Difference between revisions of "User:Nullaurelian/Grab-Fu ErisEN Draft"

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Grab-Fu is the nickname to the unarmed combat system. Grabbing a target opens up a whole range of hostile options, albeit from a mere one-tile range.
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Grab-Fu is the nickname to the unarmed combat system that focuses on using grabbing(that yellow thing in the intent menu) and targeting various bodyparts with dubious intentions. Grabbing a target opens up a whole range of hostile options, albeit from a mere one-tile range. Here you can see some information about grabbing, as well as all currently possible interactions.
   
=Passive and Aggressive Grabs=
+
=Levels of Grabs=
   
 
The GRAB intent by default grabs with a passive intent - that is to say with no intention of causing harm. This is good for transporting injured characters without causing additional wounds (as opposed to pulling them). Grabbing a player this way also occupies the hand used, meaning that it cannot be used to wield weapons.
 
The GRAB intent by default grabs with a passive intent - that is to say with no intention of causing harm. This is good for transporting injured characters without causing additional wounds (as opposed to pulling them). Grabbing a player this way also occupies the hand used, meaning that it cannot be used to wield weapons.
   
  +
There are three(four) levels of grabs: passive[[File:Grab0.png]], aggressive [[File:Grab2.png]], and neck grab [[File:Grab3.png]], also known as yellow, blue and red grab levels.
A passive grab can be upgraded to an aggressive grab by activating the grabbing hand (default key: Z). Aggressive grabs can be chained into hostile actions such as throwing or choking out a target. Activating an aggressive grab again chains it into a neck grab after a short windup period. Neck grabs may be upgraded to a stranglehold, however strangleholds downgrade to neck grabs if any movement is taken.
 
  +
  +
A passive grab can be upgraded to an aggressive grab by activating the grabbing hand (default key: Z). Aggressive grabs can be chained into hostile actions such as throwing or choking out a target. Activating an aggressive grab again chains it into a neck grab. Neck grabs may be upgraded to a stranglehold, and strangleholds force your victim to lay on the ground and slowly suffocate them. '''Do note that "upgrading"(activating) the grab takes some windup time, the longevity of which depends on your ROBUSTNESS stat.'''
   
 
Grabbed entities take additional damage from melee attacks.
 
Grabbed entities take additional damage from melee attacks.
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! style="width:33%"|Passive Grab !! style="width:33%"|Aggressive Grab !!style="width:33%"| Neck Grab
 
! style="width:33%"|Passive Grab !! style="width:33%"|Aggressive Grab !!style="width:33%"| Neck Grab
 
|-
 
|-
  +
| Allows you to perform first-aid moves, as well as some of the utility-focused damaging moves. || Allows you to perform damaging and utility moves, as well as to throw your victim. || Allows you to perform high-damage moves.
| Enables diagnostic check || Enables throwing and restraining moves || Enables lethal moves
 
 
|-
 
|-
| Prevents victim's wounds from opening while moving || Victim may be spun || Victim may be used to block bullets
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| Prevents victim's wounds from opening while moving. || Irish whip can be performed. || Victim may be used as a meat shield to block bullets.
 
|}
 
|}
   
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Certain combinations of attacks can have additional utility besides causing damage. Nearly all of these can be started from a successful aggressive grab on a target.
 
Certain combinations of attacks can have additional utility besides causing damage. Nearly all of these can be started from a successful aggressive grab on a target.
  +
{| class="wikitable"
 
  +
|+First-aid moves
{| class="wikitable" style="margin:auto;width:85%;"
 
|+ Lethal Grab-Fu Combos
+
!Grab level
  +
!Move name
  +
!Trigger
  +
!Targeting
  +
!Effects
 
|-
 
|-
  +
|[[File:Grab1.png]] Any
! style="width:15%"|Starting Grab Type !! style="width:10%"|Move Name !!style="width:10%"| Trigger !! style="width:15%"|Targeting !! style="width:50%"|Effects
 
  +
|Inspect organ
  +
|Click on victim with HELP intent
  +
|Any bodypart
  +
|Inspects chosen organ for damage, broken bones and wounds.
 
|-
 
|-
  +
|[[File:Grab1.png]]Any
| Neck Grab || Joint Lock || Click on victim with GRAB intent || Limbs || Causes victim severe pain
 
  +
|Slow bleeding
  +
|Click on victim with HELP intent
  +
|Any bodypart
  +
|Bleeding wounds on the targeted bodypart increase their current bleeding stage and lower their bleeding timer.
 
|-
 
|-
  +
|[[File:Grab1.png]]Any
| Neck Grab || Joint Break || Click on victim with HARM intent || Limbs || Dislocates victim's limb, reducing effectiveness
 
  +
|Force vomit
  +
|Click on victim with HELP intent
  +
|Mouth
  +
|Forces victim to vomit, clearing their stomach from reagents. Vomiting has a cooldown of 35 seconds, but the move can be used indefinitely.
  +
|}
  +
{| class="wikitable"
  +
|+Damaging moves
  +
!Grab level
  +
!Move name
  +
!Trigger
  +
!Targeting
  +
!Effects
 
|-
 
|-
  +
|[[File:Grab1.png]]Any
| Neck Grab || Eye Squish || Click on victim with HARM intent || Eyes || Damages victim's eyes, potentially causing permanent blindness
 
  +
|Gut punch
  +
|Click on victim with HARM intent
  +
|Lower body
  +
|Deals damage depending on the target's TOUGHNESS stat, forces them to vomit. Vomiting has a cooldown of 35 seconds, but the move can be used indefinitely.
 
|-
 
|-
  +
|[[File:Grab3.png]]Neck
| Neck Grab || Knifing || Click on victim with edged weapon || Head || Slices the victims throat, causing BRUTE and OXYLOSS damage
 
  +
|Attack eye
  +
|Click on victim with HARM intent
  +
|Eyes(duh)
  +
|Damages victim's eyes if they are not covered.
 
|-
 
|-
  +
|[[File:Grab1.png]]Any
| Neck Grab || Suplex || Click on victim with HARM intent || Upper Torso || Suplexes the target, generating slickness and stunning the victim
 
  +
|Headbutt
  +
|Click on victim with HARM intent
  +
|Head
  +
|Deals medium damage to victim and low damage to attacker. Makes the target dizzy. Doesn't work if the target is on the ground. Wear a helmet.
 
|-
 
|-
  +
|[[File:Grab2.png]]Aggressive
| Neck Grab || Dropkick || Click on victim with HARM intent || Lower Torso || Drop kicks the target, generating slickness and pushing them 1 tile in the same direction as the attacker
 
  +
|Dropkick
  +
|Click on victim with HARM intent
  +
|Chest
  +
|Sends victim three tiles away from the attacker, forcing them both to lay down for a while. Does not work if the target is on the ground. Regenerates style.
  +
|-
  +
|[[File:Grab3.png]]Neck
  +
|Suplex
  +
|Click on victim with HARM intent
  +
|Chest
  +
|After two seconds of preparation, slams the target on the ground, dealing damage depending on the attacker's ROBUSTNESS stat. Stuns the target. Regenerates style.
  +
|-
  +
|[[File:Grab3.png]]Neck
  +
|Cut throat
  +
|Click on victim with HARM intent,
  +
knife in active hand
  +
|Head
  +
|Slices the victim's throat, causing both BRUTE and OXYLOSS damage. Causes bleeding(usually).
 
|}
 
|}
  +
{| class="wikitable"
 
  +
|+Utility moves
{| class="wikitable" style="margin:auto;width:85%;"
 
  +
!Grab level
|+ Non-lethal Grab-Fu Combos
 
  +
!Move name
  +
!Trigger
  +
!Targeting
  +
!Effects
 
|-
 
|-
  +
|[[File:Grab1.png]]Any
! style="width:15%"|Starting Grab Type !! style="width:10%"|Move Name !!style="width:10%"| Trigger !! style="width:15%"|Targeting !! style="width:50%"|Effects
 
  +
|Nerve strike
  +
|Click on victim with HARM intent
  +
|Limbs
  +
|Disables the targeted limb for 10 seconds. Deals low pain damage.
 
|-
 
|-
  +
|[[File:Grab2.png]]Aggro
| Aggressive Grab || Headbutt || Click on victim with HARM intent || Head || Causes moderate BRUTE damage to victim and minor BRUTE damage to attacker
 
  +
|Pin down
  +
|Click on victim with DISARM intent
  +
|Any bodypart
  +
|Pins target to the ground after a quick preparation. Victim can be released by clicking on them with HELP intent.
 
|-
 
|-
  +
|[[File:Grab2.png]]Aggro
| Aggressive Grab || Pin || Click on victim with DISARM intent || Non-head area || Pins victim to the ground
 
  +
|Jointlock
  +
|Click on victim with GRAB intent
  +
|Limbs
  +
|Deals high pain damage to victim after preparation.
 
|-
 
|-
  +
|[[File:Grab2.png]]Aggro
| Aggressive Grab || Blind || Target eyes || Eyes || Blinds victim
 
  +
|Cover mouth
  +
|Automatic
  +
|Mouth
  +
|Prevents victim from speaking.
 
|-
 
|-
  +
|[[File:Grab2.png]]Aggro
| Aggressive Grab || Gag || Target mouth || Mouth || Prevents victim from speaking
 
  +
|Cover eyes
  +
|Automatic
  +
|Eyes
  +
|Blinds victim. They can still see around them in a one-tile radius.
 
|}
 
|}
   
 
==Hostile Architecture==
 
==Hostile Architecture==
   
In addition to the above listed combos, grabbed victims be placed on certain types of furniture and ship architecture for more special moves.
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In addition to the above listed moves, grabbed victims be placed on certain types of furniture and ship architecture for more special moves.
   
 
{| class="wikitable" style="margin:auto;width:85%;"
 
{| class="wikitable" style="margin:auto;width:85%;"
|+ Contextual Grab-Fu Combos
+
|+ Contextual moves
 
|-
 
|-
! style="width:15%"|Starting Grab Type !! style="width:10%"|Move Name !!style="width:10%"| Trigger !! style="width:15%"|Targeting !! style="width:50%"|Effects
+
! style="width:15%"|Grab level !! style="width:10%" |Move name !! style="width:10%" | Trigger !! style="width:15%"|Targeting !! style="width:50%"|Effects
 
|-
 
|-
| Aggressive Grab || Window Mash || Click on window with grabbing hand || Any || Smashes the victim into the window, dealing BRUTE based on the window material
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| [[File:Grab1.png]]Any || Window bash || Click on window with grabbing hand || Any || Smashes the victim into the window, dealing damage based on the window material and grab level.
 
|-
 
|-
| Aggressive Grab || Tabling || Click on table with grabbing hand || Any || Generates slickness, pins the victim to the table
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| [[File:Grab2.png]]Aggro || Tabling || Click on table with grabbing hand || Any || Pushes victim on the table, forcing them to rest for five seconds. Regenerates attacker's style, and depletes the victim's.
 
|-
 
|-
| Aggressive Grab || Rail Drop || Click on guard rail with grabbing hand || Any || Throws the victim over a rail, potentially into open space.
+
| [[File:Grab2.png]]Aggro || Rail Drop || Click on guard rail with grabbing hand || Any || Throws the victim over a rail, potentially into open space.
 
|}
 
|}
  +
  +
== Irish whip ==
  +
Spinning the grab using <code>spin-held-item</code> verb sends the grabbed walking behind the attacker for 3 tiles; there are unique interactions for walls, windows, tables and railings in the way: walls deal low damage, windows deal medium damage, railings and tables flip over. To do this, your grab needs to be of aggressive level.
   
 
=Defending=
 
=Defending=
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==Counter-grabbing==
 
==Counter-grabbing==
   
  +
Whenever someone grabs someone else, their grab is counterable for 3 seconds. During that window, if the attacked clicks on the aggressor with grab intent and empty hand, the attacked can COUNTER the grab and instantly get an aggressive one on the attacker. '''Do note that counter success chance is relative to your ROBUSTNESS stat, just like resisting.'''
A grab cannot be upgraded to a neck grab if the victim is also aggressively grabbing the attacker. Upgrading a grab from passive to aggressive is near-instant, while a neck grab requires time to complete. A quick-minded victim may limit the amount of damage their assailant can do by grabbing aggressively before the attacker can complete the neck grab. This will at least place both parties on even footing.
 
  +
  +
Countering requires the attacked to not only click on our aggressor with an active hand, it also needs the aggressor to have a grab in their hands. Which means, if the aggressor quickly grabs the victim, and then drops the grab, but the victim tries to counter that, they would instead grab the aggressor, which would activate their counter timer!
  +
  +
== Further reading ==
  +
[[Sanity_ErisEn#Oddities|Increasing ROBUSTNESS stat]]
   
  +
[[File:GuidesButton.png|link=General_Guides_ErisEn|alt=|center|frameless|100x100px]]
After counter-grabbing either side can break ALL active grabs by spinning (spin-held-item verb).
 

Revision as of 17:38, 8 September 2022

Grab-Fu is the nickname to the unarmed combat system that focuses on using grabbing(that yellow thing in the intent menu) and targeting various bodyparts with dubious intentions. Grabbing a target opens up a whole range of hostile options, albeit from a mere one-tile range. Here you can see some information about grabbing, as well as all currently possible interactions.

Levels of Grabs

The GRAB intent by default grabs with a passive intent - that is to say with no intention of causing harm. This is good for transporting injured characters without causing additional wounds (as opposed to pulling them). Grabbing a player this way also occupies the hand used, meaning that it cannot be used to wield weapons.

There are three(four) levels of grabs: passiveGrab0.png, aggressive Grab2.png, and neck grab Grab3.png, also known as yellow, blue and red grab levels.

A passive grab can be upgraded to an aggressive grab by activating the grabbing hand (default key: Z). Aggressive grabs can be chained into hostile actions such as throwing or choking out a target. Activating an aggressive grab again chains it into a neck grab. Neck grabs may be upgraded to a stranglehold, and strangleholds force your victim to lay on the ground and slowly suffocate them. Do note that "upgrading"(activating) the grab takes some windup time, the longevity of which depends on your ROBUSTNESS stat.

Grabbed entities take additional damage from melee attacks.

Grab Effects
Passive Grab Aggressive Grab Neck Grab
Allows you to perform first-aid moves, as well as some of the utility-focused damaging moves. Allows you to perform damaging and utility moves, as well as to throw your victim. Allows you to perform high-damage moves.
Prevents victim's wounds from opening while moving. Irish whip can be performed. Victim may be used as a meat shield to block bullets.

Special Moves

Certain combinations of attacks can have additional utility besides causing damage. Nearly all of these can be started from a successful aggressive grab on a target.

First-aid moves
Grab level Move name Trigger Targeting Effects
Grab1.png Any Inspect organ Click on victim with HELP intent Any bodypart Inspects chosen organ for damage, broken bones and wounds.
Grab1.pngAny Slow bleeding Click on victim with HELP intent Any bodypart Bleeding wounds on the targeted bodypart increase their current bleeding stage and lower their bleeding timer.
Grab1.pngAny Force vomit Click on victim with HELP intent Mouth Forces victim to vomit, clearing their stomach from reagents. Vomiting has a cooldown of 35 seconds, but the move can be used indefinitely.
Damaging moves
Grab level Move name Trigger Targeting Effects
Grab1.pngAny Gut punch Click on victim with HARM intent Lower body Deals damage depending on the target's TOUGHNESS stat, forces them to vomit. Vomiting has a cooldown of 35 seconds, but the move can be used indefinitely.
Grab3.pngNeck Attack eye Click on victim with HARM intent Eyes(duh) Damages victim's eyes if they are not covered.
Grab1.pngAny Headbutt Click on victim with HARM intent Head Deals medium damage to victim and low damage to attacker. Makes the target dizzy. Doesn't work if the target is on the ground. Wear a helmet.
Grab2.pngAggressive Dropkick Click on victim with HARM intent Chest Sends victim three tiles away from the attacker, forcing them both to lay down for a while. Does not work if the target is on the ground. Regenerates style.
Grab3.pngNeck Suplex Click on victim with HARM intent Chest After two seconds of preparation, slams the target on the ground, dealing damage depending on the attacker's ROBUSTNESS stat. Stuns the target. Regenerates style.
Grab3.pngNeck Cut throat Click on victim with HARM intent,

knife in active hand

Head Slices the victim's throat, causing both BRUTE and OXYLOSS damage. Causes bleeding(usually).
Utility moves
Grab level Move name Trigger Targeting Effects
Grab1.pngAny Nerve strike Click on victim with HARM intent Limbs Disables the targeted limb for 10 seconds. Deals low pain damage.
Grab2.pngAggro Pin down Click on victim with DISARM intent Any bodypart Pins target to the ground after a quick preparation. Victim can be released by clicking on them with HELP intent.
Grab2.pngAggro Jointlock Click on victim with GRAB intent Limbs Deals high pain damage to victim after preparation.
Grab2.pngAggro Cover mouth Automatic Mouth Prevents victim from speaking.
Grab2.pngAggro Cover eyes Automatic Eyes Blinds victim. They can still see around them in a one-tile radius.

Hostile Architecture

In addition to the above listed moves, grabbed victims be placed on certain types of furniture and ship architecture for more special moves.

Contextual moves
Grab level Move name Trigger Targeting Effects
Grab1.pngAny Window bash Click on window with grabbing hand Any Smashes the victim into the window, dealing damage based on the window material and grab level.
Grab2.pngAggro Tabling Click on table with grabbing hand Any Pushes victim on the table, forcing them to rest for five seconds. Regenerates attacker's style, and depletes the victim's.
Grab2.pngAggro Rail Drop Click on guard rail with grabbing hand Any Throws the victim over a rail, potentially into open space.

Irish whip

Spinning the grab using spin-held-item verb sends the grabbed walking behind the attacker for 3 tiles; there are unique interactions for walls, windows, tables and railings in the way: walls deal low damage, windows deal medium damage, railings and tables flip over. To do this, your grab needs to be of aggressive level.

Defending

Being grabbed is the absolute WORST situation for a player to be in - if someone is initiating a grab against you they probably know what they are doing. Still, there are things the victim can do to prevent things from getting worse. The best defense however is always going to be keeping distance from other players. Under normal circumstances, grabs can only be initiated when both parties are directly adjacent to each other.

Resist

The most basic defense, the RESIST action can be used to break free of a grab IF the victim's ROBUSTNESS stat is high enough. The amount of ROBUSTNESS the victim needs to break out of a grab is relative to the attacker's ROBUSTNESS stat; if the attacker's ROBUSTNESS is higher than the victim's then the victim will have a hard time escaping the grab.

Counter-grabbing

Whenever someone grabs someone else, their grab is counterable for 3 seconds. During that window, if the attacked clicks on the aggressor with grab intent and empty hand, the attacked can COUNTER the grab and instantly get an aggressive one on the attacker. Do note that counter success chance is relative to your ROBUSTNESS stat, just like resisting.

Countering requires the attacked to not only click on our aggressor with an active hand, it also needs the aggressor to have a grab in their hands. Which means, if the aggressor quickly grabs the victim, and then drops the grab, but the victim tries to counter that, they would instead grab the aggressor, which would activate their counter timer!

Further reading

Increasing ROBUSTNESS stat