&lt;br /&gt;
|Cut [[#Dough Slice|Dough Slice]]&lt;br /&gt;
|1u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland and Salty&lt;br /&gt;
{{Anchor | Spider Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:xenomeat.png|50px]]&lt;br /&gt;
|'''Spider Meat'''&lt;br /&gt;
|Butcher a Giant Spider&lt;br /&gt;
|7u-9u [[#Animal Protein|Animal Protein]] and 2-12u Pararein (and 8u Aranecolmin if Hunter)&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Stuffing }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stuffing.png|50px]]&lt;br /&gt;
|'''Stuffing'''&lt;br /&gt;
|Microwave 1 [[#Bread|Bread]], 5u [[#Water|Water]], 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]]&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Tofu }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.png|50px]]&lt;br /&gt;
|'''Tofu'''&lt;br /&gt;
|Mix 10u [[#Soy Milk|Soy Milk]] and 5u [[#Universal Enzyme|Universal Enzyme]] (Catalyst)&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland and Vegetarian &lt;br /&gt;
{{Anchor | Tomato Slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatoslice.png|50px]]&lt;br /&gt;
|'''Tomato Slice'''&lt;br /&gt;
|Butcher a Killer Tomato&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Roach Egg }}&lt;br /&gt;
|[[File:roachegg.png|50px]]&lt;br /&gt;
|'''Roach Egg'''&lt;br /&gt;
|Give a roach access to a corpse, wait, and gather the egg(s)&lt;br /&gt;
|Inedible&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Burgers &amp;amp; Sandwiches===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Brain Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:brainburger.png|50px]]&lt;br /&gt;
|'''Brain Burger'''&lt;br /&gt;
|Microwave 1 [[#Bun|Bun]], 1 Brain&lt;br /&gt;
|6u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; 6u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Big Bite Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigbite.png|50px]]&lt;br /&gt;
|'''Big Bite Burger'''&lt;br /&gt;
|Microwave 1 [[#Burger|Burger]], 3 [[#Meat|Meat]], 1 [[#Egg|Egg]]&lt;br /&gt;
|10u [[#Animal Protein|Animal Protein]], 4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:plain Burger.png|50px]]&lt;br /&gt;
|'''Burger'''&lt;br /&gt;
|Use a [[#Cutlet|Cutlet]]/[[#Meatball|Meatball]] on a [[#Bun|Bun]]&amp;lt;br&amp;gt;-OR-&amp;lt;br&amp;gt;Microwave 1 [[#Meat|Meat]] and 1 [[#Bun|Bun]] &lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&amp;lt;br&amp;gt;''If human [[#Meat|Meat]]:'' 6u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Cheeseburger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheeseburger.png|50px]]&lt;br /&gt;
|'''Cheese Burger'''&lt;br /&gt;
|Use 1 [[#Cheese Wedge|Cheese Wedge]] on a [[#Burger|Burger]]&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]], 2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Cheese and Meat&lt;br /&gt;
{{Anchor | Donk Pocket }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|'''Donk-pocket'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]] and 1 [[#Meatball|Meatball]]&amp;lt;br&amp;gt;Found in Donk-pocket boxes&amp;lt;br&amp;gt;Allow a [[#Warm Donk-pocket|Warm Donk-pocket]] to cool&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]], 2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Fillet -o- Carp Sandwich }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carpsandwich.png|50px]]&lt;br /&gt;
|'''Fillet -o- Carp Sandwich'''&lt;br /&gt;
|Microwave 1 [[#Bun|Bun]],1 [[#Carp Meat|Carp Meat]]&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]], 3u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Grilled Cheese Sandwich }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|'''Grilled Cheese Sandwich'''&lt;br /&gt;
|Microwave 2 [[#Bread Slices|Bread Slices]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Cheese&lt;br /&gt;
{{Anchor | Hotdog }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotdog.png|50px]]&lt;br /&gt;
|'''Hotdog'''&lt;br /&gt;
|Microwave 1 [[#Sausage|Sausage]] with 1 [[#Bun|Bun]]&amp;lt;br&amp;gt;-OR-&amp;lt;br&amp;gt;Use a [[#Sausage|Sausage]] on a [[#Bun|Bun]]&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Jelly Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellyburger.png|50px]]&lt;br /&gt;
|'''Jelly Burger'''&lt;br /&gt;
|Microwave 1 [[#Bun|Bun]], 5u [[#Cherry Jelly|Cherry Jelly]]/[[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|5u [[#Nutriment|Nutriment]], 5u [[#Cherry Jelly|Cherry Jelly]] or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|Umai&lt;br /&gt;
{{Anchor | Jelly Sandwich }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jellysandwich.png|50px]]&lt;br /&gt;
|'''Jelly Sandwich'''&lt;br /&gt;
|Microwave 2 [[#Bread slices|Bread slices]], 5u [[#Cherry Jelly|Cherry Jelly]]/[[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|2u [[#Nutriment|Nutriment]], 5u [[#Cherry Jelly|Cherry Jelly]] or 5u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|Bland and Umai&lt;br /&gt;
{{Anchor | Jellied Toast }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jellytoast.png|50px]]&lt;br /&gt;
|'''Jellied Toast'''&lt;br /&gt;
|Microwave 1 [[#Bread Slice|Bread Slices]], 5u [[#Cherry Jelly|Cherry Jelly]]/[[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|1u [[#Nutriment|Nutriment]], 5u [[#Cherry Jelly|Cherry Jelly]] or &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|Sweet&lt;br /&gt;
{{Anchor | Roburger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roburger.png|50px]]&lt;br /&gt;
|'''Roburger'''&lt;br /&gt;
|Microwave 1 [[#Bun|Bun]], 1 Robot Head&lt;br /&gt;
|2u [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5% probability of 2u Robotic Transformation Nanites&amp;lt;/span&amp;gt;&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Sandwich }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sandwich.png|50px]]&lt;br /&gt;
|'''Sandwich'''&lt;br /&gt;
|Microwave 2 [[#Bread Slice|Bread Slices]], 1 [[#Meat Steak|Meat Steak]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Cheese and Floury&lt;br /&gt;
{{Anchor | Super Bite Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:superbite.png|50px]]&lt;br /&gt;
|'''Super Bite Burger'''&lt;br /&gt;
|Microwave 1 [[#Big Bite Burger|Big Bite Burger]], 1 [[#Dough|Dough]], 1 [[#Meat|Meat]], 1 Tomato, 1 [[#Boiled Egg|Boiled Egg]], 1 [[#Cheese Wedge|Cheese Wedge]], 5u [[#Salt|Salt]], 5u [[#Pepper|Pepper]]&lt;br /&gt;
|25u [[#Animal Protein|Animal Protein]], 25u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Toasted Sandwich }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toastsand.png|50px]]&lt;br /&gt;
|'''Toasted Sandwich'''&lt;br /&gt;
|Microwave 1 [[#Sandwich|Sandwich]]&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 2u Carbon, 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Cheese and Floury&lt;br /&gt;
{{Anchor | Tofu Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubuger.png|50px]]&lt;br /&gt;
|'''Tofu Burger'''&lt;br /&gt;
|Microwave 1 [[#Bun|Bun]], 1 [[#Tofu|Tofu]]&lt;br /&gt;
|6u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegan and Vegetarian &lt;br /&gt;
{{Anchor | Warm Donk-pocket }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donkpocket.png|50px]]&lt;br /&gt;
|'''Warm Donk-pocket'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Meatball|Meatball]]&amp;lt;br&amp;gt;-OR-&amp;lt;br&amp;gt;Microwave 1 [[#Donk-pocket|Donk-pocket]]&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]], 2u [[#Nutriment|Nutriment]], 5u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Bland&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Apple Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applecake.png|50px]]&lt;br /&gt;
|'''Apple Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 2 Apples&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|15u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Birthday Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:birthday.png|50px]]&lt;br /&gt;
|'''Birthday Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 1 Cakehat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk seperately to prevent accidental mixing.''&lt;br /&gt;
|20u [[#Nutriment|Nutriment]], 10u [[#Sprinkles|Sprinkles]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Brain Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Braincake.png|50px]]&lt;br /&gt;
|'''Brain Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 1 Brain&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|10u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Alkysine&amp;lt;/span&amp;gt;, 25u [[#Animal Protein|Animal Protein]], 5u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Sweet and Meat&lt;br /&gt;
{{Anchor | Carrot Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:carrotcake.png|50px]]&lt;br /&gt;
|'''Carrot Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 3 Carrots&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|10u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; Imidazoline&amp;lt;/span&amp;gt;, 25u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Cheese Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesecake.png|50px]]&lt;br /&gt;
|'''Cheese Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 2 [[#Cheese Wedges|Cheese Wedges]]&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|15u [[#Animal Protein|Animal Protein]], 10u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Cheese&lt;br /&gt;
{{Anchor | Chocolate Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:choccake.png|50px]]&lt;br /&gt;
|'''Chocolate Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 4u Cocoa, 1 [[#Chocolate Bar|Chocolate Bar]]&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|20u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Sweet, Floury, and Coco&lt;br /&gt;
{{Anchor | Lime Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:limecake.png|50px]]&lt;br /&gt;
|'''Lime Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 3u Lime Juice, 1 Lime&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|20u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Lemon Cake }}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:orangecake.png|50px]]&lt;br /&gt;
|'''Orange Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 5u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]], 3u Orange Juice, 1 Orange&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|20u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Vanilla Cake }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:regularcake.png|50px]]&lt;br /&gt;
|'''Vanilla Cake'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 15u [[#Flour|Flour]], 15u [[#Sugar|Sugar]], 9u [[#Egg Yolk|Egg Yolk]]&amp;lt;br&amp;gt;''NOTE: [[#Flour|Flour]] and [[#Egg Yolk|Egg Yolk]] will mix into [[#Dough|Dough]] inside any reagent container'' but ''the microwave, add the egg yolk separately to prevent accidental mixing.''&lt;br /&gt;
|20u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|Bland and Floury&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cereals===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Banana-nut Bread }} {{Anchor | Banana-nut Bread slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bananabread.png|50px]]&lt;br /&gt;
|'''Banana-nut Bread'''&lt;br /&gt;
|Microwave 3 [[#Dough|Dough]], 5u [[#Milk|Milk]], 15u [[#Sugar|Sugar]], 1 Banana &lt;br /&gt;
|20u Banana Juice, 10u [[#Nutriment|Nutriment]],&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|Vegetarian, Sweet, and Floury&lt;br /&gt;
{{Anchor | Baguette }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:baguette.png|50px]]&lt;br /&gt;
|'''Baguette'''&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]]&lt;br /&gt;
|6u [[#Nutriment|Nutriment]], 1 Pepper, 1 Salt&lt;br /&gt;
|Bland and Floury&lt;br /&gt;
{{Anchor | Bread }} {{Anchor | Bread slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bread.png|50px]]&lt;br /&gt;
|'''Bread'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Egg|Egg]]&lt;br /&gt;
|6u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|Bland and Floury&lt;br /&gt;
{{Anchor | Cracker }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cracker.png|50px]]&lt;br /&gt;
|'''Cracker'''&lt;br /&gt;
|Microwave 1 [[#Dough Slice|Dough Slice]], 1u [[#Salt|Salt]]&amp;lt;br&amp;gt;-OR-&amp;lt;br&amp;gt;Butcher a parrot&lt;br /&gt;
|1u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland and Floury&lt;br /&gt;
{{Anchor | Cream Cheese Bread }} {{Anchor | Cream Cheese Bread slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:creambread.png|50px]]&lt;br /&gt;
|'''Cream Cheese Bread'''&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 2 [[#Cheese Wedges|Cheese Wedges]] &lt;br /&gt;
|15u [[#Animal Protein|Animal Protein]], 5u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|Cheese and Floury&lt;br /&gt;
{{Anchor | Flatbread }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flatbread.png|50px]]&lt;br /&gt;
|'''Flatbread'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]]&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Meatbread }} {{Anchor | Meatbread slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatbread.png|50px]]&lt;br /&gt;
|'''Meatbread loaf'''&lt;br /&gt;
|Microwave 3 [[#Meat|Meat]], 3 [[#Dough|Dough]], 3 [[#Cheese Wedges|Cheese Wedges]] &lt;br /&gt;
|20u [[#Animal Protein|Animal Protein]], 10u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|Meat and Floury &lt;br /&gt;
{{Anchor | Poppy Pretzel }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:poppypretzel.png|50px]]&lt;br /&gt;
|'''Poppy Pretzel'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 Poppy&lt;br /&gt;
|5u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sweet, Vegan, and Vegetarian&lt;br /&gt;
{{Anchor | Tofu-Bread }} {{Anchor | Tofu-Bread slice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofubread.png|50px]]&lt;br /&gt;
|'''Tofu-Bread'''&lt;br /&gt;
|Microwave 3 [[#Tofu|Tofu]], 3 [[#Cheese Wedges|Cheese Wedges]], 3 [[#Dough|Dough]]&lt;br /&gt;
|30u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 slices.&lt;br /&gt;
|Vegan, Vegetarian, and Salty&lt;br /&gt;
{{Anchor | Two Bread }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:twobread.png|50px]]&lt;br /&gt;
|'''Two Bread'''&lt;br /&gt;
|Microwave 2 [[#Bread|Bread Slices]], 5u Wine&lt;br /&gt;
|2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland, Sweet, and Floury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Desserts &amp;amp; Sweets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Amanita Jelly }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmanitaJelly.gif|50px]]&lt;br /&gt;
|'''Amanita Jelly'''&lt;br /&gt;
|Microwave 5 units of [[#Water|Water]], 5 units of Vodka, 5u Amatoxin &lt;br /&gt;
|6u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt; Amatoxin&amp;lt;/span&amp;gt;, 6u [[#Nutriment|Nutriment]], 3u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Anchor | Candied Apple }}&lt;br /&gt;
|Bland and Umai&lt;br /&gt;
|-&lt;br /&gt;
|[[File:candiedapple.png|50px]]&lt;br /&gt;
|'''Candied Apple'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 5u [[#Sugar|Sugar]], 1 Apple&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Chaos Donut }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|'''Chaos Donut'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5u [[#Sugar|Sugar]], 5u [[#Hot Sauce|Hot Sauce]], 5u [[#Cold Sauce|Cold Sauce]]&lt;br /&gt;
|Always: 2u [[#Nutriment|Nutriment]], 1u [[#Sprinkles|Sprinkles]] ''(3u if Frosted)''&amp;lt;br&amp;gt;''Equal chance of containing 3u of one of the following: [[#Nutriment|Nutriment]], [[#Hot Sauce|Capsaicin]], [[#Cold Sauce|Frost Oil]], [[#Sprinkles|Sprinkles]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Plasma&amp;lt;/span&amp;gt;, [[#Coco Powder|Coco Powder]], [[#Slime Jelly|Slime Jelly]], Banana Juice, Berry Juice, or &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;''&lt;br /&gt;
|Sweet&lt;br /&gt;
{{Anchor | Chocolate Bar }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chocolatebar.png|50px]]&lt;br /&gt;
|'''Chocolate Bar'''&lt;br /&gt;
|2u [[#Coco Powder|Coco Powder]], 2u [[#Milk|Milk]] (or [[#Soy Milk|Soy Milk]]), 2u [[#Sugar|Sugar]]&lt;br /&gt;
|2u [[#Coco Powder|Coco Powder]], 2u [[#Nutriment|Nutriment]], 2u [[#Sugar|Sugar]]&lt;br /&gt;
|Cocoa and Sweet&lt;br /&gt;
{{Anchor | Chocolate Egg }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocegg.png|50px]]&lt;br /&gt;
|'''Chocolate Egg'''&lt;br /&gt;
|Microwave 1 [[#Egg|Egg]], 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
|2u [[#Coco Powder|Coco Powder]], 3u [[#Nutriment|Nutriment]], 2u [[#Sugar|Sugar]]&lt;br /&gt;
|Cocoa and Sweet&lt;br /&gt;
{{Anchor | Cookie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cookie.png|50px]]&lt;br /&gt;
|'''Cookie'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 1 [[#Chocolate Bar|Chocolate Bar]], 5u [[#Milk|Milk]], 5u [[#Sugar|Sugar]] &lt;br /&gt;
|5u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Donut }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:donuts.png|50px]]&lt;br /&gt;
|'''Donut'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5u [[#Sugar|Sugar]]&lt;br /&gt;
|3u [[#Nutriment|Nutriment]], 1u [[#Sprinkles|Sprinkles]] ''(3u if Frosted)''&lt;br /&gt;
|Sweet&lt;br /&gt;
{{Anchor | Fortune Cookie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fortunecookie.png|50px]]&lt;br /&gt;
|'''Fortune Cookie'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5u [[#Sugar|Sugar]], 1 Paper ''(Optionally, with something written on it)''&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Golden Apple Streusel Tart }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gappletart.png|50px]]&lt;br /&gt;
|'''Golden Apple Streusel Tart'''&lt;br /&gt;
|Microwave 10u [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 Golden Apple, 5u [[#Milk|Milk]], 5u [[#Sugar|Sugar]] &lt;br /&gt;
|5u Gold, 8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Jelly Donut }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jdonut.gif|50px]]&lt;br /&gt;
|'''Jelly Donut'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5u [[#Sugar|Sugar]], 5u Berry Juice/[[#Cherry Jelly|Cherry Jelly]]/[[#Slime Jelly|Slime Jelly]] &lt;br /&gt;
|3u [[#Nutriment|Nutriment]], 1u [[#Sprinkles|Sprinkles]] ''(3u if Frosted)'', 5u Berry Juice or [[#Cherry Jelly|Cherry Jelly]] or [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Mint }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mint.png|50px]]&lt;br /&gt;
|'''Mint'''&lt;br /&gt;
|Microwave 5u [[#Sugar|Sugar]], 5u [[#Frost Oil|Frost Oil]]&lt;br /&gt;
|1u Mint&lt;br /&gt;
|Umai&lt;br /&gt;
{{Anchor | Muffin }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:muffins.png|50px]]&lt;br /&gt;
|'''Muffin'''&lt;br /&gt;
|Microwave 1 [[#Dough|Dough]], 5u [[#Milk|Milk]], 5u [[#Sugar|Sugar]] &lt;br /&gt;
|6u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sweet and Floury &lt;br /&gt;
{{Anchor | Popcorn }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:popcorn.png|50px]]&lt;br /&gt;
|'''Popcorn'''&lt;br /&gt;
|Microwave 1 Corn&lt;br /&gt;
|2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Roffle Waffles }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:roffle.png|50px]]&lt;br /&gt;
|'''Roffle Waffles'''&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 10u [[#Sugar|Sugar]], 5u Psilocybin&lt;br /&gt;
|8u [[#Nutriment|Nutriment]], 8u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Spacy Liberty Duff }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:duff.gif|50px]]&lt;br /&gt;
|'''Spacy Liberty Duff'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 5u Vodka, 3 Liberty Caps &lt;br /&gt;
|6u [[#Nutriment|Nutriment]], 6u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt; Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Bland and Umai&lt;br /&gt;
{{Anchor | Waffles }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:waffles.png|50px]]&lt;br /&gt;
|'''Waffles'''&lt;br /&gt;
|Microwave 2 [[#Dough|Dough]], 10u [[#Sugar|Sugar]] &lt;br /&gt;
|8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Eris Cultural Cuisine===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Big Roach Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bigroachburger64.png|50px]]&lt;br /&gt;
|'''Big Roach Burger'''&lt;br /&gt;
|Microwave 1 [[#Roach Meat|Kampfer Roach Meat]], 1 [[#Roach Meat|Jager Roach Meat]], 1 [[#Roach Meat|Seuche Roach Meat]], 1 [[#Roach Meat|Panzer Roach Meat]], 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]]&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Kaiser Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:kaiserburger64.png|50px]]&lt;br /&gt;
|'''Kaiser Burger'''&lt;br /&gt;
|Microwave 2 [[#Roach Meat|Kaiser Roach Meat]], 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]]&lt;br /&gt;
|10u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Fuhrer Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fuhrerburger64.png|50px]]&lt;br /&gt;
|'''Fuhrer Burger'''&lt;br /&gt;
|Microwave 2 [[#Roach Meat|Fuhrer Roach Meat]], 1 [[#Bun|Bun]] and 1 [[#Egg|Egg]]&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]], 3u Fuhrerole, 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Jager Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:jagerburger64.png|50px]]&lt;br /&gt;
|'''Jager Burger'''&lt;br /&gt;
|Microwave 1 [[#Roach Meat|Jager Roach Meat]] and 1 [[#Bun|Bun]]&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Kampfer Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RoachBurger64.png|50 px]]&lt;br /&gt;
|'''Kampfer Burger'''&lt;br /&gt;
|Microwave 1 [[#Roach Meat|Kampfer Roach Meat]] and 1 [[#Bun|Bun]]&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Panzer Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:panzerburger64.png|50px]]&lt;br /&gt;
|'''Panzer Burger'''&lt;br /&gt;
|Microwave 1 [[#Roach Meat|Panzer Roach Meat]] and 1 [[#Bun|Bun]]&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]], 1u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
{{Anchor | Seuche Burger }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:seucheburger64.png|50px]]&lt;br /&gt;
|'''Seuche Burger'''&lt;br /&gt;
|Microwave 1 [[#Roach Meat|Seuche Roach Meat]] and 1 [[#Bun|Bun]]&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Boiled Roach Egg }}&lt;br /&gt;
|[[File:roachegg.png|50px]]&lt;br /&gt;
|'''Boiled Roach Egg'''&lt;br /&gt;
|Microwave 1 [[#Roach Egg|Roach Egg]] and 5u [[#Water|Water]]&lt;br /&gt;
|14u [[#Animal Protein|Animal Protein]], 8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Insect and Meat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat &amp;amp; Seafood Dishes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Cold Chili }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:coldstew.png|50px]]&lt;br /&gt;
|'''Cold Chili'''&lt;br /&gt;
|Microwave 1 [[#Meat|Meat]], 1 Ice Pepper, 1 Tomato&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Frost Oil&amp;lt;/span&amp;gt;, 2u Tomato Juice&lt;br /&gt;
|Meat and Spicy&lt;br /&gt;
{{Anchor | Cuban Carp }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cubancarp.png|50px]]&lt;br /&gt;
|'''Cuban Carp'''&lt;br /&gt;
|Microwave 1 [[#Carp Meat|Carp Meat]], 1 [[#Dough|Dough]], 1 Chilli Pepper &lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Capsaicin&amp;lt;/span&amp;gt;, 3u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Enchiladas }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:enchi.png|50px]]&lt;br /&gt;
|'''Enchiladas'''&lt;br /&gt;
|Microwave 1 cooked [[#Cutlet|Cutlet]], 2 Chili, 1 Corn&lt;br /&gt;
|6u [[#Animal Protein|Animal Protein]], 6u&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Capsaicin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat and Spicy&lt;br /&gt;
{{Anchor | Fish and Chips }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishandchips.png|50px]]&lt;br /&gt;
|'''Fish and Chips'''&lt;br /&gt;
|Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Carp Meat|Carp Meat]]&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat and Floury&lt;br /&gt;
{{Anchor | Fish Finters }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fishfingers.png|50px]]&lt;br /&gt;
|'''Fish Fingers'''&lt;br /&gt;
|Microwave 10u [[#Flour|Flour]], 1 [[#Egg|Egg]], 1 [[#Carp Meat|Carp Meat]]&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 3u&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Carpotoxin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Meat&lt;br /&gt;
{{Anchor | Hot Chili }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:hotstew.png|50px]]&lt;br /&gt;
|'''Hot Chili'''&lt;br /&gt;
|Microwave 1 [[#Meat|Meat]], 1 Chili Pepper, 1 Tomato&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Capsaicin&amp;lt;/span&amp;gt;, 2u Tomato Juice&lt;br /&gt;
|Meat and Spicy&lt;br /&gt;
{{Anchor | Meat-kabob }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|'''Meat-kabob'''&lt;br /&gt;
|2 [[#Meat|Meat]], 1 Metal Rod&amp;lt;br&amp;gt;''May break the microwave''&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Meat Steak }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatstake.png|50px]]&lt;br /&gt;
|'''Meat Steak'''&lt;br /&gt;
|Microwave 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]], 1 [[#Meat|Meat]] &lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]]&lt;br /&gt;
|Meat and Salty&lt;br /&gt;
{{Anchor | Monkey's Delight }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png|50px]]&lt;br /&gt;
|'''Monkey's Delight'''&lt;br /&gt;
|Microwave 1 Monkey Cube, 10u [[#Flour|Flour]], 1 Banana, 1u [[#Salt|Salt]], 1u [[#Pepper|Pepper]]&lt;br /&gt;
|10u [[#Animal Protein|Animal Protein]], 5u Banana Juice, 1u [[#Pepper|Pepper]], 1u [[#Salt|Salt]]&lt;br /&gt;
|Meat and Sweet&lt;br /&gt;
{{Anchor | Soylent Green }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylentgreen.png|50px]]&lt;br /&gt;
|'''Soylent Green'''&lt;br /&gt;
|Microwave 10u [[#Flour|Flour]], 2 Human [[#Meat|Meat]]&lt;br /&gt;
|10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Taco }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Taco.png|50px]]&lt;br /&gt;
|'''Taco'''&lt;br /&gt;
|Microwave 1 [[#Dough Slice|Dough Slice]], 1 cooked [[#Cutlet|Cutlet]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
| 3u [[#Animal Protein|Animal Protein]], 4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Cheese and Floury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pasta===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Boiled Spaghetti }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spagettiboiled.png|50px]]&lt;br /&gt;
|'''Boiled Spaghetti'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]]&lt;br /&gt;
|2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland and Floury&lt;br /&gt;
{{Anchor | Spaghetti }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pastatomato.png|50px]]&lt;br /&gt;
|'''Spaghetti'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 Tomatoes&lt;br /&gt;
|6u [[#Nutriment|Nutriment]], 10u Tomato Juice&lt;br /&gt;
|Bland and Salty&lt;br /&gt;
{{Anchor | Spaghetti and Meatballs }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatballspag.png|50px]]&lt;br /&gt;
|'''Spaghetti &amp;amp; Meatballs'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 2 [[#Meatballs|Meatballs]]&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Meat and Floury&lt;br /&gt;
{{Anchor | Spesslaw }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spesslaw.png|50px]]&lt;br /&gt;
|'''Spesslaw'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 1 [[#Spaghetti|Spaghetti]], 4 [[#Meatballs|Meatballs]]&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Meat and Floury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pies===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Amanita Pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Amapie.png|50px]]&lt;br /&gt;
|'''Amanita Pie'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 5u Amatoxin&lt;br /&gt;
|3u&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Amatoxin&amp;lt;/span&amp;gt;, 5u [[#Nutriment|Nutriment]], 1u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Psilocybin&amp;lt;/span&amp;gt;&lt;br /&gt;
|Sweet, Cheese, and Umai&lt;br /&gt;
{{Anchor | Apple Pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:applepie.png|50px]]&lt;br /&gt;
|'''Apple Pie'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 1 Apple&lt;br /&gt;
|4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Banana Cream Pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pie.png|50px]]&lt;br /&gt;
|'''Banana Cream Pie'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 1 Banana, 5u [[#Sugar|Sugar]]&lt;br /&gt;
|4u [[#Nutriment|Nutriment]], , 5u Banana Juice&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Berry Clafoutis }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:berryclafoutis.png|50px]]&lt;br /&gt;
|'''Berry Clafoutis'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 1 Berry&lt;br /&gt;
|5u Berry Juice, 4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sweet and Umai&lt;br /&gt;
{{Anchor | Cherry Pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherrypie.png|50px]]&lt;br /&gt;
|'''Cherry Pie'''&lt;br /&gt;
|Microwave 1 Cherry, 1 [[#Flat Dough|Flat Dough]], 10u [[#Sugar|Sugar]]&lt;br /&gt;
|4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Meat-pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|'''Meat-pie'''&lt;br /&gt;
|Microwave 1 [[#Meat|Meat]], 1 [[#Flat Dough|Flat Dough]]&lt;br /&gt;
|10u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat and Floury&lt;br /&gt;
{{Anchor | Plump Pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plumppie.png|50px]]&lt;br /&gt;
|'''Plump Pie'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 1 Plump Helmet&lt;br /&gt;
|8u [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;10% chance of 5u Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Sweet and Umai&lt;br /&gt;
{{Anchor | Pumpkin Pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pumpkinpie.png|50px]]&lt;br /&gt;
|'''Pumpkin Pie'''&lt;br /&gt;
|Microwave 1 Pumpkin, 10u [[#Flour|Flour]], 3u [[#Egg Yolk|Egg Yolk]], 5u [[#Milk|Milk]], 5u [[#Sugar|Sugar]]&lt;br /&gt;
|15u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 5 Slices.&lt;br /&gt;
|Sweet and Floury&lt;br /&gt;
{{Anchor | Tofu-pie }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpies.png|50px]]&lt;br /&gt;
|'''Tofu-pie'''&lt;br /&gt;
|Microwave 1 [[#Tofu|Tofu]], 1 [[#Flat Dough|Flat Dough]]&lt;br /&gt;
|10u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegetarian and Floury&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Margherita }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Margheritapizza.png|50px]]&lt;br /&gt;
|'''Margherita'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 4 [[#Cheese Wedge|Cheese Wedges]], 1 Tomato &lt;br /&gt;
|5u [[#Animal Protein|Animal Protein]], 35u [[#Nutriment|Nutriment]], 6u Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|Cheese&lt;br /&gt;
{{Anchor | Meatpizza }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatpizza.png|50px]]&lt;br /&gt;
|'''Meatpizza'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 3 [[#Meat|Meat]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato &lt;br /&gt;
|34u [[#Animal Protein|Animal Protein]], 10u [[#Nutriment|Nutriment]], 6u Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|Meat and Cheese&lt;br /&gt;
{{Anchor | Mushroompizza }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroompizza.png|50px]]&lt;br /&gt;
|'''Mushroompizza'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 5 Chanterelle, 1 [[#Cheese Wedge|Cheese Wedge]], 1 Tomato&lt;br /&gt;
|5u [[#Animal Protein|Animal Protein]], 35u [[#Nutriment|Nutriment]]&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|Cheese and Umai&lt;br /&gt;
{{Anchor | Vegetable Pizza }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegepizza.png|50px]]&lt;br /&gt;
|'''Vegetable Pizza'''&lt;br /&gt;
|Microwave 1 [[#Flat Dough|Flat Dough]], 1 [[#Cheese Wedge|Cheese Wedge]], 1 Eggplant, 1 Carrot, 1 Corn, 1 Tomato&lt;br /&gt;
|5u [[#Animal Protein|Animal Protein]], 12u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 25u [[#Nutriment|Nutriment]], 6u Tomato Juice&lt;br /&gt;
Sliceable: 6 slices.&lt;br /&gt;
|Vegetarian and Cheese&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Aesir salad }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Aesirsalad.png|50px]]&lt;br /&gt;
|'''Aesir salad'''&lt;br /&gt;
|Microwave 1 Ambrosia Deus, 1 Golden Apple&lt;br /&gt;
|8u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Doctor's Delight&amp;lt;/span&amp;gt;, 8u [[#Nutriment|Nutriment]], 8u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Tossed Salad }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Herbsalad.png|50px]]&lt;br /&gt;
|'''Tossed Salad'''&lt;br /&gt;
|Microwave 2 Cabbage, 1 Tomato, 1 Carrot, 1 Apple&lt;br /&gt;
|8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegan and Vegetarian &lt;br /&gt;
{{Anchor | Valid Salad }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Validsalad.png|50px]]&lt;br /&gt;
|'''Valid Salad'''&lt;br /&gt;
|Microwave 3 Ambrosia Vulgaris, 1 Potato, 1 [[#Meatball|Meatball]]&lt;br /&gt;
|6u [[#Nutriment|Nutriment]], 2u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Meat&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Borscht }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:beetsoup.png|50px]]&lt;br /&gt;
|'''Borscht'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 1 White Beet, 1 Cabbage&amp;lt;br&amp;gt;''&amp;quot;Wait, how do you spell it again..?&amp;quot;''&lt;br /&gt;
|8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Chantrelle Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:mushroomsoup.png|50px]]&lt;br /&gt;
|'''Chantrelle Soup'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 5u [[#Milk|Milk]], 1 Chanterelle&lt;br /&gt;
|8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland And Umai&lt;br /&gt;
{{Anchor | Meatball Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatsoup.png|50px]]&lt;br /&gt;
|'''Meatball Soup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 1 [[#Meatball|Meatball]], 1 Carrot, 1 Potato&lt;br /&gt;
|8u [[#Animal Protein|Animal Protein]], 5u Water&lt;br /&gt;
|Meat And Umai&lt;br /&gt;
{{Anchor | Milosoup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:milo.png|50px]]&lt;br /&gt;
|'''Milosoup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 2 [[#Tofu|Tofu]], 2 [[#Soy Dope|Soy Dope]]&lt;br /&gt;
|8u [[#Nutriment|Nutriment]], 5u Water&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Mystery Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mysterysoup.png|50px]]&lt;br /&gt;
|'''Mystery Soup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 1 [[#Burned Mess|Burned Mess]], 1 [[#Tofu|Tofu]], 1 [[#Egg|Egg]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
|Always contains 1u [[#Nutriment|Nutriment]]&lt;br /&gt;
Possible other reagents: Banana Juice, Blood,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Capsaicin&amp;lt;/span&amp;gt;, Carbon, &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Frost Oil&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, [[#Nutriment|Nutriment]], &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;, Tomato Juice,&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Toxin&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;, and/or Water.&lt;br /&gt;
|Vegan, Vegetarian, and Bland&lt;br /&gt;
{{Anchor | Nettle Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nettlesoup.png|50px]]&lt;br /&gt;
|'''Nettle Soup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 1 Nettle, 1 [[#Egg|Egg]], 1 Potato&lt;br /&gt;
|8u [[#Nutriment|Nutriment]], 5u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;,  5u Water&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Slime Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|50px]]&lt;br /&gt;
|'''Slime Soup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 5u [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|5u &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;[[#Slime Jelly|Slime Jelly]]&amp;lt;/span&amp;gt;, 10u Water&lt;br /&gt;
|Bland and Umai&lt;br /&gt;
{{Anchor | Stew }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:stew.png|50px]]&lt;br /&gt;
|'''Stew'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 1 [[#Meat|Meat]], 1 Tomato, 1 Potato, 1 Carrot, 1 Eggplant, 1 Chanterelle&lt;br /&gt;
|4u [[#Animal Protein|Animal Protein]], 5u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 6u [[#Nutriment|Nutriment]], 5u Tomato Juice, 5u Water&lt;br /&gt;
|Vegetarian, Salty, and Umai&lt;br /&gt;
{{Anchor | Tomato Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|'''Tomato Soup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 2 Tomatoes&lt;br /&gt;
|5u [[#Nutriment|Nutriment]], 10u Tomato Juice&lt;br /&gt;
|Vegan, Vegetarian, Bland, and Salty&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tomatosoup.png|50px]]&lt;br /&gt;
|'''&amp;quot;Tomato Soup&amp;quot;'''&lt;br /&gt;
|Microwave 30u Blood&amp;lt;br&amp;gt;''Smells like copper.''&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]], 10u Blood, 5u Water&lt;br /&gt;
|Bland, Meat, Salty&lt;br /&gt;
{{Anchor | Vegetable Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vegesoup.png|50px]]&lt;br /&gt;
|'''Vegetable Soup'''&lt;br /&gt;
|Microwave 10u [[#Water|Water]], 1 Carrot, 1 Corn, 1 Eggplant, 1 Potato&lt;br /&gt;
|8u [[#Nutriment|Nutriment]], 5u Water&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Wish Soup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wishsoup.png|50px]]&lt;br /&gt;
|'''Wish Soup'''&lt;br /&gt;
|20u [[#Water|Water]]&lt;br /&gt;
|Always contains 10u Water&amp;lt;br&amp;gt;25% chance of 8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegan and Vegetarian, and Bland&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Vegetable Dishes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Boiled Rice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boiledrice.png|50px]]&lt;br /&gt;
|'''Boiled Rice'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 10u [[#Rice|Rice]]&lt;br /&gt;
|2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland, Vegan, Vegetarian&lt;br /&gt;
{{Anchor | Carrot Fries }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carrotfries.png|50px]]&lt;br /&gt;
|'''Carrot Fries'''&lt;br /&gt;
|Cut a Carrot&lt;br /&gt;
|3u&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Imidazoline&amp;lt;/span&amp;gt;, 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegetarian, Vegan, and Umai&lt;br /&gt;
{{Anchor | Cawanmushi }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chawanmushi.png|50px]]&lt;br /&gt;
|'''Chawanmushi'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]], 5u [[#Soy Sauce|Soy Sauce]], 2 [[#Egg|Eggs]], 1 Chanterelle&lt;br /&gt;
|5u [[#Animal Protein|Animal Protein]]&lt;br /&gt;
|Bland and Umai&lt;br /&gt;
{{Anchor | Cheesy Fries }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cheesefries.png|50px]]&lt;br /&gt;
|'''Cheesy Fries'''&lt;br /&gt;
|Microwave 1 [[#Space Fries|Space Fries]], 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
|2u [[#Animal Protein|Animal Protein]]4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Cheese and Salty&lt;br /&gt;
{{Anchor | Eggplant Parmigiana }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:eggplantparmigiana.png|50px]]&lt;br /&gt;
|'''Eggplant Parmigiana'''&lt;br /&gt;
|Microwave 2 [[#Cheese Wedge|Cheese Wedges]], 1 Eggplant&lt;br /&gt;
|6u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Cheese and Vegetarian&lt;br /&gt;
{{Anchor | Loaded Baked Potato }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bakedpotato.png|50px]]&lt;br /&gt;
|'''Loaded Baked Potato'''&lt;br /&gt;
|Microwave 1 Potato, 1 [[#Cheese Wedge|Cheese Wedge]]&lt;br /&gt;
|3u [[#Animal Protein|Animal Protein]], 3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Plump Helmet Biscuit }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:phelmbiscuit.png|50px]]&lt;br /&gt;
|'''Plump Helmet Biscuit'''&lt;br /&gt;
|Microwave 1 Plump Helmet, 5u [[#Water|Water]], 5u [[#Flour|Flour]] &lt;br /&gt;
|5u [[#Nutriment|Nutriment]], 10% chance of an additional 3u [[#Nutriment|Nutriment]] and 5u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Tricordrazine&amp;lt;/span&amp;gt;&lt;br /&gt;
|Bland and Umai&lt;br /&gt;
{{Anchor | Raw Potato Sticks }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Raw_Sticks.png|50px]]&lt;br /&gt;
|'''Raw Potato Sticks'''&lt;br /&gt;
|Cut a Potato&lt;br /&gt;
|3u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland, Vegan, and Vegetarian&lt;br /&gt;
{{Anchor | Rice Pudding }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ricepudding.png|50px]]&lt;br /&gt;
|'''Rice Pudding'''&lt;br /&gt;
|Microwave 5u [[#Milk|Milk]], 10u [[#Rice|Rice]]&lt;br /&gt;
|4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland, Vegan, and Vegetarian&lt;br /&gt;
{{Anchor | Soy Dope }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soydope.png|50px]]&lt;br /&gt;
|'''Soy Dope'''&lt;br /&gt;
|Cut a Soybean&lt;br /&gt;
|2u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland, Vegan, and Vegetarian&lt;br /&gt;
{{Anchor | Soylent Viridans }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:soylenvirdians.png|50px]]&lt;br /&gt;
|'''Soylen Virdians'''&lt;br /&gt;
|Microwave 10u [[#Flour|Flour]], 1 Soybean&lt;br /&gt;
|10u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Meat and Umai&lt;br /&gt;
{{Anchor | Space Fries }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png|50px]]&lt;br /&gt;
|'''Space Fries'''&lt;br /&gt;
|Microwave 1 Raw Potato Sticks&lt;br /&gt;
|4u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Stewed Soy Meat }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stewedsoymeat.png|50px]]&lt;br /&gt;
|'''Stewed Soy Meat'''&lt;br /&gt;
|Microwave 2 [[#Soy Dope|Soy Dope]], 1 Carrot, 1 Tomato&lt;br /&gt;
|8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Tofu-kabob }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:meatkabob.png|50px]]&lt;br /&gt;
|'''Tofu-kabob'''&lt;br /&gt;
|2 [[#Tofu|Tofu]], 1 Metal Rod&amp;lt;br&amp;gt;''May break the microwave''&lt;br /&gt;
|8u [[#Nutriment|Nutriment]]&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
{{Anchor | Tofurkey }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:tofurkey.png|50px]]&lt;br /&gt;
|'''Tofurkey'''&lt;br /&gt;
|Microwave 2 [[#Tofu|Tofu]], 1 [[#Stuffing|Stuffing]]&lt;br /&gt;
|12u [[#Nutriment|Nutriment]], 3u &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Soporific&amp;lt;/span&amp;gt;&lt;br /&gt;
|Vegan and Vegetarian&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unsorted===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:5%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:300px; background-color:#414141;'|How to Obtain&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Contains&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Taste&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Burned Messt }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:burnedmess.png|50px]]&lt;br /&gt;
|'''Burned Mess'''&lt;br /&gt;
|Fail a recipe&amp;lt;br&amp;gt;''It may also break or dirty the microwave''&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1+ Toxin&amp;lt;/span&amp;gt;, 3+ Carbon&lt;br /&gt;
|Bland&lt;br /&gt;
{{Anchor | Boiled Slime Core }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:boiledslimecore.png|50px]]&lt;br /&gt;
|'''Boiled Slime Core'''&lt;br /&gt;
|Microwave 5u [[#Water|Water]] and 1 Slime Extract&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;&lt;br /&gt;
|Umai&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reagents and Condiments===&lt;br /&gt;
You get these mostly from grinding, blending or mixing.&lt;br /&gt;
&lt;br /&gt;
To mix reagents, put them in the same container. You should hear a bubbling sound if it's successful.&lt;br /&gt;
&lt;br /&gt;
Grinding foods reduces them to their component parts.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:0.1%; background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:2.5%; background-color:#414141;'|Reagent&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:10%; background-color:#414141;'|How to Obtain&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Animal Protein }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|'''Animal Protein'''&lt;br /&gt;
|Process [[#Meat|Meat]] or protein-containing foods&lt;br /&gt;
{{Anchor | Cherry Jelly }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|'''Cherry Jelly'''&lt;br /&gt;
|Process Cherries&lt;br /&gt;
{{Anchor | Cold Sauce }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coldsauce.png|50px]]&lt;br /&gt;
|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Cold Sauce/Frost Oil&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Process Ice Peppers&lt;br /&gt;
{{Anchor | Corn Oil }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cornoil.png|50px]]&lt;br /&gt;
|'''Corn oil'''&lt;br /&gt;
|Process Corn.&lt;br /&gt;
{{Anchor | Egg Yolk }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|'''Egg Yolk'''&lt;br /&gt;
| Process an [[#Egg|Egg]], or crack an [[#Egg|Egg]] into a container&lt;br /&gt;
{{Anchor | Flour }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flour.png|50px]]&lt;br /&gt;
|'''Flour'''&lt;br /&gt;
|Found in Flour Sacks.&amp;lt;br&amp;gt;Process Wheat&lt;br /&gt;
{{Anchor | Hot Sauce }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hotsauce.png|50px]]&lt;br /&gt;
|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Hot Sauce/Capsaicin&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Process Chili Peppers.&lt;br /&gt;
{{Anchor | Ketchup }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ketchup.png|50px]]&lt;br /&gt;
|'''Ketchup'''&lt;br /&gt;
|Mix 2u Tomato Juice, 1u [[#Sugar|Sugar]], 1u [[#Water|Water]]&lt;br /&gt;
{{Anchor | Milk }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Milk.png|50px]]&lt;br /&gt;
|'''Milk'''&lt;br /&gt;
|Use a reagent container on a Cow that has been fed Wheat&lt;br /&gt;
{{Anchor | Nutriment }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|'''Nutriment'''&lt;br /&gt;
|Process almost any food&lt;br /&gt;
{{Anchor | Pepper }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pepper.png|50px]]&lt;br /&gt;
|'''Pepper'''&lt;br /&gt;
|A pepper mill is found in the kitchen&lt;br /&gt;
{{Anchor | Rice }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]]&lt;br /&gt;
|'''Rice'''&lt;br /&gt;
|Process Rice plants&lt;br /&gt;
{{Anchor | Salt }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salt.png|50px]]&lt;br /&gt;
|'''Salt'''&lt;br /&gt;
|A salt shaker is found in the kitchen.&amp;lt;br&amp;gt;Mix 1u Sodium and Hydrochloric Acid (from Chem Dispenser)&lt;br /&gt;
{{Anchor | Soy Milk }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soy Milk.png|50px]]&lt;br /&gt;
|'''Soy Milk'''&lt;br /&gt;
|Process soybeans&lt;br /&gt;
{{Anchor | Soy Sauce }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Soysauce.png|50px]]&lt;br /&gt;
|'''Soy Sauce'''&lt;br /&gt;
|Mix 4u [[#Soy Milk|Soy Milk]] with 1u of Sulphuric Acid&lt;br /&gt;
{{Anchor | Sprinkles }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|'''Sprinkles'''&lt;br /&gt;
|Process sprinkled [[#Donut|Donuts]]&lt;br /&gt;
{{Anchor | Slime Jelly }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Condiment.png|50px]] &lt;br /&gt;
|'''&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Slime Jelly&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|Process Slime Extracts&lt;br /&gt;
{{Anchor | Sugar }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:emptycondiment.png|50px]]&lt;br /&gt;
|'''Sugar'''&lt;br /&gt;
|Found in the Soda Dispenser, and Chemistry Dispenser.&amp;lt;br&amp;gt;Process White Beet or Sugar Cane&lt;br /&gt;
{{Anchor | Water }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:water.png|50px]]&lt;br /&gt;
|'''Water'''&lt;br /&gt;
|Found in the Soda Dispenser and the kitchen's Sink&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[category:List]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Roachegg.png&amp;diff=4529</id>
		<title>File:Roachegg.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Roachegg.png&amp;diff=4529"/>
		<updated>2021-07-15T19:18:00Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: A roach egg.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A roach egg.&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Perks_ErisEn&amp;diff=4528</id>
		<title>Perks ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Perks_ErisEn&amp;diff=4528"/>
		<updated>2021-07-15T17:55:37Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: updates explanation, profession perks list, and oddity perks list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Perks&amp;lt;/h1&amp;gt;[[File:omegabook.png|right]]&lt;br /&gt;
Perks on Eris denote a special ability or effect for individual characters for the duration of a round. There are four types of perks that are currently available to the players: Profession Perks, Fate Perks, Oddity Perks, and NT Oddity Perks. Profession perks come with your selected job, and most faction jobs will have round-start perks that they share. Fate perks are completely optional and some even have negative effects stemming from which “Fate” background you select during character creation(under Backgrounds tab). Oddity perks are gained during the course of the round as a consequence of using an Oddity to fulfill your Insight desire. Once you reach a stat boost with that oddity, you will receive the perk that is tied to it for the rest of the round, and the perk will be removed from the oddity.&lt;br /&gt;
=Profession Perks=&lt;br /&gt;
{{divhide|Profession Perks|color=black|}}&lt;br /&gt;
'''Command'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:exoticinspiration.png|64px]]&lt;br /&gt;
|'''Sommelier'''&lt;br /&gt;
|This perk renders you capable of handling even the strongest alcohol in the universe.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Ironhammer'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:survivor.png|64px]]&lt;br /&gt;
|'''Survivor'''&lt;br /&gt;
|This perk halves the sanity loss you would incur from seeing someone die.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Moebius'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:selfmedicated.png|64px]]&lt;br /&gt;
|'''Self-Medicated'''&lt;br /&gt;
|This provides a total increase on your maximum NSA limit, which means you will be able to ingest more potent reagents together, without having any adverse side effects such as Overdose or Vomiting. Also, halves the chance of you becoming addicted to any reagent.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Asters Guild'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:merchantperk.png|64px]]&lt;br /&gt;
|'''Merchant'''&lt;br /&gt;
|This perk essentially lets you use a stack of money as an Oddity, spending up to 50k of it on levelup. The more money you have, the bigger the effects of the stat boost. This perk is exclusive to the Guild Merchant profession.&lt;br /&gt;
|-&lt;br /&gt;
|blank ingame&lt;br /&gt;
|'''Artist'''&lt;br /&gt;
|This makes you more effective at creating art, multiplies your insight gain, and replaces normal rest methods with creating art. This perk is exclusive to the Artist profession.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:deepconnections.png|64px]]&lt;br /&gt;
|'''Deep Connections'''&lt;br /&gt;
|This provides you with one of 4 things when you start your round:&amp;lt;br&amp;gt;&lt;br /&gt;
*Knowledge of a random language selected from ones you don’t already speak.&lt;br /&gt;
*Knowledge of one contract from the traitors contracts board. This will only reveal the specifics of that contract, including names of targets for assassination and implantation, locations of spy sensor areas, or items that are targets for theft.&lt;br /&gt;
*A stash paper. This will spawn a new stash and give you the corresponding note for its location. Make sure you grab it quickly, lest someone else stumble on it.&lt;br /&gt;
*A special item in a box. There is a large variety of items you could start, but its random everytime. Included are things like oddities, firearms and holsters, tool mods, hardsuits and hardsuit modules, and high capacity energy cells.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Club'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:exoticinspiration.png|64px]]&lt;br /&gt;
|'''Raising The Bar'''&lt;br /&gt;
|People around you recover sanity.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Technomancers League'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:exoticinspiration.png|64px]]&lt;br /&gt;
|'''Exotic Inspiration'''&lt;br /&gt;
|This boosts your Cognition and Mechanical stats any time you imbibe any alcohol. This will make you faster with tools and decrease your chance to fail any kind of mechanical work, including robot limb repair. This perk will tell you if its active under the “Show Stats and Perks” window.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Church of Neotheology'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:truefaith.png|64px]]&lt;br /&gt;
|'''True Faith'''&lt;br /&gt;
|Your sanity recovers much quicker (50% faster) when you are in range of a Neotheology Obelisk. Everybody with a cruciform has this perk, so you can visit the chapel for some time to recover your sanity quite rapidly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:neat.png|64px]]&lt;br /&gt;
|'''Neat'''&lt;br /&gt;
|This perk gives you environmental sanity damage resistance, and restores sanity on cleaning.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:greenthumb.png|64px]]&lt;br /&gt;
|'''Green Thumb'''&lt;br /&gt;
|This perk allows you to examine plants for detailed information, and restore sanity by harvesting plants.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:channeling.png|64px]]&lt;br /&gt;
|'''Channeling'''&lt;br /&gt;
|This perk increases the effectiveness of group rituals on the holder, and increases cruciform energy regeneration.&lt;br /&gt;
|}&lt;br /&gt;
'''Vagabonds'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vagabondperk.png|64px]]&lt;br /&gt;
|'''Vagabond'''&lt;br /&gt;
|This perk puts a limit on the total amount of sanity damage you can incur from what is in your view. Where a regular crew members sanity can go down to 20 from environmental factors, yours will stop at 40. Beware the Noble, and Rejected Genius fates will cancel out this perk.&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Fate Perks=&lt;br /&gt;
{{divhide|Fate Perks|color=black|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:paperworm.png|64px]]&lt;br /&gt;
|'''Paper Worm'''&lt;br /&gt;
|This fate gives you a -10 to all stats when you begin, in exchange for a bigger chance of rolling a positive outcome when you suffer a breakdown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:freelancer.png|64px]]&lt;br /&gt;
|'''Freelancer''' &lt;br /&gt;
|This perk will take into account your starting stat values and take your biggest one and lower it by 10 points, while boosting all of your other stats by 4.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nihilist.png|64px]]&lt;br /&gt;
|'''Nihilist''' &lt;br /&gt;
|This increases chance of positive breakdowns by 10% and negative breakdowns by 20%. Seeing someone die has a random effect on you: sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:moralist.png|64px]]&lt;br /&gt;
|'''Moralist'''&lt;br /&gt;
|Your Insight gain is faster when you are around sane people(above 60% sanity) and they will recover sanity when around you. When you are around people that are less that 50% health or less than 30% sanity, you will take sanity damage from them.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:drugaddict.png|64px]]&lt;br /&gt;
|'''Drug Addict '''&lt;br /&gt;
|You will start with an addiction to a random drug, as well as a bottle of pills containing the drug. This explicitly applies to all the reagents under the “Drug” category in the MIRC program.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:alcoholic.png|64px]]&lt;br /&gt;
|'''Alcoholic'''&lt;br /&gt;
|Grants a +10 bonus to Robustness stat while under the influence of alcohol. You also start with a major alcohol addiction and -10 to Cognition.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noble.png|64px]]&lt;br /&gt;
|'''Noble'''&lt;br /&gt;
|Indicates that you are a person of nobility, giving you a bigger chance to become a target for antagonist contracts. The contract value for your head is worth more telecrystals then regular crew members. Your environmental sanity loss is no longer limited, so the sight of blood and any discomforts will cause breakdowns. You start with a family heirloom weapon that also acts as an oddity, and has your family name engraved on it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rat.png|64px]]&lt;br /&gt;
|'''Rat'''&lt;br /&gt;
|You start with a +10 to Mechanical stat and -10 to Vigilance. You will have a -10 to overall sanity health, meaning you will incur a breakdown faster than most. However, your footsteps become much more silent and you gain a chance to ignore a trap when walking over it. This includes things like wire splices, bear traps, mousetraps, and mines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:rejectedgenius.png|64px]]&lt;br /&gt;
|'''Rejected Genius '''&lt;br /&gt;
|Your environmental sanity loss cap is removed, meaning you can incur breakdowns by spending too much time around things like blood and corpses. Your maximum sanity health is decreased by 20, and your chance of a positive breakdown is always at 0%. Your insight gain speed is increased by 50%. This allows you to reach stat boosts and oddity perks much quicker; as long as you can keep your sanity from dragging you into ruin.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:oborin.png|64px]]&lt;br /&gt;
|'''Oborin Syndrome '''&lt;br /&gt;
|A mysterious disease of which those afflicted, see the world in a black and white palette and cannot make out the taste of food. This grants you an increase of 20 to your total sanity pool.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lowborn.png|64px]]&lt;br /&gt;
|'''Lowborn'''&lt;br /&gt;
|You are the lowest rung of society. Your family name doesn’t matter to anyone, so you have long since abandoned it. You cannot play as any Command roles. With this perk, you are allowed to have a singular first name, so make sure to change your characters name to just utilize the first name slot. Examples would include “Imp”, ”Brick” or “Rat”. You also gain a +10 increase to your total sanity pool.&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Oddity Perks=&lt;br /&gt;
These perks are specifically tied to oddity items found in game. You can find them laying around maintenance or buy them from vagabonds, or sometimes the Asters Guild. You must get an insight and fulfill your desire with the oddity in your inventory to gain the perk. Simply examine the oddity to learn which perk it can grant you.&lt;br /&gt;
{{divhide|Oddity Perks|color=black|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fastwalker.png|64px]]&lt;br /&gt;
|'''Fast Walker '''&lt;br /&gt;
|You will move slightly faster than others.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:earofquicksilver.png|64px]]&lt;br /&gt;
|'''Ear of Silver''' &lt;br /&gt;
|You will be able to hear what others are say from further away. However, flashbang grenades and such will stun you for double the time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:junkborn.png|64px]]&lt;br /&gt;
|'''Junkborn'''&lt;br /&gt;
|There is a chance that a rare item will spawn upon clearing any trash pile with a shovel and taking out all of its contents.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ballsofplasteel.png|64px]]&lt;br /&gt;
|'''Balls of Plasteel''' &lt;br /&gt;
|You will be able to take about 20 more points of damage before falling into pain crit state from any source. This is the equivalent to about 20 extra points in Toughness stat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:absolutegrab.png|64px]]&lt;br /&gt;
|'''Absolute Grab '''&lt;br /&gt;
|You can leap towards people by using Grab Intent from 1 tile away and initiate grappling. Wont work if anything is in between you and the target.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:quietasmouse.png|64px]]&lt;br /&gt;
|'''Quiet as Mouse '''&lt;br /&gt;
|Your noise coefficient is permanently lowered by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surestep.png|64px]]&lt;br /&gt;
|'''Sure Step '''&lt;br /&gt;
|You have an additional chance to avoid a trap such a wire splice, bear trap or mine while running.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:nightcrawler.png|64px]]&lt;br /&gt;
|'''Night Crawler '''&lt;br /&gt;
|You move 50% faster in the darkness, instead of being slowed down by it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:chaingunsmoker.png|64px]]&lt;br /&gt;
|'''Chaingun Smoker '''&lt;br /&gt;
|Nicotine now recovers additional sanity and heals a slight amount of brute and toxic damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bloodoflead.png|64px]]&lt;br /&gt;
|'''Blood of Lead'''&lt;br /&gt;
|You only incur 50% of incoming toxic damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:lungsofiron.png|64px]]&lt;br /&gt;
|'''Lungs of Iron '''&lt;br /&gt;
|You will only incur 50% of incoming respiratory damage.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:parkour.png|64px]]&lt;br /&gt;
|'''Parkour '''&lt;br /&gt;
|Climbing tables, ladders and up z-levels is now 50% faster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:charmingpersonality.png|64px]]&lt;br /&gt;
|'''Charming Personality '''&lt;br /&gt;
|People around you will recover sanity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:horribledeeds.png|64px]]&lt;br /&gt;
|'''Horrible Deeds''' &lt;br /&gt;
|People around you will lose sanity. This can cause people to have breakdowns.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:terrblefate.png|64px]]&lt;br /&gt;
|'''Terrible Fate''' &lt;br /&gt;
|Anyone who is around you at the moment of your death must roll a Vigilance sanity check. If they fail, their sanity will instant be dropped to 0 resulting in a breakdown.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:toxicrevenger.png|64px]]&lt;br /&gt;
|'''Toxic Revenger''' &lt;br /&gt;
|People around you will cough periodically and incur a small amount of toxic damage, unless they are wearing internals.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:assofconcrete.png|64px]]&lt;br /&gt;
|'''Ass of Concrete''' &lt;br /&gt;
|Nobody can move past you, even on help intent. You wont slip in gravity. Beware that you can still be pushed, disarmed and grabbed but nobody will be able to move past unless you initiate the movement.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:unfinisheddelivery.png|64px]]&lt;br /&gt;
|'''Unfinished Delivery''' &lt;br /&gt;
|Upon your death, there is a 33% chance of your organs healing themselves and essentially bringing you back to life. The perk will disappear after this happens and you will be asleep for about 30 seconds, but alive as long as your brain is intact in your skull.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:spaceasshole.png|64px]]&lt;br /&gt;
|'''Space Asshole''' &lt;br /&gt;
|You take 40% less fall damage, and gain 25 points of bomb resistance.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gunslinger.png|64px]]&lt;br /&gt;
|'''Gunslinger''' &lt;br /&gt;
|Any gun that doesn’t require 2 hands to use will fire 33% faster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:fastfingers.png|64px]]&lt;br /&gt;
|'''Fast Fingers''' &lt;br /&gt;
|You can silently empty pockets of others and steal things from their hands and ear slots by clicking on their sprite and dragging it to yourself and using the menu. Placing things silently into their hands also works.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:marketprof.png|64px]]&lt;br /&gt;
|'''Market Professional'''&lt;br /&gt;
|You can appraise the value of an item just by looking at it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ammobox.png|64px]]&lt;br /&gt;
|'''Gunsmith'''&lt;br /&gt;
|You make double the ammo from ammo kits and have more options from gun assemblies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:circuitry.png|64px]]&lt;br /&gt;
|'''Hiveborn'''&lt;br /&gt;
|Power cells recharge in your hands.&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=NT Oddity Perks=&lt;br /&gt;
Only the Eye Of The Protector's oddity type can have this perk.&lt;br /&gt;
{{divhide|NT Oddity Perks|color=black|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:black;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Perk&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:black;'|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:thirdeye.png|64px]]&lt;br /&gt;
|'''Holy Light'''&lt;br /&gt;
|You heal brute and burn damage of any NT around you, including yourself, if you have a cruciform.&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Neat.png&amp;diff=4527</id>
		<title>File:Neat.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Neat.png&amp;diff=4527"/>
		<updated>2021-07-15T17:54:26Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: Broom silhouette, used for Neat perk. https://game-icons.net/1x1/delapouite/broom.html&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Broom silhouette, used for Neat perk. https://game-icons.net/1x1/delapouite/broom.html&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Channeling.png&amp;diff=4526</id>
		<title>File:Channeling.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Channeling.png&amp;diff=4526"/>
		<updated>2021-07-15T17:53:10Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: Sun Priest silhouette, used by Channeling perk. https://game-icons.net/1x1/delapouite/sun-priest.html&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Sun Priest silhouette, used by Channeling perk. https://game-icons.net/1x1/delapouite/sun-priest.html&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Ammobox.png&amp;diff=4525</id>
		<title>File:Ammobox.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Ammobox.png&amp;diff=4525"/>
		<updated>2021-07-15T17:49:46Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: Ammo box silhouette, used by Gunsmith perk. https://game-icons.net/1x1/sbed/ammo-box.html&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ammo box silhouette, used by Gunsmith perk. https://game-icons.net/1x1/sbed/ammo-box.html&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Marketprof.png&amp;diff=4524</id>
		<title>File:Marketprof.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Marketprof.png&amp;diff=4524"/>
		<updated>2021-07-15T17:37:46Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: money bag silhouette, used by Market Professional perk. source unknown, probably https://game-icons.net .&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
money bag silhouette, used by Market Professional perk. source unknown, probably https://game-icons.net .&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Thirdeye.png&amp;diff=4523</id>
		<title>File:Thirdeye.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Thirdeye.png&amp;diff=4523"/>
		<updated>2021-07-15T17:25:30Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: face with third eye silhouette, used for Holy Light perk.
https://game-icons.net/1x1/lorc/third-eye.html&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
face with third eye silhouette, used for Holy Light perk.&lt;br /&gt;
https://game-icons.net/1x1/lorc/third-eye.html&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Circuitry.png&amp;diff=4522</id>
		<title>File:Circuitry.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Circuitry.png&amp;diff=4522"/>
		<updated>2021-07-15T17:23:41Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: Circuitry silhouette, used for Hiveborn.
https://game-icons.net/1x1/lorc/circuitry.html&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Circuitry silhouette, used for Hiveborn.&lt;br /&gt;
https://game-icons.net/1x1/lorc/circuitry.html&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=File:Greenthumb.png&amp;diff=4521</id>
		<title>File:Greenthumb.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=File:Greenthumb.png&amp;diff=4521"/>
		<updated>2021-07-15T17:08:29Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: A farmer silhouette, used for Green Thumb perk.
https://game-icons.net/1x1/delapouite/farmer.html&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
A farmer silhouette, used for Green Thumb perk.&lt;br /&gt;
https://game-icons.net/1x1/delapouite/farmer.html&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Jobs_ErisRu&amp;diff=4520</id>
		<title>Jobs ErisRu</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Jobs_ErisRu&amp;diff=4520"/>
		<updated>2021-07-15T14:24:57Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: removes doctrines of deference links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Список профессий ==&lt;br /&gt;
&lt;br /&gt;
=== Командующий состав ===&lt;br /&gt;
''Одни из самых важных личностей на корабле, чья роль заключается лишь в том - чтобы командовать. Регулируют финансы, честно заработанные с инвестиций НеоТеологии и Мебиуса, подкармливая Техномантов, Айронхаммер и прочий экипаж кредитами. &lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Профессия&lt;br /&gt;
|           | Описание&lt;br /&gt;
| width=8%  | Сложность&lt;br /&gt;
| width=6%  | Зарплата&lt;br /&gt;
| width=10% | Гайды&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisRu]]&amp;lt;br/&amp;gt;[[Captain_ErisRu|Капитан]] &amp;lt;!-- If you're editing this, you are probably trying to fix the job photos being massive. Do not drop down the px size from 64, you will need to reformat all job images themselves from 34x64 to 64x64. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Управляйте кораблем, и его послушными обитателями. Постарайтесь удержать власть в своих руках, и сохранить мир между фракциями.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Очень трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! -&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisRu|Договор фракций]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First_officer_ErisRu]]&amp;lt;br/&amp;gt;[[First_officer_ErisRu|Старший помощник]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Помогайте капитану, в основном разбираясь с пожеланиями, и проблемами других глав. Позаботьтесь о всем том, на что у Капитана не хватает времени.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Wage       --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisRu|Договор фракций]], [[Paper_working_ErisRu|Работа с документами]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Ironhammer.png|32px|frameless]] Ironhammer Security ===&lt;br /&gt;
''ЧВК, чья роль заключается в сугубо защите корабля, и поддержания порядка на его борту. Стараются строго соблюдать, и поддерживать исполнение заключенного договора. В основном - выполняют приказы Капитана, но последнее слово остается за Командором.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Профессия&lt;br /&gt;
|           | Описание&lt;br /&gt;
| width=8%  | Сложность&lt;br /&gt;
| width=6%  | Зарплата&lt;br /&gt;
| width=10% | Гайды&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisRu]]&amp;lt;br/&amp;gt;[[Commander_ErisRu|Командор IronHammer'а]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Убедитесь, что корабль и его экипаж находятся в безопасности, с помощью командования своими силами в лице злого, и алчного Айронхаммера. И постарайтесь сохранить лицо перед нанимателем.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Очень трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisRu|Договор фракций]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisRu]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisRu|Командер-сержант IronHammer'а]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Проследите за бригом, и оружейной - ничто не должно улизнуть из под важных запасов летального и не очень оружия.	&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisRu|Договор фракций]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Inspector_ErisRu]]&amp;lt;br/&amp;gt;[[Inspector_ErisRu|Инспектор IronHammer'а]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Расследуйте преступления, выкуривайте ваши легкие, и страдайте от клинической депрессии.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Средне&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisRu|Договор фракций]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_specialist_ErisRu]]&amp;lt;br/&amp;gt;[[Medical_specialist_ErisRu|Медицинский Специалист IronHammer'а]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Постарайтесь собрать Оперативников по частям в изначальный вариант, и не особо попортить трупы в морге. Их ещё хоронить.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Средне&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisRu|Договор фракций]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisRu]]&amp;lt;br/&amp;gt;[[Operative_ErisRu|Оперативник IronHammer'а]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Защитите экипаж от внешних угроз, и от самих себя.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisRu|Договор фракций]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Moebius.png|32px|frameless]] Moebius Laboratories ===&lt;br /&gt;
''Одни из первых, кто выделил средства на экспедицию в мертвые уголки космоса. Проводят экспедиции на заброшенные станции, снабжают экипаж инновационными, и экспериментальными примочками за круглую сумму, и излечивают множественные повреждения полученные экипажем в ходе космического путешествия.''&lt;br /&gt;
&lt;br /&gt;
==== Медицинский отдел ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Профессия&lt;br /&gt;
|           | Описание&lt;br /&gt;
| width=8%  | Сложность&lt;br /&gt;
| width=6%  | Зарплата&lt;br /&gt;
| width=10% | Гайды&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisRu]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisRu|Заведующий Био-Лаборатории Мебиуса]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Управляйте сборищем профессиональных медиков, без образования, но с дипломом. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisRu]]&amp;lt;br/&amp;gt;[[Doctor_ErisRu|Доктор Мебиуса]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Лечите и оперируйте орды раненых, искалеченных, полумёртвых и вопящих от агонии пациентов. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisRu|Медицина]], [[Surgery_ErisRu|Хирургия]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisRu]]&amp;lt;br/&amp;gt;[[Chemist_ErisRu|Химик Мебиуса]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Создавайте химические смеси, в основном для медицинских нужд. Постарайтесь не взорвать лабораторию.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Chemistry_ErisRu|Химия]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisRu]]&amp;lt;br/&amp;gt;[[Paramedic_ErisRu|Парамедик Мебиуса]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Перевозите пациентов вне, и внутри медбея, а также вытаскивайте их из критической ситуации для дальнейшего лечения. Опасайтесь банановых кожурок.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Средне&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisRu|Медицина]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisRu]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisRu|Психиатр Мебиуса]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Поддерживайте душевное здоровье экипажа беседой и выпивкой. И помните - психически здоровых людей нет, есть необследованные.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Средне&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisRu|Медицина]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Научный отдел ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Профессия&lt;br /&gt;
|           | Описание&lt;br /&gt;
| width=8%  | Сложность&lt;br /&gt;
| width=6%  | Зарплата&lt;br /&gt;
| width=10% | Гайды&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisRu]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisRu|Куратор Экспедиции Мебиуса]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Направляйте и управляйте вашей командой ученых на борту. Расширяйте границы знаний человечества.	Делайте вид, словно вы полезны.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisRu|Договор фракций]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisRu]]&amp;lt;br/&amp;gt;[[Scientist_ErisRu|Учёный Мебиуса]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Постарайтесь не сломать зубы стачивая гранит науки.	&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisRu]]&amp;lt;br/&amp;gt;[[Roboticist_ErisRu|Робототехник Мебиуса]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Вызовите у всех паранойю - наводнив корабль механическими помощниками, и построив огромный боевой мех, забавы ради.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Средне&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Technomancers.png|32px|frameless]] Technomancer League ===&lt;br /&gt;
&lt;br /&gt;
''Технологичные анархисты, нанятые на средства, полученные из инвестиций Мебиуса и НеоТеологии, известные своей любовью к механизмам обеспечивают функционирование корабля, периодично пичкая себя большим обилием имплантов, и протезов, а также улучшая корабль в соответствии с новой инженерной мыслью, если она конечно, не идет вразрез с капитанской.'' &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Профессия&lt;br /&gt;
|           | Описание&lt;br /&gt;
| width=8%  | Сложность&lt;br /&gt;
| width=6%  | Зарплата&lt;br /&gt;
| width=10% | Гайды&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisRu]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisRu|Экзультант Лиги Техномантов]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Сохраните корабль в работоспособном состоянии. Защищайте, и управляйте анархичными остатками клана Техномантов на вашем корабле.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Suppermatter_engine_ErisRu|Суперматерия]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisRu]]&amp;lt;br/&amp;gt;[[Technomancer_ErisRu|Техномант]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Включите двигатель. Заставьте работать всё остальное: атмосферный отдел, щиты, гравитацию. Приумножайте количество протезов на своем теле, либо под давлением общественности, станьте изгоем приняв крестоформ.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Средне&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Suppermatter_engine_ErisRu|Суперматерия]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Guild.png|32px|frameless]] Asters Guild ===&lt;br /&gt;
''Гильдия Торговцев, в которой также состоит Капитан, честно разделяющая с ним судно, и предоставляющая экипажу всё необходимое - провизию, снаряжение, кредиты а также привкус капиталистических идей, и остросюжетных авантюр жадных до зубов торговцев.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Профессия&lt;br /&gt;
|           | Описание&lt;br /&gt;
| width=8%  | Сложность&lt;br /&gt;
| width=6%  | Зарплата&lt;br /&gt;
| width=10% | Гайды&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisRu]]&amp;lt;br/&amp;gt;[[Merchant_ErisRu|Торговец Гильдии]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Делайте деньги, поддерживайте экипаж провизией и товарами, делайте больше денег. Управляйте менее амбициозными членами гильдии, поучайте Капитана как и где лучше навариться.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisRu|Договор фракций]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisRu]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisRu|Техник Гильдии]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Следуйте целям, заданным Торговцем на корабле. Принимайте заказы на провизию, продавайте товары, подрезайте прибыль Торговца втихую, доставляйте товар. Попытайтесь быть лояльными.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Легко&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisRu]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisRu|Шахтёр Гильдии]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Пилотируйте шахтерскую баржу, и направляйте её на многообещающие астероиды для извлечения ценных ресурсов. Когда не заняты добычей руды - займитесь саботажем тараканьих туннелей.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Средне&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:NeoTheology.png|32px|frameless]] Church of NeoTheology ===&lt;br /&gt;
''Таинственные инвесторы, продвигающие собственную религию - а вместе с ней, и собственное влияние на корабле, выжидающие и наблюдающие за экспедицией в мертвом космосе, продвигают отказ от протезов, путем установки защитного импланта - крестоформа, с множеством дополнительных примочек, вроде продления срока жизни, или даже возрождения после смерти. Но кто им поверит?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Профессия&lt;br /&gt;
|           | Описание&lt;br /&gt;
| width=8%  | Сложность&lt;br /&gt;
| width=6%  | Зарплата&lt;br /&gt;
| width=10% | Гайды&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisRu]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisRu|Проповедник НеоТеологии]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Распространяйте доброе слово НеоТеологии. Клонируйте верующих, которых легко опознать по крестоформу на груди. Произносите литании, и завлекайте зевак в ваш маленький корпоративный культ. Страдайте под давлением атеизма.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisRu|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisRu|Послушник НеоТеологии]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Распространяйте доброе слово НеоТеологии. Проводите ритуалы биореактора и биогенератора.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Средне&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisRu|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology Agrolyte ErisRu]]&amp;lt;br/&amp;gt;[[NeoTheology Agrolyte ErisRu|Агролит НеоТеологии]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Распространяйте доброе слово НеоТеологии. Снабжайте церковь биомассой, выращивая растения. Торгуйте с клубом.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Легко&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisRu|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology Custodian ErisRu]]&amp;lt;br/&amp;gt;[[NeoTheology Custodian ErisRu|Хранитель НеоТеологии]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Распространяйте доброе слово НеоТеологии. Поддерживайте чистоту церкви и корабля, собирайте биомассу для биореактора.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Средне&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! - [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Гражданские ===&lt;br /&gt;
&lt;br /&gt;
''Самые разные, весьма самостоятельные люди получившие возможность заработать на собственных умениях, в предоставленных им реставрированных, ранее имевших тюремное, или даже грузовое значение отделах.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Профессия&lt;br /&gt;
|           | Описание&lt;br /&gt;
| width=8%  | Сложность&lt;br /&gt;
| width=6%  | Зарплата&lt;br /&gt;
| width=10% | Гайды&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Assistant_ErisRu]]&amp;lt;br/&amp;gt;[[Assistant_ErisRu|Бродяга]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Бесцельно бродите по техтоннелям. Беритесь за всё, за что вам заплатят. Идеально для новичков.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Легко&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! -&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Bartender_ErisRu]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisRu|Менеджер Клуба]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Управляйте работой клуба. Продавайте еду, выпивку и наркотики. Стойте за барной стойкой и выслушивайте пьяное нытьё экипажа.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Легко&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! -&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club Worker ErisRu]]&amp;lt;br/&amp;gt;[[Club Worker ErisRu|Работник Клуба]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Готовьте еду или разливайте алкоголь в баре. Делайте вид, что мясо не из морга. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Легко&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! -&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Actor.png|64px|link=Actor_ErisRu]]&amp;lt;br/&amp;gt;[[Actor_ErisRu|Актер]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Развлекайте экипаж. Постарайтесь сыграть роль в этой истории, иногда - голодающего космонавта, а иногда - умирающего шутника. Как ещё развлекаться в этом месте? &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Легко&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Механические помощники ===&lt;br /&gt;
''Крайне ограниченные механические помощники экипажа, предоставляющие не только огромное удобство, но также и угрозу, за чем извечно следит экипаж, всем известна угроза неисправных машин - давно оправдавшая себя, и сыгравшая злую шутку с множеством корпораций, и не только.'' &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Профессия&lt;br /&gt;
|           | Описание&lt;br /&gt;
| width=8%  | Сложность&lt;br /&gt;
| width=6%  | Зарплата&lt;br /&gt;
| width=10% | Гайды&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AIgif.gif|64px|link=AI_ErisRu]]&amp;lt;br/&amp;gt;[[AI_ErisRu|ИИ]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Служите экипажу, соблюдайте законы, защищайте корабль. Делайте вид что вас нету, при прибытии отряда Тьюринга. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Очень трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! -&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Киборг]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; |Подчиняйтесь законам, под четким руководством Искусственного Интеллекта. Намереваясь выполнить приказ, спрыгните с балкона и пробив собственным весом все палубы станьте частью множества космического мусора. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! -&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Специальные Роли ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Профессия&lt;br /&gt;
|           | Описание&lt;br /&gt;
| width=8%  | Сложность&lt;br /&gt;
| width=6%  | Угроза&lt;br /&gt;
| width=10% | Гайды&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisRu]]&amp;lt;br/&amp;gt;[[Ghost_ErisRu|Призрак]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Разговаривайте с другими мертвецами, нойте про то как умерли, жалуйтесь на глупость живых.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! -&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! -&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisRu]]&amp;lt;br/&amp;gt;[[Mouse_ErisRu|Мышь]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Постарайтесь съесть весь сыр. Станьте чужим питомцем, либо мучительно погибните под давлением чужого живодерства.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Очень легко&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Безобидный&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisRu]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisRu|Обслуживающий дрон]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ремонтируйте, и сохраняйте корабль. Не вмешивайтесь в дела всего, что не похоже на Вас. Обнаружьте себя использованным в качестве ID карты.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Очень легко&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Полезный&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Антагонисты ==&lt;br /&gt;
''Злодеи, предпочитающие грубые и весьма летальные для большинства методы, преследующие цель извращения чего-либо положительного на этом корабле, либо его полноценного уничтожения, обычно вместе с кораблем, и его обитателями. Кто знает, какие цели они преследуют?''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Профессия&lt;br /&gt;
|           | Описание&lt;br /&gt;
| width=8%  | Сложность&lt;br /&gt;
| width=6%  | Угроза&lt;br /&gt;
| width=10% | Гайды&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisRu]]&amp;lt;br/&amp;gt;[[Traitor_ErisRu|Предатель]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Выполните поставленные перед вами цели. В попытке выполнить, обнаружьте себя активирующим ядерное устройство. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Средняя&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisRu]]&amp;lt;br/&amp;gt;[[Serbian_Mercenary_ErisRu|Сербский наемник]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Выполните ваш контракт. Штурмуйте палубы корабля, под вызывающую кровотечение музыку.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Разрушительный&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_terrorist_ErisRu]]&amp;lt;br/&amp;gt; [[Excelsior_terrorist_ErisRu|Террорист Эксельсиора]] [[File:Excelsior.png|32px|link=Excelsior_terrorist_ErisRu]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Устройте кибер-коммунистическую революцию на корабле, взяв все в свои руки и установив всеобщее равенство, вместе с этим сокрушив буржуазию и капитализм вместе с ней.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Высокий&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisRu]]&amp;lt;br/&amp;gt; [[Inquisitor_ErisRu|Инквизитор НеоТеологии]] [[File:NeoTheology.png|32px|link=Inquisitor_ErisRu]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Наблюдайте, и направляйте верующих на путь истинный, используйте их для выполнения благих целей НеоТеологии на корабле. Наказывайте грешных, и непослушных служителей. Пользуйтесь тем, что никто не ожидает Инквизицию.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Средний&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Carrionguideimage.png|64px|link=Carrion_ErisRu]]&amp;lt;br/&amp;gt; [[Carrion_ErisRu|Кэррион]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Выполните свои цели, закройте контракты, или сломайте сервер создав слишком много пауков.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Смертельно&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:blitzshell.png|64px|link=Blitzshell_ErisRu]]&amp;lt;br/&amp;gt; [[Blitzshell_ErisRu|Штурмовой дрон &amp;quot;Блитцшелл&amp;quot;]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Выполняйте контракты и улучшайте себя. Защищайте интересы своих работодателей. Защищайте себя любой ценой.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Трудно&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Разрушительно смертельно&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Союзники ===&lt;br /&gt;
''Неожиданные союзники, затаившиеся среди экипажа, и следующие по пятам за злодеями - их задача сокрушить врага, и восстановить справедливость, предотвратив трагедию.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Профессия&lt;br /&gt;
|           | Описание&lt;br /&gt;
| width=8%  | Сложность&lt;br /&gt;
| width=6%  | Угроза&lt;br /&gt;
| width=10% | Гайды&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisRu]]&amp;lt;br/&amp;gt; [[Marshal_ErisRu|Маршал]]&lt;br /&gt;
[[File:Ironhammer.png|32px|link=Marshal_ErisRu]] &lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Вас наняли чтобы найти, и ликвидировать одного из множества антагонистов на корабле, следуйте за ними по пятам - ловите на горячем, и пытайтесь выследить свою цель. Используйте помощь Айронхаммера. Будьте отвергнуты Айронхаммером из-за их незнания, и арестованы за кражу имущества Айронхаммера.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Очень трудно&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Полезный&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[en:Roles_ErisEn]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Church_of_NeoTheology_ErisEn&amp;diff=4519</id>
		<title>Church of NeoTheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Church_of_NeoTheology_ErisEn&amp;diff=4519"/>
		<updated>2021-07-15T14:23:02Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: removes rituals link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Command_ErisEn&amp;diff=4518</id>
		<title>Command ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Command_ErisEn&amp;diff=4518"/>
		<updated>2021-07-15T14:22:21Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: removes rituals link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Department Command ==&lt;br /&gt;
''The most important people on the ship, normally.''&lt;br /&gt;
&lt;br /&gt;
All of those who have a seat at the Bridge are on this page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the ship. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebius Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=4517</id>
		<title>Roles ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Roles_ErisEn&amp;diff=4517"/>
		<updated>2021-07-15T14:21:54Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: removes rituals link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- TODO: Re-size all faction images uniformly as possible, and ensure that they are vector images. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Keep clear of summary text, perhaps a rules link. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Jobs =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''' An Explanation on Wages '''&amp;lt;!-- Use Template:Wagelookup when defining the wage category for jobs  --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Words go here.  --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
''The most important people on the ship, whose role is only to command. They control the money earned from investments by NeoTheology and Moebius; financing Technomancers, Ironhammer, and padding their own wallets.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:CaptainFancy.png|64px|link=Captain_ErisEn]]&amp;lt;br/&amp;gt;[[Captain_ErisEn|Captain]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Take charge of the ship. Ensure departments are running smoothly and make critical decisions.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:First OfficerFancy.png|64px|link=First Officer_ErisEn]]&amp;lt;br/&amp;gt;[[First Officer_ErisEn|First Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the captain, primarily by dealing with the rest of command staff. Take care of all the things the captain doesn't have time to do.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Paperwork_ErisEn|Paperwork]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:Ironhammer.png|64px|frameless]] Ironhammer Security ==&lt;br /&gt;
''PMCs, whose role is solely to protect the ship, and maintain order on board. They try to strictly observe and execute terms of their agreement. Basically - carry out the orders of the Captain, however the Commander's word is the final word.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#97B0BE;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_commander.png|64px|link=Commander_ErisEn]]&amp;lt;br/&amp;gt;[[Commander_ErisEn|Ironhammer Commander]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Ensure the ship and its crew are safe from threats by commanding the onboard mercenary force.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_sergeant.png|64px|link=Gunnery_Sergeant_ErisEn]]&amp;lt;br/&amp;gt;[[Gunnery_Sergeant_ErisEn|Ironhammer Gunnery Sergeant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Maintain the brig and armory.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:InspectorFancy.png|64px|link=Ironhammer_Inspector_ErisEn]]&amp;lt;br/&amp;gt;[[Ironhammer_Inspector_ErisEn|Ironhammer Inspector]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Investigate crime scenes and solve cases. Chain smoke.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Medical_SpecialistFancy.png|64px|link=Medical_Specialist_ErisEn]]&amp;lt;br/&amp;gt;[[Medical_Specialist_ErisEn|Ironhammer Medical Specialist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep operatives alive and well.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]], [[Medicine_ErisEn|Guide to Medicine]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ih_operative.png|64px|link=Operative_ErisEn]]&amp;lt;br/&amp;gt;[[Operative_ErisEn|Ironhammer Operative]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Protect the ship and crew from all threats, internal or external.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Enforcement_Guide_ErisEn|Enforcement Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Moebius.png|64px|frameless]] Moebius Laboratories ==&lt;br /&gt;
''One of the first factions who allocated funds to the ship and her endeavors. They conduct expeditions into abandoned monoliths, supply the crew with innovative, experimental gadgets for profit, as well as running the Medbay aboard the CEV Eris.''&lt;br /&gt;
&lt;br /&gt;
=== Medical ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#A8B69A;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MBiolabFancy.png|64px|link=Biolab_Officer_ErisEn]]&amp;lt;br/&amp;gt;[[Biolab_Officer_ErisEn|Moebious Biolab Officer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Desperately try to prevent medbay from descending into chaos. Direct the medical staff onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Doctor_ErisEn]]&amp;lt;br/&amp;gt;[[Doctor_ErisEn|Moebius Doctor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Treat the hordes of wounded and dying patients.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]], [[Surgery_ErisEn|Guide to Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MChemistFancy.png|64px|link=Chemist_ErisEn]]&amp;lt;br/&amp;gt;[[Chemist_ErisEn|Moebius Chemist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Produce chemical mixtures, primarily for medicine.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]], [[Guide_to_Chemistry_ErisEn|Guide to Chemistry]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MParamedicFancy.png|64px|link=Paramedic_ErisEn]]&amp;lt;br/&amp;gt;[[Paramedic_ErisEn|Moebius Paramedic]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Triage and transport patients to and within medbay to ensure all who need treatment make it.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:DoctorFancy.png|64px|link=Psychiatrist_ErisEn]]&amp;lt;br/&amp;gt;[[Psychiatrist_ErisEn|Moebius Psychiatrist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Helps you out with talking about your problems.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Medicine_ErisEn|Guide to Medicine]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Research ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDA0DD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MEOFancy.png|64px|link=Expedition_Overseer_ErisEn]]&amp;lt;br/&amp;gt;[[Expedition_Overseer_ErisEn|Moebius Expedition Overseer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Direct and manage your team of scientists onboard the Eris. Expand human knowledge.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]], [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MScientistFancy.png|64px|link=Scientist_ErisEn]]&amp;lt;br/&amp;gt;[[Scientist_ErisEn|Moebius Scientist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Conduct cutting edge research and development. &lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Moebius_Labs_ErisEn|Guide to the Research Labs]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:MRoboticistFancy.png|64px|link=Roboticist_ErisEn]]&amp;lt;br/&amp;gt;[[Roboticist_ErisEn|Moebius Roboticist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Construct and maintain the myriad of Cyborgs and Mechs onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Robotics_ErisEn|Robotics Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Technomancers.png|64px|frameless]] Technomancer League ==&lt;br /&gt;
''Techno-anarchists, hired by wealthy benefactors from Moebius and NeoTheology, and well-known for their love of all things mechanical. They ensure ship functionality between bouts of copious augment installation binges, all the while providing the Eris with a bit of their own personal touch, lest the Captain say otherwise.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:orange;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechExultantFancy.png|64px|link=Technomancer_Exultant_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_Exultant_ErisEn|Technomancer Exultant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Keep the ship running and habitable. Protect and manage the rest of the Technomancer Clan onboard.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:TechnomancerFancy.png|64px|link=Technomancer_ErisEn]]&amp;lt;br/&amp;gt;[[Technomancer_ErisEn|Technomancer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Set up the engine, thrusters, shields, and atmospherics while making sure they stay online.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Supermatter_Engine_ErisEn|Guide to the Engine]], [[Guide_To_Technomancy_ErisEn|Technomancer's Guide]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Guild.png|64px|frameless]] Aster's Guild ==&lt;br /&gt;
''The Guild of Merchants, (which also consists of the Captain and First Officer), whose interests lie in profits and wealth. Those profits are mainly secured by providing the masses of consumers with everything and anything they might need- provisions, equipment, weapons and cargo. Most Guild folk share a common sentiment for the reinforcement of capitalist ideology, and a love for action-packed adventures filled with loot, money, and exotic commodities.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#e09f5c;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MerchantFancy.png|64px|link=Merchant_ErisEn]]&amp;lt;br/&amp;gt;[[Merchant_ErisEn|Guild Merchant]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Make money, supply the crew, make more money. Manage the rest of the Guild, and advise the captain on pursuit of profitable ventures.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | COMMAND}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_TechnicianFancy.png|64px|link=Guild_Technician_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Technician_ErisEn|Guild Technician]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Assist the aims of the Guild onboard the station. Take supply orders, and deliver them once fulfilled. Follow the guidance of the Merchant to ensure profit.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Profits_ErisEn|Guide to Profiting]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Guild_MinerFancy.png|64px|link=Guild_Miner_ErisEn]]&amp;lt;br/&amp;gt;[[Guild_Miner_ErisEn|Guild Miner]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Pilot the mining barge to promising asteroids to extract valuable ores. When not mining, assist the Guild on the station.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Artist..png|64px|link=Actor_ErisEn]]&amp;lt;br/&amp;gt;[[Actor_ErisEn|Artist]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Entertain the crew. Try to earn some spending cash as an artist on a dying spaceship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
''Non-aligned people of disparate backgrounds, hoping to get by.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#DDDDDD;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AssistantFancy.png|64px|link=Vagabond_ErisEn]]&amp;lt;br/&amp;gt;[[Vagabond_ErisEn|Vagabond]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Stowaways or bums hiding on the ship. Assist others to get paid. This job's difficulty varies as they don't have any real responsibility and passivity is an option, but more ambitious vagabonds might find the game more difficult due to the many dangers lurking on the ship.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy-Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:BartenderFancy.png|64px|link=Club_Manager_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Manager_ErisEn|Club Manager]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Oversee the CEV &amp;quot;Eris&amp;quot; Club onboard, direct your workers or tend to the bar.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ChefFancy.png|64px|link=Club_Worker_ErisEn]]&amp;lt;br/&amp;gt;[[Club_Worker_ErisEn|Club Worker]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Cook food or man the bar in the club, listen to your manager.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[List of Drinking Recipes ErisEn|Drinks recipes]], [[List of Cooking Recipes ErisEn|Food recipes]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[File:NeoTheology.png|64px|frameless]] Church of NeoTheology ==&lt;br /&gt;
''Mysterious investors, promoting their own religion - and with it, their own influence on the ship, waiting and watching the expedition in dead space. They heavily advocate for the rejection of prostheses by installing a protective implant - a cruciform, with many additional features, such as life extension, or even rebirth after death. But who will believe them?''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#ECD37D;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:NeoTheology_PreacherFancy.png|64px|link=NeoTheology_Preacher_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Preacher_ErisEn|NeoTheology Preacher]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Clone believers with cruciforms. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | PROFESSIONAL}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Agreement_ErisEn|The Agreement]], [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:acolyte64.png|link=NeoTheology_Acolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Acolyte_ErisEn|NeoTheology Acolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Perform the Bioreactor and Biogenerator rituals. Perform litanies.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_HAZARD}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:agrolyte64.png|link=NeoTheology_Agrolyte_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Agrolyte_ErisEn|NeoTheology Agrolyte]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Provide biomass for the chapel and bioreactor by gardening.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Low&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:custodian64.png|link=NeoTheology_Custodian_ErisEn]]&amp;lt;br/&amp;gt;[[NeoTheology_Custodian_ErisEn|NeoTheology Custodian]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Spread the good word of NeoTheology. Keep the ship and chapel clean of rubbish and gather organic matter for the bioreactor.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | LABOUR_DUMB}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Synthetics ==&lt;br /&gt;
''Extremely limited mechanical assistants of the crew. The comfort they provide is rivaled only by their threat. Always watching, always vigilant.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:#B5B7CB;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Wage&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:AI.png|64px|link=AI_ErisEn]]&amp;lt;br/&amp;gt;[[AI_ErisEn|AI]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Serve the ship. Obey your laws. Protect the vessel and the crew.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Borg.png|64px|link=Cyborg_ErisEn]]&amp;lt;br/&amp;gt;[[Cyborg_ErisEn|Cyborg]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Obey your laws under the guidance of the AI.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Wage        --&amp;gt; ! {{Wagelookup | NONE}}&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Roles ==&lt;br /&gt;
&amp;lt;!-- Describe jist of special roles --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:gray;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Ghost.png|64px|link=Ghost_ErisEn]]&amp;lt;br/&amp;gt;[[Ghost_ErisEn|Ghost]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Talk to the other dead people. Complain about the living.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! None&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Mouse.png|64px|link=Mouse_ErisEn]]&amp;lt;br/&amp;gt;[[Mouse_ErisEn|Mouse]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Eat all the cheese.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Benign&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:drone.png|64px|link=Maintenance_Drone_ErisEn]]&amp;lt;br/&amp;gt;[[Maintenance_Drone_ErisEn|Maintenance Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Repair and maintain the station. Do not interfere with the business of non-drones.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Easy&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Antagonists =&lt;br /&gt;
''The villains who prefer crude and very lethal methods, pursuing the goal of distorting something positive on this ship, or its full destruction. Their objectives are many but none are pleasant.''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Traitor_ErisEn]]&amp;lt;br/&amp;gt;[[Traitor_ErisEn|Contractor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Accomplish your assigned objectives.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Medium to Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Moderate&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SerbMerc.png|64px|link=Serbian_Mercenary_ErisEn]]&amp;lt;br/&amp;gt;[[File: Serbian_arms.png|32px|link=Serbian_Mercenary_ErisEn]][[Serbian_Mercenary_ErisEn|Serbian Mercenary]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish your contract.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Round-Ending&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:ExcelsiorArmour.png|64px|link=Excelsior_Infiltrator_ErisEn]]&amp;lt;br/&amp;gt;[[File:Excelsior.png|32px|link=Excelsior_Infiltrator_ErisEn]] [[Excelsior_Infiltrator_ErisEn|Excelsior Infiltrator]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Start your cyber-communism revolution, take control over the ship, build your special commie base.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Inquisitor_ErisEn]]&amp;lt;br/&amp;gt;[[File:NeoTheology.png|32px|link=Inquisitor_ErisEn]] [[Inquisitor_ErisEn|NeoTheology Inquisitor]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Control believers and assign them tasks. Punish the sinful. NeoTheology should stay pure, and perfect.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! [[Guide_to_Neotheology_ErisEn|Guide to Neotheology]], [[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:SpiderCore.png|64px|link=Carrion_ErisEn]]&amp;lt;br/&amp;gt; [[Carrion_ErisEn|Carrion]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Complete your objectives, finish contracts, or brick the server by spawning too many spiders.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:blitzshell.png|64px|link=Blitzshell_ErisEn]]&amp;lt;br/&amp;gt; [[Blitzshell_ErisEn|Blitzshell Assault Drone]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Finish contracts and upgrade yourself. Protect your employers interests. Defend yourself at all cost.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:borer.png|64px|link=Borer_ErisEn]]&amp;lt;br/&amp;gt; [[Borer_ErisEn|Cortical Borer]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Infect a human or monkey, reproduce and try and keep the host alive.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful to High&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crew-aligned ==&lt;br /&gt;
''Unexpected allies, hiding among the crew, and following on the heels of villains - their task is to crush the enemy, and restore justice, preventing tragedy.&lt;br /&gt;
''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:lightblue;&amp;quot;&lt;br /&gt;
| width=10% | Job&lt;br /&gt;
|           | Role&lt;br /&gt;
| width=8%  | Difficulty&lt;br /&gt;
| width=6%  | Threat&lt;br /&gt;
| width=10% | Guides&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- Job Photo   --&amp;gt; ! [[File:Placeholder.png|64px|link=Marshal_ErisEn]]&amp;lt;br/&amp;gt;[[File:Ironhammer.png|32px|link=Marshal_ErisEn]] [[Marshal_ErisEn|Ironhammer Marshal]]&lt;br /&gt;
&amp;lt;!-- Description --&amp;gt; | Find the antags, investigate their crimes step-by-step, and kill them. Take help from Ironhammer.&lt;br /&gt;
&amp;lt;!-- Difficulty  --&amp;gt; ! Very Hard&lt;br /&gt;
&amp;lt;!-- Threat      --&amp;gt; ! Helpful&lt;br /&gt;
&amp;lt;!-- Guides      --&amp;gt; ! -&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=4516</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=4516"/>
		<updated>2021-07-15T14:21:13Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: removes rituals links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = NeoTheology Preacher.png&lt;br /&gt;
|jobtitle = NeoTheology Preacher&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Serve your congregation, and ensure the eternal life of the members of the church.&lt;br /&gt;
|guides = [[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]], [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
|quote = Semper ubi sub ubi.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Preacher[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
* '''While converting IH may seem like a good idea, you need to remember that there's a reason they can't be roundstart Christians'''. If you baptize IH personnel, don't be surprised to see them fired.&lt;br /&gt;
&lt;br /&gt;
* While Technomancers ''can'' be roundstart Christians, '''it is very foolish to attempt to convert one mid-round'''. They worship AIs and use augments religiously, the exact antithesis of the Church's principles.&lt;br /&gt;
&lt;br /&gt;
* Compared to the other Heads on the CEV Eris, you are both considered relatively harmless and are not tied to a desk like the others. If the situation calls for it you can act as an ambassador to other factions or a neutral third party.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4515</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4515"/>
		<updated>2021-07-15T14:20:18Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: removes rituals link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that someone near you is a carrion. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment to Determination'''|| Gives a temporary increase to the stat '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Litanies do not activate if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain. Try not to rely on the Relief or Entreaty litanies too heavily in combat situations.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|REDACTED]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=4514</id>
		<title>NeoTheology Custodian ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=4514"/>
		<updated>2021-07-15T14:08:21Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: obelisks in fact do not insta-kill fuhrers, obelisks gib Kampfer roaches.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Custodian64.png&lt;br /&gt;
|jobtitle = NeoTheology Custodian&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = NeoTheology Preacher and Captain&lt;br /&gt;
|duties = Maintain the cleanliness of the ship, for the sake of the crew's sanity. Stuff roach corpses in disposals to feed the biogenerator.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Est sordes et ultra.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]Neotheology Custodian[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;[[file:custodian64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You are the Custodian; a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] on board. You cannot pick this job without first picking a Cruciform core implant in character creation. The humble custodian is responsible for cleaning the public areas of the ship, keeping on top of pest and burrow problems in the halls and collecting organic matter for the bioreactor.&lt;br /&gt;
==Guide==&lt;br /&gt;
At round start you will spawn in the chapel area. Find your custodial locker and wear the armour provided to you; the NT armour gives you a high resistance to biological damage and will allow you to go into the Bioreactor room when it is operational. Some of the things you will find in your locker include: &lt;br /&gt;
*Soap&lt;br /&gt;
*Galoshes &lt;br /&gt;
*Trash bags&lt;br /&gt;
*A light replacer&lt;br /&gt;
*A mop&lt;br /&gt;
*Water bucket with cart&lt;br /&gt;
*Asters brand cleaning foam grenades &lt;br /&gt;
*Space cleaner&lt;br /&gt;
&lt;br /&gt;
A box of mousetraps is also available in the custodial office as a somewhat ineffective measure against most of the pests found on Eris.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to clean the public areas of the ship. Throughout a round many things will happen that will definitely leave an unsightly mess in the halls. Tensions are always running high aboard the Eris, and the crew is under a lot of stress. So much stress in fact that seeing things like blood covered hallways and mutated roach corpses can cause unwanted mental breakdowns and other psychological trauma. This is where you come in.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Use what you have at your disposal to keep the ship spotless, and collect all organic matter such as roach and spider corpses for use in the bioreactor room in the chapel. &lt;br /&gt;
*Invasive pests and flora use burrows to travel between different levels of the ship. You can dig up these burrows and weld the floor cracks to prevent further intrusion.&lt;br /&gt;
*Burrows contain trash piles that will be dumped on the floor once you dig them out. Carry a shovel or a spade with you to dig out the trash and get rid of the pile!&lt;br /&gt;
*Dead pests and vermin can be cut up using a tool with a cutting property to gather their meat, or collected in lockers to be broken down in the reactor. Keep in mind that certain fauna contain useful chemicals if butchered instead.&lt;br /&gt;
*Try to focus on the public areas of the ship including: the central Hallways, the lobbies of the different departments(Security, Medbay, Cargo, and Engineering),the dormitories, the cryogenics room, as well as the club and the chapel. These are all high traffic areas you should focus on to minimize sanity effects of seeing blood and trash in the hallways. &lt;br /&gt;
*You are not expected to clean the maintenance, but you may wish to utilize traps in some areas to try and reduce the vermin population.  &lt;br /&gt;
*Fungus will also grow in the maintenance and eventually penetrate into the public areas. You may consider preventative measures of digging up the burrows, or use tools and fire to purify the mushrooms.&lt;br /&gt;
* You can use obelisks to roach-hunt, although Kampfer roaches will be gibbed.&lt;br /&gt;
*Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
*A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
* '''Reveal Adversaries''' is capable of telling you if there are any wire splicings nearby as well as roaches. While the latter is expected in maintenance, the knowing about the former is helpful to prevent accidental shocks&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=4513</id>
		<title>NeoTheology Custodian ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Custodian_ErisEn&amp;diff=4513"/>
		<updated>2021-07-15T14:05:47Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: removes doctrines of deference links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Custodian64.png&lt;br /&gt;
|jobtitle = NeoTheology Custodian&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = NeoTheology Preacher and Captain&lt;br /&gt;
|duties = Maintain the cleanliness of the ship, for the sake of the crew's sanity. Stuff roach corpses in disposals to feed the biogenerator.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Est sordes et ultra.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]Neotheology Custodian[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;[[file:custodian64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You are the Custodian; a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] on board. You cannot pick this job without first picking a Cruciform core implant in character creation. The humble custodian is responsible for cleaning the public areas of the ship, keeping on top of pest and burrow problems in the halls and collecting organic matter for the bioreactor.&lt;br /&gt;
==Guide==&lt;br /&gt;
At round start you will spawn in the chapel area. Find your custodial locker and wear the armour provided to you; the NT armour gives you a high resistance to biological damage and will allow you to go into the Bioreactor room when it is operational. Some of the things you will find in your locker include: &lt;br /&gt;
*Soap&lt;br /&gt;
*Galoshes &lt;br /&gt;
*Trash bags&lt;br /&gt;
*A light replacer&lt;br /&gt;
*A mop&lt;br /&gt;
*Water bucket with cart&lt;br /&gt;
*Asters brand cleaning foam grenades &lt;br /&gt;
*Space cleaner&lt;br /&gt;
&lt;br /&gt;
A box of mousetraps is also available in the custodial office as a somewhat ineffective measure against most of the pests found on Eris.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to clean the public areas of the ship. Throughout a round many things will happen that will definitely leave an unsightly mess in the halls. Tensions are always running high aboard the Eris, and the crew is under a lot of stress. So much stress in fact that seeing things like blood covered hallways and mutated roach corpses can cause unwanted mental breakdowns and other psychological trauma. This is where you come in.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Use what you have at your disposal to keep the ship spotless, and collect all organic matter such as roach and spider corpses for use in the bioreactor room in the chapel. &lt;br /&gt;
*Invasive pests and flora use burrows to travel between different levels of the ship. You can dig up these burrows and weld the floor cracks to prevent further intrusion.&lt;br /&gt;
*Burrows contain trash piles that will be dumped on the floor once you dig them out. Carry a shovel or a spade with you to dig out the trash and get rid of the pile!&lt;br /&gt;
*Dead pests and vermin can be cut up using a tool with a cutting property to gather their meat, or collected in lockers to be broken down in the reactor. Keep in mind that certain fauna contain useful chemicals if butchered instead.&lt;br /&gt;
*Try to focus on the public areas of the ship including: the central Hallways, the lobbies of the different departments(Security, Medbay, Cargo, and Engineering),the dormitories, the cryogenics room, as well as the club and the chapel. These are all high traffic areas you should focus on to minimize sanity effects of seeing blood and trash in the hallways. &lt;br /&gt;
*You are not expected to clean the maintenance, but you may wish to utilize traps in some areas to try and reduce the vermin population.  &lt;br /&gt;
*Fungus will also grow in the maintenance and eventually penetrate into the public areas. You may consider preventative measures of digging up the burrows, or use tools and fire to purify the mushrooms.&lt;br /&gt;
* You can use obelisks to roach-hunt. It can even insta-kill fuhrers&lt;br /&gt;
*Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
*A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
* '''Reveal Adversaries''' is capable of telling you if there are any wire splicings nearby as well as roaches. While the latter is expected in maintenance, the knowing about the former is helpful to prevent accidental shocks&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=4512</id>
		<title>NeoTheology Acolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Acolyte_ErisEn&amp;diff=4512"/>
		<updated>2021-07-15T14:05:41Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: removes doctrines of deference links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Acolyte64.png&lt;br /&gt;
|jobtitle = NeoTheology Acolyte&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = NeoTheology Preacher and Captain&lt;br /&gt;
|duties = Maintain the biogenerator for the church, and restore the faithful to their proper vessels.&lt;br /&gt;
|guides = [[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]], [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
|quote = Paruit in sempiternum.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Acolyte[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
One of the two Acolytes to the Preacher of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. Their task is operate the Bioreactor, Biogenerator and seek resources for the Church to further their influence over the vessel and crew. Acolytes are also given the capacity to learn from the Preacher, being both the Reactor Technicians as well as Soon-to-be Preachers.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
As an Acolyte, you have the armor and the equipment to operate the Bioreactor without succumbing to the instant death of the foul smell of the biomass. Operating the Bioreactor and Biogenerator is quite simple, so long you know what you are doing. Along with operating the main equipment, your armor is tough against the critters that dwell in the maintenance tunnels. [[Guide_to_Neotheology_ErisEn#Using_the_Bioreactor|Information on the Bioreactor and Biogenerator can be found here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Something important to note. Unlike the other roles in the church, if the Preacher perishes or he is indisposed for some time, the Acolytes can conduct the resurrection ritual for fallen Christians.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Agrolytes and Custodians can operate the bioreactor and biogenerators leaving both Acolytes the ability to conduct searches for items in maintenance.&lt;br /&gt;
* If you notice a christian acting a bit dangerous or in a way disturbing the Preacher, perhaps you should do the dirty work for the Preacher and [[Guide_to_Neotheology_ErisEn#Priest_Litanies|punish them yourself]]&lt;br /&gt;
* You can use obelisks to roach-hunt. It can even insta-kill fuhrers&lt;br /&gt;
* Fuhrerole's adverse effects can be negated with Cahor (to deal with toxins) and a little determination (wait out the addiction)&lt;br /&gt;
* A Toughness blessing or Group Prayer will make you more resistant to pain, Robustness increases health &amp;amp; chance to hit&lt;br /&gt;
* '''Reveal Adversaries''' is capable of telling you if there are any wire splicings nearby as well as roaches. While the latter is expected in maintenance, the knowing about the former is helpful to prevent accidental shocks&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4511</id>
		<title>Guide to Neotheology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Neotheology_ErisEn&amp;diff=4511"/>
		<updated>2021-07-15T14:05:33Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: removes doctrines of deference links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NeoTheology.png|right|frameless]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt; Guide to the Church of NeoTheology&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Summary of NeoTheology&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
The Church of NeoTheology, summarized; Are essentially space Christians with a fanatical outlook against AI, mutants, robotics, and augmentations. Their followers are not allowed the use of such devices as it goes against their teachings. They use cruciforms to hold their 'soul' (DNA) to clone their followers after death keeping up with the belief they are immortal. &lt;br /&gt;
For the complete lore see:[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore]]&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;NeoTheologian Equipment&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
These are the basic items all followers of the Church of NeoTheology.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item !! Description&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cruciform.png|180px|frameless]]&lt;br /&gt;
 || '''Cruciform''' - Cornerstone of NeoTheology, it is necessary to revive believers and to use litanies from the Bible. It violently detaches all augments and prosthetics from a body when implanted and activated. Baptizing Carrions gibs them. Removing the cruciform causes the wearer to instantly die. The common cruciform has: 50 energy, Preacher cruciform has: 80 energy, and Inquisitor cruciform has: 100 energy.&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
[[File:Ritualknife.png]]&lt;br /&gt;
 || '''Ritual Knife''' - Necessary to speed-up the process of a baptism. If the unbeliever has one or several prosthetics and wants to become a NeoTheologian, the implantation of a cruciform will cause the augmentats to detach violently, and he will be driven into critical condition. Kill him with your knife and start the process of cloning, then use the body for bioreactor fuel and wash the floor.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Cahorbarrel.png]] [[File:Cahorbottle.png]]&lt;br /&gt;
 || '''Cahors''' - church wine. ''The most effective'' anti-toxin on the whole ship but in limited quantities. Can be purchased in TheoMat, or be found inside cahor barrel at the ritual room.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= NeoTheology machinery =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Machine !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Clonepod.png]] || Clonepod - The device used by Preachers and Acolytes to resurrect a fallen believer. For a single body you will need 300 biomatter, if you have not enough biomass or there is no power inside ritual room. The process is activated by reciting the '''&amp;quot;Resurrection&amp;quot;''' litany in front of the cloner.&lt;br /&gt;
|-&lt;br /&gt;
||[[File:Reader-off.png]]&lt;br /&gt;
[[File:Reader-on.png]]&lt;br /&gt;
|| Cruciform reader - Reads the cruciforms of the fallen and allows them to be cloned in the pod. To begin the process, place a cruciform with their 'soul' into it to clone the person who the cruciform belonged to. After cloning is finished do not forget to place the cruciform onto the new cloned body.&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Biocan.png]]&lt;br /&gt;
|| Biomass container - Stores the biomatter for cloning use. To fill the container you will need a bucket to pull biomatter from a biomatter tank and place it into the container.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:biomatter_tank_large.png]] || Biomatter Tank - Used to store biomatter created from the bioreactor. With these tanks you may turn the biomatter into biomass for use of the printer, or use the biomatter to fuel the biogenerator and fill the bio container for cloning purposes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Theomat.png]] || TheoMat - This will sell you everything you need to worship God. [[File:Bible.png]] - 500 credits. [[File: Cahorbottle.png]] - 200 credits. And candles for 200 credits. Hides inside it some [[File: Cruciform.png]] if you hack it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nt_obelisk.gif]] || Obelisk - This Obelisk will only activate when those with Cruciforms are within the room or nearby. It will eliminate roaches and spiders for use as biofuel. [Editor Note: Verify what other mobs are killed]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioreactor.png|100px]] || Bioreactor - This machine allows you to dissolve anything organic and turn it into biomatter. This biomatter can be used to create NT specific items using the bioprinter, fill the biomass container for resurrections or power the biogenerator.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_biogenerator.png|100px]] || Biogenerator - Use biomatter created from the bioreactor to power the chapel separately from the main power grid, or if you're benevolent enough, power the ship with the biomass from the creatures found in maintenance.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_solidifier.gif]] || Solidifier - Use this machine, located upper left of the Bioreactor room, to turn the liquid biomatter into solid biomass to be used in the bioprinter. How to use; Simply bring over a canister, place it on the tile above of the solidifier and click+drag the canister towards the solidifier.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:nt_bioprinter.png]] || Bioprinter - Used to craft NeoTheologian related items with the NT disk. It is essentially an autolathe for NT followers that use biomass to create items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Litanies =&lt;br /&gt;
&lt;br /&gt;
These are ritual phrases that benefit followers who recite them. The energy provided from the cruciform will be used upon using these, which will return over time. Each cruciform is different based on your rank in NeoTheology.&lt;br /&gt;
*Acolytes, Agrolytes, Janitors and other ordinary believers have 50 Energy&lt;br /&gt;
*Preacher has 80 Energy&lt;br /&gt;
*Inquisitor has 100 Energy&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Relief''' || Short litany, weakens pain much like a painkiller. || Et si ambulavero in medio umbrae mortis non timebo mala&lt;br /&gt;
|-&lt;br /&gt;
| '''Soul Hunger''' || Litany of pilgrims, relieves you of some of your hunger but also gives a small ammount of toxins. || Panem nostrum cotidianum da nobis hodie&lt;br /&gt;
|-&lt;br /&gt;
| '''Entreaty''' || Call for help, this can be heard by other NeoTheology believers. || Deus meus ut quid dereliquisti me&lt;br /&gt;
|-&lt;br /&gt;
| '''Reveal Adversaries''' || Gives you information about your environment. Most of the time it tells you about roaches and other aggressive monsters and traps. Very rarely it can reveal to you that someone near you is a carrion. || Et fumus tormentorum eorum ascendet in saecula saeculorum: nec habent requiem die ac nocte, qui adoraverunt bestiam, et imaginem ejus, et si quis acceperit caracterem nominis ejus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Cruciform Sense''' || Very short litany to identify NeoTheology followers. Targets individuals directly in front of caster or being grabbed by caster. || Et si medio umbrae.&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation''' || A person close to you will have a vision that could increase their sanity... or that's what you hope will happen. || Patris ostendere viam.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resurrection and Machinery Litanies ==&lt;br /&gt;
&lt;br /&gt;
Only the Preacher, Inquisitor and the Acolytes may use the litanies to commit to resurrection. The litanies using the Bioreactor and Biogenerator may be used by those within the Church.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Epiphany''' || Litany which will activate an installed cruciform and finish the baptism of a new believer. It works only from the Preacher's lips. To make it work you need place a naked person on the altar, and while looking at him, read this litany. After the cruciform is installed and activated, use a bandage on his chest since installation creates minor wounds. Activation of a cruciform will cause ALL augments to fall off (including internal synthetic ones), and will create a mess of mutant beings. || In nomine Patris et Filii et Spiritus sancti&lt;br /&gt;
|-&lt;br /&gt;
| '''Resurrection''' || Litany which will activate the cloning process. To make it work you need to remove the cruciform from a corpse by using the Deprivation litany, and afterwards place the cruciform into [[File:Reader-off.png]], then move to look at  [[File:Clonepod.png]] and read this litany. || Qui fuit, et crediderunt in me non morietur in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Power biogenerator song''' || A ritual, that can activate or deactivate power biogenerator machine. You must be in front of the metrics screen for this litany to work. || Dixitque Deus: Fiat lux. Et facta est lux. Et lux in tenebris lucet, et renebrae eam non comprehenderunt.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor solution pump's lullaby''' || This ritual pump in or pump out solution of bioreactor's chamber. You must be in front of the bioreactor console for this litany to work. || Nihil igitur fieri de nihilo posse putandum est.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Bioreactor chamber's words''' || This ritual open or close bioreactor chamber. You must be in front of the bioreactor console for this to work. || Constituit quoque ianitores in portis domus Domini ut non ingrederetur eam inmundus in omni.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Priest Litanies ==&lt;br /&gt;
These litanies are usable by Preachers, Acolytes, and Inquisitors. Anyone can use any litany on who, but it's good courtesy to not use litanies such as Atonement or Deprivation against people higher in the Church than you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Reincarnation''' || Returns the soul to a body. After creating a new body, remove cruciform from [[File:Reader-off.png]], and place it on the altar with the new body. Use '''&amp;quot;Commitment&amp;quot;''', and after that - '''&amp;quot;Reincarnation&amp;quot;'''. That will connect the ghost to the new body. If the ghost sitting in their old body it will create problems with connecting to the new one. || Vetus moritur et onus hoc levaverit&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment''' || Litany which will command a cruciform to connect to the chest of new human. After that, you can activate the cruciform and baptize someone or connect a soul to new a body. It causes damage to the chest and some bloodloss. || Unde ipse Dominus dabit vobis signum&lt;br /&gt;
|-&lt;br /&gt;
| '''Deprivation''' || Litany which will command cruciform to detach from chest. It's important, because it's the most simple way to remove a cruciform from a corpse. It doesn't need an altar to be used, only a dead body.  || Et revertatur pulvis in terram suam unde erat et spiritus redeat ad Deum qui dedit illum&lt;br /&gt;
|-&lt;br /&gt;
| '''Asacris''' || Litany that will remove any upgrades from the believer. Almost useless, but can be used by Inquistiors to remove the current Preacher. But also, Preacher can use it to make some of believers safer by removing the Crusader upgrade. || A caelo usque ad centrum&lt;br /&gt;
|-&lt;br /&gt;
| '''Pounding Whisper''' || Gives a temporary increase to the stat '''&amp;quot;Mechanic&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Vocavitque nomen eius Noe dicens iste consolabitur nos ab operibus et laboribus manuum nostrarum in terra cui maledixit Dominus&lt;br /&gt;
|-&lt;br /&gt;
| '''Revelation of Secrets''' || Gives a temporary increase to the stat '''&amp;quot;Cognition&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Quia Dominus dat sapientiam et ex ore eius scientia et prudentia&lt;br /&gt;
|-&lt;br /&gt;
| '''Lisp of Vitae''' || Gives a temporary increase to the stat '''&amp;quot;Biology&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Ecce ego obducam ei cicatricem et sanitatem et curabo eos et revelabo illis deprecationem pacis et veritatis&lt;br /&gt;
|-&lt;br /&gt;
| '''Canto of Courage'''||  Gives a temporary increase to the stat '''&amp;quot;Robustness&amp;quot;''' and '''&amp;quot;Toughness&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes. || Huic David ad te Domine clamabo Deus meus ne sileas a me nequando taceas a me et adsimilabor descendentibus in lacum&lt;br /&gt;
|-&lt;br /&gt;
| '''Commitment to Determination'''|| Gives a temporary increase to the stat '''&amp;quot;Vigilance&amp;quot;''' to everyone who hears you. This buff will stay for ten minutes || Cor meum et caro mea, potest deficere, sed non in viribus Deus cordis mei et pars mea Deus in aeternum&lt;br /&gt;
|-&lt;br /&gt;
| '''Atonement'''|| Inflicts pain upon the target. || Piaculo sit &amp;lt;target&amp;gt;!&lt;br /&gt;
|-&lt;br /&gt;
| '''Baptismal Record'''|| Prints a Church Record of people who are baptized, that is to say, tells you all the Christians on the ship. || Memento nomina...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Using the Bioreactor=&lt;br /&gt;
The Bioreactor is used to turn all organic items and things into biomatter, this includes dead bodies, clothing, armor, and critters such as roaches and spiders. The conveyor is linked to Cargo's disposal system and a biomatter sorter will determine what can be used, and will filter it into the bioreactor platform. The input machine left of the console will determine what is accepted into the bioreactor, and what is not.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor.png|thumb|right|Will turn all organic things into biomatter.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide will explain how to use the great bioreactor.&lt;br /&gt;
&lt;br /&gt;
1. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to open the doors for the bioreactor.&lt;br /&gt;
&lt;br /&gt;
2. Place whatever organic items you have within the glass (On the platform).&lt;br /&gt;
&lt;br /&gt;
3. Use the litany '''&amp;quot;Bioreactor chamber's words&amp;quot;''' to close the doors to the bioreactor.&lt;br /&gt;
&lt;br /&gt;
4. Use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump a solution into the chamber to dissolve the organic items into usable biomatter. The biomatter will be stored into the large tank to the right of the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_full.png|200px|]][[File:nt_bioreactor_solution.png|200px|]]&lt;br /&gt;
&lt;br /&gt;
5. Open the reactor console to view how much biomatter was collected, then use the litany '''&amp;quot;Bioreactor solution pump's lullaby&amp;quot;''' to pump out the solution from the chamber, any contents that can not be dissolved will be discarded just above the tank in their most basic form, ie: armor will give you steal sheets.&lt;br /&gt;
&lt;br /&gt;
6. Walk towards the tank connected to the chamber and touch it. This will move the tank into a lower position, then '''wrench''' a large or medium biomatter canister to the tank. The tank will immediately begin filling the canister until it is either full or has no more biomatter in store. Use the console to check how much biomatter is left in the tank.&lt;br /&gt;
&lt;br /&gt;
[[File:nt_bioreactor_tankfilling.png|right|200px|]]&lt;br /&gt;
&lt;br /&gt;
7. After your canister is filled, '''unwrench''' it from the tank and you may now use the biomatter in the canister for whatever you may need it for.&lt;br /&gt;
&lt;br /&gt;
8. Touch the biomatter tank to return it to the upper position to begin the ritual to create biomatter once again.&lt;br /&gt;
&lt;br /&gt;
''Notes: Living beings will suffer as they are slowly dissolved into the chamber. It is not a quick death. Their brain will not be dissolved into biomatter. Any inorganic mass such as armor will have certain resources in it smelted and turned into sheets, which can be used in the bioprinter.''&lt;br /&gt;
&lt;br /&gt;
'''To prevent contamination of the biomatter, acolytes and acolytes must clean the pipes. Contamination risks ruining the biomatter. Please see cleaning the bioreactor below.'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Bioreactor Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOREACTOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To prevent contamination of the reactor you must maintain the reactor, this includes cleaning the exposed pipes, repairing any form of damage, and overall keeping the reactor clean and in perfect condition.&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': They become exposed when the tank is in the lower position, so it is best to clean the pipes while you are filling a biomatter canister. Use a '''mop''' to clean the pipes.&lt;br /&gt;
&lt;br /&gt;
''Note: If the pipes are at the status of CONTAMINATED, they will throw out 3-4 items called 'solid biomass', these are toxic things and cleaning them up will do super toxins if you don't have equipment with bio-resist (luckily NT Acolyte and Agrolyte clothing have 100 bio).''&lt;br /&gt;
&lt;br /&gt;
'''The Reactor platform (vat)''': Use a '''mop on''' the glass to clean the dirty glass. It is best to clean when there is any sign of contamination.&lt;br /&gt;
&lt;br /&gt;
''Note: If all three glass panes are dirty, you can not use the vat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''REPAIRS''': In case of a structural failure of the Bioreactor (any part of it permanently destroyed), you will need the NeoTheology Circuitry Disk, located in the Preacher's locker in their office. You then need to print the circuitry (a visit in Chemistry or R&amp;amp;D will likely be necessary, for you will need a beaker of silicon for printing), and construct it like any other machine (activate at least 8 sheets of steel in your hand, and select &amp;quot;machine frame&amp;quot; [Warning: must be done on the exact tile you want the machine to be - it's immobile after construction).&lt;br /&gt;
&lt;br /&gt;
After you place a machine frame, add some wires to it, insert the circuit board, and then examine the machine - the description will tell you which specific parts you need to finish it.&lt;br /&gt;
&lt;br /&gt;
In case of broken glass, you will need to click with 2 sheets of reinforced glass (metal rods + glass) on a &amp;quot;Bioreactor platform&amp;quot; tile (which is itself a machine, so if a platform is gone, you have to rebuild it first!).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Using the Biogenerator=&lt;br /&gt;
[[File:nt_biogeneratorhow2.png|right]]&lt;br /&gt;
This excerpt will explain how to power the Biogenerator to power the chapel. First you must look to the top of the floor to your two SMES.' These two will receive power from the biogenerator and charge upon receiving power from it. When the biogenerator is running, it is best to check these two for charging and how much power it is outputting. The biogenerator will create 10kW from biomatter and takes it in at 2 u/s. So do not use canisters that have low biomatter as it would not be worth it.&lt;br /&gt;
&lt;br /&gt;
The biogenerator will power the chapel, outside of the ship's grid. It may be necessary to power the chapel when the Technomancers have failed their engine ritual or someone has delaminated the Supermatter. This guide will explain how to power the Biogenerator.&lt;br /&gt;
&lt;br /&gt;
*Drag a large canister and '''wrench''' it onto the platform in the '''red square'''.&lt;br /&gt;
*'''Turn on''' the valves in the '''green squares'''.&lt;br /&gt;
''Note: What amount of units you set for the valves determines how fast or slow power is output.''&lt;br /&gt;
* '''Walk in front of the console''' and say the litany '''Power biogenerator song'''&lt;br /&gt;
* Biogenerator will start up and begin generating power.&lt;br /&gt;
&lt;br /&gt;
At this time you want to check if the SMES are power on or not. If they are not on, the energy provided will charge the SMES' for future use, otherwise they will begin to power the chapel. If you do not want to waste biomatter because the engine is currently powering the chapel, simply turn the SMES off and the biogenerator will charge them for the future, when the engine is gone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;[[File:biomass.png]] '''Biogenerator Maintenance'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Expand this to show '''BIOGENERATOR MAINTENANCE'''&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:nt_biogeneratormaintenance.png|right]]&lt;br /&gt;
&lt;br /&gt;
The components of the biogenerator will degrade during use, and will need cleaning (pipes), repairs (coil) and replacement (wires).&lt;br /&gt;
&lt;br /&gt;
'''The Pipes''': In order to clean pipes, you need to unscrew the connector port for the tank (highlighted in red). The tank needs to be detached first. Once the port is open, use soap (the more contaminated the pipes, the more times you will need to do it, until they're clean).&lt;br /&gt;
&lt;br /&gt;
'''The Coil''': The coil is located inside the upper part of the generator (highlighted in pink). You need to apply a screwdriver to open the hatch and expose the coil. When the coil is exposed, simply weld it (remember, Acolyte - your eyes are a gift from God! Respect it by wearing proper eye protection before welding!).&lt;br /&gt;
&lt;br /&gt;
'''The Wires''': The wires are contained within the lower part of the generator (highlighted in green). Once again, simply unscrew the cover. Then, you'll need to cut the old wires and apply a fresh batch.&lt;br /&gt;
&lt;br /&gt;
''Note: Do NOT unscrew the control console (middle piece of the entire biogenerator). If you apply a screwdriver and open the panel, the control console will cease to function, and will be deaf to your litanies (even if you close the panel back). If that happens, you need to apply crowbar (with the panel open) in order to deconstruct the machine. Then, you need to just put the circuitry and all other components back in, and apply screwdriver. The machine will be rebuilt.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips for Neotheologians as a whole==&lt;br /&gt;
* Litanies can be used without the [[File:Bible.png]] just say them.&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* Remember to check the morgue as there could be weapons or useful items the church can use to benefit themselves, such as ID cards for better maintenance access or weapons to defend the chapel with.&lt;br /&gt;
&lt;br /&gt;
* The preacher is not a soldier, Acolytes and Agrolytes are always asked to be armed to defend the chapel and the preacher. Acolytes can commit to the ressurection litanies, however the preacher is your leader. If the leader perishes, you may be lost in what to do.&lt;br /&gt;
&lt;br /&gt;
* Agrolytes can use the chapel's garden to grow plants. These plants can be used to sell to the club, or used as biofuel for the Bioreactor.&lt;br /&gt;
&lt;br /&gt;
* The Obelisks will eliminate any mobs hostile towards crew. They're only activated when someone with a cruciform is within the room.&lt;br /&gt;
&lt;br /&gt;
* The disposals system has a bio-sorter that stops corpses from going on into normal disposals, if you're ever in trouble or have to deliver a christian corpse, use disposals! It's a shortcut to the Chruch.&lt;br /&gt;
&lt;br /&gt;
* Litanies do not activate if they are stuttered. Whispering the litany may overcome this problem, if you are not in too much pain. Try not to rely on the Relief or Entreaty litanies too heavily in combat situations.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
&lt;br /&gt;
====NT Lore====&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Rituals]]&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
====NT Roles====&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
*[[NeoTheology_Acolyte_ErisEn|Acolyte]]&lt;br /&gt;
*[[NeoTheology_Agrolyte_ErisEn|Agrolyte]]&lt;br /&gt;
*[[NeoTheology_Custodian_ErisEn|Custodian]]&lt;br /&gt;
*[[Inquisitor_ErisEn|REDACTED]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Neotheology_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=4510</id>
		<title>Inquisitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Inquisitor_ErisEn&amp;diff=4510"/>
		<updated>2021-07-15T14:05:17Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: removes doctrines of deference links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Placeholder.png&lt;br /&gt;
|jobtitle = Inquisitor&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = God&lt;br /&gt;
|duties = Complete your objectives and make sure the church doesn't stray from the path of the lord&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;May the lord cast judgement on you, heretic&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Inquisitor[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Description:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;A high ranking member of the clergy and Deus Ex Machina placed on board in order to monitor the flock of the Preacher and keep the faith sacred. Their duty is to ensure that the church and the members of it remain pure, and to cleanse any corruption that springs up, subtly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;Guide:&amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
As an Inquisitor, your job is to wipe out antagonists within NT and those that threaten them, in a subtle way. Starting crusades or taking part in them should be a last resort, if done at all. One of your main priorities is to keep the reputation of the Church pristine, and this is done better from behind the scenes. Revealing yourself to command is most likely a bad idea, though if done strategically, could be beneficial to your cause.&lt;br /&gt;
&lt;br /&gt;
As an Inquisitor, you have an expanded list of Inquisitor litanies, as well as all the [[NeoTheology_Preacher_ErisEn|Preacher]] litanies and an upgraded Cruciform with 100 power in it. This means that not only can you perform the duties of the preacher, but you also have extra tools to help you carry out your holy work.&lt;br /&gt;
&lt;br /&gt;
Reading the Preacher's page may be helpful to you, and it is advised that you [[Lore_basics_ErisEn#NeoTheology|read up on church lore]] in general if you roll Inquisitor.&lt;br /&gt;
&lt;br /&gt;
== Inquisitor litanies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Text&lt;br /&gt;
|-&lt;br /&gt;
| '''Convalescence''' || A decent heal which soothes burns, bruises and restores oxygen, while dampening pain. || Dominus autem dirigat corda vestra in caritate Dei et patientia Christi&lt;br /&gt;
|-&lt;br /&gt;
| '''Succour''' || Has the same effect as Convalescence on the faithful. Must touch the target disciple. || Venite ad me, omnes qui laboratis, et onerati estis et ego reficiam vo&lt;br /&gt;
|-&lt;br /&gt;
| '''Scrying''' || Allows you to see through the eyes of the faithful for 30 seconds. || Ecce ego ad te et ad caelum. Scio omnes absconditis tuis. Vos can abscondere, tu es coram me: nudus.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sending''' || Send a message to one of the faithful. || Audit, me audit vocationem. Ego nuntius vobis.&lt;br /&gt;
|-&lt;br /&gt;
| '''Initiation''' || Completes the upgrade of a Disciple's cruciform into that of a Preacher's. Requires a Preacher Ascension Kit (from your uplink) to have been used on a normal member's cruciform beforehand. || Habe fiduciam in Domino ex toto corde tuo et ne innitaris prudentiae tuae, in omnibus viis tuis cogita illum et ipse diriget gressus tuos&lt;br /&gt;
|-&lt;br /&gt;
| '''Knowledge''' || Tells you how many telecrystals you currently have. || Cor sapientis quaerit doctrinam, et os stultorum pascetur inperitia&lt;br /&gt;
|-&lt;br /&gt;
| '''Penance''' || Inflicts a massive amount of pain on a cruciform bearer. || Mihi vindicta [Victim]&lt;br /&gt;
|-&lt;br /&gt;
| '''Bounty''' || Allows you to access a special uplink with a number of NT tools and guns that are reduced in price. || Supra Domini, bona de te peto. Audi me, et libera vocationem ad me munera tua&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Like the preacher, litanies can be used without the [[File:Bible.png]] as they can be just spoken. &lt;br /&gt;
* You can choose to not get your hands dirty and instead covertly manipulate the church into doing your bidding through use of Scrying and Sending litanies. Note though, while followers are not forced to follow your orders, you can enforce their obedience through use of the penance litany. This allows you to not reveal yourself, or to reveal yourself in a safe way. Preachers would be well advised to follow your orders, lest you take their power from them. They are your only real subordinates other than those below you ship-wise.&lt;br /&gt;
* Remember that you can perform all the duties of the Preacher, and more. You can even remove the current preacher from power and replace them, or upgrade all disciples into preachers to share out the workload. &lt;br /&gt;
* Interacting with the church is advised. You can draw a lot of power from followers, and improve the church's efficiency vastly.&lt;br /&gt;
* Although you have the tools to do so, you should not go out all-guns blazing and burn the ship down. You are a guardian of the church, and the church should be your focus. Don't get your head lost in the power.&lt;br /&gt;
* It is very useful to whisper your litanies, particularly ones that you shouldn't have access to, such as your preacher litanies and your inquisitor litanies.&lt;br /&gt;
* Don't be afraid to punish NT followers who step out of line or threaten to bring trouble to the church, this is literally your job. Your focus is on the internal, not the external.&lt;br /&gt;
* Two uses of penance will put a follower into pain crit. You can copy-paste their name to rapidly do this, though it is advised that you don't abuse this too much. The same goes for any other litany, including Deprivation, which allows you to rip the cruciform out of any follower. Don't abuse this either, or you might get a talking to.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_ErisEn|Preacher]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=4509</id>
		<title>NeoTheology Agrolyte ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Agrolyte_ErisEn&amp;diff=4509"/>
		<updated>2021-07-15T14:05:12Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: removes doctrines of deference links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Agrolyte64.png&lt;br /&gt;
|jobtitle = NeoTheology Agrolyte&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|superior = NeoTheology Preacher and Captain&lt;br /&gt;
|duties = Maintain the church's garden to keep the biogenerator fully stocked, and provide food for the club.&lt;br /&gt;
|guides = [[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]], [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
|quote = Voluptatis regno meo.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]Neotheology Agrolyte[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;[[file:agrolyte64.png|right|108px]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Neotheology Agrolyte is a part of the [[Guide_to_Neotheology_ErisEn|Church of Neotheology]] aboard. You must have a Cruciform core implant selected in the character creation menu to play this role. The humble Agrolyte is responsible for growing fruits and vegetables for the church and for the clubs kitchens. &lt;br /&gt;
==Guide==&lt;br /&gt;
As an Agrolyte you will start in the hydroponics garden inside the chapel. In your locker you will find a set of Agrolyte armour; use it because it will give you resistance to all kinds of biological damage and will let you access the Bioreactor room when it is operational.You will also find: &lt;br /&gt;
*A plant analyzer &lt;br /&gt;
*A mini-hoe &lt;br /&gt;
*A hatchet &lt;br /&gt;
*wire cutters&lt;br /&gt;
*bottle of weed killer &lt;br /&gt;
*plant bag for collecting plants.&lt;br /&gt;
In the same room as your locker you will find 2 vendors: the '''MegaSeed Servitor''' and the '''NutriMax'''. These vendors provide seeds for growing and fertilizing agents respectively.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your job is to take the seeds from the vendor and plant them into the hydroponics basins in the garden. Once you’ve done that you will be able to examine (shift-click) the plant to find out what it needs; you can also use your plant analyzer for an in-depth printout of the plants condition.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Plants will require Water and Nutrition. You can use a bucket to water the plants; buckets can be refilled using the water tank. Use fertilizing agents from the '''NutriMax''' vendor to add nutrition and make sure to keep up with the needs of the plant for a successful harvest. The basin will flash a different colour to indicate the status of the plant:&lt;br /&gt;
#'''Green Light:''' Ready for harvest&lt;br /&gt;
#'''Blue Light:''' Low water&lt;br /&gt;
#'''Yellow Light:''' Low nutrients&lt;br /&gt;
#'''Red Light:''' Low health&lt;br /&gt;
#'''Flashing Red Light:''' Weeds&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The hydroponics basin will flash red when there is a problem with weeds; you will have to clear them out using the mini-hoe. Alternatively, you can use your weed killer spray. The hatchet will take a sample of any plant to acquire seeds in a basin. If your plants die then you can remove them by clicking with an empty hand.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Once the basin flashes green, that means the plant is ready to harvest. Some plants will remain to bear more fruit, but others are a one-time harvest and you will have to replant them. You can use the machine called the '''Seed Extractor''' to obtain seeds from any plant you have grown, since there is a limited amount in the vendor to start with.&lt;br /&gt;
==Tips==&lt;br /&gt;
*Plants are great fuel for the Bioreactor. Grow as much as you can and deliver it to the reactor room.&lt;br /&gt;
*A lot of things you can grow will contain useful chemicals and reagents if properly [[Ghetto_Chemistry_ErisEn|processed]]. Some of these chemicals can have positive effects on your plants.&lt;br /&gt;
*Plants have pretty stable genetics under normal conditions. However, that can change with the addition of mutagenic elements.&lt;br /&gt;
*The fungus that grows on the ship can be sampled for spores using wirecutters. These spores can be grown in the garden and harvested for useful chemicals and biomatter.&lt;br /&gt;
*You can milk the cow using a bucket, and feeding the chickens with wheat will cause them to lay eggs.&lt;br /&gt;
*You can barter with the club owner for food products as you share a fridge with them.&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|NeoTheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[Guide_To_Botany_ErisEn|Guide to Botany]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=4508</id>
		<title>NeoTheology Preacher ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=NeoTheology_Preacher_ErisEn&amp;diff=4508"/>
		<updated>2021-07-15T14:00:16Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: removes doctrines of deference links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = NeoTheology Preacher.png&lt;br /&gt;
|jobtitle = NeoTheology Preacher&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Serve your congregation, and ensure the eternal life of the members of the church.&lt;br /&gt;
|guides = [[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]], [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]], [[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Ritual Templates]]&lt;br /&gt;
|quote = Semper ubi sub ubi.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;[[File:NeoTheology.png|left|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]NeoTheology Preacher[[File:NeoTheology.png|right|Click to step through God's Gateway and return to the NeoTheology Hub.|32px|frameless|link=Guide_to_Neotheology_ErisEn]]&amp;lt;/h1&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Head of the local church and representative of NeoTheology on the CEV &amp;quot;Eris&amp;quot;. His task is not only to spread the influence of NeoTheology by any available methods, but also to maintain unity among his flock as well as the revival of believers and the funeral of the infidels according to Catholic-like canons.&lt;br /&gt;
&lt;br /&gt;
[[File:NeoTheologyart.jpg|thumb|right|A hive city, where NeoTheology is slowly creating their own heaven.]]&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
For starters it is best to give direction to your local church members, such as starting the Bioreactor and fueling the Biogenerator. You are not expected to run it yourself as your clothing will not protect you from the bile mass that secretes from a dirty reactor pipe. The preacher is not expected to dive into maintenance for roaches or other critters, nor are they expected to clean the halls. You are expected to give direction for the church and spread the faith among the crew. &lt;br /&gt;
&lt;br /&gt;
Inquisitors, are another story. An inquisitor will seek a private audience with you and may share their objectives with you. Their objectives are seen as utmost priority from the Church itself and must be completed. Will the be completed in haste, or will you take your time to complete them? That is up to you and the Inquisitor, as they hold more power over you and can easily dismiss you if you fail to heed the Church's will.&lt;br /&gt;
&lt;br /&gt;
Information on the Bioreactor and Biogenerator can be found here: [[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
&lt;br /&gt;
==Group Litanies and Rituals==&lt;br /&gt;
&lt;br /&gt;
Unlike other Church members the Preacher can gather the church members together to perform group litanies. The preacher should announce the litany they wish to commence and those following must read after him. &lt;br /&gt;
&lt;br /&gt;
Most of the group rituals work equally. The Preacher reads the first word of the group ritual litany, and after that the believers repeat the Preacher's words. Then the Preacher reads the next word and the believers repeat again. This continues until the end of the ritual. Any other words or incorrect litanies will cause the believer to be removed from the group ritual, or the Preacher to stop it.&lt;br /&gt;
If the ritual failed, you can't trigger it again. Only one ritual can be started per round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of a successful litany, everyone in the group who followed along will gain a boost in stats depending on the litany chosen. Group litanies increase your stats by 3 points with a 1+ per each believer who was in the group ritual. Also, group litanies will give you access to the &amp;quot;Crusade&amp;quot; litanies, which are mostly used by NeoTheology battle troops for strength through faith.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For some ideas of how to roleplay, you can refer to: [[NeoTheology_Preacher_Rituals_ErisEn|NeoTheology Preacher Rituals ]]&lt;br /&gt;
&lt;br /&gt;
See below for the Crusader Litanies.&lt;br /&gt;
&lt;br /&gt;
=== Crusader Litanies ===&lt;br /&gt;
Any of the Crusader litanies needs a special amount of people to unlock the highers tier of it. To open all Crusader abilities you should have atleast 4 believers with you, and the Preacher. &lt;br /&gt;
&lt;br /&gt;
'''Note: Crusades are something you want to discuss among your followers and not publicly. Publicly discussing a Crusade could cause unintended consequences such as IronHammer raids or an uprising on the ship against NeoTheology. You should also not use these litanies at the beginning of a round, only after a suitable threat (such as changelings) has popped up for all Christians to gain access.'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description !! Тext&lt;br /&gt;
|-&lt;br /&gt;
| '''Eternal Brotherhood''' || Shows to you all other believers, or anyone who has cruciform, by giving you the NeoTheology HUD. This although stops your cruciform from regenerating energy. || Ita multi unum corpus sumus in Christo singuli autem alter alterius membra.&lt;br /&gt;
|-&lt;br /&gt;
| '''Call to Battle''' || If you have any Crusaders around you, using this litany will cause a global upgrade of the '''&amp;quot;Toughness&amp;quot;''' and '''&amp;quot;Robustness&amp;quot;''' stats. || Si exieritis ad bellum de terra vestra contra hostes qui dimicant adversum vos clangetis ululantibus tubis et erit recordatio vestri coram Domino Deo vestro ut eruamini de manibus inimicorum vestrorum.&lt;br /&gt;
|-&lt;br /&gt;
| '''Searing Revelation''' || The most powerful litany that you can get. Using it will stun everyone who doesn't have cruciform for 4-5 seconds, but it also has a big chance to stun you. It can be a reason why IH would start making problems to NeoTheology. It would be better if you hide this litany until it is needed in battle. || Per fidem enim ambulamus et non per speciem.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Nonbelievers will very rarely convert to NeoTheology by themselves, you need to search interested ones and spread the word of NeoTheology by either pamphlets or private messages. We don't recommend using the radio too much as IH may dislike that. Try to bring people to Church and tell them more about the religion to convert them, and don't be afraid to ask believers to help you with the propaganda, it helps to have someone who can be trusted to reassure the nonbelievers to convert. Then notify the preacher someone wishes to convert.&lt;br /&gt;
&lt;br /&gt;
* While trying to convert people try to not use the &amp;quot;fear of death&amp;quot; or other factors like that, you will scare them instead of making them more loyal to you. Remember, immortality is a reward for the believers, not a tool to scare the infidels.&lt;br /&gt;
&lt;br /&gt;
* You are a Preacher, not a soldier, so you must prevent your death by any means. If you  die, the church aboard loses a major leader. Your Acolytes are the only people also capable of cloning so consider living especially important when they're not around.&lt;br /&gt;
&lt;br /&gt;
* Group prayers sung together will last for 20 minutes outside the church and can be refreshed by going near an obelisk. The stat buff lasts forever until changed- try to get a lot of Christians together for just a good +8 or +11 stat bonus for the faithful&lt;br /&gt;
&lt;br /&gt;
* '''While converting IH may seem like a good idea, you need to remember that there's a reason they can't be roundstart Christians'''. If you baptize IH personnel, don't be surprised to see them fired.&lt;br /&gt;
&lt;br /&gt;
* While Technomancers ''can'' be roundstart Christians, '''it is very foolish to attempt to convert one mid-round'''. They worship AIs and use augments religiously, the exact antithesis of the Church's principles.&lt;br /&gt;
&lt;br /&gt;
* Compared to the other Heads on the CEV Eris, you are both considered relatively harmless and are not tied to a desk like the others. If the situation calls for it you can act as an ambassador to other factions or a neutral third party.&lt;br /&gt;
&lt;br /&gt;
==Reading Material/Related Links==&lt;br /&gt;
*[[Lore_basics_ErisEn#NeoTheology|Neotheology Lore Basics]]&lt;br /&gt;
*[[Guide_to_Neotheology_ErisEn|Guide to NeoTheology]]&lt;br /&gt;
*[[NeoTheology_Preacher_Rituals_ErisEn|Roleplay Ritual Templates]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;br /&gt;
&lt;br /&gt;
[[ru:NeoTheology_Preacher_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Xenobiology_ErisEn&amp;diff=4507</id>
		<title>Xenobiology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Xenobiology_ErisEn&amp;diff=4507"/>
		<updated>2021-07-15T06:45:15Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: adds purple slime slime jelly addition with sugar, replaces water column with other column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
[[File:Xenobiology lab.png|left|350px]]&lt;br /&gt;
Xenobiology is a job in the department of Moebius Science.&amp;lt;br&amp;gt;&lt;br /&gt;
In Xenobiology what you do Is you kill slimes in order to get slime extracts,&amp;lt;br&amp;gt;&lt;br /&gt;
which depending on the color do different things when injected.&amp;lt;br&amp;gt;&lt;br /&gt;
This is what you stat with:&amp;lt;br&amp;gt;&lt;br /&gt;
3 baby gray slimes, 2 fire extinguishers, 10 monkey cubes and some plasma, that’s all you need.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| Width=4%  | Image&lt;br /&gt;
| Width=6%  | Name&lt;br /&gt;
| Width=21.5% | Inject with Plasma&lt;br /&gt;
| Width=17.5% | Inject with Blood&lt;br /&gt;
| Width=7.5% | Inject with Other&lt;br /&gt;
| Width=12.75% | Possible parents&lt;br /&gt;
| Width=12.75% | Possible children&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gray slime gif.gif|center|64px]]&lt;br /&gt;
|Gray slime&lt;br /&gt;
|Turns the extract into a new gray slime.&lt;br /&gt;
|Creates three monkey cubes.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Orange slime, Purple slime, Blue slime, Metal slime&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orange slime gif.gif|center|64px]]&lt;br /&gt;
|Orange slime&lt;br /&gt;
|After a short time, it creates a fire.&lt;br /&gt;
|Creates pepper spray.&lt;br /&gt;
|None.&lt;br /&gt;
|Gray slime, Dark purple slime, Yellow slime.&lt;br /&gt;
|Yellow slime, Red slime, Dark purple slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purple slime gif.gif|center|64px]]&lt;br /&gt;
|Purple slime&lt;br /&gt;
|Creates a slime steroid, which when used on a slime will cause it to drop 3 extracts instead of one.&lt;br /&gt;
|None.&lt;br /&gt;
|Sugar adds 10u slime jelly.&lt;br /&gt;
|Gray slime, Dark purple slime, Dark blue slime.&lt;br /&gt;
|Dark purple slime, Green slime, Dark blue slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue slime gif.gif|center|64px]]&lt;br /&gt;
|Blue slime&lt;br /&gt;
|Creates frost oil, after injecting it will plasma, use a new syringe to extract the frost oil.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Gray slime, dark blue slime, silver slime.&lt;br /&gt;
|Dark purple slime, Pink slime, Metal slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal slime gif.gif|center|64px]]&lt;br /&gt;
|Metal slime&lt;br /&gt;
|Will make 10 steel and 5 plasteel.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Gray slime, Silver slime, Yellow slime.&lt;br /&gt;
|Silver slime, Gold slime, Yellow slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark purple slime gif.gif|center|64px]]&lt;br /&gt;
|Dark purple slime&lt;br /&gt;
|Will create 10 solid plasma sheets.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Orange slime, Purple slime.&lt;br /&gt;
|Orange slime, Purple slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark blue slime gif.gif|center|64px]]&lt;br /&gt;
|Dark blue slime&lt;br /&gt;
|After a short period of time, it will create a burst of cold (useful for killing slimes).&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Purple slime, Light blue slime.&lt;br /&gt;
|Purple slime, Light blue slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silver slime gif.gif|center|64px]]&lt;br /&gt;
|Silver slime&lt;br /&gt;
|Creates a brief flash of light, and after that creates a few items of food&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Light blue slime, Metal slime.&lt;br /&gt;
|Light blue slime, Metal slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow slime gif.gif|center|64px]]&lt;br /&gt;
|Yellow slime&lt;br /&gt;
|Will create a small cell.&lt;br /&gt;
|Creates an EMP, be careful because it explodes instantly.&lt;br /&gt;
|Water creates a light source.&lt;br /&gt;
|Metal slime, Orange slime.&lt;br /&gt;
|Metal slime, Orange slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red slime gif.gif|center|64px]]&lt;br /&gt;
|Red slime&lt;br /&gt;
|Creates Glycerol, use a new syringe to extract the glycerol.&lt;br /&gt;
|Makes nearby slimes rabid, will attack whoever is not marked as a friend.&lt;br /&gt;
|None.&lt;br /&gt;
|Orange slime.&lt;br /&gt;
|Oil slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Green slime gif.gif|center|64px]]&lt;br /&gt;
|Green slime&lt;br /&gt;
|Creates some mutation toxin, after injecting it with plasma, take out the mutation toxin with the syringe. When someone is injected with the mutation toxin, he will become a slime boy/girl, slimes will now see you as one of them. Be careful because with the slime mutation toxin comes slime jelly which is poisonous and can kill, so separate it first.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Purple slime.&lt;br /&gt;
|Black slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pink slime gif.gif|center|64px]]&lt;br /&gt;
|Pink slime&lt;br /&gt;
|Will create a docility potion, with it you can use it on a '''baby''' slime and make it not hostile and it also gives an option to add a name to it.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Blue slime.&lt;br /&gt;
|Light pink slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gold slime gif.gif|center|64px]]&lt;br /&gt;
|Gold slime&lt;br /&gt;
|None.&lt;br /&gt;
|Creates two roach cubes.&lt;br /&gt;
|None.&lt;br /&gt;
|Metal slime.&lt;br /&gt;
|Adamantine slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oil slime gif.gif|center|64px]]&lt;br /&gt;
|Oil slime&lt;br /&gt;
|Will create a strong explosion after a few seconds.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Red slime.&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black slime gif.gif|center|64px]]&lt;br /&gt;
|Black slime&lt;br /&gt;
|Creates some advanced mutation toxin, after injecting it with plasma, take out the mutation toxin with the syringe. When someone is injected with the mutation toxin, he will become a baby slime. Be careful because with the slime mutation toxin comes slime jelly which is poisonous and can kill, so separate it first.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Green slime.&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Light pink slime gif.gif|center|64px]]&lt;br /&gt;
|Light pink slime&lt;br /&gt;
|Will create an advanced docility potion, with it you can use it on an '''adult''' slime and make it not hostile and it also gives an option to add a name to it.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Pink slime.&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adamantine slime gif.gif|center|64px]]&lt;br /&gt;
|Adamantine slime&lt;br /&gt;
|Will create a rune on the floor, after that, a ghost can step on the rune and it will glow up. After that you click the rune and the ghost will revive as an adamantine golem, You are the golems master and he must obey you. The golems are mutants and they are valid.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Gold slime.&lt;br /&gt;
|None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= How to start =&lt;br /&gt;
[[File:Genetics lab bins.png|right|350px]]&lt;br /&gt;
To start, the item that you will use to kill slimes will be a fire extinguisher, since slimes don’t go well with water (or preferably a c20r if your fellow RnD friends have researched them). You will hit the slimes with the fire extinguisher while simultaneously spraying them with it, it should take the fire extinguisher 4-5 hits to kill them (or 3 shots with a wielded c20r). Also be sure to get some Kelotane or some other anti burn chemicals from your local chemist, since slimes deal burn damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''You are always going to want to save at least one gray slime, since they are used to produce monkeys and you’ll need more of them to feed the slimes.'''&amp;lt;/big&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
At the beginning, you are going to want to use the present 10 monkey cubes in the room to feed the slimes (slimes need 1 monkey to grow, and one more to split) Drop the monkeys in the trash bins and engage them to put them in the cage with the slimes. After you’ve fed the slimes, they will become friends with you (but they have to see your face, don’t wear a mask, not even a cigar).&lt;br /&gt;
&lt;br /&gt;
The slimes will split in 4 parts and the babies may stay the same or they may evolve, here is the evolution graph(you can also see it in the chart with the slime information above):&lt;br /&gt;
[[File:Slime evolution graph.png|frame|left|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As for the 4 babies you have in the cage, you are either going to kill them, or save them by putting them in another cell.&amp;lt;br&amp;gt;&lt;br /&gt;
The most important slimes you’ll want are: The Purple slime (for the steroids for more extracts), The Gray slime (of course),  The Metal slime (for plasteel and steel), The Green slime (for becoming a slime boy/girl), The Adamantine slime (for making an army of the undead) and preferably The Oil slime (The explosions are really useful for antagonists).&amp;lt;br&amp;gt;&lt;br /&gt;
To get an extract, you are going to buckle a slime to a table (with an enchanced grab) or to an operation table in the room to the right. After that you are going to use the saw provided in the room to the right to click the slime with help intent. The extract will drop.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''That's it, have fun with the slimes!'''&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Xenobiology_ErisEn&amp;diff=4506</id>
		<title>Xenobiology ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Xenobiology_ErisEn&amp;diff=4506"/>
		<updated>2021-07-15T05:04:14Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: adds gold slime creating roachcubes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introduction =&lt;br /&gt;
[[File:Xenobiology lab.png|left|350px]]&lt;br /&gt;
Xenobiology is a job in the department of Moebius Science.&amp;lt;br&amp;gt;&lt;br /&gt;
In Xenobiology what you do Is you kill slimes in order to get slime extracts,&amp;lt;br&amp;gt;&lt;br /&gt;
which depending on the color do different things when injected.&amp;lt;br&amp;gt;&lt;br /&gt;
This is what you stat with:&amp;lt;br&amp;gt;&lt;br /&gt;
3 baby gray slimes, 2 fire extinguishers, 10 monkey cubes and some plasma, that’s all you need.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;90%&amp;quot; style=&amp;quot;background-color :#EEEEFF;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold; text-align: center; background-color:darkred;&amp;quot;&lt;br /&gt;
| Width=4%  | Image&lt;br /&gt;
| Width=6%  | Name&lt;br /&gt;
| Width=21.5% | Inject with Plasma&lt;br /&gt;
| Width=17.5% | Inject with Blood&lt;br /&gt;
| Width=7.5% | Inject with Water&lt;br /&gt;
| Width=12.75% | Possible parents&lt;br /&gt;
| Width=12.75% | Possible children&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gray slime gif.gif|center|64px]]&lt;br /&gt;
|Gray slime&lt;br /&gt;
|Turns the extract into a new gray slime.&lt;br /&gt;
|Creates three monkey cubes.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Orange slime, Purple slime, Blue slime, Metal slime&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orange slime gif.gif|center|64px]]&lt;br /&gt;
|Orange slime&lt;br /&gt;
|After a short time, it creates a fire.&lt;br /&gt;
|Creates pepper spray.&lt;br /&gt;
|None.&lt;br /&gt;
|Gray slime, Dark purple slime, Yellow slime.&lt;br /&gt;
|Yellow slime, Red slime, Dark purple slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purple slime gif.gif|center|64px]]&lt;br /&gt;
|Purple slime&lt;br /&gt;
|Creates a slime steroid, which when used on a slime will cause it to drop 3 extracts instead of one.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Gray slime, Dark purple slime, Dark blue slime.&lt;br /&gt;
|Dark purple slime, Green slime, Dark blue slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue slime gif.gif|center|64px]]&lt;br /&gt;
|Blue slime&lt;br /&gt;
|Creates frost oil, after injecting it will plasma, use a new syringe to extract the frost oil.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Gray slime, dark blue slime, silver slime.&lt;br /&gt;
|Dark purple slime, Pink slime, Metal slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal slime gif.gif|center|64px]]&lt;br /&gt;
|Metal slime&lt;br /&gt;
|Will make 10 steel and 5 plasteel.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Gray slime, Silver slime, Yellow slime.&lt;br /&gt;
|Silver slime, Gold slime, Yellow slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark purple slime gif.gif|center|64px]]&lt;br /&gt;
|Dark purple slime&lt;br /&gt;
|Will create 10 solid plasma sheets.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Orange slime, Purple slime.&lt;br /&gt;
|Orange slime, Purple slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark blue slime gif.gif|center|64px]]&lt;br /&gt;
|Dark blue slime&lt;br /&gt;
|After a short period of time, it will create a burst of cold (useful for killing slimes).&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Purple slime, Light blue slime.&lt;br /&gt;
|Purple slime, Light blue slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silver slime gif.gif|center|64px]]&lt;br /&gt;
|Silver slime&lt;br /&gt;
|Creates a brief flash of light, and after that creates a few items of food&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Light blue slime, Metal slime.&lt;br /&gt;
|Light blue slime, Metal slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yellow slime gif.gif|center|64px]]&lt;br /&gt;
|Yellow slime&lt;br /&gt;
|Will create a small cell.&lt;br /&gt;
|Creates an EMP, be careful because it explodes instantly.&lt;br /&gt;
|Will create a light source.&lt;br /&gt;
|Metal slime, Orange slime.&lt;br /&gt;
|Metal slime, Orange slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Red slime gif.gif|center|64px]]&lt;br /&gt;
|Red slime&lt;br /&gt;
|Creates Glycerol, use a new syringe to extract the glycerol.&lt;br /&gt;
|Makes nearby slimes rabid, will attack whoever is not marked as a friend.&lt;br /&gt;
|None.&lt;br /&gt;
|Orange slime.&lt;br /&gt;
|Oil slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Green slime gif.gif|center|64px]]&lt;br /&gt;
|Green slime&lt;br /&gt;
|Creates some mutation toxin, after injecting it with plasma, take out the mutation toxin with the syringe. When someone is injected with the mutation toxin, he will become a slime boy/girl, slimes will now see you as one of them. Be careful because with the slime mutation toxin comes slime jelly which is poisonous and can kill, so separate it first.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Purple slime.&lt;br /&gt;
|Black slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pink slime gif.gif|center|64px]]&lt;br /&gt;
|Pink slime&lt;br /&gt;
|Will create a docility potion, with it you can use it on a '''baby''' slime and make it not hostile and it also gives an option to add a name to it.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Blue slime.&lt;br /&gt;
|Light pink slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gold slime gif.gif|center|64px]]&lt;br /&gt;
|Gold slime&lt;br /&gt;
|None.&lt;br /&gt;
|Creates two roach cubes.&lt;br /&gt;
|None.&lt;br /&gt;
|Metal slime.&lt;br /&gt;
|Adamantine slime.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Oil slime gif.gif|center|64px]]&lt;br /&gt;
|Oil slime&lt;br /&gt;
|Will create a strong explosion after a few seconds.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Red slime.&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black slime gif.gif|center|64px]]&lt;br /&gt;
|Black slime&lt;br /&gt;
|Creates some advanced mutation toxin, after injecting it with plasma, take out the mutation toxin with the syringe. When someone is injected with the mutation toxin, he will become a baby slime. Be careful because with the slime mutation toxin comes slime jelly which is poisonous and can kill, so separate it first.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Green slime.&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Light pink slime gif.gif|center|64px]]&lt;br /&gt;
|Light pink slime&lt;br /&gt;
|Will create an advanced docility potion, with it you can use it on an '''adult''' slime and make it not hostile and it also gives an option to add a name to it.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Pink slime.&lt;br /&gt;
|None.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adamantine slime gif.gif|center|64px]]&lt;br /&gt;
|Adamantine slime&lt;br /&gt;
|Will create a rune on the floor, after that, a ghost can step on the rune and it will glow up. After that you click the rune and the ghost will revive as an adamantine golem, You are the golems master and he must obey you. The golems are mutants and they are valid.&lt;br /&gt;
|None.&lt;br /&gt;
|None.&lt;br /&gt;
|Gold slime.&lt;br /&gt;
|None.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= How to start =&lt;br /&gt;
[[File:Genetics lab bins.png|right|350px]]&lt;br /&gt;
To start, the item that you will use to kill slimes will be a fire extinguisher, since slimes don’t go well with water (or preferably a c20r if your fellow RnD friends have researched them). You will hit the slimes with the fire extinguisher while simultaneously spraying them with it, it should take the fire extinguisher 4-5 hits to kill them (or 3 shots with a wielded c20r). Also be sure to get some Kelotane or some other anti burn chemicals from your local chemist, since slimes deal burn damage.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''You are always going to want to save at least one gray slime, since they are used to produce monkeys and you’ll need more of them to feed the slimes.'''&amp;lt;/big&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
At the beginning, you are going to want to use the present 10 monkey cubes in the room to feed the slimes (slimes need 1 monkey to grow, and one more to split) Drop the monkeys in the trash bins and engage them to put them in the cage with the slimes. After you’ve fed the slimes, they will become friends with you (but they have to see your face, don’t wear a mask, not even a cigar).&lt;br /&gt;
&lt;br /&gt;
The slimes will split in 4 parts and the babies may stay the same or they may evolve, here is the evolution graph(you can also see it in the chart with the slime information above):&lt;br /&gt;
[[File:Slime evolution graph.png|frame|left|400px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
As for the 4 babies you have in the cage, you are either going to kill them, or save them by putting them in another cell.&amp;lt;br&amp;gt;&lt;br /&gt;
The most important slimes you’ll want are: The Purple slime (for the steroids for more extracts), The Gray slime (of course),  The Metal slime (for plasteel and steel), The Green slime (for becoming a slime boy/girl), The Adamantine slime (for making an army of the undead) and preferably The Oil slime (The explosions are really useful for antagonists).&amp;lt;br&amp;gt;&lt;br /&gt;
To get an extract, you are going to buckle a slime to a table (with an enchanced grab) or to an operation table in the room to the right. After that you are going to use the saw provided in the room to the right to click the slime with help intent. The extract will drop.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;'''That's it, have fun with the slimes!'''&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Guide_to_Chemistry_ErisEn&amp;diff=4503</id>
		<title>Guide to Chemistry ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Guide_to_Chemistry_ErisEn&amp;diff=4503"/>
		<updated>2021-06-30T11:47:10Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: Nanosymbiotes actually do heal external damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Chemicals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot; width=&amp;quot;300px&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Base chemicals&lt;br /&gt;
|-&lt;br /&gt;
|'''Acetone'''||'''Aluminum'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Ammonia'''||'''Carbon'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Copper'''||'''Ethanol'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Hydrazine'''||'''Hydrochloric Acid'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Iron'''||'''Lithium'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Mercury'''||'''Phosphorus'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Potassium'''||'''Radium'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Silicon'''||'''Sodium'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sugar'''||'''Sulfur'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Sulphuric Acid'''||'''Tungsten'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Water'''||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medicine ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Addictol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Addictol&amp;lt;span style=&amp;quot;color:#0179e7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 pars Mercury&amp;lt;br&amp;gt;2 parts [[#Purger|Purger]]&lt;br /&gt;
|When administered at a dose greater than 10, will permanently treats the patient's addictions, until they get addicted again.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Alkysine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Alkysine&amp;lt;span style=&amp;quot;color:#FFFF66;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Treats brain damage. Weak painkiller.&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Aminazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Aminazine&amp;lt;span style=&amp;quot;color:#88336f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Alkysine|Alkysine]]&amp;lt;br&amp;gt;1 part [[#Purger|Purger]]&lt;br /&gt;
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.&lt;br /&gt;
&lt;br /&gt;
Does not eliminate the cravings.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Arithrazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Arithrazine&amp;lt;span style=&amp;quot;color:#008000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Hyronalin|Hyronalin ]]&lt;br /&gt;
| Removes radiation from patient's body more quickly and efficiently than Hyronalin.&lt;br /&gt;
&lt;br /&gt;
Causes moderate brute damage and minor burn damage to the patient. Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Bicaridine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Bicaridine&amp;lt;span style=&amp;quot;color:#BF0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;2 parts [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Treats brute damage.&lt;br /&gt;
&lt;br /&gt;
Will eventually stop external bleeding. Seals most wounds, including surgical incisions. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Citalopram }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Citalopram&amp;lt;span style=&amp;quot;color:#FF80FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Mild antidepressant. Helps stabilise the mind against hallucinations somewhat.&lt;br /&gt;
|0.01/t&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Clonexadone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Clonexadone&amp;lt;span style=&amp;quot;color:#80BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium &amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] &amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|More effective than Cryoxadone.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Cryoxadone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Cryoxadone&amp;lt;span style=&amp;quot;color:##8080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation.&lt;br /&gt;
&lt;br /&gt;
Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Dermaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Dermaline&amp;lt;span style=&amp;quot;color:#FF8000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part Phosphorous&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
&lt;br /&gt;
More effective than Kelotane in every respect.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Detox }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Detox&amp;lt;span style=&amp;quot;color:#229e08;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;br&amp;gt;3 parts [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Serotrotium|Serotrotium]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Assists the nervous system to handle Neural System Accumulation without suffering the side effects.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Dexalin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Dexalin&amp;lt;span style=&amp;quot;color:#0080FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 parts Acetone &amp;lt;br&amp;gt;0.1 part [[#Plasma|Plasma]]&lt;br /&gt;
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.&lt;br /&gt;
&lt;br /&gt;
Removes Lexorin from the bloodstream. Requires blood flow to function. Dexalin Plus is usually preferred over Dexalin. Can be administered in a sleeper. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Dexalin Plus }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Dexalin Plus&amp;lt;span style=&amp;quot;color:#0040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part Iron&lt;br /&gt;
|As Dexalin, but 80% oxygenation.&lt;br /&gt;
&lt;br /&gt;
Removes Lexorin from the bloodstream. Requires blood flow to function. Usually preferred over Dexalin. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Dylovene }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Dylovene&amp;lt;span style=&amp;quot;color:#00A000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia &amp;lt;br&amp;gt;1 part Potassium &amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.&lt;br /&gt;
&lt;br /&gt;
Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.  &lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Ethylredoxrazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Ethylredoxrazine&amp;lt;span style=&amp;quot;color:#605048;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&lt;br /&gt;
|Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.&lt;br /&gt;
&lt;br /&gt;
Produces water when combined with ethanol. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Haloperidol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Haloperidol&amp;lt;span style=&amp;quot;color:#ba1f04;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Leporazine|Leporazine]]&amp;lt;br&amp;gt;Temperature required: 290-360K&lt;br /&gt;
|Purges Pararein from the bloodstream, causes tiredness and eventual sedation in the patient.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Hyronalin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Hyronalin&amp;lt;span style=&amp;quot;color:#408000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Removes radiation from the patient's system.&lt;br /&gt;
&lt;br /&gt;
Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene. &lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Imidazoline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Imidazoline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|Treats damage to the eyes.&lt;br /&gt;
&lt;br /&gt;
Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.&lt;br /&gt;
(Results in 2u instead of 3u)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Inaprovaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Inaprovaline&amp;lt;span style=&amp;quot;color:#00BFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Carbon &amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid (tramadol/oxycodone) poisoning. Very weak painkiller.&lt;br /&gt;
&lt;br /&gt;
It Will not allow breathing if the lungs have also failed. Can be administered in a sleeper. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|60u&lt;br /&gt;
{{Anchor | Kelotane }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Kelotane&amp;lt;span style=&amp;quot;color:#FFA800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Treats burn damage. Prevents infection.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Kyphotorin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Kyphotorin&amp;lt;span style=&amp;quot;color:#7d88e6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Unstable mutagen|Unstable mutagen]]&lt;br /&gt;
|Regnerates missing limbs and deals light burn damage occasionally. Regenerating limbs is ''extremely'' painful.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
{{Anchor | Leporazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Leporazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|Rapidly stabilises body temperature. Treats fevers and hypothermia.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Meralyne }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Meralyne&amp;lt;span style=&amp;quot;color:#E6666C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Hyperzine|Hyperzine]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Treats brute damage. Will eventually stop external bleeding. Seals most wounds, including surgical incisions.&lt;br /&gt;
More effective than bicaridine in every respect.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Methylphenidate }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Methylphenidate&amp;lt;span style=&amp;quot;color:#BF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Aids with concentration. Has no mechanical effects.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Negative Paragenetic Marker }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Negative Paragenetic Marker&amp;lt;span style=&amp;quot;color:#022000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part [[#Ryetalyn|Ryetalyn]]&amp;lt;br&amp;gt;Temperature required: 400K-INFINITY &lt;br /&gt;
|Not a true medication. A chemical that, when heated in the presence of Carrion blood, will react to form Positive Paragenetic Marker.&lt;br /&gt;
&lt;br /&gt;
Has no other effects or uses.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Noexcutite }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Noexcutite&amp;lt;span style=&amp;quot;color:#bc018a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&lt;br /&gt;
|Prevents convulsions and jitters.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Ossisine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Ossisine&amp;lt;span style=&amp;quot;color:#660679;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Soporific|Soporific]]&lt;br /&gt;
|Repairs bones quickly, paralyses the patient while processing. Mending fractures is painful.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Oxycodone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Oxycodone&amp;lt;span style=&amp;quot;color:#800080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Powerful painkiller.&lt;br /&gt;
&lt;br /&gt;
Opioid; highly addictive. Causes slurring, slowed movement and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Controlled substance.&lt;br /&gt;
(Results in 1u instead of 2u)&lt;br /&gt;
|0.02/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Paracetamol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Paracetamol&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Acetone&lt;br /&gt;
|Mild painkiller.&lt;br /&gt;
&lt;br /&gt;
Essentially Tylenol. Can be administered in a sleeper.  	&lt;br /&gt;
|0.02/t &lt;br /&gt;
|60u&lt;br /&gt;
{{Anchor | Paroxetine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Paroxetine&amp;lt;span style=&amp;quot;color:#FF80BF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&lt;br /&gt;
|Stabilises the mind against hallucinations. Has a rare chance of causing severe hallucinations. &lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Peridaxon }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Peridaxon&amp;lt;span style=&amp;quot;color:#561EC3;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;5 parts [[#Plasma|Plasma]] (catalyst)&lt;br /&gt;
|Treats damage to organs, so long as they are not dead or necrotic.&lt;br /&gt;
&lt;br /&gt;
Does not treat brain damage. When administering 1 u surgically will revive decaying organs. Cannot revive necrotic organs.&lt;br /&gt;
(Results in 1u instead of 2u)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|10u&lt;br /&gt;
{{Anchor | Polystem }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Polystem&amp;lt;span style=&amp;quot;color:#ded890;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part [[#Polytrinic acid|Polytrinic acid]]&amp;lt;br&amp;gt;3 parts Potassium&amp;lt;br&amp;gt;Temperature required:124K-168K&lt;br /&gt;
|Heals both brute and burn damage, albeit slowly. Minor blood clotting. &lt;br /&gt;
&lt;br /&gt;
Can be combined with other medications for faster treatment.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Positive Paragenetic Marker }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Positive Paragenetic Marker&amp;lt;span style=&amp;quot;color:#910000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part (Changeling) Blood&amp;lt;br&amp;gt;1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]&amp;lt;br&amp;gt;Temperature required:700K-INFINITY&lt;br /&gt;
|If you have created this chemical from someone's blood, then they are a Changeling.&lt;br /&gt;
&lt;br /&gt;
Has no other effects or uses.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Purger }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Purger&amp;lt;span style=&amp;quot;color:#d4cf3b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;Temperature required: 363K-INFINITY&lt;br /&gt;
|Temporarily suppresses the craving effects of addictions, allowing the patient to recover from addictions easier.&lt;br /&gt;
&lt;br /&gt;
Does not remove the effects of withdrawal.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Quickclot }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Quickclot&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Clonexadone|Clonexadone]]&amp;lt;br&amp;gt;1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]] (Catalyst)&lt;br /&gt;
|An extremely fast-acting clotting agent.&lt;br /&gt;
&lt;br /&gt;
''Mechanically pointless with the removal of Internal Bleeding.''&lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Rezadone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Treats genetic degradation.&lt;br /&gt;
&lt;br /&gt;
Causes disfigurement if administered in doses higher than 3u.&lt;br /&gt;
(Results in 1u instead 2u)&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Ryetalyn }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Ryetalyn&amp;lt;span style=&amp;quot;color:#004000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Treats disabilities and mutations.&lt;br /&gt;
&lt;br /&gt;
Any amount of 0.1 or more is fully effective. 	&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Spaceacillin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Spaceacillin&amp;lt;span style=&amp;quot;color:#C1C1C1;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Sterilizine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Hydrochloric Acid&lt;br /&gt;
|Kills germs and cleans up bloodstains more effectively than space cleaner.&lt;br /&gt;
&lt;br /&gt;
Prevents surgical infections.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Synaptizine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Synaptizine&amp;lt;span style=&amp;quot;color:#99CCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Treats hallucinations, paralysis and purges mindbreaker. Functions as a stimulant, counteracting stuns and acting as a mild painkiller&lt;br /&gt;
&lt;br /&gt;
Moderately toxic. Recommended dosage at under 5 units. Metabolizes very slowly.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|5u&lt;br /&gt;
{{Anchor | Tramadol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Tramadol&amp;lt;span style=&amp;quot;color:#CB68FC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Paracetamol|Paracetamol]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Painkiller.&lt;br /&gt;
&lt;br /&gt;
Stronger than Paracetamol. Weaker than Oxycodone. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Tricordrazine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Tricordrazine&amp;lt;span style=&amp;quot;color:#8040FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part [[#Inaprovaline|Inaprovaline]]&lt;br /&gt;
|Heals both brute, burn, toxin and oxygen damage, albeit slowly. Can be combined with other medications for faster treatment.&lt;br /&gt;
&lt;br /&gt;
Can be administered directly from a sleeper.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Vomitol }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Vomitol&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Acetone&amp;lt;br&amp;gt;&lt;br /&gt;
|Every tick, has a 1 in 10 chance of inducing vomiting - totally purging the stomach of all ingested chemicals.&lt;br /&gt;
&lt;br /&gt;
Can be heated above 683.15K to return it to its base ingredients.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stims==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Adrenaline&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Blood&amp;lt;br&amp;gt;1 parts [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;Temperature required:373K-INFINITY&lt;br /&gt;
|Counteracts stuns and moderately increases Toughness. Very mildly toxic&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Bouncer }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Bouncer&amp;lt;span style=&amp;quot;color:#682f93;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Inaprovaline|Inaprovaline]]&amp;lt;br&amp;gt;1 part Vodka&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Toughness at the cost of Robustness.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Boxer }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Boxer&amp;lt;span style=&amp;quot;color:#0ed750;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Starkellin|Starkellin]]&amp;lt;br&amp;gt;1 part [[#Bouncer|Bouncer]]&amp;lt;br&amp;gt;1 part [[#Toxin|Toxin]]&amp;lt;br&amp;gt;Temperature required:323K-328K&lt;br /&gt;
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.25&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Cherry Drops }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Cherry Drops&amp;lt;span style=&amp;quot;color:#9bd70f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Vodka&amp;lt;br&amp;gt;1 part Nicotine&amp;lt;br&amp;gt;Temperature required:303K-333K&lt;br /&gt;
|Mildly improves Cognition at the cost of Mechanical.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|35u&lt;br /&gt;
{{Anchor | Grape Drops }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Grape Drops&amp;lt;span style=&amp;quot;color:#eb5783;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cherry Drops|Cherry Drops]]&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Raw Industrial Nanobots&amp;lt;br&amp;gt;Temperature required:338K-343K&lt;br /&gt;
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.25&lt;br /&gt;
|0.2/t &lt;br /&gt;
|25u&lt;br /&gt;
{{Anchor | Machine Binding Ritual }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Machine Binding Ritualt&amp;lt;span style=&amp;quot;color:#5f95e2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Coffee&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;Temperature required:323K-343K&lt;br /&gt;
|Mildly improves Mechanical at the cost of Biology.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u&lt;br /&gt;
{{Anchor | Machine Spirit }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Machine Spirit&amp;lt;span style=&amp;quot;color:#9eb236;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Machine Binding Ritual|Machine Binding Ritual]]&amp;lt;br&amp;gt;Temperature required:308K-318K&lt;br /&gt;
|Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.25&lt;br /&gt;
|0.1/t &lt;br /&gt;
|18u&lt;br /&gt;
{{Anchor | Menace }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Menace&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Boxer|Boxer]]&amp;lt;br&amp;gt;1 part [[#Turbo|Turbo]]&amp;lt;br&amp;gt;1 part [[#Violence Ultra|Violence Ultra]]&amp;lt;br&amp;gt;Temperature required:358K-363K&lt;br /&gt;
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|9u&lt;br /&gt;
{{Anchor | Party Drops }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Party Drops&amp;lt;span style=&amp;quot;color:#ffb3b7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Grape Drops|Grape Drops]]&amp;lt;br&amp;gt;1 part [[#Machine Spirit|Machine Spirit]]&amp;lt;br&amp;gt;1 part [[#UltraSurgeon|UltraSurgeon]]&lt;br /&gt;
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
{{Anchor | ProSurgeon }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|ProSurgeons&amp;lt;span style=&amp;quot;color:#2d867a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nicotine&amp;lt;br&amp;gt;2 parts Sugar&amp;lt;br&amp;gt;2 parts Tungsten&lt;br /&gt;
|Mildly improves Biology at the cost of Cognition.&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.1/t &lt;br /&gt;
|20u&lt;br /&gt;
&lt;br /&gt;
{{Anchor | Psilocybin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Psilocybin&amp;lt;span style=&amp;quot;color:#E700E7;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Gained from certain types of mushrooms.&lt;br /&gt;
|A strong psycotropic derived from certain species of mushroom.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
&lt;br /&gt;
{{Anchor | Steady }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Steady&amp;lt;span style=&amp;quot;color:#334183;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Nicotine&amp;lt;br&amp;gt;Temperature required:323K-338K&lt;br /&gt;
|Mildly improves Vigilance at the cost of Toughness.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Turbo }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Turbo&amp;lt;span style=&amp;quot;color:#f22168;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Kelotane|Kelotane]]&amp;lt;br&amp;gt;1 part [[#Steady|Steady]]&amp;lt;br&amp;gt;1 part [[#Pararein|Pararein]]&amp;lt;br&amp;gt;Temperature required:288K-293K&lt;br /&gt;
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.25&lt;br /&gt;
|0.2/t &lt;br /&gt;
|12u&lt;br /&gt;
{{Anchor | UltraSurgeon }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|UltraSurgeon&amp;lt;span style=&amp;quot;color:#0c07c4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Noexcutite|Noexcutite]]&amp;lt;br&amp;gt;3 parts [[#ProSurgeon|ProSurgeon]]&amp;lt;br&amp;gt;Temperature required:243K-263K&lt;br /&gt;
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.25&lt;br /&gt;
|0.2/t &lt;br /&gt;
|17u&lt;br /&gt;
{{Anchor | Violence }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Violence&amp;lt;span style=&amp;quot;color:#75aea5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;1 part Vodka&amp;lt;br&amp;gt;1 part Acetone &amp;lt;br&amp;gt;Temperature required:393K-423K&lt;br /&gt;
|Mildly improves Robustness at the cost of Vigilance.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|20u&lt;br /&gt;
{{Anchor | Violence Ultra }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Violence Ultra&amp;lt;span style=&amp;quot;color:#3d3362;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Tramadol|Tramadol]]&amp;lt;br&amp;gt;1 part [[#Gewaltine|Gewaltine]]&amp;lt;br&amp;gt;1 part [[#Violence|Violence]]&amp;lt;br&amp;gt;Temperature required:243K-258K&lt;br /&gt;
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.25&lt;br /&gt;
|0.2/t &lt;br /&gt;
|11u&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Drugs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Cryptobiolin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Cryptobiolin&amp;lt;span style=&amp;quot;color:#000055;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizzyness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Hyperzine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Hyperzine&amp;lt;span style=&amp;quot;color:#FF3300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Blattedin|Blattedin]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Muscle stimulant. Allows greater freedom of movement.&lt;br /&gt;
&lt;br /&gt;
Side effects include twitching, nervousness, and addiction. Can cause minor heart damage due to high BPM.&lt;br /&gt;
(Results in 1u instead of 3u)&lt;br /&gt;
|0.03/t &lt;br /&gt;
|15u&lt;br /&gt;
{{Anchor | Impedrezene}}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Acetone&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.&lt;br /&gt;
&lt;br /&gt;
Sanity Gain = 1&lt;br /&gt;
|0.2/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Mindbreaker Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dylovene|Dylovene]]&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Hydrazine&lt;br /&gt;
|A powerful hallucinogen&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Sanguinum }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Sanguinum&amp;lt;span style=&amp;quot;color:#e06270;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part [[#Spaceacillin|Spaceacillin]]&lt;br /&gt;
|Greatly increases blood restoration. May cause blood coughing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|0.2/t &lt;br /&gt;
|15u &lt;br /&gt;
{{Anchor | Serotrotium }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Serotrotium&amp;lt;span style=&amp;quot;color:#202040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Blood&amp;lt;br&amp;gt;1 part [[#Psilocybin|Psilocybin]]&amp;lt;br&amp;gt;5 parts Nutriment (Catalyst)&amp;lt;br&amp;gt;Temeprature required:203K-273K&lt;br /&gt;
|Promotes concentrated production of the serotonin neurotransmitter in humans.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.05/t &lt;br /&gt;
|30u &lt;br /&gt;
{{Anchor | Space drugs }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Space drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt; 1 part Sugar&lt;br /&gt;
|Causes random movements and feelings of drugginess, lowers the heart rate.&lt;br /&gt;
&lt;br /&gt;
Sanity gain = 1.5&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Nanites==&lt;br /&gt;
Note: All nanites reduce blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites metabolize when in use.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | A-rad }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|A-rad&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Arithrazine|Arithrazine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Purges radiation over time.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Control Booster Combat }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Control Booster Combat&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Menace|Menace]]&amp;lt;br&amp;gt;1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&lt;br /&gt;
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Control Booster Utility }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Control Booster Utility&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Party Drops|Party Drops]]&amp;lt;br&amp;gt;1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&lt;br /&gt;
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.&lt;br /&gt;
&lt;br /&gt;
Has no side effects.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Handyprints }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Handyprints&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sterilizine|Sterilizine]]&amp;lt;br&amp;gt;1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&lt;br /&gt;
|Alters the user's fingerprints to obscure identification.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Implantoids }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Implantoids&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Repairs mechanical limbs, implants and organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal organic parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Nanosymbiotes }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Nanosymbiotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Peridaxon|Peridaxon]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain. &lt;br /&gt;
&lt;br /&gt;
Does not heal other internal organs or mechanical parts.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Nantidotes }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Nantidotes&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Removes reagents from the bloodstream that is anything but itself. &lt;br /&gt;
&lt;br /&gt;
Does not heal toxin damage.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Oxyrush }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Oxyrush&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Dexalin|Dexalin]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Purgers }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Purgers&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&amp;lt;br&amp;gt;1 part [[#Vomitol|Vomitol]]&lt;br /&gt;
|Removes other nanites from the bloodstream. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Raw Industrial Nanobots }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Raw Industrial Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialized nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Raw Uncapped Nanobots }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Raw Uncapped Nanobots&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Can be acquired from Kraftwerk Roaches.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.&lt;br /&gt;
|Undifferentiated and will react with certain chemicals to form specialized nanites. Required to make Illegal nanites.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Trauma Control System }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Trauma Control System&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Bicaridine|Bicaridine]]&amp;lt;br&amp;gt;1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]&lt;br /&gt;
|Heals organic organs over time.&lt;br /&gt;
&lt;br /&gt;
Does not heal external damage, or mechanical organs.&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
{{Anchor | Voice mimics }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Voice mimics&amp;lt;span style=&amp;quot;color:#696969;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Alters the user's voice to be unrecognisable and appear as &amp;quot;Unknown&amp;quot;. Hitting the host will disable the nanites. &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toxins==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#414141;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Overdose Threshold (NOT CORRECT)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Heating Point&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#414141;'|Heating Products{{Anchor | Adrenaline }}&lt;br /&gt;
|-&lt;br /&gt;
{{Anchor | Advanced Mutation Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through black slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Amatoxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Amatoxin&amp;lt;span style=&amp;quot;color:#792300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind Fly Amanita mushrooms&lt;br /&gt;
|A powerful poison derived from certain species of mushroom.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|523K&lt;br /&gt;
|Toxin&lt;br /&gt;
{{Anchor | Beer 2 }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Beer 2&amp;lt;span style=&amp;quot;color:#664300;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Dispensed by emagged brobots&lt;br /&gt;
|&lt;br /&gt;
Chloral Hydrate disguised as beer.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Blattedin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Blattedin&amp;lt;span style=&amp;quot;color:#0F4800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Roaches of all varieties. &lt;br /&gt;
|&lt;br /&gt;
An effective toxin and a necessary precursor to a variety of specialized medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body.&lt;br /&gt;
|0.02/t &lt;br /&gt;
|N/A&lt;br /&gt;
|UNSURE&lt;br /&gt;
|Carbon, Protein&lt;br /&gt;
{{Anchor | Biomatter }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Biomatter&amp;lt;span style=&amp;quot;color:#527f4f;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from Church Bioreactor&lt;br /&gt;
|&lt;br /&gt;
An incredibly dangerous toxin that causes severe damage to any biological being that comes into contact with it.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Carpotoxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Extracted from Carp meat&lt;br /&gt;
|&lt;br /&gt;
A deadly toxin produced by the dreaded space carp that damages the liver. A useful ingredient in certain medications and required for certain, powerful stimulants.&lt;br /&gt;
&lt;br /&gt;
Mildly increases Vigilance.&lt;br /&gt;
&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
|523K&lt;br /&gt;
|Toxin&lt;br /&gt;
{{Anchor | Chloral Hydrate }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;3 parts&amp;lt;br&amp;gt;Hydrochloric Acid&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. &lt;br /&gt;
|0.1/t &lt;br /&gt;
|15u&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Cyanide }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Cyanide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Toxin|Toxin]]&amp;lt;br&amp;gt;3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;2 parts [[#Fuhrerole|Fuhrerole]]&lt;br /&gt;
|An extremely toxic poison.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Diplopterum }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Diplopterum&amp;lt;span style=&amp;quot;color:#c9bed2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained from grinding roach meat&lt;br /&gt;
|A toxic stimulant that mildly boosts Mechanics.&lt;br /&gt;
|0.2/t &lt;br /&gt;
|19.8u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Acetone, Hydrazine, Nutriment&lt;br /&gt;
{{Anchor | EZ Nutrient }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|EZ Nutrient&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammonia&amp;lt;br&amp;gt;3 parts Carbon&lt;br /&gt;
|A chemical fertilizer. Adds 1 nutrient per 1 unit spent on a plant.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Fuhrerole }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Fuhrerole&amp;lt;span style=&amp;quot;color:#a6b85b;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Fuhrer roaches.&lt;br /&gt;
|Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.&lt;br /&gt;
&lt;br /&gt;
A precursor to powerful stimulants and poisons.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|8u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Mercury, Lithium, Nutriment&lt;br /&gt;
{{Anchor | Gewaltine }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Gewaltine&amp;lt;span style=&amp;quot;color:#9452ba;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Jager roaches.&lt;br /&gt;
|A toxin found in Jager roaches mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Mercury, Sugar, Nutriment&lt;br /&gt;
{{Anchor | Left-4-Zed }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Left-4-Zed&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;3 parts Radium&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Lexorin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Lexorin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ammoniat&amp;lt;br&amp;gt;1 part Hydrazine&amp;lt;br&amp;gt;1 part [[#Plasma|Plasma]]&lt;br /&gt;
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system. &lt;br /&gt;
&lt;br /&gt;
Purged with Dexalin and Dexalin Plus.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Mutation Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Obtained through green slimes via Xenobiology.&lt;br /&gt;
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. &lt;br /&gt;
&lt;br /&gt;
''NOTE: Slimepeople are mutants and their existence outside of Moebius Laboratories is grounds for execution.''&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Oil }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Oil&amp;lt;span style=&amp;quot;color:#0C0C0C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;Temperature required:480K-INFINITY&lt;br /&gt;
|A precursor to Plasticide. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Pararein }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Pararein&amp;lt;span style=&amp;quot;color:#a37d9c;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Spiders.&lt;br /&gt;
|Mildly decreases Robustness and Vigilance. Mildly Toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|10u&lt;br /&gt;
|523K&lt;br /&gt;
|Toxin&lt;br /&gt;
{{Anchor | Plant-B-Gone }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Toxin|Toxin]]&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|A strong herbicide, but a very weak poison. &lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Plasma }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Plasma&amp;lt;span style=&amp;quot;color:#9D14DB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Acquired from mining.&lt;br /&gt;
|A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns.&lt;br /&gt;
&lt;br /&gt;
Ingestion and/or injection is highly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Plasticide }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Plasticide&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;Temperature required:0K-273K&lt;br /&gt;
|A key ingredient in a number of industrial chemical processes.&lt;br /&gt;
&lt;br /&gt;
Extremely toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Polytrinic acid }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Polytrinic acid&amp;lt;span style=&amp;quot;color:#8E18A9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A very powerful acid. &lt;br /&gt;
&lt;br /&gt;
Can be used to destroy objects and Hivemind wires.&lt;br /&gt;
|0.4/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor |Robust Harvest }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Robust Harvest&amp;lt;span style=&amp;quot;color:#664330;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#EZ Nutrient|EZ Nutrient]]&amp;lt;br&amp;gt;3 parts Sugar&lt;br /&gt;
|A chemical fertilizer.&lt;br /&gt;
&lt;br /&gt;
An extremely weak poison.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Seligitillin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Seligitillin&amp;lt;span style=&amp;quot;color:#6d33b4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Seuche roaches.&lt;br /&gt;
|A strong clotting agent with mild brute healing capabilities. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Ammonia, Sulfur, Nutrient&lt;br /&gt;
{{Anchor | Slime Jelly }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Slimes.&lt;br /&gt;
|Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Soporific }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Soporific&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Chloral Hydrate|Chloral Hydrate]]&amp;lt;br&amp;gt;4 parts Sugar&lt;br /&gt;
|A slow acting, long-lasting anaesthetic. Not toxic.&lt;br /&gt;
&lt;br /&gt;
Combine with a small amount of Chloral Hydrate for best effect.&lt;br /&gt;
|0.1/t &lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Starkellin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Starkellin&amp;lt;span style=&amp;quot;color:#736bbe;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Harvested from Panzer roaches.&lt;br /&gt;
|Mildly increases Toughness. Mildly toxic.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|15u&lt;br /&gt;
|573K&lt;br /&gt;
|Radium, Aluminum, Tungsten, Nutriment&lt;br /&gt;
{{Anchor | Toxin }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Heating up various venoms, such as [[#Pararein|Pararein]]&lt;br /&gt;
|Mildly toxic. Produced in the body during organ failure and blood/organ compatability mismatch.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Unstable mutagen }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Unstable mutagen&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrochloric Acid&amp;lt;br&amp;gt;1 part Phosphorous&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes random, uncontrolled mutations whilst mildly irradiating the victim and dealing mild toxin damage.&lt;br /&gt;
|0.01/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
{{Anchor | Zombie Powder }}&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#414141;'|Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Carpotoxin|Carpotoxin]]&amp;lt;br&amp;gt;5 parts Copper&amp;lt;br&amp;gt;5 parts [[#Soporific|Soporific]]&lt;br /&gt;
|Causes the victim to enter a state of false death and fool all but the most thorough medical tests.&lt;br /&gt;
&lt;br /&gt;
Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long. &lt;br /&gt;
|0.2/t &lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[file:Syringecustom64(2).png|right]]&lt;br /&gt;
[[file:Beakercustom64.png|left|]]&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Ghetto Chemistry&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As a vagabond, your choices for medical care are fairly limited. Most of us will find ourselves in need of medical care down in the tunnels at some point; and sometimes the medbay is simply too far to be a viable option for survival. Experienced scavengers will often employ their own means of acquiring medicines and remedies, or useful(harmful) chemicals required for criminal activities. It is not a rare sight to see vagabonds picking through medical refuse piles, but only true veterans will realize the full potential of them.&lt;br /&gt;
==='''Mortar &amp;amp; Pestle'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[file:mortarandpestle64.png|right|100px]]&lt;br /&gt;
{{divhide|Crafting|color=#414141|10.5%|}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
* Attach 2 units of steel.&lt;br /&gt;
* Apply tool with wire cutting quality of 10.&lt;br /&gt;
* Apply tool with prying quality of 10.&lt;br /&gt;
* Attach the metal rod.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This tool is the makeshift version of the Grinder tool commonly found in Chemistry labs. It can grind up almost everything that its electric counterpart can, except for tough materials like uranium or plasma. Its main use in chemistry is to grind organic items that produce chemical reagents. As you can imagine, the tunnels of the Eris contain many of these sorts of items,plants, and fauna refuse.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Some of the things that can be ground up: floor pills for random reagent and amount, deteriorated medicine to recycle one specific reagent, old food for protein and random toxic reagents, roach and spider meats for venom and enzymes, as well as medical kits, gauze, and ointments for ethanol and common medicines. There are more things that aren't listed, so feel free to try different things!&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Put the items inside of the Mortar and use it in your hand to grind them with the Pestle. This will fill up the Mortar with the solution from the material inside.&lt;br /&gt;
The Mortar will hold up to 60 units of reagents. Once it contains a reagent or solution inside, click on a vessel such as a beaker or a cup to pour it out into said vessel. Take note that you can grind many things at once to create a solution inside the M&amp;amp;P or one at a time to quickly isolate reagents. Some things such as roach meats will always contain several reagents inside, which will require a Centrifuge to separate and to isolate specific chemicals.&lt;br /&gt;
==='''Manual Centrifuge'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[file:manualcentrifuge64.png|right|100px]]&lt;br /&gt;
{{divhide|Crafting|color=#414141|10.5%|}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
* Attach 4 units of steel.&lt;br /&gt;
* Apply tool with sawing quality of 10.&lt;br /&gt;
* Attach 2 metal rods.&lt;br /&gt;
* Apply tool with wire cutting quality of 10.&lt;br /&gt;
* Apply tool with welding quality of 10.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Moebius has had the ''solution'' for separating chemicals for a long time using things like fancy science and electricity. True under tunnel dwellers aboard know they don't require either. All you need is some DIY knowledge and the motivation to crank a handle so hard your hands get blisters. Introducing the Manual Centrifuge.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You can craft this item by using steel via the crafting menu. The way this works is you can put up to 3 vessels inside. The main source vessel will contain the solution that is to be separated. 2 empty vessels are added to contain the isolated reagents. Once you have the vessels in place, use the Centrifuge in your hand to start cranking the handle. Gravitational forces will force the reagents apart inside the centrifuge safely collecting them inside the beakers based on mole mass. It's random in which reagents will get separated so keep using empty vessels until you have all of it organized.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Some reagents will react with each other to form a compound chemical. This is no longer a separate solution but a different chemical altogether. What if we want to isolate a specific reagent that is used in the creation of compounds. We cannot use the centrifuge because the reagents are no longer there. What we need is electrolysis to force the molecules inside the compound apart and regain reagents.&lt;br /&gt;
==='''Makeshift Electrolyzer'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[file:makeshiftelectrolyzer64.png|right|100px]]&lt;br /&gt;
{{divhide|Crafting|color=#414141|10.5%|}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
* Attach 2 units of steel. &lt;br /&gt;
* Apply tool with wire cutting quality of 10.&lt;br /&gt;
* Attach 30 cable coil.&lt;br /&gt;
* Apply tool with wire cutting quality of 10.&lt;br /&gt;
* Attach 2 metal rods.&lt;br /&gt;
* Insert a Small cell to power the machine.&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This item is the makeshift counterpart of the chemistry lab Electrolyzer. Pretty much a battery hooked up to a vessel designed to run an electrical current through a compound solution to forcefully separate the reagents it was made from. The electrolyzer works by inputting a vessel with a compound solution inside of it and using it in your hand to start the process. The chemical will separate inside the vessel and create a regular solution; which can then be run through the centrifuge to separate compound from source reagent. Naturally, you will lose some of the compound solutions in the process.&lt;br /&gt;
&lt;br /&gt;
==='''Ghetto Chemistry Conclusion'''===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Feel free to experiment with these items now that you know how they work. These 3 items allow you to be incredibly self-sufficient in your journey on Eris. You can recycle old medicine to create new medicine, chemicals that can keep you alive in face of certain death, and useful compounds that can certainly come in handy or be sold at a profit. So next time you see an old-timer picking up floor pills and old food and carefully placing it into a dedicated container, consider why you are not doing the same.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Player chem combinations===&lt;br /&gt;
&lt;br /&gt;
Below are player-created chemical solutions and their effects. Some of these do not actually turn into solutions but are still beneficial.&lt;br /&gt;
&lt;br /&gt;
====Isaac´s guide to fast chems (120u)====&lt;br /&gt;
 °KeloDerm ( heals burns faster than derm or kelo alone)&lt;br /&gt;
   -40 Carbon&lt;br /&gt;
   -40 Sillicon&lt;br /&gt;
   -20 Acetone&lt;br /&gt;
   -20 Phosphorous&lt;br /&gt;
  °Anti Rads (Hyroallin,Dylo, and a bit of Arithrazine)&lt;br /&gt;
   -30 Ammonia&lt;br /&gt;
   -30 Potassium&lt;br /&gt;
   -30 Sillicon&lt;br /&gt;
   ***drink 5 units&lt;br /&gt;
   -30 radium&lt;br /&gt;
   -5 hydrazine&lt;br /&gt;
  °Spaceallin FAST&lt;br /&gt;
   -40 Acetone&lt;br /&gt;
   -40 Sugar&lt;br /&gt;
   -20 Potassium&lt;br /&gt;
   -20 Carbon&lt;br /&gt;
  °Tramadol&lt;br /&gt;
   -40 Acetone&lt;br /&gt;
   -40 Ethanol&lt;br /&gt;
   -(fill the rest with inaprov from the locker)&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Category:Medical Guides]]&lt;br /&gt;
[[Category:Guides|Chemistry, Guide to]]&lt;br /&gt;
&amp;lt;center&amp;gt; [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] &amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ru:Guide_to_Chemistry_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Contractor_ErisEn&amp;diff=4470</id>
		<title>Contractor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Contractor_ErisEn&amp;diff=4470"/>
		<updated>2021-06-11T04:16:26Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: Traitor to Contractor, fixes assorted errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Placeholder.png&lt;br /&gt;
|jobtitle = Contractor&lt;br /&gt;
|difficulty = Medium to hard&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Complete your contracts and act as the hostile force on the Eris&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;I'm only in it for the TC and cash&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Contractor&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;You Are a Contractor!&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;Cry Havoc and Let Slip the Dogs of War!&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''-In Game text'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Congratulations, you have been selected to complete contracts! You have rolled this role because you picked the Contractor Role Preference in your character selection. All Ironhammer Security and all Department Heads are barred from getting this role.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Contractor is somebody hired by outside forces to sabotage the expedition in some way. With this role, you will also receive access to an '''Uplink'''(customizable in character creation) and a password will be placed into your IC verb “Notes”. To access a PDA uplink, just use the '''TaxQuickly''' app and input your password as the Tax ID. Note that while using the '''TaxQuickly''' App, your PDA will glow a bright red indicating to any knowing parties that you might be ordering contraband. Use your uplink in a discrete place, away from prying eyes.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will also receive some codewords that you can memorize and use to identify other Contractors added to the Notes verb, as there is no way to directly communicate between them.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Uplink==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Uplink_ErisEn|See Uplink page]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
In the Uplink you will find that you have a certain amount of '''TeleCrystals(TCs)''' that you can use as currency to obtain valuable items and services. When you click on an item with enough TC in your uplink, it will instantly be teleported to you or in case of a service(such as a rad alarm) it will be activated upon purchase. If your hands are full it will appear on the ground. Some of the things you can get are:&lt;br /&gt;
*'''Firearms'''&lt;br /&gt;
*'''Grenades'''&lt;br /&gt;
*'''Medicine'''&lt;br /&gt;
*'''Ammunition''' &lt;br /&gt;
*'''Explosives'''&lt;br /&gt;
*'''Specialty stealth kill items'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
===Contracts===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;!-- This used to be longer, but most of it became irrelevant in the change to Contractor. ThirdPass --&amp;gt;&lt;br /&gt;
Your goal on the ship is to complete Contracts, which you access through the “Contracts” tab in your Uplink. This lets you take on outstanding bounties for more TCs, updated in a timely fashion every 15 minutes.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Contract Devices==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
All contracts require you to use some form of special equipment in order to complete or confirm completion of the contract, here is a list of such items:&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;!-- There is probably a better way to format this but I felt this was better than having to repeat stuff such as BSDM instructions in each individual contract type. Stealthkibbler --&amp;gt;&lt;br /&gt;
*[[File:Bsdm.png|64px|]]'''BSDM:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Otherwise known as the Blue-Space-Direct-Mail device, this gadget will be used to confirm Assassinate and Steal objectives. Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any contracts that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed contracts.&lt;br /&gt;
*[[File:Frier.png|64px|]]'''Mind Frier:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This device is particularly finicky to use due to its item size changing when activated; it is exclusively used for sanity break contracts, to activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a result of the mind friers direct effect it will count towards the contract. &lt;br /&gt;
*[[File:Spy sensor.png|64px|]]'''Spy Sensor Kit:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The spy sensor kit comes with 4 spy sensors used to exclusively complete 'recon' contracts, despite the kit coming with 4 sensors every recon contract only requires the use of 3 sensors meaning until you buy a 3rd kit you will always have a leftover sensor that you will have to hide or dispose of. In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the allotted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse, this WILL completely fuck your PDA along with your Contracor uplink if you are caught in the area when it triggers; making it impossible to access the contract board for the rest of the round.&lt;br /&gt;
*[[File:Implanter.png|64px|]]'''Spy Implant:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Where all the other aforementioned items are accessed from the 'devices and instruments' section in the uplink; the Spy Implant is located in the 'implants' section. It is a singular loaded implant that comes in a box. Exclusively used for the 'spy' contract, this implant is blatantly obvious as it is labelled with an (S) indicating it is a spying implant. To use this implant simply inject it into the spying target and wait 60 in-game seconds for the contract to complete. It is recommended you dispose of the implanter when done and refrain from removing the implant itself from the implanter, as it cannot be inserted back inside once taken out. The Spy Implant can be stopped by certain articles of clothing, you can however use the health doll in the bottom right of the screen to aim for exposed limbs when implanting.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Contract Objectives==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:6%; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:6%; background-color:#414141;'|Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Assassinate&lt;br /&gt;
|You are required to remove the head(or cruciform) of a kill target and launch it via BSDM, the target is identified in the contract and may range from a lowly Vagabond to the Captain of the vessel. This contract may also target Marshalls, Excelsiors, Inquisitors, other Contractors, and unfortunately, Carrions. It is important to note that it is possible to completely destroy a targets head as a result of aiming for the head during combat and by attempting to remove it with the wrong weapon or tool. It is recommended you utilize a circular saw or purchase the surgery kit available in the 'medical' section of the up-link if you are pursuing this objective for the first time.&lt;br /&gt;
|12 TC&lt;br /&gt;
|-&lt;br /&gt;
|Steal&lt;br /&gt;
|You are required to steal an object onboard the ship and launch it via BSDM, this object may range from a heads jumpsuit to the captains very own antique laser-gun. Steal contracts can be incredibly easy or outrageously difficult depending on the desired object. Unless the object is on someones person you may be able to complete this contract quickly and without incident; remember that not using gloves leaves prints and most clothing articles, notably gloves and jumpsuits, will leave fibers which can trace the crime not just back to you but your entire job class. Consider using different clothing than that of your original job type; the Chameleon kit located in the 'stealthy and inconspicuous' section of the uplink can mimic a variety of clothing, which can throw Ironhammer Inspectors off your trail.&lt;br /&gt;
|10 TC&lt;br /&gt;
|-&lt;br /&gt;
|Recon&lt;br /&gt;
|You are required to perform reconnaissance on a central area(outside of maintenance). To accomplish this you need to place 3 spying sensors(found in the spying kit) in the room, successfully activate them, and let them work in tandem for 10 minutes. As explained in the Spy Sensor Kit section these sensors follow very specific requirements in order to count for the contract, ensure that each sensor is not adjacent to another, is not within a locker, bag or on a person. If one sensor is removed from the 'area' then the process must be started all over again. &lt;br /&gt;
|12 TC&lt;br /&gt;
|-&lt;br /&gt;
|Derail&lt;br /&gt;
| You are required to break the minds(cause a crew-member to suffer a mental breakdown)of 3-5 individuals using your mind fryer(ordered from uplink). To use the Mind Fryer, put it where you want it and right click on it and press Activate. Now it will start draining sanity from others and causing breakdowns when people approach it or spend time in its vicinity. A breakdown occurs when the targets are afflicted with a Negative effect due to Sanity dropping rapidly. When this number is reached, mind fryer will report your success and you will get your reward.&lt;br /&gt;
|14 TC&lt;br /&gt;
|-&lt;br /&gt;
|Dump it&lt;br /&gt;
|Extract a large sum of money from the Eris economy, and exchange it for TC by sending the money in the BSDM. Put the correct amount into the BSDM, you can split money in your hand by using it in the active hand and inputting the desired amount into the popup window. You will need about 15-20K for this contract. This may be an incredibly difficult contract depending on your job type aboard the ship, even so you may have to engage in the activity of selling objects, stealing or both. There is a variety of legitimate ways to make money aboard the CEV Eris; the most reliable methods explained in the [[Guide_to_Profits_ErisEn|Guide to Profits.]]&lt;br /&gt;
|8 TC&lt;br /&gt;
|-&lt;br /&gt;
|Implant&lt;br /&gt;
| You are required to implant a target with a spying implant(ordered from your uplink) You must use the implanter on the target and they must have it inside of the for 1 minute total. If the target has a cruciform, the cruciform will ignore the implant until that time. Be aware that performing this while you are being observed and without a disguise will most definitely result in you being outed as either an Excelsior or Corporate Spy, both of which fall under a red paragraph crime that is punishable by death or permanent imprisonment. You can hide your identity by wearing a face-covering mask such as a balaclava and by removing your PDA/ID from your ID slot, it is advisable you wear clothing that differs from your job class so that Ironhammer cannot distinguish your original job role.&lt;br /&gt;
|14 TC&lt;br /&gt;
|-&lt;br /&gt;
|Steal Blood Samples&lt;br /&gt;
| You are required to collect 3-6 blood samples of individual crew members and send them via BSDM, each sample must be contained in a separate syringe from the other. Syringes themselves are tiny items and can easily be stuffed in boxes, satchels or bags. If you are not of a medical role it may be incredibly difficult to convince people to willingly offer up their blood to you. It however may be viable to quickly (while disguised) run past individuals and click on them with a syringe to draw a sample without consent; this is because blood drawing does not require time to perform and is instant. Syringes can also be stored in the ear and pocket slots making them easy to access. &lt;br /&gt;
|10 TC&lt;br /&gt;
|-&lt;br /&gt;
|Steal Research&lt;br /&gt;
| You are required to steal a research disk contain one of many described pieces of data and send it via BSDM. While R&amp;amp;D may be the first obvious target for research data disks, they can also appear in trash piles and found about maintenance. You are given a wide variety of tech to try to steal and the contract only requires a disk containing 1 of the techs. A relatively easy and benign contract compared to other contracts.&lt;br /&gt;
|6 TC&lt;br /&gt;
|-&lt;br /&gt;
|Steal The Secret Documents&lt;br /&gt;
| You are required to steal a set of secret documents and send them via BSDM. This is an incredibly difficult contract, only three documents will spawn on the entire ship and the Moebius Expedition Overseer is the only guaranteed spawn with one spawning on him(documents may also randomly spawn on vagabonds and other crew even if they late-join but only if the maximum limit of 3 hasn't been met). These documents are treated as an oddity that gives 8 Mechanics, 8 Cognition and 8 Biology; making them highly sought after even by non-antags. The random spawning nature of them however can mean that even a vagabond can spawn with one on him or they could spawn on the Ironhammer LT; alternatively they can be placed in incredibly hard to reach places in maint. Do not pursue this contract unless you are very familiar with the maintenance layout of the ship and possess adequate knowledge on the game, its roles and its mechanics.&lt;br /&gt;
|12 TC&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4469</id>
		<title>Uplink ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Uplink_ErisEn&amp;diff=4469"/>
		<updated>2021-06-11T04:01:12Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: traitor to contractor, tc to telecrystals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Uplink&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll Contractor, it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radio, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Following is a list of all the items that are available to you via your uplink.&lt;br /&gt;
=Ammunition=&lt;br /&gt;
{{divhide|Pistol, SMG &amp;amp; Revolver Ammo|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Standard .35 Auto Magazine&lt;br /&gt;
|Standard .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolmagazine64.png]]&lt;br /&gt;
|Highcap .35 Auto Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with lethal ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Standard .35 Auto HV Magazine&amp;quot;&lt;br /&gt;
|Standard .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pistolhighvelocity64.png]]&lt;br /&gt;
|Highcap .35 Auto HV Magazine&lt;br /&gt;
|Highcap .35 magazine, loaded with high velocity ammunition.  &lt;br /&gt;
|Can fit 16 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SMG35AutoMagazine.png]]&lt;br /&gt;
|SMG .35 Auto Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with lethal ammunition.&lt;br /&gt;
|Can fit 35 Bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:smghighvelocity64.png]]&lt;br /&gt;
|SMG .35 Auto HV Magazine&lt;br /&gt;
|SMG .35 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 35 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnummagazine64.png]]&lt;br /&gt;
|Standard .40 Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:magnumhv64.png]]&lt;br /&gt;
|Standard .40 HV Magazine&lt;br /&gt;
|Standard .40 magazine, loaded with high velocity ammunition. &lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slpistol64.png]]&lt;br /&gt;
|.35 Auto SL&lt;br /&gt;
|Standard .35 speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVSL.png]]&lt;br /&gt;
|.35 Auto HV SL&lt;br /&gt;
|Standard .35 Auto speed loader, loaded with high-velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnum64.png]]&lt;br /&gt;
|.40 Magnum SL&lt;br /&gt;
|.40 Magnum speed loader, loaded with lethal ammunition. &lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:slmagnumhv64.png]]&lt;br /&gt;
|.40 Magnum HV SL&lt;br /&gt;
|.40 Magnum HV speed loader, loaded with high velocity ammunition.&lt;br /&gt;
|Can fit 6 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Rifles|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleMagazine.png]]&lt;br /&gt;
|.20 Rifle Magazine&amp;quot;&lt;br /&gt;
|Standard .20 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVMagazine.png]]&lt;br /&gt;
|.20 Rifle HV Magazine&lt;br /&gt;
|Standard .20 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 20 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ihclrifle64.png]]&lt;br /&gt;
|.25 Caseless Magazine&lt;br /&gt;
|Standard .25 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Magazine&lt;br /&gt;
|Standard .25 magazine with high velocity ammunition.&lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with lethal ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25CaselessHVPistolMagazine.png]]&lt;br /&gt;
|.25 Caseless HV Pistol Magazine&lt;br /&gt;
|Pistol .25 magazine with high-velocity ammunition.&lt;br /&gt;
|Can fit 10 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleMagazine.png]]&lt;br /&gt;
|.30 Rifle Magazine&lt;br /&gt;
|Long .30 magazine with lethal ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lriflelonghv64.png]]&lt;br /&gt;
|.30 HV Rifle Magazine&lt;br /&gt;
|Long .30 magazine with high velocity ammunition. &lt;br /&gt;
|Can fit 30 bullets.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Shotguns|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12empty64.png]]&lt;br /&gt;
|Empty M12 Shotgun Magazine&lt;br /&gt;
|M12 shotgun magazine without any ammunition. &lt;br /&gt;
|Can fit 8 shells of your choosing. For use with the SG M12 &amp;quot;Pug&amp;quot; shotgun.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12mag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Slugs&lt;br /&gt;
|M12 shotgun magazine with slug shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12beanbag64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Beanbags&lt;br /&gt;
|M12 shotgun magazine with beanbag shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12pellet64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Buckshot.&lt;br /&gt;
|M12 shotgun magazine with buckshot shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:m12stun64.png]]&lt;br /&gt;
|M12 Shotgun Magazine with Taser Shells&lt;br /&gt;
|M12 shotgun magazine with tazer shells loaded. &lt;br /&gt;
|Can fit 8 shells.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
{{divhide|Specialty &amp;amp; Energy|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sniperammo64.png]]&lt;br /&gt;
|.60 Anti Material&lt;br /&gt;
|A box with .60 AMR bullets. &lt;br /&gt;
|Has 5 bullets inside.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:darts65.png]]&lt;br /&gt;
|Darts&lt;br /&gt;
|A box containing 2 chemical mixing darts.&lt;br /&gt;
|For use with the Dart Gun.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypersmall64.png]]&lt;br /&gt;
|Small Power Cell(Asters Robustcell-X 500S)&lt;br /&gt;
|Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhypermedium64.png]]&lt;br /&gt;
|Medium Power Cell(Asters &amp;quot;Robustcell-X 1500M)&lt;br /&gt;
|Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype.&lt;br /&gt;
|Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cellhyperlarge64.png]]&lt;br /&gt;
|Large Power Cell(Asters &amp;quot;Robustcell-X 20000L&amp;quot;)&lt;br /&gt;
|Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000.&lt;br /&gt;
|Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|HV Ammo Packets|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:35AutoHVAmmoPacket.png]]&lt;br /&gt;
|.35 Auto HV Ammo Packet&lt;br /&gt;
|.35 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:40MagnumHVAmmoPacket.png]]&lt;br /&gt;
|.40 Magnum HV Ammo Packet&lt;br /&gt;
|.40 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 30 bullets.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:25RifleHVAmmoPacket.png]]&lt;br /&gt;
|.25 Rifle HV Ammo Packet&lt;br /&gt;
|.25 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:20RifleHVAmmoPacket.png]]&lt;br /&gt;
|.20 Rifle HV Ammo Packet&lt;br /&gt;
|.20 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:30RifleHVAmmoPacket.png]]&lt;br /&gt;
|.30 Rifle HV Ammo Packet&lt;br /&gt;
|.30 ammo packet with high velocity ammunition.&lt;br /&gt;
|Contains 60 bullets.&lt;br /&gt;
|6&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
[[List_of_Firearms|See List of Firearms]]&lt;br /&gt;
&lt;br /&gt;
=Badassery=&lt;br /&gt;
{{divhide|Random Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Random Item&lt;br /&gt;
|Buys you one random item.&lt;br /&gt;
|Purchases and item which you can afford. Used for fun.&lt;br /&gt;
|random&lt;br /&gt;
|-&lt;br /&gt;
|Random Items&lt;br /&gt;
|Buys you as many random items you can afford. Convenient packaging NOT included.&lt;br /&gt;
|This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first.&lt;br /&gt;
|All Remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Surplus Crate &lt;br /&gt;
|Buys a crate of items for remainder of TC.&lt;br /&gt;
|This is Serbian Mercenary exclusive.&lt;br /&gt;
|All remaining TC&lt;br /&gt;
|-&lt;br /&gt;
|Ask for a New Contract&lt;br /&gt;
|Incase you cant complete the contracts currently present.&lt;br /&gt;
|A new random contract will be created.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Unique Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SpecialDonutDeliveryCase.png|centre|64px]]&lt;br /&gt;
|Special Donut Delivery Case&lt;br /&gt;
|A Donut Case, that contains 6 unique donuts.&lt;br /&gt;
|Each Donut buffs one of the stats of the consumer by +6 for 20 minutes&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MarshalBadge.png|64px]]&lt;br /&gt;
|Marshal's Badge&lt;br /&gt;
|A leather-backed gold badge displaying the crest of the Ironhammer Marshals, go get them criminals space cowboy.&lt;br /&gt;
|Used to identify you as a Ironhammer Marshal, unique to only the Marshal's uplink.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Devices &amp;amp; Tools=&lt;br /&gt;
&lt;br /&gt;
{{divhide|Contract Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Bsdm.png|64px]]&lt;br /&gt;
|Blue Space Direct Mail Unit&lt;br /&gt;
|This is the device used to extract objects for the Assassinate and Steal [[Traitor_ErisEn#Contract_Objectives|contracts]].&lt;br /&gt;
|Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. &lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|[[file:frier.png|64px]]&lt;br /&gt;
|Mind Fryer&lt;br /&gt;
|This is the Mind Fryer device used for the Derail [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. &lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spy_sensor.png|64px]]&lt;br /&gt;
|Spy Sensor(x4)&lt;br /&gt;
|This is a box of spy sensors. Contains 4. Used for the Recon [[Traitor_ErisEn#Contract_Objectives|contract]].&lt;br /&gt;
| In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:spacecash64.png]]&lt;br /&gt;
|Spending Money&lt;br /&gt;
|A bundle of 500 untraceable credits to cover a few basic expenses.&lt;br /&gt;
|Used to make purchases on the ship.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:briefcase64.png]]&lt;br /&gt;
|Operations Funding&amp;quot;&lt;br /&gt;
|A briefcase with 10,000 untraceable credits for funding your sneaky activities.&lt;br /&gt;
|This will come with a secure briefcase, just set a password and hit enter to unlock it. &lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Morphic Clerical Kit&lt;br /&gt;
|Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons.&lt;br /&gt;
|Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:plastique64.png]]&lt;br /&gt;
|C-4 (Destroys walls)&lt;br /&gt;
|Used to make holes in specific areas without too much extra hole.&lt;br /&gt;
|Used for breaching a single tile of wall or an airlock.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredHelmet.png]]&lt;br /&gt;
|Heavy Armor Helmet&lt;br /&gt;
|A high-quality tan coloured armor helmet for extra protection&lt;br /&gt;
|Used for extra protection for the head and eyes&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredWebVest.png]]&lt;br /&gt;
|Heavy Armor Vest&lt;br /&gt;
|A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating.&lt;br /&gt;
|Used for extra protection. The vest also has webbing for extra storage.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:HeavyArmoredVestFullBody.png]]&lt;br /&gt;
|Heavy Armor Vest Fullbody&lt;br /&gt;
|Similar to the heavy armor vest, but with shoulder pads and knee pads for fullbody coverage.&lt;br /&gt;
|Fullbody armor with some extra storage at the cost of a small amount of movement speed.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:shielddiffuser64.png]]&lt;br /&gt;
|Shield Diffuser&lt;br /&gt;
|A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells!&lt;br /&gt;
|Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:synditoolbox64.png]]&lt;br /&gt;
|Fully Loaded Toolbox&amp;quot;&lt;br /&gt;
|Danger. Very robust. Filled with advanced tools.&lt;br /&gt;
|Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:redspace_suit64.png]]&lt;br /&gt;
|Space Suit&lt;br /&gt;
|A sleek, sturdy box with a space suit inside.&lt;br /&gt;
|Contains a Red softsuit for use in EVA environments. Comes with a double emergency oxygen tank.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Devices|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_radio64.png]]&lt;br /&gt;
|Encrypted Radio Channel Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:encryptionkey_binary64.png]]&lt;br /&gt;
|Binary Translator Key&lt;br /&gt;
|An encryption key for a radio headset. Contains cypherkeys.&lt;br /&gt;
|Used for eavesdropping on AI and synthetic communications.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:emag64.png]]&lt;br /&gt;
|Cryptographic Sequencer&lt;br /&gt;
|It's a card with a magnetic strip attached to some circuitry.&lt;br /&gt;
|Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. Beware that it will only be usable 10 times and the next time after that it will short out, and you will have to order a new one.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:multitool.png]]&lt;br /&gt;
|Door Hacking Tool&lt;br /&gt;
|Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks.&lt;br /&gt;
|This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Mentalimprinter.png]]&lt;br /&gt;
|Mental Imprinter&lt;br /&gt;
|A device that is applied to an eye to imprint skills into one's mind.&lt;br /&gt;
|Increases a choosen skill by 5 points at the cost of 30 sanity damage per use.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:MindReader.png]]&lt;br /&gt;
|Mind Reader&lt;br /&gt;
|Place on your victim's head to extract memories from their brain after a mental breakdown.&lt;br /&gt;
|A very useful device that allows you to acquire the notes from the victim, while breaking what ever sanity they had left.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermalglasses64.png]]&lt;br /&gt;
|Thermal Imaging Glasses&lt;br /&gt;
|Used for seeing walls, floors, and stuff through anything.&lt;br /&gt;
|This will let you see other mobs and humans through walls. Extremely useful.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:thermal_lens64.png]]&lt;br /&gt;
|Thermal Imaging Lenses&lt;br /&gt;
|Lenses for glasses.&lt;br /&gt;
|This will let you see mobs and humans through walls. These attach directly to your eyewear.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:powersink64.png]]&lt;br /&gt;
|Powersink (DANGER!)&lt;br /&gt;
|A nulling power sink which drains energy from electrical systems.&lt;br /&gt;
|You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:circuit64.png]]&lt;br /&gt;
|Teleporter Circuit Board&lt;br /&gt;
|A machinery circuit board used to build a teleporter control console&lt;br /&gt;
|This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ai_module64.png]]&lt;br /&gt;
|Hacked AI Upload Module&lt;br /&gt;
|A hacked AI law module.&lt;br /&gt;
|This will allow you to subvert a Ship AI and change its laws.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|[[file:beacon.png]]&lt;br /&gt;
|Hacked Supply Beacon (DANGER!)&lt;br /&gt;
|An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment.&lt;br /&gt;
|Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it.&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
{{divhide|Grenades|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5x Photon Disruption Grenades&lt;br /&gt;
|These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|6x Tear Gas Grenades&lt;br /&gt;
|Pepperspray grenades. These will blind and stun anyone caught in the radius.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:teargas64.png]]&lt;br /&gt;
|5xSmoke Grenades&lt;br /&gt;
|These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[File:anti_photon64.png]]&lt;br /&gt;
|5xEMP Grenades&lt;br /&gt;
|This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesfrag64.png]]&lt;br /&gt;
|5xFrag Grenades&lt;br /&gt;
|These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:grenadesexplosive64.png]]&lt;br /&gt;
|5xHigh Explosive Grenades&lt;br /&gt;
|Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:viscerator64.png]]&lt;br /&gt;
|Viscerator Grenade&lt;br /&gt;
|Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These &amp;quot;grenades&amp;quot; will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Hardsuit Modules=&lt;br /&gt;
{{divhide|Hardsuits|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:CrimsonHardsuitControlModule.png]]&lt;br /&gt;
|Crimson Hardsuit Control Module&lt;br /&gt;
|A blood red Hardsuit used to protect the wearer from the vaccume of space and from though who seek to harm the wearer&lt;br /&gt;
|Allows for the use of hardsuit modules while protecting the wearer in dangerous situations&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Modules|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ElectrowarfareStuite.png]]&lt;br /&gt;
|Electrowarfare Stuite and Voice Synthesiser&lt;br /&gt;
|Stop the AI from ruining your day and disguide your voice.&lt;br /&gt;
|Prevents any remote interaction with your headsuit and changes your voice.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Portable Autodoc&lt;br /&gt;
|Fix your external and internal wounds without the need of training.&lt;br /&gt;
|Repairs any damage that was dealt to the body.&lt;br /&gt;
|16&lt;br /&gt;
|-&lt;br /&gt;
|[[file:InternalStorageCompartment.png]]&lt;br /&gt;
|Internal Storage Compartment&lt;br /&gt;
|Adds a storage compartment to your hardsuit, so you can carry around your items.&lt;br /&gt;
|Adds Internal Storage.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_thermal64.png]]&lt;br /&gt;
|Thermal Scanner&lt;br /&gt;
|A layered, translucent visor system for a hardsuit.&lt;br /&gt;
|This lets you see mobs through walls. Extremely useful.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modules_energy_net64.png]]&lt;br /&gt;
|Net Projector&lt;br /&gt;
|Projects a cool looking sphere effect.&lt;br /&gt;
|&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:chem_injector64.png]]&lt;br /&gt;
|Mounted Chemical Injector&lt;br /&gt;
|A complex web of tubing and needles suitable for hardsuit use.&lt;br /&gt;
|You can use this to instantly inject yourself or others with a variety of chemicals inside your Hardsuit. Chemicals include 80u of Glucose(Nutriment),Dexalin Plus,Tramadol, Tricordrazine, Spaceacillin, Hyronalin, Radium. You can refill it by using the beaker on the rig control unit (the &amp;quot;backpack&amp;quot; of the rig).&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_maneuvering_jets64.png]]&lt;br /&gt;
|Maneuvering Jets&lt;br /&gt;
|A compact gas thruster system for a hardsuit.&lt;br /&gt;
|This lets you travel up and down in Eva environments, and move if you are in open space.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_modulesegun64.png]]&lt;br /&gt;
|Mounted Energy Gun&lt;br /&gt;
|A forearm-mounted energy projector.&lt;br /&gt;
|A laser gun for your Hardsuit. Uses 350 hardsuit power per shot. Has a stun mode.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:power_sink64.png]]&lt;br /&gt;
|Power Sink&lt;br /&gt;
|A standard power theft device.&lt;br /&gt;
|This will let you drain devices of energy to recharge your hardsuit. Select a power device to drain power from it and use the module on it.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:hardsuit_laser_canon64.png]]&lt;br /&gt;
|Mounted Laser Cannon&lt;br /&gt;
|A shoulder-mounted battery-powered laser cannon mount.&lt;br /&gt;
|Uses 350 hardsuit power per shot.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Highly Visible and Dangerous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:riggedlaser.png]]&lt;br /&gt;
|Exosuit (APLU) Rigged Laser&lt;br /&gt;
|While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times.&lt;br /&gt;
|This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:dartgun.png]]&lt;br /&gt;
|Dart Gun&lt;br /&gt;
|Just like a mosquito bite.&lt;br /&gt;
|This is a specialty contractor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SilencedClarissa.png]]&lt;br /&gt;
|Silenced .35 Auto&lt;br /&gt;
|.35 Auto with silencer kit.&lt;br /&gt;
|This is a box containing 1 FS HG .35 Auto &amp;quot;Clarissa&amp;quot;, a silencer, and one highcap magazine with 16 lethal rounds of .35 Auto ammunition. Note that the Clarissa has a burst fire mode.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:esword.png]]&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|May the Force be with you.&lt;br /&gt;
|This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:minibow.png]]&lt;br /&gt;
|Energy Crossbow&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|This will give you one NT EC &amp;quot;Nemesis&amp;quot; crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:c20r64.png]]&lt;br /&gt;
|Submachine Gun&lt;br /&gt;
|C-20r kit.&lt;br /&gt;
|This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:miller.png]]&lt;br /&gt;
|Revolver&lt;br /&gt;
|Revolver Kit.&lt;br /&gt;
|This contains one FS REV .40 Magnum &amp;quot;Miller&amp;quot; and a .40 magnum speedloader with 6 rounds.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:sts.png]]&lt;br /&gt;
|Assault Rifle&lt;br /&gt;
|Assault Rifle Kit.&lt;br /&gt;
|This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pug64.png]]&lt;br /&gt;
|Pug Shotgun&lt;br /&gt;
|Pug kit with one M12 buckshot mag.&lt;br /&gt;
|This comes with one SG M12 &amp;quot;Pug&amp;quot; and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots.&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Penetrator.png]]&lt;br /&gt;
|Anti-material Rifle.&lt;br /&gt;
|Sniper Rifle kit. One shot for real men.&lt;br /&gt;
|Comes with one NT AMR &amp;quot;Penetrator&amp;quot; rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.&lt;br /&gt;
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets.&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|[[file:PsychicLaserCannon.png]]&lt;br /&gt;
|Psychic Laser Cannon&lt;br /&gt;
|Break the minds of those who have wronged you.&lt;br /&gt;
|A laser cannon that attacks the minds of people, causing sanity loss and inducing mental breakdowns. Also can be used to complete mind fryer contracts.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Gun Attachments|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateGaussCoilBarrel.png]]&lt;br /&gt;
|Syndicate &amp;quot;Gauss Coil&amp;quot; Barrel&lt;br /&gt;
|Shoot through unreinforced walls to get the jump on your victims, use it with thermals for the best effect.&lt;br /&gt;
|A barrel that increases gun's Penetration and Wall piecing parameters, by increasing Fire Delay and Recoil.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateSelfDestructTrigger.png]]&lt;br /&gt;
|Syndicate &amp;quot;Self Destruct&amp;quot; Trigger&lt;br /&gt;
|Suprise the dirty little theives that get their hands on your gun.&lt;br /&gt;
|Trigger that can only be installed on energy weapons, explodes the weapon when fired.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:WeaponReverseLoader.png|64px]]&lt;br /&gt;
|Weapon Reverse Loader&lt;br /&gt;
|Teach a thief not to steal your guns by making sure he never does again.&lt;br /&gt;
|Causes the weapon the mod is installed on to fire the loaded rounds right at the user.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GlassWidow.png]]&lt;br /&gt;
|&amp;quot;Glass Widow&amp;quot; Radiation Infuser&lt;br /&gt;
|An old technology from the Corporate Wars, used to make formerly useless civilian-grade weaponry into something much more lethal.&lt;br /&gt;
|Modifies projectile radiation damage by 5 damage points, requires a weapon with the following properties projectile firing and caliber .35&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|[[file:SyndicateProfessionalKillerScope.png]]&lt;br /&gt;
|Syndicate &amp;quot;Professional Killer&amp;quot; Scope&lt;br /&gt;
|Install onto your gun for accuracy and seeing further.&lt;br /&gt;
|Increases the accuacy and zoom out while increasing the recoil of the weapon.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Implants=&lt;br /&gt;
{{divhide|Implants|color=#414141|}}&lt;br /&gt;
Contract Specific&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Spy Implant&lt;br /&gt;
|A sleek, sturdy box&lt;br /&gt;
|Comes with one Implanter with a spy implant inside of it. This is the implant required for the Implant [[Traitor#List_of_Contracts|contract.]] It must remain in your target for atleast a minute before the contract will be completed.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Other&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Freedom Implant&lt;br /&gt;
|A box with freedom implant inside. Install it in your hand or leg, chose emote. You can instantly remove handcuffs or legcuffs with your emotion. Have a small amount of uses.&lt;br /&gt;
|Comes with one Implanter with a freedom implant inside of it. This is used for getting yourself out of handcuffs or legcuffs with a simple emote. Must be installed in hands or legs.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[File:compimplanter.png]]&lt;br /&gt;
|Compressed Matter Implant&lt;br /&gt;
|A box with compressed implanter inside. Choose an item with this implant, install it inside you and choose emote to activate it. Take your chosen item whenever you want by your chosen emotion. One use.&lt;br /&gt;
|Comes with one Implanter with a Compressed Matter implant inside of it. This implant will let you store one item to be recovered into your hand at any time with the use of an emote. Note that loaded weapons will also work! This is extremely useful incase you get brigged and need a way to escape. &lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Explosive Implant&lt;br /&gt;
|A box with explosive implant inside. When you use it on your enemy, you can choose three ways to use it: destroy limb, destroy your enemy or make a small explosion. Activation by phrase you choose too. One use.&lt;br /&gt;
|Comes with one Implanter with a explosive implant inside of it. When you implant your target it will prompt you to select a method of explosion, and then to choose an activation key word. The Implant will be triggered when you say the codephrase while in view range of the implanted target. Can cause a sizable explosion, and will gib the target.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:implanter.png]]&lt;br /&gt;
|Uplink Implant&lt;br /&gt;
|Contains 10 TC.&lt;br /&gt;
|This will let you implant yourself with a direct uplink activated via emote. You can also implant others with it to give them access to an uplink but they will not be able to view the contracts or order anything except for a mind fryer unless they are a contractor, or become a contractor after being implanted. However if they get their hands on your physical uplink such a station bounced radio or PDA, they will be able to do contracts and spend telecrystals on your behalf.&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|[[file:EnergyBlade.png]]&lt;br /&gt;
|Internal Energy Armblade Implant&lt;br /&gt;
|Used to slice and dice your enemies.&lt;br /&gt;
|An implant that you put into your arm that projects a energy blade.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
{{divhide|Chemicals, Medkits, and Nanites|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:sinpockets.png]]&lt;br /&gt;
|Box of Sinpockets&lt;br /&gt;
|Instructions: Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.&lt;br /&gt;
|Use this in your hand and wait until it say its ready. This will dose you with hyperzine which will make you go faster. Beware using hyperzine in tandem with other chemicals or stimulants.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Raw Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30 units of Raw industrial Nanites.Nanites are very rare chemical components used in the creation of powerful stimulants that remain in your body and activate when needed. See the MIRC application on any console for all of the uses.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:vial.png]]&lt;br /&gt;
|Raw Uncapped Nanites Vial&lt;br /&gt;
|A small glass vial.&lt;br /&gt;
|Contains 30u of Raw Uncapped Nanites. These Nanites are used for more powerful nanite stimulants.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:combatmedkit.png]]&lt;br /&gt;
|Combat Medical Kit&lt;br /&gt;
|Contains advanced medical treatments.&lt;br /&gt;
|Comes with a 1 bottle of: Bicardine, Dermaline,Dexalin Plus, Dylovene,Tramadol, Spaceacillin as well as a medical splint. Useful for healing on the go, and healing injuries that arent serious enough for surgery.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:surgerykit.png]]&lt;br /&gt;
|Surgery Kit&lt;br /&gt;
|Contains tools for surgery. Has precise foam fitting for safe transport.&lt;br /&gt;
|Contains a retractor, hemostat, bonesetter, cautery, circular saw, scalpel and surgical drill and a trauma kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|5 Random Stims Kit&lt;br /&gt;
|Try your luck today and see what enhancement you get&lt;br /&gt;
|Kit that Contains 5 random stims in it&lt;br /&gt;
|10&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Carrion Specific Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[file:GeneticVial.png]]&lt;br /&gt;
|Genetic Vial&lt;br /&gt;
|A vial with genetic material.&lt;br /&gt;
|One of these vials will grant you 3 Evolution points to use as a Carrion.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Neotheology=&lt;br /&gt;
This category is exclusive to the [[Inquisitor_ErisEn|Inquisitor]] antagonist.&lt;br /&gt;
{{divhide|Inquisitor Tools|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ritualbook.png]]&lt;br /&gt;
|Ritual Book&lt;br /&gt;
|Contains holy litany and religious prayers.&lt;br /&gt;
|A spare bible. There are plenty in the Theo-Mat, but if you lose access to that then this is good for handing to new converts.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cruciform.png]]&lt;br /&gt;
|Cruciform Implant&lt;br /&gt;
|Soul holder for every disciple. With the proper rituals, this can be implanted to induct a new believer into NeoTheology.&lt;br /&gt;
|Spare standard cruciforms in case the Preacher's locker gets stolen, or you run out for whatever reason. Required for NT conversion rituals.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:ritualknife.png]]&lt;br /&gt;
|Ritual Blade&lt;br /&gt;
|The sweet embrace of mercy, for relieving the soul from a tortured vessel.&lt;br /&gt;
|This is a robust blade used by the preacher for performing Cruciform rituals.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherhat.png]]&lt;br /&gt;
|Preacher Hat&lt;br /&gt;
|Useful for hiding disdainful eyes from the godless masses.&lt;br /&gt;
|Standard NeoTheology Preacher's hat. Looks cool, but isn't armored. Goes good with the Preacher's coat.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:preachercoat.png]]&lt;br /&gt;
|Preacher Coat&lt;br /&gt;
|A snugly fitting, lightly armoured brown coat.&lt;br /&gt;
|Standard NeoTheology Preacher's jacket. Looks cool, and is armored. When bought with the hat, a newly-minted Preacher made via the Kit can have his standard garb, even if there is currently no Preacher.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:Preacherascensionkit.png]]&lt;br /&gt;
|Preacher Ascension Kit&lt;br /&gt;
|The first stage of promoting a disciple into a NeoTheology Preacher. Requires a ritual from an Inquisitor to complete.&lt;br /&gt;
|This will let you upgrade any follower's cruciform to that of a Preacher's, granting him or her 30 more litany points and access to Priest litanies. Simply use the kit on the preacher-to-be, face him/her as he/she is buckled to the altar, and say the Initiation litany.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
{{divhide|Inquisitor Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Nemesis&amp;quot;&lt;br /&gt;
|Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[File:minibow.png]]&lt;br /&gt;
|NT EC &amp;quot;Themis&amp;quot;&lt;br /&gt;
|Energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by mercenary infiltration teams.&lt;br /&gt;
|It is a self recharging energy weapon that fires small bolts of plasma(deals toxin damage). The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. This does more damage, and is much bigger.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[file:halicon.png]]&lt;br /&gt;
|NT IR &amp;quot;Halicon&amp;quot;&lt;br /&gt;
|The NT IR Halicon is a man-portable anti-armor weapon designed to disable mechanical threats, produced by NeoTheology. Not the best of its type, but gets the job done.&lt;br /&gt;
|This is an Ion Rifle made for fighting synthetic threats. Uses medium cells.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Purger.png]]&lt;br /&gt;
|NT PR &amp;quot;Purger&amp;quot;&lt;br /&gt;
|A more recent &amp;quot;NeoTheology&amp;quot; brand pulse rifle, developed in direct response to compete against the highly successful &amp;quot;Cassad&amp;quot; design.&lt;br /&gt;
|This is a pulse laser rifle with a rapid fire mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[File:dominion.png]]&lt;br /&gt;
|NT PR &amp;quot;Dominion&amp;quot;&lt;br /&gt;
|A weapon that uses advanced pulse-based beam generation technology to emit powerful laser blasts. Due to its complexity and cost, it is rarely seen in use, except by specialists.&lt;br /&gt;
|Another Pulse rifle from Neotheology. This one includes a stun non-lethal mode. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:lfall.png]]&lt;br /&gt;
|NT LG &amp;quot;Lightfall&amp;quot;&lt;br /&gt;
|&amp;quot;NeoTheology&amp;quot; brand laser carbine. Deadly and radiant, like the ire of God it represents.&lt;br /&gt;
|This is the newer model of the more powerful Valkyrie rifle.Much higher ammunition capacity, without the kick. Uses medium cells.&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|[[file:valkyrie.png]]&lt;br /&gt;
|NT MER &amp;quot;Valkyrie&amp;quot;&lt;br /&gt;
|&amp;quot;Valkyrie&amp;quot; is an older design of Nanotrasen, &amp;quot;Lightfall&amp;quot; was based on it. A designated marksman rifle capable of shooting powerful ionized beams, this is a weapon for killing from a distance.&lt;br /&gt;
|This is a laser sniper rifle. This thing is extremely powerful, and has up to 3 shots with an atom cell. Can instantly vaporize limbs, and causes a knockdown.&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Services=&lt;br /&gt;
{{divhide|Announcements|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|Unknown ship Announcement&lt;br /&gt;
|Interferes with the station's array sensors. Triggers immediately upon investment.&lt;br /&gt;
|Tricks the crew to think that serbs are coming to kill them.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Shipwide Announcement&lt;br /&gt;
|Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data.&lt;br /&gt;
|This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Crew Arrival Announcement/Records&lt;br /&gt;
|Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care!&lt;br /&gt;
|This will create records of you in the ships manifest send out over an announcement that you have awoken from cryogenic revival. Beware as it will also display you ID title.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Ion Storm Announcement&lt;br /&gt;
|Interferes with the station's ion sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will send out a fake Ion storm announcement. Doesnt do anything else.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Storm Announcement&lt;br /&gt;
|Interferes with the station's radiation sensors. Triggers immediately upon investment.&lt;br /&gt;
|This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes.&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
=Stealth &amp;amp; Camouflage Items=&lt;br /&gt;
{{divhide|Stealth Items|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:auraldampener.png]]&lt;br /&gt;
|Tool Upgrade: Aural Dampener&lt;br /&gt;
|This aural dampener is a cutting edge tool attachment which mostly nullifies sound waves within a tiny radius. It minimises the noise created during use, perfect for stealth operations&lt;br /&gt;
|Any tool you put this on will be silenced almost completely. This includes shovels, multitools, combi drivers and welders. Mainly used for silently fixing robolimbs or hacking into lockers with a regular multitool. Note that any tool you plan to use as a weapon can also be silenced such as circular and chainsaws.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:noslipgrips.png]]&lt;br /&gt;
|No Slip Sole&lt;br /&gt;
|Attach it to your shoe.&lt;br /&gt;
|This will prevent you from slipping on water, banana peels, soap and other hazardous items. Extremely useful as you can attach it to any boots or shoes.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Bug Kit&lt;br /&gt;
|For when you want to conduct voyeurism from afar.&lt;br /&gt;
|This kit comes with 6 tiny cameras and a PDA viewer. Simply place the cameras where you want them to transmit from and link them to the PDA device. The cameras are tiny and are able to be placed under other objects and lockers. Extremely useful if you have a hideout, and want to be aware of anyone breaking in. Or out.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:agentcard.png]]&lt;br /&gt;
|Agent ID Card&lt;br /&gt;
|A card used to provide ID and determine access across the ship.&lt;br /&gt;
|This is a spoofer ID card that lets you edit every characteristic on it, even the way it looks. You can change your identity coompletely to anyone looking from the outside. Beware that your voice and face will still give you away so make sure to use a voice modulator that acts as mask. The second function of this card is electronic warfare. Simply swipe the card over any other ID card to copy its access to the Agent card. Extremely useful for blending in and gaining access silently. Works really well in combination with the Voice Changer and Chameleon kit.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[File:gasmask.png]]&lt;br /&gt;
|Voice Changer&lt;br /&gt;
|A face-covering mask that can be connected to an air supply. It seems to house some odd electronics.&lt;br /&gt;
|This will let you cover your face and sounds like any other person. Simply configure it to the name you want, and activate the modulator. Then wear it over your face. Great in combination with the Agent card, and Chameleon kit.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:boxofdoom.png]]&lt;br /&gt;
|Chameleon Kit&lt;br /&gt;
|Comes with all the clothes you need to impersonate most people. Acting lessons sold seperately.&lt;br /&gt;
|This kit comes with one of each clothing type for all your equipment slots. The items can change their appearance to look like any other article of clothing. Extremely useful when used with voice changer and Agent card. You can change appearance extremely fast wearing this clothing, which can throw off most unobservant pursuers.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|[[file:champrojector.png]]&lt;br /&gt;
|Chameleon Projector&lt;br /&gt;
|This is chameleion projector. Chose an item and activate projector. You're beautiful!&lt;br /&gt;
|This item lets you pick a target item to project. This will hide you on the tile you are standing and make you appear to be the object you chose. If you move or deactivate it, the illusion is broken. Extremely useful for throwing off pursuers and creating ambushes.&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Stealthy &amp;amp; Inconspicuous Weapons=&lt;br /&gt;
{{divhide|Weapons|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Use&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#414141;'|Cost(TC)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:syndisoap.png]]&lt;br /&gt;
|Subversive Soap&lt;br /&gt;
|An untrustworthy bar of soap. Smells of fear.&lt;br /&gt;
|A bar of soap. Can make people fall down. Use with No Slip soles for maximum effect.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[File:vial.png]]&lt;br /&gt;
|Random Toxin- Beaker&lt;br /&gt;
|An apple will not be enough to keep the doctor away after this.&lt;br /&gt;
|This will have a random vial containing varying amounts of random toxin. Varies from spacedrugs and mindbreaker, to carpotoxin and zombie powder.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|[[file:cane.png]]&lt;br /&gt;
|Concelead Cane Sword&lt;br /&gt;
|A cane used by a true gentlemen. Or a clown.&lt;br /&gt;
|This cane can be used in your hand to produce a switchblade, and used to conceal it again. The cane can also be used as a prying tool, and the knife can function as a screwdriver or wire cutters.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:cigarettes.png]]&lt;br /&gt;
|Cigarette Kit&lt;br /&gt;
|Comes with the following brands of cigarettes, in this order: 2xFlash, 2xSmoke, 1xMindBreaker, 1xTricordrazine. Avoid mixing them up.&lt;br /&gt;
|This is a box of specialty chem cigarettes. The tricordazine ones can heal you in a pinch, and the flash ones might be useful against someone gullible enough to accept them.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|[[File:bootknife.png]]&lt;br /&gt;
|Boot Knife&lt;br /&gt;
|A small fixed-blade knife for putting inside a boot.&lt;br /&gt;
|Just a knife to keep as a holdout weapon or for utility.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|[[file:pen.png]]&lt;br /&gt;
|Paralysis Pen&lt;br /&gt;
|It's a normal black ink pen.&lt;br /&gt;
|This will paralyze the target you stab with it for a long time. Long enough to finish them off.&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|[[file:AssassinDagger.png]]&lt;br /&gt;
|Assassin's Dagger&lt;br /&gt;
|A sharp implement, with a twist; The handle acts as a reservoir for reagents, and the blade injects those that it hits.&lt;br /&gt;
|Load a reagent of your choice and kill your target.&lt;br /&gt;
|4&lt;br /&gt;
|}{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
=Telecrystals=&lt;br /&gt;
The last category in the uplink will let you pull out any amount of crystals that you have in your uplink to share with other contractors and antagonists if you so choose.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Commander_ErisEn&amp;diff=4468</id>
		<title>Commander ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Commander_ErisEn&amp;diff=4468"/>
		<updated>2021-06-11T03:57:54Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: traitor to contractor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Ih commander.png&lt;br /&gt;
|jobtitle = Ironhammer Commander&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Protect the ship from all threats, foreign and domestic.&lt;br /&gt;
|guides = [[Agreement_ErisEn|The Agreement]], [[Enforcement Guide ErisEn|Enforcement Guide]]&lt;br /&gt;
|quote = Who turned the showers to 500k?&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Commander of Ironhammer is the commanding officer for all of the Ironhammer personnel stationed aboard the CEV &amp;quot;Eris.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
You start on the bridge with the rest of the heads. After a short meeting, go to the brig and coordinate the work of your subordinates.&lt;br /&gt;
&lt;br /&gt;
'''Guide your subordinates'''&lt;br /&gt;
* Divide the operatives in teams of two, verify they are fully equipped for patrol and send them to patrol.&lt;br /&gt;
* Give instructions to the Gunnery Sergeant, let them know to monitor the cameras and keep track of the equipment in the armory.&lt;br /&gt;
* Additionally, you may instruct the Inspector to observe a department, or a specific crew member ''if you have any suspicions.''&lt;br /&gt;
&lt;br /&gt;
Having distributed instructions and instructions, go to your office. From here you have a beautiful view of space. Take the badge from your locker, wipe it gently and put it on, remembering the ideals of justice and order. Then equip your holster and [[List_of_Firearms|FS HG .44 &amp;quot;Lamia.&amp;quot;]] The telescopic baton in your pocket will help you feel even more confident.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
There is still a lot of work ahead, lieutenant. Get down in your easy chair and exhale. It's time to request a report.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
* Be sure to be in touch with other departments. If you do not have enough staff, contact the First Officer, he probably can find someone. If there is a need for new equipment - talk to the head of the Moebius Labs. And so on.&lt;br /&gt;
&lt;br /&gt;
* Do paperwork. Need someone to arrest? Write out the order. Do a search? Write out the order. To issue military weapons to an important crew member for self-defense? Write an order and permission to carry and use weapons. And do not forget to signature stamp the paper.&lt;br /&gt;
&lt;br /&gt;
* Protect yourself and your access. You are a very important person, and it would be a shame if, as a result of an attack, a contractor seizes your ID card and weapon. Always be alert and stand up for yourself.&lt;br /&gt;
[[File:nottorture.png|right]]&lt;br /&gt;
* You must be aware of the threats that may hang over the ship and its crew. And, not least, be able to resist them effectively. What could be the goal of traitors? Who is in danger? Are there any double agents among my comrades? Ask yourself these questions often.&lt;br /&gt;
And most importantly, remember: you are not a bloody executioner. You are a valiant defender, even if hired for money. Do your job professionally and without much blood. And in such cases there is its etiquette.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Vagabond_ErisEn&amp;diff=4467</id>
		<title>Vagabond ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Vagabond_ErisEn&amp;diff=4467"/>
		<updated>2021-06-11T03:56:43Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: traitor to contractor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Assistant.png&lt;br /&gt;
|jobtitle = Vagabond&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Survive.&lt;br /&gt;
|guides = no separate guides&lt;br /&gt;
|quote = Hey, those are MY work gloves!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Description:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;You are a vagabond, a stowaway, journeying through the vast expanses of space upon the CEV &amp;quot;Eris.&amp;quot; You will not be paid a wage.''&lt;br /&gt;
''Though this does not mean you have no home, as the Eris is your home. Whatever planet you may have come from is now a distant memory.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''You remember boarding the Eris sometime in your past, when it had a different purpose and a different captain.''&lt;br /&gt;
''Over time you've become accustomed to the dangers of this ship.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''The ID you wear likely not even your own. At least as far as you can remember.''&lt;br /&gt;
''But this chunk of plastic still can be a rare oddity that can change your character.''&lt;br /&gt;
''As a vagabond, you should strive to help out anyone you can. Or at least, anyone who offers you a paying job. Find a way to make money, stay out of trouble, and survive.&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''-In game description'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Intro'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Vagabonds are the leftover crew of past regimes on the Eris. They are drifters, not assigned any job by the current administration. Surviving on the ship however they can: taking jobs and bounties, scouring the maintenance tunnels or proving themselves to the factions aboard. Anything to make a living.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Guide ==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''Starting Out'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This is a great role for beginners, as well as returning veterans; Vagabond will never fail to provide an entertaining round. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
When you join the round, you will spawn with very little. There are some options in your initial loadout in the character customization menu for some extra things. Recommended for this role is the crowbar. It is an invaluable tool and makes a good weapon in an emergency.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Important things to note: '''augmentations''' and '''cruciforms'''. They are incompatible with one another. Make sure you do not have both equipped on your character at round start. A cruciform means your character is a part of the Neotheology religion, and can be revived if killed during the round. Without a cruciform, death is final unless somebody makes you into a cyborg. You can respawn after 30 minutes(10 minutes if your body is put in the morgue) with a different character. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will start with full Service Maintenance access in the ship. This is an invaluable resource.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Maintenance hunting - Maintenance is huge, and the amounts of things you can find in there are endless. You could find combat RIGs, medical supplies, military lockers, gun refuse piles, mechs, etcetera.. If you want to do this, do it quickly as a lot of other people will also realize this and scavenge maintenance as quickly as they can. You could ask the [[First_Officer_ErisEn|First Officer]] for some extra access to, by proxy, gain access to more maintenance shafts. &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Assisting people - Vagabonds aren't really crew members, but rather independent individuals. Your only goal is to make money or find your purpose on the ship, ranging from an egoistical fortune to altruistic deeds. These include but are not limited to:&lt;br /&gt;
**Being a deputy for [[Commander_ErisEn|the Ironhammer Commander]], helping notify Ironhammer of crime.&lt;br /&gt;
**Being the [[Club_Manager_ErisEn|Club Manager's]] assistant, helping the chef gather more &amp;quot;exotic&amp;quot; ingredients and whatnot.&lt;br /&gt;
**Being a courier/messenger/diplomat between the various factions.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Roleplay - The Vagabonds on CEV Eris are rich with unique facettes and can be whatever you want them to be and other players allow and help them to become. Given the CEV Eris is a roleplay environment, think about a background for your character, their motivations, drive and ethics. Why are they on the ship on the first place? Are you a greedy capitalist trying out your newest sales pitch? A selfless moralist ready to help the people on the ship? An egoistical junk-diver just waiting for his next haul? The choice is yours, and vagabonds are arguably the best choice to try old and new things alike.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
== Tips ==&lt;br /&gt;
*As a contractor, you are usually the most overlooked person. You also have 0 extra access and authority to spare, so be wary of that.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*The Vagabond is great for new players, &amp;lt;s&amp;gt;powergamers&amp;lt;/s&amp;gt; old players, returning players or if you simply wanna try out something new and fun.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Because of Discordia's lax rules on self-antagging, you can go along with the plot of an antag if they bribe or threaten you accordingly.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*Nobody typically takes to clearing out spiders or roaches, so you can get a quick ID name change to something akin to &amp;quot;Roach Killer&amp;quot;, &amp;quot;Xeno Dominator&amp;quot;, etc, and purge the CEV Eris of those insect scum.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Traitor_ErisEn&amp;diff=4466</id>
		<title>Traitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Traitor_ErisEn&amp;diff=4466"/>
		<updated>2021-06-11T03:54:36Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: Fixes some stuff I missed last pass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Placeholder.png&lt;br /&gt;
|jobtitle = Contractor&lt;br /&gt;
|difficulty = Medium to hard&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Complete your contracts and act as the hostile force on the Eris&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;I'm only in it for the TC and cash&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Contractor&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;You Are a Contractor!&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;Cry Havoc and Let Slip the Dogs of War!&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''-In Game text'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Congratulations, you have been selected to complete contracts! You have rolled this role because you picked the Contractor Role Preference in your character selection. All Ironhammer Security and all Department Heads are barred from getting this role.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Contractor is somebody hired by outside forces to sabotage the expedition in some way. With this role, you will also receive access to an '''Uplink'''(customizable in character creation) and a password will be placed into your IC verb “Notes”. To access a PDA uplink, just use the '''TaxQuickly''' app and input your password as the Tax ID. Note that while using the '''TaxQuickly''' App, your PDA will glow a bright red indicating to any knowing parties that you might be ordering contraband. Use your uplink in a discrete place, away from prying eyes.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will also receive some codewords that you can memorize and use to identify other Contractors added to the Notes verb, as there is no way to directly communicate between them.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Uplink==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Uplink_ErisEn|See Uplink page]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
In the Uplink you will find that you have a certain amount of '''TeleCrystals(TCs)''' that you can use as currency to obtain valuable items and services. When you click on an item with enough TC in your uplink, it will instantly be teleported to you or in case of a service(such as a rad alarm) it will be activated upon purchase. If your hands are full it will appear on the ground. Some of the things you can get are:&lt;br /&gt;
*'''Firearms'''&lt;br /&gt;
*'''Grenades'''&lt;br /&gt;
*'''Medicine'''&lt;br /&gt;
*'''Ammunition''' &lt;br /&gt;
*'''Explosives'''&lt;br /&gt;
*'''Specialty stealth kill items'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
===Contracts===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;!-- This used to be longer, but most of it became irrelevant in the change to Contractor. ThirdPass --&amp;gt;&lt;br /&gt;
Your goal on the ship is to complete Contracts, which you access through the “Contracts” tab in your Uplink. This lets you take on outstanding bounties for more TCs, updated in a timely fashion every 15 minutes.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Contract Devices==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
All contracts require you to use some form of special equipment in order to complete or confirm completion of the contract, here is a list of such items:&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;!-- There is probably a better way to format this but I felt this was better than having to repeat stuff such as BSDM instructions in each individual contract type. Stealthkibbler --&amp;gt;&lt;br /&gt;
*[[File:Bsdm.png|64px|]]'''BSDM:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Otherwise known as the Blue-Space-Direct-Mail device, this gadget will be used to confirm Assassinate and Steal objectives. Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any contracts that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed contracts.&lt;br /&gt;
*[[File:Frier.png|64px|]]'''Mind Frier:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This device is particularly finicky to use due to its item size changing when activated; it is exclusively used for sanity break contracts, to activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a result of the mind friers direct effect it will count towards the contract. &lt;br /&gt;
*[[File:Spy sensor.png|64px|]]'''Spy Sensor Kit:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The spy sensor kit comes with 4 spy sensors used to exclusively complete 'recon' contracts, despite the kit coming with 4 sensors every recon contract only requires the use of 3 sensors meaning until you buy a 3rd kit you will always have a leftover sensor that you will have to hide or dispose of. In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the allotted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse, this WILL completely fuck your PDA along with your Contracor uplink if you are caught in the area when it triggers; making it impossible to access the contract board for the rest of the round.&lt;br /&gt;
*[[File:Implanter.png|64px|]]'''Spy Implant:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Where all the other aforementioned items are accessed from the 'devices and instruments' section in the uplink; the Spy Implant is located in the 'implants' section. It is a singular loaded implant that comes in a box. Exclusively used for the 'spy' contract, this implant is blatantly obvious as it is labelled with an (S) indicating it is a spying implant. To use this implant simply inject it into the spying target and wait 60 in-game seconds for the contract to complete. It is recommended you dispose of the implanter when done and refrain from removing the implant itself from the implanter, as it cannot be inserted back inside once taken out. The Spy Implant can be stopped by certain articles of clothing, you can however use the health doll in the bottom right of the screen to aim for exposed limbs when implanting.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Contract Objectives==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:6%; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:6%; background-color:#414141;'|Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Assassinate&lt;br /&gt;
|You are required to remove the head(or cruciform) of a kill target and launch it via BSDM, the target is identified in the contract and may range from a lowly Vagabond to the Captain of the vessel. This contract may also target Marshalls, Excelsiors, Inquisitors, other Contractors, and unfortunately, Carrions. It is important to note that it is possible to completely destroy a targets head as a result of aiming for the head during combat and by attempting to remove it with the wrong weapon or tool. It is recommended you utilize a circular saw or purchase the surgery kit available in the 'medical' section of the up-link if you are pursuing this objective for the first time.&lt;br /&gt;
|12 TC&lt;br /&gt;
|-&lt;br /&gt;
|Steal&lt;br /&gt;
|You are required to steal an object onboard the ship and launch it via BSDM, this object may range from a heads jumpsuit to the captains very own antique laser-gun. Steal contracts can be incredibly easy or outrageously difficult depending on the desired object. Unless the object is on someones person you may be able to complete this contract quickly and without incident; remember that not using gloves leaves prints and most clothing articles, notably gloves and jumpsuits, will leave fibers which can trace the crime not just back to you but your entire job class. Consider using different clothing than that of your original job type; the Chameleon kit located in the 'stealthy and inconspicuous' section of the uplink can mimic a variety of clothing, which can throw Ironhammer Inspectors off your trail.&lt;br /&gt;
|10 TC&lt;br /&gt;
|-&lt;br /&gt;
|Recon&lt;br /&gt;
|You are required to perform reconnaissance on a central area(outside of maintenance). To accomplish this you need to place 3 spying sensors(found in the spying kit) in the room, successfully activate them, and let them work in tandem for 10 minutes. As explained in the Spy Sensor Kit section these sensors follow very specific requirements in order to count for the contract, ensure that each sensor is not adjacent to another, is not within a locker, bag or on a person. If one sensor is removed from the 'area' then the process must be started all over again. &lt;br /&gt;
|12 TC&lt;br /&gt;
|-&lt;br /&gt;
|Derail&lt;br /&gt;
| You are required to break the minds(cause a crew-member to suffer a mental breakdown)of 3-5 individuals using your mind fryer(ordered from uplink). To use the Mind Fryer, put it where you want it and right click on it and press Activate. Now it will start draining sanity from others and causing breakdowns when people approach it or spend time in its vicinity. A breakdown occurs when the targets are afflicted with a Negative effect due to Sanity dropping rapidly. When this number is reached, mind fryer will report your success and you will get your reward.&lt;br /&gt;
|14 TC&lt;br /&gt;
|-&lt;br /&gt;
|Dump it&lt;br /&gt;
|Extract a large sum of money from the Eris economy, and exchange it for TC by sending the money in the BSDM. Put the correct amount into the BSDM, you can split money in your hand by using it in the active hand and inputting the desired amount into the popup window. You will need about 15-20K for this contract. This may be an incredibly difficult contract depending on your job type aboard the ship, even so you may have to engage in the activity of selling objects, stealing or both. There is a variety of legitimate ways to make money aboard the CEV Eris; the most reliable methods explained in the [[Guide_to_Profits_ErisEn|Guide to Profits.]]&lt;br /&gt;
|8 TC&lt;br /&gt;
|-&lt;br /&gt;
|Implant&lt;br /&gt;
| You are required to implant a target with a spying implant(ordered from your uplink) You must use the implanter on the target and they must have it inside of the for 1 minute total. If the target has a cruciform, the cruciform will ignore the implant until that time. Be aware that performing this while you are being observed and without a disguise will most definitely result in you being outed as either an Excelsior or Corporate Spy, both of which fall under a red paragraph crime that is punishable by death or permanent imprisonment. You can hide your identity by wearing a face-covering mask such as a balaclava and by removing your PDA/ID from your ID slot, it is advisable you wear clothing that differs from your job class so that Ironhammer cannot distinguish your original job role.&lt;br /&gt;
|14 TC&lt;br /&gt;
|-&lt;br /&gt;
|Steal Blood Samples&lt;br /&gt;
| You are required to collect 3-6 blood samples of individual crew members and send them via BSDM, each sample must be contained in a separate syringe from the other. Syringes themselves are tiny items and can easily be stuffed in boxes, satchels or bags. If you are not of a medical role it may be incredibly difficult to convince people to willingly offer up their blood to you. It however may be viable to quickly (while disguised) run past individuals and click on them with a syringe to draw a sample without consent; this is because blood drawing does not require time to perform and is instant. Syringes can also be stored in the ear and pocket slots making them easy to access. &lt;br /&gt;
|10 TC&lt;br /&gt;
|-&lt;br /&gt;
|Steal Research&lt;br /&gt;
| You are required to steal a research disk contain one of many described pieces of data and send it via BSDM. While R&amp;amp;D may be the first obvious target for research data disks, they can also appear in trash piles and found about maintenance. You are given a wide variety of tech to try to steal and the contract only requires a disk containing 1 of the techs. A relatively easy and benign contract compared to other contracts.&lt;br /&gt;
|6 TC&lt;br /&gt;
|-&lt;br /&gt;
|Steal The Secret Documents&lt;br /&gt;
| You are required to steal a set of secret documents and send them via BSDM. This is an incredibly difficult contract, only three documents will spawn on the entire ship and the Moebius Expedition Overseer is the only guaranteed spawn with one spawning on him(documents may also randomly spawn on vagabonds and other crew even if they late-join but only if the maximum limit of 3 hasn't been met). These documents are treated as an oddity that gives 8 Mechanics, 8 Cognition and 8 Biology; making them highly sought after even by non-antags. The random spawning nature of them however can mean that even a vagabond can spawn with one on him or they could spawn on the Ironhammer LT; alternatively they can be placed in incredibly hard to reach places in maint. Do not pursue this contract unless you are very familiar with the maintenance layout of the ship and possess adequate knowledge on the game, its roles and its mechanics.&lt;br /&gt;
|12 TC&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Traitor_ErisEn&amp;diff=4465</id>
		<title>Traitor ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Traitor_ErisEn&amp;diff=4465"/>
		<updated>2021-06-11T03:49:55Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: Updates Traitor to Contractor, fixes assorted errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Placeholder.png&lt;br /&gt;
|jobtitle = Contractor&lt;br /&gt;
|difficulty = Medium to hard&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Complete your contracts and act as the hostile force on the Eris&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;I'm only in it for the TC and cash&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;Contractor&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;You Are a Contractor!&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
''&amp;quot;Cry Havoc and Let Slip the Dogs of War!&amp;quot;''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
'''-In Game text'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Congratulations, you have been selected to complete contracts! You have rolled this role because you picked the Contractor Role Preference in your character selection. All Ironhammer Security and all Department Heads are barred from getting this role.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The Contractor is somebody hired by outside forces to sabotage the expedition in some way. With this role, you will also receive access to an '''Uplink'''(customizable in character creation) and a password will be placed into your IC verb “Notes”. To access a PDA uplink, just use the '''TaxQuickly''' app and input your password as the Tax ID. Note that while using the '''TaxQuickly''' App, your PDA will glow a bright red indicating to any knowing parties that you might be ordering contraband. Use your uplink in a discrete place, away from prying eyes.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
You will also receive some codewords that you can memorize and use to identify other traitors added to the Notes verb, as there is no way to directly communicate between them.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Uplink==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
[[Uplink_ErisEn|See Uplink page]]&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
In the Uplink you will find that you have a certain amount of '''TeleCrystals(TCs)''' that you can use as currency to obtain valuable items and services. When you click on an item with enough TC in your uplink, it will instantly be teleported to you or in case of a service(such as a rad alarm) it will be activated upon purchase. If your hands are full it will appear on the ground. Some of the things you can get are:&lt;br /&gt;
*'''Firearms'''&lt;br /&gt;
*'''Grenades'''&lt;br /&gt;
*'''Medicine'''&lt;br /&gt;
*'''Ammunition''' &lt;br /&gt;
*'''Explosives'''&lt;br /&gt;
*'''Specialty stealth kill items'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
===Contracts===&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;!-- This used to be longer, but most of it became irrelevant in the change to Contractor. ThirdPass --&amp;gt;&lt;br /&gt;
Your goal on the ship is to complete Contracts, which you access through the “Contracts” tab in your Uplink. This lets you take on outstanding bounties for more TCs, updated in a timely fashion every 15 minutes.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Contract Devices==&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
All contracts require you to use some form of special equipment in order to complete or confirm completion of the contract, here is a list of such items:&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&amp;lt;!-- There is probably a better way to format this but I felt this was better than having to repeat stuff such as BSDM instructions in each individual contract type. Stealthkibbler --&amp;gt;&lt;br /&gt;
*[[File:Bsdm.png|64px|]]'''BSDM:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Otherwise known as the Blue-Space-Direct-Mail device, this gadget will be used to confirm Assassinate and Steal objectives. Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any contracts that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed contracts.&lt;br /&gt;
*[[File:Frier.png|64px|]]'''Mind Frier:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
This device is particularly finicky to use due to its item size changing when activated; it is exclusively used for sanity break contracts, to activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a result of the mind friers direct effect it will count towards the contract. &lt;br /&gt;
*[[File:Spy sensor.png|64px|]]'''Spy Sensor Kit:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
The spy sensor kit comes with 4 spy sensors used to exclusively complete 'recon' contracts, despite the kit coming with 4 sensors every recon contract only requires the use of 3 sensors meaning until you buy a 3rd kit you will always have a leftover sensor that you will have to hide or dispose of. In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the allotted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse, this WILL completely fuck your PDA along with your traitor uplink if you are caught in the area when it triggers; making it impossible to access the contract board for the rest of the round.&lt;br /&gt;
*[[File:Implanter.png|64px|]]'''Spy Implant:'''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Where all the other aforementioned items are accessed from the 'devices and instruments' section in the uplink; the Spy Implant is located in the 'implants' section. It is a singular loaded implant that comes in a box. Exclusively used for the 'spy' contract, this implant is blatantly obvious as it is labelled with an (S) indicating it is a spying implant. To use this implant simply inject it into the spying target and wait 60 in-game seconds for the contract to complete. It is recommended you dispose of the implanter when done and refrain from removing the implant itself from the implanter, as it cannot be inserted back inside once taken out. The Spy Implant can be stopped by certain articles of clothing, you can however use the health doll in the bottom right of the screen to aim for exposed limbs when implanting.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Contract Objectives==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:70%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:6%; background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:6%; background-color:#414141;'|Reward&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Assassinate&lt;br /&gt;
|You are required to remove the head(or cruciform) of a kill target and launch it via BSDM, the target is identified in the contract and may range from a lowly Vagabond to the Captain of the vessel. This contract may also target Marshalls, Excelsiors, Inquisitors, other traitors and unfortunately; Carrions. It is important to note that it is possible to completely destroy a targets head as a result of aiming for the head during combat and by attempting to remove it with the wrong weapon or tool. It is recommended you utilize a circular saw or purchase the surgery kit available in the 'medical' section of the up-link if you are pursuing this objective for the first time.&lt;br /&gt;
|12 TC&lt;br /&gt;
|-&lt;br /&gt;
|Steal&lt;br /&gt;
|You are required to steal an object onboard the ship and launch it via BSDM, this object may range from a heads jumpsuit to the captains very own antique laser-gun. Steal contracts can be incredibly easy or outrageously difficult depending on the desired object. Unless the object is on someones person you may be able to complete this contract quickly and without incident; remember that not using gloves leaves prints and most clothing articles, notably gloves and jumpsuits, will leave fibers which can trace the crime not just back to you but your entire job class. Consider using different clothing than that of your original job type; the Chameleon kit located in the 'stealthy and inconspicuous' section of the uplink can mimic a variety of clothing, which can throw Ironhammer Inspectors off your trail.&lt;br /&gt;
|10 TC&lt;br /&gt;
|-&lt;br /&gt;
|Recon&lt;br /&gt;
|You are required to perform reconnaissance on a central area(outside of maintenance). To accomplish this you need to place 3 spying sensors(found in the spying kit) in the room, successfully activate them, and let them work in tandem for 10 minutes. As explained in the Spy Sensor Kit section these sensors follow very specific requirements in order to count for the contract, ensure that each sensor is not adjacent to another, is not within a locker, bag or on a person. If one sensor is removed from the 'area' then the process must be started all over again. &lt;br /&gt;
|12 TC&lt;br /&gt;
|-&lt;br /&gt;
|Derail&lt;br /&gt;
| You are required to break the minds(cause a crew-member to suffer a mental breakdown)of 3-5 individuals using your mind fryer(ordered from uplink). To use the Mind Fryer, put it where you want it and right click on it and press Activate. Now it will start draining sanity from others and causing breakdowns when people approach it or spend time in its vicinity. A breakdown occurs when the targets are afflicted with a Negative effect due to Sanity dropping rapidly. When this number is reached, mind fryer will report your success and you will get your reward.&lt;br /&gt;
|14 TC&lt;br /&gt;
|-&lt;br /&gt;
|Dump it&lt;br /&gt;
|Extract a large sum of money from the Eris economy, and exchange it for TC by sending the money in the BSDM. Put the correct amount into the BSDM, you can split money in your hand by using it in the active hand and inputting the desired amount into the popup window. You will need about 15-20K for this contract. This may be an incredibly difficult contract depending on your job type aboard the ship, even so you may have to engage in the activity of selling objects, stealing or both. There is a variety of legitimate ways to make money aboard the CEV Eris; the most reliable methods explained in the [[Guide_to_Profits_ErisEn|Guide to Profits.]]&lt;br /&gt;
|8 TC&lt;br /&gt;
|-&lt;br /&gt;
|Implant&lt;br /&gt;
| You are required to implant a target with a spying implant(ordered from your uplink) You must use the implanter on the target and they must have it inside of the for 1 minute total. If the target has a cruciform, the cruciform will ignore the implant until that time. Be aware that performing this while you are being observed and without a disguise will most definitely result in you being outed as either an Excelsior or Corporate Spy, both of which fall under a red paragraph crime that is punishable by death or permanent imprisonment. You can hide your identity by wearing a face-covering mask such as a balaclava and by removing your PDA/ID from your ID slot, it is advisable you wear clothing that differs from your job class so that Ironhammer cannot distinguish your original job role.&lt;br /&gt;
|14 TC&lt;br /&gt;
|-&lt;br /&gt;
|Steal Blood Samples&lt;br /&gt;
| You are required to collect 3-6 blood samples of individual crew members and send them via BSDM, each sample must be contained in a separate syringe from the other. Syringes themselves are tiny items and can easily be stuffed in boxes, satchels or bags. If you are not of a medical role it may be incredibly difficult to convince people to willingly offer up their blood to you. It however may be viable to quickly (while disguised) run past individuals and click on them with a syringe to draw a sample without consent; this is because blood drawing does not require time to perform and is instant. Syringes can also be stored in the ear and pocket slots making them easy to access. &lt;br /&gt;
|10 TC&lt;br /&gt;
|-&lt;br /&gt;
|Steal Research&lt;br /&gt;
| You are required to steal a research disk contain one of many described pieces of data and send it via BSDM. While R&amp;amp;D may be the first obvious target for research data disks, they can also appear in trash piles and found about maintenance. You are given a wide variety of tech to try to steal and the contract only requires a disk containing 1 of the techs. A relatively easy and benign contract compared to other contracts.&lt;br /&gt;
|6 TC&lt;br /&gt;
|-&lt;br /&gt;
|Steal The Secret Documents&lt;br /&gt;
| You are required to steal a set of secret documents and send them via BSDM. This is an incredibly difficult contract, only three documents will spawn on the entire ship and the Moebius Expedition Overseer is the only guaranteed spawn with one spawning on him(documents may also randomly spawn on vagabonds and other crew even if they late-join but only if the maximum limit of 3 hasn't been met). These documents are treated as an oddity that gives 8 Mechanics, 8 Cognition and 8 Biology; making them highly sought after even by non-antags. The random spawning nature of them however can mean that even a vagabond can spawn with one on him or they could spawn on the Ironhammer LT; alternatively they can be placed in incredibly hard to reach places in maint. Do not pursue this contract unless you are very familiar with the maintenance layout of the ship and possess adequate knowledge on the game, its roles and its mechanics.&lt;br /&gt;
|12 TC&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Gunnery_Sergeant_ErisEn&amp;diff=4458</id>
		<title>Gunnery Sergeant ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Gunnery_Sergeant_ErisEn&amp;diff=4458"/>
		<updated>2021-06-01T23:02:42Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: extra space removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Ih sergeant.png&lt;br /&gt;
|jobtitle = Ironhammer Gunnery Sergeant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Ironhammer Commander and Captain&lt;br /&gt;
|duties = Maintain the Brig, and keep the Operatives in line for the Commander.&lt;br /&gt;
|guides = [[Agreement_ErisEn|The Agreement]], [[Enforcement Guide ErisEn|Enforcement Guide]]&lt;br /&gt;
|quote = Stop shooting the handcuffed prisoners.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Gunnery Sergeant of Ironhammer is the defacto second in command to the IronHammer Commander of the CEV &amp;quot;Eris&amp;quot; and are responsible for managing the brig (prison) and keeping up with the armory.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
At round start, you begin in your office just outside of the armory. Take everything you need from the locker and get started. If you want to keep track of who drew weapons from the armory you can grab the pen and paper and place them at your request table and ask Operatives write down what items they require from the armory.&lt;br /&gt;
&lt;br /&gt;
Upstairs is the Ironhammer security lobby, this is your main place of work when you are not in the armory. In the security office, there are four buttons on the wall:&lt;br /&gt;
&lt;br /&gt;
* Brig External Lobby Lockdown Control and Brig Internal Lobby Lockdown Control are responsible for blocking the entire brig. Use both of them to completely shield yourself from the outside world.&lt;br /&gt;
*First Section Lockdown Control is responsible for blocking the First Section - brig, access to the bridge, dormitory, Starpom office&lt;br /&gt;
*Arrival Lockdown Control is responsible for blocking Arrivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the lobby security office are two consoles . One of them is responsible for the cameras. Another has access to the personal files of crew members; with it you can enter information on crimes committed and edit their status: &lt;br /&gt;
*“Wanted” (Arrest)&lt;br /&gt;
*“Serves Punishment” (Incarcerated)&lt;br /&gt;
*“Released on parole” (Paroled)&lt;br /&gt;
*&amp;quot;Punishment has been served&amp;quot; (Released)&lt;br /&gt;
&lt;br /&gt;
It is best to regularly update records in order to facilitate the work of your fellow operatives, and the Inspector.&lt;br /&gt;
&lt;br /&gt;
*Minor crimes - minor and medium crimes committed by a person ie: robbery or assault&lt;br /&gt;
*Major crimes - serious and especially serious ie: murder&lt;br /&gt;
*Important notes -important notes and everything that is not included in the details of crimes. If necessary, you can print the orientation (Print &amp;quot;Wanted&amp;quot; poster), and send the operatives (or prisoners, as a test of their violations) to paste them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Take a regular patrol of the entire brig and if you find an intruder immediately delay him and inform the Commander/call for reinforcements.&lt;br /&gt;
*Make an inventory of weapons. Give out weapons / ammunition / uniforms “on record”: record who, when, what and how much took. Request confirmation from the Commander.&lt;br /&gt;
*Do not leave the brig with no one watching it. Truth. Not worth it.&lt;br /&gt;
*Monitor important (and not so) places on the ship by cameras. Important places are the head offices, AI upload, engine, RnD.&lt;br /&gt;
*If someone comes to the brig lobby and asks for an audience, be sure to listen to him.&lt;br /&gt;
*The Gunnery Sergeant office outside of the armory has a console with camera controls&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Gunnery_Sergeant_ErisEn&amp;diff=4450</id>
		<title>Gunnery Sergeant ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Gunnery_Sergeant_ErisEn&amp;diff=4450"/>
		<updated>2021-05-18T08:40:49Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: makes statuses look more coherent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Ih sergeant.png&lt;br /&gt;
|jobtitle = Ironhammer Gunnery Sergeant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Ironhammer Commander and Captain&lt;br /&gt;
|duties = Maintain the Brig, and keep the Operatives in line for the Commander.&lt;br /&gt;
|guides = [[Agreement_ErisEn|The Agreement]], [[Enforcement Guide ErisEn|Enforcement Guide]]&lt;br /&gt;
|quote = Stop shooting the handcuffed prisoners.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
The Gunnery Sergeant of Ironhammer is the defacto second in command to the IronHammer Commander of the CEV &amp;quot;Eris&amp;quot; and are responsible for managing the brig (prison) and keeping up with the armory.&lt;br /&gt;
&lt;br /&gt;
==Guide==&lt;br /&gt;
&lt;br /&gt;
At round start, you begin in your office just outside of the armory. Take everything you need from the locker and get started. If you want to keep track of who drew weapons from the armory you can grab the pen and paper and place them at your request table and ask Operatives write down what items they require from the armory.&lt;br /&gt;
&lt;br /&gt;
Upstairs is the Ironhammer security lobby, this is your main place of work when you are not in the armory. In the security office, there are four buttons on the wall:&lt;br /&gt;
&lt;br /&gt;
* Brig External Lobby Lockdown Control and Brig Internal Lobby Lockdown Control are responsible for blocking the entire brig. Use both of them to completely shield yourself from the outside world.&lt;br /&gt;
*First Section Lockdown Control is responsible for blocking the First Section - brig, access to the bridge, dormitory, Starpom office&lt;br /&gt;
*Arrival Lockdown Control is responsible for blocking Arrivals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the lobby security office are two consoles . One of them is responsible for the cameras. Another has access to the personal files of crew members; with it you can enter information on crimes committed and edit their status: &lt;br /&gt;
*“Wanted” (Arrest)&lt;br /&gt;
*“Serves Punishment” (Incarcerated)&lt;br /&gt;
*“Released on parole” (Paroled )&lt;br /&gt;
*&amp;quot;Punishment has been served&amp;quot; (Released)&lt;br /&gt;
&lt;br /&gt;
It is best to regularly update records in order to facilitate the work of your fellow operatives, and the Inspector.&lt;br /&gt;
&lt;br /&gt;
*Minor crimes - minor and medium crimes committed by a person ie: robbery or assault&lt;br /&gt;
*Major crimes - serious and especially serious ie: murder&lt;br /&gt;
*Important notes -important notes and everything that is not included in the details of crimes. If necessary, you can print the orientation (Print &amp;quot;Wanted&amp;quot; poster), and send the operatives (or prisoners, as a test of their violations) to paste them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
&lt;br /&gt;
*Take a regular patrol of the entire brig and if you find an intruder immediately delay him and inform the Commander/call for reinforcements.&lt;br /&gt;
*Make an inventory of weapons. Give out weapons / ammunition / uniforms “on record”: record who, when, what and how much took. Request confirmation from the Commander.&lt;br /&gt;
*Do not leave the brig with no one watching it. Truth. Not worth it.&lt;br /&gt;
*Monitor important (and not so) places on the ship by cameras. Important places are the head offices, AI upload, engine, RnD.&lt;br /&gt;
*If someone comes to the brig lobby and asks for an audience, be sure to listen to him.&lt;br /&gt;
*The Gunnery Sergeant office outside of the armory has a console with camera controls&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Fauna_ErisEn&amp;diff=4449</id>
		<title>Fauna ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Fauna_ErisEn&amp;diff=4449"/>
		<updated>2021-05-18T08:35:12Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: moves comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1 align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;big&amp;gt;Fauna of Eris&amp;lt;/big&amp;gt;&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page was created to give those interested in Eris to see what can be found on the Eris server.&lt;br /&gt;
&lt;br /&gt;
==Fauna found aboard the &amp;quot;CEV&amp;quot; Eris==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;background:  #101010; text-align: center; width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Current Knowledge&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monkey.png]]&lt;br /&gt;
'''Monkey'''&lt;br /&gt;
|| ''The monkeys were brought aboard for testing Moebius experiments safely. What can affect a monkey will surely affect a human, no?''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Corgi.png]]&lt;br /&gt;
'''Corgi'''&lt;br /&gt;
|| ''The First Officer brought his dog aboard, not sure why. I heard the dog is cute, but the Serbians like them as a delicacy...''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Chicken.png]]&lt;br /&gt;
'''Chicken'''&lt;br /&gt;
|| ''The Preacher and his Agrolytes brought some chickens aboard, the eggs will be useful I suppose.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cow.png]]&lt;br /&gt;
'''Cow'''&lt;br /&gt;
|| ''The cows offer us milk, but the Agrolytes are stingy when it comes to milking them. We've got cakes and roach burgers to make!''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Mouse.png]]&lt;br /&gt;
'''Mouse'''&lt;br /&gt;
|| ''God Damn rats must've stowed aboard before we left. At least they're harmless and provide food for the journey.''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Slime.png]]&lt;br /&gt;
'''Slime'''&lt;br /&gt;
|| ''The slime farm experiment will yield us unlimited resources if we do it right, make sure the fire extinguisher is handy though. Can't have too many accidents.''&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Roach.png]]&lt;br /&gt;
'''Roach'''&lt;br /&gt;
|| ''Is that a roach? How the hell did it get so big, and why are some of them armored!? Quick close the doors, can't have those things seen by the inspectors!''&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Spider.png]]&lt;br /&gt;
'''Spider'''&lt;br /&gt;
|| ''Uwah? What the fuck is that thing, and it's fucking moving! Run! Agh it bit me, let's get out of here... So sleepy... Why am I tired...''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fauna not found aboard &amp;quot;CEV&amp;quot; Eris==&lt;br /&gt;
&lt;br /&gt;
These creatures and borgs are not native to &amp;quot;CEV&amp;quot; Eris but may find their way aboard. Some are cute and harmless, others are hostile and will kill you.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;background:  #101010; text-align: center; width: 100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Creature !! Current Knowledge&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Lizard.png]]&lt;br /&gt;
'''Lizard'''&lt;br /&gt;
|| ''How did these things get aboard? Don't let them eat all of the food!''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Borer.png]]&lt;br /&gt;
'''Borer'''&lt;br /&gt;
|| ''What is that ugly looking creature? Don't let it touch me, kill it!''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Bats.png]]&lt;br /&gt;
'''Bats'''&lt;br /&gt;
|| ''I'm not even sure how these things got aboard! I hate space.''&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:Shroom.png]]&lt;br /&gt;
'''Shroom'''&lt;br /&gt;
|| ''Is that a walking mushroom? The fungi aboard shouldn't be able to create these!''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpaceBear.png]]&lt;br /&gt;
'''Space Bear'''&lt;br /&gt;
|| ''Is that a bear?''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CombatDrone.png]]&lt;br /&gt;
'''Combat Drone'''&lt;br /&gt;
|| ''What an old drone. Things thing shouldn't be wandering around this asteroid... Shit its shooting!''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Drone2.png]]&lt;br /&gt;
'''Drone'''&lt;br /&gt;
|| ''Tch, looks like someone lost their drones again...''&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:OneStarDrone.png]]&lt;br /&gt;
'''One Star Drone'''&lt;br /&gt;
|| ''These must be the old drones from One Star... Amazing how they still work.''&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:OneStarRoomba.png]]&lt;br /&gt;
'''One Star Roomba'''&lt;br /&gt;
|| ''Is that a primitive cleaning bot? Why does it... Have a mine attached to it?''&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:HivemindBomber.png]]&lt;br /&gt;
'''Corrupted Drone'''&lt;br /&gt;
|| ''That drone looks warped... Shit its charging us, quick don't let it get close!''&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:HivemindSlicer.png]]&lt;br /&gt;
'''Warped Medibot'''&lt;br /&gt;
|| ''That medibot looks wrong, but I need the medication. Wait, stop cutting, stop! Please, stop!''&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:HivemindBorg.png]]&lt;br /&gt;
'''Warped Borg'''&lt;br /&gt;
|| ''I haven't heard from the borg recently, wonder if it lost power or not...''&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:HivemindHiman.png]]&lt;br /&gt;
'''Corrupted Human'''&lt;br /&gt;
|| ''Why is section three locked down? AI? Anyone? Why can't I get ahold of anyone!?!?''&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:HivemindPhaser.png]]&lt;br /&gt;
'''Warped Human'''&lt;br /&gt;
|| ''What are those things!? Run to the chapel, it should protect us! Get the Preacher, call Ironhammer, call someone! They're coming through the doors!''&lt;br /&gt;
|-&lt;br /&gt;
|| [[File:HivemindMech.png]]&lt;br /&gt;
'''Warped Mech'''&lt;br /&gt;
|| ''IT ATE JEFF! IT FUCKING ATE HIM! WHAT THE FUCK IS THAT THING!?''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[file:4.png|80px|center|link=Main_Page_ErisEn|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[ru:Fauna_ErisRu]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Technomancer_Exultant_ErisEn&amp;diff=4448</id>
		<title>Technomancer Exultant ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Technomancer_Exultant_ErisEn&amp;diff=4448"/>
		<updated>2021-05-18T08:28:10Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: adds missing space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #2a3439&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #2a3439&lt;br /&gt;
|img = Technomancer exultant.png&lt;br /&gt;
|jobtitle = Technomancer Exultant&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = Captain&lt;br /&gt;
|duties = Keep the ship powered, the engines fueled, and the lights replaced.&lt;br /&gt;
|guides = [[Agreement_ErisEn|The Agreement]], [[Guide_To_Technomancy_ErisEn|Guide To Technomancy]], [[Supermatter_Engine_ErisEn|Guide to SuperMatter]]&lt;br /&gt;
|quote = If you even say the phrase eject the SM again, I will feed you to it.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
==Description==&lt;br /&gt;
The Technomancer Exultant is the leading engineer aboard the Eris. He supervises and maintains the organs and lifeblood of the ship: the extensive power net and piping system, the shields and thrusters, as well as the generation of power using an SM crystal. His job is to make sure everything works, and to fix it if it gets broken. He is the de facto leader of the Technomancers; a tight knit group of free thinking engineers, mechanics, roboticists and architects. They were hired to reside upon the Eris and maintain it at full efficiency during its many travels.&lt;br /&gt;
=Guide=&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
As the Exultant, your first priority will be to set up the [[Supermatter_Engine_ErisEn|SuperMatter]] engine. Refer to the guide for a full description of the process. The engine is extremely important to game progression; after the round starts, without it the power will wane in about 40 minutes causing power outages across the station.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Your second priority should be upgrading the SMES units and setting up the shields to cover the area around the Eris. This process is also described in the [[Supermatter_Engine_ErisEn#Notes|SuperMatter Guide.]] If this isn’t done, the ship is vulnerable to asteroids, foreign fauna, and outside breaching. A decent sized asteroid will make some areas of the ship uninhabitable, not to mention killing anything that's unlucky enough to be standing under it. The shields will absorb these blows as long as they are charged enough.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
Third priority should be refueling the thrusters. This is described in the [[Guide_To_Technomancy_ErisEn|Guide to Technomancy.]] &lt;br /&gt;
You will want to do this if the Captain decides to travel to somewhere during the round. Make sure you keep an eye on how much fuel is left during travel. This is important if you actually want to travel somewhere without setting the ship adrift with no way to propel itself, usually running into asteroid fields.&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
If these things are all done and take care of, you can rest easy. Just remember that things usually don't stay undamaged for long and you might be called on to do repairs or troubleshoot problems with the ship.&lt;br /&gt;
=Tips=&lt;br /&gt;
*You have Blueprints of the Ship available to you. This means you can rename all the rooms aboard. Feel free to give the ship your own flair by re-naming the areas you think need it most. The names will be used for all announcements regarding those rooms, and be changed in the camera and map systems.&lt;br /&gt;
*Your advanced hardsuit is a powerful piece of tech, that provides good radiation protection and supports many modules.&lt;br /&gt;
*The Hatton device found in your locker is a powerful instant breaching tool, that can breach even the strongest of shutters, airlocks, and walls.&lt;br /&gt;
*There are many rooms aboard the Eris that have been abandoned to the roaches. Maybe there is rebuilding potential there?&lt;br /&gt;
*You can order many things from cargo to help you with your work, or personal projects. Check the Supply Console, in the Engineering section.&lt;br /&gt;
*Experiment. If you feel comfortable with how the ship works, and how its systems fit together; feel free to try your own set ups and builds for the Engine and other ship systems.&lt;br /&gt;
=Further Reading=&lt;br /&gt;
[[Lore_basics_ErisEn#Technomancers_League| See Basic Technomancer lore]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Talk:Gunnery_Sergeant_ErisEn&amp;diff=4443</id>
		<title>Talk:Gunnery Sergeant ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Talk:Gunnery_Sergeant_ErisEn&amp;diff=4443"/>
		<updated>2021-05-18T07:30:48Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: Created page with &amp;quot;ThirdPass:  “Released by parole” (Parolled )  &amp;quot;The punishment has departed&amp;quot; (Released)  This doesn't seem right, shouldn't it be   &amp;quot;Released on parole&amp;quot; (Paroled)   and som...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;ThirdPass:&lt;br /&gt;
 “Released by parole” (Parolled )&lt;br /&gt;
 &amp;quot;The punishment has departed&amp;quot; (Released)&lt;br /&gt;
 This doesn't seem right, shouldn't it be&lt;br /&gt;
  &amp;quot;Released on parole&amp;quot; (Paroled)&lt;br /&gt;
  and something that actually makes sense for Released?&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Borer_ErisEn&amp;diff=4432</id>
		<title>Borer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Borer_ErisEn&amp;diff=4432"/>
		<updated>2021-05-18T06:50:56Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: reformatting of summary and changes &amp;quot;down&amp;quot; to &amp;quot;own&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Borer.png&lt;br /&gt;
|jobtitle = Cortical Borer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Infect a human or monkey, reproduce and keep the host alive, or kill if they try to remove you.&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;Let me in, LET ME IIIIIIIIINNNNNNNNN!!!!!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cortical Borer ==&lt;br /&gt;
You find yourself on a ship rich in fleshy hosts perfect for you to reproduce, but do know that the hosts can fight back and kill you with ease, so it is best to get one when it is alone.&lt;br /&gt;
When the host is in maints will be a good time to strike, you can take a single host down with your psychic lance which will give you enough time to infect the host before they have a chance to react.&lt;br /&gt;
Once you have a host you can either stay silent and keep yourself hidden, or speak with the host from within its own mind; maybe you can form a symbiotic relationship that both benefit from, but if the host is hostile and tries to remove you, you can attempt to take control and reproduce while you can.&lt;br /&gt;
The overall best option is to stay hidden as to not get yourself killed, but if the host discovers you and tries to make a positive relationship then you have struck gold.&lt;br /&gt;
Just know that you can appear on medical huds when in control of the host, so best not do that while in medical.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Levels ==&lt;br /&gt;
You come with a wide range of abilities such as producing specialized chemicals you can give your host to heal them or poison them, but know that there is a evolution system in which you spend the chemicals you have gained from feasting upon the brain juices of the host, there are many more unique abilities other them the chems you can produce which will be listed in the table below.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{divhide|Abilities and their unlock levels|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:25%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Level&lt;br /&gt;
|-&lt;br /&gt;
|Release Host&lt;br /&gt;
|Slither out of the host's ear&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Infest&lt;br /&gt;
|Infest a suitable humanoid host.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Paralyze Victim&lt;br /&gt;
|Freeze the limbs of a potential host and knocks them out, but does cost chems to use.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Assume Control&lt;br /&gt;
|Fully connect to the brain of your host.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Write Mind&lt;br /&gt;
|Write known skills and languages to host's brain. May cause confusion and brain damage.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reproduce&lt;br /&gt;
|Spawn several young.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Whisper as Host&lt;br /&gt;
|Whisper something as host.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Say as Host&lt;br /&gt;
|Say something as host&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Commune with humans&lt;br /&gt;
|Send a telepathic message to an unlucky recipient.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Biograde Vision&lt;br /&gt;
|Make you see living being through walls.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility&lt;br /&gt;
|Become invisible towards living beings.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Revive Host&lt;br /&gt;
|Send a jolt of electricity through your host, reviving them.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
===Chemical List===&lt;br /&gt;
{{divhide|Chemicals and their unlock levels|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:25%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Chemicals&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Level&lt;br /&gt;
|-&lt;br /&gt;
|alkysine,bicaridine, kelotane, dexalin, anti-toxin, hyperzine, tramadol and space-drugs&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|inaprovaline, tricordrazine, synaptizine, imidazoline and hyronalin.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|spaceacillin, quickclot, detox, purger and arithrazine.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|meralyne, dermaline, dexalinp, oxycodone and ryetalyn.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|peridaxon, rezadone, ossisine, kyphotorin and aminazine.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|violence, steady, bouncer, prosurgeon, cherry drops and machine binding ritual.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
== Detection ==&lt;br /&gt;
There are two ways to detect a borer, either get to a scanner at medical or use a medhud when it is in control of the host.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Borer_ErisEn&amp;diff=4431</id>
		<title>Borer ErisEn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cev-eris.com/index.php?title=Borer_ErisEn&amp;diff=4431"/>
		<updated>2021-05-18T06:41:13Z</updated>

		<summary type="html">&lt;p&gt;Thirdpass: fixes assorted typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Jobs_Header&lt;br /&gt;
|headerbgcolor = #414141&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|imagebgcolor = #525252&lt;br /&gt;
|img = Borer.png&lt;br /&gt;
|jobtitle = Cortical Borer&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = None&lt;br /&gt;
|duties = Infect a human or monkey, reproduce and keep the host alive or kill if they try to remove you.&lt;br /&gt;
|guides = No separate guides&lt;br /&gt;
|quote = &amp;quot;Let me in, LET ME IIIIIIIIINNNNNNNNN!!!!!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Cortical Borer ==&lt;br /&gt;
You find yourself on a ship rich in fleshy hosts perfect for you to reproduce, but do know that the hosts can fight back and kill you with ease, so it is best to get one when it is alone in maints will be a good option, you can take a single host down with your psychic lance which will give you enough time to infect the host before they have a chance to react, once you have a host you can either stay silent and keep yourself hidden or speak with the host from within its down mind maybe you can form a symbiotic relationship that both benefit from, but if the host is hostile and tries to remove you, you can attempt to take control and reproduce while you can, the overall best option is to stay hidden as to not get yourself killed, but if the host discovers you and tries to make a positive relationship then you have struck gold. Just know that you can appear on medical huds when in control of the host, so best not do that while in medical.&lt;br /&gt;
&lt;br /&gt;
== Abilities and Levels ==&lt;br /&gt;
You come with a wide range of abilities such as producing specialized chemicals you can give your host to heal them or poison them, but know that there is a evolution system in which you spend the chemicals you have gained from feasting upon the brain juices of the host, there are many more unique abilities other them the chems you can produce which will be listed in the table below.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
{{divhide|Abilities and their unlock levels|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:25%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Level&lt;br /&gt;
|-&lt;br /&gt;
|Release Host&lt;br /&gt;
|Slither out of the host's ear&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Infest&lt;br /&gt;
|Infest a suitable humanoid host.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Paralyze Victim&lt;br /&gt;
|Freeze the limbs of a potential host and knocks them out, but does cost chems to use.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Assume Control&lt;br /&gt;
|Fully connect to the brain of your host.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Write Mind&lt;br /&gt;
|Write known skills and languages to host's brain. May cause confusion and brain damage.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Reproduce&lt;br /&gt;
|Spawn several young.&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Whisper as Host&lt;br /&gt;
|Whisper something as host.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Say as Host&lt;br /&gt;
|Say something as host&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Commune with humans&lt;br /&gt;
|Send a telepathic message to an unlucky recipient.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Biograde Vision&lt;br /&gt;
|Make you see living being through walls.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Invisibility&lt;br /&gt;
|Become invisible towards living beings.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Revive Host&lt;br /&gt;
|Send a jolt of electricity through your host, reviving them.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
===Chemical List===&lt;br /&gt;
{{divhide|Chemicals and their unlock levels|color=#414141|}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:25%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Chemicals&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=background-color:#414141;'|Level&lt;br /&gt;
|-&lt;br /&gt;
|alkysine,bicaridine, kelotane, dexalin, anti-toxin, hyperzine, tramadol and space-drugs&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|inaprovaline, tricordrazine, synaptizine, imidazoline and hyronalin.&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|spaceacillin, quickclot, detox, purger and arithrazine.&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|meralyne, dermaline, dexalinp, oxycodone and ryetalyn.&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|peridaxon, rezadone, ossisine, kyphotorin and aminazine.&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|violence, steady, bouncer, prosurgeon, cherry drops and machine binding ritual.&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{{divhide|end}}&lt;br /&gt;
&lt;br /&gt;
== Detection ==&lt;br /&gt;
There are two ways to detect a borer, either get to a scanner at medical or use a medhud when it is in control of the host.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Positions}}&lt;br /&gt;
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]&lt;/div&gt;</summary>
		<author><name>Thirdpass</name></author>
	</entry>
</feed>