Difference between revisions of "User:Nullaurelian/Nulls Notepad and Scribbles"
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* Get meds early and keep a syringe of them on you at all times. 15u/25u mixture of whatever chemical cocktail you think you need for healing. |
* Get meds early and keep a syringe of them on you at all times. 15u/25u mixture of whatever chemical cocktail you think you need for healing. |
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** If you need to get chems the ghetto way due to lack of working chem access, a mix of crushed Ambroisa Deus and Dylovene should be enough as something to stabilize your health |
** If you need to get chems the ghetto way due to lack of working chem access, a mix of crushed Ambroisa Deus and Dylovene should be enough as something to stabilize your health |
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+ | *** In the case Moebius Med isn't willing to share basic meds, old medbay on level 5 might have some. Send an operative or organize an expedition to gather it. |
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+ | ** Space drugs consumed orally do have limited negative effects, but still heal sanity |
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+ | *** Try to keep sanity topped off whenever possible |
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* Ask nicely whenever possible. |
* Ask nicely whenever possible. |
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* Keep internals on. Emergency O2 in your pocket if possible - you cannot hold your breath in space. |
* Keep internals on. Emergency O2 in your pocket if possible - you cannot hold your breath in space. |
Revision as of 05:45, 9 September 2021
Ammo Data
- Ammo data I picked out of the projectile code here : Github Link
Specialty Rounds
Type | Rubber | High Velocity | Slug | Beanbag | Buckshot | Incendiary | EMP | Uranium | Breaching | Practice | Cap |
---|---|---|---|---|---|---|---|---|---|---|---|
Effect | Reduced Brute damage Deals Agony damage Does not penetrate armor |
Increased Brute damage Increased Penetration Increased Projectile Velocity |
Knockback on hit Slower Projectile Velocity |
Reduced Brute damage Deals Agony damage Does not penetrate armor |
8 pellets Knockback on hit Does not penetrate armor |
Sets victim on fire Does not cause knockback |
Reduced Brute damage Reduced armor penetration Generates EMP effect on hit |
Increased armor penetration Radiation damage |
Passes through walls |
Massively reduced Brute damage Does not penetrate armor Does not ricochet |
Does no damage |
Calibers | .35 Auto .40 Auto .20 Rifle .30 Rifle .25 Caseless |
.35 Auto .40 Auto .20 Rifle .30 Rifle .25 Caseless |
.50 Shotgun | .50 Shotgun | .50 Shotgun | .50 Shotgun | .60 AMR | .60 AMR | .60 AMR | .35 Auto .40 Auto .20 Rifle .30 Rifle .25 Caseless .50 Shotgun |
.35 Auto |
IH tips discussed with Verte
- Death Alarms come heavily recommended. DO NOT PUT THESE IN YOUR HEAD - if the head comes off they don't sound. Put in upper body if possible.
- Get meds early and keep a syringe of them on you at all times. 15u/25u mixture of whatever chemical cocktail you think you need for healing.
- If you need to get chems the ghetto way due to lack of working chem access, a mix of crushed Ambroisa Deus and Dylovene should be enough as something to stabilize your health
- In the case Moebius Med isn't willing to share basic meds, old medbay on level 5 might have some. Send an operative or organize an expedition to gather it.
- Space drugs consumed orally do have limited negative effects, but still heal sanity
- Try to keep sanity topped off whenever possible
- If you need to get chems the ghetto way due to lack of working chem access, a mix of crushed Ambroisa Deus and Dylovene should be enough as something to stabilize your health
- Ask nicely whenever possible.
- Keep internals on. Emergency O2 in your pocket if possible - you cannot hold your breath in space.