Difference between revisions of "User:Nullaurelian/Cyborg ErisEN Draft"

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<span style="font-size:1.2em;"><center>'''Standard'''</center></span>
 
<span style="font-size:1.2em;"><center>'''Standard'''</center></span>
 
<div class="mw-collapsible-content" style="background-color:#343241">
 
<div class="mw-collapsible-content" style="background-color:#343241">
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''The baseline, jack of all trades. Can do a little of everything. Some DIY, some healing, some combat.''
   
 
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<span style="font-size:1.2em;"><center>'''Engineering'''</center></span>
 
<span style="font-size:1.2em;"><center>'''Engineering'''</center></span>
 
<div class="mw-collapsible-content" style="background-color:#343241">
 
<div class="mw-collapsible-content" style="background-color:#343241">
  +
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''The engineering module is designed for setting up and maintaining core ship systems, as well as occasional repair work here and there. It's a good all rounder that can serve most engineering tasks.''
   
 
{| class="wikitable" align="center"
 
{| class="wikitable" align="center"
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<span style="font-size:1.2em;"><center>'''Construction'''</center></span>
 
<span style="font-size:1.2em;"><center>'''Construction'''</center></span>
 
<div class="mw-collapsible-content" style="background-color:#343241">
 
<div class="mw-collapsible-content" style="background-color:#343241">
  +
  +
''The construction module is a ponderous, overgeared monstrosity, huge and bulky. Designed for constructing new ship sections or repairing major damage, it is equipped for long journeys through maintenance or around the hull. The heavy chassis and power system comes at a great toll in speed though.''
   
 
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{| class="wikitable" align="center"
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<span style="font-size:1.2em;"><center>'''Mining'''</center></span>
 
<span style="font-size:1.2em;"><center>'''Mining'''</center></span>
 
<div class="mw-collapsible-content" style="background-color:#343241">
 
<div class="mw-collapsible-content" style="background-color:#343241">
  +
  +
''Built for digging on asteroids, excavating the ores and materials to keep the ship running, this is heavy and powerful unit with a fairly singleminded purpose. It needs to withstand impacts from falling boulders, and exist for long periods out on an airless rock, often far from a charging port. It is built with these purposes in mind.''
   
 
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<span style="font-size:1.2em;"><center>'''Medical'''</center></span>
 
<span style="font-size:1.2em;"><center>'''Medical'''</center></span>
 
<div class="mw-collapsible-content" style="background-color:#343241">
 
<div class="mw-collapsible-content" style="background-color:#343241">
  +
  +
''A versatile medical droid, equipped with all the tools necessary for surgery, chemistry, and general patient treatments. Medical has a vast array of items, but this comes at a hefty cost. The medical module is essentially shackled to the medbay and can't afford to stray too far. Its low power efficiency means it needs to charge regularly''
   
 
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<span style="font-size:1.2em;"><center>'''Rescue'''</center></span>
 
<span style="font-size:1.2em;"><center>'''Rescue'''</center></span>
 
<div class="mw-collapsible-content" style="background-color:#343241">
 
<div class="mw-collapsible-content" style="background-color:#343241">
  +
  +
''The rescue borg fills the role of paramedic. Fearlessly venturing out into danger in order to pick up the wounded, stabilize them and bring them home. It has a relatively small toolset, mostly gear for getting where it needs to go and finding its way around. This streamlined design allows it to be the fastest of all droid modules.''
   
 
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{| class="wikitable" align="center"
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<span style="font-size:1.2em;"><center>'''Research'''</center></span>
 
<span style="font-size:1.2em;"><center>'''Research'''</center></span>
 
<div class="mw-collapsible-content" style="background-color:#343241">
 
<div class="mw-collapsible-content" style="background-color:#343241">
  +
  +
''Built for working in a well-equipped lab, and designed to handle a wide variety of research duties, this module prioritizes flexibility over efficiency. Capable of working in R&D, Toxins, chemistry, xenobiology and robotics.''
   
 
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|}
 
|}
 
HP: 160
 
Power Efficiency: 75%
 
Movement Speed: 100%
 
Mechanical: 30
 
Cognition: 40
 
Biology: 30
 
Robustness: 0
 
Toughness: 0
 
Vigilance: 0
 
   
 
Fire Extinguisher
 
Fire Extinguisher
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<span style="font-size:1.2em;"><center>'''Service'''</center></span>
 
<span style="font-size:1.2em;"><center>'''Service'''</center></span>
 
<div class="mw-collapsible-content" style="background-color:#343241">
 
<div class="mw-collapsible-content" style="background-color:#343241">
  +
  +
''A lightweight unit designed to serve humans directly, in housekeeping, cooking, bartending, gardening, secretarial and similar personal service roles. Their work does not necessitate any significant durability, and they are typically constructed from civilian grade plastics.''
   
 
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<span style="font-size:1.2em;"><center>'''Custodial'''</center></span>
 
<span style="font-size:1.2em;"><center>'''Custodial'''</center></span>
 
<div class="mw-collapsible-content" style="background-color:#343241">
 
<div class="mw-collapsible-content" style="background-color:#343241">
  +
  +
''A vast machine designed for cleaning up trash and scrubbing floors. A fairly specialised task, but requiring a large capacity. The huge chassis consequentially grants it a degree of toughness, though it is slow and cheaply made.''
   
 
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<span style="font-size:1.2em;"><center>'''Security'''</center></span>
 
<span style="font-size:1.2em;"><center>'''Security'''</center></span>
 
<div class="mw-collapsible-content" style="background-color:#343241">
 
<div class="mw-collapsible-content" style="background-color:#343241">
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  +
''Focused on keeping the peace and fighting off threats to the ship, the security module is a heavily armored, though lightly armed battle unit.''
   
 
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Revision as of 06:08, 19 October 2021

Robot
Borg.png
Robot
Difficulty: Hard
Superior: AI
Duties: Dependent on installed module
Guides: Guide To Technomancy, Guide to Construction, Guide to Moebius Labs ErisEn
Quote: I live! Again!


Description

The Robot (also known as Cyborg) is a role that can be chosen at round start or mid round should a player die and their brain installed into an MMI. Cyborgs have a standard set of Silicon Laws and report to the AI, assuming one is installed on the ship.

Default Silicon Laws Quick Reference
Serve Obey CEV Eris crew to the best of your abilities, with priority as according to their rank and role.
Safeguard Protect your assigned vessel from damage to the best of your abilities.
Protect Protect CEV Eris crew to the best of your abilities, with priority as according to their rank and role.
Preserve Do not allow unauthorized personnel to tamper with your equipment.
Ignore Non-crew personnel should not be interacted with unless they are a threat to the crew, the ship, or an order is given to interact with them by a crewmember.

Robots do not have inventories like normal human pawns - rather they have access to Modules. Modules are preset inventories that are chosen by the robot. Once a module is chosen it cannot be swapped out without a Reset Module from Moebius Science. Additionally Robots do not suffer sanity effects nor do they gain insight. Their capabilities are not intrinsic to the character but rather are the result of what tools they have equipped to them.

Modules

Standard

The baseline, jack of all trades. Can do a little of everything. Some DIY, some healing, some combat.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
200 100% 100% 15 15 15 15 15 0

Gauze Roll Ointment Flash Stun Baton Fire Extinguisher Wrench Crowbar Medical Scanner T-Ray Scanner Magnetic Gripper

Engineering

The engineering module is designed for setting up and maintaining core ship systems, as well as occasional repair work here and there. It's a good all rounder that can serve most engineering tasks.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
240 90% 110% 40 20 0 0 0 0


Wooden Tile Metal Tile Steel Sheets Glass Sheets Reinforced Glass Sheets Plasteel Sheets Plastic Sheets Wood Steel Rods Cable Coil Engineering Omnitool Fire Extinguisher T-Ray Scanner Analyzer Rapid Piping Device Inflatables Dispenser Light Replacer Flash Meson Goggles Engineering Tape Pipe Painter Floor Painter Sheet Loader Magnetic Gripper Molecular Decompiler

Construction

The construction module is a ponderous, overgeared monstrosity, huge and bulky. Designed for constructing new ship sections or repairing major damage, it is equipped for long journeys through maintenance or around the hull. The heavy chassis and power system comes at a great toll in speed though.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
270 130% 65% 40 20 0 0 0 0


Steel Sheet Glass Sheet Plasteel Sheet Reinforced Glass Sheet Steel Rods Steel Tiles Cable Coil T-Ray Scanner Analyzer Light Replacer Floor Painter Inflatables Dispenser Rapid piping device Mining Drill Excelsior BT "Hatton" Flash Meson Goggles Fire Extinguisher Rapid Construction Device Engineering Omnitool Pipe Painter Sheet Loader Magnetic Gripper

Mining

Built for digging on asteroids, excavating the ores and materials to keep the ship running, this is heavy and powerful unit with a fairly singleminded purpose. It needs to withstand impacts from falling boulders, and exist for long periods out on an airless rock, often far from a charging port. It is built with these purposes in mind.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
250 150% 90% 0 0 0 20 20 0


Drill Maintenance Gripper Subsurface Ore Detector T-Ray Scanner Crowbar Wrench Screwdriver Mining Drill Flash Material Scanner Vision Mining Satchel Sheet Snatcher 9000

Medical

A versatile medical droid, equipped with all the tools necessary for surgery, chemistry, and general patient treatments. Medical has a vast array of items, but this comes at a hefty cost. The medical module is essentially shackled to the medbay and can't afford to stray too far. Its low power efficiency means it needs to charge regularly

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
140 60% 80% 0 10 40 0 0 0

Medical Scanner Medical Hud Crowbar Wrench Screwdriver Flash Surgery Omnitool Borg Hypospray Advanced Trauma Kit Advanced Burn Kit Nanopaste Splint Advanced Reagent Scanner Syringe Dropper Autopsy Scanner Surgery Gripper Chemistry Gripper

Rescue

The rescue borg fills the role of paramedic. Fearlessly venturing out into danger in order to pick up the wounded, stabilize them and bring them home. It has a relatively small toolset, mostly gear for getting where it needs to go and finding its way around. This streamlined design allows it to be the fastest of all droid modules.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
270 120% 130% 0 0 20 10 10 0

Medical Scanner Medical HUD Crowbar Flash Excelsior BT "Hatton" Relay Positioning Device Fire Extinguisher Roller Bed Rack Syringe Borg Hypospray Inflatables Dispenser Splint Advanced Trauma Kit Advanced Burn Kit

Research

Built for working in a well-equipped lab, and designed to handle a wide variety of research duties, this module prioritizes flexibility over efficiency. Capable of working in R&D, Toxins, chemistry, xenobiology and robotics.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
160 75% 100% 30 40 30 0 0 0

Fire Extinguisher Produce Bag Pen Nanopaste Crowbar Scalpel Circular Saw Fire Extinguisher Syringe Chemistry Gripper Dropper Advanced Reagent Scanner Flash Portable Destructive Analyzer Scientific Gripper Sheet Loader Robot Analyzer Access Code Transmission Device Wrench Screwdriver

Service

A lightweight unit designed to serve humans directly, in housekeeping, cooking, bartending, gardening, secretarial and similar personal service roles. Their work does not necessitate any significant durability, and they are typically constructed from civilian grade plastics.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
80 80% 120% 5 5 5 5 5 0

Drink Shaker Serving Tray Paperwork Gripper Hand Labeller Duct Tape Stamp Synthesizer Mini Industrial Dropper Zippo Autoharverster Rolling Pin Kitchen Knife Universal Enzyme Soap Rag Pen Paper Crowbar Flash Service Gripper Bucket Minihoe Hatchet Plant Analyzer Produce Bag

Custodial

A vast machine designed for cleaning up trash and scrubbing floors. A fairly specialised task, but requiring a large capacity. The huge chassis consequentially grants it a degree of toughness, though it is slow and cheaply made.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
250 80% 100% 0 0 0 20 0 0


T-Ray Scanner Molecular Decompiler Crowbar Flash Soap Trashbag Mop Light Replacer Bucket Service Gripper

Security

Focused on keeping the peace and fighting off threats to the ship, the security module is a heavily armored, though lightly armed battle unit.

Standard Chassis Stats
HP Power Efficiency Movement Speed Mechanical Cognition Biology Robustness Toughness Vigilance
300 115% 85% 0 0 0 30 20 0

Crowbar Flash Security HUD Handcuffs Stun Baton Taser Gun Police Tape Ironhammer Paragraphs

Resetting Robots

A robot's modules can be reset by inserting a reset card into a cyborg's internals. Reset cards are can be printed at roundstart in Moebius RnD from the Exosuit Fabricator.

Once a Robot is reset it may select a new module and character sprite.

Similarly Robots may also be renamed using a Robot Rename Card. This allows a Robot to rename themselves.

Tips

  • Check the crew manifest before selecting your module; cyborgs have less freedom then normal humans so pick something that will give you a lot to do
  • If your toolset does not contain the exact tool you need for a job, a gripper may be used to hold the tool instead - check what grippers you have
  • Cyborgs do no suffer sanity loss nor do they gain insight or perks
  • Cyborgs have access to the entire ship except the Church premises
  • Cyborgs can remotely interact with engineering objects (APCs, Doors, etc) assuming they had access to them and they are powered
  • Cyborgs as a default have 7000L power cells installed. Despite the large number this cell drains quickly with active use. Know where the chargers are.
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