Difference between revisions of "User:Nullaurelian/Grab-Fu ErisEN Draft"
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| Aggressive Grab || Hair Tug || Click on victim with DISARM intent || Head || Causes victim pain if they do not have a hat on |
| Aggressive Grab || Hair Tug || Click on victim with DISARM intent || Head || Causes victim pain if they do not have a hat on |
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− | | Aggressive Grab || Blind || Target |
+ | | Aggressive Grab || Blind || Target eyes || Eyes || Blinds victim |
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| Aggressive Grab || Gag || Target mouth || Mouth || Prevents victim from speaking |
| Aggressive Grab || Gag || Target mouth || Mouth || Prevents victim from speaking |
Revision as of 02:55, 5 August 2022
Grab-Fu is the nickname to the unarmed combat system. Grabbing a target opens up a whole range of hostile options, albeit from a mere one-tile range.
Passive and Aggressive Grabs
The GRAB intent by default grabs with a passive intent - that is to say with no intention of causing harm. This is good for transporting injured characters without causing additional wounds (as opposed to pulling them). Grabbing a player this way also occupies the hand used, meaning that it cannot be used to wield weapons.
A passive grab can be upgraded to an aggressive grab by activating the grabbing hand (default key: Z). Aggressive grabs can be chained into hostile actions such as throwing or choking out a target. Activating an aggressive grab again chains it into a neck grab/stranglehold.
Special Moves
Certain combinations of attacks can have additional utility besides causing damage. Nearly all of these can be started from a successful aggressive grab on a target.
Starting Grab Type | Move Name | Trigger | Targeting | Effects |
---|---|---|---|---|
Neck Grab | Joint Lock | Click on victim with GRAB intent | Limbs | Causes victim severe pain |
Neck Grab | Joint Break | Click on victim with HARM intent | Limbs | Dislocates victim's limb, reducing effectiveness |
Neck Grab | Eye Squish | Click on victim with HARM intent | Eyes | Damages victim's eyes, potentially causing permanent blindness |
Neck Grab | Knifing | Click on victim with edged weapon | Head | Stabs victim in the throat, causing BRUTE and OXYLOSS damage |
Starting Grab Type | Move Name | Trigger | Targeting | Effects |
---|---|---|---|---|
Aggressive Grab | Headbutt | Click on victim with HARM intent | Head | Causes moderate BRUTE damage to victim and minor BRUTE damage to attacker |
Aggressive Grab | Pin | Click on victim with DISARM intent | Non-head area | Pins victim to the ground |
Aggressive Grab | Hair Tug | Click on victim with DISARM intent | Head | Causes victim pain if they do not have a hat on |
Aggressive Grab | Blind | Target eyes | Eyes | Blinds victim |
Aggressive Grab | Gag | Target mouth | Mouth | Prevents victim from speaking |
Aggressive Furniture
In addition to the above listed combos, grabbed victims can be thrown onto furniture for different effects.
- TODO: list furniture based robustness
Defending
Being grabbed is the absolute WORST situation for a player to be in - if someone is initiating a grab against you they probably know what they are doing. Still, there are things the victim can do to prevent things from getting worse.
Resist
The most basic defense, the RESIST action (default bind: SPACEBAR) can be used to break free of a grab IF the victim's ROBUSTNESS stat is high enough.
- TODO: how high does the rob need to be to break free.
Counter-grabbing
A grab cannot be upgraded to a neck grab if the victim is also aggressively grabbing the attacker. Upgrading a grab from passive to aggressive is near-instant, while a neck grab requires time to complete. A quick-minded victim may limit the amount of damage their assailant can do by grabbing aggressively before the attacker can complete the neck grab. This will at least place both parties on even footing.
?
- TODO: Find out defenses against being grabbed