Difference between revisions of "User:Nullaurelian/Grab-Fu ErisEN Draft"
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Certain combinations of attacks can have additional utility besides causing damage. Nearly all of these can be started from a successful aggressive grab on a target. |
Certain combinations of attacks can have additional utility besides causing damage. Nearly all of these can be started from a successful aggressive grab on a target. |
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|+ Lethal Grab-Fu Combos |
|+ Lethal Grab-Fu Combos |
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− | ! Starting Grab Type !! Move Name !! Trigger !! Targeting !! Effects |
+ | ! style="width:15%|Starting Grab Type !! style="width:10%|Move Name !!style="width:10%| Trigger !! style="width:15%|Targeting !! style="width:50%|Effects |
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| Neck Grab || Joint Lock || Click on victim with GRAB intent || Limbs || Causes victim severe pain |
| Neck Grab || Joint Lock || Click on victim with GRAB intent || Limbs || Causes victim severe pain |
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− | {| class="wikitable" |
+ | {| class="wikitable" style="margin:auto;width:85%;" |
|+ Non-lethal Grab-Fu Combos |
|+ Non-lethal Grab-Fu Combos |
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− | ! Starting Grab Type !! Move Name !! Trigger !! Targeting !! Effects |
+ | ! style="width:15%|Starting Grab Type !! style="width:10%|Move Name !!style="width:10%| Trigger !! style="width:15%|Targeting !! style="width:50%|Effects |
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| Aggressive Grab || Headbutt || Click on victim with HARM intent || Head || Causes moderate BRUTE damage to victim and minor BRUTE damage to attacker |
| Aggressive Grab || Headbutt || Click on victim with HARM intent || Head || Causes moderate BRUTE damage to victim and minor BRUTE damage to attacker |
Revision as of 00:46, 5 August 2022
Grab-Fu is the nickname to the unarmed combat system. Grabbing a target opens up a whole range of hostile options, albeit from a mere one-tile range.
Passive and Aggressive Grabs
The GRAB intent by default grabs with a passive intent - that is to say with no intention of causing harm. This is good for transporting injured characters without causing additional wounds (as opposed to pulling them). Grabbing a player this way also occupies the hand used, meaning that it cannot be used to wield weapons.
A passive grab can be upgraded to an aggressive grab by activating the grabbing hand (default key: Z). Aggressive grabs can be chained into hostile actions such as throwing or choking out a target. Activating an aggressive grab again chains it into a neck grab/stranglehold.
Special Moves
Certain combinations of attacks can have additional utility besides causing damage. Nearly all of these can be started from a successful aggressive grab on a target.
Starting Grab Type | Move Name | Trigger | Targeting | Effects |
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Neck Grab | Joint Lock | Click on victim with GRAB intent | Limbs | Causes victim severe pain |
Neck Grab | Joint Break | Click on victim with HARM intent | Limbs | Dislocates victim's limb, reducing effectiveness |
Neck Grab | Eye Squish | Click on victim with HARM intent | Eyes | Damages victim's eyes, potentially causing permanent blindness |
Neck Grab | Knifing | Click on victim with edged weapon | Head | Stabs victim in the throat, causing BRUTE and OXYLOSS damage |
Starting Grab Type | Move Name | Trigger | Targeting | Effects |
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Aggressive Grab | Headbutt | Click on victim with HARM intent | Head | Causes moderate BRUTE damage to victim and minor BRUTE damage to attacker |
Aggressive Grab | Pin | Click on victim with DISARM intent | Non-head area | Pins victim to the ground |
Aggressive Grab | Hair Tug | Click on victim with DISARM intent | Head | Causes victim pain if they do not have a hat on |
Aggressive Grab | Blind | Target mouth | Eyes | Blinds victim |
Aggressive Grab | Gag | Target mouth | Mouth | Prevents victim from speaking |
Aggressive Furniture
In addition to the above listed combos, grabbed victims can be thrown onto furniture for different effects.
- TODO: list furniture based robustness
Defending
Being grabbed is the absolute WORST situation for a player to be in - if someone is initiating a grab against you they probably know what they are doing.
- TODO: Find out defenses against being grabbed