Difference between revisions of "Guide to Chemistry ErisEn"

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==Nanites==
 
==Nanites==
  +
Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.
 
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;"
 
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid black; cellspacing=0; cellpadding=2; background-color:white;"
 
! scope="col" style='width:150px; background-color:black;'|Name
 
! scope="col" style='width:150px; background-color:black;'|Name
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! scope="col" style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}
 
! scope="col" style='background-color:black;'|Overdose Threshold{{Anchor | Adrenaline }}
 
|-
 
|-
  +
{{Anchor | A-rad }}
!style='background-color:black;'|Adrenaline<span style="color:#C8A5DC;background-color:white">▮</span>
 
  +
|-
|1 part [[#Inaprovaline|Inaprovaline]]<br>1 part [[#Hyperzine|Hyperzine]]<br>1 part [[#Dexalin Plus|Dexalin Plus]]
 
  +
!style='background-color:black;'|A-rad<span style="color:#696969;background-color:white">▮</span>
|Used as a cardiac stimulant.
 
  +
|1 part [[#Arithrazine|Arithrazine]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
  +
|Purges radiation over time.
  +
|N/A
  +
|N/A
  +
|-
  +
{{Anchor | Control Booster Combat }}
  +
|-
  +
!style='background-color:black;'|Control Booster Combat<span style="color:#696969;background-color:white">▮</span>
  +
|1 part [[#Meance|Meance]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
  +
|Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.
   
  +
Has no side effects.
Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.
 
|0.1/t
+
|N/A
  +
|N/A
|20u {{Anchor | Alkysine }}
 
 
|-
 
|-
  +
{{Anchor | Control Booster Utility }}
  +
|-
  +
!style='background-color:black;'|Control Booster Utility<span style="color:#696969;background-color:white">▮</span>
  +
|1 part [[#Party Drops|Party Drops]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
  +
|Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.
   
  +
Has no side effects.
  +
|N/A
  +
|N/A
  +
|-
  +
{{Anchor | Handyprints }}
  +
|-
  +
!style='background-color:black;'|Handyprints<span style="color:#696969;background-color:white">▮</span>
  +
|1 part [[#Handyprints|Handyprints]]<br>1 part [[#Raw Uncapped Nanobots|Raw Uncapped Nanobots]]
  +
|Alters the user's fingerprints to obscure identification.
   
  +
(Note: Presently unatainable due to a bugged recipe.)
|}
 
  +
|N/A
  +
|N/A
  +
|-
  +
{{Anchor | Implantoids }}
  +
|-
  +
!style='background-color:black;'|Implantoids<span style="color:#696969;background-color:white">▮</span>
  +
|1 part Aluminum<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
  +
|Repairs mechanical limbs, implants and organs over time.
   
  +
Does not heal organic parts.
  +
|N/A
  +
|N/A
  +
|-
  +
{{Anchor | Nanosymbiotes }}
  +
|-
  +
!style='background-color:black;'|Nanosymbiotes<span style="color:#696969;background-color:white">▮</span>
  +
|1 part [[#Peridaxon|Peridaxon]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
  +
|Heals brute, burn, toxin and clone damage over time, as well as repairs the brain.
  +
  +
Does not heal other internal organs or mechanical parts.
  +
|N/A
  +
|N/A
  +
|-
  +
{{Anchor | Nantidotes }}
  +
|-
  +
!style='background-color:black;'|Nantidotes<span style="color:#696969;background-color:white">▮</span>
  +
|1 part [[#Haloperidol|Haloperidol]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
  +
|Removes reagents from the bloodstream that is anything but itself.
  +
  +
Does not heal toxin damage.
  +
|N/A
  +
|N/A
  +
|-
  +
{{Anchor | Oxyrush }}
  +
|-
  +
!style='background-color:black;'|Oxyrush<span style="color:#696969;background-color:white">▮</span>
  +
|1 part [[#Dexalin|Dexalin]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
  +
|Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus.
  +
|N/A
  +
|N/A
  +
|-
  +
{{Anchor | Purgers }}
  +
|-
  +
!style='background-color:black;'|Purgers<span style="color:#696969;background-color:white">▮</span>
  +
|1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]<br>1 part [[#Synaptizine|Synaptizine]]
  +
|Removes other nanites from the bloodstream.
  +
|N/A
  +
|N/A
  +
|-
  +
{{Anchor | Raw Industrial Nanobots }}
  +
|-
  +
!style='background-color:black;'|Raw Industrial Nanobots<span style="color:#696969;background-color:white">▮</span>
  +
|Can be acquired from Kraftwerk Roaches.<br><br>Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.
  +
|Undifferentiated and will react with certain chemicals to form specialised nanites.
  +
|N/A
  +
|N/A
  +
|-
  +
{{Anchor | Raw Uncapped Nanobots }}
  +
|-
  +
!style='background-color:black;'|Raw Uncapped Nanobots<span style="color:#696969;background-color:white">▮</span>
  +
|Can be acquired from Kraftwerk Roaches.<br><br>Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.
  +
|Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites.
  +
|N/A
  +
|N/A
  +
|-
  +
{{Anchor | Trauma Control System }}
  +
|-
  +
!style='background-color:black;'|Trauma Control System<span style="color:#696969;background-color:white">▮</span>
  +
|1 part [[#Bicardine|Bicardine]]<br>1 part [[#Raw Industrial Nanobots|Raw Industrial Nanobots]]
  +
|Heals organic organs over time.
  +
  +
Does not heal external damage, or mechanical organs.
  +
|N/A
  +
|N/A
  +
|-
  +
{{Anchor | Voice mimics }}
  +
|-
  +
!style='background-color:black;'|Voice mimics<span style="color:#696969;background-color:white">▮</span>
  +
|1 part [[#Raw Uncapped Nanobots|Raw Industrial Nanobots]]<br>1 part [[#Synaptizine|Synaptizine]]
  +
|Alters the user's voice to be unrecognisable and appear as "Unknown". Hitting the host will disable the nanites.
  +
|N/A
  +
|N/A
  +
|-
  +
  +
|}
   
 
==Toxins==
 
==Toxins==

Revision as of 21:32, 26 February 2020

Base Chemicals

Base chemicals
Acetone Aluminum
Ammonia Carbon
Copper Ethanol
Hydrazine Hydrochloric Acid
Iron Lithium
Mercury Phosphorus
Potassium Radium
Silicon Sodium
Sugar Sulfur
Sulphuric Acid Tungsten
Water

Medicine

Name Recipe Description Metabolism Rate Overdose Threshold
Alkysine 1 part Dylovene
1 part Hydrochloric Acid
1 part Ammonia
Treats brain damage. 0.05/t 30u

Arithrazine 1 part Hyronalin
1 part Hydrazine
Removes radiation from patient's body more quickly and efficiently than Hyronalin.

Causes moderate brute damage and minor burn damage to patient. Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.

0.05/t 30u

Bicaridine 1 part Inaprovaline
1 part Blattedin
Treats brute damage.

Will eventually stop external bleeding. Seals most wounds, including surgical incisions.

0.2/t 30u

Clonexadone 1 part Cryoxadone
1 part Sodium
1 part Plasma
5 part Plasma (catalyst)
More effective than Cryoxadone.

Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.

0.1/t N/A

Cryoxadone 1 part Dexalin
1 part Water
1 part Acetone
Used in cryotanks. Treats brute and burn damage. Treats genetic degradation.

Requires temperatures below 170K to function. Do not inject or swallow. Treats organ damage.

0.1/t N/A

Dermaline 1 part Kelotane
1 part Acetone
1 part Phosphorous
Treats burn damage. Prevents infection.

More effective than Kelotane in every respect.

0.2/t 15u

Dexalin 1 parts Acetone
0.1 part Plasma
Supplies artificial oxygen to the bloodstream, causing the brain to act as though it is receiving 50% of maximum oxygen from the lungs even if the lungs have failed.

Removes Lexorin from bloodstream. Requires blood flow to function. Dexalin Plus is usually preferred over Dexalin. Can be administered in a sleeper.

0.2/t 30u

Dexalin Plus 1 part Dexalin
1 part Carbon
1 part Iron
As Dexalin, but 80% oxygenation.

Removes Lexorin from bloodstream. Requires blood flow to function. Usually preferred over Dexalin.

0.2/t 15u

Dylovene 1 part Ammonia
1 part Potassium
1 part Silicon
A broad-spectrum anti-toxin. Treats toxin damage, shortens the duration of drug-related hallucinations and sleepiness, and removes toxic substances from the blood.

Provides minor healing to the liver, as long as it is not decaying or necrotic. Can be administered in a sleeper.

0.2/t N/A

Ethylredoxrazine 1 part Dylovene
1 part Acetone
1 part Carbon
Neutralizes alcohol in the blood stream. Also treats dizziness, sleepiness, and stuttering.

Produces water when combined with ethanol.

0.2/t 30u

Hyronalin 1 part Dylovene
1 part Radium
Removes radiation from the patient's system.

Does not treat toxin damage. Does not treat genetic degradation. In most cases, should be administered with Dylovene.

0.05/t 30u

Imidazoline 1 part Dylovene
1 part Hydrazine
1 part Carbon
Treats damage to the eyes.

Does not treat damage caused by genetic degradation. Will not revive decaying or necrotic eyes. (Results in 2u instead of 3u)

0.2/t 30u

Inaprovaline 1 part Acetone
1 part Carbon
1 part Sugar
Reduces bleeding. Brings a slowed or elevated pulse closer towards baseline. Allows a patient undergoing cardiac arrest to breathe. Heals minor brain damage and reduces brain damage dealt by lack of oxygen flow. Helps against suffocation effects of opioid (tramadol/oxycodone) poisoning.

Will not allow breathing if lungs have also failed. Can be administered in a sleeper.

0.1/t 60u

Kelotane 1 part Carbon
1 part Silicon
Treats burn damage. Prevents infection. 0.2/t 30u

Meralyne 1 part Hyperzine
2 parts Blattedin
1 part Tramadol
Treats brute damage. Will eventually stop external bleeding. Seals most wounds, including surgical incisions.

More effective than bicardine in every respect.

0.2/t 30u

Noexcutite 1 part Oxycodone
1 part Dylovene
Prevents convulsions and jitters. 0.2/t 30u

Oxycodone 1 part Tramadol
1 part Ethanol
5 parts Plasma (catalyst)
Powerful painkiller.

Opioid; highly addictive. Causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. Controlled substance. (Results in 1u instead of 2u)

0.02/t 20u

Paracetamol 1 part Tramadol
1 part Sugar
1 part Water
Mild painkiller.

Essentially Tylenol. Can be administered in a sleeper.

0.02/t 60u

Peridaxon 1 part Bicaridine
1 part Clonexadone
5 parts Plasma (catalyst)
Treats damage to organs, so long as they are not dead or necrotic.

Does not treat brain damage. When administering 1 u surgically, will revive decaying organs. Cannot revive necrotic organs. (Results in 1u instead of 2u)

0.2/t 10u

Polystem 1 part Polyacid
1 part Iron
3 parts Potassium
Temperature required:124K-168K
Heals both brute and burn damage, albeit slowly. Minor blood clotting.

Can be combined with other medications for faster treatment.

0.1/t 20u

Rezadone 1 part Carpotoxin
1 part Copper
1 part Cryptobiolin
Treats genetic degradation.

Causes disfigurement if administered in doses higher than 3u. (Results in 1u instead 2u)

0.2/t 30u

Ryetalyn 1 part Carbon
1 part Arithrazine
Treats disabilities and mutations.

Any amount of 0.1 or more is fully effective. .

0.2/t 30u

Spaceacillin 1 part Inaprovaline
1 part Cryptobiolin
A theta-lactam antibiotic. Slows progression of diseases. Treats infections. 0.2/t 30u

Synaptizine 1 part Lithium
1 part Sugar
1 part Water
Treats hallucinations, paralysis, and stunned or weakened patients

Highly toxic. Recommended dosage at under 5 units. Metabolizes very slowly. Controlled substance. (Results in 1u instead of 3u)

0.01/t 30u

Tramadol 1 part Inaprovaline
1 part Ethanol
1 part Acetone
Painkiller.

Stronger than Paracetamol. Weaker than Oxycodone. Will prevent patients from entering cardiac arrest due to pain. Opioid; causes slurring, slowed movement, and falling in higher doses. Becomes toxic and suppresses breathing if taken with alcohol. (Results in 1u instead of 3u)

0.05/t 30u

Tricordrazine 1 part Inaprovaline
1 part Dylovene
Heals both brute, burn, toxin and oxygen damage, albeit slowly. Can be combined with other medications for faster treatment.

Can be administered in a sleeper (by mixing Dylovene and Inaprovaline).

0.2/t N/A
Citalopram 1 part MindBreaker Toxin
1 part Carbon
Mild antidepressant, mechanically does nothing. 0.01/t N/A

Stims

Name Recipe Description Metabolism Rate Overdose Threshold
Adrenaline 1 parts Dexalin
3 parts Blood
Temperature required:373K-INFINITY
Counteracts stuns and moderately increases Toughness. Very mildly toxic 0.2/t 30u
Bouncer 1 part Violence
1 part Fuhrerole
1 part Hyperzine
Temperature required:303K-333K
Mildly improves Toughness at the cost of Robustness. 0.2/t 30u
Boxer 2 parts Bouncer
1 part Plasma
2 parts Amatoxin
Temperature required:323K-328K
Moderately increases Toughness at the cost of mildly reducing Vigilance and Robustness. 0.2/t 15u
Cherry Drops 1 part Iron
1 part Psilocybin
1 part Plant-B-Gone
Temperature required:303K-333K
Mildly improves Cognition at the cost of Mechanical. 0.2/t 35u
Grape Drops 2 parts Cherry Drops
1 part Honey
2 parts Ethanol
Temperature required:338K-343K
Moderately increases Cognition at the cost of mildly reducing Biology and Mechanical. 0.2/t 25u
Machine Binding Ritualt 2 parts Coffee
1 part Diplopterum
1 part Sugar
1 part Ethanol
Temperature required:323K-343K
Mildly improves Toughness at the cost of Robustness. 0.2/t 30u
Machine Spirit 1 part Machine Binding Ritual
1 part Tramadol
1 part Blattedin
1 part Ethanol
Temperature required:308K-318K
Moderately increases Mechanical at the cost of mildly reducing Biology and Cognition 0.1/t 18u
Menace 1 part Turbo
1 part Boxer
1 part Violence Ultra
Temperature required:358K-363K
Moderately increases Robustness, Toughness and Vigilance at the cost of mildly reducing Biology, Cognition and Mechanical. 0.2/t 9u
Party Drops 1 part Grape Drops
1 part Machine Spirit
1 part Ultrasurgeon
Moderately increases Biology, Cognition and Mechanical at the cost of mildly reducing Robustness, Toughness and Vigilance. 0.2/t 12u
ProSurgeons 1 part Nicotine
2 parts Sugar
2 parts Tungsten
Mildly improves Biology at the cost of Cognition. 0.1/t 20u
Steady 1 part Pararein
1 part Carpotoxin
1 part Copper
1 part Hydrazine
Temperature required:323K-338K
Mildly improves Vigilance at the cost of Toughness. 0.2/t 20u
Turbo 1 part Steady
1 part Adrenaline
1 part Synaptazine
Temperature required:288K-293K
Moderately increases Vigilance at the cost of mildly reducing Robustness and Toughness. 0.2/t 12u
UltraSurgeon 3 parts ProSurgeon
1 part Noexcutite
Temperature required:243K-263K
Moderately increases Biology at the cost of mildly reducing Cognition and Mechanical. 0.2/t 17u
Violence 3 parts Blood
1 part Ammonia
1 part Gewaltine
Temperature required:393K-423K
Mildly improves Robustness at the cost of Vigilance. 0.2/t 20u
Violence Ultra 1 part Fuhrerole
1 part Hyperzine
1 part Violence
Temperature required:243K-258K
Moderately increases Robustness at the cost of mildly reducing Toughness and Vigilance. 0.2/t 11u

Drugs

Name Recipe Description Metabolism Rate Overdose Threshold
Cryptobiolin 1 part Acetone
1 part Potassium
1 part Sugar
Causes confusion and dizzyness.

Sanity Gain = 1

0.1/t 30u
Hyperzine 1 part Sugar
1 part Blattedin
1 part Sulfur
Muscle stimulant. Allows greater freedom of movement.

Side effects include twitching, nervousness and addiction. Can cause minor heart damage due to high BPM. (Results in 1u instead of 3u)

0.03/t 15u
Impedrezene 1 part Acetone
1 part Mercury
1 part Sugar
A narcotic that impedes one's ability by slowing down the higher brain cell functions, resulting in brain damage and feelings of drowsiness.

Sanity Gain = 1

0.2/t 30u
Mindbreaker Toxin 1 part Dylovene
1 part Hydrazine
1 part Silicon
A powerful hallucinogen 0.05/t 30u
Sanguinum 1 part Bicardine
1 part Mercury
1 part Spaceacillin
Greatly increases blood restoration. May cause blood coughing.


0.2/t 15u
Serotrotium 5 parts Blood
1 part Psilocybin
5 parts Nutriment (Catalyst)
Temeprature required:203K-273K
Promotes concentrated production of the serotonin neurotransmitter in humans.

Sanity gain = 1.5

0.05/t 30u
Space drugs 1 part Lithium
1 part Mercury
1 part Sugar
Causes random movements and feelings of drugginess, lowers the heart rate.

Sanity gain = 1.5

0.1/t 30u

Nanites

Note: All nanites reduce blood blood at an equal rate, with blood regeneration and blood consumption breaking even at 30u. Nanites do not pass through the system naturally.

Name Recipe Description Metabolism Rate Overdose Threshold
A-rad 1 part Arithrazine
1 part Raw Industrial Nanobots
Purges radiation over time. N/A N/A
Control Booster Combat 1 part Meance
1 part Raw Industrial Nanobots
Moderately boost Roubstness, Toughness and Vigiliance, akin to Menace.

Has no side effects.

N/A N/A
Control Booster Utility 1 part Party Drops
1 part Raw Industrial Nanobots
Moderately boosts Biology, Cognition and Mechanical, akin to Party Drops.

Has no side effects.

N/A N/A
Handyprints 1 part Handyprints
1 part Raw Uncapped Nanobots
Alters the user's fingerprints to obscure identification.

(Note: Presently unatainable due to a bugged recipe.)

N/A N/A
Implantoids 1 part Aluminum
1 part Raw Industrial Nanobots
Repairs mechanical limbs, implants and organs over time.

Does not heal organic parts.

N/A N/A
Nanosymbiotes 1 part Peridaxon
1 part Raw Industrial Nanobots
Heals brute, burn, toxin and clone damage over time, as well as repairs the brain.

Does not heal other internal organs or mechanical parts.

N/A N/A
Nantidotes 1 part Haloperidol
1 part Raw Industrial Nanobots
Removes reagents from the bloodstream that is anything but itself.

Does not heal toxin damage.

N/A N/A
Oxyrush 1 part Dexalin
1 part Raw Industrial Nanobots
Greatly heals oxygen damage and provides a constant state of blood oxygenation, equivalent to Dexalin Plus. N/A N/A
Purgers 1 part Raw Industrial Nanobots
1 part Synaptizine
Removes other nanites from the bloodstream. N/A N/A
Raw Industrial Nanobots Can be acquired from Kraftwerk Roaches.

Nanites made from Industrial Nanobots can be heated to 523K to denature them back into raw form.
Undifferentiated and will react with certain chemicals to form specialised nanites. N/A N/A
Raw Uncapped Nanobots Can be acquired from Kraftwerk Roaches.

Nanites made from Uncapped Nanobots can be heated to 523K to denature them back into raw form.
Undifferentiated and will react with certain chemicals to form specialised nanites. Required to make Illegal nanites. N/A N/A
Trauma Control System 1 part Bicardine
1 part Raw Industrial Nanobots
Heals organic organs over time.

Does not heal external damage, or mechanical organs.

N/A N/A
Voice mimics 1 part Raw Industrial Nanobots
1 part Synaptizine
Alters the user's voice to be unrecognisable and appear as "Unknown". Hitting the host will disable the nanites. N/A N/A

Toxins

Name Recipe Description Metabolism Rate Overdose Threshold
Advanced Mutation Toxin Obtained through Xenobiology
An advanced corruptive toxin produced by slimes that causes a violent slime transformation in humans. 0.1/t N/A
Amatoxin Grind Fly Amanita mushrooms
A powerful poison derived from certain species of mushroom. 0.1/t N/A
Beer 2 Dispensed by emagged brobots

Chloral Hydrate disguised as beer.

0.1/t N/A
Biomatter Obtained from Church Bioreactor

An incredibly dangerous toxin that causes severe damage to any biological being that comes into contact with it.

0.1/t N/A
Carpotoxin Extracted from Carp meat

A deadly neurotoxin produced by the dreaded space carp.

0.1/t 10
Chloral Hydrate 1 part Ethanol
3 parts
Hydrochloric Acid
1 part water
A powerful sedative. 0.5/t 15
Cyanide 5 parts Toxin
3 parts mindbreaker
2 parts fuhrerole
An extremely toxic poison. 0.5/t N/A
Diplopterum Obtained from grinding roach meat
A toxic stimulant that boosts Mechanics. 0.5/t 19.8

Other

Name Recipe Description Metabolism Rate Overdose Threshold
Adrenaline 1 part Inaprovaline
1 part Hyperzine
1 part Dexalin Plus
Used as a cardiac stimulant.

Helps to restart a flat-lining heart and also acts as a weak painkiller. Can cause shaking and increased heart rate.

0.1/t 20u

Guide to Ghetto Chemistry:

Beakercustom64.png
Ghetto Chemistry
Syringecustom64(2).png

As a vagabond, your choices for medical care are fairly limited. Most of us will find ourselves in need of medical care down in the tunnels at some point; and sometimes the medbay is simply too far to be a viable option for survival. Experienced scavengers will often employ their own means of acquiring medicines and remedies, or useful(harmful) chemicals required for criminal activities. It is not a rare sight to see vagabonds picking through medical refuse piles, but only true veterans will realize the full potential of them.

Mortar & Pestle

Mortarandpestle64.png
Crafting

This item can be crafted using steel via the crafting menu. After you create the assembly, add the required parts and use the indicated tools to complete it.

  1. Attach 2 units of steel.
  2. Apply tool with wire cutting quality of 10.
  3. Apply tool with prying quality of 10
  4. Attach metal rod

This tool is the makeshift version of the Grinder tool commonly found in Chemistry labs. It can grind up almost everything that its electric counterpart can, except for tough materials like uranium or plasma. Its main use in chemistry is to grind organic items that produce chemical reagents. As you can imagine, the tunnels of the Eris contain many of these sorts of items,plants, and fauna refuse.

Some of the things that can be ground up: floor pills for random reagent and amount, deteriorated medicine to recycle one specific reagent, old food for protein and random toxic reagents, roach and spider meats for venom and enzymes,as well as medical kits, gauze, and ointments for ethanol and common medicines. There are more things that aren't listed, so feel free to try different things!

Put the items inside of the Mortar and use it in your hand to grind them with the Pestle. This will fill up the Mortar with the solution from the material inside. The Mortar will hold up to 60 units of reagents. Once it contains a reagent or solution inside, click on a vessel such as a beaker or a cup to pour it out into said vessel. Take note that you can grind many things at once to create a solution inside the M&P, or one at a time to quickly isolate reagents. Some things such as roach meats will always contain several reagents inside, which will require a Centrifuge to separate and to isolate specific chemicals.

Manual Centrifuge

Manualcentrifuge64.png
Crafting

  1. Attach 4 units of steel.
  2. Apply tool with sawing quality of 10.
  3. Attach 2 metal rods.
  4. Apply tool with wire cutting quality of 10.
  5. Apply tool with welding quality of 10.

Moebius has had the solution for separating chemicals for a long time using things like fancy science and electricity. True undertunnel dwellers aboard know they don't require either. All you need is some DIY knowledge and the motivation to crank a handle so hard your hands get blisters. Introducing the Manual Centrifuge.

You can craft this item by using steel via the crafting menu. The way this works is you can put up to 3 vessels inside. A main source vessel will contain the solution that is to be separated. 2 empty vessels are added to contain the isolated reagents. Once you have the vessels in place, use the Centrifuge in your hand to start cranking the handle. Gravitational forces will force the reagents apart inside the centrifuge safely collecting them inside the beakers based on mole mass. Its random which reagents will get separated so keep using empty vessels until you have all of it organized.

Some reagents will react with each other to form a compound chemical. This is no longer a separated solution but a different chemical altogether. What if we want to isolate a specific reagent that is used in the creation of a compound such as dylovene? We cannot use the centrifuge because the reagents are no longer there. What we need is electrolysis to force the molecules inside the compound apart and regain reagents.

Makeshift Electrolyzer

Makeshiftelectrolyzer64.png
Crafting

  1. Attach 2 units of steel.
  2. Apply tool with wire cutting quality of 10.
  3. Attach 30 cable coil.
  4. Apply tool with wire cutting quality of 10.
  5. Attach 2 metal rods.
  6. Insert a Small cell to power the machine.

This item is the makeshift counterpart of the chemistry lab Electrolyzer. Pretty much a battery hooked up to a vessel designed to run electrical current through a compound solution to forcefully separate the reagents it was made from. The electrolyzer works by inputting a vessel with a compound solution inside of it and using it in your hand to start the process. The chemical will separate inside the vessel and create a regular solution; which can then be run through the centrifuge to separate compound from source reagent. Naturally you will lose some of the compound solution in the process.

Conclusion

Feel free to experiment with these items now that you know how they work. These 3 items allow you to be incredibly self sufficient in your journey on Eris. You can recycle old medicine to create new medicine, chemicals that can keep you alive in face of certain death, and useful compounds which can certainly come in handy or be sold at a profit. So next time you see an old timer picking up floor pills and old food and carefully placing it into a dedicated container, consider why you are not doing the same.

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Guides

Isaac´s guide to fast chems (120u)

°KeloDerm ( heals burns faster than derm or kelo alone)
  -40 Carbon
  -40 Sillicon
  -20 Acetone
  -20 Phosphorous
 °Anti Rads (Hyroallin,Dylo, and a bit of Arithrazine)
  -30 Ammonia
  -30 Potassium
  -30 Sillicon
  ***drink 5 units
  -30 radium
  -5 hydrazine
 °ImiAlk (for that brain damage and eye damage)
  -20 Hydrazine
  -20 Carbon
  -20 Ammonia
  -20 Hydrochloric Acid
  -(fill the rest with dylo from the locker)
 °Spaceallin FAST
  -40 Acetone
  -40 Sugar
  -20 Potassium
  -20 Carbon
 °Tramadol
  -40 Acetone
  -40 Ethanol
  -(fill the rest with inaprov from the locker)

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