Difference between revisions of "User:Nullaurelian/First Aid ErisEn Draft"

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<h1>External Damage</h1>
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{| style="float:right; width: 20%; padding:20px"
 
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! Damage Type !! Organic Treatment !! Prosthetic Treatment
 
! Damage Type !! Organic Treatment !! Prosthetic Treatment
 
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|style="color:red;" | '''BRUTE''' || Bandages || Welder
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|style="color:red;" | '''BRUTE''' || [[File:Gauze.png|64px|Bandages]] || [[File:Welder.png|64px|Welding Tool]]
 
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|style="color:orange;"| '''BURN''' || Ointment || Wire
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|style="color:orange;"| '''BURN''' || [[File:Ointment.png|64px|Ointment]] || [[File:CableCoils.png|64px|Cable]]
 
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|style="color:#8888ff;"| '''OXY''' || Dexalin || Dexalin
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|style="color:#8888ff;"| '''OXY''' || [[File:Syringe.png|64px|Dexallin]] || [[File:Syringe.png|64px|Dexalin]]
 
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|style="color:#88ff88;"| '''TOX''' || Dylovene || N/A
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|style="color:#88ff88;"| '''TOX''' || [[File:Syringe.png|64px|Dylovene]] || N/A
 
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The first step of fixing what is broken is to know what is broken. Surface physical damage can be identified by simply examining the patient. The resulting description will mention bruising, bleeding wounds or burns. A more in depth examination can be performed by grabbing the patient and then using your hands in the HELP action stance. This sort of examination takes a moment but reveals the presence of broken bones or whether the patient has a pulse.
   
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When doing First Aid, the highest priority treatment is to stop any bleeding. Blood loss kills the brain, and a dead brain prevents the patient from being revived via [[Guide to Chemistry ErisEn#Resuscitator|Resuscitator]]. Applying a bandage to the bleed is enough to stop it. Note that bruises are also treated with bandages so a body part with multiple bleeding wounds and bruises can use up more materials than you'd expect.
Listen up newbie! Eris is a hazardous place so you gotta know how to take care of a body after a beating.
 
   
<h1>Basic Treatment</h1>
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<h3>Broken Bones</h3>
The first step of fixing what is broken is to know what is broken. Examining your patient will reveal any cuts or burns on their body.
 
Once you know what is wrong you can target the wounded body part and apply the appropriate treatment.
 
Brute damage can be treated with bandages or gauze while Burn damage can be treated with ointment.
 
   
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Broken bones occur when the bone organ of a specific limb has taken too much damage. Broken bones cause persistent pain and will slow the wounded person's movement speed. Broken bones require surgery to be fixed, however splints can be applied to temporarily allow for normal movement. Splints will break if the patient takes more damage however and the pain will eventually knock them unconscious.
Some damage is not externally visible, like toxin build up or suffocation. You can identify these by the patient's behavior. Vomiting is a sign of poisoning while gasping is a sign of suffocation. Both of these need to be treated with chemicals rather than physical objects.
 
   
 
<h3>Full Body Prosthetics</h3>
Some damage causes other damage types while not being easily spotted. Radiation or cloneloss is often spotted through hair loss or weakness or fainting. This will need treatment that is not easily found outside of the Medbay area.
 
   
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Full Body Prosthetics (referred to as FBPs) are entirely synthetic. The treatment strategy is the same as used on organics (identify damaged parts and apply treatment) only the treatment method is different. FBPs use a welding tool to repair BRUTE damage and Cable Coils to repair BURN damage.
<h3>Full body Prosthetics</h3>
 
   
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Additionally FBPs cannot be injected with chemicals normally, so medical treatments involving chemicals such as the application of Dexalin must be administered orally.
<h3>Transport</h3>
 
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If you need to bring a person to somewhere with actual medical facilities you will need to GRAB them. <span style="color:red">'''Pulling a body will cause further damage'''</span> while grabbing will prevent it.
 
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<h1>Internal Damage</h1>
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When a human gains the effects of a chemical it is counted against their Neural System Accumulation (referred to as NSA) cap. Cyberware also reduces the NSA cap and some perks can increase it. When a person has too many chemicals in their system at the same time or too much of a specific chemical they start overdosing.
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To treat an overdose it is necessary to purge their bloodstream of the offending chemicals and to prevent more chemicals from being processed.
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The fastest way to prevent more chemicals from being processed is to empty the patient's stomach by inducing vomiting. Vomiting will empty the patient's stomach of all reagents.
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Removing chemicals from a bloodstream requires a process of removing blood from the patient and isolating the blood from the chemicals. This is best done through dialysis functions in a Sleeper treatment bed to take blood out and a Chemmaster to isolate blood to inject back in.
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<h1>Dead Patients</h1>
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Dead patients can be revived using Resuscitator, which is generated from the Molitor-Riedel Enricher device in Moebius Medbay. However, there is a limit on how both how much damage a body can have and on how long it has been dead. Dead organs also compound the difficulty of the revival and dead bodies cannot process chemicals. Because of this First Aid is still an important step for saving someone even if they are dead.
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If the Medbay is too far away or if treating the corpse at the site is untenable, placing the body in a Cryobag will pause the revival timer. Cryobags are single-use only however so don't open an active one unless you intend on immediately working on the corpse inside.
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<h1>Additional Tips</h1>
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* DO NOT PULL BODIES. Pulling an unconscious or dead body deals BRUTE damage to the body and can reopen bandaged wounds.
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* If you need to transport a body, either use a container such as a locker or body bag, or GRAB the patient and move them. DO NOT PULL THE BODY.

Latest revision as of 16:37, 22 September 2023

External Damage

Damage Types and Treatment
Damage Type Organic Treatment Prosthetic Treatment
BRUTE Bandages Welding Tool
BURN Ointment Cable
OXY Dexallin Dexalin
TOX Dylovene N/A
The human body typically has a head, an upper torso, a groin, two arms and two legs.

The first step of fixing what is broken is to know what is broken. Surface physical damage can be identified by simply examining the patient. The resulting description will mention bruising, bleeding wounds or burns. A more in depth examination can be performed by grabbing the patient and then using your hands in the HELP action stance. This sort of examination takes a moment but reveals the presence of broken bones or whether the patient has a pulse.

When doing First Aid, the highest priority treatment is to stop any bleeding. Blood loss kills the brain, and a dead brain prevents the patient from being revived via Resuscitator. Applying a bandage to the bleed is enough to stop it. Note that bruises are also treated with bandages so a body part with multiple bleeding wounds and bruises can use up more materials than you'd expect.

Broken Bones

Broken bones occur when the bone organ of a specific limb has taken too much damage. Broken bones cause persistent pain and will slow the wounded person's movement speed. Broken bones require surgery to be fixed, however splints can be applied to temporarily allow for normal movement. Splints will break if the patient takes more damage however and the pain will eventually knock them unconscious.

Full Body Prosthetics

Full Body Prosthetics (referred to as FBPs) are entirely synthetic. The treatment strategy is the same as used on organics (identify damaged parts and apply treatment) only the treatment method is different. FBPs use a welding tool to repair BRUTE damage and Cable Coils to repair BURN damage.

Additionally FBPs cannot be injected with chemicals normally, so medical treatments involving chemicals such as the application of Dexalin must be administered orally.

Internal Damage

When a human gains the effects of a chemical it is counted against their Neural System Accumulation (referred to as NSA) cap. Cyberware also reduces the NSA cap and some perks can increase it. When a person has too many chemicals in their system at the same time or too much of a specific chemical they start overdosing. To treat an overdose it is necessary to purge their bloodstream of the offending chemicals and to prevent more chemicals from being processed.

The fastest way to prevent more chemicals from being processed is to empty the patient's stomach by inducing vomiting. Vomiting will empty the patient's stomach of all reagents.

Removing chemicals from a bloodstream requires a process of removing blood from the patient and isolating the blood from the chemicals. This is best done through dialysis functions in a Sleeper treatment bed to take blood out and a Chemmaster to isolate blood to inject back in.

Dead Patients

Dead patients can be revived using Resuscitator, which is generated from the Molitor-Riedel Enricher device in Moebius Medbay. However, there is a limit on how both how much damage a body can have and on how long it has been dead. Dead organs also compound the difficulty of the revival and dead bodies cannot process chemicals. Because of this First Aid is still an important step for saving someone even if they are dead.

If the Medbay is too far away or if treating the corpse at the site is untenable, placing the body in a Cryobag will pause the revival timer. Cryobags are single-use only however so don't open an active one unless you intend on immediately working on the corpse inside.

Additional Tips

  • DO NOT PULL BODIES. Pulling an unconscious or dead body deals BRUTE damage to the body and can reopen bandaged wounds.
  • If you need to transport a body, either use a container such as a locker or body bag, or GRAB the patient and move them. DO NOT PULL THE BODY.