Difference between revisions of "Actor ErisEn"

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'''ARTIST GUIDE'''
{{Jobs_Header
 
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[[File:Artist.jpg|frame|left|Artist]]
|headerbgcolor = #2a3439
 
 
= Description =
|headerfontcolor = white
 
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You are a creative soul aboard this vessel. You have been conscripted by the Aster's Guild to create masterful works of art to be sold at Asters Guild... and something about the CEV Eris and it's doomed journey sparks the fire of creation within you. Sell your artwork to the unwashed masses, or give your work to the merchant to sell for a profit.
|imagebgcolor = #2a3439
 
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|img = Actor.png
 
 
= Duties =
|jobtitle = Actor
 
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Create works of art using your insight.<br>
|difficulty = Easy
 
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Sell your work, or give it to the merchant to sell for you.<br>
|superior = Club Manager
 
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Be in the midst of action or combat to level your insight faster.
|duties = Pull sick pranks, play great music, and entertain the crew.
 
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= Guide =
|guides = no separate guides
 
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[[File:Artist office.jpg|thumb|left|Artists office]]
|quote =
 
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As an artist you will start with an artist bench in your office, this is the thing you'll use the most. <br>
}}
 
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You do not gain desires like other members of the crew. Instead, you stop gaining insight once you max out at 100 points. You can gain desires by spending this insight at your Artist's Bench to build a work of art, this art you create vary wildly in type, quality, and (most importantly, in the eyes of the Merchant) value.
<p>
 
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Artists gain twice as much insight as a normal player.
==Description==
 
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==== How to make art ====
The Actor is onboard the ship for.. who knows why? To piss off the crew? Entertain them? Maybe, and just maybe, to make them laugh? Nobody knows! Honk![[File:Bike_horn.png|32px]]
 
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[[File:Artistbench.jpg|right|thumb|Artist bench]]
== Duties ==
 
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To make art you will be using the artist bench, to do so, you will need to have in it 20 sheets of the following materials:
<p>
 
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* Glass
*Honk![[File:Bike_horn.png|32px]] You can do whatever you like, as long as it doesn't break the rules, of course. Your "office" has a variety of costumes, extra "clowny" tools, and instruments for you to serenade & entertain the crew! Of course, one must remember, to be a good actor, is to be an ENTERTAINING actor. Being a clown might be amusing for you, but after the 33rd slip, the crew wouldn't find you very amusing at all. Try to break the norm - play a perfectionist actor, one who must completely immerse himself in the characters he plays, sometimes playing them off-stage on accident. Or an entitled one, that, no matter the quality of his plays, thinks that he is above the rest of the crew and is gifting them with his unmatched and exquisite acting skills.
 
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* Plastic
<p>
 
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* Steel
*Honk![[File:Bike_horn.png|32px]] Remember that there are always [http://wiki.cev-eris.com/index.php/Roles_ErisEn#Ironhammer_Security certain][http://wiki.cev-eris.com/index.php/Captain_ErisEn people] who won't always appreciate your acts or jokes. There are definitely [http://wiki.cev-eris.com/index.php/Roles_ErisEn#Command some] people who won't enjoy being the butt of the joke. Try to avoid these people in general, as they are most likely trying to jettison you out of the ship.
 
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* Wood
<p>
 
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* Plasteel
== Tips ==
 
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Making art will randomly consume one sheet of the materials.<br>
<p>
 
 
<br><br><br><br>
*Avoid Ironhammer. Avoid all Ironhammer personnel. Do not enlist or be commissioned in any Ironhammer branch. If you see Ironhammer personnel. Run. Because it's your ass on the line when you are in the same vicinity as Ironhammer. Punching bag, shooting target, whatever they might use you as, it's not going to be pleasant. Because if there's one thing that Ironhammer hates. It's minimum wage clowns.[[File:Bike_horn.png|32px]]
 
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====Using the artist bench, you can get one of the following:====
<p>
 
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* Guns: You can get either revolvers or pistols, these can use some interesting ammo as: shotgun shells, .60 amr ammo, .70 ammo, grenades, rocket grenades etc.
*Like the assistant, this role is particularly good for gimmicks. Most people neglect the fact that they are ''actors'' and instead try to be a shitter clown that does nothing but slip people. Play in movies, make episodic shows, etc.. Your freedom here is almost unlimited! [[File:Bike_horn.png|32px]]
 
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* Oddities: You can get really strong oddities with even overwhelming stats.
<p>
 
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* Tool mods: You can get tool mods with random stat bonuses.
*Disregarding the tip above, the clown PDA found in your office stuns for significantly longer than the standard issue banana you are assigned with. [[File:Bike_horn.png|32px]]
 
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* Statues: You can get a randon statue with someones name on it.
<br><br>
 
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= How to play artist =
{{Positions}}
 
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[[File:Insightttt.jpg|thumb|left|alcohol, cigarettes and drugs]]
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At the start of the round you should secure materials for the artist bench. To gain insight to make art you might want to get drugs, alcoho and cigarettes. A more effective tactic is also hitting yourself by pulling punches, but do be careful because doing that will decrease your sanity and you might get a breakdown.<br>
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Once you make art, you will also gain a personal objective in the Notes tab, you can choose to complete them in order to gain insight.<br>
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After all of this you can start selling your art by either selling it at the guild desk or even exporting it (although exporting it will give a random price). <br><br><br><br><br><br><br><br><br><br><br><br><br><br>
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'''That's it, you can now be an artist'''.

Revision as of 13:45, 8 December 2020

ARTIST GUIDE

Artist

Description

You are a creative soul aboard this vessel. You have been conscripted by the Aster's Guild to create masterful works of art to be sold at Asters Guild... and something about the CEV Eris and it's doomed journey sparks the fire of creation within you. Sell your artwork to the unwashed masses, or give your work to the merchant to sell for a profit.

Duties

Create works of art using your insight.
Sell your work, or give it to the merchant to sell for you.
Be in the midst of action or combat to level your insight faster.

Guide

Artists office

As an artist you will start with an artist bench in your office, this is the thing you'll use the most.
You do not gain desires like other members of the crew. Instead, you stop gaining insight once you max out at 100 points. You can gain desires by spending this insight at your Artist's Bench to build a work of art, this art you create vary wildly in type, quality, and (most importantly, in the eyes of the Merchant) value. Artists gain twice as much insight as a normal player.

How to make art

Artist bench

To make art you will be using the artist bench, to do so, you will need to have in it 20 sheets of the following materials:

  • Glass
  • Plastic
  • Steel
  • Wood
  • Plasteel

Making art will randomly consume one sheet of the materials.




Using the artist bench, you can get one of the following:

  • Guns: You can get either revolvers or pistols, these can use some interesting ammo as: shotgun shells, .60 amr ammo, .70 ammo, grenades, rocket grenades etc.
  • Oddities: You can get really strong oddities with even overwhelming stats.
  • Tool mods: You can get tool mods with random stat bonuses.
  • Statues: You can get a randon statue with someones name on it.

How to play artist

alcohol, cigarettes and drugs

At the start of the round you should secure materials for the artist bench. To gain insight to make art you might want to get drugs, alcoho and cigarettes. A more effective tactic is also hitting yourself by pulling punches, but do be careful because doing that will decrease your sanity and you might get a breakdown.
Once you make art, you will also gain a personal objective in the Notes tab, you can choose to complete them in order to gain insight.
After all of this you can start selling your art by either selling it at the guild desk or even exporting it (although exporting it will give a random price).













That's it, you can now be an artist.