Difference between revisions of "Perks ErisEn"
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<h1 align="center">Perks</h1>[[File:omegabook.png|right]] |
<h1 align="center">Perks</h1>[[File:omegabook.png|right]] |
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− | Perks on Eris denote a special ability or effect for individual characters for the duration of a round. There |
+ | Perks on Eris denote a special ability or effect for individual characters for the duration of a round. There are four types of perks that are currently available to the players: Profession Perks, Fate Perks, Oddity Perks, and NT Oddity Perks. Profession perks come with your selected job, and most faction jobs will have round-start perks that they share. Fate perks are completely optional and some even have negative effects stemming from which “Fate” background you select during character creation(under Backgrounds tab). Oddity perks are gained during the course of the round as a consequence of using an Oddity to fulfill your Insight desire. Once you reach a stat boost with that oddity, you will receive the perk that is tied to it for the rest of the round, and the perk will be removed from the oddity. |
=Profession Perks= |
=Profession Perks= |
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{{divhide|Profession Perks|color=black|}} |
{{divhide|Profession Perks|color=black|}} |
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+ | '''Command''' |
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+ | {| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2" |
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+ | |- |
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+ | ! scope="col" class="unsortable" style='background-color:black;'|Icon |
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+ | ! scope="col" style='background-color:black;'|Perk |
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+ | ! scope="col" style='background-color:black;'|Description |
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+ | |- |
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+ | |[[File:Sommelier.png|64px]] |
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+ | |'''Sommelier''' |
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+ | |This perk renders you capable of handling even the strongest alcohol in the universe. |
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+ | |- |
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+ | |} |
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'''Ironhammer''' |
'''Ironhammer''' |
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{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2" |
{| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2" |
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|[[File:survivor.png|64px]] |
|[[File:survivor.png|64px]] |
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|'''Survivor''' |
|'''Survivor''' |
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− | |This perk |
+ | |This perk halves the sanity loss you would incur from seeing someone die. |
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|[[File:merchantperk.png|64px]] |
|[[File:merchantperk.png|64px]] |
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|'''Merchant''' |
|'''Merchant''' |
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− | |This perk essentially lets you use a stack of money as an Oddity. The more money you have, the bigger the effects of the stat boost. This perk is exclusive to the Guild Merchant profession. |
+ | |This perk essentially lets you use a stack of money as an Oddity, spending up to 50k of it on levelup. The more money you have, the bigger the effects of the stat boost. This perk is exclusive to the Guild Merchant profession. |
+ | |- |
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+ | |[[File:Artist_perk.png|64px]] |
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+ | |'''Artist''' |
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+ | |This makes you more effective at creating art, multiplies your insight gain, and replaces normal rest methods with creating art. This perk is exclusive to the Artist profession. |
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|[[File:deepconnections.png|64px]] |
|[[File:deepconnections.png|64px]] |
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*Knowledge of one contract from the traitors contracts board. This will only reveal the specifics of that contract, including names of targets for assassination and implantation, locations of spy sensor areas, or items that are targets for theft. |
*Knowledge of one contract from the traitors contracts board. This will only reveal the specifics of that contract, including names of targets for assassination and implantation, locations of spy sensor areas, or items that are targets for theft. |
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*A stash paper. This will spawn a new stash and give you the corresponding note for its location. Make sure you grab it quickly, lest someone else stumble on it. |
*A stash paper. This will spawn a new stash and give you the corresponding note for its location. Make sure you grab it quickly, lest someone else stumble on it. |
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− | *A special item in a box. There is a large variety of items you could start, but its random everytime. Included are things like oddities, firearms and holsters, tool mods, hardsuits and hardsuit modules |
+ | *A special item in a box. There is a large variety of items you could start, but its random everytime. Included are things like oddities, firearms and holsters, tool mods, hardsuits and hardsuit modules, and high capacity energy cells. |
+ | |- |
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+ | |} |
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+ | '''Club''' |
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+ | {| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2" |
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+ | |- |
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+ | ! scope="col" class="unsortable" style='background-color:black;'|Icon |
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+ | ! scope="col" style='background-color:black;'|Perk |
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+ | ! scope="col" style='background-color:black;'|Description |
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+ | |- |
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+ | |[[File:Raising_The_Bar.png|64px]] |
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+ | |'''Raising The Bar''' |
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+ | |People around you recover sanity. |
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|Your sanity recovers much quicker (50% faster) when you are in range of a Neotheology Obelisk. Everybody with a cruciform has this perk, so you can visit the chapel for some time to recover your sanity quite rapidly. |
|Your sanity recovers much quicker (50% faster) when you are in range of a Neotheology Obelisk. Everybody with a cruciform has this perk, so you can visit the chapel for some time to recover your sanity quite rapidly. |
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+ | |[[File:neat.png|64px]] |
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+ | |'''Neat''' |
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+ | |This perk gives you environmental sanity damage resistance, and restores sanity on cleaning. |
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+ | |- |
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+ | |[[File:greenthumb.png|64px]] |
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+ | |'''Green Thumb''' |
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+ | |This perk allows you to examine plants for detailed information, and restore sanity by harvesting plants. |
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+ | |- |
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+ | |[[File:channeling.png|64px]] |
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+ | |'''Channeling''' |
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+ | |This perk increases the effectiveness of group rituals on the holder, and increases cruciform energy regeneration. |
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'''Vagabonds''' |
'''Vagabonds''' |
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|[[File:vagabondperk.png|64px]] |
|[[File:vagabondperk.png|64px]] |
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|'''Vagabond''' |
|'''Vagabond''' |
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− | |This perk puts a |
+ | |This perk puts a limit on the total amount of sanity damage you can incur from what is in your view. Where a regular crew members sanity can go down to 20 from environmental factors, yours will stop at 40. Beware the Noble, and Rejected Genius fates will cancel out this perk. |
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|}{{divhide|end}} |
|}{{divhide|end}} |
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|[[File:noble.png|64px]] |
|[[File:noble.png|64px]] |
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|'''Noble''' |
|'''Noble''' |
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− | |Indicates that you are a person of nobility, giving you a bigger chance to become a target for antagonist contracts. The contract value for your head is worth more telecrystals then regular crew members. Your environmental sanity loss is no longer limited, so the sight of blood and any discomforts will cause |
+ | |Indicates that you are a person of nobility, giving you a bigger chance to become a target for antagonist contracts. The contract value for your head is worth more telecrystals then regular crew members. Your environmental sanity loss is no longer limited, so the sight of blood and any discomforts will cause breakdowns. You start with a family heirloom weapon that also acts as an oddity, and has your family name engraved on it. |
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|[[File:rat.png|64px]] |
|[[File:rat.png|64px]] |
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|[[File:rejectedgenius.png|64px]] |
|[[File:rejectedgenius.png|64px]] |
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|'''Rejected Genius ''' |
|'''Rejected Genius ''' |
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− | |Your environmental sanity loss cap is removed, meaning you |
+ | |Your environmental sanity loss cap is removed, meaning you can incur breakdowns by spending too much time around things like blood and corpses. Your maximum sanity health is decreased by 20, and your chance of a positive breakdown is always at 0%. Your insight gain speed is increased by 50%. This allows you to reach stat boosts and oddity perks much quicker; as long as you can keep your sanity from dragging you into ruin. |
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|[[File:oborin.png|64px]] |
|[[File:oborin.png|64px]] |
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|[[File:earofquicksilver.png|64px]] |
|[[File:earofquicksilver.png|64px]] |
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− | |'''Ear of |
+ | |'''Ear of Silver''' |
|You will be able to hear what others are say from further away. However, flashbang grenades and such will stun you for double the time. |
|You will be able to hear what others are say from further away. However, flashbang grenades and such will stun you for double the time. |
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|[[File:fastfingers.png|64px]] |
|[[File:fastfingers.png|64px]] |
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|'''Fast Fingers''' |
|'''Fast Fingers''' |
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− | |You can silently empty pockets of others and steal things from their hands and ear slots by clicking on their sprite and dragging it to yourself and using the menu. Placing things silently into their hands also works. |
+ | |You can silently empty pockets of others and steal things from their hands and ear slots by clicking on their sprite and dragging it to yourself and using the menu. Placing things silently into their hands also works. You can silently put pills into drinks. |
+ | |- |
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+ | |[[File:marketprof.png|64px]] |
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+ | |'''Market Professional''' |
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+ | |You can appraise the value of an item just by looking at it. |
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+ | |- |
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+ | |[[File:ammobox.png|64px]] |
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+ | |'''Gunsmith''' |
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+ | |You have double the crafting points in crafting station (machine), instead of the usual. |
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+ | |- |
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+ | |[[File:circuitry.png|64px]] |
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+ | |'''Hiveborn''' |
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+ | |Power cells recharge in your hands. |
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+ | |}{{divhide|end}} |
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+ | |||
+ | =NT Oddity Perks= |
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+ | Only the Eye Of The Protector's oddity type can have this perk. |
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+ | {{divhide|NT Oddity Perks|color=black|}} |
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+ | {| class="wikitable sortable" style="width:100%" border="1" cellspacing="0" cellpadding="2" |
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+ | |- |
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+ | ! scope="col" class="unsortable" style='background-color:black;'|Icon |
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+ | ! scope="col" style='background-color:black;'|Perk |
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+ | ! scope="col" style='background-color:black;'|Description |
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+ | |- |
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+ | |[[File:thirdeye.png|64px]] |
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+ | |'''Holy Light''' |
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+ | |You heal brute and burn damage of any NT around you, including yourself, if you have a cruciform. |
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|}{{divhide|end}} |
|}{{divhide|end}} |
Latest revision as of 22:04, 17 October 2022
Perks
Perks on Eris denote a special ability or effect for individual characters for the duration of a round. There are four types of perks that are currently available to the players: Profession Perks, Fate Perks, Oddity Perks, and NT Oddity Perks. Profession perks come with your selected job, and most faction jobs will have round-start perks that they share. Fate perks are completely optional and some even have negative effects stemming from which “Fate” background you select during character creation(under Backgrounds tab). Oddity perks are gained during the course of the round as a consequence of using an Oddity to fulfill your Insight desire. Once you reach a stat boost with that oddity, you will receive the perk that is tied to it for the rest of the round, and the perk will be removed from the oddity.
Profession Perks
Command
Icon | Perk | Description |
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Sommelier | This perk renders you capable of handling even the strongest alcohol in the universe. |
Ironhammer
Icon | Perk | Description |
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Survivor | This perk halves the sanity loss you would incur from seeing someone die. |
Moebius
Asters Guild
Club
Icon | Perk | Description |
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Raising The Bar | People around you recover sanity. |
Technomancers League
Church of Neotheology
Vagabonds
Fate Perks
Oddity Perks
These perks are specifically tied to oddity items found in game. You can find them laying around maintenance or buy them from vagabonds, or sometimes the Asters Guild. You must get an insight and fulfill your desire with the oddity in your inventory to gain the perk. Simply examine the oddity to learn which perk it can grant you.
NT Oddity Perks
Only the Eye Of The Protector's oddity type can have this perk.