Gunnery Sergeant ErisEn

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Ironhammer Gunnery Sergeant
Ih sergeant.png
Ironhammer Gunnery Sergeant
Difficulty: Hard
Superior: Ironhammer Commander and Captain
Duties: Maintain the Brig, and keep the Operatives in line for the Commander.
Guides: The Agreement, Enforcement Guide
Quote: Stop shooting the handcuffed prisoners.

Description

The Gunnery Sergeant of Ironhammer is the de facto second in command to the IronHammer Commander of the CEV "Eris" and are responsible for managing the brig (prison) and keeping up with the armory.

Guide

At round start, you begin in your office just outside of the armory. Take everything you need from the locker and get started. If you want to keep track of who drew weapons from the armory you can grab the pen and paper and place them at your request table and ask Operatives write down what items they require from the armory.

Upstairs is the Ironhammer security lobby, this is your main place of work when you are not in the armory. In the security office, there are four buttons on the wall:

  • Brig External Lobby Lockdown Control and Brig Internal Lobby Lockdown Control are responsible for blocking the entire brig. Use both of them to completely shield yourself from the outside world.
  • First Section Lockdown Control is responsible for blocking the First Section - brig, access to the bridge, dormitory, Starpom office
  • Arrival Lockdown Control is responsible for blocking Arrivals.


Within the lobby security office are two consoles . One of them is responsible for the cameras. Another has access to the personal files of crew members; with it you can enter information on crimes committed and edit their status:

  • “Wanted” (Arrest)
  • “Serves Punishment” (Incarcerated)
  • “Released on parole” (Paroled)
  • "Punishment has been served" (Released)

It is best to regularly update records in order to facilitate the work of your fellow operatives, and the Inspector.

  • Minor crimes - minor and medium crimes committed by a person ie: robbery or assault
  • Major crimes - serious and especially serious ie: murder
  • Important notes -important notes and everything that is not included in the details of crimes. If necessary, you can print the orientation (Print "Wanted" poster), and send the operatives (or prisoners, as a test of their violations) to paste them.


Tips

  • Take a regular patrol of the entire brig and if you find an intruder immediately delay him and inform the Commander/call for reinforcements.
  • Make an inventory of weapons. Give out weapons / ammunition / uniforms “on record”: record who, when, what and how much took. Request confirmation from the Commander.
  • Do not leave the brig with no one watching it. Truth. Not worth it.
  • Monitor important (and not so) places on the ship by cameras. Important places are the head offices, AI upload, engine, RnD.
  • If someone comes to the brig lobby and asks for an audience, be sure to listen to him.
  • The Gunnery Sergeant office outside of the armory has a console with camera controls



Command Ironhammer Crew Sided Moebius Sci Moebius Med Antagonist Technomancers Asters Guild NeoTheology Civilian
Captain Ironhammer
Commander
Ironhammer Marshal Moebius
Expedition Overseer
Moebius
Biolab Officer
Contractor Technomancer
Exultant
Guild
Merchant
Neotheology
Preacher
Vagabond
First
Officer
Ironhammer
Gunnery Sergeant
Moebius
Scientist
Moebius
Doctor
Serbian Mercenary Technomancer Guild
Technician
Neotheology Acolyte Club
Manager
Ironhammer
Inspector
Moebius
Roboticist
Moebius
Paramedic
Excelsior Infiltrator Guild
Miner
Neotheology Agrolyte Club
Worker
Ironhammer
Medical Specialist
Moebius
Chemist
Neotheology Inquisitor Neotheology Custodian Club Artist
Ironhammer
Operative
Moebius
Psychiatrist
Carrion
Moebius
Bio-Engineer
Blitzshell Assault Drone
Cortical Borer


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