Difference between revisions of "User:Nullaurelian/Cyborg ErisEN Draft"
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==Tips== |
==Tips== |
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* Cyborgs on spawn have lots of flexibility, but once they select a module they become less so. Pick wisely! |
* Cyborgs on spawn have lots of flexibility, but once they select a module they become less so. Pick wisely! |
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− | * Cyborgs have access to the entire ship except the Church premises |
+ | * Cyborgs have access to the entire ship except the Church premises |
− | * Cyborgs can remotely |
+ | * Cyborgs can remotely interact with engineering objects (APCs, Doors, etc) assuming they had access to them |
* Cyborgs as a default have 7000L power cells installed. Despite the large number this cell drains quickly with active use. Know where the chargers are. |
* Cyborgs as a default have 7000L power cells installed. Despite the large number this cell drains quickly with active use. Know where the chargers are. |
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[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]] |
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]] |
Revision as of 22:34, 16 October 2021
Robot | |
Robot |
Difficulty: Hard Superior: AI Duties: Dependent on installed module Guides: Guide To Technomancy, Guide to Construction Quote: I live! |
Description
The Robot (also known as Cyborg) is a role that can be chosen at round start or mid round should a player die. Cyborgs have a standard set of Silicon Laws and report to the AI, assuming one is installed on the ship.
Serve | Obey CEV Eris crew to the best of your abilities, with priority as according to their rank and role. |
Safeguard | Protect your assigned vessel from damage to the best of your abilities. |
Protect | Protect CEV Eris crew to the best of your abilities, with priority as according to their rank and role. |
Preserve | Do not allow unauthorized personnel to tamper with your equipment. |
Ignore | Non-crew personnel should not be interacted with unless they are a threat to the crew, the ship, or an order is given to interact with them by a crewmember. |
Robots do not have inventories like normal human pawns - rather they have access to Modules. Modules are preset inventories that are chosen by the robot. Once a module is chosen it cannot be swapped out without a Reset Module from Moebius Science.
Modules
Resetting Modules
A robot's modules can be reset by inserting a reset card into a cyborg's internals. Reset cards are can be printed at roundstart in Moebius RnD from the Exosuit Fabricator.
Tips
- Cyborgs on spawn have lots of flexibility, but once they select a module they become less so. Pick wisely!
- Cyborgs have access to the entire ship except the Church premises
- Cyborgs can remotely interact with engineering objects (APCs, Doors, etc) assuming they had access to them
- Cyborgs as a default have 7000L power cells installed. Despite the large number this cell drains quickly with active use. Know where the chargers are.