Difference between revisions of "Uplink ErisEn"
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=Highly Visible and Dangerous Weapons= |
=Highly Visible and Dangerous Weapons= |
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+ | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" |
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+ | |- |
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+ | ! scope="col" class="unsortable" style='background-color:black;'|Icon |
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+ | ! scope="col" style='background-color:black;'|Item |
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+ | ! scope="col" style='background-color:black;'|Description |
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+ | ! scope="col" style='background-color:black;'|Use |
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+ | ! scope="col" style='background-color:black;'|Cost(TC) |
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+ | |- |
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+ | |[[file:riggedlaser.png]] |
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+ | |Exosuit (APLU) Rigged Laser |
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+ | |While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times. |
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+ | |This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one. |
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+ | |4 |
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+ | |- |
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+ | |[[file:dartgun.png]] |
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+ | |Dart Gun |
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+ | |Just like a mosquito bite. |
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+ | |This is a specialty traitor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol. |
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+ | |4 |
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+ | |- |
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+ | |[[file:clarissa.png]] |
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+ | |Silenced .35 Auto |
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+ | |.35 Auto with silencer kit. |
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+ | |This is a box containing 1 FS HG .35 Auto "Clarissa", a silencer, and one highcap magazine with 16 lethal rounds of .35 Auto ammunition. Note that the Clarissa has a burst fire mode. |
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+ | |6 |
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+ | |- |
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+ | |[[file:esword.png]] |
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+ | |Energy Sword |
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+ | |May the Force be with you. |
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+ | |This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets. |
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+ | |6 |
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+ | |- |
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+ | |[[file:energycrossbow.png]] |
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+ | |Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists. |
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+ | |This will give you one NT EC "Nemesis" crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. |
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+ | |6 |
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+ | |- |
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+ | |[[file:c20r64.png]] |
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+ | |Submachine Gun |
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+ | |C-20r kit. |
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+ | |This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them. |
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+ | |7 |
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+ | |- |
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+ | |[[file:miller.png]] |
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+ | |Revolver |
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+ | |Revolver Kit. |
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+ | |This contains one FS REV .40 Magnum "Miller" and a .40 magnum speedloader with 6 rounds. |
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+ | |7 |
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+ | |- |
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+ | |[[file:sts64.png]] |
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+ | |Assault Rifle |
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+ | |Assault Rifle Kit. |
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+ | |This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic. |
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+ | |8 |
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+ | |- |
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+ | |[[file:pug64.png]] |
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+ | |Pug Shotgun |
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+ | |Pug kit with one M12 buckshot mag. |
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+ | |This comes with one SG M12 "Pug" and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots. |
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+ | |- |
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+ | |[[file:amr64.png]] |
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+ | |Anti-material Rifle. |
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+ | |Sniper Rifle kit. One shot for real men. |
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+ | |Come with one NT AMR "Penetrator" rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition. |
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+ | Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets. |
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+ | |20 |
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+ | |- |
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+ | |} |
Revision as of 17:39, 29 November 2019
Uplink
Your uplink is customizable inside the character creation menu, in the Roles tab. You can choose between several different types at the cost of some TC when you start.You can choose between PDA, headset, implant(costs half start TC), station bounced radio(costs 10% start TC) and pure telecrystals. Most common is the PDA, and if you roll traitor it will provide you with a password for the TaxQuickly app. This password will be saved in your Notes. Use it to access the uplink for contracts and items. For a headset uplink, you will have a set frequency that will allow you to use the uplink. With a station bounced radion, simply use it in your hand. An implanted uplink will activate with an emote as chosen by you.
Following is a list of all the items that are available to you via your uplink.
Ammunition
Icon | Item | Description | Use | Cost(TC) |
---|---|---|---|---|
[file:pistolmagazine64.png] | Standard .35 Auto magazine | Standard .35 magazine, loaded with lethal ammunition. For use with pistols. | Can fit 10 bullets. | 1 |
[file:hpistol64.png] | Highcap .35 Auto magazine | Highcap .35 magazine, loaded with lethal ammunition. | Can fit 16 bullets of .35 Auto ammunition. For use with pistols. | 2 |
[file:pistolhighvelocity64.png] | Holdout .35 Auto HV magazine" | Holdout .35 magazine, loaded with high velocity ammunition. | Can fit 10 bullets. Does more damage than regular ammo.For use with pistols. | 2 |
[file:hpistolhighvelocity64.png] | Highcap .35 Auto HV magazine | Highcap .35 magazine, loaded with high velocity ammunition. | Can fit 16 bullets. | 3 |
[file:smghighvelocity64.png] | SMG .35 Auto HV magazine | SMG .35 magazine, loaded with high velocity ammunition. | Can fit 35 bullets.For use with SMGs. | 3 |
[file:magnummagazine64.png] | Standard .40 magazine | Standard .40 magazine, loaded with lethal ammunition. | Can fit 10 bullets. For use with Magnum Pistols (Lamia, Aversala) | 2 |
[file:magnumhv64.png] | Standard .40 HV magazine | Standard .40 magazine, loaded with high velocity ammunition. | Can fit 10 bullets. Does more damage than regular ammo. For use with Magnum Pistols (Lamia, Aversala) | 3 |
[file:slpistol64.png] | .35 Auto SL | Standard .35 speed loader, loaded with lethal ammunition. | Can fit 6 bullets. For use with FS REV .35 Auto "Havelock". | 2 |
[file:slmagnum64.png] | .40 magnum SL | .40 magnum speed loader, loaded with lethal ammunition. | Can fit 6 bullets. For use with Magnum Revolvers. | 2 |
[file:slmagnumhv64.png] | .40 magnum HV SL | .40 magnum HV speed loader, loaded with high velocity ammunition. | Can fit 6 bullets. Does more damage than regular ammo. For use with Magnum Revolvers. | 3 |
Icon | Item | Description | Use | Cost(TC) |
---|---|---|---|---|
[file:srifle64.png] | .20 Rifle magazine | Standard .20 magazine with lethal ammunition. Well known for it's armor penetrating capabilities. | Can fit 20 bullets. | 3 |
[file:ihsrifle64.png] | .20 Rifle IH magazine" | IH issued .20 magazine with lethal ammunition. Well known for it's armor penetrating capabilities. | Can fit 30 bullets. | 3 |
[file:ihclrifle64.png] | .25 Caseless Magazine | Standard .25 magazine with lethal ammunition. | Can fit 30 bullets. For use with IHS carbines(Sol). | 3 |
[file:sllrifle64.png] | .30 Rifle Ammo Strip | .30 ammo strip with lethal ammunition. | Can fit 5 bullets. For use with the .30 Kardashev-Mosin rifle(holds 10). | 1 |
[file:lrifleshort64.png] | .30 Rifle Short Magazine | Short .30 magazine with lethal ammunition. | Can fit 20 bullets. | 2 |
[file:lriflelong64.png] | .30 Rifle Magazine | Long .30 magazine with lethal ammunition. | Can fit 30 bullets. For use with Assault Rifles. | 3 |
[file:lriflelonghv64.png] | .30 HV Rifle Magazine | Long .30 magazine with high velocity ammunition. | Can fit 30 bullets.Does more damage and penetrate armour better than standard ammunition. For use with Assault Rifles. | 4 |
Icon | Item | Description | Use | Cost(TC) |
---|---|---|---|---|
[file:m12empty64.png | Empty M12 Shotgun Magazine | M12 shotgun magazine without any ammunition. | Can fit 8 shells of your choosing. For use with the SG M12 "Pug" shotgun. | 1 |
[file:m12mag64.png] | M12 Shotgun Magazine with Slugs | desc = "M12 shotgun magazine with slug shells loaded. | Can fit 8 shells. | 2 |
[file:m12beanbag64.png] | M12 Shotgun Magazine with Beanbags | M12 shotgun magazine with beanbag shells loaded. | Can fit 8 shells. | 2 |
[file:m12pellet64.png] | M12 Shotgun Magazine with Buckshot. | M12 shotgun magazine with buckshot shells loaded. | Can fit 8 shells. | 2 |
[file:m12stun64.png] | M12 Shotgun Magazine with Taser Shells | M12 shotgun magazine with tazer shells loaded. | Can fit 8 shells. | 4 |
Icon | Item | Description | Use | Cost(TC) |
---|---|---|---|---|
[file:sniperammo64.png] | .60 Anti material | A box with .60 AMR bullets. | Has 5 bullets inside. | 3 |
[file:darts65.png] | Darts | A box containing 2 chemical mixing darts. | For use with the Dart Gun. | 2 |
[file:cellhypersmall64.png] | Small Power Cell(Asters Robustcell-X 500S) | Asters Guild branded rechargeable S-standardized power cell. Looks like this is rare and powerful prototype. | Used to power many small devices. For use with Energy pistols or small tools.Max Charge: 500. | 3 |
[file:cellhypermedium64.png] | Medium Power Cell(Asters "Robustcell-X 1500M) | Asters Guild branded rechargeable M-standardized power cell. Looks like this is rare and powerful prototype. | Used to power medium sized devices. For use with Energy rifles and normal and bulky tools. Max Charge: 1500. | 4 |
[file:cellhyperlarge64.png] | Large Power Cell(Asters "Robustcell-X 20000L") | Asters Guild branded rechargeable L-standardized power cell. Looks like this is rare and powerful prototype.Max Charge: 20000. | Used to power Large devices. For use with Hardsuit, Exosuits, Cyborgs, and Machinery. | 5 |
Services
Item | Description | Use | Cost(TC) |
---|---|---|---|
Shipwide Announcement | Broadcasts a message anonymously to the entire vessel. Triggers immediately after supplying additional data. | This will bring up a text window and let you send out an anonymous shipwide announcement. Used for misdirection. | 4 |
Crew Arrival Announcement/Records | Creates a fake crew arrival announcement as well as fake crew records, using your current appearance (including held items!) and worn id card. Trigger with care! | This will create records of you in the ships manifest send out over an announcement that you have awoken from cryogenic revival. Beware as it will also display you ID title. | 8 |
Ion Storm Announcement | Interferes with the station's ion sensors. Triggers immediately upon investment. | This will send out a fake Ion storm announcement. Doesnt do anything else. | 2 |
Radiation Storm Announcement | Interferes with the station's radiation sensors. Triggers immediately upon investment. | This will make it seem like there is a radiation storm passing over the ship. Its not real however, but will send the majority of the crew into the maintenance for a couple of minutes. | 7 |
Badassery
Item | Description | Use | Cost(TC) |
---|---|---|---|
Random Item | Buys you one random item. | Purchases and item which you can afford. Used for fun. | random |
Random Items | Buys you as many random items you can afford. Convenient packaging NOT included. | This will attempt to use the remainder of your TC to give you random items.Beware, the items will spawn in your hand, and once your hand is full they will spawn on the ground. Find a discrete place first. | All Remaining TC |
Surplus Crate | Buys a crate of items for remainder of TC. | This is Serbian Mercenary exclusive. | All remaining TC |
Devices & Tools
Icon | Item | Description | Use | Cost(TC) |
---|---|---|---|---|
Blue Space Direct Mail unit | This is the device used to extract objects for the Assassinate and Steal contracts. | Stolen objects (in the case of an assassination this would be the head or cruciform of the target) must be placed within the BSDM, the BSDM must be brought within vision of a space tile; external windows such as those that may line hallways are applicable. Once in view of a space tile activate the BSDM in hand by clicking on it in the active hand or by pressing the 'Z' key with hotkey mode turned on, the BSDM will open a window and will confirm any objectives that will be completed with the items within, click the launch button and the BSDM will vanish completing the listed objectives. | Free | |
Mind Fryer | This is the Mind Fryer device used for the Derail contract. | To activate the mind frier simply place it on the ground and right click it, you will see an option to 'activate', click this option and the frier will unfold indicating it is now activated. When a human entity is present in the same 'area' as the mind frier it will begin to slowly chip away at their sanity, if the person has a mental break as a direct result of this it will count towards the contract. | 3 | |
Spy Sensor(x4) | This is a box of spy sensors. Contains 4. Used for the Recon contract. | In order to use the spy sensors you must place them on a tile on the ground, a sensor cannot be adjacent to another sensor, in a bag, in a locker or on a person and must remain within the designated 'area' as described in the contract, objects and closed lockers can however be placed on top of the spy sensors to hide them. Once all the aforementioned requirements are met you may individually right click each sensors and click the 'activate' option, currently there is no indication to confirm they are activated. Once the sensors have been in the required area for the alloted time(usually 10 minutes) they will delete themselves and explode into a violent Electro-Magnetic-Pulse. Beware this will disable your uplink permanently if you are caught in it. | 1 |
Icon | Item | Description | Use | Cost(TC) |
---|---|---|---|---|
File:Pocketchange64.png | Spending Money | A bundle of 500 untraceable credits to cover a few basic expenses. | Used to make purchases on the ship. | 1 |
Operations Funding" | A briefcase with 10,000 untraceable credits for funding your sneaky activities. | This will come with a secure briefcase, just set a password and hit enter to unlock it. | 13 | |
File:Clerical64.png | Morphic Clerical Kit | Comes with all you need to fake paperwork. Assumes you have passed basic writing lessons. | Used for faking paperwork and make packages look official.Includes a handlabeler, wrapping paper,a stamp and a destination tagger. Not used often on Eris due to bureaucracy being kept to a minimum. | 3 |
C-4 (Destroys walls) | Used to make holes in specific areas without too much extra hole. | Used for breaching a single tile of wall or an airlock. | 3 | |
Heavy Armor Vest | A high-quality armor vest in a fetching tan. It is surprisingly flexible and light, even with the added webbing and armor plating. | Used for extra protection. The vest also has webbing for extra storage. | 4 | |
Shield Diffuser | A handheld device that disrupts shields, allowing you to effortlessly pass through. Be sure to bring some spare power cells! | Use this device to effortlessly get through any energy shield. Uses S-class small cells. Bring extra or you might trap yourself in. | 4 | |
Fully Loaded Toolbox" | Danger. Very robust. Filled with advanced tools. | Contains:Insulated Gloves, Combi Driver,Big wrench,Advanced Welding tool,Pneumatic Crowbar,Armature Cutter,Multitool | 5 | |
Space Suit | A sleek, sturdy box with a space suit inside. | Contains a Red softsuit for use in EVA environments. Comes with a double emergency oxygen tank. | 6 |
Icon | Item | Description | Use | Cost(TC) |
---|---|---|---|---|
Encrypted Radio Channel Key | An encryption key for a radio headset. Contains cypherkeys. | Used for eavesdropping on all the channels on the ship. Just pop it into your headset and listen. | 4 | |
Binary Translator Key | An encryption key for a radio headset. Contains cypherkeys. | Used for eavesdropping on AI and synthetic communications. | 5 | |
Cryptographic Sequencer | It's a card with a magnetic strip attached to some circuitry. | Also known as an E-Mag on the black market; this is one of the most useful items on the list. This lets you corrupt electronic devices of all kinds and subvert them for your own uses. Has a lot of different uses, ranging permanently bolting open airlocks, to subverting cyborgs with new laws and directives. | 6 | |
[file:multitool.png] | Door Hacking Tool | Appears and functions as a standard multitool until the mode is toggled by applying a screwdriver appropriately. When in hacking mode this device will grant full access to any standard airlock within 20 to 40 seconds. This device will also be able to immediately access the last 6 to 8 hacked airlocks. | This is used for stealthily opening airlocks without having to hack them regularly. Also can remember airlock access for the last 6- 8 airlocks and open them immediately upon return. | 6 |
Thermal Imaging Glasses" | Used for seeing walls, floors, and stuff through anything. | This will let you see other mobs and humans through walls. Extremely useful. | 6 | |
Thermal Imaging Lenses | Lenses for glasses. | This will let you see mobs and humans through walls. These attach directly to your eyewear. | 10 | |
Powersink (DANGER!) | A nulling power sink which drains energy from electrical systems. | You must find an exposed cable to wrench this down on. Then click on it to activate. This will slowly drain all the energy from a nearby APC eventually causing a blackout in the area. Big and bulky,you will want to hide this as best as you can. | 10 | |
Teleporter Circuit Board | A machinery circuit board used to build a teleporter control console | This item will only be available to Serbian Mercenaries. Used for repairing a teleporter for infiltration or extraction. | 8 | |
Hacked AI Upload Module | A hacked AI law module. | This will allow you to subvert a Ship AI and change its laws. | 14 | |
File:Supply beacon64.png | Hacked Supply Beacon (DANGER!) | An inactive, hacked supply beacon stamped with the Nyx Rapid Fabrication logo. Good for one (1) ballistic supply pod shipment. | Once set up, this will let you receive one drop pod with one ballistic supply crate. The crate will contain 5 random guns. The drop pod itself is a big item and will damage whatever is around it when it crashes into the ship. Beware as this can block certain hallways and doors, and will probably kill anything standing under it. | 14 |
Grenades
Icon | Item | Description | Cost(TC) |
---|---|---|---|
5x Photon Disruption Grenades | These will absolutely kill any kind of light in a wide radius for about a minute. Useful for escape and subterfuge. | 4 | |
6x Tear gas Grenades | Pepperspray grenades. These will blind and stun anyone caught in the radius. | 6 | |
File:Grenades smoke64.png | 5xSmoke Grenades | These will puff out a large amount of smoke to obfuscate vision of anyone in it or beyond it. | 4 |
File:Grenadesemp64.png | 5xEMP Grenades | This will kill any kind of electronic device caught in the blast radius. One of these is enough to lock out an APC for 500 seconds unless manually rebooted. Useful for fighting heavily augmented combatants or RIG and Mech users, or causing blackouts in areas of the ship. | 6 |
5xFrag Grenades | These will explode and send out shrapnel flying from the epicenter. Very useful for defensive crowd control or for attacking enemies behind cover. | 8 | |
5xHigh Explosive Grenades | Use these if you want a bigger bang. These act like frag grenades, with an additional explosive kick that will also damage things and tiles around it. Used for offensive crowd control, and taking out large groups of combatants behind cover. | 10 | |
Viscerator grenade | Also known as a manhack by vagabonds, this grenade folds out into a small drone with razor sharp rotating blades. These "grenades" will actively seek out and follow any mob to constantly cause them brute damage. They are easily swatted down however, and get more effective as the swarm grows in numbers. | 4 |
Hardsuit Modules
Highly Visible and Dangerous Weapons
Icon | Item | Description | Use | Cost(TC) |
---|---|---|---|---|
Exosuit (APLU) Rigged Laser | While not regulation, this inefficient weapon can be attached to working exo-suits in desperate, or malicious, times. | This is a module attachment for an Exosuit. You can mount this on a Ripley, if you manage to find one. | 4 | |
Dart Gun | Just like a mosquito bite. | This is a specialty traitor item only avaiable through Uplink. This lets you put in 2 beakers of compatible chemicals and they will mix inside the dart as it is fired and inject the target with the mixture. Beware that certain mixtures will not work(water and potassium). Comes with 1 rack with 5 darts. You have to insert the beakers into the dart gun, and you can use it in your hand to confirm that it will mix the chemicals upon firing. It also has a discernible sound of chemical mixing, and the shot itself will sound the same as a suppressed pistol. | 4 | |
Silenced .35 Auto | .35 Auto with silencer kit. | This is a box containing 1 FS HG .35 Auto "Clarissa", a silencer, and one highcap magazine with 16 lethal rounds of .35 Auto ammunition. Note that the Clarissa has a burst fire mode. | 6 | |
Energy Sword | May the Force be with you. | This is an Energy Saber weapon that can be toggled on and off. Very powerful melee weapon when powered on, with a chance to parry melee attacks and a high chance of decapitations on unarmoured targets. | 6 | |
File:Energycrossbow.png | Mini energy crossbow, produced by old Nanotrasen, discontinued now. A weapon favored by many mercenary stealth specialists. | This will give you one NT EC "Nemesis" crossbow. It is a self recharging energy weapon that fires small bolts of energy. The battery cannot be removed, and has capacity for 4 shots which will recharge fairly quickly. | 6 | |
Submachine Gun | C-20r kit. | This comes with one C-20r submachine gun and one .35 auto SMG magazine holding 35 rounds. Note that the C-20r can support a silencer,has an iron sight setting that will let you see 1 extra tile ahead of yourself, and will self eject magazines upon emptying them. | 7 | |
Revolver | Revolver Kit. | This contains one FS REV .40 Magnum "Miller" and a .40 magnum speedloader with 6 rounds. | 7 | |
File:Sts64.png | Assault Rifle | Assault Rifle Kit. | This contains one STS-35 assault rifle and a short .30 Rifle magazine containing 20 rounds of lethal ammunition. Note that the STS-35 has 4 fire modes: semi-automatic,3 round burst, 5 round burst, and full automatic. | 8 |
Pug Shotgun | Pug kit with one M12 buckshot mag. | This comes with one SG M12 "Pug" and a magazine for it filled with 8 lethal buckshot shells. Note that the Pug has a very low fire delay, and is semi automatic with no need to pump between shots. | ||
File:Amr64.png | Anti-material Rifle. | Sniper Rifle kit. One shot for real men. | Come with one NT AMR "Penetrator" rifle, disassembled into 3 parts. Also one round of .60 anti material ammunition.
Note that the Penetrator has a toggleable scope which lets you see much further in front of you, and is a very powerful weapon for taking out armoured targets. |
20 |