Organs ErisEn

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Organs are the fundamental provider of bodily functions for a typical denizen of CEV Eris. Those who are willing to put in the effort (or credits) can augment themselves with organs that are more effective, more durable, or even able to automatically fabricate chemicals as a result of external stimuli.

In order to see what an organ does, the examiner needs at least 35 Biology and 10 Cognition.

Organs

Standard organ functions are defined by the organ's efficiency. By default, each organ only has a single efficiency, but organ modding can change that.

Image Organ Function
Eyes.png
Eyes Controls quality of vision.
  • Blindness occurs below 50 efficiency and blurriness occurs below 80 efficiency.
Heart.png
Heart

Controls effective blood volume.

  • Effective blood volume = volume * (heart efficiency / 100) + 0.4 * oxygenation + 0.2 * blood clotting
    • Oxygenation and blood clotting are chemical effect strength values.

Affects metabolism rate.

  • Additive blood metabolism multiplier = heart efficiency / 150
  • Additive ingested metabolism multiplier = heart efficiency / 300
Lungs.png
Lungs

Controls breathable air pressure.

  • If 80 or above, 16 kPa. If below 80, 20 kPa. If below 50, 24 kPa.

Affects effective blood oxygenation.

  • Effective oxygenation = 100 * (lung efficiency / 100) - oxy loss
Liver.png
Liver

Reduces damage from toxins. Liver failure applies toxin strength as damage to random organs.

  • Liver damage = toxin damage - (liver efficiency / 100) - liver damage
  • Toxin damage = 0.75 * toxin + alcohol poisoning
    • Toxin and alcohol poisoning are chemical effect strength values.

Affects metabolism rate.

  • Additive metabolism modifier = liver efficiency / 300
Kidney.png
Kidneys

Reduces damage from toxins. Kidney failure applies toxin strength as damage to random organs.

  • Kidney damage = toxin damage - (kidney efficiency / 100) - kidney damage
  • Toxin damage = 0.25 * toxin + antitoxin + blood clotting + agility augment
    • Toxin, antitoxin, ablood clotting, and agility augment are chemical effect strength values.
Appendix.png
Appendix When inflamed, causes pain, induces vomiting, and weakens the owner.
Stomach.png
Stomach

Controls maximum nutrition.

  • Max nutrition = 400 * (stomach efficiency / 100)

Controls base hunger rate.

  • Hunger rate = -total nutriment requirement * (stomach efficiency / 100)
    • Total nutriment requirement is the sum of the nutrition requirements of all organs in the body.

Affects metabolism rate.

  • Additive ingested metabolism multiplier = stomach efficiency / 300
Bone.png
Bone

Affects fracture threshold.

  • Limb brute damage threshold = base fracture threshold * (bone efficiency / 100)
    • Base fracture thresholds by limb:

Required for limbs to stay on the body.

Muscle.png
Muscle

Affects limb efficiency.

  • Base limb efficiency = bone efficiency + muscle efficiency + (blood vessel efficiency / 3)

Affects movement delay when in the legs.

  • Movement delay reduction = (muscle efficiency / 100) + (muscle efficiency / nerve efficiency)
    • Cap is -0.5.
Nerve.png
Nerve

Controls pain.

  • Pain multiplier = nerve efficiency / 100

Affects limb efficiency.

  • Base limb efficiency = bone efficiency + muscle efficiency + (blood vessel efficiency / 3)

Affects movement delay when in the legs.

  • Movement delay reduction = (muscle efficiency / 100) + (muscle efficiency / nerve efficiency)
    • Cap is -0.5.
Bloodvessel.png
Blood vessel

Affects limb efficiency.

  • Base limb efficiency = bone efficiency + muscle efficiency + (blood vessel efficiency / 3)

When a human is bleeding out, blood will be taken from non-blood vessels before blood vessels. When an organ and the limb's blood vessels have no blood, the organs will suffer from blood loss wounds.

Brain.png
Brain Allows a user to control a body. Can be moved with the correct procedure.

Organ Modifications

On the CEV 'Eris', passengers may find or purchase modifications for internal organs. These upgrades may be printed from the organ fabricator at the cost of biotic substrate. Some organs or organ modifications may be extracted from lifeforms within the ship itself. An organ may only have one of each type of modification attached to it at a time.

Organ Modifications
Modification Type Effect
ImprovedCapilary.png
Improved Capillaries Reduces Blood, Oxygen and Nutriment requirements of organ by 10%
DurableMembrane.png
Durable Membrane Increases Bruising, Breakage and Max HP thresholds of organ by 20% but also increases the organ size by 0.25 units
StemCells.png
Stem Cell Application Increases efficiency of organ by 10%. Cannot be removed
VisceralSymbiont.png
Visceral Symbiont Increases efficiency of organ by 20%, but increases Blood, Oxygen and Nutriment requirements of organ by 20%
BypassTubules.png
Bypass Tubules Decreases Blood, Oxygen and Nutriment requirements of organ by 20% but decreases efficiency of organ by 20%
BiostructureGel.png
Biostructure Gel Adds 2 more modification slots to the organ but increases organ size by 0.25 units
MaskedMembrane.png
Masked Membrane Hides the organ from scanners but reduces efficiency of organ by 10%
ParenchymalMembrane.png
Parenchymal Membrane Adds other organ efficiencies or improves existing ones

OrganRegugitator.png Organ Machines OrganFabricator.png

Disgorger

Creates the Biotic Substrate

The disgorger coverts chemicals and objects into flesh cubes, which are used to replenish the organ fabricator's biotic substrate stores. The accepted objects include not only food, but also various organs found in humans and monkeys. Be careful with what you put into the disgorger - once an item has been inserted it cannot be ejected!

Accepted Materials

Reagent Output Biotic Substrate
Milk 0.13
Animal Protein 1.00
Diploterum 0.25
Seligitillin 0.75
Starkellin 0.75
Gewaltine 0.75
Blattedin 0.5
Fuhrerole 1.00
Kaiseraurum 10.00
Blood 0.10
Pararein 1.00
Aranecolmin 2.00

Assembly and Disassembly

The disgorger is an unusual machine in that it does not use the normal parts or tools for assembly or disassembly. While the disgorger does use a standard wired machine frame with circuit board as it's foundation, it uses organs rather than stock parts like other machines. These organs may be cybernetic, assisted, or modified organs rather than purely organic. Higher quality or more efficient organs improve the disgorger's capabilities and range of accepted materials.

In order to disassemble a disgorger, users need to apply an item with the retracting quality to first open the disgorger panel. Once the Regurgitator has been opened, a tool with the clamping quality should be applied to disassemble the machine.

Organ Fabricator

Prints Organs from Biotic Substrate

The organ fabricator is the machine that prints organs, organ modifications, and teratomas. The Organ fabricator uses biotic substrate generated by the disgorger. Note: biomatter and biotic substrate are NOT interchangeable for the organ fabricator, however the flesh cubes produced by the disgorger can be recycled into biomatter at the NeoTheology Bioprinter or in the bioreactor.

Rip OMG! Designs

The organ fabricator has the ability to save organ designs from data disks to the Fabricator itself. Design disks for organs may be found in junk piles, or bought from hacked Oh My Guts! vendors in the deeper maintenance tunnels.

Aberrant Organs and Organoids

Example of an Aberrant Organ
Input Organoids Type Input Type Input Methods
Metabolic Reagent Injection, Ingestion, Touch
Nociceptive Damage BRUTE, BURN, TOX, OXYLOSS, Pain, Genetic, Brain, Sanity
Bioelectric Power Powercell, Material Sheet
Process Organoids Type Process Effect
Enzymal Increases the strength of the result
Sphincter Maps all inputs to the first possible output
Tubular Maps inputs to outputs in a customized fashion
Output Organoids Type Output Type Output
Hepatic Reagent Injects output into the host's bloodstream
Gastric Reagent Injects output into the host's stomach
Endocrinal Hormonal Injects output into the host's bloodstream.
Intracrinal Statistic Increases one of the host's stats
Enigmatic Statistic Grants the host insight
Dependent Functional Acts as another organ for the host

Aberrant organs are organs that react to outside stimulus to generate an effect. The inputs may vary from ingesting chemicals, getting hit, holding an energy cell in your hand to anything else in between.

Organoids

Organoids are the component parts of aberrant organs. An input, process, and output organoid must be attached to an organ scaffold in order to function. Organoid function can be modified by applying a tool with the laser cutting quality to the target organoid. Additional functional modifications exist as membranes and, occasionally, a special type of organoid. Membranes that provide a secondary function require the input, process, and output functions to be attached.

Teratomas

Teratomas are small, mostly functionless organs that hold organoids without being an actual organ. Like other organs, organoids can be removed from teratomas by using a laser scalpel.

Hormones

Endocrinal organoids differ from hepatic organoids in that they produce hormones rather than reagents. Hormones are special organ-only chemicals and do not show up to medical scanners. Possible effects are:

  • Blood-clotting
  • Blood restoration
  • Anti-toxin
  • Oxygenation
  • Painkiller
  • Movement speed boost

Making Organs from Organoids

When making aberrant organs from organoids, the user needs one of each of the input, output and processing organoids, as well as an organ scaffold, to hold them all. Each of these items can be printed from the organ fabricator or sourced by disassembling existing custom organs.

To assemble the aberrant organ, place each of the input, output, and processing organoids into the organ scaffold.

To disassemble an assembled aberrant organ, apply a laser scalpel to the target organ.

Other Aberrant Organ Sources

Deep in the maintenance tunnels of the CEV 'Eris' you may come across an unusual looking refrigerator. The Oh My Guts! Vendor sells a selection of pre-generated custom themed organs. These organs may be installed like other custom organs, or disassembled for organoids. This vendor may be hacked to access additional options.