Difference between revisions of "Perks ErisEn"
m (→Oddity Perks) |
|||
(12 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
<h1 align="center">Perks</h1>[[File:omegabook.png|right]] |
<h1 align="center">Perks</h1>[[File:omegabook.png|right]] |
||
− | Perks on Eris denote a special ability or effect for individual characters for the duration of a round. There |
+ | Perks on Eris denote a special ability or effect for individual characters for the duration of a round. There are four types of perks that are currently available to the players: Profession Perks, Fate Perks, Oddity Perks, and NT Oddity Perks. Profession perks come with your selected job, and most faction jobs will have round-start perks that they share. Fate perks are completely optional and some even have negative effects stemming from which “Fate” background you select during character creation(under Backgrounds tab). Oddity perks are gained during the course of the round as a consequence of using an Oddity to fulfill your Insight desire. Once you reach a stat boost with that oddity, you will receive the perk that is tied to it for the rest of the round, and the perk will be removed from the oddity. |
=Profession Perks= |
=Profession Perks= |
||
{{divhide|Profession Perks|color=black|}} |
{{divhide|Profession Perks|color=black|}} |
||
+ | '''Command''' |
||
+ | {| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2" |
||
+ | |- |
||
+ | ! scope="col" class="unsortable" style='background-color:black;'|Icon |
||
+ | ! scope="col" style='background-color:black;'|Perk |
||
+ | ! scope="col" style='background-color:black;'|Description |
||
+ | |- |
||
+ | |[[File:Sommelier.png|64px]] |
||
+ | |'''Sommelier''' |
||
+ | |This perk renders you capable of handling even the strongest alcohol in the universe. |
||
+ | |- |
||
+ | |} |
||
'''Ironhammer''' |
'''Ironhammer''' |
||
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2" |
||
Line 12: | Line 24: | ||
|[[File:survivor.png|64px]] |
|[[File:survivor.png|64px]] |
||
|'''Survivor''' |
|'''Survivor''' |
||
− | |This perk |
+ | |This perk halves the sanity loss you would incur from seeing someone die. |
|- |
|- |
||
|} |
|} |
||
Line 36: | Line 48: | ||
|[[File:merchantperk.png|64px]] |
|[[File:merchantperk.png|64px]] |
||
|'''Merchant''' |
|'''Merchant''' |
||
− | |This perk essentially lets you use a stack of money as an Oddity. The more money you have, the bigger the effects of the stat boost. This perk is exclusive to the Guild Merchant profession. |
+ | |This perk essentially lets you use a stack of money as an Oddity, spending up to 50k of it on levelup. The more money you have, the bigger the effects of the stat boost. This perk is exclusive to the Guild Merchant profession. |
+ | |- |
||
+ | |[[File:Artist_perk.png|64px]] |
||
+ | |'''Artist''' |
||
+ | |This makes you more effective at creating art, multiplies your insight gain, and replaces normal rest methods with creating art. This perk is exclusive to the Artist profession. |
||
|- |
|- |
||
|[[File:deepconnections.png|64px]] |
|[[File:deepconnections.png|64px]] |
||
Line 44: | Line 60: | ||
*Knowledge of one contract from the traitors contracts board. This will only reveal the specifics of that contract, including names of targets for assassination and implantation, locations of spy sensor areas, or items that are targets for theft. |
*Knowledge of one contract from the traitors contracts board. This will only reveal the specifics of that contract, including names of targets for assassination and implantation, locations of spy sensor areas, or items that are targets for theft. |
||
*A stash paper. This will spawn a new stash and give you the corresponding note for its location. Make sure you grab it quickly, lest someone else stumble on it. |
*A stash paper. This will spawn a new stash and give you the corresponding note for its location. Make sure you grab it quickly, lest someone else stumble on it. |
||
− | *A special item in a box. There is a large variety of items you could start, but its random everytime. Included are things like oddities, firearms and holsters, tool mods, hardsuits and hardsuit modules |
+ | *A special item in a box. There is a large variety of items you could start, but its random everytime. Included are things like oddities, firearms and holsters, tool mods, hardsuits and hardsuit modules, and high capacity energy cells. |
+ | |- |
||
+ | |} |
||
+ | '''Club''' |
||
+ | {| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2" |
||
+ | |- |
||
+ | ! scope="col" class="unsortable" style='background-color:black;'|Icon |
||
+ | ! scope="col" style='background-color:black;'|Perk |
||
+ | ! scope="col" style='background-color:black;'|Description |
||
+ | |- |
||
+ | |[[File:Raising_The_Bar.png|64px]] |
||
+ | |'''Raising The Bar''' |
||
+ | |People around you recover sanity. |
||
|- |
|- |
||
|} |
|} |
||
Line 70: | Line 98: | ||
|Your sanity recovers much quicker (50% faster) when you are in range of a Neotheology Obelisk. Everybody with a cruciform has this perk, so you can visit the chapel for some time to recover your sanity quite rapidly. |
|Your sanity recovers much quicker (50% faster) when you are in range of a Neotheology Obelisk. Everybody with a cruciform has this perk, so you can visit the chapel for some time to recover your sanity quite rapidly. |
||
|- |
|- |
||
+ | |[[File:neat.png|64px]] |
||
+ | |'''Neat''' |
||
+ | |This perk gives you environmental sanity damage resistance, and restores sanity on cleaning. |
||
+ | |- |
||
+ | |[[File:greenthumb.png|64px]] |
||
+ | |'''Green Thumb''' |
||
+ | |This perk allows you to examine plants for detailed information, and restore sanity by harvesting plants. |
||
+ | |- |
||
+ | |[[File:channeling.png|64px]] |
||
+ | |'''Channeling''' |
||
+ | |This perk increases the effectiveness of group rituals on the holder, and increases cruciform energy regeneration. |
||
|} |
|} |
||
'''Vagabonds''' |
'''Vagabonds''' |
||
Line 80: | Line 119: | ||
|[[File:vagabondperk.png|64px]] |
|[[File:vagabondperk.png|64px]] |
||
|'''Vagabond''' |
|'''Vagabond''' |
||
− | |This perk puts a |
+ | |This perk puts a limit on the total amount of sanity damage you can incur from what is in your view. Where a regular crew members sanity can go down to 20 from environmental factors, yours will stop at 40. Beware the Noble, and Rejected Genius fates will cancel out this perk. |
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
||
Line 118: | Line 157: | ||
|[[File:noble.png|64px]] |
|[[File:noble.png|64px]] |
||
|'''Noble''' |
|'''Noble''' |
||
− | |Indicates that you are a person of nobility, giving you a bigger chance to become a target for antagonist contracts. The contract value for your head is worth more telecrystals then regular crew members. Your environmental sanity loss is no longer limited, so the sight of blood and any discomforts will cause |
+ | |Indicates that you are a person of nobility, giving you a bigger chance to become a target for antagonist contracts. The contract value for your head is worth more telecrystals then regular crew members. Your environmental sanity loss is no longer limited, so the sight of blood and any discomforts will cause breakdowns. You start with a family heirloom weapon that also acts as an oddity, and has your family name engraved on it. |
|- |
|- |
||
|[[File:rat.png|64px]] |
|[[File:rat.png|64px]] |
||
Line 126: | Line 165: | ||
|[[File:rejectedgenius.png|64px]] |
|[[File:rejectedgenius.png|64px]] |
||
|'''Rejected Genius ''' |
|'''Rejected Genius ''' |
||
− | |Your environmental sanity loss cap is removed, meaning you |
+ | |Your environmental sanity loss cap is removed, meaning you can incur breakdowns by spending too much time around things like blood and corpses. Your maximum sanity health is decreased by 20, and your chance of a positive breakdown is always at 0%. Your insight gain speed is increased by 50%. This allows you to reach stat boosts and oddity perks much quicker; as long as you can keep your sanity from dragging you into ruin. |
|- |
|- |
||
|[[File:oborin.png|64px]] |
|[[File:oborin.png|64px]] |
||
Line 147: | Line 186: | ||
! scope="col" style='background-color:black;'|Description |
! scope="col" style='background-color:black;'|Description |
||
|- |
|- |
||
− | |[[File:fastwalker.png]] |
+ | |[[File:fastwalker.png|64px]] |
|'''Fast Walker ''' |
|'''Fast Walker ''' |
||
|You will move slightly faster than others. |
|You will move slightly faster than others. |
||
|- |
|- |
||
− | |[[File:earofquicksilver.png]] |
+ | |[[File:earofquicksilver.png|64px]] |
− | |'''Ear of |
+ | |'''Ear of Silver''' |
|You will be able to hear what others are say from further away. However, flashbang grenades and such will stun you for double the time. |
|You will be able to hear what others are say from further away. However, flashbang grenades and such will stun you for double the time. |
||
|- |
|- |
||
− | |[[File:junkborn.png]] |
+ | |[[File:junkborn.png|64px]] |
|'''Junkborn''' |
|'''Junkborn''' |
||
|There is a chance that a rare item will spawn upon clearing any trash pile with a shovel and taking out all of its contents. |
|There is a chance that a rare item will spawn upon clearing any trash pile with a shovel and taking out all of its contents. |
||
|- |
|- |
||
− | |[[File:ballsofplasteel.png]] |
+ | |[[File:ballsofplasteel.png|64px]] |
|'''Balls of Plasteel''' |
|'''Balls of Plasteel''' |
||
|You will be able to take about 20 more points of damage before falling into pain crit state from any source. This is the equivalent to about 20 extra points in Toughness stat. |
|You will be able to take about 20 more points of damage before falling into pain crit state from any source. This is the equivalent to about 20 extra points in Toughness stat. |
||
|- |
|- |
||
− | |[[File:absolutegrab.png]] |
+ | |[[File:absolutegrab.png|64px]] |
|'''Absolute Grab ''' |
|'''Absolute Grab ''' |
||
|You can leap towards people by using Grab Intent from 1 tile away and initiate grappling. Wont work if anything is in between you and the target. |
|You can leap towards people by using Grab Intent from 1 tile away and initiate grappling. Wont work if anything is in between you and the target. |
||
|- |
|- |
||
− | |[[File:quietasmouse.png]] |
+ | |[[File:quietasmouse.png|64px]] |
|'''Quiet as Mouse ''' |
|'''Quiet as Mouse ''' |
||
|Your noise coefficient is permanently lowered by 50%. |
|Your noise coefficient is permanently lowered by 50%. |
||
|- |
|- |
||
− | |[[File:surestep.png]] |
+ | |[[File:surestep.png|64px]] |
|'''Sure Step ''' |
|'''Sure Step ''' |
||
|You have an additional chance to avoid a trap such a wire splice, bear trap or mine while running. |
|You have an additional chance to avoid a trap such a wire splice, bear trap or mine while running. |
||
|- |
|- |
||
− | |[[File:nightcrawler.png]] |
+ | |[[File:nightcrawler.png|64px]] |
|'''Night Crawler ''' |
|'''Night Crawler ''' |
||
|You move 50% faster in the darkness, instead of being slowed down by it. |
|You move 50% faster in the darkness, instead of being slowed down by it. |
||
|- |
|- |
||
− | |[[File:chaingunsmoker.png]] |
+ | |[[File:chaingunsmoker.png|64px]] |
|'''Chaingun Smoker ''' |
|'''Chaingun Smoker ''' |
||
|Nicotine now recovers additional sanity and heals a slight amount of brute and toxic damage. |
|Nicotine now recovers additional sanity and heals a slight amount of brute and toxic damage. |
||
|- |
|- |
||
− | |[[File:bloodoflead.png]] |
+ | |[[File:bloodoflead.png|64px]] |
|'''Blood of Lead''' |
|'''Blood of Lead''' |
||
|You only incur 50% of incoming toxic damage. |
|You only incur 50% of incoming toxic damage. |
||
|- |
|- |
||
− | |[[File:lungsofiron.png]] |
+ | |[[File:lungsofiron.png|64px]] |
|'''Lungs of Iron ''' |
|'''Lungs of Iron ''' |
||
|You will only incur 50% of incoming respiratory damage. |
|You will only incur 50% of incoming respiratory damage. |
||
|- |
|- |
||
− | |[[File:parkour.png]] |
+ | |[[File:parkour.png|64px]] |
|'''Parkour ''' |
|'''Parkour ''' |
||
|Climbing tables, ladders and up z-levels is now 50% faster. |
|Climbing tables, ladders and up z-levels is now 50% faster. |
||
|- |
|- |
||
− | |[[File:charmingpersonality.png]] |
+ | |[[File:charmingpersonality.png|64px]] |
|'''Charming Personality ''' |
|'''Charming Personality ''' |
||
|People around you will recover sanity. |
|People around you will recover sanity. |
||
|- |
|- |
||
− | |[[File:horribledeeds.png]] |
+ | |[[File:horribledeeds.png|64px]] |
|'''Horrible Deeds''' |
|'''Horrible Deeds''' |
||
|People around you will lose sanity. This can cause people to have breakdowns. |
|People around you will lose sanity. This can cause people to have breakdowns. |
||
|- |
|- |
||
− | |[[File:terrblefate.png]] |
+ | |[[File:terrblefate.png|64px]] |
|'''Terrible Fate''' |
|'''Terrible Fate''' |
||
|Anyone who is around you at the moment of your death must roll a Vigilance sanity check. If they fail, their sanity will instant be dropped to 0 resulting in a breakdown. |
|Anyone who is around you at the moment of your death must roll a Vigilance sanity check. If they fail, their sanity will instant be dropped to 0 resulting in a breakdown. |
||
|- |
|- |
||
− | |[[File:toxicrevenger.png]] |
+ | |[[File:toxicrevenger.png|64px]] |
|'''Toxic Revenger''' |
|'''Toxic Revenger''' |
||
|People around you will cough periodically and incur a small amount of toxic damage, unless they are wearing internals. |
|People around you will cough periodically and incur a small amount of toxic damage, unless they are wearing internals. |
||
|- |
|- |
||
− | |[[File:assofconcrete.png]] |
+ | |[[File:assofconcrete.png|64px]] |
|'''Ass of Concrete''' |
|'''Ass of Concrete''' |
||
|Nobody can move past you, even on help intent. You wont slip in gravity. Beware that you can still be pushed, disarmed and grabbed but nobody will be able to move past unless you initiate the movement. |
|Nobody can move past you, even on help intent. You wont slip in gravity. Beware that you can still be pushed, disarmed and grabbed but nobody will be able to move past unless you initiate the movement. |
||
|- |
|- |
||
− | |[[File:unfinisheddelivery.png]] |
+ | |[[File:unfinisheddelivery.png|64px]] |
|'''Unfinished Delivery''' |
|'''Unfinished Delivery''' |
||
|Upon your death, there is a 33% chance of your organs healing themselves and essentially bringing you back to life. The perk will disappear after this happens and you will be asleep for about 30 seconds, but alive as long as your brain is intact in your skull. |
|Upon your death, there is a 33% chance of your organs healing themselves and essentially bringing you back to life. The perk will disappear after this happens and you will be asleep for about 30 seconds, but alive as long as your brain is intact in your skull. |
||
|- |
|- |
||
− | |[[File:spaceasshole.png]] |
+ | |[[File:spaceasshole.png|64px]] |
|'''Space Asshole''' |
|'''Space Asshole''' |
||
|You take 40% less fall damage, and gain 25 points of bomb resistance. |
|You take 40% less fall damage, and gain 25 points of bomb resistance. |
||
|- |
|- |
||
− | |[[File:gunslinger.png]] |
+ | |[[File:gunslinger.png|64px]] |
|'''Gunslinger''' |
|'''Gunslinger''' |
||
|Any gun that doesn’t require 2 hands to use will fire 33% faster. |
|Any gun that doesn’t require 2 hands to use will fire 33% faster. |
||
|- |
|- |
||
− | |[[File:fastfingers.png]] |
+ | |[[File:fastfingers.png|64px]] |
|'''Fast Fingers''' |
|'''Fast Fingers''' |
||
− | |You can silently empty pockets of others and steal things from their hands and ear slots by clicking on their sprite and dragging it to yourself and using the menu. Placing things silently into their hands also works. |
+ | |You can silently empty pockets of others and steal things from their hands and ear slots by clicking on their sprite and dragging it to yourself and using the menu. Placing things silently into their hands also works. You can silently put pills into drinks. |
+ | |- |
||
+ | |[[File:marketprof.png|64px]] |
||
+ | |'''Market Professional''' |
||
+ | |You can appraise the value of an item just by looking at it. |
||
+ | |- |
||
+ | |[[File:ammobox.png|64px]] |
||
+ | |'''Gunsmith''' |
||
+ | |You have double the crafting points in crafting station (machine), instead of the usual. |
||
+ | |- |
||
+ | |[[File:circuitry.png|64px]] |
||
+ | |'''Hiveborn''' |
||
+ | |Power cells recharge in your hands. |
||
+ | |}{{divhide|end}} |
||
+ | |||
+ | =NT Oddity Perks= |
||
+ | Only the Eye Of The Protector's oddity type can have this perk. |
||
+ | {{divhide|NT Oddity Perks|color=black|}} |
||
+ | {| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2" |
||
+ | |- |
||
+ | ! scope="col" class="unsortable" style='background-color:black;'|Icon |
||
+ | ! scope="col" style='background-color:black;'|Perk |
||
+ | ! scope="col" style='background-color:black;'|Description |
||
+ | |- |
||
+ | |[[File:thirdeye.png|64px]] |
||
+ | |'''Holy Light''' |
||
+ | |You heal brute and burn damage of any NT around you, including yourself, if you have a cruciform. |
||
|- |
|- |
||
|}{{divhide|end}} |
|}{{divhide|end}} |
Latest revision as of 22:04, 17 October 2022
Perks
Perks on Eris denote a special ability or effect for individual characters for the duration of a round. There are four types of perks that are currently available to the players: Profession Perks, Fate Perks, Oddity Perks, and NT Oddity Perks. Profession perks come with your selected job, and most faction jobs will have round-start perks that they share. Fate perks are completely optional and some even have negative effects stemming from which “Fate” background you select during character creation(under Backgrounds tab). Oddity perks are gained during the course of the round as a consequence of using an Oddity to fulfill your Insight desire. Once you reach a stat boost with that oddity, you will receive the perk that is tied to it for the rest of the round, and the perk will be removed from the oddity.
Profession Perks
Command
Icon | Perk | Description |
---|---|---|
Sommelier | This perk renders you capable of handling even the strongest alcohol in the universe. |
Ironhammer
Icon | Perk | Description |
---|---|---|
Survivor | This perk halves the sanity loss you would incur from seeing someone die. |
Moebius
Asters Guild
Club
Icon | Perk | Description |
---|---|---|
Raising The Bar | People around you recover sanity. |
Technomancers League
Church of Neotheology
Vagabonds
Fate Perks
Oddity Perks
These perks are specifically tied to oddity items found in game. You can find them laying around maintenance or buy them from vagabonds, or sometimes the Asters Guild. You must get an insight and fulfill your desire with the oddity in your inventory to gain the perk. Simply examine the oddity to learn which perk it can grant you.
NT Oddity Perks
Only the Eye Of The Protector's oddity type can have this perk.