Difference between revisions of "Guide To Technomancy ErisEn"

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'''Warning: Items marked with a check are verified to work.'''
'''This page is under maintenance and will be finished Soon'''
 
   
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'''Second Warning: Troubleshooting Procedures still being worked on.'''
   
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[[File:Technomancers.png|400px|right|Technomancer League]]
[[file:maintenance.png]]
 
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=Technomancers=
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The Technomancers and their Exultant were hired by the Captain to maintain the equipment and engine of the CEV "Eris." They were given the engineering section of the ship as their home for the journey. As per the agreement, the Technomancers will keep the ship's hull integrity and power at maximum capacity while repairing any hull breaches with no payment given aside from their salary. However, Technomancers may charge for cosmetic repairs or new additions to the vessel. For more information on the Technomancers, please see [[Lore_basics_ErisEn#Technomancers_League|The Technomancer League]]
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If you are looking how to set up the engine see this
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[[Supermatter_Engine_ErisEn| Guide to the Engine]]
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=Construction=
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All Technomancers and their Exultant must know how to build and repair the ship. This section will give you the knowledge of construction, deconstruction, and repair for anyone even the lowly vagabond to learn the basics of Technomancy.
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To open the crafting menu, click on the materials in your hands (Steel, Plasteel, etc) and you will be given a new window with information on what resources you will need to construct what item, be they Girders or airlocks.
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==Machines==
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===Useful Machines===
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This section is for explanation of the devices located in the engine room. These are the shield generator, emergency shield projector, and emitters.
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*'''Emitter:''' Mostly used to heat up the Supermatter in the engine for the creation of energy. If it is set in place, you can use a wrench to unwrench it to move it around and rotate it. To set it in place, you must wrench it to the ground and then weld it.
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*'''Shield Generator:''' Not to be confused with the Shield that protects the ship, these are portable generators that can be activated to put up a shield wall that will prevent projectiles and people from passing through it.
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*'''Emergency Shield Projector:''' This device will project shields on the exterior of a hull breach to allow technomancers to repair hull damage without risk of venting atmosphere when the shield is either not powered on, or does not have atmospheric containment enabled.
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*'''Radiation Collection Array:''' Used to collect energy from radiation '''Currently has no use'''
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===Wall Mounted Devices===
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{| class="wikitable" style="width: 75%;"
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! colspan="3" | Wall Mountings
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|-
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! width="150px" | Construction
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! width="200px" | Requires
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!
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|-
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|Power APC [[file:verified.png|20px]]|| 2xSteel Sheets, Power Cell (5000L), Wrench, Cable Coils, Screwdriver, Crowbar, Power Control Circuit Card || <span style="color:#000000">{{divhide|Construction|color=#34454C}}</span>
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# Use Steel Sheets to make an APC frame and use the frame on the wall you want it on.
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# Add wire to the assembly.
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# Add the APC Circuit Board (Power Control) to the assembly.
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# Screwdriver the assembly.
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# Add powercell to assembly.
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# Use crowbar to shut.
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# Use an ID card to open the APC and turn the main beaker on.
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{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}
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# Swipe card to unlock APC
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# Remove the power cell.
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# Screwdriver the assembly.
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# Use Crowbar to lift the floorboards in front of the APC.
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# Wirecut the assembly.
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# Crowbar the assembly to remove the control.
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# Use the welder to remove the APC from the wall.
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# (Optional) Wrench the frame to remove it.
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{{divhide|end}}
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|-
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|Air Alarm [[file:verified.png|20px]]|| 2xSteel Sheets, Cable Coils, Screwdriver, Air Alarm Electronics Circuit Board || <span style="color:#000000">{{divhide|Construction|color=#34454C}}</span>
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# Use Steel to make an air alarm frame and use the frame on the wall you want it on.
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# Insert the air alarm electronics to the assembly.
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# Wire the assembly.
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# Screwdriver to complete.
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{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}
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# Use Screwdriver to open the cover.
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# Wirecut the assembly.
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# Pry out the circuit with crowbar.
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# Use Wrench to remove the air alarm from the wall.
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{{divhide|end}}
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|-
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| '''CURRENTLY BROKEN''' Fire Alarm|| 2xSteel Sheets, Cable Coil, Screwdriver, Fire Alarm Electronics || <span style="color:#000000">{{divhide|Construction|color=#34454C}}</span>
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# [[File:steel.png]] Use the metal and make an air alarm frame.
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# Use the frame on the wall you want it on.
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# Put in the electronics.
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# Wire with cables.
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# Screwdriver to close.
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{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}
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# Open the cover.
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# Wirecut the assembly.
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# Pry out the circuit.
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# Remove the air alarm from the wall.
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{{divhide|end}}
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|-
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| Light Fixture [[file:verified.png|20px]]|| 2xSteel Sheets, Cable Coils, Screwdriver || <span style="color:#000000">{{divhide|Construction|color=#34454C}}</span>
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# Use Steel to make an light fixture frame or small light fixture frame and use the frame on the wall you want it on.
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# Wire the assembly.
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# Screwdriver to complete.
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# Add a light tube for large frame or a lightbulb for small frame.
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{{divhide|end}}
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|- style="vertical-align: top;"
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| Security Camera || Camera Assembly, Cable Coils, Screwdriver, Wrench, Welder || <span style="color:#000000">{{divhide|Construction|color=#34454C}}</span>
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# Drop the camera assembly infront of the wall you would like it to be.
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# Wrench the camera assembly.
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# Weld the camera into place.
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# Add the wiring.
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# (Optional) Add any additional upgrades.
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# Screwdriver to complete and set networks / direction.
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{{divhide|end}}
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|- style="vertical-align: top;"
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| Wall-mounted Sign [[file:verified.png|20px]]|| Screwdriver || Use screwdriver to place on wall or remove.
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|}
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==Structural==
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===Flooring===
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{| class="wikitable" style="width: 75%;"
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! colspan="4" | Flooring
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|-
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! width="150px" | Construction
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! width="200px" | Materials
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!Tools
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! Method
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|-
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| Lattice [[file:verified.png|20px]]|| 1x Rod
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| Welding tool|| <span style="color:#000000">{{Divhide|Construction|color=#34454C}}</span>
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# With rods in hand, click on empty space tile.
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Used as a basis for plating. {{Divhide|end}}{{divhide|Deconstruction|color=#B28176}}
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# Use a welder to deconstruct the lattice into a rod.
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{{divhide|end}}
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|-
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| Catwalk [[file:verified.png|20px]]|| 2x Rod
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||| <span style="color:#000000">{{Divhide|Construction|color=#34454C}}</span>
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# With rods in hand, click on lattice or plating.
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Used as a more permanent structure over open spaces or to leave underfloor piping and wiring visible.{{Divhide|end}}{{divhide|Deconstruction|color=#B28176}}
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# Use a welder to deconstruct the catwalk into a rod. {{divhide|end}}
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|-
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| UnderPlating [[file:verified.png|20px]]|| 1xSteel
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'''OR'''
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1xPlasteel
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| Welding tool
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Crowbar
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| <span style="color:#000000">{{divhide|Construction|color=#34454C}}</span>
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# Use Steel or Plasteel on lattice.
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''Blocks air and can be used for further construction.''
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{{divhide|end}} <span style="color:#000000">{{divhide|Deconstruction|color=#B28176}}</span>
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# Use welder on the plating.
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# Use crowbar on the plating to deconstruct into Steel.
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{{divhide|end}} <span style="color:#000000">{{divhide|Repair|color=#abffaa}}</span>
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# Use a welder to repair the plating{{divhide|end}}
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|-
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| Floor [[file:verified.png|20px]]|| 1xAny floor tile
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|Crowbar|| <span style="color:#000000">{{divhide|Construction|color=#34454C}}</span>
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# Use any floor tile on plating.
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''Floor tiles cover up wires and pipes.''
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''You can also construct wooden and other floors the same way.''{{divhide|end}}
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|}
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===Walls===
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{| class="wikitable" style="width: 75%;"
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! colspan="4" | Walls
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|-
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! width="150px" | Construction
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! width="200px" | Requires
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!Tools
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!
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|-
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| Regular Wall [[file:verified.png|20px]]|| 4xSteel
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'''OR'''
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2x Steel and any 2x stacked material.
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|
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| <span style="color:#000000">{{divhide|Construction|color=#34454C}}</span>
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# Use Steel to make wall girders.
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# Use Steel or Plasteel on the girders to make the wall.
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{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}
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# Welder.
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# Wrench the remaining girder.
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{{divhide|end}}
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|-
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| Reinforced Wall [[file:verified.png|20px]]|| 2xSteel, 4xPlasteel
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'''OR'''
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5x/3x[[File:steelsheets.png]] 2x[[File:rods.png]] 4x Any Material
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|
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| <span style="color:#000000">{{divhide|Construction|color=#34454C}}</span>
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# [[File:steelsheets.png]] Use the crafting menu to construct wall girders/low wall girders.
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# [[File:rods.png]] Use rods to prepare the girder for reinforcing.
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# Use your desired material to reinforce the wall with.
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# Use your desired material to finish the wall.
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{{divhide|end}}{{divhide|Deconstruction|color=#B28176}}
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# Wirecutters.
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# Screwdriver.
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# Welder.
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# Crowbar.
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# Wrench.
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# Welder.
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# Crowbar.
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# Screwdriver.
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# Wirecutters.
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# Wrench the remaining girder.
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{{divhide|end}}
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|}
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===Glass===
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{| class="wikitable" style="width: 75%;"
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! colspan="3" | Glass
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|-
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! width="150px" | Construction
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! width="200px" | Requires
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!
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|-
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|Glass Pane [[file:verified.png|20px]]|| 1x[[File:Glass.png]]/[[File:Pglass.png]] [[File:screwdriver_tool.png]] ||
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{{divhide|Construction|color=#34454C}}</span>
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# [[File:Glass.png]] Click on the glass sheet, select "Single Window" / Apply the glass directly to a grille.
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# [[File:screwdriver_tool.png]] Secure the window into place with a screwdriver.
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{{divhide|end}} <span style="color:#000000">{{divhide|Deconstruction|color=#B28176}}</span>
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# [[File:screwdriver_tool.png]] Unsecure the window with a screwdriver.
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# [[File:wrench.png]] Use a wrench to reclaim the glass.
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|-
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|Full Glass Window[[file:verified.png|20px]]|| 6x[[File:Glass.png]]/[[File:Pglass.png]] [[File:screwdriver_tool.png]]||
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{{divhide|Construction|color=#34454C}}</span>
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# Face the empty low wall.
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# [[File:Glass.png]] Click on the glass sheet, select "full window".
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# [[File:screwdriver_tool.png]] Secure the window into place with a screwdriver.
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{{divhide|end}} <span style="color:#000000">{{divhide|Deconstruction|color=#B28176}}</span>
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# [[File:screwdriver_tool.png]] Unsecure the window with a screwdriver.
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# [[File:wrench.png]] Use a wrench to reclaim the glass.
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|-
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|Reinforced Glass Pane|| 1x[[File:Glass_r.png]]/[[File:Pglass_r.png]] [[File:screwdriver_tool.png]] [[File:crowbar.png]]||
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{{divhide|Construction|color=#34454C}}</span>
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# [[File:Glass_r.png]] Click on the reinforced glass sheet, select "single window" / Apply the glass directly to a grille.
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# RMB will allow you to rotate the window pane as desired.
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# [[File:screwdriver_tool.png]] Use a screwdriver to secure window frame to the floor.
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# [[File:crowbar.png]] Use a crowbar to pry window into the frame.
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# [[File:screwdriver_tool.png]] Use a screwdriver again to secure window in the frame.
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{{divhide|end}} <span style="color:#000000">{{divhide|Deconstruction|color=#B28176}}</span>
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# [[File:screwdriver_tool.png]] Use a screwdriver to unsecure window from its frame.
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# [[File:crowbar.png]] Use a crowbar to pry window out of its frame.
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# [[File:screwdriver_tool.png]] Use a screwdriver again to unsecure window frame from the floor.
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# [[File:wrench.png]] Use a wrench to reclaim the glass.
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|-
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|Reinforced Full Window [[file:verified.png|20px]]||6x[[File:Glass_r.png]]/[[File:Pglass_r.png]] [[File:screwdriver_tool.png]] [[File:crowbar.png]]||
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{{divhide|Construction|color=#34454C}}</span>
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# Face the empty low wall.
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# [[File:Glass_r.png]] Click on the reinforced glass sheet, select "full window".
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# [[File:screwdriver_tool.png]] Use a screwdriver to secure window frame to the floor.
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# [[File:crowbar.png]] Use a crowbar to pry window into the frame.
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# [[File:screwdriver_tool.png]] Use a screwdriver again to secure window in the frame.
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{{divhide|end}} <span style="color:#000000">{{divhide|Deconstruction|color=#B28176}}</span>
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# [[File:screwdriver_tool.png]] Use a screwdriver to unsecure window from its frame.
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# [[File:crowbar.png]] Use a crowbar to pry window out of its frame.
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# [[File:screwdriver_tool.png]] Use a screwdriver to unsecure window frame from the floor.
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# [[File:wrench.png]] Use a wrench to reclaim the glass.
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|}
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===Airlocks===
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{| class="wikitable" style="width: 75%;"
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! colspan="3" | Airlocks & Doors
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|-
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! width="150px" | Construction
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! width="200px" | Requires
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!
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|-
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|Airlock|| 4x[[File:steelsheets.png]] 1x[[File:Glass_r.png]] [[File:screwdriver_tool.png]] [[File:wrench.png]] [[File:CableCoils.png]] [[File:airlockcircuit.png]] || <span style="color:#000000">{{divhide|Construction|color=#34454C}}</span>
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# [[File:steelsheets.png]] Use steel to make an airlock assembly.
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# [[File:wrench.png]] Wrench airlock assembly in place.
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# (Optional) [[File:pen.png]] Use a pen to name the airlock.
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# (Optional) [[File:Glass_r.png]] Add reinforced glass to make a glass airlock.
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# [[File:CableCoils.png]] Add wires to assembly.
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# [[File:airlockcircuit.png]] Unlock the airlock control board with an ID card, and use it in hand to set the access levels.
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# [[File:airlockcircuit.png]] Add airlock electronics to assembly.
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# [[File:screwdriver_tool.png]] Screwdriver to finish.
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{{divhide|end}} <span style="color:#000000">{{divhide|Deconstruction|color=#B28176}}</span>
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# [[File:screwdriver_tool.png]] Screwdriver the door.
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# [[File:multitool.png]]/[[File:wirecutters.png]]Use multitool and wirecutters to disable everything except the doorbolts as detailed. Doorbolts must be up for this to work.
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# [[File:weldingtool.png]] Weld the door shut.
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# [[File:crowbar.png]] Crowbar the electronics out. (if the door is electrified, this won't work for some reason)
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# [[File:wirecutters.png]] Use Wirecutters to cut the wires out.
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# [[File:wrench.png]] Unsecure it with a wrench.
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# [[File:weldingtool.png]] Weld it to deconstruct to metal plates.
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If the airlock is unpowered and the bolts are down:
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# [[File:fireaxe.png]] Hit the airlock with a fire axe or other weapon to break it.
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# [[File:weldingtool.png]] Use a welder to cut the door bolts.
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# [[File:Brokenairlock.png]] Follow the steps above.
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{{divhide|end}}
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|-
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|Emergency Shutter|| 4x[[File:steelsheets.png]] [[File:wrench.png]] [[File:CableCoils.png]] [[File:airlockcircuit.png]]|| <span style="color:#000000">{{divhide|Construction|color=#34454C}}</span>
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# [[File:steelsheets.png]] Use steel to make an airlock assembly.
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# [[File:wrench.png]] Wrench airlock assembly in place.
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# [[File:CableCoils.png]] Add wires to assembly.
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# [[File:airlockcircuit.png]] Add air alarm circuit board to assembly.
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{{divhide|end}} <span style="color:#000000">{{divhide|Deconstruction|color=#B28176}}</span>
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# [[File:screwdriver_tool.png]] Screwdriver the shutter to open it's hatch.
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# [[File:weldingtool.png]] Weld the shutter closed.
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# [[File:crowbar.png]] Crowbar the Electronics out.
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# [[File:wrench.png]] Wrench the shutter assembly to unsecure it.
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# [[File:weldingtool.png]] Weld the unsecured assembly to disassemble it into sheets of metal.
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{{divhide|end}}
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|-
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|Window Door|| 5x[[File:Glass_r.png]] 4x[[File:rods.png]] [[File:wrench.png]] [[File:CableCoils.png]] [[File:screwdriver_tool.png]] [[File:crowbar.png]] [[File:airlockcircuit.png]] || <span style="color:#000000">{{divhide|Construction|color=#34454C}}</span>
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# [[File:Glass_r.png]] Click on reinforced glass and click "windoor."
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# [[File:wrench.png]] Use a wrench to secure.
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# [[File:rods.png]] (Optional) Add rods to make a secure windoor
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# [[File:CableCoils.png]] Add wires
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# [[File:airlockcircuit.png]] Unlock the airlock control board with an ID card, and use it in hand to set the access levels.
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# [[File:airlockcircuit.png]] Add airlock control board to assembly.
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# [[File:crowbar.png]] Use a crowbar to finish the assembly.
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{{divhide|end}} <span style="color:#000000">{{divhide|Deconstruction|color=#B28176}}</span>
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# [[File:fireaxe.png]] Grab something robust.
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# [[File:Monkey.png]] Apply repeatedly into the windoor.
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# [[File:Monkey2.png]] Spare no prisoners.
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{{divhide|end}}
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|}
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==Laying Pipes==
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PUT TEXT HERE
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==Troubleshooting==
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As with many things, they break and it is always best to have an idea on how to repair them. This section will go over some basic trouble shooting methods for specific things that technomancers may experience through their shift.
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* Thrusters malfunctioning
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** If you are not receiving fuel or if your ship is not burning, check the valves to each thruster and make sure they're open
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** Make sure you are sending plasma into the thrusters
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* Engine malfunctioning or deliminating
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** Check for loose cooling pipes or damaged ones.
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** If you are running a plasma loop, make sure the emitter is on and no other gas but plasma is in the SM chamber.
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** Space the SM core. (Note: Turn off the shields before spacing the SM core, or you will end up blowing up the entire engine area of the ship.)
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** Make sure the waste pipes are properly functioning and plasma is being properly filtered back into the cooling system.
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**
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* Broken airlocks
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** Use a crowbar on the damaged airlock to remove the broken electronics, then proceed to replace the electronics with new ones.
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* Hull Breaches
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** Contain the breach before you begin work, use inflatables to create a small wall and door for you to access freely or use the shield projectors. Otherwise you may risk making the breach affect multiple areas of the ship.
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** Enable Shield Containment and you should be able to not worry about breaches. However it is best to repair breaches in possible event someone disables shield or power fails through EMP.
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* Gravity Generator Damaged or (destroyed)
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** Use a welder on the gravity generator to repair it.
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  +
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* Shield Generator Damaged or Destroyed
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** You can order shield generator board and rebuild it now. When shield generator is destroyed, should drop a board.
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** Right click an examine after setting up the machine frame, wiring, and placing the generator board into the machine frame to determine what you need.
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  +
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* Repairing APC
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** If an APC appears to be malfunctioning, you can replace the electronics or disassemble the APC and reassemble to repair the issues if the electronics are still intact.
  +
  +
=Experimenting=
  +
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This section of the wiki is simply for those contributing to their discoveries, be they setting up the singularity generator or building a mining outpost on the asteroid. They are player created guides and not official, so experimenting with these are at your own risk. But what is a technomancer without risk?

Latest revision as of 07:24, 19 April 2022

Warning: Items marked with a check are verified to work.

Second Warning: Troubleshooting Procedures still being worked on.

Technomancer League

Technomancers

The Technomancers and their Exultant were hired by the Captain to maintain the equipment and engine of the CEV "Eris." They were given the engineering section of the ship as their home for the journey. As per the agreement, the Technomancers will keep the ship's hull integrity and power at maximum capacity while repairing any hull breaches with no payment given aside from their salary. However, Technomancers may charge for cosmetic repairs or new additions to the vessel. For more information on the Technomancers, please see The Technomancer League

If you are looking how to set up the engine see this Guide to the Engine

Construction

All Technomancers and their Exultant must know how to build and repair the ship. This section will give you the knowledge of construction, deconstruction, and repair for anyone even the lowly vagabond to learn the basics of Technomancy.

To open the crafting menu, click on the materials in your hands (Steel, Plasteel, etc) and you will be given a new window with information on what resources you will need to construct what item, be they Girders or airlocks.

Machines

Useful Machines

This section is for explanation of the devices located in the engine room. These are the shield generator, emergency shield projector, and emitters.

  • Emitter: Mostly used to heat up the Supermatter in the engine for the creation of energy. If it is set in place, you can use a wrench to unwrench it to move it around and rotate it. To set it in place, you must wrench it to the ground and then weld it.
  • Shield Generator: Not to be confused with the Shield that protects the ship, these are portable generators that can be activated to put up a shield wall that will prevent projectiles and people from passing through it.
  • Emergency Shield Projector: This device will project shields on the exterior of a hull breach to allow technomancers to repair hull damage without risk of venting atmosphere when the shield is either not powered on, or does not have atmospheric containment enabled.
  • Radiation Collection Array: Used to collect energy from radiation Currently has no use

Wall Mounted Devices

Wall Mountings
Construction Requires
Power APC Verified.png 2xSteel Sheets, Power Cell (5000L), Wrench, Cable Coils, Screwdriver, Crowbar, Power Control Circuit Card
Construction

  1. Use Steel Sheets to make an APC frame and use the frame on the wall you want it on.
  2. Add wire to the assembly.
  3. Add the APC Circuit Board (Power Control) to the assembly.
  4. Screwdriver the assembly.
  5. Add powercell to assembly.
  6. Use crowbar to shut.
  7. Use an ID card to open the APC and turn the main beaker on.
Deconstruction

  1. Swipe card to unlock APC
  2. Remove the power cell.
  3. Screwdriver the assembly.
  4. Use Crowbar to lift the floorboards in front of the APC.
  5. Wirecut the assembly.
  6. Crowbar the assembly to remove the control.
  7. Use the welder to remove the APC from the wall.
  8. (Optional) Wrench the frame to remove it.
Air Alarm Verified.png 2xSteel Sheets, Cable Coils, Screwdriver, Air Alarm Electronics Circuit Board
Construction

  1. Use Steel to make an air alarm frame and use the frame on the wall you want it on.
  2. Insert the air alarm electronics to the assembly.
  3. Wire the assembly.
  4. Screwdriver to complete.
Deconstruction

  1. Use Screwdriver to open the cover.
  2. Wirecut the assembly.
  3. Pry out the circuit with crowbar.
  4. Use Wrench to remove the air alarm from the wall.
CURRENTLY BROKEN Fire Alarm 2xSteel Sheets, Cable Coil, Screwdriver, Fire Alarm Electronics
Construction

  1. Steel.png Use the metal and make an air alarm frame.
  2. Use the frame on the wall you want it on.
  3. Put in the electronics.
  4. Wire with cables.
  5. Screwdriver to close.
Deconstruction

  1. Open the cover.
  2. Wirecut the assembly.
  3. Pry out the circuit.
  4. Remove the air alarm from the wall.
Light Fixture Verified.png 2xSteel Sheets, Cable Coils, Screwdriver
Construction

  1. Use Steel to make an light fixture frame or small light fixture frame and use the frame on the wall you want it on.
  2. Wire the assembly.
  3. Screwdriver to complete.
  4. Add a light tube for large frame or a lightbulb for small frame.
Security Camera Camera Assembly, Cable Coils, Screwdriver, Wrench, Welder
Construction

  1. Drop the camera assembly infront of the wall you would like it to be.
  2. Wrench the camera assembly.
  3. Weld the camera into place.
  4. Add the wiring.
  5. (Optional) Add any additional upgrades.
  6. Screwdriver to complete and set networks / direction.
Wall-mounted Sign Verified.png Screwdriver Use screwdriver to place on wall or remove.

Structural

Flooring

Flooring
Construction Materials Tools Method
Lattice Verified.png 1x Rod Welding tool
Construction

  1. With rods in hand, click on empty space tile.
Used as a basis for plating.
Deconstruction

  1. Use a welder to deconstruct the lattice into a rod.
Catwalk Verified.png 2x Rod
Construction

  1. With rods in hand, click on lattice or plating.
Used as a more permanent structure over open spaces or to leave underfloor piping and wiring visible.
Deconstruction

  1. Use a welder to deconstruct the catwalk into a rod.
UnderPlating Verified.png 1xSteel

OR

1xPlasteel

Welding tool

Crowbar

Construction

  1. Use Steel or Plasteel on lattice.

Blocks air and can be used for further construction.

Deconstruction

  1. Use welder on the plating.
  2. Use crowbar on the plating to deconstruct into Steel.
Repair

  1. Use a welder to repair the plating
Floor Verified.png 1xAny floor tile Crowbar
Construction

  1. Use any floor tile on plating.

Floor tiles cover up wires and pipes.

You can also construct wooden and other floors the same way.

Walls

Walls
Construction Requires Tools
Regular Wall Verified.png 4xSteel

OR

2x Steel and any 2x stacked material.

Construction

  1. Use Steel to make wall girders.
  2. Use Steel or Plasteel on the girders to make the wall.
Deconstruction

  1. Welder.
  2. Wrench the remaining girder.
Reinforced Wall Verified.png 2xSteel, 4xPlasteel

OR

5x/3xSteelsheets.png 2xRods.png 4x Any Material

Construction

  1. Steelsheets.png Use the crafting menu to construct wall girders/low wall girders.
  2. Rods.png Use rods to prepare the girder for reinforcing.
  3. Use your desired material to reinforce the wall with.
  4. Use your desired material to finish the wall.
Deconstruction

  1. Wirecutters.
  2. Screwdriver.
  3. Welder.
  4. Crowbar.
  5. Wrench.
  6. Welder.
  7. Crowbar.
  8. Screwdriver.
  9. Wirecutters.
  10. Wrench the remaining girder.

Glass

Glass
Construction Requires
Glass Pane Verified.png 1xGlass.png/Pglass.png Screwdriver tool.png
Construction

  1. Glass.png Click on the glass sheet, select "Single Window" / Apply the glass directly to a grille.
  2. Screwdriver tool.png Secure the window into place with a screwdriver.
Deconstruction

  1. Screwdriver tool.png Unsecure the window with a screwdriver.
  2. Wrench.png Use a wrench to reclaim the glass.
Full Glass WindowVerified.png 6xGlass.png/Pglass.png Screwdriver tool.png
Construction

  1. Face the empty low wall.
  2. Glass.png Click on the glass sheet, select "full window".
  3. Screwdriver tool.png Secure the window into place with a screwdriver.
Deconstruction

  1. Screwdriver tool.png Unsecure the window with a screwdriver.
  2. Wrench.png Use a wrench to reclaim the glass.
Reinforced Glass Pane 1xGlass r.png/Pglass r.png Screwdriver tool.png Crowbar.png
Construction

  1. Glass r.png Click on the reinforced glass sheet, select "single window" / Apply the glass directly to a grille.
  2. RMB will allow you to rotate the window pane as desired.
  3. Screwdriver tool.png Use a screwdriver to secure window frame to the floor.
  4. Crowbar.png Use a crowbar to pry window into the frame.
  5. Screwdriver tool.png Use a screwdriver again to secure window in the frame.
Deconstruction

  1. Screwdriver tool.png Use a screwdriver to unsecure window from its frame.
  2. Crowbar.png Use a crowbar to pry window out of its frame.
  3. Screwdriver tool.png Use a screwdriver again to unsecure window frame from the floor.
  4. Wrench.png Use a wrench to reclaim the glass.
Reinforced Full Window Verified.png 6xGlass r.png/Pglass r.png Screwdriver tool.png Crowbar.png
Construction

  1. Face the empty low wall.
  2. Glass r.png Click on the reinforced glass sheet, select "full window".
  3. Screwdriver tool.png Use a screwdriver to secure window frame to the floor.
  4. Crowbar.png Use a crowbar to pry window into the frame.
  5. Screwdriver tool.png Use a screwdriver again to secure window in the frame.
Deconstruction

  1. Screwdriver tool.png Use a screwdriver to unsecure window from its frame.
  2. Crowbar.png Use a crowbar to pry window out of its frame.
  3. Screwdriver tool.png Use a screwdriver to unsecure window frame from the floor.
  4. Wrench.png Use a wrench to reclaim the glass.

Airlocks

Airlocks & Doors
Construction Requires
Airlock 4xSteelsheets.png 1xGlass r.png Screwdriver tool.png Wrench.png CableCoils.png Airlockcircuit.png
Construction

  1. Steelsheets.png Use steel to make an airlock assembly.
  2. Wrench.png Wrench airlock assembly in place.
  3. (Optional) Pen.png Use a pen to name the airlock.
  4. (Optional) Glass r.png Add reinforced glass to make a glass airlock.
  5. CableCoils.png Add wires to assembly.
  6. Airlockcircuit.png Unlock the airlock control board with an ID card, and use it in hand to set the access levels.
  7. Airlockcircuit.png Add airlock electronics to assembly.
  8. Screwdriver tool.png Screwdriver to finish.
Deconstruction

  1. Screwdriver tool.png Screwdriver the door.
  2. Multitool.png/Wirecutters.pngUse multitool and wirecutters to disable everything except the doorbolts as detailed. Doorbolts must be up for this to work.
  3. Weldingtool.png Weld the door shut.
  4. Crowbar.png Crowbar the electronics out. (if the door is electrified, this won't work for some reason)
  5. Wirecutters.png Use Wirecutters to cut the wires out.
  6. Wrench.png Unsecure it with a wrench.
  7. Weldingtool.png Weld it to deconstruct to metal plates.

If the airlock is unpowered and the bolts are down:

  1. Fireaxe.png Hit the airlock with a fire axe or other weapon to break it.
  2. Weldingtool.png Use a welder to cut the door bolts.
  3. Brokenairlock.png Follow the steps above.
Emergency Shutter 4xSteelsheets.png Wrench.png CableCoils.png Airlockcircuit.png
Construction

  1. Steelsheets.png Use steel to make an airlock assembly.
  2. Wrench.png Wrench airlock assembly in place.
  3. CableCoils.png Add wires to assembly.
  4. Airlockcircuit.png Add air alarm circuit board to assembly.
Deconstruction

  1. Screwdriver tool.png Screwdriver the shutter to open it's hatch.
  2. Weldingtool.png Weld the shutter closed.
  3. Crowbar.png Crowbar the Electronics out.
  4. Wrench.png Wrench the shutter assembly to unsecure it.
  5. Weldingtool.png Weld the unsecured assembly to disassemble it into sheets of metal.
Window Door 5xGlass r.png 4xRods.png Wrench.png CableCoils.png Screwdriver tool.png Crowbar.png Airlockcircuit.png
Construction

  1. Glass r.png Click on reinforced glass and click "windoor."
  2. Wrench.png Use a wrench to secure.
  3. Rods.png (Optional) Add rods to make a secure windoor
  4. CableCoils.png Add wires
  5. Airlockcircuit.png Unlock the airlock control board with an ID card, and use it in hand to set the access levels.
  6. Airlockcircuit.png Add airlock control board to assembly.
  7. Crowbar.png Use a crowbar to finish the assembly.
Deconstruction

  1. Fireaxe.png Grab something robust.
  2. Monkey.png Apply repeatedly into the windoor.
  3. Monkey2.png Spare no prisoners.

Laying Pipes

PUT TEXT HERE

Troubleshooting

As with many things, they break and it is always best to have an idea on how to repair them. This section will go over some basic trouble shooting methods for specific things that technomancers may experience through their shift.

  • Thrusters malfunctioning
    • If you are not receiving fuel or if your ship is not burning, check the valves to each thruster and make sure they're open
    • Make sure you are sending plasma into the thrusters


  • Engine malfunctioning or deliminating
    • Check for loose cooling pipes or damaged ones.
    • If you are running a plasma loop, make sure the emitter is on and no other gas but plasma is in the SM chamber.
    • Space the SM core. (Note: Turn off the shields before spacing the SM core, or you will end up blowing up the entire engine area of the ship.)
    • Make sure the waste pipes are properly functioning and plasma is being properly filtered back into the cooling system.


  • Broken airlocks
    • Use a crowbar on the damaged airlock to remove the broken electronics, then proceed to replace the electronics with new ones.


  • Hull Breaches
    • Contain the breach before you begin work, use inflatables to create a small wall and door for you to access freely or use the shield projectors. Otherwise you may risk making the breach affect multiple areas of the ship.
    • Enable Shield Containment and you should be able to not worry about breaches. However it is best to repair breaches in possible event someone disables shield or power fails through EMP.
  • Gravity Generator Damaged or (destroyed)
    • Use a welder on the gravity generator to repair it.


  • Shield Generator Damaged or Destroyed
    • You can order shield generator board and rebuild it now. When shield generator is destroyed, should drop a board.
    • Right click an examine after setting up the machine frame, wiring, and placing the generator board into the machine frame to determine what you need.


  • Repairing APC
    • If an APC appears to be malfunctioning, you can replace the electronics or disassemble the APC and reassemble to repair the issues if the electronics are still intact.

Experimenting

This section of the wiki is simply for those contributing to their discoveries, be they setting up the singularity generator or building a mining outpost on the asteroid. They are player created guides and not official, so experimenting with these are at your own risk. But what is a technomancer without risk?