Difference between revisions of "User:Nullaurelian/Genetics ErisEN Draft"
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* Rejection will eject implants and prosthetics if not paired with the No Reject mutation |
* Rejection will eject implants and prosthetics if not paired with the No Reject mutation |
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− | * Adds |
+ | * Adds 20 NSA |
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| Greater Healing || |
| Greater Healing || |
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* Heals the mutant as if they had a constant feed of Bicardine |
* Heals the mutant as if they had a constant feed of Bicardine |
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− | * Adds |
+ | * Adds 20 NSA |
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| Oborin Syndrome || |
| Oborin Syndrome || |
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* Mutant has increased sanity |
* Mutant has increased sanity |
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− | * Adds |
+ | * Adds 0 NSA |
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| Night Vision || |
| Night Vision || |
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− | * Mutant may see in the dark |
+ | * Mutant may see in the dark |
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− | * Adds |
+ | * Adds 20 NSA |
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| Thermal Vision || |
| Thermal Vision || |
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* Other creatures appear highlighted to the mutant without a red tint |
* Other creatures appear highlighted to the mutant without a red tint |
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− | * Adds |
+ | * Adds 20 NSA |
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| Inner Furher || |
| Inner Furher || |
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* Mutant may emit a scream that attracts nearby roaches |
* Mutant may emit a scream that attracts nearby roaches |
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+ | * 1 minute cooldown |
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− | * Adds |
+ | * Adds 20 NSA |
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| Telekinesis || |
| Telekinesis || |
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* Mutant may interact with objects using mental powers |
* Mutant may interact with objects using mental powers |
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+ | * |
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− | * Adds 10 NSA |
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| Clerical Psishielding || |
| Clerical Psishielding || |
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* Mutant is immune to all effects of Neotheology litanies |
* Mutant is immune to all effects of Neotheology litanies |
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− | * Adds |
+ | * Adds 20 NSA |
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| God Blood || |
| God Blood || |
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− | * Negative effects of implants are suppressed for the Mutant |
+ | * Negative effects of implants are suppressed for the Mutant. This includes cruciforms and excelsior complant implants |
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− | * Adds |
+ | * Adds 0 NSA |
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| X-ray Vision || |
| X-ray Vision || |
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* Mutant may see through walls |
* Mutant may see through walls |
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− | * Adds |
+ | * Adds 15 NSA |
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| Phasing || |
| Phasing || |
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* Mutant may pass through solid walls over a period of 15 seconds |
* Mutant may pass through solid walls over a period of 15 seconds |
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− | * Adds |
+ | * Adds 20 NSA |
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| Morph Body || |
| Morph Body || |
Revision as of 08:00, 7 September 2022
On the CEV 'Eris', Genetics is the science of identifying and activating latent powers in humans via mutations. Passengers of the ship may contact Moebius Laboratories about activating their true biological potential, or purchase sequences from other donors to protect themselves from the various dangers of the ship.
Genetic Machines
Chrysalis Pod
The Chrysalis Pod is a stationary DNA scanner.
Genetic Regurgitator
The Genetic Regurgitator produces items to apply or remove genetic mutations from nutriment, glucose or animal protein.
ML "Sensillum"
The ML "Sensillum" is a handheld DNA scanner. Unlike the Chrysalis Pod, the ML "Sensillum" cannot independently scan a person's DNA; in order for the handheld DNA scanner to collect data the DNA donor needs to be injected with Kognim as a catalyst for genetic analysis. Kognim can be synthesized from any Chemical dispenser, being a compound of one part radium, two parts ryetalyn and one part synaptizine.
Analyzing Genes
Every human being has at most 3 latent mutations that are dormant. These mutations can be scanned with the Chrysalis Pod or the ML "Sensillum" and saved to a storage device. The scanned data can then be analyzed by
Genome Decoder
Mutations
Nero (Tier 0) Mutations
Mutation | Effect | Drawbacks |
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Blindness |
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Deafness |
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Myopia |
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Stat Debuff |
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Vespasian (Tier 1) Mutations
Mutation | Effect | Drawbacks |
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Stat Buff |
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No Reject |
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Tacticus (Tier 2) Mutations
Mutation | Effect | Drawbacks |
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Lesser Healing |
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Mind Projection |
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Remote Observation |
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Force Speak |
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Numb Fingers |
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Roach Pheromones |
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Spider Pheromones |
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Hadrian (Tier 3) Mutations
Mutation | Effect | Drawbacks |
---|---|---|
Reject |
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Greater Healing |
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Oborin Syndrome |
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Night Vision |
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Thermal Vision |
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Inner Furher |
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Telekinesis |
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Clerical Psishielding |
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Aurelian (Tier 4) Mutations
Mutation | Effect | Drawbacks |
---|---|---|
God Blood |
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X-ray Vision |
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Phasing |
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Morph Body |
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Activating Mutations
Removing Mutations
Mutants in Society
Most passengers on the CEV 'Eris' won't care that any particular person has mutation unless that mutation would cause them direct harm. Neotheology as a faction however does not look kindly on human Mutations, even if individuals may be more or less tolerant. Ship law outlines most mutants as legal per The Agreement, however overtly hazardous or destructive mutations may see the liberal application of Ironhammer Cease and Desist projectiles applied to the mutant's head in a repeated fashion.
Cruciforms
Cruciforms passively suppress mutations in Neotheology members, unless that person has an active "Godblood" mutation to negate the Cruciform implant. Cruciforms slowly remove mutations in their hosts over time.
Obelisks
Neotheology Obelisks passively apply BURN damage to mutants within their range. The amount of BURN damage scales off the number of mutations the human has and the tier of the mutations. Mutants with multiple high-power mutations may literally start melting in the presence of holy symbols.