Difference between revisions of "User:Nullaurelian/Junkers Survival Manual ErisEN Draft"
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==Deep Maintenance== |
==Deep Maintenance== |
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+ | =Moving Beyond the Vagabond= |
Revision as of 05:36, 21 September 2021
"Death is our destination. Kill the roach to accept your fate. Welcome, vagabond."
Though a twist of fate or an 18-karet run of bad luck, you are now a passenger on the CEV "Eris" on it's trip into Null Space. Who you were only barely matters on this ship of the damned and now you only have one goal: survive for as long as you can.
This guide is intended for newer players, recommending commonly useful equipment and teaching them about the common hazards that lurk in the dark corners of Maintenance.
Recommended Early Equipment
New players are frequently recommended to take the Vagabond role when they first start exploring the ship. The role itself has minimal responsibility allowing the new player to adventure into the tunnels without handicapping any particular function of the ship. Of course, new players also end up jumping directly into the tunnels leading to serious injury or death early in the round.
This section discusses early equipment recommended to exploit the tunnels.
Gear
Item | Explanation |
---|---|
Enforcers Coat (Long) |
The Enforcer's coat is the most basic form of protection for most new explorers. The Long variant is specifically recommended as it provides similar melee protection to other jackets while also providing increased protection against bullets. |
Hard Hat |
The Hard Hat is a useful piece of headwear that serves two purposes: firstly it is a light helmet and protects your head, secondly it doubles as a flashlight that never runs out of charge. |
Work Gloves |
Work Gloves are often seen as a lower form of insulated gloves, but for the average new blood they are just as good for digging through trash. Protects hands against cuts when digging through trash, a frequent vector for infection. |
Gas Mask |
The full Gas Mask (not to be confused with the Breath Mask) covers it's wearer's face, preventing the ingesting of mushroom sprays. Also hides the identity of the wearer when the ID card is hidden. |
Work Boots |
Work Boots are both incredibly useful and incredibly hard to find. These provide protection against wire splices. |
Welding Goggles |
Welding Goggles (and Welding Masks) provide protection against the flare of an active Welding Tool. While technically optional, eye damage is a very annoying thing to treat and navigation while having impaired vision is hazardous. |
Tools
Tool | Explanation |
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Crowbar |
The quiet counterpart to the Shovel, the Crowbar acts as a useful generalists tool. Prying open machinery, wedging open doors, breaking down burrows or removing obstacles through percussive persuasion the crowbar does it all - just not as well as a more specialized tool would. |
Shovel |
The shovel is the glory hound of an explorer's toolset. It is the primary tool to remove burrows and dig through the resulting trash piles - but it has little other function. Still, it is the breadwinner for most residents. |
Wrench |
The wrench is useful for disassembling or unbolting machinery that would normally block off narrow path ways. Also necessary for disassembling walls for breaking and entering. |
Welding Tool |
The Welding Tool is primarily used to cut through steel or repair damaged cybernetic limbs. Also doubles as a flame source for lighting things on fire. |
Consumables
Item | Explanation |
---|---|
Gauze |
Gauze is the basic item to treat BRUTE damage by closing the wounds. This not only allows the body to start healing, but also stops blood loss that is fatal in the long term. |
Splints |
Splints treat broken bones that develop during melee combat. These allow the wounded to more quickly make their way back to the inhabited areas of the ship, rather than limping due to broken legs. |
Upgrading
Hazards
Traps and Terrain
Item | Explanation |
---|---|
Structural Lattice |
Structural Lattice often gets mistaken for terrain that can be walked on, however it is not. Frequently seen when sections of the floor have been massively damaged by explosives, stepping on these tiles will send the player to the next z-level down. |
Underplating |
Underplating is usually not extremely hazardous, it can trip up scavengers who move recklessly (run). |
Wire Splice |
Wire Splices are a collection of poorly insulated wires. These are not troublesome for those who wear work boots, but all other forms of footwear are vulnerable. |
Mechanical Traps |
When triggered Mechanical traps deal BRUTE damage to the legs and immobilize their victim. |