Xenobotany ErisEn
GUIDE by hovershift(all credit to hovershift#9688 on discord)
Tutorial to xenobotany: your tools hatchet( you need this to get samples from plants, cut vines, cut wood) bucket ( you need this to water plants) mini-hoe ( you need this to remove weeds from hydroponics trays) plant analyzer ( you need this to gather the data from plants)
your machines Hydroponics Trays - These are the trays which you use to grow your plants and fungi in! They're water filled basins with LED sensors that light up to tell you about your plants. lysis-isolation centrifuge bioballistic delivery system seed extractor MegaSeed Servitor ( public garden and church garden, gives some seeds and can be hacked for more type of seeds) Xenobotany seed storage ( xenobotany lab, gives seeds and show their basic traits, can't be hacked) Nutrimax ( give tools and nutrients)
Hydroponics trays LED system Green Light: Ready for harvest Blue Light: Low water Yellow Light: Low nutrients Red Light: Low health Flashing Red Light: Weeds
Lysis-isolation Centrifuge This piece of machinery accepts a seed packet or cutting as well as a data disk. When used to scan a seed, it destroys the seed in order to reclaim its genetic information, which can be loaded onto a data disk a certain number of times before the stored genome degrades completely.
Bioballistic Delivery System When loaded with a data disk and a seed, this machine is used to apply the gene stored on the data disk to the loaded packet. It will overwrite the corresponding gene on the target packet. seeds can only be modified once so you will have to collect a new sample from the already modified plant
GENES:Hardiness: Endurance. Tolerance to toxins, pests, and/or weeds. Vigour: How long the plant takes to mature and produce fruit. How much fruit it produces. Whether it can spread out of its tray(vine). Biochemistry: Which reagents the fruit contains; which gases the plant generates. Fruit: Whether the fruit is juicy and will splatter when thrown; whether the plant has stinging spines and will inject its reagents into anyone coming in contact with it. Diet: Whether the plant consumes gases in its environment; whether the plant is carnivorous (eats pests) or eats tray weeds; how much water and fertilizer it consumes. Metabolism: Whether the plant requires water or fertilizer. Whether it alters the ambient temperature. Environment: Plant's preferred temperature and light levels, and how much tolerance it has for changes in light level. Atmosphere: The plant's tolerance for changes in temperature and pressure away from its preferred levels. Output: Whether the plant produces electrical power or bioluminescent light. Appearance: The "shape" of the plant. Also affects whether it can be harvested only once or multiple times. Pigment: The color of the plant and its fruit; the color of any bioluminescence. Special: The ability to teleport the thrower or target when thrown.
TIPS: grab a better data disk (blue or black) blue you find in guild vendor for 50 black needs research or maintenance
make a farmbot so you can leave your plants alone he will water/collect(if toggle on)/remove dead plants(if toggle on)/remove weed(if there is a plant there)
Strange seeds change its environment so it wont die
My gene recipe ambrosia vulgaris for appearance/biochemicals/environment grass or poppies for diet rice for vigour
also if you are changing a plant do in this order because i find annoying to kill plants first vigour then diet then i finish with all the biochemicals i want to add to finally add appearance to the final plant to be able to multiple harvest
Safety TIPS be careful when dealing with spatially unstable, you might get teleported to outside the ship and die be careful when dealing with vines and carnivorous vines ALWAYS check strange seeds data,some of them produce a LOT of plasma in the form of gas and will kill you with fire
floral somatory yield mode: garbage don't even bother mutation mode: will give some special mutations that you could only find in strange seeds, but will hurt your yield/endurance but its easily fixable
you can't increase potency as far as i know
poppies have POT 20 - nutriment, 2 unit(s) (1,20) - bicaridine, 3 unit(s) (1,10)
ambrosia vulgaris have POT 5 - nutriment, 1 unit(s) (1) - space_drugs, 1 unit(s) (1,8) - kelotane, 1 unit(s) (1,8) - bicaridine, 1 unit(s) (1,10) - toxin, 1 unit(s) (1,10)
reishi have POT 15 - nutriment, 1 unit(s) (1,50) - psilocybin, 6 unit(s) (3,5)
fly amanita have POT 10 - nutriment, 1 unit(s) (1) - amatoxin, 6 unit(s) (3,3) - psilocybin, 1 unit(s) (1,25)
carrots have POT 10 - nutriment, 1 unit(s) - imidazoline, 5 unit(s) - carrotjuice, 10 unit(s)
legends
one modification !
two modification !!
and etc !!!
recommended @
Guillermo Harrow(hovershift) experiments:
what i know of poppies if you add ambrosia vulgaris biochemicals to poppies = Nu2 kelotane 3 bicaradine 3 space drugs 3
if you add fly amanita to poppies = Nu 1 bicaradine 2 amatoxin 6 psilobycin 1
!if you add ambrosia vulgaris biochemicals to modified poppies(flyamanita biochemicals) = Nu 1 bicaradine 2 amatoxin 6 psilobycin 1 space drugs 2 kelotane 2
!!if you add reishi biochemicals to modified poppies(flyamanita biochemicals/ambrosia vulgaris biochemicals) = Nu 1 bicaradine 2 amatoxin 8 psilocybin 3 space drugs 2 kelotane 2
@!!!if you add carrots biochemicals to modified poppies(flyamanita/ambrosia vulgaris/reishi biochemicals) = Nu 1 bicaradine 2 amatoxin 6 psilobycin 2 space drugs 2 kelotane 2 imidazoline 5 carrot juice 10
if you add reishi to poppies = Nu 1 bicaradine 2 psilobycin 6
!if you add ambrosia vulgaris to modified poppies (reishi biochemicals) = Nu 1 bicaradine 2 psilocybin 6 space drugs 2 kelotane 2
!!if you add fly amanita biochemicals to modified poppies(reishi biochemicals/ambrosia vulgaris biochemicals) = Nu1 bicaradine 2 psilocybin 2 space drug 2 kelotane 2 amatoxin 6
!!!if you add carrots biochemicals to modified poppies(reishi/ambrosia vulgaris/flyamanita) = Nu 1 bicaradine 2 psilobycin 2 space drugs 2 kelotane 2 amatoxin 6 imidazoline 5 carrot juice 10
what happens if i add carrots first if you add carrots biochemicals to poppies =
what i know of carrots if you add ambrosia vulgaris biochemicals to carrot = Nu 1 imidazoline 4 carrotjuice 10 space drugs 1 kelotane 1 bicaradine 1 toxin 1
others experiment
if you add reishe biochemicals to fly amanita = Nu1 amatoxin 6 psilobycin 1
if you add fly amanita biochemicals to reishe = Nu1 amatoxin 6 psilobycin 2
if you add reishe to modified poppies(ambrosia biochemicals) = Nu 1 bicaradine 2 space drugs 2 kelotane 2 psilocybin 1 amatoxin 6
if you add fly amanita biochemicals to modified poppies(ambrosia biochemicals/modified reishe(fly amanita biochemicals)) = Nu 1 bicaradine 2 space drugs 2 kelotane 2 psilobycin 1 amatoxin 8
rules
you can't re-add another biochemicals if i added reishi biochemicals before, i won't be able to add reishi biochemicals later
things to add
add traits and shit and explain them entire list of plants and their chemicals and stats with code list chemicals how biochemicals actually work and it is annoying and i still don't know why the code doesn't fit the value in game but a coding boi is going to find that for me add tips and stuff and add the fungus strategy