Difference between revisions of "Operative ErisEn"

From Discordia
Jump to: navigation, search
Line 1: Line 1:
 
<h1 align="center">Ironhammer Operative</h1>
 
<h1 align="center">Ironhammer Operative</h1>
<p><strong>Description:</strong></p>
+
==Description==
  +
<p>
 
The Ironhammer Operative maintains the security and defence of the [[CEV_Eris_ErisEn|CEV Eris]] against criminals, xenos and terrorists.
+
The Ironhammer Operative Aboard the CEV "Eris" maintains order and provides security for the crew by preventing traitors or communists from completing their tasks and mutants existing.
  +
</p>
 
  +
[[File:Ih_operative.png|120px|right]]
<p><strong>Guide:</strong></p>
 
  +
  +
==Guide==
 
[[File:IHPoster.png|300px|thumb|right|Ironhammer Advertisement]]
 
[[File:IHPoster.png|300px|thumb|right|Ironhammer Advertisement]]
  +
As an operative for Ironhammer, you are a member of a professional private military corporation, you are issued with a range of standard issue military equipment, and are expected to follow orders and maintain the integrity of the ship and the integrity of Ironhammer.
 
  +
'''Please read over the '[[Agreement_ErisEn|Agreement]]' as it is the basis for the laws aboard CEV "Eris"'''
<p>
 
  +
You have access to an array of equipment to ensure your success onboard the CEV Eris. While you are a member of a professional PMC, this does not make you a jack booted thug, your expected to bring your suspects in alive, not dead, and thus are equipped with an array of non-lethal ammunition.
 
 
As an operative for Ironhammer, you are issued with a range of standard issue military equipment, and are expected to follow orders and maintain order on the ship and the integrity of Ironhammer.
* ''''Sol' Assault Rifle''' - Standard issue 6.5x39mm longarm for Ironhammer Operatives, can load 30 rounds magazines and comes with a pre-attached red dot sight for long range engagements, capable of single or burst fire.
 
  +
* ''''Paco' Pistol''' - Common issue 10mm sidearm. Holds 8 round magazines. Compact, reliable, effective.
 
 
You have access to an array of equipment to ensure your success onboard the CEV "Eris." While you are a member of a professional PMC, this does not make you a jack booted thug, you're expected to bring your suspects in alive and not dead and thus are equipped with an array of non-lethal ammunition.
* ''''Martin' Energy Pistol''' - Compact energy pistol, a common fallback weapon for IH operatives. Standard issue 200S power cells allow this to fire 4 rounds. Can fire non-lethal stun beams, or lethal laser beams. Effective for clearing out roach infestations, or for a 'less bloody' non-lethal takedown.
 
  +
* '''FS Power Glove''' - New generation close ranged stun weapon. Capable of incapacitating unruly criminals quickly and efficiently. Remember to recharge the power cell, from time to time.
 
* '''Serra Flashbang''' - Effective riot suppression device, be wary of eye damage.
 
* '''Simon Tear Gas Grenade''' - Less used, less noticeable, just as effective. Easier to protect against, but effective in clearing the area of suspects.
 
 
Considering your duties, you are issued with rubber bullets for your firearms, these bullets deal far less damage, have less penetration against armour but are capable of incapacitating, or at least slowing down, uncooperative suspects.
 
Considering your duties, you are issued with rubber bullets for your firearms, these bullets deal far less damage, have less penetration against armour but are capable of incapacitating, or at least slowing down, uncooperative suspects.
  +
<p>
 
 
Additional equipment can be acquired in the regular armoury, notable additional rubber bullet ammunition, alternative armours and the IH Void/Hardsuits. Generally, only take items from here that are necessary. Equipping a IH Hardsuit when there is no overt threat or major hullbreach may draw criticisms from your Commander.
 
Additional equipment can be acquired in the regular armoury, notable additional rubber bullet ammunition, alternative armours and the IH Void/Hardsuits. Generally, only take items from here that are necessary. Equipping a IH Hardsuit when there is no overt threat or major hullbreach may draw criticisms from your Commander.
  +
<p>
 
Should a situation warrant an escalation, lethal ammunition, and additional, heavier, firearms, can be acquired from the IH lethal armoury. Nominally, only the IH Commander or Gunnery Sergeant can unlock the cases in this armoury, thus you'll require their consent. Lethal ammunition, as expected, will kill your enemy, thus ensure you check which firearms are loaded to kill, and which are loaded for non-lethal duties. Select additional firearms based on the situation you are facing, a Grenade Launcher may not be prudent to use during a rapid response raid.
+
Should a situation warrant an escalation, lethal ammunition, and additional, heavier, firearms, can be acquired from the IH lethal armoury. Nominally, only the IH Commander or Gunnery Sergeant can unlock the cases in this armoury, thus you'll require their consent. Lethal ammunition, as expected, will kill your enemy, thus ensure you check which firearms are loaded to kill, and which are loaded for non-lethal duties. Select additional firearms based on the situation you are facing, a Grenade Launcher may not be prudent to use during a rapid response raid.
  +
==The Agreement==
 
Ironhammer was hired by the Captain to provide a security detail for the CEV Eris, as apart of this arrangement, an 'agreement' was formed between the disparate factions onboard, dictating criminal offences and what all parties can do and cannot do.
 
<p>
 
Ironhammer are obligated to engage with orders given by the ships Captain, assuming your Commander considers these orders 'appropriate' by their personal standards, furthermore you are expected to arrest criminals or troublemakers onboard using 'non-lethal' arms only. With lethal countermeasures only be authorized during a code red situation, or if the situation/criminal act warrants a escalation of intent.
 
<p>
 
As such, there are two categories of rules you are intended to enforce, [[Agreement ErisEn|as noted here]]. The blue section of the criminal code applies to all crew EXCEPT for the Captain and Faction Heads, this being the Ironhammer Commander, Guild Merchant, Technomancer Exultant, Mobius Expedition Overseer and the Mobius Biolab Officer, who all cannot be persecuted for blue section charges. The red section, however, applies to all members of the crew.
 
<p>
 
 
==Tips==
 
==Tips==
* '''Cooperation above all else''' - Your greatest strength and asset is your team, a team of coordinated and confident Ironhammer Operatives can overcome many obstacles that would consume the sole man. Running in alone, is a recipe for a quick death.
+
*Your greatest strength and asset is your team, a team of coordinated and confident Ironhammer Operatives can overcome many obstacles that would consume the sole man. Running in alone, is a recipe for a quick death.
  +
* '''Maintain the peace''' - Keeping up a regular appearance on the 'streets' is vital to ensure a safe station, and expeditions into maintenance can not only help in keeping the roach infestation to a minimum, but you might find vital assets that can prove useful to Ironhammer.
+
*Keeping up a regular appearance throughout the hallways is vital to ensure a safe ship, and expeditions into maintenance can not only help in keeping the roach infestation to a minimum, but you might find vital assets that can prove useful to Ironhammer.
  +
  +
*You're not security, if the Captain decides to null the Agreement remember that unless your Commander tells otherwise, you are to follow the Captain. He pays you, therefore his protection outweighs the Agreement.

Revision as of 13:53, 30 October 2019

Ironhammer Operative

Description

The Ironhammer Operative Aboard the CEV "Eris" maintains order and provides security for the crew by preventing traitors or communists from completing their tasks and mutants existing.

Ih operative.png

Guide

Ironhammer Advertisement

Please read over the 'Agreement' as it is the basis for the laws aboard CEV "Eris"

As an operative for Ironhammer, you are issued with a range of standard issue military equipment, and are expected to follow orders and maintain order on the ship and the integrity of Ironhammer.

You have access to an array of equipment to ensure your success onboard the CEV "Eris." While you are a member of a professional PMC, this does not make you a jack booted thug, you're expected to bring your suspects in alive and not dead and thus are equipped with an array of non-lethal ammunition.

Considering your duties, you are issued with rubber bullets for your firearms, these bullets deal far less damage, have less penetration against armour but are capable of incapacitating, or at least slowing down, uncooperative suspects.

Additional equipment can be acquired in the regular armoury, notable additional rubber bullet ammunition, alternative armours and the IH Void/Hardsuits. Generally, only take items from here that are necessary. Equipping a IH Hardsuit when there is no overt threat or major hullbreach may draw criticisms from your Commander.

Should a situation warrant an escalation, lethal ammunition, and additional, heavier, firearms, can be acquired from the IH lethal armoury. Nominally, only the IH Commander or Gunnery Sergeant can unlock the cases in this armoury, thus you'll require their consent. Lethal ammunition, as expected, will kill your enemy, thus ensure you check which firearms are loaded to kill, and which are loaded for non-lethal duties. Select additional firearms based on the situation you are facing, a Grenade Launcher may not be prudent to use during a rapid response raid.

Tips

  • Your greatest strength and asset is your team, a team of coordinated and confident Ironhammer Operatives can overcome many obstacles that would consume the sole man. Running in alone, is a recipe for a quick death.
  • Keeping up a regular appearance throughout the hallways is vital to ensure a safe ship, and expeditions into maintenance can not only help in keeping the roach infestation to a minimum, but you might find vital assets that can prove useful to Ironhammer.
  • You're not security, if the Captain decides to null the Agreement remember that unless your Commander tells otherwise, you are to follow the Captain. He pays you, therefore his protection outweighs the Agreement.