User:Nullaurelian/Firearms Manual ErisEn Draft

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Enshrined in The Agreement is the right of every crewmember to carry a firearm (or alternative weapon) for self-defense. This document covers the use of firearms and what arms are likely available to be encountered on the ship.

Firearm Basics

Firearms under normal circumstances are held in hand. Some firearms are bulkier than others and require two hands to be operated. In almost every case firearms come with a safety to prevent accidental discharge. Firearms come in several different types, ranging from nonlethal tasers to heavy automatic kinetic weapons to launchers of junk.

Default Keybinds

Action Default Keybind Effect
Wield Item CTRL + X Enables use of equipped longarm
Operate Active Hand Z Operates action of pump- or bolt- action weapons

Ammunition

Of course the firearm by itself cannot be anything more than a very expensive bludgeon without ammunition (outside certain special cases). There are various standardized calibers for ballistic firearms and within those calibers exist multiple specialty rounds for unique circumstances. Ballistic weapons are fed by Magazines, Speedloaders and Internal Magazines. Magazines-fed Ballistic firearms only take magazines which in turn must be reloaded with loose rounds. Meanwhile Speedloader and Internally-fed Ballistic firearms may be loaded with the aforementioned speedloader or by directly feeding loose rounds into the firearm.

Specialty Rounds

Type Rubber High Velocity Slug Beanbag Buckshot Incendiary EMP Uranium Breaching Practice Cap
Effect

Reduced Brute damage

Deals Agony damage

Does not penetrate armor

Increased Brute damage

Increased Penetration

Increased Projectile Velocity

Knockback on hit

Slower Projectile Velocity

Reduced Brute damage

Deals Agony damage

Does not penetrate armor

8 pellets

Knockback on hit

Does not penetrate armor

Sets victim on fire

Does not cause knockback

Reduced Brute damage

Reduced armor penetration

Generates EMP effect on hit

Increased armor penetration

Radiation damage

Passes through walls

Massively reduced Brute damage

Does not penetrate armor

Does not ricochet

Does no damage

Calibers

.35 Auto

.40 Auto

.20 Rifle

.30 Rifle

.25 Caseless

.35 Auto

.40 Auto

.20 Rifle

.30 Rifle

.25 Caseless

.50 Shotgun .50 Shotgun .50 Shotgun .50 Shotgun .60 AMR .60 AMR .60 AMR

.35 Auto

.40 Auto

.20 Rifle

.30 Rifle

.25 Caseless

.50 Shotgun

.35 Auto

Meanwhile Energy weapons take energy cells and consume a portion of a cell's charge every time it is fired. Energy weapons do not have specialty ammunition and instead have firemodes that can be swapped to. Once an energy cell is drained it must be removed from the Energy weapon by dragging the weapon icon into an empty hand. Note that some energy weapons have integrated cells or magazines that cannot be unloaded.

Manufacturers

There are several major brands of firearms in this region of space. The following is a list of the major arms manufacturers represented on and off the CEV Eris.

Faction Abbreviation Description
Frozen Star.png

Frozen Star

FS
The most prominent firearms manufacturer in the galaxy, focuses on producing of ballistic firearms, but contains a small lineup of energy weapons. Is the primary weapons dealer for the Ironhammer PMC.
NeoTheology.png

NeoTheology

NT
NeoTheology maintains a small lineup of firearms they manufacture, all being energy based firearms, basing their technology off of Nanotrasen of old, ensuring their energy weapon lineup is highly competitive.
Moebius.png

Moebius Laboratories

--
While not a traditional firearms manufacturer per-say, they nonetheless are highly motivated in the field of weapons research and development, dissecting ancient weapons of old to create better and more powerful variants. Moebius focus on cutting edge energy firearms, and the sale of their firearms is a rare occurrence.
Serbian arms.png

Serbian Arms

SA
The manufacturing wing of the mysterious Serbian nations of Predstraza, producing specialty weapons and armour of ancient designs for their populace. Nobody really knows how the Serbian Arms vendor ended up aboard the Eris, but provides the crew with affordable protection in times of need.

Special Manufacturers

Faction Abbreviation Description
Nanotrasen.png

Nanotrasen

NT
While long since defunct ever since its destruction at the hands of the Church of Cyber-Christianity, their weapons remain popular and highly sought after.
32px

Excelsior

--
The extreme isolation of this communist faction has forced them to pursue their own weapons development, typically acquiring/stealing weapons, they tend to retrofit and reuse old, but reliable, ballistic firearms for their own purpose. Nonetheless, their alternative weapons have a rare tendency of making their way into the general market.
OneStar.png

OneStar Empire

OS
An ancient human empire, One Star's forces were once a numberless tide equipped with an equally enormous number of mass-produced firearms to guard it's interests. Though the Empire fell long ago, it lives on in it's weapons that survive to this day.
Miscellaneous
--
Multiple independent manufactures exist within the sphere of Human civilization, and while most fail to reach the same dominate presence of their superiors, many do craft their own niche out.

Pistols

Icon Item Ammo Capacity Description Manufacturer
Giskard.png FS HG "Giskard" Standard Magazine (.35 Auto) 10 rounds A popular "Frozen Star" brand pocket pistol chambered for the ubiquitous .35 auto round. Uses standard capacity magazines.
Frozen Star.png
Frozen Star
Clarissa.png FS HG "Clarissa" Standard Magazine (.35 Auto)

Highcap magazine (.35 Auto)

10 rounds

16 rounds

A small, easily concealable, but somewhat underpowered gun. Uses both standard and highcap .35 Auto mags.
Frozen Star.png
Frozen Star
Olivaw.png FS HG "Olivaw" Standard Magazine (.35 Auto)

Highcap Magazine (.35 Auto)

10 rounds

16 rounds

A popular "Frozen Star" machine pistol. This one has a two-round burst-fire mode and is chambered for .35 auto. It can use normal and high capacity magazines.
Frozen Star.png
Frozen Star
Colt M1911.png FS HG "Colt M1911" Standard Magazine (.35 Auto) 10 rounds A cheap knock-off of a Colt M1911. Uses standard .35 and high capacity magazines.
Frozen Star.png
Frozen Star
Paco.png FS HG "Paco" Standard Magazine (.35 Auto) 10 rounds A modern and reliable sidearm for the soldier in the field. Commonly issued as a sidearm to Ironhammer Operatives. Uses standard .35 and high capacity magazines.
Frozen Star.png
Frozen Star
Lamia.png FS HG "Lamia" Magazine (.40 Magnum) 10 rounds FS HG .40 Magnum "Lamia", a heavy pistol of Ironhammer enforcers. Uses 40 Magnum rounds.
Frozen Star.png
Frozen Star
Avasarala.png FS HG "Avasarala" Magazine (.40 Magnum) 10 rounds An obvious replica of an old Earth "Desert Eagle". Robust and straight, this is a gun for a leader, not just an officer.
Frozen Star.png
Frozen Star
Molly.png FS MP "Molly" SMG Magazine (.35 Auto) 35 rounds An experimental fully automatic pistol, designed as a middle ground between SMGs and Pistols. Primarily employed in CQC scenarios or as a civilian self defence tool. Takes both highcap pistol and smg mags. Uses .35 Auto rounds.
Frozen Star.png
Frozen Star
Handmadegun.png FS HG .35 Auto "Slaught-o-Matic" Internal Magazine (.35 Auto) 35 Rounds This disposable plastic handgun is mass-produced by Frozen Star for civilian use. It often is used by street urchin, thugs, or terrorists on a budget. For what it's worth, it's not an awful handgun - but you only get one magazine before the gun locks up and becomes useless.
Frozen Star.png
Frozen Star

--

Icon Item Ammo Capacity Description Manufacturer
Mandella.png FS HG "Mandella" Standard Magazine (.25 Caseless) 10 rounds A rugged, robust operator handgun with an inbuilt silencer. Chambered in rifle caseless ammunition, this time-tested handgun is your absolute choise if you need to take someone down silently, as it's deadly, produces no sound and leaves no traces. Built to have enhanced armor penetration abilities.
Frozen Star.png
Frozen Star
Mk58.png NT HG "Mk58" Standard Magazine (.35 Auto) 10 rounds The NT Mk58 is a cheap, ubiquitous sidearm, that was produced by a NanoTrasen subsidiary. Uses standard .35 and high capacity magazines.
Nanotrasen.png
Nanotrasen
Mk58c.png NT HG "Mk58-C" Standard Magazine (.35 Auto) 10 rounds The NT Mk58 is a cheap, ubiquitous sidearm, produced by a NanoTrasen subsidiary. This one has a sweet wooden grip. Uses standard .35 Auto mags.
Nanotrasen.png
Nanotrasen
MakarovE.png Excelsior "Makarov" Standard Magazine (.35 Auto)

Highcap magazine (.35 Auto)

10 rounds

16 rounds

A popular "Frozen Star" brand pocket pistol chambered for the ubiquitous .35 auto round. Uses standard capacity magazines.
32px
Excelsior
Handmadegun.png Handmade Pistol .35 Auto Single round capacity Looks unreliable. May blow up in your hands. Due to a strange design, this one can be reloaded only after one shot. Or with the use of a screwdriver.
Misc

Revolvers

Icon Item Ammo Capacity Description Manufacturer
Miller.png FS REV "Miller" Speed Loader(.40 Magnum) 7 Rounds The "Frozen Star" "Miller" is a revolver of choice when you absolutely, positively need to make a hole in someone. Uses .40 Magnum ammo.
Frozen Star.png
Frozen Star
Mateba.png FS REV "Mateba" Speed Loader(.40 Magnum) 7 Rounds Very old, reliable hand-cannon with a robust design. This is a gun for a real officer, not just a self-proclaimed "leader". Revolver of choice when you want to put someone down. Permanently. Uses .40 Magnum ammo.
Frozen Star.png
Frozen Star
Consul.png FS REV "Consul" Speed Loader(.40 Magnum) 6 Rounds When you badly need this case to be closed. Uses .40 Magnum rounds.
Frozen Star.png
Frozen Star
Deckard.png FS REV "Deckard" Speed Loader(.40 Magnum) 5 Rounds A rare, custom-built revolver. Use when there is no time for Voight-Kampff test. Uses .40 Magnum rounds.
Frozen Star.png
Frozen Star
Havelock.png FS REV "Havelock" Speed Loader(.35 Auto) 6 Rounds A cheap Frozen Star knock-off of a Smith & Wesson Model 10. Uses .35 special rounds.
Frozen Star.png
Frozen Star
Skydriver.png S REV "Sky Driver" .35 Auto rounds 6 Rounds Old, Syndicate revolver made on lost tech before the Corporate war. Uses .35 special rounds.
The Syndicate
[[File:]] CapGun .35 Cap rounds 7 rounds Looks almost like the real thing! Ages 8 and up.

Submachine Guns

Icon Item Ammo Capacity Description Manufacturer
Straylight.png FS SMG "Straylight" SMG magazine(.35 Auto) 35 Rounds A compact, lightweight and cheap rapid-firing submachine gun. In the past was primarily used for testing ammunition and weapon modifications, nowadays mass-produced for IH security forces. Suffers from poor recoil control and underperforming ballistic impact but makes up for this through sheer fire rate. Especially effective with rubber ammunition. Uses .35 Auto rounds.
Frozen Star.png
Frozen Star
Atreides.png FS SMG "Atreides" SMG magazine(.35 Auto) 35 Rounds The Atreides is a replica of an old and popular SMG. Cheap and mass produced generic self-defence weapon. The overall design is so generic that it is neither considered good nor bad in comparison to other firearms. Uses .35 Auto rounds.
Frozen Star.png
Frozen Star
C20r64.png C-20r SMG magazine(.35 Auto) 35 Rounds The C-20r is a lightweight and robust bullpup SMG of ancient design, for when you REALLY need someone dead. Famous as most used SMG by criminal organizations of various sorts. Was recently reverse-engineered by Moebius almost completely from the scratch, introducing gun to the broad masses of customers. Has a "Scarborough Arms" - Per falcis, per pravitas' buttstock stamp. Uses .35 Auto rounds.
Moebius.png
Moebius Laboratories

Idaho.png SA SMG "Zoric" SMG magazine(.40 Magnum) 25 Rounds A Heavy Submachine Gun made by "Serbian Arms", for paramilitary and private security use. Rifled to take a larger caliber than a typical submachine gun, it boasts a greater impact, but suffers from poor recoil control and worse than average armor penetration capabilities as a result. Has worse than average fire rate. Uses .40 Magnum rounds.
Serbian arms.png
Serbian Arms
Drozd64.png Excelsior "Drozd" SMG magazine(.40 Magnum) 25 Rounds An excellent fully automatic Heavy SMG. Rifled to take a larger caliber than a typical submachine gun, but unlike other heavy SMGs makes use of increased caliber to achieve excellent armor penetration capabilities. Suffers a bit less from poor recoil control and has a worse than average fire rate. Uses .40 Magnum rounds.
32px
Excelsior

Shotguns

Icon Item Ammo Capacity Description Manufacturer
Bull64.png FS SG "Bull" Shotgun slugs, Shotgun shells 7 Shells A "Frozen Star" double-barreled pump-action shotgun. Marvel of engineering, this gun is often used by Ironhammer tactical units. Due to shorter than usual barrels, the damage is somewhat lower and recoil kicks slightly harder, but the possibility to fire two barrels at once overshadows all bad design flaws.
Frozen Star.png
Frozen Star
Gladstone64.png FS SG "Gladstone" Shotgun slugs, Shotgun shells 9 Shells It is a next-generation Frozen Star shotgun intended as a cost-effective competitor to the aging NT "Regulator 1000". It has a semi-rifled lightweight full-length

the barrel which gives it exceptional projectile velocity and armour-piercing capabilities with slugs, with a high-capacity magazine tube below it. Can hold up to 9 shells in a tube magazine.

Frozen Star.png
Frozen Star
Kammerer64.png FS SG "Kammerer" Shotgun slugs, Shotgun shells 5 Shells When an old Remington design meets modern materials, this is the result. A favourite weapon of militia forces throughout many worlds.
Frozen Star.png
Frozen Star
Regulator64.png NT SG "Regulator 1000" Shotgun slugs, Shotgun shells 7 Shells Designed for close-quarters combat, the Regulator is widely regarded as a weapon of choice for repelling boarders. Some may say that it's too old, but it actually proved itself useful. Can hold up to 7 shells in a tube magazine.
NeoTheology.png
NeoTheology
Dshotgun64.png Double-barreled Shotgun Shotgun slugs, Shotgun shells 2 Shells An immortal classic.
Misc
Sawnoff64.png Sawn-off Shotgun Shotgun slugs, Shotgun shells 2 Shells Omar's coming!
Manufactured by using
a handsaw on a Double-barreled Shotgun.
Fits in shoulder holster.
Pug64.png SA SG "Bojevic" Ammo drum (12 gauge) 8 Shells Semi-auto, half polymer, all Serbian. It's a magazine-fed shotgun designed for close-quarters combat, nicknamed 'Striker' by boarding parties. Robust and reliable design allows you to swap magazines on go and dump as many shells at your foes as you want... if you could manage recoil, of course. Compatible only with special M12 8-round drum magazines.
Serbian arms.png
Serbian Arms

Rifles/Longarms

Icon Item Ammo Capacity Manufacturer
Sol.png FS CAR .25 "Sol" Magazine (.25 Caseless Rifle) 30 Rounds
Frozen Star.png
Frozen Star
Wintermute.png FS BR .20 "Wintermute" IH magazine (.20 Rifle) 30 Rounds
Frozen Star.png
Frozen Star
Bulldog.png FS AR .20 "Z8 Bulldog" Magazine (.20 Rifle) 20 Rounds
Frozen Star.png
Frozen Star
Kalashnikov.png FS AR .30 "Kalashnikov" Long Magazine (.30 Rifle)

Short Magazine (.30 Rifle)

30 Rounds

20 Rounds

Frozen Star.png
Frozen Star
Fsboltgun68.png SA .30 "Novakovic" Ammo Strip (.30 Rifle) 10 Rounds
Serbian arms.png
Serbian Arms
Excelboltgun64.png Excelsior .30 "Kardashev-Mosin" Ammo Strip (.30 Rifle) 10 Rounds
32px
Excelsior
Akms.png Excelsior .30 AKMS Long Magazine (.30 Rifle)

Short Magazine (.30 Rifle)

30 Rounds

20 Rounds

32px
Excelsior
Vintorez64.png Excelsior .20 "Vintorez" Magazine (.20 Rifle) 20 Rounds
32px
Excelsior
Pk64.png Pulemyot Kalashnikova PK munitions box (.30 Rifle) 80 Rounds
Misc
Penetrator.png SA AMR "Hristov" .60 Anti-Material shell 1 Round
Serbian arms.png
Serbian Arms
Dallas.png PAR .25 "Dallas" box magazine (.25 caseless) 99 Rounds
Misc
Sts.png STS-35 Long Magazine (.30 Rifle)

Short Magazine (.30 Rifle)

30 Rounds

20 Rounds

Oberth Republic SDF

Energy Guns

Energy Guns consume different amount of energy each shot. Capacity column depicts how much charge gun consumes per shot.

Icon Item Cell Type Available Settings Power Usage Manufacturer
Martinnew.gif FS PDW "Martin" Small Stun / Laser / Charge 50 per shot
Frozen Star.png
Frozen Star
Spider Rose.png FS PDW "Spider Rose" Medium Stun / Laser 100 per shot
Frozen Star.png
Frozen Star
Cassad.png FS PR "Cassad" Medium Burn / Melt 15 / 20 per shot
Frozen Star.png
Frozen Star
Svalinn.png NT LP "Svalinn" Small Laser / Charge 50 per shot
NeoTheology.png
NeoTheology
Lfall.png NT LG "Lightfall" Medium Laser / Charge 50 per shot
NeoTheology.png
NeoTheology
Halicon.png NT IR "Halicon" Medium Ion 200 per shot
NeoTheology.png
NeoTheology
Dominion.png NT PR "Dominion" Medium Burn / Melt / INCINERATE 20 / 25 / 30 per shot
NeoTheology.png
NeoTheology
Purger.png NT PR "Purger" Medium INCINERATE / VAPORIZE 30 / 70 per shot
NeoTheology.png
NeoTheology
Zeus.png NT SP "Zeus" Small Stun 50 per shot
Nanotrasen.png
Nanotrasen
Counselor.png NT SP "Counselor" Medium Stun 100 per shot
Nanotrasen.png
Nanotrasen
Valkyrie.png NT MER "Valkyrie" Medium Laser / Charge 300 per shot
Nanotrasen.png
Nanotrasen
Destiny.png NT LG "Destiny" N/A (Self-Recharging) Laser / Charge 100 per shot (8 shots from full)
Nanotrasen.png
Nanotrasen
Minibow.png NT EC "Nemesis" N/A (Self-Recharging) Toxin 200 per shot (4 shots from full)
Nanotrasen.png
Nanotrasen
Minibow.png NT EC "Themis" N/A (Self-Recharging) Toxin 200 per shot (4 shots from full)
Nanotrasen.png
Nanotrasen
Plasmapistol64.png Moebius "Brigador" Plasma Pistol Small Plasma 15 per shot
Moebius.png
Moebius Laboratories
Decloner64.png Prototype: Biological Demolecularisor Medium Genetic damage projectiles 100 per shot
Moebius.png
Moebius Laboratories
Freezegun64.png Temperature Gun Medium Variable Temp (Kelvin) Normal: 100 per shot
Cold/Warm: 500 per shot
Hot (401+K): 1000 per shot
Moebius.png
Moebius Laboratories
Lascannon64.png Prototype: Laser Cannon Medium Laser 100 per shot
Moebius.png
Moebius Laboratories
Cog.png One Star LG "Cog" Medium Laser / Charge 100 per shot
OneStar.png
One Star Empire
Eshotgun.png OR SDF ES "Shellshock" Small Stun: fires beanbags
Blast: fires slugs
Pellet: fires buckshot
25 / 50 / 100 per shot
Oberth Republic SDF
Lasersmg.png Disco Vazer "Lasblender" Medium Laser 25 per shot

200 per burst

N/A

A word about charge mode

This mode allows you to charge the weapon by holding down the left mouse button (with the safety off) before releasing it for a more powerfully damaging shot, at the cost of higher energy usage. The charge damage is capped at double the normal damage, and the charge rate is heavily dependant on Vigilance.

Explosives Launchers and Specialty

Icon Item Ammo Capacity Manufacturer
Lenar64.png FS GL "Lenar" Grenades 6 Grenades
Frozen Star.png
Frozen Star
Protector64.png NT GL "Protector" Grenades 6 Grenades
NeoTheology.png
NeoTheology
Rpg64.png RPG-7 Rockets 1 Rocket
Serbian arms.png
Serbian Arms
Dartgun.png Dartgun Dart cartridge 5 Chemical Mixer darts
Zeng-Hu Pharmaceuticals