User:Nullaurelian/Cyborg ErisEN Draft
Robot | |
Robot |
Difficulty: Hard Superior: AI Duties: Dependent on installed module Guides: Guide To Technomancy, Guide to Construction, Guide to Moebius Labs ErisEn Quote: I live! Again! |
Description
The Robot (also known as Cyborg) is a role that can be chosen at round start or mid round should a player die and their brain installed into an MMI. Cyborgs have a standard set of Silicon Laws and report to the AI, assuming one is installed on the ship.
Serve | Obey CEV Eris crew to the best of your abilities, with priority as according to their rank and role. |
Safeguard | Protect your assigned vessel from damage to the best of your abilities. |
Protect | Protect CEV Eris crew to the best of your abilities, with priority as according to their rank and role. |
Preserve | Do not allow unauthorized personnel to tamper with your equipment. |
Ignore | Non-crew personnel should not be interacted with unless they are a threat to the crew, the ship, or an order is given to interact with them by a crewmember. |
Robots do not have inventories like normal human pawns - rather they have access to Modules. Modules are preset inventories that are chosen by the robot. Once a module is chosen it cannot be swapped out without a Reset Module from Moebius Science. Additionally Robots do not suffer sanity effects nor do they gain insight. Their capabilities are not intrinsic to the character but rather are the result of what tools they have equipped to them.
Modules
HP: 200 Power Efficiency: 100% Movement Speed: 100%
Mechanical: 15 Cognition: 15 Biology: 15 Robustness: 15 Toughness: 15 Vigilance: 0
Gauze Roll Ointment Flash Stun Baton Fire Extinguisher Wrench Crowbar Medical Scanner T-Ray Scanner Magnetic Gripper
HP: 240 Power Efficiency: 90% Movement Speed: 110%
Mechanical: 40 Cognition: 20 Biology: 0 Robustness: 0 Toughness: 0 Vigilance: 0
Wooden Tile Metal Tile Steel Sheets Glass Sheets Reinforced Glass Sheets Plasteel Sheets Plastic Sheets Wood Steel Rods Cable Coil Engineering Omnitool Fire Extinguisher T-Ray Scanner Analyzer Rapid Piping Device Inflatables Dispenser Light Replacer Flash Meson Goggles Engineering Tape Pipe Painter Floor Painter Sheet Loader Magnetic Gripper Molecular Decompiler
HP: 270 Power Efficiency: 130% Movement Speed: 65%
Mechanical: 40 Cognition: 20 Biology: 0 Robustness: 0 Toughness: 0 Vigilance: 0
Steel Sheet Glass Sheet Plasteel Sheet Reinforced Glass Sheet Steel Rods Steel Tiles Cable Coil T-Ray Scanner Analyzer Light Replacer Floor Painter Inflatables Dispenser Rapid piping device Mining Drill Excelsior BT "Hatton" Flash Meson Goggles Fire Extinguisher Rapid Construction Device Engineering Omnitool Pipe Painter Sheet Loader Magnetic Gripper
HP: 250 Power Efficiency: 150% Movement Speed: 90% Mechanical: 0 Cognition: 0 Biology: 0 Robustness: 20 Toughness: 20 Vigilance: 0
Drill Maintenance Gripper Subsurface Ore Detector T-Ray Scanner Crowbar Wrench Screwdriver Mining Drill Flash Material Scanner Vision Mining Satchel Sheet Snatcher 9000
HP: 140 Power Efficiency: 60% Movement Speed: 80% Mechanical: 0 Cognition: 10 Biology: 40 Robustness: 0 Toughness: 0 Vigilance: 0
Medical Scanner Medical Hud Crowbar Wrench Screwdriver Flash Surgery Omnitool Borg Hypospray Advanced Trauma Kit Advanced Burn Kit Nanopaste Splint Advanced Reagent Scanner Syringe Dropper Autopsy Scanner Surgery Gripper Chemistry Gripper
HP: 270 Power Efficiency: 120% Movement Speed: 130% Mechanical: 0 Cognition: 0 Biology: 20 Robustness: 10 Toughness: 10 Vigilance: 0
Medical Scanner Medical HUD Crowbar Flash Excelsior BT "Hatton" Relay Positioning Device Fire Extinguisher Roller Bed Rack Syringe Borg Hypospray Inflatables Dispenser Splint Advanced Trauma Kit Advanced Burn Kit
HP: 1600 Power Efficiency: 75% Movement Speed: 100% Mechanical: 30 Cognition: 40 Biology: 30 Robustness: 0 Toughness: 0 Vigilance: 0
Fire Extinguisher Produce Bag Pen Nanopaste Crowbar Scalpel Circular Saw Fire Extinguisher Syringe Chemistry Gripper Dropper Advanced Reagent Scanner Flash Portable Destructive Analyzer Scientific Gripper Sheet Loader Robot Analyzer Access Code Transmission Device Wrench Screwdriver
HP: 80 Power Efficiency: 80% Movement Speed: 120% Mechanical: 5 Cognition: 5 Biology: 5 Robustness: 5 Toughness: 5 Vigilance: 0
Drink Shaker Serving Tray Paperwork Gripper Hand Labeller Duct Tape Stamp Synthesizer Mini Industrial Dropper Zippo Autoharverster Rolling Pin Kitchen Knife Universal Enzyme Soap Rag Pen Paper Crowbar Flash Service Gripper Bucket Minihoe Hatchet Plant Analyzer Produce Bag
HP: 250 Power Efficiency: 80% Movement Speed: 100% Mechanical: 0 Cognition: 0 Biology: 0 Robustness: 20 Toughness: 0 Vigilance: 0
T-Ray Scanner Molecular Decompiler Crowbar Flash Soap Trashbag Mop Light Replacer Bucket Service Gripper
HP: 300 Power Efficiency: 115% Movement Speed: 85% Mechanical: 0 Cognition: 0 Biology: 0 Robustness: 30 Toughness: 20 Vigilance: 0
Crowbar Flash Security HUD Handcuffs Stun Baton Taser Gun Police Tape Ironhammer Paragraphs
Resetting Robots
A robot's modules can be reset by inserting a reset card into a cyborg's internals. Reset cards are can be printed at roundstart in Moebius RnD from the Exosuit Fabricator.
Once a Robot is reset it may select a new module and character sprite.
Similarly Robots may also be renamed using a Robot Rename Card. This allows a Robot to rename themselves.
Tips
- Cyborgs on spawn have lots of flexibility, but once they select a module they become less so. Pick wisely!
- Cyborgs have access to the entire ship except the Church premises
- Cyborgs can remotely interact with engineering objects (APCs, Doors, etc) assuming they had access to them
- Cyborgs as a default have 7000L power cells installed. Despite the large number this cell drains quickly with active use. Know where the chargers are.