Difference between revisions of "User:Nullaurelian/Grab-Fu ErisEN Draft"
Nullaurelian (talk | contribs) (Created page with "Grab-Fu is the nickname to the unarmed combat system. Grabbing a target opens up a whole range of hostile options, albeit from a mere one-tile range. =Passive and Aggressive...") |
Nullaurelian (talk | contribs) |
||
Line 5: | Line 5: | ||
The GRAB intent by default grabs with a passive intent - that is to say with no intention of causing harm. This is good for transporting injured characters without causing additional wounds (as opposed to pulling them). Grabbing a player this way also occupies the hand used, meaning that it cannot be used to wield weapons. |
The GRAB intent by default grabs with a passive intent - that is to say with no intention of causing harm. This is good for transporting injured characters without causing additional wounds (as opposed to pulling them). Grabbing a player this way also occupies the hand used, meaning that it cannot be used to wield weapons. |
||
− | A passive grab can be upgraded to an aggressive grab by activating the grabbing hand (default key: Z). Aggressive grabs can be chained into hostile actions such as throwing or choking out a target. |
+ | A passive grab can be upgraded to an aggressive grab by activating the grabbing hand (default key: Z). Aggressive grabs can be chained into hostile actions such as throwing or choking out a target. Activating an aggressive grab again chains it into a neck grab/stranglehold. |
=Special Moves= |
=Special Moves= |
Revision as of 23:45, 4 August 2022
Grab-Fu is the nickname to the unarmed combat system. Grabbing a target opens up a whole range of hostile options, albeit from a mere one-tile range.
Passive and Aggressive Grabs
The GRAB intent by default grabs with a passive intent - that is to say with no intention of causing harm. This is good for transporting injured characters without causing additional wounds (as opposed to pulling them). Grabbing a player this way also occupies the hand used, meaning that it cannot be used to wield weapons.
A passive grab can be upgraded to an aggressive grab by activating the grabbing hand (default key: Z). Aggressive grabs can be chained into hostile actions such as throwing or choking out a target. Activating an aggressive grab again chains it into a neck grab/stranglehold.
Special Moves
Certain combinations of attacks can have additional utility besides causing damage. Nearly all of these can be started from a successful aggressive grab on a target.
Starting with | Move | Trigger | Targeting | Effects |
---|---|---|---|---|
Aggressive Grab | Example | Example | ||
Example | Example | Example | ||
Example | Example | Example |