Difference between revisions of "Content GuidelinesEn"

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m (Protected "Content GuidelinesEn": Major ruleset ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
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* '''No sexual or erotic content'''. Revealing and generally cute things are allowed as long as they don't promote shift to erotic direction. It's know that sex is a vital part of the cyberpunk as a genre, however we are MRP multiplayer community first, and everything else second. It's not about what is cool, '''it's about how bad SS13 players can ruin things in game'''. Know the cautionary tale of Fallout 13, and do the right thing.
 
* '''No sexual or erotic content'''. Revealing and generally cute things are allowed as long as they don't promote shift to erotic direction. It's know that sex is a vital part of the cyberpunk as a genre, however we are MRP multiplayer community first, and everything else second. It's not about what is cool, '''it's about how bad SS13 players can ruin things in game'''. Know the cautionary tale of Fallout 13, and do the right thing.
   
* '''Rebalance properly.''' Don't nerf/buff values of things SIX TIMES in one go. Nerf values for 25-30%, see the results on live server, note them, nerf further when there is still a problem. This is how people in "proper game dev" do that, and we are absolutely not smarter then them. When it's a rework that changes whole area of a game - it's fine to axe values as much as you want, but small changes should not make our codebase look like twitching overdosed hobos. Please do buffs and nerfs by small portions each week.
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* '''Rebalance properly.''' Don't nerf/buff values of things SIX TIMES in one go. Nerf values for 35-50%, see the results on live server, note them, nerf further when there is still a problem. This is how people in "proper game dev" do that, and we are absolutely not smarter then them. When it's a rework that changes whole area of a game - it's fine to axe values as much as you want, but small changes should not make our codebase look like twitching overdosed hobos. Please do buffs and nerfs by small portions each week.
   
 
* '''Fun above realism'''. Realism on itself have very low value, what you really need to uphold is '''immersion''' and '''reason'''. Immersion is what keep RP on decent levels, tie players closer to server, and multiplies the fun. You need to uphold the reason for players to understand what's going on, provide the explanation for mechanics that are upholded and make at least some sense. But all two of those have their value only when Fun is present, it's the core that keeps everything intact.
 
* '''Fun above realism'''. Realism on itself have very low value, what you really need to uphold is '''immersion''' and '''reason'''. Immersion is what keep RP on decent levels, tie players closer to server, and multiplies the fun. You need to uphold the reason for players to understand what's going on, provide the explanation for mechanics that are upholded and make at least some sense. But all two of those have their value only when Fun is present, it's the core that keeps everything intact.

Revision as of 08:19, 8 August 2020

Those are guidelines for contributing to CEV Eris development. Before making PR, or even starting any project, make sure that your content does not violate them!

  • Ask maintainers before starting a large project. Maybe they don't want this thing at all. Maybe they think it's better be done another way, it's better for you to know before you waste a lot of hours to your project!
  • No sexual or erotic content. Revealing and generally cute things are allowed as long as they don't promote shift to erotic direction. It's know that sex is a vital part of the cyberpunk as a genre, however we are MRP multiplayer community first, and everything else second. It's not about what is cool, it's about how bad SS13 players can ruin things in game. Know the cautionary tale of Fallout 13, and do the right thing.
  • Rebalance properly. Don't nerf/buff values of things SIX TIMES in one go. Nerf values for 35-50%, see the results on live server, note them, nerf further when there is still a problem. This is how people in "proper game dev" do that, and we are absolutely not smarter then them. When it's a rework that changes whole area of a game - it's fine to axe values as much as you want, but small changes should not make our codebase look like twitching overdosed hobos. Please do buffs and nerfs by small portions each week.
  • Fun above realism. Realism on itself have very low value, what you really need to uphold is immersion and reason. Immersion is what keep RP on decent levels, tie players closer to server, and multiplies the fun. You need to uphold the reason for players to understand what's going on, provide the explanation for mechanics that are upholded and make at least some sense. But all two of those have their value only when Fun is present, it's the core that keeps everything intact.
  • Powergamers are not the reason to remove content that is fun for others. Address this issue with admins, not by removing major chunks of code. As MRP community, we have a tools for that.
  • Feedback is important. Gather the information before, when and after doing anything. Learn how to listen to players, they are often can't give you good ideas on mechanics themselves, but they 100% can tell you if they are having fun or not, and that's the main thing you need to know. Listen to other developers and communicate with them.
  • Mind the lore. Remember that there is no alive ancient civilizations present in our lore, who factions are, what what is their purpose on a ship.