Difference between revisions of "User:Nullaurelian/Cyborg ErisEN Draft"

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===Resetting Modules===
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A robot's modules can be reset by inserting a reset card into a cyborg's internals. Reset cards are can be printed at roundstart in Moebius RnD from the robotics printer.
   
 
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]
 
[[File:jobs.png|center|80px|border|link=Roles_ErisEn|Return To Roles]]

Revision as of 22:18, 16 October 2021

Robot
Drone.png
Robot
Difficulty: Hard
Superior: AI
Duties:
Guides: Guide To Technomancy, Guide to Construction
Quote: I live!


Description

The Robot (also known as Cyborg) is a role that can be chosen at round start or mid round should a player die. Cyborgs have a standard set of Silicon Laws but do not report to AI unless otherwise told to do so.

Default Silicon Laws Quick Reference
Serve Obey CEV Eris crew to the best of your abilities, with priority as according to their rank and role.
Safeguard Protect your assigned vessel from damage to the best of your abilities.
Protect Protect CEV Eris crew to the best of your abilities, with priority as according to their rank and role.
Preserve Do not allow unauthorized personnel to tamper with your equipment.
Ignore Non-crew personnel should not be interacted with unless they are a threat to the crew, the ship, or an order is given to interact with them by a crewmember.

Robots do not have inventories like normal human pawns - rather they have access to Modules. Modules are preset inventories that are chosen by the robot. Once a module is chosen it cannot be swapped out without a Reset Module from Moebius Science.

Modules

Standard
Engineering
Construction
Medical
Research
Service
Custodial
Security

Resetting Modules

A robot's modules can be reset by inserting a reset card into a cyborg's internals. Reset cards are can be printed at roundstart in Moebius RnD from the robotics printer.

Return To Roles