Difference between revisions of "Guide to Chemistry ErisEn"

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== Medicine ==
 
== Medicine ==
  +
{| class="wikitable sortable" style="width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;"
 
  +
! scope="col" style='width:150px; background-color:#414141;'|Name
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;"
+
! scope="col" class="unsortable" style='width:150px; background-color:#414141;'|Recipe
! scope="col" style='width:150px; background-color:black;'|Name
+
! scope="col" class="unsortable" style='background-color:#414141;'|Description
! scope="col" class="unsortable" style='width:150px; background-color:black;'|Recipe
+
! scope="col" style='background-color:#414141;'|Metabolism Rate
! scope="col" class="unsortable" style='background-color:black;'|Description
+
! scope="col" style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}
! scope="col" class="unsortable" style='background-color:black;'|Metabolism Rate
 
! scope="col" style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}
 
 
|-
 
|-
  +
{{Anchor | Addictol }}
  +
|-
  +
!style='background-color:#414141;'|Addictol<span style="color:#0179e7;background-color:white">▮</span>
  +
|2 parts [[#Impedrezene|Impedrezene]]<br>2 pars Mercury<br>2 parts [[#Purger|Purger]]
  +
|When administered at a dose greater than 10u, will permanently treats the patient's addictions, until they get addicted again.
  +
|0.1/t
  +
|N/A
 
{{Anchor | Alkysine }}
 
{{Anchor | Alkysine }}
 
|-
 
|-
!style='background-color:black;'|Alkysine<span style="color:#FFFF66;background-color:white">▮</span>
+
!style='background-color:#414141;'|Alkysine<span style="color:#FFFF66;background-color:white">▮</span>
|1 part [[#Dylovene|Dylovene]]<br>1 part Hydrochloric Acid <br>1 part Ammonia
+
|1 part Ammonia<br>1 part [[#Dylovene|Dylovene]]<br>1 part Hydrochloric Acid
|Treats brain damage.
+
|Treats brain damage.
  +
Weak painkiller, provides 10 pain relief.
 
|0.05/t
 
|0.05/t
 
|30u
 
|30u
  +
{{Anchor | Aminazine }}
  +
|-
  +
!style='background-color:#414141;'|Aminazine<span style="color:#88336f;background-color:white">▮</span>
  +
|1 part [[#Alkysine|Alkysine]]<br>1 part [[#Purger|Purger]]
  +
|Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.
  +
Does not eliminate the addiction.
  +
|0.1/t
  +
|N/A
 
{{Anchor | Arithrazine }}
 
{{Anchor | Arithrazine }}
 
|-
 
|-
!style='background-color:black;'|Arithrazine<span style="color:#008000;background-color:white">▮</span>
+
!style='background-color:#414141;'|Arithrazine<span style="color:#008000;background-color:white">▮</span>
|1 part [[#Hyronalin|Hyronalin ]]<br>1 part Hydrazine
+
|1 part Hydrazine<br>1 part [[#Hyronalin|Hyronalin ]]
| Removes radiation from patient's body more quickly and efficiently than Hyronalin.
+
|Removes radiation from patient's body more quickly and efficiently than Hyronalin.
  +
Treats toxin damage more effectively than [[#Dylovene|Dylovene]], but has a 60% per tick to inflict brute damage.
 
Causes moderate brute damage and minor burn damage to patient. Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.
 
 
|0.05/t
 
|0.05/t
 
|30u
 
|30u
 
{{Anchor | Bicaridine }}
 
{{Anchor | Bicaridine }}
 
|-
 
|-
!style='background-color:black;'|Bicaridine<span style="color:#BF0000;background-color:white">▮</span>
+
!style='background-color:#414141;'|Bicaridine<span style="color:#BF0000;background-color:white">▮</span>
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part Blattedin
+
|1 part [[#Blattedin|Blattedin]]<br>2 parts [[#Inaprovaline|Inaprovaline]]
 
|Treats brute damage.
 
|Treats brute damage.
  +
Will eventually stop external bleeding. Seals most wounds.
 
Will eventually stop external bleeding. Seals most wounds, including surgical incisions.
 
 
|0.2/t
 
|0.2/t
|30u
+
|30u
  +
{{Anchor | Citalopram }}
  +
|-
  +
!style='background-color:#414141;'|Citalopram<span style="color:#FF80FF;background-color:white">▮</span>
  +
|1 part Carbon<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
  +
|Mild antidepressant. Helps stabilise the mind against hallucinations somewhat.
  +
No other mechanical effects.
  +
|0.01/t
  +
|N/A
  +
|-
 
{{Anchor | Clonexadone }}
 
{{Anchor | Clonexadone }}
 
|-
 
|-
!style='background-color:black;'|Clonexadone<span style="color:#80BFFF;background-color:white">▮</span>
+
!style='background-color:#414141;'|Clonexadone<span style="color:#80BFFF;background-color:white">▮</span>
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium <br>1 part Plasma <br>5 part Plasma (catalyst)
+
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part Sodium <br>1 part [[#Plasma|Plasma]] <br>5 parts [[#Plasma|Plasma]] (catalyst)
|More effective than Cryoxadone.
+
|More effective than [[#Croyxadone|Cryoxadone]].
  +
Requires body temperatures below 170K to function.
 
  +
Treats all damage types more effectively. Oxygenates the blood as [[#Dexalin Plus|Dexalin Plus]]. Lowers heart rate.<br>
Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.
 
  +
Treats genetic/clone damage.
 
|0.1/t
 
|0.1/t
 
|N/A
 
|N/A
 
{{Anchor | Cryoxadone }}
 
{{Anchor | Cryoxadone }}
 
|-
 
|-
!style='background-color:black;'|Cryoxadone<span style="color:##8080FF;background-color:white">▮</span>
+
!style='background-color:#414141;'|Cryoxadone<span style="color:##8080FF;background-color:white">▮</span>
|1 part [[#Dexalin|Dexalin]]<br>1 part Water <br>1 part Acetone
+
|1 part Acetone<br>1 part [[#Dexalin|Dexalin]]<br>1 part Water
  +
|Requires body temperatures below 170K to function.
|Used in cryotanks. Treats brute and burn damage. Treats genetic degradation.
 
  +
Treats all damage types. Oxygenates the blood as [[#Dexalin|Dexalin]]. Lowers heart rate.<br>
 
  +
Treats genetic/clone damage.
Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.
 
 
|0.1/t
 
|0.1/t
 
|N/A
 
|N/A
 
{{Anchor | Dermaline }}
 
{{Anchor | Dermaline }}
 
|-
 
|-
!style='background-color:black;'|Dermaline<span style="color:#FF8000;background-color:white">▮</span>
+
!style='background-color:#414141;'|Dermaline<span style="color:#FF8000;background-color:white">▮</span>
|1 part [[#Kelotane|Kelotane]] <br>1 part Acetone <br>1 part Phosphorous
+
|1 part Acetone<br>1 part [[#Kelotane|Kelotane]]<br>1 part Phosphorous
|Treats burn damage. Prevents infection.
+
|Treats burn damage.
  +
More effective than [[#Kelotane|Kelotane]] in every respect.
 
More effective than Kelotane in every respect.
 
 
|0.2/t
 
|0.2/t
 
|15u
 
|15u
  +
{{Anchor | Detox }}
  +
|-
  +
!style='background-color:#414141;'|Detox<span style="color:#229e08;background-color:white">▮</span>
  +
|<br>3 parts [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Serotrotium|Serotrotium]]<br>Temperature required: 363K-INFINITY
  +
|Assists the nervous system to handle Neural System Accumulation without suffering the side effects.
  +
Increases NSA threshold by anywhere between 20 and 60.
  +
|0.1/t
  +
|30u
 
{{Anchor | Dexalin }}
 
{{Anchor | Dexalin }}
 
|-
 
|-
!style='background-color:black;'|Dexalin<span style="color:#0080FF;background-color:white">▮</span>
+
!style='background-color:#414141;'|Dexalin<span style="color:#0080FF;background-color:white">▮</span>
|1 parts Acetone <br>0.1 part Plasma
+
|1 parts Acetone <br>0.1 part [[#Plasma|Plasma]]
|Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.
+
|Supplies artificial oxygen to the bloodstream, treating suffocation, and causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.
  +
Removes [[#Lexorin|Lexorin]] from the bloodstream. Requires blood flow to function. [[#Dexalin Plus|Dexalin Plus]] is usually preferred over Dexalin. Can be administered in a sleeper.
 
Removes Lexorin from bloodstream. Requires blood flow to function. Dexalin Plus is usually preferred over Dexalin. Can be administered in a sleeper.
 
 
|0.2/t
 
|0.2/t
 
|30u
 
|30u
 
{{Anchor | Dexalin Plus }}
 
{{Anchor | Dexalin Plus }}
 
|-
 
|-
!style='background-color:black;'|Dexalin Plus<span style="color:#0040FF;background-color:white">▮</span>
+
!style='background-color:#414141;'|Dexalin Plus<span style="color:#0040FF;background-color:white">▮</span>
|1 part [[#Dexalin|Dexalin]] <br>1 part Carbon <br>1 part Iron
+
|1 part Carbon <br>1 part [[#Dexalin|Dexalin]]<br>1 part Iron
|As Dexalin, but 80% oxygenation.
+
|As [[#Dexalin|Dexalin]], but 80% oxygenation and restores 20x suffocation damage per tick compared to [[#Dexalin|Dexalin]].
  +
Removes [[#Lexorin|Lexorin]] from the bloodstream slightly mroe effectively. Requires blood flow to function.
 
Removes Lexorin from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.
 
 
|0.2/t
 
|0.2/t
 
|15u
 
|15u
 
{{Anchor | Dylovene }}
 
{{Anchor | Dylovene }}
 
|-
 
|-
!style='background-color:black;'|Dylovene<span style="color:#00A000;background-color:white">▮</span>
+
!style='background-color:#414141;'|Dylovene<span style="color:#00A000;background-color:white">▮</span>
 
|1 part Ammonia <br>1 part Potassium <br>1 part Silicon
 
|1 part Ammonia <br>1 part Potassium <br>1 part Silicon
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.
+
|A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of hallucinations and sleepiness. Purges [[#Blattedin|Blattedin]] and [[#Pararein|Pararein]].
  +
Boosts natural detoxification provided by the livers and kidneys, so long as they are not too damaged. Can be administered in a sleeper.
 
Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.
 
 
|0.2/t
 
|0.2/t
 
|N/A
 
|N/A
 
{{Anchor | Ethylredoxrazine }}
 
{{Anchor | Ethylredoxrazine }}
 
|-
 
|-
!style='background-color:black;'|Ethylredoxrazine<span style="color:#605048;background-color:white">▮</span>
+
!style='background-color:#414141;'|Ethylredoxrazine<span style="color:#605048;background-color:white">▮</span>
|1 part [[#Dylovene|Dylovene]]<br>1 part Acetone <br>1 part Carbon
+
|1 part Acetone<br>1 part Carbon<br>1 part [[#Dylovene|Dylovene]]
|Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.
+
|Neutralizes alcohol in the blood stream at a 1:1 ratio. Nuliifies the effects of confusion, dizziness, sleepiness, and stuttering.
 
 
Produces water when combined with ethanol.
 
Produces water when combined with ethanol.
 
|0.2/t
 
|0.2/t
 
|30u
 
|30u
  +
{{Anchor | Haloperidol }}
  +
|-
  +
!style='background-color:#414141;'|Haloperidol<span style="color:#ba1f04;background-color:white">▮</span>
  +
|1 part [[#Dylovene|Dylovene]]<br>1 part [[#Leporazine|Leporazine]]<br>Temperature required: 290-360K
  +
|Purges [[#Pararein|Pararein]] from the bloodstream, causes tiredness and eventual sedation in the patient. Administer in doses less than 3u to avoid sedation. Lowers heart rate.
  +
"""Treats""" NSA overflow by removing chems from the bloodstream.<br>
  +
Overdose is greatly toxic.
  +
|0.1/t
  +
|15u
 
{{Anchor | Hyronalin }}
 
{{Anchor | Hyronalin }}
 
|-
 
|-
!style='background-color:black;'|Hyronalin<span style="color:#408000;background-color:white">▮</span>
+
!style='background-color:#414141;'|Hyronalin<span style="color:#408000;background-color:white">▮</span>
 
|1 part [[#Dylovene|Dylovene]]<br>1 part Radium
 
|1 part [[#Dylovene|Dylovene]]<br>1 part Radium
 
|Removes radiation from the patient's system.
 
|Removes radiation from the patient's system.
  +
Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with [[#Dylovene|Dylovene]] and/or [[#Arithrazine|Arithrazine]].
 
Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.
 
 
|0.05/t
 
|0.05/t
 
|30u
 
|30u
 
{{Anchor | Imidazoline }}
 
{{Anchor | Imidazoline }}
 
|-
 
|-
!style='background-color:black;'|Imidazoline<span style="color:#C8A5DC;background-color:white">▮</span>
+
!style='background-color:#414141;'|Imidazoline<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Dylovene|Dylovene]]<br>1 part Hydrazine <br>1 part Carbon
+
|1 part Carbon<br>1 part [[#Dylovene|Dylovene]]<br>1 part Hydrazine
 
|Treats damage to the eyes.
 
|Treats damage to the eyes.
  +
Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.<br>
 
Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.
 
 
(Results in 2u instead of 3u)
 
(Results in 2u instead of 3u)
 
|0.2/t
 
|0.2/t
Line 145: Line 177:
 
{{Anchor | Inaprovaline }}
 
{{Anchor | Inaprovaline }}
 
|-
 
|-
!style='background-color:black;'|Inaprovaline<span style="color:#00BFFF;background-color:white">▮</span>
+
!style='background-color:#414141;'|Inaprovaline<span style="color:#00BFFF;background-color:white">▮</span>
 
|1 part Acetone<br>1 part Carbon <br>1 part Sugar
 
|1 part Acetone<br>1 part Carbon <br>1 part Sugar
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid (tramadol/oxycodone) poisoning.
+
|Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Very weak painkiller, provides 15 pain relief.
  +
It will not allow breathing if the lungs have also failed. Can be administered in a sleeper.
 
Will not allow breathing if lungs have also failed. Can be administered in a sleeper.
 
 
|0.1/t
 
|0.1/t
 
|60u
 
|60u
 
{{Anchor | Kelotane }}
 
{{Anchor | Kelotane }}
 
|-
 
|-
!style='background-color:black;'|Kelotane<span style="color:#FFA800;background-color:white">▮</span>
+
!style='background-color:#414141;'|Kelotane<span style="color:#FFA800;background-color:white">▮</span>
 
|1 part Carbon<br>1 part Silicon
 
|1 part Carbon<br>1 part Silicon
|Treats burn damage. Prevents infection.
+
|Treats burn damage.
 
|0.2/t
 
|0.2/t
 
|30u
 
|30u
  +
{{Anchor | Kyphotorin }}
  +
|-
  +
!style='background-color:#414141;'|Kyphotorin<span style="color:#7d88e6;background-color:white">▮</span>
  +
|1 part [[#Peridaxon|Peridaxon]]<br>1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Unstable mutagen|Unstable mutagen]]
  +
|Chance to regnerate missing limbs per tick with a higher dosage increasing the chance and deals light burn damage at a 10% chance per tick. Regenerating limbs is ''extremely'' painful.
  +
Overdose causes clone damage and nullifies the regeneration until dosage is beneath the threshold.
  +
|0.2/t
  +
|19.8u
  +
{{Anchor | Leporazine }}
  +
|-
  +
!style='background-color:#414141;'|Leporazine<span style="color:#C8A5DC;background-color:white">▮</span>
  +
|1 part Copper<br>1 part Silicon<br>5 parts [[#Plasma|Plasma]] (Catalyst)
  +
|Rapidly stabilises body temperature. Treats fevers and hypothermia.
  +
|0.2/t
  +
|N/A
 
{{Anchor | Meralyne }}
 
{{Anchor | Meralyne }}
 
|-
 
|-
!style='background-color:black;'|Meralyne<span style="color:#E6666C;background-color:white">▮</span>
+
!style='background-color:#414141;'|Meralyne<span style="color:#E6666C;background-color:white">▮</span>
|1 part [[#Hyperzine|Hyperzine]]<br>2 parts Blattedin<br> 1 part Tramadol
+
|2 parts [[#Blattedin|Blattedin]]<br>1 part [[#Hyperzine|Hyperzine]]<br>1 part [[#Tramadol|Tramadol]]
|Treats brute damage. Will eventually stop external bleeding. Seals most wounds, including surgical incisions.
+
|Treats brute damage. Will eventually stop external bleeding. Seals most wounds.
More effective than bicardine in every respect.
+
More effective than [[#Bicaridine|Bicardine]] in every respect.
 
|0.2/t
 
|0.2/t
 
|30u
 
|30u
  +
{{Anchor | Methylphenidate }}
  +
|-
  +
!style='background-color:#414141;'|Methylphenidate<span style="color:#BF80BF;background-color:white">▮</span>
  +
|1 part Hydrazine<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
  +
|Aids with concentration. Has no mechanical effects.
  +
|0.01/t
  +
|N/A
  +
{{Anchor | Negative Paragenetic Marker }}
  +
|-
  +
!style='background-color:#414141;'|Negative Paragenetic Marker<span style="color:#022000;background-color:white">▮</span>
  +
|1 part Carbon<br>1 part [[#Ryetalyn|Ryetalyn]]<br>Temperature required: 400K-INFINITY
  +
|Not a true medication. A chemical that, when heated in the presence of Carrion blood, will react to form Positive Paragenetic Marker.
  +
Has no other effects or uses.
  +
|0.2/t
  +
|N/A
 
{{Anchor | Noexcutite }}
 
{{Anchor | Noexcutite }}
 
|-
 
|-
!style='background-color:black;'|Noexcutite<span style="color:#bc018a;background-color:white">▮</span>
+
!style='background-color:#414141;'|Noexcutite<span style="color:#bc018a;background-color:white">▮</span>
|1 part [[#Oxycodone|Oxycodone]]<br>1 part [[#Dylovene|Dylovene]]
+
|1 part [[#Dylovene|Dylovene]]<br>1 part [[#Tramadol|Tramadol]]
 
|Prevents convulsions and jitters.
 
|Prevents convulsions and jitters.
 
|0.2/t
 
|0.2/t
 
|30u
 
|30u
  +
{{Anchor | Ossisine }}
  +
|-
  +
!style='background-color:#414141;'|Ossisine<span style="color:#660679;background-color:white">▮</span>
  +
|1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Soporific|Soporific]]
  +
|Repairs bones quickly, inflicts hallucinatin damage while processing. Mending fractures is painful.
  +
Overdose inflicts minor clone damage.
  +
|0.2/t
  +
|15u
 
{{Anchor | Oxycodone }}
 
{{Anchor | Oxycodone }}
 
|-
 
|-
!style='background-color:black;'|Oxycodone<span style="color:#800080;background-color:white">▮</span>
+
!style='background-color:#414141;'|Oxycodone<span style="color:#800080;background-color:white">▮</span>
|1 part [[#Tramadol|Tramadol]]<br>1 part Ethanol <br>5 parts Plasma (catalyst)
+
|1 part Ethanol<br>1 part [[#Tramadol|Tramadol]]<br>5 parts [[#Plasma|Plasma]] (catalyst)
  +
|Painkiller, 65 pain relief. Causes a druggy effect similar to [[#Space Drugs|Space Drugs]]
|Powerful painkiller.
 
  +
60 NSA.<br>
 
Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Controlled substance.
+
Overdose causes hallucinations, slurring, slowed movement and falling. Alongside a reduction in Toughness.<br>
 
(Results in 1u instead of 2u)
 
(Results in 1u instead of 2u)
 
|0.02/t
 
|0.02/t
Line 186: Line 255:
 
{{Anchor | Paracetamol }}
 
{{Anchor | Paracetamol }}
 
|-
 
|-
!style='background-color:black;'|Paracetamol<span style="color:#C8A5DC;background-color:white">▮</span>
+
!style='background-color:#414141;'|Paracetamol<span style="color:#C8A5DC;background-color:white">▮</span>
|1 part [[#Tramadol|Tramadol]]<br>1 part Sugar <br>1 part Water
+
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part Ethanol<br>1 part Acetone
|Mild painkiller.
+
|Mild painkiller, provides 25 pain relief.
  +
Overdose causes drugginess. Can be administered in a sleeper.
 
Essentially Tylenol. Can be administered in a sleeper.
 
 
|0.02/t
 
|0.02/t
 
|60u
 
|60u
  +
{{Anchor | Paroxetine }}
  +
|-
  +
!style='background-color:#414141;'|Paroxetine<span style="color:#FF80BF;background-color:white">▮</span>
  +
|1 part Acetone<br>1 part [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]
  +
|Stabilises the mind against hallucinations. 10% chance of causing severe hallucinations.
  +
|0.01/t
  +
|N/A
 
{{Anchor | Peridaxon }}
 
{{Anchor | Peridaxon }}
 
|-
 
|-
!style='background-color:black;'|Peridaxon<span style="color:#561EC3;background-color:white">▮</span>
+
!style='background-color:#414141;'|Peridaxon<span style="color:#561EC3;background-color:white">▮</span>
|1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Clonexadone|Clonexadone]] <br>5 parts Plasma (catalyst)
+
|1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Clonexadone|Clonexadone]]<br>5 parts [[#Plasma|Plasma]] (catalyst)
 
|Treats damage to organs, so long as they are not dead or necrotic.
 
|Treats damage to organs, so long as they are not dead or necrotic.
  +
Does not treat robotic organ damage. Cannot revive necrotic organs.
 
Does not treat brain damage. When administering 1 u surgically, will revive decaying organs. Cannot revive necrotic organs.
 
 
(Results in 1u instead of 2u)
 
(Results in 1u instead of 2u)
 
|0.2/t
 
|0.2/t
Line 205: Line 279:
 
{{Anchor | Polystem }}
 
{{Anchor | Polystem }}
 
|-
 
|-
!style='background-color:black;'|Polystem<span style="color:#ded890;background-color:white">▮</span>
+
!style='background-color:#414141;'|Polystem<span style="color:#ded890;background-color:white">▮</span>
|1 part [[#Polyacid|Polyacid]]<br>1 part Iron <br>3 parts Potassium<br>Temperature required:124K-168K
+
|1 part Iron<br>1 part [[#Polytrinic acid|Polytrinic acid]]<br>3 parts Potassium<br>Temperature required:124K-168K
|Heals both brute and burn damage, albeit slowly. Minor blood clotting.
+
|Heals both brute and organ damage, albeit slowly. Minor blood clotting.
 
 
Can be combined with other medications for faster treatment.
 
Can be combined with other medications for faster treatment.
 
|0.1/t
 
|0.1/t
 
|20u
 
|20u
  +
{{Anchor | Positive Paragenetic Marker }}
  +
|-
  +
!style='background-color:#414141;'|Positive Paragenetic Marker<span style="color:#910000;background-color:white">▮</span>
  +
|1 part (Carrion) Blood<br>1 part [[#Negative Paragenetic Marker|Negative Paragenetic Marker]]<br>Temperature required:700K-INFINITY
  +
|If you have created this chemical from someone's blood, then they are a Carrion.
  +
Has no other effects or uses.
  +
|0.2/t
  +
|N/A
  +
{{Anchor | Purger }}
  +
|-
  +
!style='background-color:#414141;'|Purger<span style="color:#d4cf3b;background-color:white">▮</span>
  +
|3 parts [[#Dylovene|Dylovene]]<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>Temperature required: 363K-INFINITY
  +
|Temporarily suppresses the craving effects of addictions, by preventing withdrawals from advancing in intensity.
  +
Does not remove the addiction.
  +
|0.1/t
  +
|N/A
  +
{{Anchor | Quickclot }}
  +
|-
  +
!style='background-color:#414141;'|Quickclot<span style="color:#a6b85b;background-color:white">▮</span>
  +
|1 part [[#Clonexadone|Clonexadone]]<br>1 part [[#Kelotane|Kelotane]]<br>1 part [[#Plasma|Plasma]] (Catalyst)
  +
|An extremely fast-acting clotting agent.
  +
''Mechanically pointless with the removal of Internal Bleeding.''
  +
|0.1/t
  +
|15u
  +
{{Anchor | Resuscitator }}
  +
|-
  +
!style='background-color:#414141;'|Resuscitator<span style="color:#A0522D;background-color:white">▮</span>
  +
|Molitor-Riedel Enricher (Requires nutriment)
  +
|The only thing that can reverse the effects of death besides Neotheology themselves. The Enricher is a one-of-a-kind item and there is '''NO''' way to make more Resuscitator without it. Any amount will attempt resuscitation of the body.
  +
Bodies must not have a combined damage that exceeds ~180 to their torso and head, the brain and heart must also be in sufficient condition and not necrotic. Physical damage to corpses can be repaired via surgery.<br>
  +
Inflicts heart damage in the living, do not overuse.
  +
|1/t
  +
|30u
 
{{Anchor | Rezadone }}
 
{{Anchor | Rezadone }}
 
|-
 
|-
!style='background-color:black;'|Rezadone<span style="color:#669900;background-color:white">▮</span>
+
!style='background-color:#414141;'|Rezadone<span style="color:#669900;background-color:white">▮</span>
|1 part Carpotoxin<br>1 part Copper <br>1 part [[#Cryptobiolin|Cryptobiolin]]
+
|1 part [[#Carpotoxin|Carpotoxin]]<br>1 part Copper<br>1 part [[#Cryptobiolin|Cryptobiolin]]
  +
|Treats genetic/clone damage. Treats brute/burn/toxin/suffocation damage by mild amounts.
|Treats genetic degradation.
 
  +
Causes disfigurement if administered in doses higher than 3u. Causes jitteryness and dizziness at doeses greater than 10u.<br>
 
Causes disfigurement if administered in doses higher than 3u.
 
 
(Results in 1u instead 2u)
 
(Results in 1u instead 2u)
 
|0.2/t
 
|0.2/t
Line 224: Line 329:
 
{{Anchor | Ryetalyn }}
 
{{Anchor | Ryetalyn }}
 
|-
 
|-
!style='background-color:black;'|Ryetalyn<span style="color:#004000;background-color:white">▮</span>
+
!style='background-color:#414141;'|Ryetalyn<span style="color:#004000;background-color:white">▮</span>
|1 part Carbon<br>1 part [[#Arithrazine|Arithrazine]]
+
|1 part [[#Arithrazine|Arithrazine]]<br>1 part Carbon
 
|Treats disabilities and mutations.
 
|Treats disabilities and mutations.
  +
Any amount of 0.1 or more is fully effective.
 
Any amount of 0.1 or more is fully effective. .
 
 
|0.2/t
 
|0.2/t
 
|30u
 
|30u
  +
{{Anchor | Sanguinum }}
  +
|-
  +
!style='background-color:#414141;'|Sanguinum<span style="color:#e06270;background-color:white">▮</span>
  +
|1 part [[#Bicaridine|Bicaridine]]<br>1 part Mercury<br> 1 part [[#Spaceacillin|Spaceacillin]]
  +
|Greatly increases blood restoration. May cause blood coughing.
  +
|0.2/t
  +
|15u
 
{{Anchor | Spaceacillin }}
 
{{Anchor | Spaceacillin }}
 
|-
 
|-
!style='background-color:black;'|Spaceacillin<span style="color:#C1C1C1;background-color:white">▮</span>
+
!style='background-color:#414141;'|Spaceacillin<span style="color:#C1C1C1;background-color:white">▮</span>
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Cryptobiolin|Cryptobiolin]]
+
|1 part [[#Cryptobiolin|Cryptobiolin]]<br>1 part [[#Inaprovaline|Inaprovaline]]
  +
|Treats bacterial infections. Prevents recieving viral infections. May treat viral infections if caught at stage 1 at a 20% chance
|A theta-lactam antibiotic. Slows progression of diseases. Treats infections.
 
|0.2/t
+
|0.01/t
 
|30u
 
|30u
  +
{{Anchor | Sterilizine }}
  +
|-
  +
!style='background-color:#414141;'|Sterilizine<span style="color:#C8A5DC;background-color:white">▮</span>
  +
|1part [[#Dylovene|Dylovene]]<br>1 part Ethanol<br>1 part Hydrochloric Acid
  +
|Kills germs and cleans up bloodstains more effectively than space cleaner.
  +
Prevents surgical infections.
  +
|0.2/t
  +
|N/A
 
{{Anchor | Synaptizine }}
 
{{Anchor | Synaptizine }}
 
|-
 
|-
!style='background-color:black;'|Synaptizine<span style="color:#99CCFF;background-color:white">▮</span>
+
!style='background-color:#414141;'|Synaptizine<span style="color:#99CCFF;background-color:white">▮</span>
|1 part Lithium<br>1 part Sugar <br>1 part Water
+
|1 part Lithium<br>1 part Sugar<br>1 part Water
|Treats hallucinations, paralysis, and stunned or weakened patients
+
|Treats hallucinations, paralysis, sleepiness and purges [[#Mindbreaker Toxin|Mindbreaker Toxin]]. Functions as a stimulant, counteracting stuns and acting as a mild painkiller, providing 20 pain relief.
  +
50 NSA.<br>
 
Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance.
+
Moderately toxic. Recommended dosage at under 5 units. Metabolizes very slowly.
(Results in 1u instead of 3u)
 
 
|0.01/t
 
|0.01/t
|30u
+
|5u
 
{{Anchor | Tramadol }}
 
{{Anchor | Tramadol }}
 
|-
 
|-
!style='background-color:black;'|Tramadol<span style="color:#CB68FC;background-color:white">▮</span>
+
!style='background-color:#414141;'|Tramadol<span style="color:#CB68FC;background-color:white">▮</span>
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part Ethanol <br>1 part Acetone
+
|1 part [[#Paracetamol|Paracetamol]]<br>1 part Sugar<br>1 part Water
|Painkiller.
+
|Painkiller, provides 50 pain relief.
  +
40 NSA.<br>
 
  +
Overdose causes hallucinations, slurring, slowed movement and falling. Alongside a reduction in Toughness.<br>
Stronger than Paracetamol. Weaker than Oxycodone. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol.
 
 
(Results in 1u instead of 3u)
 
(Results in 1u instead of 3u)
|0.05/t
+
|0.02/t
 
|30u
 
|30u
 
{{Anchor | Tricordrazine }}
 
{{Anchor | Tricordrazine }}
 
|-
 
|-
!style='background-color:black;'|Tricordrazine<span style="color:#8040FF;background-color:white">▮</span>
+
!style='background-color:#414141;'|Tricordrazine<span style="color:#8040FF;background-color:white">▮</span>
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Dylovene|Dylovene]]
+
|1 part [[#Dylovene|Dylovene]]<br>1 part [[#Inaprovaline|Inaprovaline]]
 
|Heals both brute, burn, toxin and oxygen damage, albeit slowly. Can be combined with other medications for faster treatment.
 
|Heals both brute, burn, toxin and oxygen damage, albeit slowly. Can be combined with other medications for faster treatment.
  +
Can be administered directly from a sleeper.
 
Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).
 
 
|0.2/t
 
|0.2/t
 
|N/A
 
|N/A
  +
{{Anchor | Vomitol }}
 
|-
 
|-
!style='background-color:black;'|Citalopram<span style="color:#FF80FF;background-color:white">▮</span>
+
!style='background-color:#414141;'|Vomitol<span style="color:#a6b85b;background-color:white">▮</span>
|1 part MindBreaker Toxin <br>1 part Carbon
+
|1 part Carbon<br>1 part Hydrochloric Acid<br>1 part Acetone<br>
  +
|Every tick, has a 1 in 10 chance of inducing vomiting - totally purging the stomach of all ingested chemicals.
|Mild antidepressant, mechanically does nothing.
 
  +
Can be heated above 683.15K to return it to its base ingredients.<br>
|0.01/t
 
  +
''Mostly useless as Carbon pills will remove reagents from the stomach directly.''
|N/A
 
  +
|0.2/t
  +
|30u
 
|-
 
|-
 
 
|}
 
|}
   
 
==Stims==
 
==Stims==
  +
{| class="wikitable sortable" style="width:100%; text-align:left; cellpadding=2; background-color:white;"
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;"
+
! scope="col" style='width:150px; background-color:#414141;'|Name
! scope="col" style='width:150px; background-color:black;'|Name
+
! scope="col" class="unsortable" style='width:150px; background-color:#414141;'|Recipe
! scope="col" class="unsortable" style='width:150px; background-color:black;'|Recipe
+
! scope="col" class="unsortable" style='background-color:#414141;'|Description
! scope="col" class="unsortable" style='background-color:black;'|Description
+
! scope="col" style='background-color:#414141;'|Metabolism Rate
! scope="col" class="unsortable" style='background-color:black;'|Metabolism Rate
+
! scope="col" style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}
! scope="col" style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}
 
 
|-
 
|-
 
{{Anchor | Adrenaline }}
 
{{Anchor | Adrenaline }}
 
|-
 
|-
!style='background-color:black;'|Adrenaline<span style="color:#C8A5DC;background-color:white">▮</span>
+
!style='background-color:#414141;'|Adrenaline<span style="color:#C8A5DC;background-color:white">▮</span>
|1 parts [[#Dexalin|Dexalin]]<br>3 parts Blood<br>Temperature required:373K-INFINITY
+
|3 parts Blood<br>1 parts [[#Dexalin|Dexalin]]<br>Temperature required:373K-INFINITY
 
|Counteracts stuns and moderately increases Toughness. Very mildly toxic
 
|Counteracts stuns and moderately increases Toughness. Very mildly toxic
 
|0.2/t
 
|0.2/t
 
|30u
 
|30u
|-
 
 
{{Anchor | Bouncer }}
 
{{Anchor | Bouncer }}
 
|-
 
|-
!style='background-color:black;'|Bouncer<span style="color:#682f93;background-color:white">▮</span>
+
!style='background-color:#414141;'|Bouncer<span style="color:#682f93;background-color:white">▮</span>
|1 part [[#Violence|Violence]]<br>1 part Fuhrerole<br>1 part [[#Hyperzine|Hyperzine]]<br>Temperature required:303K-333K
+
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part Vodka<br>1 part [[#Tramadol|Tramadol]]<br>Temperature required:303K-333K
 
|Mildly improves Toughness at the cost of Robustness.
 
|Mildly improves Toughness at the cost of Robustness.
  +
Sanity gain = 1
 
|0.2/t
 
|0.2/t
 
|30u
 
|30u
|-
 
 
{{Anchor | Boxer }}
 
{{Anchor | Boxer }}
 
|-
 
|-
!style='background-color:black;'|Boxer<span style="color:#0ed750;background-color:white">▮</span>
+
!style='background-color:#414141;'|Boxer<span style="color:#0ed750;background-color:white">▮</span>
|2 parts [[#Bouncer|Bouncer]]<br>1 part Plasma<br>2 parts Amatoxin<br>Temperature required:323K-328K
+
|1 part [[#Starkellin|Starkellin]]<br>1 part [[#Bouncer|Bouncer]]<br>1 part [[#Toxin|Toxin]]<br>Temperature required:323K-328K
 
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.
 
|Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.
  +
Sanity gain = 1.25
 
|0.2/t
 
|0.2/t
 
|15u
 
|15u
|-
 
 
{{Anchor | Cherry Drops }}
 
{{Anchor | Cherry Drops }}
 
|-
 
|-
!style='background-color:black;'|Cherry Drops<span style="color:#9bd70f;background-color:white">▮</span>
+
!style='background-color:#414141;'|Cherry Drops<span style="color:#9bd70f;background-color:white">▮</span>
|1 part Iron<br>1 part Psilocybin<br>1 part [[#Plant-B-Gone|Plant-B-Gone]]<br>Temperature required:303K-333K
+
|1 part Iron<br>1 part Vodka<br>1 part [[#Nicotine|Nicotine]]<br>Temperature required:303K-333K
 
|Mildly improves Cognition at the cost of Mechanical.
 
|Mildly improves Cognition at the cost of Mechanical.
  +
Sanity gain = 1
 
|0.2/t
 
|0.2/t
 
|35u
 
|35u
|-
 
 
{{Anchor | Grape Drops }}
 
{{Anchor | Grape Drops }}
 
|-
 
|-
!style='background-color:black;'|Grape Drops<span style="color:#eb5783;background-color:white">▮</span>
+
!style='background-color:#414141;'|Grape Drops<span style="color:#eb5783;background-color:white">▮</span>
|2 parts [[#Cherry Drops|Cherry Drops]]<br>1 part Honey<br>2 parts Ethanol<br>Temperature required:338K-343K
+
|1 part [[#Cherry Drops|Cherry Drops]]<br>1 part Ethanol<br>1 part Raw Industrial Nanobots<br>Temperature required:338K-343K
 
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.
 
|Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.
  +
Sanity gain = 1.25
 
|0.2/t
 
|0.2/t
 
|25u
 
|25u
|-
 
 
{{Anchor | Machine Binding Ritual }}
 
{{Anchor | Machine Binding Ritual }}
 
|-
 
|-
!style='background-color:black;'|Machine Binding Ritualt<span style="color:#5f95e2;background-color:white">▮</span>
+
!style='background-color:#414141;'|Machine Binding Ritualt<span style="color:#5f95e2;background-color:white">▮</span>
|2 parts Coffee<br>1 part Diplopterum<br>1 part Sugar<br>1 part Ethanol<br>Temperature required:323K-343K
+
|1 part Coffee<br>1 part Carbon<br>1 part Ethanol<br>1 part Sugar<br>Temperature required:323K-343K
|Mildly improves Toughness at the cost of Robustness.
+
|Mildly improves Mechanical at the cost of Biology.
  +
Sanity gain = 1
 
|0.2/t
 
|0.2/t
 
|30u
 
|30u
|-
 
 
{{Anchor | Machine Spirit }}
 
{{Anchor | Machine Spirit }}
 
|-
 
|-
!style='background-color:black;'|Machine Spirit<span style="color:#9eb236;background-color:white">▮</span>
+
!style='background-color:#414141;'|Machine Spirit<span style="color:#9eb236;background-color:white">▮</span>
|1 part [[#Machine Binding Ritual|Machine Binding Ritual]]<br>1 part [[#Tramadol|Tramadol]]<br>1 part Blattedin<br>1 part Ethanol<br>Temperature required:308K-318K
+
|1 part [[#Blattedin|Blattedin]]<br>1 part [[#Tramadol|Tramadol]]<br>1 part [[#Machine Binding Ritual|Machine Binding Ritual]]<br>Temperature required:308K-318K
 
|Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition
 
|Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition
  +
Sanity gain = 1.25
 
|0.1/t
 
|0.1/t
 
|18u
 
|18u
|-
 
 
{{Anchor | Menace }}
 
{{Anchor | Menace }}
 
|-
 
|-
!style='background-color:black;'|Menace<span style="color:#ffb3b7;background-color:white">▮</span>
+
!style='background-color:#414141;'|Menace<span style="color:#ffb3b7;background-color:white">▮</span>
|1 part [[#Turbo|Turbo]]<br>1 part [[#Boxer|Boxer]]<br>1 part [[#Violence Ultra|Violence Ultra]]<br>Temperature required:358K-363K
+
|1 part [[#Boxer|Boxer]]<br>1 part [[#Turbo|Turbo]]<br>1 part [[#Violence Ultra|Violence Ultra]]<br>Temperature required:358K-363K
 
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.
 
|Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.
  +
Sanity gain = 1
 
|0.2/t
 
|0.2/t
 
|9u
 
|9u
|-
 
 
{{Anchor | Party Drops }}
 
{{Anchor | Party Drops }}
 
|-
 
|-
!style='background-color:black;'|Party Drops<span style="color:#ffb3b7;background-color:white">▮</span>
+
!style='background-color:#414141;'|Party Drops<span style="color:#ffb3b7;background-color:white">▮</span>
|1 part [[#Grape Drops|Grape Drops]]<br>1 part [[#Macine Spirit|Machine Spirit]]<br>1 part [[#Ultrasurgeon|Ultrasurgeon]]
+
|1 part [[#Grape Drops|Grape Drops]]<br>1 part [[#Machine Spirit|Machine Spirit]]<br>1 part [[#UltraSurgeon|UltraSurgeon]]
 
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.
 
|Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.
  +
Sanity gain = 1
 
|0.2/t
 
|0.2/t
 
|12u
 
|12u
|-
 
 
{{Anchor | ProSurgeon }}
 
{{Anchor | ProSurgeon }}
 
|-
 
|-
!style='background-color:black;'|ProSurgeons<span style="color:#2d867a;background-color:white">▮</span>
+
!style='background-color:#414141;'|ProSurgeons<span style="color:#2d867a;background-color:white">▮</span>
|1 part Nicotine<br>2 parts Sugar<br>2 parts Tungsten
+
|1 part [[#Nicotine|Nicotine]]<br>2 parts Sugar<br>2 parts Tungsten
 
|Mildly improves Biology at the cost of Cognition.
 
|Mildly improves Biology at the cost of Cognition.
  +
Sanity gain = 1
 
|0.1/t
 
|0.1/t
 
|20u
 
|20u
|-
 
 
{{Anchor | Steady }}
 
{{Anchor | Steady }}
 
|-
 
|-
!style='background-color:black;'|Steady<span style="color:#334183;background-color:white">▮</span>
+
!style='background-color:#414141;'|Steady<span style="color:#334183;background-color:white">▮</span>
|1 part Pararein<br>1 part Carpotoxin<br>1 part Copper<br>1 part Hydrazine<br>Temperature required:323K-338K
+
|1 part [[#Tramadol|Tramadol]]<br>1 part Copper<br>1 part Nicotine<br>Temperature required:323K-338K
 
|Mildly improves Vigilance at the cost of Toughness.
 
|Mildly improves Vigilance at the cost of Toughness.
  +
Sanity gain = 1
 
|0.2/t
 
|0.2/t
 
|20u
 
|20u
|-
 
 
{{Anchor | Turbo }}
 
{{Anchor | Turbo }}
 
|-
 
|-
!style='background-color:black;'|Turbo<span style="color:#f22168;background-color:white">▮</span>
+
!style='background-color:#414141;'|Turbo<span style="color:#f22168;background-color:white">▮</span>
|1 part [[#Steady|Steady]]<br>1 part [[#Adrenaline|Adrenaline]]<br>1 part [[#Synaptazine|Synaptazine]]<br>Temperature required:288K-293K
+
|1 part [[#Kelotane|Kelotane]]<br>1 part [[#Steady|Steady]]<br>1 part [[#Pararein|Pararein]]<br>Temperature required:288K-293K
 
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.
 
|Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.
  +
Sanity gain = 1.25
 
|0.2/t
 
|0.2/t
 
|12u
 
|12u
|-
 
 
{{Anchor | UltraSurgeon }}
 
{{Anchor | UltraSurgeon }}
 
|-
 
|-
!style='background-color:black;'|UltraSurgeon<span style="color:#0c07c4;background-color:white">▮</span>
+
!style='background-color:#414141;'|UltraSurgeon<span style="color:#0c07c4;background-color:white">▮</span>
|3 parts [[#ProSurgeon|ProSurgeon]]<br>1 part [[#Noexcutite|Noexcutite]]<br>Temperature required:243K-263K
+
|1 part [[#Noexcutite|Noexcutite]]<br>3 parts [[#ProSurgeon|ProSurgeon]]<br>Temperature required:243K-263K
 
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.
 
|Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.
  +
Sanity gain = 1.25
 
|0.2/t
 
|0.2/t
 
|17u
 
|17u
|-
 
 
{{Anchor | Violence }}
 
{{Anchor | Violence }}
 
|-
 
|-
!style='background-color:black;'|Violence<span style="color:#75aea5;background-color:white">▮</span>
+
!style='background-color:#414141;'|Violence<span style="color:#75aea5;background-color:white">▮</span>
|3 parts Blood<br>1 part Ammonia<br>1 part Gewaltine<br>Temperature required:393K-423K
+
|1 part Ammonia<br>1 part Vodka<br>1 part Acetone <br>Temperature required:393K-423K
 
|Mildly improves Robustness at the cost of Vigilance.
 
|Mildly improves Robustness at the cost of Vigilance.
  +
Sanity gain = 1
 
|0.2/t
 
|0.2/t
 
|20u
 
|20u
|-
 
 
{{Anchor | Violence Ultra }}
 
{{Anchor | Violence Ultra }}
 
|-
 
|-
!style='background-color:black;'|Violence Ultra<span style="color:#3d3362;background-color:white">▮</span>
+
!style='background-color:#414141;'|Violence Ultra<span style="color:#3d3362;background-color:white">▮</span>
|1 part Fuhrerole<br>1 part [[#Hyperzine|Hyperzine]]<br>1 part [[#Violence|Violence]]<br>Temperature required:243K-258K
+
|1 part [[#Tramadol|Tramadol]]<br>1 part [[#Gewaltine|Gewaltine]]<br>1 part [[#Violence|Violence]]<br>Temperature required:243K-258K
 
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.
 
|Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.
  +
Sanity gain = 1.25
 
|0.2/t
 
|0.2/t
 
|11u
 
|11u
Line 409: Line 527:
   
 
==Drugs==
 
==Drugs==
  +
{| class="wikitable sortable" style="width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;"
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;"
+
! scope="col" style='width:150px; background-color:#414141;'|Name
! scope="col" style='width:150px; background-color:black;'|Name
+
! scope="col" class="unsortable" style='width:150px; background-color:#414141;'|Recipe
! scope="col" class="unsortable" style='width:150px; background-color:black;'|Recipe
+
! scope="col" class="unsortable" style='background-color:#414141;'|Description
! scope="col" class="unsortable" style='background-color:black;'|Description
+
! scope="col" style='background-color:#414141;'|Metabolism Rate
! scope="col" class="unsortable" style='background-color:black;'|Metabolism Rate
+
! scope="col" style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}
! scope="col" style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}
 
 
|-
 
|-
 
{{Anchor | Cryptobiolin }}
 
{{Anchor | Cryptobiolin }}
 
|-
 
|-
!style='background-color:black;'|Cryptobiolin<span style="color:#000055;background-color:white">▮</span>
+
!style='background-color:#414141;'|Cryptobiolin<span style="color:#000055;background-color:white">▮</span>
 
|1 part Acetone<br>1 part Potassium<br>1 part Sugar
 
|1 part Acetone<br>1 part Potassium<br>1 part Sugar
 
|Causes confusion and dizzyness.
 
|Causes confusion and dizzyness.
 
 
Sanity Gain = 1
 
Sanity Gain = 1
 
|0.1/t
 
|0.1/t
 
|30u
 
|30u
|-
 
 
{{Anchor | Hyperzine }}
 
{{Anchor | Hyperzine }}
 
|-
 
|-
!style='background-color:black;'|Hyperzine<span style="color:#FF3300;background-color:white">▮</span>
+
!style='background-color:#414141;'|Hyperzine<span style="color:#FF3300;background-color:white">▮</span>
|1 part Sugar<br>1 part Blattedin <br>1 part Sulfur
+
|1 part [[#Blattedin|Blattedin]]<br>1 part Sugar<br>1 part Sulfur
 
|Muscle stimulant. Allows greater freedom of movement.
 
|Muscle stimulant. Allows greater freedom of movement.
  +
Side effects include twitching, nervousness, and addiction. Can cause minor heart damage due to high BPM.<br>5 parts Whiskey (Catalyst)
 
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM.
 
 
(Results in 1u instead of 3u)
 
(Results in 1u instead of 3u)
 
|0.03/t
 
|0.03/t
 
|15u
 
|15u
|-
 
 
{{Anchor | Impedrezene}}
 
{{Anchor | Impedrezene}}
 
|-
 
|-
!style='background-color:black;'|Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span>
+
!style='background-color:#414141;'|Impedrezene<span style="color:#C8A5DC;background-color:white">▮</span>
 
|1 part Acetone<br>1 part Mercury<br>1 part Sugar
 
|1 part Acetone<br>1 part Mercury<br>1 part Sugar
 
|A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.
 
|A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.
 
 
Sanity Gain = 1
 
Sanity Gain = 1
 
|0.2/t
 
|0.2/t
 
|30u
 
|30u
  +
{{Anchor | Nicotine }}
 
|-
 
|-
  +
!style='background-color:#414141;'|Nicotine<span style="color:#181818;background-color:white">▮</span>
  +
|Cigarettes<br>Tobacco plants
  +
|Raises the pulse Weak painkiller, providing 5 pain relief.<br>
  +
10 NSA.<br>
  +
Overdose causes toxic build-up and vomiting. Mildy addictive, withdrawals lower Biology mildly.<br>
  +
Sanity Gain = 0.5
  +
|0.2/t
  +
|15u
 
{{Anchor | Mindbreaker Toxin }}
 
{{Anchor | Mindbreaker Toxin }}
 
|-
 
|-
!style='background-color:black;'|Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
+
!style='background-color:#414141;'|Mindbreaker Toxin<span style="color:#B31008;background-color:white">▮</span>
|1 part [[#Dylovene|Dylovene]]<br>1 part Hydrazine<br>1 part Silicon
+
|1 part [[#Dylovene|Dylovene]]<br>1 part Silicon<br>1 part Hydrazine
 
|A powerful hallucinogen
 
|A powerful hallucinogen
 
|0.05/t
 
|0.05/t
 
|30u
 
|30u
  +
{{Anchor | Mindwipe }}
 
|-
 
|-
  +
!style='background-color:#414141;'|Mindwipe<span style="color:#bfff00;background-color:white">▮</span>
{{Anchor | Sanguinum }}
 
  +
|1 part Ethanol<br>1 part [[#Dylovene|Dylovene]]<br>1 part [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>5 parts Whiskey (Catalyst)
|-
 
  +
|Induces confusion, dizziness, drugginess, hallucinations, jitteriness and makes you walk randomly on occassion. Nullifies breakdowns.<br>
!style='background-color:black;'|Sanguinum<span style="color:#e06270;background-color:white">▮</span>
 
  +
90 NSA.<br>
|1 part [[#Bicardine|Bicardine]]<br>1 part Mercury<br> 1 part [[#Spaceacillin|Spaceacillin]]
 
  +
Sanity Gain = 2
|Greatly increases blood restoration. May cause blood coughing.
 
 
 
 
|0.2/t
 
|0.2/t
|15u
+
|30u
  +
{{Anchor | Psilocybin }}
 
|-
 
|-
  +
!style='background-color:#414141;'|Psilocybin<span style="color:#E700E7;background-color:white">▮</span>
  +
|Mushrooms ''(Amanita, Destroying Angel, Reishi)''
  +
|Below 1u, induces mild hallucinations, stuttering, dizziness, and improves Cognition mildly. Gretaer doses cause drugginess and enhanced effects.<br>
  +
40 NSA.<br>
  +
Mildy addictive<br>
  +
Sanity Gain = 1.5
  +
|0.1/t
  +
|19.8u
 
{{Anchor | Serotrotium }}
 
{{Anchor | Serotrotium }}
 
|-
 
|-
!style='background-color:black;'|Serotrotium<span style="color:#202040;background-color:white">▮</span>
+
!style='background-color:#414141;'|Serotrotium<span style="color:#202040;background-color:white">▮</span>
|5 parts Blood<br>1 part Psilocybin<br>5 parts Nutriment (Catalyst)<br>Temeprature required:203K-273K
+
|5 parts Blood<br>1 part [[#Psilocybin|Psilocybin]]<br>5 parts Nutriment (Catalyst)<br>Temeprature required:203K-273K
 
|Promotes concentrated production of the serotonin neurotransmitter in humans.
 
|Promotes concentrated production of the serotonin neurotransmitter in humans.
 
 
Sanity gain = 1.5
 
Sanity gain = 1.5
 
|0.05/t
 
|0.05/t
 
|30u
 
|30u
  +
{{Anchor | Space Drugs }}
 
|-
 
|-
  +
!style='background-color:#414141;'|Space Drugs<span style="color:#60A584;background-color:white">▮</span>
{{Anchor | Space drugs }}
 
|-
 
!style='background-color:black;'|Space drugs<span style="color:#60A584;background-color:white">▮</span>
 
 
|1 part Lithium<br>1 part Mercury<br> 1 part Sugar
 
|1 part Lithium<br>1 part Mercury<br> 1 part Sugar
 
|Causes random movements and feelings of drugginess, lowers the heart rate.
 
|Causes random movements and feelings of drugginess, lowers the heart rate.
  +
Extremely addictive.<br>
 
 
Sanity gain = 1.5
 
Sanity gain = 1.5
 
|0.1/t
 
|0.1/t
Line 489: Line 616:
   
 
==Nanites==
 
==Nanites==
Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.
+
Note: All nanites reduce blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites metabolize when in use.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;"
+
{| class="wikitable sortable" style="width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" style='width:150px; background-color:black;'|Name
+
! scope="col" style='width:150px; background-color:#414141;'|Name
! scope="col" class="unsortable" style='width:150px; background-color:black;'|Recipe
+
! scope="col" class="unsortable" style='width:150px; background-color:#414141;'|Recipe
! scope="col" class="unsortable" style='background-color:black;'|Description
+
! scope="col" class="unsortable" style='background-color:#414141;'|Description
! scope="col" class="unsortable" style='background-color:black;'|Metabolism Rate
+
! scope="col" class="unsortable" style='background-color:#414141;'|Metabolism Rate
! scope="col" style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}
+
! scope="col" style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}
 
|-
 
|-
 
{{Anchor | A-rad }}
 
{{Anchor | A-rad }}
 
|-
 
|-
!style='background-color:black;'|A-rad<span style="color:#696969;background-color:white">▮</span>
+
!style='background-color:#414141;'|A-rad<span style="color:#696969;background-color:white">▮</span>
 
|1 part [[#Arithrazine|Arithrazine]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
 
|1 part [[#Arithrazine|Arithrazine]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
 
|Purges radiation over time.
 
|Purges radiation over time.
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|-
 
 
{{Anchor | Control Booster Combat }}
 
{{Anchor | Control Booster Combat }}
 
|-
 
|-
!style='background-color:black;'|Control Booster Combat<span style="color:#696969;background-color:white">▮</span>
+
!style='background-color:#414141;'|Control Booster Combat<span style="color:#696969;background-color:white">▮</span>
|1 part [[#Meance|Meance]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
+
|1 part [[#Menace|Menace]]<br>1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]
 
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.
 
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.
 
 
Has no side effects.
 
Has no side effects.
  +
Decays over time.
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|-
 
 
{{Anchor | Control Booster Utility }}
 
{{Anchor | Control Booster Utility }}
 
|-
 
|-
!style='background-color:black;'|Control Booster Utility<span style="color:#696969;background-color:white">▮</span>
+
!style='background-color:#414141;'|Control Booster Utility<span style="color:#696969;background-color:white">▮</span>
|1 part [[#Party Drops|Party Drops]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
+
|1 part [[#Party Drops|Party Drops]]<br>1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]
 
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.
 
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.
 
 
Has no side effects.
 
Has no side effects.
  +
Decays over time.
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|-
 
 
{{Anchor | Handyprints }}
 
{{Anchor | Handyprints }}
 
|-
 
|-
!style='background-color:black;'|Handyprints<span style="color:#696969;background-color:white">▮</span>
+
!style='background-color:#414141;'|Handyprints<span style="color:#696969;background-color:white">▮</span>
|1 part [[#Handyprints|Handyprints]]<br>1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]
+
|1 part [[#Sterilizine|Sterilizine]]<br>1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]
 
|Alters the user's fingerprints to obscure identification.
 
|Alters the user's fingerprints to obscure identification.
 
(Note: Presently unatainable due to a bugged recipe.)
 
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|-
 
 
{{Anchor | Implantoids }}
 
{{Anchor | Implantoids }}
 
|-
 
|-
!style='background-color:black;'|Implantoids<span style="color:#696969;background-color:white">▮</span>
+
!style='background-color:#414141;'|Implantoids<span style="color:#696969;background-color:white">▮</span>
 
|1 part Aluminum<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
 
|1 part Aluminum<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
|Repairs mechanical limbs, implants and organs over time.
+
|Repairs malfunctioning implants over time.
  +
Repairing an implant consumes 1u of nanites.
 
Does not heal organic parts.
 
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|-
 
 
{{Anchor | Nanosymbiotes }}
 
{{Anchor | Nanosymbiotes }}
 
|-
 
|-
!style='background-color:black;'|Nanosymbiotes<span style="color:#696969;background-color:white">▮</span>
+
!style='background-color:#414141;'|Nanosymbiotes<span style="color:#696969;background-color:white">▮</span>
 
|1 part [[#Peridaxon|Peridaxon]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
 
|1 part [[#Peridaxon|Peridaxon]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
 
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain.
 
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain.
 
 
Does not heal other internal organs or mechanical parts.
 
Does not heal other internal organs or mechanical parts.
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|-
 
 
{{Anchor | Nantidotes }}
 
{{Anchor | Nantidotes }}
 
|-
 
|-
!style='background-color:black;'|Nantidotes<span style="color:#696969;background-color:white">▮</span>
+
!style='background-color:#414141;'|Nantidotes<span style="color:#696969;background-color:white">▮</span>
 
|1 part [[#Haloperidol|Haloperidol]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
 
|1 part [[#Haloperidol|Haloperidol]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
 
|Removes reagents from the bloodstream that is anything but itself.
 
|Removes reagents from the bloodstream that is anything but itself.
 
 
Does not heal toxin damage.
 
Does not heal toxin damage.
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|-
 
 
{{Anchor | Oxyrush }}
 
{{Anchor | Oxyrush }}
 
|-
 
|-
!style='background-color:black;'|Oxyrush<span style="color:#696969;background-color:white">▮</span>
+
!style='background-color:#414141;'|Oxyrush<span style="color:#696969;background-color:white">▮</span>
 
|1 part [[#Dexalin|Dexalin]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
 
|1 part [[#Dexalin|Dexalin]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
 
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.
 
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|-
 
 
{{Anchor | Purgers }}
 
{{Anchor | Purgers }}
 
|-
 
|-
!style='background-color:black;'|Purgers<span style="color:#696969;background-color:white">▮</span>
+
!style='background-color:#414141;'|Purgers<span style="color:#696969;background-color:white">▮</span>
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]<br>1 part [[#Synaptizine|Synaptizine]]
+
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]<br>1 part [[#Vomitol|Vomitol]]
 
|Removes other nanites from the bloodstream.
 
|Removes other nanites from the bloodstream.
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|-
 
 
{{Anchor | Raw Industrial Nanobots }}
 
{{Anchor | Raw Industrial Nanobots }}
 
|-
 
|-
!style='background-color:black;'|Raw Industrial Nanobots<span style="color:#696969;background-color:white">▮</span>
+
!style='background-color:#414141;'|Raw Industrial Nanobots<span style="color:#696969;background-color:white">▮</span>
 
|Can be acquired from Kraftwerk Roaches.<br><br>Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.
 
|Can be acquired from Kraftwerk Roaches.<br><br>Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.
|Undifferentiated and will react with certain chemicals to form specialised nanites.
+
|Undifferentiated and will react with certain chemicals to form specialized nanites.
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|-
 
 
{{Anchor | Raw Uncapped Nanobots }}
 
{{Anchor | Raw Uncapped Nanobots }}
 
|-
 
|-
!style='background-color:black;'|Raw Uncapped Nanobots<span style="color:#696969;background-color:white">▮</span>
+
!style='background-color:#414141;'|Raw Uncapped Nanobots<span style="color:#696969;background-color:white">▮</span>
 
|Can be acquired from Kraftwerk Roaches.<br><br>Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.
 
|Can be acquired from Kraftwerk Roaches.<br><br>Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.
|Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites.
+
|Undifferentiated and will react with certain chemicals to form specialized nanites. Required to make Illegal nanites.
 
|N/A
 
|N/A
 
|N/A
 
|N/A
  +
{{Anchor | Repair Nanites }}
 
|-
 
|-
  +
!style='background-color:#414141;'|Repair Nanites<span style="color:#696969;background-color:white">▮</span>
  +
|1 part [[#Silicon|Silicon]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
  +
|Repairs mechanical injuries over time. Only affects internal structures.
  +
Overdose is required for most repairs.
  +
|N/A
  +
|5u
 
{{Anchor | Trauma Control System }}
 
{{Anchor | Trauma Control System }}
 
|-
 
|-
!style='background-color:black;'|Trauma Control System<span style="color:#696969;background-color:white">▮</span>
+
!style='background-color:#414141;'|Trauma Control System<span style="color:#696969;background-color:white">▮</span>
|1 part [[#Bicardine|Bicardine]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
+
|1 part [[#Bicaridine|Bicaridine]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
 
|Heals organic organs over time.
 
|Heals organic organs over time.
 
 
Does not heal external damage, or mechanical organs.
 
Does not heal external damage, or mechanical organs.
 
|N/A
 
|N/A
 
|N/A
 
|N/A
|-
 
 
{{Anchor | Voice mimics }}
 
{{Anchor | Voice mimics }}
 
|-
 
|-
!style='background-color:black;'|Voice mimics<span style="color:#696969;background-color:white">▮</span>
+
!style='background-color:#414141;'|Voice mimics<span style="color:#696969;background-color:white">▮</span>
|1 part [[#Raw Uncapped Nanobots|Raw Industrial Nanobots]]<br>1 part [[#Synaptizine|Synaptizine]]
+
|1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]<br>1 part [[#Synaptizine|Synaptizine]]
 
|Alters the user's voice to be unrecognisable and appear as "Unknown". Hitting the host will disable the nanites.
 
|Alters the user's voice to be unrecognisable and appear as "Unknown". Hitting the host will disable the nanites.
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 
|-
 
|-
  +
|}
 
  +
==Other==
  +
{| class="wikitable sortable" style="width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;"
  +
! scope="col" style='width:150px; background-color:#414141;'|Name
  +
! scope="col" class="unsortable" style='width:150px; background-color:#414141;'|Recipe
  +
! scope="col" class="unsortable" style='background-color:#414141;'|Description
  +
! scope="col" style='background-color:#414141;'|Metabolism Rate
  +
! scope="col" style='background-color:#414141;'|Overdose Threshold (NOT CORRECT){{Anchor | Adrenaline }}
  +
|-
  +
{{Anchor | Arectine }}
  +
|-
  +
!style='background-color:#414141;'|Arectine<span style="color:#a6b85b;background-color:white">▮</span>
  +
|1 part [[#Dylovene|Dylovene]]<br>1 part Ethanol<br>1 part Welding Fuel
  +
|Causes the recipient to emit light.
  +
Overdose sets the recipient on fire. Very low addiction risk.
  +
|0.2/t
  +
|25u
  +
{{Anchor | Azosurfactant }}
  +
|-
  +
!style='background-color:#414141;'|Azosurfactant<span style="color:#9E6B38;background-color:white">▮</span>
  +
|2 parts Carbon<br>2 parts Hydrazine<br>1 part Sulphuric Acid
  +
|Forms foam on mixture of water.
  +
|0.2/t
  +
|N/A
  +
{{Anchor | Coolant }}
  +
|-
  +
!style='background-color:#414141;'|Coolant<span style="color:#C8A5DC;background-color:white">▮</span>
  +
|1 part Acetone<br>1 part Tungsten<br>1 part Water
  +
|Lowers the temperature of glass containers.
  +
|0.2/t
  +
|N/A
  +
{{Anchor | Refrigerant }}
  +
|-
  +
!style='background-color:#414141;'|Refrigerant<span style="color:#B6DCA5;background-color:white">▮</span>
  +
|1 part Acetone<br>1 part Carbon<br>1 part Water
  +
|Greatly lowers the temperature of glass containers.
  +
|0.2/t
  +
|N/A
  +
{{Anchor | Diethylamine }}
  +
|-
  +
!style='background-color:#414141;'|Diethylamine<span style="color:#604030;background-color:white">▮</span>
  +
|1 part Ammonia<br>1 part Ethanol
  +
|Non-toxic fertilizer.
  +
|0.2/t
  +
|N/A
  +
{{Anchor | EZ Nutrient }}
  +
|-
  +
!style='background-color:#414141;'|EZ Nutrient<span style="color:#664330;background-color:white">▮</span>
  +
|1 part Ammonia<br>3 parts Carbon
  +
|A chemical fertilizer. Adds 1 nutrient per 1 unit spent on a plant.
  +
An extremely weak poison.
  +
|0.01/t
  +
|N/A
  +
{{Anchor | Foaming Agent }}
  +
|-
  +
!style='background-color:#414141;'|Foaming Agent<span style="color:#664B63;background-color:white">▮</span>
  +
|1 part Hydrazine<br>1 part Lithium
  +
|Creates metallic foam when mixed with Aluminium and [[#Polytrinic Acid|Polytrinic Acid]]
  +
|0.2/t
  +
|N/A
  +
{{Anchor | InstantIce }}
  +
|-
  +
!style='background-color:#414141;'|InstantIce<span style="color:#bbc5f0;background-color:white">▮</span>
  +
|1 part Axcetone<br>1 part Hydrazine<br>1 part [[#Sodium Chloride|Sodium Chloride]]
  +
|Cools reagents to -50C inside a container when mixed with water. Makes water when mixed with water.
  +
|0.2/t
  +
|N/A
  +
{{Anchor | Glycerol }}
  +
|-
  +
!style='background-color:#414141;'|Glycerol<span style="color:#808080;background-color:white">▮</span>
  +
|3 parts Corn Oil<br>1 part Sulphuric Acid
  +
|Precursor to [[#Nitroglycerin|Nitroglycerin]].
  +
|0.2/t
  +
|N/A
  +
{{Anchor | Left-4-Zed }}
  +
|-
  +
!style='background-color:#414141;'|Left-4-Zed<span style="color:#664330;background-color:white">▮</span>
  +
|1 part Nutriment<br>3 parts Radium
  +
|A chemical fertilizer.
  +
An extremely weak poison.
  +
|0.01/t
  +
|N/A
  +
{{Anchor | Lipozine }}
  +
|-
  +
!style='background-color:#414141;'|Lipozine<span style="color:#BBEDA4;background-color:white">▮</span>
  +
|1 part Ethanol<br>1 part [[#Sodium Chloride|Sodium Chloride]]<br>1 part Radium
  +
|Removes nutrion from the body.
  +
|0.2/t
  +
|30u
  +
{{Anchor | Luminol }}
  +
|-
  +
!style='background-color:#414141;'|Luminol<span style="color:#F2F3F4;background-color:white">▮</span>
  +
|2 parts Ammonia<br>2 parts Carbon<br>2 parts Hydrazine
  +
|Reveals the presence of cleaned blood on objects or people under a UV light.
  +
|0.2/t
  +
|N/A
  +
{{Anchor | Matter Deconstructor }}
  +
|-
  +
!style='background-color:#414141;'|Matter Deconstructor<span style="color:#DC7633;background-color:white">▮</span>
  +
|Excelsior Reclaimer
  +
|Deconstructs items it touches into 75% of its base materials.
  +
|0.2/t<br>
  +
(50/t on touch)
  +
|N/A
  +
{{Anchor | Oil }}
  +
|-
  +
!style='background-color:#414141;'|Oil<span style="color:#0C0C0C;background-color:white">▮</span>
  +
|1 part Carbon<br>1 part Ethanol<br>1 part Welding Fuel<br>Temperature required:480K-INFINITY
  +
|A precursor to Plasticide. Mildly toxic.
  +
|0.01/t
  +
|N/A
  +
{{Anchor | Paint }}
  +
|-
  +
!style='background-color:#414141;'|Paint<span style="color:#808080;background-color:white">▮</span>
  +
|1 part [[#Plasticide|Plasticide]]<br>3 parts Water<br>''Final reagent decides colour''
  +
|Recolour surfaces, objects and people. Reagents not using crayon dust look slightly off-colour.
  +
Red: 5u Tomato juice/5u Poison berry juice/5u Grape juice/5u Watermelon juice/2u Blood/1u Red crayon dust<br>
  +
Orange: 5u Orange juice/ 5u Carrot juice/1u Orange crayon dust<br>
  +
Yellow: 5u Banana juice/5u Lemon juice/1u Yellow crayon dust<br>
  +
Green: 5u Lime juice/1u Green crayon dust<br>
  +
Blue: 1u Blue crayon dust<br>
  +
Purple: 5u Berry juice/1u Purple crayon dust<br>
  +
Grey: 1u Aluminium/1u Grey crayon dust<br>
  +
Brown: 5u Potato juice/1u Brown crayon dust<br>
  +
Black: 1u Carbon<br>
  +
White: 5u Milk
  +
|0.2/t
  +
|15u
  +
{{Anchor | Plant-B-Gone }}
  +
|-
  +
!style='background-color:#414141;'|Plant-B-Gone<span style="color:#49002E;background-color:white">▮</span>
  +
|1 part [[#Toxin|Toxin]]<br>4 parts Water
  +
|A strong herbicide, but a very weak poison.
  +
|0.01/t
  +
|N/A
  +
{{Anchor | Plasmasolidification }}
  +
|-
  +
!style='background-color:#414141;'|Plasmasolidification
  +
|5 parts [[#Frost Oil|Frost Oil]]<br>5 parts Iron<br>20 parts [[#Plasma|Plasma]]
  +
|Creates plasma sheets.
  +
|N/A
  +
|N/A
  +
{{Anchor | Plastication }}
  +
|-
  +
!style='background-color:#414141;'|Plastication
  +
|2 parts [[#Plasticide|Plasticide]]<br>1 part [[#Polytrinic Acid|Polytrinic Acid]]
  +
|Creates plastic sheets.
  +
|N/A
  +
|N/A
  +
{{Anchor | Plasticide }}
  +
|-
  +
!style='background-color:#414141;'|Plasticide<span style="color:#CF3600;background-color:white">▮</span>
  +
|1 part Ethanol<br>1 part [[#Oil|Oil]]<br>1 part Silicon<br>Temperature required:0K-273K
  +
|A key ingredient in a number of industrial chemical processes.
  +
Extremely toxic.
  +
|0.01/t
  +
|N/A
  +
{{Anchor |Rejuvenating Agent }}
  +
|-
  +
!style='background-color:#414141;'|Rejuvenating Agent<span style="color:#c8d0f5;background-color:white">▮</span>
  +
|2 parts [[#Space Cleaner|Space Cleaner]]<br>1 part [[#Polytrinic acid|Polytrinic acid]]<br>1 part Sulfur
  +
|A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time.
  +
|0.01/t
  +
|N/A
  +
{{Anchor |Robust Harvest }}
  +
|-
  +
!style='background-color:#414141;'|Robust Harvest<span style="color:#664330;background-color:white">▮</span>
  +
|3 parts Carbon<br>1 part [[#EZ Nutrient|EZ Nutrient]]<br>3 parts Sugar
  +
|A chemical fertilizer.
  +
An extremely weak poison.
  +
|0.01/t
  +
|N/A
  +
{{Anchor | Silicate }}
  +
|-
  +
!style='background-color:#414141;'|Silicate<span style="color:#C7FFFF;background-color:white">▮</span>
  +
|1 part Acetone<br>1 part Aluminium<br>1 part Silicon
  +
|Repairs and reinforces windows, providing up to 50% damage reduction depending on how much silicate is added.
  +
|0.2/t
  +
|N/A
  +
{{Anchor | Sodium Chloride }}
  +
|-
  +
!style='background-color:#414141;'|Sodium Chloride<span style="color:#FFFFFF;background-color:white">▮</span>
  +
|1 part Hydrochloric Acid<br>1 part Sodium
  +
|Tasty.
  +
|0.2/t
  +
|N/A
  +
{{Anchor | Soporific }}
  +
|-
  +
!style='background-color:#414141;'|Soporific<span style="color:#009CA8;background-color:white">▮</span>
  +
|1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>4 parts Sugar
  +
|A slow acting, long-lasting anaesthetic. Not toxic.
  +
Combine with a small amount of [[#Chloral Hydrate|Chloral Hydrate]] for best effect.
  +
|0.1/t
  +
|30u
  +
{{Anchor | Space Cleaner }}
  +
|-
  +
!style='background-color:#414141;'|Space Cleaner<span style="color:#A5F0EE;background-color:white">▮</span>
  +
|1 part Ammonia<br>1 part Water
  +
|Cleans dirt, blood and similar detritus. Removes paint and weathered look from items.
  +
Toxic to slimepeople.
  +
|0.2/t<br>
  +
(50/t on touch)
  +
|N/A
  +
{{Anchor | Space Lube }}
  +
|-
  +
!style='background-color:#414141;'|Space Lube<span style="color:#009CA8;background-color:white">▮</span>
  +
|1 part Acetone<br>1 part Silicon<br>1 part Water
  +
|Makes the floor extremely slippery. Crowbarring up the floor (if possible) will remove the lubrication.
  +
|0.2/t
  +
|N/A
  +
{{Anchor | Ultra Glue }}
  +
|-
  +
!style='background-color:#414141;'|Ultra Glue<span style="color:#FFFFCC;background-color:white">▮</span>
  +
|1 part Carbon<br>1 part Ethanol<br>1 part [[#Plasticide|Plasticide]]<br>Temperature required: 363K-INFINITY
  +
|Does nothing but enhance Ironhammer roleplay.
  +
Mechanically useless.
  +
|0.2/t
  +
|N/A
 
|}
 
|}
   
  +
==Pyrotechnics==
  +
{| class="wikitable sortable" style="width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;"
  +
! scope="col" style='width:150px; background-color:#414141;'|Name
  +
! scope="col" class="unsortable" style='width:150px; background-color:#414141;'|Recipe
  +
! scope="col" class="unsortable" style='background-color:#414141;'|Description
  +
! scope="col" class="unsortable" style='background-color:#414141;'|Metabolism Rate
  +
|-
  +
|}
 
==Toxins==
 
==Toxins==
  +
{| class="wikitable sortable" style="width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;"
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;"
+
! scope="col" style='width:150px; background-color:#414141;'|Name
! scope="col" style='width:150px; background-color:black;'|Name
+
! scope="col" class="unsortable" style='width:150px; background-color:#414141;'|Recipe
! scope="col" class="unsortable" style='width:150px; background-color:black;'|Recipe
+
! scope="col" class="unsortable" style='background-color:#414141;'|Description
! scope="col" class="unsortable" style='background-color:black;'|Description
+
! scope="col" class="unsortable" style='background-color:#414141;'|Metabolism Rate
! scope="col" class="unsortable" style='background-color:black;'|Metabolism Rate
+
! scope="col" style='background-color:#414141;'|Overdose Threshold (NOT CORRECT)
! scope="col" style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}
+
! scope="col" style='background-color:#414141;'|Heating Point
  +
! scope="col" style='background-color:#414141;'|Heating Products{{Anchor | Adrenaline }}
 
|-
 
|-
  +
{{Anchor | Advanced Mutation Toxin }}
 
  +
|-
!style='background-color:black;'|Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
 
  +
!style='background-color:#414141;'|Advanced Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
|Obtained through Xenobiology<br>
 
  +
|Obtained through black slimes via Xenobiology.
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans.
 
  +
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime.
|0.1/t
 
  +
|0.01/t
|N/A {{Anchor | Advanced Mutation Toxin }}
 
  +
|N/A
  +
|N/A
  +
|N/A
  +
{{Anchor | Amatoxin }}
 
|-
 
|-
!style='background-color:black;'|Amatoxin<span style="color:#792300;background-color:white">▮</span>
+
!style='background-color:#414141;'|Amatoxin<span style="color:#792300;background-color:white">▮</span>
|Grind Fly Amanita mushrooms<br>
+
|Grind Fly Amanita mushrooms
 
|A powerful poison derived from certain species of mushroom.
 
|A powerful poison derived from certain species of mushroom.
  +
|0.01/t
 
|0.1/t
+
|N/A
  +
|523K
|N/A {{Anchor | Amatoxin }}
 
  +
|Toxin
  +
{{Anchor | Beer 2 }}
 
|-
 
|-
!style='background-color:black;'|Beer 2<span style="color:#664300;background-color:white">▮</span>
+
!style='background-color:#414141;'|Beer 2<span style="color:#664300;background-color:white">▮</span>
|Dispensed by emagged brobots<br>
+
|Dispensed by emagged brobots
  +
|[[#Chloral Hydrate|Chloral Hydrate]] disguised as beer.
|
 
  +
|0.01/t
Chloral Hydrate disguised as beer.
 
  +
|N/A
  +
|N/A
  +
|N/A
  +
{{Anchor | Blattedin }}
  +
|-
  +
!style='background-color:#414141;'|Blattedin<span style="color:#0F4800;background-color:white">▮</span>
  +
|Obtained from Roaches of all varieties.
  +
|An effective toxin and a necessary precursor to a variety of specialized medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body.
  +
|0.02/t
  +
|N/A
  +
|260 Celcius
  +
|Carbon, Protein
  +
{{Anchor | Biomatter }}
  +
|-
  +
!style='background-color:#414141;'|Biomatter<span style="color:#527f4f;background-color:white">▮</span>
  +
|Obtained from Church Bioreactor
  +
|An incredibly dangerous toxin that causes severe damage to any biological being that comes into contact with it.
  +
|0.01/t
  +
|N/A
  +
|N/A
  +
|N/A
  +
{{Anchor | Carpotoxin }}
  +
|-
  +
!style='background-color:#414141;'|Carpotoxin<span style="color:#003333;background-color:white">▮</span>
  +
|Extracted from Carp meat
  +
|A deadly toxin produced by the dreaded space carp that damages the liver. A useful ingredient in certain medications and required for certain, powerful stimulants.
  +
Mildly increases Vigilance.
  +
|0.01/t
  +
|10u
  +
|523K
  +
|Toxin
  +
{{Anchor | Chloral Hydrate }}
  +
|-
  +
!style='background-color:#414141;'|Chloral Hydrate<span style="color:#000067;background-color:white">▮</span>
  +
|1 part Ethanol<br>3 parts<br>Hydrochloric Acid<br>1 part Water
  +
|A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long.
 
|0.1/t
 
|0.1/t
  +
|15u
|N/A {{Anchor | Beer 2 }}
 
  +
|N/A
  +
|N/A
  +
{{Anchor | Cyanide }}
  +
|-
  +
!style='background-color:#414141;'|Cyanide<span style="color:#CF3600;background-color:white">▮</span>
  +
|5 parts [[#Toxin|Toxin]]<br>3 parts [[#Mindbreaker Toxin|Mindbreaker Toxin]]<br>2 parts [[#Fuhrerole|Fuhrerole]]
  +
|An extremely toxic poison.
  +
|0.4/t
  +
|N/A
  +
|N/A
  +
|N/A
  +
{{Anchor | Diplopterum }}
  +
|-
  +
!style='background-color:#414141;'|Diplopterum<span style="color:#c9bed2;background-color:white">▮</span>
  +
|Obtained from grinding roach meat
  +
|A toxic stimulant that mildly boosts Mechanics.
  +
|0.2/t
  +
|19.8u
  +
|573K
  +
|Radium, Acetone, Hydrazine, Nutriment
  +
{{Anchor | Fuhrerole }}
  +
|-
  +
!style='background-color:#414141;'|Fuhrerole<span style="color:#a6b85b;background-color:white">▮</span>
  +
|Harvested from Fuhrer roaches.
  +
|Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.
  +
A precursor to powerful stimulants and poisons.
  +
|0.01/t
  +
|8u
  +
|573K
  +
|Radium, Mercury, Lithium, Nutriment
  +
{{Anchor | Gewaltine }}
  +
|-
  +
!style='background-color:#414141;'|Gewaltine<span style="color:#9452ba;background-color:white">▮</span>
  +
|Harvested from Jager roaches.
  +
|A toxin found in Jager roaches mildly boosts Robustness but mildly reduces Toughness. Mildly toxic.
  +
|0.01/t
  +
|15u
  +
|573K
  +
|Radium, Mercury, Sugar, Nutriment
  +
{{Anchor | Lexorin }}
  +
|-
  +
!style='background-color:#414141;'|Lexorin<span style="color:#C8A5DC;background-color:white">▮</span>
  +
|1 part Ammoniat<br>1 part Hydrazine<br>1 part [[#Plasma|Plasma]]
  +
|An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system.
  +
Purged with [[#Dexalin|Dexalin]] and [[#Dexalin Plus|Dexalin Plus]].
  +
|0.01/t
  +
|30u
  +
|N/A
  +
|N/A
  +
{{Anchor | Mutation Toxin }}
  +
|-
  +
!style='background-color:#414141;'|Mutation Toxin<span style="color:#13BC5E;background-color:white">▮</span>
  +
|Obtained through green slimes via Xenobiology.
  +
|An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans.
  +
''NOTE: Slimepeople are mutants and their existence outside of Moebius Laboratories is grounds for execution.''
  +
|0.01/t
  +
|N/A
  +
|N/A
  +
|N/A
  +
{{Anchor | Pararein }}
  +
|-
  +
!style='background-color:#414141;'|Pararein<span style="color:#a37d9c;background-color:white">▮</span>
  +
|Harvested from Spiders.
  +
|Mildly decreases Robustness and Vigilance. Mildly Toxic.
  +
|0.01/t
  +
|10u
  +
|523K
  +
|Toxin
  +
{{Anchor | Plasma }}
  +
|-
  +
!style='background-color:#414141;'|Plasma<span style="color:#9D14DB;background-color:white">▮</span>
  +
|Acquired from mining.
  +
|A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns.
  +
Ingestion and/or injection is highly toxic.
  +
|0.01/t
  +
|N/A
  +
|N/A
  +
|N/A
  +
{{Anchor | Polytrinic acid }}
  +
|-
  +
!style='background-color:#414141;'|Polytrinic acid<span style="color:#8E18A9;background-color:white">▮</span>
  +
|1 part Hydrochloric Acid<br>1 part Potassium<br>1 part Sulphuric Acid
  +
|A very powerful acid.
  +
Can be used to destroy objects and Hivemind wires.
  +
|0.4/t
  +
|N/A
  +
|N/A
  +
|N/A
  +
{{Anchor | Seligitillin }}
  +
|-
  +
!style='background-color:#414141;'|Seligitillin<span style="color:#6d33b4;background-color:white">▮</span>
  +
|Harvested from Seuche roaches.
  +
|A strong clotting agent with mild brute healing capabilities. Mildly toxic.
  +
|0.01/t
  +
|15u
  +
|573K
  +
|Radium, Ammonia, Sulfur, Nutrient
  +
{{Anchor | Slime Jelly }}
  +
|-
  +
!style='background-color:#414141;'|Slime Jelly<span style="color:#801E28;background-color:white">▮</span>
  +
|Harvested from Slimes.
  +
|Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage.
  +
|0.01/t
  +
|N/A
  +
|N/A
  +
|N/A
  +
{{Anchor | Starkellin }}
  +
|-
  +
!style='background-color:#414141;'|Starkellin<span style="color:#736bbe;background-color:white">▮</span>
  +
|Harvested from Panzer roaches.
  +
|Mildly increases Toughness. Mildly toxic.
  +
|0.01/t
  +
|15u
  +
|573K
  +
|Radium, Aluminum, Tungsten, Nutriment
  +
{{Anchor | Toxin }}
  +
|-
  +
!style='background-color:#414141;'|Toxin<span style="color:#CF3600;background-color:white">▮</span>
  +
|Heating up various venoms, such as [[#Pararein|Pararein]]
  +
|Mildly toxic. Produced in the body during organ failure and blood/organ compatability mismatch.
  +
|0.01/t
  +
|N/A
  +
|N/A
  +
|N/A
  +
{{Anchor | Unstable mutagen }}
  +
|-
  +
!style='background-color:#414141;'|Unstable mutagen<span style="color:#13BC5E;background-color:white">▮</span>
  +
|1 part Hydrochloric Acid<br>1 part Phosphorous<br>1 part Radium
  +
|Causes random, uncontrolled mutations whilst mildly irradiating the victim and dealing mild toxin damage.
  +
|0.01/t
  +
|N/A
  +
|N/A
  +
|N/A
  +
{{Anchor | Zombie Powder }}
  +
|-
  +
!style='background-color:#414141;'|Zombie Powder<span style="color:#669900;background-color:white">▮</span>
  +
|5 parts [[#Carpotoxin|Carpotoxin]]<br>5 parts Copper<br>5 parts [[#Soporific|Soporific]]
  +
|Causes the victim to enter a state of false death and fool all but the most thorough medical tests.
  +
Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long.
  +
|0.2/t
  +
|N/A
  +
|N/A
  +
|N/A
  +
|-
  +
|}
  +
== Chemical Effects ==
  +
Chemical effects are effects applied by reagents that occur when metabolized by a mob. All chemical effects can treat organ wounds that list them as a treatment, but not all of them are used. Negative values have the opposite effect.
  +
  +
{| class="wikitable sortable" style="width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;"
  +
! scope="col" style='width:15%; background-color:#414141;'|Name
  +
! scope="col" class="unsortable" style='width:60%; background-color:#414141;'|Additional Effects
  +
! scope="col" class="unsortable" style='background-color:#414141;'|Reagent Sources (strength)
  +
{{Anchor | Agility augment }}
  +
|-
  +
!style='background-color:#414141;'|Agility augment
  +
| Reduces movement delay by strength level.
  +
| Hyperzine (0.6), Hyperzine withdrawal (-1), Nuka Cola (0.8), Oddity tea(0.3), Oxycodone withrdrawal (-1), Steady overdose (-1), Tramadol withrdawal (-1), Turbo overdose (-1)
  +
{{Anchor | Alcohol }}
  +
|-
  +
!style='background-color:#414141;'|Alcohol
  +
| Contributes to toxin damage to the liver when the liver is failing. Triggers Exotic Inspiration and Alcoholic perks.
  +
| Ethanol (1)
  +
{{Anchor | Alcohol poisoning }}
  +
|-
  +
!style='background-color:#414141;'|Alcohol poisoning
  +
| Contributes to toxin damage to the liver. Damage from the effect is equal to the effect strength.
  +
| Ethanol (<code>volume / (3 + 0.1 * TGH)<code>)
  +
{{Anchor | Antibiotic }}
  +
|-
  +
!style='background-color:#414141;'|Antibiotic
  +
| None
  +
| Clonexadone (5), Cryoxadone (5), Spaceacillin (5)
  +
{{Anchor | Anticancer }}
  +
|-
  +
!style='background-color:#414141;'|Anticancer
  +
| None
  +
| Arithrazine (1), Cryoxadone (1), Clonexadone (1), Hyronalin (1), Ryetalyn (2), Rezadone (2)
  +
{{Anchor | Antitoxin }}
 
|-
 
|-
!style='background-color:black;'|Biomatter<span style="color:#527f4f;background-color:white">▮</span>
+
!style='background-color:#414141;'|Antitoxin
|Obtained from Church Bioreactor<br>
 
 
|
 
|
  +
Contributes to liver efficiency when processing toxin damage.
An incredibly dangerous toxin that causes severe damage to any biological being that comes into contact with it.
 
  +
* <code>Effective live efficiency = liver_efficiency * (1 + strength)</code>.
|0.1/t
 
  +
Contributes to toxin damage in the kidneys. Damage from the effect is equal to the effect strength.
|N/A {{Anchor | Biomatter }}
 
  +
| Cryoxadone (2), Clonexadone (2), Dylovene (2), Nicotine (5 with Chaingun Smoker perk), Tricordrazine (1),
  +
{{Anchor | Arresting agent }}
 
|-
 
|-
!style='background-color:black;'|Carpotoxin<span style="color:#003333;background-color:white">▮</span>
+
!style='background-color:#414141;'|Arresting agent
  +
| Stops pulse without killing the heart.
|Extracted from Carp meat<br>
 
  +
| Potassium Chloride (1), Potassium Chlorophoride (1), Zombie Powder (1)
  +
{{Anchor | Blood-clotting }}
  +
|-
  +
!style='background-color:#414141;'|Blood-clotting
 
|
 
|
  +
Reduces bleeding.
A deadly neurotoxin produced by the dreaded space carp.
 
  +
* <code>Total blood loss = base blood loss * (1 - effect strength)</code>.
|0.1/t
 
  +
Contributes to toxin damage in the kidneys. Damage from the effect is equal to the effect strength.
|10 {{Anchor | Carpotoxin }}
 
  +
Reduces blood oxygenation in heart organ processes.
  +
* <code>Oxygenation reduction = 0.2 * effect strength</code>.
  +
| Cryoxadone (0.5), Clonexadone (0.5), Bicaridine (0.15), Meralyne (0.3), Ossisine (0.1), Polystem (0.1), Polystem overdose (0.1), Quickclot (0.25), Quickclot overdose (0.75), Seligitillin (0.25), Tricordrazine (0.1)
  +
{{Anchor | Blood restoration }}
 
|-
 
|-
!style='background-color:black;'|Chloral Hydrate<span style="color:#000067;background-color:white">▮</span>
+
!style='background-color:#414141;'|Blood restoration
  +
| Regenerates blood.
|1 part Ethanol<br>3 parts<br>Hydrochloric Acid<br>1 part water <br>
 
  +
* <code>Blood regeneration = 2 * strength * (kidney efficiency / 100)</code>.
 
  +
| Iron (0.8), Nutriment (0.1), Sanguinium (1.6)
|A powerful sedative.
 
  +
{{Anchor | Bone-mending }}
|0.5/t
 
|15 {{Anchor | Chloral Hydrate }}
 
 
|-
 
|-
!style='background-color:black;'|Cyanide<span style="color:#CF3600;background-color:white">▮</span>
+
!style='background-color:#414141;'|Bone-mending
  +
| None
|5 parts [[Toxin]]<br>3 parts [[mindbreaker]]<br>2 parts [[fuhrerole]]<br>
 
  +
| Ossisine (1), Ossisine overdose (1)
|An extremely toxic poison.
 
  +
{{Anchor | Dynamic fingers }}
|0.5/t
 
|N/A {{Anchor | Cyanide }}
 
 
|-
 
|-
!style='background-color:black;'|Diplopterum<span style="color:#c9bed2;background-color:white">▮</span>
+
!style='background-color:#414141;'|Dynamic fingers
  +
| Changes the user's finger prints while active.
|Obtained from grinding roach meat<br>
 
  +
| Handyprints
|A toxic stimulant that boosts Mechanics.
 
  +
{{Anchor | Heart stimulation }}
|0.5/t
 
  +
|-
|19.8 {{Anchor | Diplopterum }}
 
  +
!style='background-color:#414141;'|Heart stimulation
  +
| Increases heart rate, which slightly increases reagent metabolism rate.
  +
| Coffee (1), Coffee overdose (2), Cryoxadone (-2), Clonexadone (-2), Haloperidol (-1), Hyperzine (2), Hyperzine withdrawal (1), Inaprovaline (1), Oddity tea (1.5), N2O (-1), Neurotoxin (-1), Nicotine (1), Nitroglycerin (2), Potassium (1 above 3u, 2 above 10u), Soporific (-1), Space drugs (-1), Sugar (2), Thirteen Loko (2), Violence (1)
  +
{{Anchor | Mind stabilization }}
  +
|-
  +
!style='background-color:#414141;'|Mind stabilization
  +
| Reduces hallucination duration by an additional tick. Decreases hallucination strength by effect strength. While active, prevents hallucinations from occurring.
  +
| Citalopram (1), Paroxetine (2), Synaptizine (2)
  +
{{Anchor | Oxygenation }}
  +
|-
  +
!style='background-color:#414141;'|Oxygenation
  +
| Increases blood oxygenation in heart organ processes.
  +
* <code>Oxygenation modifier = 0.4 * effect strength</code>.
  +
| Cryoxadone (1), Clonexadone (1), Dexalin (1, non-stacking), Dexalin Plus (2, non-stacking), Oxyrush (2)
  +
{{Anchor | Painkiller }}
  +
|-
  +
!style='background-color:#414141;'|Painkiller
  +
| Reduces shock level and prevents pain notifications of varying severity at effect strength 40, 50, and 75.
  +
| Alcohol (<code>35 - strength / 2<code>), Alysine (10), Aranecolmin (15), Ethanol (<code>(dose + 1) * 6.25<code>), Inaprovaline (15), Nicotine (5), Oxycodone (75), Paracetamol (25), Synaptizine (20), Tramadol (50)
  +
{{Anchor | Purger }}
  +
|-
  +
!style='background-color:#414141;'|Purger
  +
| Prevents the effects of addiction.
  +
| Addictol (2), Purger (1), Purger overdose (2)
  +
{{Anchor | Speech volume }}
  +
|-
  +
!style='background-color:#414141;'|Speech volume
  +
| Increases text size in the chatbox when speaking. Increases maximum range at which mobs can hear the user's speech.
  +
| Fuhrerhole (3 or 4), Kaiseraurum (3 or 4), MENACE (4), Violence (3 or 4)
  +
{{Anchor | Stabilization }}
  +
|-
  +
!style='background-color:#414141;'|Stabilization
  +
| None
  +
| Inaprovaline (1)
  +
{{Anchor | Toxin }}
  +
|-
  +
!style='background-color:#414141;'|Toxin
  +
| Damages liver and kidney. Damages the other organs randomly when either the liver or kidney fail.
  +
* <code>Liver toxin damage = 0.75 * effect strength</code>
  +
* <code>Kidney toxin damage = 0.25 * effect strength</code>.
  +
| Toxins
  +
{{Anchor | Voice mimic }}
  +
|-
  +
!style='background-color:#414141;'|Voice mimic
  +
| Changes the user's voice while active.
  +
| Voice mimics
  +
{{Anchor | Withdrawal suppressant }}
  +
|-
  +
!style='background-color:#414141;'|Withdrawal suppressant
  +
| Prevents the effects of withdrawals.
  +
| Aminazine (1)
 
|-
 
|-
 
 
|}
 
|}
   
  +
== Chemical Effects (Robotic) ==
==Other==
 
  +
{| class="wikitable sortable" style="width:100%; text-align:left; cellspacing=0; cellpadding=2; background-color:white;"
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;"
+
! scope="col" style='width:150px; background-color:#414141;'|Name
! scope="col" style='width:150px; background-color:black;'|Name
+
! scope="col" class="unsortable" style='background-color:#414141;'|Description
! scope="col" class="unsortable" style='width:150px; background-color:black;'|Recipe
+
! scope="col" class="unsortable" style='background-color:#414141;'|Reagent Sources (strength)
  +
{{Anchor | Acid }}
! scope="col" class="unsortable" style='background-color:black;'|Description
 
! scope="col" class="unsortable" style='background-color:black;'|Metabolism Rate
 
! scope="col" style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}
 
 
|-
 
|-
!style='background-color:black;'|Adrenaline<span style="color:#C8A5DC;background-color:white">▮</span>
+
!style='background-color:#414141;'|Acid
  +
| Unused
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Hyperzine|Hyperzine]]<br>1 part [[#Dexalin Plus|Dexalin Plus]]
 
  +
| Hydrochloric Acid (0.6), Polytrinic Acid (2), Sulfuric Acid (1)
|Used as a cardiac stimulant.
 
  +
{{Anchor | Cooling }}
 
  +
|-
Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.
 
  +
!style='background-color:#414141;'|Cooling
|0.1/t
 
  +
| None
|20u {{Anchor | Alkysine }}
 
  +
| Coolant (0.6), Refrigerant (1.9)
  +
{{Anchor | Nanite repair }}
  +
|-
  +
!style='background-color:#414141;'|Nanite repair
  +
| Metals: Aluminum, Copper, Gold, Iron, Lithium, Mercury, Potassium, Radium, Silver, Sodium, Tungsten, Uranium (bugged)
  +
| Any metal reagent (0.05), Repair nanites (0.25), repair nanites overdose (0.75)
 
|-
 
|-
 
 
 
|}
 
|}
  +
[[file:Syringecustom64(2).png|right]]
 
  +
[[file:Beakercustom64.png|left|]]
==Guide to Ghetto Chemistry:==
 
<h1 align="center">[[file:Beakercustom64.png|left|]]Ghetto Chemistry[[file:Syringecustom64(2).png|right]]</h1>
+
<h1 align="center">Ghetto Chemistry</h1>
 
<p>
 
<p>
 
As a vagabond, your choices for medical care are fairly limited. Most of us will find ourselves in need of medical care down in the tunnels at some point; and sometimes the medbay is simply too far to be a viable option for survival. Experienced scavengers will often employ their own means of acquiring medicines and remedies, or useful(harmful) chemicals required for criminal activities. It is not a rare sight to see vagabonds picking through medical refuse piles, but only true veterans will realize the full potential of them.
 
As a vagabond, your choices for medical care are fairly limited. Most of us will find ourselves in need of medical care down in the tunnels at some point; and sometimes the medbay is simply too far to be a viable option for survival. Experienced scavengers will often employ their own means of acquiring medicines and remedies, or useful(harmful) chemicals required for criminal activities. It is not a rare sight to see vagabonds picking through medical refuse piles, but only true veterans will realize the full potential of them.
Line 712: Line 1,334:
 
<p>
 
<p>
 
[[file:mortarandpestle64.png|right|100px]]
 
[[file:mortarandpestle64.png|right|100px]]
{{divhide|Crafting|color=black|88%|}}
+
{{divhide|Crafting|color=#414141|10.5%|}}
  +
<p>
{| class="wikitable" border="1" cellspacing="0" style="width:100%; background-color:#FFFFFF;"
 
  +
* Attach 2 units of steel.
|-
 
  +
* Apply tool with wire cutting quality of 10.
|rowspan="2" colspan="3"|
 
  +
* Apply tool with prying quality of 10.
This item can be crafted using steel via the crafting menu. After you create the assembly, add the required parts and use the indicated tools to complete it.
 
# Attach 2 units of steel.
+
* Attach the metal rod.
  +
{{divhide|end}}
# Apply tool with wire cutting quality of 10.
 
# Apply tool with prying quality of 10
 
# Attach metal rod
 
 
|-
 
|colspan="1" style="text-align: center;"|
 
|}{{divhide|end}}
 
   
 
<p>
 
<p>
 
This tool is the makeshift version of the Grinder tool commonly found in Chemistry labs. It can grind up almost everything that its electric counterpart can, except for tough materials like uranium or plasma. Its main use in chemistry is to grind organic items that produce chemical reagents. As you can imagine, the tunnels of the Eris contain many of these sorts of items,plants, and fauna refuse.
 
This tool is the makeshift version of the Grinder tool commonly found in Chemistry labs. It can grind up almost everything that its electric counterpart can, except for tough materials like uranium or plasma. Its main use in chemistry is to grind organic items that produce chemical reagents. As you can imagine, the tunnels of the Eris contain many of these sorts of items,plants, and fauna refuse.
 
<p>
 
<p>
Some of the things that can be ground up: floor pills for random reagent and amount, deteriorated medicine to recycle one specific reagent, old food for protein and random toxic reagents, roach and spider meats for venom and enzymes,as well as medical kits, gauze, and ointments for ethanol and common medicines. There are more things that aren't listed, so feel free to try different things!
+
Some of the things that can be ground up: floor pills for random reagent and amount, deteriorated medicine to recycle one specific reagent, old food for protein and random toxic reagents, roach and spider meats for venom and enzymes, as well as medical kits, gauze, and ointments for ethanol and common medicines. There are more things that aren't listed, so feel free to try different things!
 
<p>
 
<p>
 
Put the items inside of the Mortar and use it in your hand to grind them with the Pestle. This will fill up the Mortar with the solution from the material inside.
 
Put the items inside of the Mortar and use it in your hand to grind them with the Pestle. This will fill up the Mortar with the solution from the material inside.
The Mortar will hold up to 60 units of reagents. Once it contains a reagent or solution inside, click on a vessel such as a beaker or a cup to pour it out into said vessel. Take note that you can grind many things at once to create a solution inside the M&P, or one at a time to quickly isolate reagents. Some things such as roach meats will always contain several reagents inside, which will require a Centrifuge to separate and to isolate specific chemicals.
+
The Mortar will hold up to 60 units of reagents. Once it contains a reagent or solution inside, click on a vessel such as a beaker or a cup to pour it out into said vessel. Take note that you can grind many things at once to create a solution inside the M&P or one at a time to quickly isolate reagents. Some things such as roach meats will always contain several reagents inside, which will require a Centrifuge to separate and to isolate specific chemicals.
 
==='''Manual Centrifuge'''===
 
==='''Manual Centrifuge'''===
 
<p>
 
<p>
 
[[file:manualcentrifuge64.png|right|100px]]
 
[[file:manualcentrifuge64.png|right|100px]]
{{divhide|Crafting|color=black|88%|}}
+
{{divhide|Crafting|color=#414141|10.5%|}}
{| class="wikitable" border="1" cellspacing="0" style="width:100%; background-color:#FFFFFF;"
 
|-
 
|rowspan="2" colspan="3"|
 
# Attach 4 units of steel.
 
# Apply tool with sawing quality of 10.
 
# Attach 2 metal rods.
 
# Apply tool with wire cutting quality of 10.
 
#Apply tool with welding quality of 10.
 
|-
 
|colspan="1" style="text-align: center;"|
 
|}{{divhide|end}}
 
Moebius has had the ''solution'' for separating chemicals for a long time using things like fancy science and electricity. True undertunnel dwellers aboard know they don't require either. All you need is some DIY knowledge and the motivation to crank a handle so hard your hands get blisters. Introducing the Manual Centrifuge.
 
 
<p>
 
<p>
  +
* Attach 4 units of steel.
You can craft this item by using steel via the crafting menu. The way this works is you can put up to 3 vessels inside. A main source vessel will contain the solution that is to be separated. 2 empty vessels are added to contain the isolated reagents. Once you have the vessels in place, use the Centrifuge in your hand to start cranking the handle. Gravitational forces will force the reagents apart inside the centrifuge safely collecting them inside the beakers based on mole mass. Its random which reagents will get separated so keep using empty vessels until you have all of it organized.
 
  +
* Apply tool with sawing quality of 10.
  +
* Attach 2 metal rods.
  +
* Apply tool with wire cutting quality of 10.
  +
* Apply tool with welding quality of 10.
  +
{{divhide|end}}
  +
 
<p>
 
<p>
  +
Moebius has had the ''solution'' for separating chemicals for a long time using things like fancy science and electricity. True under tunnel dwellers aboard know they don't require either. All you need is some DIY knowledge and the motivation to crank a handle so hard your hands get blisters. Introducing the Manual Centrifuge.
Some reagents will react with each other to form a compound chemical. This is no longer a separated solution but a different chemical altogether. What if we want to isolate a specific reagent that is used in the creation of a compound such as dylovene? We cannot use the centrifuge because the reagents are no longer there. What we need is electrolysis to force the molecules inside the compound apart and regain reagents.
 
  +
<p>
  +
You can craft this item by using steel via the crafting menu. The way this works is you can put up to 3 vessels inside. The main source vessel will contain the solution that is to be separated. 2 empty vessels are added to contain the isolated reagents. Once you have the vessels in place, use the Centrifuge in your hand to start cranking the handle. Gravitational forces will force the reagents apart inside the centrifuge safely collecting them inside the beakers based on mole mass. It's random in which reagents will get separated so keep using empty vessels until you have all of it organized.
  +
<p>
  +
Some reagents will react with each other to form a compound chemical. This is no longer a separate solution but a different chemical altogether. What if we want to isolate a specific reagent that is used in the creation of compounds. We cannot use the centrifuge because the reagents are no longer there. What we need is electrolysis to force the molecules inside the compound apart and regain reagents.
 
==='''Makeshift Electrolyzer'''===
 
==='''Makeshift Electrolyzer'''===
 
<p>
 
<p>
 
[[file:makeshiftelectrolyzer64.png|right|100px]]
 
[[file:makeshiftelectrolyzer64.png|right|100px]]
{{divhide|Crafting|color=black|88%|}}
+
{{divhide|Crafting|color=#414141|10.5%|}}
  +
<p>
{| class="wikitable" border="1" cellspacing="0" style="width:100%; background-color:#FFFFFF;"
 
  +
* Attach 2 units of steel.
|-
 
  +
* Apply tool with wire cutting quality of 10.
|rowspan="2" colspan="3"|
 
# Attach 2 units of steel.
+
* Attach 30 cable coil.
# Apply tool with wire cutting quality of 10.
+
* Apply tool with wire cutting quality of 10.
# Attach 30 cable coil.
+
* Attach 2 metal rods.
  +
* Insert a Small cell to power the machine.
# Apply tool with wire cutting quality of 10.
 
  +
{{divhide|end}}
# Attach 2 metal rods.
 
# Insert a Small cell to power the machine.
 
|-
 
|colspan="1" style="text-align: center;"|
 
|}{{divhide|end}}
 
This item is the makeshift counterpart of the chemistry lab Electrolyzer. Pretty much a battery hooked up to a vessel designed to run electrical current through a compound solution to forcefully separate the reagents it was made from. The electrolyzer works by inputting a vessel with a compound solution inside of it and using it in your hand to start the process. The chemical will separate inside the vessel and create a regular solution; which can then be run through the centrifuge to separate compound from source reagent. Naturally you will lose some of the compound solution in the process.
 
   
==='''Conclusion'''===
 
 
<p>
 
<p>
  +
This item is the makeshift counterpart of the chemistry lab Electrolyzer. Pretty much a battery hooked up to a vessel designed to run an electrical current through a compound solution to forcefully separate the reagents it was made from. The electrolyzer works by inputting a vessel with a compound solution inside of it and using it in your hand to start the process. The chemical will separate inside the vessel and create a regular solution; which can then be run through the centrifuge to separate compound from source reagent. Naturally, you will lose some of the compound solutions in the process.
Feel free to experiment with these items now that you know how they work. These 3 items allow you to be incredibly self sufficient in your journey on Eris. You can recycle old medicine to create new medicine, chemicals that can keep you alive in face of certain death, and useful compounds which can certainly come in handy or be sold at a profit. So next time you see an old timer picking up floor pills and old food and carefully placing it into a dedicated container, consider why you are not doing the same.
 
   
  +
==='''Ghetto Chemistry Conclusion'''===
[[File:guides.png|center|100px|thumb|link=General_Guides_ErisEn|Back to Guide Page]]
 
  +
<p>
  +
Feel free to experiment with these items now that you know how they work. These 3 items allow you to be incredibly self-sufficient in your journey on Eris. You can recycle old medicine to create new medicine, chemicals that can keep you alive in face of certain death, and useful compounds that can certainly come in handy or be sold at a profit. So next time you see an old-timer picking up floor pills and old food and carefully placing it into a dedicated container, consider why you are not doing the same.
  +
  +
  +
===Player chem combinations===
   
  +
Below are player-created chemical solutions and their effects. Some of these do not actually turn into solutions but are still beneficial.
   
  +
====Isaac´s guide to fast chems (120u)====
==Guides==
 
===Isaac´s guide to fast chems (120u)===
 
 
°KeloDerm ( heals burns faster than derm or kelo alone)
 
°KeloDerm ( heals burns faster than derm or kelo alone)
 
-40 Carbon
 
-40 Carbon
Line 792: Line 1,405:
 
-30 radium
 
-30 radium
 
-5 hydrazine
 
-5 hydrazine
°ImiAlk (for that brain damage and eye damage)
 
-20 Hydrazine
 
-20 Carbon
 
-20 Ammonia
 
-20 Hydrochloric Acid
 
-(fill the rest with dylo from the locker)
 
 
°Spaceallin FAST
 
°Spaceallin FAST
 
-40 Acetone
 
-40 Acetone
Line 807: Line 1,414:
 
-40 Ethanol
 
-40 Ethanol
 
-(fill the rest with inaprov from the locker)
 
-(fill the rest with inaprov from the locker)
  +
<p>[[Category:Medical Guides]]
<p>
 
[[Category:Medical Guides]]
 
 
[[Category:Guides|Chemistry, Guide to]]
 
[[Category:Guides|Chemistry, Guide to]]
  +
<center> [[File:GuidesButton.png|frameless|upright=1|link=General Guides ErisEn|alt=|100px]] </center>
[[File:guides.png|center|100px|thumb|link=General_Guides_ErisEn|Back to Guide Page]]
 
   
 
[[ru:Guide_to_Chemistry_ErisRu]]
 
[[ru:Guide_to_Chemistry_ErisRu]]

Latest revision as of 03:29, 4 October 2023

Base Chemicals

Base chemicals
Acetone Aluminum
Ammonia Carbon
Copper Ethanol
Hydrazine Hydrochloric Acid
Iron Lithium
Mercury Phosphorus
Potassium Radium
Silicon Sodium
Sugar Sulfur
Sulphuric Acid Tungsten
Water

Medicine

Name Recipe Description Metabolism Rate Overdose Threshold (NOT CORRECT)
Addictol 2 parts Impedrezene
2 pars Mercury
2 parts Purger
When administered at a dose greater than 10u, will permanently treats the patient's addictions, until they get addicted again. 0.1/t N/A

Alkysine 1 part Ammonia
1 part Dylovene
1 part Hydrochloric Acid
Treats brain damage.

Weak painkiller, provides 10 pain relief.

0.05/t 30u

Aminazine 1 part Alkysine
1 part Purger
Suppresses the effects of withdrawal, allowing the patient to be more functional during recovery.

Does not eliminate the addiction.

0.1/t N/A

Arithrazine 1 part Hydrazine
1 part Hyronalin
Removes radiation from patient's body more quickly and efficiently than Hyronalin.

Treats toxin damage more effectively than Dylovene, but has a 60% per tick to inflict brute damage.

0.05/t 30u

Bicaridine 1 part Blattedin
2 parts Inaprovaline
Treats brute damage.

Will eventually stop external bleeding. Seals most wounds.

0.2/t 30u

Citalopram 1 part Carbon
1 part Mindbreaker Toxin
Mild antidepressant. Helps stabilise the mind against hallucinations somewhat.

No other mechanical effects.

0.01/t N/A
Clonexadone 1 part Cryoxadone
1 part Sodium
1 part Plasma
5 parts Plasma (catalyst)
More effective than Cryoxadone.

Requires body temperatures below 170K to function. Treats all damage types more effectively. Oxygenates the blood as Dexalin Plus. Lowers heart rate.
Treats genetic/clone damage.

0.1/t N/A

Cryoxadone 1 part Acetone
1 part Dexalin
1 part Water
Requires body temperatures below 170K to function.

Treats all damage types. Oxygenates the blood as Dexalin. Lowers heart rate.
Treats genetic/clone damage.

0.1/t N/A

Dermaline 1 part Acetone
1 part Kelotane
1 part Phosphorous
Treats burn damage.

More effective than Kelotane in every respect.

0.2/t 15u

Detox
3 parts Inaprovaline
1 part Serotrotium
Temperature required: 363K-INFINITY
Assists the nervous system to handle Neural System Accumulation without suffering the side effects.

Increases NSA threshold by anywhere between 20 and 60.

0.1/t 30u

Dexalin 1 parts Acetone
0.1 part Plasma
Supplies artificial oxygen to the bloodstream, treating suffocation, and causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.

Removes Lexorin from the bloodstream. Requires blood flow to function. Dexalin Plus is usually preferred over Dexalin. Can be administered in a sleeper.

0.2/t 30u

Dexalin Plus 1 part Carbon
1 part Dexalin
1 part Iron
As Dexalin, but 80% oxygenation and restores 20x suffocation damage per tick compared to Dexalin.

Removes Lexorin from the bloodstream slightly mroe effectively. Requires blood flow to function.

0.2/t 15u

Dylovene 1 part Ammonia
1 part Potassium
1 part Silicon
A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of hallucinations and sleepiness. Purges Blattedin and Pararein.

Boosts natural detoxification provided by the livers and kidneys, so long as they are not too damaged. Can be administered in a sleeper.

0.2/t N/A

Ethylredoxrazine 1 part Acetone
1 part Carbon
1 part Dylovene
Neutralizes alcohol in the blood stream at a 1:1 ratio. Nuliifies the effects of confusion, dizziness, sleepiness, and stuttering.

Produces water when combined with ethanol.

0.2/t 30u

Haloperidol 1 part Dylovene
1 part Leporazine
Temperature required: 290-360K
Purges Pararein from the bloodstream, causes tiredness and eventual sedation in the patient. Administer in doses less than 3u to avoid sedation. Lowers heart rate.

"""Treats""" NSA overflow by removing chems from the bloodstream.
Overdose is greatly toxic.

0.1/t 15u

Hyronalin 1 part Dylovene
1 part Radium
Removes radiation from the patient's system.

Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene and/or Arithrazine.

0.05/t 30u

Imidazoline 1 part Carbon
1 part Dylovene
1 part Hydrazine
Treats damage to the eyes.

Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes.
(Results in 2u instead of 3u)

0.2/t 30u

Inaprovaline 1 part Acetone
1 part Carbon
1 part Sugar
Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Very weak painkiller, provides 15 pain relief.

It will not allow breathing if the lungs have also failed. Can be administered in a sleeper.

0.1/t 60u

Kelotane 1 part Carbon
1 part Silicon
Treats burn damage. 0.2/t 30u

Kyphotorin 1 part Peridaxon
1 part Clonexadone
1 part Unstable mutagen
Chance to regnerate missing limbs per tick with a higher dosage increasing the chance and deals light burn damage at a 10% chance per tick. Regenerating limbs is extremely painful.

Overdose causes clone damage and nullifies the regeneration until dosage is beneath the threshold.

0.2/t 19.8u

Leporazine 1 part Copper
1 part Silicon
5 parts Plasma (Catalyst)
Rapidly stabilises body temperature. Treats fevers and hypothermia. 0.2/t N/A

Meralyne 2 parts Blattedin
1 part Hyperzine
1 part Tramadol
Treats brute damage. Will eventually stop external bleeding. Seals most wounds.

More effective than Bicardine in every respect.

0.2/t 30u

Methylphenidate 1 part Hydrazine
1 part Mindbreaker Toxin
Aids with concentration. Has no mechanical effects. 0.01/t N/A

Negative Paragenetic Marker 1 part Carbon
1 part Ryetalyn
Temperature required: 400K-INFINITY
Not a true medication. A chemical that, when heated in the presence of Carrion blood, will react to form Positive Paragenetic Marker.

Has no other effects or uses.

0.2/t N/A

Noexcutite 1 part Dylovene
1 part Tramadol
Prevents convulsions and jitters. 0.2/t 30u

Ossisine 1 part Bicaridine
1 part Clonexadone
1 part Soporific
Repairs bones quickly, inflicts hallucinatin damage while processing. Mending fractures is painful.

Overdose inflicts minor clone damage.

0.2/t 15u

Oxycodone 1 part Ethanol
1 part Tramadol
5 parts Plasma (catalyst)
Painkiller, 65 pain relief. Causes a druggy effect similar to Space Drugs

60 NSA.
Overdose causes hallucinations, slurring, slowed movement and falling. Alongside a reduction in Toughness.
(Results in 1u instead of 2u)

0.02/t 20u

Paracetamol 1 part Inaprovaline
1 part Ethanol
1 part Acetone
Mild painkiller, provides 25 pain relief.

Overdose causes drugginess. Can be administered in a sleeper.

0.02/t 60u

Paroxetine 1 part Acetone
1 part Inaprovaline
1 part Mindbreaker Toxin
Stabilises the mind against hallucinations. 10% chance of causing severe hallucinations. 0.01/t N/A

Peridaxon 1 part Bicaridine
1 part Clonexadone
5 parts Plasma (catalyst)
Treats damage to organs, so long as they are not dead or necrotic.

Does not treat robotic organ damage. Cannot revive necrotic organs. (Results in 1u instead of 2u)

0.2/t 10u

Polystem 1 part Iron
1 part Polytrinic acid
3 parts Potassium
Temperature required:124K-168K
Heals both brute and organ damage, albeit slowly. Minor blood clotting.

Can be combined with other medications for faster treatment.

0.1/t 20u

Positive Paragenetic Marker 1 part (Carrion) Blood
1 part Negative Paragenetic Marker
Temperature required:700K-INFINITY
If you have created this chemical from someone's blood, then they are a Carrion.

Has no other effects or uses.

0.2/t N/A

Purger 3 parts Dylovene
1 part Mindbreaker Toxin
Temperature required: 363K-INFINITY
Temporarily suppresses the craving effects of addictions, by preventing withdrawals from advancing in intensity.

Does not remove the addiction.

0.1/t N/A

Quickclot 1 part Clonexadone
1 part Kelotane
1 part Plasma (Catalyst)
An extremely fast-acting clotting agent.

Mechanically pointless with the removal of Internal Bleeding.

0.1/t 15u

Resuscitator Molitor-Riedel Enricher (Requires nutriment) The only thing that can reverse the effects of death besides Neotheology themselves. The Enricher is a one-of-a-kind item and there is NO way to make more Resuscitator without it. Any amount will attempt resuscitation of the body.

Bodies must not have a combined damage that exceeds ~180 to their torso and head, the brain and heart must also be in sufficient condition and not necrotic. Physical damage to corpses can be repaired via surgery.
Inflicts heart damage in the living, do not overuse.

1/t 30u

Rezadone 1 part Carpotoxin
1 part Copper
1 part Cryptobiolin
Treats genetic/clone damage. Treats brute/burn/toxin/suffocation damage by mild amounts.

Causes disfigurement if administered in doses higher than 3u. Causes jitteryness and dizziness at doeses greater than 10u.
(Results in 1u instead 2u)

0.2/t 30u

Ryetalyn 1 part Arithrazine
1 part Carbon
Treats disabilities and mutations.

Any amount of 0.1 or more is fully effective.

0.2/t 30u

Sanguinum 1 part Bicaridine
1 part Mercury
1 part Spaceacillin
Greatly increases blood restoration. May cause blood coughing. 0.2/t 15u

Spaceacillin 1 part Cryptobiolin
1 part Inaprovaline
Treats bacterial infections. Prevents recieving viral infections. May treat viral infections if caught at stage 1 at a 20% chance 0.01/t 30u

Sterilizine 1part Dylovene
1 part Ethanol
1 part Hydrochloric Acid
Kills germs and cleans up bloodstains more effectively than space cleaner.

Prevents surgical infections.

0.2/t N/A

Synaptizine 1 part Lithium
1 part Sugar
1 part Water
Treats hallucinations, paralysis, sleepiness and purges Mindbreaker Toxin. Functions as a stimulant, counteracting stuns and acting as a mild painkiller, providing 20 pain relief.

50 NSA.
Moderately toxic. Recommended dosage at under 5 units. Metabolizes very slowly.

0.01/t 5u

Tramadol 1 part Paracetamol
1 part Sugar
1 part Water
Painkiller, provides 50 pain relief.

40 NSA.
Overdose causes hallucinations, slurring, slowed movement and falling. Alongside a reduction in Toughness.
(Results in 1u instead of 3u)

0.02/t 30u

Tricordrazine 1 part Dylovene
1 part Inaprovaline
Heals both brute, burn, toxin and oxygen damage, albeit slowly. Can be combined with other medications for faster treatment.

Can be administered directly from a sleeper.

0.2/t N/A

Vomitol 1 part Carbon
1 part Hydrochloric Acid
1 part Acetone
Every tick, has a 1 in 10 chance of inducing vomiting - totally purging the stomach of all ingested chemicals.

Can be heated above 683.15K to return it to its base ingredients.
Mostly useless as Carbon pills will remove reagents from the stomach directly.

0.2/t 30u

Stims

Name Recipe Description Metabolism Rate Overdose Threshold (NOT CORRECT)
Adrenaline 3 parts Blood
1 parts Dexalin
Temperature required:373K-INFINITY
Counteracts stuns and moderately increases Toughness. Very mildly toxic 0.2/t 30u

Bouncer 1 part Inaprovaline
1 part Vodka
1 part Tramadol
Temperature required:303K-333K
Mildly improves Toughness at the cost of Robustness.

Sanity gain = 1

0.2/t 30u

Boxer 1 part Starkellin
1 part Bouncer
1 part Toxin
Temperature required:323K-328K
Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness.

Sanity gain = 1.25

0.2/t 15u

Cherry Drops 1 part Iron
1 part Vodka
1 part Nicotine
Temperature required:303K-333K
Mildly improves Cognition at the cost of Mechanical.

Sanity gain = 1

0.2/t 35u

Grape Drops 1 part Cherry Drops
1 part Ethanol
1 part Raw Industrial Nanobots
Temperature required:338K-343K
Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical.

Sanity gain = 1.25

0.2/t 25u

Machine Binding Ritualt 1 part Coffee
1 part Carbon
1 part Ethanol
1 part Sugar
Temperature required:323K-343K
Mildly improves Mechanical at the cost of Biology.

Sanity gain = 1

0.2/t 30u

Machine Spirit 1 part Blattedin
1 part Tramadol
1 part Machine Binding Ritual
Temperature required:308K-318K
Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition

Sanity gain = 1.25

0.1/t 18u

Menace 1 part Boxer
1 part Turbo
1 part Violence Ultra
Temperature required:358K-363K
Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical.

Sanity gain = 1

0.2/t 9u

Party Drops 1 part Grape Drops
1 part Machine Spirit
1 part UltraSurgeon
Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance.

Sanity gain = 1

0.2/t 12u

ProSurgeons 1 part Nicotine
2 parts Sugar
2 parts Tungsten
Mildly improves Biology at the cost of Cognition.

Sanity gain = 1

0.1/t 20u

Steady 1 part Tramadol
1 part Copper
1 part Nicotine
Temperature required:323K-338K
Mildly improves Vigilance at the cost of Toughness.

Sanity gain = 1

0.2/t 20u

Turbo 1 part Kelotane
1 part Steady
1 part Pararein
Temperature required:288K-293K
Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness.

Sanity gain = 1.25

0.2/t 12u

UltraSurgeon 1 part Noexcutite
3 parts ProSurgeon
Temperature required:243K-263K
Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical.

Sanity gain = 1.25

0.2/t 17u

Violence 1 part Ammonia
1 part Vodka
1 part Acetone
Temperature required:393K-423K
Mildly improves Robustness at the cost of Vigilance.

Sanity gain = 1

0.2/t 20u

Violence Ultra 1 part Tramadol
1 part Gewaltine
1 part Violence
Temperature required:243K-258K
Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance.

Sanity gain = 1.25

0.2/t 11u

Drugs

Name Recipe Description Metabolism Rate Overdose Threshold (NOT CORRECT)
Cryptobiolin 1 part Acetone
1 part Potassium
1 part Sugar
Causes confusion and dizzyness.

Sanity Gain = 1

0.1/t 30u

Hyperzine 1 part Blattedin
1 part Sugar
1 part Sulfur
Muscle stimulant. Allows greater freedom of movement.

Side effects include twitching, nervousness, and addiction. Can cause minor heart damage due to high BPM.
5 parts Whiskey (Catalyst) (Results in 1u instead of 3u)

0.03/t 15u

Impedrezene 1 part Acetone
1 part Mercury
1 part Sugar
A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.

Sanity Gain = 1

0.2/t 30u

Nicotine Cigarettes
Tobacco plants
Raises the pulse Weak painkiller, providing 5 pain relief.

10 NSA.
Overdose causes toxic build-up and vomiting. Mildy addictive, withdrawals lower Biology mildly.
Sanity Gain = 0.5

0.2/t 15u

Mindbreaker Toxin 1 part Dylovene
1 part Silicon
1 part Hydrazine
A powerful hallucinogen 0.05/t 30u

Mindwipe 1 part Ethanol
1 part Dylovene
1 part Mindbreaker Toxin
5 parts Whiskey (Catalyst)
Induces confusion, dizziness, drugginess, hallucinations, jitteriness and makes you walk randomly on occassion. Nullifies breakdowns.

90 NSA.
Sanity Gain = 2

0.2/t 30u

Psilocybin Mushrooms (Amanita, Destroying Angel, Reishi) Below 1u, induces mild hallucinations, stuttering, dizziness, and improves Cognition mildly. Gretaer doses cause drugginess and enhanced effects.

40 NSA.
Mildy addictive
Sanity Gain = 1.5

0.1/t 19.8u

Serotrotium 5 parts Blood
1 part Psilocybin
5 parts Nutriment (Catalyst)
Temeprature required:203K-273K
Promotes concentrated production of the serotonin neurotransmitter in humans.

Sanity gain = 1.5

0.05/t 30u

Space Drugs 1 part Lithium
1 part Mercury
1 part Sugar
Causes random movements and feelings of drugginess, lowers the heart rate.

Extremely addictive.
Sanity gain = 1.5

0.1/t 30u

Nanites

Note: All nanites reduce blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites metabolize when in use.

Name Recipe Description Metabolism Rate Overdose Threshold (NOT CORRECT)
A-rad 1 part Arithrazine
1 part Raw Industrial Nanobots
Purges radiation over time. N/A N/A

Control Booster Combat 1 part Menace
1 part Raw Uncapped Nanobots
Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.

Has no side effects. Decays over time.

N/A N/A

Control Booster Utility 1 part Party Drops
1 part Raw Uncapped Nanobots
Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.

Has no side effects. Decays over time.

N/A N/A

Handyprints 1 part Sterilizine
1 part Raw Uncapped Nanobots
Alters the user's fingerprints to obscure identification. N/A N/A

Implantoids 1 part Aluminum
1 part Raw Industrial Nanobots
Repairs malfunctioning implants over time.

Repairing an implant consumes 1u of nanites.

N/A N/A

Nanosymbiotes 1 part Peridaxon
1 part Raw Industrial Nanobots
Heals brute, burn, toxin and clone damage over time, as well as repairs the brain.

Does not heal other internal organs or mechanical parts.

N/A N/A

Nantidotes 1 part Haloperidol
1 part Raw Industrial Nanobots
Removes reagents from the bloodstream that is anything but itself.

Does not heal toxin damage.

N/A N/A

Oxyrush 1 part Dexalin
1 part Raw Industrial Nanobots
Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus. N/A N/A

Purgers 1 part Raw Industrial Nanobots
1 part Vomitol
Removes other nanites from the bloodstream. N/A N/A

Raw Industrial Nanobots Can be acquired from Kraftwerk Roaches.

Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.
Undifferentiated and will react with certain chemicals to form specialized nanites. N/A N/A

Raw Uncapped Nanobots Can be acquired from Kraftwerk Roaches.

Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.
Undifferentiated and will react with certain chemicals to form specialized nanites. Required to make Illegal nanites. N/A N/A

Repair Nanites 1 part Silicon
1 part Raw Industrial Nanobots
Repairs mechanical injuries over time. Only affects internal structures.

Overdose is required for most repairs.

N/A 5u

Trauma Control System 1 part Bicaridine
1 part Raw Industrial Nanobots
Heals organic organs over time.

Does not heal external damage, or mechanical organs.

N/A N/A

Voice mimics 1 part Raw Uncapped Nanobots
1 part Synaptizine
Alters the user's voice to be unrecognisable and appear as "Unknown". Hitting the host will disable the nanites. N/A N/A

Other

Name Recipe Description Metabolism Rate Overdose Threshold (NOT CORRECT)
Arectine 1 part Dylovene
1 part Ethanol
1 part Welding Fuel
Causes the recipient to emit light.

Overdose sets the recipient on fire. Very low addiction risk.

0.2/t 25u

Azosurfactant 2 parts Carbon
2 parts Hydrazine
1 part Sulphuric Acid
Forms foam on mixture of water. 0.2/t N/A

Coolant 1 part Acetone
1 part Tungsten
1 part Water
Lowers the temperature of glass containers. 0.2/t N/A

Refrigerant 1 part Acetone
1 part Carbon
1 part Water
Greatly lowers the temperature of glass containers. 0.2/t N/A

Diethylamine 1 part Ammonia
1 part Ethanol
Non-toxic fertilizer. 0.2/t N/A

EZ Nutrient 1 part Ammonia
3 parts Carbon
A chemical fertilizer. Adds 1 nutrient per 1 unit spent on a plant.

An extremely weak poison.

0.01/t N/A

Foaming Agent 1 part Hydrazine
1 part Lithium
Creates metallic foam when mixed with Aluminium and Polytrinic Acid 0.2/t N/A

InstantIce 1 part Axcetone
1 part Hydrazine
1 part Sodium Chloride
Cools reagents to -50C inside a container when mixed with water. Makes water when mixed with water. 0.2/t N/A

Glycerol 3 parts Corn Oil
1 part Sulphuric Acid
Precursor to Nitroglycerin. 0.2/t N/A

Left-4-Zed 1 part Nutriment
3 parts Radium
A chemical fertilizer.

An extremely weak poison.

0.01/t N/A

Lipozine 1 part Ethanol
1 part Sodium Chloride
1 part Radium
Removes nutrion from the body. 0.2/t 30u

Luminol 2 parts Ammonia
2 parts Carbon
2 parts Hydrazine
Reveals the presence of cleaned blood on objects or people under a UV light. 0.2/t N/A

Matter Deconstructor Excelsior Reclaimer Deconstructs items it touches into 75% of its base materials. 0.2/t

(50/t on touch)

N/A

Oil 1 part Carbon
1 part Ethanol
1 part Welding Fuel
Temperature required:480K-INFINITY
A precursor to Plasticide. Mildly toxic. 0.01/t N/A

Paint 1 part Plasticide
3 parts Water
Final reagent decides colour
Recolour surfaces, objects and people. Reagents not using crayon dust look slightly off-colour.

Red: 5u Tomato juice/5u Poison berry juice/5u Grape juice/5u Watermelon juice/2u Blood/1u Red crayon dust
Orange: 5u Orange juice/ 5u Carrot juice/1u Orange crayon dust
Yellow: 5u Banana juice/5u Lemon juice/1u Yellow crayon dust
Green: 5u Lime juice/1u Green crayon dust
Blue: 1u Blue crayon dust
Purple: 5u Berry juice/1u Purple crayon dust
Grey: 1u Aluminium/1u Grey crayon dust
Brown: 5u Potato juice/1u Brown crayon dust
Black: 1u Carbon
White: 5u Milk

0.2/t 15u

Plant-B-Gone 1 part Toxin
4 parts Water
A strong herbicide, but a very weak poison. 0.01/t N/A

Plasmasolidification 5 parts Frost Oil
5 parts Iron
20 parts Plasma
Creates plasma sheets. N/A N/A

Plastication 2 parts Plasticide
1 part Polytrinic Acid
Creates plastic sheets. N/A N/A

Plasticide 1 part Ethanol
1 part Oil
1 part Silicon
Temperature required:0K-273K
A key ingredient in a number of industrial chemical processes.

Extremely toxic.

0.01/t N/A

Rejuvenating Agent 2 parts Space Cleaner
1 part Polytrinic acid
1 part Sulfur
A complex reagent that, applied to an object, is capable of eliminating most of the effects of the passage of time. 0.01/t N/A

Robust Harvest 3 parts Carbon
1 part EZ Nutrient
3 parts Sugar
A chemical fertilizer.

An extremely weak poison.

0.01/t N/A

Silicate 1 part Acetone
1 part Aluminium
1 part Silicon
Repairs and reinforces windows, providing up to 50% damage reduction depending on how much silicate is added. 0.2/t N/A

Sodium Chloride 1 part Hydrochloric Acid
1 part Sodium
Tasty. 0.2/t N/A

Soporific 1 part Chloral Hydrate
4 parts Sugar
A slow acting, long-lasting anaesthetic. Not toxic.

Combine with a small amount of Chloral Hydrate for best effect.

0.1/t 30u

Space Cleaner 1 part Ammonia
1 part Water
Cleans dirt, blood and similar detritus. Removes paint and weathered look from items.

Toxic to slimepeople.

0.2/t

(50/t on touch)

N/A

Space Lube 1 part Acetone
1 part Silicon
1 part Water
Makes the floor extremely slippery. Crowbarring up the floor (if possible) will remove the lubrication. 0.2/t N/A

Ultra Glue 1 part Carbon
1 part Ethanol
1 part Plasticide
Temperature required: 363K-INFINITY
Does nothing but enhance Ironhammer roleplay.

Mechanically useless.

0.2/t N/A

Pyrotechnics

Name Recipe Description Metabolism Rate

Toxins

Name Recipe Description Metabolism Rate Overdose Threshold (NOT CORRECT) Heating Point Heating Products
Advanced Mutation Toxin Obtained through black slimes via Xenobiology. An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime. 0.01/t N/A N/A N/A

Amatoxin Grind Fly Amanita mushrooms A powerful poison derived from certain species of mushroom. 0.01/t N/A 523K Toxin

Beer 2 Dispensed by emagged brobots Chloral Hydrate disguised as beer. 0.01/t N/A N/A N/A

Blattedin Obtained from Roaches of all varieties. An effective toxin and a necessary precursor to a variety of specialized medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body. 0.02/t N/A 260 Celcius Carbon, Protein

Biomatter Obtained from Church Bioreactor An incredibly dangerous toxin that causes severe damage to any biological being that comes into contact with it. 0.01/t N/A N/A N/A

Carpotoxin Extracted from Carp meat A deadly toxin produced by the dreaded space carp that damages the liver. A useful ingredient in certain medications and required for certain, powerful stimulants.

Mildly increases Vigilance.

0.01/t 10u 523K Toxin

Chloral Hydrate 1 part Ethanol
3 parts
Hydrochloric Acid
1 part Water
A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. 0.1/t 15u N/A N/A

Cyanide 5 parts Toxin
3 parts Mindbreaker Toxin
2 parts Fuhrerole
An extremely toxic poison. 0.4/t N/A N/A N/A

Diplopterum Obtained from grinding roach meat A toxic stimulant that mildly boosts Mechanics. 0.2/t 19.8u 573K Radium, Acetone, Hydrazine, Nutriment

Fuhrerole Harvested from Fuhrer roaches. Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.

A precursor to powerful stimulants and poisons.

0.01/t 8u 573K Radium, Mercury, Lithium, Nutriment

Gewaltine Harvested from Jager roaches. A toxin found in Jager roaches mildly boosts Robustness but mildly reduces Toughness. Mildly toxic. 0.01/t 15u 573K Radium, Mercury, Sugar, Nutriment

Lexorin 1 part Ammoniat
1 part Hydrazine
1 part Plasma
An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system.

Purged with Dexalin and Dexalin Plus.

0.01/t 30u N/A N/A

Mutation Toxin Obtained through green slimes via Xenobiology. An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans.

NOTE: Slimepeople are mutants and their existence outside of Moebius Laboratories is grounds for execution.

0.01/t N/A N/A N/A

Pararein Harvested from Spiders. Mildly decreases Robustness and Vigilance. Mildly Toxic. 0.01/t 10u 523K Toxin

Plasma Acquired from mining. A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns.

Ingestion and/or injection is highly toxic.

0.01/t N/A N/A N/A

Polytrinic acid 1 part Hydrochloric Acid
1 part Potassium
1 part Sulphuric Acid
A very powerful acid.

Can be used to destroy objects and Hivemind wires.

0.4/t N/A N/A N/A

Seligitillin Harvested from Seuche roaches. A strong clotting agent with mild brute healing capabilities. Mildly toxic. 0.01/t 15u 573K Radium, Ammonia, Sulfur, Nutrient

Slime Jelly Harvested from Slimes. Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage. 0.01/t N/A N/A N/A

Starkellin Harvested from Panzer roaches. Mildly increases Toughness. Mildly toxic. 0.01/t 15u 573K Radium, Aluminum, Tungsten, Nutriment

Toxin Heating up various venoms, such as Pararein Mildly toxic. Produced in the body during organ failure and blood/organ compatability mismatch. 0.01/t N/A N/A N/A

Unstable mutagen 1 part Hydrochloric Acid
1 part Phosphorous
1 part Radium
Causes random, uncontrolled mutations whilst mildly irradiating the victim and dealing mild toxin damage. 0.01/t N/A N/A N/A

Zombie Powder 5 parts Carpotoxin
5 parts Copper
5 parts Soporific
Causes the victim to enter a state of false death and fool all but the most thorough medical tests.

Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long.

0.2/t N/A N/A N/A

Chemical Effects

Chemical effects are effects applied by reagents that occur when metabolized by a mob. All chemical effects can treat organ wounds that list them as a treatment, but not all of them are used. Negative values have the opposite effect.

Name Additional Effects Reagent Sources (strength)

Agility augment Reduces movement delay by strength level. Hyperzine (0.6), Hyperzine withdrawal (-1), Nuka Cola (0.8), Oddity tea(0.3), Oxycodone withrdrawal (-1), Steady overdose (-1), Tramadol withrdawal (-1), Turbo overdose (-1)

Alcohol Contributes to toxin damage to the liver when the liver is failing. Triggers Exotic Inspiration and Alcoholic perks. Ethanol (1)

Alcohol poisoning Contributes to toxin damage to the liver. Damage from the effect is equal to the effect strength. Ethanol (volume / (3 + 0.1 * TGH))

Antibiotic None Clonexadone (5), Cryoxadone (5), Spaceacillin (5)

Anticancer None Arithrazine (1), Cryoxadone (1), Clonexadone (1), Hyronalin (1), Ryetalyn (2), Rezadone (2)

Antitoxin

Contributes to liver efficiency when processing toxin damage.

  • Effective live efficiency = liver_efficiency * (1 + strength).

Contributes to toxin damage in the kidneys. Damage from the effect is equal to the effect strength.

Cryoxadone (2), Clonexadone (2), Dylovene (2), Nicotine (5 with Chaingun Smoker perk), Tricordrazine (1),

Arresting agent Stops pulse without killing the heart. Potassium Chloride (1), Potassium Chlorophoride (1), Zombie Powder (1)

Blood-clotting

Reduces bleeding.

  • Total blood loss = base blood loss * (1 - effect strength).

Contributes to toxin damage in the kidneys. Damage from the effect is equal to the effect strength. Reduces blood oxygenation in heart organ processes.

  • Oxygenation reduction = 0.2 * effect strength.
Cryoxadone (0.5), Clonexadone (0.5), Bicaridine (0.15), Meralyne (0.3), Ossisine (0.1), Polystem (0.1), Polystem overdose (0.1), Quickclot (0.25), Quickclot overdose (0.75), Seligitillin (0.25), Tricordrazine (0.1)

Blood restoration Regenerates blood.
  • Blood regeneration = 2 * strength * (kidney efficiency / 100).
Iron (0.8), Nutriment (0.1), Sanguinium (1.6)

Bone-mending None Ossisine (1), Ossisine overdose (1)

Dynamic fingers Changes the user's finger prints while active. Handyprints

Heart stimulation Increases heart rate, which slightly increases reagent metabolism rate. Coffee (1), Coffee overdose (2), Cryoxadone (-2), Clonexadone (-2), Haloperidol (-1), Hyperzine (2), Hyperzine withdrawal (1), Inaprovaline (1), Oddity tea (1.5), N2O (-1), Neurotoxin (-1), Nicotine (1), Nitroglycerin (2), Potassium (1 above 3u, 2 above 10u), Soporific (-1), Space drugs (-1), Sugar (2), Thirteen Loko (2), Violence (1)

Mind stabilization Reduces hallucination duration by an additional tick. Decreases hallucination strength by effect strength. While active, prevents hallucinations from occurring. Citalopram (1), Paroxetine (2), Synaptizine (2)

Oxygenation Increases blood oxygenation in heart organ processes.
  • Oxygenation modifier = 0.4 * effect strength.
Cryoxadone (1), Clonexadone (1), Dexalin (1, non-stacking), Dexalin Plus (2, non-stacking), Oxyrush (2)

Painkiller Reduces shock level and prevents pain notifications of varying severity at effect strength 40, 50, and 75. Alcohol (35 - strength / 2), Alysine (10), Aranecolmin (15), Ethanol ((dose + 1) * 6.25), Inaprovaline (15), Nicotine (5), Oxycodone (75), Paracetamol (25), Synaptizine (20), Tramadol (50)

Purger Prevents the effects of addiction. Addictol (2), Purger (1), Purger overdose (2)

Speech volume Increases text size in the chatbox when speaking. Increases maximum range at which mobs can hear the user's speech. Fuhrerhole (3 or 4), Kaiseraurum (3 or 4), MENACE (4), Violence (3 or 4)

Stabilization None Inaprovaline (1)

Toxin Damages liver and kidney. Damages the other organs randomly when either the liver or kidney fail.
  • Liver toxin damage = 0.75 * effect strength
  • Kidney toxin damage = 0.25 * effect strength.
Toxins

Voice mimic Changes the user's voice while active. Voice mimics

Withdrawal suppressant Prevents the effects of withdrawals. Aminazine (1)

Chemical Effects (Robotic)

Name Description Reagent Sources (strength)

Acid Unused Hydrochloric Acid (0.6), Polytrinic Acid (2), Sulfuric Acid (1)

Cooling None Coolant (0.6), Refrigerant (1.9)

Nanite repair Metals: Aluminum, Copper, Gold, Iron, Lithium, Mercury, Potassium, Radium, Silver, Sodium, Tungsten, Uranium (bugged) Any metal reagent (0.05), Repair nanites (0.25), repair nanites overdose (0.75)
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Beakercustom64.png

Ghetto Chemistry

As a vagabond, your choices for medical care are fairly limited. Most of us will find ourselves in need of medical care down in the tunnels at some point; and sometimes the medbay is simply too far to be a viable option for survival. Experienced scavengers will often employ their own means of acquiring medicines and remedies, or useful(harmful) chemicals required for criminal activities. It is not a rare sight to see vagabonds picking through medical refuse piles, but only true veterans will realize the full potential of them.

Mortar & Pestle

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Crafting

  • Attach 2 units of steel.
  • Apply tool with wire cutting quality of 10.
  • Apply tool with prying quality of 10.
  • Attach the metal rod.

This tool is the makeshift version of the Grinder tool commonly found in Chemistry labs. It can grind up almost everything that its electric counterpart can, except for tough materials like uranium or plasma. Its main use in chemistry is to grind organic items that produce chemical reagents. As you can imagine, the tunnels of the Eris contain many of these sorts of items,plants, and fauna refuse.

Some of the things that can be ground up: floor pills for random reagent and amount, deteriorated medicine to recycle one specific reagent, old food for protein and random toxic reagents, roach and spider meats for venom and enzymes, as well as medical kits, gauze, and ointments for ethanol and common medicines. There are more things that aren't listed, so feel free to try different things!

Put the items inside of the Mortar and use it in your hand to grind them with the Pestle. This will fill up the Mortar with the solution from the material inside. The Mortar will hold up to 60 units of reagents. Once it contains a reagent or solution inside, click on a vessel such as a beaker or a cup to pour it out into said vessel. Take note that you can grind many things at once to create a solution inside the M&P or one at a time to quickly isolate reagents. Some things such as roach meats will always contain several reagents inside, which will require a Centrifuge to separate and to isolate specific chemicals.

Manual Centrifuge

Manualcentrifuge64.png
Crafting

  • Attach 4 units of steel.
  • Apply tool with sawing quality of 10.
  • Attach 2 metal rods.
  • Apply tool with wire cutting quality of 10.
  • Apply tool with welding quality of 10.

Moebius has had the solution for separating chemicals for a long time using things like fancy science and electricity. True under tunnel dwellers aboard know they don't require either. All you need is some DIY knowledge and the motivation to crank a handle so hard your hands get blisters. Introducing the Manual Centrifuge.

You can craft this item by using steel via the crafting menu. The way this works is you can put up to 3 vessels inside. The main source vessel will contain the solution that is to be separated. 2 empty vessels are added to contain the isolated reagents. Once you have the vessels in place, use the Centrifuge in your hand to start cranking the handle. Gravitational forces will force the reagents apart inside the centrifuge safely collecting them inside the beakers based on mole mass. It's random in which reagents will get separated so keep using empty vessels until you have all of it organized.

Some reagents will react with each other to form a compound chemical. This is no longer a separate solution but a different chemical altogether. What if we want to isolate a specific reagent that is used in the creation of compounds. We cannot use the centrifuge because the reagents are no longer there. What we need is electrolysis to force the molecules inside the compound apart and regain reagents.

Makeshift Electrolyzer

Makeshiftelectrolyzer64.png
Crafting

  • Attach 2 units of steel.
  • Apply tool with wire cutting quality of 10.
  • Attach 30 cable coil.
  • Apply tool with wire cutting quality of 10.
  • Attach 2 metal rods.
  • Insert a Small cell to power the machine.

This item is the makeshift counterpart of the chemistry lab Electrolyzer. Pretty much a battery hooked up to a vessel designed to run an electrical current through a compound solution to forcefully separate the reagents it was made from. The electrolyzer works by inputting a vessel with a compound solution inside of it and using it in your hand to start the process. The chemical will separate inside the vessel and create a regular solution; which can then be run through the centrifuge to separate compound from source reagent. Naturally, you will lose some of the compound solutions in the process.

Ghetto Chemistry Conclusion

Feel free to experiment with these items now that you know how they work. These 3 items allow you to be incredibly self-sufficient in your journey on Eris. You can recycle old medicine to create new medicine, chemicals that can keep you alive in face of certain death, and useful compounds that can certainly come in handy or be sold at a profit. So next time you see an old-timer picking up floor pills and old food and carefully placing it into a dedicated container, consider why you are not doing the same.

Player chem combinations

Below are player-created chemical solutions and their effects. Some of these do not actually turn into solutions but are still beneficial.

Isaac´s guide to fast chems (120u)

°KeloDerm ( heals burns faster than derm or kelo alone)
  -40 Carbon
  -40 Sillicon
  -20 Acetone
  -20 Phosphorous
 °Anti Rads (Hyroallin,Dylo, and a bit of Arithrazine)
  -30 Ammonia
  -30 Potassium
  -30 Sillicon
  ***drink 5 units
  -30 radium
  -5 hydrazine
 °Spaceallin FAST
  -40 Acetone
  -40 Sugar
  -20 Potassium
  -20 Carbon
 °Tramadol
  -40 Acetone
  -40 Ethanol
  -(fill the rest with inaprov from the locker)