Difference between revisions of "Guide to Chemistry ErisEn"
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!style='background-color:#414141;'|Resuscitator<span style="color:#A0522D;background-color:white">▮</span> |
!style='background-color:#414141;'|Resuscitator<span style="color:#A0522D;background-color:white">▮</span> |
||
|Molitor-Riedel Enricher (Requires nutriment) |
|Molitor-Riedel Enricher (Requires nutriment) |
||
− | |The only thing that can reverse the effects of death besides Neotheology themselves. The Enricher is a one-of-a-kind item and there is '''NO''' way to make more Resuscitator without it. |
+ | |The only thing that can reverse the effects of death besides Neotheology themselves. The Enricher is a one-of-a-kind item and there is '''NO''' way to make more Resuscitator without it. Any amount will attempt resuscitation of the body. |
− | Bodies must not have a combined damage that exceeds ~180 to their torso and head, the brain and heart must also be in sufficient condition and not necrotic. Physical damage to corpses can be repaired via surgery |
+ | Bodies must not have a combined damage that exceeds ~180 to their torso and head, the brain and heart must also be in sufficient condition and not necrotic. Physical damage to corpses can be repaired via surgery.<br> |
+ | Inflicts heart damage in the living, do not overuse. |
||
|1/t |
|1/t |
||
|30u |
|30u |
Revision as of 10:12, 10 December 2021
Base Chemicals
Base chemicals | |
---|---|
Acetone | Aluminum |
Ammonia | Carbon |
Copper | Ethanol |
Hydrazine | Hydrochloric Acid |
Iron | Lithium |
Mercury | Phosphorus |
Potassium | Radium |
Silicon | Sodium |
Sugar | Sulfur |
Sulphuric Acid | Tungsten |
Water |
Medicine
Name | Recipe | Description | Metabolism Rate | Overdose Threshold (NOT CORRECT) |
---|---|---|---|---|
Addictol▮ | 2 parts Impedrezene 2 pars Mercury 2 parts Purger |
When administered at a dose greater than 10u, will permanently treats the patient's addictions, until they get addicted again. | 0.1/t | N/A
|
Alkysine▮ | 1 part Ammonia 1 part Dylovene 1 part Hydrochloric Acid |
Treats brain damage.
Weak painkiller, provides 10 pain relief. |
0.05/t | 30u
|
Aminazine▮ | 1 part Alkysine 1 part Purger |
Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.
Does not eliminate the addiction. |
0.1/t | N/A
|
Arithrazine▮ | 1 part Hydrazine 1 part Hyronalin |
Removes radiation from patient's body more quickly and efficiently than Hyronalin.
Treats toxin damage more effectively than Dylovene, but has a 60% per tick to inflict brute damage. |
0.05/t | 30u
|
Bicaridine▮ | 1 part Blattedin 2 parts Inaprovaline |
Treats brute damage.
Will eventually stop external bleeding. Seals most wounds. |
0.2/t | 30u
|
Citalopram▮ | 1 part Carbon 1 part Mindbreaker Toxin |
Mild antidepressant. Helps stabilise the mind against hallucinations somewhat.
No other mechanical effects. |
0.01/t | N/A |
Clonexadone▮ | 1 part Cryoxadone 1 part Sodium 1 part Plasma 5 parts Plasma (catalyst) |
More effective than Cryoxadone.
Requires body temperatures below 170K to function.
Treats all damage types more effectively. Oxygenates the blood as Dexalin Plus. Lowers heart rate. |
0.1/t | N/A
|
Cryoxadone▮ | 1 part Acetone 1 part Dexalin 1 part Water |
Requires body temperatures below 170K to function.
Treats all damage types. Oxygenates the blood as Dexalin. Lowers heart rate. |
0.1/t | N/A
|
Dermaline▮ | 1 part Acetone 1 part Kelotane 1 part Phosphorous |
Treats burn damage.
More effective than Kelotane in every respect. |
0.2/t | 15u
|
Detox▮ | 3 parts Inaprovaline 1 part Serotrotium Temperature required: 363K-INFINITY |
Assists the nervous system to handle Neural System Accumulation without suffering the side effects.
Increases NSA threshold by anywhere between 20 and 60. |
0.1/t | 30u
|
Dexalin▮ | 1 parts Acetone 0.1 part Plasma |
Supplies artificial oxygen to the bloodstream, treating suffocation, and causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.
Removes Lexorin from the bloodstream. Requires blood flow to function. Dexalin Plus is usually preferred over Dexalin. Can be administered in a sleeper. |
0.2/t | 30u
|
Dexalin Plus▮ | 1 part Carbon 1 part Dexalin 1 part Iron |
As Dexalin, but 80% oxygenation and restores 20x suffocation damage per tick compared to Dexalin.
Removes Lexorin from the bloodstream slightly mroe effectively. Requires blood flow to function. |
0.2/t | 15u
|
Dylovene▮ | 1 part Ammonia 1 part Potassium 1 part Silicon |
A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of hallucinations and sleepiness. Purges Blattedin and Pararein.
Boosts natural detoxification provided by the livers and kidneys, so long as they are not too damaged. Can be administered in a sleeper. |
0.2/t | N/A
|
Ethylredoxrazine▮ | 1 part Acetone 1 part Carbon 1 part Dylovene |
Neutralizes alcohol in the blood stream at a 1:1 ratio. Nuliifies the effects of confusion, dizziness, sleepiness, and stuttering.
Produces water when combined with ethanol. |
0.2/t | 30u
|
Haloperidol▮ | 1 part Dylovene 1 part Leporazine Temperature required: 290-360K |
Purges Pararein from the bloodstream, causes tiredness and eventual sedation in the patient. Administer in doses less than 3u to avoid sedation. Lowers heart rate.
"""Treats""" NSA overflow by removing chems from the bloodstream. |
0.1/t | 15u
|
Hyronalin▮ | 1 part Dylovene 1 part Radium |
Removes radiation from the patient's system.
Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene and/or Arithrazine. |
0.05/t | 30u
|
Imidazoline▮ | 1 part Carbon 1 part Dylovene 1 part Hydrazine |
Treats damage to the eyes.
Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes. |
0.2/t | 30u
|
Inaprovaline▮ | 1 part Acetone 1 part Carbon 1 part Sugar |
Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Very weak painkiller, provides 15 pain relief.
It will not allow breathing if the lungs have also failed. Can be administered in a sleeper. |
0.1/t | 60u
|
Kelotane▮ | 1 part Carbon 1 part Silicon |
Treats burn damage. | 0.2/t | 30u
|
Kyphotorin▮ | 1 part Peridaxon 1 part Clonexadone 1 part Unstable mutagen |
Chance to regnerate missing limbs per tick with a higher dosage increasing the chance and deals light burn damage at a 10% chance per tick. Regenerating limbs is extremely painful.
Overdose causes clone damage and nullifies the regeneration until dosage is beneath the threshold. |
0.2/t | 19.8u
|
Leporazine▮ | 1 part Copper 1 part Silicon 5 parts Plasma (Catalyst) |
Rapidly stabilises body temperature. Treats fevers and hypothermia. | 0.2/t | N/A
|
Meralyne▮ | 2 parts Blattedin 1 part Hyperzine 1 part Tramadol |
Treats brute damage. Will eventually stop external bleeding. Seals most wounds.
More effective than Bicardine in every respect. |
0.2/t | 30u
|
Methylphenidate▮ | 1 part Hydrazine 1 part Mindbreaker Toxin |
Aids with concentration. Has no mechanical effects. | 0.01/t | N/A
|
Negative Paragenetic Marker▮ | 1 part Carbon 1 part Ryetalyn Temperature required: 400K-INFINITY |
Not a true medication. A chemical that, when heated in the presence of Carrion blood, will react to form Positive Paragenetic Marker.
Has no other effects or uses. |
0.2/t | N/A
|
Noexcutite▮ | 1 part Dylovene 1 part Tramadol |
Prevents convulsions and jitters. | 0.2/t | 30u
|
Ossisine▮ | 1 part Bicaridine 1 part Clonexadone 1 part Soporific |
Repairs bones quickly, inflicts hallucinatin damage while processing. Mending fractures is painful.
Overdose inflicts minor clone damage. |
0.2/t | 15u
|
Oxycodone▮ | 1 part Ethanol 1 part Tramadol 5 parts Plasma (catalyst) |
Painkiller, 65 pain relief. Causes a druggy effect similar to Space Drugs
60 NSA. |
0.02/t | 20u
|
Paracetamol▮ | 1 part Inaprovaline 1 part Ethanol 1 part Acetone |
Mild painkiller, provides 25 pain relief.
Overdose causes drugginess. Can be administered in a sleeper. |
0.02/t | 60u
|
Paroxetine▮ | 1 part Acetone 1 part Inaprovaline 1 part Mindbreaker Toxin |
Stabilises the mind against hallucinations. 10% chance of causing severe hallucinations. | 0.01/t | N/A
|
Peridaxon▮ | 1 part Bicaridine 1 part Clonexadone 5 parts Plasma (catalyst) |
Treats damage to organs, so long as they are not dead or necrotic.
Does not treat robotic organ damage. Cannot revive necrotic organs. (Results in 1u instead of 2u) |
0.2/t | 10u
|
Polystem▮ | 1 part Iron 1 part Polytrinic acid 3 parts Potassium Temperature required:124K-168K |
Heals both brute and burn damage, albeit slowly. Minor blood clotting.
Can be combined with other medications for faster treatment. |
0.1/t | 20u
|
Positive Paragenetic Marker▮ | 1 part (Carrion) Blood 1 part Negative Paragenetic Marker Temperature required:700K-INFINITY |
If you have created this chemical from someone's blood, then they are a Carrion.
Has no other effects or uses. |
0.2/t | N/A
|
Purger▮ | 3 parts Dylovene 1 part Mindbreaker Toxin Temperature required: 363K-INFINITY |
Temporarily suppresses the craving effects of addictions, by preventing withdrawals from advancing in intensity.
Does not remove the addiction. |
0.1/t | N/A
|
Quickclot▮ | 1 part Clonexadone 1 part Kelotane 1 part Plasma (Catalyst) |
An extremely fast-acting clotting agent.
Mechanically pointless with the removal of Internal Bleeding. |
0.1/t | 15u
|
Resuscitator▮ | Molitor-Riedel Enricher (Requires nutriment) | The only thing that can reverse the effects of death besides Neotheology themselves. The Enricher is a one-of-a-kind item and there is NO way to make more Resuscitator without it. Any amount will attempt resuscitation of the body.
Bodies must not have a combined damage that exceeds ~180 to their torso and head, the brain and heart must also be in sufficient condition and not necrotic. Physical damage to corpses can be repaired via surgery. |
1/t | 30u
|
Rezadone▮ | 1 part Carpotoxin 1 part Copper 1 part Cryptobiolin |
Treats genetic/clone damage. Treats brute/burn/toxin/suffocation damage by mild amounts.
Causes disfigurement if administered in doses higher than 3u. Causes jitteryness and dizziness at doeses greater than 10u. |
0.2/t | 30u
|
Ryetalyn▮ | 1 part Arithrazine 1 part Carbon |
Treats disabilities and mutations.
Any amount of 0.1 or more is fully effective. |
0.2/t | 30u
|
Sanguinum▮ | 1 part Bicaridine 1 part Mercury 1 part Spaceacillin |
Greatly increases blood restoration. May cause blood coughing. | 0.2/t | 15u
|
Spaceacillin▮ | 1 part Cryptobiolin 1 part Inaprovaline |
Treats bacterial infections. Prevents recieving viral infections. May treat viral infections if caught at stage 1 at a 20% chance | 0.01/t | 30u
|
Sterilizine▮ | 1part Dylovene 1 part Ethanol 1 part Hydrochloric Acid |
Kills germs and cleans up bloodstains more effectively than space cleaner.
Prevents surgical infections. |
0.2/t | N/A
|
Synaptizine▮ | 1 part Lithium 1 part Sugar 1 part Water |
Treats hallucinations, paralysis, sleepiness and purges Mindbreaker Toxin. Functions as a stimulant, counteracting stuns and acting as a mild painkiller, providing 20 pain relief.
50 NSA. |
0.01/t | 5u
|
Tramadol▮ | 1 part Paracetamol 1 part Sugar 1 part Water |
Painkiller, provides 50 pain relief.
40 NSA. |
0.02/t | 30u
|
Tricordrazine▮ | 1 part Dylovene 1 part Inaprovaline |
Heals both brute, burn, toxin and oxygen damage, albeit slowly. Can be combined with other medications for faster treatment.
Can be administered directly from a sleeper. |
0.2/t | N/A
|
Vomitol▮ | 1 part Carbon 1 part Hydrochloric Acid 1 part Acetone |
Every tick, has a 1 in 10 chance of inducing vomiting - totally purging the stomach of all ingested chemicals.
Can be heated above 683.15K to return it to its base ingredients. |
0.2/t | 30u |
Stims
Name | Recipe | Description | Metabolism Rate | Overdose Threshold (NOT CORRECT) |
---|---|---|---|---|
Adrenaline▮ | 3 parts Blood 1 parts Dexalin Temperature required:373K-INFINITY |
Counteracts stuns and moderately increases Toughness. Very mildly toxic | 0.2/t | 30u
|
Bouncer▮ | 1 part Inaprovaline 1 part Vodka 1 part Tramadol Temperature required:303K-333K |
Mildly improves Toughness at the cost of Robustness.
Sanity gain = 1 |
0.2/t | 30u
|
Boxer▮ | 1 part Starkellin 1 part Bouncer 1 part Toxin Temperature required:323K-328K |
Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.
Sanity gain = 1.25 |
0.2/t | 15u
|
Cherry Drops▮ | 1 part Iron 1 part Vodka 1 part Nicotine Temperature required:303K-333K |
Mildly improves Cognition at the cost of Mechanical.
Sanity gain = 1 |
0.2/t | 35u
|
Grape Drops▮ | 1 part Cherry Drops 1 part Ethanol 1 part Raw Industrial Nanobots Temperature required:338K-343K |
Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.
Sanity gain = 1.25 |
0.2/t | 25u
|
Machine Binding Ritualt▮ | 1 part Coffee 1 part Carbon 1 part Ethanol 1 part Sugar Temperature required:323K-343K |
Mildly improves Mechanical at the cost of Biology.
Sanity gain = 1 |
0.2/t | 30u
|
Machine Spirit▮ | 1 part Blattedin 1 part Tramadol 1 part Machine Binding Ritual Temperature required:308K-318K |
Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition
Sanity gain = 1.25 |
0.1/t | 18u
|
Menace▮ | 1 part Boxer 1 part Turbo 1 part Violence Ultra Temperature required:358K-363K |
Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.
Sanity gain = 1 |
0.2/t | 9u
|
Party Drops▮ | 1 part Grape Drops 1 part Machine Spirit 1 part UltraSurgeon |
Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.
Sanity gain = 1 |
0.2/t | 12u
|
ProSurgeons▮ | 1 part Nicotine 2 parts Sugar 2 parts Tungsten |
Mildly improves Biology at the cost of Cognition.
Sanity gain = 1 |
0.1/t | 20u
|
Psilocybin▮ | Gained from certain types of mushrooms. | A strong psycotropic derived from certain species of mushroom. | 0.2/t | 19.8u
|
Steady▮ | 1 part Tramadol 1 part Copper 1 part Nicotine Temperature required:323K-338K |
Mildly improves Vigilance at the cost of Toughness.
Sanity gain = 1 |
0.2/t | 20u
|
Turbo▮ | 1 part Kelotane 1 part Steady 1 part Pararein Temperature required:288K-293K |
Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.
Sanity gain = 1.25 |
0.2/t | 12u
|
UltraSurgeon▮ | 1 part Noexcutite 3 parts ProSurgeon Temperature required:243K-263K |
Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.
Sanity gain = 1.25 |
0.2/t | 17u
|
Violence▮ | 1 part Ammonia 1 part Vodka 1 part Acetone Temperature required:393K-423K |
Mildly improves Robustness at the cost of Vigilance.
Sanity gain = 1 |
0.2/t | 20u
|
Violence Ultra▮ | 1 part Tramadol 1 part Gewaltine 1 part Violence Temperature required:243K-258K |
Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.
Sanity gain = 1.25 |
0.2/t | 11u |
Drugs
Name | Recipe | Description | Metabolism Rate | Overdose Threshold (NOT CORRECT) |
---|---|---|---|---|
Cryptobiolin▮ | 1 part Acetone 1 part Potassium 1 part Sugar |
Causes confusion and dizzyness.
Sanity Gain = 1 |
0.1/t | 30u
|
Hyperzine▮ | 1 part Blattedin 1 part Sugar 1 part Sulfur |
Muscle stimulant. Allows greater freedom of movement.
Side effects include twitching, nervousness, and addiction. Can cause minor heart damage due to high BPM. |
0.03/t | 15u
|
Impedrezene▮ | 1 part Acetone 1 part Mercury 1 part Sugar |
A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.
Sanity Gain = 1 |
0.2/t | 30u
|
Mindbreaker Toxin▮ | 1 part Dylovene 1 part Silicon 1 part Hydrazine |
A powerful hallucinogen | 0.05/t | 30u
|
Serotrotium▮ | 5 parts Blood 1 part Psilocybin 5 parts Nutriment (Catalyst) Temeprature required:203K-273K |
Promotes concentrated production of the serotonin neurotransmitter in humans.
Sanity gain = 1.5 |
0.05/t | 30u
|
Space Drugs▮ | 1 part Lithium 1 part Mercury 1 part Sugar |
Causes random movements and feelings of drugginess, lowers the heart rate.
Sanity gain = 1.5 |
0.1/t | 30u |
Nanites
Note: All nanites reduce blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites metabolize when in use.
Name | Recipe | Description | Metabolism Rate | Overdose Threshold (NOT CORRECT) |
---|---|---|---|---|
A-rad▮ | 1 part Arithrazine 1 part Raw Industrial Nanobots |
Purges radiation over time. | N/A | N/A
|
Control Booster Combat▮ | 1 part Menace 1 part Raw Uncapped Nanobots |
Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.
Has no side effects. |
N/A | N/A
|
Control Booster Utility▮ | 1 part Party Drops 1 part Raw Uncapped Nanobots |
Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.
Has no side effects. |
N/A | N/A
|
Handyprints▮ | 1 part Sterilizine 1 part Raw Uncapped Nanobots |
Alters the user's fingerprints to obscure identification. | N/A | N/A
|
Implantoids▮ | 1 part Aluminum 1 part Raw Industrial Nanobots |
Repairs mechanical limbs, implants and organs over time.
Does not heal organic parts. |
N/A | N/A
|
Nanosymbiotes▮ | 1 part Peridaxon 1 part Raw Industrial Nanobots |
Heals brute, burn, toxin and clone damage over time, as well as repairs the brain.
Does not heal other internal organs or mechanical parts. |
N/A | N/A
|
Nantidotes▮ | 1 part Haloperidol 1 part Raw Industrial Nanobots |
Removes reagents from the bloodstream that is anything but itself.
Does not heal toxin damage. |
N/A | N/A
|
Oxyrush▮ | 1 part Dexalin 1 part Raw Industrial Nanobots |
Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus. | N/A | N/A
|
Purgers▮ | 1 part Raw Industrial Nanobots 1 part Vomitol |
Removes other nanites from the bloodstream. | N/A | N/A
|
Raw Industrial Nanobots▮ | Can be acquired from Kraftwerk Roaches. Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form. |
Undifferentiated and will react with certain chemicals to form specialized nanites. | N/A | N/A
|
Raw Uncapped Nanobots▮ | Can be acquired from Kraftwerk Roaches. Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form. |
Undifferentiated and will react with certain chemicals to form specialized nanites. Required to make Illegal nanites. | N/A | N/A
|
Trauma Control System▮ | 1 part Bicaridine 1 part Raw Industrial Nanobots |
Heals organic organs over time.
Does not heal external damage, or mechanical organs. |
N/A | N/A
|
Voice mimics▮ | 1 part Raw Uncapped Nanobots 1 part Synaptizine |
Alters the user's voice to be unrecognisable and appear as "Unknown". Hitting the host will disable the nanites. | N/A | N/A |
Other
Name | Recipe | Description | Metabolism Rate | Overdose Threshold (NOT CORRECT) |
---|---|---|---|---|
Arectine▮ | 1 part Dylovene 1 part Ethanol 1 part Welding Fuel |
Causes the recipient to emit light.
Overdose sets the recipient on fire. Very low addiction risk. |
0.2/t | 25u
|
Azosurfactant▮ | 2 parts Carbon 2 parts Hydrazine 1 part Sulphuric Acid |
Forms foam on mixture of water. | 0.2/t | N/A
|
Coolant▮ | 1 part Acetone 1 part Tungsten 1 part Water |
Greatly lowers the surrounding temperature in the environment. | 0.2/t | N/A
|
Diethylamine▮ | 1 part Ammonia 1 part Ethanol |
Non-toxic fertilizer. | 0.2/t | N/A
|
EZ Nutrient▮ | 1 part Ammonia 3 parts Carbon |
A chemical fertilizer. Adds 1 nutrient per 1 unit spent on a plant.
An extremely weak poison. |
0.01/t | N/A
|
Foaming Agent▮ | 1 part Hydrazine 1 part Lithium |
Creates metallic foam when mixed with Aluminium and Polytrinic Acid | 0.2/t | N/A
|
InstantIce▮ | 3 parts Corn Oil 1 part Sulphuric Acid |
Cools reagents to -50C inside a container when mixed with water. | 0.2/t | N/A
|
Glycerol▮ | 3 parts Corn Oil 1 part Sulphuric Acid |
Precursor to Nitroglycerin. | 0.2/t | N/A
|
Left-4-Zed▮ | 1 part Nutriment 3 parts Radium |
A chemical fertilizer.
An extremely weak poison. |
0.01/t | N/A
|
Luminol▮ | 2 parts Ammonia 2 parts Carbon 2 parts Hydrazine |
Reveals the presence of cleaned blood on objects or people under a UV light. | 0.2/t | N/A
|
Matter Deconstructor▮ | Excelsior Reclaimer | Deconstructs items it touches into 75% of its base materials. | 0.2/t (50/t on touch) |
N/A
|
Oil▮ | 1 part Carbon 1 part Ethanol 1 part Welding Fuel Temperature required:480K-INFINITY |
A precursor to Plasticide. Mildly toxic. | 0.01/t | N/A
|
Plant-B-Gone▮ | 1 part Toxin 4 parts Water |
A strong herbicide, but a very weak poison. | 0.01/t | N/A
|
Plasticide▮ | 1 part Ethanol 1 part Oil 1 part Silicon Temperature required:0K-273K |
A key ingredient in a number of industrial chemical processes.
Extremely toxic. |
0.01/t | N/A
|
Rejuvenating Agent▮ | 2 parts Space Cleaner 1 part Polytrinic acid 1 part Sulfur |
A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time. | 0.01/t | N/A
|
Robust Harvest▮ | 3 parts Carbon 1 part EZ Nutrient 3 parts Sugar |
A chemical fertilizer.
An extremely weak poison. |
0.01/t | N/A
|
Silicate▮ | 1 part Acetonee 1 part Aluminium 1 part Silicon |
Repairs and reinforces windows, providing up to 50% damage reduction depending on how much silicate is added. | 0.2/t | N/A
|
Soporific▮ | 1 part Chloral Hydrate 4 parts Sugar |
A slow acting, long-lasting anaesthetic. Not toxic.
Combine with a small amount of Chloral Hydrate for best effect. |
0.1/t | 30u
|
Space Cleaner▮ | 1 part Ammonia 1 part Water |
Cleans dirt, blood and similar detritus. Removes paint and weathered look from items.
Toxic to slimepeople. |
0.2/t (50/t on touch) |
N/A
|
Space Lube▮ | 1 part Acetone 1 part Silicon 1 part Water |
Makes the floor extremely slippery. Crowbarring up the floor (if possible) will remove the lubrication. | 0.2/t | N/A
|
Ultra Glue▮ | 1 part Carbon 1 part Ethanol 1 part Plasticide Temperature required: 363K-INFINITY |
Does nothing but enhance Ironhammer roleplay.
Mechanically useless. |
0.2/t | N/A |
Pyrotechnics
Name | Recipe | Description | Metabolism Rate |
---|
Toxins
Name | Recipe | Description | Metabolism Rate | Overdose Threshold (NOT CORRECT) | Heating Point | Heating Products |
---|---|---|---|---|---|---|
Advanced Mutation Toxin▮ | Obtained through black slimes via Xenobiology. | An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime. | 0.01/t | N/A | N/A | N/A
|
Amatoxin▮ | Grind Fly Amanita mushrooms | A powerful poison derived from certain species of mushroom. | 0.01/t | N/A | 523K | Toxin
|
Beer 2▮ | Dispensed by emagged brobots | Chloral Hydrate disguised as beer. | 0.01/t | N/A | N/A | N/A
|
Blattedin▮ | Obtained from Roaches of all varieties. | An effective toxin and a necessary precursor to a variety of specialized medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body. | 0.02/t | N/A | UNSURE | Carbon, Protein
|
Biomatter▮ | Obtained from Church Bioreactor | An incredibly dangerous toxin that causes severe damage to any biological being that comes into contact with it. | 0.01/t | N/A | N/A | N/A
|
Carpotoxin▮ | Extracted from Carp meat | A deadly toxin produced by the dreaded space carp that damages the liver. A useful ingredient in certain medications and required for certain, powerful stimulants.
Mildly increases Vigilance. |
0.01/t | 10u | 523K | Toxin
|
Chloral Hydrate▮ | 1 part Ethanol 3 parts Hydrochloric Acid 1 part Water |
A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. | 0.1/t | 15u | N/A | N/A
|
Cyanide▮ | 5 parts Toxin 3 parts Mindbreaker Toxin 2 parts Fuhrerole |
An extremely toxic poison. | 0.4/t | N/A | N/A | N/A
|
Diplopterum▮ | Obtained from grinding roach meat | A toxic stimulant that mildly boosts Mechanics. | 0.2/t | 19.8u | 573K | Radium, Acetone, Hydrazine, Nutriment
|
Fuhrerole▮ | Harvested from Fuhrer roaches. | Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.
A precursor to powerful stimulants and poisons. |
0.01/t | 8u | 573K | Radium, Mercury, Lithium, Nutriment
|
Gewaltine▮ | Harvested from Jager roaches. | A toxin found in Jager roaches mildly boosts Robustness but mildly reduces Toughness. Mildly toxic. | 0.01/t | 15u | 573K | Radium, Mercury, Sugar, Nutriment
|
Lexorin▮ | 1 part Ammoniat 1 part Hydrazine 1 part Plasma |
An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system.
Purged with Dexalin and Dexalin Plus. |
0.01/t | 30u | N/A | N/A
|
Mutation Toxin▮ | Obtained through green slimes via Xenobiology. | An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans.
NOTE: Slimepeople are mutants and their existence outside of Moebius Laboratories is grounds for execution. |
0.01/t | N/A | N/A | N/A
|
Pararein▮ | Harvested from Spiders. | Mildly decreases Robustness and Vigilance. Mildly Toxic. | 0.01/t | 10u | 523K | Toxin
|
Plasma▮ | Acquired from mining. | A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns.
Ingestion and/or injection is highly toxic. |
0.01/t | N/A | N/A | N/A
|
Polytrinic acid▮ | 1 part Hydrochloric Acid 1 part Potassium 1 part Sulphuric Acid |
A very powerful acid.
Can be used to destroy objects and Hivemind wires. |
0.4/t | N/A | N/A | N/A
|
Seligitillin▮ | Harvested from Seuche roaches. | A strong clotting agent with mild brute healing capabilities. Mildly toxic. | 0.01/t | 15u | 573K | Radium, Ammonia, Sulfur, Nutrient
|
Slime Jelly▮ | Harvested from Slimes. | Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage. | 0.01/t | N/A | N/A | N/A
|
Starkellin▮ | Harvested from Panzer roaches. | Mildly increases Toughness. Mildly toxic. | 0.01/t | 15u | 573K | Radium, Aluminum, Tungsten, Nutriment
|
Toxin▮ | Heating up various venoms, such as Pararein | Mildly toxic. Produced in the body during organ failure and blood/organ compatability mismatch. | 0.01/t | N/A | N/A | N/A
|
Unstable mutagen▮ | 1 part Hydrochloric Acid 1 part Phosphorous 1 part Radium |
Causes random, uncontrolled mutations whilst mildly irradiating the victim and dealing mild toxin damage. | 0.01/t | N/A | N/A | N/A
|
Zombie Powder▮ | 5 parts Carpotoxin 5 parts Copper 5 parts Soporific |
Causes the victim to enter a state of false death and fool all but the most thorough medical tests.
Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long. |
0.2/t | N/A | N/A | N/A |
Ghetto Chemistry
As a vagabond, your choices for medical care are fairly limited. Most of us will find ourselves in need of medical care down in the tunnels at some point; and sometimes the medbay is simply too far to be a viable option for survival. Experienced scavengers will often employ their own means of acquiring medicines and remedies, or useful(harmful) chemicals required for criminal activities. It is not a rare sight to see vagabonds picking through medical refuse piles, but only true veterans will realize the full potential of them.
Mortar & Pestle
- Attach 2 units of steel.
- Apply tool with wire cutting quality of 10.
- Apply tool with prying quality of 10.
- Attach the metal rod.
This tool is the makeshift version of the Grinder tool commonly found in Chemistry labs. It can grind up almost everything that its electric counterpart can, except for tough materials like uranium or plasma. Its main use in chemistry is to grind organic items that produce chemical reagents. As you can imagine, the tunnels of the Eris contain many of these sorts of items,plants, and fauna refuse.
Some of the things that can be ground up: floor pills for random reagent and amount, deteriorated medicine to recycle one specific reagent, old food for protein and random toxic reagents, roach and spider meats for venom and enzymes, as well as medical kits, gauze, and ointments for ethanol and common medicines. There are more things that aren't listed, so feel free to try different things!
Put the items inside of the Mortar and use it in your hand to grind them with the Pestle. This will fill up the Mortar with the solution from the material inside. The Mortar will hold up to 60 units of reagents. Once it contains a reagent or solution inside, click on a vessel such as a beaker or a cup to pour it out into said vessel. Take note that you can grind many things at once to create a solution inside the M&P or one at a time to quickly isolate reagents. Some things such as roach meats will always contain several reagents inside, which will require a Centrifuge to separate and to isolate specific chemicals.
Manual Centrifuge
- Attach 4 units of steel.
- Apply tool with sawing quality of 10.
- Attach 2 metal rods.
- Apply tool with wire cutting quality of 10.
- Apply tool with welding quality of 10.
Moebius has had the solution for separating chemicals for a long time using things like fancy science and electricity. True under tunnel dwellers aboard know they don't require either. All you need is some DIY knowledge and the motivation to crank a handle so hard your hands get blisters. Introducing the Manual Centrifuge.
You can craft this item by using steel via the crafting menu. The way this works is you can put up to 3 vessels inside. The main source vessel will contain the solution that is to be separated. 2 empty vessels are added to contain the isolated reagents. Once you have the vessels in place, use the Centrifuge in your hand to start cranking the handle. Gravitational forces will force the reagents apart inside the centrifuge safely collecting them inside the beakers based on mole mass. It's random in which reagents will get separated so keep using empty vessels until you have all of it organized.
Some reagents will react with each other to form a compound chemical. This is no longer a separate solution but a different chemical altogether. What if we want to isolate a specific reagent that is used in the creation of compounds. We cannot use the centrifuge because the reagents are no longer there. What we need is electrolysis to force the molecules inside the compound apart and regain reagents.
Makeshift Electrolyzer
- Attach 2 units of steel.
- Apply tool with wire cutting quality of 10.
- Attach 30 cable coil.
- Apply tool with wire cutting quality of 10.
- Attach 2 metal rods.
- Insert a Small cell to power the machine.
This item is the makeshift counterpart of the chemistry lab Electrolyzer. Pretty much a battery hooked up to a vessel designed to run an electrical current through a compound solution to forcefully separate the reagents it was made from. The electrolyzer works by inputting a vessel with a compound solution inside of it and using it in your hand to start the process. The chemical will separate inside the vessel and create a regular solution; which can then be run through the centrifuge to separate compound from source reagent. Naturally, you will lose some of the compound solutions in the process.
Ghetto Chemistry Conclusion
Feel free to experiment with these items now that you know how they work. These 3 items allow you to be incredibly self-sufficient in your journey on Eris. You can recycle old medicine to create new medicine, chemicals that can keep you alive in face of certain death, and useful compounds that can certainly come in handy or be sold at a profit. So next time you see an old-timer picking up floor pills and old food and carefully placing it into a dedicated container, consider why you are not doing the same.
Player chem combinations
Below are player-created chemical solutions and their effects. Some of these do not actually turn into solutions but are still beneficial.
Isaac´s guide to fast chems (120u)
°KeloDerm ( heals burns faster than derm or kelo alone) -40 Carbon -40 Sillicon -20 Acetone -20 Phosphorous °Anti Rads (Hyroallin,Dylo, and a bit of Arithrazine) -30 Ammonia -30 Potassium -30 Sillicon ***drink 5 units -30 radium -5 hydrazine °Spaceallin FAST -40 Acetone -40 Sugar -20 Potassium -20 Carbon °Tramadol -40 Acetone -40 Ethanol -(fill the rest with inaprov from the locker)