User:Nullaurelian/Cyborg ErisEN Draft

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Robot
Borg.png
Robot
Difficulty: Hard
Superior: AI
Duties: Dependent on installed module
Guides: Guide To Technomancy, Guide to Construction, Guide to Moebius Labs ErisEn
Quote: I live! Again!


Description

The Robot (also known as Cyborg) is a role that can be chosen at round start or mid round should a player die and their brain installed into an MMI. Cyborgs have a standard set of Silicon Laws and report to the AI, assuming one is installed on the ship.

Default Silicon Laws Quick Reference
Serve Obey CEV Eris crew to the best of your abilities, with priority as according to their rank and role.
Safeguard Protect your assigned vessel from damage to the best of your abilities.
Protect Protect CEV Eris crew to the best of your abilities, with priority as according to their rank and role.
Preserve Do not allow unauthorized personnel to tamper with your equipment.
Ignore Non-crew personnel should not be interacted with unless they are a threat to the crew, the ship, or an order is given to interact with them by a crewmember.

Robots do not have inventories like normal human pawns - rather they have access to Modules. Modules are preset inventories that are chosen by the robot. Once a module is chosen it cannot be swapped out without a Reset Module from Moebius Science. Additionally Robots do not suffer sanity effects nor do they gain insight. Their capabilities are not intrinsic to the character but rather are the result of what tools they have equipped to them.

Modules

The following is a summary of the various modules that a cyborg can select upon activation.

Standard

The baseline, jack of all trades. Can do a little of everything. Some DIY, some healing, some combat.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
200 100% 100% 15 15 15 15 15 0
Module Toolset
Gauze Roll
Ointment
Flash
Stun Baton
Fire Extinguisher
Wrench
Crowbar
Medical Scanner
T-Ray Scanner
Magnetic Gripper
Engineering

The engineering module is designed for setting up and maintaining core ship systems, as well as occasional repair work here and there. It's a good all rounder that can serve most engineering tasks.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
240 90% 110% 40 20 0 0 0 0
Module Toolset
Wooden Tile
Steel Tile
Steel Sheet
Glass Sheets
Reinforced Glass Sheets
Plasteel Sheets
Plastic Sheets
Wood
Steel Rods
Cable Coil
Engineering Omnitool
T-Ray Scanner
Analyzer
Fire Extinguisher
Rapid piping device
Inflatables Dispenser
Light Replacer
Flash
Meson Goggles
Engineering Tape
Pipe Painter
Floor Painter
Sheet Loader
Magnetic Gripper
Matter Decompiler
Construction

The construction module is a ponderous, overgeared monstrosity, huge and bulky. Designed for constructing new ship sections or repairing major damage, it is equipped for long journeys through maintenance or around the hull. The heavy chassis and power system comes at a great toll in speed though.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
270 130% 65% 40 20 0 0 0 0
Module Toolset
Steel Sheet
Glass Sheets
Plasteel Sheets
Reinforced Glass Sheets
Steel Rods
Steel Tile
Cable Coil
T-Ray Scanner
Analyzer
Light Replacer
Floor Painter
Inflatables Dispenser
Rapid piping device
Mining Drill
Excelsior BT "Hatton"
Flash
Meson Goggles
Fire Extinguisher
Rapid Construction Device
Engineering Omnitool
Pipe Painter
Sheet Loader
Magnetic Gripper
Mining

Built for digging on asteroids, excavating the ores and materials to keep the ship running, this is heavy and powerful unit with a fairly singleminded purpose. It needs to withstand impacts from falling boulders, and exist for long periods out on an airless rock, often far from a charging port. It is built with these purposes in mind.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
250 150% 90% 0 0 0 20 20 0
Module Toolset
Drill Maintenance Gripper
Subsurface Ore Detector
T-Ray Scanner
Crowbar
Wrench
Screwdriver
Mining Drill
Flash
Material Scanner Vision
Mining Satchel
Sheet Snatcher 9000
Medical

A versatile medical droid, equipped with all the tools necessary for surgery, chemistry, and general patient treatments. Medical has a vast array of items, but this comes at a hefty cost. The medical module is essentially shackled to the medbay and can't afford to stray too far. Its low power efficiency means it needs to charge regularly

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
140 60% 80% 0 10 40 0 0 0
Module Toolset
Medical Scanner
Medical HUD
Crowbar
Wrench
Screwdriver
Flash
Surgery Omnitool
Borg Hypospray
Advanced Trauma Kit
Advanced Burn Kit
Nanopaste
Splint
Advanced Reagent Scanner
Syringe
Dropper
Autopsy Scanner
Surgery Gripper
Chemistry Gripper
Rescue

The rescue borg fills the role of paramedic. Fearlessly venturing out into danger in order to pick up the wounded, stabilize them and bring them home. It has a relatively small toolset, mostly gear for getting where it needs to go and finding its way around. This streamlined design allows it to be the fastest of all droid modules.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
270 120% 130% 0 0 20 10 10 0
Module Toolset
Medical Scanner
Medical HUD
Crowbar
Flash
Excelsior BT "Hatton"
Relay Positioning Device
Fire Extinguisher
Roller Bed Rack
Syringe
Borg Hypospray
Inflatables Dispenser
Splint
Advanced Trauma Kit
Advanced Burn Kit
Research

Built for working in a well-equipped lab, and designed to handle a wide variety of research duties, this module prioritizes flexibility over efficiency. Capable of working in R&D, Toxins, chemistry, xenobiology and robotics.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
160 75% 100% 30 40 30 0 0 0
Module Toolset
Fire Extinguisher
Produce Bag
Pen
Nanopaste
Crowbar
Scalpel
Circular Saw
Fire Extinguisher
Syringe
Chemistry Gripper
Industrial Dropper
Advanced Reagent Scanner
Flash
Portable Destructive Analyzer
Scientific Gripper
Sheet Loader
Robot Analyzer
Access Code Transmission Device
Wrench
Screwdriver
Service

A lightweight unit designed to serve humans directly, in housekeeping, cooking, bartending, gardening, secretarial and similar personal service roles. Their work does not necessitate any significant durability, and they are typically constructed from civilian grade plastics.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
80 80% 120% 5 5 5 5 5 0
Module Toolset
Drink Shaker
Serving Tray
Paperwork Gripper
Labeler
Duct Tape
Stamp
Synthesizer Mini
Dropper
Zippo
Autoharverster
Rolling Pin
Kitchen Knife
Universal Enzyme
Soap
Rag
Pen
Paper
Crowbar
Flash
Service Gripper
Bucket
Minihoe
Hatchet
Plant Analyzer
Produce Bag
Custodial

A vast machine designed for cleaning up trash and scrubbing floors. A fairly specialised task, but requiring a large capacity. The huge chassis consequentially grants it a degree of toughness, though it is slow and cheaply made.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
250 80% 100% 0 0 0 20 0 0
Module Toolset
Crowbar
Flash
T-Ray Scanner
Matter Decompiler
Soap
Trashbag
Mop
Light Replacer
Bucket
Service Gripper
Security

Focused on keeping the peace and fighting off threats to the ship, the security module is a heavily armored, though lightly armed battle unit.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
300 115% 85% 0 0 0 30 20 0
Module Toolset
Crowbar
Flash
Security HUD
Handcuffs
Stun Baton
Taser Gun
Ironhammer Paragraphs


In addition to these tools, a cryptographic sequencer (aka emag) unlocks special options for each module to assist in nefarious deeds.

Resetting Robots

A robot's modules can be reset by inserting a reset card into a cyborg's internals. Reset cards are can be printed at roundstart in Moebius RnD from the Exosuit Fabricator.

Once a Robot is reset it may select a new module and character sprite.

Similarly Robots may also be renamed using a Robot Rename Card. This allows a Robot to rename themselves.

Tips

  • Check the crew manifest before selecting your module; cyborgs have less freedom then normal humans so pick something that will give you a lot to do
  • If your toolset does not contain the exact tool you need for a job, a gripper may be used to hold the tool instead - check what grippers you have
  • Cyborgs do no suffer sanity loss nor do they gain insight or perks
  • Cyborgs have access to the entire ship except the Church premises
  • Cyborgs can remotely interact with engineering objects (APCs, Doors, etc) assuming they had access to them and they are powered
  • Cyborgs as a default have 7000L power cells installed. Despite the large number this cell drains quickly with active use. Know where the chargers are.
  • Want to talk to other silicons without pesky crew understanding what you are saying? Cyborgs can use binary (,b) language.
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