Difference between revisions of "User:Nullaurelian/Cyborg ErisEN Draft"

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|superior = AI
 
|superior = AI
 
|duties = Dependent on installed module
 
|duties = Dependent on installed module
|guides = [[Guide_To_Technomancy_ErisEn| Guide To Technomancy]], [[Guide to Construction]]
+
|guides = [[Guide_To_Technomancy_ErisEn| Guide To Technomancy]], [[Guide to Construction]], [[Guide to Moebius Labs ErisEn]]
 
|quote = I live!
 
|quote = I live!
 
}}
 
}}

Revision as of 22:36, 16 October 2021

Robot
Borg.png
Robot
Difficulty: Hard
Superior: AI
Duties: Dependent on installed module
Guides: Guide To Technomancy, Guide to Construction, Guide to Moebius Labs ErisEn
Quote: I live!


Description

The Robot (also known as Cyborg) is a role that can be chosen at round start or mid round should a player die. Cyborgs have a standard set of Silicon Laws and report to the AI, assuming one is installed on the ship.

Default Silicon Laws Quick Reference
Serve Obey CEV Eris crew to the best of your abilities, with priority as according to their rank and role.
Safeguard Protect your assigned vessel from damage to the best of your abilities.
Protect Protect CEV Eris crew to the best of your abilities, with priority as according to their rank and role.
Preserve Do not allow unauthorized personnel to tamper with your equipment.
Ignore Non-crew personnel should not be interacted with unless they are a threat to the crew, the ship, or an order is given to interact with them by a crewmember.

Robots do not have inventories like normal human pawns - rather they have access to Modules. Modules are preset inventories that are chosen by the robot. Once a module is chosen it cannot be swapped out without a Reset Module from Moebius Science.

Modules

Standard
Engineering
Construction
Mining
Medical
Research
Service
Custodial
Security

Resetting Modules

A robot's modules can be reset by inserting a reset card into a cyborg's internals. Reset cards are can be printed at roundstart in Moebius RnD from the Exosuit Fabricator.

Tips

  • Cyborgs on spawn have lots of flexibility, but once they select a module they become less so. Pick wisely!
  • Cyborgs have access to the entire ship except the Church premises
  • Cyborgs can remotely interact with engineering objects (APCs, Doors, etc) assuming they had access to them
  • Cyborgs as a default have 7000L power cells installed. Despite the large number this cell drains quickly with active use. Know where the chargers are.
Return To Roles