User:Nullaurelian/Cyborg ErisEN Draft

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Robot
Borg.png
Robot
Difficulty: Hard
Superior: AI
Duties: Dependent on installed module
Guides: Guide To Technomancy, Guide to Construction, Guide to Moebius Labs ErisEn
Quote: I live! Again!


Description

The Robot (also known as Cyborg) is a role that can be chosen at round start or mid round should a player die and their brain installed into an MMI. Cyborgs have a standard set of Silicon Laws and report to the AI, assuming one is installed on the ship.

Default Silicon Laws Quick Reference
Serve Obey CEV Eris crew to the best of your abilities, with priority as according to their rank and role.
Safeguard Protect your assigned vessel from damage to the best of your abilities.
Protect Protect CEV Eris crew to the best of your abilities, with priority as according to their rank and role.
Preserve Do not allow unauthorized personnel to tamper with your equipment.
Ignore Non-crew personnel should not be interacted with unless they are a threat to the crew, the ship, or an order is given to interact with them by a crewmember.

Robots do not have inventories like normal human pawns - rather they have access to Modules. Modules are preset inventories that are chosen by the robot. Once a module is chosen it cannot be swapped out without a Reset Module from Moebius Science. Additionally Robots do not suffer sanity effects nor do they gain insight. Their capabilities are not intrinsic to the character but rather are the result of what tools they have equipped to them.

Modules

Standard
Caption text
Stat Value
HP 200
Power Efficiency 100%
Movement Speed 100%
Example Example
Example Example
Example Example
Example Example
Example Example

HP: 200 Power Efficiency: 100% Movement Speed: 100%

Mechanical: 15 Cognition: 15 Biology: 15 Robustness: 15 Toughness: 15 Vigilance: 0

Gauze Roll Ointment Flash Stun Baton Fire Extinguisher Wrench Crowbar Medical Scanner T-Ray Scanner Magnetic Gripper

Engineering

HP: 240 Power Efficiency: 90% Movement Speed: 110%

Mechanical: 40 Cognition: 20 Biology: 0 Robustness: 0 Toughness: 0 Vigilance: 0

Wooden Tile Metal Tile Steel Sheets Glass Sheets Reinforced Glass Sheets Plasteel Sheets Plastic Sheets Wood Steel Rods Cable Coil Engineering Omnitool Fire Extinguisher T-Ray Scanner Analyzer Rapid Piping Device Inflatables Dispenser Light Replacer Flash Meson Goggles Engineering Tape Pipe Painter Floor Painter Sheet Loader Magnetic Gripper Molecular Decompiler

Construction

HP: 270 Power Efficiency: 130% Movement Speed: 65%

Mechanical: 40 Cognition: 20 Biology: 0 Robustness: 0 Toughness: 0 Vigilance: 0

Steel Sheet Glass Sheet Plasteel Sheet Reinforced Glass Sheet Steel Rods Steel Tiles Cable Coil T-Ray Scanner Analyzer Light Replacer Floor Painter Inflatables Dispenser Rapid piping device Mining Drill Excelsior BT "Hatton" Flash Meson Goggles Fire Extinguisher Rapid Construction Device Engineering Omnitool Pipe Painter Sheet Loader Magnetic Gripper

Mining

HP: 250 Power Efficiency: 150% Movement Speed: 90% Mechanical: 0 Cognition: 0 Biology: 0 Robustness: 20 Toughness: 20 Vigilance: 0

Drill Maintenance Gripper Subsurface Ore Detector T-Ray Scanner Crowbar Wrench Screwdriver Mining Drill Flash Material Scanner Vision Mining Satchel Sheet Snatcher 9000

Medical

HP: 140 Power Efficiency: 60% Movement Speed: 80% Mechanical: 0 Cognition: 10 Biology: 40 Robustness: 0 Toughness: 0 Vigilance: 0

Medical Scanner Medical Hud Crowbar Wrench Screwdriver Flash Surgery Omnitool Borg Hypospray Advanced Trauma Kit Advanced Burn Kit Nanopaste Splint Advanced Reagent Scanner Syringe Dropper Autopsy Scanner Surgery Gripper Chemistry Gripper

Rescue

HP: 270 Power Efficiency: 120% Movement Speed: 130% Mechanical: 0 Cognition: 0 Biology: 20 Robustness: 10 Toughness: 10 Vigilance: 0

Medical Scanner Medical HUD Crowbar Flash Excelsior BT "Hatton" Relay Positioning Device Fire Extinguisher Roller Bed Rack Syringe Borg Hypospray Inflatables Dispenser Splint Advanced Trauma Kit Advanced Burn Kit

Research

HP: 160 Power Efficiency: 75% Movement Speed: 100% Mechanical: 30 Cognition: 40 Biology: 30 Robustness: 0 Toughness: 0 Vigilance: 0

Fire Extinguisher Produce Bag Pen Nanopaste Crowbar Scalpel Circular Saw Fire Extinguisher Syringe Chemistry Gripper Dropper Advanced Reagent Scanner Flash Portable Destructive Analyzer Scientific Gripper Sheet Loader Robot Analyzer Access Code Transmission Device Wrench Screwdriver

Service

HP: 80 Power Efficiency: 80% Movement Speed: 120% Mechanical: 5 Cognition: 5 Biology: 5 Robustness: 5 Toughness: 5 Vigilance: 0

Drink Shaker Serving Tray Paperwork Gripper Hand Labeller Duct Tape Stamp Synthesizer Mini Industrial Dropper Zippo Autoharverster Rolling Pin Kitchen Knife Universal Enzyme Soap Rag Pen Paper Crowbar Flash Service Gripper Bucket Minihoe Hatchet Plant Analyzer Produce Bag

Custodial

HP: 250 Power Efficiency: 80% Movement Speed: 100% Mechanical: 0 Cognition: 0 Biology: 0 Robustness: 20 Toughness: 0 Vigilance: 0

T-Ray Scanner Molecular Decompiler Crowbar Flash Soap Trashbag Mop Light Replacer Bucket Service Gripper

Security

HP: 300 Power Efficiency: 115% Movement Speed: 85% Mechanical: 0 Cognition: 0 Biology: 0 Robustness: 30 Toughness: 20 Vigilance: 0

Crowbar Flash Security HUD Handcuffs Stun Baton Taser Gun Police Tape Ironhammer Paragraphs

Resetting Robots

A robot's modules can be reset by inserting a reset card into a cyborg's internals. Reset cards are can be printed at roundstart in Moebius RnD from the Exosuit Fabricator.

Once a Robot is reset it may select a new module and character sprite.

Similarly Robots may also be renamed using a Robot Rename Card. This allows a Robot to rename themselves.

Tips

  • Check the crew manifest before selecting your module; cyborgs have less freedom then normal humans so pick something that will give you a lot to do
  • If your toolset does not contain the exact tool you need for a job, a gripper may be used to hold the tool instead - check what grippers you have
  • Cyborgs do no suffer sanity loss nor do they gain insight or perks
  • Cyborgs have access to the entire ship except the Church premises
  • Cyborgs can remotely interact with engineering objects (APCs, Doors, etc) assuming they had access to them and they are powered
  • Cyborgs as a default have 7000L power cells installed. Despite the large number this cell drains quickly with active use. Know where the chargers are.
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