User:Nullaurelian/Genetics ErisEN Draft
On the CEV 'Eris', Genetics is the science of identifying and activating latent powers in humans via mutations. Passengers of the ship may contact Moebius Laboratories about activating their true biological potential, or purchase sequences from other donors to protect themselves from the various dangers of the ship.
Genetic Machines
Chrysalis Pod
The Chrysalis Pod is a stationary DNA scanner.
Genetic Regurgitator
The Genetic Regurgitator produces items to apply or remove genetic mutations from nutriment, glucose or animal protein.
ML "Sensillum"
The ML "Sensillum" is a handheld DNA scanner. Unlike the Chrysalis Pod, the ML "Sensillum" cannot independently scan a person's DNA; in order for the handheld DNA scanner to collect data the DNA donor needs to be injected with Kognim as a catalyst for genetic analysis. Kognim can be synthesized from any Chemical dispenser, being a compound of one part radium, two parts ryetalyn and one part synaptizine.
Analyzing Genes
Every human being has at most 3 latent mutations that are dormant. These mutations can be scanned with the Chrysalis Pod or the ML "Sensillum" and saved to a storage device. The scanned data can then be analyzed by
Genome Decoder
The Genome Decoder is a Moebius Labs software that decodes genetic data and categorizes it by it's function. To use the decoder simply download the software onto any compatible laptop or console, insert the disk of encoded genetic data and let the software do the work. The time that the software takes to decode the genome is dependent on the hardware of the host computers - more powerful processors speed up the decryption of the genetic data.
Mutations
Nero | Vespasian | Tacticus | Hadrian | Aurelian | |
---|---|---|---|---|---|
Probability | 45% | 25% | 15% | 10% | 5% |
Limit per person | 5 | 4 | 3 | 2 | 1 |
Moebius has cataloged several types of mutations, each with their own tier of rarity. More powerful mutations are typically rarer to find and have stronger drawbacks when activated. Each passenger has at most 3 dormant mutations that can be scanned, pulling from the following pools of mutations.
- Each mutation "card" is drawn separately - if a human has 3 dormant mutation each one has a 45% chance to roll from the 'Nero' tier of mutations
- Dormant mutations cannot be repeated - a human cannot have Blindness twice
Mutations by Tier
Nero (Tier 0) Mutations
Mutation | Effect | Drawbacks |
---|---|---|
Blindness |
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Deafness |
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Myopia |
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Stat Debuff |
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Vespasian (Tier 1) Mutations
Mutation | Effect | Drawbacks |
---|---|---|
Stat Buff |
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No Reject |
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Tacticus (Tier 2) Mutations
Mutation | Effect | Drawbacks |
---|---|---|
Lesser Healing |
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Mind Projection |
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Remote Observation |
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Force Speak |
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Numb Fingers |
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Roach Pheromones |
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Spider Pheromones |
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Hadrian (Tier 3) Mutations
Mutation | Effect | Drawbacks |
---|---|---|
Reject |
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Greater Healing |
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Oborin Syndrome |
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Night Vision |
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Thermal Vision |
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Inner Furher |
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Telekinesis |
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Clerical Psishielding |
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Aurelian (Tier 4) Mutations
Mutation | Effect | Drawbacks |
---|---|---|
God Blood |
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X-ray Vision |
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Phasing |
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Morph Body |
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Activating Mutations
Once a mutation has been scanned and decoded, Moebius can print out an imprinter - a meat cube that imprints a mutation on a person's genetic code. The imprinter can be printed out from the Gene Regurgitator for a nominal cost of 15u of nutriment or like material.
To apply a mutation:
- Select the genetic mutation to imprint on the subject
- Select the "Make Imprinter" button
- Have the target consume the resulting imprinter
Removing Mutations
In the case of undesirable or unnecessary mutations Moebius Laboratories offers removal services. To remove a mutation, Moebius Labs provides "antidots" - worms that remove unwanted genetic mutations.
To remove a mutation:
- Select the target mutation from the scanned mutations list
- Select "Create Antidot"
- Have the mutant consume the resulting worm
Mutants in Society
Most passengers on the CEV 'Eris' won't care that any particular person has mutation unless that mutation would cause them direct harm. Neotheology as a faction however does not look kindly on human Mutations, even if individuals may be more or less tolerant. Ship law outlines most mutants as legal per The Agreement, however overtly hazardous or destructive mutations may see the liberal application of Ironhammer Cease and Desist projectiles applied to the mutant's head in a repeated fashion.
Cruciforms
Cruciforms passively suppress mutations in Neotheology members, unless that person has an active "Godblood" mutation to negate the Cruciform implant. Cruciforms slowly remove mutations in their hosts over time.
Obelisks
Neotheology Obelisks passively apply BURN damage to mutants within their range. The amount of BURN damage scales off the number of mutations the human has and the tier of the mutations. Mutants with multiple high-power mutations may literally start melting in the presence of holy symbols.