Difference between revisions of "User:Nullaurelian/Grab-Fu ErisEN Draft"

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| Aggressive Grab || Hair Tug || Click on victim with DISARM intent || Head || Causes victim pain if they do not have a hat on
 
| Aggressive Grab || Hair Tug || Click on victim with DISARM intent || Head || Causes victim pain if they do not have a hat on
 
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|-
| Aggressive Grab || Blind || Target mouth || Eyes || Blinds victim
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| Aggressive Grab || Blind || Target eyes || Eyes || Blinds victim
 
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|-
 
| Aggressive Grab || Gag || Target mouth || Mouth || Prevents victim from speaking
 
| Aggressive Grab || Gag || Target mouth || Mouth || Prevents victim from speaking

Revision as of 02:55, 5 August 2022

Grab-Fu is the nickname to the unarmed combat system. Grabbing a target opens up a whole range of hostile options, albeit from a mere one-tile range.

Passive and Aggressive Grabs

The GRAB intent by default grabs with a passive intent - that is to say with no intention of causing harm. This is good for transporting injured characters without causing additional wounds (as opposed to pulling them). Grabbing a player this way also occupies the hand used, meaning that it cannot be used to wield weapons.

A passive grab can be upgraded to an aggressive grab by activating the grabbing hand (default key: Z). Aggressive grabs can be chained into hostile actions such as throwing or choking out a target. Activating an aggressive grab again chains it into a neck grab/stranglehold.

Special Moves

Certain combinations of attacks can have additional utility besides causing damage. Nearly all of these can be started from a successful aggressive grab on a target.

Lethal Grab-Fu Combos
Starting Grab Type Move Name Trigger Targeting Effects
Neck Grab Joint Lock Click on victim with GRAB intent Limbs Causes victim severe pain
Neck Grab Joint Break Click on victim with HARM intent Limbs Dislocates victim's limb, reducing effectiveness
Neck Grab Eye Squish Click on victim with HARM intent Eyes Damages victim's eyes, potentially causing permanent blindness
Neck Grab Knifing Click on victim with edged weapon Head Stabs victim in the throat, causing BRUTE and OXYLOSS damage
Non-lethal Grab-Fu Combos
Starting Grab Type Move Name Trigger Targeting Effects
Aggressive Grab Headbutt Click on victim with HARM intent Head Causes moderate BRUTE damage to victim and minor BRUTE damage to attacker
Aggressive Grab Pin Click on victim with DISARM intent Non-head area Pins victim to the ground
Aggressive Grab Hair Tug Click on victim with DISARM intent Head Causes victim pain if they do not have a hat on
Aggressive Grab Blind Target eyes Eyes Blinds victim
Aggressive Grab Gag Target mouth Mouth Prevents victim from speaking

Aggressive Furniture

In addition to the above listed combos, grabbed victims can be thrown onto furniture for different effects.

  • TODO: list furniture based robustness

Defending

Being grabbed is the absolute WORST situation for a player to be in - if someone is initiating a grab against you they probably know what they are doing. Still, there are things the victim can do to prevent things from getting worse.

Resist

The most basic defense, the RESIST action (default bind: SPACEBAR) can be used to break free of a grab IF the victim's ROBUSTNESS stat is high enough.

  • TODO: how high does the rob need to be to break free.

Counter-grabbing

A grab cannot be upgraded to a neck grab if the victim is also aggressively grabbing the attacker. Upgrading a grab from passive to aggressive is near-instant, while a neck grab requires time to complete. A quick-minded victim may limit the amount of damage their assailant can do by grabbing aggressively before the attacker can complete the neck grab. This will at least place both parties on even footing.

?

  • TODO: Find out defenses against being grabbed