Difference between revisions of "Gunsmithing"
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* Excelsior "Kalashnikov": An AK with an excellent (+2) "Determined" mechanism and (+2) Excelsior grip. Likely the best ready-made AK you will stumble on the ship. |
* Excelsior "Kalashnikov": An AK with an excellent (+2) "Determined" mechanism and (+2) Excelsior grip. Likely the best ready-made AK you will stumble on the ship. |
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− | + | === "Wintermute" platform === |
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The wintermute is an autorifle platform that can only accept "Determined" mechanisms. As the "Determined" mechanism only supports the three rifle calibers, the wintermute can only be chambered in .20, .25 and .30 calibers. All grips are compatible. Only found in the Armory. |
The wintermute is an autorifle platform that can only accept "Determined" mechanisms. As the "Determined" mechanism only supports the three rifle calibers, the wintermute can only be chambered in .20, .25 and .30 calibers. All grips are compatible. Only found in the Armory. |
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− | + | === Mk58 platform === |
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A pistol platform, accepting any grip, but only .35 caliber barrels. As pistol mechanisms do not have classes yet, the Mk58 has no space for stat-customization, other than the quality of the parts used. You can find this weapon in Bill's Discount Vendor. |
A pistol platform, accepting any grip, but only .35 caliber barrels. As pistol mechanisms do not have classes yet, the Mk58 has no space for stat-customization, other than the quality of the parts used. You can find this weapon in Bill's Discount Vendor. |
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Latest revision as of 13:17, 18 September 2023
Modular Gun Parts
When a gun part is examined, it will often show the player a list of stats, such as their effect on recoil or damage. These parts are modular—they can be installed on a compatible modular gun.
Grips
This part of a gun ensures that the weapon can be fired accurately, and determines the skin the gun uses. Different types of grips determine what the grip and stock will look like. Additionally, depending on the quality of the part a grip can affect the recoil of a gun, reducing it by up to 25%.
Barrel
The caliber a gun accepts is dependant on the barrel. Different calibers contain different innate stats, pistol calibers rack high damage, while rifle calibers carry more penetration. Larger calibers tend to cause greater wounds, at the cost of higher recoil. What barrels you can install on a gun is dependant on the gun's mechanism. Some will accept a wide range of barrels (even combinations such as a shotgun barrel on a rifle!), while others are more limited.
Mechanism
These are the most important part of a gun, heavily affecting the stat layout of your firearm. You will notice that mechanisms carry two parts in their name: the class (heavy, light, sharpshooter, etc.) and the type(autorifle, pistol, shotgun, etc.). The type determines what frames the mechanism is designed for, for example an autorifle mechanism can only be installed on rifles—such as the AK platform. The class determines the individual stat layout, affecting damage, penetration, determining the firemodes, and many other characteristics of the gun.
Modular Gun Platforms
When you stumble upon a gun frame, you might notice it isn't like the old legacy gun frames, where they behave like a gun part—they can be examined like a proper gun, have a safety, and so on. These are modular gun frames, where you can install the various gun parts you have found or crafted. Only these guns can be improved by using high-quality parts.
AK "Kalash" platform
The AK platform is the universal modular autorifle—it accepts every grip and autorifle mechanism you can find. The "Sermak" frame is the makeshift variant of the AK platform, functionally identical other than a higher base recoil value, making it less accurate.
- SA "Krinkov": The Serbian AK, boasting with a (+2) forged barrel that ensures a good amount of damage despite the damage reduction from its "Light" mechanism. Accessible in the Serbian tradeship, as well as by the Serbian mercenaries.
- FS "Venger": A solid baseline AK, possessing baseline parts and a "Heavy" mechanism, making it a solid rifle on a budget. Accessible in the armory.
- FS "Vipr": The civilian version of the Venger, assembled from subpar parts. Cheap, but its "Basic" mechanism leaves a lot to be desired.
- Excelsior "Kalashnikov": An AK with an excellent (+2) "Determined" mechanism and (+2) Excelsior grip. Likely the best ready-made AK you will stumble on the ship.
"Wintermute" platform
The wintermute is an autorifle platform that can only accept "Determined" mechanisms. As the "Determined" mechanism only supports the three rifle calibers, the wintermute can only be chambered in .20, .25 and .30 calibers. All grips are compatible. Only found in the Armory.
Mk58 platform
A pistol platform, accepting any grip, but only .35 caliber barrels. As pistol mechanisms do not have classes yet, the Mk58 has no space for stat-customization, other than the quality of the parts used. You can find this weapon in Bill's Discount Vendor.
Crafting
The core of the crafting system is the Crafting station—it allows you to produce custom parts, so long you have a high enough Cognition stat, and a good enough Manipulator component.
Quality
Based on Cognition and the manipulator component of the station. 15 Cog allows you to craft Quality 0 items. Without it, anything you produce will be Quality -1. 30 Cognition and a Tier 2 part unlocks Quality +1, and 45 Cognition with a Tier 3 part unlocks Quality +2.
The mechanism and barrel of a gun provides an extra 5% damage multiplier added to your gun per quality level each. The grip provides 12.5% recoil reduction. The frame of a gun has no quality, however.
Autolathes are also limited by quality. As autolathes are automatic, you do not need Cognition to print high quality parts. Instead, the disk determines the end-result: high tier disks provide better parts. For now, this is only relevant when printing a modular gun from its disk, such as an Excelsior "Kalashnikov" disk. (For example, in order to achieve the (+2) mechanism and (+2) grip of a "Kalashnikov" detailed in the AK platform list, you will need at least Tier 3 manipulators, such as the Excelsior ones)
Gunsmithing Perk
This perk provides you with a +1 extra quality when crafting any gun or ammo, up to the maximum +2. This means you can craft +2 parts if you have 30 Cognition and Tier 2 parts, or +1 parts if you have 15 Cognition and default parts.