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	<title>Organs ErisEn - Revision history</title>
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	<updated>2026-04-04T12:57:02Z</updated>
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	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Organs_ErisEn&amp;diff=6006&amp;oldid=prev</id>
		<title>Pinkchink at 06:16, 28 March 2023</title>
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		<updated>2023-03-28T06:16:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.cev-eris.com/index.php?title=Organs_ErisEn&amp;amp;diff=6006&amp;amp;oldid=6005&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Pinkchink</name></author>
	</entry>
	<entry>
		<id>https://wiki.cev-eris.com/index.php?title=Organs_ErisEn&amp;diff=6005&amp;oldid=prev</id>
		<title>Pinkchink: Created page with &quot;Organs can be modified or entirely fabricated by the process of organ modification at Moebius Biolabs' CEV 'Eris' location. Those who are willing to put in the effort (or pay)...&quot;</title>
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		<updated>2023-03-28T05:56:03Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Organs can be modified or entirely fabricated by the process of organ modification at Moebius Biolabs&amp;#039; CEV &amp;#039;Eris&amp;#039; location. Those who are willing to put in the effort (or pay)...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Organs can be modified or entirely fabricated by the process of organ modification at Moebius Biolabs' CEV 'Eris' location. Those who are willing to put in the effort (or pay) can augment themselves with organs that are more effective, more durable or even able to automatically fabricate chemicals as a result of outside stimuluses.&lt;br /&gt;
&lt;br /&gt;
In order to see what a modified organ does, the examiner needs at least 35 BIOLOGY and 10 COGNITION.&lt;br /&gt;
&lt;br /&gt;
== Organs ==&lt;br /&gt;
Standard organ functions are defined by the organ's efficiency. By default, each organ only has a single efficiency, but organ modding can change that.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;width:85%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image !! Organ !! Function&lt;br /&gt;
|-&lt;br /&gt;
| [[File:eyes.png|center]] || Eyes || Controls quality of vision.&lt;br /&gt;
* Blindness occurs below 50 efficiency and blurriness occurs below 80 efficiency.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:heart.png|center]] || Heart ||&lt;br /&gt;
Controls effective blood volume.&lt;br /&gt;
* &amp;lt;code&amp;gt;Effective blood volume = volume * (heart efficiency / 100) + 0.4 * oxygenation + 0.2 * blood clotting&amp;lt;/code&amp;gt;&lt;br /&gt;
** Oxygenation and blood clotting are chemical effect strength values.&lt;br /&gt;
Affects metabolism rate.&lt;br /&gt;
* &amp;lt;code&amp;gt;Additive blood metabolism multiplier = heart efficiency / 150&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Additive ingested metabolism multiplier = heart efficiency / 300&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:lungs.png|center]] || Lungs ||&lt;br /&gt;
Controls breathable air pressure.&lt;br /&gt;
* If 80 or above, 16 kPa. If below 80, 20 kPa. If below 50, 24 kPa.&lt;br /&gt;
Affects effective blood oxygenation.&lt;br /&gt;
* &amp;lt;code&amp;gt;Effective oxygenation = 100 * (lung efficiency / 100) - oxy loss&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:liver.png|center]] || Liver ||&lt;br /&gt;
Reduces damage from toxins. Liver failure applies toxin strength as damage to random organs.&lt;br /&gt;
* &amp;lt;code&amp;gt;Liver damage = toxin damage - (liver efficiency / 100) - liver damage&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Toxin damage = 0.75 * toxin + alcohol poisoning&amp;lt;/code&amp;gt;&lt;br /&gt;
** Toxin and alcohol poisoning are chemical effect strength values.&lt;br /&gt;
Affects metabolism rate.&lt;br /&gt;
* &amp;lt;code&amp;gt;Additive metabolism modifier = liver efficiency / 300&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:kidney.png|center]] || Kidneys ||&lt;br /&gt;
Reduces damage from toxins. Kidney failure applies toxin strength as damage to random organs.&lt;br /&gt;
* &amp;lt;code&amp;gt;Kidney damage = toxin damage - (kidney efficiency / 100) - kidney damage&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;Toxin damage = 0.25 * toxin + antitoxin + blood clotting + agility augment&amp;lt;/code&amp;gt;&lt;br /&gt;
** Toxin, antitoxin, ablood clotting, and agility augment are chemical effect strength values.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:appendix.png|center]] || Appendix || When inflamed, causes pain, induces vomiting, and weakens the owner.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:stomach.png|center]] || Stomach ||&lt;br /&gt;
Controls maximum nutrition.&lt;br /&gt;
* &amp;lt;code&amp;gt;Max nutrition = 400 * (stomach efficiency / 100)&amp;lt;/code&amp;gt;&lt;br /&gt;
Controls base hunger rate.&lt;br /&gt;
* &amp;lt;code&amp;gt;Hunger rate = -total nutriment requirement * (stomach efficiency / 100)&amp;lt;/code&amp;gt;&lt;br /&gt;
** Total nutriment requirement is the sum of the nutrition requirements of all organs in the body.&lt;br /&gt;
Affects metabolism rate.&lt;br /&gt;
* &amp;lt;code&amp;gt;Additive ingested metabolism multiplier = stomach efficiency / 300&amp;lt;/code&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bone.png|center]] || Bone ||&lt;br /&gt;
Affects fracture threshold.&lt;br /&gt;
* &amp;lt;code&amp;gt;Limb brute damage threshold = base fracture threshold * (bone efficiency / 100)&amp;lt;/code&amp;gt;&lt;br /&gt;
** Base fracture thresholds by limb:&lt;br /&gt;
Required for limbs to stay on the body.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:muscle.png|center]] || Muscle ||&lt;br /&gt;
Affects limb efficiency.&lt;br /&gt;
* &amp;lt;code&amp;gt;Base limb efficiency = bone efficiency + muscle efficiency + (blood vessel efficiency / 3)&amp;lt;/code&amp;gt;&lt;br /&gt;
Affects movement delay when in the legs.&lt;br /&gt;
* &amp;lt;code&amp;gt;Movement delay reduction = (muscle efficiency / 100) + (muscle efficiency / nerve efficiency)&amp;lt;/code&amp;gt;&lt;br /&gt;
** Cap is -0.5.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:nerve.png|center]] || Nerve ||&lt;br /&gt;
Controls pain.&lt;br /&gt;
* &amp;lt;code&amp;gt;Pain multiplier = nerve efficiency / 100&amp;lt;/code&amp;gt;&lt;br /&gt;
Affects limb efficiency.&lt;br /&gt;
* &amp;lt;code&amp;gt;Base limb efficiency = bone efficiency + muscle efficiency + (blood vessel efficiency / 3)&amp;lt;/code&amp;gt;&lt;br /&gt;
Affects movement delay when in the legs.&lt;br /&gt;
* &amp;lt;code&amp;gt;Movement delay reduction = (muscle efficiency / 100) + (muscle efficiency / nerve efficiency)&amp;lt;/code&amp;gt;&lt;br /&gt;
** Cap is -0.5.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:bloodvessel.png|center]] || Blood vessel ||&lt;br /&gt;
Affects limb efficiency.&lt;br /&gt;
* &amp;lt;code&amp;gt;Base limb efficiency = bone efficiency + muscle efficiency + (blood vessel efficiency / 3)&amp;lt;/code&amp;gt;&lt;br /&gt;
When a human is bleeding out, blood will be taken from non-blood vessels before blood vessels. When an organ and the limb's blood vessels have no blood, the organs will suffer from blood loss wounds.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Brain.png|center]] || Brain || Allows a user to control a body. Can be moved with the correct procedure.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Organ Modifications ==&lt;br /&gt;
On the CEV 'Eris', passengers may find or purchase modifications to their internal organs. These upgrades may be printed from the Organ Fabricator for Biotic Substrate and attached to organs that are not already installed inside a body. Extra organs may be printed from the Organ Fabricator itself or purchased through certain vendors in the deeper maintenance tunnels of the ship. Some organs or organ modifications may be extracted from lifeforms within the ship itself. An organ may only have one of each type of modification attached to it at a time.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
|+ Organ Modifications&lt;br /&gt;
|-&lt;br /&gt;
! Modification !! Type !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ImprovedCapilary.png|center]] || Improved Capillaries || Reduces Blood, Oxygen and Nutriment requirements of organ by 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DurableMembrane.png|center]] || Durable Membrane || Increases Bruising, Breakage and Max HP thresholds of organ by 20% but also increases the organ size by 0.25 units&lt;br /&gt;
|-&lt;br /&gt;
| [[File:StemCells.png|center]] || Stem Cell Application || Increases efficiency of organ by 10%. Cannot be removed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:VisceralSymbiont.png|center]] || Visceral Symbiont || Increases efficiency of organ by 20%, but increases Blood, Oxygen and Nutriment requirements of organ by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BypassTubules.png|center]] || Bypass Tubules || Decreases Blood, Oxygen and Nutriment requirements of organ by 20% but decreases efficiency of organ by 20%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BiostructureGel.png|center]] || Biostructure Gel || Adds 2 more modification slots to the organ but increases organ size by 0.25 units&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MaskedMembrane.png|center]] || Masked Membrane || Hides the organ from scanners but reduces efficiency of organ by 10%&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ParenchymalMembrane.png|center]] || Parenchyml Membrane || Adds other organ efficiencies or improves existing ones&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:OrganRegugitator.png]] Organ Machines [[File:OrganFabricator.png]] ==&lt;br /&gt;
===  Disgorger ===&lt;br /&gt;
[[File:OrganRegugitator.png|right|64px|Creates the Biotic Substrate]]&lt;br /&gt;
The Disgorger coverts chemicals and items into Biotic Substrate - specifically it accepts items with Milk and Animal Protein. This includes not only foods, but also various organs found in humans and monkeys. Be careful with what you put into the Disgorger - once an item has been inserted it cannot be ejected!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;background-color:black;width:85%&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;'''Accepted Materials'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;background-color:#343241&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reagent !! Output Biotic Substrate&lt;br /&gt;
|-&lt;br /&gt;
| Milk || style=&amp;quot;text-align:center&amp;quot;| 0.13&lt;br /&gt;
|-&lt;br /&gt;
| Animal Protein || style=&amp;quot;text-align:center&amp;quot;| 1.00&lt;br /&gt;
|-&lt;br /&gt;
| Diploterum || style=&amp;quot;text-align:center&amp;quot;| 0.25&lt;br /&gt;
|-&lt;br /&gt;
| Seligitillin || style=&amp;quot;text-align:center&amp;quot;| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Starkellin || style=&amp;quot;text-align:center&amp;quot;| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Gewaltine || style=&amp;quot;text-align:center&amp;quot;| 0.75&lt;br /&gt;
|-&lt;br /&gt;
| Blattedin || style=&amp;quot;text-align:center&amp;quot;| 0.5&lt;br /&gt;
|-&lt;br /&gt;
| Fuhrerole || style=&amp;quot;text-align:center&amp;quot;| 1.00&lt;br /&gt;
|-&lt;br /&gt;
| Kaiseraurum || style=&amp;quot;text-align:center&amp;quot;| 10.00&lt;br /&gt;
|-&lt;br /&gt;
| Blood || style=&amp;quot;text-align:center&amp;quot;| 0.10&lt;br /&gt;
|-&lt;br /&gt;
| Pararein || style=&amp;quot;text-align:center&amp;quot;| 1.00&lt;br /&gt;
|-&lt;br /&gt;
|Aranecolmin || style=&amp;quot;text-align:center&amp;quot;| 2.00&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Assembly and Disassembly ====&lt;br /&gt;
The Disgorger is an unusual machine in that it does not use the normal parts or tools for assembly or disassembly. While the Regurgitator does use a standard wired machine frame with circuit board as it's foundation, it uses organs rather than stock parts like other machines. These organs may be cybernetic or modified organs rather than purely organic matter. Higher quality or more efficient organs improve the Disgorger's capabilities and range of accepted materials.&lt;br /&gt;
&lt;br /&gt;
In order to disassemble a Disgorger users need to apply an item with Retracting qualities to first open the Disgorger panel. Once the Regurgitator has been opened, a tool with Clamping should be applied to disassemble the machine.&lt;br /&gt;
&lt;br /&gt;
===  Organ Fabricator ===&lt;br /&gt;
[[File:OrganFabricator.png|right|64px|Prints Organs from Biotic Substrate]]&lt;br /&gt;
The Organ Fabricator is the machine that prints Organs, Organ modifications and Organoid components. The Organ fabricator uses Biotic Substrate generated by the Regurgitator. Note that Biomatter and Biotic Substrate are NOT interchangeable for the Organ Fabricator, however Biotic Substrate can be recycled into Biomatter at the Neotheology Bioprinter.&lt;br /&gt;
&lt;br /&gt;
==== Rip OMG! Designs ====&lt;br /&gt;
The Organ Fabricator has the ability to save organ designs from data disks to the Fabricator itself. Design disks for organs may be found in junk piles, or bought from hacked Oh My Guts! vendors in the deeper maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
== Aberrant Organs and Organoids ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 33%; float: right; &amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot;| [[File:ExampleAberrantOrganStats.png|center|This organ takes up 0.6 units of space inside the host's body, requires 1u of blood, 0.28u of oxygen, 1u of nutriment from it's host while acting as 4% of a liver and 8% of a set of lungs. The organ processes beer from the host's stomach every 10 seconds and produces hormones with an anti-toxin effect.|alt=Example of an Aberrant Organ]]&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;| Input Organoids !! Type !! Input Type !! Input Methods&lt;br /&gt;
|-&lt;br /&gt;
| Metabolic || Reagent || Injection, Ingestion, Touch&lt;br /&gt;
|-&lt;br /&gt;
| Nociceptive || Damage || BRUTE, BURN, TOX, OXYLOSS, Pain, Genetic, Brain, Sanity&lt;br /&gt;
|-&lt;br /&gt;
| Bioelectric || Power || Powercell, Material Sheet&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;4&amp;quot;| Process Organoids !! Type !!  colspan=&amp;quot;2&amp;quot;| Process Effect&lt;br /&gt;
|-&lt;br /&gt;
| Enzymal || colspan=&amp;quot;2&amp;quot;| Increases the strength of the result&lt;br /&gt;
|-&lt;br /&gt;
| Sphincter || colspan=&amp;quot;2&amp;quot;| Maps all inputs to the first possible output&lt;br /&gt;
|-&lt;br /&gt;
| Tubular || colspan=&amp;quot;2&amp;quot;| Maps inputs to outputs in a customized fashion &lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot;| Output Organoids !! Type !! Output Type !! Output &lt;br /&gt;
|-&lt;br /&gt;
|| Hepatic || Reagent || Injects output into the host's bloodstream&lt;br /&gt;
|-&lt;br /&gt;
| Gastric || Reagent || Injects output into the host's stomach&lt;br /&gt;
|-&lt;br /&gt;
| Endocrinal || Hormonal || Injects output into the host's bloodstream.&lt;br /&gt;
|-&lt;br /&gt;
| Intracrinal || Statistic || Increases one of the host's stats&lt;br /&gt;
|-&lt;br /&gt;
| Enigmatic || Statistic || Grants the host insight&lt;br /&gt;
|-&lt;br /&gt;
| Dependent || Functional || Acts as another organ for the host&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Aberrant Organs are organs that react to outside stimulus to generate an effect. The inputs may vary from ingesting chemicals to getting hit to holding an energy cell in your hand to anything else in between. &lt;br /&gt;
&lt;br /&gt;
=== Understanding Organs ===&lt;br /&gt;
Organs at the basic level are machines that take in inputs and output results. In order for organs to work at maximum certain requirements must be met in blood, oxygen and nutriment. Organs can also provide these functions under certain circumstances. Organs also have a size they take up within a body, limiting how many you can implant in a host.&lt;br /&gt;
&lt;br /&gt;
=== Organoids ===&lt;br /&gt;
Organoids are the component parts of organs. There are organoids that take inputs, there are organoids that process those inputs and there are organoids that output the results of the processed inputs. Organoid function can be modified by applying a Laser Scalpel to the target Organoid.&lt;br /&gt;
&lt;br /&gt;
==== Teratomas ====&lt;br /&gt;
Teratomas are a container that hold organoids without being an actual organ. Like other custom organs, organoids can be removed from teratomas by using a laser scalpel.&lt;br /&gt;
&lt;br /&gt;
==== Hormones ====&lt;br /&gt;
Endocrinal organoids differ from Hepatic organoids in that they produce hormones rather than reagents. Hormones are special organ-only chemicals and do not show up to medical scanners. Possible effects are:&lt;br /&gt;
* Blood-clotting&lt;br /&gt;
* Blood restoration&lt;br /&gt;
* Anti-toxin&lt;br /&gt;
* Oxygenation&lt;br /&gt;
* Painkiller&lt;br /&gt;
* Movement speed boost&lt;br /&gt;
&lt;br /&gt;
=== Making Organs from Organoids ===&lt;br /&gt;
When making Organs from Organoids, the user needs 1 of each of the Input, Output and Processing Organoids AND an Organ Scaffold to hold them all. Each of these items can be printed from the Organ Fabricator or sourced by disassembling existing custom organs.&lt;br /&gt;
&lt;br /&gt;
To assemble the Aberrant Organ, place each of the Input, Output and Processing Organoids into the Organ Scaffold. &lt;br /&gt;
&lt;br /&gt;
To disassemble an assembled Aberrant Organ, apply a laser scalpel to the target Organ.&lt;br /&gt;
&lt;br /&gt;
=== Other Organ Sources ===&lt;br /&gt;
Deep in the maintenance tunnels of the CEV 'Eris' you may come across an unusual looking refrigerator. The Oh My Guts! Vendor sells a selection of pre-generated custom themed organs. These organs may be installed like other custom organs, or disassembled for organoids. This vendor may be hacked to access additional options.&lt;/div&gt;</summary>
		<author><name>Pinkchink</name></author>
	</entry>
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