Difference between revisions of "Enforcement Guide ErisEn"

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The Job of an Ironhammer Operative isn't always easy. Sure, you have a lot of firepower and armor at your disposal, but the heaviest protection does not make you immune against humanity and interaction with others, especially not on the CEV Eris where death is lurking around many corners.
 
The Job of an Ironhammer Operative isn't always easy. Sure, you have a lot of firepower and armor at your disposal, but the heaviest protection does not make you immune against humanity and interaction with others, especially not on the CEV Eris where death is lurking around many corners.
   
You should always remember that most people do not like the law and are very fast of accusing you of false conduct. As Ironhammer Operative, you can never win the public trust and acceptance.
+
You should always remember that most people do not like the law and are very fast of accusing you of false conduct. As Ironhammer Operative you can never win the public trust and acceptance.
 
Still, try to be nice and arrest people instead of shooting them or even beating them into crit if you have no real reason to.
 
Still, try to be nice and arrest people instead of shooting them or even beating them into crit if you have no real reason to.
   

Revision as of 12:43, 16 March 2020


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Ironhammer Security was hired by the Captain aboard the CEV "Eris" to provide both security and protection for the expedition. Their mission is to simply prevent the other factions from destroying each other and providing security for the scientists and crew as they disembark on exploratory ventures.

This page serves as a go to read for anyone wanting to play as an Operative of Ironhammer Security. Reading this will help you out a bit and may prevent you from getting lynched by the crew 30 minutes in the round.

The Agreement

For anyone working for Ironhammer Security (IHS) they must understand the Agreement and what it means and how to enforce it. The Agreement is a combined document and charter that every organization aboard the CEV "Eris" abides by to prevent each faction from becoming hostile to one another. Vagabonds are the only members throughout the ship who may or may not have any idea what the Agreement is about. As such it must be necessary all criminal actions under both the Red Paragraph and Blue Paragraph are enforced, lest you want vagabonds running amok and Jeffrey Jefferson screaming through the halls about his swirlies.

The Captain is your benefactor, Authority, and money maker. Betraying him will forfeit you pay or risk death by voiding an Ironhammer Security Contract. If you believe the Captain must be placed in prison or forfeit of his command is necessary, you best put on your pirate face. The HTU will not tolerate such dereliction of duty from an organization as great as IHS.

The Blue Paragraph

The Blue Paragraph represents misdeamoners, petty criminal actions, and the like as prescribed by the Hansa Trade Union (HTU).

Those placed in Command Positions such as the Guild Merchant, Moebius Overseer, Moebius Biolab Officer, Technomancer Exultant, NeoTheologian Preacher, First Officer, or Captain can not be persecuted or prosecuted under Blue Paragraph criminal actions. If someone in a Command Position is acting against the crew or the Captain demands it is necessary, the other Heads of Staff will vote on the removal of the offender and demand they forfeit their position of power.

When enforcing Blue Paragraph crimes it is best to use it as a money making opportunity, whether you use the funds to purchase more firearms or line your own pockets because the Captain isn't paying you enough. Just don't forget to retreive the items they have stolen and return them to the original faction, unless you wish to sow dissent among the crew regarding your actions.

The Red Paragraph

The Red Paragraph represents major criminal actions such as, murder, sabotage, forced conversions, mutinies, and mutants.

IHS reserves the right to punish all members of the factions under criminal actions defined under the Red Paragraph regardless of position. However, if the Captain is to murder someone they will simply tell you they were a criminal it is best you do not intervene unless your Lieutenant or Gunnery Sergeant believes the Captain deserves to be succeeded by his adjutant, the First Officer, or he has killed one of your fellow Operatives. Ironahammer are loyal to Ironhammer. No payment will trump your loyalty to your fellows.

When it comes to murder it is best to brig rather than have them pay a fine. Vagabond deaths are normally acceptable as a fine, but the other members falling victim could cause dissent to grow among the other factions.

blah blah blah

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dont be a shitler, enforce laws,


dont be fucking stupid bah blah blah

What NOT to do

The Job of an Ironhammer Operative isn't always easy. Sure, you have a lot of firepower and armor at your disposal, but the heaviest protection does not make you immune against humanity and interaction with others, especially not on the CEV Eris where death is lurking around many corners.

You should always remember that most people do not like the law and are very fast of accusing you of false conduct. As Ironhammer Operative you can never win the public trust and acceptance. Still, try to be nice and arrest people instead of shooting them or even beating them into crit if you have no real reason to.

That being made clear, here are a few examples of what you should avoid:

  • Take away everyone's guns and violate the agreement because this way they cant shoot back.
  • Corpses of criminals or bystanders that got caught in the fire should be left lying around and not be handed to medbay or Autopsy to put their brain in an MMI.
  • Never wash your uniform.
  • Always keep the lethal ammo disk for yourself. You are the only one who can be trusted with lethal ammo anyway.
  • Buy up all Novakovic Ammo from the serbian vendor.
  • Medbay is your recreational Area and you should be there all the time.
  • A Vagabond pays his criminal fines with his life.
  • Just shoot everyone and never use your prison cells.
  • Never follow up any leads of potential murder and ignore death alarms.
  • Team up with science to invent gibbing pills that take too long to metabolize.
  • Weld a criminal into a locker and space it.
  • Speak in galactic common english when discussing vital information because you aren't a techno-russion after all.
  • Play Laser Tag with Hologuns if you're bored.
  • No crime? Just frame others and start a rigged investigation.
  • Another Armory raid? Just walk in and get shot with your own weapons instead of fighting in a feasible location.
  • Always leave brig unoccupied or go to sleep on your watch.
  • Scoot around with Cyborgs to grant you access everywhere you want.
  • Hand out guest passes with brig access.