Difference between revisions of "Perks ErisEn"
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! scope="col" style='background-color:black;'|Description |
! scope="col" style='background-color:black;'|Description |
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− | |[[File:paperworm.png]] |
+ | |[[File:paperworm.png|64px]] |
|'''Paper Worm''' |
|'''Paper Worm''' |
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|This fate gives you a -10 to all stats when you begin, in exchange for a bigger chance of rolling a positive outcome when you suffer a breakdown. |
|This fate gives you a -10 to all stats when you begin, in exchange for a bigger chance of rolling a positive outcome when you suffer a breakdown. |
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− | |[[File:freelancer.png]] |
+ | |[[File:freelancer.png|64px]] |
|'''Freelancer''' |
|'''Freelancer''' |
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|This perk will take into account your starting stat values and take your biggest one and lower it by 10 points, while boosting all of your other stats by 4. |
|This perk will take into account your starting stat values and take your biggest one and lower it by 10 points, while boosting all of your other stats by 4. |
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− | |[[File:nihilist.png]] |
+ | |[[File:nihilist.png|64px]] |
|'''Nihilist''' |
|'''Nihilist''' |
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|This increases chance of positive breakdowns by 10% and negative breakdowns by 20%. Seeing someone die has a random effect on you: sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition. |
|This increases chance of positive breakdowns by 10% and negative breakdowns by 20%. Seeing someone die has a random effect on you: sometimes you won’t take any sanity loss and you can even gain back sanity, or get a boost to your cognition. |
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− | |[[File:moralist.png]] |
+ | |[[File:moralist.png|64px]] |
|'''Moralist''' |
|'''Moralist''' |
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|Your Insight gain is faster when you are around sane people(above 60% sanity) and they will recover sanity when around you. When you are around people that are less that 50% health or less than 30% sanity, you will take sanity damage from them. |
|Your Insight gain is faster when you are around sane people(above 60% sanity) and they will recover sanity when around you. When you are around people that are less that 50% health or less than 30% sanity, you will take sanity damage from them. |
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− | |[[File:drugaddict.png]] |
+ | |[[File:drugaddict.png|64px]] |
|'''Drug Addict ''' |
|'''Drug Addict ''' |
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|You will start with an addiction to a random drug, as well as a bottle of pills containing the drug. This explicitly applies to all the reagents under the “Drug” category in the MIRC program. |
|You will start with an addiction to a random drug, as well as a bottle of pills containing the drug. This explicitly applies to all the reagents under the “Drug” category in the MIRC program. |
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− | |[[File:alcoholic.png]] |
+ | |[[File:alcoholic.png|64px]] |
|'''Alcoholic''' |
|'''Alcoholic''' |
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|Grants a +10 bonus to Robustness stat while under the influence of alcohol. You also start with a major alcohol addiction and -10 to Cognition. |
|Grants a +10 bonus to Robustness stat while under the influence of alcohol. You also start with a major alcohol addiction and -10 to Cognition. |
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− | |[[File:noble.png]] |
+ | |[[File:noble.png|64px]] |
|'''Noble''' |
|'''Noble''' |
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|Indicates that you are a person of nobility, giving you a bigger chance to become a target for antagonist contracts. The contract value for your head is worth more telecrystals then regular crew members. Your environmental sanity loss is no longer limited, so the sight of blood and any discomforts will cause rapid sanity decline. You start with a family heirloom weapon that also acts as an oddity, and has your family name engraved on it. |
|Indicates that you are a person of nobility, giving you a bigger chance to become a target for antagonist contracts. The contract value for your head is worth more telecrystals then regular crew members. Your environmental sanity loss is no longer limited, so the sight of blood and any discomforts will cause rapid sanity decline. You start with a family heirloom weapon that also acts as an oddity, and has your family name engraved on it. |
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− | |[[File:rat.png]] |
+ | |[[File:rat.png|64px]] |
|'''Rat''' |
|'''Rat''' |
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|You start with a +10 to Mechanical stat and -10 to Vigilance. You will have a -10 to overall sanity health, meaning you will incur a breakdown faster than most. However, your footsteps become much more silent and you gain a chance to ignore a trap when walking over it. This includes things like wire splices, bear traps, mousetraps, and mines. |
|You start with a +10 to Mechanical stat and -10 to Vigilance. You will have a -10 to overall sanity health, meaning you will incur a breakdown faster than most. However, your footsteps become much more silent and you gain a chance to ignore a trap when walking over it. This includes things like wire splices, bear traps, mousetraps, and mines. |
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− | |[[File:rejectedgenius.png]] |
+ | |[[File:rejectedgenius.png|64px]] |
|'''Rejected Genius ''' |
|'''Rejected Genius ''' |
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|Your environmental sanity loss cap is removed, meaning you will incur breakdowns by spending too much time around things like blood and corpses. Your maximum sanity health is decreased by 20, and your chance of a positive breakdown is always at 0%. Your insight gain speed is increased by 50%. This allows you to reach stat boosts and oddity perks much quicker; as long as you can keep your sanity from dragging you into ruin. |
|Your environmental sanity loss cap is removed, meaning you will incur breakdowns by spending too much time around things like blood and corpses. Your maximum sanity health is decreased by 20, and your chance of a positive breakdown is always at 0%. Your insight gain speed is increased by 50%. This allows you to reach stat boosts and oddity perks much quicker; as long as you can keep your sanity from dragging you into ruin. |
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− | |[[File:oborin.png]] |
+ | |[[File:oborin.png|64px]] |
|'''Oborin Syndrome ''' |
|'''Oborin Syndrome ''' |
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|A mysterious disease of which those afflicted, see the world in a black and white palette and cannot make out the taste of food. This grants you an increase of 20 to your total sanity pool. |
|A mysterious disease of which those afflicted, see the world in a black and white palette and cannot make out the taste of food. This grants you an increase of 20 to your total sanity pool. |
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− | |[[File:lowborn.png]] |
+ | |[[File:lowborn.png|64px]] |
|'''Lowborn''' |
|'''Lowborn''' |
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|You are the lowest rung of society. Your family name doesn’t matter to anyone, so you have long since abandoned it. You cannot play as any Command roles. With this perk, you are allowed to have a singular first name, so make sure to change your characters name to just utilize the first name slot. Examples would include “Imp”, ”Brick” or “Rat”. You also gain a +10 increase to your total sanity pool. |
|You are the lowest rung of society. Your family name doesn’t matter to anyone, so you have long since abandoned it. You cannot play as any Command roles. With this perk, you are allowed to have a singular first name, so make sure to change your characters name to just utilize the first name slot. Examples would include “Imp”, ”Brick” or “Rat”. You also gain a +10 increase to your total sanity pool. |
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|}{{divhide|end}} |
|}{{divhide|end}} |
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=Oddity Perks= |
=Oddity Perks= |
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These perks are specifically tied to oddity items found in game. You can find them laying around maintenance or buy them from vagabonds, or sometimes the Asters Guild. You must get an insight and fulfill your desire with the oddity in your inventory to gain the perk. Simply examine the oddity to learn which perk it can grant you. |
These perks are specifically tied to oddity items found in game. You can find them laying around maintenance or buy them from vagabonds, or sometimes the Asters Guild. You must get an insight and fulfill your desire with the oddity in your inventory to gain the perk. Simply examine the oddity to learn which perk it can grant you. |
Revision as of 19:20, 1 July 2020
Perks
Perks on Eris denote a special ability or effect for individual characters for the duration of a round. There is 3 tiers of perks currently that are available to the players: Profession Perks, Fate Perks, and Oddity Perks. Profession perks come with your selected job, and most faction jobs will have round-start perks that they share. Fate perks are completely optional and some even have negative effects stemming from which “Fate” background you select during character creation(under Backgrounds tab). Oddity perks are gained during the course of the round as a consequence of using an Oddity to fulfill your Insight desire. Once you reach a stat boost with that oddity, you will receive the perk that is tied to it for the rest of the round.
Profession Perks
Ironhammer
Moebius
Asters Guild
Technomancers League
Church of Neotheology
Vagabonds
Fate Perks
Oddity Perks
These perks are specifically tied to oddity items found in game. You can find them laying around maintenance or buy them from vagabonds, or sometimes the Asters Guild. You must get an insight and fulfill your desire with the oddity in your inventory to gain the perk. Simply examine the oddity to learn which perk it can grant you.