Difference between revisions of "Stats ErisEn"
Line 11: | Line 11: | ||
[[File:wrench.png|Mechanical]] |
[[File:wrench.png|Mechanical]] |
||
|| '''Mechanical''' - Character's ability in building and using various tools. The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for [[Technomancer_ErisEn|Technomancers]]. |
|| '''Mechanical''' - Character's ability in building and using various tools. The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for [[Technomancer_ErisEn|Technomancers]]. |
||
+ | Character's ability in building and using various tools. |
||
− | <small>''The world hadn't ever had so many moving parts or so few labels |
+ | <small>''The world hadn't ever had so many moving parts or so few labels.''</small> |
|- |
|- |
||
| |
| |
||
[[File:vigiliance.gif|Cognition]] |
[[File:vigiliance.gif|Cognition]] |
||
|| '''Cognition''' - The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing. |
|| '''Cognition''' - The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing. |
||
+ | Knowledge and ability to create new items. |
||
− | <small>''Too many dots, not enough lines |
+ | <small>''Too many dots, not enough lines.''</small> |
|- |
|- |
||
| |
| |
||
[[File:lasscalpel.png|Biology]] |
[[File:lasscalpel.png|Biology]] |
||
|| '''Biology''' - The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists when gardening. |
|| '''Biology''' - The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists when gardening. |
||
+ | Competence in physiology and chemistry. |
||
− | <small>''What's the difference between being dead, and just not knowing you're alive? |
+ | <small>''What's the difference between being dead, and just not knowing you're alive?''</small> |
| |
| |
||
|- |
|- |
||
Line 30: | Line 33: | ||
[[File:fuhrer.png|Robustness]] |
[[File:fuhrer.png|Robustness]] |
||
|| '''Robustness''' - Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target. |
|| '''Robustness''' - Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target. |
||
+ | Increases your health, damage in unarmed combat, affect the knockdown chance. |
||
− | <small>''Violence is what people do when they run out of good ideas |
+ | <small>''Violence is what people do when they run out of good ideas.''</small> |
| |
| |
||
|- |
|- |
||
Line 37: | Line 41: | ||
[[File:heavyengbot.png|Toughness]] |
[[File:heavyengbot.png|Toughness]] |
||
|| '''Toughness''' - The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. Toughness also increases the chance to block an incoming attack. |
|| '''Toughness''' - The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. Toughness also increases the chance to block an incoming attack. |
||
− | At 40 TGH, you cannot be afflicted by addictions |
+ | Enhances your resistance to poisons and also raises your speed in uncomfortable clothes. At 40 TGH, you cannot be afflicted by addictions |
− | <small>''You're a tough guy, like it really rough guy, just can't get enough guy, chest always so puffed guy |
+ | <small>''You're a tough guy, like it really rough guy, just can't get enough guy, chest always so puffed guy.''</small> |
+ | |- |
||
+ | | |
||
+ | [[File:Sunglasses.PNG|Toughness]] |
||
+ | || '''Vigiliance''' - The vigilance skill (VGL) increases your accuracy with weapons and can help with preventing you losing your sanity too quickly. |
||
+ | |||
+ | <small>''When good people cease their vigilance and struggle, then evil men prevail.''</small> |
||
|} |
|} |
||
Revision as of 13:50, 13 November 2019
Overview
Stats are numeric values that signify your character's skill in various areas. Besides being a guide to your character's knowledge, they also affect the probability of some actions succeeding, depending on the stat. There are three "general" stats: Mechanical, Cognition, and Biology, as well as two "combat" stats: Robustness and Toughness. These stats can be valued between 0 and 60, with the stats of a character generally determined by their role. Stat There is currently no way to modify existing stats, although drugs that effect stats are in the works.
Stat Breakdown
Stat | Description | |
---|---|---|
Mechanical - Character's ability in building and using various tools. The mechanical skill (MEC) affects your proficiency with engineering, construction, and deconstruction. Very important for Technomancers.
Character's ability in building and using various tools. The world hadn't ever had so many moving parts or so few labels. | ||
Cognition - The cognition skill (COG) primarily effects technical tasks, especially those dealing with computers. However, it is also important for repairing.
Knowledge and ability to create new items. Too many dots, not enough lines. | ||
Biology - The Biology skill (BIO) is primarily important for doctors, as it directly affects chances to cause additional damage during surgery. Also important to botanists when gardening.
Competence in physiology and chemistry. What's the difference between being dead, and just not knowing you're alive? |
||
Robustness - Robustness (ROB) affects a variety of things, including bolting or unbolting and prying. In terms of combat, it reduces the chances of your weapon becoming embedded in a target, as well as increasing the chance of actually hitting a target.
Increases your health, damage in unarmed combat, affect the knockdown chance. Violence is what people do when they run out of good ideas. |
||
Toughness - The toughness skill (TGH) generally increases your tolerance, be it for pain or alcohol. Toughness also increases the chance to block an incoming attack.
Enhances your resistance to poisons and also raises your speed in uncomfortable clothes. At 40 TGH, you cannot be afflicted by addictions You're a tough guy, like it really rough guy, just can't get enough guy, chest always so puffed guy. | ||
Vigiliance - The vigilance skill (VGL) increases your accuracy with weapons and can help with preventing you losing your sanity too quickly.
When good people cease their vigilance and struggle, then evil men prevail. |