Guide to Chemistry ErisEn
Base Chemicals
Base chemicals | |
---|---|
Acetone | Aluminum |
Ammonia | Carbon |
Copper | Ethanol |
Hydrazine | Hydrochloric Acid |
Iron | Lithium |
Mercury | Phosphorus |
Potassium | Radium |
Silicon | Sodium |
Sugar | Sulfur |
Sulphuric Acid | Tungsten |
Water |
Medicine
Name | Recipe | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|
Alkysine▮ | 1 part Dylovene 1 part Hydrochloric Acid 1 part Ammonia |
Treats brain damage. | 0.05/t | 30u
|
Arithrazine▮ | 1 part Hyronalin 1 part Hydrazine |
Removes radiation from patient's body more quickly and efficiently than Hyronalin.
Causes moderate brute damage and minor burn damage to patient. Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene. |
0.05/t | 30u
|
Bicaridine▮ | 1 part Inaprovaline 1 part Blattedin |
Treats brute damage.
Will eventually stop external bleeding. Seals most wounds, including surgical incisions. |
0.2/t | 30u
|
Clonexadone▮ | 1 part Cryoxadone 1 part Sodium 1 part Plasma 5 part Plasma (catalyst) |
More effective than Cryoxadone.
Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage. |
0.1/t | N/A
|
Cryoxadone▮ | 1 part Dexalin 1 part Water 1 part Acetone |
Used in cryotanks. Treats brute and burn damage. Treats genetic degradation.
Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage. |
0.1/t | N/A
|
Dermaline▮ | 1 part Kelotane 1 part Acetone 1 part Phosphorous |
Treats burn damage. Prevents infection.
More effective than Kelotane in every respect. |
0.2/t | 15u
|
Dexalin▮ | 1 parts Acetone 0.1 part Plasma |
Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.
Removes Lexorin from bloodstream. Requires blood flow to function. Dexalin Plus is usually preferred over Dexalin. Can be administered in a sleeper. |
0.2/t | 30u
|
Dexalin Plus▮ | 1 part Dexalin 1 part Carbon 1 part Iron |
As Dexalin, but 80% oxygenation.
Removes Lexorin from bloodstream. Requires blood flow to function. Usually preferred over Dexalin. |
0.2/t | 15u
|
Dylovene▮ | 1 part Ammonia 1 part Potassium 1 part Silicon |
A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.
Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper. |
0.2/t | N/A
|
Ethylredoxrazine▮ | 1 part Dylovene 1 part Acetone 1 part Carbon |
Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.
Produces water when combined with ethanol. |
0.2/t | 30u
|
Hyronalin▮ | 1 part Dylovene 1 part Radium |
Removes radiation from the patient's system.
Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene. |
0.05/t | 30u
|
Imidazoline▮ | 1 part Dylovene 1 part Hydrazine 1 part Carbon |
Treats damage to the eyes.
Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes. (Results in 2u instead of 3u) |
0.2/t | 30u
|
Inaprovaline▮ | 1 part Acetone 1 part Carbon 1 part Sugar |
Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid (tramadol/oxycodone) poisoning.
Will not allow breathing if lungs have also failed. Can be administered in a sleeper. |
0.1/t | 60u
|
Kelotane▮ | 1 part Carbon 1 part Silicon |
Treats burn damage. Prevents infection. | 0.2/t | 30u
|
Meralyne▮ | 1 part Hyperzine 2 parts Blattedin 1 part Tramadol |
Treats brute damage. Will eventually stop external bleeding. Seals most wounds, including surgical incisions.
More effective than bicardine in every respect. |
0.2/t | 30u
|
Noexcutite▮ | 1 part Oxycodone 1 part Dylovene |
Prevents convulsions and jitters. | 0.2/t | 30u
|
Oxycodone▮ | 1 part Tramadol 1 part Ethanol 5 parts Plasma (catalyst) |
Powerful painkiller.
Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Controlled substance. (Results in 1u instead of 2u) |
0.02/t | 20u
|
Paracetamol▮ | 1 part Tramadol 1 part Sugar 1 part Water |
Mild painkiller.
Essentially Tylenol. Can be administered in a sleeper. |
0.02/t | 60u
|
Peridaxon▮ | 1 part Bicaridine 1 part Clonexadone 5 parts Plasma (catalyst) |
Treats damage to organs, so long as they are not dead or necrotic.
Does not treat brain damage. When administering 1 u surgically, will revive decaying organs. Cannot revive necrotic organs. (Results in 1u instead of 2u) |
0.2/t | 10u
|
Polystem▮ | 1 part Polytrinic acid 1 part Iron 3 parts Potassium Temperature required:124K-168K |
Heals both brute and burn damage, albeit slowly. Minor blood clotting.
Can be combined with other medications for faster treatment. |
0.1/t | 20u
|
Rezadone▮ | 1 part Carpotoxin 1 part Copper 1 part Cryptobiolin |
Treats genetic degradation.
Causes disfigurement if administered in doses higher than 3u. (Results in 1u instead 2u) |
0.2/t | 30u
|
Ryetalyn▮ | 1 part Carbon 1 part Arithrazine |
Treats disabilities and mutations.
Any amount of 0.1 or more is fully effective. . |
0.2/t | 30u
|
Spaceacillin▮ | 1 part Inaprovaline 1 part Cryptobiolin |
A theta-lactam antibiotic. Slows progression of diseases. Treats infections. | 0.2/t | 30u
|
Synaptizine▮ | 1 part Lithium 1 part Sugar 1 part Water |
Treats hallucinations, paralysis, and stunned or weakened patients
Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance. (Results in 1u instead of 3u) |
0.01/t | 30u
|
Tramadol▮ | 1 part Inaprovaline 1 part Ethanol 1 part Acetone |
Painkiller.
Stronger than Paracetamol. Weaker than Oxycodone. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. (Results in 1u instead of 3u) |
0.05/t | 30u
|
Tricordrazine▮ | 1 part Inaprovaline 1 part Dylovene |
Heals both brute, burn, toxin and oxygen damage, albeit slowly. Can be combined with other medications for faster treatment.
Can be administered in a sleeper (by mixing Dylovene and Inaprovaline). |
0.2/t | N/A |
Citalopram▮ | 1 part MindBreaker Toxin 1 part Carbon |
Mild antidepressant, mechanically does nothing. | 0.01/t | N/A |
Stims
Name | Recipe | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|
Adrenaline▮ | 1 parts Dexalin 3 parts Blood Temperature required:373K-INFINITY |
Counteracts stuns and moderately increases Toughness. Very mildly toxic | 0.2/t | 30u
|
Bouncer▮ | 1 part Violence 1 part Fuhrerole 1 part Hyperzine Temperature required:303K-333K |
Mildly improves Toughness at the cost of Robustness. | 0.2/t | 30u
|
Boxer▮ | 2 parts Bouncer 1 part Plasma 2 parts Amatoxin Temperature required:323K-328K |
Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness. | 0.2/t | 15u
|
Cherry Drops▮ | 1 part Iron 1 part Psilocybin 1 part Plant-B-Gone Temperature required:303K-333K |
Mildly improves Cognition at the cost of Mechanical. | 0.2/t | 35u
|
Grape Drops▮ | 2 parts Cherry Drops 1 part Honey 2 parts Ethanol Temperature required:338K-343K |
Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical. | 0.2/t | 25u
|
Machine Binding Ritualt▮ | 2 parts Coffee 1 part Diplopterum 1 part Sugar 1 part Ethanol Temperature required:323K-343K |
Mildly improves Toughness at the cost of Robustness. | 0.2/t | 30u
|
Machine Spirit▮ | 1 part Machine Binding Ritual 1 part Tramadol 1 part Blattedin 1 part Ethanol Temperature required:308K-318K |
Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition | 0.1/t | 18u
|
Menace▮ | 1 part Turbo 1 part Boxer 1 part Violence Ultra Temperature required:358K-363K |
Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical. | 0.2/t | 9u
|
Party Drops▮ | 1 part Grape Drops 1 part Machine Spirit 1 part Ultrasurgeon |
Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance. | 0.2/t | 12u
|
ProSurgeons▮ | 1 part Nicotine 2 parts Sugar 2 parts Tungsten |
Mildly improves Biology at the cost of Cognition. | 0.1/t | 20u
|
Steady▮ | 1 part Pararein 1 part Carpotoxin 1 part Copper 1 part Hydrazine Temperature required:323K-338K |
Mildly improves Vigilance at the cost of Toughness. | 0.2/t | 20u
|
Turbo▮ | 1 part Steady 1 part Adrenaline 1 part Synaptazine Temperature required:288K-293K |
Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness. | 0.2/t | 12u
|
UltraSurgeon▮ | 3 parts ProSurgeon 1 part Noexcutite Temperature required:243K-263K |
Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical. | 0.2/t | 17u
|
Violence▮ | 3 parts Blood 1 part Ammonia 1 part Gewaltine Temperature required:393K-423K |
Mildly improves Robustness at the cost of Vigilance. | 0.2/t | 20u
|
Violence Ultra▮ | 1 part Fuhrerole 1 part Hyperzine 1 part Violence Temperature required:243K-258K |
Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance. | 0.2/t | 11u |
Drugs
Name | Recipe | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|
Cryptobiolin▮ | 1 part Acetone 1 part Potassium 1 part Sugar |
Causes confusion and dizzyness.
Sanity Gain = 1 |
0.1/t | 30u
|
Hyperzine▮ | 1 part Sugar 1 part Blattedin 1 part Sulfur |
Muscle stimulant. Allows greater freedom of movement.
Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. (Results in 1u instead of 3u) |
0.03/t | 15u
|
Impedrezene▮ | 1 part Acetone 1 part Mercury 1 part Sugar |
A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.
Sanity Gain = 1 |
0.2/t | 30u
|
Mindbreaker Toxin▮ | 1 part Dylovene 1 part Hydrazine 1 part Silicon |
A powerful hallucinogen | 0.05/t | 30u
|
Sanguinum▮ | 1 part Bicardine 1 part Mercury 1 part Spaceacillin |
Greatly increases blood restoration. May cause blood coughing.
|
0.2/t | 15u
|
Serotrotium▮ | 5 parts Blood 1 part Psilocybin 5 parts Nutriment (Catalyst) Temeprature required:203K-273K |
Promotes concentrated production of the serotonin neurotransmitter in humans.
Sanity gain = 1.5 |
0.05/t | 30u
|
Space drugs▮ | 1 part Lithium 1 part Mercury 1 part Sugar |
Causes random movements and feelings of drugginess, lowers the heart rate.
Sanity gain = 1.5 |
0.1/t | 30u |
Nanites
Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.
Name | Recipe | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|
A-rad▮ | 1 part Arithrazine 1 part Raw Industrial Nanobots |
Purges radiation over time. | N/A | N/A
|
Control Booster Combat▮ | 1 part Menace 1 part Raw Industrial Nanobots |
Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.
Has no side effects. |
N/A | N/A
|
Control Booster Utility▮ | 1 part Party Drops 1 part Raw Industrial Nanobots |
Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.
Has no side effects. |
N/A | N/A
|
Handyprints▮ | 1 part Handyprints 1 part Raw Uncapped Nanobots |
Alters the user's fingerprints to obscure identification.
(Note: Presently unatainable due to a bugged recipe.) |
N/A | N/A
|
Implantoids▮ | 1 part Aluminum 1 part Raw Industrial Nanobots |
Repairs mechanical limbs, implants and organs over time.
Does not heal organic parts. |
N/A | N/A
|
Nanosymbiotes▮ | 1 part Peridaxon 1 part Raw Industrial Nanobots |
Heals brute, burn, toxin and clone damage over time, as well as repairs the brain.
Does not heal other internal organs or mechanical parts. |
N/A | N/A
|
Nantidotes▮ | 1 part Haloperidol 1 part Raw Industrial Nanobots |
Removes reagents from the bloodstream that is anything but itself.
Does not heal toxin damage. |
N/A | N/A
|
Oxyrush▮ | 1 part Dexalin 1 part Raw Industrial Nanobots |
Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus. | N/A | N/A
|
Purgers▮ | 1 part Raw Industrial Nanobots 1 part Synaptizine |
Removes other nanites from the bloodstream. | N/A | N/A
|
Raw Industrial Nanobots▮ | Can be acquired from Kraftwerk Roaches. Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form. |
Undifferentiated and will react with certain chemicals to form specialised nanites. | N/A | N/A
|
Raw Uncapped Nanobots▮ | Can be acquired from Kraftwerk Roaches. Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form. |
Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites. | N/A | N/A
|
Trauma Control System▮ | 1 part Bicardine 1 part Raw Industrial Nanobots |
Heals organic organs over time.
Does not heal external damage, or mechanical organs. |
N/A | N/A
|
Voice mimics▮ | 1 part Raw Industrial Nanobots 1 part Synaptizine |
Alters the user's voice to be unrecognisable and appear as "Unknown". Hitting the host will disable the nanites. | N/A | N/A |
Toxins
Name | Recipe | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|
Advanced Mutation Toxin▮ | Obtained through black slimes via Xenobiology. | An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. The advanced version fully devolves a human into a slime. | 0.01/t | N/A |
Amatoxin▮ | Grind Fly Amanita mushrooms | A powerful poison derived from certain species of mushroom. | 0.01/t | N/A |
Beer 2▮ | Dispensed by emagged brobots |
Chloral Hydrate disguised as beer. |
0.01/t | N/A |
Blattedin▮ | Obtained from Roaches of all varieties. |
An effective toxin and a necessary precursor to a variety of specialised medications. Has a 7 in 10 chance of reviving a dead, non-fuhrer, roach when it comes into contact with the body. |
0.02/t | N/A |
Biomatter▮ | Obtained from Church Bioreactor |
An incredibly dangerous toxin that causes severe damage to any biological being that comes into contact with it. |
0.01/t | N/A |
Carpotoxin▮ | Extracted from Carp meat |
A deadly toxin produced by the dreaded space carp that damages the liver, mildly increases Vigilance. A useful ingredient in certain medications and required for certain, powerful stimulants. |
0.01/t | 10u |
Chloral Hydrate▮ | 1 part Ethanol 3 parts Hydrochloric Acid 1 part Water |
A powerful sedative that will quickly knock out an individual. Will cause toxic build-up if left in the system for too long. | 0.1/t | 15u |
Cyanide▮ | 5 parts Toxin 3 parts Mindbreaker 2 parts Fuhrerole |
An extremely toxic poison. | 0.4/t | N/A |
Diplopterum▮ | Obtained from grinding roach meat | A toxic stimulant that mildly boosts Mechanics. | 0.2/t | 19.8u |
EZ Nutrient▮ | 1 part Ammonia 3 parts Carbon |
A chemical fertilizer.
An extremely weak poison. |
0.01/t | N.A |
Fuhrerole▮ | Harvested from Fuhrer roaches. | Causes other roaches to treat you as one of them whilst processing in your system. Mildly toxic.
A precursor to powerful stimulants and poisons. |
0.01/t | 8u |
Gewaltine▮ | Harvested from Jager roaches. | A toxin found in Jager roaches, mildly boosts Robustness but mildly reduces Toughness. Mildly toxic. | 0.01/t | 15u |
Left-4-Zed▮ | 1 part Nutriment 3 parts Radium |
A chemical fertilizer.
An extremely weak poison. |
0.01/t | N/A |
Lexorin▮ | 1 part Ammoniat 1 part Hydrazine 1 part Plasma |
An extremely effective toxin, preventing the victim from breathing and de-oxygenating the system.
Purged with Dexalin and Dexalin Plus. |
0.01/t | 30u |
Mutation Toxin▮ | Obtained through green slimes via Xenobiology. | An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans.
NOTE: Slimepeople are mutants and their existence outside of Moebius Laboratories is grounds for execution. |
0.01/t | N/A |
Oil▮ | 1 part Nutriment 3 parts Radium |
A chemical fertilizer.
An extremely mild poison. |
0.01/t | N/A |
Pararein▮ | Harvested from Spiders. | Mildly decreases Robustness and Vigilance. Mildly Toxic. | 0.01/t | 10u |
Plant-B-Gone▮ | 1 part Toxin 4 parts Water |
A strong herbicide, but a very weak poison. | 0.01/t | N/A |
Plasma▮ | Acquired from mining. | A highly flammable chemical that can exist in reagent and gaseous form, splashes will deal moderate chemical burns.
Ingestion and/or injection is highly toxic. |
0.01/t | N/A |
Plasticide▮ | 1 part Ethanol 1 part Oil 1 part Silicon Temperature required:0K-273K |
A key ingredient in a number of industrial chemical processes.
Extremely toxic. |
0.01/t | N/A |
Polytrinic acid▮ | 1 part Hydrochloric Acid 1 part Potassium 1 part Sulphuric Acid |
A very powerful acid.
Can be used to destroy objects and Hivemind wires. |
0.4/t | N/A |
Robust Harvest▮ | 3 parts Carbon 1 part EZ Nutrient 3 parts Sugar |
A chemical fertilizer.
An extremely weak poison. |
0.01/t | N/A |
Seligitillin▮ | Harvested from Seuche roaches. | A storng clotting agent with mild brute healing capabilities. Mildly toxic. | 0.01/t | 15u |
Slime Jelly▮ | Harvested from Slimes. | Has a 1 in 10 chance of dealing high amounts of toxin per tick, ontop of mild, constant toxin build-up. Has a 2 in 5 chance to mdoerately heal brute/burn damage. | 0.01/t | N/A |
Soporific▮ | 1 part Chloral Hydrate 4 parts Sugar |
A slow acting, long-lasting anaesthetic. Not toxic.
Combine with a small amount of Chloral Hydrate for best effect. |
0.1/t | 30u |
Starkellin▮ | Harvested from Panzer roaches. | Mildly increases Toughness. Mildly toxic. | 0.01/t | 15u |
Unstable mutagen▮ | 1 part Hydrochloric Acid 1 part Phosphorous 1 part Radium |
Causes random, uncontrolled mutations whilst mildly irradiating the victim and dealing mild toxin damage. | 0.01/t | N/A |
Zombie Powder▮ | 5 parts Carpotoxin 5 parts Copper 5 parts Soporific |
Causes the victim to enter a state of false death and fool all but the most thorough medical tests.
Very weakly toxic but de-oxygenates the body the longer it's present, potentially causing long-term damage if left too long. |
0.2/t | N/A |
Other
Name | Recipe | Description | Metabolism Rate | Overdose Threshold |
---|---|---|---|---|
Adrenaline▮ | 1 part Inaprovaline 1 part Hyperzine 1 part Dexalin Plus |
Used as a cardiac stimulant.
Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate. |
0.1/t | 20u |
Guide to Ghetto Chemistry:
Ghetto Chemistry
As a vagabond, your choices for medical care are fairly limited. Most of us will find ourselves in need of medical care down in the tunnels at some point; and sometimes the medbay is simply too far to be a viable option for survival. Experienced scavengers will often employ their own means of acquiring medicines and remedies, or useful(harmful) chemicals required for criminal activities. It is not a rare sight to see vagabonds picking through medical refuse piles, but only true veterans will realize the full potential of them.
Mortar & Pestle
This item can be crafted using steel via the crafting menu. After you create the assembly, add the required parts and use the indicated tools to complete it.
| ||
This tool is the makeshift version of the Grinder tool commonly found in Chemistry labs. It can grind up almost everything that its electric counterpart can, except for tough materials like uranium or plasma. Its main use in chemistry is to grind organic items that produce chemical reagents. As you can imagine, the tunnels of the Eris contain many of these sorts of items,plants, and fauna refuse.
Some of the things that can be ground up: floor pills for random reagent and amount, deteriorated medicine to recycle one specific reagent, old food for protein and random toxic reagents, roach and spider meats for venom and enzymes,as well as medical kits, gauze, and ointments for ethanol and common medicines. There are more things that aren't listed, so feel free to try different things!
Put the items inside of the Mortar and use it in your hand to grind them with the Pestle. This will fill up the Mortar with the solution from the material inside. The Mortar will hold up to 60 units of reagents. Once it contains a reagent or solution inside, click on a vessel such as a beaker or a cup to pour it out into said vessel. Take note that you can grind many things at once to create a solution inside the M&P, or one at a time to quickly isolate reagents. Some things such as roach meats will always contain several reagents inside, which will require a Centrifuge to separate and to isolate specific chemicals.
Manual Centrifuge
| ||
Moebius has had the solution for separating chemicals for a long time using things like fancy science and electricity. True undertunnel dwellers aboard know they don't require either. All you need is some DIY knowledge and the motivation to crank a handle so hard your hands get blisters. Introducing the Manual Centrifuge.
You can craft this item by using steel via the crafting menu. The way this works is you can put up to 3 vessels inside. A main source vessel will contain the solution that is to be separated. 2 empty vessels are added to contain the isolated reagents. Once you have the vessels in place, use the Centrifuge in your hand to start cranking the handle. Gravitational forces will force the reagents apart inside the centrifuge safely collecting them inside the beakers based on mole mass. Its random which reagents will get separated so keep using empty vessels until you have all of it organized.
Some reagents will react with each other to form a compound chemical. This is no longer a separated solution but a different chemical altogether. What if we want to isolate a specific reagent that is used in the creation of a compound such as dylovene? We cannot use the centrifuge because the reagents are no longer there. What we need is electrolysis to force the molecules inside the compound apart and regain reagents.
Makeshift Electrolyzer
| ||
This item is the makeshift counterpart of the chemistry lab Electrolyzer. Pretty much a battery hooked up to a vessel designed to run electrical current through a compound solution to forcefully separate the reagents it was made from. The electrolyzer works by inputting a vessel with a compound solution inside of it and using it in your hand to start the process. The chemical will separate inside the vessel and create a regular solution; which can then be run through the centrifuge to separate compound from source reagent. Naturally you will lose some of the compound solution in the process.
Conclusion
Feel free to experiment with these items now that you know how they work. These 3 items allow you to be incredibly self sufficient in your journey on Eris. You can recycle old medicine to create new medicine, chemicals that can keep you alive in face of certain death, and useful compounds which can certainly come in handy or be sold at a profit. So next time you see an old timer picking up floor pills and old food and carefully placing it into a dedicated container, consider why you are not doing the same.
Guides
Isaac´s guide to fast chems (120u)
°KeloDerm ( heals burns faster than derm or kelo alone) -40 Carbon -40 Sillicon -20 Acetone -20 Phosphorous °Anti Rads (Hyroallin,Dylo, and a bit of Arithrazine) -30 Ammonia -30 Potassium -30 Sillicon ***drink 5 units -30 radium -5 hydrazine °ImiAlk (for that brain damage and eye damage) -20 Hydrazine -20 Carbon -20 Ammonia -20 Hydrochloric Acid -(fill the rest with dylo from the locker) °Spaceallin FAST -40 Acetone -40 Sugar -20 Potassium -20 Carbon °Tramadol -40 Acetone -40 Ethanol -(fill the rest with inaprov from the locker)