User:Nullaurelian/First Aid ErisEn Draft
External Damage
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The first step of fixing what is broken is to know what is broken. Surface physical damage can be identified by simply examining the patient. The resulting description will mention bruising, bleeding wounds or burns. A more in depth examination can be performed by grabbing the patient and then using your hands in the HELP action stance. This sort of examination takes a moment but reveals the presence of broken bones or whether the patient has a pulse.
When doing First Aid, the highest priority treatment is to stop any bleeding. Blood loss kills the brain, and a dead brain prevents the patient from being revived via Resuscitator. Applying a bandage to the bleed is enough to stop it. Note that bruises are also treated with bandages so a body part with multiple bleeding wounds and bruises can use up more materials than you'd expect.
Broken Bones
Broken bones occur when the bone organ of a specific limb has taken too much damage. Broken bones cause persistent pain and will slow the wounded person's movement speed. Broken bones require surgery to be fixed, however splints can be applied to temporarily allow for normal movement. Splints will break if the patient takes more damage however and the pain will eventually knock them unconscious.
Full Body Prosthetics
Full Body Prosthetics (referred to as FBPs) are entirely synthetic. The treatment strategy is the same as used on organics (identify damaged parts and apply treatment) only the treatment method is different. FBPs use a welding tool to repair BRUTE damage and Cable Coils to repair BURN damage.
Additionally FBPs cannot be injected with chemicals normally, so medical treatments involving chemicals such as the application of Dexalin must be administered orally.
Internal Damage
When a human gains the effects of a chemical it is counted against their Neural System Accumulation (referred to as NSA) cap. Cyberware also reduces the NSA cap and some perks can increase it. When a person has too many chemicals in their system at the same time or too much of a specific chemical they start overdosing. To treat an overdose it is necessary to purge their bloodstream of the offending chemicals and to prevent more chemicals from being processed.
The fastest way to prevent more chemicals from being processed is to empty the patient's stomach by inducing vomiting. Vomiting will empty the patient's stomach of all reagents.
Removing chemicals from a bloodstream requires a process of removing blood from the patient and isolating the blood from the chemicals. This is best done through dialysis functions in a Sleeper treatment bed to take blood out and a Chemmaster to isolate blood to inject back in.
Dead Patients
Dead patients can be revived using Resuscitator, which is generated from the Molitor-Riedel Enricher device in Moebius Medbay. However, there is a limit on how both how much damage a body can have and on how long it has been dead. Dead organs also compound the difficulty of the revival and dead bodies cannot process chemicals. Because of this First Aid is still an important step for saving someone even if they are dead.
If the Medbay is too far away or if treating the corpse at the site is untenable, placing the body in a Cryobag will pause the revival timer. Cryobags are single-use only however so don't open an active one unless you intend on immediately working on the corpse inside.
Additional Tips
- DO NOT PULL BODIES. Pulling an unconscious or dead body deals BRUTE damage to the body and can reopen bandaged wounds.
- If you need to transport a body, either use a container such as a locker or body bag, or GRAB the patient and move them. DO NOT PULL THE BODY.